Bos Wars

Bos Wars (formerly known as Battle of Survival) is a futuristic real-time strategy game. The player has to develop a war economy in order to combat his enemies. In order to be successful the economic needs need to be balanced against building an army. Controlling strategic passages plays an important role.

It used the SDL library. This game does not require 3D hardware acceleration.

History
Bos Wars was originally known as Invasion - Battle of Survival. In June 2007, the Stratagus game engine was merged with BOS and the game became known as Bos Wars.

It was started by Tina Petersen, and is now lead by François Beerten. The game uses the Stratagus game engine and is licensed under GNU GPL version 2.

See Bos Wars release history for a list of releases through out Bos Wars' development history.

Maps
Additional maps can be found at:
 * https://www.boswars.org/addons/addons.shtml
 * https://www.boswars.org/addons25.shtml

In debian the files have to be extracted to /usr/share/games/boswars/maps.

Screenshots of many maps and some details about the game are at https://freegamer.blogspot.de/2012/12/all-maps-of-bos-wars-261-svn-r10193.html.

Developers

 * François Beerten, project leader
 * Frank Loeffler, scripter and modeler
 * Jimmy Salmon, programmer
 * Loïs Taulelle, map and campaigns creator
 * Nehal Mistry, programmer
 * Tejay Penfold, modeler
 * Tina Petersen, project founder