<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alexander</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alexander"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Alexander"/>
	<updated>2026-05-25T00:45:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Battle_for_Wesnoth_contributors&amp;diff=45238</id>
		<title>Battle for Wesnoth contributors</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Battle_for_Wesnoth_contributors&amp;diff=45238"/>
		<updated>2017-11-25T14:35:21Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Battle for Wesnoth contributors&#039;&#039;&#039; is a list of all contributors that have contributed to the [[Battle for Wesnoth|Wesnoth]] project.&lt;br /&gt;
==A==&lt;br /&gt;
*[[Aleksi Aubry-Carlson]]&lt;br /&gt;
==D==&lt;br /&gt;
*[[Dave White]]&lt;br /&gt;
==E==&lt;br /&gt;
*[[Eric S. Raymond]]&lt;br /&gt;
==G==&lt;br /&gt;
*[[Gerfried Fuchs]]&lt;br /&gt;
==I==&lt;br /&gt;
*[[Isaac Clerencia]]&lt;br /&gt;
==J==&lt;br /&gt;
*[[Jason Lutes]]&lt;br /&gt;
==k==&lt;br /&gt;
*[[Kathrin Polikeit]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
*[[Richard Kettering]]&lt;br /&gt;
*[[Ryan Reilly]]&lt;br /&gt;
[[Category:Wesnoth]][[Category:Battle_for_Wesnoth_contributors|*]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Daniel_Steuernol&amp;diff=45237</id>
		<title>Daniel Steuernol</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Daniel_Steuernol&amp;diff=45237"/>
		<updated>2017-11-25T14:35:21Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|steu&lt;br /&gt;
|[[Hero of Allacrost]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Programmer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Daniel Steuernol&#039;&#039;&#039;&#039;&#039; is a programmer for [[Hero of Allacrost]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freeciv_contributors&amp;diff=45236</id>
		<title>Freeciv contributors</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freeciv_contributors&amp;diff=45236"/>
		<updated>2017-11-25T14:35:21Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by 2.247.245.46&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Freeciv contributors&#039;&#039;&#039; is a list of all contributors that have contributed to the [[Freeciv]] project.&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
*[[Claus Leth Gregersen]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
*[[Allan Ove Kjeldbjerg]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
*[[wikia:c:freeciv:People|People]] listed on the [[wikia:c:freeciv|Freeciv wiki]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
*[[Peter Joachim Unold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]][[Category:Freeciv]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ancient_Beast&amp;diff=45235</id>
		<title>Ancient Beast</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ancient_Beast&amp;diff=45235"/>
		<updated>2017-11-25T14:35:20Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Ancient Beast&lt;br /&gt;
|image                = File:Ancient-Beast.jpg&lt;br /&gt;
|caption              = Ancient Beast&lt;br /&gt;
|genre                = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = [[Freezing Moon]]&lt;br /&gt;
|code license         = [[GNU Affero General Public License|AGPL]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.3&lt;br /&gt;
|release date         = March, 15{{th}}, 2017&lt;br /&gt;
|release date iso     = 2017-03-15&lt;br /&gt;
|release announcement = http://ancientbeast.com/blog/2017-03-15/&lt;br /&gt;
|language             = [[:Category:HTML games|HTML]], [[:Category:PHP games|PHP]], [[:Category:ECMAScript games|JavaScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}, {{Web}}&lt;br /&gt;
|link homepage        = https://ancientbeast.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/FreezingMoon/AncientBeast&lt;br /&gt;
|link tracker         = https://github.com/FreezingMoon/AncientBeast/issues&lt;br /&gt;
|link scmweb          = https://github.com/FreezingMoon/AncientBeast&lt;br /&gt;
|scm                  = git clone https://github.com/FreezingMoon/AncientBeast.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Beast&#039;&#039;&#039; is a turn based strategy game. Players fight opponents by acquiring items and creatures. Ancient Beast is free software released under the [[GNU Affero General Public License|AGPL]] with media released as [[Creative Commons Attribution-ShareAlike|CC BY-SA]]. It uses web-technologies, so it is directly playable from the browser.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://ancientbeast.com/ Home page]&lt;br /&gt;
* [https://github.com/FreezingMoon/AncientBeast Project page]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:AGPL games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:HTML games]][[Category:PHP games]][[Category:ECMAScript games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=KDE_Games&amp;diff=45234</id>
		<title>KDE Games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=KDE_Games&amp;diff=45234"/>
		<updated>2017-11-25T14:35:20Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KDEGames&#039;&#039;&#039; is a division of the KDE project.&amp;lt;ref&amp;gt;[http://games.kde.org/ The KDE Games Center] (accessed on 2008-11-13)&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Games==&lt;br /&gt;
*[[Palapeli]] - a jigsaw puzzle game.&lt;br /&gt;
*[[KMines]] - a minesweeper game.&lt;br /&gt;
*[[KSnake]] - a Snake implementation.&lt;br /&gt;
*[[Kubrik]] - a Rubrik Cube puzzle game.&lt;br /&gt;
*[[KBounce]] - a game with moving balls and some puzzle elements.&lt;br /&gt;
*[[KsirK]] - a turn based strategy game.&lt;br /&gt;
*[[KBreakout]] - a clone of breakout.&lt;br /&gt;
*[[KDiamond]] - a 3 in a row lineup puzzle game.&lt;br /&gt;
*[[KGoldrunner]] - a maze game.&lt;br /&gt;
*[[KCollision]] - ball doging game&lt;br /&gt;
*[[KLines]]&lt;br /&gt;
*[[Kolf]] - a golf game&lt;br /&gt;
*[[LsKat]] - a card game&lt;br /&gt;
*[[KSquare]]&lt;br /&gt;
*[[KSpaceduel]] - related to [https://en.wikipedia.org/wiki/Spacewar! Spacewar!]&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
In Debian, it is maintained by the Debian Qt/KDE Maintainers rather than the [[Debian Games Team]], which usually maintains individual games.&amp;lt;ref&amp;gt;[http://packages.qa.debian.org/k/kdegames.html Overview of kdegames  source package] in Debian (acc. 2008-11-15)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://alioth.debian.org/projects/pkg-kde/ Alioth: Debian Qt/KDE Maintainers: Project Info] (acc. 2008-11-15)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:KDEGames|*]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Kanna_Yoshihiro&amp;diff=45233</id>
		<title>Kanna Yoshihiro</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Kanna_Yoshihiro&amp;diff=45233"/>
		<updated>2017-11-25T14:35:19Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Kanna Yoshihiro&#039;&#039;&#039;&#039;&#039; is the lead developer of [[CannonSmash]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Teemu_Ruokolainen&amp;diff=45232</id>
		<title>Teemu Ruokolainen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Teemu_Ruokolainen&amp;diff=45232"/>
		<updated>2017-11-25T14:35:19Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[I Have No Tomatoes]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teemu Ruokolainen&#039;&#039;&#039;&#039;&#039; is a developer for [[I Have No Tomatoes]].&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmen_van_der_Wal&amp;diff=45231</id>
		<title>Harmen van der Wal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmen_van_der_Wal&amp;diff=45231"/>
		<updated>2017-11-25T14:35:18Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Hypercube]]&lt;br /&gt;
|&lt;br /&gt;
|[[GNU General Public License|GPL]]v2&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Harmen van der Wal&#039;&#039;&#039; is a computer [[:Category:Programmers|programmer]] and consultant from the Netherlands.&lt;br /&gt;
&lt;br /&gt;
He is the developer of [[Hypercube]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://harmen.vanderwal.eu/&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Weaver&amp;diff=45230</id>
		<title>Weaver</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Weaver&amp;diff=45230"/>
		<updated>2017-11-25T14:35:16Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weaver&#039;&#039;&#039; is a C library and framework designed to develop games. It was written by Thiago &amp;quot;Harry&amp;quot; Leucz Astrizi and licensed under the [[GPL]] version 3.0 or newer.&amp;lt;ref&amp;gt;[http://www.nongnu.org/weaver]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The framework is formed by a script responsible for generating new projects, generate new code automatically for new projects, create new modules for existing games and manage Makefiles automatically. It also uses the Weaver API with usefull functions for draw and blit pixmaps, loads PNG images, play Ogg Vorbis files, and handle vector&#039;s rotation and collision detection.&lt;br /&gt;
&lt;br /&gt;
As the Weaver API is made using low-level libraries as Xlib and ALSA library, the games, after compiled, usually don&#039;t require the installation of dependencies.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.nongnu.org/weaver Weaver Framework Homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Libraries]][[Category:GPL libraries]][[Category:C libraries]][[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=45229</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=45229"/>
		<updated>2017-11-25T14:35:16Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.133.78 (talk) to last revision by Alexander&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cussions: [[Talk:Main Page/Archive]]&lt;br /&gt;
&lt;br /&gt;
==If you find spam==&lt;br /&gt;
Please edit the page and add [[:Template:Delete|&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;]] and it will be removed. [[User:GNUbie|GNUbie]] 06:49, 5 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Next featured article ==&lt;br /&gt;
&lt;br /&gt;
I suggest [[Me and My Shadow]] because I think it has a very interesting game concept.--[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 23:49, 9 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Looks interesting, agreed. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:15, 11 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Auto-update of &#039;Recently released games&#039; ==&lt;br /&gt;
&lt;br /&gt;
For the anonymous visitor, this doesn&#039;t seem to happen, but it does when I log in.  Same for page &amp;quot;New games and releases&amp;quot;, and &amp;quot;Template:Main Page/Recently release isn&#039;t quite up to date either when not logged in.  Is this a caching problem with the database queries, and can it be fixed?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 14:10, 4 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Recently released games sometimes regresses ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed this? Sometimes the Recently Released Games section goes back, to where Xonotic 0.8 was the most recently released game in January.&lt;br /&gt;
[[User:Taknamay|Taknamay]] ([[User talk:Taknamay|talk]]) 16:22, 10 May 2015 (CEST)&lt;br /&gt;
:The Recently Released games list seems to get regular updates now - thank you whoever fixed this (assuming this wasn&#039;t due to alignment of the planets or something random like that).  But sometimes, I still see possibly related weirdness going on: [[:Category:Godot_games]] seems to contain two games when I&#039;m logged in, but when I&#039;m not Minilens is missing. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 11:45, 4 July 2015 (CEST)&lt;br /&gt;
::Now in [[Couple-quest]] is last release: &amp;quot;|release date iso = 2017-09-06&amp;quot; but it&#039;s missing here.--[[Special:Contributions/89.190.46.33|89.190.46.33]] 08:22, 27 September 2017 (CEST)&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GLUT&amp;diff=45218</id>
		<title>GLUT</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GLUT&amp;diff=45218"/>
		<updated>2017-11-24T10:59:45Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.129.113 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GLUT&#039;&#039;&#039; is a toolkit for writing opengl applications. The actual “GLUT” library was proprietary, so a compatible and enhanced “freeglut” was made to replace it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:GLUT games|GLUT games]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.opengl.org/resources/libraries/glut/ GLUT]&lt;br /&gt;
*[http://en.wikibooks.org/wiki/OpenGL_Programming OpenGL Programming Wikibook]: free documentation on OpenGL using GLUT&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Libraries]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Return_of_Dr._Destructo&amp;diff=45217</id>
		<title>Return of Dr. Destructo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Return_of_Dr._Destructo&amp;diff=45217"/>
		<updated>2017-11-24T10:59:44Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.132.243 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Return of Dr. Destructo&lt;br /&gt;
|image                = Image:return-of-dr-destructo.png&lt;br /&gt;
|caption              = Return of Dr. Destructo&lt;br /&gt;
|genre                = [[:Category:Action_games|Action]]&lt;br /&gt;
|developer            = Max Savenkov (ZX Studio)&lt;br /&gt;
|code license         = [[MIT]]&amp;lt;ref&amp;gt;[https://github.com/MaxSavenkov/drdestructo2/blob/master/docs/LICENSE-CODE.txt LICENSE CODE] at Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY-SA]]&amp;lt;ref&amp;gt;[https://github.com/MaxSavenkov/drdestructo2/blob/master/docs/LICENSE-ART.txt LICENSE ART] at Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0&lt;br /&gt;
|release date         =  April 13{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-04-13&lt;br /&gt;
|release announcement = http://zxstudio.org/blog/2015/04/13/return-of-dr-destructo-1-0-final-release/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Allegro]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://zxstudio.org/projects/drdestructo/&lt;br /&gt;
|link blog            = http://zxstudio.org/blog/author/maxed/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/MaxSavenkov/drdestructo2&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Return of Dr. Destructo&#039;&#039;&#039; is an action game where you have to shoot down planes and make them crash into a boat to destroy the boat. It is based on the game &amp;quot;Island of Dr. Destructo&amp;quot; that is a ZX Spectrum game from 1987.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://zxstudio.org/projects/drdestructo/ Return of Dr. Destructo homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=NetHack&amp;diff=45216</id>
		<title>NetHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=NetHack&amp;diff=45216"/>
		<updated>2017-11-24T10:59:43Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.129.113 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = NetHack&lt;br /&gt;
|image          = File:Nethack.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Roguelike games|Roguelike game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[NetHack General Public License|NetHack GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[NetHack General Public License|NetHack GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 3.6.0&lt;br /&gt;
|release date   = December 7{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-12-07&lt;br /&gt;
|release announcement = http://www.nethack.org/v360/release.html&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage = http://www.nethack.org/&lt;br /&gt;
|link scmweb = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NetHack&#039;&#039;&#039;&#039;&#039; is a rogue-like game. The latest version of the game is 3.6.0 released on December 7, 2015. It is licensed under the [[NetHack General Public License]].&amp;lt;ref&amp;gt;http://www.nethack.org/common/license.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player moves in turns in a dungeon, finding items and killing monsters to retrieve the fabled amulet of Yendor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nethack&#039;&#039; has a high replay value as every game is unique; essentially every level is randomly generated, items and treasure are randomly placed with unique and functional descriptions, and monsters are generated continually and randomly. There are thirteen different roles, 5 different races, and 3 different alignments.&lt;br /&gt;
&#039;&#039;Nethack&#039;&#039; is extremely difficult, nearly impossible. The vast majority of its players have never beaten the game.&amp;lt;ref&amp;gt;[http://angband.oook.cz/rgrn.php?q=YAFAP&amp;amp;w=1 only 17 first completion posts, of 877 total]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
See [[NetHack release history]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
The most popular variant of Nethack is &#039;&#039;[[SLASH&#039;EM]]&#039;&#039; (Super Lotsa Added Stuff Hack - Extended Magic).&amp;lt;ref&amp;gt;[http://web.archive.org/web/20080823224531/http://roguelikes.sauceforge.net/pub/nethack/variants/index.html nethacks variants]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=9746&amp;amp;ugn=slashem&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 slash&#039;ems all-time downloads at sourceforge]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=196&amp;amp;ugn=nethack&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 nethacks all-time downloads from sourceforge]&amp;lt;/ref&amp;gt;    It features many new monsters, roles, races, items, levels, etc. It is also considered much more difficult than the original Nethack.&amp;lt;ref&amp;gt;[http://www.statslab.cam.ac.uk/~eva/slashem/index.html differences between regular nethack and Slash&#039;em]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another popular variant is the graphical [[Falcon&#039;s Eye]]&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=29569&amp;amp;ugn=falconseye&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 falcon&#039;s eyes all-time downloads at sourceforge]&amp;lt;/ref&amp;gt;. It is mostly the same as the original, except it uses isometric graphics, instead of ASCII.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.nethack.org/ Nethack homepage]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Cultivation&amp;diff=45215</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Cultivation&amp;diff=45215"/>
		<updated>2017-11-24T10:59:43Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.132.243 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Cultivation&lt;br /&gt;
|image          = Image : Cultivation.png&lt;br /&gt;
|caption        = Screenshot of the current version&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Life_simulation_games|Life simulation]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jason Rohrer]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Public domain]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Public domain]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = Version 8&lt;br /&gt;
|release date   = August 9, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[GLUT]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[:Category:life simulation games|life simulation]] game created by [[Jason Rohrer]]. The game was a Slamdance Guerilla Gamemaker Competition 2007 finalist.&amp;lt;ref&amp;gt;[http://slamdance.com/games/ 2007 Slamdance Guerrilla Gamemaker Competition finalists]&amp;lt;/ref&amp;gt; The game has been released into the [[public domain]].&amp;lt;ref&amp;gt;[http://cultivation.sourceforge.net/ Cultivation homepage]&amp;lt;/ref&amp;gt; The source code is available on the homepage so it is free software. All game content is generated procedurally at runtime. The latest version of the game is version 8 released on August 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2007. It uses the [[GLUT]] library.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player is a gardener in a community of gardeners. The player (and the other gardeners) possess some seeds, of which there may be several kinds, depending on how much humidity they need.&lt;br /&gt;
&lt;br /&gt;
After a seed is planted, it needs to be watered once or twice before the plant blooms and produces fruits. The fruits can be eaten, or given as gifts to other gardeners (which makes the relationship between them better).&lt;br /&gt;
&lt;br /&gt;
Each gardener has 3 colour parameters, which lessen with time, and the gardener will die of starvation unless they eat fruits of that colour. Eating a fruit gives a seed to plant.&lt;br /&gt;
&lt;br /&gt;
Gardeners over time, like any other organisms, age. Eventually they will die of old age. To continue the game, a player must have an offspring to assume control over after the gardener he/she is currently controlling dies. In order to get offspring, a gardener must give one other gardener seeds. Once the affection is high enough, it become possible to mate. After mating, each partner have an offspring.&lt;br /&gt;
&lt;br /&gt;
When the gardener you control dies, you moved on to the offspring, and then their offspring. If you reach the most recent generation and failed to breed, you will not have an offspring to move on to. When your gardener die without an offspring, the game is effectively over.&lt;br /&gt;
&lt;br /&gt;
Conflicts arise from land use issues and harvesting resources that others have planted, leading to a tragedy of the commons. Eventually, it leads gardeners to poison the land in retaliation. This poses a threat to the population since as the land gets poisoned, there is less land available for farming. Less land for farming mean the island can&#039;t support as many gardeners. If enough land are poisoned, then it cannot support any population of gardeners.&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
The Linux game tome gave the game 4 out of 5 stars based on 4 ratings as of October 10{{th}}, 2009.&amp;lt;ref&amp;gt;[http://happypenguin.org/show?Cultivation&amp;amp;showall=1 Linux Game Tome page on Cultivation] accessed on October 10{{th}}, 2009&amp;lt;/ref&amp;gt; Great Games Experiment gave the game 3.3 out of 5 stars based on 6 ratings as of [[2009#October|October 15{{th}}, 2009]].&amp;lt;ref&amp;gt;[http://www.greatgamesexperiment.com/game/cultivation Great Game Experiment&#039;s page on Cultivation] accessed on [[2009#October|October 15{{th}}, 2009]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game Tunnel gave the game a combined score of 4.5 out of 10 based on 4 reviewers.&amp;lt;ref&amp;gt;[http://www.gametunnel.com/top-10-independent-games-for-november-article.php Game Tunnel&#039;s game reviews for November that included Cultivation] accessed on [[2009#October|October 15{{th}}, 2009]]&amp;lt;/ref&amp;gt; Game Tunnel reviewers either thought the game was &amp;quot;incomperhesable&amp;quot; or it was not much of a game.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 5&amp;lt;ref name=&amp;quot;jason rohrer&amp;quot;&amp;gt;[http://hcsoftware.sourceforge.net/jason-rohrer/releaseLog.html Jason Rohrer&#039;s releaselog page] accessed on August 2{{nd}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2006-10-13&lt;br /&gt;
|-&lt;br /&gt;
| 6&amp;lt;ref name=&amp;quot;jason rohrer&amp;quot;/&amp;gt;&lt;br /&gt;
| 2006-11-26&lt;br /&gt;
|-&lt;br /&gt;
| 7&amp;lt;ref name=&amp;quot;jason rohrer&amp;quot;/&amp;gt;&lt;br /&gt;
| 2006-12-27&lt;br /&gt;
|-&lt;br /&gt;
| 8&amp;lt;ref name=&amp;quot;jason rohrer&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-08-09&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://cultivation.sourceforge.net/ Cultivation homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/cultivation/ Cultivation project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Life simulation games]][[Category:PD games]][[Category:2D games]][[Category:GLUT games]][[Category:Jason Rohrer]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Fight_or_Perish&amp;diff=45214</id>
		<title>Fight or Perish</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Fight_or_Perish&amp;diff=45214"/>
		<updated>2017-11-24T10:59:42Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.132.243 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = GPL&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight or Perish&#039;&#039;&#039; is a dungeon crawler game inspired by the Atari 8-bit game Dandy, better known as the inspiration for Gauntlet, created by [[New Breed Software]]. The game is intended to support four players that explore dungeons while avoiding creeping enemies.&lt;br /&gt;
&lt;br /&gt;
Bombs can be used to destroy enemies, doors need keys to be unlocked and food and treasure can be collected. There are supposed to be four different characters in the game, each with their own strengths and weaknesses.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/fop/ Fight or Perish - New Breed Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game is only in a primitive alpha stage and is only available in Linux compatible source code.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/fop/download/ Fight or Perish Download - New Breed Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:OpenTTD&amp;diff=45213</id>
		<title>Talk:OpenTTD</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:OpenTTD&amp;diff=45213"/>
		<updated>2017-11-24T10:59:42Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.132.243 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reason why OpenTTD is allowed because it doesn&#039;t come with the proprietary media.--[[User:Kiba|Kiba]] 15:23, 25 August 2007 (CEST)&lt;br /&gt;
:Shouldn&#039;t this be counted more as a free engine than a free game then? [[User:83.252.24.157|83.252.24.157]] 12:17, 11 September 2007 (CEST)&lt;br /&gt;
::I agree. The Quake games aren&#039;t distributed with the source. The binaries are distributed with the data and the official source is distributed by itself. Any yet, Quake is on the engines list and not the free game list.&lt;br /&gt;
::+1 too. [[User:Gallaecio|Gallaecio]] 22:53, 27 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=45212</id>
		<title>OpenTTD</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=45212"/>
		<updated>2017-11-24T10:59:42Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.132.243 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = OpenTTD&lt;br /&gt;
|image          = File:OpenTTD.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:Transport infrastructure games|Transport Infrastructure]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  =  Graphics: [[GNU General Public License|GPLv2]] &amp;lt;ref&amp;gt;[http://wiki.openttd.org/OpenGFX_Readme#License License of graphics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Sounds: CC Sampling Plus 1.0 &amp;lt;ref&amp;gt;[http://dev.openttdcoop.org/projects/opensfx/repository/entry/docs/readme.txt License of sounds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Or proprietary data files from Transport Tycoon deluxe &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.7.1&lt;br /&gt;
|release date   = June 13{{th}}, 2017&lt;br /&gt;
|release date iso = 2017-06-13&lt;br /&gt;
|release announcement = http://ftp.snt.utwente.nl/pub/games/openttd/binaries/releases/1.7.1/changelog.txt&lt;br /&gt;
|language       = [[:Category:C++ games|C++]] &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]], [[Allegro|Allegro]]&lt;br /&gt;
|platform         = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://secure.openttd.org/www/en/&lt;br /&gt;
|link blog        = https://secure.openttd.org/www/en/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = https://secure.openttd.org/www/en/news/rss&lt;br /&gt;
|link forum       = https://www.tt-forums.net/viewforum.php?f=55&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://secure.openttd.org/www/en/development&lt;br /&gt;
|link tracker     = https://secure.openttd.org/bugs/&lt;br /&gt;
|link scmweb      = http://vcs.openttd.org/svn/browser&lt;br /&gt;
|scm              = svn checkout https://secure.openttd.org/svn/trunk/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenTTD&#039;&#039;&#039; is a [[:Category:Economic simulation games|simulation]] game for [[:Category:Transport infrastructure games|transportation]] and a clone of the proprietary game &#039;&#039;Transport Tycoon Deluxe&#039;&#039; (&amp;quot;TTD&amp;quot;). The game&#039;s source code is licensed under the terms of the [[GNU General Public License|GNU General Public License version 2.0]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/contrib/o/openttd/current/copyright OpenTTD copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this time (December, 2010), proprietary data files from the original TTD are &#039;&#039;&#039;not&#039;&#039;&#039; required to play the binary packed game. [http://www.openttd.org/en/download-trunk Nightly/trunk build] contains free media files. &amp;lt;ref&amp;gt;http://www.openttd.org/en/news/110 Graphics and sound replacement complete, accessed on January 4{{th}}, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenTTD has many improvements over its inspiration, TTD, such as larger maps and [[:Category:Online multiplayer games|online multiplayer play]].&lt;br /&gt;
&lt;br /&gt;
It was written in the [[:Category:C++ games|C++]] programming language using the [[Simple DirectMedia Layer|SDL]] or [[Allegro|Allegro]] library.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/openttd Ohloh.net report on openttd]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/testing/games/openttd OpenTTD debian package details on packages.debian.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Branches of OpenTTD releases are divided up into nightly, testing, and stable releases.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
OpenTTD originated with [[Ludvig Strigeus|Ludvig &amp;quot;Ludde&amp;quot; Strigeus]] when he started reverse engineering TTD in 2003. Eventually, the project bears fruit in 2004.&amp;lt;ref&amp;gt;[http://wiki.openttd.org/OpenTTD OpenTTD page on OpenTTD wiki] accessed on July 24{{th}}, 2009.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
See [[OpenTTD release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://secure.openttd.org/www/en/ OpenTTD homepage]&lt;br /&gt;
* [http://gameslikefinder.com/openttd/ OpenTTD Review]&lt;br /&gt;
&lt;br /&gt;
{{Update|1=News: [http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html free media, repository inclusion by Fedora] [https://bugzilla.redhat.com/show_bug.cgi?id=491518]}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Economic simulation games]][[Category:Transport infrastructure games]][[Category:GPL engines]]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:OpenTTD]]&lt;br /&gt;
[[Category:SDL_games]]&lt;br /&gt;
[[Category:Allegro_games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blobby_Volley_2&amp;diff=45211</id>
		<title>Blobby Volley 2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blobby_Volley_2&amp;diff=45211"/>
		<updated>2017-11-24T10:59:40Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.132.243 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Blobby Volley 2&lt;br /&gt;
|image                = File:Blobby volley 2.png&lt;br /&gt;
|caption              = Blobby Volley 2&lt;br /&gt;
|genre                = [[:Category:Sports games|Sports]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = GPL v2+, MIT, BSD 3 and 4 clause, LGPL v2+, zlib&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0&lt;br /&gt;
|release date         = March 22{{nd}}, 2014&lt;br /&gt;
|release date iso     = 2014-03-22&lt;br /&gt;
|release announcement = http://blobby.sourceforge.net/news.php&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}, {{Browser}}&lt;br /&gt;
|link homepage        = http://blobby.sourceforge.net/&lt;br /&gt;
|link blog            = http://blobby.sourceforge.net/news.php&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://sourceforge.net/projects/blobby/&lt;br /&gt;
|link tracker         = https://sourceforge.net/apps/mantisbt/blobby/my_view_page.php&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/blobby/code/&lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/blobby/code/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blobby Volley 2&#039;&#039;&#039; is a volleyball game with blobs as the players. It includes a multiplayer mode and several bots.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://blobby.sourceforge.net/ Homepage]&lt;br /&gt;
* [http://ftp-master.metadata.debian.org/changelogs//main/b/blobby/blobby_1.0~rc1-2_copyright Debian copyright file for Blobby Volley 2]&lt;br /&gt;
* [http://packages.qa.debian.org/b/blobby.html Debian package page for Blobby Volley 2]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Sports games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Marv&amp;diff=45210</id>
		<title>Marv</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Marv&amp;diff=45210"/>
		<updated>2017-11-24T10:59:40Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.132.243 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|Marv&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Website designers|Website designer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Marv&#039;&#039;&#039;&#039;&#039; -- &#039;&#039;real name unknown&#039;&#039; helped develop the website for [[X-Moto]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Website designers]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bloodmasters&amp;diff=45209</id>
		<title>Bloodmasters</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bloodmasters&amp;diff=45209"/>
		<updated>2017-11-24T10:59:39Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.132.243 (talk) to last revision by Modanung&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Bloodmasters&lt;br /&gt;
|image          = Image:Bloodmasters - dbimage.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Top-down shooter games|Top-down shooter]], [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = [[Pascal vd Heiden]]&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.2&lt;br /&gt;
|release date         = May 2{{nd}}, 2007&lt;br /&gt;
|release date iso     = 2007-05-02&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = Microsoft .NET, DirectX&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bloodmasters&#039;&#039;&#039; is a top-down [[:Category:Arcade games|Arcade]] shooter written by [[Pascal vd Heiden]]. The latest version of the game is 1.2 released on May 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2007.&lt;br /&gt;
&lt;br /&gt;
In February 26{{th}}, 2008, the game was released under [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a network multiplayer top-down arcade shooter. It support classic modes like deathmatch, team deathmatch and capture the flag. Another mode, the scavenger, playable in free for all or in teamplay, request to collect special items to win points.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.bloodmasters.com/ Bloodmaster homepage].&lt;br /&gt;
*[http://sourceforge.net/projects/bloodmasters/ Sourceforge project page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Top-down shooter games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Viewizard&amp;diff=45208</id>
		<title>Viewizard</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Viewizard&amp;diff=45208"/>
		<updated>2017-11-24T10:59:38Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.132.243 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Viewizard&#039;&#039;&#039; is a privately-held game-developing company, founded in 2000 by [[Michael Kurinnoy]] (Михаил Куринной) and located in Ukraine.&amp;lt;ref&amp;gt;[http://www.viewizard.com/about.php Viewizard - About Company]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Libre games ==&lt;br /&gt;
* [[Memonix]] is a set of logic games for kids.  Originally proprietary, released under [[GNU General Public License|GPL]]v3 in 2007.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://viewizard.com/ Official web site]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development teams]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Role-playing_games&amp;diff=45207</id>
		<title>Role-playing games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Role-playing_games&amp;diff=45207"/>
		<updated>2017-11-24T10:59:38Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.129.113 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Genre game list&lt;br /&gt;
|genredescription=Role-playing games are games in which players assume the roles of characters in a fictional setting.&lt;br /&gt;
|image=File:rpg.png&lt;br /&gt;
|genreparent=Role-playing games&lt;br /&gt;
|genrecategory=Role-playing games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Empty_Clip&amp;diff=45206</id>
		<title>Empty Clip</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Empty_Clip&amp;diff=45206"/>
		<updated>2017-11-24T10:59:34Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.129.113 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Empty Clip&lt;br /&gt;
|image                = Image:Empty Clip - screenshot.jpg&lt;br /&gt;
|caption              = Empty Clip&lt;br /&gt;
|genre                = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = [[Alan Witkowski]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.3&lt;br /&gt;
|release date         = April 7th, 2008&lt;br /&gt;
|release date iso     = 2008-04-07&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://emptyclip.sourceforge.net/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/jazztickets/emptyclip&lt;br /&gt;
|link tracker         = https://github.com/jazztickets/emptyclip/issues&lt;br /&gt;
|link scmweb          = https://github.com/jazztickets/emptyclip&lt;br /&gt;
|scm                  = git clone https://github.com/jazztickets/emptyclip.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Empty Clip&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[:Category:role-playing games|role-playing game]]  written by [[Alan Witkowski]] in 2006. The game is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://emptyclip.svn.sourceforge.net/viewvc/emptyclip/tags/r1.0.2/license.txt?revision=25&amp;amp;view=markup Emptyclip&#039;s license page in Emptyclip&#039;s SVN hosted by sourceforge.net]&amp;lt;/ref&amp;gt; The latest version of the game is 1.0.3 released on 7 April, 2008.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=167536 Download page for the Empty Clip project on sourceforge.net]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] programming language with the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/emptyclip Empty Clip&#039;s project page at sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*1.0.2 released on June 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
*1.0.1 released on May 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
*1.0.0 released on May 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://emptyclip.sourceforge.net/ Empty Clip homepage]&lt;br /&gt;
*[https://github.com/jazztickets/emptyclip Empty Clip on github]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:role-playing games]][[Category:2D games]][[Category:C++ games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Barrage&amp;diff=45205</id>
		<title>Barrage</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Barrage&amp;diff=45205"/>
		<updated>2017-11-24T10:59:33Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.129.113 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deletion review}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Barrage&lt;br /&gt;
|image          = Image:Barrage.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Barrage&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/lgames/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.4&amp;lt;ref&amp;gt;http://sourceforge.net/projects/lgames/files/barrage/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = July 28{{th}}, 2011&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrage&#039;&#039;&#039; is an arcade shooter game, similar to a shooting gallery. It is part of the LGames games collection. This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://lgames.sourceforge.net/index.php?project=Barrage Barrage homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Barrage&amp;diff=45204</id>
		<title>Talk:Barrage</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Barrage&amp;diff=45204"/>
		<updated>2017-11-24T10:59:33Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.129.113 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== “Barrage seems to use sprites from command and conquer” ==&lt;br /&gt;
&lt;br /&gt;
http://forum.freegamedev.net/viewtopic.php?t=173 --[[User:AVRS|AVRS]] 18:52, 27 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Valentin&amp;diff=45203</id>
		<title>Valentin</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Valentin&amp;diff=45203"/>
		<updated>2017-11-24T10:59:32Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.129.113 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Web Desinger&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Valentin&#039;&#039;&#039;&#039;&#039; helped design the website for [[X-Moto]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Porters]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Berusky_II&amp;diff=45202</id>
		<title>Berusky II</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Berusky_II&amp;diff=45202"/>
		<updated>2017-11-24T10:59:32Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.129.113 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Berusky II&lt;br /&gt;
|image                = &lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = &lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]v2+&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]v2+&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.10&lt;br /&gt;
|release date         = January 18{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-01-18&lt;br /&gt;
|release announcement = http://anakreon.cz/?q=node/19&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://anakreon.cz/?q=node/2&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/stransky/berusky2/issues/&lt;br /&gt;
|link scmweb          = https://github.com/stransky/berusky2&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Berusky II&#039;&#039;&#039; or &#039;&#039;&#039;Bugs Escape 3D&#039;&#039;&#039; is a puzzle game based on [[Berusky]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Berusky II Original Soundtrack is available for download from the website under a CC BY-SA license.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Berusky]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://anakreon.cz/?q=node/2 Berusky II homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Roguelike_games&amp;diff=45201</id>
		<title>Roguelike games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Roguelike_games&amp;diff=45201"/>
		<updated>2017-11-24T10:59:32Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 95.70.129.113 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--       This page is dynamically created.                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--       Please edit the game pages instead.                     --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                                               --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Genre game list&lt;br /&gt;
|genredescription=Explore the dungeon!&lt;br /&gt;
|image=File:Roguelikes.png&lt;br /&gt;
|genreparent=Adventure games&lt;br /&gt;
|genrecategory=Roguelike games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Matthew_Roe&amp;diff=45200</id>
		<title>Matthew Roe</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Matthew_Roe&amp;diff=45200"/>
		<updated>2017-11-24T10:59:24Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 188.119.5.89 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|????&lt;br /&gt;
|RB0, RB[0], RoeBroes&lt;br /&gt;
|All by [[HoleInTheHeadStudios]], [[Battle for Wesnoth]], [[Galaxy Mage Redux]]&lt;br /&gt;
|[[HoleInTheHeadStudios]]&lt;br /&gt;
|[[GNU General Public License|GPL]], [[Public domain]]&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matthew Roe&#039;&#039;&#039;, also known as &#039;&#039;&#039;RB[0]&#039;&#039;&#039;, &#039;&#039;&#039;RB0&#039;&#039;&#039; and &#039;&#039;&#039;RoeBros&#039;&#039;&#039;, began modding for [[Battle for Wesnoth]] in 2004, and started programming in Python in 2005. He co-founded and heads the game development team [[HoleInTheHeadStudios]], which competes in the bi-annual [[PyWeek]] programming competition.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
Roe is a hobbyist developer, but has created numerous small open-source games.&lt;br /&gt;
&lt;br /&gt;
He is currently working on the [[GalaxyMage]] &#039;&#039;Redux&#039;&#039; project, as a lead programmer.&amp;lt;ref&amp;gt;[http://holeintheheadstudios.ipbfree.com/index.php?showtopic=99 Posts that in his blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
While Roe&#039;s &#039;&#039;official&#039;&#039; nickname is RB[0], due to technical limitations, many environments do not allow this user-name.&lt;br /&gt;
&lt;br /&gt;
He uses RoeBros on sites where there is a minimum number of characters - like gmail, RB0 for sites that don&#039;t allow brackets but have no size limitations - like IPB forum boards, and he uses RB[0] for everything else.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://holeintheheadstudios.ipbfree.com/ HoleintheHeadStudios.ipbfree.com]&lt;br /&gt;
*[http://sourceforge.net/users/roebros/ sourceforge profile]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:USA developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Samuel_Mimram&amp;diff=45199</id>
		<title>Samuel Mimram</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Samuel_Mimram&amp;diff=45199"/>
		<updated>2017-11-24T10:59:24Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 188.119.5.89 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Porters|Porter]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Samuel Mimram&#039;&#039;&#039;&#039;&#039; packaged [[X-Moto]] for Debian.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Porters]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Doris_Stubenrauch&amp;diff=45198</id>
		<title>Doris Stubenrauch</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Doris_Stubenrauch&amp;diff=45198"/>
		<updated>2017-11-24T10:59:23Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 188.119.5.89 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Freedroid RPG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Vocalist&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Doris Stubenrauch&#039;&#039;&#039;, is one of the people who gave their voices to be used on  [[Freedroid RPG]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Matthew_Roe&amp;diff=45197</id>
		<title>Talk:Matthew Roe</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Matthew_Roe&amp;diff=45197"/>
		<updated>2017-11-24T10:59:22Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 188.119.5.89 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which game did he start? List plz. --[[User:Qubodup|Qubodup]] 00:43, 27 August 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Sorry, forgot to add them earlier.&lt;br /&gt;
I created Eskimo-Run, SearchForTheRedHerring, MagicGardenersTournament and StarPynguin. --[[user:RB0|RB0]] 18:19, 26 August 2007 (GMT-6)&lt;br /&gt;
&lt;br /&gt;
Also, please make clear what the correct names are, is it MagicGardenersTournament or Magic Gardeners Tournament, is it Eskimo-Run or Eskimo-run? Remember that you cannot post &#039;news&#039; like the decision that you changed the names or the names are this and that on this wiki, maybe you can post it on your forum, so it is clear? --[[User:Qubodup|Qubodup]] 02:07, 27 August 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Okay, the names are &#039;Magic Gardeners Tournament&#039;, &amp;quot;Search for the Red Herring&amp;quot;, &amp;quot;Star Pynguin&amp;quot; and &amp;quot;Eskimo-Run&amp;quot;, I only used the other names because I didn&#039;t know the wiki would handle sapces in the names until after I created them, I will change them around to fit correctly if I can, otherwise  guess I just put more in your laps, sorry :/ --[[user:RB0|RB0]] 20:30, 26 August 2007 (GMT-6)&lt;br /&gt;
&lt;br /&gt;
Should I use the move function and name all of the pages there real name or use something else? --[[user:RB0|RB0]] 20:45, 26 August 2007 (GMT-6)&lt;br /&gt;
&lt;br /&gt;
== Pronounciation of nickname ==&lt;br /&gt;
&lt;br /&gt;
Please state wether your nickname is RB-O or RB Zero, thanks, also how about a section explaining about how you got your nickname -- [[User:John|John]] 19:27, 26 November 2007 (CET)&lt;br /&gt;
:Hehe, it is RB Zero, forgot about that. I got my nickname because years ago when I originally became active in the open-source scene it was me and my bro&#039;s, all together. Then when I went off on my own I changed it to RB[0], ie the first roebro :) I&#039;ll add this later, or you can if you want [[User:RB0|RB0]] 22:28, 26 November 2007 (CET)&lt;br /&gt;
::Ah ok, I keep pronouncing it RB-oh, oops...[[User:John|John]] 16:38, 27 November 2007 (CET)&lt;br /&gt;
:::Ah, ok, I meant the spelling, I was trying to figure out what you meant by pronunciation, doh! :) It is actually undefined, I often just say &amp;quot;oh&amp;quot; when I&#039;m talking about zero, so sometimes people call me &amp;quot;Robo&amp;quot; but it doesn&#039;t really matter, however you pronounce zero is what you say :) [[User:RB0|RB0]] 22:31, 27 November 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Edits==&lt;br /&gt;
Those were mine kiba - I just didn&#039;t log in. --[[User:RB0|RB0]] 19:20, 12 June 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Lee_Vermeulen&amp;diff=45196</id>
		<title>Lee Vermeulen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Lee_Vermeulen&amp;diff=45196"/>
		<updated>2017-11-24T10:59:22Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 188.119.5.89 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Nexuiz]]&lt;br /&gt;
|[[Alientrap]]&lt;br /&gt;
|&lt;br /&gt;
|Lead developer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lee Vermeulen&#039;&#039;&#039; is a computer science student living in Saskatoon, Canada.&amp;lt;ref&amp;gt;[http://phlow.net/mag/netzkultur_spielerei/nexuiz_open_source_egoshooter.php Interview with Lee Vermeulen about Nexiuz] on Phlow (german)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://alientrap.org/forum/profile.php?mode=viewprofile&amp;amp;u=2 Lee Vermeulen&#039;s profile] on the [[Alientrap]] forums&amp;lt;/ref&amp;gt; He is the founder of the [[Nexuiz|Nexuiz game project]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Computer scientists]][[Category:Canadian developers]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.3delement.com Lee Vermeulen Development Blog]&lt;br /&gt;
*[http://alientrap.org/nexuiz/ &#039;&#039;Nexuiz&#039;&#039; homepage]&lt;br /&gt;
*[http://www.alientrap.org/wiki/pmwiki.php &#039;&#039;Nexuiz&#039;&#039; wiki]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Jaakko_Tapani_Peltonen&amp;diff=45195</id>
		<title>Jaakko Tapani Peltonen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Jaakko_Tapani_Peltonen&amp;diff=45195"/>
		<updated>2017-11-24T10:59:21Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 188.119.5.89 (talk) to last revision by Magellan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Falcon&#039;s Eye]]&lt;br /&gt;
|&lt;br /&gt;
|[[NetHack General Public License]]&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K. Siegmund&#039;&#039;&#039; is the main developer for [[Falcon&#039;s Eye]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Vim_License&amp;diff=45194</id>
		<title>Vim License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Vim_License&amp;diff=45194"/>
		<updated>2017-11-24T10:59:20Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 188.119.5.89 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Vim License&#039;&#039;&#039; is a [[copyleft]] license for [[free software]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.vim.org/htmldoc/uganda.html Vim License text]&lt;br /&gt;
[[Category:Licenses]][[Category:Free source code licenses]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bouncy_the_Hungry_Rabbit&amp;diff=45193</id>
		<title>Bouncy the Hungry Rabbit</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bouncy_the_Hungry_Rabbit&amp;diff=45193"/>
		<updated>2017-11-24T10:59:20Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 188.119.5.89 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:bouncy-toon-shaded.jpg&lt;br /&gt;
|caption        = &#039;&#039;Bouncy the Hungry Rabbit&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Richard T. Jones]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;deb-lic&amp;quot;&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bouncy/current/copyright License text] in Debian packages&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;deb-lic&amp;quot;/&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release =&lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Pygame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bouncy the hungry rabbit&#039;&#039;&#039; was written by [[Richard T. Jones]] for [[PyWeek]] and designed it so that it could be enjoyed by his 3 year old daughter, hence it isn&#039;t violent. This also means that &#039;&#039;easy&#039;&#039; is very easy and &#039;&#039;hard&#039;&#039; is very challenging.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The player is a hungry rabbit on a farm, and he/she is trying to eat the farmer&#039;s crops, understandably the farmer doesn&#039;t want the player to eat them, and will attempt to hunt him/her down and eat him/her in a rabbit pie.&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.pyweek.org/e/bouncy/ Bouncy the hungry rabbit entry for PyWeek contest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Pyweek_entries]][[Category:Games made for competitions]][[Category:GPL games]][[Category:Pygame games]][[Category:Python games]]&lt;br /&gt;
[[Category:Child-oriented games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Bouncy_the_Hungry_Rabbit&amp;diff=45192</id>
		<title>Talk:Bouncy the Hungry Rabbit</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Bouncy_the_Hungry_Rabbit&amp;diff=45192"/>
		<updated>2017-11-24T10:59:19Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 188.119.5.89 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HELP needed with the URL (in the article references).&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=45191</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=45191"/>
		<updated>2017-11-24T10:59:03Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by 188.119.5.89&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cussions: [[Talk:Main Page/Archive]]&lt;br /&gt;
&lt;br /&gt;
==If you find spam==&lt;br /&gt;
Please edit the page and add [[:Template:Delete|&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;]] and it will be removed. [[User:GNUbie|GNUbie]] 06:49, 5 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Next featured article ==&lt;br /&gt;
&lt;br /&gt;
I suggest [[Me and My Shadow]] because I think it has a very interesting game concept.--[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 23:49, 9 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Looks interesting, agreed. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:15, 11 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Auto-update of &#039;Recently released games&#039; ==&lt;br /&gt;
&lt;br /&gt;
For the anonymous visitor, this doesn&#039;t seem to happen, but it does when I log in.  Same for page &amp;quot;New games and releases&amp;quot;, and &amp;quot;Template:Main Page/Recently release isn&#039;t quite up to date either when not logged in.  Is this a caching problem with the database queries, and can it be fixed?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 14:10, 4 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Recently released games sometimes regresses ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed this? Sometimes the Recently Released Games section goes back, to where Xonotic 0.8 was the most recently released game in January.&lt;br /&gt;
[[User:Taknamay|Taknamay]] ([[User talk:Taknamay|talk]]) 16:22, 10 May 2015 (CEST)&lt;br /&gt;
:The Recently Released games list seems to get regular updates now - thank you whoever fixed this (assuming this wasn&#039;t due to alignment of the planets or something random like that).  But sometimes, I still see possibly related weirdness going on: [[:Category:Godot_games]] seems to contain two games when I&#039;m logged in, but when I&#039;m not Minilens is missing. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 11:45, 4 July 2015 (CEST)&lt;br /&gt;
::Now in [[Couple-quest]] is last release: &amp;quot;|release date iso = 2017-09-06&amp;quot; but it&#039;s missing here.--[[Special:Contributions/89.190.46.33|89.190.46.33]] 08:22, 27 September 2017 (CEST)&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=45190</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=45190"/>
		<updated>2017-11-24T10:58:49Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.7.0&lt;br /&gt;
|release date         = May 26{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-05-26&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=6362&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source spiritual successor to &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Terminal overload is a fast team based multiplayer shooter with lots of air time in an open, low-gravity environment.&lt;br /&gt;
&lt;br /&gt;
TOL has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet mode is a combination of territory control with a creative spawning mechanic. The game also features Team Elimination mode, where players fight until only players from one team are still standing.&lt;br /&gt;
&lt;br /&gt;
The game features multiple classes. Each class comes with its own set of weapons, drawbacks and advantages. Special weapons are target seeking &amp;quot;discs&amp;quot; that require a lock on enemy players, as well as the B.O.U.N.C.E. mechanism that pushes nearby but fast moving enemies far away. Players also need to keep an eye on their &amp;quot;anchoring&amp;quot; in order to not get blown away too far from incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode is the unique mode of play that Terminal Overload is best known for.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several zones arranged in a linear manner, the first and last few of which are controlled by the two opposing teams. The goal of each round is to capture all zones on the map. Zones can only be captured in normal form (&amp;quot;CAT form&amp;quot;; a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix).&lt;br /&gt;
&lt;br /&gt;
Players don&#039;t die, but switch to etherform when out of health. In etherform, players can only recharge their health and damage damper and respawn as a class of their chocie. Switching back to CAT form is only possible inside a team zone.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Hypercube&amp;diff=45189</id>
		<title>Talk:Hypercube</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Hypercube&amp;diff=45189"/>
		<updated>2017-11-24T10:58:47Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by 213.84.77.130&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;quote&amp;gt;The game seems to work with OpenJDK 6b10, but not JamVM 1.5.1 or SableVM 1.13 on Debian.&amp;lt;/quote&amp;gt;&lt;br /&gt;
I am Harmen van der Wal and I wrote this game. I don&#039;t know about JamVM, but the game works for me on SableVM 1.13 on Debian (&amp;quot;free-java-sdk&amp;quot;) except for the audio. The problem is Java 1.1 supports getAudioClip for applets, but not newAudioClip for applications. On other Java 1.1 implementations you can use the appletviewer if need be, but free-java-sdk doesn&#039;t include one. I made sure it still compiles with free-java-sdk though, by using reflection. Anyway, if you&#039;re using free-java-sdk, hopefully you&#039;ll get by without audio. And please let me know about other problems I am unware of, particularly with free Java implementations. --[[Special:Contributions/213.84.77.130|213.84.77.130]] on 2008-07-23T18:31:08 &lt;br /&gt;
&lt;br /&gt;
: Debian lenny/sid (testing):&lt;br /&gt;
: java-sablevm -jar [http://harmen.vanderwal.eu/hypercube/hypercube.jar hypercube.jar]&lt;br /&gt;
: The error messages seem to be sound-related.&lt;br /&gt;
: My problem is that (in the 4D mode) dragging with the button 3 (or any other button) works as “Turn” instead of “Turn Ana, Kata”.&lt;br /&gt;
: With OpenJDK, in the 4D mode, buttons 1 and 2 do “Turn”, and button 3 does “Turn Ana, Kata”.&lt;br /&gt;
: --[[User:AVRS|AVRS]] 19:30, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Version 1.6 of the game fixes the mousedrag issue. Thanks, and cool you can tell the difference between &lt;br /&gt;
:: button 1 and button 3 in 4d mode! It&#039;s rather subtle, but of course in stereoscopic mode it&#039;s quit clear.&lt;br /&gt;
:: --Harmen&lt;br /&gt;
&lt;br /&gt;
::: Oh. I haven’t noticed the difference before, and I expected the right button to the “button 2”, and the middle button “button 3”. Can&#039;t give an example. So please swap my buttons 2 and 3 and add the info to the documentation…&lt;br /&gt;
::: It is good that I haven&#039;t got to play it yet, then. Unfortunately, though, I can&#039;t use the stereo mode well yet.&lt;br /&gt;
::: I use a graphics tablet, thanks for making the game work properly with absolute pointer positioning!&lt;br /&gt;
::: --[[User:AVRS|AVRS]] 10:10, 29 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oops, I swapped mouse button 2 and 3 in the manual. Fixed it. Thanks!&lt;br /&gt;
:::: --Harmen&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Simon_Tatham%27s_Portable_Puzzle_Collection&amp;diff=45188</id>
		<title>Simon Tatham&#039;s Portable Puzzle Collection</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Simon_Tatham%27s_Portable_Puzzle_Collection&amp;diff=45188"/>
		<updated>2017-11-24T10:58:45Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Simon Tatham&#039;s Portable Puzzle Collection&lt;br /&gt;
|image          = File:Simon-Tatham.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]] games collection &lt;br /&gt;
|developer      = [[Simon Tatham]] and others&lt;br /&gt;
|code license   = [[Expat license|Expat]]&lt;br /&gt;
|media license  = [[Expat license|Expat]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 20170514&amp;lt;ref&amp;gt;http://www.chiark.greenend.org.uk/~sgtatham/puzzles/puzzles.tar.gz (the file name shows the version on download)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = May 14{{th}}, 2017&lt;br /&gt;
|release date iso = 2017-05-14&lt;br /&gt;
|release announcement = http://www.chiark.greenend.org.uk/~sgtatham/puzzles/puzzles.tar.gz&lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|library        = [[:Category:GTK games|GTK]]&lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, web, {{Android}}, {{iOS}}&lt;br /&gt;
|link homepage  = http://www.chiark.greenend.org.uk/~sgtatham/puzzles/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = http://svn.tartarus.org/sgt/puzzles/&lt;br /&gt;
|scm            = svn co svn://svn.tartarus.org/sgt/puzzles&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Simon Tatham&#039;s Portable Puzzle Collection&#039;&#039;&#039; is a collection of multi-platform single-player puzzle games written mostly by Simon Tatham and licensed under the [[Expat license]].  Portions of the collection are by Richard Boulton, James Harvey, Mike Pinna, Jonas Kölker, Dariusz Olszewski, Michael Schierl, Lambros Lambrou, Bernd Schmidt, Steffen Bauer, Lennard Sprong and Rogier Goossens.&amp;lt;ref&amp;gt;The &amp;quot;Licence&amp;quot; section of the collection&#039;s homepage&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is built on top of a special environment, which makes it easy to make new games, like [[3D Maze]] by [[Edward Macnaghten]].&amp;lt;ref&amp;gt;[[Edward Macnaghten]]. [http://www.freesoftwaremagazine.com/node/1463 A somewhat pleasant experience] (2006-01-13, accessed on 2014-01-13)&amp;lt;/ref&amp;gt;  The games have been ported to [[:Category:Java games|Java]] with NestedVM and to [[:Category:JavaScript games|JavaScript]] with asm.js, so they are available as web games on the collection&#039;s homepage.  They are also available on Android&amp;lt;ref&amp;gt;http://chris.boyle.name/projects/android-puzzles/&amp;lt;/ref&amp;gt; and iThings&amp;lt;ref&amp;gt;http://hewgill.com/puzzles/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
* Black Box&lt;br /&gt;
* Bridges&lt;br /&gt;
* Cube&lt;br /&gt;
* Dominosa&lt;br /&gt;
* Fifteen&lt;br /&gt;
* Filling (Fillomino)&lt;br /&gt;
* Flip&lt;br /&gt;
* Galaxies&lt;br /&gt;
* Guess (Mastermind)&lt;br /&gt;
* Inertia&lt;br /&gt;
* Keen (KenKen)&lt;br /&gt;
* Light Up &lt;br /&gt;
* Loopy (Slitherlink)&lt;br /&gt;
* Magnets&lt;br /&gt;
* Map ([https://en.wikipedia.org/wiki/Four_color_theorem 4 coloring problem])&lt;br /&gt;
* Mines (a [[:Category:Minesweeper-like games|Minesweeper]] implementation)&lt;br /&gt;
* Net&lt;br /&gt;
* Netslide&lt;br /&gt;
* Pattern ([https://en.wikipedia.org/wiki/Nonogram nonogram])&lt;br /&gt;
* Pearl&lt;br /&gt;
* Pegs&lt;br /&gt;
* Range&lt;br /&gt;
* Rectangles&lt;br /&gt;
* Same Game (a [[:Category:SameGame-like games|SameGame]] implementation)&lt;br /&gt;
* Signpost&lt;br /&gt;
* Singles (Hitori)&lt;br /&gt;
* Sixteen&lt;br /&gt;
* Slant&lt;br /&gt;
* Solo ([[:Category:Sudoku games|Sudoku-like]] games)&lt;br /&gt;
* Tents (campgrounds)&lt;br /&gt;
* Towers (skyscrapers)&lt;br /&gt;
* Twiddle&lt;br /&gt;
* Undead&lt;br /&gt;
* Unequal&lt;br /&gt;
* Unruly&lt;br /&gt;
* Untangle (a game also known as Planarity)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ Home site] of Simon Tatham&#039;s Portable Puzzle Collection&lt;br /&gt;
&lt;br /&gt;
[[Category:Simon Tatham&#039;s Portable Puzzle Collection| ]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minesweeper-like games]]&lt;br /&gt;
[[Category:SameGame-like games]]&lt;br /&gt;
[[Category:Sudoku games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Simon_Tatham%27s_Portable_Puzzle_Collection&amp;diff=45187</id>
		<title>Talk:Simon Tatham&#039;s Portable Puzzle Collection</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Simon_Tatham%27s_Portable_Puzzle_Collection&amp;diff=45187"/>
		<updated>2017-11-24T10:58:43Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==BlackDog contest==&lt;br /&gt;
&lt;br /&gt;
http://www.linuxdevices.com/news/NS1980846846.html — not sure what exactly it is about. --[[User:AVRS|AVRS]] 22:25, 11 December 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Numpty_Physics&amp;diff=45186</id>
		<title>Numpty Physics</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Numpty_Physics&amp;diff=45186"/>
		<updated>2017-11-24T10:58:10Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Numpty Physics&lt;br /&gt;
|image                = Image:Numpty_Physics_-_np_l2.jpg&lt;br /&gt;
|caption              = Numpty Physics&lt;br /&gt;
|genre                = [[:Category:Physics simulation games|Physics simulation]], [[:Category:Puzzle games|puzzle]]&lt;br /&gt;
|developer            = [[Tim Edmonds]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]v3+&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]v3+&lt;br /&gt;
|engine               = [[Box2D]]&lt;br /&gt;
|latest release       = 0.3.3&lt;br /&gt;
|release date         = August 31{{st}}, 2012&lt;br /&gt;
|release date iso     = 2012-08-31&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://numptyphysics.garage.maemo.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://github.com/harmattan/numptyphysics/tags.atom&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/harmattan/numptyphysics&lt;br /&gt;
|link tracker         = https://github.com/harmattan/numptyphysics/issues&lt;br /&gt;
|link scmweb          = https://github.com/harmattan/numptyphysics&lt;br /&gt;
|scm                  = git clone https://github.com/harmattan/numptyphysics.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Numpty Physics&#039;&#039;&#039; is a drawing [[:Category:Puzzle games|puzzle]] game, where the goal is to draw shapes on a drawing to get two given objects to touch.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Each stroke behaves like a rigid piece of wire. Its mass is proportional to the length of the stroke. Wires can be bent into shapes by closing a stroke. Such figures do not have substance apart from its perimeter.&lt;br /&gt;
&lt;br /&gt;
Pivots are created by drawing another stroke near the end of an existing stroke. Levers and pendulums can be created using pivots.&lt;br /&gt;
&lt;br /&gt;
==Developers / availability==&lt;br /&gt;
The game is written by [[Tim Edmonds]] in [[:Category:C++ games|C++]] using the [[Box2D]] physics engine. There is also a package of user-submitted levels, called “NP-complete”.&amp;lt;ref&amp;gt;User submitted levels http://numptyphysics.garage.maemo.org/levels/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are binary packages for:&lt;br /&gt;
* Maemo OS2008, Ubuntu amd64 (by the author)&lt;br /&gt;
* Maemo OS2008 (770) (built by [[Bundyo]])&lt;br /&gt;
* Ubuntu i386 (packaged by [[Andreas Jonsson]])&lt;br /&gt;
* RPMs for Fedora, Mandriva, SuSE (made by [[Ivo Anjo]] using the OpenSuse build service)&lt;br /&gt;
* Microsoft Windows (ported by [[Thomas Perl]])&lt;br /&gt;
* Openmoko Freerunner &amp;lt;ref&amp;gt;[http://www.opkg.org/package_3.html Openmoko Freerunner version in opkg.org]&amp;lt;/ref&amp;gt; (ported by Aapo Rantalainen)&lt;br /&gt;
* Maemo6/MeegoHarmattan/Nokia N950 &amp;lt;ref&amp;gt;[http://forum.meego.com/showthread.php?t=4224l Numptyphysics for Nokia N950 ]&amp;lt;/ref&amp;gt; (ported by Aapo Rantalainen)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://numptyphysics.garage.maemo.org/ homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Physics simulation games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Box2D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Adventure&amp;diff=45185</id>
		<title>Adventure</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Adventure&amp;diff=45185"/>
		<updated>2017-11-24T10:58:09Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Adventure&lt;br /&gt;
|image                = File:Adventure.png&lt;br /&gt;
|caption              = Adventure&lt;br /&gt;
|genre                = [[:Category:Text-mode games|Text]], [[:Category:adventure games|Adventure]]&lt;br /&gt;
|developer            = [[William Crowther]], [[Don Woods]]; C port by [[Jim Gilloghy]]&lt;br /&gt;
|code license         = [[Original BSD License]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.17-8&lt;br /&gt;
|release date         = February 14{{th}}, 2009&lt;br /&gt;
|release date iso     = 2009-02-14&lt;br /&gt;
|release announcement = http://rickadams.org/adventure/e_downloads.html&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Linux}}, {{DOS}}, {{OS/2}}&lt;br /&gt;
|link homepage        = http://rickadams.org/adventure/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.delphiforums.com/n/main.asp?webtag=xyzzy&amp;amp;nav=start&amp;amp;prettyurl=%2Fxyzzy&amp;amp;gid=2057765075&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = get http://www.ifarchive.org/if-archive/games/source/advqnx.tar.gz&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;, aka &#039;&#039;&#039;Colossal Cave Adventure&#039;&#039;&#039;, is a text-based adventure game written by [[WIlliam Crowther]] and [[Don Woods]].&lt;br /&gt;
The game is licensed under the [[Original BSD License]].&amp;lt;ref&amp;gt;http://packages.debian.org/changelogs/pool/main/b/bsdgames/bsdgames_2.17-15/bsdgames.copyright&amp;lt;/ref&amp;gt;{{reference required}} &lt;br /&gt;
The latest version of the game is 2.17-15 released on  February 14{{th}}&amp;lt;ref&amp;gt;http://packages.debian.org/stable/games/bsdgames&amp;lt;/ref&amp;gt;, 2009.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rickadams.org/adventure/ Website]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Colossal_Cave_Adventure Adventure] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Text games]][[Category:Terminal games]][[Category:BSD games]][[Category:Adventure games]][[Category:Games in English]][[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Me_and_My_Shadow&amp;diff=45184</id>
		<title>Me and My Shadow</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Me_and_My_Shadow&amp;diff=45184"/>
		<updated>2017-11-24T10:58:07Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Me and My Shadow&lt;br /&gt;
|image            = Image:Me and My Shadow 0.4.png&lt;br /&gt;
|caption          = Me and My Shadow 0.4&lt;br /&gt;
|genre            = [[:Category:Platform games|Platform]], [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developer        = [[Edward Lii]]&lt;br /&gt;
|code license     = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/p/meandmyshadow/meandmyshadow/679/tree/COPYING License in svn]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = [[Creative Commons Attribution-ShareAlike|CC BY-SA]], [[Creative Commons Public Domain Dedication|CC0]], [[Creative Commons Attribution|CC-BY]] a. o. &amp;lt;ref&amp;gt;[http://sourceforge.net/p/meandmyshadow/meandmyshadow/679/tree/data/Credits.txt Credits in svn]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 0.4.1&lt;br /&gt;
|release date     = March 29{{th}}, 2014&lt;br /&gt;
|release date iso = 2014-03-29&lt;br /&gt;
|release announcement=http://meandmyshadow.sourceforge.net/?news/me-and-my-shadow-0-4-released.html&lt;br /&gt;
|language         = [[:Category:C++ games|C++]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://meandmyshadow.sourceforge.net/&lt;br /&gt;
|link blog        = http://meandmyshadow.sourceforge.net/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = http://meandmyshadow.sourceforge.net/?rss.xml&lt;br /&gt;
|link forum       = http://forum.freegamedev.net/viewforum.php?f=48&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://sourceforge.net/projects/meandmyshadow/&lt;br /&gt;
|link tracker     = https://sourceforge.net/apps/trac/meandmyshadow/report/1&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/meandmyshadow/meandmyshadow/&lt;br /&gt;
|scm              = svn checkout svn://svn.code.sf.net/p/meandmyshadow/meandmyshadow/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Me and My Shadow&#039;&#039;&#039; is a platform and puzzle game in which the player&#039;s shadow plays an important role. The game uses only monochrome colours, fitting the shadow-theme. There is set of tutorial levels which explain the controls, tactics and puzzles elements.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
[[File:Me and My Shadow Instructions.png|Instructions for Me and My Shadow|thumb]]&lt;br /&gt;
The goal of the game is to reach the exit in each level. Certain obstacles and puzzle elements can only be conquered by working together with the player&#039;s shadow. Therefore the player can record his movements by pressing &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;. Pressing &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; again will let the shadow perform those movements. Each level can be repeated indefinitely by either dying or restarting it by pressing &amp;lt;kbd&amp;gt;r&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The player can jump one block high. But by standing on the head of the shadow, two block high walls can be reached.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
&lt;br /&gt;
; Exist : The exit looks like a door.&lt;br /&gt;
; Blocks : Both player and shadow can walk on normal blocks&lt;br /&gt;
; Shadow blocks : Only the shadow can walk on shadow blocks, the normal player just falls through them&lt;br /&gt;
; Fragile blocks: Repeatedly jumping on fragile blocks will destroy them&lt;br /&gt;
; Spikes : Spikes are deadly, don&#039;t touch them&lt;br /&gt;
; Teleporters : Teleportes can be used to beam to an connected teleporter elsewhere in the level&lt;br /&gt;
; Swap : Will trade places between player and shadow&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The development started in April 2009 by [[Luka Horvat]] as a Windows games. In January 2011, [[Omer Bahri Gordebak]] announced his plans to build a clone which resulted in the release of the source code by Horvat under the GNU GPL.&amp;lt;ref&amp;gt;http://forum.freegamedev.net/viewtopic.php?f=5&amp;amp;t=1077#p9576&amp;lt;/ref&amp;gt;. It is now maintained by [[Edward Lii]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Me and my shadow&#039;&#039; was ported to the web using the emscripten c-to-javascript crosscompiler as a proof of concept by Alon Zakai&amp;lt;ref&amp;gt;[https://hacks.mozilla.org/2012/04/porting-me-my-shadow-to-the-web-c-to-javascriptcanvas-via-emscripten/ Blog post Porting “Me &amp;amp; My Shadow” to the Web – C++ to JavaScript/Canvas via Emscripten]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://meandmyshadow.sourceforge.net/ Website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hypercube&amp;diff=45183</id>
		<title>Hypercube</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hypercube&amp;diff=45183"/>
		<updated>2017-11-24T10:57:46Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Hypercube&lt;br /&gt;
|image                = Image:Hypercube 4d random shot.png&lt;br /&gt;
|caption              = The ball in flight in the 4D mode.&lt;br /&gt;
|genre                = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developer            = [[Harmen van der Wal]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] v2&amp;lt;ref&amp;gt;[http://harmen.vanderwal.eu/hypercube/LICENSE LICENSE]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU LGPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.6&lt;br /&gt;
|release date         = July 28th, 2008&lt;br /&gt;
|release date iso     = 2008-07-28&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Java games|Java]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}, {{Java Applet}}&lt;br /&gt;
|link homepage        = http://harmen.vanderwal.eu/hypercube/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://harmen.vanderwal.eu/hypercube/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = http://harmen.vanderwal.eu/hypercube/nl/harmwal/hypercube/&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hypercube&#039;&#039;&#039; is a golf-like puzzle game around a tesseract (4D hypercube), written in [[:Category:Java games|Java]] by [[Harmen van der Wal]]. The latest version is 1.6, released on 2008-07-28.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The aim is to kick the ball into the target 5 times using the cursor. The ball reflects from the transparent walls of the body.&lt;br /&gt;
&lt;br /&gt;
There is a timer, which falls down some points if the cursor hits a wall.&lt;br /&gt;
&lt;br /&gt;
After hitting the target, a new target has to be earned by moving the cursor through the window (the smaller green thing) out of the cube and then back in (the window will change its position). There is a smaller ball moving around the cube, which the cursor must not touch white outside.&lt;br /&gt;
&lt;br /&gt;
There are 4D, 3D, and 2D modes.&lt;br /&gt;
&lt;br /&gt;
==Platform==&lt;br /&gt;
The game seems to work with OpenJDK 6b10, but not JamVM 1.5.1 or SableVM 1.13 on Debian.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://harmen.vanderwal.eu/hypercube/ Hypercube homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:4D games]]&lt;br /&gt;
[[Category:Games using stereograms]]&lt;br /&gt;
[[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GNU_Lesser_General_Public_License&amp;diff=45182</id>
		<title>GNU Lesser General Public License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GNU_Lesser_General_Public_License&amp;diff=45182"/>
		<updated>2017-11-24T10:57:00Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reverted edits by 31.223.4.5 (talk) to last revision by Revert Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GNU Lesser General Public License&#039;&#039;&#039; is a permissive [[copyleft]] license for [[free software]], based of [[GNU General Public License]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GNU Affero General Public License]] — a &#039;&#039;less&#039;&#039; permissive copyleft license based on GNU GPL and [[Affero General Public License]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License v3]&lt;br /&gt;
[[Category:Licenses]][[Category:Free source code licenses]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Stendhal&amp;diff=38995</id>
		<title>Talk:Stendhal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Stendhal&amp;diff=38995"/>
		<updated>2017-03-25T12:14:00Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Copyright violation */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Saved from Wikipedia (see the HTML comment) ==&lt;br /&gt;
&lt;br /&gt;
by:  Qwm123, Kiba, Mikhajist, Atomskninja, Kymara, MiguelAngelBlanchLardin, Hendrik Brummermann, CmdrObot, Slady, Chelseafan528, Hendrik Brummermann&lt;br /&gt;
&lt;br /&gt;
Since Wikipedia texts are under CC BY-SA 3.0 and GFDL, while Libregamewiki texts are under CC BY and GFDL, to put a Wikipedia article into Libregamewiki you need a permission from the authors to license it under CC BY. (this comment was added by [[User:AVRS|AVRS]] 17:34, 21 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title = Stendhal&lt;br /&gt;
|image = [[Image:Stendhal4.png|200px]]&lt;br /&gt;
|developer = The [[Arianne]] project&lt;br /&gt;
|publisher = The [[Arianne]] project&lt;br /&gt;
|designer = &lt;br /&gt;
|engine = Arianne&lt;br /&gt;
|released = [[September 2]] [[2009]] (0.77)&lt;br /&gt;
|genre = [[MMORPG]]&lt;br /&gt;
|modes = [[Multiplayer]]&lt;br /&gt;
|ratings = &lt;br /&gt;
|platforms = [[Java virtual machine|JVM]]&lt;br /&gt;
|media = [[Download]], [[Webstart]]&lt;br /&gt;
|requirements = &lt;br /&gt;
|input = [[computer keyboard|Keyboard]], [[mouse (computing)|mouse]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Stendhal_0.59_raid.jpg|thumb|Multiple players working together to fight against an invasion.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stendhal&#039;&#039;&#039; is a fully [[open source]] multiplayer online adventure game ([[MMORPG]]) written in [[Java (programming language)|Java]], using the [[Arianne]] game development system. The game (server, client, graphics, everything) is licensed under the [[GNU General Public License|GPL]]. Even though Stendhal is still heavily under development (it is on the top 50 most active projects hosted on SourceForge&amp;lt;ref&amp;gt;SourceForge Newsletter Feburary 27nd, 2008 features the project&amp;lt;/ref&amp;gt;), it is fully playable.&lt;br /&gt;
&lt;br /&gt;
Krakow Online&amp;lt;ref&amp;gt;Website of the Polish city [[Krakow]] - http://www.krakow.pl/en/turystyka/?id=gra.html&amp;lt;/ref&amp;gt; was developed based on Stendhal&lt;br /&gt;
&lt;br /&gt;
== Objectives and game play ==&lt;br /&gt;
&lt;br /&gt;
As a typical multiplayer online adventure game Stendhal features a rich world in which players can fight monsters and explore towns, buildings, plains, caves and dungeons. By fighting  monsters and completing quests provided by [[Non Player Character|NPC]]s player gain experience and money. The money can be used to buy new items and improve the armor and weapons. Gaining experience allows the players to fight stronger monsters and explore more parts of the world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In [[2005]] initial release of Stendhal.&lt;br /&gt;
&lt;br /&gt;
In [[2006]] the world expanded quickly as new features were added to the game.&lt;br /&gt;
&lt;br /&gt;
In [[2007]] a new website was created which includes information from the game, like item stats and a hall of fame.&lt;br /&gt;
&lt;br /&gt;
In [[2008]] Krakow Online was developed based on Stendhal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
[[Image:Stendhal World Map.png|thumb|Map of the outside world of Stendhal, not showing the dungeons because they are below earth level or inside caves.]]&lt;br /&gt;
&lt;br /&gt;
; Semos City : [http://arianne.cvs.sourceforge.net/*checkout*/arianne/stendhal/tiled/world/0_semos_city.png Semos City] is the town the workers of the nearby semos quarry once settled. It is populated by 40-50 persons. The defenses of Semos is now abandoned and moved to the capital Denirian. Semos&#039; current weak state have forced them to make an emergency notice about heroes wanted in the help of town defense.&lt;br /&gt;
&lt;br /&gt;
; Semos Village : Semos Village is the ancient town of Semos. It is now mostly abandoned, as most people moved to the newly founded City of Semos in the east. Nishiya the sheep seller, however, still lives here. Semos Village is the place where new players start the game.&lt;br /&gt;
&lt;br /&gt;
; Ados : The rich coast city Ados is in a food crisis right now, since the farm town Semos is suffering constant attacks from monsters and thieves. Ados now pays high fees to good heroines and heroes that can help protect the town Semos and the food caravans that go between Semos and Ados.&lt;br /&gt;
&lt;br /&gt;
: Near Ados there is a haunted area where a famous battle took place. The area is now populated by some spirits of those who died there. Take care because they don&#039;t rest in peace. &lt;br /&gt;
&lt;br /&gt;
; Nalwor : [http://arianne.cvs.sourceforge.net/*checkout*/arianne/stendhal/tiled/world/0_nalwor_city.png Nalwor] is the main city of the elfs located south east of Semos in the Nalwor Forest. Be careful as elfs do not like humans and the soldiers will attack everyone they spot. The civils elfs living there, however, may sell valuable items even to humans.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
Stendhal is developed as a total [[open source]] project. This means that unlike other games the source code for both the the client and the server is available. Because of its history the Stendhal projects is very skeptical about graphics found on the net that claim to be free. Therefore most of the art work is original.&lt;br /&gt;
&lt;br /&gt;
The development of Stendhal is coordinated using the bug tracker offered by Source Forge and the IRC channel [irc://irc.freenode.net/#arianne #arianne] on freenode. People willing to contribute can do this in a number of ways, starting from reporting bugs and ideas about new features, keeping the documentation in the wiki up to date, to contributing graphics and code.&lt;br /&gt;
&lt;br /&gt;
Stendhal is using [[The Cathedral and the Bazaar|release early, release often approach]] which lead to release roughly every four weeks. For every release a branch is created in the CVS repository. Starting with the day of the release, only serious bugs are fixed there. So people running their own server should monitor the branch for the version they are running.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://stendhal.game-host.org Public server Website]&lt;br /&gt;
*[http://arianne.sourceforge.net Official Website]&lt;br /&gt;
*[http://arianne.sourceforge.net/wiki/index.php?title=StendhalManual Stendhal Manual]&lt;br /&gt;
*[http://arianne.sourceforge.net/wiki/index.php?title=Stendhal Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Massively multiplayer online role-playing games]]&lt;br /&gt;
[[Category:Role-playing video games]]&lt;br /&gt;
&lt;br /&gt;
{{rpg-videogame-stub}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copyright violation ==&lt;br /&gt;
&lt;br /&gt;
«Stendhal: steals sounds from warcraft 2 (arrow-1.ogg) and half of its graphics comes from enterbrain&#039;s RPGMaker (for example, sandy_rocks.png, oak_tree.png, maple_tree.png, locust_tree.png, pine_tree.png, snow_on_pine.png, ship.png, object/ship.png, tan_tent.png). Also pacman.png» https://github.com/saniv/free-game-art/blob/master/foss-copyright-infringement-records.md&lt;br /&gt;
&lt;br /&gt;
Is this information outdated? If not, we&#039;ll have to nuke the article.&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Template:Main_Page/Featured_articles&amp;diff=35834</id>
		<title>Template:Main Page/Featured articles</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Template:Main_Page/Featured_articles&amp;diff=35834"/>
		<updated>2016-04-28T07:37:04Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Bold Solarus title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt;Featured article&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:Solaris-quest-editor-snyball-screenshot.png|thumb|240px|link=Solarus|&#039;&#039;Solarus&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Solarus&#039;&#039;&#039; is an ARPG engine and game authoring tool. Solarus games are called &amp;quot;quests&amp;quot;, and can be made with the Solarus Quest Editor. The project also has in-depth tutorials for using the tool.&lt;br /&gt;
&lt;br /&gt;
Using Solarus, aspiring game developers can make sophisticated Zelda-like games, and other types of games. Virtually every aspect of the game engine is customisable via the Lua API, and the authoring tool has graphical editing of several aspects, such as map making.&lt;br /&gt;
&lt;br /&gt;
The latest version of Solarus is 1.4.5, and was released November 22{{nd}}. The Solarus team are currently hard at work with version 1.5, which comes with lots of improvements and bug fixes. For now, you can download version 1.4.5 from [http://www.solarus-games.org/ the Solarus website]. See [[Solarus]] for more information about this great engine and authoring tool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt;Former featured article&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:Widelands - Atlantean early settlement.png|thumb|240px|link=Widelands|&#039;&#039;Widelands&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Widelands&#039;&#039;&#039; is a real-time strategy game. The object of Widelands is to build the economic infrastructure, and manage the construction of roads in order to expand the settlement and go to war. The economic network is big and complex, and varies slightly in the different playable tribes in the game.&lt;br /&gt;
&lt;br /&gt;
Widelands was initially heavily inspired by Settlers 2, but has since surpassed it in terms of variety and complexity, whilst remaining rather intuitive.&lt;br /&gt;
&lt;br /&gt;
A new version was released Februrary 22{{nd}}. It can be downloaded from the [http://www.widelands.org/ Widelands Web site]. See [[Widelands]] for more information about the game.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;&#039;&#039;&#039;[[Libregamewiki:Featured_Articles|All featured articles]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Featured_Articles&amp;diff=35833</id>
		<title>Libregamewiki:Featured Articles</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Featured_Articles&amp;diff=35833"/>
		<updated>2016-04-27T16:21:30Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Add Widelands as a formerly featured article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;halfpagecolumn&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt;Widelands&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:Widelands - Atlantean early settlement.png|thumb|240px|link=Widelands|&#039;&#039;Widelands&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Widelands&#039;&#039;&#039; is a real-time strategy game. The object of Widelands is to build the economic infrastructure, and manage the construction of roads in order to expand the settlement and go to war. The economic network is big and complex, and varies slightly in the different playable tribes in the game.&lt;br /&gt;
&lt;br /&gt;
Widelands was initially heavily inspired by Settlers 2, but has since surpassed it in terms of variety and complexity, whilst remaining rather intuitive.&lt;br /&gt;
&lt;br /&gt;
A new version was released Februrary 22{{nd}}. It can be downloaded from the [http://www.widelands.org/ Widelands Web site]. See [[Widelands]] for more information about the game.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;meandmyshadow&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt;Me and My Shadow&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:Me and My Shadow 0.4.png|thumb|240px|link=Me and My Shadow|&#039;&#039;Me and My Shadow&#039;&#039;|left]]&lt;br /&gt;
&#039;&#039;&#039;Me and My Shadow&#039;&#039;&#039; is a platform and puzzle game in which the player&#039;s shadow plays an important role.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is to reach the exit in each level. Certain obstacles and puzzle elements can only be conquered by working together with the player&#039;s shadow. Therefore the player can record his movements and let the shadow perform those movements... see [[Me and My Shadow]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;pingus&amp;quot;  class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt;Pingus&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:Pingus.jpg|thumb|240px|link=Pingus|&#039;&#039;Pingus&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;[[Pingus]]&#039;&#039;&#039; is a clone of the proprietary [[puzzle game]] &#039;&#039;Lemmings&#039;&#039;, using penguins.&lt;br /&gt;
&lt;br /&gt;
This [[GNU General Public License|GPL]] game has a side view of penguins on a snowy world. The aim is to get the penguins from their start point to the end, navigating obstacles. The penguins can be given special jobs like digging or building, or otherwise they&#039;ll just keep walking.&lt;br /&gt;
&lt;br /&gt;
The latest release was 0.7.6, on 24 December 2011.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;freecol&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt;FreeCol&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:FreeCol.jpg|thumb|left|240px|link=FreeCol|&#039;&#039;FreeCol&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;[[FreeCol]]&#039;&#039;&#039; is a [[Turn-based strategy games|Turn-based strategy game]] clone of Sid Meier&#039;s &#039;&#039;Colonization&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
To win FreeCol, the player must either defeat all the other players or start a revolution and defend his/her colony against his/her former country.&lt;br /&gt;
&lt;br /&gt;
The player will also need to balance food production, and produce liberty bells, among other factors. If, for example, the player does not have enough food, his/her colonists will starve. Not enough liberty bells will eventually lead to more &amp;quot;tories&amp;quot;, which means the player will be further away from his/her goal of independence from their monarch.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;secretmaryochronicles&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt;Secret Maryo Chronicles&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:Secret Maryo Chronicles 1.9.png|thumb|240px|&#039;&#039;Secret Maryo Chronicles&#039;&#039; 1.9]]&lt;br /&gt;
&#039;&#039;&#039;[[Secret Maryo Chronicles]]&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;SMC&#039;&#039;&#039;&#039;&#039;) is a [[:Category:2D games|2D]] [[:Category:Platform games|platform game]] with a style designed to be similar to classic side-scrolling games. It uses the platform independent library [[Simple DirectMedia Layer|SDL]] and, since version 0.98, the OpenGL accelerated Graphics Renderer. The game is developed in [[:Category:C++ games|C++]] and is licensed under the [[GNU General Public License|GPLv3]].&lt;br /&gt;
&lt;br /&gt;
It is heavily inspired by Super Mario Bros. But nowadays it uses original artwork.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 22:57, 2 July 2012 --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;stendhal&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt; Stendhal &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Stendhal.jpg|thumb|240px|left|&#039;&#039;Stendhal&#039;&#039; 1.01]]&lt;br /&gt;
&#039;&#039;&#039;[[Stendhal]]&#039;&#039;&#039; is a [[:Category:Online_multiplayer_games|multiplayer online]] [[:Category:Adventure games|adventure game]] with retro style graphics, over 250 NPCs and over 100 quests. It is written in Java by the Arianne Project, which was awarded project of the month in March 2010 by SourceForge.[http://sourceforge.net/blog/potm-201003/]&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code and media is licensed under the [[GNU General Public License|GPL]] v2 and contribution is strongly encouraged, assisted by tutorials and other documentation.&lt;br /&gt;
&lt;br /&gt;
After 7 years of development, Stendhal 1.00 was released on May 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. The project adopts a &amp;quot;release early, release often&amp;quot; development approach, with new releases every 6-8 weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 14:16, 12 October 2008 --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;unknownhorizon&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt; Unknown Horizon &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Anno3.png|thumb|240px|&#039;&#039;Unknown Horizon&#039;&#039; 2008.1]]&lt;br /&gt;
&#039;&#039;&#039;[[Unknown Horizons]]&#039;&#039;&#039;, formerly known as OpenAnno, is a [[:Category:real-time strategy games|real-time strategy game]] and [[:Category:Economic simulation games|economic simulation]] game loosely based on Sunflower&#039;s Anno series.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL]] while its own media is licensed under the [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] license and some parts under various other licenses.&lt;br /&gt;
&lt;br /&gt;
The latest release is 2009.1. The first public version of Unknown Horizons is version 2008.1 released on October 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2008 when it was called OpenAnno. This was the last release as OpenAnno before the name was changed to Unknown Horizons&lt;br /&gt;
&lt;br /&gt;
Most graphics in Unknown Horizons are 3D model renders.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 21:49, 15 July 2008 --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;transcend&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt; Transcend &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Transcend 0.3 shot small.png|thumb|240px|left|&#039;&#039;Transcend&#039;&#039; 0.3]]&lt;br /&gt;
&#039;&#039;&#039;[[Transcend]]&#039;&#039;&#039; is an abstract 2D shooter game created by [[Jason Rohrer]]. The game&#039;s source is licensed mostly under the [[GNU General Public License|GPL]], but with some public domain code as well.&lt;br /&gt;
&lt;br /&gt;
The latest version is 0.3 released on August 30, 2005. Rohrer was motivated to create the game out of frustration with the game industry&#039;s lack of creativity.&lt;br /&gt;
&lt;br /&gt;
Its dynamic graphical engine can smoothly morph from one complex shape to another.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 04:22, 6 January 2008 --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;heroofallocrost&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt; Hero of Allacrost &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot-Hero_of_Allacrost-1.jpg|thumb|240px|&#039;&#039;Hero of Allacrost&#039;&#039; 0.2.0]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Hero of Allacrost]]&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Allacrost&#039;&#039;&#039;&#039;&#039;, is a 2d single-player [[Role-playing game|RPG]] licensed under the [[GNU General Public License]] and was founded by [[Tyler Olsen]] in June 2004.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allacrost&#039;s&#039;&#039; main design goals are:&lt;br /&gt;
# Emulate the look and feel of the current generation of games while still being original.&lt;br /&gt;
# Create a free role-playing game, which can played by an amount of people as large as possible. This means that it must have low hardware requirements, support Linux, Windows and Mac OSX and be available in multiple languages.&lt;br /&gt;
# Focus on gameplay and story, not on graphic effects.&lt;br /&gt;
# Dispense with time-wasting gameplay elements (micromanagement) which other RPGs often contain.&lt;br /&gt;
# Be intellectually challenging.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 21:00, 29 December 2007 --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;nexuiz&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt; Nexuiz &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Nexuiz223.jpg|thumb|240px|left|Screenshot of &#039;&#039;Nexuiz&#039;&#039; v2.2.3]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Nexuiz]]&#039;&#039;&#039;&#039;&#039; is a multiplayer [[First-person shooter game|3d first person shooter]], based on [[Forest Hale|Forest Hale&#039;s]] &#039;&#039;[[DarkPlaces]]&#039;&#039; engine, currently on release 2.3, released on May 31st 2007. [[Lee Vermeulen]] and Forest Hale are the project leaders. The development team is called [[Alientrap]]. Source code and content are both licensed under the [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
Vermeulen states that he was trying to hype the game in the beginning of the project, but that he then concentrated on finishing it. He also said that his main job was to nag the project&#039;s members to do their work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 17:22, 20 October 2007 --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;philspygameutilities&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt; Phil&#039;s pyGame Utilities &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Pgu gui.png|thumb|240px|right|Example of a paint program using pgu&#039;s gui]]&#039;&#039;&#039;[[Phil&#039;s pyGame Utilities]]&#039;&#039;&#039;, aka &#039;&#039;&#039;PGU&#039;&#039;&#039; is a [[Pygame]] library that consists of many high-level modules to provide content for the development of programs - mainly games - in [[Pygame]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGU&#039;&#039;&#039; was created and is maintained by [[Phil Hassey]].&lt;br /&gt;
It is licensed under the [[GNU Lesser General Public License|LGPL]]. The latest stable release is &#039;&#039;pgu-0.10.6&#039;&#039; released on 3-25-2007.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 14:33, 29 September 2007  --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;freeciv&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt; Freeciv &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Freeciv-2.1.0-beta3-sdl slack11.0.jpg|thumb|left|240px|&#039;&#039;Freeciv&#039;&#039; version 2.1.0 beta3 [[SDL]] client]]&lt;br /&gt;
&#039;&#039;&#039;[[Freeciv]]&#039;&#039;&#039; is a [[turn-based strategy game]], inspired by &#039;&#039;Sid Meier&#039;s Civilization&#039;&#039; series. Both, code and media are licensed under the [[GNU General Public License]]. On November 14, 1995, the project started, to replace the broken [[Openciv]].&lt;br /&gt;
&lt;br /&gt;
Freeciv supports online play for the [[GGZ Gaming Zone]] since version 2.1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 10:47, 21 September 2007  --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;warzone2100&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt; Warzone 2100 &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Wz2100.jpg|thumb|right|240px|Warzone 2100 version 2.0.7]]&#039;&#039;&#039;[[Warzone 2100]]&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive. Now development is in the hands of the Warzone 2100 Resurrection Project.&lt;br /&gt;
&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;grumbel&amp;quot; class=&amp;quot;heading&amp;quot;&amp;gt; Grumbel &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:ingo.jpg|thumb|240px|left|Ingo Ruhnke]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ingo Ruhnke]]&#039;&#039;&#039; (born April 7, 1979), also known as &#039;&#039;&#039;Grumbel&#039;&#039;&#039;, is a computer science student at the university of Bielefeld in Germany.&lt;br /&gt;
&lt;br /&gt;
Ruhnke has a strategy for starting [[Free software|free game projects]]: Know what the aim is before announcing the project, be prepared to do all the work, don&#039;t aim too low.&lt;br /&gt;
&lt;br /&gt;
He also recommends continuing existing projects, instead of creating new ones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;battleofwesnoth&amp;quot; class=&amp;quot;featuredarticle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;heading&amp;quot;&amp;gt; Battle for Wesnoth &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesnoth.jpg|thumb|240px|right|Screenshot of Battle for Wesnoth]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Battle for Wesnoth]]&#039;&#039;&#039;&#039;&#039; or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; is a fantasy themed [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003. The game is is coded in C++ and licensed, including the media, under the [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
The latest version of &#039;&#039;Wesnoth&#039;&#039; is 1.3.7 released on August 26, 2007 while the latest stable release is version 1.2.5 released on June 15, 2007.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
</feed>