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	<updated>2026-09-23T21:04:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Project_Alexandria&amp;diff=56461</id>
		<title>Project Alexandria</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Project_Alexandria&amp;diff=56461"/>
		<updated>2018-12-17T15:20:38Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Project Alexandria&lt;br /&gt;
|image          =&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          =&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = [[Sixth Floor Labs]]&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = [[:Category:Python games|Python]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = [[:Category:Pygame games|Pygame]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Project Alexandria&#039;&#039;&#039; is a space combat game by [[Sixth Floor Labs]]. All content and code are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.sixthfloorlabs.com/about/ Sixth Floor Labs&#039; explanation of their business model.]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==Development==&lt;br /&gt;
Project Alexandria is the first game produced by Sixth Floor Labs. It is written in python and use [[pygame]].&amp;lt;ref&amp;gt;[http://www.sixthfloorlabs.com/posts/2007/11/05/Final_release_1__33__/ Announcement of the first release of Project Alexandria]&amp;lt;/ref&amp;gt; The next part for the development of the next version has been [[Ransom model|ransomed]] for $39,960. However, they never reached their target.&amp;lt;ref&amp;gt;[http://micropledge.com/projects/project-alexandria-healbeam Alexandria pledge page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.sixthfloorlabs.com/projects/alexandria/ Sixth Floor Labs]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Python games]][[Category:Pygame games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VMS_Empire&amp;diff=56460</id>
		<title>VMS Empire</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VMS_Empire&amp;diff=56460"/>
		<updated>2018-12-17T15:20:25Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title            = VMS Empire&lt;br /&gt;
|image            = Image:Vms-empire.png&lt;br /&gt;
|caption          = empire - the wargame of the century&lt;br /&gt;
|genre            = [[:Category:Turn-based strategy games|Turn-based strategy]]&lt;br /&gt;
|developer        = [[Eric S. Raymond]], [[Chuck Simmons]], [[Ed James]]&lt;br /&gt;
|code license     = [[GNU General Public License|GPL]] v2&lt;br /&gt;
|media license    = no media&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 1.14&lt;br /&gt;
|release date     = January 5{{th}}, 2016&lt;br /&gt;
|release date iso = 2016-01-05&lt;br /&gt;
|release announcement=&lt;br /&gt;
|language         = [[:Category:C games|C]]&lt;br /&gt;
|library          = [[:Category:NCurses games|ncurses]]&lt;br /&gt;
|platform         = {{Linux}}&lt;br /&gt;
|link homepage    = http://www.catb.org/~esr/vms-empire/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = &lt;br /&gt;
|link scmweb      = https://gitorious.org/vms-empire/vms-empire/trees/master&lt;br /&gt;
|scm              = git clone git://gitorious.org/vms-empire/vms-empire.git&lt;br /&gt;
}}&lt;br /&gt;
VMS Empire is a war simulation between the player and the computer.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
VMS Empire uses characters to represent the game world: It consists of sea (.), land (+), uncontrolled cities (*), computer-controlled cities (X), and cities that the player controls (O).&lt;br /&gt;
&lt;br /&gt;
The game starts with one city per party. Cities produce pieces which can be used to expand the empire. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece           || Player || Computer || Moves || Hits || Strength || Costs&lt;br /&gt;
|-&lt;br /&gt;
| Army            ||	A   ||     a    ||   1   ||   1  ||     1    || 5(6)&lt;br /&gt;
|-&lt;br /&gt;
| Fighter         ||    F   ||     f    ||   8   ||   1  ||     1    || 10(12)&lt;br /&gt;
|-&lt;br /&gt;
| Patrol Boat     ||    P   ||     p    ||   4   ||   1  ||     1    || 15(18)&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer       ||    D   ||     d    ||   2   ||   3  ||     1    || 20(24)&lt;br /&gt;
|-&lt;br /&gt;
| Submarine       ||    S   ||     s    ||   2   ||   2  ||     3    || 20(24)&lt;br /&gt;
|-&lt;br /&gt;
| Troop Transport || 	T   ||     t    ||   2   ||   1  ||     1    || 30(36)&lt;br /&gt;
|-&lt;br /&gt;
| Aircraft Carrier||    C   ||     c    ||   2   ||   8  ||     1    || 30(36)&lt;br /&gt;
|-&lt;br /&gt;
| Battleship      ||    B   ||     b    ||   2   ||  10  ||     2    || 40(48)&lt;br /&gt;
|-&lt;br /&gt;
| Satellite       ||    Z   ||     z    ||  10   ||  --  ||     --   || 50(60)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Map coordinates consists of two digits for the row and two digits for the column.&amp;lt;ref name=&amp;quot;man&amp;quot;&amp;gt;http://www.catb.org/~esr/vms-empire/vms-empire.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Empire game was originally written by Walter Bright. Craig Leres added support for different terminal types and eventually it was ported to curses by Ed James. The C/Unix version written by Chuck Simmons and colourized by Eric S. Raymond.&amp;lt;ref name=&amp;quot;man&amp;quot;&amp;gt;http://www.catb.org/~esr/vms-empire/vms-empire.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.catb.org/~esr/vms-empire/ Website]&lt;br /&gt;
* [http://www.catb.org/~esr/vms-empire/vms-empire.html Documentation]&lt;br /&gt;
* [http://www.classicempire.com/history.html A Brief History of Empire by Walter Bright]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:NCurses games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Uzebox&amp;diff=56459</id>
		<title>Uzebox</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Uzebox&amp;diff=56459"/>
		<updated>2018-12-17T15:20:20Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Template:Sources-needed}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Uzebox Game Console&lt;br /&gt;
|image          = Image:Uzebox-Megatris.jpg&lt;br /&gt;
|caption        = Megatris in two players mode&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Belogic Software&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GNU GPL 3.0]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike 3.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0&lt;br /&gt;
|release date   = August 24th, 2008 (Released)&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Uzebox&#039;&#039;&#039;&#039;&#039; is an open source 8-bit game console design created by [[Belogic Software]]. It is based on the Atmel ATmega644 AVR general purpose microcontroller. The particularity of the system is that it has an interrupt driven kernel and no frame buffer. All functions such as video sync generation, tile rendering and music mixing are done by a background task so games can be developed easily in C/C++.&lt;br /&gt;
&lt;br /&gt;
Two companies introduced commercial implementations: The [[Fuzebox]]&amp;lt;ref&amp;gt;[http://www.ladyada.net/make/fuzebox/index.html Adafruit Industries Fuzebox homepage]&amp;lt;/ref&amp;gt; and the Uzebox [[AVCore]]&amp;lt;ref&amp;gt;[http://www.sparkfun.com/products/9024 Sparkfun Electronics Uzebox AVCore page]&amp;lt;/ref&amp;gt;. Since then, about 50&amp;lt;ref&amp;gt;[http://uzebox.org/wiki/index.php?title=Games_and_Demos Uzebox games and Demos]&amp;lt;/ref&amp;gt; games and demos ranging from classic arcade ports to original games were released by various developers. The Uzebox was listed in [[Make_(magazine)|Make Magazine]]&#039;s definitive [[open source hardware]] projects of 2009 &amp;lt;ref&amp;gt;[http://blog.makezine.com/archive/2009/12/fun_games_and_entertainment_open_so.html Fun, games and entertainment: Open source hardware 2009] Make:Online: The definitive guide to open source hardware projects in 2009&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
[[Image:UzeboxAvcore2.jpg|Screenshot of the &#039;&#039;Uzebox AVCore module and gamecard&#039;&#039;|thumb|240px|right]]&lt;br /&gt;
The design goal was to be as simple as possible yet have good enough sound and graphics and leave enough CPU to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter. &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
[[Image:UzeboxFuzebox.jpg|Screenshot of the &#039;&#039;Fuzebox&#039;&#039; Do-it-yourself kit|thumb|240px|right]]&lt;br /&gt;
* &#039;&#039;&#039;Low parts count and cost&#039;&#039;&#039;: The system is made of only two chips and discrete components.&lt;br /&gt;
* &#039;&#039;&#039;Interrupt-driven kernel&#039;&#039;&#039;: No cycle counting required, sound mixing and video generation are all made in the background.&lt;br /&gt;
* &#039;&#039;&#039;256 simultaneous colors&#039;&#039;&#039;: Accomplished by using a R-2R resistor ladder DAC.&lt;br /&gt;
* &#039;&#039;&#039;5 channels sound engine&#039;&#039;&#039;: The sound subsystem is composed of 3 wavetable channels, 1 noise channel and 1 PCM channel.&lt;br /&gt;
* &#039;&#039;&#039;[[MIDI]] In&#039;&#039;&#039;: With a music sequencer, allows the creation of music directly on the console.&lt;br /&gt;
* &#039;&#039;&#039;Retro controllers&#039;&#039;&#039;: The joypad inputs uses standard [[Super Nintendo Entertainment System|SNES]] controllers interface.&lt;br /&gt;
* &#039;&#039;&#039;SNES Mouse Support&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Expandable&#039;&#039;&#039;: I/O lines and peripherals are still available, like the UART and SPI port for one to experiment.&lt;br /&gt;
* &#039;&#039;&#039;Emulator&#039;&#039;&#039;: A fully cycle-perfect emulator greatly eases development.&lt;br /&gt;
* &#039;&#039;&#039;Gameloader&#039;&#039;&#039;: An AVR bootloader that loads and flashes games stored on SD cards.&lt;br /&gt;
* &#039;&#039;&#039;API&#039;&#039;&#039;: Develop games using an API that provides multiple video modes, sound driver and more.&lt;br /&gt;
* &#039;&#039;&#039;Open source&#039;&#039;&#039;: The software and hardware design are totally free and licensed under the GPL.&lt;br /&gt;
* &#039;&#039;&#039;Content&#039;&#039;&#039;: Over 90 games and demos plus tools and documentation all created by a dedicated community.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
[[Image:Uzebox-ex1.jpg|Screenshot of the &#039;&#039;Uzebox EX1&#039;&#039; Do-it-yourself kit|thumb|240px|right]]&lt;br /&gt;
* &#039;&#039;&#039;CPU&#039;&#039;&#039;: ATmega644 microcontroller&lt;br /&gt;
* &#039;&#039;&#039;Total RAM&#039;&#039;&#039;: 4K&lt;br /&gt;
* &#039;&#039;&#039;Program Memory&#039;&#039;&#039;: 64K&lt;br /&gt;
* &#039;&#039;&#039;Extended Memory&#039;&#039;&#039;: SD/MicroSD Card interface&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 28.63636Mhz (Overclocked)&lt;br /&gt;
* &#039;&#039;&#039;Colors&#039;&#039;&#039;: 256 simultaneous colors arranged in a 3:3:2 color space (Red:3 bits, Green:3 bits, Blue: 2 bits)&lt;br /&gt;
* &#039;&#039;&#039;Resolution&#039;&#039;&#039;: Various video modes supporting up to 360x224 pixels.  in tiles-only mode&lt;br /&gt;
* &#039;&#039;&#039;Video output&#039;&#039;&#039;: NTSC Composite and S-VIDEO&lt;br /&gt;
* &#039;&#039;&#039;Sound&#039;&#039;&#039;: 5 channels wavetable synthesis , 8-bit mono, mixed at ~15Khz and output via PWM&lt;br /&gt;
* &#039;&#039;&#039;Inputs&#039;&#039;&#039;: Two SNES compatible joypad inputs&lt;br /&gt;
* &#039;&#039;&#039;Options&#039;&#039;&#039;: MIDI-in interface&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
=== Video ===&lt;br /&gt;
[[Image:UzeboxDonkeyKong.png|A classic game port using video mode 3 which supports sprites|thumb|240px|right]]&lt;br /&gt;
The video is output on one of the 8-bit I/O port as RGB, 3 bits are allocated for the red component, 3 bits for the green and 2 bits for the blue. Those are fed to a DAC composed of three R-2R resistor ladders which in turn feeds an AD725 RGB-to-NTSC converter from Analog Devices. This gives 256 fixed but simultaneous colors on screen. &lt;br /&gt;
&lt;br /&gt;
The latest video engine boasts 9 video modes that supports bitmapped and sprites-based modes as well a SD card streaming mode that allows the playback of movies&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=hWWsSn_QKLM Full screen movie player on an ATmega644]&amp;lt;/ref&amp;gt;. The highest usable resolution attainable on the console is 360x224.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
The sound subsystem is composed of 3 wavetable oscillators channels, one LFSR-based noise channel and a PCM channel (to play samples). Each have independent timbre, frequency and volume. Resolution is 8-bit and is mixed at NTSC line rate (~15Khz) and is output on a single pin via pulse width modulation (PWM). A hi-level engine can play specially formatted MIDI files. The engine also support the concept of &amp;quot;patch streams&amp;quot; for music instruments and sound fx. Similar to a MIDI stream of notes, but instead the stream is composed of sound changing parameters.&lt;br /&gt;
&lt;br /&gt;
=== Input === &lt;br /&gt;
The joypad input uses a standard SNES controller interface. An optional MIDI In interface and driver allows to compose music from any sequencer.&lt;br /&gt;
&lt;br /&gt;
== Implementations ==&lt;br /&gt;
Since its inception, the Uzebox design has been commercially implemented as:&lt;br /&gt;
* The Fuzebox, a Do-It-Yourself kit&lt;br /&gt;
* The Uzebox AVCore, a fully assembled unit&lt;br /&gt;
* The Uzebox EX1, a Do-It-Yourself kit&lt;br /&gt;
* The EUzebox, a Do-It-Yourself kit with SCART output for the European market&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
[[Image:UzeboxEmulator.gif|Screenshot of the Uzebox emulator|thumb|240px|right]]&lt;br /&gt;
All developement is done in AVR Studio, an IDE developed by Atmel. Besides being free and easy to use, it includes a cycle-perfect software simulator for all AVR devices. By adding the free WinAVR GCC package, C development is possible on the AVR platform.&lt;br /&gt;
&lt;br /&gt;
A set of tools developed in C and Java help generate content for the game. There is a converter to transform raw images to tiles and maps, a MIDI file converter and a patch/fx editor. Uzem, a fully functional emulator was created to ease development. It supports sound, all graphics modes, integrates a GDB (GNU debugger) server and support the SD card interface and PC joysticks.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://belogic.com/uzebox Uzebox homepage]&lt;br /&gt;
[[Category:Hardware]][[Category:Gaming consoles]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Simple_Sokoban&amp;diff=56458</id>
		<title>Simple Sokoban</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Simple_Sokoban&amp;diff=56458"/>
		<updated>2018-12-17T15:19:27Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Simple Sokoban&lt;br /&gt;
|image                = File:simplesok.png&lt;br /&gt;
|caption              = Simple Sokoban&lt;br /&gt;
|genre                = [[:Category:Sokoban-style games|Sokoban-style]]&lt;br /&gt;
|developer            = [[Mateusz Viste]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref name=lic&amp;gt;http://simplesok.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.1&lt;br /&gt;
|release date         = June 18{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-06-18&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = [[SDL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}, {{Posix}}&lt;br /&gt;
|link homepage        = http://simplesok.sourceforge.net/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://sourceforge.net/projects/simplesok/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
Simple Sokoban is a (simple) Sokoban game aimed at playability and portability across systems. It is written in ANSI C89, using SDL for user interactions.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The player has to push boxes around into target locations.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://simplesok.sourceforge.net/ Website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Sokoban-style games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Copyleft&amp;diff=56457</id>
		<title>Copyleft</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Copyleft&amp;diff=56457"/>
		<updated>2018-12-17T15:19:22Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Copyleft&#039;&#039;&#039; is (obviously and as a typical example of hacker humor) a pun on the word copyright. It is a legal instrument based on copyright that makes sure the copylefted material stays in the commons, available for the general public and cannot be appropriated by private interests. One could say it&#039;s like public domain but with an insurance. However, unlike public domain, copylefted material remains under copyright and derivative versions can only be made if they are similarly licensed. This means no additional restrictions can be placed on the material. Not following these rules constitutes a copyright infringement.&lt;br /&gt;
&lt;br /&gt;
Copyleft was designed and developed by Richard Stallman and the Free Software Foundation in the 1980s. The first popular license to embed copyleft was the GNU GPL 1.0 in 1989.&lt;br /&gt;
&lt;br /&gt;
A similar construct can be seen in the Creative Commons Share Alike licensing provision.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gnu.org/copyleft/ What is Copyleft?] Free Software Foundation&lt;br /&gt;
*[http://wiki.creativecommons.org/Share_Alike Share Alike] Creative Commons&lt;br /&gt;
&lt;br /&gt;
[[Category:Licenses]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Barry_deFreese&amp;diff=56456</id>
		<title>Barry deFreese</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Barry_deFreese&amp;diff=56456"/>
		<updated>2018-12-17T15:19:15Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|see below&lt;br /&gt;
|[[Debian Games Team]]&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Packagers|Packager]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Barry deFreese&#039;&#039;&#039; is a Debian and Ubuntu developer who maintains many game packages&amp;lt;ref&amp;gt;http://svnbuildstat.debian.net/packages/list/bddebian@comcast.net (acc. 13 Dec 2008)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://qa.debian.org/developer.php?login=bdefreese@debian.org (acc. 13 Dec 2008)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://launchpad.net/~bddebian/+maintained-packages (acc. 13 Dec 2008)&amp;lt;/ref&amp;gt; as a member of the [[Debian Games Team]].&amp;lt;ref&amp;gt;http://alioth.debian.org/projects/pkg-games/ (acc. 13 Dec 2008)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Packages he has maintained include:&lt;br /&gt;
* [[Adanaxis]]&lt;br /&gt;
* [[Amphetamine]]&lt;br /&gt;
* [[X-Moto]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Jordan. [http://behindmotu.wordpress.com/2007/03/24/behind-motu-barry-defreese/ Behind MOTU: Barry deFreese]. 24 Mar 2007. Accessed 13 Dec 2008.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:Packagers]]&lt;br /&gt;
[[Category:Debian Games Team]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Eirk_Thiele&amp;diff=56455</id>
		<title>Eirk Thiele</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Eirk_Thiele&amp;diff=56455"/>
		<updated>2018-12-17T15:19:09Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[The Urgent Decision]]&lt;br /&gt;
|&lt;br /&gt;
|Artistic License&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Eirk Thiele&#039;&#039;&#039; is a [[:Category:programmers|programmer]] for [[The Urgent Decision]] real-time strategy.&lt;br /&gt;
&amp;lt;!--==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tenes_Empanadas_Graciela&amp;diff=56454</id>
		<title>Tenes Empanadas Graciela</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tenes_Empanadas_Graciela&amp;diff=56454"/>
		<updated>2018-12-17T15:17:32Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Tenes Empanadas Graciela&lt;br /&gt;
|image = File:TES.png&lt;br /&gt;
|genre          = [[:Category:Board games|Board games]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Ricardo Quesada]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&lt;br /&gt;
|latest release = 0.11.2&lt;br /&gt;
|release date   = March 15{{th}}, 2007&lt;br /&gt;
|release date iso = 2007-03-15&lt;br /&gt;
|release announcement = https://github.com/wfx/teg/releases/tag/0.11.2&lt;br /&gt;
|languages      = [[:Category:C games|C]], [[:Category:Python games|Python]]&lt;br /&gt;
|link homepage = https://github.com/wfx/teg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenes Empanadas Graciela (TEG)&#039;&#039;&#039; is a turn-based strategy game similar to Risk  written by [[Ricardo Quesada]] and licensed under the [[GNU General Public License|GPLv2]]. Teg supports the [[GGZ Gaming Zone|GGZ]] multiplayer server framework. The latest version of the game is 0.11.2 released on [[2007#March|March 15{{th}}, 2007]]. It was written in the [[:Category:C games|C]] and [[:Category:Python games|Python]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/teg Teg sourceforge.net project page] accessed on October 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although it was written first by [[Ricardo Quesada]], now there are 14 members on the TEG project developing the game.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=2459 Sourceforge.net membership list for the TEG project] accessed on October 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[Risk]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://teg.sourceforge.net/ Teg homepage]&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:GPL games]][[Category:Online multiplayer games]][[Category:C games]][[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Carl_Li&amp;diff=56453</id>
		<title>Carl Li</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Carl_Li&amp;diff=56453"/>
		<updated>2018-12-17T15:17:28Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Project Alexandria]]&lt;br /&gt;
|[[Sixth Floor Labs]]&lt;br /&gt;
|&lt;br /&gt;
|Lead artist&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Carl Li&#039;&#039;&#039; is the lead artist of [[Sixth Floor Labs]].&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.sdsandwiches.com/main.htm homepage]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Jeff_Fox&amp;diff=56452</id>
		<title>Jeff Fox</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Jeff_Fox&amp;diff=56452"/>
		<updated>2018-12-17T15:17:22Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Jeff Fox&#039;&#039;&#039;, helped with the programming on [[Freedroid RPG]], but also designed the story and characters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Zauberer&amp;diff=56451</id>
		<title>Zauberer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Zauberer&amp;diff=56451"/>
		<updated>2018-12-17T15:17:18Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Zauberer&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developer      = Eric Söderberg&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = 3-clause BSD&lt;br /&gt;
|engine         = Hexen-based (vavoom, etc)&lt;br /&gt;
|latest release =&lt;br /&gt;
|release date   =&lt;br /&gt;
|release date iso=&lt;br /&gt;
|release announcement=&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = &lt;br /&gt;
|link homepage  = https://github.com/CireG/Zauberer/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = https://github.com/CireG/Zauberer/issues&lt;br /&gt;
|link scmweb    = https://github.com/CireG/Zauberer/&lt;br /&gt;
|scm            = git clone https://github.com/CireG/Zauberer.git&lt;br /&gt;
}}&lt;br /&gt;
{{deletion review}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Zauberer&#039;&#039;&#039;&#039;&#039; is an [[First-person shooter game|FPS]] project whose initial goal is to serve as a Free data package for engines based on the GPLed Hexen source.  The IWAD data is released under a 3-clause BSD license.&lt;br /&gt;
&lt;br /&gt;
Eric Söderberg aka &amp;quot;Cire&amp;quot; is the project maintainer.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://github.com/CireG/Zauberer/ Zauberer on GitHub]&lt;br /&gt;
* [http://www.doomworld.com/vb/freedoom/72519-zauberer/ Zauberer&#039;s official discussion forum thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:3D games]][[Category:BSD games]][[Category:GPL games]][[Category:id Tech 1 games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bert_Beckwith&amp;diff=56450</id>
		<title>Bert Beckwith</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bert_Beckwith&amp;diff=56450"/>
		<updated>2018-12-17T15:15:43Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|1946-03-12&lt;br /&gt;
|Bert&lt;br /&gt;
|[[British Bingo]]&lt;br /&gt;
|[[British Bingo]]&lt;br /&gt;
|[[GPL|GPLv3]]&lt;br /&gt;
|Developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bert Beckwith&#039;&#039;&#039; is the developer of [[British Bingo]].&amp;lt;ref&amp;gt;[https://sourceforge.net/u/bert-beckwith/profile/ Bert Beckwith&#039;s Sourceforge Profile]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=56449</id>
		<title>Terminal Overload release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=56449"/>
		<updated>2018-12-17T15:15:38Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;his page is a documentation of [[Terminal Overload]]&#039;s entire release history.&lt;br /&gt;
&lt;br /&gt;
The complete version history with changes included can also be found in the [https://github.com/fr1tz/terminal-overload/blob/master/My%20Projects/main/game/NEWS &#039;&#039;NEWS&#039;&#039; file] in the game&#039;s source code repository.&lt;br /&gt;
&lt;br /&gt;
==2014==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.1.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5701 Release announcement for TOL version 0.1.0 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-08-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5809 Release announcement for TOL version 0.2.0 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-09-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5889 Release announcement for TOL version 0.3.0 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.1 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896 Release announcement for TOL version 0.3.1 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-12&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5943 Release announcement for TOL version 0.4.0 on the official forum], accessed on November 1{{st}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-30&lt;br /&gt;
|-&lt;br /&gt;
| 0.5.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5995 Release announcement for TOL version 0.5.0 on the official forum], accessed on February 18{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-11-19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2015==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.6.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=6147 Release announcement for TOL version 0.6.0 on the official forum], accessed on February 18{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2015-02-09&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Barrage&amp;diff=56448</id>
		<title>Talk:Barrage</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Barrage&amp;diff=56448"/>
		<updated>2018-12-17T15:15:32Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= “Barrage seems to use sprites from command and conquer” ==&lt;br /&gt;
&lt;br /&gt;
http://forum.freegamedev.net/viewtopic.php?t=173 --[[User:AVRS|AVRS]] 18:52, 27 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Barrage&amp;diff=56447</id>
		<title>Barrage</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Barrage&amp;diff=56447"/>
		<updated>2018-12-17T15:15:26Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{deletion review}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Barrage&lt;br /&gt;
|image          = Image:Barrage.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Barrage&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/lgames/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.4&amp;lt;ref&amp;gt;http://sourceforge.net/projects/lgames/files/barrage/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = July 28{{th}}, 2011&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrage&#039;&#039;&#039; is an arcade shooter game, similar to a shooting gallery. It is part of the LGames games collection. This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://lgames.sourceforge.net/index.php?project=Barrage Barrage homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Unknown_Horizons&amp;diff=56446</id>
		<title>Talk:Unknown Horizons</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Unknown_Horizons&amp;diff=56446"/>
		<updated>2018-12-17T15:14:22Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Featured Article}}&lt;br /&gt;
==Consideration for deletion==&lt;br /&gt;
Should I delete Unknown Horizons for deletion? Thoughts?--[[User:Kiba|Kiba]] 19:03, 28 July 2009 (UTC)&lt;br /&gt;
: Maybe we should implement a template that would expand into infobox &amp;quot;This game, while mostly free, ships with some non-free files. Shame on you, developers&amp;quot;. This way we could keep articles like this one, while still stressing that libregamewiki does not encourage putting proprietary stuff into otherwise free games. [[Special:Contributions/195.248.173.117|195.248.173.117]] 12:39, 16 March 2010 (UTC)&lt;br /&gt;
::No, we don&#039;t encourage proprietary games to be submitted to libregamewiki. Any games with proprietary content should be deleted, but I have my reservation about this license.--[[User:Kiba|Kiba]] 23:28, 16 March 2010 (UTC)&lt;br /&gt;
::: There&#039;s possibly more then just 4 CC Sampling Plus files; indeed the issue is registered as a major bug [http://trac.unknown-horizons.org/ticket/312] in their issue tracker. I think we should encourage fixing these kind of bugs. Also, the files in question where added only after the first release (e.g. [http://trac.unknown-horizons.org/log/trunk/content/audio/sounds/lumberjack.ogg], [http://trac.unknown-horizons.org/log/trunk/content/gfx/units], etc), so technically we can still have an article about the first few releases (may I note how unhappy I am for resorting to wikilawyering?). [[Special:Contributions/195.248.173.117|195.248.173.117]] 11:13, 17 March 2010 (UTC)&lt;br /&gt;
:::: Very well, I&#039;ll let the article stay for the moment.--[[User:Kiba|Kiba]] 22:38, 17 March 2010 (UTC)&lt;br /&gt;
::::: We have deleted all the non-free content now—therefore UH is now 100% DFSG compatible. --[[user:AndreR|AndreR]] [http://unknown-horizons.org &amp;lt;small&amp;gt;(Unknown Horizons team)&amp;lt;/small&amp;gt;] 01:05, 23 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Knights_(knightsgame.org.uk)&amp;diff=56445</id>
		<title>Knights (knightsgame.org.uk)</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Knights_(knightsgame.org.uk)&amp;diff=56445"/>
		<updated>2018-12-17T15:14:17Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Knights&lt;br /&gt;
|image                = File:Knights.png&lt;br /&gt;
|caption              = Knights&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = [[Kalle Marjola]], [[Kalle Marjola]] (Amiga)&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[http://www.knightsgame.org.uk/trac/browser/trunk/docs/ACKNOWLEDGMENTS.txt ACKNOWLEDGMENTS.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 25&lt;br /&gt;
|release date         = August 5{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-08-05&lt;br /&gt;
|release announcement = http://www.knightsgame.org.uk/blog/2014/08/05/knights-version-25-released/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://www.knightsgame.org.uk/&lt;br /&gt;
|link blog            = http://www.knightsgame.org.uk/blog/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = http://www.knightsgame.org.uk/blog/feed/&lt;br /&gt;
|link forum           = http://www.knightsgame.org.uk/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://www.knightsgame.org.uk/trac/&lt;br /&gt;
|link tracker         = http://www.knightsgame.org.uk/trac/&lt;br /&gt;
|link scmweb          = http://www.knightsgame.org.uk/trac/browser/trunk&lt;br /&gt;
|scm                  = svn co svn://svn.knightsgame.org.uk/trunk/&lt;br /&gt;
}}&lt;br /&gt;
Knights is a multiplayer game in which knights solve quests in dungeons.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
In a Knights game, the player must solve a quest such as escaping a dungeon or bringing an item back to the starting point. This may involve killing opponents who already got those items. There are weapons, potions and magical spells.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.knightsgame.org.uk/ Website]&lt;br /&gt;
* [http://www.knightsgame.org.uk/manual/index.html Manual]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:C++ games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=One_is_enough&amp;diff=56444</id>
		<title>One is enough</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=One_is_enough&amp;diff=56444"/>
		<updated>2018-12-17T15:14:12Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:One is enough.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|arcade]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Olli Etuaho]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = Alpha 0.40&lt;br /&gt;
|release date   = 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Pygame]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;One is enough&#039;&#039;&#039; is an [[:Category:Arcade games|arcade]] game written by [[Olli Etuaho]] in [[:Category:Python games|Python]] using the [[Pygame]] library as a warmup for [[Pyweek|pyweek 4]]. It is licensed under [[GNU General Public License|GPL]]v2. The latest version of the game is Alpha 0.40 released in 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The land of ball’s economics are in such a state that among the capitalist balls, only one communist ball is left.&lt;br /&gt;
&lt;br /&gt;
The ball has to try and convert the capitalist balls into communist balls, and send them into labor camps. Conversion consumes energy, and sending balls into a camp helps regeneration.&lt;br /&gt;
&lt;br /&gt;
More and more capitalists are issued by the bank to stop you; the converted balls not yet sent into a camp help you.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The game appears to run everywhere Python does.&lt;br /&gt;
&lt;br /&gt;
Binary packages are available at least for:&lt;br /&gt;
* Debian lenny/sid (official repository, version 0.40-1; maintained by [[Debian Games Team]], uploaded by [[Richard Hartmann]])&amp;lt;ref&amp;gt;http://packages.qa.debian.org/o/oneisenough.html &amp;lt;small&amp;gt;(accessed on 2008-10-18)&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Microsoft Windows (game author’s site, version Alpha 0.35, Python included)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.hectigo.net/puskutraktori/oneisenough/ One is enough homepage] &amp;lt;small&amp;gt;(accessed on 2008-10-18) - dead on 2010-03-26&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.hectigo.net/games/oneisenough/ One is enough homepage] &amp;lt;small&amp;gt;(accessed on 2010-03-26)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Pygame games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ben_Asselstine&amp;diff=56443</id>
		<title>Ben Asselstine</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ben_Asselstine&amp;diff=56443"/>
		<updated>2018-12-17T15:14:06Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[LordsAWar!]]&lt;br /&gt;
|&lt;br /&gt;
|[[GNU General Public License|GPL]]&lt;br /&gt;
|Developer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ben Asselstine&#039;&#039;&#039;&#039;&#039; is the developer of [[LordsAWar!]].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And a very nice fella !&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:LordsAWar!]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Jordan_Tuzsuzov&amp;diff=56442</id>
		<title>Jordan Tuzsuzov</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Jordan_Tuzsuzov&amp;diff=56442"/>
		<updated>2018-12-17T15:13:02Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;Jordan Tuzsuzov&#039;&#039;&#039;&#039;&#039; is the lead developer of [[Biniax]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[category:developers]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pete_Shinners&amp;diff=56441</id>
		<title>Pete Shinners</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pete_Shinners&amp;diff=56441"/>
		<updated>2018-12-17T15:12:56Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Pygame]],[[SolarWolf]]&lt;br /&gt;
|&lt;br /&gt;
|[[GNU Lesser General Public License|LGPL]]&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pete Shinners&#039;&#039;&#039; is the original author of [[pygame]]. He wrote the game [[SolarWolf]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=56440</id>
		<title>Libregamewiki:Rejected games list</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=56440"/>
		<updated>2018-12-17T15:12:51Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;Rejected games list&#039;&#039;&#039; is a list of games which were rejected to have articles in the [[Libregamewiki]] for not complying with the [[Libregamewiki:Article policy|article policy]], but for which it is likely that somebody will try to add them or do time-consuming research about their freeness (or there is a significant hope of liberation, e.g. it is apparently non-free only because it has been derived from a then-non-free work).&lt;br /&gt;
&lt;br /&gt;
Note that the licenses of a game can change, and that a game may be put here erroneously, so being on this list does not mean the game is rejected forever: if you think a listed game actually is free, you can start a discussion on [[Libregamewiki_talk:Rejected games list|the talk page]].&lt;br /&gt;
&lt;br /&gt;
Lists of games rejected by other projects:&lt;br /&gt;
* [http://wiki.debian.org/Games/Unsuitable Debian]&lt;br /&gt;
* [http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora]&lt;br /&gt;
&lt;br /&gt;
{{ListTOC}}&lt;br /&gt;
&lt;br /&gt;
==0-9==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=4Mlinux&lt;br /&gt;
|reason=Not a game&amp;lt;ref&amp;gt;http://4mlinux.com/about.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=4MLinux is a mini Linux distribution&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Slower Speed of Light&lt;br /&gt;
|reason=It is based on an open source engine, but I cannot find the source code of the game &amp;lt;ref&amp;gt;http://gamelab.mit.edu/games/a-slower-speed-of-light/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Tale In The Desert&lt;br /&gt;
|reason=&amp;quot;While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot;&amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Arx Fatalis&lt;br /&gt;
|date=2013-08-08&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Al Emmo and The Lost Dutchman&#039;s Mine&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alien Arena&lt;br /&gt;
|reason=non-free content, non-commercial restriction&amp;lt;ref&amp;gt;[http://svn.icculus.org/alienarena/trunk/docs/license.txt?view=markup Alien Arena license.txt], includes: &amp;quot;It is only permissible to distrubute the game data(models, maps, textures, sound, etc) as a whole, and with the intention of being used with Alien Arena.  It is not permissible to distribute individual portions or items of the game data without express consent from COR Entertainment.&amp;quot;, &amp;quot;be sold or used for profit, without express consent from COR Entertainment.&amp;quot;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Amnesia: A Machine For Pigs&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.aamfp.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angband&lt;br /&gt;
|reason=Non-free windows port&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/non-free/a/angband/angband_3.0.6-4/angband.copyright angband&#039;s copyright file at Debian Packages]&amp;lt;/ref&amp;gt;, sounds fall under CC-BY-SA-NC (as of 3.5.0, see copying.txt). Note: as of 2009-11-29, Debian squeeze/sid contains [http://packages.debian.org/squeeze/angband a DSFG-compliant package with no sounds].&lt;br /&gt;
|description=some distributions&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Are we alone?&lt;br /&gt;
|reason=free game&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/blob/master/readme.md Are we alone? readme on github]&amp;lt;/ref&amp;gt;, but appears to use non-free font&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/tree/master/fnt Are we alone? fonts on github]&amp;lt;/ref&amp;gt;.  Otherwise fine.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Arx Libertatis&lt;br /&gt;
|reason=&amp;quot;Do I need a copy of Arx Fatalis to play Arx Libertatis? Yes. While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot; &amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=AssaultCube Reloaded&lt;br /&gt;
|reason=Several data files are under non-commercial licenses, and there are even some that the developers don&#039;t even know the copyright status of. &amp;lt;ref&amp;gt;https://github.com/acreloaded/acr/blob/master/docs/acr-README.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2015-01-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Be The Wumpus&lt;br /&gt;
|reason=contains sounds under CC Sampling+. Most of them are from Freesound; some are PD or CC0; but tens of sounds made by two people (including the author) are under CC Sampling+.&amp;lt;ref&amp;gt;http://bethewumpus.cvs.sourceforge.net/bethewumpus/bethewumpus/sounds/Attribution.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Blood Frontier&lt;br /&gt;
|reason=Non-free content&amp;lt;ref&amp;gt;http://sourceforge.net/apps/mediawiki/bloodfrontier/index.php?title=License General license description]&lt;br /&gt;
[http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/acord/readme.txt?revision=2778&amp;amp;view=markup Acord&#039;s works], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/models/readme.txt?revision=2778&amp;amp;view=markup models], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/mitaman/readme.txt?revision=3723&amp;amp;view=markup textures]&lt;br /&gt;
There is some free content, too, e.g. [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/skyboxes/readme.txt?revision=4123&amp;amp;view=markup] or [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/sounds/readme.txt?revision=2778&amp;amp;view=markup]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bombermaaan&lt;br /&gt;
|reason=Graphics appear to be lifted directly from the game it is cloning.  There is no evidence that Bomberman was rereleased as a libre game, so this is most likely illegal and unfree.&amp;lt;ref&amp;gt;[http://bombermaaan.sourceforge.net/ The Bombermaaan site];[https://www.mobygames.com/game/bomberman/screenshots Bomberman screenshots for comparison]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2018-09-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Brainblast&lt;br /&gt;
|reason=Non-free sounds from Freesound&amp;lt;ref&amp;gt;[http://brainblast.svn.sourceforge.net/viewvc/brainblast/README Brainblast README]; [http://brainblast.svn.sourceforge.net/viewvc/brainblast/sounds/attributes.txt Brainblast: sounds: attributes] (checked on 2009-03-16)&amp;lt;/ref&amp;gt;; uses the non-free FMOD library.&amp;lt;ref&amp;gt;http://brainblast.svn.sourceforge.net/ Brainblast SVN (checked on 2009-03-16)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bub-n-Bros&lt;br /&gt;
|reason=The media is from mcsebi&#039;s bub-n-bros game, which is shareware, though the rest of the game is free. Attempt to contact mcsebi, who gave permission for use, as to whether the assets were open or not was ignored. Thus we must assume that the graphical assets of this game are not libre. &amp;lt;ref&amp;gt;[http://www.mcsebi.com/bb2.php Purchase page]&amp;lt;/ref&amp;gt; The copyright file for the &amp;lt;code&amp;gt;bubbros&amp;lt;/code&amp;gt; package in Debian lenny says the media are licensed under The Artistic License (NOT 2.0),&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bubbros/current/bubbros.copyright bubbros copyright file in Debian lenny]&amp;lt;/ref&amp;gt; which FSF considers too vague to be free.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;&amp;gt;[http://www.gnu.org/licenses/license-list.html Free Software Foundation: Various Licenses and Comments about Them]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cannons Lasers Rockets&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://netgameslab.com/clr.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=CLR is a free-to-play cross-platform multiplayer PvP/Co-op arcade space game. &lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CloneKeen&lt;br /&gt;
|reason=seems to require the original non-free data files&amp;lt;ref&amp;gt;[http://clonekeen.sourceforge.net/?nav=download CloneKeen download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Colorful&lt;br /&gt;
|reason=&amp;quot;You can use this code anyway you please, with the following exceptions: - making an improved version of the game - using some parts in a commercial product&amp;quot;&amp;lt;ref&amp;gt;readme.txt in colorful-1-1-src.zip from [http://svgames.pl/file/colorful-source]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cube&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;[http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fosdir.com%2Fml%2Flinux.debian.devel.games%2F2006-04%2Fmsg00002.html&amp;amp;ei=zHjkRsbJNp6ygQSwwM3eDA&amp;amp;usg=AFQjCNHq9mC3C2W0p3Z6vuhRn0B0ocPXwQ&amp;amp;sig2=VFSLH7_VjkIsecvzy6m-Cw  Discussion about proprietary cube data on the Debian developer mailing list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dale Hardshovel HD&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.phime.com/games/dale/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Danger from the Deep&lt;br /&gt;
|reason=“most of the artwork/data is released under a Creative Commons license (Attribution/NonCommercial/Non-Derivative works).”&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/ Danger from the Deep at SF.net]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/warning.html Danger from the Deep warning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dark Oberon&lt;br /&gt;
|reason=unfree media.&amp;lt;ref&amp;gt;http://dark-oberon.svn.sourceforge.net/viewvc/dark-oberon/trunk/game/documents/license/license.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Demon Master Chris&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=DIVO&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Double Rogue&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dragon hunt&lt;br /&gt;
|reason= unfree media, sales and other restrictions. readme.txt in the tarball&lt;br /&gt;
|description=by evilmrhenry et al.&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dust Racing 2&lt;br /&gt;
|reason=&amp;quot;All image files, except where otherwise noted, are licensed under CC BY-NC 3.0&amp;quot;&amp;lt;ref&amp;gt;https://sourceforge.net/p/dustrac/code/ci/master/tree/README#l22&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-09-04&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ecksdee&lt;br /&gt;
|reason=sounds and music files are licensed for non-commercial usage&amp;lt;ref&amp;gt;[http://ecksdee.svn.sourceforge.net/viewvc/*checkout*/ecksdee/tags/release-0.0.9/ecksdee/LICENSE Ecksdee 0.0.9 license text file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Evilot&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.syrenaica.com/evilot/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Escape Goat&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/escape-goat/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Excalibur: Morgana&#039;s Revenge&lt;br /&gt;
|reason=Media files are fully copyrighted (email correspondence with Bill Catambay of EMR).&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=ezquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fancy Skulls&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://fancyskulls.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fran Bow&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://franbow.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Galcon&lt;br /&gt;
|reason=Not free.&amp;lt;ref&amp;gt;[http://www.imitationpickles.org/galcon/index.html Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Game Dev Tycoon&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.greenheartgames.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gateways&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.smudgedcat.com/gateways.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Smudged Cat Games&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=gjrand&lt;br /&gt;
|reason=not a game&lt;br /&gt;
|description=The gjrand project is about pseudo-random number generation for the purpose of simulations, Monte-Carlo integration, computer games and the like.&amp;lt;ref&amp;gt;http://gjrand.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2013-08-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Glest&lt;br /&gt;
|reason={{check|(some) media is unfree}}&amp;lt;ref&amp;gt;[http://www.glest.org/glest_board/viewtopic.php?t=2560&amp;amp;start=15 Thread on Glest&#039;s forums asking about model license]&amp;lt;/ref&amp;gt; (needs review, see [[Talk:Glest]] --[[User:AVRS|AVRS]] 17:48, 29 November 2009 (UTC))&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gone Home&lt;br /&gt;
|reason=commercial close source, also not a game&amp;lt;ref&amp;gt;http://www.gonehomegame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Goscurry&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.goscurry.com/buy.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hairball&lt;br /&gt;
|reason=no source code, no license file &amp;lt;ref&amp;gt;http://www.udellgames.com/games/hairball/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hammerwatch&lt;br /&gt;
|reason=close source and commerical&amp;lt;ref&amp;gt;http://www.hammerwatch.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hatesnake3D&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Heroes of Might and Magic II&lt;br /&gt;
|reason=just the engine is open source, the game requires the original retail version.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Invention&lt;br /&gt;
|reason=uses CC By-NC and CC Sampling* licensed music and sounds.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jack Haunt: Old Haunting Grounds&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.evolvingpoet.com/jack-haunt-old-haunting-grounds/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jooleem&lt;br /&gt;
|reason=data is cc-nc&amp;lt;ref&amp;gt;[http://jooleem.sourceforge.net/#License Jooleem license information]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest I&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest III&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Kite Story&lt;br /&gt;
|reason=just “all rights reserved”&lt;br /&gt;
|description=by Midnight Sun&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt&lt;br /&gt;
|reason=Proprietary software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt Stories&lt;br /&gt;
|reason=Proprietay software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=KQ&lt;br /&gt;
|reason=contains unlicensed music.&amp;lt;ref&amp;gt;[http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564966  kq-data: contains unlicensed music] Debian bug tracker&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lunar Lander&lt;br /&gt;
|reason=the &#039;&#039;sounds&#039;&#039; in version 0.6 are under a CC Sampling(+) license. The rest of the game is free.&amp;lt;ref&amp;gt;[http://www.doof.me.uk/lunar-lander/ Lunar Lander] (checked on 2011-08-07)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Nick Gasson&lt;br /&gt;
|date=2011-08-07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Mage&#039;s Initiation&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Marina Attack&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.scirra.com/arcade/shooter/540/marina-attack-extended&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Megabyte Punch&lt;br /&gt;
|reason=Close source commercial game&amp;lt;ref&amp;gt;http://megabytepunch.reptile-games.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Melty Twist&lt;br /&gt;
|reason=the music by madbrain appears to be under CC BY-NC-SA; the original sources for music are not accessible, but some is at 8bitpeoples where that license is used.&lt;br /&gt;
|description=for PyWeek 5 by DiamondGFX&amp;lt;ref&amp;gt;http://www.pyweek.org/e/xasm/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Meridian 59&lt;br /&gt;
|reason=at least all media non-free&amp;lt;ref&amp;gt;https://github.com/Meridian59/Meridian59/blob/master/README&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2016-03-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Metal Dead&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.walkthruwalls.com/buy/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster Quest Lite&lt;br /&gt;
|reason=no source code available, no repository, only an .exe file in the file section and no link on the website &amp;lt;ref&amp;gt;https://sourceforge.net/projects/monster-quest&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster RPG 2&lt;br /&gt;
|reason=is supposedly free code and assets but apparently some of the media assets are &amp;quot;borrowed&amp;quot;.&amp;lt;ref&amp;gt;http://opengameart.org/forumtopic/thoughts-on-uploading-monster-rpg-2-assets-to-oga&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=My Ex-Boyfriend the Space Tyrant!&lt;br /&gt;
|reason=Listed as open source on the Linux Game Database, but SourceCode is available to paying customers only.&amp;lt;ref&amp;gt;http://www.um.com.au/spaceout/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:That does not make the game non-free. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:36, 18 August 2013 (CEST)&lt;br /&gt;
:: Section 1 of the Open Source definition says: &amp;quot;The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.&amp;quot; So, assume I bought a copy of the game with the source code. Since I am not allowed to give it to my neighbor, this is not free software.&lt;br /&gt;
:::If you&#039;re not allowed to give it to your neighbor, it&#039;s not free software, sure. But if they only give the source code to paying customers, that&#039;s ok. (The customer must be allowed to pass it along.) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 19:05, 18 August 2013 (CEST)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nelly&#039;s Rooftop Garden&lt;br /&gt;
|reason=no license specified, textures and font have copyright restrictions.&amp;lt;ref&amp;gt;http://pyweek.org/e/rushed/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nihilumbra&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.beautifungames.com/p/games.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=No Gravity&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;[http://nogravity.cvs.sourceforge.net/nogravity/nogravity/README.TXT?view=markup No Gravity&#039;s README in the project&#039;s CVS repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=nquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenAstroMenace ([[Talk:OpenAstroMenace|talk]])&lt;br /&gt;
|reason=non-free 3D models&amp;lt;ref&amp;gt;[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1969757&amp;amp;group_id=205965&amp;amp;atid=995765 a ticket from 2008]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://ftp-master.metadata.debian.org/changelogs//non-free/a/astromenace-data/astromenace-data_1.3.1+repack-1_copyright License file of Debian package astromenace-data (checked on 2013-10-28)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2011-02-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Open General&lt;br /&gt;
|reason=No source code. While there is Subversion repository, it contains only data files &amp;lt;ref&amp;gt;https://sourceforge.net/p/opengeneral/code/, find . -type f | grep -vi &amp;quot;.png$&amp;quot; | grep -vi &amp;quot;.txt$&amp;quot; | grep -v &amp;quot;/.svn/&amp;quot; | grep -vi &amp;quot;.scn$&amp;quot; | grep -vi &amp;quot;.map$&amp;quot; | grep -vi &amp;quot;.pdf$&amp;quot; | grep -vi &amp;quot;.cam$&amp;quot; | grep -vi &amp;quot;.ply$&amp;quot; | grep -vi &amp;quot;.jpg$&amp;quot; | grep -vi &amp;quot;.gif$&amp;quot; | grep -vi &amp;quot;.rtf$&amp;quot; | grep -vi &amp;quot;.font$&amp;quot; | grep -vi &amp;quot;.xml$&amp;quot; | grep -vi &amp;quot;.eqp$&amp;quot; | grep -vi &amp;quot;.doc$&amp;quot; | grep -vi &amp;quot;.front$&amp;quot; | grep -vi &amp;quot;.tmsg$&amp;quot; | grep -vi &amp;quot;.mp3$&amp;quot; | grep -vi &amp;quot;.xls$&amp;quot; | grep -vi &amp;quot;.proto$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.exe$&amp;quot; | grep -vi &amp;quot;.wav$&amp;quot; | grep -vi &amp;quot;.mapx$&amp;quot;  | grep -vi &amp;quot;.smx$&amp;quot; | grep -vi &amp;quot;.log$&amp;quot; | grep -vi &amp;quot;.xsch$&amp;quot; | less&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Evolution of SSI Panzer General II&lt;br /&gt;
|date=2013-10-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenRA&lt;br /&gt;
|reason=&amp;quot;To run OpenRA, several files are needed from the original game disks.&amp;quot; &amp;lt;ref&amp;gt;[https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL OpenRA install]&amp;lt;/ref&amp;gt;. And the FAQ&amp;lt;ref&amp;gt;[https://github.com/OpenRA/OpenRA/wiki/FAQ#is-that-legal OpenRA FAQ]&amp;lt;/ref&amp;gt; goes into more details: &amp;quot;Electronic Arts have released both C&amp;amp;C and RA as Freeware [...] ~15MB of files that we need to run the game. Those game assets are not covered by OpenRA&#039;s GNU General Public License&amp;quot;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-01-04&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenRaider&lt;br /&gt;
|reason=nonfree content from the original game.&amp;lt;ref&amp;gt;http://openraider.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenXcom&lt;br /&gt;
|reason=&amp;quot;OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any DOS / Windows version). It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy one&amp;quot; &amp;lt;ref&amp;gt;http://openxcom.org/index.php/downloads-extras/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=UFO: Enemy Unknown&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Operation Smash&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://operationsmash.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Other-Life&lt;br /&gt;
|reason=only the client source code is available&amp;lt;ref&amp;gt;http://www.other-life.com/links.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Paintown&lt;br /&gt;
|reason=nonfree content.  (conversation with jonrafkind in #paintown)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Particulars&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.particularsgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pinochle&lt;br /&gt;
|reason=&amp;quot;This game is released under the terms of shareware.&amp;quot;&amp;lt;ref&amp;gt;[http://www.joedog.org/pinochle/ Pinochle]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2014-01-04&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pitman&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet Umi&lt;br /&gt;
|reason=contains music from a non-free game.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planeshift&lt;br /&gt;
|reason=&amp;quot;All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way without our explicit permission. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc... You cannot host another server where PlaneShift Clients connects to, because our license on assets forbits it.&amp;quot;&amp;lt;ref&amp;gt;[http://www.planeshift.it/License Planeshift license]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Platinum Arts Sandbox&lt;br /&gt;
|reason=LICENSE.txt in version 2.2.4: “5.  With the exception of content with an individual readme file, all content is copyright Platinum Arts LLC and permission is required for distribution.  In other words if you want to use Platinum Arts Sandbox maps or other content in another software projects, please ask first.” Not all of the content has a readme file or a license in it.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet M.U.L.E. &lt;br /&gt;
|reason=No source code available&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=pyzelda2&lt;br /&gt;
|reason=uses graphics from the original zelda game&amp;lt;ref&amp;gt;[https://sourceforge.net/projects/pyzelda2/ pyzelda2 screenshots]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Q3Rally&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://www.q3rally.com/?page_id=49&amp;lt;/ref&amp;gt; — non-free data&amp;lt;ref&amp;gt;IRC conversation with ZTurtleMan in #q3rally (Freenode) revealed data licenses are mixed, some uncertain. He also said someone was working on making all data “Creative Commons”.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=QbQbQb&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://qbqbqb.rezoner.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Quest for Glory II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Really Rather Good Battles In Space&lt;br /&gt;
|reason=non-free data.&amp;lt;ref&amp;gt;http://rrgbis.sourceforge.net/readme.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Red Eclipse&lt;br /&gt;
|reason=unclear licensing&amp;lt;ref&amp;gt;http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt&amp;lt;/ref&amp;gt; of Akashi-Font (as in rev. 4451; torley licensing was changed from unclear custom+cc-by to cc-by-sa). --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:15, 24 March 2013 (CET); a later edit about Akashi-Font: http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt?r1=4762&amp;amp;r2=4778&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Return to Zero&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-return_to_zero.zip&amp;amp;fileinfo Return to Zero download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Robot Underground&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://pyweek.org/e/eevee_evolution/&amp;lt;/ref&amp;gt; includes a non-free&amp;lt;ref&amp;gt;http://fonts.tom7.com/legal/&amp;lt;/ref&amp;gt; font.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sauerbraten&lt;br /&gt;
|reason=Nonfree content&amp;lt;ref&amp;gt;[http://cube.wikispaces.com/#tochome5 Sauerbraten wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sentinel&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.sentinelgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Simutrans&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/simutrans/ Simutrans project page at SF.net]&amp;lt;/ref&amp;gt; is considered non-free by FSF.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;/&amp;gt; May have non-free media, too.&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html (acc. 2009-08-11)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Smokin&#039; Guns&lt;br /&gt;
|reason=Nonfree content (discussion with ReD_NeCKersoN on freenode in #smokinguns)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sorry Mario Bros!&lt;br /&gt;
|reason=close source, original images&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster II&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scid/code/ci/master/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid vs. PC&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scidvspc/code/1584/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarMade&lt;br /&gt;
|reason=&amp;quot;One general rule is that you are not permitted to distribute anything made by the creator of StarMade and his partners. You are not allowed to give copies away without permission,&amp;quot;&amp;lt;ref&amp;gt;http://star-made.org/content/terms-and-conditions#EULA&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stunt rally&lt;br /&gt;
|reason=Partly nonfree media, based on vdrift. (discussion with cryham on freenode in #stuntrally)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tales of Maj&#039;Eyal&lt;br /&gt;
|reason=&amp;quot;All the tiles of the &#039;shockbolt&#039; tileset, located in all the &#039;gfx/shockbolt&#039; and &#039;gfx/lore&#039; folders are granted to use with the Tales of Maj&#039;Eyal game only.&amp;quot;&amp;lt;ref&amp;gt;[http://git.net-core.org/darkgod/t-engine4/blob/master/COPYING-TILES COPYING-TILES]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Rougelike&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Teleglitch&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://diemore.teleglitch.com/buy&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Die More Edition&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Dark Mod&lt;br /&gt;
|reason=Media is non-commercial (under CC-BY-NC-SA 3.0). The engine is free though (modified Doom 3) &amp;lt;ref&amp;gt;https://svn.thedarkmod.com/svn/darkmod_src/trunk/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}} &lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Grave Digger&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;https://sites.fastspring.com/tinnes/instant/gravedigger&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Raven - Legacy of a Masterthief&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://raven-game.com/en/buynow/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Sub Is Deadly&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Ur-Quan Masters&lt;br /&gt;
|reason= media is under a non-free license&amp;lt;ref&amp;gt;http://wiki.uqm.stack.nl/The_Ur-Quan_Masters_Project_FAQ#Under_what_license_is_the_game_released.3F&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=(UQM)&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Urgent Decision&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://tud.sourceforge.net/artistic_license.txt The Urgent Decision licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TRI&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Trigger Rally&lt;br /&gt;
|reason=Some data files are “unlicensed”.&amp;lt;ref&amp;gt;https://sourceforge.net/p/trigger-rally/code/HEAD/tree/doc/DATA_AUTHORS.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2017-01-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tumblox&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Typus Pocus&lt;br /&gt;
|reason=at least some of the graphics is under CC by-&#039;&#039;nc&#039;&#039;-sa.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Unvanquished&lt;br /&gt;
|reason=uses shaderlabs textures that cannot be used commercially&amp;lt;ref&amp;gt;[https://github.com/Unvanquished/Unvanquished/blob/9c045453b2906a75c796ef6a3de8a96fa5cbcd36/COPYING.txt Unvanquished licensing], prohibits commercial use&amp;lt;/ref&amp;gt; or redistributed alone. (The latter of course is trivial to bypass by adding a hello world type of map.)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vacuum Magic&lt;br /&gt;
|reason=non-free third-party media&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/03/foooooooooooooo-egoboo.html#c5768075506199274043&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vendetta Online&lt;br /&gt;
|reason=Non-free Trialware&amp;lt;ref&amp;gt;http://freecode.com/projects/vendetta-online&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vertigo&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://www.ketonegames.com/2012/06/27/hello-world/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vdrift&lt;br /&gt;
|reason=nonfree content imported from other sources - Conversation with thelusiv on #vdrift&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Virus Killer&lt;br /&gt;
|reason=Debian version cleaned of the non-free sounds, but it still includes a Windows screenshot and some Microsoft icons&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Warsow&lt;br /&gt;
|reason=has non-free media&amp;lt;ref&amp;gt;[http://www.warsow.net/wiki/index.php?title=FAQ&amp;amp;oldid=3166|#I.E2.80.99ve_seen_this_game_is_GPL.E2.80.99d._Where_can_I_get_the_source.3F_What_about_the_media.3F Warsaw FAQ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=World of Padman&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;See licensing information during installation&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Within a Deep Forest&lt;br /&gt;
|reason=homepage states that it is a freeware game&amp;lt;ref&amp;gt;[http://nifflas.ni2.se/index.php?main=04Within_a_Deep_Forest Within a Deep Forest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Wizard of Wor HTML5&lt;br /&gt;
|reason=No license information on the SF.net page, no license file in .zip download. No contact information nor bug tracker to raise this issue.&amp;lt;ref&amp;gt;https://sourceforge.net/projects/wizardofworhtml5/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xJigsaw&lt;br /&gt;
|reason=xJigsaw is freeware and is free for private non-commercial use. It is not open source. &amp;lt;ref&amp;gt;http://www.webmayo.com/xjigsaw/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=puzzle game&lt;br /&gt;
|date=2013-08-09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zyberflux&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-zyberflux.zip&amp;amp;fileinfo Zyberflux download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=56439</id>
		<title>Super Transball 2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=56439"/>
		<updated>2018-12-17T15:12:44Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Super Transball 2&lt;br /&gt;
|image          = Image:supertransball2.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Super Transball 2&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Santiago Ontañón&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.5&lt;br /&gt;
|release date   = April 16, 2005&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Transball 2&#039;&#039;&#039; is an side scrolling arcade game. It is the sequel of the games Transball and Transball 2, all of them based in the &#039;Thrust&#039; type of games.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.braingames.getput.com/stransball2/default.asp Super Transball 2]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Rigs_of_Rods&amp;diff=56438</id>
		<title>Rigs of Rods</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Rigs_of_Rods&amp;diff=56438"/>
		<updated>2018-12-17T15:11:17Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Rigs of Rods&lt;br /&gt;
|image                = File:Rigs of Rods TurboTwin.jpg&lt;br /&gt;
|caption              = The DAF rally truck in V0.15&lt;br /&gt;
|genre                = [[:Category:Racing games|Racing]]&lt;br /&gt;
|author               = &lt;br /&gt;
|developer            = [[pricorde]](2005-2009), [[RoRThomas]](2008-2014), Rigs of Rods Contributors(2014-Today)&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://github.com/RigsOfRods/rigs-of-rods/graphs/contributors Rigs of Rods project member list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = [[OGRE]]&lt;br /&gt;
|latest release       = 0.4.7.0&lt;br /&gt;
|release date         = November 20{{th}}, 2016&lt;br /&gt;
|release date iso     = 2016-11-20&lt;br /&gt;
|release announcement = https://github.com/RigsOfRods/rigs-of-rods/releases/tag/0.4.7.0&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://www.rigsofrods.org&lt;br /&gt;
|chat                 = https://discord.gg/rigsofrods&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.rigsofrods.org/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/RigsOfRods/rigs-of-rods&lt;br /&gt;
|link tracker         = https://github.com/RigsOfRods/rigs-of-rods/issues&lt;br /&gt;
|link scmweb          = https://github.com/RigsOfRods/rigs-of-rods&lt;br /&gt;
|scm                  = git clone https://github.com/RigsOfRods/rigs-of-rods.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rigs of Rods&#039;&#039;&#039; (&#039;&#039;RoR&#039;&#039;) is a [[:Category:3D games|3D]] vehicle simulator licensed under the [[GNU General Public License|GPL]]v3.&lt;br /&gt;
What makes Rigs of Rods different to most simulators is its unique soft-body physics: vehicles, machines, objects, etc. are simulated in real-time as flexible soft-body objects, giving the simulation an extremely accurate behaviour which entirely depends on the physical construction of the vehicles or objects you create.&lt;br /&gt;
 &lt;br /&gt;
==Features==&lt;br /&gt;
* Soft-body physics. Objects according to their weight distribution, construction, and/or suspension (in the case of vehicles).&lt;br /&gt;
* Advanced flight model based on blade element theory. It allows the accurate simulation of any airplane, based entirely on its physical dimensions and wing airfoils, similar to X-Plane.&lt;br /&gt;
* Accurate buoyancy model based on elemental pressure gradients, enabling boats with complex hulls to move realistically in the swell.&lt;br /&gt;
* Scripting support using [[AngelScript]].&lt;br /&gt;
* Based on the [[OGRE]] Graphics Engine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.rigsofrods.org Homepage]&lt;br /&gt;
*[https://github.com/RigsOfRods/rigs-of-rods GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:3D games]][[Category:C++ games]][[Category:GPL games]][[Category:Racing games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Brikx&amp;diff=56437</id>
		<title>Brikx</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Brikx&amp;diff=56437"/>
		<updated>2018-12-17T15:11:09Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Brikx&lt;br /&gt;
|image                = File:Brikx.jpg&lt;br /&gt;
|caption              = Brikx&lt;br /&gt;
|genre                = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developer            = Bokorn&lt;br /&gt;
|code license         = [[GNU General Public License]] v2 &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://sourceforge.net/projects/brikx/ project-page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License]] v2 &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://sourceforge.net/projects/brikx/ project-page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.5&lt;br /&gt;
|release date         = September 03{{rd}}, 2009-09&lt;br /&gt;
|release date iso     = 2009-09-03&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = https://sourceforge.net/projects/brikx/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/brikx/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/brikx/bugs/&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = https://sourceforge.net/projects/brikx/files/Brikx/0.4.5/brikx.tar.bz2/download&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Brikx&#039;&#039;&#039; is a puzzle game with the goal to clear levels navigating your way around walls. It is licensed under the GPL.&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://sourceforge.net/projects/brikx/ Brikx Sourceforge page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Puzzle games]]&lt;br /&gt;
[[Category:C++ games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Arkhart&amp;diff=56436</id>
		<title>Arkhart</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Arkhart&amp;diff=56436"/>
		<updated>2018-12-17T15:11:03Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Arkhart&lt;br /&gt;
|image          = Image:Arkhart.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Arkhart&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|Role-playing]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://gna.org/projects/arkhart/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhart&#039;&#039;&#039; is a role-playing game engine. It&#039;s goal is to provide game designers with the tools necessary to create role-playing games. The game arkhart is developed by the Nekeme Prod. association. Unfortunately the project is at a halt, and EdB is the only active maintainer. Fresh coders are needed. The art (textures,3D,music) is great.  &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://gna.org/projects/arkhart/ Arkhart project page]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Emilia_Pinball&amp;diff=56435</id>
		<title>Talk:Emilia Pinball</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Emilia_Pinball&amp;diff=56435"/>
		<updated>2018-12-17T15:10:57Z</updated>

		<summary type="html">&lt;p&gt;31.223.2.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;creenshotty here: screenshots.debian.net/package/pinball&lt;/div&gt;</summary>
		<author><name>31.223.2.52</name></author>
	</entry>
</feed>