Globulation 2
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| Globulation 2 | |
|---|---|
|
Beginning stage of a typical game in Globulation 2. | |
| Genre | RTS |
| Code license | GPL |
| Media license | GPL |
| Latest release | 0.9.3 (Beta 3) |
| Release date | April 24th, 2008 |
| Library | SDL |
Globulation 2 is a RTS game with unusual gameplay design. It is licensed, including its media, under the GPL.[1][2] The latest release of the game is 0.9.3 on April 24th, 2008. It used the SDL library.[3]
Contents |
[edit] Gameplay
Players can play multiplayer games via LAN or via the Internet through the Ysagoon Online Gaming service. In single-player mode, they can play against different AIs or in campaign mode.
In Globulation 2, unlike other games in its genre, players cannot control units directly. Influencing the unit's behavior is done by creating zones and flags on the map, which affect a certain type and amount of units, ordering them to harvest resources, scout a region, avoid places or search for enemies to attack.
[edit] Units
- Warriors' main function is to attack the enemy and defend the buildings and workers. They fight in close combat. They can gain experience in combat, thus leveling make them more powerful and destructive. Training facilities can enhance the fighting ability of these warriors significantly.
- Workers gather foods and resources needed for building. They build, repair, and upgrade buildings and automatically work on constructing, repairing, or harvesting resources.
- Explorers are flying units that automatically scout the map in a circular movement. These flying creatures can only be attacked by enemy explorers and towers. They can be upgraded to bomb units. Since they cannot be attacked by globs, they are especially devastating when there is no other enemy scouts and towers in the area.
[edit] Buildings
Globulation 2 features some buildings that give units special abilities like swimming, the ability to build higher-level buildings, or fast movement, and upgraded versions of those buildings improve those abilities.
For each building site, the number of workers working on the construction can be set. Units will automatically build. Not all of the buildings need to be maintained by workers after the building is completed. For repair, you have to manually order the repair to be done on the building.
- Inns are perhaps the most important building in the game. They provided foods storage for your globs, which is necessary for them to go to work, fight, and do other things. In some cases, they can be used to convert enemy globs into your side. Upgraded version provide increased capacity to store foods and feed your globs.
- Towers are defense structure that used to attack aggressors. They are useful for protecting territory and making it difficult for globs to conquer that land. However, they required units to supply them with ammunition.
- Walls are useful for slowing down and keeping out enemy globs. They also have the highest defense strength in the game. Since they cannot be upgraded, they become less useful as the games progress to later stages.
- Swimming pools teaches globs to learn how to swim. Upgraded version can train more and as well train them to be faster.
- Racetracks increases the globs' land speed. This is especially useful in combat, as warriors take less time to get there and thus more food left they can fight with.
- Markets are used for trading resources with other globs colonies.
- Barracks increases warrior's combat ability dramatically. The more upgraded the barracks, the more you can train and the more you gain from training them.
- Swarm is the only unit production building in the entire game. It produced all three types of units. Unlike other buildings, it can repair itself over time. Wheat is required for the production of unit.
- Schools teaches your worker globs on how to upgrade buildings to more advanced version. The final upgrade can teach scouts how to bomb units.
- Hospitals heal your globs and your scouts' health. The upgraded version have greater capacity to heal more units.
[edit] Resources
Like other games, Globulation 2 requires resource. However, unlike other games, the resources are either unlimited or renewable. Unmanaged growths can enclose colonies. However, there are tools for managing them such as the destroy resource flag. You can also permanently deplete some resource by over harvesting it. Wheats and woods are resources that can be depleted.
- Wheats is the most important resource in the entire game. They are used for the productions of units, buildings and as well foods for globs.
- Woods are the primary construction materials of the game.
- Stones are used to build walls, supply towers, and is a construction material for some buildings.
[edit] AIs
The Globulation 2 team has developed several different AIs, each suiting different needs and with their own strength and weakness.
- AINicowars is the most difficult AI in the entire game, designed to close the gap between the players and Glob2 AIs.
- AIWarrush is a war AI, designed for continuously sending warriors to the enemies. Often, they built hospitals and other facilities to shorten the time needed to get back into combat.
- AINone is an AI that does nothing. It is used primary for campaign.
- Reach to Infinity is an AI designed for economic expansion. It doesn't fight but it can convert globs to its team very efficiently.
- AICastor is a much more difficult AI than AINumbi.
[edit] Development
Although most of the contribution to Globulation 2 is voluntarily, a developer by the pseudonym genixpro is paid to work on the Globulation project fulltime.[4] There are also other bounties that the development community is willing to pay for.[5]
[edit] Receptions
- About.com released a review of Globulation 2, pointing out its innovative features. [6]
[edit] See also
[edit] References
- ↑ Globulation 2's data on Debian's page
- ↑ Globulation 2's copyright file at Debian packages
- ↑ Package info for glob2 on packages.debian.org
- ↑ Offer to work full time
- ↑ Cofundos's list for the Globulation 2 project
- ↑ Review of Globulation 2 on About.com


