<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anaseto</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anaseto"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Anaseto"/>
	<updated>2026-05-05T11:19:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66915</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66915"/>
		<updated>2026-03-30T11:31:31Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Shamogu v1.5.0 (new release)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.5.0&lt;br /&gt;
|release date         = March 30{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-03-30&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 29 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.&lt;br /&gt;
* Optional advanced content through &#039;&#039;&#039;expansion and challenge mods&#039;&#039;&#039;, including 2 new primary spirits and 7 secondary ones. &lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
* Ergonomic targeting based on the player&#039;s &#039;&#039;&#039;current direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Go_programming_language_games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Anaseto&amp;diff=66914</id>
		<title>User:Anaseto</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Anaseto&amp;diff=66914"/>
		<updated>2026-03-28T15:45:14Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: create user page (anaseto)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m anaseto. I use and create free software. In particular, I make roguelike games: [[Boohu]] (2017), [[Harmonist]] (2019), and [[Shamogu]] (2025). I&#039;m an array programming language enthousiast, too, and I created the Goal array programming language (2022). I also made and maintain Frundis (2016), a markup language designed for the [https://bardinflor.perso.aquilenet.fr/kaosfantasy/index-en.html kaosfantasy project] of libre fantasy books, featuring several series in various languages, some of which served as inspiration for my games, particularly “El ciclo de Shaedra” for Harmonist.&lt;br /&gt;
&lt;br /&gt;
All my free software projects are listed in [https://anaseto.codeberg.page/ my codeberg page]. I mostly code in Go on OpenBSD and use the [[ISC]] license.&lt;br /&gt;
&lt;br /&gt;
==Libre games I like==&lt;br /&gt;
&lt;br /&gt;
I enjoy fantasy themes the most, with a preference for light-hearted ones.&lt;br /&gt;
&lt;br /&gt;
I&#039;m mostly into traditional roguelikes. Before starting my own, I particularly played and enjoyed [[Dungeon Crawl Stone Soup|DCSS]], but also some [[Brogue]] and [[Nethack]]. I also think [[IVAN]] and [[Cataclysm: Dark Days Ahead|CDDA]] are worth checking, even though I haven&#039;t played them much.&lt;br /&gt;
&lt;br /&gt;
I like other turn-based games like [[Wesnoth]], too. More occasionally, I&#039;ve had some fun with real-time games like [[FLARE]] and [[Pingus]].&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=66913</id>
		<title>Dungeon Crawl Stone Soup</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=66913"/>
		<updated>2026-03-28T12:08:57Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update dcss to 0.34.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Dungeon Crawl Stone Soup&lt;br /&gt;
|image                = Image:dcss034.png&lt;br /&gt;
|caption              = Dungeon Crawl Stone Soup&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPL]] v2+ &amp;lt;ref name=dcst_codelic/&amp;gt;&lt;br /&gt;
|media license        = CC Zero &amp;lt;ref&amp;gt;[https://github.com/crawl/tiles tiles license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.34.1&lt;br /&gt;
|release date         = March 15{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-03-15&lt;br /&gt;
|release announcement = https://crawl.develz.org/wordpress/0-34-1-bugfix-release&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://crawl.develz.org/&lt;br /&gt;
|link blog            = http://crawl.develz.org/wordpress/category/news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://crawl.develz.org/tavern/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://crawl.develz.org/mantis/main_page.php&lt;br /&gt;
|link scmweb          = https://github.com/crawl/crawl&lt;br /&gt;
|scm                  = git clone https://github.com/crawl/crawl.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;&#039;&#039;&#039; (often shortened to &#039;&#039;&#039;&#039;&#039;Dungeon Crawl&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Crawl&#039;&#039;&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;&#039;DCSS&#039;&#039;&#039;&#039;&#039;) is a [[:Category:Roguelike games|roguelike]] dungeon crawler [[:Category:Role-playing games|Role-playing game]]. It is written in the [[:Category:C++ games|C++]] programming language,&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/crawl-ref/ Dungeon Crawl Stone Soup&#039;s sourceforge.net project page]&amp;lt;/ref&amp;gt; and is licensed under the [[GPL]] Version 2+.&amp;lt;ref name=dcst_codelic&amp;gt;[https://github.com/crawl/crawl/blob/master/LICENSE License for the game in GitHub repository of Dungeon Crawl Stone Soup]&amp;lt;/ref&amp;gt; &#039;&#039;Stone Soup&#039;&#039; is a successor to the game &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039; (also frequently shortened to &#039;&#039;Dungeon Crawl&#039;&#039;) by [[Linley Henzell]], which was developed in the 1990&#039;s. After Henzell stopped developing &#039;&#039;Dungeon Crawl&#039;&#039; in 1999, a group of contributors kept the game alive until, in 2006, the &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; project began. The game is available in both graphical tile and ASCII versions and does not require [[3D hardware acceleration]]. The graphical tiles are largely released as [[CC0]] ([[public domain]]), but some are unclearly licensed&amp;lt;ref&amp;gt;https://github.com/crawl/crawl/blob/master/LICENSE#L23&amp;lt;/ref&amp;gt; and so it is possible that only the ASCII version of the game is completely libre.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; the player must delve deep into a dangerous, monster-infested dungeon on a quest to retrieve the fabled Orb of Zot, then return with it to the surface. In order to get to the Orb, the player must first collect a series of magical runes hidden throughout the various branches of the dungeon, all while encountering traps, finding magical and/or cursed items, and battling many enemies. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a great many race and class combinations to play, and numerous gods to worship, all of which will drastically affect playstyle and game outcome. A lively player community exists around the game. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; can be played both offline and online in a web browser, and there are frequent competitive tournaments.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
At the beginning of a new game of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, the player chooses a race and class combination to play as. Unlike many other roguelikes, race has a much more drastic effect on playstyle than class, which only determines starting stats and equipment. The player must then venture through the mostly randomly-generated corridors of the dungeon while leveling up and collecting items. There are various enemies to fight, including dangerous unique enemies that have names and special abilities. One of the core mechanics in &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is the god worshiping system. Players can choose one of several gods to become disciples of. These gods will give the player access to special rewards and abilities, but will also make demands of the player and sometimes forbid certain actions. The god that the player chooses to worship has a huge impact on the way they will play the game and how they will have to strategize to survive in the dungeon.&lt;br /&gt;
&lt;br /&gt;
As the player gets deeper in the dungeon, eventually they begin to explore the various branches, some of which have runes at the end. Upon collecting at least three of these runes, the player can gain access to the Realm of Zot, which contains the goal item of the game, the Orb of Zot. Once the player has collected the Orb, they must then fight their way back out of the dungeon (a section of the game called the &amp;quot;Ascension&amp;quot;) and reach the surface in order to win. There are also several other game modes available to players of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, including Dungeon Sprint, Zot Defense (removed in 0.16), and The Arena. It is also possible to play online and to spectate other online players. While playing online, high scores can be tracked automatically, play sessions can be recorded, and ghosts of other player&#039;s characters can be encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; places great emphasis on game balance. Much effort has been made by the designers to discourage the practice of &amp;quot;save-scumming&amp;quot; and other grinding behaviors. The development team follows a philosophy of user-friendliness and emphasis on meaningful decision-making, originally specified by David Ploog, that is outlined in the game&#039;s manual.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq Dungeon Crawl Manual, Philosophy Section]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is a continuation of the original &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039;, which was developed by [[Linley Henzell]] in the mid-to-late 1990&#039;s. In 1999, Henzell stepped away from the project,&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!activity/rec.games.roguelike.misc/2l-5yhzS_uIJ/rec.games.roguelike.misc/rClyVtFm7KY/u4QNka1gEQsJ The End of Crawl as we know it...]&amp;lt;/ref&amp;gt; and development continued for a while under a group of other programmers. Brent Ross emerged as the maintainer of the &#039;&#039;Dungeon Crawl&#039;&#039; project, and the game was updated several times in the 2000&#039;s. After the release of &#039;&#039;Dungeon Crawl&#039;&#039; version 4.0 beta 26, however, development slowed down. Another version, called version 4.1, was eventually released in 2005, but work on the game soon stalled almost completely and the maintainer ceased to be actively involved in the project. Additionally, version 4.1 of &#039;&#039;Dungeon Crawl&#039;&#039; suffered from major balancing issues which caused it to be almost unplayably difficult.&lt;br /&gt;
&lt;br /&gt;
It was around this time that two developers, Darshan Shaligram and Erik Piper, began private efforts to rekindle progress on &#039;&#039;Dungeon Crawl&#039;&#039;. Shaligram, who was the author of the popular &amp;quot;Travel Patch&amp;quot; for &#039;&#039;Dungeon Crawl&#039;&#039;, first worked on fixing the balancing problems in the 4.1 codebase, with help from Piper, who was a very skilled player of &#039;&#039;Dungeon Crawl&#039;&#039;. This strategy proved difficult, however, because of the challenging and complicated nature of version 4.1. At about this point, Martin Read, another &#039;&#039;Dungeon Crawl&#039;&#039; player, suggested on the rec.games.roguelike.misc newsgroup (which was the main hub for discussion of &#039;&#039;Dungeon Crawl&#039;&#039; during this period) that it might be a better plan to start with the 4.0 beta 26 codebase and slowly add parts from 4.1. Shaligram and Piper took this advice, and, calling their new project &#039;&#039;Stone Soup&#039;&#039; (a name chosen by Piper), began work on their new version of &#039;&#039;Dungeon Crawl&#039;&#039; in the summer of 2006. Within a few months, there was enough development work on &#039;&#039;Stone Soup&#039;&#039; to warrant a first release. Shaligram and Piper teamed up with Nat Lanza and Peter Berger, the creators of the crawl-ref SourceForge project (which was another, earlier attempt to revive development on &#039;&#039;Crawl&#039;&#039;), and, in September 2006, version 0.1 of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; was made available to the public.&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!topic/rec.games.roguelike.misc/6eyToSgkY2g%5B1-25%5D Stone Soup announcement on rec.games.roguelike.misc]&amp;lt;/ref&amp;gt; Other developers quickly joined to help out with the project, and Marc Thoben started the crawl.develz.org (CDO) development server, where players could test out upcoming features.&amp;lt;ref&amp;gt;[https://crawl.develz.org/wordpress/the-dawn-of-stone-soup The Dawn of Stone Soup - DCSS Dev Blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Since its initial release, &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has built up a strong following of both players and developers. It was voted best roguelike game in 2008 by ASCII Dreams, beating out Dwarf Fortress, [[NetHack]], and other famous games.&amp;lt;ref&amp;gt;[http://roguelikedeveloper.blogspot.com/2009/01/winner-of-ascii-dreams-roguelike-of.html ASCII Dreams Roguelike of the Year 2008]&amp;lt;/ref&amp;gt; The game was relicensed from the original &amp;quot;Crawl General Public License&amp;quot; (which is almost identical to the [[NetHack General Public License|NetHack License]]) with v0.7.2 being the last version under this old license&amp;lt;ref name=dcss_ol_072&amp;gt;[https://github.com/crawl/crawl/blob/0.7.2/crawl-ref/licence.txt licence.txt of v0.7.2], acc. 2024-05-24&amp;lt;/ref&amp;gt; to the [[GPL|GNU GPL]] version 2+ with v0.8.0 being the first under this new license.&amp;lt;ref name=dcss_nl_080&amp;gt;[https://github.com/crawl/crawl/blob/0.8.0/crawl-ref/licence.txt licence.txt of v0.8.0], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a very open development model. There are over 40 people mentioned in the game&#039;s credits as being part of the development team, and over 250 contributors to the game in total.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt DCSS CREDITS.txt]&amp;lt;/ref&amp;gt; The developers communicate and decide what to implement mostly on the official &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; IRC channel, but they also make decisions by contributing design documents to the development wiki and discussing changes on mailing lists. The very open and community-oriented development model of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has been highlighted as one of its key strengths.&amp;lt;ref&amp;gt;[https://www.rockpapershotgun.com/2017/03/23/making-dungeon-crawl-stone-soup-with-253-cooks-and-no-head-chef/ RPS interview with David Ploog and Corin Buchanan-Howland]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = crawl-tiles&lt;br /&gt;
|Suse = crawl&lt;br /&gt;
|Flatpak = org.develz.Crawl&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Following is a table of of release dates of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; versions:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|2026-03-15&lt;br /&gt;
|v0.34.1 released&amp;lt;ref name=dcss_0341&amp;gt;[https://crawl.develz.org/wordpress/0-34-1-bugfix-release Bugfix Release], acc. 2026-03-15&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2026-02-06&lt;br /&gt;
|v0.34 released&amp;lt;ref name=dcss_034&amp;gt;[https://crawl.develz.org/wordpress/0-34-doomed-geometries &amp;quot;Doomed Geometries&amp;quot;], acc. 2026-02-06&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2025-06-07&lt;br /&gt;
|v0.33.1 released&amp;lt;ref name=dcss_0331&amp;gt;[https://crawl.develz.org/wordpress/0-33-1-bugfix-release Bugfix Release], acc. 2026-01-02&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2025-05-25&lt;br /&gt;
|v0.33 released&amp;lt;ref name=dcss_033&amp;gt;[https://crawl.develz.org/wordpress/0-33-reforge-yourself &amp;quot;Reforge Yourself&amp;quot;], acc. 2026-01-02&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2024-08-29&lt;br /&gt;
|v0.32 released&amp;lt;ref name=dcss_032&amp;gt;[https://crawl.develz.org/wordpress/0-32-gods-and-makers 0.32 &amp;quot;Gods and Makers&amp;quot;], acc. 2024-09-16&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2024-01-19&lt;br /&gt;
|v0.31 released&amp;lt;ref name=dcss_031&amp;gt;[https://crawl.develz.org/wordpress/0-31-the-alchemy-of-forms 0.31 “The Alchemy of Forms”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2023-05-05&lt;br /&gt;
|v0.30 released&amp;lt;ref name=dcss_030&amp;gt;[https://crawl.develz.org/wordpress/0-30-the-reavers-return 0.30: “The Reavers Return”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2022-08-25&lt;br /&gt;
|v0.29 released&amp;lt;ref name=dcss_029&amp;gt;[https://crawl.develz.org/wordpress/0-29-shooting-stars 0.29 “Shooting Stars”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2022-02-04&lt;br /&gt;
|v0.28 released&amp;lt;ref name=dcss_028&amp;gt;[https://crawl.develz.org/wordpress/0-28-%e2%80%9cthe-rise-and-fall-of-ignis-zotdust-and-the-spiders-from-hell%e2%80%9d 0.28 “The Rise and Fall of Ignis Zotdust and the Spiders from Hell”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2021-08-21&lt;br /&gt;
|v0.27.1 released&amp;lt;ref name=dcss_0271&amp;gt;[https://crawl.develz.org/wordpress/0-27-1-bugfix-release 0.27.1 Bugfix Release], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2021-07-30&lt;br /&gt;
|v0.27 released&amp;lt;ref name=dcss_027&amp;gt;[https://crawl.develz.org/wordpress/0-27-the-cursed-flame 0.27 “The Cursed Flame”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2021-02-05&lt;br /&gt;
|v0.26.1 released&amp;lt;ref name=dcss_0261&amp;gt;[https://crawl.develz.org/wordpress/0-26-1-bugfix-release 0.26.1 Bugfix release], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2021-01-08&lt;br /&gt;
|v0.26 released&amp;lt;ref name=dcss_026&amp;gt;[https://crawl.develz.org/wordpress/0-26-roll-around-the-clock 0.26 “Roll Around the Clock”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2020-07-17&lt;br /&gt;
|v0.25.1 released&amp;lt;ref name=dcss_0251&amp;gt;[https://crawl.develz.org/wordpress/0-25-1-bugfix-release 0.25.1 bugfix release], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2020-06-12&lt;br /&gt;
|v0.25 released&amp;lt;ref name=dcss_025&amp;gt;[https://crawl.develz.org/wordpress/0-25-magic-surges-out-from-thin-air 0.25 “Magic Surges Out from Thin Air”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2019-10-25&lt;br /&gt;
|v0.24 released&lt;br /&gt;
|-&lt;br /&gt;
|2019-03-31&lt;br /&gt;
|v0.23.2 and v0.22.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2019-03-01&lt;br /&gt;
|v0.23.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2019-02-08&lt;br /&gt;
|v0.23 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-09-18&lt;br /&gt;
|v0.22.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-08-10&lt;br /&gt;
|v0.22 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-02-03 &lt;br /&gt;
|v0.21.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-01-06&lt;br /&gt;
|v0.21.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-07-02&lt;br /&gt;
|v0.20.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-05-25&lt;br /&gt;
|v0.20.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-03-01&lt;br /&gt;
|v0.19.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-31&lt;br /&gt;
|v0.19.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-22&lt;br /&gt;
|v0.19.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-24&lt;br /&gt;
|v0.19.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-01&lt;br /&gt;
|v0.19 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-05-05&lt;br /&gt;
|v0.18 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-11-06&lt;br /&gt;
|v0.17 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-08-12&lt;br /&gt;
|v0.16.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-24&lt;br /&gt;
|v0.16.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-15&lt;br /&gt;
|v0.16 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-10-19&lt;br /&gt;
|v0.15.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-09-16&lt;br /&gt;
|v0.15.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-08-28&lt;br /&gt;
|v0.15 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-28&lt;br /&gt;
|v0.14.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-09&lt;br /&gt;
|v0.14 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-04&lt;br /&gt;
|v0.13.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-11-27&lt;br /&gt;
|v0.13.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-10-11&lt;br /&gt;
|v0.13 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-05-02&lt;br /&gt;
|v0.12 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-09-04&lt;br /&gt;
|v0.9.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-08-12&lt;br /&gt;
|v0.9.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|v0.8.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|v0.8.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-02-10&lt;br /&gt;
|v0.7.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-03-27&lt;br /&gt;
|v0.6.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-10-09&lt;br /&gt;
|v0.5.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-07-30&lt;br /&gt;
|v0.5.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-12&lt;br /&gt;
|v0.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-01-15&lt;br /&gt;
|v0.4.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-12-20&lt;br /&gt;
|v0.4.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-08-01&lt;br /&gt;
|v0.4.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-30&lt;br /&gt;
|v0.4.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-18&lt;br /&gt;
|v0.4.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-14&lt;br /&gt;
|v0.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-01-29&lt;br /&gt;
|v0.3.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-12-02&lt;br /&gt;
|v0.3.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-10&lt;br /&gt;
|v0.3.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-06&lt;br /&gt;
|v0.3.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-10-31&lt;br /&gt;
|v0.3 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://crawl.develz.org/ Dungeon Crawl Stone Soup homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Brogue&amp;diff=66912</id>
		<title>Brogue</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Brogue&amp;diff=66912"/>
		<updated>2026-03-28T12:01:19Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: add media license: cc-by for tiles (since 2021, was agpl before for tiles, too, like for code)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Brogue&lt;br /&gt;
|image                = File:Brogue-1.7.5.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[Affero_General_Public_License|AGPL]]&lt;br /&gt;
|media license        = [[CC-BY-SA]]&amp;lt;ref&amp;gt;https://github.com/tmewett/BrogueCE/blob/master/bin/assets/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.15&lt;br /&gt;
|release date         = February 9{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-09&lt;br /&gt;
|release announcement = https://github.com/tmewett/BrogueCE/releases/tag/v1.15&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://sites.google.com/site/broguegame/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/tmewett/BrogueCE&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brogue&#039;&#039;&#039; is a traditional roguelike game inspired from the original Rogue. Your quest is to find the Amulet of Yendor.&lt;br /&gt;
&lt;br /&gt;
The newer version of this game is called &#039;&#039;&#039;BrogueCE&#039;&#039;&#039; (Community Editon) and it uses the SDL libraries.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://sites.google.com/site/broguegame/ Homepage]&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
*[https://insight.ieeeusa.org/articles/going-rogue-a-brief-history-of-the-computerized-dungeon-crawl/ Going Rogue: A Brief History of the Computerized Dungeon Crawl]&lt;br /&gt;
*[https://sdtimes.com/ascii/sd-times-blog-story-roguelikes-ascii/ SD Times Blog: The story of Roguelikes and ASCII]&lt;br /&gt;
*[http://www.digital-eel.com/deep/A_Brief_History_of_Rogue.htm A Brief History of Rogue]&lt;br /&gt;
*[https://arstechnica.com/gaming/2020/03/ascii-art-permadeath-the-history-of-roguelike-games/ ASCII art + permadeath: The history of roguelike games]&lt;br /&gt;
*[https://www.gamedeveloper.com/design/the-history-of-rogue-have-you-you-deadly-zs The History of Rogue: Have @ You, You Deadly Zs]&lt;br /&gt;
*[https://introcs.cs.princeton.edu/java/assignments/rogue.html COS 226 Programming Assignment]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:C games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Brogue&amp;diff=66806</id>
		<title>Brogue</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Brogue&amp;diff=66806"/>
		<updated>2026-02-10T08:35:16Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Brogue v1.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Brogue&lt;br /&gt;
|image                = File:Brogue-1.7.5.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[Affero_General_Public_License|AGPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.15&lt;br /&gt;
|release date         = February 9{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-09&lt;br /&gt;
|release announcement = https://github.com/tmewett/BrogueCE/releases/tag/v1.15&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://sites.google.com/site/broguegame/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/tmewett/BrogueCE&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brogue&#039;&#039;&#039; is a traditional roguelike game inspired from the original Rogue. Your quest is to find the Amulet of Yendor.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://sites.google.com/site/broguegame/ Homepage]&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
*[https://insight.ieeeusa.org/articles/going-rogue-a-brief-history-of-the-computerized-dungeon-crawl/ Going Rogue: A Brief History of the Computerized Dungeon Crawl]&lt;br /&gt;
*[https://sdtimes.com/ascii/sd-times-blog-story-roguelikes-ascii/ SD Times Blog: The story of Roguelikes and ASCII]&lt;br /&gt;
*[http://www.digital-eel.com/deep/A_Brief_History_of_Rogue.htm A Brief History of Rogue]&lt;br /&gt;
*[https://arstechnica.com/gaming/2020/03/ascii-art-permadeath-the-history-of-roguelike-games/ ASCII art + permadeath: The history of roguelike games]&lt;br /&gt;
*[https://www.gamedeveloper.com/design/the-history-of-rogue-have-you-you-deadly-zs The History of Rogue: Have @ You, You Deadly Zs]&lt;br /&gt;
*[https://introcs.cs.princeton.edu/java/assignments/rogue.html COS 226 Programming Assignment]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66805</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66805"/>
		<updated>2026-02-10T08:31:31Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Harmonist v1.0.2 (+2 patch releases) and simplify intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.2&lt;br /&gt;
|release date         = February 10{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-10&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/harmonist/src/branch/master/Changes&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/harmonist/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/harmonist/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/harmonist&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/harmonist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a light-hearted stealth coffee-break roguelike game with light and noise mechanisms, making use of various terrain types and cones of view for monsters..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 5 magical cloaks, 4 magical amulets, 7 magical stones, and 22 magaras (evokable magical rods).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* &#039;&#039;&#039;Light and noise&#039;&#039;&#039; stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* A main story narrative, and many short flavorful lore texts.&lt;br /&gt;
* &#039;&#039;&#039;Jump&#039;&#039;&#039; by propulsing against a wall!&lt;br /&gt;
* Small inventory (a few magara slots, a cloak and an amulet).&lt;br /&gt;
* Heal by eating &#039;&#039;&#039;bananas&#039;&#039;&#039; while resting hidden inside a barrel!&lt;br /&gt;
* Many terrain features: flammable dense foliage, doors, tables, barrels, windows, holes in the walls, banana trees, water, chasm, queenrock.&lt;br /&gt;
* Activable magical stones with both tactical and partially &#039;&#039;&#039;map-revealing&#039;&#039;&#039; strategic effects.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s now a very different game. Some later improvements from  [[Shamogu]] inspired similar changes in Harmonist, like the map-revealing features from magic stones. Many UI improvements were backported, too.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/harmonist/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Go_programming_language_games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66804</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66804"/>
		<updated>2026-02-10T08:28:07Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Shamogu v1.4.1 (patch release)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.4.1&lt;br /&gt;
|release date         = February 10{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-10&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.&lt;br /&gt;
* Optional advanced content through &#039;&#039;&#039;expansion and challenge mods&#039;&#039;&#039;, including 2 new primary spirits and 7 secondary ones. &lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
* Ergonomic targeting based on the player&#039;s &#039;&#039;&#039;current direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Go_programming_language_games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=66778</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=66778"/>
		<updated>2026-02-03T14:08:02Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: fix incorrect category (Go category is for the game, not the programming language)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.14.0&lt;br /&gt;
|release date         = September 17{{th}}, 2023&lt;br /&gt;
|release date iso     = 2023-09-17&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/boohu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/boohu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/boohu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a turn-based coffee-break roguelike game with a heavy focus on tactical positioning mechanisms. This focus strongly influenced its weapon attack patterns, consumables and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 26 monsters, 15 weapons with different behaviors, 7 armours, 4 shields, 13 rods, 16 potions, and 6 projectiles.&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 14 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* 4 distinct magical stones that have a magical effect when a creature standing on them is hurt.&lt;br /&gt;
* Confusion status based on this tavern thread that impedes diagonal movement, and other more common statuses.&lt;br /&gt;
* Noise, and monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
Boohu&#039;s main influences are [[Dungeon Crawl Stone Soup]] and [[Brogue]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/boohu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:ISC_games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66779</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66779"/>
		<updated>2026-02-03T14:06:00Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: harmonist v1.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.0&lt;br /&gt;
|release date         = Feb, 3, 2026&lt;br /&gt;
|release date iso     = 2026-02-03&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/harmonist/src/branch/master/Changes&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/harmonist/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/harmonist/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/harmonist&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/harmonist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 5 magical cloaks, 4 magical amulets, 7 magical stones, and 22 magaras (evokable magical rods).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* &#039;&#039;&#039;Light and noise&#039;&#039;&#039; stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* A main story narrative, and many short flavorful lore texts.&lt;br /&gt;
* &#039;&#039;&#039;Jump&#039;&#039;&#039; by propulsing against a wall!&lt;br /&gt;
* Small inventory (a few magara slots, a cloak and an amulet).&lt;br /&gt;
* Heal by eating &#039;&#039;&#039;bananas&#039;&#039;&#039; while resting hidden inside a barrel!&lt;br /&gt;
* Many terrain features: flammable dense foliage, doors, tables, barrels, windows, holes in the walls, banana trees, water, chasm, queenrock.&lt;br /&gt;
* Activable magical stones with both tactical and partially &#039;&#039;&#039;map-revealing&#039;&#039;&#039; strategic effects.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s now a very different game. Some later improvements from  [[Shamogu]] inspired similar changes in Harmonist, like the map-revealing features from magic stones. Many UI improvements were backported, too.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/harmonist/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Harmonist.png&amp;diff=66780</id>
		<title>File:Harmonist.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Harmonist.png&amp;diff=66780"/>
		<updated>2026-02-03T14:03:37Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Anaseto uploaded a new version of File:Harmonist.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Introduction screen for Harmonist stealth roguelike game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66777</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66777"/>
		<updated>2026-02-01T11:28:09Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Shamogu v1.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.4.0&lt;br /&gt;
|release date         = February 1{{st}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-01&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.&lt;br /&gt;
* Optional advanced content through &#039;&#039;&#039;expansion and challenge mods&#039;&#039;&#039;, including 2 new primary spirits and 7 secondary ones. &lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
* Ergonomic targeting based on the player&#039;s &#039;&#039;&#039;current direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66762</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66762"/>
		<updated>2026-01-08T10:37:59Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Shamogu v1.3.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.3.0&lt;br /&gt;
|release date         = January 8{{th}}, 2025&lt;br /&gt;
|release date iso     = 2026-01-08&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.&lt;br /&gt;
* Optional advanced content through &#039;&#039;&#039;expansion and challenge mods&#039;&#039;&#039;, including 2 new primary spirits and 7 secondary ones. &lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
* Ergonomic targeting based on the player&#039;s &#039;&#039;&#039;current direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66689</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66689"/>
		<updated>2025-12-03T15:09:43Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Shamogu v1.2.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.2.0&lt;br /&gt;
|release date         = December 3{{rd}}, 2025&lt;br /&gt;
|release date iso     = 2025-12-03&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.&lt;br /&gt;
* Optional advanced content through &#039;&#039;&#039;expansion and challenge mods&#039;&#039;&#039;, including 2 new primary spirits and 7 secondary ones. &lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
* Ergonomic targeting based on the player&#039;s &#039;&#039;&#039;current direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66609</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66609"/>
		<updated>2025-10-27T08:30:10Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Shamogu v1.1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.1.0&lt;br /&gt;
|release date         = October 27{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-10-27&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
* Ergonomic targeting based on the player&#039;s &#039;&#039;&#039;current direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66575</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66575"/>
		<updated>2025-09-19T15:01:12Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update release date iso (I forgot to do it in previous edit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.0&lt;br /&gt;
|release date         = Sep, 18, 2025&lt;br /&gt;
|release date iso     = 2025-09-18&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
* Ergonomic targeting based on the player&#039;s &#039;&#039;&#039;current direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Shamogu.png&amp;diff=66574</id>
		<title>File:Shamogu.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Shamogu.png&amp;diff=66574"/>
		<updated>2025-09-18T17:25:11Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Anaseto uploaded a new version of File:Shamogu.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Introduction screen for the roguelike game Shamogu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66327</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66327"/>
		<updated>2025-07-22T17:03:39Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: new page for roguelike game Shamogu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.0-beta.1&lt;br /&gt;
|release date         = Jul, 22, 2025&lt;br /&gt;
|release date iso     = 2025-07-22&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical positioning and careful timing of consumable usage. Visibility and noise stealth mechanics play an important role. The game features streamlined inventory management and varied character builds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 22 monsters including 4 uniques, 5 primary spirits and 6 secondary ones, 4 magic menhirs and 7 comestibles.&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse support. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heared.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Shamogu.png&amp;diff=66326</id>
		<title>File:Shamogu.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Shamogu.png&amp;diff=66326"/>
		<updated>2025-07-22T16:54:36Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Introduction screen for the roguelike game Shamogu.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Introduction screen for the roguelike game Shamogu.&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66111</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66111"/>
		<updated>2025-03-05T16:32:54Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update version to v0.6.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.6.0&lt;br /&gt;
|release date         = Mar, 5, 2025&lt;br /&gt;
|release date iso     = 2025-03-25&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/harmonist/src/branch/master/Changes&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/harmonist/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/harmonist/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/harmonist&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/harmonist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 7 magical cloaks, 6 magical amulets, and 22 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* Jump by propulsing against a wall!&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/harmonist/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=66002</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=66002"/>
		<updated>2025-01-20T10:52:28Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update website (migrated from tuxfamily to codeberg)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.14.0&lt;br /&gt;
|release date         = September 17{{th}}, 2023&lt;br /&gt;
|release date iso     = 2023-09-17&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/boohu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/boohu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/boohu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a turn-based coffee-break roguelike game with a heavy focus on tactical positioning mechanisms. This focus strongly influenced its weapon attack patterns, consumables and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 26 monsters, 15 weapons with different behaviors, 7 armours, 4 shields, 13 rods, 16 potions, and 6 projectiles.&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 14 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* 4 distinct magical stones that have a magical effect when a creature standing on them is hurt.&lt;br /&gt;
* Confusion status based on this tavern thread that impedes diagonal movement, and other more common statuses.&lt;br /&gt;
* Noise, and monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
Boohu&#039;s main influences are [[Dungeon Crawl Stone Soup]] and [[Brogue]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/boohu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Go_games]][[Category:ISC_games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66001</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66001"/>
		<updated>2025-01-20T10:51:03Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update website (migrated from tuxfamily to codeberg)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.5.1&lt;br /&gt;
|release date         = Aug, 23, 2023&lt;br /&gt;
|release date iso     = 2023-08-23&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/harmonist/src/branch/master/Changes&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/harmonist/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/harmonist/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/harmonist&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/harmonist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 7 magical cloaks, 6 magical amulets, and 22 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* Jump by propulsing against a wall!&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/harmonist/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=64509</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=64509"/>
		<updated>2023-09-29T07:21:21Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: add link to codeberg repo issues as “link tracker” in gameinfo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.5.1&lt;br /&gt;
|release date         = Aug, 23, 2023&lt;br /&gt;
|release date iso     = 2023-08-23&lt;br /&gt;
|release announcement = https://git.tuxfamily.org/harmonist/harmonist.git/tree/Changes&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://harmonist.tuxfamily.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/harmonist/issues&lt;br /&gt;
|link scmweb          = https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 7 magical cloaks, 6 magical amulets, and 22 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* Jump by propulsing against a wall!&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://harmonist.tuxfamily.org Homepage]&lt;br /&gt;
*[https://harmonist.tuxfamily.org/play/index.html Play in browser]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=64510</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=64510"/>
		<updated>2023-09-29T07:19:30Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: simplify External links section, remove outdated link to archived github repo, and put link to codeberg issues in game info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.14.0&lt;br /&gt;
|release date         = September 17{{th}}, 2023&lt;br /&gt;
|release date iso     = 2023-09-17&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://download.tuxfamily.org/boohu/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/boohu/issues&lt;br /&gt;
|link scmweb          = https://git.tuxfamily.org/boohu/boohu.git/tree/&lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/boohu/boohu.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a turn-based coffee-break roguelike game with a heavy focus on tactical positioning mechanisms. This focus strongly influenced its weapon attack patterns, consumables and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 26 monsters, 15 weapons with different behaviors, 7 armours, 4 shields, 13 rods, 16 potions, and 6 projectiles.&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 14 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* 4 distinct magical stones that have a magical effect when a creature standing on them is hurt.&lt;br /&gt;
* Confusion status based on this tavern thread that impedes diagonal movement, and other more common statuses.&lt;br /&gt;
* Noise, and monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
Boohu&#039;s main influences are [[Dungeon Crawl Stone Soup]] and [[Brogue]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://download.tuxfamily.org/boohu/index.html Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Go_games]][[Category:ISC_games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=64459</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=64459"/>
		<updated>2023-09-17T09:06:39Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: new release 0.14.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.14.0&lt;br /&gt;
|release date         = September 17{{th}}, 2023&lt;br /&gt;
|release date iso     = 2023-09-17&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://download.tuxfamily.org/boohu/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://git.tuxfamily.org/boohu/boohu.git/tree/&lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/boohu/boohu.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a turn-based coffee-break roguelike game with a heavy focus on tactical positioning mechanisms. This focus strongly influenced its weapon attack patterns, consumables and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 26 monsters, 15 weapons with different behaviors, 7 armours, 4 shields, 13 rods, 16 potions, and 6 projectiles.&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 14 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* 4 distinct magical stones that have a magical effect when a creature standing on them is hurt.&lt;br /&gt;
* Confusion status based on this tavern thread that impedes diagonal movement, and other more common statuses.&lt;br /&gt;
* Noise, and monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
Boohu&#039;s main influences are [[Dungeon Crawl Stone Soup]] and [[Brogue]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://download.tuxfamily.org/boohu/index.html Homepage]&lt;br /&gt;
*[https://git.tuxfamily.org/boohu/boohu.git/tree/ Source code]&lt;br /&gt;
*[https://github.com/anaseto/boohu Source code]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Go_games]][[Category:ISC_games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=64416</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=64416"/>
		<updated>2023-08-27T15:56:18Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update version to 0.5.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.5.1&lt;br /&gt;
|release date         = Aug, 23, 2023&lt;br /&gt;
|release date iso     = 2023-08-23&lt;br /&gt;
|release announcement = https://git.tuxfamily.org/harmonist/harmonist.git/tree/Changes&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://harmonist.tuxfamily.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 7 magical cloaks, 6 magical amulets, and 22 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* Jump by propulsing against a wall!&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://harmonist.tuxfamily.org Homepage]&lt;br /&gt;
*[https://harmonist.tuxfamily.org/play/index.html Play in browser]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=60100</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=60100"/>
		<updated>2021-03-05T08:38:42Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Harmonist bugfix release 0.4.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.1&lt;br /&gt;
|release date         = Mar, 05, 2021&lt;br /&gt;
|release date iso     = 2021-03-05&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://harmonist.tuxfamily.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 7 magical cloaks, 6 magical amulets, and 22 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* Jump by propulsing against a wall!&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://harmonist.tuxfamily.org Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=60090</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=60090"/>
		<updated>2021-02-23T10:58:55Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update Features section: graphical tiles Tk version has been replaced by SDL, and layout has changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.0&lt;br /&gt;
|release date         = Feb, 22, 2021&lt;br /&gt;
|release date iso     = 2021-02-22&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://harmonist.tuxfamily.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 7 magical cloaks, 6 magical amulets, and 22 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse support. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* Jump by propulsing against a wall!&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://harmonist.tuxfamily.org Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=60089</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=60089"/>
		<updated>2021-02-23T08:27:02Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Harmonist version 0.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.0&lt;br /&gt;
|release date         = Feb, 22, 2021&lt;br /&gt;
|release date iso     = 2021-02-22&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://harmonist.tuxfamily.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 7 magical cloaks, 6 magical amulets, and 22 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Simple controls. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* Jump by propulsing against a wall!&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://harmonist.tuxfamily.org Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=58846</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=58846"/>
		<updated>2019-12-10T17:46:04Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Harmonist v0.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.3.0&lt;br /&gt;
|release date         = Dec, 10, 2019&lt;br /&gt;
|release date iso     = 2019-12-10&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://harmonist.tuxfamily.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 7 magical cloaks, 6 magical amulets, and 22 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Simple controls. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* Jump by propulsing against a wall!&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://harmonist.tuxfamily.org Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=58829</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=58829"/>
		<updated>2019-11-19T17:01:13Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Boohu version 0.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.13&lt;br /&gt;
|release date         = Nov, 19, 2019&lt;br /&gt;
|release date iso     = 2019-11-19&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://download.tuxfamily.org/boohu/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/boohu/boohu.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a turn-based coffee-break roguelike game with a heavy focus on tactical positioning mechanisms. This focus strongly influenced its weapon attack patterns, consumables and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 26 monsters, 15 weapons with different behaviors, 7 armours, 4 shields, 13 rods, 16 potions, and 6 projectiles.&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 14 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* 4 distinct magical stones that have a magical effect when a creature standing on them is hurt.&lt;br /&gt;
* Confusion status based on this tavern thread that impedes diagonal movement, and other more common statuses.&lt;br /&gt;
* Noise, and monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
Boohu&#039;s main influences are [[Dungeon Crawl Stone Soup]] and [[Brogue]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://download.tuxfamily.org/boohu/index.html Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=58657</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=58657"/>
		<updated>2019-07-22T14:05:49Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Harmonist v0.2 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.2&lt;br /&gt;
|release date         = Jul, 22, 2019&lt;br /&gt;
|release date iso     = 2019-07-22&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://harmonist.tuxfamily.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 19 monsters, 6 magical cloaks, 6 magical amulets, and 16 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Simple controls. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://harmonist.tuxfamily.org Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=58393</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=58393"/>
		<updated>2019-05-11T09:06:52Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Add entry for Harmonist stealth roguelike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.1&lt;br /&gt;
|release date         = May, 11, 2019&lt;br /&gt;
|release date iso     = 2019-05-11&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://harmonist.tuxfamily.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/harmonist/harmonist.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 19 monsters, 6 magical cloaks, 6 magical amulets, and 16 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Simple controls. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://harmonist.tuxfamily.org Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Harmonist.png&amp;diff=58392</id>
		<title>File:Harmonist.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Harmonist.png&amp;diff=58392"/>
		<updated>2019-05-11T09:00:54Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Introduction screen for Harmonist stealth roguelike game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Introduction screen for Harmonist stealth roguelike game.&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=56544</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=56544"/>
		<updated>2018-12-19T15:20:43Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Boohu v0.12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.12&lt;br /&gt;
|release date         = Dec, 19, 2018&lt;br /&gt;
|release date iso     = 2018-12-19&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://download.tuxfamily.org/boohu/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/boohu/boohu.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a turn-based coffee-break roguelike game with a heavy focus on tactical positioning mechanisms. This focus strongly influenced its weapon attack patterns, consumables and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 26 monsters, 15 weapons with different behaviors, 7 armours, 4 shields, 13 rods, 16 potions, and 6 projectiles.&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 14 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* 4 distinct magical stones that have a magical effect when a creature standing on them is hurt.&lt;br /&gt;
* Confusion status based on this tavern thread that impedes diagonal movement, and other more common statuses.&lt;br /&gt;
* Noise, and monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
Boohu&#039;s main influences are [[Dungeon Crawl Stone Soup]] and [[Brogue]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://download.tuxfamily.org/boohu/index.html Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=55323</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=55323"/>
		<updated>2018-11-29T08:38:47Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Boohu v0.11.1 bugfix release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.11.1&lt;br /&gt;
|release date         = Nov, 29, 2018&lt;br /&gt;
|release date iso     = 2018-11-29&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://download.tuxfamily.org/boohu/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/boohu/boohu.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a turn-based coffee-break roguelike game with a heavy focus on tactical positioning mechanisms. This focus strongly influenced its weapon attack patterns, consumables and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 26 monsters, 15 weapons with different behaviors, 7 armours, 4 shields, 13 rods, 16 potions, and 6 projectiles.&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 14 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* 4 distinct magical stones that have a magical effect when a creature standing on them is hurt.&lt;br /&gt;
* Confusion status based on this tavern thread that impedes diagonal movement, and other more common statuses.&lt;br /&gt;
* Noise, and monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
Boohu&#039;s main influences are [[Dungeon Crawl Stone Soup]] and [[Brogue]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://download.tuxfamily.org/boohu/index.html Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=55313</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=55313"/>
		<updated>2018-11-28T16:04:10Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Boohu v0.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.11&lt;br /&gt;
|release date         = Nov, 28, 2018&lt;br /&gt;
|release date iso     = 2018-11-28&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://download.tuxfamily.org/boohu/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone https://git.tuxfamily.org/boohu/boohu.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a turn-based coffee-break roguelike game with a heavy focus on tactical positioning mechanisms. This focus strongly influenced its weapon attack patterns, consumables and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 26 monsters, 15 weapons with different behaviors, 7 armours, 4 shields, 13 rods, 16 potions, and 6 projectiles.&lt;br /&gt;
* Both graphical tiles (web or Tk) and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 14 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* 4 distinct magical stones that have a magical effect when a creature standing on them is hurt.&lt;br /&gt;
* Confusion status based on this tavern thread that impedes diagonal movement, and other more common statuses.&lt;br /&gt;
* Noise, and monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
Boohu&#039;s main influences are [[Dungeon Crawl Stone Soup]] and [[Brogue]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://download.tuxfamily.org/boohu/index.html Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=51719</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=51719"/>
		<updated>2018-09-21T14:27:54Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Boohu version 0.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.10&lt;br /&gt;
|release date         = Sep, 21, 2018&lt;br /&gt;
|release date iso     = 2018-09-21&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://download.tuxfamily.org/boohu/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game mainly inspired from [[Dungeon Crawl Stone Soup]] and its tavern, with some ideas from [[Brogue]], but aiming for very short games, almost no character building, and a simplified inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 13 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 22 monsters, 12 weapons with different behaviors, 5 shields, 11 rods, 16 potions, and 3 projectiles. &lt;br /&gt;
* Both graphical (web) tiles and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. &lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 12 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* 4 distinct magical stones that have a magical effect when a creature standing on them is hurt.&lt;br /&gt;
* Confusion status based on this [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=24108&amp;amp;sid=cb465fe78aba3b9074a32efc2a835d80#p318813 tavern thread]: impedes diagonal movement.&lt;br /&gt;
* Noise, and monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://download.tuxfamily.org/boohu/index.html Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Boohu.png&amp;diff=50561</id>
		<title>File:Boohu.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Boohu.png&amp;diff=50561"/>
		<updated>2018-07-25T13:01:56Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Anaseto uploaded a new version of File:Boohu.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boohu intro screen&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Boohu.png&amp;diff=50560</id>
		<title>File:Boohu.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Boohu.png&amp;diff=50560"/>
		<updated>2018-07-25T13:00:49Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Anaseto uploaded a new version of File:Boohu.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boohu intro screen&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=50559</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=50559"/>
		<updated>2018-07-25T12:59:33Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Boohu version 0.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9&lt;br /&gt;
|release date         = Jul, 25, 2018&lt;br /&gt;
|release date iso     = 2018-07-25&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://download.tuxfamily.org/boohu/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game mainly inspired from [[Dungeon Crawl Stone Soup]] and its tavern, with some ideas from [[Brogue]], but aiming for very short games, almost no character building, and a simplified inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 13 levels deep dungeon (+ 3 optional levels), 6 distinct map generators, 22 monsters, 12 weapons with different behaviors, 11 rods, 14 potions, and 3 projectiles. &lt;br /&gt;
* Both graphical (web) tiles and terminal ASCII versions. Animations. Mouse support. Mouse-friendly 100x26 layout, and traditional compact 80x24 layout. &lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 2 random aptitudes among 12 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* Confusion status based on this [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=24108&amp;amp;sid=cb465fe78aba3b9074a32efc2a835d80#p318813 tavern thread]: impedes diagonal movement.&lt;br /&gt;
* Monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://download.tuxfamily.org/boohu/index.html Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=49357</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=49357"/>
		<updated>2018-06-02T17:31:34Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update Boohu 0.8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.8&lt;br /&gt;
|release date         = Jun, 2, 2018&lt;br /&gt;
|release date iso     = 2018-06-02&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://github.com/anaseto/boohu&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game mainly inspired from [[Dungeon Crawl Stone Soup]] and its tavern, with some ideas from [[Brogue]], but aiming for very short games, almost no character building, and a simplified inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (less than half an hour).&lt;br /&gt;
* 13 levels deep dungeon, 6 distinct map generators, 20 monsters, 8 weapons, 9 rods, 13 potions, and 2 projectiles.&lt;br /&gt;
* Text-based animations.&lt;br /&gt;
* No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Gain 3 random aptitudes among 11 as you go deeper.&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* Confusion status based on this [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=24108&amp;amp;sid=cb465fe78aba3b9074a32efc2a835d80#p318813 tavern thread]: impedes diagonal movement.&lt;br /&gt;
* Monster footsteps sometimes can be heared.&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/anaseto/boohu Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=48717</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=48717"/>
		<updated>2018-05-09T13:57:45Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update Wesnoth to 1.14&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         =&lt;br /&gt;
|latest release = 1.14&lt;br /&gt;
|release date   = May 2{{nd}}, 2018&lt;br /&gt;
|release date iso= 2018-05-02&lt;br /&gt;
|release announcement= https://forums.wesnoth.org/viewtopic.php?t=44175&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://www.wesnoth.org/&lt;br /&gt;
|link blog        = https://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        =&lt;br /&gt;
|link forum       = http://forums.wesnoth.org/&lt;br /&gt;
|link pad         =&lt;br /&gt;
|link project     = http://wiki.wesnoth.org/Community&lt;br /&gt;
|link tracker     = http://gna.org/bugs/index.php?group=wesnoth&amp;amp;set=custom&amp;amp;report_id=101&amp;amp;status_id=1&amp;amp;chunksz=150&amp;amp;boxoptionwanted=1&lt;br /&gt;
|link scmweb      = https://github.com/wesnoth/wesnoth&lt;br /&gt;
|scm              = git clone https://github.com/wesnoth/wesnoth.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/w/wesnoth-1.12/testing_copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Khalifate (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;: The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/WesnothPhilosophy The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Boohu.png&amp;diff=48701</id>
		<title>File:Boohu.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Boohu.png&amp;diff=48701"/>
		<updated>2018-05-08T17:27:03Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Anaseto uploaded a new version of File:Boohu.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boohu intro screen&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=48700</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=48700"/>
		<updated>2018-05-08T17:15:18Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: update narrative for Boohu version 0.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.7&lt;br /&gt;
|release date         = May, 8, 2018&lt;br /&gt;
|release date iso     = 2018-05-8&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://github.com/anaseto/boohu&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.&lt;br /&gt;
&lt;br /&gt;
Every year, your village sends someone to collect medicinal simella plants in the Underground. This year, the duty fell upon you, and so here you are. Your heart is teared between your will to be as helpful as possible to your village and your will to make it out alive. Deep in the Underground, some magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…&lt;br /&gt;
 &lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
* Gain a few random aptitudes as you go deeper.&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* Confusion status based on this [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=24108&amp;amp;sid=cb465fe78aba3b9074a32efc2a835d80#p318813 tavern thread]: impedes diagonal movement.&lt;br /&gt;
* Monster footsteps sometimes can be heared.&lt;br /&gt;
* Text-based animations.&lt;br /&gt;
* Fully destructible terrain.&lt;br /&gt;
* No XP, no food, no upstairs.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/anaseto/boohu Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=48699</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=48699"/>
		<updated>2018-05-08T17:14:05Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Boohu version 0.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.7&lt;br /&gt;
|release date         = May, 8, 2018&lt;br /&gt;
|release date iso     = 2018-05-8&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://github.com/anaseto/boohu&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.&lt;br /&gt;
&lt;br /&gt;
You somehow ended up in Hareka&#039;s Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Rods: merge ideas from mana-based magic and charge-based wands or rods.&lt;br /&gt;
* Gain a few random aptitudes as you go deeper.&lt;br /&gt;
* Simplified inventory management (e.g. no more than one weapon or armour).&lt;br /&gt;
* Dense foliage and automatically opened/closed doors to play with line of sight.&lt;br /&gt;
* Confusion status based on this [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=24108&amp;amp;sid=cb465fe78aba3b9074a32efc2a835d80#p318813 tavern thread]: impedes diagonal movement.&lt;br /&gt;
* Monster footsteps sometimes can be heared.&lt;br /&gt;
* Text-based animations.&lt;br /&gt;
* Fully destructible terrain.&lt;br /&gt;
* No XP, no food, no upstairs.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/anaseto/boohu Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=48698</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=48698"/>
		<updated>2018-05-08T17:12:45Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Undo revision 48625 by 95.70.129.109 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.6&lt;br /&gt;
|release date         = Apr, 27, 2018&lt;br /&gt;
|release date iso     = 2018-04-27&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://github.com/anaseto/boohu&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.&lt;br /&gt;
&lt;br /&gt;
You somehow ended up in Hareka&#039;s Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/anaseto/boohu Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=48574</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=48574"/>
		<updated>2018-04-27T20:43:36Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Boohu version 0.6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.6&lt;br /&gt;
|release date         = Apr, 27, 2018&lt;br /&gt;
|release date iso     = 2018-04-27&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://github.com/anaseto/boohu&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.&lt;br /&gt;
&lt;br /&gt;
You somehow ended up in Hareka&#039;s Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/anaseto/boohu Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=48179</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=48179"/>
		<updated>2018-04-14T08:04:59Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: Boohu v0.5 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.5&lt;br /&gt;
|release date         = Apr, 14, 2018&lt;br /&gt;
|release date iso     = 2018-04-14&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://github.com/anaseto/boohu&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.&lt;br /&gt;
&lt;br /&gt;
You somehow ended up in Hareka&#039;s Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/anaseto/boohu Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=44317</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=44317"/>
		<updated>2017-10-29T17:24:04Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: new release: v0.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4&lt;br /&gt;
|release date         = Oct, 29, 2017&lt;br /&gt;
|release date iso     = 2017-10-29&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://github.com/anaseto/boohu&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.&lt;br /&gt;
&lt;br /&gt;
You somehow ended up in Hareka&#039;s Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/anaseto/boohu Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boohu&amp;diff=43908</id>
		<title>Boohu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boohu&amp;diff=43908"/>
		<updated>2017-10-03T20:44:47Z</updated>

		<summary type="html">&lt;p&gt;Anaseto: no category for go games, so remove link for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Boohu&lt;br /&gt;
|image                = File:Boohu.png&lt;br /&gt;
|caption              = Break Out Of Hareka&#039;s Underground&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.3&lt;br /&gt;
|release date         = Oct, 01, 2017&lt;br /&gt;
|release date iso     = 2017-10-01&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://github.com/anaseto/boohu&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = git clone git://github.com/anaseto/boohu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Out Of Hareka&#039;s Underground&#039;&#039;&#039; (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.&lt;br /&gt;
&lt;br /&gt;
You somehow ended up in Hareka&#039;s Underground, and in order to leave, you have to find some magical stairs deep in the Underground. Along the way, you will collect treasures, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/anaseto/boohu Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Anaseto</name></author>
	</entry>
</feed>