<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.70.129.50</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.70.129.50"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/95.70.129.50"/>
	<updated>2026-05-05T05:03:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bj%C3%B8rn_Hansen&amp;diff=56768</id>
		<title>Bjørn Hansen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bj%C3%B8rn_Hansen&amp;diff=56768"/>
		<updated>2018-12-23T11:44:22Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human infobox&lt;br /&gt;
|????&lt;br /&gt;
|????&lt;br /&gt;
|[[Balder3D]], [[Balder2D]]&lt;br /&gt;
|[[HoleInTheHeadStudios]]&lt;br /&gt;
|[[GNU General Public License|GPL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bjørn Hansen&#039;&#039;&#039; has a Bachelor of Science in Physics from the University of Victoria, and a Master of Science in Aeronautics and Astronautics from the University of Washington. He is the creator of [[Balder3D]] and [[Balder2D]].&amp;lt;ref&amp;gt;[http://sourceforge.net/people/viewprofile.php?user_id=465145 Bjørn Hansen&#039;s profile page] on [http://sourceforge.net/ SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is also on the [[HoleInTheHeadStudios]] pyweek team.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Physicists]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OLPC_Game_Jam&amp;diff=56767</id>
		<title>OLPC Game Jam</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OLPC_Game_Jam&amp;diff=56767"/>
		<updated>2018-12-23T11:44:14Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;OLPC Game Jams&#039;&#039;&#039; are meetings of [[One Laptop Per Child]] developers to develop games for the children&#039;s laptop. OLPC games (activities) can be run on an ordinary Linux system running [http://sugarlabs.org/ Sugar].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://wiki.laptop.org/go/GameJam List of GameJams]&lt;br /&gt;
* [http://olpcgames.org/ Games developed for the OLPC]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contests]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=56766</id>
		<title>Secret Maryo Chronicles</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=56766"/>
		<updated>2018-12-23T11:44:08Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Secret Maryo Chronicles 1.9.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.9&lt;br /&gt;
|release date   = August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|release date iso = 2009-08-17&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|homepage       = http://www.secretmaryo.org/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secret Maryo Chronicles&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;SMC&#039;&#039;&#039;&#039;&#039;) is a [[:Category:2D games|2D]] [[:Category:Platform games|platform game]] with a style designed to be similar to classic side-scrolling games. It uses the platform independent library [[Simple DirectMedia Layer|SDL]] and, since version 0.98, the OpenGL accelerated Graphics Renderer.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=new_98&amp;amp;sid= Secret Maryo Chronicles- New 0.98]&amp;lt;/ref&amp;gt; The game is developed in [[:Category:C++ games|C++]] and is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=disclaimer&amp;amp;sid= SMC&#039;s license page]&amp;lt;/ref&amp;gt; {{As of|2009|11|27}}, the latest version of SMC is 1.9 released on August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
&lt;br /&gt;
== Development history ==&lt;br /&gt;
* The first beta (0.27) of what is now called &#039;&#039;Secret Maryo Chronicles&#039;&#039; was released in January 2003 under the name &#039;&#039;Super Mario Clone FX&#039;&#039;. This release featured characters, enemies and sounds ripped directly from Super Mario World, with a new game engine and original levels.&lt;br /&gt;
* In version 0.4 (February 2003), an in-game level editor was added, making it possible to pause the game, edit the level, and then finish the level in its changed form.&lt;br /&gt;
* In version 0.95, the name was changed to &#039;&#039;Secret Maryo Chronicles&#039;&#039;, and most of the sprites were replaced with original sprites of the same characters. Also many sounds were replaced. The removal of Nintendo assets was to avoid possible legal issues, as well as to make the game more unique, and therefore more marketable.&lt;br /&gt;
* In version 0.98, many sprites were replaced with original characters, roughly based on Mario.&lt;br /&gt;
* Version 1.0 was released in July 2007 and came with many new features including text boxes and level warps.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_history&amp;amp;sid= Secret Maryo Chronicles- History]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Version 1.2 was released on October 18 2007.&lt;br /&gt;
* In May 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008, 1.5 was released.&lt;br /&gt;
* September 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 saw the release of 1.6.&lt;br /&gt;
* Version 1.7 was released on December 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
* Version 1.8 was released on April 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
* Version 1.9 was released on 2009-08-17&lt;br /&gt;
&lt;br /&gt;
== Possible legal issues ==&lt;br /&gt;
Although most of the media in the game has been replaced with allegedly original, at least its title is viewed by some as a probable trademark infringement. For instance, {{as of|2009|11|27|alt=as of}}, the game is in the [[Fedora Games SIG]]&#039;s list of games which they will not package.&amp;lt;ref&amp;gt;[http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora’s “List_of_games_we_will_NOT_package”] (acc. 2009-11-27)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&#039;&#039;SMC&#039;&#039; is very much like the &#039;&#039;Super Mario&#039;&#039; platform games in almost every respect. The main character is Maryo. The goal is to get to the end of the level, while collecting as many points as possible. He can power up using mushrooms, fire plants, ice and ghost mushrooms and stars. Maryo can also store extra power-ups in a box at the top of the screen, similar to &#039;&#039;Super Mario World&#039;&#039;. Maryo faces many enemies based on enemies in &#039;&#039;Super Mario World&#039;&#039;, including Gumba, Turtle and Thromp. The current version also features a giant Turtle as a boss character, with more bosses planned for the future.&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
Currently, the game features four worlds, containing eleven, two, seven, and seven levels respectively. These are loosely tied through an over-world map. There are more worlds planned. Recent versions also include many fan created levels, including recreations of &#039;&#039;Nintendo&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
In the install package, there is no level music, only sounds to keep the file size down. There is an additional download which provides the music.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_downloads&amp;amp;sid= Secret Maryo Chronicles- Downloads]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
Planned for future versions are water, a story and a flying powerup&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/phpBB2/viewtopic.php?t=470 Flying - well, almost]&amp;lt;/ref&amp;gt;as well as new bosses, new enemies and an improved engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.9 will include a new enemy type called spikeball.{{reference required}}&lt;br /&gt;
It is planned to make a level packaging system due to their large size.{{reference required}}&lt;br /&gt;
Also a new animation system is planned beside some smaller fixes and improvements.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
===Level Editor===&lt;br /&gt;
Secret Maryo Chronicles includes an in-game level editor for creating new levels or modifying old levels. [[Image:smc_editor.png|Editor Screenshot|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles homepage]&lt;br /&gt;
* [http://www.secretmaryo.org/wiki/index.php Secret Maryo Chronicles wiki]&lt;br /&gt;
* [http://www.secretmaryo.org/phpBB2/index.php Secret Maryo Chronicles forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Jami_Pekkanen&amp;diff=56765</id>
		<title>Jami Pekkanen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Jami_Pekkanen&amp;diff=56765"/>
		<updated>2018-12-23T11:42:44Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[UltraStar-NG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Programmer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Jami Pekkanen&#039;&#039;&#039;&#039;&#039; is a programmer for [[UltraStar-NG]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=179856 UltraStar-NG developer page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Combat_Simulator_Project&amp;diff=56764</id>
		<title>Combat Simulator Project</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Combat_Simulator_Project&amp;diff=56764"/>
		<updated>2018-12-23T11:42:38Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Combat Simulator Project&lt;br /&gt;
|image          = File:Combat-Simulator-Project.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Flight simulation games|Flight Simulation]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2180&lt;br /&gt;
|release date   = September 21, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = C++&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Combat Simulator Project&#039;&#039;&#039; aka &#039;&#039;&#039;CSP&#039;&#039;&#039; is an aerial combat simulator. The latest version of the game is 0.2180 released on September 21, 2007.&amp;lt;ref&amp;gt;[http://sourceforge.net/forum/forum.php?forum_id=737747 Release announcement for 0.2180 on sourceforge.net]&amp;lt;/ref&amp;gt; It is primary written in the C++ programming language and is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/csp Sourceforge.net project page for CSP]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sourceforge.net/apps/mediawiki/csp/index.php?title=Main_Page Combat Simulator Project homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Flight simulation games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Vega_Strike&amp;diff=56763</id>
		<title>Vega Strike</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Vega_Strike&amp;diff=56763"/>
		<updated>2018-12-23T11:42:33Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Vega Strike&lt;br /&gt;
|image          = Image:Vega Strike - Final Docking Approach.jpg&lt;br /&gt;
|caption        = Final docking approach&lt;br /&gt;
|genre          = [[:Category:Space simulation games|Space simulation game]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GPL|GPL v2]]&lt;br /&gt;
|media license  = [[GPL|GPL v2]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.5.1 r1&lt;br /&gt;
|release date   = April 1{{st}}, 2012&lt;br /&gt;
|release date iso=2012-04-01&lt;br /&gt;
|release announcement=&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], XML&lt;br /&gt;
|library        = OpenGL&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://vegastrike.sourceforge.net/&lt;br /&gt;
|link blog        = http://vegastrike.sourceforge.net/devblog/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://forums.vega-strike.org/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://sourceforge.net/projects/vegastrike&lt;br /&gt;
|link tracker     = https://sourceforge.net/p/vegastrike/bugs&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/vegastrike/code&lt;br /&gt;
|scm              = svn checkout svn://svn.code.sf.net/p/vegastrike/code/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vega Strike&#039;&#039;&#039;&#039;&#039; is an action space simulation game. The game, including its media, is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/v/vegastrike-data/vegastrike-data_0.4.3-3/vegastrike-data.copyright Vega Strike data copyright file]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/v/vegastrike/vegastrike_0.5~svn12126-2/copyright Vega Strike game code copyright file]&amp;lt;/ref&amp;gt; The latest stable release is Version 0.5.1 r1 on April 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2012.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, you are a space pilot. You can fly around the universe trading supplies and metals, turn bounty hunter and hunt down enemies of the state, rescue pilots, or patrol a system. To carry out these missions, you must have an upgraded ship complete with powerful guns, a fast engine, cloaking devices, shields, and ECMs.&lt;br /&gt;
&lt;br /&gt;
==Species==&lt;br /&gt;
There are several types of species in Vega Strike.  First there are the three major powers in the universe:&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
*Aera (unfriendly aggressive species)&lt;br /&gt;
*Rlaan (methane breathing aliens)&lt;br /&gt;
&lt;br /&gt;
There are also several lesser powers:&lt;br /&gt;
&lt;br /&gt;
*Uln (power brokers)&lt;br /&gt;
*Klk&#039;k (extremely friendly to humans)&lt;br /&gt;
*Shmrn (former slaves)&lt;br /&gt;
*Dgn, Mishtali, and Purth (client factions of humans)&lt;br /&gt;
*Bzbr (client factions of Aera)&lt;br /&gt;
*Lmpl, Nuhln, and Saahasayaay (client factions of Rlaan)&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
*Aeran Ascendancy&lt;br /&gt;
*Confederation of Inhabited Worlds&lt;br /&gt;
*Forsaken (The Union of Dispossessed Settlers)&lt;br /&gt;
*Hunters&lt;br /&gt;
*ISO (Interstellar Socialist Organization)&lt;br /&gt;
*Interstellar Church of True Form’s Return (Luddites)&lt;br /&gt;
*Human Pirate Groups&lt;br /&gt;
*Rlaan Assembly&lt;br /&gt;
*Shmrn&lt;br /&gt;
*Uln (Sul-Gatwa Celestial Domain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
There are several mods and total conversion for the Vega Strike game.&lt;br /&gt;
&lt;br /&gt;
*[[Privateer Gemini Gold]], a remake of Wing Commander: Privateer&amp;lt;ref&amp;gt;[http://priv.solsector.net/ Privateer Gemini Gold homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Privateer Remake]], another remake of Wing Commander: Privateer&amp;lt;ref&amp;gt;[http://wcuniverse.sourceforge.net/faq.htm Privateer Remake&#039;s FAQ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Pi Armada]]&amp;lt;ref&amp;gt;[http://vegastrike.sourceforge.net/forums/viewforum.php?f=31 Pi Armada at the Vega Strike forum]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Privateer Parallel Universe]]&amp;lt;ref&amp;gt;[http://pu.wcjunction.com/links.html Privateer Parallel Universe&#039;s FAQ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vega Trek]], an attempt to bring Star Trek to Vega Strike&amp;lt;ref&amp;gt;[http://wcuniverse.sourceforge.net/vegatrek/ Vega Trek homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vega Wars]], an attempt to bring Star Wars to Vega Strike&amp;lt;ref&amp;gt;[http://vegastrike.sourceforge.net/forums/viewforum.php?f=15 Vega Wars forum]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://vegastrike.sourceforge.net/ &#039;&#039;Vega Strike&#039;&#039; homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/vegastrike/ &#039;&#039;Vega Strike project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
[[Category:Games]][[Category:Space simulation games]][[Category:GPL games]][[Category:C++ games]][[Category:Python games|Python]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:GLUT_games&amp;diff=56762</id>
		<title>Category:GLUT games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:GLUT_games&amp;diff=56762"/>
		<updated>2018-12-23T11:42:26Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category:Games by library]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Eric_Cheung&amp;diff=56761</id>
		<title>Eric Cheung</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Eric_Cheung&amp;diff=56761"/>
		<updated>2018-12-23T11:41:32Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[GL-117]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Eric Cheung&#039;&#039;&#039; is a developer of [[GL-117]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Arthur_Huillet&amp;diff=56760</id>
		<title>Arthur Huillet</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Arthur_Huillet&amp;diff=56760"/>
		<updated>2018-12-23T11:41:22Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Freedroid RPG]], [[Marauder-ah]], [[Zlog]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Developer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arthur Huillet&#039;&#039;&#039; is one of the developers of &#039;&#039;[[Freedroid RPG]]&#039;&#039;. He is also involved in the project &#039;&#039;[[Nouveau]]&#039;&#039;, which is an open source driver for &#039;&#039;nVidia&#039;&#039; graphics cards.&lt;br /&gt;
==Projects==&lt;br /&gt;
Huillet is involved in several projects, among them are:&amp;lt;ref&amp;gt;[http://freshmeat.net/~ahuillet/ Arthur Huillet&#039;s profile] on [http://freshmeat.net/ freshmeat.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Freedroid RPG]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Marauder-ah]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Zlog]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.agoctrl.org/ Arthur Huillet&#039;s homepage]&lt;br /&gt;
[[Category:Developers]][[Category:French developers]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OLPC_Game_Jam&amp;diff=56759</id>
		<title>OLPC Game Jam</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OLPC_Game_Jam&amp;diff=56759"/>
		<updated>2018-12-23T11:41:17Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;OLPC Game Jams&#039;&#039;&#039; are meetings of [[One Laptop Per Child]] developers to develop games for the children&#039;s laptop. OLPC games (activities) can be run on an ordinary Linux system running [http://sugarlabs.org/ Sugar].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://wiki.laptop.org/go/GameJam List of GameJams]&lt;br /&gt;
* [http://olpcgames.org/ Games developed for the OLPC]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contests]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=MCMic&amp;diff=56758</id>
		<title>MCMic</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=MCMic&amp;diff=56758"/>
		<updated>2018-12-23T11:41:10Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;MCMic&#039;&#039;&#039;&lt;br /&gt;
|[[Slime Volley]], [[Pink Pony]], [[Lugaru]], [[Genetic Invasion]], [[Divide and succeed]]&lt;br /&gt;
|&lt;br /&gt;
|[[GPLv3]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Côme Bernigaud&#039;&#039;&#039; aka &#039;&#039;&#039;MCMic&#039;&#039;&#039; is a developer of free video games. &lt;br /&gt;
He developed [[Slime Volley]] and contributed to [[Pink Pony]] and [[Lugaru]]. &lt;br /&gt;
==External links==&lt;br /&gt;
* [http://slime.tuxfamily.org Slime Volley official website]&lt;br /&gt;
* [http://blog.wolfire.com/2010/06/Hacking-Lugaru Lugaru guest blog post]&lt;br /&gt;
* [http://mcmic.haxx.es/ His website]&lt;br /&gt;
* [http://geekdefrance.fr/2012/12/26/pepite-du-libre-slime-volley-reprend-son-evolution/ An interview in french]&lt;br /&gt;
[[Category:Developers]][[Category:French developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Rem_Koolhaas&amp;diff=56757</id>
		<title>Talk:Rem Koolhaas</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Rem_Koolhaas&amp;diff=56757"/>
		<updated>2018-12-23T11:39:56Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Name ==&lt;br /&gt;
Why this article name change from “Andreas Rosdal” to “Rem Koolhaas”? I don’t see any mention of these two names together. --[[User:AVRS|AVRS]] 15:08, 9 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Cultivation&amp;diff=56756</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Cultivation&amp;diff=56756"/>
		<updated>2018-12-23T11:39:49Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Cultivation&lt;br /&gt;
|image          = Image : Cultivation.png&lt;br /&gt;
|caption        = Screenshot of the current version&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Life_simulation_games|Life simulation]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jason Rohrer]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Public domain]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Public domain]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = Version 8&lt;br /&gt;
|release date   = August 9, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[GLUT]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[:Category:life simulation games|life simulation]] game created by [[Jason Rohrer]]. The game was a Slamdance Guerilla Gamemaker Competition 2007 finalist.&amp;lt;ref&amp;gt;[http://slamdance.com/games/ 2007 Slamdance Guerrilla Gamemaker Competition finalists]&amp;lt;/ref&amp;gt; The game has been released into the [[public domain]].&amp;lt;ref&amp;gt;[http://cultivation.sourceforge.net/ Cultivation homepage]&amp;lt;/ref&amp;gt; The source code is available on the homepage so it is free software. All game content is generated procedurally at runtime. The latest version of the game is version 8 released on August 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2007. It uses the [[GLUT]] library.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player is a gardener in a community of gardeners. The player (and the other gardeners) possess some seeds, of which there may be several kinds, depending on how much humidity they need.&lt;br /&gt;
&lt;br /&gt;
After a seed is planted, it needs to be watered once or twice before the plant blooms and produces fruits. The fruits can be eaten, or given as gifts to other gardeners (which makes the relationship between them better).&lt;br /&gt;
&lt;br /&gt;
Each gardener has 3 colour parameters, which lessen with time, and the gardener will die of starvation unless they eat fruits of that colour. Eating a fruit gives a seed to plant.&lt;br /&gt;
&lt;br /&gt;
Gardeners over time, like any other organisms, age. Eventually they will die of old age. To continue the game, a player must have an offspring to assume control over after the gardener he/she is currently controlling dies. In order to get offspring, a gardener must give one other gardener seeds. Once the affection is high enough, it become possible to mate. After mating, each partner have an offspring.&lt;br /&gt;
&lt;br /&gt;
When the gardener you control dies, you moved on to the offspring, and then their offspring. If you reach the most recent generation and failed to breed, you will not have an offspring to move on to. When your gardener die without an offspring, the game is effectively over.&lt;br /&gt;
&lt;br /&gt;
Conflicts arise from land use issues and harvesting resources that others have planted, leading to a tragedy of the commons. Eventually, it leads gardeners to poison the land in retaliation. This poses a threat to the population since as the land gets poisoned, there is less land available for farming. Less land for farming mean the island can&#039;t support as many gardeners. If enough land are poisoned, then it cannot support any population of gardeners.&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
The Linux game tome gave the game 4 out of 5 stars based on 4 ratings as of October 10{{th}}, 2009.&amp;lt;ref&amp;gt;[http://happypenguin.org/show?Cultivation&amp;amp;showall=1 Linux Game Tome page on Cultivation] accessed on October 10{{th}}, 2009&amp;lt;/ref&amp;gt; Great Games Experiment gave the game 3.3 out of 5 stars based on 6 ratings as of [[2009#October|October 15{{th}}, 2009]].&amp;lt;ref&amp;gt;[http://www.greatgamesexperiment.com/game/cultivation Great Game Experiment&#039;s page on Cultivation] accessed on [[2009#October|October 15{{th}}, 2009]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game Tunnel gave the game a combined score of 4.5 out of 10 based on 4 reviewers.&amp;lt;ref&amp;gt;[http://www.gametunnel.com/top-10-independent-games-for-november-article.php Game Tunnel&#039;s game reviews for November that included Cultivation] accessed on [[2009#October|October 15{{th}}, 2009]]&amp;lt;/ref&amp;gt; Game Tunnel reviewers either thought the game was &amp;quot;incomperhesable&amp;quot; or it was not much of a game.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 5&amp;lt;ref name=&amp;quot;jason rohrer&amp;quot;&amp;gt;[http://hcsoftware.sourceforge.net/jason-rohrer/releaseLog.html Jason Rohrer&#039;s releaselog page] accessed on August 2{{nd}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2006-10-13&lt;br /&gt;
|-&lt;br /&gt;
| 6&amp;lt;ref name=&amp;quot;jason rohrer&amp;quot;/&amp;gt;&lt;br /&gt;
| 2006-11-26&lt;br /&gt;
|-&lt;br /&gt;
| 7&amp;lt;ref name=&amp;quot;jason rohrer&amp;quot;/&amp;gt;&lt;br /&gt;
| 2006-12-27&lt;br /&gt;
|-&lt;br /&gt;
| 8&amp;lt;ref name=&amp;quot;jason rohrer&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-08-09&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://cultivation.sourceforge.net/ Cultivation homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/cultivation/ Cultivation project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Life simulation games]][[Category:PD games]][[Category:2D games]][[Category:GLUT games]][[Category:Jason Rohrer]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Mathias_Broxvall&amp;diff=56755</id>
		<title>Mathias Broxvall</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Mathias_Broxvall&amp;diff=56755"/>
		<updated>2018-12-23T11:39:42Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trackballs]]&lt;br /&gt;
|&lt;br /&gt;
|[[GPL]], [[Ethymonics Free Music License]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mathias Broxvall&#039;&#039;&#039; is the developer of [[Trackballs]].&lt;br /&gt;
&lt;br /&gt;
He is a member of the Swedish Pirate Party and considers free software to mix well with the principles of the party.&amp;lt;ref&amp;gt;http://trackballs.sourceforge.net/pirate.shtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Stormbaan_Coureur&amp;diff=56754</id>
		<title>Talk:Stormbaan Coureur</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Stormbaan_Coureur&amp;diff=56754"/>
		<updated>2018-12-23T11:39:37Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tormbaan Coureur&#039;s website&#039;s URL doesn&#039;t change as I visit different part of the website making it impossible for me to reference anything.--[[User:Kiba|Kiba]] 18:47, 6 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:Kiba, right-click and press Frame/Only this frame. --[[User:Qubodup|Qubodup]] 19:46, 6 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
To see the real url, just right click: open in new window.&lt;br /&gt;
It is better to refer to http://bram.creative4vision.nl/stormbaancoureur anyway.&lt;br /&gt;
The sturmbahnfahrer.com is expiring, and I do not intend to renew it. --[[User:Bram|Bram]] 2008-01-06T20:43:21Z&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Cataclysm:_Dark_Days_Ahead&amp;diff=56753</id>
		<title>Cataclysm: Dark Days Ahead</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Cataclysm:_Dark_Days_Ahead&amp;diff=56753"/>
		<updated>2018-12-23T11:38:18Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;             &lt;br /&gt;
{Gameinfo&lt;br /&gt;
|title                = Cataclysm: Dark Days Ahead&lt;br /&gt;
|image                = Image:cataclysmdda.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = Kevin Granade and team of contributors&lt;br /&gt;
|code license         = [[Creative Commons Attribution-ShareAlike]] 3.0 Unported License&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/CleverRaven/Cataclysm-DDA/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike]] 3.0 Unported License&amp;lt;ref name=&amp;quot;lic&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.C &amp;quot;Cooper&amp;quot;&lt;br /&gt;
|release date         = March 3{{rd}}, 2015&lt;br /&gt;
|release date iso     = 2015-03-11&lt;br /&gt;
|release announcement = http://en.cataclysmdda.com/posts/96&lt;br /&gt;
|language             = C++, Lua&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = All major PC OSes&lt;br /&gt;
|link homepage        = http://en.cataclysmdda.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = http://webchat.freenode.net/?channels=#CataclysmDDA&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://smf.cataclysmdda.com/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/CleverRaven/Cataclysm-DDA&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039;&#039;&#039;&#039; (sometimes abbreviated &#039;&#039;&#039;&#039;&#039;DDA&#039;&#039;&#039;&#039;&#039;) is an open-world [[:Category:Roguelike games|roguelike]] survival simulation game. It is primarily coded in C++ and Lua. The game is licensed under the [[Creative Commons Attribution-ShareAlike]] version 3.0, though it uses two fonts that are licensed under [[Creative Commons Attribution]] 3.0 and [[GPL|GPL version 2]] respectively.&amp;lt;ref name=&amp;quot;lic&amp;quot;/&amp;gt; &#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; is an offshoot of the [[Cataclysm|original &#039;&#039;Cataclysm&#039;&#039;]] by [[Zachary &amp;quot;Whales&amp;quot; Jenkins]], which is no longer actively maintained. &#039;&#039;Dark Days Ahead&#039;&#039;&#039;s most recent stable release is 0.C &amp;quot;Cooper,&amp;quot; which appeared in March of 2015, though the game sees daily commits to its &amp;quot;experimental&amp;quot; builds.&lt;br /&gt;
&lt;br /&gt;
Set in a near-future New England in the wake of a zombie apocalypse, &#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; puts the player in the role of a lone survivor who must gather resources, train skills, craft useful items, and fight monsters across the blasted, ruinous wasteland of the former United States. This nightmare world is populated not only by the undead, but also by monsters of many other stripes. It will take careful management, foresight, and no small degree of luck to survive the dark days ahead.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, the player creates an overworld to play on by defining certain generation rules. After that, the player creates a character to control. There are many preset classes to choose from which will greatly influence your starting skills, equipment, location, and other factors. Additionally, the player can take a number of positive and/or negative traits and strengthen several useful skills that have various effects on playstyle. Next, the player generates their character and starts the game.&lt;br /&gt;
&lt;br /&gt;
The player navigates a large overworld while collecting items and fighting monsters. The player must constantly be on the lookout for food, water, shelter, and medical supplies to aid them in surviving the harsh conditions of the game. The player can gain experience in certain skills, either through practice or by reading specialized books. These skills may make the player better at combat, or give them new abilities, crafting talents, and more.&lt;br /&gt;
&lt;br /&gt;
There are many in-depth gameplay systems in &#039;&#039;Cataclysm&#039;&#039;, such as the ability to repair and drive cars, cybernetically enhance your own body, mutate yourself, and interact with NPCs. Also, there are countless different monsters to fight, ranging from typical movie zombies to demons, cyborgs, cyclopean horrors, and more.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; is a fork of &#039;&#039;[[Cataclysm]]&#039;&#039;, a zombie roguelike which ceased development when its original creator, Whales, moved on to other projects. When the first &#039;&#039;Cataclysm&#039;&#039; was abandoned, a small but dedicated portion of its playerbase continued to create mods and additional features for the game, thinking they would never be implemented in the main branch. However, at some point a web developer involved in the community set up a dedicated site for the game, and some other players jumped on the chance to fork the original game and resume active development, adding the subtitle &amp;quot;Dark Days Ahead.&amp;quot; &amp;lt;ref name=&amp;quot;hist&amp;quot;&amp;gt;http://cataclysmdda.org&amp;lt;/ref&amp;gt;  More recently, the community has moved to a discourse site.&amp;lt;ref name=&amp;quot;hist2&amp;quot;&amp;gt;https://discourse.cataclysmdda.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In June of 2013, a successful Kickstarter campaign was launched by the developers.&amp;lt;ref name=&amp;quot;kick&amp;quot;&amp;gt; https://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer&amp;lt;/ref&amp;gt; Since then, &#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; has seen tremendous community growth and maintains a very active development schedule.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Following are the major releases. Note that &#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; experiences near-constant development to its experimental builds, but these&lt;br /&gt;
changes are only added to the main build when they are considered stable.&lt;br /&gt;
&lt;br /&gt;
*0.1 - February 26, 2013&lt;br /&gt;
*0.2 - March 18, 2013&lt;br /&gt;
*0.3 - April 4, 2013&lt;br /&gt;
*0.4 - May 10, 2013&lt;br /&gt;
*0.5 - June 3, 2013&lt;br /&gt;
*0.6 &amp;quot;Samedi&amp;quot; - July 17, 2013&lt;br /&gt;
*0.7 &amp;quot;Lindqvist&amp;quot; - July 19, 2013&lt;br /&gt;
*0.8 &amp;quot;Romero&amp;quot; - September 16, 2013&lt;br /&gt;
*0.9 &amp;quot;Ma&amp;quot; - November 15, 2013&lt;br /&gt;
*0.A &amp;quot;Kaufman&amp;quot; - March 2, 2014&lt;br /&gt;
*0.B &amp;quot;Brin&amp;quot; - November 17, 2014&lt;br /&gt;
*0.C &amp;quot;Cooper&amp;quot; - March 11, 2015&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://en.cataclysmdda.com/ Cataclysm: Dark Days Ahead homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]][[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Trackballs&amp;diff=56752</id>
		<title>Talk:Trackballs</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Trackballs&amp;diff=56752"/>
		<updated>2018-12-23T11:38:02Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ey hey hey, take a gaendr at what&#039; you&#039;ve done&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Rem_Koolhaas&amp;diff=56751</id>
		<title>Rem Koolhaas</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Rem_Koolhaas&amp;diff=56751"/>
		<updated>2018-12-23T11:37:53Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[OpenRTS]], [[Freeciv]], [[GNOME Games]]&lt;br /&gt;
|RTSfans&lt;br /&gt;
|[[GNU General Public License|GPL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rem Koolhaas&#039;&#039;&#039; is the creator of [[OpenRTS]].&lt;br /&gt;
He is an active contributor to the [[Freeciv]] project, and has served as a maintainer for the [[GNOME Games]] project until his resignation in July 17, 2007.&amp;lt;ref&amp;gt;[http://mail.gnome.org/archives/games-list/2007-July/msg00007.html mail archive of his resignation in July 2007]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:1D_Tetris&amp;diff=56750</id>
		<title>Talk:1D Tetris</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:1D_Tetris&amp;diff=56750"/>
		<updated>2018-12-23T11:37:47Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;           &lt;br /&gt;
= Non-free implementations ==&lt;br /&gt;
&lt;br /&gt;
Maybe the links to non-free implementations should be removed. --[[Special:Contributions/95.26.115.86|95.26.115.86]] 12:07, 24 September 2009 (UTC)&lt;br /&gt;
:I disagree, 1dtetris.com is the main source, and as such we don&#039;t want people to accidentally think it is free. It should be noted for its historical value and to make people know there are propitiatory incarnations of this game as well. More information is the best way to fight misconceptions. - Graham Wilson [[User:Piga|Piga]] 21:27, 9 October 2009 (UTC)&lt;br /&gt;
::Very well. I reverted my removal.--[[User:Kiba|Kiba]] 00:02, 10 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Airstrike&amp;diff=56749</id>
		<title>Airstrike</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Airstrike&amp;diff=56749"/>
		<updated>2018-12-23T11:36:54Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Airstrike&lt;br /&gt;
|image          = Image:Airstrike - screenshot5.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPLv2]] &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = pre6&lt;br /&gt;
|release date   = January 20{{th}}, 2003&lt;br /&gt;
|release date iso = 2003-01-20&lt;br /&gt;
|release announcement = https://icculus.org/airstrike/&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
|link homepage = https://icculus.org/airstrike/&lt;br /&gt;
|link scmweb = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Airstrike&#039;&#039;&#039; is a game that involves dogfights in [[:Category:2D games|2D]]. Including the source code and the media, it is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/a/airstrike/airstrike_0.99+1.0pre6a-3.1/airstrike.copyright Airstrike&#039;s copyright file at Debian Packages]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/a/airstrike/airstrike_0.99+1.0pre6a-3.1/airstrike-common.copyright airstrike-common&#039;s copyright file] at [http://packages.debian.org Debian Packages]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://icculus.org/airstrike/ Airstrike&#039;s homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:icculus.org]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pentobi&amp;diff=56748</id>
		<title>Pentobi</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pentobi&amp;diff=56748"/>
		<updated>2018-12-23T11:36:46Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Pentobi&lt;br /&gt;
|image          = File:Pentobi.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Board games|Board game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 16.1&lt;br /&gt;
|release date   = October 11{{th}}, 2018&lt;br /&gt;
|release date iso = 2018-10-11&lt;br /&gt;
|release announcement = https://sourceforge.net/p/pentobi/mailman/message/36438615/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[:Category:Qt games|Qt]]&lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage  = https://pentobi.sourceforge.io&lt;br /&gt;
|link forum     = https://sourceforge.net/p/pentobi/discussion&lt;br /&gt;
|link project   = https://sourceforge.net/projects/pentobi/&lt;br /&gt;
|link scmweb    = https://github.com/enz/pentobi&lt;br /&gt;
|scm            = git clone https://github.com/enz/pentobi.git&lt;br /&gt;
|platform       = {{Linux}}, {{Android}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pentobi&#039;&#039;&#039; is a Blokus‐playing program. Blokus is an abstract tile-placement board game with tiles shaped like polyominoes and simple rules. In addition to the classic version of Blokus, Pentobi also supports a number of game variants and similar games: Blokus Duo, Blokus Trigon, Blokus Junior, Nexos, GembloQ and Callisto.&lt;br /&gt;
&lt;br /&gt;
Pentobi officially supports Linux and Android. The Android version does not support the highest playing levels. Older versions of Pentobi also supported Windows, but Windows support has been dropped after version 12.0.&amp;lt;ref&amp;gt;https://sourceforge.net/p/pentobi/mailman/message/35516653/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to one of the top Blokus players, Pentobi is the strongest Blokus-playing program.&amp;lt;ref&amp;gt;http://blokusstrategy.com/pentobi/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://pentobi.sourceforge.io Pentobi homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Qt games]]&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=XBlast&amp;diff=56747</id>
		<title>XBlast</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=XBlast&amp;diff=56747"/>
		<updated>2018-12-23T11:36:40Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = XBlast&lt;br /&gt;
|image          = Image:Xblast.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Online multiplayer games|Multiplayer]],[[:Category:side-scrolling games|Side-scroller]],[[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = XBlast development team&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.10.4&lt;br /&gt;
|release date   = June 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;XBlast&#039;&#039;&#039; is a [[:Category:Online multiplayer games|multiplayer]] only [[:Category:Side-scrolling games|side-scroller]], [[:Category:Arcade games|arcade]] &#039;&#039;bomberman&#039;&#039; like game. The latest version of the game is 2.10.4 on June 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=13119 Sourceforge.net download page for the XBlast project]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C games|C]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/xblast XBlast Sourceforge.net page]&amp;lt;/ref&amp;gt; It is licensed under [[GNU General Public License|GPL]]v2.&amp;lt;ref&amp;gt;[http://xblast.cvs.sourceforge.net/xblast/xblast/COPYING?revision=1.2&amp;amp;view=markup CVS repoistory&#039;s copying page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
The development team is quite large compared to most other free projects, listing ten members.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=13119 Sourceforge.net membership lists for XBlast]&amp;lt;/ref&amp;gt; They are:&lt;br /&gt;
*[[Gerfried Fuchs]]&lt;br /&gt;
*[[Stefan Stiasny]]&lt;br /&gt;
*[[ALu]]&lt;br /&gt;
*[[Frank Zago]]&lt;br /&gt;
*[[Fernando Benites]]&lt;br /&gt;
*[[larsl]]&lt;br /&gt;
*[[Kruno Sever]]&lt;br /&gt;
*[[Rado Smiljanic]]&lt;br /&gt;
*[[Ricardo Cruz]]&lt;br /&gt;
*[[tenderflake]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://xblast.sourceforge.net/ homepage]&lt;br /&gt;
[[Category:Games]][[Category:Online multiplayer games]][[Category:Side-scrolling games]][[Category:Arcade games]][[Category:C games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=56746</id>
		<title>Secret Maryo Chronicles</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=56746"/>
		<updated>2018-12-23T11:36:34Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Secret Maryo Chronicles 1.9.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.9&lt;br /&gt;
|release date   = August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|release date iso = 2009-08-17&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|homepage       = http://www.secretmaryo.org/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secret Maryo Chronicles&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;SMC&#039;&#039;&#039;&#039;&#039;) is a [[:Category:2D games|2D]] [[:Category:Platform games|platform game]] with a style designed to be similar to classic side-scrolling games. It uses the platform independent library [[Simple DirectMedia Layer|SDL]] and, since version 0.98, the OpenGL accelerated Graphics Renderer.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=new_98&amp;amp;sid= Secret Maryo Chronicles- New 0.98]&amp;lt;/ref&amp;gt; The game is developed in [[:Category:C++ games|C++]] and is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=disclaimer&amp;amp;sid= SMC&#039;s license page]&amp;lt;/ref&amp;gt; {{As of|2009|11|27}}, the latest version of SMC is 1.9 released on August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
&lt;br /&gt;
== Development history ==&lt;br /&gt;
* The first beta (0.27) of what is now called &#039;&#039;Secret Maryo Chronicles&#039;&#039; was released in January 2003 under the name &#039;&#039;Super Mario Clone FX&#039;&#039;. This release featured characters, enemies and sounds ripped directly from Super Mario World, with a new game engine and original levels.&lt;br /&gt;
* In version 0.4 (February 2003), an in-game level editor was added, making it possible to pause the game, edit the level, and then finish the level in its changed form.&lt;br /&gt;
* In version 0.95, the name was changed to &#039;&#039;Secret Maryo Chronicles&#039;&#039;, and most of the sprites were replaced with original sprites of the same characters. Also many sounds were replaced. The removal of Nintendo assets was to avoid possible legal issues, as well as to make the game more unique, and therefore more marketable.&lt;br /&gt;
* In version 0.98, many sprites were replaced with original characters, roughly based on Mario.&lt;br /&gt;
* Version 1.0 was released in July 2007 and came with many new features including text boxes and level warps.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_history&amp;amp;sid= Secret Maryo Chronicles- History]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Version 1.2 was released on October 18 2007.&lt;br /&gt;
* In May 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008, 1.5 was released.&lt;br /&gt;
* September 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 saw the release of 1.6.&lt;br /&gt;
* Version 1.7 was released on December 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
* Version 1.8 was released on April 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
* Version 1.9 was released on 2009-08-17&lt;br /&gt;
&lt;br /&gt;
== Possible legal issues ==&lt;br /&gt;
Although most of the media in the game has been replaced with allegedly original, at least its title is viewed by some as a probable trademark infringement. For instance, {{as of|2009|11|27|alt=as of}}, the game is in the [[Fedora Games SIG]]&#039;s list of games which they will not package.&amp;lt;ref&amp;gt;[http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora’s “List_of_games_we_will_NOT_package”] (acc. 2009-11-27)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&#039;&#039;SMC&#039;&#039; is very much like the &#039;&#039;Super Mario&#039;&#039; platform games in almost every respect. The main character is Maryo. The goal is to get to the end of the level, while collecting as many points as possible. He can power up using mushrooms, fire plants, ice and ghost mushrooms and stars. Maryo can also store extra power-ups in a box at the top of the screen, similar to &#039;&#039;Super Mario World&#039;&#039;. Maryo faces many enemies based on enemies in &#039;&#039;Super Mario World&#039;&#039;, including Gumba, Turtle and Thromp. The current version also features a giant Turtle as a boss character, with more bosses planned for the future.&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
Currently, the game features four worlds, containing eleven, two, seven, and seven levels respectively. These are loosely tied through an over-world map. There are more worlds planned. Recent versions also include many fan created levels, including recreations of &#039;&#039;Nintendo&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
In the install package, there is no level music, only sounds to keep the file size down. There is an additional download which provides the music.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_downloads&amp;amp;sid= Secret Maryo Chronicles- Downloads]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
Planned for future versions are water, a story and a flying powerup&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/phpBB2/viewtopic.php?t=470 Flying - well, almost]&amp;lt;/ref&amp;gt;as well as new bosses, new enemies and an improved engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.9 will include a new enemy type called spikeball.{{reference required}}&lt;br /&gt;
It is planned to make a level packaging system due to their large size.{{reference required}}&lt;br /&gt;
Also a new animation system is planned beside some smaller fixes and improvements.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
===Level Editor===&lt;br /&gt;
Secret Maryo Chronicles includes an in-game level editor for creating new levels or modifying old levels. [[Image:smc_editor.png|Editor Screenshot|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles homepage]&lt;br /&gt;
* [http://www.secretmaryo.org/wiki/index.php Secret Maryo Chronicles wiki]&lt;br /&gt;
* [http://www.secretmaryo.org/phpBB2/index.php Secret Maryo Chronicles forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=One_Hour_One_Life&amp;diff=56745</id>
		<title>One Hour One Life</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=One_Hour_One_Life&amp;diff=56745"/>
		<updated>2018-12-23T11:35:40Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = One Hour One Life&lt;br /&gt;
|image                = Image:Ohol.png&lt;br /&gt;
|caption              = One Life One Life&lt;br /&gt;
|genre                = [[:Category:Online_multiplayer_games|Online Multiplayer Games]]&lt;br /&gt;
|developer            = [[Jason Rohrer]]&lt;br /&gt;
|code license         = [[Public domain|Public domain]]&amp;lt;ref&amp;gt;[https://github.com/jasonrohrer/OneLife/blob/master/no_copyright.txt No Copyright file] accessed on May 13{{th}}, 2018&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license         = [[Public domain|Public domain]]&amp;lt;ref&amp;gt;[https://github.com/jasonrohrer/OneLife/blob/master/no_copyright.txt No Copyright file] accessed on May 13{{th}}, 2018&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               =&lt;br /&gt;
|latest release       = v118&lt;br /&gt;
|release date         = June 30{{th}}, 2018&lt;br /&gt;
|release date iso     = 2018-06-30&lt;br /&gt;
|release announcement = https://onehouronelife.com/forums/viewtopic.php?id=2425&lt;br /&gt;
|language             =&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://onehouronelife.com&lt;br /&gt;
|link blog            =&lt;br /&gt;
|link chatweb         =&lt;br /&gt;
|chat                 =&lt;br /&gt;
|link feed            =&lt;br /&gt;
|link forum           = https://onehouronelife.com/forums/&lt;br /&gt;
|link pad             =&lt;br /&gt;
|link project         = https://github.com/jasonrohrer/OneLife/&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          =&lt;br /&gt;
|scm                  =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;One Hour One Life&#039;&#039; is a multiplayer survival game of parenting and civilisation&lt;br /&gt;
building.&lt;br /&gt;
&lt;br /&gt;
The game is entirely free software, with everything, including the server&lt;br /&gt;
software and all media, being released into the public domain.&lt;br /&gt;
&lt;br /&gt;
Buying the game from the author is required to access the official game&lt;br /&gt;
servers, and also provides easy access to pre-built binaries, which are&lt;br /&gt;
regularly updated.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://onehouronelife.com/ Homepage]&lt;br /&gt;
*[https://github.com/jasonrohrer/OneLife/ Source repository]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=1D_Tetris&amp;diff=56744</id>
		<title>1D Tetris</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=1D_Tetris&amp;diff=56744"/>
		<updated>2018-12-23T11:35:35Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;           &lt;br /&gt;
{Gameinfo&lt;br /&gt;
|title          = Tetris 1D&lt;br /&gt;
|image          = File:Tetris-1D-Scratch.png&lt;br /&gt;
|caption        = Scratch version&lt;br /&gt;
|genre          = [[:Category:Tetris-like games|Tetris-like]]&lt;br /&gt;
|developer      = [http://scratch.mit.edu/users/hmnwilson hmnwilson]&lt;br /&gt;
|code license   = [[Creative Commons Attribution-ShareAlike]]&lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release =&lt;br /&gt;
|release date   = October 2008&lt;br /&gt;
|release date iso=&lt;br /&gt;
|release announcement=&lt;br /&gt;
|language       = Scratch&lt;br /&gt;
|library        = [[Adobe Flash]]&lt;br /&gt;
|platform         = &lt;br /&gt;
|link homepage    = http://www.tetris1d.org/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     =&lt;br /&gt;
|link scmweb      = &lt;br /&gt;
|scm              = &lt;br /&gt;
}}&lt;br /&gt;
{{deletion review}}&lt;br /&gt;
&#039;&#039;&#039;1D Tetris&#039;&#039;&#039; or &#039;&#039;&#039;Tetris 1D&#039;&#039;&#039; is a version of [[:Category:Tetris-like games|Tetris]] made to be [[:category:1D games|one dimensional]], mostly as a math joke. The game exists in a number of versions, some of them [[free software]]. The game is also sometimes described as Tetris for those who think that regular Tetris is too hard.&amp;lt;ref&amp;gt;[http://www.ipodlinux.org/wiki/Special:Module/1dtetris 1D Tetris iPod Linux module]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The game is a takes place in a single line in which blocks, only varying by the amount making up the shape&#039;s height, fall down to the bottom of the line. Once they do, the player gains a higher score. In most versions pressing the down key will increase the block&#039;s rate of fall&amp;lt;ref&amp;gt;[http://www.tetris1d.org/ Tetris1D.org]&amp;lt;/ref&amp;gt;, or in the case of the iPod Linux version, the centerkey.&amp;lt;ref&amp;gt;[http://www.ipodlinux.org/wiki/Special:Module/1dtetris 1D Tetris iPod Linux module]&amp;lt;/ref&amp;gt; There is no way to lose the game, and the only known way to win is to achieve the highest score - eg, leave the program running the longest.&amp;lt;ref&amp;gt;[http://www.ipodlinux.org/wiki/Special:Module/1dtetris 1D Tetris iPod Linux module]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.tetris1d.org/ Tetris1D.org]&amp;lt;/ref&amp;gt; It seems to be assumed on an honour system that you actually &amp;quot;play&amp;quot; the game to the high score by observing it the whole time, rather than just leaving it running in the background.&lt;br /&gt;
&lt;br /&gt;
The game is not actually one dimensional in the true mathematical sense, since its objects technically have both height and width. However, the only closer, and still technically inaccurate, simulation possible than the lines in this game is a line with less or just a single pixel. The objects do only move in one dimension and on only one axis.&amp;lt;ref&amp;gt;[http://answers.yahoo.com/question/index?qid=20070709203327AAuzHXi What is 1 dimensional? - Yahoo Answers]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is most famously available from [http://www.tetris1d.org/ http://www.tetris1d.org/]&amp;lt;ref&amp;gt;[http://www.ipodlinux.org/wiki/Special:Module/1dtetris 1D Tetris iPod Linux module]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.weebls-stuff.com/fancylinks/1060/tetris-1d Weebl&#039;s Stuff - 1D Tetris]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gnomeslair.com/2007/01/tetris-1d.html Gnome&#039;s Lair - 1D Tetris]&amp;lt;/ref&amp;gt;, but there is no option to download the source code and as such it is not free software. There are multiple versions of the game however by different authors, such as a [http://www.ipodlinux.org/wiki/Special:Module/1dtetris module for iPod Linux]. This module has its code and the like available for download. Another [http://scratch.mit.edu/projects/hmnwilson/255120 version] is for MIT&#039;s Scratch language, titled as Tetris 1D, and its source code and images are released under the [[Creative Commons Attribution-ShareAlike]] license.&amp;lt;ref&amp;gt;[http://scratch.mit.edu/pages/license Scratch copyright page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has become modestly popular simply for its novelty value. Putting &amp;quot;1D Tetris&amp;quot; into the Google serach engine will offer you realted results up until page nine&amp;lt;ref&amp;gt;[http://www.google.ca/search?hl=en&amp;amp;client=firefox-a&amp;amp;rls=org.mozilla:en-US:official&amp;amp;q=1D+Tetris&amp;amp;start=80&amp;amp;sa=N &amp;quot;1D Tetris&amp;quot; Google search]&amp;lt;/ref&amp;gt;, page twelve on Google Images.&amp;lt;ref&amp;gt;[http://images.google.ca/images?hl=en&amp;amp;client=firefox-a&amp;amp;rls=org.mozilla:en-US:official&amp;amp;um=1&amp;amp;q=1D+Tetris&amp;amp;sa=N&amp;amp;start=198&amp;amp;ndsp=18 &amp;quot;1D Tetris&amp;quot; Google Images search]&amp;lt;/ref&amp;gt; The game also comes up early in a Google search for just &amp;quot;1D&amp;quot;.&amp;lt;ref&amp;gt;[http://www.google.ca/search?q=1D&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;aq=t&amp;amp;rls=org.mozilla:en-US:official&amp;amp;client=firefox-a &amp;quot;1D&amp;quot; Google search]&amp;lt;/ref&amp;gt; 1D Tetris was included in the &amp;quot;Zero Gamer&amp;quot; Exhibition as a &amp;quot;game that tests the viewers&#039; endurance in meditative inaction.&amp;quot;&amp;lt;ref&amp;gt;[http://www.http.uk.net/zerogamer/exhibition.shtml 1D Tetris on Zero Gamer]&amp;lt;/ref&amp;gt; The game is also mentioned on Wikipedia.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/List_of_Tetris_variants#Notable_unofficial_games 1D Tetris on Wikipedia, September 22, 2009]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1D games]] [[Category:Tetris-like games]] [[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tetzle&amp;diff=56743</id>
		<title>Tetzle</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tetzle&amp;diff=56743"/>
		<updated>2018-12-23T11:35:23Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Tetzle&lt;br /&gt;
|image          = File:Tetzle.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Jigsaw puzzle games|Jigsaw puzzle]] &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Graeme Gott]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.1.3&lt;br /&gt;
|release date iso = 2018-05-29&lt;br /&gt;
|release date   = May 29{{th}}, 2018&lt;br /&gt;
|release announcement = http://gottcode.org/tetzle/#releasenotes&lt;br /&gt;
|link homepage = http://gottcode.org/tetzle&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[:Category:Qt games|Qt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetzle&#039;&#039;&#039; is a [[:Category:Jigsaw puzzle games|jigsaw puzzle]] game written by [[Graeme Gott]].&amp;lt;ref&amp;gt;[http://gottcode.org/tetzle/#overview Tetzle page]&amp;lt;/ref&amp;gt; The game&#039;s latest version is 2.1.1 released on August 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 2017. It is licensed under the [[GNU General Public License|GPL]]. It is written in the [[:Category:C++ games|C++]] programming language using the [[:Category:Qt games|Qt]] library.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
;Official (as of 2009-07-19)&lt;br /&gt;
* 1.2.1 for Linux (Compiled on Ubuntu 8.04.1 using GCC 4.2.4)&lt;br /&gt;
* 1.2.1 for Mac OS X (Universal binary compiled on Mac OS X 10.4, includes Qt 4.4.3)&lt;br /&gt;
* 1.2.1 for Windows (Compiled on Windows XP using GCC 3.4.2, includes Qt 4.4.3)&lt;br /&gt;
* 1.2.1 source code&lt;br /&gt;
;Ubuntu (as of 2009-07-19)&lt;br /&gt;
* The official site links to a repository of Ubuntu packages contributed by Ulrik Mikaelsson)&lt;br /&gt;
* https://bugs.launchpad.net/ubuntu/+bug/242481&lt;br /&gt;
* more?&lt;br /&gt;
;Debian (as of 2009-07-19)&lt;br /&gt;
* Testing (squeeze): 1.2.1-1 for alpha amd64 armel hppa i386 ia64 mips mipsel powerpc s390 sparc &lt;br /&gt;
* Unstable (sid): 1.2.1-1 for alpha amd64 armel hppa hurd-i386 i386 ia64 kfreebsd-amd64 kfreebsd-i386 mips mipsel powerpc s390 sparc &lt;br /&gt;
;more?&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Jigsaw puzzle games]]&lt;br /&gt;
[[Category:Qt games]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Grail&amp;diff=56742</id>
		<title>Grail</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Grail&amp;diff=56742"/>
		<updated>2018-12-23T11:35:15Z</updated>

		<summary type="html">&lt;p&gt;95.70.129.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Grail&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = Grail&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Henning Hasemann&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = GPL&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = none&lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = C++,Lua&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Grail&#039;&#039;&#039;&#039;&#039; is a [[:Category:2D engines|Adventure Engine]] created by [[Henning Hasemann]]  licensed under the [[GNU General Public License]].&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Grail&#039;&#039; was originally written in D and known as Indiana, but due to problems with the D toolchain&amp;lt;ref&amp;gt;[http://leetless.de/article-thethingwithd.html reason for the switch to C++]&amp;lt;/ref&amp;gt;, Hasemann switched to C++. The C++ Port is still in an early state. Feature plans include a gui editor, lua bindings and everything else needed for a 2d point and click adventure game.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&#039;&#039;Grail&#039;&#039; is being used by the upcoming &#039;&#039;[[Giga Mansion 2]]&#039;&#039;&amp;lt;ref&amp;gt;[http://gmansion2.wordpress.com Giga Mansion 2 Blog (german)]&amp;lt;/ref&amp;gt; Game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://leetless.de/grail.html &#039;&#039;Grail&#039;&#039; project page]&lt;br /&gt;
[[Category:Engines]][[Category:2D engines]][[Category:Adventure engines]][[Category:GPL engines]]&lt;/div&gt;</summary>
		<author><name>95.70.129.50</name></author>
	</entry>
</feed>