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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AGNUcius</id>
	<title>Libregamewiki - User contributions [en]</title>
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	<updated>2026-04-21T20:17:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki_talk:Community_Portal&amp;diff=3318</id>
		<title>Libregamewiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki_talk:Community_Portal&amp;diff=3318"/>
		<updated>2007-10-02T19:06:49Z</updated>

		<summary type="html">&lt;p&gt;AGNUcius: Some long term ideas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would remove the lord dictator thingey, also don&#039;t overdo the &#039;city&#039; thing, make sure the page is readable. --[[User:Qubodup|Qubodup]] 18:57, 26 August 2007 (CEST)&lt;br /&gt;
:I implemented your suggested changes.--[[User:Kiba|Kiba]] 19:00, 26 August 2007 (CEST)&lt;br /&gt;
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== Use categories instead of lists ==&lt;br /&gt;
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Lists are very useful for keeping track of a handful of items of the same sort. However, if more items are to be added, the work of keeping the list up to date and in a sorted state becomes too large. For this reason, MediaWiki contains &amp;quot;self-updating lists&amp;quot; - categories. As the number of games/developers/etc increases, the more will this wiki benefit of making the smart choices from the beginning. /[[User:81.226.3.160|81.226.3.160]] 21:19, 26 August 2007 (CEST)&lt;br /&gt;
:Lists can contain additional information for each entry besides the link to the page (like a homepage link) at some point the &#039;latest release&#039; info will probably be erased from the lists, but they are not hard to maintain, if the additional information is constant --[[User:Qubodup|Qubodup]] 05:04, 28 August 2007 (CEST)&lt;br /&gt;
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== Some long term ideas ==&lt;br /&gt;
&lt;br /&gt;
Hey guys.&lt;br /&gt;
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I&#039;m glad there is talk here about being developer friendly while focusing on end users.&lt;br /&gt;
&lt;br /&gt;
As a developer I&#039;ve been researching many hundreds of Free Software games over the last while with the goal of using the best parts of them toward a new game with a simplified but complete economic simulation that ties in-game &#039;virtual&#039; costs to real-world &#039;physical&#039; hosting costs.&lt;br /&gt;
&lt;br /&gt;
Lately I&#039;ve been considering writing some scripts to scrape places such as http://sourceforge.net/softwaremap/trove_list.php?form_cat=80 that contains ~20,600 entries (though I&#039;ve noticed many duplicates) or http://freshmeat.net/browse/80 with 3424 entries...&lt;br /&gt;
&lt;br /&gt;
Some other places to consider scraping:&lt;br /&gt;
* http://GNU.org/directory&lt;br /&gt;
* http://berliOS.de&lt;br /&gt;
* http://GNA.org&lt;br /&gt;
* http://Savannah.GNU.org&lt;br /&gt;
* http://Sarovar.org&lt;br /&gt;
* http://Code.Google.com&lt;br /&gt;
* http://RubyForge.org&lt;br /&gt;
&lt;br /&gt;
Any interest in such a utility to automate the construction of pages including licensing and &#039;type&#039; categorization?&lt;br /&gt;
&lt;br /&gt;
It could also be used update project data that varies over time such as the current-release.&lt;br /&gt;
&lt;br /&gt;
http://OSSMole.sourceforge.net might be a good starting point. --[[User:AGNUcius|AGNUcius]] 21:06, 2 October 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>AGNUcius</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:AGNUcius&amp;diff=3292</id>
		<title>User:AGNUcius</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:AGNUcius&amp;diff=3292"/>
		<updated>2007-10-01T16:41:16Z</updated>

		<summary type="html">&lt;p&gt;AGNUcius: new&lt;/p&gt;
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&lt;div&gt;Hello all.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been developing system-level w32 (mostly services, some driver work) in c/c++ since about 1995.&lt;br /&gt;
&lt;br /&gt;
Around 1999 I started writing about the importance of the GNU General Public License and trying to describe the new Mode of Production it syndicates.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started a list of games that are either protected by the GNU GPL or are compatible with it at http://EcoComics.org/game.html&lt;br /&gt;
&lt;br /&gt;
My hope for the future is to show &#039;&#039;&#039;code is art&#039;&#039;&#039; so the developers of documentation, pictures, models, sounds, music, etc. will also choose this important tool of the evolution.&lt;br /&gt;
&lt;br /&gt;
I&#039;m also beginning to design a game (on paper for now) that will enforce the constraints of the real world, and only those constraints while attempting to map in-game resource costs directly to physical hosting costs.&lt;/div&gt;</summary>
		<author><name>AGNUcius</name></author>
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