0 A.D.

From Libregamewiki
(Redirected from 0 A.D)
Jump to: navigation, search
0 A.D.
0AD Screenshot.jpeg
0 A.D.
GenreRTS, Historical
Latest releaseAlpha 19 Syllepsis  (Announcement)
Release dateNov 26th, 2015
PlatformsWindows, Linux, Mac
DeveloperWildfire Games
Code licenseGPL
Media licenseCC BY-SA
EnginePyrogenesis
P. languageC++
OriginFall 2000[1]

0 A.D. is a historical 3D real-time strategy game developed by Wildfire Games. It takes place between 500 B.C to 500 A.D. and focuses on economy and war management. 0 A.D. offers a variety of playable civilisations whose characteristics are based on real world history.

The game source code is licensed under the GPL and the media is licensed under the CC BY-SA license.

Gameplay[edit]

Multiplayer lobby released in Alpha 15

In 0 A.D., players start with building a base in order to develop their economy, research technologies and train an army. The game has a strong focus on the combat aspects of real-time strategy games. Therefore different units have to be built to create an effective army. Which in turn requires the harvesting of resources.

0 A.D. has a competitive multi-player mode.

The different civilizations (Athenians, Britons, Carthaginians, Gauls, Iberians, Macedonians, Mauryans, Persians, Ptolemies, Romans, Seleucids, Spartans) have distinct strength and weaknesses, which are based on real world history. For example: Being allied with Rome came with great benefits (as well as great peril). As an in game effect, allied citizen-soldiers gain a +10% attack when in Roman territory. [2]

History[edit]

Version Code Name Release Announcement
Alpha 19 Syllepsis 2015-11-26 Announcement
New in Alpha 19:
  • Units can now capture buildings and siege engines from enemy players.
  • Two new victory condition modes: Destroy/capture all enemy structures to win, or destroy all enemy units to win.
  • New Game Mode: "Ceasefire-mode", all players are unable to attack their enemies for a predetermined time at the start of a game
  • Featuers to improve attack coordination between allies
  • AI imporvements
  • New Skirmish Maps
  • Engine now supports eight times greater range of terrain heights
  • Replay system
  • New animals
  • More different voices for units
  • Improved path-finding for units
Alpha 18 Rhododactylos 2015-03-13 Announcement
New in Alpha 18:
  • New Nomad Game mode: The players start with only a few units, and no civil center, and must build a base from scratch.
  • Introduction of an In-Game Technology Tree
  • Improved AI that supports saved games
  • The player can toggle groups of units between marching in formation and breaking formation
  • New buildings
  • Improved performance
  • Many improvements to the map editor.
Alpha 17 Quercus 2014-10-12 Announcement
New in Alpha 17:
  • Combat Rebalance
  • AI opponents support naval maps
  • Changed Fog of War
  • Units can be garrisoned on Walls
  • Multiplayer Lobby Profiles
  • New Maps
Alpha 16 Patañjali 2014-05-17 Announcement
New in Alpha 16:
  • Localization into more than 10 different languages
  • Improved AI
  • New GUI
  • Additional art, music
Alpha 15 Osiris 2013-12-24 Announcement
New in Alpha 15:
  • Multiplayer Lobby
  • Auras for unit bonus
  • Debut of the Ptolemaic Egyptians as a new playable civilization.
  • Skirmish Maps which are similar to scenarios, but can be changed easily.
  • Improvements to the user interface
Alpha 14 Naukratis 2013-09-04 Announcement
Alpha 13 Magadha 2013-04-02 Announcement
Alpha 11 Kronos 2012-09-07 Announcement
Alpha 10 Jhelum 2012-05-16 Announcement

The idea of the project is around since 2000. The source code was released under the GPL and media was released under the CC-BY-SA in late 2009.

External links[edit]

References[edit]