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	<updated>2026-06-27T10:11:41Z</updated>
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		<id>https://libregamewiki.org/index.php?title=Cubyz&amp;diff=67978</id>
		<title>Cubyz</title>
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		<updated>2026-06-25T15:40:34Z</updated>

		<summary type="html">&lt;p&gt;70.89.154.137: /* Gameplay */Fixed some inaccuracies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Cubyz&lt;br /&gt;
|image                = &lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Sandbox games|Sandbox]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] Version 3&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.2.0&lt;br /&gt;
|release date         = April 3{{rd}}, 2026&lt;br /&gt;
|release date iso     = 2026-04-03&lt;br /&gt;
|release announcement = https://github.com/PixelGuys/Cubyz/releases/tag/0.2.0&lt;br /&gt;
|language             = [https://ziglang.org/ Zig]&lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://cubyz.net/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/PixelGuys/Cubyz&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cubyz&#039;&#039;&#039;&#039;&#039; is a 3D voxel sandbox game inspired by Minecraft. It&#039;s written in [https://ziglang.org/ Zig], a rather small language with some cool features and a focus on readability. The game source code is licensed under [[GNU General Public License|GPL]] Version 3 license&amp;lt;ref&amp;gt;https://github.com/PixelGuys/Cubyz?tab=GPL-3.0-1-ov-file&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Cubyz sets the player on a randomly generated world made out of blocks. The player, which is represented by a anthropomorphic snail, has the ability to explore, collect materials and build. The terrain is divided in chunks of 32x32x32 blocks and the world itself has limits in the X, Y, and Z directions of -2^31 to 2^31-1. Because Cubyz uses LOD&#039;s (Level of Detail) to achieve far view distances without sacrificing performance, the player can see very far away builds and terrain with surprisingly low performance cost.&lt;br /&gt;
&lt;br /&gt;
Cubyz also includes procedural crafting&amp;lt;ref&amp;gt;https://wiki.cubyz.net/index.php/Procedural_Crafting_System&amp;lt;/ref&amp;gt;. The stats of a tool (damage, speed, durability) depend on how much and what materials are used to craft said tool. This allows the player to mix materials with different properties and use more or less resources to change the stats. For example, a player can make a pickaxe using less and cheaper resources, but this will result in a weak and slow pickaxe.&lt;br /&gt;
&lt;br /&gt;
All GUI elements (crosshair, hotbar, menus) can be moved and resized.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The game was created on April 22, 2018 by [https://github.com/zenith391 zenith391] and [https://github.com/ZaUserA ZaUserA]. Back then the game was called &amp;quot;Cubz&amp;quot; and was written in Java. Eventually, these 2 lost interest in the game and the main maintainer is now [https://github.com/IntegratedQuantum IntegratedQuantum]. The game was rewritten in Zig since August 2022 and the original source code is available in the [https://github.com/PixelGuys/Cubyz-Java Cubyz-Java] repository.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>70.89.154.137</name></author>
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