Talk:Hypercube

The game seems to work with OpenJDK 6b10, but not JamVM 1.5.1 or SableVM 1.13 on Debian. I am Harmen van der Wal and I wrote this game. I don't know about JamVM, but the game works for me on SableVM 1.13 on Debian ("free-java-sdk") except for the audio. The problem is Java 1.1 supports getAudioClip for applets, but not newAudioClip for applications. On other Java 1.1 implementations you can use the appletviewer if need be, but free-java-sdk doesn't include one. I made sure it still compiles with free-java-sdk though, by using reflection. Anyway, if you're using free-java-sdk, hopefully you'll get by without audio. And please let me know about other problems I am unware of, particularly with free Java implementations. --213.84.77.130 on 2008-07-23T18:31:08


 * Debian lenny/sid (testing):
 * java-sablevm -jar hypercube.jar
 * The error messages seem to be sound-related.
 * My problem is that (in the 4D mode) dragging with the button 3 (or any other button) works as “Turn” instead of “Turn Ana, Kata”.
 * With OpenJDK, in the 4D mode, buttons 1 and 2 do “Turn”, and button 3 does “Turn Ana, Kata”.
 * --AVRS 19:30, 23 July 2008 (UTC)


 * Version 1.6 of the game fixes the mousedrag issue. Thanks, and cool you can tell the difference between
 * button 1 and button 3 in 4d mode! It's rather subtle, but of course in stereoscopic mode it's quit clear.
 * --Harmen


 * Oh. I haven’t noticed the difference before, and I expected the right button to the “button 2”, and the middle button “button 3”. Can't give an example. So please swap my buttons 2 and 3 and add the info to the documentation…
 * It is good that I haven't got to play it yet, then. Unfortunately, though, I can't use the stereo mode well yet.
 * I use a graphics tablet, thanks for making the game work properly with absolute pointer positioning!
 * --AVRS 10:10, 29 July 2008 (UTC)


 * Oops, I swapped mouse button 2 and 3 in the manual. Fixed it. Thanks!
 * --Harmen