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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.70.132.6</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.70.132.6"/>
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	<updated>2026-09-30T02:44:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Adonthell&amp;diff=56434</id>
		<title>Talk:Adonthell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Adonthell&amp;diff=56434"/>
		<updated>2018-12-17T08:40:43Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ref ==&lt;br /&gt;
You don&#039;t need three refs leading away from the same word.--[[User:John|John]] 09:36, 21 October 2007 (CEST)&lt;br /&gt;
:What do you mean?--[[User:Kiba|Kiba]] 13:45, 21 October 2007 (CEST)&lt;br /&gt;
::GPL[1][2][3]--[[User:John|John]] 14:01, 21 October 2007 (CEST)&lt;br /&gt;
:::I merged the refs in my recent edit, without knowing of this discussion...--[[User:Kess|Kess]] 17:42, 6 February 2008 (CET)&lt;br /&gt;
::::This discussion took place long ago. Merging it not is a good idea. These are three different sources and should be treated as such.--[[User:Kiba|Kiba]] 21:25, 6 February 2008 (CET)&lt;br /&gt;
:::::I’ve returned it to the way it was. As a note I’d like to put in a cent’s worth of reasoning though; with my thinking it is still &#039;&#039;one&#039;&#039; page note regardless of the number of references/sources, and as such is more “logical” with just one ref. But it’s your wiki and I now see this is a trend followed on other articles as well. ;) As a librarian student I’m just to much of a nitpicker and reacted without thinking. Will check out the wiki more before I edit further. (Note, this doesn’t really matter to me, I just like putting things in perspective. As long as things are done consciously it’s okay with me, regardless of the way.)--[[User:Kess|Kess]] 01:44, 8 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Clean-up ==&lt;br /&gt;
I’ve been watching the development of &#039;&#039;Adonthell&#039;&#039; for a couple of years now, and I noticed some discrepancies in the article, which I duly corrected. But the article still needs some loving, especially on the difference between the stable version 0.3 engine (which I guess will get a new minor version out soon) and the in-heavy-development version 0.4 trunk. (I do not trust my own English to be writing something up from the bare ground.)--[[User:Kess|Kess]] 17:42, 6 February 2008 (CET)&lt;br /&gt;
:Please do write something up. This wiki is not about being perfect the first time around but improving things.--[[User:Kiba|Kiba]] 21:24, 6 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Game_of_the_Month&amp;diff=56433</id>
		<title>Game of the Month</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Game_of_the_Month&amp;diff=56433"/>
		<updated>2018-12-17T08:40:37Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Game of the Month&#039;&#039;&#039;, or &#039;&#039;&#039;GoTM&#039;&#039;&#039;, is a team of developers that revives existing [[Free software|Free game projects]] and develops them further.&lt;br /&gt;
==Projects==&lt;br /&gt;
Some of the games Game of the Month has worked on are:&lt;br /&gt;
*[[SuperTux]] (March 2004)&amp;lt;ref&amp;gt;[http://happypenguin.org/forums/viewtopic.php?t=1240 Supertux&#039;s GoTM thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Pingus]] (April-June 2004)&lt;br /&gt;
*[[SuperTuxKart]] (July - December 2004)&lt;br /&gt;
*[[LinCity-NG]] (January - June 2005)&lt;br /&gt;
==Contributors==&lt;br /&gt;
Some of the contributors to the GoTM projects are:&lt;br /&gt;
*[[Ingo Ruhnke]] aka grumbel&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://happypenguin.org/forums/viewforum.php?f=21&amp;amp;sid=fe46a3c5d1c7e15f9e929db5f388a283 Game of the Month forum]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[category:Development teams]][[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Andrew_A._Gill&amp;diff=56432</id>
		<title>Andrew A. Gill</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Andrew_A._Gill&amp;diff=56432"/>
		<updated>2018-12-17T08:40:32Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Freedroid RPG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Voice Artists|Voice artist]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Andrew A. Gill&#039;&#039;&#039; has lent his voice to the [[Freedroid RPG|Freedroid RPG project]].&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php Freedroid&#039;s contact page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Voice Artists]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:Developers&amp;diff=56431</id>
		<title>Category:Developers</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:Developers&amp;diff=56431"/>
		<updated>2018-12-17T08:37:34Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; list of developers that have contributed code or data to [[Free software|free]] gaming.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Adonthell&amp;diff=56430</id>
		<title>Adonthell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Adonthell&amp;diff=56430"/>
		<updated>2018-12-17T08:37:29Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Adonthell&lt;br /&gt;
|image          = Image:Adonthell0.3.jpg&lt;br /&gt;
|caption        = &#039;&#039;Adonthell&#039;&#039; version 0.3 demo: Waste&#039;s Edge&lt;br /&gt;
|genres         = [[:Category:2d_Engines|Game Engine]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.3.6&lt;br /&gt;
|release date   = Sep 25{{th}}, 2016&lt;br /&gt;
|release date iso = 2016-09-25&lt;br /&gt;
|release announcement = http://adonthell.nongnu.org/news/&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
|link homepage = http://adonthell.nongnu.org&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adonthell&#039;&#039;&#039; is a game engine, licensed under the [[GNU GPL]].&amp;lt;ref&amp;gt;[http://cvs.savannah.gnu.org/viewvc/adonthell/COPYING?revision=1.1.1.1&amp;amp;root=adonthell&amp;amp;view=markup Adonthell copyright file on the CVS repository]&amp;lt;/ref&amp;gt; The latest version of the engine is version 0.4 alpha 3 released on May 11, 2009.&amp;lt;ref&amp;gt;[http://adonthell.nongnu.org/news/index.shtml News section of the Adonthell website.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Demos==&lt;br /&gt;
The version 0.3 of &#039;&#039;Adonthell&#039;&#039; contains the demo [[Waste&#039;s Edge]]. Dun Barethsol is the next Demo expected with the 0.4 final release.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The development team for Adonthell consists of about 10 main developers plus anyone who is willing to lend a hand.&amp;lt;ref&amp;gt;[http://savannah.nongnu.org/project/memberlist.php?group=adonthell Member list for the Adonthell project.]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://adonthell.berlios.de/doc/index.php/Adonthell:About &amp;quot;About Us&amp;quot; page in the Adonthell wiki]&amp;lt;/ref&amp;gt; In order to make it easy for anyone to participate in the project, the Adonthell Team has created a documentation wiki which aims to contain all the information necessary to gain a knowledge as intimate as is desired of the engine&amp;lt;ref&amp;gt;[http://adonthell.berlios.de/doc/ &#039;&#039;Adonthell&#039;&#039; documentation wiki]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://adonthell.nongnu.org/ &#039;&#039;Adonthell&#039;&#039; homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/adonthell &#039;&#039;Adonthell&#039;&#039; project page] on [http://savannah.nongnu.org/ Savannah]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D_engines]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Kenneth_Backus&amp;diff=56429</id>
		<title>Kenneth Backus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Kenneth_Backus&amp;diff=56429"/>
		<updated>2018-12-17T08:37:24Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Kenneth Backus&#039;&#039;&#039;, also know as &#039;&#039;nihilocrat&#039;&#039; is a [[:Category:Programmers|programmer]] and [[:Category:Musicians|musician]].&lt;br /&gt;
&lt;br /&gt;
He is the chief musician and gui programmer for [[HoleInTheHeadStudios]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://nil.cjb.net/ nihilocrat&#039;s homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]][[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pacewar&amp;diff=56428</id>
		<title>Pacewar</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pacewar&amp;diff=56428"/>
		<updated>2018-12-17T08:37:19Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Pacewar&lt;br /&gt;
|image                = Image:Pacewar.jpg&lt;br /&gt;
|caption              = Pacewar&lt;br /&gt;
|genre                = [[:Category:Action games|Action]]&lt;br /&gt;
|developer            = [[Onpon4|onpon4]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref name=lic&amp;gt;http://git.savannah.gnu.org/cgit/pacewar.git/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = various&amp;lt;ref name=image_lic&amp;gt;http://git.savannah.gnu.org/cgit/pacewar.git/tree/data/images/LICENSES&amp;lt;/ref&amp;gt;&amp;lt;ref name=sound_lic&amp;gt;http://git.savannah.gnu.org/cgit/pacewar.git/tree/data/sounds/LICENSES&amp;lt;/ref&amp;gt;&amp;lt;ref name=music_lic&amp;gt;http://git.savannah.gnu.org/cgit/pacewar.git/tree/data/music/LICENSES&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.6.6&lt;br /&gt;
|release date         = January 30{{th}}, 2017&lt;br /&gt;
|release date iso     = 2017-01-30&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Python games|Python]]&lt;br /&gt;
|library              = [[SGE Game Engine]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://pacewar.nongnu.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pacewar&#039;&#039;&#039; is a simple fighting game between two teams of ships. A team wins when it defeats the opposing team a certain number of times more than it is defeated by the opposing team. As a team gets closer to winning, it loses ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Top-down shooter games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Stefan_Kristiansson&amp;diff=56427</id>
		<title>Stefan Kristiansson</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Stefan_Kristiansson&amp;diff=56427"/>
		<updated>2018-12-17T08:35:51Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[UltraStar-NG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Stefan Kristiansson&#039;&#039;&#039;&#039;&#039; is a [[:Category:programmers|programmer]] for [[UltraStar-NG]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=179856 UltraStar-NG developer page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Sedtris&amp;diff=56426</id>
		<title>Sedtris</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Sedtris&amp;diff=56426"/>
		<updated>2018-12-17T08:35:46Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = sedtris&lt;br /&gt;
|image          = File:Sedtris-20080526-djvu-sans-mono-bold-20-00fb0.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Tetris-like games|Tetris]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Julia Jomantaite]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Poetic License]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = no media&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = May 26{{th}}, 2008&lt;br /&gt;
|languages      = [[:Category:sed games|sed]], [[:Category:shell games|shell]] (Bash)&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;sedtris&#039;&#039;&#039; is a [[:Category:Tetris-like games|Tetris]] implementation in [[:Category:sed games|sed]], written by [[Julia Jomantaite]] and released on May 26{{th}}, 2008. It is licensed under the [[Poetic License]].&lt;br /&gt;
&lt;br /&gt;
A Bash script can be used, which presses Enter once a second and adds more(?) randomness. The script is based on [http://sed.sf.net/grabbag/scripts/playsed.sh.txt playsed.sh] by Aurelio Marinho Jargas (doesn&#039;t seem to have any license attached).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://uuner.livejournal.com/55238.html Original announcement]&lt;br /&gt;
* [http://uuner.doslash.org/forfun/ Home page]&lt;br /&gt;
* [http://uuner.doslash.org/forfun/sedtris-license.txt License]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Poetic License games]]&lt;br /&gt;
[[Category:sed games]]&lt;br /&gt;
[[Category:shell games]]&lt;br /&gt;
[[Category:Tetris-like games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Arvid_Picciani&amp;diff=56425</id>
		<title>Arvid Picciani</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Arvid_Picciani&amp;diff=56425"/>
		<updated>2018-12-17T08:35:40Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Freedroid RPG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Musicians|Musician]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arvid Picciani&#039;&#039;&#039; has created some of the music in [[Freedroid RPG]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Iwan_Gabovitch&amp;diff=56424</id>
		<title>Iwan Gabovitch</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Iwan_Gabovitch&amp;diff=56424"/>
		<updated>2018-12-17T08:35:34Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;qubodup&#039;&#039;&#039;&lt;br /&gt;
|[[Imperium: Sticks]], [[Snelps]], [[Java Classic Role Playing Game]], [[Cave Boy]], [[Pink Pony]]&lt;br /&gt;
|&lt;br /&gt;
|[[Do What The Fuck You Want To Public License|WTFPL]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Iwan Gabovitch&#039;&#039;&#039; aka &#039;&#039;&#039;qubodup&#039;&#039;&#039; is an artist for various free gaming projects and a contributor to [[Freegamer]]. He also contributes to [[Libregamewiki]], [[Open Game Art]], and more. He also wrote the game, [[Cave Boy]].&lt;br /&gt;
==Games==&lt;br /&gt;
*[[Imperium: Sticks]]&lt;br /&gt;
*[[Snelps]]&lt;br /&gt;
*[[Java Classic Role Playing Game]]&lt;br /&gt;
==External links==&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:German developers]][[Category:Artists]][[Category:Sound designers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=NetMauMau&amp;diff=56423</id>
		<title>NetMauMau</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=NetMauMau&amp;diff=56423"/>
		<updated>2018-12-17T08:34:15Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = NetMauMau&lt;br /&gt;
|image                = Image:maumau-0.4.jpeg&lt;br /&gt;
|caption              = NetMauMau Client (Qt4)&lt;br /&gt;
|genre                = [[:Category:Card games|Cards]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = Heiko Schäfer&lt;br /&gt;
|code license         = [[GNU Lesser General Public License]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/velnias75/NetMauMau/blob/master/COPYING COPYING] at Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU Lesser General Public License]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.24.0&lt;br /&gt;
|release date         = August 22{{nd}}, 2015&lt;br /&gt;
|release date iso     = 2015-08-22&lt;br /&gt;
|release announcement = https://github.com/velnias75/NetMauMau/releases/tag/V0.24.0&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[:Category:Qt games|Qt]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{BSD}}&lt;br /&gt;
|link homepage        = http://sourceforge.net/projects/netmaumau/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/velnias75/NetMauMau/issues/&lt;br /&gt;
|link scmweb          = https://github.com/velnias75/NetMauMau&lt;br /&gt;
|scm                  = Git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;NetMauMau&#039;&#039;&#039; is an online version of the multiplayer card game Mau Mau. Mau Mau is a game with some similarities to Uno.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Qt games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Forest_patrol&amp;diff=56422</id>
		<title>Forest patrol</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Forest_patrol&amp;diff=56422"/>
		<updated>2018-12-17T08:34:10Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;           {Gameinfo&lt;br /&gt;
|title                = &lt;br /&gt;
|image                = Image:Screenshot-Forest Patrol.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Category:Real-time strategy]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = trailblazer&lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = GPLv2&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = &lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0&lt;br /&gt;
|release date         = May 27, 2007&lt;br /&gt;
|release date iso     = 2007-05-27&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = &lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Forest patrol&#039;&#039;&#039; is a [[Real-time strategy game]], where you control some archers and need to fight enemy archers.&lt;br /&gt;
&lt;br /&gt;
It was created by [[trailblazer]] as a warmup for [[Pyweek]] 4. The game is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://blaze.versionhost.com/viewcvs.cgi/Forest-Patrol/LICENSE.txt?rev=1.1&amp;amp;content-type=text/vnd.viewcvs-markup  License page in Forest Patrol&#039;s cvs repository]&amp;lt;/ref&amp;gt; Forest patrol also used the [[Directicus]], a library also created by trailblazer. The latest version of the game is 1.0 released on May 27, 2007.&amp;lt;ref&amp;gt;[http://pygame.org/projects/22/391/ Pygame.org&#039;s page for Forest patrol]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://blazeofglory.org/projects/fp Forest patrol homepage] dead link &amp;lt;!-- 404 on 7 Jan 2015, source code missing on internet archive as well... --&amp;gt;&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Pygame games]][[Category:GPL games]][[Category:Pyweek_entries]][[Category:Games made for competitions]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreGameWiki&amp;diff=56421</id>
		<title>LibreGameWiki</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreGameWiki&amp;diff=56421"/>
		<updated>2018-12-17T08:34:01Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Libregamewiki&#039;&#039;&#039; is a wiki of [[Free software|free games]] and related topics started by [[Han Dao]].&lt;br /&gt;
==History==&lt;br /&gt;
In July 2007, Han Dao wanted to create a Free/libre software development page (like SourceForge.net) with strong social networking features.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20080610075436/http://freegamer.schattenkind.net:80/index.php?t=msg&amp;amp;th=5 Thread on a social networking website] on [[Free Gamer]]  (retrieved from Internet Archive)&amp;lt;/ref&amp;gt; Instead of carrying out the plan, he started the Libregamewiki in August 2007.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20080611211336/http://freegamer.schattenkind.net:80/index.php?t=msg&amp;amp;th=80 Libregamewiki announcement thread] on [[Free Gamer]] (retrieved from Internet Archive)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At first, the wiki was hosted by a free service, but few weeks after it&#039;s start, [[Mark Sanders]] became the host.&lt;br /&gt;
&lt;br /&gt;
On September 10, 2007 a major redesign happened with the help of [[Iwan Gabovitch]]: The main theme&#039;s background image was changed, a logo was implemented and the main page got a new layout.&amp;lt;ref&amp;gt;[http://libregamewiki.org/index.php?title=Main_Page&amp;amp;oldid=2114 Librewiki main page before redesign]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since October 2012, Libregamewiki has a new host.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Wikis]]&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenDungeons&amp;diff=56420</id>
		<title>OpenDungeons</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenDungeons&amp;diff=56420"/>
		<updated>2018-12-17T08:33:56Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = OpenDungeons&lt;br /&gt;
|image                = https://opendungeons.github.io/media/images/0.7.1_new_rooms1.jpg&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = GPLv3+&lt;br /&gt;
|media license        = CC-BY-SA 3.0, CC-BY 3.0, CC-BY-SA, CC-BY, CC0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.7.1&lt;br /&gt;
|release date         = August 24{{th}}, 2016&lt;br /&gt;
|release date iso     = 2016-08-24&lt;br /&gt;
|release announcement = https://github.com/OpenDungeons/OpenDungeons/blob/0.7.1/RELEASE-NOTES.md&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}&lt;br /&gt;
|link homepage        = https://opendungeons.github.io&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenDungeons&#039;&#039;&#039; is an open source, real time strategy game sharing game elements with the Dungeon Keeper series and Evil Genius. Players build an underground dungeon which is inhabited by creatures. Players fight each other for control of the underground by indirectly commanding their creatures, directly casting spells in combat, and luring enemies into sinister traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[https://github.com/OpenDungeons/OpenDungeons/blob/0.7.1/LICENSE.md LICENSE.md]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
https://opendungeons.github.io&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pasang_Emas&amp;diff=56419</id>
		<title>Pasang Emas</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pasang_Emas&amp;diff=56419"/>
		<updated>2018-12-17T08:31:57Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gameinfo&lt;br /&gt;
|title            = Pasang Emas&lt;br /&gt;
|image            = Image:Pasang-emas-screen-75b.png&lt;br /&gt;
|caption          = Pasang Emas&lt;br /&gt;
|genres           = &lt;br /&gt;
|genre            = [[:Category:Board games|Board game]]&lt;br /&gt;
|developers       = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code licenses    = &lt;br /&gt;
|code license     = [[GNU General Public License|GPLv3]]&amp;lt;ref name=lic&amp;gt;http://pasang-emas.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses   = &lt;br /&gt;
|media license    = [[GNU General Public License|GPLv3]]&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engines          = &lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 6.0.0&lt;br /&gt;
|release date     = December 12{{th}}, 2018&lt;br /&gt;
|release date iso = 2018-12-12&lt;br /&gt;
|release announcement = &lt;br /&gt;
|languages        = [[:Category:C games|C]], [[:Category:Vala games|Vala]]&lt;br /&gt;
|language         = &lt;br /&gt;
|libraries        = &lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://pasang-emas.sourceforge.net/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://sourceforge.net/projects/pasang-emas&lt;br /&gt;
|link tracker     = https://sourceforge.net/p/pasang-emas/bugs/?source=navbar&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/pasang-emas/code&lt;br /&gt;
|scm              = git clone git://git.code.sf.net/p/pasang-emas/code&lt;br /&gt;
}}&lt;br /&gt;
Pasang is a traditional two-player board game. The players take turn capturing each others tokens. In the end, the player with the most tokens wins.&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
&lt;br /&gt;
* http://pasang-emas.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Vala games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Original_BSD_License&amp;diff=56418</id>
		<title>Original BSD License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Original_BSD_License&amp;diff=56418"/>
		<updated>2018-12-17T08:31:50Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; short license under which much of BSD was orginally licensed.  This license was rescinded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Copyright (c) 1980, 1982, 1983, 1985-1994&lt;br /&gt;
  	The Regents of the University of California.  All rights reserved.&lt;br /&gt;
&lt;br /&gt;
   Redistribution and use in source and binary forms, with or without&lt;br /&gt;
   modification, are permitted provided that the following conditions&lt;br /&gt;
   are met:&lt;br /&gt;
   1. Redistributions of source code must retain the above copyright&lt;br /&gt;
      notice, this list of conditions and the following disclaimer.&lt;br /&gt;
   2. Redistributions in binary form must reproduce the above copyright&lt;br /&gt;
      notice, this list of conditions and the following disclaimer in the&lt;br /&gt;
      documentation and/or other materials provided with the distribution.&lt;br /&gt;
   3. Neither the name of the University nor the names of its contributors&lt;br /&gt;
      may be used to endorse or promote products derived from this software&lt;br /&gt;
      without specific prior written permission.&lt;br /&gt;
&lt;br /&gt;
   THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS&#039;&#039; AND&lt;br /&gt;
   ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE&lt;br /&gt;
   IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE&lt;br /&gt;
   ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE&lt;br /&gt;
   FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL&lt;br /&gt;
   DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS&lt;br /&gt;
   OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)&lt;br /&gt;
   HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT&lt;br /&gt;
   LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY&lt;br /&gt;
   OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF&lt;br /&gt;
   SUCH DAMAGE.&amp;lt;ref&amp;gt;[http://www.opensource.org/licenses/bsd-license.php]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Licenses]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Omega&amp;diff=56417</id>
		<title>Omega</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Omega&amp;diff=56417"/>
		<updated>2018-12-17T08:31:44Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Omega&lt;br /&gt;
|image                = File:Omega-screenshot1.png&lt;br /&gt;
|caption              = A Universe Over IP&lt;br /&gt;
|genre                = Space RTS&lt;br /&gt;
|developer            = Independent Developers&lt;br /&gt;
|code license         = AGPLv3&amp;lt;ref&amp;gt;https://github.com/movitto/omega#user-content-legaleese&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = GPL, CC BY-SA or public domain&amp;lt;ref&amp;gt;There is a record of every content source. This can be found along w/ the content itself in the omega-conf repo: https://github.com/movitto/omega-conf/tree/master/release/omega-content In each subdirectory there you will find a &#039;sources&#039; file, listing the original source which the content came from.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = June 09, 2014&lt;br /&gt;
|latest release iso   = 2014-06-09&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = &lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Ruby / Javascript&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Linux / Windows / Mac (mobile support on roadmap)&lt;br /&gt;
|link homepage        = http://omegaverse.info&lt;br /&gt;
|link blog            = http://blog.omegaverse.info&lt;br /&gt;
|link chatweb         = http://webchat.freenode.net/?channels=omegaverse&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://github.com/movitto/omega&lt;br /&gt;
|link tracker         = https://github.com/movitto/omega/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Omega is a Universe Simulator accessible remotely by registered users over the [https://en.wikipedia.org/wiki/JSON-RPC JSON-RPC] protocol.&lt;br /&gt;
&lt;br /&gt;
This allows the most users and developers to access the universe and control ships / stations / other entities in via many mechanisms.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Omega aims to serve many purposes but one primary use case is to be a fun / challenging / expansive Space RTS that can scale indefinitely as nodes connect to each other on the Omegaverse network.&lt;br /&gt;
&lt;br /&gt;
Omega provides many base RTS functionality including unit attributes and interactions, movement, combat, resource extraction, and more. The server can be expanded in any number of fashions and implements a full role based access control system allowing Omegaverse administrators to granularly enable/disable users from accessing certain entities and performing particular operations.&lt;br /&gt;
&lt;br /&gt;
Clients can be written in any language and can be instrumented to perform any custom operations according to the algorithms the player / end user desires. Omega serves JSON-RPC requests over many protocols including TCP/IP, HTTP, Websockets, AMQP, and more, allowing clients to connect in the manner which works for them.&lt;br /&gt;
&lt;br /&gt;
The Omega Project also ships with many various command line clients and examples as well as an interactive WebGL-based frontend that renders the running universe in real time right from the web browser.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://github.com/movitto/omega Project]&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/omegaverse Mailing List]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:AGPL games]][[Category:Ruby games]][[Category:ECMAScript games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pasang_Emas&amp;diff=56416</id>
		<title>Pasang Emas</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pasang_Emas&amp;diff=56416"/>
		<updated>2018-12-17T08:31:40Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title            = Pasang Emas&lt;br /&gt;
|image            = Image:Pasang-emas-screen-75b.png&lt;br /&gt;
|caption          = Pasang Emas&lt;br /&gt;
|genres           = &lt;br /&gt;
|genre            = [[:Category:Board games|Board game]]&lt;br /&gt;
|developers       = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code licenses    = &lt;br /&gt;
|code license     = [[GNU General Public License|GPLv3]]&amp;lt;ref name=lic&amp;gt;http://pasang-emas.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses   = &lt;br /&gt;
|media license    = [[GNU General Public License|GPLv3]]&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engines          = &lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 6.0.0&lt;br /&gt;
|release date     = December 12{{th}}, 2018&lt;br /&gt;
|release date iso = 2018-12-12&lt;br /&gt;
|release announcement = &lt;br /&gt;
|languages        = [[:Category:C games|C]], [[:Category:Vala games|Vala]]&lt;br /&gt;
|language         = &lt;br /&gt;
|libraries        = &lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://pasang-emas.sourceforge.net/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://sourceforge.net/projects/pasang-emas&lt;br /&gt;
|link tracker     = https://sourceforge.net/p/pasang-emas/bugs/?source=navbar&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/pasang-emas/code&lt;br /&gt;
|scm              = git clone git://git.code.sf.net/p/pasang-emas/code&lt;br /&gt;
}}&lt;br /&gt;
Pasang is a traditional two-player board game. The players take turn capturing each others tokens. In the end, the player with the most tokens wins.&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
&lt;br /&gt;
* http://pasang-emas.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Vala games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Warp_Rogue&amp;diff=56415</id>
		<title>Talk:Warp Rogue</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Warp_Rogue&amp;diff=56415"/>
		<updated>2018-12-17T08:30:18Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The project is deleted from sourceforge==&lt;br /&gt;
&lt;br /&gt;
Apparently it&#039;s dead, any links to source mirrors? [[Special:Contributions/173.209.211.147|173.209.211.147]] 10:20, 13 June 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid&amp;diff=56414</id>
		<title>Freedroid</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid&amp;diff=56414"/>
		<updated>2018-12-17T08:30:11Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = File:Freedroid.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = Paradroid Clone&lt;br /&gt;
|developers     = [[Johannes Prix]], Reinhard Prix&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = [[GNU General Public License|GPL]], [[public domain]]&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.2&lt;br /&gt;
|release date   = November 13, 2003&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
This game was designed as a clone of the classic game Paradroid on Commodore 64. It spawned (and shares some source code with) [[Freedroid RPG]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay consist of going around each level and either shooting or taking over all droids on each level until the ship is cleared.&lt;br /&gt;
&lt;br /&gt;
Taking over a droid involves a mini game.&lt;br /&gt;
&lt;br /&gt;
==Authors==&lt;br /&gt;
*[[Johannes Prix]] - programmer&lt;br /&gt;
*Reinhard Prix - programmer&lt;br /&gt;
*Bastian Salmela - 3D Blender graphics design. Title, robots-pics and various backgrounds&lt;br /&gt;
*Tanel Kylaots - Nighthawk-type mouse control (based on his patch)&lt;br /&gt;
*Jason Kingan - patches and ProjectBuilder files for MacOS X port&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://sourceforge.net/projects/freedroid/files/ Download page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=56413</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=56413"/>
		<updated>2018-12-17T08:30:05Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         =&lt;br /&gt;
|latest release = 1.14.4&lt;br /&gt;
|release date   = July 24{{th}}, 2018&lt;br /&gt;
|release date iso= 2018-07-24&lt;br /&gt;
|release announcement=https://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=48528|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}, iOs, Steam&lt;br /&gt;
|link homepage    = https://www.wesnoth.org/&lt;br /&gt;
|link blog        = https://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        =&lt;br /&gt;
|link forum       = https://forums.wesnoth.org/&lt;br /&gt;
|link pad         =&lt;br /&gt;
|link project     = https://wiki.wesnoth.org/&lt;br /&gt;
|link tracker     = https://github.com/wesnoth/wesnoth/issues/&lt;br /&gt;
|link scmweb      = https://github.com/wesnoth/wesnoth&lt;br /&gt;
|scm              = git clone https://github.com/wesnoth/wesnoth.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/w/wesnoth-1.12/testing_copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Dunefolk (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;: The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/WesnothPhilosophy The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Lua games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=56412</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=56412"/>
		<updated>2018-12-17T08:30:00Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.7.0&lt;br /&gt;
|release date         = May 26{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-05-26&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=6362&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source spiritual successor to &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Terminal overload is a fast team based multiplayer shooter with lots of air time in an open, low-gravity environment.&lt;br /&gt;
&lt;br /&gt;
TOL has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet mode is a combination of territory control with a creative spawning mechanic. The game also features Team Elimination mode, where players fight until only players from one team are still standing.&lt;br /&gt;
&lt;br /&gt;
The game features multiple classes. Each class comes with its own set of weapons, drawbacks and advantages. Special weapons are target seeking &amp;quot;discs&amp;quot; that require a lock on enemy players, as well as the B.O.U.N.C.E. mechanism that pushes nearby but fast moving enemies far away. Players also need to keep an eye on their &amp;quot;anchoring&amp;quot; in order to not get blown away too far from incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode is the unique mode of play that Terminal Overload is best known for.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several zones arranged in a linear manner, the first and last few of which are controlled by the two opposing teams. The goal of each round is to capture all zones on the map. Zones can only be captured in normal form (&amp;quot;CAT form&amp;quot;; a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix).&lt;br /&gt;
&lt;br /&gt;
Players don&#039;t die, but switch to etherform when out of health. In etherform, players can only recharge their health and damage damper and respawn as a class of their chocie. Switching back to CAT form is only possible inside a team zone.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Anthony_Mariette_Louis_Liekens&amp;diff=56411</id>
		<title>Anthony Mariette Louis Liekens</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Anthony_Mariette_Louis_Liekens&amp;diff=56411"/>
		<updated>2018-12-17T08:28:43Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|December 12, 1975&lt;br /&gt;
|&lt;br /&gt;
|[[Qonk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Developer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Anthony Mariette Louis Liekens&#039;&#039;&#039; (born December 12, 1975), is the author of [[Qonk]].&amp;lt;ref&amp;gt;[http://anthony.liekens.net/index.php/Computers/Qonk Qonk&#039;s original homepage]&amp;lt;/ref&amp;gt; He is living in Borsbeek, Antwerpen, Belgium.&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
Liekens was born in Sint-Niklaas, Belgium.&amp;lt;ref&amp;gt;[http://anthony.liekens.net/index.php/Personal/Index abbout him page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1998 Anthony Liekens became a Bachelor of Computer Science. In 2000, Master of Computer Science.&lt;br /&gt;
&lt;br /&gt;
On March 27, 2004, Liekens married Els De Ketelaere, who he met while studying at the Vrije Universiteit Brussel. The marriage took place in Borsbeek.&lt;br /&gt;
&lt;br /&gt;
His first son, Staf, was born on February 1, 2005.&lt;br /&gt;
&lt;br /&gt;
On July 5, 2005 he successfully defended his doctor of philosophy thesis.&amp;lt;ref&amp;gt;[http://anthony.liekens.net/index.php/Personal/CurriculumVitae Anthony Liekens&#039; resume]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://anthony.liekens.net/ Anthony Mariette Louis Liekens&#039; homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Computer scientists]][[Category:Belgian developers]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Valentin&amp;diff=56410</id>
		<title>Valentin</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Valentin&amp;diff=56410"/>
		<updated>2018-12-17T08:28:36Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Web Desinger&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Valentin&#039;&#039;&#039;&#039;&#039; helped design the website for [[X-Moto]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Porters]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenCity&amp;diff=56409</id>
		<title>OpenCity</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenCity&amp;diff=56409"/>
		<updated>2018-12-17T08:28:31Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Opencity.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:City building games|City Simulator]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Duong-Khang Nguyen]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.0.62&lt;br /&gt;
|release date   = October 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenCity&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:City building games|city simulator]] game inspired by [[Free Reign]] and written by [[Duong-Khang Nguyen]]. It is coded in [[:Category:C++ games|C++]] and uses OpenGL and the [[Simple DirectMedia Library|SDL]]. The latest stable release of the game is version 0.0.62 released October 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2009. &amp;lt;ref&amp;gt;[http://sourceforge.net/projects/opencity/files/ OpenCity files]&amp;lt;/ref&amp;gt; The game is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/o/opencity/opencity_0.0.4stable-3/opencity.copyright  OpenCity&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
The OpenCity project keep a TODO list detailing what needs to be done before releasing a new version.&amp;lt;ref&amp;gt;[http://opencity.svn.sourceforge.net/viewvc/*checkout*/opencity/trunk/opencity/TODO?revision=270 TODO list at OpenCity SVN repository hosted by sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.0.6 stable on November 6, 2008.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.opencity.info OpenCity homepage]&lt;br /&gt;
*[[commons:Category:OpenCity|OpenCity-related media]] at Wikimedia Commons&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:City building games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:3D games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Cataclysm&amp;diff=56408</id>
		<title>Cataclysm</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Cataclysm&amp;diff=56408"/>
		<updated>2018-12-17T08:28:24Z</updated>

		<summary type="html">&lt;p&gt;95.70.132.6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{Gameinfo&lt;br /&gt;
|title                = Cataclysm&lt;br /&gt;
|image                = &lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]] &lt;br /&gt;
|developer            = [[Zachary &amp;quot;Whales&amp;quot; Jenkins]]&lt;br /&gt;
|code license         = [[Creative Commons Attribution-ShareAlike]] 3.0 Unported License&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/Whales/Cataclysm/tree/master/data&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = No media&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = &lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = &lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/Whales/Cataclysm&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cataclysm&#039;&#039;&#039;&#039;&#039; is a zombie apocalypse-themed roguelike survival game developed in C++ by [[Zachary &amp;quot;Whales&amp;quot; Jenkins]], and released under the [[Creative Commons Attribution-ShareAlike]] 3.0 Unported license&amp;lt;ref name=&amp;quot;lic&amp;quot; /&amp;gt;. It is no longer being actively developed. A fork of the game, titled &#039;&#039;[[Cataclysm: Dark Days Ahead]]&#039;&#039;, was started by fans of the original &#039;&#039;Cataclysm&#039;&#039;&amp;lt;ref name=&amp;quot;dda&amp;quot;&amp;gt;http://en.cataclysmdda.com/pages/3/display&amp;lt;/ref&amp;gt; and continues to see frequent development.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>95.70.132.6</name></author>
	</entry>
</feed>