User:AGNUcius

Hello all.

I've been developing system-level w32 (mostly services, some driver work) in c/c++ since about 1995.

Around 1999 I started writing about the importance of the GNU General Public License and trying to describe the new Mode of Production it syndicates.

I've started a list of games that are either protected by the GNU GPL or are compatible with it at http://EcoComics.org/game.html

My hope for the future is to show code is art so the developers of documentation, pictures, models, sounds, music, etc. will also choose this important tool of the evolution.

I'm also beginning to design a game (on paper for now) that will enforce the constraints of the real world, and only those constraints while attempting to map in-game resource costs directly to physical hosting costs.