Stormbaan Coureur
From Libregamewiki
| Stormbaan Coureur | |
|---|---|
|
Stormbaan Coureur 2.0.0 | |
| Genres | Physics simulation, Racing game |
| Developer | Bram Stolk |
| Code license | Before 2.1.4: GPL v2 or later Since 2.1.4: GPLv3 or later.[1] |
| Media license | Before 2.1.4: GPL v2 or later Since 2.1.4: GPLv3 or later.[2] |
| Engine | ODE |
| Latest release | 2.1.4[3][4] |
| Release date | 2008-03-10 |
| Language | C++ |
| Library | PLIB |
Stormbaan Coureur is a simulated obstacle course for automobiles, written in C++ using Open Dynamics Engine and PLIB.
Contents |
[edit] Gameplay
In Stormbaan Coureur the objective is to reach the other side of the track as fast as possible. Physics are central in the game, so making use of gravity, inertia, friction etc. is important.
[edit] Derivatives
There is a derivative called crashtest (by the same author), intended to be an educational car crash simulator.
[edit] References
- ↑ Stormbaan Coureur's copyright file in Debian's repositories
- ↑ Stormbaan Coureur's data copyright file in Debian's repositories
- ↑ Stormbaan Coureur download page
- ↑ “Stormbaan Coureur” changelog.
[edit] External links
- Stormbaan Coureur homepage
- Stormbaan Coureur description on the Linux Game Tome
- Stormbaan Coureur in Debian “lenny”


