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	<updated>2026-04-08T12:33:59Z</updated>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=60750</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=60750"/>
		<updated>2021-12-17T18:52:40Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: v0.11.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License|AGPLv3]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License|AGPLv3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.11.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2021-12-17&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://discord.gg/87Ghnws&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://matrix.to/#/#lambdahack:mozilla.org&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike and tactical squad game. Newest binaries are available at the homepage and, for OSX, on Homebrew. You can also try the game out in the browser at http://allureofthestars.com/play.&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
Please see recent game screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
The following animated screenshot is from an older version of the game (e.g., smaller game window), but it&#039;s a fine example of small scale gameplay fun that we strive to preserve regardless of game expansion and changes. It&#039;s a fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=60749</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=60749"/>
		<updated>2021-12-17T18:51:40Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: v0.11.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.11.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2021-12-17&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://discord.gg/87Ghnws&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://matrix.to/#/#lambdahack:mozilla.org&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser at http://lambdahack.github.io.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
This is actual in-game footage.&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
See more screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=60669</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=60669"/>
		<updated>2021-10-29T18:24:47Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License|AGPLv3]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License|AGPLv3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.10.3.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2021-10-29&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://discord.gg/87Ghnws&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://matrix.to/#/#lambdahack:mozilla.org&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike and tactical squad game. Newest binaries are available at the homepage and, for OSX, on Homebrew. You can also try the game out in the browser at http://allureofthestars.com/play.&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
Please see recent game screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
The following animated screenshot is from an older version of the game (e.g., smaller game window), but it&#039;s a fine example of small scale gameplay fun that we strive to preserve regardless of game expansion and changes. It&#039;s a fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=60668</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=60668"/>
		<updated>2021-10-29T18:23:33Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.10.3.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2021-10-29&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://discord.gg/87Ghnws&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://matrix.to/#/#lambdahack:mozilla.org&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser at http://lambdahack.github.io.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
This is actual in-game footage.&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
See more screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=60188</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=60188"/>
		<updated>2021-04-08T07:20:52Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Update to v0.10.2.0, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License|AGPLv3]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License|AGPLv3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.10.2.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2021-04-06&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://discord.gg/87Ghnws&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://matrix.to/#/#lambdahack:mozilla.org&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike and tactical squad game. Newest binaries are available at the homepage and, for OSX, on Homebrew. You can also try the game out in the browser at http://allureofthestars.com/play.&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
Please see recent game screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
The following animated screenshot is from an older version of the game (e.g., smaller game window), but it&#039;s a fine example of small scale gameplay fun that we strive to preserve regardless of game expansion and changes. It&#039;s a fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=60187</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=60187"/>
		<updated>2021-04-08T07:08:27Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Claim the gif is not pre-rendered, add a matrix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.10.2.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2021-04-06&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://discord.gg/87Ghnws&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://matrix.to/#/#lambdahack:mozilla.org&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser at http://lambdahack.github.io.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
This is actual in-game footage.&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
See more screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=60186</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=60186"/>
		<updated>2021-04-07T23:04:08Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Update to v0.10.2.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.10.2.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2021-04-06&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://discord.gg/87Ghnws&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser at http://lambdahack.github.io.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
See more screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Allure-Crawl-0.6.0.0-8x8xb.png&amp;diff=58374</id>
		<title>File:Allure-Crawl-0.6.0.0-8x8xb.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Allure-Crawl-0.6.0.0-8x8xb.png&amp;diff=58374"/>
		<updated>2019-05-03T10:59:06Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Bandobras uploaded a new version of File:Allure-Crawl-0.6.0.0-8x8xb.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Allure of the Stars with 8x8xb font, crawl scenario&lt;br /&gt;
&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Allure-Crawl-0.6.0.0-8x8xb.png&amp;diff=58373</id>
		<title>File:Allure-Crawl-0.6.0.0-8x8xb.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Allure-Crawl-0.6.0.0-8x8xb.png&amp;diff=58373"/>
		<updated>2019-05-03T10:57:30Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Bandobras uploaded a new version of File:Allure-Crawl-0.6.0.0-8x8xb.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Allure of the Stars with 8x8xb font, crawl scenario&lt;br /&gt;
&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Allure-Crawl-0.6.0.0-8x8xb.png&amp;diff=58372</id>
		<title>File:Allure-Crawl-0.6.0.0-8x8xb.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Allure-Crawl-0.6.0.0-8x8xb.png&amp;diff=58372"/>
		<updated>2019-05-03T10:51:00Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Bandobras uploaded a new version of File:Allure-Crawl-0.6.0.0-8x8xb.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Allure of the Stars with 8x8xb font, crawl scenario&lt;br /&gt;
&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=58371</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=58371"/>
		<updated>2019-05-03T10:29:55Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Reword screenshot description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.9.5.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2019-05-02&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike and tactical squad game. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. (http://allureofthestars.com/play Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
Please see recent game screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
The following animated screenshot is from an older version of the game (e.g., smaller game window), but it&#039;s a fine example of small scale gameplay fun that we strive to preserve regardless of game expansion and changes. It&#039;s a fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=58370</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=58370"/>
		<updated>2019-05-03T10:28:12Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Mention a site with more screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.9.5.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2019-05-02&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike and tactical squad game. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. (http://allureofthestars.com/play Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
Please see recent game screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
The following animated screenshot is from an older version of the game (e.g., smaller game window), but it&#039;s fine example of gameplay fun that is going to be preserved regardless of the game expansions and changes. It&#039;s a fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=58369</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=58369"/>
		<updated>2019-05-03T10:20:27Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Remove an old screenshot; point to a site with more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.9.5.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2019-05-02&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser.&lt;br /&gt;
(http://lambdahack.github.io --- It runs fastest&lt;br /&gt;
on Chrome. Keyboard commands and savefiles are supported&lt;br /&gt;
only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
See more screenshots at http://www.roguebasin.com/index.php?title=Allure_of_the_Stars&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=58368</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=58368"/>
		<updated>2019-05-03T08:39:42Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Bump version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.9.5.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2019-05-02&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike and tactical squad game. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. (http://allureofthestars.com/play Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=58367</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=58367"/>
		<updated>2019-05-03T08:38:49Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Bump version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.9.5.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2019-05-02&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser.&lt;br /&gt;
(http://lambdahack.github.io --- It runs fastest&lt;br /&gt;
on Chrome. Keyboard commands and savefiles are supported&lt;br /&gt;
only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
Trying out explosives and firecrackers in a nearby cave, with friends.&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomfirecrackers.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Angband&amp;diff=58361</id>
		<title>Talk:Angband</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Angband&amp;diff=58361"/>
		<updated>2019-04-25T11:15:35Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While doing research on Angband for this article, I noticed that the modern license file (here: https://github.com/angband/angband/blob/master/copying.txt) mentions some things that would make this game non-free:&lt;br /&gt;
* The sounds that are distributed with Angband are licensed under the non-free CC-BY-NC-SA&lt;br /&gt;
* The 64x64 tileset that is distributed with Angband is explicitly stated to be for use with Angband only, and disallows modification&lt;br /&gt;
In light of this, I think it is safe to say that Angband in its current form does not have free media, and thus is not a fully free game. Perhaps someone here knows more about the Angband project than I do. Is there an official version that does not come with the non-free tiles or sounds? I was not able to find any mention of one myself, as the only version available for download on the official site (http://rephial.org/release/) comes with all sounds and tilesets. If no official, fully-free version exists, I think the only course of action would be to delete this article.&lt;br /&gt;
&lt;br /&gt;
I will hold off on adding a delete template to the page for a while in hopes of hearing from someone who knows more about Angband than I do. Cheers! [[User:Magellan|Magellan]] ([[User talk:Magellan|talk]]) 23:41, 29 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It has been quite a while. I have gone ahead and added the deletion review template. I still feel that the media situation with Angband makes it a non-free game, and the article here should probably be deleted. [[User:Magellan|Magellan]] ([[User talk:Magellan|talk]]) 04:48, 21 July 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a version in the libre repositories of Parabola GNU/Linux that does not contain nonfree artwork and sound effects (https://www.parabola.nu/packages/?name=angband).&lt;br /&gt;
&lt;br /&gt;
Similarly, the debian package does not contain sounds nor the large tiles: https://packages.debian.org/stretch/all/angband-data/filelist [[User:Bandobras|Man of Letters]] ([[User talk:Bandobras|talk]])&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=50030</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=50030"/>
		<updated>2018-06-30T09:10:39Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.8.3.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2018-06-30&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike&lt;br /&gt;
and tactical squad game. Binaries and the game manual&lt;br /&gt;
are available at the homepage, where you can also&lt;br /&gt;
try the game out in the browser.&lt;br /&gt;
(http://allureofthestars.com/play --- It runs fastest on Chrome.&lt;br /&gt;
Keyboard commands and savefiles are supported only on recent&lt;br /&gt;
enough versions of browsers. Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything&lt;br /&gt;
yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring&lt;br /&gt;
and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=50029</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=50029"/>
		<updated>2018-06-30T09:10:01Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.8.3.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2018-06-30&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser.&lt;br /&gt;
(http://lambdahack.github.io --- It runs fastest&lt;br /&gt;
on Chrome. Keyboard commands and savefiles are supported&lt;br /&gt;
only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
Trying out explosives and firecrackers in a nearby cave, with friends.&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomfirecrackers.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=49411</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=49411"/>
		<updated>2018-06-05T14:21:13Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Fix twitter link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.8.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2018-06-05&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike&lt;br /&gt;
and tactical squad game. Binaries and the game manual&lt;br /&gt;
are available at the homepage, where you can also&lt;br /&gt;
try the game out in the browser.&lt;br /&gt;
(http://allureofthestars.com/play --- It runs fastest on Chrome.&lt;br /&gt;
Keyboard commands and savefiles are supported only on recent&lt;br /&gt;
enough versions of browsers. Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything&lt;br /&gt;
yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring&lt;br /&gt;
and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=49410</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=49410"/>
		<updated>2018-06-05T14:19:47Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Fix twitter link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.8.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2018-06-05&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser.&lt;br /&gt;
(http://lambdahack.github.io --- It runs fastest&lt;br /&gt;
on Chrome. Keyboard commands and savefiles are supported&lt;br /&gt;
only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
Trying out explosives and firecrackers in a nearby cave, with friends.&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomfirecrackers.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=49409</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=49409"/>
		<updated>2018-06-05T14:18:56Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Bump to v0.8.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.8.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2018-06-05&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike&lt;br /&gt;
and tactical squad game. Binaries and the game manual&lt;br /&gt;
are available at the homepage, where you can also&lt;br /&gt;
try the game out in the browser.&lt;br /&gt;
(http://allureofthestars.com/play --- It runs fastest on Chrome.&lt;br /&gt;
Keyboard commands and savefiles are supported only on recent&lt;br /&gt;
enough versions of browsers. Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything&lt;br /&gt;
yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring&lt;br /&gt;
and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=49408</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=49408"/>
		<updated>2018-06-05T14:18:52Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Bump to v0.8.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.8.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2018-06-05&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser.&lt;br /&gt;
(http://lambdahack.github.io --- It runs fastest&lt;br /&gt;
on Chrome. Keyboard commands and savefiles are supported&lt;br /&gt;
only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
Trying out explosives and firecrackers in a nearby cave, with friends.&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomfirecrackers.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=49346</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=49346"/>
		<updated>2018-06-01T21:34:05Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Add a gif screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.1.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-18&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status/942854380025466880&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike&lt;br /&gt;
and tactical squad game. Binaries and the game manual&lt;br /&gt;
are available at the homepage, where you can also&lt;br /&gt;
try the game out in the browser.&lt;br /&gt;
(http://allureofthestars.com/play --- It runs fastest on Chrome.&lt;br /&gt;
Keyboard commands and savefiles are supported only on recent&lt;br /&gt;
enough versions of browsers. Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything&lt;br /&gt;
yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring&lt;br /&gt;
and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomambush.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Allureofthestarscomambush.gif&amp;diff=49345</id>
		<title>File:Allureofthestarscomambush.gif</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Allureofthestarscomambush.gif&amp;diff=49345"/>
		<updated>2018-06-01T21:33:38Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=46835</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=46835"/>
		<updated>2018-02-15T18:00:11Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Add the second animated gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.1.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-18&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status/942854380025466880&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser.&lt;br /&gt;
(http://lambdahack.github.io --- It runs fastest&lt;br /&gt;
on Chrome. Keyboard commands and savefiles are supported&lt;br /&gt;
only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshots==&lt;br /&gt;
&lt;br /&gt;
A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.&lt;br /&gt;
&lt;br /&gt;
This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomshootingdownexplosives.gif]]&lt;br /&gt;
&lt;br /&gt;
Trying out explosives and firecrackers in a nearby cave, with friends.&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomfirecrackers.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Allureofthestarscomshootingdownexplosives.gif&amp;diff=46834</id>
		<title>File:Allureofthestarscomshootingdownexplosives.gif</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Allureofthestarscomshootingdownexplosives.gif&amp;diff=46834"/>
		<updated>2018-02-15T17:58:50Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=46336</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=46336"/>
		<updated>2018-01-20T14:03:40Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Add a gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.1.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-18&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status/942854380025466880&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser.&lt;br /&gt;
(http://lambdahack.github.io --- It runs fastest&lt;br /&gt;
on Chrome. Keyboard commands and savefiles are supported&lt;br /&gt;
only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Sample screenshot==&lt;br /&gt;
&lt;br /&gt;
Trying out explosives and firecrackers in a nearby cave, with friends.&lt;br /&gt;
&lt;br /&gt;
[[File:Allureofthestarscomfirecrackers.gif]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Allureofthestarscomfirecrackers.gif&amp;diff=46335</id>
		<title>File:Allureofthestarscomfirecrackers.gif</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Allureofthestarscomfirecrackers.gif&amp;diff=46335"/>
		<updated>2018-01-20T14:02:17Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Trying out explosives and firecrackers in a nearby cave, with friends.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trying out explosives and firecrackers in a nearby cave, with friends.&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45733</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45733"/>
		<updated>2017-12-23T12:07:19Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Fix the link to Haskell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.1.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-18&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status/942854380025466880&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell &amp;lt;ref&amp;gt;https://www.haskell.org&amp;lt;/ref&amp;gt; game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser.&lt;br /&gt;
(http://lambdahack.github.io --- It runs fastest&lt;br /&gt;
on Chrome. Keyboard commands and savefiles are supported&lt;br /&gt;
only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45732</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45732"/>
		<updated>2017-12-23T12:03:04Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Unify the description with other pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.1.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-18&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status/942854380025466880&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a [[Haskell]] game engine library for ASCII roguelike&lt;br /&gt;
games of arbitrary theme, size and complexity, with optional&lt;br /&gt;
tactical squad combat. It&#039;s packaged together with a little&lt;br /&gt;
example dungeon crawler in fantasy setting that can be&lt;br /&gt;
tried out in the browser.&lt;br /&gt;
(http://lambdahack.github.io --- It runs fastest&lt;br /&gt;
on Chrome. Keyboard commands and savefiles are supported&lt;br /&gt;
only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
To use the engine, you need to specify the content to be&lt;br /&gt;
procedurally generated. You specify what the game world&lt;br /&gt;
is made of (entities, their relations, physics and lore)&lt;br /&gt;
and the engine builds the world and runs it.&lt;br /&gt;
The library lets you compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a JavaScript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term goals&lt;br /&gt;
include multiplayer tactical squad combat, in-game content&lt;br /&gt;
creation, auto-balancing and persistent content modification&lt;br /&gt;
based on player behaviour. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=45731</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=45731"/>
		<updated>2017-12-22T23:36:36Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Unify game description with other pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.1.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-18&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status/942854380025466880&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi roguelike&lt;br /&gt;
and tactical squad game. Binaries and the game manual&lt;br /&gt;
are available at the homepage, where you can also&lt;br /&gt;
try the game out in the browser.&lt;br /&gt;
(http://allureofthestars.com/play --- It runs fastest on Chrome.&lt;br /&gt;
Keyboard commands and savefiles are supported only on recent&lt;br /&gt;
enough versions of browsers. Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything&lt;br /&gt;
yourself, like with a book (a grown-up book, without pictures).&lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring&lt;br /&gt;
and mastering the world and making up stories for a long time.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The following blurb is a copy of the game intro screen.&lt;br /&gt;
&lt;br /&gt;
Your party of trusted adventurers is about to test its fortune by plundering&lt;br /&gt;
a vast derelict passenger cruiser. The spaceship was abandoned and lost&lt;br /&gt;
after an accident at the Solar System&#039;s outer frontier, but recently&lt;br /&gt;
unexpectedly reappeared. Reportedly, deposit safes and jewelry inventories&lt;br /&gt;
were never salvaged. Neither were emptied the robot holds, the arboretum&lt;br /&gt;
nor the extravagant whole-deck habitat of natural and enhanced wild animals.&lt;br /&gt;
Up to this day, countless autonomous life support and damage mitigation&lt;br /&gt;
subsystems with redundant power sources busy themselves throughout dozens&lt;br /&gt;
of decks. They seem successful, because there are abundant traces of ongoing&lt;br /&gt;
metabolism all over the ship. That should make exploration so much easier.&lt;br /&gt;
&lt;br /&gt;
Yours can&#039;t be the only shady Neptune Area crew interested in the giant wreck,&lt;br /&gt;
so you shouldn&#039;t count on reaching it unopposed. The feral outer frontier&lt;br /&gt;
denizens are not famed for scruples nor for restraint when using hazardous&lt;br /&gt;
nano, cyber and bio technologies, so never assume you are safe. Be ready&lt;br /&gt;
to hide in shadows, create distractions, set up ambushes, bump into&lt;br /&gt;
unspeakable horrors, puzzling machinery and astounding treasures and make&lt;br /&gt;
creative use of all you find, because you are on your own. If ever you turn&lt;br /&gt;
your back in fear, expect to be chased tirelessly by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
at this stage of game development, but the game is already playable&lt;br /&gt;
and winnable. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=45678</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=45678"/>
		<updated>2017-12-18T21:00:18Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.1.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-18&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status/942854380025466880&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi ASCII roguelike and tactical squad game.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out the browser version of the game &amp;lt;ref&amp;gt;http://allureofthestars.com/play&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything yourself, &lt;br /&gt;
like with a book (a grown-up book, without pictures). &lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring and mastering &lt;br /&gt;
the world and making up stories for a long time. &lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Your party of trusted crew-members is about to test their fortune&lt;br /&gt;
by plundering an abandoned Solar System passenger cruiser.&lt;br /&gt;
You are going to set up ambushes for it&#039;s feral denizens, hide in shadows,&lt;br /&gt;
cover tracks, bump into unspeakable horrors, hidden mechanisms&lt;br /&gt;
and astounding technical treasures and make creative use of it all.&lt;br /&gt;
The mysterious inhabitants of the Solar System&#039;s outer frontier&lt;br /&gt;
are bound to welcome intruders with bloody surprises of their own.&lt;br /&gt;
As soon as you turn your back in fear, expect to be chased tirelessly&lt;br /&gt;
by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
at this stage of game development, but the game is already playable&lt;br /&gt;
and winnable. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45677</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45677"/>
		<updated>2017-12-18T20:59:40Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.1.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-18&lt;br /&gt;
|release announcement = https://twitter.com/AllureRoguelike/status/942854380025466880&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell game engine library for ASCII roguelike games&lt;br /&gt;
of arbitrary theme, size and complexity.&lt;br /&gt;
The engine comes with a sample code for a little dungeon crawler,&lt;br /&gt;
also called LambdaHack, set in a weird math-punk fantasy setting.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out &lt;br /&gt;
the browser version of the sample game &amp;lt;ref&amp;gt;https://lambdahack.github.io&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
When completed, the engine will let you specify content&lt;br /&gt;
to be procedurally generated, define the AI behaviour&lt;br /&gt;
on top of the generic content-independent rules&lt;br /&gt;
and compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a Javascript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term vision&lt;br /&gt;
revolves around procedural content generation and includes&lt;br /&gt;
in-game content creation, auto-balancing and persistent&lt;br /&gt;
content modification based on player behaviour.&lt;br /&gt;
Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=45562</id>
		<title>Allure of the Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Allure_of_the_Stars&amp;diff=45562"/>
		<updated>2017-12-10T23:45:51Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Allure of the Stars&lt;br /&gt;
|image                = Image:Allure-Crawl-0.6.0.0-8x8xb.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License]]&lt;br /&gt;
|media license        = [[GNU Affero General Public License]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-09&lt;br /&gt;
|release announcement = http://forums.roguetemple.com/index.php?topic=5454.msg50665#msg50665&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://allureofthestars.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/AllureOfTheStars/Allure&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/AllureOfTheStars/Allure/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Allure of the Stars&#039;&#039;&#039; is a near-future Sci-Fi ASCII roguelike and tactical squad game.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out the browser version of the game &amp;lt;ref&amp;gt;http://allureofthestars.com/play&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
Not a single picture in this game. You have to imagine everything yourself, &lt;br /&gt;
like with a book (a grown-up book, without pictures). &lt;br /&gt;
Once you learn to imagine things, though, you can keep exploring and mastering &lt;br /&gt;
the world and making up stories for a long time. &lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Your party of trusted crew-members is about to test their fortune&lt;br /&gt;
by plundering an abandoned Solar System passenger cruiser.&lt;br /&gt;
You are going to set up ambushes for it&#039;s feral denizens, hide in shadows,&lt;br /&gt;
cover tracks, bump into unspeakable horrors, hidden mechanisms&lt;br /&gt;
and astounding technical treasures and make creative use of it all.&lt;br /&gt;
The mysterious inhabitants of the Solar System&#039;s outer frontier&lt;br /&gt;
are bound to welcome intruders with bloody surprises of their own.&lt;br /&gt;
As soon as you turn your back in fear, expect to be chased tirelessly&lt;br /&gt;
by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
at this stage of game development, but the game is already playable&lt;br /&gt;
and winnable. Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/AllureOfTheStars/Allure/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45561</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45561"/>
		<updated>2017-12-10T23:45:25Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-09&lt;br /&gt;
|release announcement = http://forums.roguetemple.com/index.php?topic=5454.msg50665#msg50665&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell game engine library for ASCII roguelike games&lt;br /&gt;
of arbitrary theme, size and complexity.&lt;br /&gt;
The engine comes with a sample code for a little dungeon crawler,&lt;br /&gt;
also called LambdaHack, set in a weird math-punk fantasy setting.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out &lt;br /&gt;
the browser version of the sample game &amp;lt;ref&amp;gt;https://lambdahack.github.io&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
When completed, the engine will let you specify content&lt;br /&gt;
to be procedurally generated, define the AI behaviour&lt;br /&gt;
on top of the generic content-independent rules&lt;br /&gt;
and compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a Javascript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term vision&lt;br /&gt;
revolves around procedural content generation and includes&lt;br /&gt;
in-game content creation, auto-balancing and persistent&lt;br /&gt;
content modification based on player behaviour.&lt;br /&gt;
Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Valyria_Tear&amp;diff=45550</id>
		<title>Valyria Tear</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Valyria_Tear&amp;diff=45550"/>
		<updated>2017-12-10T12:27:36Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45502 by 188.119.3.4 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Valyria Tear&lt;br /&gt;
|image            = Image:Valyria Tear.png&lt;br /&gt;
|caption          = Valyria Tear&lt;br /&gt;
|genre            = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[GNU General Public License|GPL]] v3+&lt;br /&gt;
|media license    = [[GNU General Public License|GPL]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]], [[Creative Commons Attribution|CC-BY]], a.o.&amp;lt;ref&amp;gt;[https://github.com/Bertram25/ValyriaTear/blob/master/LICENSES LICENSES in git]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine           = [[Hero of Allacrost]]&lt;br /&gt;
|latest release   = 1.0.0&lt;br /&gt;
|release date     = September 4{{th}}, 2014&lt;br /&gt;
|release date iso = 2014-09-04&lt;br /&gt;
|release announcement=http://valyriatear.blogspot.com/2014/09/episode-i-release.html&lt;br /&gt;
|language         = [[:Category:C++ games|C++]]&lt;br /&gt;
|library          = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://valyriatear.blogspot.com/&lt;br /&gt;
|link blog        = https://valyriatear.blogspot.com/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://forum.freegamedev.net/viewforum.php?f=76&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://github.com/Bertram25/ValyriaTear&lt;br /&gt;
|link tracker     = https://github.com/Bertram25/ValyriaTear/issues&lt;br /&gt;
|link scmweb      = https://github.com/Bertram25/ValyriaTear&lt;br /&gt;
|scm              = git clone https://github.com/Bertram25/ValyriaTear.git&lt;br /&gt;
}}&lt;br /&gt;
Valyria Tear is an single-player 2D role playing game taking place in an medieval-fantasy world.&lt;br /&gt;
&lt;br /&gt;
It is based on a fork of the [[Hero of Allacrost]] engine.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player incarnates a boy who was forced to take part in the struggle for the possession of a mysterious crystal.&lt;br /&gt;
&lt;br /&gt;
During this quest the player will encounter NPCs, puzzles and side-view battles.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://valyriatear.blogspot.com/ Valyria Tear website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:CC-BY games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45549</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45549"/>
		<updated>2017-12-10T12:24:00Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45546 by Bandobras (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-09&lt;br /&gt;
|release announcement = http://forums.roguetemple.com/index.php?topic=5454.msg50665#msg50665&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell game engine library for roguelike games&lt;br /&gt;
of arbitrary theme, size and complexity.&lt;br /&gt;
The engine comes with a sample code for a little dungeon crawler,&lt;br /&gt;
also called LambdaHack, set in a weird math-punk fantasy setting.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out &lt;br /&gt;
the browser version of the sample game &amp;lt;ref&amp;gt;https://lambdahack.github.io&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
When completed, the engine will let you specify content&lt;br /&gt;
to be procedurally generated, define the AI behaviour&lt;br /&gt;
on top of the generic content-independent rules&lt;br /&gt;
and compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a Javascript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term vision&lt;br /&gt;
revolves around procedural content generation and includes&lt;br /&gt;
in-game content creation, auto-balancing and persistent&lt;br /&gt;
content modification based on player behaviour.&lt;br /&gt;
Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45548</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45548"/>
		<updated>2017-12-10T12:23:43Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45547 by Bandobras (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-10&lt;br /&gt;
|release announcement = http://forums.roguetemple.com/index.php?topic=5454.msg50665#msg50665&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell game engine library for roguelike games&lt;br /&gt;
of arbitrary theme, size and complexity.&lt;br /&gt;
The engine comes with a sample code for a little dungeon crawler,&lt;br /&gt;
also called LambdaHack, set in a weird math-punk fantasy setting.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out &lt;br /&gt;
the browser version of the sample game &amp;lt;ref&amp;gt;https://lambdahack.github.io&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
When completed, the engine will let you specify content&lt;br /&gt;
to be procedurally generated, define the AI behaviour&lt;br /&gt;
on top of the generic content-independent rules&lt;br /&gt;
and compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a Javascript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term vision&lt;br /&gt;
revolves around procedural content generation and includes&lt;br /&gt;
in-game content creation, auto-balancing and persistent&lt;br /&gt;
content modification based on player behaviour.&lt;br /&gt;
Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45547</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45547"/>
		<updated>2017-12-10T12:22:47Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Again try to trick other pages to refresh the game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.0.1&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-09&lt;br /&gt;
|release announcement = http://forums.roguetemple.com/index.php?topic=5454.msg50665#msg50665&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell game engine library for roguelike games&lt;br /&gt;
of arbitrary theme, size and complexity.&lt;br /&gt;
The engine comes with a sample code for a little dungeon crawler,&lt;br /&gt;
also called LambdaHack, set in a weird math-punk fantasy setting.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out &lt;br /&gt;
the browser version of the sample game &amp;lt;ref&amp;gt;https://lambdahack.github.io&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
When completed, the engine will let you specify content&lt;br /&gt;
to be procedurally generated, define the AI behaviour&lt;br /&gt;
on top of the generic content-independent rules&lt;br /&gt;
and compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a Javascript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term vision&lt;br /&gt;
revolves around procedural content generation and includes&lt;br /&gt;
in-game content creation, auto-balancing and persistent&lt;br /&gt;
content modification based on player behaviour.&lt;br /&gt;
Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45546</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45546"/>
		<updated>2017-12-10T12:21:32Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Trick other pages to refresh the game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-10&lt;br /&gt;
|release announcement = http://forums.roguetemple.com/index.php?topic=5454.msg50665#msg50665&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell game engine library for roguelike games&lt;br /&gt;
of arbitrary theme, size and complexity.&lt;br /&gt;
The engine comes with a sample code for a little dungeon crawler,&lt;br /&gt;
also called LambdaHack, set in a weird math-punk fantasy setting.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out &lt;br /&gt;
the browser version of the sample game &amp;lt;ref&amp;gt;https://lambdahack.github.io&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
When completed, the engine will let you specify content&lt;br /&gt;
to be procedurally generated, define the AI behaviour&lt;br /&gt;
on top of the generic content-independent rules&lt;br /&gt;
and compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a Javascript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term vision&lt;br /&gt;
revolves around procedural content generation and includes&lt;br /&gt;
in-game content creation, auto-balancing and persistent&lt;br /&gt;
content modification based on player behaviour.&lt;br /&gt;
Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45545</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45545"/>
		<updated>2017-12-10T12:16:44Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-09&lt;br /&gt;
|release announcement = http://forums.roguetemple.com/index.php?topic=5454.msg50665#msg50665&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell game engine library for roguelike games&lt;br /&gt;
of arbitrary theme, size and complexity.&lt;br /&gt;
The engine comes with a sample code for a little dungeon crawler,&lt;br /&gt;
also called LambdaHack, set in a weird math-punk fantasy setting.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out &lt;br /&gt;
the browser version of the sample game &amp;lt;ref&amp;gt;https://lambdahack.github.io&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
When completed, the engine will let you specify content&lt;br /&gt;
to be procedurally generated, define the AI behaviour&lt;br /&gt;
on top of the generic content-independent rules&lt;br /&gt;
and compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a Javascript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term vision&lt;br /&gt;
revolves around procedural content generation and includes&lt;br /&gt;
in-game content creation, auto-balancing and persistent&lt;br /&gt;
content modification based on player behaviour.&lt;br /&gt;
Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45544</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45544"/>
		<updated>2017-12-10T12:12:47Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Engines|Engine]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-09&lt;br /&gt;
|release announcement = http://forums.roguetemple.com/index.php?topic=5454.msg50665#msg50665&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell game engine library for roguelike games&lt;br /&gt;
of arbitrary theme, size and complexity.&lt;br /&gt;
The engine comes with a sample code for a little dungeon crawler,&lt;br /&gt;
also called LambdaHack, set in a weird math-punk fantasy setting.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out &lt;br /&gt;
the browser version of the sample game &amp;lt;ref&amp;gt;https://lambdahack.github.io&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
When completed, the engine will let you specify content&lt;br /&gt;
to be procedurally generated, define the AI behaviour&lt;br /&gt;
on top of the generic content-independent rules&lt;br /&gt;
and compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a Javascript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term vision&lt;br /&gt;
revolves around procedural content generation and includes&lt;br /&gt;
in-game content creation, auto-balancing and persistent&lt;br /&gt;
content modification based on player behaviour.&lt;br /&gt;
Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45543</id>
		<title>LambdaHack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaHack&amp;diff=45543"/>
		<updated>2017-12-10T12:11:11Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Created page with &amp;quot;{{Gameinfo |title                = LambdaHack |image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png |caption              =  |genre                = :Category:Engi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LambdaHack&lt;br /&gt;
|image                = Image:LambdaHack-Crawl-0.6.0.0-8x8x.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Engines|Engine]],[[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]], [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[BSD|BSD3]]&lt;br /&gt;
|media license        = [[BSD|BSD3]]&lt;br /&gt;
|engine               = [[LambdaHack]]&lt;br /&gt;
|latest release       = 0.7.0.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2017-12-09&lt;br /&gt;
|release announcement = http://forums.roguetemple.com/index.php?topic=5454.msg50665#msg50665&lt;br /&gt;
|language             = [[:Category:Haskell games|Haskell]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://github.com/LambdaHack/LambdaHack&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://gitter.im/LambdaHack/LambdaHack&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.roguetemple.com/index.php?topic=5454&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/LambdaHack/LambdaHack/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LambdaHack&#039;&#039;&#039; is a Haskell game engine library for roguelike games&lt;br /&gt;
of arbitrary theme, size and complexity.&lt;br /&gt;
The engine comes with a sample code for a little dungeon crawler,&lt;br /&gt;
also called LambdaHack, set in a weird math-punk fantasy setting.&lt;br /&gt;
Apart of the usual freely available binaries, you can try out &lt;br /&gt;
the browser version of the sample game &amp;lt;ref&amp;gt;https://lambdahack.github.io&amp;lt;/ref&amp;gt;.&lt;br /&gt;
(It runs fastest on Chrome. Keyboard commands and savefiles&lt;br /&gt;
are supported only on recent enough versions of browsers.&lt;br /&gt;
Mouse should work everywhere.)&lt;br /&gt;
&lt;br /&gt;
When completed, the engine will let you specify content&lt;br /&gt;
to be procedurally generated, define the AI behaviour&lt;br /&gt;
on top of the generic content-independent rules&lt;br /&gt;
and compile a ready-to-play game binary,&lt;br /&gt;
using either the supplied or a custom-made main loop.&lt;br /&gt;
Several frontends are available (SDL2 is the default&lt;br /&gt;
for desktop and there is a Javascript browser frontend)&lt;br /&gt;
and many other generic engine components are easily overridden,&lt;br /&gt;
but the fundamental source of flexibility lies&lt;br /&gt;
in the strict and type-safe separation of code from the content&lt;br /&gt;
and of clients (human and AI-controlled) from the server.&lt;br /&gt;
&lt;br /&gt;
Please see the changelog file for recent improvements&lt;br /&gt;
and the issue tracker for short-term plans. Long term vision&lt;br /&gt;
revolves around procedural content generation and includes&lt;br /&gt;
in-game content creation, auto-balancing and persistent&lt;br /&gt;
content modification based on player behaviour.&lt;br /&gt;
Contributions are welcome.&lt;br /&gt;
&lt;br /&gt;
A larger, different game that depends &lt;br /&gt;
on the LambdaHack library is [[Allure of the Stars]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
LambdaHack is a small dungeon crawler illustrating the roguelike game engine&lt;br /&gt;
of the same name. Playing the game involves exploring spooky dungeons,&lt;br /&gt;
alone or in a party of fearless explorers, avoiding and setting up ambushes,&lt;br /&gt;
hiding in shadows from the gaze of unspeakable horrors, discovering&lt;br /&gt;
secret passages and gorgeous magical treasure and making creative use&lt;br /&gt;
of it all. The madness-inspiring abominations that multiply in the depths&lt;br /&gt;
perform the same feats, due to their aberrant, abstract hyper-intelligence,&lt;br /&gt;
while tirelessly chasing the elusive heroes by sight, sound and smell.&lt;br /&gt;
&lt;br /&gt;
Once the few basic command keys and on-screen symbols are learned,&lt;br /&gt;
mastery and enjoyment of the game is the matter of tactical skill&lt;br /&gt;
and literary imagination. To be honest, a lot of imagination is required&lt;br /&gt;
for this rudimentary example game, but it has its own quirky style&lt;br /&gt;
and is playable and winnable.&lt;br /&gt;
&lt;br /&gt;
If the game window is too large for your screen or you experience&lt;br /&gt;
other technical issues, please consult the game documentation&lt;br /&gt;
&amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
or describe your problem on gitter or the issue tracker.&lt;br /&gt;
The gameplay manual &amp;lt;ref&amp;gt;https://github.com/LambdaHack/LambdaHack/blob/master/GameDefinition/PLAYING.md&amp;lt;/ref&amp;gt; &lt;br /&gt;
may also help.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:Turn-based strategy games]][[Category:Haskell games]][[Category:HTML5 games]][[Category:SDL games]][[Category:2D games]][[Category:BSD_games]][[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Barrage&amp;diff=45542</id>
		<title>Barrage</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Barrage&amp;diff=45542"/>
		<updated>2017-12-10T11:41:05Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45508 by 95.70.131.153 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deletion review}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Barrage&lt;br /&gt;
|image          = Image:Barrage.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Barrage&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/lgames/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.4&amp;lt;ref&amp;gt;http://sourceforge.net/projects/lgames/files/barrage/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = July 28{{th}}, 2011&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrage&#039;&#039;&#039; is an arcade shooter game, similar to a shooting gallery. It is part of the LGames games collection. This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://lgames.sourceforge.net/index.php?project=Barrage Barrage homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Barrage&amp;diff=45541</id>
		<title>Talk:Barrage</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Barrage&amp;diff=45541"/>
		<updated>2017-12-10T11:40:51Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45509 by 95.70.131.153 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== “Barrage seems to use sprites from command and conquer” ==&lt;br /&gt;
&lt;br /&gt;
http://forum.freegamedev.net/viewtopic.php?t=173 --[[User:AVRS|AVRS]] 18:52, 27 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=1999&amp;diff=45540</id>
		<title>1999</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=1999&amp;diff=45540"/>
		<updated>2017-12-10T11:40:39Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45510 by 95.70.131.153 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Beginning&lt;br /&gt;
! Back&lt;br /&gt;
! Next&lt;br /&gt;
! End&lt;br /&gt;
|-&lt;br /&gt;
| [[1992|Jump to Beginning]]&lt;br /&gt;
| [[1998|Back]]&lt;br /&gt;
| [[2000|Next]]&lt;br /&gt;
| [[2009|Jump to End]]&lt;br /&gt;
|}&lt;br /&gt;
This is the &#039;&#039;&#039;1999&#039;&#039;&#039; article. As of [[2009#October|October 14{{th}}, 2009]], the total number of events in this article is 9.&lt;br /&gt;
&lt;br /&gt;
See [[history]] for an overview of [[Free software|free]] gaming history.&lt;br /&gt;
==January==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1999-01-21&lt;br /&gt;
| [[FlightGear]] 0.57 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;&amp;gt;[http://wiki.flightgear.org/index.php/FlightGear#Beginnings_.281996-1997.29 FlightGear release timeline] accessed on Spetember 6{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1999-02-10&lt;br /&gt;
| [[FlightGear]] 0.58 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==March==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1999-03-31&lt;br /&gt;
| [[FlightGear]] 0.59 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==May==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1999-05-26&lt;br /&gt;
| [[FlightGear]] 0.6.0 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==June==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1999-06-21&lt;br /&gt;
| [[FlightGear]] 0.6.1 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==September==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event  !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1999-09-11&lt;br /&gt;
| [[FlightGear]] 0.7.0 and 0.6.2 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==October==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1999-10-22&lt;br /&gt;
| [[FlightGear]] 0.7.1 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==December==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 1999-12-10&lt;br /&gt;
| [[NetHack]] 3.2.3 was released.&amp;lt;ref name=&amp;quot;nethack old news&amp;quot;&amp;gt;[http://www.nethack.org/common/news.html Old news section on NetHack site] accessed on [[2009#July|July 31{{st}}, 2009]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 1999-12-10&lt;br /&gt;
| [[NetHack]] 3.3 was released.&amp;lt;ref name=&amp;quot;nethack old news&amp;quot;/&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
Total: 2&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Vitetris&amp;diff=45539</id>
		<title>Vitetris</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Vitetris&amp;diff=45539"/>
		<updated>2017-12-10T11:40:20Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45511 by 95.70.131.153 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Vitetris&lt;br /&gt;
|image          = Image:Vitetris055-winal.png&lt;br /&gt;
|caption        = Windows port of vitetris (pseudo text-mode)&lt;br /&gt;
|genre          = [[:Category:Tetris-like games|Tetris]], [[:Category:Text-mode games|Text-mode]]&lt;br /&gt;
|developer      = [[Victor Nilsson]]&lt;br /&gt;
|code license   = BSD-like&amp;lt;ref&amp;gt;[http://liquidham.se/vitetris/licence.txt vitetris license file]&amp;lt;/ref&amp;gt; (see below)&lt;br /&gt;
|media license  = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.57&lt;br /&gt;
|release date   = September 13{{th}}, 2009&amp;lt;ref&amp;gt;[http://victornils.net/tetris/ vitetris homepage] accessed on [[2010#April|April 11{{th}}, 2010]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date iso=2009-09-13&lt;br /&gt;
|release announcement=&lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|library        = &lt;br /&gt;
|platform         = {{DOS}}, {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage    = http://victornils.net/tetris/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     =&lt;br /&gt;
|link scmweb      = &lt;br /&gt;
|scm              = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;vitetris&#039;&#039;&#039; is a [[:Category:Tetris-like games|&#039;&#039;&#039;Tetris&#039;&#039;&#039;]] clone written by Victor Nilsson. It was originally written with only Linux and minimal library dependencies in mind, but is now very portable and can optionally make use of a [[curses]] library or [[Allegro]].&amp;lt;ref&amp;gt;[http://liquidham.se/vitetris/README vitetris readme file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
The game is licensed under a 2-clause BSD license similar to [[The FreeBSD Copyright]], but does not include the last paragraph about views and conclusions.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game essentially follows the gameplay of the early Tetris games by Nintendo, with the classic modes A- and B-type (marathon and line clear). However, in vitetris there is a short delay before the piece is locked (after it has landed), which makes it possible to play at higher levels.&lt;br /&gt;
&lt;br /&gt;
Two-player battles can be played on the same computer or over network. When clearing several lines at once, garbage is sent to the opponent.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://victornils.net/tetris/ vitetris homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games under permissive licenses]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Tetris-like games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Allegro_games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Trailblazer&amp;diff=45538</id>
		<title>Trailblazer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Trailblazer&amp;diff=45538"/>
		<updated>2017-12-10T11:40:01Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45513 by 95.70.131.153 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trailblazer&#039;&#039;&#039; is a [[PyWeek]] team founded by Michal, who has now left and is currently led by [[Micah Ferrill]], who lead it through pyweek 2 and 4.&lt;br /&gt;
The team currently maintains [[directicus]].&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
* [[Kiwi]]&lt;br /&gt;
* [[Clad in Iron]]&lt;br /&gt;
* [[Forest patrol]]&lt;br /&gt;
* [[Ascent of Justice]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://blazeofglory.org/ Trailblazer homepage]&lt;br /&gt;
[[Category:Development teams]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gon%C3%A9ri_Le_Bouder&amp;diff=45537</id>
		<title>Gonéri Le Bouder</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gon%C3%A9ri_Le_Bouder&amp;diff=45537"/>
		<updated>2017-12-10T11:39:40Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45514 by 95.70.131.153 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trip on the Funny Boat]] (Debian package)&lt;br /&gt;
|[[Debian Games Team]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gonéri Le Bouder&#039;&#039;&#039; is an administrator of the [[Debian Games Team]].&amp;lt;ref&amp;gt;http://alioth.debian.org/projects/pkg-games/ (acc. 2008-11-02)&amp;lt;/ref&amp;gt; He has created and is maintaining the Debian package for [[Trip on the Funny Boat]] (“funnyboat”).&amp;lt;ref&amp;gt;http://packages.qa.debian.org/f/funnyboat.html (acc. 2008-11-02)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Debian Games Team]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Holtz&amp;diff=45536</id>
		<title>Holtz</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Holtz&amp;diff=45536"/>
		<updated>2017-12-10T11:39:26Z</updated>

		<summary type="html">&lt;p&gt;Bandobras: Undo revision 45515 by 95.70.131.153 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Holtz&lt;br /&gt;
|image                = File:Holtz.jpg&lt;br /&gt;
|caption              = Holtz&lt;br /&gt;
|genre                = [[:Category:Board games|Board]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = [[Florian Fischer]], [[Martin Trautmann]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;https://sourceforge.net/projects/holtz/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]] &amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.4.0-1&lt;br /&gt;
|release date         = October 10{{th}}, 2013&lt;br /&gt;
|release date iso     = 2013-10-10&lt;br /&gt;
|release announcement = https://sourceforge.net/p/holtz/news/2013/10/release-140/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[wxWidgets]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://holtz.sourceforge.net/&lt;br /&gt;
|link blog            = https://sourceforge.net/p/holtz/news/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/holtz/news/feed&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/holtz/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/holtz/support-requests/&lt;br /&gt;
|link scmweb          = http://holtz.cvs.sourceforge.net/viewvc/holtz/holtz/&lt;br /&gt;
|scm                  = cvs -d:pserver:anonymous@holtz.cvs.sourceforge.net:/cvsroot/holtz checkout holtz&lt;br /&gt;
}}&lt;br /&gt;
Holtz is a collection of board games that can be played against the computer or online against other players. Holtz supports the games Zèrtz, Dvonn, Relax and Bloks.&lt;br /&gt;
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; Zèrtz : In Zèrtz players alternatingly set pieces onto the board or knock pieces off the board in order to gain a certain amount of black, grey or white pieces.&lt;br /&gt;
; Dvonn : In Dvonn players form stacks to capture the opponent&#039;s pieces without losing connection to the special DVONN pieces.&lt;br /&gt;
; Relax : In Relax players draw color coded numbers at random and place them on the board&lt;br /&gt;
; Bloks : In bloks players place one of twenty-one differently shaped stone onto the board alternatingly.&lt;br /&gt;
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== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://holtz.sourceforge.net/ Website]&lt;br /&gt;
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==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
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[[Category:Games]][[Category:Board games]][[Category:Online games]][[Category:GPL games]][[Category:wxWidgets games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Bandobras</name></author>
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