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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.70.128.47</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.70.128.47"/>
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	<updated>2026-09-16T00:28:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Richard_T._Jones&amp;diff=57548</id>
		<title>Richard T. Jones</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Richard_T._Jones&amp;diff=57548"/>
		<updated>2018-12-27T09:21:45Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|April 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 1972&lt;br /&gt;
|&lt;br /&gt;
|[[Bouncy  the Hungry Rabbit]], [[PyWeek]]&lt;br /&gt;
|&lt;br /&gt;
|[[GNU General Public License|GPL]]&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:bouncy-toon-shaded.jpg|thumb|320px|right|&#039;&#039;Bouncy the Hungry Rabbit&#039;&#039;, a game by &#039;&#039;Richard&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Richard T. Jones&#039;&#039;&#039; (born April 30, 1972) is a software developer currently living in Melbourne, Australia.&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/richard/resume-oct-2006.pdf Richard Jones&#039; resume]&amp;lt;/ref&amp;gt; He is the man behind [[PyWeek]].&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/richard/ Richard Jones&#039; about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
He has hosted [[Ludum Dare]] 5 and 6.&amp;lt;ref&amp;gt;[http://www.ludumdare.com/wiki/ld12:faq#previous_competition_hosts Ludum Dare FAQ, previous competition hosts section]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
Richard has made many games including:&lt;br /&gt;
&lt;br /&gt;
*[[Bouncy the Hungry Rabbit]]&lt;br /&gt;
&lt;br /&gt;
== Referneces ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extenal links ==&lt;br /&gt;
*[http://www.mechanicalcat.net/ Richard Jones&#039; homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Australian developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=%22Whatever%22_public_licence&amp;diff=57547</id>
		<title>&quot;Whatever&quot; public licence</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=%22Whatever%22_public_licence&amp;diff=57547"/>
		<updated>2018-12-27T09:21:41Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;quot;Whatever&amp;quot; public licence&#039;&#039;&#039; (&#039;&#039;&#039;WPL&#039;&#039;&#039;) is a fork of the [[Do What The Fuck You Want To Public License ]] licence. It contains no cussing nor caps lock text.&lt;br /&gt;
==Licence Text==&lt;br /&gt;
                           &amp;quot;Whatever&amp;quot; public licence&lt;br /&gt;
                              version 1, July 2012&lt;br /&gt;
          Copyright (C) 2012 Alexander Berntsen &amp;lt;alexander@plaimi.net&amp;gt;&lt;br /&gt;
       Everyone is permitted to copy and distribute verbatim or modified&lt;br /&gt;
      copies of this licence document, and changing it is allowed as long&lt;br /&gt;
                            as the name is changed.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
                           &amp;quot;Whatever&amp;quot; public licence&lt;br /&gt;
        Terms and conditions for copying, distribution and modification:&lt;br /&gt;
                      0. You just do whatever you want to.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[:Category:WPL games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://raw.github.com/alexander-b/wpl/master/COPYING]&lt;br /&gt;
[[Category:Licenses]]&lt;br /&gt;
[[Category:Free source code licenses]]&lt;br /&gt;
[[Category:Free media licenses]]&lt;br /&gt;
[[Category:General-purpose Free licenses]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Vassilii_Khachaturov&amp;diff=57546</id>
		<title>Vassilii Khachaturov</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Vassilii_Khachaturov&amp;diff=57546"/>
		<updated>2018-12-27T09:21:36Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[FlightGear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vassilii Khachaturov&#039;&#039;&#039;&#039;&#039; is a [[:Category:Programmers|programmer]] for [[FlightGear]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=583 Sourceforge.net members list for the FlightGear project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaRogue&amp;diff=57545</id>
		<title>LambdaRogue</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaRogue&amp;diff=57545"/>
		<updated>2018-12-27T09:19:14Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = LambdaRogue&lt;br /&gt;
|image          = File:LambdaRouge.png&lt;br /&gt;
|caption        = LambdaRogue 1.4&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Roguelike games|roguelike]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Mario Donick]]&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release       = 1.6.4&lt;br /&gt;
|release date         = November 17{{th}}, 2012&lt;br /&gt;
|release date iso     = 2012-11-17&lt;br /&gt;
|release announcement = https://code.google.com/feeds/p/lambdarogue/downloads/basic&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[:Category:Free_Pascal_games|FreePascal]]&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LambdaRogue&#039;&#039;&#039; is a [[:Category:Roguelike games|roguelike]] RPG written by [[Mario Donick]].&lt;br /&gt;
&lt;br /&gt;
If one had to categorize LambdaRogue to be either a &amp;quot;hack&amp;quot;-game or a &amp;quot;band&amp;quot;-game judging by dungeon generation, it would clearly fall into the &amp;quot;band&amp;quot;-category: Like in &#039;&#039;Angband&#039;&#039; and other *bands, standard dungeon levels are randomly generated every time a staircase is used and the player will never encounter the same dungeon level twice.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
There exist several trailer videos to give potential players an impression of the game:&lt;br /&gt;
&lt;br /&gt;
* [http://lambdarogue.net/dl-showentry.php=n=92] (trailer for LambdaRogue 1.4)&lt;br /&gt;
&lt;br /&gt;
* [http://lambdarogue.net/dl-showentry.php?n=28] (showing an unfinished version of 0.3.1)&lt;br /&gt;
* [http://lambdarogue.net/dl-showentry.php?n=13] (second trailer; outdated)&lt;br /&gt;
* [http://lambdarogue.net/dl-showentry.php?n=14] (first trailer; outdated)&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Men and the species of Drekh&#039;nar once lived peaceful together on Earth, both not far away from reaching the stars with spaceships. Sadly, a misunderstanding led to war before these dreams could be realized. However, after a long and bloody battle, a peace treaty was created. This treaty forced mankind to go underground, while the Drekh&#039;nar could stay on the surface of Earth.&lt;br /&gt;
&lt;br /&gt;
Since then, ages have passed. Both species haven’t seen each other and for many people, the Drekh&#039;nar are just legends. Mankind has lost the most of its technological knowledge, but it has developed a civilization based on respect and belief.&lt;br /&gt;
&lt;br /&gt;
However, some people are still striving for more. One of them is Ahna, priestess in one of the underground settlements. Since her youth, she was interested in the old stories, in dreams of Sky and Stars. Her whole life she has researched on a legendary book once written by Yron shortly after the war: The Book of Stars.&lt;br /&gt;
&lt;br /&gt;
Most people think that this and the other Books of Yron are lost since centuries, but Ahna does not. Indeed she has found hints that may lead to the discovery of the Books of Yron - and therefore to the re-discovery of Earth and Space.&lt;br /&gt;
&lt;br /&gt;
If you will help Ahna and find the Book of Stars in the depths of mankind&#039;s caves.&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Describing LambdaRogue, version 1.4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LambdaRogue&#039;s feature set, esp. the number of different monsters and items, is rather small compared to many other games. However, all features are chosen in a &amp;quot;less is more&amp;quot; manner by the developer with clear concepts in mind.&lt;br /&gt;
&lt;br /&gt;
* graphical SDL mode and text-based console mode&lt;br /&gt;
* optional music; sound effects&lt;br /&gt;
* configurable keyboard&lt;br /&gt;
&lt;br /&gt;
* 3 difficulty levels&lt;br /&gt;
* 2 alternate ways to win (with different endings)&lt;br /&gt;
* 4 professions to choose from (Enchanter, Thief, Ranger, Soldier)&lt;br /&gt;
* 5 gods, inspired by greek mythology, to worship (Aphrodite, Apoll, Hermes, Dionysos, Ares)&lt;br /&gt;
* 10 skills, abilities and talents to train&lt;br /&gt;
* 4 character presets for an easier start for new players&lt;br /&gt;
&lt;br /&gt;
* 20 dungeon levels, all randomly generated when entered&lt;br /&gt;
* 20+ quests&lt;br /&gt;
* 20+ different standard monsters, many of them with special abilities&lt;br /&gt;
* 7 unique monsters&lt;br /&gt;
* many carefully handcrafted items&lt;br /&gt;
* 21 different spells to learn and to train (incl. some not so easy to be obtained)&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&lt;br /&gt;
LambdaRogue is available for Windows and Linux.&lt;br /&gt;
&lt;br /&gt;
Currently there are no offical versions for BSD or Mac, but the FreePascal source code (which is freely available) should compile very easy (without changes). If anyone wants to contribute an offical BSD- or Mac-version, contact me.&lt;br /&gt;
==Version history==&lt;br /&gt;
*Version 1.1 released on August 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*Version 1.2 released on October 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*Version 1.3 released on November 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*Version 1.4 released on December 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/lambdarogue/ Google code site]&lt;br /&gt;
*[http://lambdarogue.net lambdarogue.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:SDL games]]&lt;br /&gt;
[[Category:Free Pascal games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenPandora&amp;diff=57544</id>
		<title>OpenPandora</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenPandora&amp;diff=57544"/>
		<updated>2018-12-27T09:19:08Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;OpenPandora&#039;&#039;&#039; is the developer of the open source [[:Category:Portables|handheld computer]] Pandora with gaming controls. The first batch was sold at $330 USD. &lt;br /&gt;
==External links==&lt;br /&gt;
*[http://openpandora.org/ OpenPandora homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Hardware]][[Category:Gaming consoles]][[Category:Portables]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:LBreakout2&amp;diff=57543</id>
		<title>Talk:LBreakout2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:LBreakout2&amp;diff=57543"/>
		<updated>2018-12-27T09:19:02Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;here are images available here hXXp://commons.wikimedia.org/w/index.php?title=Special%3ASearch&amp;amp;search=LBreakout2&amp;amp;go=Go&lt;br /&gt;
And here hXXp://screenshots.debian.net/package/lbreakout2&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SnowBear&amp;diff=57542</id>
		<title>SnowBear</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SnowBear&amp;diff=57542"/>
		<updated>2018-12-27T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Artists]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SnowBear&#039;&#039;&#039;&#039;&#039; -- &#039;&#039;real name unknown&#039;&#039; designed the icons for [[X-Moto]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Artists]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LBreakout2&amp;diff=57541</id>
		<title>LBreakout2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LBreakout2&amp;diff=57541"/>
		<updated>2018-12-27T09:17:38Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = LBreakout2&lt;br /&gt;
|image          = File:Lbreakout2.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Michael Speck]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.6.5&lt;br /&gt;
|release date   = October 17{{th}}, 2015&lt;br /&gt;
|release date iso = 2015-10-17&lt;br /&gt;
|release announcement = https://sourceforge.net/p/lgames/news/2015/10/lbreakout-265-released/&lt;br /&gt;
|link homepage  = http://lgames.sourceforge.net/LBreakout2/&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LBreakout2&#039;&#039;&#039; is a breakout clone written by [[Michael Speck]] and is the successor to [[LBreakout]]. It uses the [[Simple DirectMedia Layer|SDL]] library. The latest version of the game is 2.6.5 on October 17{{th}}, 2015. It won the &#039;&#039;No Starch Press SDL Game Contest&#039;&#039;. It is licensed under the terms of the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://dag.wieers.com/rpm/packages/lbreakout2/ RPM packages for lbreakout2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The game is or was available in these repositories:&lt;br /&gt;
* Debian &amp;lt;ref&amp;gt;http://packages.debian.org/lbreakout2&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Fedora (at least was in 2005) &amp;lt;ref&amp;gt;http://fedoranews.org/mediawiki/index.php/Installing_Tux_Racer,_Frozen_Bubble,_LBreakout2,_Chromium&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mandriva &amp;lt;ref&amp;gt;http://doc4.mandriva.org/bin/view/d4/component/lbreakout2?d=&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Ubuntu &amp;lt;ref&amp;gt;http://packages.ubuntu.com/lbreakout2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lgames.sourceforge.net/index.php?project=LBreakout2 LBreakout2 homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:SDL games]][[Category:Games made for competitions]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tornado&amp;diff=57540</id>
		<title>Tornado</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tornado&amp;diff=57540"/>
		<updated>2018-12-27T09:17:33Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Tornado.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Text-mode games|Text-mode]], [[:Category:Multiplayer games|Multiplayer]]&lt;br /&gt;
|developers     = [[Oliver Feiler]], [[Rene Puls]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = no media&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.4&lt;br /&gt;
|release date   = 2009-03-06&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Curses]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tornado&#039;&#039;&#039; is a clone of an old C64 game written by [[Oliver Feiler]] and [[Rene Puls]]. In game, your objective is to destroy your opponent&#039;s house using different weather phenomena: &#039;&#039;rain&#039;&#039;, &#039;&#039;snow&#039;&#039;, &#039;&#039;hail&#039;&#039;, &#039;&#039;lightning&#039;&#039; or &#039;&#039;tornado&#039;&#039;, before he does the same to you.&lt;br /&gt;
&lt;br /&gt;
Tornado can be played by two human players, one human against the computer, or two computer players against each other. Play over a network is also supported.&lt;br /&gt;
&lt;br /&gt;
The latest release of the game is 1.4 on [[2009#March|March 6{{th}}, 2009]]. The game was written in the [[:Category:C games|C]] programming language using the [[Curses]] library. It is licensed under the [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://kiza.kcore.de/software/tornado/ Tornado homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GLUT&amp;diff=57539</id>
		<title>GLUT</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GLUT&amp;diff=57539"/>
		<updated>2018-12-27T09:17:29Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;GLUT&#039;&#039;&#039; is a toolkit for writing opengl applications. The actual “GLUT” library was proprietary, so a compatible and enhanced “freeglut” was made to replace it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:GLUT games|GLUT games]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.opengl.org/resources/libraries/glut/ GLUT]&lt;br /&gt;
*[http://en.wikibooks.org/wiki/OpenGL_Programming OpenGL Programming Wikibook]: free documentation on OpenGL using GLUT&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Libraries]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LinCity-NG_release_history&amp;diff=57538</id>
		<title>LinCity-NG release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LinCity-NG_release_history&amp;diff=57538"/>
		<updated>2018-12-27T09:17:24Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;his article map out the entire release history of the [[LinCity-NG]] project.&lt;br /&gt;
==2005==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.9_rc1&amp;lt;ref name=&amp;quot;lincity&amp;quot;&amp;gt;[http://developer.berlios.de/project/showfiles.php?group_id=2929 Download page for LinCity-NG on Berlios] accessed on March 3{{rd}}, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2005-05-31&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&amp;lt;ref name=&amp;quot;lincity&amp;quot;/&amp;gt;&lt;br /&gt;
| 2005-06-20&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.1&amp;lt;ref name=&amp;quot;lincity&amp;quot;/&amp;gt;&lt;br /&gt;
| 2005-07-15&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.2&amp;lt;ref name=&amp;quot;lincity&amp;quot;/&amp;gt;&lt;br /&gt;
| 2005-11-14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2006==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.3&amp;lt;ref name=&amp;quot;lincity&amp;quot;/&amp;gt;&lt;br /&gt;
| 2006-04-15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2007==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.1&amp;lt;ref name=&amp;quot;lincity&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-09-19&lt;br /&gt;
|-&lt;br /&gt;
| 1.1.2&amp;lt;ref name=&amp;quot;lincity&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-11-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2008==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 1.92.beta&amp;lt;ref name=&amp;quot;lincity&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-09-13&lt;br /&gt;
|-&lt;br /&gt;
| 1.97.beta&amp;lt;ref name=&amp;quot;lincity&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-12-24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 2.0&amp;lt;ref name=&amp;quot;lincity&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-01-25&lt;br /&gt;
|}&lt;br /&gt;
==See also==&lt;br /&gt;
*[[History]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:LinCity-NG]][[Category:Release history]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GamePark_Holdings&amp;diff=57537</id>
		<title>GamePark Holdings</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GamePark_Holdings&amp;diff=57537"/>
		<updated>2018-12-27T09:16:07Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;GamePark Holdings&#039;&#039;&#039; was a South Korean producer of Linux gaming portables.&lt;br /&gt;
==Consoles==&lt;br /&gt;
*[[GP2X]]&lt;br /&gt;
*[[GP2X Wiz]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Hardware]][[Category:Hardware manufacturers]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux_Paint&amp;diff=57536</id>
		<title>Tux Paint</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux_Paint&amp;diff=57536"/>
		<updated>2018-12-27T09:16:01Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Tux Paint&lt;br /&gt;
|image                = Image:Tuxpaint.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = &lt;br /&gt;
|developer            = [[New Breed Software]], [[Bill Kendrick]]&lt;br /&gt;
|code license         = GNU GPL v2&lt;br /&gt;
|media license        = GNU GPL v2 + Public Domain&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.22&lt;br /&gt;
|release date         = 24 Aug 2014&lt;br /&gt;
|release date iso     = 2014-08-24&lt;br /&gt;
|release announcement = http://tuxpaint.org/latest/tuxpaint-0.9.22-press-release-en.php3&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://tuxpaint.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Tux paint&#039;&#039; is a drawing game intended for children ages 3 to 12. The user is presented with a blank canvas and a variety of drawing tools to help them be creative. It combines an easy-to-use interface, fun sound effects, and an encouraging cartoon mascot, Tux, who guides children as they draw.&amp;lt;ref name=&amp;quot;Tux Paint Website&amp;quot;&amp;gt;[http://tuxpaint.org/] accessed on [[2015#July|July 27{{th}}, 2015]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://tuxpaint.org/ Tux Paint homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Kids Games]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GNU_General_Public_License&amp;diff=57535</id>
		<title>GNU General Public License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GNU_General_Public_License&amp;diff=57535"/>
		<updated>2018-12-27T09:15:54Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he &#039;&#039;&#039;GNU General Public License&#039;&#039;&#039; is a [[copyleft]] license for [[free software]]. It is by far the most common license used in games documented by [[Libregamewiki]]. Version 3 is the latest and current version.&lt;br /&gt;
&lt;br /&gt;
Although it is intended for source code, it fits other types of works well (and Richard Stallman does not object to such uses&amp;lt;ref&amp;gt;[http://old.russ.ru/netcult/interactiview/20000925_stallman.html Интер(акти)вью 18: Ричард Столлман], Русский Журнал, 2000-09-25 (&#039;&#039;Russian&#039;&#039;)&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Some people prefer GPL (or [[GFDL]]) for media over the free Creative Commons licenses like [[Creative Commons Attribution-ShareAlike|CC BY-SA]] for compatibility, and because GPL protects the source availability and editability and not just prohibits DRM.&amp;lt;ref&amp;gt;[http://draketo.de/deutsch/freie-kultur/licht/finger-weg-von-creativecommons-lizenzen Finger weg von CreativeCommons Lizenzen für freie Werke], Arne Babenhauserheide, 2007-07-24 (&#039;&#039;German&#039;&#039;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The GNU GPL is by far the most used free software license.&amp;lt;ref&amp;gt;http://osrc.blackducksoftware.com/data/licenses/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:GPL games]]&lt;br /&gt;
&lt;br /&gt;
* [[GNU Lesser General Public License]]&lt;br /&gt;
* [[GNU Affero General Public License]]&lt;br /&gt;
* [[GNU Free Documentation License]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gnu.org/licenses/gpl-3.0.txt GNU General Public License v3.0]&lt;br /&gt;
*[http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt GNU General Public License v2.0]&lt;br /&gt;
*[http://www.gnu.org/licenses/old-licenses/gpl-1.0.txt GNU General Public License v1.0]&lt;br /&gt;
&lt;br /&gt;
[[Category:Licenses]]&lt;br /&gt;
[[Category:Free source code licenses]]&lt;br /&gt;
[[Category:Free media licenses]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Qfusion&amp;diff=57534</id>
		<title>Qfusion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Qfusion&amp;diff=57534"/>
		<updated>2018-12-27T09:15:48Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;small&amp;gt;Due to the technical limitation of MediaWiki, the title is incorrect. It should be &#039;&#039;qfusion&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;qfusion&#039;&#039;&#039;&#039;&#039; is a 3D rendering engine based on the Quake 2 GPL Engine. It is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://l33t.svn.sourceforge.net/viewvc/l33t/trunk/qfusion/gnu.txt?revision=316&amp;amp;view=markup licensing text in qfusion&#039;s SVN repository]&amp;lt;/ref&amp;gt; The latest version is qfusion r9 released on May 21, 2007.&amp;lt;ref&amp;gt;[http://hkitchen.quakesrc.org/qfusion/qfusion_r9/ blog post for qfusion r9]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://hkitchen.quakesrc.org/ qufusion homepage]&lt;br /&gt;
[[Category:Engines]][[Category:3D engines]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Rebirth&amp;diff=57533</id>
		<title>Rebirth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Rebirth&amp;diff=57533"/>
		<updated>2018-12-27T09:15:03Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Library infobox2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Ruby games|Ruby]]&lt;br /&gt;
|[[John Croisant]]&lt;br /&gt;
|0.6&lt;br /&gt;
|February 26{{th}}, 2009&lt;br /&gt;
|LGPL 2.1 &amp;lt;ref&amp;gt;https://github.com/jacius/rebirth/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rebirth&#039;&#039;&#039; is a game creation framework built on top of [[Rubygame]] written by [[John Croisant]]. The latest version of the library is 0.6 released on February 26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009. It is written in the Ruby programming language.&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.5 released on February 20{{th}}, 2009&lt;br /&gt;
*0.6 released on February 26{{th}}, 2009 &amp;lt;ref&amp;gt;http://rubygame.org/blog/2009/02/26/rebirth-0-6/&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://github.com/jacius/rebirth/tree/master Code repository]&lt;br /&gt;
[[Category:Libraries]][[Category:Rubygame libraries]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Rigs_of_Rods&amp;diff=57532</id>
		<title>Talk:Rigs of Rods</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Rigs_of_Rods&amp;diff=57532"/>
		<updated>2018-12-27T09:14:57Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ere&#039;s a CC-SA shotty (dunno if you want to use a SA shotty...) hxxp://commons.wikimedia.org/wiki/File:Rigs_of_Rods_TurboTwin.jpg&lt;br /&gt;
: It is CC BY, not SA. Added, thanks. If you don&#039;t mind, could you please subscribe your messages (using &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; which you can also paste using one of the buttons, or at least &amp;quot;&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; which means only the date is added)? --[[User:AVRS|AVRS]] 21:09, 27 March 2010 (UTC)&lt;br /&gt;
::Sorry I got the license wrong... and you&#039;re welcome. [[Special:Contributions/85.76.195.60|85.76.195.60]] 04:25, 28 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=1996&amp;diff=57531</id>
		<title>1996</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=1996&amp;diff=57531"/>
		<updated>2018-12-27T09:14:51Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Beginning&lt;br /&gt;
! Back&lt;br /&gt;
! Next&lt;br /&gt;
! End&lt;br /&gt;
|-&lt;br /&gt;
| [[1992|Jump to Beginning]]&lt;br /&gt;
| [[1995|Back]]&lt;br /&gt;
| [[1997|Next]]&lt;br /&gt;
| [[2009|Jump to End]]&lt;br /&gt;
|}&lt;br /&gt;
This is the &#039;&#039;&#039;1996&#039;&#039;&#039; history article. As of [[2009#October|October 13{{th}}, 2009]], the total number of events in this article is 4.&lt;br /&gt;
&lt;br /&gt;
See [[History]] for overview of [[Free software|free]] gaming history.&lt;br /&gt;
==January==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1996-01-05&lt;br /&gt;
| [[Freeciv]] 1.0 was released.&amp;lt;ref name=&amp;quot;freeciv changelog&amp;quot;&amp;gt;ChangeLog file in freeciv_2.1.9.orig.tar.gz of the Debian freeciv source package accessed on August 3{{rd}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 1996-01-08&lt;br /&gt;
| [[Freeciv]] 1.0a was released.&amp;lt;ref name=&amp;quot;freeciv changelog&amp;quot;/&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1996-01-11&lt;br /&gt;
| [[Freeciv]] 1.0b was released.&amp;lt;ref name=&amp;quot;freeciv changelog&amp;quot;/&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
Total: 3&lt;br /&gt;
==May==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!DAte !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1996-05-24&lt;br /&gt;
| [[NetHack]] 3.2.2 was released.&amp;lt;ref name=&amp;quot;nethack old news&amp;quot;&amp;gt;[http://www.nethack.org/common/news.html Old news section on NetHack site] accessed on [[2009#July|July 31{{st}}, 2009]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dmitry_Marakasov&amp;diff=57530</id>
		<title>Dmitry Marakasov</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dmitry_Marakasov&amp;diff=57530"/>
		<updated>2018-12-27T09:14:44Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|FreeBSD ports team&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Packagers|Packager]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dmitry Marakasov&#039;&#039;&#039; is a FreeBSD ports committer who created and maintains many game packages for FreeBSD&amp;lt;ref&amp;gt;[http://www.freshports.org/search.php?stype=maintainer&amp;amp;query=amdmi3@FreeBSD.org Overview of FreeBSD packages maintained by Dmitry Marakasov] (acc. on 2009-12-18)&amp;lt;/ref&amp;gt;, including:&lt;br /&gt;
* [[Hedgewars]]&amp;lt;ref&amp;gt;http://www.freshports.org/games/hedgewars/ (acc. on 2009-12-18)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Secret Maryo Chronicles]]&amp;lt;ref&amp;gt;http://www.freshports.org/games/secretmaryochronicles/ (acc. on 2009-12-18)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vega Strike]]&amp;lt;ref&amp;gt;http://www.freshports.org/games/vegastrike/ (acc. on 2009-12-18)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[X-Moto]]&amp;lt;ref&amp;gt;http://www.freshports.org/games/xmoto (acc. on 2009-12-18)&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]][[Category:Packagers]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Joey_Marshall&amp;diff=57529</id>
		<title>Joey Marshall</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Joey_Marshall&amp;diff=57529"/>
		<updated>2018-12-27T09:13:55Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|1990&lt;br /&gt;
|joey101&lt;br /&gt;
|[[Snowballz]],[[GooeyPy]]&lt;br /&gt;
|&lt;br /&gt;
|GPL, LGPL&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Joey Marshall&#039;&#039;&#039; (born 1990), also known as &#039;&#039;&#039;joey101&#039;&#039;&#039;, is the programmer behind &#039;&#039;[[Snowballz]]&#039;&#039; and the GUI library for &#039;&#039;[[Pygame]]&#039;&#039;, &#039;&#039;[[GooeyPy]]&#039;&#039;. He also runs a game development blog.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.joey101.net Joey Marshall&#039;s homepage]&lt;br /&gt;
*[http://www.arcticpaint.com/blog/ Joey Marshall&#039;s game development blog]&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Felix_Schl&amp;diff=57528</id>
		<title>Felix Schl</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Felix_Schl&amp;diff=57528"/>
		<updated>2018-12-27T09:13:48Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Translators|Translator]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Felix Schl&#039;&#039;&#039;&#039;&#039; translated the [[X-Moto]] website into german.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]][[Category:Translators]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Hero_of_Allacrost&amp;diff=57527</id>
		<title>Talk:Hero of Allacrost</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Hero_of_Allacrost&amp;diff=57527"/>
		<updated>2018-12-27T09:13:41Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{Featured Article}}&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
&lt;br /&gt;
After discovering this wiki and the Allacrost entry, I (Tyler Olsen, aka Roots) added a lot of additional information here. I tried to cite references where I could, but a lot of the information (particularly the project&#039;s history) comes from my memory, which is rather difficult to provide a link to ;). I was also thinking of providing a bulleted timeline of major events in addition to or in place of the text-heavy history section, but I was unsure if this would be appropriate. I was also considering adding a section for the game&#039;s story (since the story is a major focus for this particular game), perhaps along with artwork for a couple of protagonist characters. &lt;br /&gt;
&lt;br /&gt;
--[[User:Roots|Roots]] 17:42, 1 November 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:All this sounds good (though text is always better than lists, but it still can be structured in lists.. You should write the things you remember down!! best in the allacrost wiki I guess, then one can link to it (also write it down just so ppl know, a shame to loose development history information...) =) --[[User:Qubodup|Qubodup]] 23:17, 5 January 2008 (CET)&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Trackballs&amp;diff=57526</id>
		<title>Trackballs</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Trackballs&amp;diff=57526"/>
		<updated>2018-12-27T09:13:36Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Trackballs castle 1.jpeg&lt;br /&gt;
|caption        = A “castle” level.&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Mathias Broxvall]]; uses music by [[Marco Göbel]], [[Paul Leach]]; music and levels by [[Attila Boros]].&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]], [[Ethymonics Free Music License]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.2.4&lt;br /&gt;
|release date   = Oct 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2017&lt;br /&gt;
|languages      = [[:Category:Scheme games|Scheme]], [[:Category:C++ games|C++]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[Simple DirectMedia Layer|SDL]], Guile&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Trackballs&#039;&#039;&#039; is a marble game in three-dimensional space, inspired by “Marble Madness”. It is released under the [[GNU General Public License|GPL]], and was developed by [[Mathias Broxvall]] until a long hiatus from 2007 to 2017 after which a new maintainer picked up the project. The latest version before the hiatus is 1.1.4, released on 2007-05-25; now version 1.2.4 is available.&amp;lt;ref&amp;gt;[https://github.com/trackballs/trackballs/releases Trackballs&#039; Github release page]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] and [[:Category:Scheme games|Scheme]] programming language using the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/trackballs Trackballs&#039; original sourceforge.net project page]&amp;lt;/ref&amp;gt; Support for OpenGL standard 3.3 is required.&amp;lt;ref&amp;gt;[https://trackballs.github.io/ Trackballs&#039; home page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the game, the player controls a marble (not the field itself) over a 3D labyrinth, avoiding moving spikes,&lt;br /&gt;
deadly force fields, enemy balls, and marble-shattering falls, all while seeking the goal at the end of the level.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://trackballs.sourceforge.net/ Original Trackballs website at SF.net]&lt;br /&gt;
* [https://trackballs.github.io/ Current Trackballs website at Github.io]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Guile games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Scheme games]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ransom_model&amp;diff=57525</id>
		<title>Ransom model</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ransom_model&amp;diff=57525"/>
		<updated>2018-12-27T09:12:42Z</updated>

		<summary type="html">&lt;p&gt;95.70.128.47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he &#039;&#039;&#039;Ransom model&#039;&#039;&#039;, also known as &#039;&#039;&#039;street performer protocol&#039;&#039;&#039; or &#039;&#039;&#039;fund and release&#039;&#039;&#039;, is a business model in which the producer holds back games from release until members of the public pledge enough money to reach the producer&#039;s specified fund raising target.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first known instance of proposal for this business model in relation to producing [[Free software|free]] games is the essay &#039;&#039;Bedroom Coder&#039;s Business Model&#039;&#039;.&amp;lt;ref&amp;gt;[http://tdaa.digitalproductions.co.uk/history/bcbm.htm Bedroom Coder&#039;s Business Model]&amp;lt;/ref&amp;gt; The article also advised that the developers shouldn&#039;t try to hoard and license technology, instead  it advocates that developers let their [https://www.gnu.org/philosophy/words-to-avoid.en.html#IntellectualProperty “IP”] proliferate into the public domain.&lt;br /&gt;
&lt;br /&gt;
[[Sixth Floor Labs]] is the first known company to try this business model but closed door after their first game.&amp;lt;ref&amp;gt;[http://www.sixthfloorlabs.com/posts/2008/02/09/We__39__ll_be_around/ Closure announcement of Sixth Floor Labs]&amp;lt;/ref&amp;gt; [[Bram Stolk]] is currently experimenting with the ransom business model with the game [[Howitzer Skirmish]].&amp;lt;ref&amp;gt;[http://howski.sourceforge.net/ The homepage of Howitzer Skirmish]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A developer offered and was hired to worked on the [[Globulation 2]] project in return for payment.&amp;lt;ref&amp;gt;[http://cofundos.org/project.php?id=49 Genixpro&#039;s offer to work on the project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Street_Performer_Protocol Street Performer Protocol]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Fund_and_release Fund and release]&lt;br /&gt;
[[Category:Economics]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Geoff_Howland&amp;diff=57524</id>
		<title>Geoff Howland</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Geoff_Howland&amp;diff=57524"/>
		<updated>2018-12-27T09:12:35Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Ludum_Dare|LudumDare]]&lt;br /&gt;
|&lt;br /&gt;
|[[GNU General Public License|GPL]]&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Geoff Howland&#039;&#039;&#039; ran [[Ludum Dare]] 1, 2 and 3.&amp;lt;ref&amp;gt;[http://www.ludumdare.com/wiki/ld12:faq#previous_competition_hosts Ludum Dare FAQ on its wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Solarus&amp;diff=57523</id>
		<title>Solarus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Solarus&amp;diff=57523"/>
		<updated>2018-12-27T09:12:28Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Solarus&lt;br /&gt;
|image                = Image:Solaris-quest-editor-snyball-screenshot.png&lt;br /&gt;
|caption              = Editing a map in the Solarus Quest Editor&lt;br /&gt;
|genre                = [[:Category:C++ engines|C++ engines]], [[:Category:Role-playing engines|RPG engines]], [[:Category:Game creation software|Game creation software]]&lt;br /&gt;
|developer            = [[Christopho]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] Version 3&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC BY-SA]] Version 3.0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.5.3&lt;br /&gt;
|release date         = April 3{{rd}}, 2017&lt;br /&gt;
|release date iso     = 2017-04-03&lt;br /&gt;
|release announcement = https://github.com/solarus-games/solarus/releases/tag/v1.5.3&lt;br /&gt;
|language             = [[:Category:C++ engines|C++]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://www.solarus-games.org/&lt;br /&gt;
|link blog            = http://www.solarus-games.org/blog/&lt;br /&gt;
|link chatweb         = http://irc.zelda-solarus.com/&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.solarus-games.org/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://www.solarus-games.org/engine/&lt;br /&gt;
|link tracker         = https://bugs.launchpad.net/widelands&lt;br /&gt;
|link scmweb          = https://github.com/christopho/solarus&lt;br /&gt;
|scm                  = git clone https://github.com/christopho/solarus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Solarus&#039;&#039;&#039;&#039;&#039; is an action [[:Category: Role-playing engines|role-playing game (ARPG) engine]] licensed as [[GPL]] Version 3, and written in [[:Category:C++ libraries|C++]]&amp;lt;ref&amp;gt;[http://www.solarus-games.org/engine/faq/#what_is_solarus What is Solarus?]&amp;lt;/ref&amp;gt;. [[:Category: Solarus games|Solarus games]] are called &amp;quot;quests&amp;quot;, and the project provides a graphical game authoring tool called Solarus Quest Editor&amp;lt;ref&amp;gt;[http://www.solarus-games.org/engine/solarus-quest-editor/ Solarus Quest Editor]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Solarus engine==&lt;br /&gt;
Solarus is a C++ engine that features a well-documented [[:Category:Lua games|Lua]] API that lets developers extensively customise their games with Lua&amp;lt;ref&amp;gt;[http://www.solarus-games.org/development/documentation/ Solarus documentation]&amp;lt;/ref&amp;gt;. There are official downloads for a number of platforms, including several popular GNU+Linux and BSD distributions, on the website&amp;lt;ref&amp;gt;[http://www.solarus-games.org/engine/download/ Download Solarus]&amp;lt;/ref&amp;gt;, and it can be found in the package repositories of most popular distributions.&lt;br /&gt;
&lt;br /&gt;
==Solarus Quest Editor==&lt;br /&gt;
Solarus provides a sophisticated editor, called the Solarus Quest Editor. It is also GPL licensed and written in C++, using the Qt framework for the graphical user-interface. This lets developers edit several aspects of their game in a graphical manner. Features include file management, graphical map editing, graphical tileset and spritesheet management, and a simple text editor for code and data files&amp;lt;ref&amp;gt;[http://www.solarus-games.org/engine/solarus-quest-editor/ Solarus Quest Editor]&amp;lt;/ref&amp;gt;. The developers also provide in-depth tutorials for the quest editor&amp;lt;ref&amp;gt;[http://www.solarus-games.org/development/tutorials/ Solarus tutorials]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Solarus was made when [[Christopho]] wanted to remake his Zelda game, Mystery of Solarus, in [[:Category: C++ games|C++]]. Since then, the project has grown. There are now five active team members working on the engine and its game authoring tool&amp;lt;ref&amp;gt;[http://www.solarus-games.org/team/ Solarus team]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Solarus games|Solarus games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.solarus-games.org/ Solarus homepage]&lt;br /&gt;
* [http://www.solarus-games.org/engine/solarus-quest-editor/ Solarus quest editor]&lt;br /&gt;
* [http://www.solarus-games.org/development/ Solarus development hub with API documentation, tutorials, etc.]&lt;br /&gt;
* [http://www.solarus-games.org/games/ Some games made using Solarus]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Libraries]]&lt;br /&gt;
[[Category:GPL libraries]]&lt;br /&gt;
[[Category:C++ libraries]]&lt;br /&gt;
[[Category:Lua games]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Creative_Commons_Attribution&amp;diff=57522</id>
		<title>Creative Commons Attribution</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Creative_Commons_Attribution&amp;diff=57522"/>
		<updated>2018-12-27T09:12:21Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Creative Commons Attribution&#039;&#039;&#039;, also called &#039;&#039;&#039;cc-by&#039;&#039;&#039;, is a permissive [[:Category:Licenses|license]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Creative Commons Attribution, version [https://creativecommons.org/licenses/by/4.0/ 4.0], [https://creativecommons.org/licenses/by/3.0/ 3.0], [https://creativecommons.org/licenses/by/2.5/ 2.5], [https://creativecommons.org/licenses/by/2.0/ 2.0], [https://creativecommons.org/licenses/by/1.0/  1.0].&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Licenses]]&lt;br /&gt;
[[Category:Free media licenses]]&lt;/div&gt;</summary>
		<author><name>95.70.128.47</name></author>
	</entry>
</feed>