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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=31.223.7.253</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=31.223.7.253"/>
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	<updated>2026-09-13T19:06:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=KDE_Games&amp;diff=57628</id>
		<title>KDE Games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=KDE_Games&amp;diff=57628"/>
		<updated>2018-12-27T14:03:33Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;KDEGames&#039;&#039;&#039; is a division of the KDE project.&amp;lt;ref&amp;gt;[http://games.kde.org/ The KDE Games Center] (accessed on 2008-11-13)&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Games==&lt;br /&gt;
*[[Palapeli]] - a jigsaw puzzle game.&lt;br /&gt;
*[[KMines]] - a minesweeper game.&lt;br /&gt;
*[[KSnake]] - a Snake implementation.&lt;br /&gt;
*[[Kubrik]] - a Rubrik Cube puzzle game.&lt;br /&gt;
*[[KBounce]] - a game with moving balls and some puzzle elements.&lt;br /&gt;
*[[KsirK]] - a turn based strategy game.&lt;br /&gt;
*[[KBreakout]] - a clone of breakout.&lt;br /&gt;
*[[KDiamond]] - a 3 in a row lineup puzzle game.&lt;br /&gt;
*[[KGoldrunner]] - a maze game.&lt;br /&gt;
*[[KCollision]] - ball doging game&lt;br /&gt;
*[[KLines]]&lt;br /&gt;
*[[Kolf]] - a golf game&lt;br /&gt;
*[[LsKat]] - a card game&lt;br /&gt;
*[[KSquare]]&lt;br /&gt;
*[[KSpaceduel]] - related to [https://en.wikipedia.org/wiki/Spacewar! Spacewar!]&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
In Debian, it is maintained by the Debian Qt/KDE Maintainers rather than the [[Debian Games Team]], which usually maintains individual games.&amp;lt;ref&amp;gt;[http://packages.qa.debian.org/k/kdegames.html Overview of kdegames  source package] in Debian (acc. 2008-11-15)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://alioth.debian.org/projects/pkg-kde/ Alioth: Debian Qt/KDE Maintainers: Project Info] (acc. 2008-11-15)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:KDEGames|*]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Emmanuel_Gorse&amp;diff=57627</id>
		<title>Emmanuel Gorse</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Emmanuel_Gorse&amp;diff=57627"/>
		<updated>2018-12-27T14:03:27Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Emmanuel Gorse&#039;&#039;&#039;&#039;&#039; helped develop [[X-Moto]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Freeciv_release_history&amp;diff=57626</id>
		<title>Talk:Freeciv release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Freeciv_release_history&amp;diff=57626"/>
		<updated>2018-12-27T14:03:21Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;o date for 1.0c, 1.0d, 1.0e, 1.0f, and 1.0g?--[[User:Kiba|Kiba]] 14:20, 3 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Physics_simulation_games&amp;diff=57625</id>
		<title>Physics simulation games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Physics_simulation_games&amp;diff=57625"/>
		<updated>2018-12-27T13:59:31Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Genre game list&lt;br /&gt;
|genredescription=Physics simulation games are games where the laws of physics and sometimes contraptions that leverage them serve a primary role during gameplay.&lt;br /&gt;
|image=File:Physics.png&lt;br /&gt;
|genreparent=Physics simulation games&lt;br /&gt;
|genrecategory=Physics simulation games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Olde_Battleaxe&amp;diff=57624</id>
		<title>The Olde Battleaxe</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Olde_Battleaxe&amp;diff=57624"/>
		<updated>2018-12-27T13:59:25Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The Olde Battleaxe (TOBA)&#039;&#039;&#039; is a game development team founded by [[Phil Hassey]].&lt;br /&gt;
&lt;br /&gt;
The team has produced numerous games, not all content is open-source.&lt;br /&gt;
&lt;br /&gt;
They also compete in the bi-annual [[PyWeek]] and [[Ludum Dare]] competitions.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
The team has created 8 games, 4 of which were for pyweek.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.theoldebattleaxe.com/index.html Toba&#039;s website]&lt;br /&gt;
[[Category:Development teams]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Alexander_Taylor&amp;diff=57623</id>
		<title>Alexander Taylor</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Alexander_Taylor&amp;diff=57623"/>
		<updated>2018-12-27T13:59:19Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Free Reign]]&lt;br /&gt;
|&lt;br /&gt;
|[[GNU General Public License|GPL]]&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Alexander Taylor&#039;&#039;&#039;&#039;&#039; created [[Free Reign]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:PokerTH&amp;diff=57622</id>
		<title>Talk:PokerTH</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:PokerTH&amp;diff=57622"/>
		<updated>2018-12-27T13:59:12Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                   &lt;br /&gt;
eed some references and licensing, and some more game-play would be nice ;) --[[User:RB0|RB0]] 4:48, 20 October 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Trigger_Rally&amp;diff=57621</id>
		<title>Trigger Rally</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Trigger_Rally&amp;diff=57621"/>
		<updated>2018-12-27T13:53:52Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Trigger&lt;br /&gt;
|image          = File:Trigger.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Racing games|Racing]]&lt;br /&gt;
|developers     = [[Jasmine Langridge]] and [[Richard Langridge]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = [[GNU General Public License|GPL]], [[BSD]]&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.5.2.1&lt;br /&gt;
|release date   = October 10, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Trigger&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:Racing games|car racing]] game written in [[:Category:C++ games|C++]] by [[Jasmine Langridge]] and [[Richard Langridge]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=157028 memberlist for the Trigger project]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/trigger-rally/ Sourceforge.net page for the Trigger project]&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPL]] and a [[BSD]]-like license. The latest version of the game is 0.5.2.1 released on October 10, 2006.&lt;br /&gt;
&lt;br /&gt;
It supports keyboard, joystick, or joypad control, and anaglyph stereo output.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.positro.net/trigger/ Homepage] (currently unavailable)&lt;br /&gt;
* [http://trigger-rally.sourceforge.net// New Homepage]&lt;br /&gt;
* [http://sourceforge.net/projects/trigger-rally/ SF.net project]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Racing games]][[Category:3D games]][[Category:SDL games]][[Category:C++ games]]&lt;br /&gt;
[[Category:Games using stereograms]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Poul_Sander&amp;diff=57620</id>
		<title>Poul Sander</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Poul_Sander&amp;diff=57620"/>
		<updated>2018-12-27T13:53:47Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Poul Sander&#039;&#039;&#039; (born May 23, 1984) is a student at the Technical University of Denmark. He started the game project [[Block Attack - Rise of the Blocks]].&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
Poul Sander was born in Esbjerg, Denmark. In the year 2000 he went to Ribe and went to the cathedral school of Ribe untill 2003.&lt;br /&gt;
&lt;br /&gt;
In 2003 Sander participated in the International Olympics in Informatics and in the same year he moved to Lyngby, to enroll in the Technical University of Denmark.&amp;lt;ref&amp;gt;[http://www.ioi.emu.dk/olympiadehold03.htm  International Olympics in Informatics 2003 contestants page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.poulsander.com/aboutme.php Poul Sander&#039;s about me page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.poulsander.com/ Poul Sander&#039;s homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]][[Category:Danish developers]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Cameron_Moore&amp;diff=57619</id>
		<title>Cameron Moore</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Cameron_Moore&amp;diff=57619"/>
		<updated>2018-12-27T13:53:43Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[FlightGear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Programmer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cameron Moore&#039;&#039;&#039;&#039;&#039; is a programmer for [[FlightGear]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=583 Sourceforge.net members list for the FlightGear project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Advertisement&amp;diff=57618</id>
		<title>Advertisement</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Advertisement&amp;diff=57618"/>
		<updated>2018-12-27T13:53:38Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he selling of space for &#039;&#039;&#039;advertisement&#039;&#039;&#039; in a game is one means of generating income that can be done by [[free software]] games. It is most typically done with web-based games, by selling a small segment of screen space around the game&#039;s interface. It could also be done through server-side games, wherein advertisements are actively placed within the game environment as wall textures or billboards. It could even be done client-side, although the free nature of the code would probably lead to the release of advertisement free forks. This system of revenue generation has been recommended by [[Charles Goodwin]] of &#039;&#039;[[Free Gamer]]&#039;&#039;&amp;lt;ref&amp;gt;&amp;quot;[http://freegamer.blogspot.com/2007/06/sonic-robo-blast-2.html Sonic Robo Blast 2]&amp;quot;, [[Free Gamer]], June 7, 2007 (Article by [[Charles Goodwin]])&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;[http://freegamer.blogspot.com/2007/07/outlaws-on-interstates.html Outlaws on Interstates]&amp;quot;, [[Free Gamer]], July 14, 2007 (Article by [[Charles Goodwin]])&amp;lt;/ref&amp;gt;, in comparison to asking for donations or offering premium content.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Advertising Advertising on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economics]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=1997&amp;diff=57617</id>
		<title>1997</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=1997&amp;diff=57617"/>
		<updated>2018-12-27T13:51:46Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Beginning&lt;br /&gt;
! Back&lt;br /&gt;
! Next&lt;br /&gt;
! End&lt;br /&gt;
|-&lt;br /&gt;
| [[1992|Jump to Beginning]]&lt;br /&gt;
| [[1996|Back]]&lt;br /&gt;
| [[1998|Next]]&lt;br /&gt;
| [[2009|Jump to End]]&lt;br /&gt;
|}&lt;br /&gt;
This is the &#039;&#039;&#039;1997&#039;&#039;&#039; article. As of [[2009#October|October 13{{th}}, 2009]], the total number of events in this article is 5.&lt;br /&gt;
&lt;br /&gt;
See [[history]] for an overview of [[Free software|free]] gaming history.&lt;br /&gt;
==July==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1997-07-16&lt;br /&gt;
| The first major release of [[FlightGear]] happened.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;&amp;gt;[http://wiki.flightgear.org/index.php/FlightGear#Beginnings_.281996-1997.29 FlightGear release timeline] accessed on Spetember 6{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==September==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1997-09-23&lt;br /&gt;
| [[FlightGear]] 0.12 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==December==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1997-12-09&lt;br /&gt;
| [[FlightGear]] 0.15 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 1997-12-17&lt;br /&gt;
| [[FlightGear]] 0.18 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1997-12-30&lt;br /&gt;
| [[FlightGear]] 0.19 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
Total: 3&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Open_Gaming_Now&amp;diff=57616</id>
		<title>Open Gaming Now</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Open_Gaming_Now&amp;diff=57616"/>
		<updated>2018-12-27T13:51:39Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Open Gaming Now&#039;&#039;&#039; is an advocracy blog for free gaming offering podcast/vidcast. Their first interviewee is [[Lee Vermeulen]].&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.opengamingnow.com/ Open Gaming Now]&lt;br /&gt;
[[Category:Internet resources]][[Category:Blogs]]{{stub}}&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Fight_or_Perish&amp;diff=57615</id>
		<title>Fight or Perish</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Fight_or_Perish&amp;diff=57615"/>
		<updated>2018-12-27T13:51:35Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = GPL&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight or Perish&#039;&#039;&#039; is a dungeon crawler game inspired by the Atari 8-bit game Dandy, better known as the inspiration for Gauntlet, created by [[New Breed Software]]. The game is intended to support four players that explore dungeons while avoiding creeping enemies.&lt;br /&gt;
&lt;br /&gt;
Bombs can be used to destroy enemies, doors need keys to be unlocked and food and treasure can be collected. There are supposed to be four different characters in the game, each with their own strengths and weaknesses.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/fop/ Fight or Perish - New Breed Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game is only in a primitive alpha stage and is only available in Linux compatible source code.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/fop/download/ Fight or Perish Download - New Breed Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GAD&amp;diff=57614</id>
		<title>GAD</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GAD&amp;diff=57614"/>
		<updated>2018-12-27T13:51:28Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&#039;&#039;GAD&#039;&#039;&#039; aka &#039;&#039;&#039;Graphical Adventure Designer&#039;&#039;&#039; for creating Myst-like games. It is written by Colin &#039;&#039;Xentalion&#039;&#039; Jones in the C++ programming language using the [[Simple DirectMedia Layer|SDL]] library.&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.xentalion.com/projects.php?page=gad GAD&#039;s website]&lt;br /&gt;
[[Category:Engines]][[Category:GPL engines]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Annex:_Conquer_the_World&amp;diff=57612</id>
		<title>Annex: Conquer the World</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Annex:_Conquer_the_World&amp;diff=57612"/>
		<updated>2018-12-27T13:50:16Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{Gameinfo&lt;br /&gt;
|title                = Annex: Conquer the World&lt;br /&gt;
|image                = File:Annex Conquer the World screenshot.jpg&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[Real-time Strategy]], ([[RTS]])&lt;br /&gt;
|developer            = DelphaDesign&lt;br /&gt;
|code license         = GNU GPL v.3 or later&amp;lt;ref name=lic&amp;gt;http://megaglest.org/license.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = CC-BY-SA (Source: Game manual)&lt;br /&gt;
|engine               = MegaGlest Engine&lt;br /&gt;
|latest release       = 4.0.7&lt;br /&gt;
|release date         = October 5th, 2014&lt;br /&gt;
|release date iso     = 2014-10-05&lt;br /&gt;
|release announcement = http://annexconquer.com/annex-conquer-the-world-4-0-released/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = GNU/Linux, Microsoft Windows, Mac OS X&lt;br /&gt;
|link homepage        = http://annexconquer.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=annex&lt;br /&gt;
|chat                 = irc://irc.freenode.net/annex&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.megaglest.org/index.php?board=28.0&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://bitbucket.org/annexctw/annex&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Annex: Conquer the World is a [[Megaglest]] based [[Real-time Strategy]] game that brings fast paced combat with a diverse arsenal. Play as one of four available factions: The East Ocean Alliance, the NEO Republic, the Shadow Organization, or the Renegades as you struggle for dominance all over the world, competing for a priceless red mineral. The game will contain over 30 tech trees, different maps, and tileset. The focus of the game is Multiplayer and Single Player skirmishes. Currently there are no plans for campaigns or story mode, however this may change once base game is complete.&amp;lt;ref&amp;gt;[http://annexconquer.com/games/ &#039;Game info&#039;] page on Annex&#039;s website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A gameplay video on YouTube: [https://www.youtube.com/watch?v=flE7v6J49bY Annex: conquer the World 4.0 Republic Mission 6]&lt;br /&gt;
&lt;br /&gt;
==Platforms==&lt;br /&gt;
Official downloads are available for GNU/Linux, Microsoft Windows and Mac OS X.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Homepage: [http://annexconquer.com/ annexconquer.com]&lt;br /&gt;
* Asset / game packaging repository: https://bitbucket.org/annexctw/annex&lt;br /&gt;
* Engine License information: [http://megaglest.org/license// megaglest.org/license]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Andor%27s_Trail&amp;diff=57611</id>
		<title>Talk:Andor&#039;s Trail</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Andor%27s_Trail&amp;diff=57611"/>
		<updated>2018-12-27T13:50:07Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Article for Deletion ==&lt;br /&gt;
&lt;br /&gt;
There are definitely nonfree assets in this game. Sorry for adding it.&lt;br /&gt;
&lt;br /&gt;
http://www.andorstrail.com/wiki/doku.php?id=license&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most of the graphical resources are licensed under some kind of CC sharealike license, as stated on their corresponding pages that we link to (see below). Some are CC or GPL in their original form, but some are not, and Andor&#039;s Trail has gotten explicit written approval from the author(s) to use them to this project. If you would like to use some of these resources you will be required to get your own explicit written approval.&amp;quot;&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Benefactor_system&amp;diff=57610</id>
		<title>Benefactor system</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Benefactor_system&amp;diff=57610"/>
		<updated>2018-12-27T13:50:02Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he &#039;&#039;&#039;benefactor system&#039;&#039;&#039;, also known as micropatronage, is a business model for free content, be it software or artwork, in which an author is supported and directly funded by the fanbase. The most profilic uses of the benefactor system in the free gaming community is by [[Jason Rohrer]]. &lt;br /&gt;
&lt;br /&gt;
Like the [[Ransom model]], this direct-investment model differs from most commercial models where investors will pay for the development a game and make money from sales. Instead, consumers invest directly in the production in the game they want to see completed or improved upon based on the makers&#039; reputation. However, unlike the ransom business model, in which developers release the game once a certain amount of money has been pledged, the benefactor system relies on a group of donors to fund game development continuously. This allows developers to develop games indefinitely rather than hold one time sales for every game project.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first known discussion of this business model in relation to free gaming is by Jason Rohrer in his essay &#039;&#039;Free Distribution&#039;&#039; in 2004.&amp;lt;ref&amp;gt;[http://hcsoftware.sourceforge.net/jason-rohrer/freeDistribution.html Free Distribution]&amp;lt;/ref&amp;gt; Although at the time, he did not produce any video games and the essay is not necessary only related to only game productions. However he would eventually use the business model for all of his future game development projects.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Micropatronage Micropatronage]&lt;br /&gt;
[[Category:Economics]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=4D-TRIS&amp;diff=57609</id>
		<title>4D-TRIS</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=4D-TRIS&amp;diff=57609"/>
		<updated>2018-12-27T13:49:13Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = 4D-TRIS&lt;br /&gt;
|image          = Image:4D-TRIS 0.2.2.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:4D games|4D]], [[:Category:Tetris-like games|Tetris-like]]&lt;br /&gt;
|developers     = [[Simon László]] ([[Simzer]]) and others (see [http://sourceforge.net/apps/wordpress/dtris/credits/ Credits])&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v3&lt;br /&gt;
|media license  = no media&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.4.3&lt;br /&gt;
|release date   = May 12{{th}}, 2012&lt;br /&gt;
|release date iso = 2012-05-12&lt;br /&gt;
|release announcement =&lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://launchpad.net/4dtris&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = irc://chat.freenode.net/#arianne&lt;br /&gt;
|link feed      = http://arianne.sourceforge.net/rss/news.rss&lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://launchpad.net/4dtris&lt;br /&gt;
|link tracker   = https://bugs.launchpad.net/4dtris&lt;br /&gt;
|link scmweb    = https://code.launchpad.net/4dtris&lt;br /&gt;
|scm            = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;4D-TRIS&#039;&#039;&#039; is a logic game in 4 spatial dimensions, based on Tetris, written in [[:Category:C games|C]] by [[Simon László]]. &lt;br /&gt;
&lt;br /&gt;
The game uses 2x2x2 levels, thus having a 8-cell bottom like most 2D Tetris games do.&lt;br /&gt;
&lt;br /&gt;
The source code (there is no media, shapes are drawn automatically) is licensed under the [[GNU General Public License|GPL]]v3 or any later version.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://launchpad.net/4dtris 4D-TRIS home]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:4D games]]&lt;br /&gt;
[[Category:Tetris-like games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in Catalan]]&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Greek]]&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Economics&amp;diff=57608</id>
		<title>Economics</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Economics&amp;diff=57608"/>
		<updated>2018-12-27T13:49:02Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Economics&#039;&#039;&#039; list economic articles relating to [[Free software|free]] games.&lt;br /&gt;
==A==&lt;br /&gt;
*[[Advertisement]]&lt;br /&gt;
==B==&lt;br /&gt;
*[[Benefactor system]]&lt;br /&gt;
==R==&lt;br /&gt;
*[[Ransom model]]&lt;br /&gt;
[[Category:Lists and main categories]]&lt;br /&gt;
[[Category:Economics|*]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:Autobiographical_games&amp;diff=57607</id>
		<title>Category:Autobiographical games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:Autobiographical_games&amp;diff=57607"/>
		<updated>2018-12-27T13:48:53Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ames that are autobiographical in nature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games by genre]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Freeciv&amp;diff=57606</id>
		<title>Talk:Freeciv</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Freeciv&amp;diff=57606"/>
		<updated>2018-12-27T13:48:42Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{Featured Article}}&lt;br /&gt;
&lt;br /&gt;
Should we update the screenshot? --[[User:Andrewmin|Andrewmin]] 22:02, 30 October 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Is the XawTV and SDL the same? --[[User:Andrewmin|Andrewmin]] 22:02, 30 October 2007 (CET)&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dave_Vasilevsky&amp;diff=57605</id>
		<title>Dave Vasilevsky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dave_Vasilevsky&amp;diff=57605"/>
		<updated>2018-12-27T13:47:31Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Programmers|Programmer]], [[:Category:Packagers|Packager]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dave Vasilevsky&#039;&#039;&#039;&#039;&#039; helped to code [[X-Moto]], and ported the game to OS X.{{reference required}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]][[Category:Packagers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bill_Kendrick&amp;diff=57604</id>
		<title>Bill Kendrick</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bill_Kendrick&amp;diff=57604"/>
		<updated>2018-12-27T13:47:27Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|May 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 1975&lt;br /&gt;
|&lt;br /&gt;
|[[SuperTux]],[[Gem Drop X]], [[Defendguin]], [[Circus Linux!]]&lt;br /&gt;
|[[New Breed Software]]&lt;br /&gt;
|&lt;br /&gt;
|Developer&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Bill-Kendrick.png|thumb|right|200px|Bill Kendrick]]&lt;br /&gt;
&#039;&#039;&#039;Bill Kendrick&#039;&#039;&#039; (born May 4, 1975) is the designing and developing lead of [[New Breed Software]] and has developed many small games as well as [[SuperTux]], [[Defendguin]], [[Gem Drop X]], [[Fight or Perish]], [[3D Pong]] and [[Circus Linux!]].&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
Some of New Breed Software&#039;s games include:&lt;br /&gt;
&lt;br /&gt;
===Mad Bomber===&lt;br /&gt;
A remake of the 1981 Atari 2600 video game Kaboom!.  The game features up to two players trying to stop a crook from dropping bombs by catching them in barrels of water. The game has been ported to Microsoft Windows from Linux. The game is included on the SuperGamer live-DVD as well as on disks put out by Retro Gaming Magazine and PC Magazine.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/madbomber/reviews/ Mad Bomber Reviews - New Breed Software]&amp;lt;/ref&amp;gt; In August 2007, Mad Bomber was one of first the games included in &#039;Red&#039;, a touchscreen-and-controller based in-flight entertainment system found in Virgin America planes. The game was well received by Maximum Linux Magazine, TheLockerGnome,&amp;lt;ref&amp;gt;[http://www.lockergnome.com/issues/win95nt/19991218.html Mad Bomber Review - TheLockerGnome]&amp;lt;/ref&amp;gt; Linux for Kids,&amp;lt;ref&amp;gt;[http://linuxforkids.com/games_arc.html#madbomber Mad Bomber Review - Linux for Kids]&amp;lt;/ref&amp;gt; and Games4Linux.&amp;lt;ref&amp;gt;[http://www.g4l.de/inhalt/kostenlos/madbomber/madbomber.htm Mad Bomber Review - Games4Linux]&amp;lt;/ref&amp;gt; A t-shirt based on the game is also available for sale.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/madbomber/merchandise/ Mad Bomber Merchandise - New Breed Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Teeter Torture===&lt;br /&gt;
Teeter Torture is a shooting game like Space Invaders or Galaga only with the additional challenge of balancing the player&#039;s cannon on top of a teeter totter. This means the player must do more than just aim, they must also make sure not to fall. It is based on a 1982 concept by Larry Hutcherson of Exidy.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/teetertorture/ Teeter Torture About - New Breed Software]&amp;lt;/ref&amp;gt; The game is available for Linux, Microsoft Windows, MorphOS,&amp;lt;ref&amp;gt;[http://my.morphosi.net/?modul=download&amp;amp;mode=SDL&amp;amp;project=TeeterTorture Teeter Torture - MorphOSi.Net]&amp;lt;/ref&amp;gt; Amiga OS 4,&amp;lt;ref&amp;gt;[http://os4depot.net/index.php?function=showfile&amp;amp;file=game/action/tt.lha Teeter Torture - OS 4 Depot]&amp;lt;/ref&amp;gt; Nintendo Wii homebrew&amp;lt;ref&amp;gt;[http://www.wiibrew.org/wiki/Teeter_Torture Teeter Torture for Wii]&amp;lt;/ref&amp;gt; and RiscOS.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/teetertorture/download/ Teeter Torture Downloads - New Breed Software]&amp;lt;/ref&amp;gt; The page also lists links for the original Exidy prototype, now usable through MAME.&amp;lt;ref&amp;gt;[http://mamedev.org/roms/teetert/ Teeter Torture Download] - MAME Developers&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===BoboBot===&lt;br /&gt;
BoboBot is a platform game partly inspired by the MegaMan series. The game features no scrolling but does feature eight environments rendered screen-by-screen. The game also features secret areas and a variety of cartoon humour. There are also several boss enemies, after defeating them the player acquires new weapons. The game is available for Linux, Sun Sparc,&amp;lt;ref&amp;gt;[http://meeg.elvenrealms.net/sparc.html BoboBot Sparc]&amp;lt;/ref&amp;gt; and the Agenda VR3. The game was praised by Bob Ziminski, maintainer of The Linux Game Tome and the &amp;quot;Linux Quake How-To&amp;quot;.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/bobobot/reviews/ BoboBot Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Entombed!===&lt;br /&gt;
Entombed! is a one to two player maze game inspired by the Atari 2600 game Entombed. The game features a collection of archaeologists who fall into the &amp;quot;catacombs of the zombies&amp;quot; and then must make their way out, using potions to destroy or create walls and other tricks. As time goes on however, the zombies get faster.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/entombed/ Entombed! About - New Breed Software]&amp;lt;/ref&amp;gt; The Japanese edition of LinuxWorld magazine included Entombed! in their April 2003 issue.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/entombed/reviews/ Entombed! Reviews - New Breed Software]&amp;lt;/ref&amp;gt; The game is available for Linux, Microsoft Windows, GPX2, Zeta Zeta, BeOS, Haiku, MorphOS, AmigaOS 4, RiscOS.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/entombed/download/ Entombed! Download - New Breed Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===XBomber===&lt;br /&gt;
XBomber is a multiplayer grid-based maze game inspired by Bomberman, in which players compete who can be the last man standing after attacking each other with bombs.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/xbomber/ XBomber About - New Breed Software]&amp;lt;/ref&amp;gt; It features 100 maps and a Grim Reaper|Death character that takes out players that wait too long.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/xbomber/features/ XBomber Features - New Breed Software]&amp;lt;/ref&amp;gt; The game was well received by Games 4 Linux.&amp;lt;ref&amp;gt;[http://www.g4l.de/inhalt/kostenlos/xbomber/xbomber.htm XBomber Review - Games 4 Linux]&amp;lt;/ref&amp;gt; The game is available for Linux (RPM package manager|RPM/source), FreeBSD, and Sun Sparc.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/xbomber/download/ XBomber Download - New Breed Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PDA Maze===&lt;br /&gt;
PDA Maze is a 3D computer graphics first-person maze game developed for the Agenda VR3 but should work on any system supporting the X Window System.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/pdamaze/ PDA Maze - New Breed Software]&amp;lt;/ref&amp;gt; The 3D world is pre-rendered to cut down on the speed loss of live rendering and features multi-coloured walls, screen scrolling when rotating, four sky types, mouse and keyboard control systems, timers, sound effects and multiple in-game mini-map options.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/pdamaze/features/ PDA Maze Features - New Breed Software]&amp;lt;/ref&amp;gt; The game was listed in the &amp;quot;Free Application Showcase&amp;quot; section of the December 2001 issue of a Japanese Linux magazine.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/pdamaze/reviews/ PDA Maze Reviews - New Breed Software]&amp;lt;/ref&amp;gt; The game works on Zaurus,&amp;lt;ref&amp;gt;[http://www.linux-solutions.at/projects/zaurus/games-PDA-Maze.html PDA Maze for Zaurus]&amp;lt;/ref&amp;gt; ipaq, Mac OS X&amp;lt;ref&amp;gt;[http://meeg.elvenrealms.net/macosx11.html PDA Maze for Mac OS X]&amp;lt;/ref&amp;gt; and the Atari ST.&amp;lt;ref&amp;gt;[http://www.netset.com/~baldrick/pdamaze.html PDA Maze for the Atari ST]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Virtual Kendrick===&lt;br /&gt;
Virtual Kendrick is a tongue-in-cheek software toy designed to be a desktop application imitating its designer. The game features images of Kendrick with thought bubbles that show his thoughts on things he enjoys such as Linux, Atari computers, his wife Melissa, his cats, and video games in general.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/virtual-kend/features/ Virtual Kendrick Features - New Breed Software]&amp;lt;/ref&amp;gt; The program was designed after a commentator on LinuxGames said &amp;quot;They should port Bill Kendrick [to the Zaurus]&amp;quot;, in reference to New Breed Software&#039;s vast cross-platform support.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/virtual-kend/ Virtual Kendrick About - New Breed Software]&amp;lt;/ref&amp;gt; The esoteric nature of the application has garnered it praise from GamesForLinux.de&amp;lt;ref&amp;gt;[http://www.gamesforlinux.de/Spiele/2/virtualkend.htm Virtual Kendrick - GamesForLinux.de]&amp;lt;/ref&amp;gt; and programmer Ryan C. Gordon.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/virtual-kend/reviews/ Virtual Kendrick - Reviews]&amp;lt;/ref&amp;gt; The game is available in source form for Linux and the Zaurus to fit with the original comment.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/virtual-kend/download/ Virutal Kendrick - Download]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== TTT ===&lt;br /&gt;
TTT is a one to two player implementation of the classic game Tic-Tac-Toe, developed per request by the American Red Cross.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/ttt/ TTT - New Breed Software]&amp;lt;/ref&amp;gt; It was designed to have a simple interface with adequate artificial intelligence, silly sounds and to be easy to modify and use.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/ttt/features/ TTT Features - New Breed Software]&amp;lt;/ref&amp;gt; The game runs on Linux, Microsoft Windows, Amiga OS 4,&amp;lt;ref&amp;gt;[http://os4depot.net/index.php?function=showfile&amp;amp;file=game/board/tictactoe.lha TTT - OS 4 Depot]&amp;lt;/ref&amp;gt; BeOS, Zeta,&amp;lt;ref&amp;gt;[http://zeta-games.com/remository/view-details/9-2d-arcade/66-tic-tac-toe.html TTT - Zeta Games]&amp;lt;/ref&amp;gt; Haiku, MorphOS and the Sony PSP.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/ttt/download/ TTT Download - New Breed Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sludge ===&lt;br /&gt;
Sludge is a game designed solely for the Atari 8-bit line of home computers, inspired in part by Pipe Mania. The game is a puzzle game involving the player having to place down pipes to redirect stockpiling of a toxic sludge from a local factory away from where it would cause danger. The game contains nine levels of play.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/sludge/ Sludge - New Breed Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.newbreedsoftware.com/bill/ Bill Kendrick&#039;s homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]][[Category:USA developers]][[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Thomas_Capricelli&amp;diff=57603</id>
		<title>Thomas Capricelli</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Thomas_Capricelli&amp;diff=57603"/>
		<updated>2018-12-27T13:47:20Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Boson]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Initial designer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thomas Capricelli&#039;&#039;&#039;&#039;&#039; implemented the initial design for [[Boson]].&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Sphere&amp;diff=57602</id>
		<title>Sphere</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Sphere&amp;diff=57602"/>
		<updated>2018-12-27T13:47:16Z</updated>

		<summary type="html">&lt;p&gt;31.223.7.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Sphere&#039;&#039;&#039; is an open source integrated development environment designed to create 16-bit SNES/Genesis style [[role-playing game]]s, such as Final Fantasy, Phantasy Star, Legend of Zelda, Star Ocean, etc.  &lt;br /&gt;
&lt;br /&gt;
It uses a cross-platform environment, working for both Windows and Linux.&lt;br /&gt;
&lt;br /&gt;
Sphere was originally created by [[Chad Austin]]. When making a game with Sphere, most things are scripted using the JavaScript language (though very early versions used its own Spherescript language) with special functions and objects for maps, spritesets, images and other resources.&lt;br /&gt;
&lt;br /&gt;
Though Sphere was designed to make RPGs, because of the flexibility of a scripting language it can be used to make almost any other type of game.&lt;br /&gt;
&lt;br /&gt;
Recent versions of Sphere also support basic 3D graphics functions using the OpenGL video driver. However, it is more complicated to use than the 2D graphics functions and is still in early stages. &lt;br /&gt;
&lt;br /&gt;
Sphere is released under the [[GNU GPL]].&amp;lt;ref&amp;gt;http://spheredev.org/wiki/Sphere/Guide_to_Sphere#Overview&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.spheredev.org/ Spherewiki homepage]&lt;br /&gt;
[[Category:Engines]][[Category:2D engines]][[Category:3D engines]]&lt;/div&gt;</summary>
		<author><name>31.223.7.253</name></author>
	</entry>
</feed>