<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blitz2nuts</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blitz2nuts"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Blitz2nuts"/>
	<updated>2026-04-15T05:43:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Blitz2nuts&amp;diff=66771</id>
		<title>User:Blitz2nuts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Blitz2nuts&amp;diff=66771"/>
		<updated>2026-01-23T22:59:12Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Update personal site link, and this time get it RIGHT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am blitzdoughnuts. I&#039;m some dork on &amp;quot;Teh Internetz&amp;quot; that loves libre software and makes cool things for my or other&#039;s amusement.&lt;br /&gt;
&lt;br /&gt;
I lost the password to [[User:Blitzdoughnuts|my account]] here and I can&#039;t seem to get it back, so this will have to be my new one until then.&lt;br /&gt;
&lt;br /&gt;
I am the author of [[Wake to Hell]],  [[Anarchic Brawl]], [[LibreIkemen]], Mr. Wendigo&#039;s Adventure, [https://git.coom.tech/blitzdoughnuts/Fazer2D Fazer 2D], and [https://git.coom.tech/blitzdoughnuts/LibreTower_SDL2 both] [https://github.com/Applemunch/LibreTower versions] of Libre Tower, and am a very irregular contributor to the wiki, and sometimes I dig through the games here to check for their freedom.&lt;br /&gt;
&lt;br /&gt;
Some favorite games of mine:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anarch.png|[[Anarch]]&lt;br /&gt;
File:Freedoom2025.png|[[Freedoom]]&lt;br /&gt;
File:Librequake.png|[[LibreQuake]]&lt;br /&gt;
File:Minetest.png|[[Luanti]]&lt;br /&gt;
File:OpenArena-Rocket.jpg|[[OpenArena]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Platforms ==&lt;br /&gt;
&lt;br /&gt;
* [https://video.hardlimit.com/c/blitzdoughnutsvids/videos PeerTube]&lt;br /&gt;
* [https://codeberg.org/blitzdoughnuts Codeberg]&lt;br /&gt;
* [https://git.coom.tech/blitzdoughnuts git.coom.tech]&lt;br /&gt;
* [https://git.disroot.org/blitzdoughnuts Disroot Git]&lt;br /&gt;
* [https://ludicrital.neocities.org LUDICRITAL]&lt;br /&gt;
* [https://blitzdoughnuts.vern.cc Personal site]&lt;br /&gt;
* [https://gitlab.com/ApplemunchFromDaDead GitLab (NOT USED)]&lt;br /&gt;
* [https://www.youtube.com/channel/UCw-IWxv3FuTU19gZaNPV82g YouTube (NOT USED)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I license all text I contribute, including this user page&#039;s text, under CC0.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blitzdoughnuts&amp;diff=66764</id>
		<title>Blitzdoughnuts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blitzdoughnuts&amp;diff=66764"/>
		<updated>2026-01-10T20:31:26Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Update personal site link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|blitzdoughnuts, Applemunch&lt;br /&gt;
|[[Wake to Hell]], [[Anarchic Brawl]], [[LibreIkemen]], Mr. Wendigo&#039;s Adventure&lt;br /&gt;
|&lt;br /&gt;
|[[CC0]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;blitzdoughnuts&#039;&#039;&#039; is an American free software developer and libre culture enthusiast. He advocates for free culture and was mainly influenced by [[Drummyfish]] after discovering him from [[Anarch]], one of his games.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[User:Blitzdoughnuts|User page]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://blitzdoughnuts.vern/cc Personal site]&lt;br /&gt;
*[https://codeberg.org/blitzdoughnuts Codeberg]&lt;br /&gt;
*[https://gitlab.com/ApplemunchFromDaDead GitLab]&lt;br /&gt;
*[https://git.coom.tech/blitzdoughnuts git.coom.tech]&lt;br /&gt;
*[https://video.hardlimit.com/c/blitzdoughnutsvids/videos PeerTube]&lt;br /&gt;
*[https://ludicrital.neocities.org/ LUDICRITAL]&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]] [[Category:Programmers]] [[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Pikifen&amp;diff=66546</id>
		<title>Talk:Pikifen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Pikifen&amp;diff=66546"/>
		<updated>2025-08-17T23:57:32Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Reply to thread/* Contains non-free assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contains non-free assets ==&lt;br /&gt;
&lt;br /&gt;
According to the manual the game utilizes some CC BY-NC assets, e.g., https://github.com/Espyo/Pikifen/blob/1.0.0/manual/content/credits.html#L172 or https://github.com/Espyo/Pikifen/blob/1.0.0/manual/content/credits.html#L186.&lt;br /&gt;
&lt;br /&gt;
: I would like to add that, even if the assets were freely licensed, they&#039;re all too similar to the proprietary Pikmin games to be actually libre. Same characters, same creatures, same fonts, basically a lot of the things seen are the same and it&#039;s a clear violation of copyright, trade dress, even trademarks. [[User:Blitz2nuts|Blitz2nuts]] ([[User talk:Blitz2nuts|talk]]) 23:57, 17 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pikifen&amp;diff=66545</id>
		<title>Pikifen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pikifen&amp;diff=66545"/>
		<updated>2025-08-17T23:50:21Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Put game up for deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;((delete|Contains resources heavily reminiscent to, if not based on, proprietary Pikmin resources.))&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Pikifen&lt;br /&gt;
|image                = File:Pikifen_Playful_Yard.jpg&lt;br /&gt;
|caption              = Gameplay on Playful Yard, one of the included missions.&lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|Real-time strategy]], [[:Category:2D games|2D]]&lt;br /&gt;
|developer            = Espyo&lt;br /&gt;
|code license         = [[MIT license|MIT]]&lt;br /&gt;
|media license        = [[MIT license|MIT]]&lt;br /&gt;
|engine               = Custom-made&lt;br /&gt;
|latest release       = 1.0.0&lt;br /&gt;
|release date         = August 15th, 2025&lt;br /&gt;
|release date iso     = 2025-08-15&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Allegro]]&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://github.com/Espyo/Pikifen&lt;br /&gt;
|link chatweb         = https://discord.gg/qbhz4u3&lt;br /&gt;
|link project         = https://github.com/Espyo/Pikifen&lt;br /&gt;
|link tracker         = https://github.com/Espyo/Pikifen/issues&lt;br /&gt;
|scm                  = git clone https://github.com/Espyo/Pikifen.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pikifen&#039;&#039;&#039;&#039;&#039; is a fan-made &#039;&#039;Pikmin&#039;&#039;-based engine, built with flexibility in mind. It is a free and open-source engine/game, with gameplay very similar to the &#039;&#039;Pikmin&#039;&#039; games, in that leaders can whistle and throw Pikmin, Pikmin can carry objects, and so on. The idea is for fans to create their own content (enemies, areas, etc.), while the engine itself handles the game logic (like physics, scripting, and so on) as well as reading the game data to turn it all into something playable. That said, the project also comes with some base content, so players can experiment with its features right away.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Game creation software]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=66325</id>
		<title>Wake to Hell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=66325"/>
		<updated>2025-07-21T22:50:58Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Update version number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wake to Hell&lt;br /&gt;
|image                = File:WtH.png&lt;br /&gt;
|caption              = Lukifer Dredd in the flesh.&lt;br /&gt;
|genre                = [[Side-scrolling games|Side-scrolling]] [[Adventure games|adventure game]]&lt;br /&gt;
|developer            = [[Blitzdoughnuts|blitzdoughnuts]]&lt;br /&gt;
|code license         = [[CC0]] + waiver&lt;br /&gt;
|media license        = [[CC0]] + waiver&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.5.0&lt;br /&gt;
|release date         = July 17rd, 2025&lt;br /&gt;
|release date iso     = 2025-07-17&lt;br /&gt;
|release announcement = http://git.coom.tech/blitzdoughnuts/WakeToHell/commit/3591af5d25a8fc0a9ded08cb61902df9c6fcd2fd&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platform             = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://ludicrital.neocities.org/waketohell&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/WakeToHell&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wake to Hell&#039;&#039;&#039; is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital, only to realize something dark had occurred, then attempting to piece together just what happened. Being based on a webcomic, it shares similar themes of mental distress and plot connections. It was also made as a way to practice programming philosophies inspired by [[Drummyfish]].&amp;lt;ref&amp;gt;https://ludicrital.neocities.org/waketohell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game provides builds for Windows and GNU/Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game&#039;s in-development state, they have been left outdated.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Wake to Hell is more about exploration and storybuilding than anything else. You walk around many locations in Limetown, emerging from your house, investigating oddities, anomalies, and generally interesting things around the area. Nearly all pleces you could be, there&#039;s something to look at or interact with. The main things to look for are &amp;quot;artifacts&amp;quot;, key items that, strangely, affect certain things in the world. The absence or presence of them, as well as the order in which they&#039;re found, are also factors in what may happen. There are also other things around, like books or simple background objects you can &amp;lt;i&amp;gt;Gesture&amp;lt;/i&amp;gt; with.&lt;br /&gt;
&lt;br /&gt;
== Copyright Problem ==&lt;br /&gt;
Before Alpha Build 4&#039;s release, Wake to Hell came bundled with a file called &amp;quot;WTH.S3M&amp;quot;, an edited version of Big Jim&#039;s Wake to Hell. As of Alpha Build 4, it is no longer bundled as a replacement MIDI was made. The January 10, 2024 &amp;quot;Copyright Exodus&amp;quot;&amp;lt;ref&amp;gt;https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/eff0c53fcf971f6c387fc94fb6f36785d07542e4&amp;lt;/ref&amp;gt; completely purged it and any other possible offending material from the source code and game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:Adventure games]]&lt;br /&gt;
[[Category:PD games]]&lt;br /&gt;
[[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Licar&amp;diff=66278</id>
		<title>Licar</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Licar&amp;diff=66278"/>
		<updated>2025-06-14T21:33:22Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Add page for Licar. No real version releases, so I&amp;#039;m using the latest commit as the &amp;quot;release&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Licar&lt;br /&gt;
|image                = Licar.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Racing game&lt;br /&gt;
|developer            = [[Drummyfish]]&lt;br /&gt;
|code license         = CC0&lt;br /&gt;
|media license        = CC0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = &lt;br /&gt;
|release date         = June 13th, 2025&lt;br /&gt;
|release date iso     = 2025-06-13&lt;br /&gt;
|release announcement = http://git.coom.tech/drummyfish/Licar/commit/79d3b9288396ac6d631488fa9206be2fd1aa66a7&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Linux&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/drummyfish/Licar&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Licar&#039;&#039; is a public domain, free software racing game made by [[Drummyfish]] inspired by TrackMania.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] {{Category:PD games}} {{Category:Racing games}}&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Mr_Wendigo%27s_Journey&amp;diff=66158</id>
		<title>Mr Wendigo&#039;s Journey</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Mr_Wendigo%27s_Journey&amp;diff=66158"/>
		<updated>2025-04-06T18:01:52Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Update version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Mr. Wendigo&#039;s Journey&lt;br /&gt;
|image                = Image:MrWendigoJourney.png&lt;br /&gt;
|caption              = Wendigo standing beside an enemy barricaded by bricks.&lt;br /&gt;
|genre                = [[Side-scrolling games|Side scrolling]] [[Platform games|platformer]]&lt;br /&gt;
|developer            = [[blitzdoughnuts]]&lt;br /&gt;
|code license         = CC0&lt;br /&gt;
|media license        = CC0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = v0.4d&lt;br /&gt;
|release date         = February 26th, 2025&lt;br /&gt;
|release date iso     = 2025-02-26&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/MrWendigoJourney/commit/3d49384e07e6d928f9eda31d9e8f82bf87fac1d4&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = SDL2&lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/MrWendigoJourney&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Wendigo&#039;s Journey&#039;&#039;&#039; is a public domain, suckless 2D platformer game inspired by the likes of [[SuperTux]], [[Anarch]] and Super Mario Bros. Currently, the game is under development with only three levels and a basic moveset, alongside the aforementioned collectibles and enemies. There is also a level editor program, &#039;&#039;mwjedit&#039;&#039;, written with ncurses made for the game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Playing as the titular Mr. Wendigo who is embarking on a quest to reach some dunes with mysterious gemstones ‒ those he&#039;s not interested in ‒ out of sheer boredom, you run and jump through several levels, encountering collectibles and baddies. There are green gems, health pickups, as well as &amp;quot;runes&amp;quot; that grant Wendigo special abilities, although they are hard to come across.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Side-scrolling games]] [[Category:Platform games]] [[Category:C games]] [[Category:PD games]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:MrWendigoJourney.png&amp;diff=66156</id>
		<title>File:MrWendigoJourney.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:MrWendigoJourney.png&amp;diff=66156"/>
		<updated>2025-04-06T18:00:49Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Blitz2nuts uploaded a new version of File:MrWendigoJourney.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of [[Mr. Wendigo&#039;s Journey]] in map 1. Wendigo is seen standing beside an enemy blocked off by some bricks. Taken on v0.3d.&lt;br /&gt;
&lt;br /&gt;
Licensed under CC0.&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Anarch&amp;diff=66157</id>
		<title>Anarch</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Anarch&amp;diff=66157"/>
		<updated>2025-04-06T17:55:30Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Reword some things, add details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Anarch&lt;br /&gt;
|image                = File:Anarch.png&lt;br /&gt;
|caption              = Firing at a Spider with a shotgun in MAP3&lt;br /&gt;
|genre                = [[Category:First-person_shooter_games|FPS]]&lt;br /&gt;
|developer            = [[Drummyfish]]&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = raycastlib&lt;br /&gt;
|latest release       = 1.1&lt;br /&gt;
|release date         = Jan 23, 2023&lt;br /&gt;
|release date iso     = 2023-01-23&lt;br /&gt;
|release announcement = https://codeberg.org/drummyfish/Anarch/commit/eeb04a079784ccd9c4b37909795ae781902712eb&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, OpenBSD, Pokitto, Gamebuino Meta, Emscripten&lt;br /&gt;
|link homepage        = https://drummyfish.gitlab.io/anarch/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/drummyfish/Anarch&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = https://git.coom.tech/drummyfish/Anarch&lt;br /&gt;
|scm                  = git https://git.coom.tech/drummyfish/Anarch.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anarch&#039;&#039;&#039; is a completely public domain, free software, [https://www.suckless.org suckless] 90s-style anarcho-pacifist Doom-like libre FPS game. It was created by [[drummyfish]], completely from scratch. The game&#039;s aim is to experiment with a different game development philosophy.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Anarch is made for entertainment but also as a manifesto of certain philosophies and ideas, including suckless programming, extreme portability, anti-copyright, selflessness and anarcho-pacifism.&lt;br /&gt;
&lt;br /&gt;
The game is a &amp;quot;pseudo 3D&amp;quot; first person shooter, like [[Doom]], and consists of 10 levels. The graphics uses a 256 color palette and is a little simpler than that of Doom, having e.g. no textures on floor and ceiling, no vertex maps and using just 32x32 pixel images. The engine uses software rendering and 2D raycasting for rendering. There are multiple enemy types, weapons and items to pick up. Music is 8-bit and procedurally generated, utilizing so called bytebeat.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Some of the aspects of the game worth mentioning are:&lt;br /&gt;
&lt;br /&gt;
* Extremely small size, being able to fit into 200 KB, including all assets.&lt;br /&gt;
* Very low hardware demands, being able to run on 40 MHz embedded CPUs.&lt;br /&gt;
* No library dependencies – The core of the game is written in pure C without any specified I/O, which is left for each platform&#039;s frontend to implement.&lt;br /&gt;
* Implementation simplicity – no build system is needed, only a single file needs to be compiled. The whole source code has ~12k lines of code.&lt;br /&gt;
* All assets are baked into the source code, so no filesystem is required for the game to run correctly.&lt;br /&gt;
* Extreme portability thanks to the above. Official ports exist for PC, terminal, web browser and embedded consoles like Pokitto and Gamebuino Meta.&lt;br /&gt;
* Made completely from scratch with only free software, including the engine, assets and media.&lt;br /&gt;
* Completely public domain status, made completely from scratch by a single developer and released under CC0 (with an additional waiver of patents and rights).&lt;br /&gt;
* A number of official mods already exist such as an HD mod, demo support (recording gameplay), a CRT screen simulation, a [[Freedoom]] asset swap, and an online cooperative mod.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anarch HD.png|4-split screenshots of the HD mod&lt;br /&gt;
File:Screenshot mp.png|Cooperative multiplayer mod&lt;br /&gt;
File:Anarch fd.png|[[Freedoom]] asset swap mod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|xG2alk5_SmM|trailer|inline}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://git.coom.tech/drummyfish/Source code repository]&lt;br /&gt;
*[https://drummyfish.gitlab.io/anarch/ Website]&lt;br /&gt;
*[https://drummyfish.itch.io/anarch itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person_shooter_games]][[Category:2.5D_games]][[Category:PD_games]][[Category:Cooperative_games]][[Category:Political_games]][[Category:C_games]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Mr_Wendigo%27s_Journey&amp;diff=66095</id>
		<title>Mr Wendigo&#039;s Journey</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Mr_Wendigo%27s_Journey&amp;diff=66095"/>
		<updated>2025-03-01T01:13:20Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Fix genre, add categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Mr. Wendigo&#039;s Journey&lt;br /&gt;
|image                = Image:MrWendigoJourney.png&lt;br /&gt;
|caption              = Wendigo standing beside an enemy barricaded by bricks.&lt;br /&gt;
|genre                = [[Side-scrolling games|Side scrolling]] [[Platform games|platformer]]&lt;br /&gt;
|developer            = [[blitzdoughnuts]]&lt;br /&gt;
|code license         = CC0&lt;br /&gt;
|media license        = CC0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = v0.3d&lt;br /&gt;
|release date         = February 26th, 2025&lt;br /&gt;
|release date iso     = 2025-02-26&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/MrWendigoJourney/commit/afb99c3d26de44d05e47cefeb4e14b4ad5f3be75&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/MrWendigoJourney&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Wendigo&#039;s Journey&#039;&#039;&#039; is a public domain, suckless 2D platformer game inspired by the likes of [[SuperTux]], [[Anarch]] and Super Mario Bros. Currently, the game is under development with only three levels and a basic moveset, alongside the aforementioned collectibles and enemies. There is also a level editor program, &#039;&#039;mwjedit&#039;&#039;, written with ncurses made for the game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Playing as the titular Mr. Wendigo who is embarking on a quest to reach some dunes with mysterious gemstones ‒ those he&#039;s not interested in ‒ out of sheer boredom, you run and jump through several levels, encountering collectibles and baddies. There are green gems, health pickups, as well as &amp;quot;runes&amp;quot; that grant Wendigo special abilities, although they are hard to come across.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Side-scrolling games]] [[Category:Platform games]] [[Category:C games]] [[Category:PD games]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:MrWendigoJourney.png&amp;diff=66083</id>
		<title>File:MrWendigoJourney.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:MrWendigoJourney.png&amp;diff=66083"/>
		<updated>2025-02-27T01:24:20Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: A screenshot of Mr. Wendigo&amp;#039;s Journey in map 1. Wendigo is seen standing beside an enemy blocked off by some bricks. Taken on v0.3d.

Licensed under CC0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of [[Mr. Wendigo&#039;s Journey]] in map 1. Wendigo is seen standing beside an enemy blocked off by some bricks. Taken on v0.3d.&lt;br /&gt;
&lt;br /&gt;
Licensed under CC0.&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Mr_Wendigo%27s_Journey&amp;diff=66084</id>
		<title>Mr Wendigo&#039;s Journey</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Mr_Wendigo%27s_Journey&amp;diff=66084"/>
		<updated>2025-02-27T01:21:45Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Add Mr. Wendigo&amp;#039;s Journey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Mr. Wendigo&#039;s Journey&lt;br /&gt;
|image                = MrWendigoJourney&lt;br /&gt;
|caption              = Wendigo standing beside an enemy barricaded by bricks.&lt;br /&gt;
|genre                = Platform game&lt;br /&gt;
|developer            = [[blitzdoughnuts]]&lt;br /&gt;
|code license         = CC0&lt;br /&gt;
|media license        = CC0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = v0.3d&lt;br /&gt;
|release date         = February 26th, 2025&lt;br /&gt;
|release date iso     = 26-06-2025&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/MrWendigoJourney/commit/afb99c3d26de44d05e47cefeb4e14b4ad5f3be75&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/MrWendigoJourney&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
``Mr. Wendigo&#039;s Journey`` is a public domain, suckless 2D platformer game inspired by the likes of [[SuperTux]] and Super Mario Bros. Playing as the titular Mr. Wendigo who is embarking on a quest to reach some dunes with mysterious gemstones--those he&#039;s not interested in--out of sheer boredom, you run and jump through several levels, encountering collectibles and baddies. There are green gems, health pickups, as well as &amp;quot;runes&amp;quot; that grant Wendigo special abilities, although they are hard to come across.&lt;br /&gt;
&lt;br /&gt;
Currently, the game is under development with only 3 levels and a basic moveset, alongside the aforementioned collectibles and enemies. There is also a level editor program, `mwjedit`, written with ncurses made for the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreMage&amp;diff=66085</id>
		<title>LibreMage</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreMage&amp;diff=66085"/>
		<updated>2025-02-27T01:00:26Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Use git.coom.tech link (Codeberg is 404&amp;#039;d)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LibreMage&lt;br /&gt;
|image                = File:Libremage logo.png&lt;br /&gt;
|caption              = logo&lt;br /&gt;
|genre                = [[:Category:Puzzle_games|puzzle]]&lt;br /&gt;
|developer            = [[Drummyfish]]&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = [[Allegro]]&lt;br /&gt;
|latest release       = 1.1&lt;br /&gt;
|release date         = Jun 19, 2024&lt;br /&gt;
|release date iso     = 2024-06-19&lt;br /&gt;
|release announcement = https://git.coom.tech/drummyfish/LibreMage/commit/c9962fc6039cf47b88cef30334bc0a4bcbdb2058&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}&lt;br /&gt;
|link homepage        =&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/drummyfish/LibreMage&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = https://git.coom.tech/drummyfish/LibreMage&lt;br /&gt;
|scm                  = git clone https://git.coom.tech/drummyfish/LibreMage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreMage&#039;&#039;&#039; is a completely public domain puzzle game in which three mages have to collaborate in getting through levels. It is a rerelease of an older game (originally released in 2013, back then called Mage Rage) that has all assets liberated and a bit polished code, although the code comes from the author&#039;s younger years and is in needs of improvement (for example by rewriting it into C).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:libremage.png&lt;br /&gt;
File:libremage2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Puzzle_games]][[Category:2D_games]][[Category:PD_games]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Blitz2nuts&amp;diff=66037</id>
		<title>User:Blitz2nuts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Blitz2nuts&amp;diff=66037"/>
		<updated>2025-01-29T21:41:00Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Swap around the Libre Tower links, add a bit to the page, update Freedoom screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am blitzdoughnuts. I&#039;m some dork on &amp;quot;Teh Internetz&amp;quot; that loves libre software and makes cool things for my or other&#039;s amusement.&lt;br /&gt;
&lt;br /&gt;
I lost the password to [[User:Blitzdoughnuts|my account]] here and I can&#039;t seem to get it back, so this will have to be my new one until then.&lt;br /&gt;
&lt;br /&gt;
I am the author of [[Wake to Hell]],  [[Anarchic Brawl]], [[LibreIkemen]], Mr. Wendigo&#039;s Adventure and [https://git.coom.tech/blitzdoughnuts/LibreTower_SDL2 both] [https://github.com/Applemunch/LibreTower versions] of Libre Tower, and am an irregular contributor to this wiki. I tend to also dig through games on here to examine if they&#039;re libre in their entirety.&lt;br /&gt;
&lt;br /&gt;
Some favorite games of mine:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anarch.png|[[Anarch]]&lt;br /&gt;
File:Freedoom2025.png|[[Freedoom]]&lt;br /&gt;
File:Librequake.png|[[LibreQuake]]&lt;br /&gt;
File:Minetest.png|[[Luanti]]&lt;br /&gt;
File:OpenArena-Rocket.jpg|[[OpenArena]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Platforms ==&lt;br /&gt;
&lt;br /&gt;
* [https://video.hardlimit.com/c/blitzdoughnutsvids/videos PeerTube]&lt;br /&gt;
* [https://codeberg.org/blitzdoughnuts Codeberg]&lt;br /&gt;
* [https://git.coom.tech/blitzdoughnuts git.coom.tech]&lt;br /&gt;
* [https://git.disroot.org/blitzdoughnuts Disroot Git]&lt;br /&gt;
* [https://ludicrital.neocities.org LUDICRITAL]&lt;br /&gt;
* [https://blitz.serveo.net Personal site (INCONSISTENTLY ONLINE)]&lt;br /&gt;
* [https://gitlab.com/ApplemunchFromDaDead GitLab (NOT USED)]&lt;br /&gt;
* [https://www.youtube.com/channel/UCw-IWxv3FuTU19gZaNPV82g YouTube] (NON-LIBRE CONTENT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I license all text I contribute, including this user page&#039;s text, under CC0.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Librequake.png&amp;diff=66036</id>
		<title>File:Librequake.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Librequake.png&amp;diff=66036"/>
		<updated>2025-01-29T21:39:43Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Update summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
LibreQuake v0.08-beta running in Quakespasm, playing on E1M1. Licensed under the BSD 3-Clause license.&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:LibreIkemen&amp;diff=66035</id>
		<title>Talk:LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:LibreIkemen&amp;diff=66035"/>
		<updated>2025-01-29T21:36:28Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Add Jacob K&amp;#039;s name to his comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Can&#039;t edit without proprietary tools ==&lt;br /&gt;
&lt;br /&gt;
I realized that Ikemen GO requires the use of MUGEN&#039;s proprietary sprite and sound formats, which cannot be modified without proprietary tools. This also includes LibreIkemen, which means neither are really libre, as this means the freedom to modify is restricted to the use of proprietary, abusive tools. I marked the page for deletion because of this. -[[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 01:04, 26 September 2024 (CEST)&lt;br /&gt;
:So the assets themselves (images, sound) are libre, but the format they use are proprietary? Interesting. I don&#039;t, however, see the license of proprietary tools to create said assets as a showstopper as long as the tools are not directly required to use the final product (play the game). I bet a lot of proprietary tools have been used to create lots of libre assets through the years. --[[User:Fiver|Fiver]] ([[User talk:Fiver|talk]]) 21:50, 26 September 2024 (CEST)&lt;br /&gt;
::Strictly speaking it is an issue because free software (and by extension any free work) must allow not only use but also modification, studying and redistribution, AKA the four basic freedoms. That is what distinguishes it from mere freeware. It&#039;s fine if the work was created with proprietary software but it must further on be modifiable with free software only. I think many free software repositories have this as a rule (don&#039;t quote me on it but I think you will find something along these lines in GNU, Debian and so on). --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 01:49, 29 September 2024 (CEST)&lt;br /&gt;
:::I want to highlight the difference between permission to modify and facilitation to modify. Permission is determined by the license, and facilitation is determined by the availability of tools. To make an informed decision I would need to see sources both for the claim that assets must be modified using only libre software for the game to be considered libre, and for the claim that many software repositories have this as a rule. I&#039;m not saying you&#039;re wrong, and I&#039;ll gladly read relevant links you can provide on this matter, I just don&#039;t recognize that the availability or license of the tools would be a factor when determining if the final products are considered libre or not. Besides, any libre text editor or libre hex editor can be used to modify any file (like assets or software). The precision may not be very good, but I can&#039;t imagine any requirement regarding such precision or even usability. --[[User:Fiver|Fiver]] ([[User talk:Fiver|talk]]) 19:05, 30 September 2024 (CEST)&lt;br /&gt;
::::I&#039;m kinda tired so you win I guess.--[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 17:49, 1 October 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::Freedom isn&#039;t just about licenses; we also require that games publish source code, right? [[Libregamewiki:Article policy]] isn&#039;t crystal clear on this but it seems implied. I don&#039;t know how difficult editing the discussed format is, but if it&#039;s impractical with free tools, specifically because people usually use proprietary tools, then I don&#039;t think it&#039;s unreasonable to consider the game nonfree and delete the page for now. If it&#039;s merely slower or less convenient with free tools, then I think the page should stay. If something is naturally impractical to edit, and not because of any missing information or source code, then I think that&#039;s fine. Even if the game isn&#039;t acceptable now, the information needed to read a data format is probably a good step towards the information needed to modify that data format, so the game could be acceptable once free tools can modify the data. --[[User:Jacob K|Jacob K]] ([[User talk:Jacob K|talk]]) 11:15, 29 January 2025 (CEST)&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Pacman&amp;diff=66034</id>
		<title>Talk:Pacman</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Pacman&amp;diff=66034"/>
		<updated>2025-01-29T21:31:49Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Add my name, I forgot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Use of recognizably copyrighted assets? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s bugged me with this game, it uses assets strikingly similar to, if not exactly, the ones from the original Pacman in arcades. I believe these are copyrighted by Namco, or at least restricted of use in some way. The level grid even looks identical to something you would see in the original, and these assets are included in not just the package, but the source code as well. -[[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 10:14, 9 August 2024 (CEST)&lt;br /&gt;
: Yes, also pac-man is a trademark, not mentioning that naming the game exactly the same as the original is also pretty weird, plus it would likely violate trade dress etc. Could be a deletion candidate. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 13:01, 9 August 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
: I agree the name is trademark-infringing, but I think it&#039;s plausible that there&#039;s not a copyright problem here. The designs of the sprites are very simple, and the design of the maze itself is functional. I don&#039;t know if trademark infringement is enough to warrant deleting a game. Compare to [[Secret Maryo Chronicles]] (slightly less clear case of trademark infringement). It would be good if [[Libregamewiki:Article policy]] addressed trademarks specifically. --[[User:Jacob K|Jacob K]] ([[User talk:Jacob K|talk]]) 07:32, 29 January 2025 (CET)&lt;br /&gt;
&lt;br /&gt;
== Blatant use of non-free assets ==&lt;br /&gt;
I&#039;m stating this again, this time with a bit more clarity, that this game clearly is not just riffing on Namco&#039;s Pacman, but might as well be copying straight from it. I&#039;ve taken a deeper look into the game and compiled a list of what exactly is being infringed:&lt;br /&gt;
		&lt;br /&gt;
* The level grid&#039;s rendering and layout, the design of Pacman, the ghosts, some of the fruits, and every sound is copying the original game to a T. This all is likely copyrighted or violating trade dress, naking these non-free.&lt;br /&gt;
		&lt;br /&gt;
* The &amp;quot;Cheapmot.TTF&amp;quot; font, named Cheap Motel, is listed as Shareware at [https://www.dafont.com/cheap-motel.font DaFont] and [https://www.fonts4free.net/cheap-motel-font.html Fonts4Free], and &amp;quot;Free for Personal Use&amp;quot; at [https://www.1001freefonts.com/cheap-motel.font 1001FreeFonts] and [https://www.dafontfree.net/cheap-motel-font/f3288.htm DaFontFree]. [https://fontmeme.com/fonts/cheap-motel-font/ FontMeme] says it&#039;s free for commercial use, but says shareware right underneath the font preview. The font is likely shareware, and is not libre.&lt;br /&gt;
		&lt;br /&gt;
* The game uses the exact names of the 4 ghosts (Blinky, Inky, Pinky, and Clyde) and the titular Pacman in-game. These are likely subject to trademark or copyright violations. These names in particular are also used inside the source code (see src/constants.h), but those may or may not be liable.&lt;br /&gt;
		&lt;br /&gt;
Unless the game, considering at least its source code is libre, can be liberated with unique assets and possibly a redesign of the maze, or the &amp;quot;labyrinth&amp;quot;, I don&#039;t think this game is libre. -[[User:Blitz2nuts|Blitz2nuts]] ([[User talk:Blitz2nuts|talk]]) 02:33, 29 January 2025 (CEST)&lt;br /&gt;
: Excellent summary of many things that could be a problem. I don&#039;t agree that all of them are actually a problem, but I agree on the sounds and the font, so I&#039;m in agreement with a deletion. --[[User:Jacob K|Jacob K]] ([[User talk:Jacob K|talk]]) 17:16, 29 January 2025‎ (CET)&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedoom&amp;diff=66013</id>
		<title>Freedoom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedoom&amp;diff=66013"/>
		<updated>2025-01-20T21:54:10Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Separate the main paragraph in two and add a sentence about FreeDM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedoom&lt;br /&gt;
|image          = Image:Freedoom2025.png&lt;br /&gt;
|caption        = Shooting at enemy zombies in MAP01&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developer      = Freedoom project contributors&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Modified BSD License]] &lt;br /&gt;
|engine         = [[Doom]]&lt;br /&gt;
|latest release = 0.13.0&lt;br /&gt;
|release date   = January 29{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-01-29&lt;br /&gt;
|release announcement = https://github.com/freedoom/freedoom/releases/tag/v0.13.0&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{macOS}}, {{BSD}}&lt;br /&gt;
|link homepage  = https://freedoom.github.io/&lt;br /&gt;
|link blog      = https://github.com/freedoom/freedoom/releases&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = https://github.com/freedoom/freedoom/releases.atom&lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/freedoom/freedoom&lt;br /&gt;
|link tracker   = https://github.com/freedoom/freedoom/issues&lt;br /&gt;
|link scmweb    = https://github.com/freedoom/freedoom&lt;br /&gt;
|scm            = https://github.com/freedoom/freedoom.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = freedoom&lt;br /&gt;
|Suse=freedoom&lt;br /&gt;
|Fedora=freedoom&lt;br /&gt;
|Ubuntu=freedoom&lt;br /&gt;
|Debian=Games/freedoom&lt;br /&gt;
|FreeBSD=doom-freedoom&lt;br /&gt;
|Flatpak=io.github.freedoom.Phase1&lt;br /&gt;
|Gentoo=games-fps/freedoom&lt;br /&gt;
|NetBSD=games/freedoom&lt;br /&gt;
|FreeDOS=Freedoom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Freedoom&#039;&#039;&#039;&#039;&#039; is a project aimed to create [[Free software|free]] data replacements for the [[Doom]] and Doom II IWAD files, as Phase 1 and Phase 2, as well as a deathmatch map pack IWAD named &#039;&#039;FreeDM&#039;&#039;. Combined with the [[GNU General Public License|GPL]]ed Doom Source (such as [[PrBoom]] or [[GZDoom]]), this makes a completely free (as in speech) game. The data is licensed under the [[Modified BSD License]].&amp;lt;ref&amp;gt;[https://freedoom.github.io/about.html &#039;&#039;Freedoom&#039;&#039; about page]&amp;lt;/ref&amp;gt; Episode 4 of Phase 1 is the [https://doomwiki.org/wiki/Cacowards Cacoward] [https://doomwiki.org/wiki/Cacowards_2011 winning] &#039;&#039;[https://doomwiki.org/wiki/Double_Impact Double Impact]&#039;&#039; which was [https://www.doomworld.com/forum/topic/63195-episode-4/ donated] by its creators. The project is aiming for a more direct science fiction setting to differentiate it from Doom.&lt;br /&gt;
&lt;br /&gt;
A few forks exists, namely &#039;&#039;Satanic Infestation&#039;&#039;, which strives to maintain a hellish theme, &#039;&#039;GZFreePunk&#039;&#039;, which utilizes [[GZDoom]] specific features, and the custom &#039;&#039;Lotan&#039;s Tomb&#039;&#039;. The game previously required a Boom-compatible source port, but has subsequently been made compatible with vanilla Doom.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.13.0 was released on January 29, 2024.&lt;br /&gt;
*0.12.1 was released on October 22, 2019.&lt;br /&gt;
*0.12.0 was released on October 10, 2019.&lt;br /&gt;
*0.11.3 was released on July 18, 2017.&lt;br /&gt;
*0.11.2 was released on March 3, 2017.&lt;br /&gt;
*0.11.1 was released on February 22, 2017.&lt;br /&gt;
*0.11 was released on February 16, 2017.&lt;br /&gt;
*0.10.1 was released on December 23, 2015.&lt;br /&gt;
*0.10 was released on December 16, 2015.&lt;br /&gt;
*0.9 was released on October 14, 2014.&lt;br /&gt;
*0.8 was released on January 1, 2014.&lt;br /&gt;
*0.7 was released on January 22, 2011.&lt;br /&gt;
*0.6.4 was released on June 15, 2009.&lt;br /&gt;
*0.6.3 was released on January 1, 2009.&lt;br /&gt;
*0.6.2 was released on March 18, 2008.&lt;br /&gt;
*0.6.1 was released on March 5, 2008.&lt;br /&gt;
*0.6.0 was released on February 28, 2008.&lt;br /&gt;
*0.5.0 was released on September 2, 2006.&lt;br /&gt;
*0.4.1 was released on March 3, 2006.&lt;br /&gt;
*0.4.0 was released on December 27, 2005.&lt;br /&gt;
*0.3.0 was released on December 25, 2004.&lt;br /&gt;
*0.2.0 was released on December 10, 2003.&lt;br /&gt;
*0.1.0 was released on April 16, 2003.&lt;br /&gt;
==Legal issues==&lt;br /&gt;
Freedoom versions older than 0.6.4 contain plagiarized music from mods for Doom and Duke Nukem 3D, these were [https://www.doomworld.com/forum/topic/46675-musical-plagiarism-in-freedoom/ found] and promptly removed with version 0.6.4 released on June 15th, 2009, making versions older than that [https://www.doomworld.com/forum/topic/85126-old-versions-of-freedoom-anyone/ unavailable] on the GitHub repository, although they can still be found in the SourceForge repository. There was [https://www.doomworld.com/forum/topic/70286-agm-logo-uses-doom-font/ also a debate] on the legality of a font used on various textures prior to being replaced.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[PrBoom]]&lt;br /&gt;
*[[GZDoom]]&lt;br /&gt;
*[[Chocolate Doom]]&lt;br /&gt;
*[[Vavoom]]&lt;br /&gt;
*[[Blasphemer]]&lt;br /&gt;
*[[Zauberer]]&lt;br /&gt;
*[[Animosity]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freedoom.github.io/ &#039;&#039;Freedoom&#039;&#039; homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/freedoom/ Old Savannah page]&lt;br /&gt;
*[https://sourceforge.net/projects/freedoom/ Old Sourceforge page]&lt;br /&gt;
*[https://web.archive.org/web/20010808222741/http://freedoom.despayre.org/ Original website] (circa 2001)&lt;br /&gt;
* [https://soulsphere.org/apocrypha/freedoom/ &#039;&#039;The story of Freedoom&#039;&#039;, historic account by fraggle] ([https://youtu.be/v4BIe4tF_mA?si=8lGKNpmAKjV2fHA0 video history by TheBaratusII])&lt;br /&gt;
*[https://doomwiki.org/wiki/Freedoom &#039;&#039;Freedoom&#039;&#039; on the &#039;&#039;Doom&#039;&#039; Wiki]&lt;br /&gt;
*[https://repology.org/project/freedoom/ &#039;&#039;Freedoom&#039;&#039; at Repology]&lt;br /&gt;
*[https://www.moddb.com/games/freedoom &#039;&#039;Freedoom&#039;&#039;] on [[:wikipedia:Mod DB|Mod DB]]&lt;br /&gt;
*[https://archive.org/details/freedoom-0.12.1 &#039;&#039;Freedoom&#039;&#039;] on the [[:wikipedia:Internet Archive|Internet Archive]]&lt;br /&gt;
*[https://www.geocities.ws/catodemos/freedoom/ Andrew Wood (Catoptromancy)&#039;s Freedoom archive]&lt;br /&gt;
*[https://pekoeblaze.wordpress.com/2023/04/14/re-play-review-freedoom-phase-2-freeware-computer-game/ &#039;&#039;Freedoom&#039;&#039; review by PekoeBlaze] ([https://pekoeblaze.wordpress.com/2014/08/29/review-freedoom-freeware-computer-game-iwad-for-doom-ii/ older])&lt;br /&gt;
*[https://www.godmindedgaming.com/reviews/freedoom.html &#039;&#039;Freedoom&#039;&#039; review by God Minded Gaming]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLoxV-no_tlqxLjm4kU5kC_bigoKsbVCTH Freedoom 0.11+ - UV All Secrets Playthrough by pagb666] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLFK2eL5cls5bUZpmZWS33SH9Wl1gXqce8 Freedoom: Phase 1 playthrough by Zdenda1990] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLFK2eL5cls5YlCKD2FYMkN_lx5o1FqvNs Freedoom: Phase 2 playthrough by Zdenda1990] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL0Kj8Z584AcGj3j34KcTmMHizfZcKfe34 FreeDoom: Phase 1 - (100%) playthrough by DoomGuysBrutal92] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL0Kj8Z584AcFZWRfPrLfaSnqF6HSLDU7A FreeDoom: Phase 2 - (100%) playthrough by DoomGuysBrutal92] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
*[https://github.com/sergeirocks100/satanicinfestation Satanic Infestation] on GitHub&lt;br /&gt;
*[https://www.doomworld.com/forum/topic/113234-satanic-infestation-open-iwad-project-current-version-v005/ Satanic Infestation] on Doomworld&lt;br /&gt;
*[https://www.doomworld.com/forum/topic/116700-gzfreepunk-a-freedoom-fork-for-gzdoom/ GZFreePunk] on Doomworld&lt;br /&gt;
*[https://lotanstomb.nfshost.com/ Lotan&#039;s Tomb website]&lt;br /&gt;
*[https://codeberg.org/mc776/LotansTomb Lotan&#039;s Tomb] on Codeberg&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]] [[Category:Modified BSD games]] [[Category:id Tech 1 games]][[Category:2.5D games]] [[Category:Deathmatch games]] [[Category:Cooperative games]] [[Category:Asset replacements]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Librequake.png&amp;diff=66011</id>
		<title>File:Librequake.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Librequake.png&amp;diff=66011"/>
		<updated>2025-01-20T21:47:33Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Blitz2nuts uploaded a new version of File:Librequake.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
librequake v0.04-beta running on linux via fteqw &lt;br /&gt;
&lt;br /&gt;
license:BSD-3-clause&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=66012</id>
		<title>LibreQuake</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=66012"/>
		<updated>2025-01-20T21:38:26Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Add Quakespasm as a usable port, remove unusual spaces in the Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Librequake&lt;br /&gt;
|image          = File:Librequake.png&lt;br /&gt;
|caption        = A grunt replacement on E1M1&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]]&lt;br /&gt;
|developers     = MissLavender, et al.&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Modified BSD License]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[:wikipedia:Quake engine|Quake engine]]&lt;br /&gt;
|latest release = 0.08-beta&lt;br /&gt;
|release announcement = https://github.com/lavenderdotpet/LibreQuake/releases/tag/v0.07-beta&lt;br /&gt;
|release date   = November 9{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-11-09&lt;br /&gt;
|platforms      = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:wikipedia:QuakeC|QuakeC]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage  = https://librequake.queer.sh/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = https://github.com/MissLavender-LQ/LibreQuake/issues&lt;br /&gt;
|link scmweb    = https://github.com/MissLavender-LQ/LibreQuake/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreQuake&#039;&#039;&#039; is a free software data replacement for [[:wikipedia:Quake (video game)|Quake 1]] in the spirit of &#039;&#039;[[Freedoom]]&#039;&#039; and &#039;&#039;[[Blasphemer]]&#039;&#039;, after the previous &#039;&#039;[[Open Quartz]]&#039;&#039; got stuck in early development. Unlike Freedoom it does not aim for full vanilla compatibility except for Episode 0. To play the other episodes a limit-removing source port like [https://sourceforge.net/projects/quakespasm/ Quakespasm], [https://github.com/andrei-drexler/ironwail Ironwail] or [https://github.com/Novum/vkQuake vkQuake] is therefore required. It was founded 2019, using the permissive [[Modified BSD License]] and aims to expand on the [[:wikipedia:Lovecraftian horror|Lovecraftian]] theme of the original &#039;&#039;Quake&#039;&#039;. It is currently missing many levels in some episodes as well as some sounds, and is working on finishing its models.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://quake.fandom.com/wiki/LibreQuake Quake Wikia]&lt;br /&gt;
*[https://www.reddit.com/r/quake/comments/w4lq15/librequake/ Reddit]&lt;br /&gt;
*[https://warosu.org/vr/thread/6256562#p6260985 4Chan]&lt;br /&gt;
*[https://www.youtube.com/@misslavender_lq Developer&#039;s YouTube Channel]&lt;br /&gt;
*[https://www.rockpapershotgun.com/quake-renaissance-how-to-start-playing-quake Rock Paper Shotgun]&lt;br /&gt;
*[https://www.doomworld.com/forum/topic/88694-what-about-freequake/ Doomworld]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:BSD games]][[Category:3D games]][[Category:Deathmatch games]] [[Category:id Tech engine games]] [[Category:Asset replacements]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pixelpusher&amp;diff=66010</id>
		<title>Pixelpusher</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pixelpusher&amp;diff=66010"/>
		<updated>2025-01-20T21:34:29Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Add image; it was uploaded but not featured on the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Pixelpusher&lt;br /&gt;
|image          = Image:Pixelpusher-screenshot-1.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:Action games|Action]]&lt;br /&gt;
|developer      = aetup&lt;br /&gt;
|code license   = [[Modified BSD License]] &lt;br /&gt;
|media license  = [[Creative Commons Attribution]] &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.59.0&lt;br /&gt;
|release date   = January 18{{th}}, 2025&lt;br /&gt;
|release date iso = 2025-01-18&lt;br /&gt;
|release announcement =&lt;br /&gt;
|language       = [[:Category:Haskell games|Haskell]]&lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage  =&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = https://gitlab.com/awjchen/pixelpusher&lt;br /&gt;
|scm            = https://gitlab.com/awjchen/pixelpusher.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pixelpusher&#039;&#039;&#039; is a drone-based team combat game with emphasis on movement and positioning.&lt;br /&gt;
&lt;br /&gt;
The game features server-based multiplayer (up to 32 players) and a single player mode versus bots. Its sole game mode is Capture the Flag.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pixelpusher-screenshot-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/2495130/Pixelpusher/ Steam]&lt;br /&gt;
* [https://aetup.itch.io/pixelpusher itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Action games]] [[Category:2D games]] [[Category:Modified BSD games]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65983</id>
		<title>Wake to Hell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65983"/>
		<updated>2025-01-18T18:26:09Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Touch up the gameplay section, change &amp;quot;issue&amp;quot; to &amp;quot;Problem&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wake to Hell&lt;br /&gt;
|image                = File:WtH.png&lt;br /&gt;
|caption              = Lukifer Dredd in the flesh.&lt;br /&gt;
|genre                = [[Side-scrolling games|Side-scrolling]] [[Adventure games|adventure game]]&lt;br /&gt;
|developer            = [[Blitzdoughnuts|blitzdoughnuts]]&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.3.0a&lt;br /&gt;
|release date         = December 23rd, 2024&lt;br /&gt;
|release date iso     = 2024-12-23&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/2702ff16b097262ad91e2c4557c25db478c9933e&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platform             = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://ludicrital.neocities.org/waketohell&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/WakeToHell&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wake to Hell&#039;&#039;&#039; is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital, only to realize something dark had occurred, then attempting to piece together just what happened. Being based on a webcomic, it shares similar themes of mental distress and plot connections. It was also made as a way to practice programming philosophies inspired by [[Drummyfish]].&amp;lt;ref&amp;gt;https://ludicrital.neocities.org/waketohell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game provides builds for Windows and GNU/Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game&#039;s in-development state, they have been left outdated.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Wake to Hell is more about exploration and storybuilding than anything else. You walk around many locations in Limetown, emerging from your house, investigating oddities, anomalies, and generally interesting things around the area. Nearly all pleces you could be, there&#039;s something to look at or interact with. The main things to look for are &amp;quot;artifacts&amp;quot;, key items that, strangely, affect certain things in the world. The absence or presence of them, as well as the order in which they&#039;re found, are also factors in what may happen. There are also other things around, like books or simple background objects you can &amp;lt;i&amp;gt;Gesture&amp;lt;/i&amp;gt; with.&lt;br /&gt;
&lt;br /&gt;
== Copyright Problem ==&lt;br /&gt;
Before Alpha Build 4&#039;s release, Wake to Hell came bundled with a file called &amp;quot;WTH.S3M&amp;quot;, an edited version of Big Jim&#039;s Wake to Hell. As of Alpha Build 4, it is no longer bundled as a replacement MIDI was made. The January 10, 2024 &amp;quot;Copyright Exodus&amp;quot;&amp;lt;ref&amp;gt;https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/eff0c53fcf971f6c387fc94fb6f36785d07542e4&amp;lt;/ref&amp;gt; completely purged it and any other possible offending material from the source code and game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:Adventure games]]&lt;br /&gt;
[[Category:PD games]]&lt;br /&gt;
[[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Blitz2nuts&amp;diff=65984</id>
		<title>User:Blitz2nuts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Blitz2nuts&amp;diff=65984"/>
		<updated>2025-01-18T18:21:46Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Mention some other games I made, add Disroot Git and rearrange some platforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am blitzdoughnuts. I&#039;m some dork on &amp;quot;Teh Internetz&amp;quot; that loves libre software and makes cool things for my or other&#039;s amusement.&lt;br /&gt;
&lt;br /&gt;
I lost the password to [[User:Blitzdoughnuts|my account]] here and I can&#039;t seem to get it back, so this will have to be my new one until then.&lt;br /&gt;
&lt;br /&gt;
I am the author of [[Wake to Hell]],  [[Anarchic Brawl]], [[LibreIkemen]], Mr. Wendigo&#039;s Adventure and [https://github.com/Applemunch/LibreTower both] [https://git.coom.tech/blitzdoughnuts/LibreTower_SDL2 versions] of Libre Tower, and am an irregular contributor to this wiki.&lt;br /&gt;
&lt;br /&gt;
Some favorite games of mine:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anarch.png|[[Anarch]]&lt;br /&gt;
File:Freedoom2024.png|[[Freedoom]]&lt;br /&gt;
File:Librequake.png|[[LibreQuake]]&lt;br /&gt;
File:Minetest.png|[[Luanti]]&lt;br /&gt;
File:OpenArena-Rocket.jpg|[[OpenArena]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Platforms ==&lt;br /&gt;
&lt;br /&gt;
* [https://video.hardlimit.com/c/blitzdoughnutsvids/videos PeerTube]&lt;br /&gt;
* [https://codeberg.org/blitzdoughnuts Codeberg]&lt;br /&gt;
* [https://git.coom.tech/blitzdoughnuts git.coom.tech]&lt;br /&gt;
* [https://git.disroot.org/blitzdoughnuts Disroot Git]&lt;br /&gt;
* [https://ludicrital.neocities.org LUDICRITAL]&lt;br /&gt;
* [https://blitz.serveo.net Personal site (INCONSISTENTLY ONLINE)]&lt;br /&gt;
* [https://gitlab.com/ApplemunchFromDaDead GitLab (NOT USED)]&lt;br /&gt;
* [https://www.youtube.com/channel/UCw-IWxv3FuTU19gZaNPV82g YouTube] (NON-LIBRE CONTENT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I license all text I contribute, including this user page&#039;s text, under CC0.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=65985</id>
		<title>Libregamewiki:Rejected games list</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=65985"/>
		<updated>2025-01-18T18:15:23Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Add Libre Tower (the GMS2 version) to the rejected games list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rejected games list&#039;&#039;&#039; is a list of games which were rejected to have articles in the [[Libregamewiki]] for not complying with the [[Libregamewiki:Article policy|article policy]], but for which it is likely that somebody will try to add them or do time-consuming research about their freeness (or there is a significant hope of liberation, e.g. it is apparently non-free only because it has been derived from a then-non-free work).&lt;br /&gt;
&lt;br /&gt;
Note that the licenses of a game can change, and that a game may be put here erroneously, so being on this list does not mean the game is rejected forever: if you think a listed game actually is free, you can start a discussion on [[Libregamewiki_talk:Rejected games list|the talk page]].&lt;br /&gt;
&lt;br /&gt;
In the meantime if you do find a game to be non-free in your research, be sure also to remove it from [[Libregamewiki:Suggested games]] when you add it here. Just in case.&lt;br /&gt;
&lt;br /&gt;
Lists of games rejected by other projects:&lt;br /&gt;
* [http://wiki.debian.org/Games/Unsuitable Debian]&lt;br /&gt;
* [http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora]&lt;br /&gt;
&lt;br /&gt;
{{ListTOC}}&lt;br /&gt;
&lt;br /&gt;
==0-9==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=4Mlinux&lt;br /&gt;
|reason=Not a game&amp;lt;ref&amp;gt;http://4mlinux.com/about.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=4MLinux is a mini Linux distribution&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Slower Speed of Light&lt;br /&gt;
|reason=It is based on an open source engine, but I cannot find the source code of the game &amp;lt;ref&amp;gt;http://gamelab.mit.edu/games/a-slower-speed-of-light/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Tale In The Desert&lt;br /&gt;
|reason=&amp;quot;While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot;&amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Arx Fatalis&lt;br /&gt;
|date=2013-08-08&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Al Emmo and The Lost Dutchman&#039;s Mine&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator&lt;br /&gt;
|reason=non-free content, the game used to be listed here but got removed because apparently the license only applied to code, not art (I confirmed this with the author himself over email --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 17:32, 27 March 2022 (CEST))&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator 4&lt;br /&gt;
|reason= Game article was deleted on 2022-02-07 with comment “non-free media per talk page”&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alien Arena&lt;br /&gt;
|reason=non-free content, non-commercial restriction&amp;lt;ref&amp;gt;[http://svn.icculus.org/alienarena/trunk/docs/license.txt?view=markup Alien Arena license.txt], includes: &amp;quot;It is only permissible to distrubute the game data(models, maps, textures, sound, etc) as a whole, and with the intention of being used with Alien Arena. It is not permissible to distribute individual portions or items of the game data without express consent from COR Entertainment.&amp;quot;, &amp;quot;be sold or used for profit, without express consent from COR Entertainment.&amp;quot;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Amnesia: A Machine For Pigs&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.aamfp.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angband&lt;br /&gt;
|reason=Non-free windows port&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/non-free/a/angband/angband_3.0.6-4/angband.copyright angband&#039;s copyright file at Debian Packages]&amp;lt;/ref&amp;gt;, sounds fall under CC-BY-SA-NC (as of 3.5.0, see copying.txt). Note: as of 2009-11-29, Debian squeeze/sid contains [http://packages.debian.org/squeeze/angband a DSFG-compliant package with no sounds].&lt;br /&gt;
|description=some distributions&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angry Aliens&lt;br /&gt;
|reason=Code is MIT, Assets various licenses, “Hanabi for the slingshot sprites” license is unclear, “splashzooka https://freesound.org/s/21789/ ” license is CC Sampling+ 1.0&amp;lt;ref&amp;gt;https://github.com/crystal-bit/angry-aliens/blob/develop/Assets/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=like Angry Birds; was used for a tutorial series for Godot 3.2&lt;br /&gt;
|date=2023-12-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Are we alone?&lt;br /&gt;
|reason=free game&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/blob/master/readme.md Are we alone? readme on github]&amp;lt;/ref&amp;gt;, but appears to use non-free font&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/tree/master/fnt Are we alone? fonts on github]&amp;lt;/ref&amp;gt;. Otherwise fine.&lt;br /&gt;
:The repo only says MIT doesn&#039;t apply to fonts, but they look like could be free as in freedom fonts under OFL or similar. This would have to be checked. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:36, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Arx Libertatis&lt;br /&gt;
|reason=&amp;quot;Do I need a copy of Arx Fatalis to play Arx Libertatis? Yes. While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot; &amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=AssaultCube Reloaded&lt;br /&gt;
|reason=Several data files are under non-commercial licenses, and there are even some that the developers don&#039;t even know the copyright status of. &amp;lt;ref&amp;gt;https://github.com/acreloaded/acr/blob/master/docs/acr-README.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2015-01-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Be The Wumpus&lt;br /&gt;
|reason=contains sounds under CC Sampling+. Most of them are from Freesound; some are PD or CC0; but tens of sounds made by two people (including the author) are under CC Sampling+.&amp;lt;ref&amp;gt;http://bethewumpus.cvs.sourceforge.net/bethewumpus/bethewumpus/sounds/Attribution.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name= Beyond All Reason&lt;br /&gt;
|reason=[https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/license_general.txt License file] states that some of the models are CC-BY-NC.&lt;br /&gt;
|description=Like Zero-K this is a fork of &amp;quot;Balanced Annihilation&amp;quot;.&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Blood Frontier&lt;br /&gt;
|reason=Non-free content&amp;lt;ref&amp;gt;http://sourceforge.net/apps/mediawiki/bloodfrontier/index.php?title=License General license description]&lt;br /&gt;
[http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/acord/readme.txt?revision=2778&amp;amp;view=markup Acord&#039;s works], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/models/readme.txt?revision=2778&amp;amp;view=markup models], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/mitaman/readme.txt?revision=3723&amp;amp;view=markup textures]&lt;br /&gt;
There is some free content, too, e.g. [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/skyboxes/readme.txt?revision=4123&amp;amp;view=markup] or [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/sounds/readme.txt?revision=2778&amp;amp;view=markup]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bolzplatz 2006 / Slam Soccer 2006 / Coup de Foot 2006&lt;br /&gt;
|reason=Website says the game »is freeware and is provided under the General Public License (program code) and the Creative Commons Public License (remaining data).«&amp;lt;ref&amp;gt;https://www.bolzplatz2006.de/en/about.php&amp;lt;/ref&amp;gt; In source code is clarified that media is CC BY-NC-SA 2.5&amp;lt;ref&amp;gt;https://sourceforge.net/p/bp2k6/code/HEAD/tree/trunk/license.txt#l65&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Xenoage/Bolzplatz2006/blob/master/game/license.txt#L56&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D comic-style soccer game&lt;br /&gt;
|date=2023-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bombermaaan&lt;br /&gt;
|reason=Graphics appear to be lifted directly from the game it is cloning. There is no evidence that Bomberman was rereleased as a libre game, so this is most likely illegal and unfree.&amp;lt;ref&amp;gt;[http://bombermaaan.sourceforge.net/ The Bombermaaan site];[https://www.mobygames.com/game/bomberman/screenshots Bomberman screenshots for comparison]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2018-09-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Brainblast&lt;br /&gt;
|reason=Non-free sounds from Freesound&amp;lt;ref&amp;gt;[http://brainblast.svn.sourceforge.net/viewvc/brainblast/README Brainblast README]; [http://brainblast.svn.sourceforge.net/viewvc/brainblast/sounds/attributes.txt Brainblast: sounds: attributes] (checked on 2009-03-16)&amp;lt;/ref&amp;gt;; uses the non-free FMOD library.&amp;lt;ref&amp;gt;http://brainblast.svn.sourceforge.net/ Brainblast SVN (checked on 2009-03-16)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bub-n-Bros&lt;br /&gt;
|reason=The media is from mcsebi&#039;s bub-n-bros game, which is shareware, though the rest of the game is free. Attempt to contact mcsebi, who gave permission for use, as to whether the assets were open or not was ignored. Thus we must assume that the graphical assets of this game are not libre. &amp;lt;ref&amp;gt;[http://www.mcsebi.com/bb2.php Purchase page]&amp;lt;/ref&amp;gt; The copyright file for the &amp;lt;code&amp;gt;bubbros&amp;lt;/code&amp;gt; package in Debian lenny says the media are licensed under The Artistic License (NOT 2.0),&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bubbros/current/bubbros.copyright bubbros copyright file in Debian lenny]&amp;lt;/ref&amp;gt; which FSF considers too vague to be free.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;&amp;gt;[http://www.gnu.org/licenses/license-list.html Free Software Foundation: Various Licenses and Comments about Them]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cannons Lasers Rockets&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://netgameslab.com/clr.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=CLR is a free-to-play cross-platform multiplayer PvP/Co-op arcade space game.&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CloneKeen&lt;br /&gt;
|reason=seems to require the original non-free data files&amp;lt;ref&amp;gt;[http://clonekeen.sourceforge.net/?nav=download CloneKeen download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Colorful&lt;br /&gt;
|reason=&amp;quot;You can use this code anyway you please, with the following exceptions: - making an improved version of the game - using some parts in a commercial product&amp;quot;&amp;lt;ref&amp;gt;readme.txt in colorful-1-1-src.zip from [http://svgames.pl/file/colorful-source]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CoreBreach&lt;br /&gt;
|description= racing game&lt;br /&gt;
|reason= some code is “presumably liberally licensed”, some assets are “freeware” &amp;lt;ref&amp;gt;https://github.com/core-code/CoreBreach/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2022-11-30&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cube&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;[http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fosdir.com%2Fml%2Flinux.debian.devel.games%2F2006-04%2Fmsg00002.html&amp;amp;ei=zHjkRsbJNp6ygQSwwM3eDA&amp;amp;usg=AFQjCNHq9mC3C2W0p3Z6vuhRn0B0ocPXwQ&amp;amp;sig2=VFSLH7_VjkIsecvzy6m-Cw Discussion about proprietary cube data on the Debian developer mailing list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dale Hardshovel HD&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.phime.com/games/dale/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Danger from the Deep&lt;br /&gt;
|reason=“most of the artwork/data is released under a Creative Commons license (Attribution/NonCommercial/Non-Derivative works).”&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/ Danger from the Deep at SF.net]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/warning.html Danger from the Deep warning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dark Oberon&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;http://dark-oberon.svn.sourceforge.net/viewvc/dark-oberon/trunk/game/documents/license/license.txt?view=markup&amp;lt;/ref&amp;gt; (which license?)&lt;br /&gt;
|description=&amp;quot;Dark oberon is a real-time strategy released under GPL&amp;quot;&amp;lt;ref&amp;gt;https://github.com/tommybee/dark-oberon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Demon Master Chris&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Destination Sol&lt;br /&gt;
|reason=License everything(?) Apache2.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/README.md&amp;lt;/ref&amp;gt; except soundtrack CC-NC 4.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/LICENSE_SOUNDTRACK&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade space shooter&lt;br /&gt;
|date=2022-12-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=DIVO&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Double Rogue&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dragon hunt&lt;br /&gt;
|reason= unfree media, sales and other restrictions. readme.txt in the tarball&lt;br /&gt;
|description=by evilmrhenry et al.&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ecksdee&lt;br /&gt;
|reason=sounds and music files are licensed for non-commercial usage&amp;lt;ref&amp;gt;[http://ecksdee.svn.sourceforge.net/viewvc/*checkout*/ecksdee/tags/release-0.0.9/ecksdee/LICENSE Ecksdee 0.0.9 license text file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Evilot&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.syrenaica.com/evilot/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Escape Goat&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/escape-goat/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Excalibur: Morgana&#039;s Revenge&lt;br /&gt;
|reason=Media files are fully copyrighted (email correspondence with Bill Catambay of EMR).&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=ezquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fancy Skulls&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://fancyskulls.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fish Folk: Jumpy (and all related games)&lt;br /&gt;
|reason=Code is MIT or Apache 2.0 but assets are CC BY-NC&amp;lt;ref&amp;gt;https://github.com/fishfolk/jumpy/blob/main/LICENSE&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.kickstarter.com/projects/erlendsh/fish-folk#story&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=platformer (and others)&lt;br /&gt;
|date=2023-09-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fort of Chains &lt;br /&gt;
|description=Sandbox management game with adult content&lt;br /&gt;
|reason=[https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/assets/fonts/CREDITS.md Fonts] are Apache 2.0 and SIL OFL; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/img/content/imagemeta.js images] include many CC BY-NC 3.0 and CC BY-NC-ND 3.0, [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#credits also] »Artworks from various sources, mostly under CC-BY-NC-ND 3.0«; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/LICENSE#L12 writing] is at least in parts CC-BY-NC-SA 4.0; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#license only] »everything else (including documentations and source code)« is GPLv3&lt;br /&gt;
|date=2022-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fran Bow&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://franbow.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Frogatto &amp;amp; Friends&lt;br /&gt;
|description=platformer&lt;br /&gt;
|reason= several assets (levels, characters, tiles, sounds, music, story) are not under a free license and therefore stay proprietary&amp;lt;ref&amp;gt;https://github.com/frogatto/frogatto/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/froggix/ Froggix]&lt;br /&gt;
|reason=Sounds and music use unfree Creative Commons licenses&lt;br /&gt;
|description=Frogger clone using [[Pygame]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Galcon&lt;br /&gt;
|reason=Not free.&amp;lt;ref&amp;gt;[http://www.imitationpickles.org/galcon/index.html Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Game Dev Tycoon&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.greenheartgames.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gateways&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.smudgedcat.com/gateways.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Smudged Cat Games&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=gjrand&lt;br /&gt;
|reason=not a game&lt;br /&gt;
|description=The gjrand project is about pseudo-random number generation for the purpose of simulations, Monte-Carlo integration, computer games and the like.&amp;lt;ref&amp;gt;http://gjrand.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2013-08-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Glest&lt;br /&gt;
|reason={{check|(some) media is unfree}}&amp;lt;ref&amp;gt;[http://www.glest.org/glest_board/viewtopic.php?t=2560&amp;amp;start=15 Thread on Glest&#039;s forums asking about model license]&amp;lt;/ref&amp;gt; (needs review, see [[Talk:Glest]] --[[User:AVRS|AVRS]] 17:48, 29 November 2009 (UTC))&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gone Home&lt;br /&gt;
|reason=commercial close source, also not a game&amp;lt;ref&amp;gt;http://www.gonehomegame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Goscurry&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.goscurry.com/buy.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hairball&lt;br /&gt;
|reason=no source code, no license file &amp;lt;ref&amp;gt;http://www.udellgames.com/games/hairball/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hammerwatch&lt;br /&gt;
|reason=close source and commerical&amp;lt;ref&amp;gt;http://www.hammerwatch.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hatesnake3D&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Heroes of Might and Magic II&lt;br /&gt;
|reason=just the engine is open source, the game requires the original retail version.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hurrican&lt;br /&gt;
|reason=originally published as proprietary freeware;&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/Hurrican/readme.txt&amp;lt;/ref&amp;gt; later made open source with restricted commercial use,&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/README.txt&amp;lt;/ref&amp;gt; only files added by the new maintainer are under MIT&lt;br /&gt;
|description=Run and Gun game based on the Turrican series&lt;br /&gt;
|date=2023-12-28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Imp City&lt;br /&gt;
|reason=uses CC BY-NC 3.0 sound &amp;lt;ref&amp;gt;https://github.com/Varkalandar/imp_city/blob/main/credits.txt&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=similar to dungeon keeper&lt;br /&gt;
|date=2023-12-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Interstellar Armada: Galactic Ace&lt;br /&gt;
|reason= some sounds are CC BY-NC-SA&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/license/sfx-license.txt&amp;lt;/ref&amp;gt; and modification of a font is prohibited&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/assets/fonts/Sansation_1.31_ReadMe.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D space combat game for browser&lt;br /&gt;
|date=2024-01-14&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Invention&lt;br /&gt;
|reason=uses CC By-NC and CC Sampling* licensed music and sounds.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jack Haunt: Old Haunting Grounds&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.evolvingpoet.com/jack-haunt-old-haunting-grounds/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jooleem&lt;br /&gt;
|reason=data is cc-nc&amp;lt;ref&amp;gt;[http://jooleem.sourceforge.net/#License Jooleem license information]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest I&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest III&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Kite Story&lt;br /&gt;
|reason=just “all rights reserved”&lt;br /&gt;
|description=by Midnight Sun&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt&lt;br /&gt;
|reason=Proprietary software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt Stories&lt;br /&gt;
|reason=Proprietay software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=KQ&lt;br /&gt;
|reason=contains unlicensed music.&amp;lt;ref&amp;gt;[http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564966 kq-data: contains unlicensed music] Debian bug tracker&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Labyrinthus&lt;br /&gt;
|reason=The game [https://content.minetest.net/packages/1248/labyrinthus/ Labyrinthus] features a &amp;quot;Nyancat&amp;quot; as the protagonist. This character has serious [https://en.wikipedia.org/wiki/Nyan_Cat copyright baggage].&lt;br /&gt;
|description=Sokoban game in Minetest.&lt;br /&gt;
|date=2022-01-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Libre Tower (GMS2)&lt;br /&gt;
|reason=While most assets and the code is libre, it is made in a proprietary engine and the music uses non-free soundfonts.&amp;lt;ref&amp;gt;https://github.com/Applemunch/LibreTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Platformer game with Wario Land and Pizza Tower elements&lt;br /&gt;
|date=2022-06-10&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lifish (maybe aka BOOM: Remake)&lt;br /&gt;
|reason=The self-made Lifish License does not allow commercial use and does not cover the assets.&amp;lt;ref&amp;gt;https://github.com/silverweed/lifish/blob/boom/LICENSE&amp;lt;/ref&amp;gt; There doesn&#039;t seem to be license information about the assets that are used or are intended to be used in the future (look at the [https://silverweed.github.io/assets/img/lifish/lifish_screen1.png screenshot])&amp;lt;ref&amp;gt;https://silverweed.github.io/lifish/&amp;lt;/ref&amp;gt;. However the repository does at the moment also include assets that are “borrowed” from the proprietary freeware/shareware game BOOM&amp;lt;ref&amp;gt;https://silverweed.github.io/boom/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= a bomberman-style game&lt;br /&gt;
|date=2023-07-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Little Spy&lt;br /&gt;
|reason= The info on itch.io that assets are CC0 is incorrect. Some are CC BY 3.0. Investigating the meta data of fonts: Great Lakes NF is »Copyright (c) 2003, 2006 Nick Curtis. All Rights Reserved. Distributed under non-exclusive license by 1001 Free Fonts. […] You may not modify, adapt, translate, reverse engineer, decompile, disassemble or create derivative works based on the Nick&#039;s Fonts font data without Nick&#039;s Fonts&#039;s prior written consent.« The I pixel u font is »Copyright rodrigosrtz 2015« »FontStruct Non-Commercial License« which doesn&#039;t sound good too.&lt;br /&gt;
|description=platformer&lt;br /&gt;
|date=2023-12-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lunar Lander&lt;br /&gt;
|reason=the &#039;&#039;sounds&#039;&#039; in version 0.6 are under a CC Sampling(+) license. The rest of the game is free.&amp;lt;ref&amp;gt;[http://www.doof.me.uk/lunar-lander/ Lunar Lander] (checked on 2011-08-07)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Nick Gasson&lt;br /&gt;
|date=2011-08-07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Magarena&lt;br /&gt;
|reason=Heavily based on Magic the gathering and seems to download Magic card images at runtime (e.g. [https://raw.githubusercontent.com/wiki/magarena/magarena/screenshots/tiled-deck-cards.jpg screenshot], README: &amp;quot;thanks to http://magiccards.info for card images, neoedmund for the download images-on-demand implementation&amp;quot;).&lt;br /&gt;
|description=&lt;br /&gt;
|date=2019-01-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Mage&#039;s Initiation&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Marina Attack&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.scirra.com/arcade/shooter/540/marina-attack-extended&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Megabyte Punch&lt;br /&gt;
|reason=Close source commercial game&amp;lt;ref&amp;gt;http://megabytepunch.reptile-games.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Melty Twist&lt;br /&gt;
|reason=the music by madbrain appears to be under CC BY-NC-SA; the original sources for music are not accessible, but some is at 8bitpeoples where that license is used.&lt;br /&gt;
|description=for PyWeek 5 by DiamondGFX&amp;lt;ref&amp;gt;http://www.pyweek.org/e/xasm/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Meridian 59&lt;br /&gt;
|reason=at least all media non-free&amp;lt;ref&amp;gt;https://github.com/Meridian59/Meridian59/blob/master/README&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2016-03-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Metal Dead&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.walkthruwalls.com/buy/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster Quest Lite&lt;br /&gt;
|reason=no source code available, no repository, only an .exe file in the file section and no link on the website &amp;lt;ref&amp;gt;https://sourceforge.net/projects/monster-quest&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster RPG 2&lt;br /&gt;
|reason=is supposedly free code and assets but apparently some of the media assets are &amp;quot;borrowed&amp;quot;.&amp;lt;ref&amp;gt;http://opengameart.org/forumtopic/thoughts-on-uploading-monster-rpg-2-assets-to-oga&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=My Ex-Boyfriend the Space Tyrant!&lt;br /&gt;
|reason=Listed as open source on the Linux Game Database, but SourceCode is available to paying customers only.&amp;lt;ref&amp;gt;http://www.um.com.au/spaceout/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:That does not make the game non-free. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:36, 18 August 2013 (CEST)&lt;br /&gt;
:: Section 1 of the Open Source definition says: &amp;quot;The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.&amp;quot; So, assume I bought a copy of the game with the source code. Since I am not allowed to give it to my neighbor, this is not free software.&lt;br /&gt;
:::If you&#039;re not allowed to give it to your neighbor, it&#039;s not free software, sure. But if they only give the source code to paying customers, that&#039;s ok. (The customer must be allowed to pass it along.) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 19:05, 18 August 2013 (CEST)&lt;br /&gt;
::::Selling code is okay with free SW, it doesn&#039;t violate anything, however &#039;&#039;&#039;at the same time the source code has to be available to anyone&#039;&#039;&#039; for free in order to respect freedom to study and modify. So the question here is whether the source code is available somewhere else for anyone. If the source is really freely licensed, anyone would be able to legally host (redistribute) it somewhere for free. If this is not allowed, the license is not free. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:34, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nelly&#039;s Rooftop Garden&lt;br /&gt;
|reason=no license specified, textures and font have copyright restrictions.&amp;lt;ref&amp;gt;http://pyweek.org/e/rushed/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nihilumbra&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.beautifungames.com/p/games.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=No Gravity&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;[http://nogravity.cvs.sourceforge.net/nogravity/nogravity/README.TXT?view=markup No Gravity&#039;s README in the project&#039;s CVS repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nox Imperii&lt;br /&gt;
|reason= at least uses media from flickr under CC BY-NC-SA, e.g. coast_temperate, coast_rocky, desert_cold &amp;lt;ref&amp;gt;https://github.com/Kinniken/NoxImperii/blob/master/AUTHORS-LN%20photos.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=A fork of Naev&lt;br /&gt;
|date=2024-01-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=nquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenAstroMenace ([[Talk:OpenAstroMenace|talk]])&lt;br /&gt;
|reason=non-free 3D models&amp;lt;ref&amp;gt;[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1969757&amp;amp;group_id=205965&amp;amp;atid=995765 a ticket from 2008]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://ftp-master.metadata.debian.org/changelogs//non-free/a/astromenace-data/astromenace-data_1.3.1+repack-1_copyright License file of Debian package astromenace-data (checked on 2013-10-28)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2011-02-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenCombat&lt;br /&gt;
|reason= Licenses of media seems not well documented in general. »Explosion1 : Bleed (&amp;lt;http://remusprites.carbonmade.com/&amp;gt;)«&amp;lt;ref name=opencombat1&amp;gt;https://github.com/buxx/OpenCombat/blob/master/CREDITS&amp;lt;/ref&amp;gt; no license shown on website, maybe proprietary ; »Clic1 : https://freesound.org/people/Horn/sounds/9744/ «&amp;lt;ref name=opencombat1/&amp;gt; is CC-By-NC 3.0 ; »Tree stump : https://www.kindpng.com/imgv/wThwhx_tree-wellness-alpharetta-ga-top-tree-stump-png/ «&amp;lt;ref&amp;gt;https://github.com/buxx/OpenCombat/blob/master/resources/maps/Demo1/CREDITS&amp;lt;/ref&amp;gt; »Image License: Personal Use Only«&lt;br /&gt;
|description=close combat inspired game&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Open General&lt;br /&gt;
|reason=No source code. While there is Subversion repository, it contains only data files &amp;lt;ref&amp;gt;https://sourceforge.net/p/opengeneral/code/, find . -type f | grep -vi &amp;quot;.png$&amp;quot; | grep -vi &amp;quot;.txt$&amp;quot; | grep -v &amp;quot;/.svn/&amp;quot; | grep -vi &amp;quot;.scn$&amp;quot; | grep -vi &amp;quot;.map$&amp;quot; | grep -vi &amp;quot;.pdf$&amp;quot; | grep -vi &amp;quot;.cam$&amp;quot; | grep -vi &amp;quot;.ply$&amp;quot; | grep -vi &amp;quot;.jpg$&amp;quot; | grep -vi &amp;quot;.gif$&amp;quot; | grep -vi &amp;quot;.rtf$&amp;quot; | grep -vi &amp;quot;.font$&amp;quot; | grep -vi &amp;quot;.xml$&amp;quot; | grep -vi &amp;quot;.eqp$&amp;quot; | grep -vi &amp;quot;.doc$&amp;quot; | grep -vi &amp;quot;.front$&amp;quot; | grep -vi &amp;quot;.tmsg$&amp;quot; | grep -vi &amp;quot;.mp3$&amp;quot; | grep -vi &amp;quot;.xls$&amp;quot; | grep -vi &amp;quot;.proto$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.exe$&amp;quot; | grep -vi &amp;quot;.wav$&amp;quot; | grep -vi &amp;quot;.mapx$&amp;quot; | grep -vi &amp;quot;.smx$&amp;quot; | grep -vi &amp;quot;.log$&amp;quot; | grep -vi &amp;quot;.xsch$&amp;quot; | less&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Evolution of SSI Panzer General II&lt;br /&gt;
|date=2013-10-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenLieroX&lt;br /&gt;
|reason= article was deleted on 2017-03-25 with info »Copyright violation: Removed from Gentoo, debian, &amp;amp;c, because of copyright violations: https://github.com/albertz/openlierox/issues/798 https://github.com/albertz/openlierox/issues/790«&lt;br /&gt;
|description= &lt;br /&gt;
|date=2023-11-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenPatrician&lt;br /&gt;
|reason= Graphic, Sound, Video is CC BY-NC-SA 3.0&amp;lt;ref&amp;gt;https://sourceforge.net/p/openpatrician/wikimig/Licenses/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Trading simulation in the time of the Hanse; similar to The Patrician and The Patrician 2&lt;br /&gt;
|date=2022-11-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenRaider&lt;br /&gt;
|reason=nonfree content from the original game.&amp;lt;ref&amp;gt;http://openraider.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenXcom&lt;br /&gt;
|reason=&amp;quot;OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any DOS / Windows version). It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy one&amp;quot; &amp;lt;ref&amp;gt;http://openxcom.org/index.php/downloads-extras/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=UFO: Enemy Unknown&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Operation Smash&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://operationsmash.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Other-Life&lt;br /&gt;
|reason=only the client source code is available&amp;lt;ref&amp;gt;http://www.other-life.com/links.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Out of Order&lt;br /&gt;
|reason=The game is [[freeware]] but does not meet Debian&#039;s [[DFSG]] and is sorted into the Contrib-secion of the repository.&amp;lt;ref&amp;gt;https://packages.debian.org/search?keywords=out-of-order&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Point and click adventure&lt;br /&gt;
|date=2024-09-23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Packet Garden&lt;br /&gt;
|reason=libre but not a game (it visualizes network traffic as a garden)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2024-08-14&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Paintown&lt;br /&gt;
|reason=nonfree content. (conversation with jonrafkind in #paintown)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Particulars&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.particularsgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pinochle&lt;br /&gt;
|reason=&amp;quot;This game is released under the terms of shareware.&amp;quot;&amp;lt;ref&amp;gt;[http://www.joedog.org/pinochle/ Pinochle]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2014-01-04&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pitman&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet Umi&lt;br /&gt;
|reason=contains music from a non-free game.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planeshift&lt;br /&gt;
|reason=&amp;quot;All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way without our explicit permission. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc... You cannot host another server where PlaneShift Clients connects to, because our license on assets forbits it.&amp;quot;&amp;lt;ref&amp;gt;[http://www.planeshift.it/License Planeshift license]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Platinum Arts Sandbox&lt;br /&gt;
|reason=LICENSE.txt in version 2.2.4: “5. With the exception of content with an individual readme file, all content is copyright Platinum Arts LLC and permission is required for distribution. In other words if you want to use Platinum Arts Sandbox maps or other content in another software projects, please ask first.” Not all of the content has a readme file or a license in it.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet M.U.L.E.&lt;br /&gt;
|reason=No source code available&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=pyzelda2&lt;br /&gt;
|reason=uses graphics from the original zelda game&amp;lt;ref&amp;gt;[https://sourceforge.net/projects/pyzelda2/ pyzelda2 screenshots]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Q3Rally&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://www.q3rally.com/?page_id=49&amp;lt;/ref&amp;gt; — non-free data&amp;lt;ref&amp;gt;IRC conversation with ZTurtleMan in #q3rally (Freenode) revealed data licenses are mixed, some uncertain. He also said someone was working on making all data “Creative Commons”.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=QbQbQb&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://qbqbqb.rezoner.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Quest for Glory II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Really Rather Good Battles In Space&lt;br /&gt;
|reason=non-free data.&amp;lt;ref&amp;gt;http://rrgbis.sourceforge.net/readme.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Red Eclipse&lt;br /&gt;
|reason=unclear licensing&amp;lt;ref&amp;gt;http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt&amp;lt;/ref&amp;gt; of Akashi-Font (as in rev. 4451; torley licensing was changed from unclear custom+cc-by to cc-by-sa). --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:15, 24 March 2013 (CET); a later edit about Akashi-Font: http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt?r1=4762&amp;amp;r2=4778&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Remnants of the Precursors&lt;br /&gt;
|reason=Code is GPL3 ect. but ARTWORK/SOUND/MUSIC/WRITING is CC BY-NC-ND 4.0&amp;lt;ref&amp;gt;https://github.com/rayfowler/rotp-public/blob/master/LICENSE#L96&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= 4X turn-based strategy in space, remake of Master of Orion&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Return to Zero&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-return_to_zero.zip&amp;amp;fileinfo Return to Zero download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Robot Underground&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://pyweek.org/e/eevee_evolution/&amp;lt;/ref&amp;gt; includes a non-free&amp;lt;ref&amp;gt;http://fonts.tom7.com/legal/&amp;lt;/ref&amp;gt; font.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Royal Ordains&lt;br /&gt;
|description=Side-scrolling action game made with pygame&lt;br /&gt;
|reason=LICENSE says GPLv3&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/LICENSE&amp;lt;/ref&amp;gt;; From the readme:&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/readme.md#sound-obtained-and-edited&amp;lt;/ref&amp;gt;»Battle music 2 &amp;quot;War Drums Sound Effect - Realistic Performance - Royalty Free&amp;quot; by Free Audio Zone« &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=d2omr4EpjVc&amp;lt;/ref&amp;gt; only non-commercial use; »Test menu music&amp;quot;The Britons&amp;quot; by kmacleod« &amp;lt;ref&amp;gt;https://pixabay.com/users/kmacleod-3979860/&amp;lt;/ref&amp;gt; and »Warhorn &amp;quot;Battle horn 1&amp;quot; by kirmm« &amp;lt;ref&amp;gt;https://pixabay.com/sound-effects/battle-horn-1-6931/&amp;lt;/ref&amp;gt; is »Free for use under the Pixabay Content License« which allows only non-commercial use etc.&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;; »Javelin, throwing axe, stone sound effect by freeSFX« &amp;lt;ref&amp;gt;https://freesfx.co.uk/&amp;lt;/ref&amp;gt; the EULA may be not libre; and probably more&lt;br /&gt;
|date=2023-11-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ryzom&lt;br /&gt;
|reason= Article was deleted on 2022-02-07, see [[Talk:Ryzom]]&lt;br /&gt;
|description=(The Saga of Ryzom) MMORPG&lt;br /&gt;
|date= 2023-02-26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sandboxels&lt;br /&gt;
|reason=non-free “R74n Content License” e.g. »You may not use our content for any commercial purposes without our explicit permission…«&amp;lt;ref&amp;gt;https://sandboxels.r74n.com/license.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=In-browser science experimentation sandbox&lt;br /&gt;
|date=2024-02-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sauerbraten&lt;br /&gt;
|reason=Nonfree content&amp;lt;ref&amp;gt;[http://cube.wikispaces.com/#tochome5 Sauerbraten wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scid/code/ci/master/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid vs. PC&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scidvspc/code/1584/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=scribble.rs&lt;br /&gt;
|description=drawing game similar to the proprietary(?) skribbl.io&lt;br /&gt;
|reason= at least: »Kicking Icon - Kicking Icon #309402« is from icon-library.com »All materials contained in this Website are the copyrighted property of their respective owners. All materials in this Website shall only be used for personal, non-commercial purposes.«&amp;lt;ref&amp;gt;https://icon-library.com/privacy.html&amp;lt;/ref&amp;gt; ; »https://www.iconfinder.com/icons/808399/load_turn_turnaround_icon TODO« is »Free for personal use only« &lt;br /&gt;
|date= 2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sentinel&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.sentinelgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Simutrans&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/simutrans/ Simutrans project page at SF.net]&amp;lt;/ref&amp;gt; is considered non-free by FSF.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;/&amp;gt; May have non-free media, too.&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html (acc. 2009-08-11)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Smokin&#039; Guns&lt;br /&gt;
|reason=Nonfree content (discussion with ReD_NeCKersoN on freenode in #smokinguns)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sorry Mario Bros!&lt;br /&gt;
|reason=close source, original images&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster II&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Space Station 14&lt;br /&gt;
|description=A multiplayer rpg about life on a space station, remake of SS13&lt;br /&gt;
|reason= »Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses« &amp;lt;ref&amp;gt;https://github.com/space-wizards/space-station-14#license&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Spring: 1944&lt;br /&gt;
|reason=Nonfree assets (CC-by-NC), GPL* code&lt;br /&gt;
|description=&lt;br /&gt;
|date=2020-05-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Starcatcher&lt;br /&gt;
|reason=Apache License 2.0 code, but the tooltip reads &amp;quot;License for any source-code provided with the project&#039;s files. Note that any assets or other intellectual property included are &#039;All rights reserved&#039; unless otherwise specified.&amp;quot;&amp;lt;ref&amp;gt;https://escada-games.itch.io/starcatcher&amp;lt;/ref&amp;gt; (Also, Github link is broken&amp;lt;ref&amp;gt;https://github.com/Escada-Games/starcatcher&amp;lt;/ref&amp;gt;)&lt;br /&gt;
|description=Simple 2d puzzle game featuring controls with only one button&lt;br /&gt;
|date=2024-08-28&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarMade&lt;br /&gt;
|reason=&amp;quot;One general rule is that you are not permitted to distribute anything made by the creator of StarMade and his partners. You are not allowed to give copies away without permission,&amp;quot;&amp;lt;ref&amp;gt;http://star-made.org/content/terms-and-conditions#EULA&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarRuler 2&lt;br /&gt;
|reason=&amp;quot;art assets are licensed as CC-BY-NC 2.0&amp;quot;&amp;lt;ref&amp;gt;https://github.com/BlindMindStudios/StarRuler2-Source#licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2022-04-22&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stone Kingdoms&lt;br /&gt;
|reason=It&#039;s not super clear in the documentation, but it appears that the art is proprietary&amp;lt;ref&amp;gt;https://old.reddit.com/r/linux_gaming/comments/13w1907/stone_kingdoms_the_remake_of_stronghold_has/jmatt3y/?context=3&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://laboratory.vitali64.duckdns.org/gitlab.com/stone-kingdoms/stone-kingdoms/-/blob/master/assets/tiles/LICENSE&amp;lt;/ref&amp;gt;. The page on Gitlab reads &amp;quot;Stone Kingdoms uses image assets, property of Firefly Studios&#039; Stronghold (2001).&amp;quot;&amp;lt;ref&amp;gt;https://gitlab.com/stone-kingdoms/stone-kingdoms&amp;lt;/ref&amp;gt; Also, there&#039;s another issue that may be easier to fix: some of the packages in /libraries do not have license info. Specifically the files eventbus.lua, pathfinding_thread.lua, and queue.lua, and the folders linux, love, and yaml.&lt;br /&gt;
|description=modern remake of Firefly Studios&#039; classic Stronghold (Apache2.0).&lt;br /&gt;
|date=2024-08-28&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stunt rally&lt;br /&gt;
|reason=Partly nonfree media, based on vdrift. (discussion with cryham on freenode in #stuntrally)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sulis&lt;br /&gt;
|reason= few proprietary assets (GameDevMarket Pro)&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/Readme.md#licensing&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/docs/attribution.csv#L45&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Turn based tactical RPG&lt;br /&gt;
|date=2023-06-21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tales of Maj&#039;Eyal&lt;br /&gt;
|reason=&amp;quot;All the tiles of the &#039;shockbolt&#039; tileset, located in all the &#039;gfx/shockbolt&#039; and &#039;gfx/lore&#039; folders are granted to use with the Tales of Maj&#039;Eyal game only.&amp;quot;&amp;lt;ref&amp;gt;[http://git.net-core.org/darkgod/t-engine4/blob/master/COPYING-TILES COPYING-TILES]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Rougelike&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/tuer/ Tuer]&lt;br /&gt;
|reason=Features models from Quake II&lt;br /&gt;
|description=Prototype of an FPS in Java&lt;br /&gt;
|date=2014-11-12&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Teleglitch&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://diemore.teleglitch.com/buy&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Die More Edition&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Dark Mod&lt;br /&gt;
|reason=Media is non-commercial (under CC-BY-NC-SA 3.0). The engine is free though (modified Doom 3) &amp;lt;ref&amp;gt;https://svn.thedarkmod.com/svn/darkmod_src/trunk/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Goblin and the Butterfly&lt;br /&gt;
|reason=Although I can&#039;t find the info directly in the code, the client seems to be free, even public domain.&amp;lt;ref&amp;gt;https://web.archive.org/web/20180831001635/http://the-green-leaf.de/tgatb.html archived 2018-08-31&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://sourceforge.net/projects/tgatb/&amp;lt;/ref&amp;gt; But there&#039;s no indication the server is free too.&lt;br /&gt;
|description= MMORPG&lt;br /&gt;
|date=2023-12-27&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Grave Digger&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;https://sites.fastspring.com/tinnes/instant/gravedigger&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Raven - Legacy of a Masterthief&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://raven-game.com/en/buynow/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Sub Is Deadly&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Ur-Quan Masters&lt;br /&gt;
|reason= media is under a non-free license&amp;lt;ref&amp;gt;http://wiki.uqm.stack.nl/The_Ur-Quan_Masters_Project_FAQ#Under_what_license_is_the_game_released.3F&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=(UQM)&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Urgent Decision&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://tud.sourceforge.net/artistic_license.txt The Urgent Decision licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TomeNET &lt;br /&gt;
|description= (Tales of Middle Earth Multiplayer) online multiplayer rogue-like role-playing game&lt;br /&gt;
|reason=Parts are under the [[Moria/Angband_license]] and an own license which don&#039;t allow commercial use &amp;lt;ref&amp;gt;[https://github.com/TomenetGame/tomenet/blob/master/COPYING TomeNET licenses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-01-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=trAInsported&lt;br /&gt;
|reason=The Fonts are under Ubuntu Font Licence, short UFL. UFL is not approved by FSF and OSI. Debian considers it as non-free. &amp;lt;ref name=DebianAboutUFL&amp;gt;https://bugs.launchpad.net/ubuntu-font-licence/+bug/769874&amp;lt;/ref&amp;gt; The rest of the game is under WTFPL.&amp;lt;ref name=trainsp_lic&amp;gt;https://github.com/Germanunkol/trAInsported/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=programming game with trains&lt;br /&gt;
|date=2023-07-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TRI&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[[Trigger Rally]]&lt;br /&gt;
|reason=Two images are licensed under the [[Pixabay License]].&amp;lt;ref&amp;gt;https://sourceforge.net/p/trigger-rally/code/HEAD/tree/doc/DATA_AUTHORS.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2024-08-10&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tumblox&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TuxPusher&lt;br /&gt;
|description=arcade&lt;br /&gt;
|reason= Code is GPL-2.0-only and assets GPL-2.0-only, CC BY 4.0&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher#license&amp;lt;/ref&amp;gt; further investigation shows it uses fonts from fontspace.com that are under licenses that don&#039;t allow commercial use&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher/blob/main/assets/gameover.h&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.fontspace.com/fontasy-penguin-font-f4848&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-07-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TVTower&lt;br /&gt;
|reason=the added clause of restricted zlib license is a restriction on commercial use&amp;lt;ref&amp;gt;https://github.com/TVTower/TVTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Typus Pocus&lt;br /&gt;
|reason=at least some of the graphics is under CC by-&#039;&#039;nc&#039;&#039;-sa.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Unciv&lt;br /&gt;
|reason=Code is MPL2 but info about media and its licenses is written down only generally without naming a license “Units for the Hexarealm tileset are made by @letstalkaboutdune” or not specifying what CC or CC 3.0 license is exactly.&amp;lt;ref&amp;gt;https://github.com/yairm210/Unciv/blob/master/docs/Credits.md&amp;lt;/ref&amp;gt; A spot check revealed sounds under CC BY-NC 3.0/4.0 license.&amp;lt;ref&amp;gt;https://freesound.org/people/Tomashevsky/sounds/476664/ https://freesound.org/people/jascha/sounds/16576/&amp;lt;/ref&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Open source remake of Civilization V&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vacuum Magic&lt;br /&gt;
|reason=non-free third-party media&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/03/foooooooooooooo-egoboo.html#c5768075506199274043&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vendetta Online&lt;br /&gt;
|reason=Non-free Trialware&amp;lt;ref&amp;gt;http://freecode.com/projects/vendetta-online&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vertigo&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://www.ketonegames.com/2012/06/27/hello-world/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vdrift&lt;br /&gt;
|reason=nonfree content imported from other sources - Conversation with thelusiv on #vdrift&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Virus Killer&lt;br /&gt;
|reason=Debian version cleaned of the non-free sounds, but it still includes a Windows screenshot and some Microsoft icons&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Warsow&lt;br /&gt;
|reason=has non-free media&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110722174332/http://www.warsow.net/wiki/index.php?title=FAQ&amp;amp;oldid=3166%7C#I.E2.80.99ve_seen_this_game_is_GPL.E2.80.99d._Where_can_I_get_the_source.3F_What_about_the_media.3F Warsaw FAQ] (archived 2011-07-22)&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=World of Padman&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;See licensing information during installation&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Within a Deep Forest&lt;br /&gt;
|reason=homepage states that it is a freeware game&amp;lt;ref&amp;gt;[http://nifflas.ni2.se/index.php?main=04Within_a_Deep_Forest Within a Deep Forest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Wizard of Wor HTML5&lt;br /&gt;
|reason=No license information on the SF.net page, no license file in .zip download. No contact information nor bug tracker to raise this issue.&amp;lt;ref&amp;gt;https://sourceforge.net/projects/wizardofworhtml5/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xJigsaw&lt;br /&gt;
|reason=xJigsaw is freeware and is free for private non-commercial use. It is not open source. &amp;lt;ref&amp;gt;http://www.webmayo.com/xjigsaw/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=puzzle game&lt;br /&gt;
|date=2013-08-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xRick&lt;br /&gt;
|reason=&amp;quot;the code is released in the spirit of the GNU GPL&amp;quot; but &amp;quot;graphics and maps and sounds are by the authors of the original Rick Dangerous game&amp;quot;. &amp;lt;ref&amp;gt;http://www.bigorno.net/xrick/download.html&amp;lt;/ref&amp;gt; It was listed on [[OpenSource Game Power]].&lt;br /&gt;
|description=platform game&lt;br /&gt;
|date=2024-12-28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=You&#039;re the OS!&lt;br /&gt;
|reason=Used assets from Pixabay and flaticon (Freepik Company) are not libre &amp;lt;ref&amp;gt;https://github.com/plbrault/youre-the-os#asset-licenses&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.freepikcompany.com/legal#nav-flaticon-agreement&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade game&lt;br /&gt;
|date=2023-08-16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zero-K&lt;br /&gt;
|reason=Some assets [https://github.com/ZeroK-RTS/Zero-K-Artwork/blob/master/music/Denny%20Schneidemesser/licensing.txt such as music] are CC-BY-NC or CC-BY-NC-ND.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zorbash&lt;br /&gt;
|reason= At least assets from Oryx Design Lab are not libre »You are NOT permitted use the game artwork in part or in whole to create new game artwork for sale or free distribution.«&amp;lt;ref&amp;gt;https://www.oryxdesignlab.com/license&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Rougelike&lt;br /&gt;
|date=2023-03-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zyberflux&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-zyberflux.zip&amp;amp;fileinfo Zyberflux download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenArena&amp;diff=65971</id>
		<title>OpenArena</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenArena&amp;diff=65971"/>
		<updated>2025-01-11T20:48:57Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Fix a typo, add a bit of info, clear an unused field in the Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = OpenArena&lt;br /&gt;
|image          = Image:OpenArena-Rocket.jpg&lt;br /&gt;
|caption        = Firing a rocket at Ayumi in deathmatch&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = OpenArena team and contributors&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL version 2.0]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL version 2.0]]&amp;lt;ref&amp;gt;https://metadata.ftp-master.debian.org/changelogs/main/o/openarena-085-data/openarena-085-data_0.8.5split-9_copyright&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
[[ioquake3]]&lt;br /&gt;
|latest release = 0.8.8&lt;br /&gt;
|release date   = February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012&lt;br /&gt;
|release date iso     = 2012-02-20&lt;br /&gt;
|release announcement = http://openarena.ws/board/index.php?topic=4451.0&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = https://openarena.ws&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = https://openarena.ws/board/&lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb = https://github.com/OpenArena/gamecode&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Slack = openarena&lt;br /&gt;
|Debian = openarena&lt;br /&gt;
|Fedora = openarena&lt;br /&gt;
|Ubuntu = openarena&lt;br /&gt;
|Mageia = openarena&lt;br /&gt;
|Suse = openarena&lt;br /&gt;
|Flatpak = ws.openarena.OpenArena&lt;br /&gt;
|FreeBSD = openarena&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[:wikipedia:OpenArena|OpenArena]]&#039;&#039;&#039;&#039;&#039; is a [[First-person shooter game|FPS]] game intended to be a free replacement for the proprietary &#039;&#039;[[:wikipedia:Quake III Arena|Quake III Arena]]&#039;&#039;. Both the media and the game are licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/o/openarena/stable_copyright Openarea&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/o/openarena-data/stable_copyright Openarena-data&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;. The OpenArena project was established on August 19, 2005, the day after the id Tech 3 GPL source code release. A &amp;quot;mission pack&amp;quot; add-on is also planned, to take advantage of the GPL released &#039;&#039;Quake III: Team Arena&#039;&#039; source code.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Due to the game&#039;s heritage, the gameplay of OpenArena plays almost identically to that of Quake III Arena. The player scores frags to win the game, to score a frag the player has to slay an opponent, either a computer controlled &amp;quot;bot&amp;quot; or a human player. There are a variety of different weapons designed for different situations, such as a rocket launcher, shotgun, railgun, gauntlet, chaingun, and [[:wikipedia:BFG 9000|BFG]]. There are also a variety of collectibles available on the maps such as health and armour upgrades and objects that gives the player special abilities such as the notorious Quad Damage which increases the effectiveness of the player&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
The maps are very varied, some of them set in a [[:wikipedia:Science fiction|science fictional]] environment, some in [[:wikipedia:Gothic fiction|gothic]] temples, some in massive fortresses, and some in lava landscapes. These maps can also have different interactive objects such as lifts and jump-pads. The gameplay is very fast and requires skill to be successfully played against other players on the Internet.&lt;br /&gt;
&lt;br /&gt;
The game has multiple playing modes such as [[:wikipedia:Deathmatch|Deathmatch]], Team Deathmatch, Tournament, and Capture The Flag (all of these modes are from Quake III), Version 0.76 ported modes and weapons from Quake III&#039;s Team Arena that also ran under the same libre engine, such as Elimination, CTF Elimination, Double Domination, and Last Man Standing.&amp;lt;ref&amp;gt;[http://www.headshotgamer.com/review.aspx?id=59 HeadShotGamer.com - OpenArena Review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenArena has undergone testing to make sure that it is compatible with Quake III modifications and maps - to allow them to be run on a free game as well. Since OpenArena is still incomplete, many maps and mods are not yet compatible. A list of mods verified to work in OpenArena can be found here: [http://openarena.wikia.com/wiki/ModCompat http://openarena.wikia.com/wiki/ModCompat].&lt;br /&gt;
&lt;br /&gt;
OpenArena has been advertised as a &amp;quot;[[:wikipedia:Erotica|sexy]]&amp;quot; first person shooter and warns that some models are near nude (only covered with tight clothing or hair), in addition to the game&#039;s [http://en.wikipedia.org/wiki/Video_game_violence violent theme], it is &amp;quot;not appropriate for children.&amp;quot;&amp;lt;ref&amp;gt;http://openarena.ws/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://openarena.ws/about.html&amp;lt;/ref&amp;gt; The various bots and player skins are just as varied as the map design, some being science fictional, gothic, [[:wikipedia:Anime|anime]], military, and [[:wikipedia:Fantasy|fantasy]] based.&amp;lt;ref&amp;gt;[http://www.raiden.net/articles/open_source_game_review_open_arena/ Raiden&#039;s Realm - OpenArena Review]&amp;lt;/ref&amp;gt; Unlike the original Quake III or Unreal Tournament there is no back story explanation of why the combatants are in the arena and why they are fighting.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
The game is one of the most popular [[free software]] [[:category:First-person shooter games|first person shooters]], particularly among fans of the original Quake III. It has also been praised for its portability and ability to run on older hardware.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20080906115311/http://www.headshotgamer.com/review.aspx?id=59 HeadShotGamer.com - OpenArena Review (archived)]&amp;lt;/ref&amp;gt; Internet play has also been praised, as well as the amount of players found on the average OpenArena server.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20081206150834/http://www.snappygamer.com/2008/11/02/openarena-open-source-quake-iii-fun/ Snappy Gamer - OpenArena: Open Source Quake III Fun (archived)]&amp;lt;/ref&amp;gt; The game has also been credited for its creativity in bot design, rather than sticking to more traditional tropes.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100612094127/http://raiden.net/articles/open_source_game_review_open_arena/ Raiden&#039;s Realm - OpenArena Review (archived)]&amp;lt;/ref&amp;gt; OpenArena is also popular on the Apple Macintosh, with one reviewer praising it as one of the best free games for the Mac, noting that it is only a little bit behind contemporary commercially funded games for the PC and consoles in terms of graphics and artificial intellgence.&amp;lt;ref&amp;gt;[http://macapper.com/2007/11/05/openarena-pure-fragilicious-fun-for-mac/ MacApper - OpenArena: Pure Fragiliciouss Fun For Mac]&amp;lt;/ref&amp;gt; OpenArena has been used as a platform for computer science scholarly work. A few examples include streaming graphics from a central server,&amp;lt;ref&amp;gt;Peter Eisesrt and Philipp Fechteler - &amp;quot;Remote rendering of computer games. Proceedings of the International Conference on Signal Processing and Multimedia Applications (SIGMAP)&amp;quot;, Barcelona, Spain, July 2007.&amp;lt;/ref&amp;gt; and visualizing large amounts of network data.&amp;lt;ref&amp;gt;Lucas Parry - &amp;quot;L3DGEWorld 2.1 Input &amp;amp; Output Specifications. CAIA Technical Report 070808A&amp;quot;, August 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
They have a roadmap, which details their plan for future version of the game.&amp;lt;ref&amp;gt;[http://openarena.wikia.com/wiki/Roadmap OpenArena roadmap] accessed on October 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; They also have a development blog for the project.&amp;lt;ref&amp;gt;[http://community.livejournal.com/openarena/ OpenArena development blog] accessed on October 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;reboot&amp;quot; codenamed &amp;quot;[https://openarena.wikia.com/wiki/OA3 OA3]&amp;quot; has been mooted, with the aim to replace the current mishmash of art styles with a unified theme, &amp;quot;something more manga inspired&amp;quot;, while also hoping to raise graphics and performance standards.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*Version 0.8.0 released on September 19&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. However, it was pulled because of licensing issue.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://openarena.ws/ OpenArena homepage]&lt;br /&gt;
*[https://www.reddit.com/r/openarena/ OpenArena Reddit page]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/OpenArena OpenArena Wikipedia article]&lt;br /&gt;
*[https://github.com/suijingfeng/vkOpenArena vkOpenArena] ([https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=vkOpenArena Phoronix article])&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:C games]][[Category:First-person shooter games]][[Category:3D games]][[Category:ioquake3 games]] [[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Deathmatch games]][[Category:Asset replacements]][[Category:Games featuring Tux]] [[Category:Anime and manga games]] [[Category:Science fiction games]] [[Category:Fantasy games]]  [[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Blitz2nuts&amp;diff=65970</id>
		<title>User:Blitz2nuts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Blitz2nuts&amp;diff=65970"/>
		<updated>2025-01-11T20:44:18Z</updated>

		<summary type="html">&lt;p&gt;Blitz2nuts: Copy over my userpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am blitzdoughnuts. I&#039;m some dork on &amp;quot;Teh Internetz&amp;quot; that loves libre software and makes cool things for my or other&#039;s amusement.&lt;br /&gt;
&lt;br /&gt;
I lost the password to [[User:Blitzdoughnuts|my account]] here and I can&#039;t seem to get it back, so this will have to be my new one until then.&lt;br /&gt;
&lt;br /&gt;
I am the author of [[Wake to Hell]], [[LibreIkemen]] and [[Anarchic Brawl]], and have made several contributions to this wiki. &lt;br /&gt;
&lt;br /&gt;
Some favorite games of mine:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anarch.png|[[Anarch]]&lt;br /&gt;
File:Freedoom2024.png|[[Freedoom]]&lt;br /&gt;
File:Librequake.png|[[LibreQuake]]&lt;br /&gt;
File:Minetest.png|[[Luanti]]&lt;br /&gt;
File:OpenArena-Rocket.jpg|[[OpenArena]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Platforms ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/channel/UCw-IWxv3FuTU19gZaNPV82g YouTube] (NON-LIBRE CONTENT)&lt;br /&gt;
* [https://video.hardlimit.com/c/blitzdoughnutsvids/videos PeerTube]&lt;br /&gt;
* [https://gitlab.com/ApplemunchFromDaDead GitLab]&lt;br /&gt;
* [https://codeberg.org/blitzdoughnuts Codeberg]&lt;br /&gt;
* [https://git.coom.tech/blitzdoughnuts git.coom.tech]&lt;br /&gt;
* [https://ludicrital.neocities.org LUDICRITAL]&lt;br /&gt;
* [https://blitz.serveo.net Personal site (INCONSISTENTLY ONLINE)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I license all text I contribute, including this user page&#039;s text, under CC0.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blitz2nuts</name></author>
	</entry>
</feed>