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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=31.223.5.72</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=31.223.5.72"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/31.223.5.72"/>
	<updated>2026-06-01T15:15:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Oliver_Baker&amp;diff=55864</id>
		<title>Oliver Baker</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Oliver_Baker&amp;diff=55864"/>
		<updated>2018-12-13T08:07:05Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[TuxKart]]&lt;br /&gt;
|with [[Steve Baker]]&lt;br /&gt;
|[[GNU General Public License|GPL]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Steve&amp;amp;Oliver.png|thumb|250px|Oliver &amp;amp; Steve Baker]]&lt;br /&gt;
&#039;&#039;&#039;Oliver Baker&#039;&#039;&#039; co-developed [[TuxKart]] with his father, [[Steve Baker]].&amp;lt;ref&amp;gt;http://tuxkart.sourceforge.net/license.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://oliverbaker.org/ Baker&#039;s website]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blender_for_Architecture&amp;diff=55863</id>
		<title>Blender for Architecture</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blender_for_Architecture&amp;diff=55863"/>
		<updated>2018-12-13T08:07:01Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Blender for Architecture&#039;&#039;&#039; is a database of architecture related content for Blender. Various [[Free media license]]s are used, although some part is licensed non-Free.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.blender.org/ Blender], a 3D editor&lt;br /&gt;
*[http://blender-archi.tuxfamily.org/ Blender for Architecture wiki], models, textures, etc&lt;br /&gt;
&lt;br /&gt;
[[Category:Internet resources]][[Category:Free media repositories]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Kees_Jongenburger&amp;diff=55862</id>
		<title>Kees Jongenburger</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Kees_Jongenburger&amp;diff=55862"/>
		<updated>2018-12-13T08:06:55Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Coder&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kees Jongenburger&#039;&#039;&#039;&#039;&#039; helped develop [[X-Moto]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Micropolis&amp;diff=55861</id>
		<title>Micropolis</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Micropolis&amp;diff=55861"/>
		<updated>2018-12-13T08:04:33Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Micropolis&lt;br /&gt;
|image          = Image:Micropolis - big city.png&lt;br /&gt;
|caption        = Micropolis&lt;br /&gt;
|genre          = [[:Category:City building games|City building game]]&lt;br /&gt;
|developer      = [[Don Hopkins]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v3&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]v3&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release   = 1.6&lt;br /&gt;
|release date     = December 1{{st}}, 2013&lt;br /&gt;
|release date iso = 2013-12-01&lt;br /&gt;
|release announcement=https://github.com/SimHacker/micropolis/releases/tag/micropolis-java&lt;br /&gt;
|language         = [[:Category:Java games|Java]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://github.com/SimHacker/micropolis&lt;br /&gt;
|link blog        = https://github.com/SimHacker/micropolis/blob/wiki/News.md&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://github.com/SimHacker/micropolis&lt;br /&gt;
|link tracker     = https://github.com/SimHacker/micropolis/issues&lt;br /&gt;
|link scmweb      = https://github.com/SimHacker/micropolis&lt;br /&gt;
|scm              = git clone https://github.com/SimHacker/micropolis&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Micropolis&#039;&#039;&#039; is a free city building game that is based on the fork of the Unix port of the game &#039;&#039;SimCity&#039;&#039;.&amp;lt;ref name=&amp;quot;xo&amp;quot;&amp;gt;http://wiki.laptop.org/go/Micropolis&amp;lt;/ref&amp;gt;&lt;br /&gt;
The game was released under the [[GNU General Public License|GPLv3]] by the company EA for the OLPC project.&amp;lt;ref name=&amp;quot;xo&amp;quot;/&amp;gt;&lt;br /&gt;
It is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref name=&amp;quot;xo&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/SimHacker/micropolis Micropolis] on GitHub&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:City building games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Blasphemer&amp;diff=55860</id>
		<title>Talk:Blasphemer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Blasphemer&amp;diff=55860"/>
		<updated>2018-12-13T08:04:28Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ttps://www.doomworld.com/vb/freedoom/70732-blasphemer-discussion/4/&lt;br /&gt;
&lt;br /&gt;
The article for this page hasn&#039;t been updated in quite a long time. Blasphemer is getting more work done to it as we speak, but not as fast as FreeDoom is. Recent updates and all are being housed here. -SuperSomariDX from Doomworld&lt;br /&gt;
&lt;br /&gt;
==Project Maintainers==&lt;br /&gt;
Neither of the project founders/old maintainers have been involved in this project for a long time. That section should probably be updated. - [[User:ETTiNGRiNDER|ETTiNGRiNDER]] ([[User talk:ETTiNGRiNDER|talk]]) 05:46, 19 September 2018 (CEST)&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SDL_games&amp;diff=55859</id>
		<title>SDL games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SDL_games&amp;diff=55859"/>
		<updated>2018-12-13T08:04:22Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;!--       This page is dynamically created.                       --&amp;gt;&lt;br /&gt;
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&amp;lt;!--       Please edit the game pages instead.                     --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{Genre game list&lt;br /&gt;
|genredescription=Games using the [[Simple DirectMedia Layer]] library.&lt;br /&gt;
|image=File:Sdl.png&lt;br /&gt;
|genreparent=SDL games&lt;br /&gt;
|genrecategory=SDL games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=55858</id>
		<title>Libregamewiki:Suggested games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=55858"/>
		<updated>2018-12-13T08:04:08Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;his page is to propose games that are not included, not on the [[Libregamewiki:Rejected games list|Rejected games list]], and apparently are free, but either additional research is needed to confirm that, or someone just needs to create an article.&lt;br /&gt;
&lt;br /&gt;
== Games by last release ==&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/cxong/cdogs-sdl C-Dogs SDL]&#039;&#039;&#039; ([[C-Dogs SDL|*]]) - Top-down action/shooter game that is a Free SDL port, continuation and expansion of the DOS game C-Dogs by Ronny Wester. (Code: GPL v2, media varying CC0, CC BY and CC BY-SA with CC0 preferred)&lt;br /&gt;
* &#039;&#039;&#039;[http://megamek.sourceforge.net/ MegaMek]&#039;&#039;&#039; ([[MegaMek|*]]) - The project is active as of 2018 with the latest release being 0.44.0.  Code is GPL, but clarification is needed regarding the data files and it may also be prudent to check for trademark issues.  Some user-created add-on data files on the website are unfree.&lt;br /&gt;
&lt;br /&gt;
=== 2015 ===&lt;br /&gt;
*Indie developed games:&lt;br /&gt;
**&amp;lt;s&amp;gt;[http://endless-sky.github.io Endless Sky]&amp;lt;/s&amp;gt; article created on 2015-11-14&lt;br /&gt;
* Nocturne in Yellow - Engine is apparently GPL (https://github.com/marrub--/GLOOME Readme clearly states that), media license seems unclear, I found this (http://forum.zdoom.org/viewtopic.php?f=19&amp;amp;t=49299&amp;amp;start=90#p868865) post which seems to vaguely imply WTFPL. Seems like additional research is needed to confirm it, game seems rather professionally made so probably worth looking into?&lt;br /&gt;
* &#039;&#039;&#039;[http://retux.nongnu.org ReTux]&#039;&#039;&#039; ([[ReTux|*]]) (code is under GPL; media variously under GPL, CC BY, CC BY-SA, or CC0)&lt;br /&gt;
&lt;br /&gt;
=== 2014 ===&lt;br /&gt;
* inspired by &amp;quot;1024&amp;quot;:&lt;br /&gt;
** [http://gabrielecirulli.github.io/2048/ 2048]&lt;br /&gt;
** 2048, a 4D version&lt;br /&gt;
* &#039;&#039;&#039;[http://pacewar.nongnu.org Pacewar]&#039;&#039;&#039; ([[Pacewar|*]]), a space combat game. (code gpl, media cc by-sa and cc0. listed inside the tarball)&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/cxong/Slappa Slappa]&#039;&#039;&#039; ([[Slappa|*]]), a simple fighting game.&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://datadealer.com/ Data Dealer]&#039;&#039;&#039; ([[Data Dealer|*]]), a game that places you in the position of a privacy-violating, data-grubbing corporation.  Requires some research: their [https://www.kickstarter.com/projects/cuteacute/data-dealer Kickstarter page] mentions the game is released as CC-BY-SA, but there&#039;s no clear release or download with copyright info.&lt;br /&gt;
* &#039;&#039;&#039;[http://sintelgame.org/about/license/ Sintel The Game]&#039;&#039;&#039; ([[Sintel The Game|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.anakreon.cz/en/Berusky2.htm Berusky 2 (Bugs Escape 3D)]&#039;&#039;&#039; ([[Berusky 2 (Bugs Escape 3D)|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://devnewton.bci.im/ Newton Adventure]&#039;&#039;&#039; ([[Newton Adventure|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/savagewheels/ Savage Wheels]&#039;&#039;&#039; ([[Savage Wheels|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://pioneerspacesim.net/ Pioneer Space Sim]&#039;&#039;&#039; ([[Pioneer Space Sim|*]]): [https://pioneerwiki.com/wiki/Licensing License]&lt;br /&gt;
* &#039;&#039;&#039;[http://triplane.sourceforge.net/ Triplane Classic]&#039;&#039;&#039; ([[Triplane Classic|*]]): [http://packages.qa.debian.org/t/triplane.html in Debian main]&lt;br /&gt;
* &#039;&#039;&#039;[http://social.w3-net.de/glportal glPortal]&#039;&#039;&#039; ([[glPortal|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.stepmania.com/ StepMania]&#039;&#039;&#039; ([[StepMania|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/murderpd/ A Murder In The Public Domain]&#039;&#039;&#039; ([[A Murder In The Public Domain|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://gemrb.org/ GemRB]&#039;&#039;&#039; ([[GemRB|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://triplea.sourceforge.net/ TripleA]&#039;&#039;&#039; ([[TripleA|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://pushover.sourceforge.net/ Pushover]&#039;&#039;&#039; ([[Pushover|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.raceintospace.org/ Race Into Space]&#039;&#039;&#039; ([[Race Into Space|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://blog.movingblocks.net/blockmania/ Terasology]&#039;&#039;&#039; ([[Terasology|*]])&lt;br /&gt;
* &#039;&#039;&#039;Aleona&#039;s Tales&#039;&#039;&#039; ([[Aleona&#039;s Tales|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://blocky.io/2x0ng.html 2x0ng]&#039;&#039;&#039; ([[2x0ng|*]])&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.liero.be/ lierolibre]&#039;&#039;&#039; ([[lierolibre|*]]) - A continuation of the classic game Liero, originally for DOS.  The lierolibre branch uses WTFPL for media and a combination of 2-clause BSD, Boost, LGPL for the code components.&lt;br /&gt;
* &#039;&#039;&#039;[http://ufoai.org/ UFO:AI]&#039;&#039;&#039; ([[UFO:AI|*]])&lt;br /&gt;
&lt;br /&gt;
===2010===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://ultrastardx.sourceforge.net/ UltraStar Deluxe]&#039;&#039;&#039; ([[UltraStar Deluxe|*]])&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://pymike93.googlepages.com/VectorWarsa0.2.zip Vector Wars]&#039;&#039;&#039; ([[Vector Wars|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.fzort.org/mpr/projects/vulcan/ Vulcan]&#039;&#039;&#039; ([[Vulcan|*]])&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.vertris.com.ar Vertris]&#039;&#039;&#039; ([[Vertris|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://home.gna.org/vodovod/ Vodovod]&#039;&#039;&#039; ([[Vodovod|*]])&lt;br /&gt;
&lt;br /&gt;
== Games from the List of games ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template for links: * &#039;&#039;&#039;[ ]&#039;&#039;&#039;  ([[*]]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039;  ([[BrowserQuest|*]]), [https://github.com/mozilla/BrowserQuest source code]&lt;br /&gt;
* &#039;&#039;&#039;[http://jag.xlabsoft.com/about.php Jag]&#039;&#039;&#039;  ([[Jag|*]])&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://www.iua.upf.es/~mdeboer/resorama/jigzo/ jigzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;, [http://packages.debian.org/search?keywords=jigzo Debian], [http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Puzzle/jigzo-8503.shtml Softpedia]  ([[jigzo|*]])&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://jplanarity.sourceforge.net/ JPlanarity]&amp;lt;/s&amp;gt;&#039;&#039;&#039;,[http://sourceforge.net/projects/jplanarity/ Sourceforge] ([[JPlanarity|*]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable prettytable&amp;quot;&lt;br /&gt;
! Name !! Homepage !! Latest Release !! Date of Latest Release&lt;br /&gt;
|-&lt;br /&gt;
| [[Foo]] || [http://sourceforge.net/projects/fooengine/ @sf.net] || 1.0 || 2008-04-10 {{lasof|2011|07|26}}&lt;br /&gt;
|-&lt;br /&gt;
| [[FreedroidClassic]] || [http://www.freedroid.org/download/ download]&lt;br /&gt;
| 1.0.2 || ? {{lasof|2011|07|26}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Freelord]] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Awale]] || [http://www.nongnu.org/awale/ homepage] || 1.3 || 2008-05-06&lt;br /&gt;
|-&lt;br /&gt;
| [[freeVikings]] || [http://freevikings.wz.cz/ homepage] || 0.6 || 2006-06-06&lt;br /&gt;
|-&lt;br /&gt;
| [[Friq]] || [http://www.thunor.org.uk/friq/ homepage] || 0701-2 || 2007-09-17&lt;br /&gt;
|-&lt;br /&gt;
| [[GalaxyMage Redux]] &lt;br /&gt;
| [http://code.google.com/p/galaxymageredux/ homepage] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gcompris]] &lt;br /&gt;
| [http://gcompris.net/ homepage] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robbo]] || [http://gnurobbo.sourceforge.net/ homepage] || 0.66 || 2010-11-12&lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robots]] || [http://www.gnu.org/software/gnurobots/ homepage] || 1.2.0 || 2008-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[gPlanarity]]&lt;br /&gt;
| [http://web.mit.edu/xiphmont/Public/gPlanarity.html homepage]&lt;br /&gt;
| 16554&lt;br /&gt;
| 2009-09-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexalate]]&lt;br /&gt;
| [http://gottcode.org/hexalate/ homepage]&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| 2009-04-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Holotz Castle]] &lt;br /&gt;
| [http://www.mainreactor.net/ homepage] &lt;br /&gt;
| 1.3.13 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[infector]] &lt;br /&gt;
| [http://infector.mangobrain.co.uk/ Homepage] &lt;br /&gt;
| 0.2 &lt;br /&gt;
| 2009-03-01&lt;br /&gt;
|-&lt;br /&gt;
| [[iSoccer]] &lt;br /&gt;
| [http://code.google.com/p/isoccer/wiki/ABOUT project page] &lt;br /&gt;
| test &lt;br /&gt;
| 2008-04-13&lt;br /&gt;
|-&lt;br /&gt;
| [[iteam]] &lt;br /&gt;
| [http://iteamgame.org/ Homepage] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KBattleship]] || ?, [[KDE Games]] || 2.0 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Keys of Naand]] || ?  || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KGoldrunner]] || [http://games.kde.org/game.php?game=kgoldrunner info page] || 3.0 || 2009?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kloben]] || [http://sourceforge.net/projects/kloben/ project page] || 0.7 || 2007-09-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Koules]] || [http://www.ucw.cz/~hubicka/koules/English/koules.html homepage] || 1.4 || 1995-06-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Krucenigmo]] || [http://krucenigmoj.tripod.com/ homepage] || || 2003-05&lt;br /&gt;
|-&lt;br /&gt;
| [[KSame]] || [http://games.kde.org/game.php?game=ksame information] || 0.5.1 || 2009-??-??&lt;br /&gt;
|-&lt;br /&gt;
| [[KSokoban]] || [http://games.kde.org/old/kde_tactics.php an old KDE Games page] || 0.4.2? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ktuberling]]  ||[http://games.kde.org/game.php?game=ktuberling homepage] [[ KDE Games]] || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavirinto3d]] &lt;br /&gt;
| [http://lavirinto3d.sourceforge.net/ Homepage@SF.net] &lt;br /&gt;
| ?  &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemming Ball Z]] &lt;br /&gt;
| [http://www.lbz3d.com/ Homepage] &lt;br /&gt;
| ? &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Linley&#039;s Dungeon Crawl]] &lt;br /&gt;
| [http://www.dungeoncrawl.org/ Homepage] &lt;br /&gt;
| 4.0.0 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Bomber]] || [http://www.newbreedsoftware.com/madbomber/ homepage] || 0.2.5 || 2003-03-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass]] &lt;br /&gt;
| [http://mass.sourceforge.net/ Homepage] &lt;br /&gt;
| 0.4.0 &lt;br /&gt;
| 2004-07-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Monsterz]] &lt;br /&gt;
| [http://sam.zoy.org/monsterz/ Homepage] &lt;br /&gt;
| 0.7.1  &lt;br /&gt;
| 2007-12-17&lt;br /&gt;
|-&lt;br /&gt;
| [[MotoGT]] &lt;br /&gt;
| [http://motogt.sourceforge.net/ Homepage] &lt;br /&gt;
| 20101127  &lt;br /&gt;
| 2010-12-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanobot]] || [http://pymike.aftermatheffect.com/games/#nanobot homepage] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Newton Adventure]] || [http://devnewton.bci.im/en/games/newton_adventure/ homepage] || 1.10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Njam]] || [http://njam.sourceforge.net/ @SF.net] || 1.25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Noiz2sa]] || [http://noiz2sa.sourceforge.net/ Linux port], [http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html Windows version] || 0.51a || 2004-07-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Cockroach]] || [http://sourceforge.net/projects/omar-cockroach/ @SF.net] || Feast Edition || 2008-12-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Missing Treasure]] || [http://sourceforge.net/projects/missingtreasure/ @SF.net] || 0.1 || 2008-09-15&lt;br /&gt;
|-&lt;br /&gt;
| [[On Sight]] &lt;br /&gt;
| [http://onsight.sourceforge.net/ homepage] &lt;br /&gt;
| 1.1 &lt;br /&gt;
| 2001-11-30&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenMW]] || [https://openmw.org/en/ homepage] || 0.19.0 || 2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Pang Zero]] || [http://sourceforge.net/projects/pangzero @ SF.net] || 1.3 || 2007-07-15&lt;br /&gt;
|-&lt;br /&gt;
| [[Physics Defense]] || [http://sourceforge.net/projects/physicsdefense project page] || &amp;quot;FirstTest&amp;quot; || 2007-09-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Piano Booster]]&lt;br /&gt;
| [http://pianobooster.sourceforge.net @sf.net]&lt;br /&gt;
| 0.6.4 || 2009-12-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipepanic]] || [http://www.thunor.org.uk/pipepanic/ homepage] || 0.1.3 || 2006-05-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixelman]] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[PyGtkPipes]] &lt;br /&gt;
| [http://petrsykora.hu.cz/project_details.php?ID=2 homepage] &lt;br /&gt;
| 0.2 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[PythonTurtle]]&lt;br /&gt;
| [http://pythonturtle.org/ homepage]&lt;br /&gt;
| 0.1.2009.8.2.1&lt;br /&gt;
| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[PyWright]] || [http://gyakutenwiki.net/index.php?title=PyWright Wiki] || 10 || 2008-09-&lt;br /&gt;
|-&lt;br /&gt;
| [[rRootage]] || [http://rrootage.sourceforge.net/ @SF.net] || 0.23a || 2009-07-07?&lt;br /&gt;
|-&lt;br /&gt;
| [[RubyTet]] &lt;br /&gt;
| ? &lt;br /&gt;
| ? &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Same GNOME]]&lt;br /&gt;
| [http://live.gnome.org/Same%20Gnome information]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger]] (XScavenger, SDL Scavenger) || [http://www.xdr.com/dash/scavenger.html original X version];&amp;lt;br/&amp;gt;[http://sourceforge.net/projects/sdlscavenger/ new SDL version]&lt;br /&gt;
| sdlscav-145_2008_06_11 || 2008-06-11&lt;br /&gt;
|-&lt;br /&gt;
| [[Settlers]] || [http://web.archive.org/web/20020601215106/www.linux.org/apps/AppId_3884.html article] || 1.2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Schoolsplay]] &lt;br /&gt;
| [http://www.schoolsplay.org/ homepage] &lt;br /&gt;
| ? &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soace Monster]] || [http://richardjames13.110mb.com/games/spacemonster.html homepage] (404 as of 2009-06-17) &lt;br /&gt;
| 0.3 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[SpaceFighterAce]] &lt;br /&gt;
| [http://wiki.kibabase.com/SpaceFighterAce SpaceFighterAce on Kibabase] &lt;br /&gt;
| 0.0.2 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spout]]&lt;br /&gt;
| [http://www.din.or.jp/~ku_/junk/ home directory], [http://packages.qa.debian.org/spout Debian PTS]&lt;br /&gt;
| 1.3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[The CopyPirate]] &lt;br /&gt;
| ?  &lt;br /&gt;
| ? &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TONG]] || [http://www.nongnu.org/tong/ homepage] || 1.0 || 2004-12-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Torus Trooper]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Homepage], [http://www.emhsoft.com/ttrooper/ Linux port] || 0.22 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Cars]] || [http://toycars.sourceforge.net/Welcome.html Homepage] || 0.3.9 || 2009-05-22&lt;br /&gt;
|-&lt;br /&gt;
| [[TROPHY]]&lt;br /&gt;
| [http://trophy.sourceforge.net/ @SF.net]&lt;br /&gt;
| 1.1.5 || 2007-08-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Tubularix]]&lt;br /&gt;
| [http://tubularix.sourceforge.net/ @SF.net]&lt;br /&gt;
| 0.2.0.1 || 2009-07-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tumiki Fighters]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html Homepage], [http://tumiki.sourceforge.net/ Linux port] || 0.2c || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TuxFighter]] || [http://pygamebook.sourceforge.net/ Homepage] || .54 || 2008-02-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tux vs Clippy]] || [http://bram.creative4vision.nl/xgame/ homepage] || 0.2.5 || 2004-08-31&lt;br /&gt;
|-&lt;br /&gt;
| [[TwigMan]] || [http://furball.schemm.lssu.edu/TwigMan/ homepage] || 1.0.1 || 2008-02-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted Shootout]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[War3D]]&lt;br /&gt;
|[http://war3d.solar-opensource.com/ homepage]&lt;br /&gt;
|0.8.1 BETA&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Warship Battle]]&lt;br /&gt;
|[http://freshmeat.net/projects/warshipbattle/ @freshmeat]&lt;br /&gt;
|0.3&lt;br /&gt;
|as of 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[WebCrossword]]&lt;br /&gt;
|[http://janmulder.com/scripts/crossword/ homepage]&lt;br /&gt;
| || 2003-03-04&lt;br /&gt;
|-&lt;br /&gt;
|[[Wound Up!]]&lt;br /&gt;
|[http://pyweek.org/e/psyduck_revenge/ PyWeek 5 entry]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|2007-09-09&lt;br /&gt;
|-&lt;br /&gt;
|[[XBlockOut]]&lt;br /&gt;
|[http://www710.univ-lyon1.fr/ftp/xbl/xbl.html homepage]&lt;br /&gt;
|1.1.5&lt;br /&gt;
|2007?&lt;br /&gt;
|-&lt;br /&gt;
|[[XBomb]]&lt;br /&gt;
|[http://www.gedanken.demon.co.uk/xbomb/ homepage]&lt;br /&gt;
|2.2 || 2008-01-22&lt;br /&gt;
|-&lt;br /&gt;
|[[XEvil]]&lt;br /&gt;
|[http://www.xevil.com/ homepage (E403)]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==unsorted==&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Red Eclipse]] apparently was non-free in December 2012 as the article got removed&lt;br /&gt;
* &#039;&#039;&#039;[http://bombermaaan.sourceforge.net/ Bombermaaan]&#039;&#039;&#039; ([[Bombermaaan|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://sites.google.com/site/broguegame/ Brogue]&#039;&#039;&#039; ([[Brogue|*]]) — AGPLv3&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039; ([[BrowserQuest|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://habitrpg.com HabitRPG]&#039;&#039;&#039; ([[HabitRPG|*]]) - GPLv3 and CC BY-SA&lt;br /&gt;
* &#039;&#039;&#039;[http://packages.qa.debian.org/c/castle-combat.html Castle-Combat]&#039;&#039;&#039; ([[Castle-Combat|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://schoolsplay.wikidot.com/website:childsplay Childsplay ]&#039;&#039;&#039; ([[Childsplay|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.newbreedsoftware.com/circus-linux/ Circus Linux!]&#039;&#039;&#039; ([[Circus Linux!|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.netrek.org/ Netrek]&#039;&#039;&#039; ([[Netrek|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://cuby.sourceforge.net/ Cuby ]&#039;&#039;&#039; ([[Cuby|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://dopewars.sourceforge.net/ Dopewars]&#039;&#039;&#039; ([[Dopewars|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode Netwalk]&#039;&#039;&#039; ([[emNetwalk|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://escape.spacebar.org/ Escape]&#039;&#039;&#039; ([[Escape|*]])&lt;br /&gt;
&lt;br /&gt;
* A gamedev (JS) toolkit  http://www.gameclosure.com/blog/?p=177 &lt;br /&gt;
&lt;br /&gt;
* a game engine freed https://github.com/Senscape/Dagon&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ant-wars.net/html/overview.html Ant Wars]&#039;&#039;&#039; ([[Ant Wars|*]]) - seems like BSD+GPL or something.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://arenalive.zexos.org/ Arena Live]&#039;&#039;&#039; ([[Arena Live|*]]) - I have checked nothing, according to a forum post it&#039;s based on [[OpenArena]]?  --[[User:AVRS|AVRS]] 12:40, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://atomorun.whosme.de/ Atomorun]&#039;&#039;&#039; ([[Atomorun|*]]) - GPL, but the source code link is broken. --[[User:AVRS|AVRS]] 20:19, 27 May 2009 (UTC) Seems to work now, is the media free? [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 16:43, 3 April 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.agrip.org.uk/ AudioQuake]&#039;&#039;&#039; ([[AudioQuake|*]]) - GPL code, but requires Quake data files, so not a free game (maybe a [[free engine]]).  But is it possible to adapt it to OpenQuartz or something else? --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:17, 15 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/caphgame/ Caph]&#039;&#039;&#039; ([[Caph|*]]) - GPL3 --[[User:Lubos|Lubos]] 11:56, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xuesheng.w.interia.pl/chrzaszcz/index.html Chrząszcz]&#039;&#039;&#039; ([[Chrząszcz|*]]) --[[User:AVRS|AVRS]] 19:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/corners/ Corners]&#039;&#039;&#039; ([[Corners|*]]) --[[User:AVRS|AVRS]] 11:43, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://crrcsim.berlios.de/wiki/ CRRCsim]&#039;&#039;&#039; ([[CRRCsim|*]]) --[[User:AVRS|AVRS]] 19:47, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://code.google.com/p/dominos/ Dominos or Dominoes]&#039;&#039;&#039; ([[Dominos|*]][[Dominoes|*]]) --[[User:AVRS|AVRS]] 08:54, 11 April 2011 (UTC)&lt;br /&gt;
: Is it completely under GPLv3, including media?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://dungeonhack.sourceforge.net DungeonHack]&#039;&#039;&#039; ([[DungeonHack|*]]) --[[Special:Contributions/83.252.30.147|83.252.30.147]] 13:27, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Media unclear, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
::Yes, I agree. (I was the one who suggested the game, even though the IP is different.) [[Special:Contributions/83.252.31.148|83.252.31.148]] 18:31, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.elocasodesara.com/ El ocaso de Sara]&#039;&#039;&#039; ([[El ocaso de Sara|*]]) --[[User:AVRS|AVRS]] 18:41, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode]&#039;&#039;&#039;, which contains [[EmMines]] and [[SilChess]], contains another game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Force: Leashed&#039;&#039;&#039; - http://www.kepuli.com/force_leashed/ ([[Force: Leashed|*]]) - GPL engine &amp;amp; game / CC resources&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.haskell.org/haskellwiki/Frag Frag]&#039;&#039;&#039; ([[Frag|*]]) - an FPS in Haskell&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://glparchis.sourceforge.net/ glParchis] ([[glParchis|*]])&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myweb.cableone.net/gmcnutt/nazghul.html Haxima]&#039;&#039;&#039; ([[Haxima|*]]) -  Haxima is a game based on the nazghul engine. Looks like released under GPLv3.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M.A.X. Reloaded&#039;&#039;&#039; - http://www.maxthegame.de/ ([[M.A.X. Reloaded|*]]) - I have no idea of how much of a clone it is, and if it is playable without non-free data. --[[User:AVRS|AVRS]] 13:25, 13 April 2009 (UTC) I was told on #maxr that the original is not needed to play and [http://trac.maxr.org/browser/MAX/game/COPYING.README the licensing] looks good. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://benny.kramekweb.com/machineball/ Machine Ball]&#039;&#039;&#039; ([[Machine Ball|*]]) - [http://happypenguin.org/show?Machine%20Ball @LGT]&lt;br /&gt;
* &#039;&#039;&#039;Magicor&#039;&#039;&#039; ([[Magicor|*]]) - http://magicor.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MiniTanques&#039;&#039;&#039; ([[MiniTanques|*]]) - [http://happypenguin.org/show?Mini%20Tanques at Linux Game Tome] - Version 0.91 on September 9, 2007 (or version 0.9.7)    — not sure the tanque images are legal, they look pretty similar to the Battle City’s ones&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myman.sourceforge.net/ MyMan]&#039;&#039;&#039; ([[MyMan|*]]) - a text-mode Pac-Man clone. --[[User:AVRS|AVRS]] 12:55, 21 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://skijump.sourceforge.net/ Open Ski Jumping]&#039;&#039;&#039; ([[Open Ski Jumping|*]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/openworldsoccer/ Open World Soccer]&#039;&#039;&#039; ([[Open World Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.palomino3d.org/ Palomino]&#039;&#039;&#039; ([[Palomino|*]]) - a flight simulator&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.fgrim.com/parchis/ Parchís]&#039;&#039;&#039; (didn&#039;t check the exact licensing) --[[User:AVRS|AVRS]] 14:37, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://pedagogicbundle.com/ Pedagogic bundle]&#039;&#039;&#039;, educational games (GPL + CC-BY-SA). This looks ready to be added. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pengupop&#039;&#039;&#039; ([[Pengupop|*]]) - http://www.junoplay.com/pengupop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://robocode.sourceforge.net/ Robocode]&#039;&#039;&#039; ([[Robocode|*]]) - seems to be under the [[Eclipse Public License]] [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:23, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://github.com/davidmaletz/rhythos Rhythos]&#039;&#039;&#039; ([[Rhythos|*]]) - RPG Game and Editor. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 22:49, 16 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://code.google.com/p/satdash/ SAT Dash]&#039;&#039;&#039; ([[SAT Dash|*]]) [http://forum.freegamedev.net/index.php?t=msg&amp;amp;th=2816&amp;amp;start=0 Announcement at the FGD forum]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://sar2.sourceforge.net/ Search and Rescue II]&#039;&#039;&#039; ([[Search and Rescue II|*]]) --[[User:AVRS|AVRS]] 12:46, 13 April 2011 (UTC) Both code and media are licensed under GPLv2. Ready to be added. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 12:51, 20 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Solipsis&#039;&#039;&#039; ([[Solipsis|*]]) - a P2P system for a massively shared virtual world&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://spaceshipduel.codeplex.com/ Spaceship Duel]&#039;&#039;&#039; ([[Spaceship Duel|*]]) - arcade space shooter 2 player splitscreen action&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Titanion&#039;&#039;&#039; ([[Titanion|*]]) - [http://happypenguin.org/show?Titanion in LGT]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theme Park Builder 3D&#039;&#039;&#039;([[Theme Park Builder 3D|*]] - [http://sourceforge.net/projects/tpb3d/   Park construction game]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.tuxanci.org/ Tuxánci]&#039;&#039;&#039; ([[Tuxánci|*]]) --[[User:AVRS|AVRS]] 10:22, 6 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Stunts&#039;&#039;&#039; ([[Ultimate Stunts|*]]) - http://ultimatestunts.nl/ - supposed to be GPL, but the data/licenses.txt file in the source archive suggests possible copyright violations. --[[User:AVRS|AVRS]] 21:27, 26 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worldforge&#039;&#039;&#039; ([[Worldforge|*]]) http://worldforge.org/&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/violetland/ violetland]&#039;&#039;&#039; ([[violetland|*]]) --[[User:AVRS|AVRS]] 19:10, 28 April 2010 (UTC) This looks good to add. (GPL + CC-BY-SA) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:54, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://wogralddev.blogspot.ru/ Wograld]&#039;&#039;&#039; ([[Wograld|*]])&lt;br /&gt;
-- free (see [http://jastiv.blogspot.ru/ the founder&#039;s blog]), but not clear if it&#039;s a real game yet. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 23:05, 16 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xdriller.sourceforge.net/ Xdriller]&#039;&#039;&#039; ([[Xdriller|*]]) --[[User:AVRS|AVRS]] 12:40, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exodus Defence&#039;&#039;&#039; [http://code.google.com/p/edefence/  Google Code- only resources in this repository is available under GPL] [http://www.calefay.com/site/news.php  Homepage - for original version( or playable version)]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://yodasoccer.sourceforge.net/ Yoda Soccer]&#039;&#039;&#039; ([[Yoda Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/zeroballistics/ Zero Ballistics]&#039;&#039;&#039; ([[Zero Ballistics|*]]) --[[User:AVRS|AVRS]] 13:13, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://zero-k.info Zero-K]&#039;&#039;&#039; ([[Zero-K|*]]), a [[Spring]] real time strategy mod, [http://zero-k.info/Wiki/Credits#Copyright claims] to use &amp;quot;open source licenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://invertika.org/ Invertika]&#039;&#039;&#039; ([[Invertika|*]]) German MMORPG, based on [[Manasource]]. Code and media GPL&#039;d.&lt;br /&gt;
&lt;br /&gt;
== Jigsaw puzzles ==&lt;br /&gt;
* &#039;&#039;&#039;jigzo&#039;&#039;&#039; ([[jigzo|*]]) - [http://www.iua.upf.es/~mdeboer/resorama/jigzo/]&lt;br /&gt;
* &#039;&#039;&#039;[http://kpuzzle.sourceforge.net/index.html KPuzzle]&#039;&#039;&#039; ([[KPuzzle|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://marijn.haverbeke.nl/jigsaw/ OpenJigsaw]&#039;&#039;&#039; ([[OpenJigsaw|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://kornelix.squarespace.com/picpuz/ picpuz]&#039;&#039;&#039; ([[picpuz|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.pysycache.org/ Pysycache]&#039;&#039;&#039; ([[Pysycache|*]])&lt;br /&gt;
&lt;br /&gt;
== Tetris-like games ==&lt;br /&gt;
* &#039;&#039;&#039;BlockOut II&#039;&#039;&#039; ([http://packages.debian.org/wheezy/blockout2 in Debian]) ([[BlockOut II|*]])&lt;br /&gt;
*&#039;&#039;&#039;TetriNET&#039;&#039;&#039;-related software ([[TetriNET|*]])&lt;br /&gt;
*&#039;&#039;&#039;[http://qtetris.sourceforge.net/ TETRIS Queen]&#039;&#039;&#039; ([[TETRIS Queen|*]]) --[[User:AVRS|AVRS]] 14:46, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[http://www.geocities.com/marcoterzuoli/yatris.html Yatris]&#039;&#039;&#039; ([[Yatris|*]]) --[[User:AVRS|AVRS]] 15:02, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[https://code.google.com/p/mrflatland/ Mr. Flatland]&#039;&#039;&#039; — contains the apparently non-free impact.ttf font, and maybe non-free music/sounds, which all seem optional. The rest is simple or replacable. Might try to improve that [https://github.com/aleksejrs/mrflatland/tree/aleksejs_fork here]. [https://github.com/johndbritton/mrflatland Author&#039;s copy at GitHub]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 16:43, 26 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== (Probably) Windows-only games ==&lt;br /&gt;
&#039;&#039;&#039;[https://www.gnu.org/philosophy/java-trap.en.html “Free but Shackled”]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://virtualbus.info/ VirtualBus]&#039;&#039;&#039; ([[VirtualBus|*]]) is a bus simulator in Delphi, under GPLv2+. Uses the non-free BASS library for audio. --[[User:AVRS|AVRS]] 12:57, 3 August 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://web.archive.org/web/20110901165918/http://vlakosim.com/index_en.html VlakoSim]&#039;&#039;&#039; ([[VlakoSim|*]]), a train simulator made using SDL and OpenGL. Hopefully the licensing includes the media. --[[User:AVRS|AVRS]] 14:24, 28 February 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://nine.codeplex.com/]&#039;&#039;&#039; ([[Engine Nine|*]]) Nine Engine is designed to be a 3D game engine based on Microsoft Xna that allows you to create games for Windows, Xbox and Windows Phones. It have a RTS demo:  Isles. the Engine is under a Free Software license Microsoft Public License (Ms-PL) which isn&#039;t compatible to GPL, though.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Keldyn/ Dead Meets Lead]&#039;&#039;&#039; ([[Dead Meets Lead|*]]) C# language, engine and media except audio MIT licensed.&lt;br /&gt;
&lt;br /&gt;
== Non-computer games ==&lt;br /&gt;
* [http://librecardgame.blogspot.com/ Libre] ([[Libre|*]]), a Trading Card Game&lt;br /&gt;
* [http://wookimus.net/~chewie/domino-knights/ Domino Knights] ([[Domino Knights|*]]), “an alternative to the numerous battle-focused, collectable card games on the market today.”&lt;br /&gt;
* [http://www.geocities.com/jonlrabbit/moonstone/moonstone.html Moonstone RPG] - don&#039;t know if the one with its own domain is related.&lt;br /&gt;
* [http://1w6.org One Die System (1d6)] - german pen-and-paper roleplaying system licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Games which contain inessential parts that might be non-free ==&lt;br /&gt;
&lt;br /&gt;
* [http://arcticpaint.com/gondola/ Gondola] ([[Gondola|*]]) - “All code and data, with the exception of the music and sounds, is licensed under the GPL3”. Does not work on Debian 5.0, needs new libraries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
* [http://newtondynamics.com/ Newton Game Dynamics] ([[Newton Game Dynamics|*]]) — [http://newtondynamics.com/forum/viewtopic.php?f=2&amp;amp;t=6549 released under the zlib license in February 2011]&lt;br /&gt;
* [http://blocky.io/ The Blocky programming language]&lt;br /&gt;
* [https://github.com/id-Software Engines developed by id Software]&lt;br /&gt;
*[http://www.godotengine.org/wp/?page_id=20 Godot] apparently a fairly complex engine under MIT&lt;br /&gt;
*[http://www.maratis3d.org/ Maratis] visual game development engine/editor, zlib/gpl&lt;br /&gt;
*[http://www.pysoy.org/ PySoy] is a 3d cloud game engine for Python. AGPL&lt;br /&gt;
&lt;br /&gt;
== Are these games? ==&lt;br /&gt;
* [http://www.openrpg.com/ OpenRPG] ([[OpenRPG|*]])&lt;br /&gt;
&lt;br /&gt;
== Games by Jason Rohrer (apparently at least all of his games on SF.net are PD) ==&lt;br /&gt;
* [http://insideastarfilledsky.net/ Inside a Star-filled Sky] ([[Inside a Star-filled Sky|*]])&lt;br /&gt;
&lt;br /&gt;
== Likely sources for more free games ==&lt;br /&gt;
* [[Liberated Pixel Cup]] and other [[:Category:Contests|contests]]&lt;br /&gt;
* [http://www.insurgentgames.com/open-source/ The games by Insurgent games]&lt;br /&gt;
* [[Linux Game Tome]] (uses the word &amp;quot;free&amp;quot; in the &amp;quot;License&amp;quot; field to denote price, not freedom)&lt;br /&gt;
* [http://directory.fsf.org/category/games/ Games in the FSF&#039;s Free Software Directory]&lt;br /&gt;
* At least some games from http://www.haskell.org/haskellwiki/Applications_and_libraries/Games&lt;br /&gt;
* [http://packages.debian.org/testing/games/ Games in the current Debian testing repository] (some games may be in oldstable, stable or unstable but not in testing)&lt;br /&gt;
* http://igronomicon.org/grouped#license (in Russian; there may be errors and omissions in the license specification sometimes)&lt;br /&gt;
* [[Free Gamer]] (covers non-free games sometimes, read both the articles and the comments)&lt;br /&gt;
* [http://come.to/yerrick/ Games for game consoles, by Damian Yerrick] (note: there might be fair use in some games) --[[User:AVRS|AVRS]] 14:13, 22 October 2009 (UTC)&lt;br /&gt;
* [[wikipedia:List of open-source video games|List of open-source video games in English Wikipedia]] (note that some of those games have non-free content!)&lt;br /&gt;
&amp;lt;!-- DO NOT ADD YOUR FREEWARE COLLECTION HERE, THE GAMES MUST BE FREE AS IN FREEDOM, SEE [[Free software]]. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Marv&amp;diff=55857</id>
		<title>Marv</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Marv&amp;diff=55857"/>
		<updated>2018-12-13T08:02:41Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|Marv&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Website designers|Website designer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Marv&#039;&#039;&#039;&#039;&#039; -- &#039;&#039;real name unknown&#039;&#039; helped develop the website for [[X-Moto]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Website designers]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Chaos_Esque_Anthology&amp;diff=55856</id>
		<title>Chaos Esque Anthology</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Chaos_Esque_Anthology&amp;diff=55856"/>
		<updated>2018-12-13T08:02:30Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Chaos Esque Anthology&lt;br /&gt;
|image                = File:ChaosEsqueAnthology.jpg&lt;br /&gt;
|caption              = Chaos Esque Anthology&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|1st person shooter]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/xonotic-data.pk3dir;a=blob;f=COPYING;h=d4b8d0dc81b2b5152393bb15fc44c807b7081b76;hb=HEAD COPYING]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = mixed: [[GNU General Public License|GPL]],  [[Creative Commons Attribution|CC-BY]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = REL_117zzzm&lt;br /&gt;
|release date         = Dec 12{{th}}, 2018&lt;br /&gt;
|release date iso     = 2018-12-12&lt;br /&gt;
|release announcement = http://sourceforge.net/projects/chaosesqueanthology/files/Rel_117zzzm/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{GNU/Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://sourceforge.net/projects/chaosesqueanthology/&lt;br /&gt;
|link blog            = https://sourceforge.net/p/chaosesqueanthology/blog&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/chaosesqueanthology/blog/feed&lt;br /&gt;
|link forum           = https://sourceforge.net/p/chaosesqueanthology/discussion/general/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/chaosesqueanthology/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/chaosesqueanthology/tickets/&lt;br /&gt;
|link scmweb          = http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/xonotic-data.pk3dir;a=tree&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chaos Esque Anthology&#039;&#039;&#039; is a first-person shooter forked of [[Xonotic]], it includes new features such as extended number of weapons (including medieval weapons), new maps, vehicles, spellcasting, monsters, player characters, textures and game modes.&lt;br /&gt;
&lt;br /&gt;
Chaos Esque Anthology has been in continuous separate development from [[Xonotic]] since forking from it in 2012. An example of such development is to compare the amount of weapons from before the fork in 2012 to the current number in the Chaos Esque Anthology project. The pre-fork amount was approximately 18 weapons. The current number of weapons in Chaos Esque Anthology is over 200 weapons. Approximately a ten-fold increase. This gives a glimpse into the amount of work that has been invested into the game.&lt;br /&gt;
&lt;br /&gt;
The spellcasting system has been expanded from non-existence to fifty (50) spells. Alongside medieval weapons and the quest-spawns option, this system allows a player or server admin to set up a game that is similar to rouge-like classics, in 3d, if he wishes. Other options include modern weapons and futuristic weapons.&lt;br /&gt;
&lt;br /&gt;
The amount of vehicles in the game has been expanded from five to over thirty. &lt;br /&gt;
Additionally there is a buildable building system and a city generation system. Monsters are also supported and can be placed by the map author or spawned into a map via mutator. Furnishings can be built via the buildable-building system and/or placed by the map author. City-generation buildings can also be placed by the map author in addition to via the city-generation mutator. More in-depth information as to how to use these systems is included in the game on the Info page.&lt;br /&gt;
&lt;br /&gt;
The game now features a more-advanced damage calculation method for melee weapons; allowing for multiple regions of the target which modify the damage taken based on the type of weapon used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Implements of Will - Spells and Weapons ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table of Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Agency&lt;br /&gt;
                        You and I; I take your place, and you take mine.&lt;br /&gt;
&lt;br /&gt;
AcerviLux&lt;br /&gt;
                     From your hands a holy lance, a beam of light, to end unholy dance.&lt;br /&gt;
&lt;br /&gt;
BallLightining&lt;br /&gt;
                Though not lightining-in-a-bottle... close.&lt;br /&gt;
&lt;br /&gt;
Cancellation&lt;br /&gt;
                  Counter a spell.&lt;br /&gt;
&lt;br /&gt;
ChainLightining&lt;br /&gt;
               Lightining at enemies in all directions (and perhaps some left for friends aswell!)&lt;br /&gt;
&lt;br /&gt;
ChargedBolt&lt;br /&gt;
                   Erratic electro-static discharge willed towards your enemy...&lt;br /&gt;
&lt;br /&gt;
Clairvoyance&lt;br /&gt;
                  What do you see in your minds eye? What can you see that I cannot?&lt;br /&gt;
&lt;br /&gt;
DarkRitual&lt;br /&gt;
                    This spell requires three participants: the caster, the transferee, and a sacrifice&lt;br /&gt;
                              all participants must be players or bots (monsters are not accepted). &lt;br /&gt;
                              The transferee must stand in close proximity to the spell-caster. The sacrifice&lt;br /&gt;
                              must be infront of the spell-caster and in his aim, though at higher levels of&lt;br /&gt;
                              the spell the sacrificial target may be varying distances away from the spell-caster&lt;br /&gt;
                              and transferee. The sacrifice target must be either: chained, shackled, handcuffed,&lt;br /&gt;
                              in paralysis, or a prisoner. When the spell is cast the value of the sacrificial&lt;br /&gt;
                              target is evaluated. A good sacrifice brings rewards to both the spell-caster and&lt;br /&gt;
                              the transferee: first the mana held by the sacrifical target is given to the &lt;br /&gt;
                              spell-caster and the transferee: 2/3 to the spell-caster and 1/3 to the transferee;&lt;br /&gt;
                              then a portion of the life force of the sacrificial target is converted into mana&lt;br /&gt;
                              and distributed to the spell-caster and transferee: 1/3 to the spell-caster,&lt;br /&gt;
                              2/3 to the transferee. A higher quality sacrificial subject rewards a greater&lt;br /&gt;
                              percentage transfer aswell as a higher conversion rate. Be wary: poor sacrifices&lt;br /&gt;
                              are offensive and can lead to injury to the spell-caster and transferee... or even&lt;br /&gt;
                              death for both.&lt;br /&gt;
&lt;br /&gt;
Death&lt;br /&gt;
                         Suddenly, the touch of death befalls he directly in the spell caster&#039;s sight.&lt;br /&gt;
&lt;br /&gt;
DrainLife&lt;br /&gt;
                     From your life-force; I do quench my thirst. But I do pray...&lt;br /&gt;
                              that I do not find myself drinking death...&lt;br /&gt;
&lt;br /&gt;
CastFromLife&lt;br /&gt;
                  My life-force is the well from which I draw, the strenth with which at you to gnaw.&lt;br /&gt;
&lt;br /&gt;
Confer&lt;br /&gt;
                        Mighty and powerful your life-force is, and weak surely is mine. But what if...&lt;br /&gt;
                              it were reversed? But I must be wary, there are those creatures seemingly living...&lt;br /&gt;
                              that are not...&lt;br /&gt;
&lt;br /&gt;
Explosion&lt;br /&gt;
                     Let us walk the path of explosions, together...&lt;br /&gt;
&lt;br /&gt;
Extinguish&lt;br /&gt;
                    This spell extinguishes all life and burning embers in a vicinity.&lt;br /&gt;
&lt;br /&gt;
Fireball&lt;br /&gt;
                      A fireball.&lt;br /&gt;
&lt;br /&gt;
Firebeam&lt;br /&gt;
                      A momentary beam of fire.&lt;br /&gt;
&lt;br /&gt;
Firebolt&lt;br /&gt;
                      A small bolt of fire.&lt;br /&gt;
&lt;br /&gt;
Firewall&lt;br /&gt;
                      A wall of flame; no two the same.&lt;br /&gt;
&lt;br /&gt;
Flameburst&lt;br /&gt;
                    Fireballs in all directions.&lt;br /&gt;
&lt;br /&gt;
Frostbeam&lt;br /&gt;
                     A momentary beam of frost the freezes that whom it contacts.&lt;br /&gt;
&lt;br /&gt;
Grace&lt;br /&gt;
                         A magic circle of sanctuary appears.&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
                          Heal another.&lt;br /&gt;
&lt;br /&gt;
HolyBolt&lt;br /&gt;
                      Life to the living, and an end to the undead.&lt;br /&gt;
&lt;br /&gt;
HolyLight&lt;br /&gt;
                     An orb of light to brighten your path.&lt;br /&gt;
&lt;br /&gt;
HolyWord&lt;br /&gt;
                      Gives life to the living in the vicinity, and damages all the undead around the caster.&lt;br /&gt;
&lt;br /&gt;
Iceball&lt;br /&gt;
                       Frozen solid, and moving forward.&lt;br /&gt;
&lt;br /&gt;
Icestar&lt;br /&gt;
                       If beneath the immortal sky one does call, a star of ice to thee befall.&lt;br /&gt;
&lt;br /&gt;
Inferno&lt;br /&gt;
                       Into being, a burning beam that ignites what it touches, is called.&lt;br /&gt;
&lt;br /&gt;
Lightining&lt;br /&gt;
                    A beam of lightining is called forth.&lt;br /&gt;
&lt;br /&gt;
LightiningBurst&lt;br /&gt;
               BallLightining in every direction (though half as strong)&lt;br /&gt;
&lt;br /&gt;
LightiningStrike&lt;br /&gt;
              Lightining brought down from the heavens.&lt;br /&gt;
&lt;br /&gt;
LightiningWall&lt;br /&gt;
                A wall of lightining.&lt;br /&gt;
&lt;br /&gt;
MagicBullets&lt;br /&gt;
                  A barrage of projectiles is called forth.&lt;br /&gt;
&lt;br /&gt;
MagicMissile&lt;br /&gt;
                  A magic bolt appears and will track its target.&lt;br /&gt;
&lt;br /&gt;
ManaShield&lt;br /&gt;
                    Damage is dealt, now only a portion to one&#039;s life, the rest to one&#039;s magical power instead.&lt;br /&gt;
&lt;br /&gt;
Meteor&lt;br /&gt;
                        A meteor called down from the sky.&lt;br /&gt;
&lt;br /&gt;
MeteorShower&lt;br /&gt;
                  A meteor down from the sky; if only it were only one!&lt;br /&gt;
&lt;br /&gt;
Mimic&lt;br /&gt;
                         Nice visage: mind if I take it?&lt;br /&gt;
&lt;br /&gt;
MonsterToMonolith&lt;br /&gt;
             A monster becomes huge.&lt;br /&gt;
&lt;br /&gt;
MonsterToMouse&lt;br /&gt;
                A monster becomes small.&lt;br /&gt;
&lt;br /&gt;
Paralyse&lt;br /&gt;
                      No movement, but one can see and feel.&lt;br /&gt;
&lt;br /&gt;
PhantasmalBarrier&lt;br /&gt;
             Unseen, but acts, in ways, as a wall.&lt;br /&gt;
&lt;br /&gt;
RaiseUndead&lt;br /&gt;
                   Wherever a player has died, here is raised a zombie.&lt;br /&gt;
&lt;br /&gt;
Repair&lt;br /&gt;
                        Repair vehicles, buildings, turrets.&lt;br /&gt;
&lt;br /&gt;
RingOfFire&lt;br /&gt;
                    Around the spell caster is called a blaze; burning death as fires rage.&lt;br /&gt;
&lt;br /&gt;
ScepterOfFlame&lt;br /&gt;
                A column to the clouds, not of holy light; a type of tower in-which elementals delight.&lt;br /&gt;
&lt;br /&gt;
StoneCurse&lt;br /&gt;
                    Not all statues are carved, some are called.&lt;br /&gt;
&lt;br /&gt;
StoneRain&lt;br /&gt;
                     And they complain that a typhoon is damaging to buildings...&lt;br /&gt;
&lt;br /&gt;
Timesink&lt;br /&gt;
                      They slow, but you do not. Time... this time... is on your side.&lt;br /&gt;
&lt;br /&gt;
VampyricConduit&lt;br /&gt;
               A magic circle appears, damage done to those without, comes as life to those within.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark spells often are more powerful belowground, while holy spells often have more&lt;br /&gt;
power above-ground underneath the sky. The cost and recovery from a fire spell can&lt;br /&gt;
be reduced by wielding a   Staff Of Flame   , while the same can be said for pure magic spells&lt;br /&gt;
while wielding a   Magicians Staff   . A number of spells call forth from the sky: they are ineffectual&lt;br /&gt;
below ground where there is no view to the sky. Beware of drawing life from the undead: for it&lt;br /&gt;
is not life you draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table of Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
laser&lt;br /&gt;
shotgun&lt;br /&gt;
uzi&lt;br /&gt;
grenadelauncher&lt;br /&gt;
minelayer&lt;br /&gt;
electro&lt;br /&gt;
crylink&lt;br /&gt;
nex&lt;br /&gt;
hagar&lt;br /&gt;
rocketlauncher&lt;br /&gt;
porto&lt;br /&gt;
minstanex&lt;br /&gt;
hook&lt;br /&gt;
hlac&lt;br /&gt;
tuba&lt;br /&gt;
rifle&lt;br /&gt;
fireball&lt;br /&gt;
seeker&lt;br /&gt;
pistol&lt;br /&gt;
hmg&lt;br /&gt;
mg&lt;br /&gt;
explosivevest&lt;br /&gt;
crossbowdtwr&lt;br /&gt;
warhammerspiked&lt;br /&gt;
shotgunautomat&lt;br /&gt;
pumpshotgun&lt;br /&gt;
lightninggun&lt;br /&gt;
g98&lt;br /&gt;
nukelayer&lt;br /&gt;
caltrop&lt;br /&gt;
torch&lt;br /&gt;
revolver&lt;br /&gt;
bigpistol&lt;br /&gt;
m1921&lt;br /&gt;
flashlight&lt;br /&gt;
lrr&lt;br /&gt;
multitool&lt;br /&gt;
shortsword&lt;br /&gt;
broadaxe&lt;br /&gt;
longsword&lt;br /&gt;
rapier&lt;br /&gt;
carbine&lt;br /&gt;
utilitool&lt;br /&gt;
shackles&lt;br /&gt;
spear&lt;br /&gt;
pdw&lt;br /&gt;
lightpistol&lt;br /&gt;
morgenstern&lt;br /&gt;
katana&lt;br /&gt;
odachi&lt;br /&gt;
nagamaki&lt;br /&gt;
lightsabre&lt;br /&gt;
tetsubo&lt;br /&gt;
largepistol&lt;br /&gt;
lightauto&lt;br /&gt;
magnum&lt;br /&gt;
crowbar&lt;br /&gt;
yari&lt;br /&gt;
ak47&lt;br /&gt;
rpg7launcher&lt;br /&gt;
aks74u&lt;br /&gt;
tt33pistol&lt;br /&gt;
ffmagnum&lt;br /&gt;
m16mini&lt;br /&gt;
m16vn&lt;br /&gt;
browninghp&lt;br /&gt;
longbow&lt;br /&gt;
cudgel&lt;br /&gt;
crudebow&lt;br /&gt;
compositebow&lt;br /&gt;
lightcrossbow&lt;br /&gt;
flangedmace&lt;br /&gt;
warmallet&lt;br /&gt;
kiduchi&lt;br /&gt;
microuzi&lt;br /&gt;
miniuzi&lt;br /&gt;
ra4launcher&lt;br /&gt;
stoneaxe&lt;br /&gt;
shiningstar&lt;br /&gt;
poleaxe&lt;br /&gt;
yumibow&lt;br /&gt;
ironcrow&lt;br /&gt;
handcuffs&lt;br /&gt;
greyironmallet&lt;br /&gt;
ironknife&lt;br /&gt;
dagger&lt;br /&gt;
spikedclub&lt;br /&gt;
sks45&lt;br /&gt;
chainsaw&lt;br /&gt;
clawhammer&lt;br /&gt;
staffflame&lt;br /&gt;
staffmagi&lt;br /&gt;
bastardsword&lt;br /&gt;
scimitar&lt;br /&gt;
infantryaxe&lt;br /&gt;
elvenaxe&lt;br /&gt;
quarterstaff&lt;br /&gt;
elvensabre&lt;br /&gt;
waraxe&lt;br /&gt;
elvenstaff&lt;br /&gt;
powersaw&lt;br /&gt;
elvenglaive&lt;br /&gt;
woodaxe&lt;br /&gt;
doublebitaxe&lt;br /&gt;
falchion&lt;br /&gt;
axe&lt;br /&gt;
pickaxe&lt;br /&gt;
elvenhammer&lt;br /&gt;
crypistol&lt;br /&gt;
sportshotgun&lt;br /&gt;
spikedflail&lt;br /&gt;
shootingstar&lt;br /&gt;
fightersword&lt;br /&gt;
styeraug&lt;br /&gt;
m9pistol&lt;br /&gt;
styertmp&lt;br /&gt;
crylancer&lt;br /&gt;
m82rifle&lt;br /&gt;
amr18&lt;br /&gt;
spas12&lt;br /&gt;
longpistol&lt;br /&gt;
m1903&lt;br /&gt;
mosin&lt;br /&gt;
mauserpistol&lt;br /&gt;
machinepistol&lt;br /&gt;
hellriegelsmg&lt;br /&gt;
webley&lt;br /&gt;
webleylong&lt;br /&gt;
chauchat&lt;br /&gt;
shosho&lt;br /&gt;
bar1918&lt;br /&gt;
nagant1895&lt;br /&gt;
mg0815&lt;br /&gt;
lewismg&lt;br /&gt;
lightsabreii&lt;br /&gt;
lightsabreiv&lt;br /&gt;
lightsabrexi&lt;br /&gt;
sunbeam&lt;br /&gt;
starblast&lt;br /&gt;
sunburst&lt;br /&gt;
sunbolt&lt;br /&gt;
starlase&lt;br /&gt;
svd&lt;br /&gt;
bat&lt;br /&gt;
spikedmace&lt;br /&gt;
sai&lt;br /&gt;
spectre&lt;br /&gt;
armingsword&lt;br /&gt;
defendersword&lt;br /&gt;
beardedaxe&lt;br /&gt;
spikedcudgel&lt;br /&gt;
bronzecudgel&lt;br /&gt;
tec9&lt;br /&gt;
poundersmg&lt;br /&gt;
flamethrower&lt;br /&gt;
devastator&lt;br /&gt;
hagar2&lt;br /&gt;
mortar&lt;br /&gt;
l85a2&lt;br /&gt;
fnscar&lt;br /&gt;
g36c&lt;br /&gt;
navy1851revolver&lt;br /&gt;
colt44revolver&lt;br /&gt;
m16a2&lt;br /&gt;
pepperboxrevolver&lt;br /&gt;
flintlockpistol&lt;br /&gt;
musket&lt;br /&gt;
henry1860rifle&lt;br /&gt;
sharpsrifle&lt;br /&gt;
coltlightning&lt;br /&gt;
eightgaugeshotgun&lt;br /&gt;
eightgaugesawedoff&lt;br /&gt;
tengaugedouble&lt;br /&gt;
tengaugesawedoff&lt;br /&gt;
bowieknife&lt;br /&gt;
milflail&lt;br /&gt;
arkansastoothpick&lt;br /&gt;
battleaxe&lt;br /&gt;
kriegshammer&lt;br /&gt;
infantrystaff&lt;br /&gt;
dadao&lt;br /&gt;
skirmishersaxe&lt;br /&gt;
bardiche&lt;br /&gt;
templaraxe&lt;br /&gt;
crusadersword&lt;br /&gt;
tanegashima&lt;br /&gt;
p90&lt;br /&gt;
fivesevenpistol&lt;br /&gt;
m93rpistol&lt;br /&gt;
t17mmrifle&lt;br /&gt;
famas&lt;br /&gt;
knife&lt;br /&gt;
m1928&lt;br /&gt;
m1929&lt;br /&gt;
czskorpion&lt;br /&gt;
svskorpion&lt;br /&gt;
henry1860maresleg&lt;br /&gt;
schofieldrevolver&lt;br /&gt;
r1856revolver&lt;br /&gt;
winchester1873rifle&lt;br /&gt;
winchester1897&lt;br /&gt;
m1897trenchgun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instruction Documentation ==&lt;br /&gt;
&#039;&#039;&#039;Game Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Introduction&lt;br /&gt;
Hello and welcome to Chaos-Esque Anthology: a modification of Xonotic.&lt;br /&gt;
Chaos-Esque adds a wealth of additional features and options to the game world to allow you to synthesize&lt;br /&gt;
the combat environment you desire to fill with feats of extreme oppositional maneuvering.&lt;br /&gt;
These additions include: Buildable Buildings, Spells and Potions, Environmental Mutators, Mounted Guns, a&lt;br /&gt;
City Generation system, and the spawning of additional items such as weaponry and such things as spikes,&lt;br /&gt;
baloons, and other hazards. An inventory system is also included. Before we delve into all of that however,&lt;br /&gt;
there is one crucial tool that must be mastered: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The console&lt;br /&gt;
&lt;br /&gt;
The first thing that must be known is how to bring up the text console for the entering of extended commands&lt;br /&gt;
To do so press ~ or Shift+Esc. To exit the console press Esc or press ~ again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Picking up items, Opening doors, Entering Vehicles&lt;br /&gt;
&lt;br /&gt;
The second thing that must be known is to how to collect items.&lt;br /&gt;
In Chaos-Esque this is by way of the USE key: F.&lt;br /&gt;
Go near an item, and if you wish to acquire it into your inventory press F.&lt;br /&gt;
&lt;br /&gt;
The USE key (F) also works to open some doors and enter vehicles (be walking at the vehicle while pressing F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Inventory&lt;br /&gt;
&lt;br /&gt;
To list your inventory enter the console (~ or Shift+Esc) and execute the command:&lt;br /&gt;
          inventory&lt;br /&gt;
&lt;br /&gt;
The   inventory   command will also list your stats, what spells you know, and your body temperature if the map has&lt;br /&gt;
an ambient temperature set.&lt;br /&gt;
&lt;br /&gt;
You can use tab completion to allow it to type faster (type in inv and then press the TAB button on your keyboard (inv&amp;lt;tab&amp;gt;))&lt;br /&gt;
To search nearby chests use the   search   command in a similar fastion&lt;br /&gt;
To drop a weapon press Backspace. To drop a pack of the ammo that weapon uses press F+Backspace&lt;br /&gt;
You can also drop items using the   drop   command.&lt;br /&gt;
&lt;br /&gt;
To list the inventory of the world, surrounding buildings, and other stats such as the ambient temperature execute the command:&lt;br /&gt;
          worldinventory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Buildable Buildings&lt;br /&gt;
The buildable building system is one of the premier features of the Chaos-Esque Anthology modification of Xonotic.&lt;br /&gt;
It allows the player to build not only buildings, but also defensive structures such as turrets and point defense guns,&lt;br /&gt;
aswell as vehicles and barriers such as walls and obstructions. There are two building tools in Xonotic: Chaos-Esque Anthology.&lt;br /&gt;
There is the multitool; a building tool which creates medieval structures, and the utilitool;&lt;br /&gt;
a tool which creates futuristic structures. Hammers can assist in the building of a structure from a placed scaffold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Equipping the player with a building tool&lt;br /&gt;
&lt;br /&gt;
In-order to build one must have the tools. In this case the tools are a multitool or a utilitool, and a blunt object such as&lt;br /&gt;
a hammer. To start players with a multitool or utilitool one may go to either:&lt;br /&gt;
Multiplayer &amp;gt; Create &amp;gt; Mutators   or   Multiplayer &amp;gt; Create &amp;gt; StartWeapons &lt;br /&gt;
&lt;br /&gt;
Multiplayer &amp;gt; Create &amp;gt; Mutators   is sometimes the more convenient of the two options as the multitool and utilitool start weapon&lt;br /&gt;
options are along the bottom of the screen.   Multiplayer &amp;gt; Create &amp;gt; StartWeapons   will allow you to select any of the weapons.&lt;br /&gt;
&lt;br /&gt;
Next to the multitool and utilitool options in the Mutators menu there are a number of additional check boxes. These disable&lt;br /&gt;
costs associated with building such a resources, time, and research. A quick way into the game of design is to click the multitool&lt;br /&gt;
and the 3 boxes associated with it. Mousing over the checkboxes will give you information as-to what they do. In the&lt;br /&gt;
StartWeapons dialogue there are those options aswell as further options near the top right of the screen. Here you can enable&lt;br /&gt;
and disable various options such as what vehicles can be built, where one can build, and what Era the multitool works in.&lt;br /&gt;
The &amp;quot;MT Ancient&amp;quot; option toggles whether the multitool builds medieval defenses and vehicles or WWI style war engines.&lt;br /&gt;
Below the &amp;quot;MT Ancient&amp;quot; option are other useful options such as a setting that creates additional spawnpoints when you build&lt;br /&gt;
a bed or similar furnishings.&lt;br /&gt;
&lt;br /&gt;
In addition to the multitool and/or utilitool, it is prudent to equip a hammer and a crowbar. There are many hammers in the game,&lt;br /&gt;
any one of them will be sufficent for changing to once a scaffold is placed and hammering it until the building appears. There&lt;br /&gt;
are two crowbars in the game: the Crowbar and the more archaic IronCrow. Their utility is to quickly destroy errant scaffolds&lt;br /&gt;
one might accidentally place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Basic Controls&lt;br /&gt;
&lt;br /&gt;
Once one has a multitool or utilitool in hand, how does one use it?&lt;br /&gt;
The Left Mouse Button actuates the tool while the Right Mouse Button scrolls through the list of buildings, blocks, and&lt;br /&gt;
furnishings you can build. Pressing Shift+Right Mouse Button reverses the direction of the list scroll. You can hold down&lt;br /&gt;
the Right Mouse Button to accelerate the scrolling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Resources&lt;br /&gt;
&lt;br /&gt;
Your multitool or utilitool needs resources to operate. These come in the form of ammunition you might find lying around the maps,&lt;br /&gt;
and of converted resources, which are converted from ammunition using the utilitool and multitool.&lt;br /&gt;
&lt;br /&gt;
To convert nails into convertednails press: E+R &lt;br /&gt;
To convert rockets into convertedrockets press: Shift+E+R&lt;br /&gt;
To convert cells into convertedcells press: F+R&lt;br /&gt;
&lt;br /&gt;
Converted resources can also be gained by killing opponents: you will be rewarded with a portion of whatever ammunition they were&lt;br /&gt;
holding as converted resources. Think of converted resources as the &amp;quot;essence&amp;quot; of the ammo resource: it is not ammo, but it came from&lt;br /&gt;
it. Converted nails are akin to Iron. Converted Rockets are akin to Fire. Converted Cells are akin to Energy and Magic. They are&lt;br /&gt;
elemental in a way.&lt;br /&gt;
&lt;br /&gt;
When a tree is cut down convertednail resources are gained. If a tree is blown up the acquired convertednail resources are&lt;br /&gt;
reduced by half.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Misc Controls&lt;br /&gt;
&lt;br /&gt;
F+Right Mouse Button changes the Z-Snap of whatever you build, Shift+F+Right Mouse Button scrolls the Z-Snap in the opposite&lt;br /&gt;
direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Building with the Multitool/Utilitool - Part I&lt;br /&gt;
&lt;br /&gt;
The first thing one must build is something that can hold land. For the multitool this is the garrison. For the utilitool this is&lt;br /&gt;
the command post. Gather some resources: take some nails, convert some by pressing E+R while holding the multitool. Once you have&lt;br /&gt;
a good ammount, but also have some free nails (press F to pick things up) scroll to the garrison or the command post and press the&lt;br /&gt;
Left Mouse Button to place a scaffold for it. Now change to a hammer (or set the multitool/utilitool back to melee) and hit the&lt;br /&gt;
scaffold with the hammer until the building appears. Your friends can get in on the action and hammer the scaffold with you to&lt;br /&gt;
build it faster.&lt;br /&gt;
NOTE: Try to protect your scaffolds: tanks can easily roll over them and destroy them in an instant.&lt;br /&gt;
NOTE: If you destroy your own scaffold you will be returned your convertednails but nothing more.&lt;br /&gt;
&lt;br /&gt;
Once the garrison or commandpost is built you can then build other buildings around it. The garrison and command post, aswell as&lt;br /&gt;
the small castle can take and hold land, so they are the first buildings to be built.&lt;br /&gt;
&lt;br /&gt;
One thing to note: one cannot build in enemy controlled land. As you build buildings the land that becomes yours expands. Buildings&lt;br /&gt;
can be captured, however, but garrisons, command posts, and castles will &amp;quot;lock down&amp;quot; the lesser buildings and must be captured&lt;br /&gt;
first before those under their auspices can be turned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Building with the Multitool/Utilitool - Part II&lt;br /&gt;
&lt;br /&gt;
Some things to note when building: some buildings require certain knowlege inorder to be built. To gain this knowlege one must read&lt;br /&gt;
books on the required subjects. However it is possible to start players with the requisite subject-matter by enabling the knowlege&lt;br /&gt;
check-boxes at the bottom of the StartWeapons dialogue. You can also disable the requirement for knowlege via the&lt;br /&gt;
&amp;quot;Zero Knowlege&amp;quot; check-box at the top of the StartWeapons dialogue.&lt;br /&gt;
&lt;br /&gt;
Some buildings require forge-parts for their vehicles or turret sub-parts. If you do not have these resources the building will still&lt;br /&gt;
be built, but without the vehicle or the turret. To obtain forgeparts build a forge of the proper type and enable it by pressing F&lt;br /&gt;
at its control point (this toggles it on and off). It will take converted resources from you or from your teammates inorder to&lt;br /&gt;
create the forgeparts.&lt;br /&gt;
&lt;br /&gt;
Some buildings on the utilitool side require energy or oil to run and produce output (for the ammo tower, etc). Inorder to run these&lt;br /&gt;
you must build solar panels, energy tanks, oil tanks, oil pumps, etc. You can control their distribution using local energy tanks&lt;br /&gt;
and local oil tanks and oil control units. Additionally factories are more efficent if there is a furnace or two next to them.&lt;br /&gt;
NOTE: Solar panels will not produce energy if under an energy shield or if they cannot trace to the sky (or very far up into the&lt;br /&gt;
ambient ether). Additionally it often takes many tries in different areas before oil is found via oil well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Commands&lt;br /&gt;
&lt;br /&gt;
For easier access to the selection of what is to be built there is the multitool command (also accessable via utilitool command).&lt;br /&gt;
To use this command, have the multitool equipped and open the console (~ or Shift+ESC) and type multitool&lt;br /&gt;
You can also use tab completion to speed up the process. multi&amp;lt;TAB&amp;gt; sele&amp;lt;TAB&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Here is a list of the multitool / utilitool commands:&lt;br /&gt;
          multitool blocktype&lt;br /&gt;
          multitool placetype&lt;br /&gt;
          multitool buildingsnap&lt;br /&gt;
          multitool wallsnap&lt;br /&gt;
          multitool wallshift&lt;br /&gt;
          multitool vaultwings&lt;br /&gt;
          multitool lockz&lt;br /&gt;
          multitool lockz2me&lt;br /&gt;
          multitool lockz2building&lt;br /&gt;
          multitool lockzplus64 [optional multiplier]&lt;br /&gt;
          multitool lockzminus64 [optional multiplier]&lt;br /&gt;
          multitool setlockzmanually [number]&lt;br /&gt;
          multitool lockzprev&lt;br /&gt;
          multitool flipblock&lt;br /&gt;
          multitool select [block|wall|foundation|bridge|turret|building|floor|obstruction|none]&lt;br /&gt;
          multitool select block [filled|corrugated|shingles|curtain|castle|polish|hedge|graystone|sandstone|marble|wood1|wood2]&lt;br /&gt;
          multitool select wall [hedge|brick|palisade|roman|berm|curtain|castle|polish]&lt;br /&gt;
          multitool select floor [wood|tile|stone|granite|marble|romanmarble]&lt;br /&gt;
          multitool roofblockcolor [color or 0 to 17]&lt;br /&gt;
          multitool castleblockcolor [color or 0 to 7]&lt;br /&gt;
          multitool sandstoneblockcolor [color or 0 to 5]&lt;br /&gt;
          multitool marbleblockcolor [color or 0 to 22]&lt;br /&gt;
          multitool woodblockcolor [color or 0 to 17]&lt;br /&gt;
          multitool frlock&lt;br /&gt;
          multitool frlock2me&lt;br /&gt;
          multitool frlock2floor&lt;br /&gt;
          multitool doorcenter&lt;br /&gt;
          multitool furndrop&lt;br /&gt;
          multitool noturretsintowers&lt;br /&gt;
&lt;br /&gt;
The most used of these are by far:&lt;br /&gt;
          multitool select&lt;br /&gt;
          multitool lockz&lt;br /&gt;
          multitool lockz2me&lt;br /&gt;
          multitool blocktype&lt;br /&gt;
          multitool placetype&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool select&amp;quot; helps you speed up the selection process.&lt;br /&gt;
For instance, &amp;quot;multitool select pointdefense&amp;quot; will select a mounted gun for building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool lockz&amp;quot; locks Z to whatever the Z (up down) of the last thing you built was.&lt;br /&gt;
(executing the command again disables lockz)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool lockz2me&amp;quot; sets lockz to that of your player.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool blocktype&amp;quot; sets the collision of the trace routines used to set down scaffolds;&lt;br /&gt;
toggle it to build buildings ontop of buildings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool placetype&amp;quot; toggles how the scaffolds are to be placed: straight down, or forward and then down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Control Points&lt;br /&gt;
&lt;br /&gt;
Each building, block, etc that is built possesses its own control point. By standing on a control point of a&lt;br /&gt;
building for a period of time player can capture a building or fortify his existing buildings. Additionally &lt;br /&gt;
if teammates or friends (the friends system can be enabled in   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings  ) stand&lt;br /&gt;
on or near the control point it will capture or be fortified with increased haste.&lt;br /&gt;
&lt;br /&gt;
Buildings which can take and hold land (such as garrisons, small castles, strongholds, commandposts, etc)&lt;br /&gt;
will protect the lesser buildings from being captured and thus must be captured first. (Note: if the control&lt;br /&gt;
point of the land-holding class of buildings is encased it will not lock down the surrounding lands)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Recruitment Posts&lt;br /&gt;
&lt;br /&gt;
Recruitment posts attract monsters to your cause. For them to attract monsters they must be built near or in&lt;br /&gt;
the correct building type. Different building types attract different monsters. To enable or disable a&lt;br /&gt;
recruitment post press   F   while standing at it. Monsters also require housing and food, thus a sufficent&lt;br /&gt;
amount of residential buildings (houses, apartments, barracks, etc) must be built. Beds also provide housing.&lt;br /&gt;
For food, fields or greenhouses must be built. (command example:   utilitool select farm   )&lt;br /&gt;
&lt;br /&gt;
To view the amount of housing and food (grain, greens, grapes, etc) that exists execute the command     &lt;br /&gt;
          worldinventory&lt;br /&gt;
in the console.&lt;br /&gt;
&lt;br /&gt;
The recruitment post for the multitool recruits medieval style soliders and fighters while the utilitool &lt;br /&gt;
recruitment post recruits cybernetic soliders.&lt;br /&gt;
&lt;br /&gt;
The following buildings, with a recruitment post, attract the following soliders:&lt;br /&gt;
          Multitool:&lt;br /&gt;
          Small Castle -- Royal Guard&lt;br /&gt;
          Barracks, Stronghold -- Knight&lt;br /&gt;
          Dojo -- Fighter&lt;br /&gt;
          Shrine -- Ninja Assassin&lt;br /&gt;
           &lt;br /&gt;
          Utilitool:&lt;br /&gt;
          Security Building, Glass Base -- Solider&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Marshalling&lt;br /&gt;
&lt;br /&gt;
Once recruited, soliders may be marshalled. Marshalled troops will follow your lead and can be directed to attack&lt;br /&gt;
areas. The console commands associated with marshaling are:&lt;br /&gt;
          marshal&lt;br /&gt;
          marshalarea&lt;br /&gt;
          marshalfield&lt;br /&gt;
           &lt;br /&gt;
          marshalformation&lt;br /&gt;
          marshaldedication&lt;br /&gt;
           &lt;br /&gt;
          marshalattack&lt;br /&gt;
          marshalreattack&lt;br /&gt;
          marshalrenewattack&lt;br /&gt;
          &lt;br /&gt;
          marshaldefend&lt;br /&gt;
          &lt;br /&gt;
          marshallist&lt;br /&gt;
           &lt;br /&gt;
          unmarshal&lt;br /&gt;
           &lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
           &lt;br /&gt;
The commands:   marshal   ,   marshalarea   ,   marshalfield    marshal troops from an increasingly wider radius.&lt;br /&gt;
The command:   unmarshal    can be used to disband ones army. The command:   marshallist    lists the troops at your&lt;br /&gt;
disposal. Executing   marshalattack   in the console will instruct your army to attack the area you are looking&lt;br /&gt;
at, while   marshaldefend   will recall them to your side. The command:   marshalformation   will set how tight&lt;br /&gt;
together you want your troops to be, while   marshaldedication   sets how dedicated they are to reaching their goal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Doors&lt;br /&gt;
&lt;br /&gt;
Doors may be part of a buildable building or may be built separately (to jump to the door building section of the&lt;br /&gt;
multitool/utilitool selection enter, in the console, the following command:   multitool select block door   ).&lt;br /&gt;
Heavy doors often must be shot open with a gun or an arrow. Doors owned by the player can be locked and unlocked.&lt;br /&gt;
The following console commands are associated with doors:&lt;br /&gt;
&lt;br /&gt;
          lock&lt;br /&gt;
          softlock&lt;br /&gt;
          hardlock&lt;br /&gt;
          unlock&lt;br /&gt;
           &lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
&lt;br /&gt;
To lock a door you own, approach it and enter the command   lock   . The door will softlock: it will open only for&lt;br /&gt;
you or your team or friends. If you enter the command   lock   again while facing the door it will hardlock. A hardlocked&lt;br /&gt;
door will not open for anyone, it must be unlocked or softlocked first. To unlock a door enter the command   unlock   .&lt;br /&gt;
The door will now open for anyone. To softlock a door enter the command   softlock   . To hardlock a door enter the&lt;br /&gt;
command   hardlock   .&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**City Generation&lt;br /&gt;
Another feature Chaos-Esque Anthology boasts is a city generation system.&lt;br /&gt;
The city-generation system allows you to specify that a city or a city and a number of small towns is to be&lt;br /&gt;
created on the map. The buildings which are created are not simply boxes with an outward appearance but no depth;&lt;br /&gt;
they all have interiors which you can fully explore and, if you wish, which you can fortify using doors and other&lt;br /&gt;
objects from the multitool or utilitool. If you toggle   multitool blocktype   in the console you can even build&lt;br /&gt;
other buildings atop these generated cityscapes.&lt;br /&gt;
This system is accessable in the   Multiplayer &amp;gt; Create &amp;gt; Mutators   dialogue under the Misc Items heading.&lt;br /&gt;
&lt;br /&gt;
*Enabling City Generation&lt;br /&gt;
To set the game to generate a city at start up do the following:&lt;br /&gt;
Open the    Multiplayer &amp;gt; Create &amp;gt; Mutators   dialoge&lt;br /&gt;
Select the   Misc Items   checkbox, a myriad of options will now light up ready to be set.&lt;br /&gt;
Scroll down to   AbdBldgs   ,set it to the number of buildings you want.&lt;br /&gt;
Scroll to   Concrete   ,set it to something low: 0 or 0.1&lt;br /&gt;
Scroll to   SC Tiles   ,set that to something high: 1&lt;br /&gt;
&lt;br /&gt;
Now when you start the game, when the first player spawns a number of buildings will be created around the map.&lt;br /&gt;
&lt;br /&gt;
But they are scattered...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Specifying a City&lt;br /&gt;
&lt;br /&gt;
In the   Multiplayer &amp;gt; Create &amp;gt; Mutators   dialoge under the    Misc Items &amp;gt; AbdBldgs    section, below the&lt;br /&gt;
SC Tiles   slider there is an option called   City   . To have a central city set this slider to 1.&lt;br /&gt;
Below the City slider an   X   and a   Y   slider have now become highlighted, use these to set the location&lt;br /&gt;
of your city. There is also a   %   slider which can be used to set the percentage of buildings that will be&lt;br /&gt;
located inside the city as opposed to being scattered outside (The default is 100 percent within the city)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Configuring a City&lt;br /&gt;
&lt;br /&gt;
Below the   X   and   Y   sliders is a   CMdw   slider; This allows you to specify if you want to allow foliage&lt;br /&gt;
to grow in your city. The slider to the right of the   CMdw   option allows you to specify how far away to keep&lt;br /&gt;
foliage away from the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multiplying Buildings&lt;br /&gt;
&lt;br /&gt;
If you scroll further down in the   Misc Items &amp;gt; AbdBldgs   section you will come to an area labeled   Array&lt;br /&gt;
and below that is   Ring1   and   Ring2   . What these options do is specify the percent chance that rather than&lt;br /&gt;
just one building being built in a spot a 3x3 array will be built instead for a total of 9 buildings for the price&lt;br /&gt;
of one!   Ring1   extends this with another band of buildings (4x4) and   Ring2   even further (5x5). If you specify&lt;br /&gt;
Ring1   and/or   Ring2   but leave   Array   low or disabled it will omit the array but still create the rings of&lt;br /&gt;
buildings. Thus you can set    Misc Items &amp;gt; AbdBldgs   to a low amount but still generate many buildings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Zoning&lt;br /&gt;
&lt;br /&gt;
Scrolling down more you will come to the   Neiborhood Zoning   section. This section allows you to specify how often&lt;br /&gt;
one zone of SC Tiles buildings blends into another type of building. The types are varied from commercial, to industrial,&lt;br /&gt;
military, suburban, etc. The   KT   slider is the one most often used: slide to 1 to prevent much migling of building&lt;br /&gt;
types. The   IG   slider sets how often to ignore a particular building; this can help spice up a Neiborhood with small&lt;br /&gt;
ammounts (or large ammounts) of seemingly random additions. BL   sets the blend rate between different zones. SR   sets&lt;br /&gt;
the search radius for looking for what zone one is in, if this is set higher, zones will tend to be larger and have more&lt;br /&gt;
influence over the surroundings. The   UC Radius   slider sets how far the Upper Class - Middle Class suburban transition&lt;br /&gt;
band extends. This heavily influences the suburban look of your city. &lt;br /&gt;
&lt;br /&gt;
Below these options is 2 row array of small sliders. Each of these allows you to increase the amount of a particular &lt;br /&gt;
building type in your city. Mouse over to see which slider affects which zoning setting. Using these sliders one can&lt;br /&gt;
create a military city or an especially commerce driven city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Different Buildings&lt;br /&gt;
&lt;br /&gt;
Right below the   Multiplayer &amp;gt; Create &amp;gt; Mutators    Misc Items &amp;gt; AbdBldgs   section is a series of five options:&lt;br /&gt;
   Concrete&lt;br /&gt;
   Glass&lt;br /&gt;
   Built:Ancient&lt;br /&gt;
   Built:Aorist&lt;br /&gt;
   SC Tiles&lt;br /&gt;
&lt;br /&gt;
Each of these sets the comparitive amount of that building type which will be generated by the city generator.&lt;br /&gt;
Concrete   builds abandoned concrete buildings, all the same.   Glass   builds abandoned glass buildings, all the same.&lt;br /&gt;
Built:Ancient   is somewhat more interesting: it builds Buildable Buildings of the type the multitool can create.&lt;br /&gt;
Built:Aorist   places futuristic buildings that the utlitool can create. Both of these can be captured.&lt;br /&gt;
SC Tiles   is the most interesting of all: it places on the map a multitude of different city, suburban, industrial, etc&lt;br /&gt;
buildings around the map. We explored some of the options associated with the SC Tiles above.&lt;br /&gt;
All buildings from any of these choices have interiors which you can fully explore and make use of in your fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Friends&lt;br /&gt;
Chaos-Esque Anthology includes a friendship system that a server admin may enable. This allows players to create&lt;br /&gt;
alliances, and to break them, as they see fit. It also allows them to set policy for their buildable buildings&lt;br /&gt;
such as automated turret towers aswell as whom doors will open for.&lt;br /&gt;
&lt;br /&gt;
*Enable Friends&lt;br /&gt;
&lt;br /&gt;
To enable the friends system open the menu dialogue   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings   , then scroll down&lt;br /&gt;
past   Teamplay Settings   to    Teams   ; there you will see a checkbox labled   Friends   ; press that checkbox&lt;br /&gt;
to enable the friends system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Make a Friend&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;friend&amp;quot; another player, approach a player, open the console, and enter the command   friend   . That player&lt;br /&gt;
will now be counted as your friend. It is advisable that the other player also &amp;quot;friend&amp;quot; you in the same manner.&lt;br /&gt;
Many mechanics check if the friendship is mutual before executing.&lt;br /&gt;
(Note: This mainly happens in non-team games. In teamgames only teammembers may be friends, by default.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Viewing List of Friends&lt;br /&gt;
&lt;br /&gt;
To see whom you have &amp;quot;friended&amp;quot; open the console and enter the command   listfriends   .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Removing a Friend&lt;br /&gt;
&lt;br /&gt;
To remove a friend open the console and enter the command   removefriend x    with x being the number of the friend&lt;br /&gt;
on the   listfriends   list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Friend Commands&lt;br /&gt;
&lt;br /&gt;
Commands associated with the friend system are:&lt;br /&gt;
          friends&lt;br /&gt;
          unfriend&lt;br /&gt;
          listfriends&lt;br /&gt;
          listexfriends&lt;br /&gt;
          restorefriend&lt;br /&gt;
&lt;br /&gt;
Commands associated with the tolerated in the friend system are:&lt;br /&gt;
          tolerate&lt;br /&gt;
          untolerate&lt;br /&gt;
          listtolerated&lt;br /&gt;
          restoretolerated&lt;br /&gt;
&lt;br /&gt;
          tolerateall&lt;br /&gt;
          tolerateloveall&lt;br /&gt;
          tolerateloveallabsolutely&lt;br /&gt;
          toleratenone&lt;br /&gt;
          tolerateabsolutelynone&lt;br /&gt;
&lt;br /&gt;
Commands associated with the hated in the friend system are:&lt;br /&gt;
          hate&lt;br /&gt;
          unhate&lt;br /&gt;
          listhated&lt;br /&gt;
          listexhated&lt;br /&gt;
          restorehated&lt;br /&gt;
&lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Toleration and Hate&lt;br /&gt;
In addition to friends, one can have lists of those who are merely tolerated, or those who are hated.&lt;br /&gt;
By default, those who are tolerated will not be fired upon by a player&#039;s buildings, and will not be attacked by his monsters&lt;br /&gt;
unless they are attacked first. When a player is removed from the tolerated list (by the command   untolerate   or an alias)&lt;br /&gt;
they are placed in the exfriends list and can be restored via the   restoretolerated   command (restoretolerated x   where x&lt;br /&gt;
is the number they occupy on the exfriends list).&lt;br /&gt;
&lt;br /&gt;
Those who are hated are always attacked by a players monsters and towers, even if they are &amp;quot;friends&amp;quot; too! To hate someone&lt;br /&gt;
eye them, even from a distance, and enter the command   hate   . To unhate someone enter the command   unhate x   where x is&lt;br /&gt;
the entry on the    listhated   list.&lt;br /&gt;
&lt;br /&gt;
A global policy can be set by a player at will. The command   tolerateall   will see all non-categorized players as tolerated,&lt;br /&gt;
while   tolerateloveall   will see them as friends   and   tolerateloveallabsolutely   even lets them enter one&#039;s doors. There&lt;br /&gt;
is also   toleratenone   and   tolerateabsolutelynone   which begin to hate all comers. Your monsters and turret towers will&lt;br /&gt;
act accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Jailing and Torture&lt;br /&gt;
Chaos-Esque Anthology includes a method for jailing opponents, (or teammates), if the map or the buildings you build have&lt;br /&gt;
prisons or duengons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Capturing a player&lt;br /&gt;
&lt;br /&gt;
To capture a player first you must have the handcuffs or shackles. To capture a player approach them while holding the handcuffs&lt;br /&gt;
or the shackles and attack them with it via the Left Mouse Button (primary fire). If you are in range they will be captured.&lt;br /&gt;
To move them to one side or the other look at them and press the LeftMouseButton again, or Shift+LeftMouseButton. To release them,&lt;br /&gt;
look at them and press the RightMouseButton. When a player is captured they will lose their weapons and not beable to pick new&lt;br /&gt;
ones up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Jailing a player&lt;br /&gt;
&lt;br /&gt;
To jail a player take a captured player to a jail and release them inside the jail cell. The maps krilldonjon, darkhold,&lt;br /&gt;
desertcastles, and opposingcastles all have jails that can be used. The buildable buildings: security building, gaol,&lt;br /&gt;
and small jail, contain jails.&lt;br /&gt;
&lt;br /&gt;
A player can also be chained to a torture device, a post, or the wall if there are appropriate restraints. The following maps give&lt;br /&gt;
this option: krilldonjon, darkhold, opposingcastles. The following buildable buildings do aswell: Gaol. Players are placed by&lt;br /&gt;
releasing them (RightMouseButton while looking at them and holding the Shackles or Handcuffs) in the device area.&lt;br /&gt;
&lt;br /&gt;
Jailed/Chained players will respawn where they were jailed or chained, again and again, untill they are freed (if ever).&lt;br /&gt;
To become free, the player must escape the jail, or be release outside of the jail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Extended Torments&lt;br /&gt;
&lt;br /&gt;
When a player is chained to a wall or a torture device, he can be blinded or mangled.&lt;br /&gt;
To do so the tormentor must approach the subject with a bladed or spiked weapon in hand. Then the tormentor may enter&lt;br /&gt;
the console command   blind   or the console command    mangle    or   hobble . These injuries will be permanent for the current &lt;br /&gt;
match, including if the player exits and rejoins. There are a few other commands possible, if the server admin allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
**Spawn Preferences&lt;br /&gt;
Chaos-Esque allows the player to decide if he wishes to spawn in his own buildings he has built, his mutual friends&lt;br /&gt;
buildings, or the normal maps spawns. This is accomplished by the   spawnprefs   command. By executing the   spawnprefs   &lt;br /&gt;
command in the console, one can toggle through the options. One can also enter a direct command to set one&#039;s spawn &lt;br /&gt;
preferance. The list of commands are:&lt;br /&gt;
&lt;br /&gt;
          spawnprefs&lt;br /&gt;
          spawnprefsany&lt;br /&gt;
          spawnprefsfriends&lt;br /&gt;
          spawnprefsfriendsonly&lt;br /&gt;
          spawnprefsmap&lt;br /&gt;
          spawnprefsmine&lt;br /&gt;
          spawnprefsnone&lt;br /&gt;
          spawnprefsnormal&lt;br /&gt;
          spawnprefsnormalonly&lt;br /&gt;
&lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Quest Spawns&lt;br /&gt;
Quest-spawns allow you to play a map in a single-player-esque way. When questspawns are enabled, if a map has a&lt;br /&gt;
questspawn area set in its .mapinfo file, then all other spawnpoints are disabled and new spawnpoints are generated&lt;br /&gt;
in that area. Otherwise a random area is selected and new spawns are created in that spot. Thus a starting-point for&lt;br /&gt;
the map is created. One notable map where this system is taliored to is DarkHold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enable Quest Spawns&lt;br /&gt;
&lt;br /&gt;
To enable questspawns open the menu dialogue   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings   , then scroll down&lt;br /&gt;
past   Teamplay Settings   to    Teams   ; there you will see a checkbox labled   Quest Spawns   ; press that checkbox&lt;br /&gt;
to enable questspawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Spells&lt;br /&gt;
Chaos-Esque Anthology includes a spell casting system which allows players to learn spells by reading spell-books and&lt;br /&gt;
to cast spells by reading scrolls or casting the spell from memory if a spell-book of that type has been read and &lt;br /&gt;
the player posesss sufficent mana. Starting mana can be set in the   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings   dialogue,&lt;br /&gt;
aswell as in the   Multiplayer &amp;gt; Create &amp;gt; Spells   dialogue. Mana can also be gained by drinking potions of mana and &lt;br /&gt;
potions of rejuvenation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Selecting and Casting Spells&lt;br /&gt;
&lt;br /&gt;
To iter forward through your spell list press   x   , to iter backwards press   z   , to cast the selected spell press   c   .&lt;br /&gt;
To see the status of your spells enter the console command:&lt;br /&gt;
          spellstats&lt;br /&gt;
&lt;br /&gt;
To cast a spell you know enter the console command:&lt;br /&gt;
          cast spellname&lt;br /&gt;
&lt;br /&gt;
To read a scroll enter the console command:&lt;br /&gt;
          read scroll spellname&lt;br /&gt;
&lt;br /&gt;
To read a book in-order to learn a spell enter the console command:&lt;br /&gt;
          read book spellname&lt;br /&gt;
&lt;br /&gt;
          (NOTE: You can also read a skill-book in the same way to learn an architectual skill&lt;br /&gt;
          for use in the buildable building system)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starting Spells&lt;br /&gt;
&lt;br /&gt;
Using the   Multiplayer &amp;gt; Create &amp;gt; Spells   dialoge one can set what spells players will start with.&lt;br /&gt;
Starting mana can also be configured using this dialogue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Grenades&lt;br /&gt;
Chaos-Esque Anthology&#039;s deployable munitions selection include:&lt;br /&gt;
Grenades    : standard concussion grenades&lt;br /&gt;
Fragnades   : grenades that disperse many deadly fragments&lt;br /&gt;
Flashbangs  : deployable asset that blinds enemies in a radius upon exploding&lt;br /&gt;
Smokenades  : asset which creates a smokescreen &lt;br /&gt;
Landmines   : anti-personnel mine which can be buried if placed on a suitable surface.&lt;br /&gt;
AT Mines    : anti-vehicle mine with a large explosion radius, which can be buried aswell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Grenade Commands&lt;br /&gt;
&lt;br /&gt;
Grenades can be selected by pressing the button   v&lt;br /&gt;
   (or by entering the console command   grenadeselect   )&lt;br /&gt;
Grenades can be thrown by pressing the button   g&lt;br /&gt;
Mines can be buried by pressing the button    j&lt;br /&gt;
   (or by entering the console command   bury   )&lt;br /&gt;
&lt;br /&gt;
Starting grenades can be set in the    Multiplayer &amp;gt; Create &amp;gt; StartWeapons   dialoge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Basic Tips&lt;br /&gt;
&lt;br /&gt;
To spawn vehicles, mounted guns, turrets, monsters, and hazards randomly in the map go to&lt;br /&gt;
Multiplayer &amp;gt; Create &amp;gt; Mutators   and enable their respective options.&lt;br /&gt;
&lt;br /&gt;
To start a game go to Multiplayer &amp;gt; Create , select a match type, a map, and press &amp;quot;Start Multiplayer!&amp;quot; or &amp;quot;Play&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Vehicles &amp;amp; Mounted Guns&lt;br /&gt;
To enter a vehicle or a mounted gun hold F (The &amp;quot;use&amp;quot; key) or E while approaching the vehicle.&lt;br /&gt;
To exit  a vehicle or a mounted gun press F (The &amp;quot;use&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
To turn the engine on and take off when in an aeroplane press  E + W&lt;br /&gt;
&lt;br /&gt;
To load or reload a vehicle or mounted gun from its ammo reserves press R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
To replenish the ammo reserves of a vehicle or mounted gun press E + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
(Note: fusion reactors will replenish the ammo reserves on a vehicle or mounted gun when in range)&lt;br /&gt;
&lt;br /&gt;
To increase the gun elevation in a non-automated battle tank press Spacebar &lt;br /&gt;
To decrease the gun elevation in a non-automated battle tank press Shift &lt;br /&gt;
&lt;br /&gt;
To increase the ROF of the rotary mounted guns press Spacebar &lt;br /&gt;
To decrease the ROF of the rotary mounted guns press Shift &lt;br /&gt;
&lt;br /&gt;
In a vehicle, to increase the ROF of the rotary mounted guns press  E + Spacebar &lt;br /&gt;
In a vehicle, to decrease the ROF of the rotary mounted guns press  E +  Shift &lt;br /&gt;
&lt;br /&gt;
In a vehicle, to increase the speed of the engine press  E + W  (if the vehicle supports throttling)&lt;br /&gt;
In a vehicle, to decrease the speed of the engine press  E +  S  (if the vehicle supports throttling)&lt;br /&gt;
&lt;br /&gt;
To change to alternative (keyboard only) controls in an aeroplane vehicle enter the command:&lt;br /&gt;
          altaircontrols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons&lt;br /&gt;
To pickup a weapon or item press F (The &amp;quot;use&amp;quot; key)&lt;br /&gt;
To reload a weapon press R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
To attach a suppressor to the .45 Pistol, the Rifle, or the MachineGun (Mac-10) &lt;br /&gt;
press F (The &amp;quot;use&amp;quot; key) + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
To turn on the flashlight press R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
To change the color of the the flashlight press F (The &amp;quot;use&amp;quot; key) + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
To change the focus of the the flashlight press F (The &amp;quot;use&amp;quot; key) + Shift  + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Movement                                                                                Brawling&lt;br /&gt;
To move forward press W. To move backwards press S.          Punch:  W W     Uppercut:    Shift + W W&lt;br /&gt;
To strafe left press A. To strafe right press D.                     Kick:   W W       (While in air (Spacebar))&lt;br /&gt;
&lt;br /&gt;
                                                    The default port for a server is 26000 (UDP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sourceforge.net/projects/chaosesqueanthology/ Website]&lt;br /&gt;
* [http://opengameart.org/forumtopic/chaosesque-anthology-opensourcefree-fps-standalone-mod-of-xonotic-released/ Developers description of game]&lt;br /&gt;
* [http://sourceforge.net/projects/chaosesqueanthology/files/latest/download Disc 1 Download (Game Disc)]&lt;br /&gt;
* [http://sourceforge.net/projects/chaosesqueanthologyvolume2/files/latest/download Disc 2 Download (Extra Maps)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Heroes_of_Wesnoth&amp;diff=55855</id>
		<title>Heroes of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Heroes_of_Wesnoth&amp;diff=55855"/>
		<updated>2018-12-13T08:02:20Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Heroes of Wesnoth&lt;br /&gt;
|image                = File:Heroes of Wesnoth.png&lt;br /&gt;
|caption              = Heroes of Wesnoth&lt;br /&gt;
|genre                = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = [[Jon Ander]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.1.2&lt;br /&gt;
|release date         = September 3{{th}}, 2009&lt;br /&gt;
|release date iso     = 2009-09-03 	&lt;br /&gt;
|release announcement = https://launchpad.net/heroesofwesnoth/+announcement/3659&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = https://launchpad.net/heroesofwesnoth/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://launchpad.net/heroesofwesnoth/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitorious.org/heroes-of-wesnoth/mainline/&lt;br /&gt;
|scm                  = git clone git://gitorious.org/heroes-of-wesnoth/mainline.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heroes of Wesnoth&#039;&#039;&#039; is a [[:Category:Role-playing games|RPG]], written by [[Jon Ander]]&amp;lt;ref&amp;gt;[http://gitorious.org/~Jonan Jon Ander&#039;s userpage on Gitorious]&amp;lt;/ref&amp;gt;, and set in the universe of [[Battle for Wesnoth]]. The last version of the game is 0.1.2, released on September 3&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://launchpad.net/heroesofwesnoth/+announcement/3659 v0.1.2 announcement]&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPLv3]]. &amp;lt;ref&amp;gt;[https://launchpad.net/heroesofwesnoth/+announcement/3563 Announcement of upgrade to GPLv3]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] programming language and uses the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/heroesofwesnoth Ohloh.net report on Heroes of Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.1 - It is the first release of the project. It is dated May 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
*0.1.1 - New addition of map editor. It adds fullscreen support, resizability of window, and  video features. Maps received features like support for different animation status of characters as well the camera following the player. New graphics were added for map and units.&amp;lt;ref&amp;gt;[https://heroesofwesnoth.svn.sourceforge.net/svnroot/heroesofwesnoth/tags/version-0.1.1/changelog 0.1.1 changelog]&amp;lt;/ref&amp;gt; It is dated September, 18, 2008.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Battle for Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://launchpad.net/heroesofwesnoth Homepage]&lt;br /&gt;
*[http://gitorious.org/heroes-of-wesnoth Git repository]&lt;br /&gt;
*[http://identi.ca/group/how Micro blog]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:GPL games]][[Category:C++ games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Strategy_games&amp;diff=55854</id>
		<title>Strategy games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Strategy_games&amp;diff=55854"/>
		<updated>2018-12-13T08:02:13Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{clear}}&lt;br /&gt;
&lt;br /&gt;
== Subcategories ==&lt;br /&gt;
* [[City building games]]&lt;br /&gt;
* [[Economic simulation games]]&lt;br /&gt;
* [[Gambling games]]&lt;br /&gt;
* [[Life simulation games]]&lt;br /&gt;
* [[Real-time strategy games]]&lt;br /&gt;
* [[Space simulation games]]&lt;br /&gt;
* [[Tower defense games]]&lt;br /&gt;
* [[Transport infrastructure games]]&lt;br /&gt;
* [[Turn-based strategy games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games by genre]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Economic_simulation_games&amp;diff=55853</id>
		<title>Economic simulation games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Economic_simulation_games&amp;diff=55853"/>
		<updated>2018-12-13T08:00:59Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Genre game list&lt;br /&gt;
|genredescription=Economy management games.&lt;br /&gt;
|image=image:Economy.png&lt;br /&gt;
|genreparent=Strategy games&lt;br /&gt;
|genrecategory=Economic simulation games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Life_simulation_games&amp;diff=55852</id>
		<title>Life simulation games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Life_simulation_games&amp;diff=55852"/>
		<updated>2018-12-13T08:00:54Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!--                                                               --&amp;gt;&lt;br /&gt;
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&amp;lt;!--       This page is dynamically created.                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--       Please edit the game pages instead.                     --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
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&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
{{Genre game list&lt;br /&gt;
|genredescription=Nurture and create life, watch it grow!&lt;br /&gt;
|image=File:Life.png&lt;br /&gt;
|genreparent=Strategy games&lt;br /&gt;
|genrecategory=Life simulation games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Space_simulation_games&amp;diff=55851</id>
		<title>Space simulation games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Space_simulation_games&amp;diff=55851"/>
		<updated>2018-12-13T08:00:49Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;!--       This page is dynamically created.                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--       Please edit the game pages instead.                     --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Genre game list&lt;br /&gt;
|genredescription=Explore the final frontier&lt;br /&gt;
|image=File:Space.png&lt;br /&gt;
|genreparent=Strategy games&lt;br /&gt;
|genrecategory=Space simulation games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gambling_games&amp;diff=55850</id>
		<title>Gambling games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gambling_games&amp;diff=55850"/>
		<updated>2018-12-13T08:00:44Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;!--       This page is dynamically created.                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--       Please edit the game pages instead.                     --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Genre game list&lt;br /&gt;
|genredescription=Win or lose, skills or luck!&lt;br /&gt;
|image=File:Gambling.png&lt;br /&gt;
|genreparent=Strategy games&lt;br /&gt;
|genrecategory=Gambling games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=City_building_games&amp;diff=55849</id>
		<title>City building games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=City_building_games&amp;diff=55849"/>
		<updated>2018-12-13T07:58:38Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
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&amp;lt;!--       This page is dynamically created.                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--       Please edit the game pages instead.                     --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Genre game list&lt;br /&gt;
|genredescription=Build and take care of a city.&lt;br /&gt;
|image=image:city.png&lt;br /&gt;
|genreparent=Strategy games&lt;br /&gt;
|genrecategory=City building games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Omega&amp;diff=55848</id>
		<title>Omega</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Omega&amp;diff=55848"/>
		<updated>2018-12-13T07:58:34Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gameinfo&lt;br /&gt;
|title                = Omega&lt;br /&gt;
|image                = File:Omega-screenshot1.png&lt;br /&gt;
|caption              = A Universe Over IP&lt;br /&gt;
|genre                = Space RTS&lt;br /&gt;
|developer            = Independent Developers&lt;br /&gt;
|code license         = AGPLv3&amp;lt;ref&amp;gt;https://github.com/movitto/omega#user-content-legaleese&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = GPL, CC BY-SA or public domain&amp;lt;ref&amp;gt;There is a record of every content source. This can be found along w/ the content itself in the omega-conf repo: https://github.com/movitto/omega-conf/tree/master/release/omega-content In each subdirectory there you will find a &#039;sources&#039; file, listing the original source which the content came from.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = June 09, 2014&lt;br /&gt;
|latest release iso   = 2014-06-09&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = &lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Ruby / Javascript&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Linux / Windows / Mac (mobile support on roadmap)&lt;br /&gt;
|link homepage        = http://omegaverse.info&lt;br /&gt;
|link blog            = http://blog.omegaverse.info&lt;br /&gt;
|link chatweb         = http://webchat.freenode.net/?channels=omegaverse&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://github.com/movitto/omega&lt;br /&gt;
|link tracker         = https://github.com/movitto/omega/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Omega is a Universe Simulator accessible remotely by registered users over the [https://en.wikipedia.org/wiki/JSON-RPC JSON-RPC] protocol.&lt;br /&gt;
&lt;br /&gt;
This allows the most users and developers to access the universe and control ships / stations / other entities in via many mechanisms.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Omega aims to serve many purposes but one primary use case is to be a fun / challenging / expansive Space RTS that can scale indefinitely as nodes connect to each other on the Omegaverse network.&lt;br /&gt;
&lt;br /&gt;
Omega provides many base RTS functionality including unit attributes and interactions, movement, combat, resource extraction, and more. The server can be expanded in any number of fashions and implements a full role based access control system allowing Omegaverse administrators to granularly enable/disable users from accessing certain entities and performing particular operations.&lt;br /&gt;
&lt;br /&gt;
Clients can be written in any language and can be instrumented to perform any custom operations according to the algorithms the player / end user desires. Omega serves JSON-RPC requests over many protocols including TCP/IP, HTTP, Websockets, AMQP, and more, allowing clients to connect in the manner which works for them.&lt;br /&gt;
&lt;br /&gt;
The Omega Project also ships with many various command line clients and examples as well as an interactive WebGL-based frontend that renders the running universe in real time right from the web browser.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://github.com/movitto/omega Project]&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/omegaverse Mailing List]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:AGPL games]][[Category:Ruby games]][[Category:ECMAScript games]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Cataclysm&amp;diff=55847</id>
		<title>Cataclysm</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Cataclysm&amp;diff=55847"/>
		<updated>2018-12-13T07:58:28Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Cataclysm&lt;br /&gt;
|image                = &lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]] &lt;br /&gt;
|developer            = [[Zachary &amp;quot;Whales&amp;quot; Jenkins]]&lt;br /&gt;
|code license         = [[Creative Commons Attribution-ShareAlike]] 3.0 Unported License&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/Whales/Cataclysm/tree/master/data&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = No media&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = &lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = &lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/Whales/Cataclysm&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cataclysm&#039;&#039;&#039;&#039;&#039; is a zombie apocalypse-themed roguelike survival game developed in C++ by [[Zachary &amp;quot;Whales&amp;quot; Jenkins]], and released under the [[Creative Commons Attribution-ShareAlike]] 3.0 Unported license&amp;lt;ref name=&amp;quot;lic&amp;quot; /&amp;gt;. It is no longer being actively developed. A fork of the game, titled &#039;&#039;[[Cataclysm: Dark Days Ahead]]&#039;&#039;, was started by fans of the original &#039;&#039;Cataclysm&#039;&#039;&amp;lt;ref name=&amp;quot;dda&amp;quot;&amp;gt;http://en.cataclysmdda.com/pages/3/display&amp;lt;/ref&amp;gt; and continues to see frequent development.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Thousand_Parsec&amp;diff=55846</id>
		<title>Thousand Parsec</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Thousand_Parsec&amp;diff=55846"/>
		<updated>2018-12-13T07:58:24Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Thousand Parsec&lt;br /&gt;
|image          = Image:ThousandParsec.png&lt;br /&gt;
|caption        = Thousand Parsec Logo&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thousand Parsec&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;TP&#039;&#039;&#039;&#039;&#039;) is a framework for creating [[:Category:Turn-based strategy games|turn-based]] space-empire-building strategy games.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The project was started by [[Tim Ansell]] in January 2002. At first it was supposed to be a clone of &#039;&#039;Stars!&#039;&#039;, but Ansell decided to start an open source project to become the status quo of space empire games.&amp;lt;ref&amp;gt;[http://www.thousandparsec.net/tp/pipermail.php/tp-devel/2006-January/000154.html Thousand Parsec goals and direction (from January 2006)]&amp;lt;/ref&amp;gt; [[Lee Begg]] was the only person to join the project until early 2007.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3679/analyses/latest/contributors Ohloh Project Stats, Thousand Parsec, Contributors]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The envisioned goals were not reached by 2006 as the developers underestimated the amount of work needed and as the project did not attract many new developers. Nevertheless, &#039;&#039;Thousand Parsec&#039;&#039; has 95,000 Lines of Code to date.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3679 Ohloh Project Stats, Thousand Parsec, Project Cost]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since late 2006 development speed has been increasing with a number of new developers joining the project. An AI programming competition&amp;lt;ref&amp;gt;[http://www.thousandparsec.net/tp/news.php/2007-01-16-1130 Thousand Parsec: News - Thousand Parsec AI Programming Competition!]&amp;lt;/ref&amp;gt; and active promotion during Australia&#039;s annual Linux conference are mainly responsible for this.&lt;br /&gt;
&lt;br /&gt;
In 2007 Thousand Parsec was allocated 3 slots in the 2007 Google Summer of Code.&amp;lt;ref&amp;gt;[http://code.google.com/soc/2007/parsec/about.html Thousand Parsec profile for Google Summer of Code 2007]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.thousandparsec.net/tp/news.php/2007-04-14-1326 Thousand Parsec: News - Google Summer of Code Allocations]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the project also participated in the 2008 Google Summer of Code.&amp;lt;ref&amp;gt;[http://www.thousandparsec.net/tp/news.php/2008-03-17-2121 Announcement of Google Summer of Code 2008 for the Thousand Parsec project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was also accepted into the 2009 Google Summer of Code program.&amp;lt;ref&amp;gt;[http://sourceforge.net/forum/forum.php?forum_id=931495 Announcement of Google Summer of Code 2009 for the Thousand Parsec project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.thousandparsec.net/tp/ Thousand Parsec homepage]&lt;br /&gt;
* [http://www.thousandparsec.net/wiki/Thousand_Parsec_Wiki Thousand Parsec wiki]&lt;br /&gt;
* [http://sourceforge.net/projects/thousandparsec/ Thousand Parsec project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
* [http://freshmeat.net/projects/tp/ Thousand Parsec project page] on [http://freshmeat.net/ Freshmeat.net]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Engines]][[Category:2D engines]][[Category:GPL engines]][[Category:Turn-based strategy games]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Valentin&amp;diff=55845</id>
		<title>Valentin</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Valentin&amp;diff=55845"/>
		<updated>2018-12-13T07:57:09Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Web Desinger&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Valentin&#039;&#039;&#039;&#039;&#039; helped design the website for [[X-Moto]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Porters]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenCity&amp;diff=55844</id>
		<title>OpenCity</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenCity&amp;diff=55844"/>
		<updated>2018-12-13T07:57:04Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Opencity.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:City building games|City Simulator]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Duong-Khang Nguyen]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.0.62&lt;br /&gt;
|release date   = October 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenCity&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:City building games|city simulator]] game inspired by [[Free Reign]] and written by [[Duong-Khang Nguyen]]. It is coded in [[:Category:C++ games|C++]] and uses OpenGL and the [[Simple DirectMedia Library|SDL]]. The latest stable release of the game is version 0.0.62 released October 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2009. &amp;lt;ref&amp;gt;[http://sourceforge.net/projects/opencity/files/ OpenCity files]&amp;lt;/ref&amp;gt; The game is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/o/opencity/opencity_0.0.4stable-3/opencity.copyright  OpenCity&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
The OpenCity project keep a TODO list detailing what needs to be done before releasing a new version.&amp;lt;ref&amp;gt;[http://opencity.svn.sourceforge.net/viewvc/*checkout*/opencity/trunk/opencity/TODO?revision=270 TODO list at OpenCity SVN repository hosted by sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.0.6 stable on November 6, 2008.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.opencity.info OpenCity homepage]&lt;br /&gt;
*[[commons:Category:OpenCity|OpenCity-related media]] at Wikimedia Commons&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:City building games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:3D games]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Anthony_Mariette_Louis_Liekens&amp;diff=55843</id>
		<title>Anthony Mariette Louis Liekens</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Anthony_Mariette_Louis_Liekens&amp;diff=55843"/>
		<updated>2018-12-13T07:56:59Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|December 12, 1975&lt;br /&gt;
|&lt;br /&gt;
|[[Qonk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Developer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Anthony Mariette Louis Liekens&#039;&#039;&#039; (born December 12, 1975), is the author of [[Qonk]].&amp;lt;ref&amp;gt;[http://anthony.liekens.net/index.php/Computers/Qonk Qonk&#039;s original homepage]&amp;lt;/ref&amp;gt; He is living in Borsbeek, Antwerpen, Belgium.&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
Liekens was born in Sint-Niklaas, Belgium.&amp;lt;ref&amp;gt;[http://anthony.liekens.net/index.php/Personal/Index abbout him page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1998 Anthony Liekens became a Bachelor of Computer Science. In 2000, Master of Computer Science.&lt;br /&gt;
&lt;br /&gt;
On March 27, 2004, Liekens married Els De Ketelaere, who he met while studying at the Vrije Universiteit Brussel. The marriage took place in Borsbeek.&lt;br /&gt;
&lt;br /&gt;
His first son, Staf, was born on February 1, 2005.&lt;br /&gt;
&lt;br /&gt;
On July 5, 2005 he successfully defended his doctor of philosophy thesis.&amp;lt;ref&amp;gt;[http://anthony.liekens.net/index.php/Personal/CurriculumVitae Anthony Liekens&#039; resume]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://anthony.liekens.net/ Anthony Mariette Louis Liekens&#039; homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Computer scientists]][[Category:Belgian developers]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=55842</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=55842"/>
		<updated>2018-12-13T07:56:51Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.7.0&lt;br /&gt;
|release date         = May 26{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-05-26&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=6362&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source spiritual successor to &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Terminal overload is a fast team based multiplayer shooter with lots of air time in an open, low-gravity environment.&lt;br /&gt;
&lt;br /&gt;
TOL has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet mode is a combination of territory control with a creative spawning mechanic. The game also features Team Elimination mode, where players fight until only players from one team are still standing.&lt;br /&gt;
&lt;br /&gt;
The game features multiple classes. Each class comes with its own set of weapons, drawbacks and advantages. Special weapons are target seeking &amp;quot;discs&amp;quot; that require a lock on enemy players, as well as the B.O.U.N.C.E. mechanism that pushes nearby but fast moving enemies far away. Players also need to keep an eye on their &amp;quot;anchoring&amp;quot; in order to not get blown away too far from incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode is the unique mode of play that Terminal Overload is best known for.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several zones arranged in a linear manner, the first and last few of which are controlled by the two opposing teams. The goal of each round is to capture all zones on the map. Zones can only be captured in normal form (&amp;quot;CAT form&amp;quot;; a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix).&lt;br /&gt;
&lt;br /&gt;
Players don&#039;t die, but switch to etherform when out of health. In etherform, players can only recharge their health and damage damper and respawn as a class of their chocie. Switching back to CAT form is only possible inside a team zone.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=55841</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=55841"/>
		<updated>2018-12-13T07:55:17Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         =&lt;br /&gt;
|latest release = 1.14.4&lt;br /&gt;
|release date   = July 24{{th}}, 2018&lt;br /&gt;
|release date iso= 2018-07-24&lt;br /&gt;
|release announcement=https://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=48528|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}, iOs, Steam&lt;br /&gt;
|link homepage    = https://www.wesnoth.org/&lt;br /&gt;
|link blog        = https://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        =&lt;br /&gt;
|link forum       = https://forums.wesnoth.org/&lt;br /&gt;
|link pad         =&lt;br /&gt;
|link project     = https://wiki.wesnoth.org/&lt;br /&gt;
|link tracker     = https://github.com/wesnoth/wesnoth/issues/&lt;br /&gt;
|link scmweb      = https://github.com/wesnoth/wesnoth&lt;br /&gt;
|scm              = git clone https://github.com/wesnoth/wesnoth.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/w/wesnoth-1.12/testing_copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Dunefolk (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;: The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/WesnothPhilosophy The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Lua games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Warp_Rogue&amp;diff=55840</id>
		<title>Talk:Warp Rogue</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Warp_Rogue&amp;diff=55840"/>
		<updated>2018-12-13T07:55:11Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The project is deleted from sourceforge==&lt;br /&gt;
&lt;br /&gt;
Apparently it&#039;s dead, any links to source mirrors? [[Special:Contributions/173.209.211.147|173.209.211.147]] 10:20, 13 June 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid&amp;diff=55839</id>
		<title>Freedroid</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid&amp;diff=55839"/>
		<updated>2018-12-13T07:55:05Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = File:Freedroid.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = Paradroid Clone&lt;br /&gt;
|developers     = [[Johannes Prix]], Reinhard Prix&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = [[GNU General Public License|GPL]], [[public domain]]&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.2&lt;br /&gt;
|release date   = November 13, 2003&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
This game was designed as a clone of the classic game Paradroid on Commodore 64. It spawned (and shares some source code with) [[Freedroid RPG]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay consist of going around each level and either shooting or taking over all droids on each level until the ship is cleared.&lt;br /&gt;
&lt;br /&gt;
Taking over a droid involves a mini game.&lt;br /&gt;
&lt;br /&gt;
==Authors==&lt;br /&gt;
*[[Johannes Prix]] - programmer&lt;br /&gt;
*Reinhard Prix - programmer&lt;br /&gt;
*Bastian Salmela - 3D Blender graphics design. Title, robots-pics and various backgrounds&lt;br /&gt;
*Tanel Kylaots - Nighthawk-type mouse control (based on his patch)&lt;br /&gt;
*Jason Kingan - patches and ProjectBuilder files for MacOS X port&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://sourceforge.net/projects/freedroid/files/ Download page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Original_BSD_License&amp;diff=55838</id>
		<title>Original BSD License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Original_BSD_License&amp;diff=55838"/>
		<updated>2018-12-13T07:54:59Z</updated>

		<summary type="html">&lt;p&gt;31.223.5.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; short license under which much of BSD was orginally licensed.  This license was rescinded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Copyright (c) 1980, 1982, 1983, 1985-1994&lt;br /&gt;
  	The Regents of the University of California.  All rights reserved.&lt;br /&gt;
&lt;br /&gt;
   Redistribution and use in source and binary forms, with or without&lt;br /&gt;
   modification, are permitted provided that the following conditions&lt;br /&gt;
   are met:&lt;br /&gt;
   1. Redistributions of source code must retain the above copyright&lt;br /&gt;
      notice, this list of conditions and the following disclaimer.&lt;br /&gt;
   2. Redistributions in binary form must reproduce the above copyright&lt;br /&gt;
      notice, this list of conditions and the following disclaimer in the&lt;br /&gt;
      documentation and/or other materials provided with the distribution.&lt;br /&gt;
   3. Neither the name of the University nor the names of its contributors&lt;br /&gt;
      may be used to endorse or promote products derived from this software&lt;br /&gt;
      without specific prior written permission.&lt;br /&gt;
&lt;br /&gt;
   THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS&#039;&#039; AND&lt;br /&gt;
   ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE&lt;br /&gt;
   IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE&lt;br /&gt;
   ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE&lt;br /&gt;
   FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL&lt;br /&gt;
   DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS&lt;br /&gt;
   OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)&lt;br /&gt;
   HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT&lt;br /&gt;
   LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY&lt;br /&gt;
   OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF&lt;br /&gt;
   SUCH DAMAGE.&amp;lt;ref&amp;gt;[http://www.opensource.org/licenses/bsd-license.php]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Licenses]]&lt;/div&gt;</summary>
		<author><name>31.223.5.72</name></author>
	</entry>
</feed>