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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.70.132.162</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.70.132.162"/>
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	<updated>2026-09-23T06:02:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Consomaton&amp;diff=49736</id>
		<title>Talk:Consomaton</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Consomaton&amp;diff=49736"/>
		<updated>2018-06-18T15:08:29Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; hope this game qualifies for the wiki: the only license information is the three actual letters of the license name.&lt;br /&gt;
&lt;br /&gt;
The image in the sidebar is badly rendered, probably to do with the fact that it&#039;s an animated GIF.  On its own &amp;quot;File:&amp;quot; page it looks good.&lt;br /&gt;
&lt;br /&gt;
--[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:55, 4 November 2016 (CET)&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Consomaton&amp;diff=49735</id>
		<title>Consomaton</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Consomaton&amp;diff=49735"/>
		<updated>2018-06-18T15:08:24Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = consomaton&lt;br /&gt;
|image                = Image:Consomaton-screenshot.gif&lt;br /&gt;
|caption              = Solving the second level of &#039;&#039;consomaton&#039;&#039; (click to view animation)&lt;br /&gt;
|genre                = [[:Category:Puzzle games|puzzle]], [[:Category:Programming games|programming]]&lt;br /&gt;
|developer            = [[Kenta Cho]] (ABA)&lt;br /&gt;
|code license         = [[MIT License|&amp;quot;MIT&amp;quot;]]&amp;lt;ref&amp;gt;The game&#039;s [https://github.com/abagames/consomaton/blob/master/README.md README file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.0&lt;br /&gt;
|release date         = June 17{{th}}, 2016&lt;br /&gt;
|release date iso     = 2016-06-17&lt;br /&gt;
|release announcement = http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/&lt;br /&gt;
|language             = TypeScript (compiled to [[:Category:ECMAScript games|JavaScript]])&lt;br /&gt;
|library              = Node.js and JavaScript libraries&lt;br /&gt;
|platform             = {{Browser}}&lt;br /&gt;
|link homepage        = http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/abagames/consomaton&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consomaton&#039;&#039;&#039; is a puzzle game revolving around [https://en.wikipedia.org/wiki/Cellular_automaton cellular automata].  The player has to set or change the rules of the automaton so that they transform a given starting state in a console to another given goal state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/ Homepage]&lt;br /&gt;
*[http://abagames.sakura.ne.jp/16/consomaton/ Play consomaton on-line]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Programming games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ECMAScript games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Secret_Maryo_Chronicles&amp;diff=49734</id>
		<title>Talk:Secret Maryo Chronicles</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Secret_Maryo_Chronicles&amp;diff=49734"/>
		<updated>2018-06-18T15:08:20Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;his article is ripped from Wikipedia(Now it is deleted, probably). We need to find the history page of this article comply with Wikipedia&#039;s license.--[[User:Kiba|Kiba]] 14:28, 8 September 2007 (CEST)&lt;br /&gt;
: http://www.secretmaryo.org/phpBB2/viewtopic.php?p=3274#3274 There. Wait for them to tell if they release the article under an ok license (pd or dual cc-by+gfdl)  --[[User:Qubodup|Qubodup]] 17:01, 8 September 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::they wrote in the forum that they are ok with gfdl1.2+cc-by3.0 so we can keep the text :) they also said the game data is gpl3 --[[User:Qubodup|Qubodup]] 22:25, 8 September 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=49733</id>
		<title>Secret Maryo Chronicles</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=49733"/>
		<updated>2018-06-18T15:08:15Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Secret Maryo Chronicles 1.9.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.9&lt;br /&gt;
|release date   = August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|release date iso = 2009-08-17&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|homepage       = http://www.secretmaryo.org/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secret Maryo Chronicles&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;SMC&#039;&#039;&#039;&#039;&#039;) is a [[:Category:2D games|2D]] [[:Category:Platform games|platform game]] with a style designed to be similar to classic side-scrolling games. It uses the platform independent library [[Simple DirectMedia Layer|SDL]] and, since version 0.98, the OpenGL accelerated Graphics Renderer.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=new_98&amp;amp;sid= Secret Maryo Chronicles- New 0.98]&amp;lt;/ref&amp;gt; The game is developed in [[:Category:C++ games|C++]] and is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=disclaimer&amp;amp;sid= SMC&#039;s license page]&amp;lt;/ref&amp;gt; {{As of|2009|11|27}}, the latest version of SMC is 1.9 released on August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
&lt;br /&gt;
== Development history ==&lt;br /&gt;
* The first beta (0.27) of what is now called &#039;&#039;Secret Maryo Chronicles&#039;&#039; was released in January 2003 under the name &#039;&#039;Super Mario Clone FX&#039;&#039;. This release featured characters, enemies and sounds ripped directly from Super Mario World, with a new game engine and original levels.&lt;br /&gt;
* In version 0.4 (February 2003), an in-game level editor was added, making it possible to pause the game, edit the level, and then finish the level in its changed form.&lt;br /&gt;
* In version 0.95, the name was changed to &#039;&#039;Secret Maryo Chronicles&#039;&#039;, and most of the sprites were replaced with original sprites of the same characters. Also many sounds were replaced. The removal of Nintendo assets was to avoid possible legal issues, as well as to make the game more unique, and therefore more marketable.&lt;br /&gt;
* In version 0.98, many sprites were replaced with original characters, roughly based on Mario.&lt;br /&gt;
* Version 1.0 was released in July 2007 and came with many new features including text boxes and level warps.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_history&amp;amp;sid= Secret Maryo Chronicles- History]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Version 1.2 was released on October 18 2007.&lt;br /&gt;
* In May 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008, 1.5 was released.&lt;br /&gt;
* September 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 saw the release of 1.6.&lt;br /&gt;
* Version 1.7 was released on December 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
* Version 1.8 was released on April 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
* Version 1.9 was released on 2009-08-17&lt;br /&gt;
&lt;br /&gt;
== Possible legal issues ==&lt;br /&gt;
Although most of the media in the game has been replaced with allegedly original, at least its title is viewed by some as a probable trademark infringement. For instance, {{as of|2009|11|27|alt=as of}}, the game is in the [[Fedora Games SIG]]&#039;s list of games which they will not package.&amp;lt;ref&amp;gt;[http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora’s “List_of_games_we_will_NOT_package”] (acc. 2009-11-27)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&#039;&#039;SMC&#039;&#039; is very much like the &#039;&#039;Super Mario&#039;&#039; platform games in almost every respect. The main character is Maryo. The goal is to get to the end of the level, while collecting as many points as possible. He can power up using mushrooms, fire plants, ice and ghost mushrooms and stars. Maryo can also store extra power-ups in a box at the top of the screen, similar to &#039;&#039;Super Mario World&#039;&#039;. Maryo faces many enemies based on enemies in &#039;&#039;Super Mario World&#039;&#039;, including Gumba, Turtle and Thromp. The current version also features a giant Turtle as a boss character, with more bosses planned for the future.&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
Currently, the game features four worlds, containing eleven, two, seven, and seven levels respectively. These are loosely tied through an over-world map. There are more worlds planned. Recent versions also include many fan created levels, including recreations of &#039;&#039;Nintendo&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
In the install package, there is no level music, only sounds to keep the file size down. There is an additional download which provides the music.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_downloads&amp;amp;sid= Secret Maryo Chronicles- Downloads]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
Planned for future versions are water, a story and a flying powerup&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/phpBB2/viewtopic.php?t=470 Flying - well, almost]&amp;lt;/ref&amp;gt;as well as new bosses, new enemies and an improved engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.9 will include a new enemy type called spikeball.{{reference required}}&lt;br /&gt;
It is planned to make a level packaging system due to their large size.{{reference required}}&lt;br /&gt;
Also a new animation system is planned beside some smaller fixes and improvements.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
===Level Editor===&lt;br /&gt;
Secret Maryo Chronicles includes an in-game level editor for creating new levels or modifying old levels. [[Image:smc_editor.png|Editor Screenshot|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles homepage]&lt;br /&gt;
* [http://www.secretmaryo.org/wiki/index.php Secret Maryo Chronicles wiki]&lt;br /&gt;
* [http://www.secretmaryo.org/phpBB2/index.php Secret Maryo Chronicles forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bj%C3%B8rn_Hansen&amp;diff=49732</id>
		<title>Bjørn Hansen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bj%C3%B8rn_Hansen&amp;diff=49732"/>
		<updated>2018-06-18T15:08:10Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|????&lt;br /&gt;
|????&lt;br /&gt;
|[[Balder3D]], [[Balder2D]]&lt;br /&gt;
|[[HoleInTheHeadStudios]]&lt;br /&gt;
|[[GNU General Public License|GPL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bjørn Hansen&#039;&#039;&#039; has a Bachelor of Science in Physics from the University of Victoria, and a Master of Science in Aeronautics and Astronautics from the University of Washington. He is the creator of [[Balder3D]] and [[Balder2D]].&amp;lt;ref&amp;gt;[http://sourceforge.net/people/viewprofile.php?user_id=465145 Bjørn Hansen&#039;s profile page] on [http://sourceforge.net/ SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is also on the [[HoleInTheHeadStudios]] pyweek team.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Physicists]]&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pacman&amp;diff=49731</id>
		<title>Pacman</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pacman&amp;diff=49731"/>
		<updated>2018-06-18T15:08:06Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Pacman&lt;br /&gt;
|image          = Image:Pacman.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9&lt;br /&gt;
|release date   = March 22{{rd}}, 2016&lt;br /&gt;
|release date iso = 2016-03-22&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform       = Linux, Windows&lt;br /&gt;
|link homepage  = https://github.com/ebuc99/pacman&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/ebuc99/pacman&lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = &lt;br /&gt;
|scm            = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pacman&#039;&#039;&#039; is a pacman clone and very close to the original from Namco.&lt;br /&gt;
One of the main goals of this clone is a SDL Application with very&lt;br /&gt;
little use of CPU power. It is licensed under the terms of the [[GNU General Public License|GPL]] version 2 (or any later version).&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
*[https://github.com/ebuc99/pacman/releases release]&lt;br /&gt;
*[https://github.com/ebuc99/pacman current snapshot]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win/releases release]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win current snapshot]&lt;br /&gt;
&lt;br /&gt;
==Release History==&lt;br /&gt;
&#039;&#039;&#039;v0.9 level difficulty and highscore&#039;&#039;&#039;&lt;br /&gt;
* increase game speed&lt;br /&gt;
* increase difficulty per level (longer panic mode, shorter hunting mode, shorter bonus fruit time)&lt;br /&gt;
* highscore list with possibility to encrypt the list (see pacman --help)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.8 SDL2&#039;&#039;&#039;&lt;br /&gt;
* changed to SDL2&lt;br /&gt;
* command line parameters (see pacman -h for help)&lt;br /&gt;
* level number&lt;br /&gt;
* show remaining bonus fruits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.7 Game menu&#039;&#039;&#039;&lt;br /&gt;
* game menu with funny animations and with options menu and about info page&lt;br /&gt;
* toggle between window and fullscreen in options menu&lt;br /&gt;
* toggle between sound on and off&lt;br /&gt;
* q or escape to quit menu or game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.6 Performance and Sound&#039;&#039;&#039;&lt;br /&gt;
* more performance (means less CPU usage)&lt;br /&gt;
* sound&lt;br /&gt;
* fix memory leak&lt;br /&gt;
* code review&lt;br /&gt;
* cross platfom compilable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.5 initial release&#039;&#039;&#039;&lt;br /&gt;
* full playable version&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/ebuc99/pacman Project Main Page (Linux)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman/releases Project Release Page (Linux)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win Project Main Page (Windows)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win/releases Project Release Page (Windows)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Arcade games]][[Category:C++ games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Box2D&amp;diff=49730</id>
		<title>Box2D</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Box2D&amp;diff=49730"/>
		<updated>2018-06-18T15:08:01Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Erin Catto&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Zlib/libpng_License|Zlib]] &amp;lt;ref&amp;gt;http://code.google.com/p/box2d/source/browse/trunk/Box2D/License.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = C++&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Box2D&#039;&#039;&#039; is a 2D rigid body simulation library for games.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.box2d.org/ Official homepage]&lt;br /&gt;
*[http://code.google.com/p/box2d/ Project page on Google code]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:Physics engines]]&lt;br /&gt;
[[Category:C++ libraries]]&lt;br /&gt;
[[Category:Zlib/libpng engines]]&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:GNU_General_Public_License&amp;diff=49729</id>
		<title>Talk:GNU General Public License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:GNU_General_Public_License&amp;diff=49729"/>
		<updated>2018-06-18T15:07:56Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is originally written by Richard M. Stallman and his lawyers.&amp;quot; - Referance? --[[User:Qubodup|Qubodup]] 15:51, 1 September 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GNU_General_Public_License&amp;diff=49728</id>
		<title>GNU General Public License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GNU_General_Public_License&amp;diff=49728"/>
		<updated>2018-06-18T15:07:49Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he &#039;&#039;&#039;GNU General Public License&#039;&#039;&#039; is a [[copyleft]] license for [[free software]]. It is by far the most common license used in games documented by [[Libregamewiki]]. Version 3 is the latest and current version.&lt;br /&gt;
&lt;br /&gt;
Although it is intended for source code, it fits other types of works well (and Richard Stallman does not object to such uses&amp;lt;ref&amp;gt;[http://old.russ.ru/netcult/interactiview/20000925_stallman.html Интер(акти)вью 18: Ричард Столлман], Русский Журнал, 2000-09-25 (&#039;&#039;Russian&#039;&#039;)&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Some people prefer GPL (or [[GFDL]]) for media over the free Creative Commons licenses like [[Creative Commons Attribution-ShareAlike|CC BY-SA]] for compatibility, and because GPL protects the source availability and editability and not just prohibits DRM.&amp;lt;ref&amp;gt;[http://draketo.de/deutsch/freie-kultur/licht/finger-weg-von-creativecommons-lizenzen Finger weg von CreativeCommons Lizenzen für freie Werke], Arne Babenhauserheide, 2007-07-24 (&#039;&#039;German&#039;&#039;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The GNU GPL is by far the most used free software license.&amp;lt;ref&amp;gt;http://osrc.blackducksoftware.com/data/licenses/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:GPL games]]&lt;br /&gt;
&lt;br /&gt;
* [[GNU Lesser General Public License]]&lt;br /&gt;
* [[GNU Affero General Public License]]&lt;br /&gt;
* [[GNU Free Documentation License]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gnu.org/licenses/gpl-3.0.txt GNU General Public License v3.0]&lt;br /&gt;
*[http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt GNU General Public License v2.0]&lt;br /&gt;
*[http://www.gnu.org/licenses/old-licenses/gpl-1.0.txt GNU General Public License v1.0]&lt;br /&gt;
&lt;br /&gt;
[[Category:Licenses]]&lt;br /&gt;
[[Category:Free source code licenses]]&lt;br /&gt;
[[Category:Free media licenses]]&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Desurium&amp;diff=49727</id>
		<title>Desurium</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Desurium&amp;diff=49727"/>
		<updated>2018-06-18T15:07:45Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.162: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Desurium&#039;&#039;&#039; is a game-targeted digital distribution platform by DesuraNET, and is the free software project founded to be the core part of their Desura product; in a similar matter to Google&#039;s Chromium project in relation to Chrome. All source code is available under the [[GNU General Public License]] version 3, though the program is still set to be tied to their proprietary server infrastructure&amp;lt;ref&amp;gt;[http://www.phoronix.com/scan.php?page=news_item&amp;amp;px=MTA0NjI &amp;quot;Desura Game Client Is Now Open-Source&amp;quot;, Michael Larabel, Phoronix (January 21, 2012)]&amp;lt;/ref&amp;gt; - although this probably could be rerouted if an independent alternative was set up. Various free software games are available from the Desura service, such as [[Abuse]], [[Battle for Wesnoth]], [[Neverball]], [[Neverputt]], [[OpenTyrian]], [[OpenTTD]], [[OpenArena]], [[Planeshift]], [[Tremulous]], and [[Xonotic]]; and quite a few others that have source code released but are not truly free.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.desura.com/ Desura website]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Desura Desura on Wikipedia]&lt;br /&gt;
*[https://github.com/lodle/Desurium Desurium Git Hub]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hosts]] [[Category:Services]]&lt;/div&gt;</summary>
		<author><name>95.70.132.162</name></author>
	</entry>
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