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	<updated>2026-09-23T08:06:43Z</updated>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=48614</id>
		<title>Secret Maryo Chronicles</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=48614"/>
		<updated>2018-05-01T10:54:26Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Secret Maryo Chronicles 1.9.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.9&lt;br /&gt;
|release date   = August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|release date iso = 2009-08-17&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|homepage       = http://www.secretmaryo.org/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secret Maryo Chronicles&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;SMC&#039;&#039;&#039;&#039;&#039;) is a [[:Category:2D games|2D]] [[:Category:Platform games|platform game]] with a style designed to be similar to classic side-scrolling games. It uses the platform independent library [[Simple DirectMedia Layer|SDL]] and, since version 0.98, the OpenGL accelerated Graphics Renderer.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=new_98&amp;amp;sid= Secret Maryo Chronicles- New 0.98]&amp;lt;/ref&amp;gt; The game is developed in [[:Category:C++ games|C++]] and is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=disclaimer&amp;amp;sid= SMC&#039;s license page]&amp;lt;/ref&amp;gt; {{As of|2009|11|27}}, the latest version of SMC is 1.9 released on August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
&lt;br /&gt;
== Development history ==&lt;br /&gt;
* The first beta (0.27) of what is now called &#039;&#039;Secret Maryo Chronicles&#039;&#039; was released in January 2003 under the name &#039;&#039;Super Mario Clone FX&#039;&#039;. This release featured characters, enemies and sounds ripped directly from Super Mario World, with a new game engine and original levels.&lt;br /&gt;
* In version 0.4 (February 2003), an in-game level editor was added, making it possible to pause the game, edit the level, and then finish the level in its changed form.&lt;br /&gt;
* In version 0.95, the name was changed to &#039;&#039;Secret Maryo Chronicles&#039;&#039;, and most of the sprites were replaced with original sprites of the same characters. Also many sounds were replaced. The removal of Nintendo assets was to avoid possible legal issues, as well as to make the game more unique, and therefore more marketable.&lt;br /&gt;
* In version 0.98, many sprites were replaced with original characters, roughly based on Mario.&lt;br /&gt;
* Version 1.0 was released in July 2007 and came with many new features including text boxes and level warps.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_history&amp;amp;sid= Secret Maryo Chronicles- History]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Version 1.2 was released on October 18 2007.&lt;br /&gt;
* In May 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008, 1.5 was released.&lt;br /&gt;
* September 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 saw the release of 1.6.&lt;br /&gt;
* Version 1.7 was released on December 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
* Version 1.8 was released on April 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
* Version 1.9 was released on 2009-08-17&lt;br /&gt;
&lt;br /&gt;
== Possible legal issues ==&lt;br /&gt;
Although most of the media in the game has been replaced with allegedly original, at least its title is viewed by some as a probable trademark infringement. For instance, {{as of|2009|11|27|alt=as of}}, the game is in the [[Fedora Games SIG]]&#039;s list of games which they will not package.&amp;lt;ref&amp;gt;[http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora’s “List_of_games_we_will_NOT_package”] (acc. 2009-11-27)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&#039;&#039;SMC&#039;&#039; is very much like the &#039;&#039;Super Mario&#039;&#039; platform games in almost every respect. The main character is Maryo. The goal is to get to the end of the level, while collecting as many points as possible. He can power up using mushrooms, fire plants, ice and ghost mushrooms and stars. Maryo can also store extra power-ups in a box at the top of the screen, similar to &#039;&#039;Super Mario World&#039;&#039;. Maryo faces many enemies based on enemies in &#039;&#039;Super Mario World&#039;&#039;, including Gumba, Turtle and Thromp. The current version also features a giant Turtle as a boss character, with more bosses planned for the future.&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
Currently, the game features four worlds, containing eleven, two, seven, and seven levels respectively. These are loosely tied through an over-world map. There are more worlds planned. Recent versions also include many fan created levels, including recreations of &#039;&#039;Nintendo&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
In the install package, there is no level music, only sounds to keep the file size down. There is an additional download which provides the music.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_downloads&amp;amp;sid= Secret Maryo Chronicles- Downloads]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
Planned for future versions are water, a story and a flying powerup&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/phpBB2/viewtopic.php?t=470 Flying - well, almost]&amp;lt;/ref&amp;gt;as well as new bosses, new enemies and an improved engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.9 will include a new enemy type called spikeball.{{reference required}}&lt;br /&gt;
It is planned to make a level packaging system due to their large size.{{reference required}}&lt;br /&gt;
Also a new animation system is planned beside some smaller fixes and improvements.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
===Level Editor===&lt;br /&gt;
Secret Maryo Chronicles includes an in-game level editor for creating new levels or modifying old levels. [[Image:smc_editor.png|Editor Screenshot|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles homepage]&lt;br /&gt;
* [http://www.secretmaryo.org/wiki/index.php Secret Maryo Chronicles wiki]&lt;br /&gt;
* [http://www.secretmaryo.org/phpBB2/index.php Secret Maryo Chronicles forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Philip_Vorsilak&amp;diff=48613</id>
		<title>Philip Vorsilak</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Philip_Vorsilak&amp;diff=48613"/>
		<updated>2018-05-01T10:54:19Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|gorzuate&lt;br /&gt;
|[[Hero of Allacrost]]&lt;br /&gt;
|&lt;br /&gt;
|[[GNU General Public License|GPL]]&lt;br /&gt;
|Deputy leader, developer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Philip Vorsilak&#039;&#039;&#039; is a developer for [[Hero of Allacrost]].&lt;br /&gt;
&lt;br /&gt;
==Hero of Allacrost==&lt;br /&gt;
&#039;&#039;Philip&#039;&#039; is the team deputy leader, and a developer of the project.&amp;lt;ref&amp;gt;[http://www.allacrost.org/?q=node/12 Allacrost credits]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He created the game editor which is released alongside the game since version 0.2.2.&amp;lt;ref&amp;gt;[http://www.allacrost.org/node/51 Suprise! A new release] allacrost.org, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personal Life==&lt;br /&gt;
&#039;&#039;Philip&#039;&#039; attended Purdue University from 2000-2004, graduating with his BS in Computer Engineer.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
[[Tyler Olsen]], Allacrost&#039;s founder and lead developer, attended Purdue together with Philip in the same department, which is how the two met and became friends.{{Reference required}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.allacrost.org Hero of Allacrost homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:USA developers]]&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FIFE_map_GFX_contest&amp;diff=48612</id>
		<title>FIFE map GFX contest</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FIFE_map_GFX_contest&amp;diff=48612"/>
		<updated>2018-05-01T10:54:13Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he &#039;&#039;&#039;FIFE Map GFX contest&#039;&#039;&#039; required the contestants to send in graphics usable in the [[Flexible Isometric Fallout(-like) Engine|Flexible Isometric Fallout(-like) Engine (FIFE)]].&lt;br /&gt;
&lt;br /&gt;
[[Akira_San]], as representative of the &#039;&#039;Keys of Naand&#039;&#039; development team, won. There was only one other contestant, [[Not_Marvin]].&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
FIFE&#039;s team member [[Phoku]] will spend up to ten man hours to implement a feature, which the winner may choose, in the engine.&lt;br /&gt;
&lt;br /&gt;
==Time limit==&lt;br /&gt;
The contest ended on 24. August 2007.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://wiki.fifengine.de/index.php?title=Map_GFX_contest FIFE map GFX contest description]&lt;br /&gt;
*[http://kon.fifengine.de/ Keys of Naand homepage]&lt;br /&gt;
[[Category:Contests]]&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ricardo_Cruz&amp;diff=48611</id>
		<title>Ricardo Cruz</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ricardo_Cruz&amp;diff=48611"/>
		<updated>2018-05-01T10:54:08Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[XBlast]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ricardo Cruz&#039;&#039;&#039;&#039;&#039; is a [[:Category:programmers|programmer]] for [[XBlast]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=13119 Sourceforge membership page for XBlast]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Garith&amp;diff=48610</id>
		<title>Garith</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Garith&amp;diff=48610"/>
		<updated>2018-05-01T10:54:01Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = garith&lt;br /&gt;
|image          = Image:garith.png&lt;br /&gt;
|caption        = a game to improve your arithmetic abilities&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Educational games|Educational]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[wave++]] AKA [[Yuri D&#039;Elia]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU LGPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU LGPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = Pre release&lt;br /&gt;
|release date   = September 18{{th}}, 2014&lt;br /&gt;
|release date iso = 2014-09-18&lt;br /&gt;
|release announcement = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[GLUT]]&lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage = http://www.thregr.org/~wavexx/software/garith/&lt;br /&gt;
|link scmweb = https://github.com/wavexx/garith&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;garith&#039;&#039;&#039; is a game similar in spirit to BSD&#039;s &amp;quot;arithmetic&amp;quot; or [[TuxMath]]. The game asks you to perform a simple arithmetic operation within a certain time-frame. &#039;&#039;&#039;garith&#039;&#039;&#039; though is geared to improve your skills by stressing the operations you get more frequently wrong or that take longer to answer. The statistics are saved/restored across games, so that each game is tuned for your current arithmetic abilities.&lt;br /&gt;
&lt;br /&gt;
It is written by [[Yuri D&#039;Elia]] in the [[:Category:C++ games|C++]] programming language using the [[GLUT|FreeGLUT]] library.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.thregr.org/~wavexx/hacks/garith/ homepage]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Educational games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GLUT games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Mozilla_Public_License&amp;diff=48609</id>
		<title>Mozilla Public License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Mozilla_Public_License&amp;diff=48609"/>
		<updated>2018-05-01T10:53:55Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Mozilla Public License&#039;&#039;&#039; is a license developed at Netscape and then its successor, the Mozilla Foundation.&lt;br /&gt;
&lt;br /&gt;
MPL is free and not GPL compatible, though works are often licensed under an “MPL/[[GNU General Public License|GPL]]/[[GNU LGPL|LGPL]]” tri-license.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.mozilla.org/MPL/MPL-1.1.html Mozilla Public License v1.1]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Licenses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Free source code licenses]]&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Deer_Portal&amp;diff=48608</id>
		<title>Deer Portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Deer_Portal&amp;diff=48608"/>
		<updated>2018-05-01T10:53:50Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Deer Portal&lt;br /&gt;
|image                = Image:DeerPortal00.png&lt;br /&gt;
|caption              = A hybrid of board and card game&lt;br /&gt;
|genre          = [[:Category:Board games|Board games]], [[:Category:Card games|Card game]]&lt;br /&gt;
|developers           = [[Rafal Zawadzki]], [[Katia Zawadzka]]&lt;br /&gt;
|code license         = [[Zlib License]]&amp;lt;ref&amp;gt;https://github.com/deerportal/deerportal/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref&amp;gt;https://github.com/deerportal/deerportal/blob/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.7.0-birthday&lt;br /&gt;
|release date         = June 9th, 2016&lt;br /&gt;
|release date iso     = 2016-06-09&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[SFML]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{OSX}}&lt;br /&gt;
|link homepage        = https://devcarpet.net/deerportal/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/deerportal/&lt;br /&gt;
|link scmweb          = https://github.com/deerportal/deerportal/&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;A hybrid of board and card game driven by the four classical elements. For 4 players. Game takes place in an ancient world where Almighty Deer God is protecting all the compassionate creatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game setup==&lt;br /&gt;
&lt;br /&gt;
A gameboard is split into four areas, each under control of one of the classical elements.&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
===Classical elements===&lt;br /&gt;
&lt;br /&gt;
    Water (blue)&lt;br /&gt;
    Earth (green)&lt;br /&gt;
    Fire (red)&lt;br /&gt;
    Air (yellow)&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&lt;br /&gt;
There are four players, each one being leaded / mentored by one of the classical element. They are able to:&lt;br /&gt;
&lt;br /&gt;
* move around their board&lt;br /&gt;
* collect runes and diamonds&lt;br /&gt;
* meditate to get help of their patron&lt;br /&gt;
* reach the Deer Portal&lt;br /&gt;
&lt;br /&gt;
Each player can be controlled by a human or a computer (it is possible to watch a duel of four computers, for example).&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
&lt;br /&gt;
To be allowed to pass the transformation you need to gift the Almighty Deer. The Almighty Deer likes shiny things, so collecting diamonds is a way to please him. A player who owns the most diamonds on the Judgement Day - is a winner. The rest is being thrown into the flames of the infinitive, filled with collapsed realities folded in time void. Diamonds are being collected by moving the character onto the field containing a diamond, but also by grabbing a rune containing diamond action.&lt;br /&gt;
&lt;br /&gt;
===Cards===&lt;br /&gt;
&lt;br /&gt;
On the right of the board game, there are four piles of 32 cards dedicated to each of the classical elements. To collect a card, player must put his character on a field containing a corresponding element rune. Rules are following:&lt;br /&gt;
&lt;br /&gt;
* When the player collects his own element - card is removed from the pile and next one unveiled.&lt;br /&gt;
* When the player collects the other element rune - a card is executed in the field of the element which card has been taken.&lt;br /&gt;
&lt;br /&gt;
====Types of the cards====&lt;br /&gt;
&lt;br /&gt;
* Stop - increases the pause period of the other element character.&lt;br /&gt;
* Collect diamond - steals diamond from the other element field&lt;br /&gt;
* Collect two diamonds - steals two diamonds from the other element field&lt;br /&gt;
* Collect rune - steals rune from the other element field&lt;br /&gt;
&lt;br /&gt;
===Meditation===&lt;br /&gt;
&lt;br /&gt;
To meditate a player has to go back to his start point, and since it depends on the mood of the patron, this is only possible by throwing exact numbers on the dice. It results in regenerating all the runes and diamonds on his board.&lt;br /&gt;
&lt;br /&gt;
===Deer Portal===&lt;br /&gt;
&lt;br /&gt;
In the middle of all the boards, there is the Deer Portal, with the Hooftlar (the Almighty Deer God altar) placed in the center. First player who reaches it and pays tribute to Almighty Deer, starts Deer Mode period which takes exactly four rounds (four turns for each player). After that everyone who didn&#039;t reach the portal - will be ceased.&lt;br /&gt;
&lt;br /&gt;
==Game mechanic==&lt;br /&gt;
&lt;br /&gt;
Each player who is active (didn&#039;t reach Hoofltar yet, nor is being paused) has to perform two actions during his turn - throw a dice (by the click on the hand symbol in the right bottom area of the screen), and then decide where to go - by clicking on the corresponding area on his board. After moving the character, depends on the destination field:&lt;br /&gt;
&lt;br /&gt;
* Nothing happen - if the field was empty&lt;br /&gt;
* Collects the diamond - if there was one&lt;br /&gt;
* Meditates - if the field was a starter place for the character&lt;br /&gt;
* Collects the rune and executes the card - if rune was on the field&lt;br /&gt;
* Dedicates himself to the Almighty Deer God - finishes the game&lt;br /&gt;
&lt;br /&gt;
===End of the game===&lt;br /&gt;
&lt;br /&gt;
There can be only one winner, a player having the highest number of the collected diamonds. If there is a draw, award goes for the player who reached portal first. Winner is being transformed into a Deer God. Rest of survivors are becoming his monks, the believers to spread the word. Ones who didn&#039;t survive, became a first heritage and a foundation of the new philosophy. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://devcarpet.net/deerportal/ Homepage]&lt;br /&gt;
*[https://github.com/deerportal/ Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:C++ games]][[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Vim_License&amp;diff=48607</id>
		<title>Vim License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Vim_License&amp;diff=48607"/>
		<updated>2018-05-01T10:53:44Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he &#039;&#039;&#039;Vim License&#039;&#039;&#039; is a [[copyleft]] license for [[free software]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.vim.org/htmldoc/uganda.html Vim License text]&lt;br /&gt;
[[Category:Licenses]][[Category:Free source code licenses]]&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Get_involved&amp;diff=48606</id>
		<title>Libregamewiki:Get involved</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Get_involved&amp;diff=48606"/>
		<updated>2018-05-01T10:53:39Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;welcome. You can help!&lt;br /&gt;
&lt;br /&gt;
* [[Libregamewiki:Community portal|Discuss and Ask]]&lt;br /&gt;
* [[Libregamewiki:The classroom|Wiki help]]&lt;br /&gt;
* [[Libregamewiki:Article policy|Article policy]]&lt;br /&gt;
* [[Libregamewiki:Suggested games|Suggested games]]&lt;br /&gt;
* [[Libregamewiki:Rejected games list|Rejected games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=48605</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=48605"/>
		<updated>2018-05-01T10:53:34Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ge/Archive]]&lt;br /&gt;
&lt;br /&gt;
==If you find spam==&lt;br /&gt;
Please edit the page and add [[:Template:Delete|&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;]] and it will be removed. [[User:GNUbie|GNUbie]] 06:49, 5 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Next featured article ==&lt;br /&gt;
&lt;br /&gt;
I suggest [[Me and My Shadow]] because I think it has a very interesting game concept.--[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 23:49, 9 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Looks interesting, agreed. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:15, 11 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Auto-update of &#039;Recently released games&#039; ==&lt;br /&gt;
&lt;br /&gt;
For the anonymous visitor, this doesn&#039;t seem to happen, but it does when I log in.  Same for page &amp;quot;New games and releases&amp;quot;, and &amp;quot;Template:Main Page/Recently release isn&#039;t quite up to date either when not logged in.  Is this a caching problem with the database queries, and can it be fixed?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 14:10, 4 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Recently released games sometimes regresses ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed this? Sometimes the Recently Released Games section goes back, to where Xonotic 0.8 was the most recently released game in January.&lt;br /&gt;
[[User:Taknamay|Taknamay]] ([[User talk:Taknamay|talk]]) 16:22, 10 May 2015 (CEST)&lt;br /&gt;
:The Recently Released games list seems to get regular updates now - thank you whoever fixed this (assuming this wasn&#039;t due to alignment of the planets or something random like that).  But sometimes, I still see possibly related weirdness going on: [[:Category:Godot_games]] seems to contain two games when I&#039;m logged in, but when I&#039;m not Minilens is missing. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 11:45, 4 July 2015 (CEST)&lt;br /&gt;
::Now in [[Couple-quest]] is last release: &amp;quot;|release date iso = 2017-09-06&amp;quot; but it&#039;s missing here.--[[Special:Contributions/89.190.46.33|89.190.46.33]] 08:22, 27 September 2017 (CEST)&lt;/div&gt;</summary>
		<author><name>95.70.132.126</name></author>
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