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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blitzdoughnuts</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blitzdoughnuts"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Blitzdoughnuts"/>
	<updated>2026-04-29T20:57:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Donut_Quest&amp;diff=65929</id>
		<title>Talk:Donut Quest</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Donut_Quest&amp;diff=65929"/>
		<updated>2025-01-01T21:25:07Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: /* Game has several freedom issues */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im not sure, but isnt game maker 6.1 nonfree? [[User:Potatoxel|Potatoxel]] ([[User talk:Potatoxel|talk]]) 16:03, 4 April 2022 (CEST)&lt;br /&gt;
:If I&#039;m not wrong, both the modern GameMaker (Studio) and the old Game Maker engines are all rights reserved, giving the game at least a bit of non-free code and data. The game would probably fit better if the GDevelop remake comes to fruition. -[[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 05:58, 23 August 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Game has several freedom issues ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve downloaded and played this game, and with that and some research I&#039;ve come to the conclusion that this game is very problematic to have here.&lt;br /&gt;
* The game itself is made in Game Maker 5 (incorrectly stated as Game Maker 6.1), a proprietary engine.&lt;br /&gt;
* The game is based on an example project &amp;quot;1945&amp;quot; with no clear license. Assuming the engine&#039;s bundled assets, including examples, are freeware, this means the game&#039;s code was relicensed invalidly.&lt;br /&gt;
* Sources for non-original assets are missing or unclear, e.g. sound effects (especially OW!.wav and Ammo.wav) or fonts (including a fancy serif font, a sci-fi font, and the proprietary Comic Sans MS).&lt;br /&gt;
This is concerning for a libre game to have. Sorry if it seems like I&#039;m nitpicking but I had to sift through the details to see just how much is wrong here. -[[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 22:25, 1 January 2025 (CET)&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65895</id>
		<title>Wake to Hell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65895"/>
		<updated>2024-12-29T00:41:12Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add a few categories, touch up the first paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wake to Hell&lt;br /&gt;
|image                = File:WtH.png&lt;br /&gt;
|caption              = Lukifer Dredd in the flesh.&lt;br /&gt;
|genre                = [[Side-scrolling games|Side-scrolling]] [[Adventure games|adventure game]]&lt;br /&gt;
|developer            = [[Blitzdoughnuts|blitzdoughnuts]]&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.3.0a&lt;br /&gt;
|release date         = December 23rd, 2024&lt;br /&gt;
|release date iso     = 2024-12-23&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/2702ff16b097262ad91e2c4557c25db478c9933e&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platform             = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://ludicrital.neocities.org/waketohell&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/WakeToHell&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wake to Hell&#039;&#039;&#039; is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital, only to realize something dark had occurred, then attempting to piece together just what happened. Being based on a webcomic, it shares similar themes of mental distress and plot connections. It was also made as a way to practice programming philosophies inspired by [[Drummyfish]].&amp;lt;ref&amp;gt;https://ludicrital.neocities.org/waketohell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game provides builds for Windows and GNU/Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game&#039;s in-development state, they have been left outdated.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Wake to Hell is different from many mainstream games; instead of constant action and pushing of the player&#039;s ability, it is more about exploration and storybuilding.&lt;br /&gt;
&lt;br /&gt;
You walk around many locations in Limetown, emerging from your house, investigating oddities, anomalies, and generally interesting things around the area. Nearly all pleces you could be, there&#039;s something to look at or interact with. The main things to look for are &amp;quot;artifacts&amp;quot;, four key items that, strangely, affect certain things in the world. The absence or presence of them, as well as the order in which they&#039;re found, are also factors in what may happen. There are also other things around, like books or simple background objects you can &amp;lt;i&amp;gt;Gesture&amp;lt;/i&amp;gt; with.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s slower pace, discovery is key. Secrets may also be found, but where they are is up to the player to see.&lt;br /&gt;
&lt;br /&gt;
== Copyright Issue ==&lt;br /&gt;
Before Alpha Build 4&#039;s release, Wake to Hell came bundled with a file called &amp;quot;WTH.S3M&amp;quot;, an edited version of Big Jim&#039;s Wake to Hell. As of Alpha Build 4, it is no longer bundled as a replacement MIDI was made. The January 10, 2024 &amp;quot;Copyright Exodus&amp;quot;&amp;lt;ref&amp;gt;https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/eff0c53fcf971f6c387fc94fb6f36785d07542e4&amp;lt;/ref&amp;gt; completely purged it and any other possible offending material from the source code and game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:Adventure games]]&lt;br /&gt;
[[Category:PD games]]&lt;br /&gt;
[[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blitzdoughnuts&amp;diff=65896</id>
		<title>Blitzdoughnuts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blitzdoughnuts&amp;diff=65896"/>
		<updated>2024-12-29T00:20:41Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Rewrite the main paragraph a bit, add a few sites from user page, add some categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|blitzdoughnuts, Applemunch&lt;br /&gt;
|[[Wake to Hell]], [[Anarchic Brawl]], [[LibreIkemen]], Mr. Wendigo&#039;s Adventure&lt;br /&gt;
|&lt;br /&gt;
|[[CC0]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;blitzdoughnuts&#039;&#039;&#039; is an American free software developer and libre culture enthusiast. He advocates for free culture and was mainly influenced by [[Drummyfish]] after discovering him from [[Anarch]], one of his games.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[User:Blitzdoughnuts|User page]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://codeberg.org/blitzdoughnuts Codeberg]&lt;br /&gt;
*[https://gitlab.com/ApplemunchFromDaDead GitLab]&lt;br /&gt;
*[https://git.coom.tech/blitzdoughnuts git.coom.tech]&lt;br /&gt;
*[https://video.hardlimit.com/c/blitzdoughnutsvids/videos PeerTube]&lt;br /&gt;
*[https://ludicrital.neocities.org/ LUDICRITAL]&lt;br /&gt;
*[https://blitz.serveo.net Personal site (INCONSISTENTLY ONLINE)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]] [[Category:Programmers]] [[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=List_of_developers&amp;diff=65894</id>
		<title>List of developers</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=List_of_developers&amp;diff=65894"/>
		<updated>2024-12-28T23:23:51Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add blitzdoughnuts to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;list of developers&#039;&#039;&#039; (and artists, translators, etc) who have made contributions to the [[Free software|free gaming]] scene.&lt;br /&gt;
&lt;br /&gt;
{{ListTOC|sy=|nu=|o=|q=|w=|x=|y=}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
*[[Afaland]]&lt;br /&gt;
*[[Akira Higuchi]]&lt;br /&gt;
*[[Akira San]]&lt;br /&gt;
*[[Alan Witkowski]] - [http://www.cs.utah.edu/~witkowsk/ homepage]&lt;br /&gt;
*[[Albert Astals Cid]]&lt;br /&gt;
*[[Aleksi Aubry-Carlson]]&lt;br /&gt;
*[[Alexis Younes]] aka &#039;&#039;Ayo73&#039;&#039;&lt;br /&gt;
*[[Alesh Slovak]]&lt;br /&gt;
*[[Alrj]]&lt;br /&gt;
*[[Amaury Amblard-Ladurantie]]&lt;br /&gt;
*[[Amir Taaki]] aka &#039;&#039;genjix&#039;&#039;&lt;br /&gt;
*[[Anders Ruud]]&lt;br /&gt;
*[[Anders Svensson]]&lt;br /&gt;
*[[Andi Peredri]]&lt;br /&gt;
*[[Andreas Beckermann]]&lt;br /&gt;
*[[Andreas Jonsson]]&lt;br /&gt;
*[[Andreas Lis]] aka &#039;&#039;dauerflucher&#039;&#039;&lt;br /&gt;
*[[Andreas Lochmann]]&lt;br /&gt;
*[[Andreas R%C3%B8sdal]]&lt;br /&gt;
*[[Andreas Wuest]]&lt;br /&gt;
*[[Andreas Zehender]]&lt;br /&gt;
*[[Andrew A. Gill]]&lt;br /&gt;
*[[Andrew Chizhik]]&lt;br /&gt;
*[[Andrew Zheng]]&lt;br /&gt;
*[[Andrey Vlasov]] (Андрей Власов) aka &#039;&#039;Dragon&#039;&#039;&lt;br /&gt;
*[[André Reichelt]] aka &#039;&#039;andre&#039;&#039;&lt;br /&gt;
*[[Andy Gardner]] aka &#039;&#039;Chopper Dave&#039;&#039;&lt;br /&gt;
*[[Andy Southgate]] ([[Mushware Limited]])&lt;br /&gt;
*[[Ankur Sharma]]&lt;br /&gt;
*[[Ansgar Burchardt]]&lt;br /&gt;
*[[Anssi Hannula]]&lt;br /&gt;
*[[Anthony Mariette Louis Liekens]] - [http://anthony.liekens.net/ homepage]&lt;br /&gt;
*[[Anthony Maurice]]&lt;br /&gt;
*[[Antti Barck]]&lt;br /&gt;
*[[Aron Boström]]&lt;br /&gt;
*[[Arthur Huillet]] - [http://www.agoctrl.org/ homepage]&lt;br /&gt;
*[[Arvid Picciani]]&lt;br /&gt;
*[[Attila Boros]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
*[[Barry deFreese]]&lt;br /&gt;
*[[Bart Mak]]&lt;br /&gt;
*[[Bart Martens]]&lt;br /&gt;
*[[Bastian Salmela]] aka &#039;&#039;basse&#039;&#039; - [http://www.kulma.org/ homepage]&lt;br /&gt;
*[[Ben Armstrong]] aka &#039;&#039;SynrG&#039;&#039;&lt;br /&gt;
*[[Ben Asselstine]]&lt;br /&gt;
*[[Ben Urban]]&lt;br /&gt;
*[[Benjamin Adler]]&lt;br /&gt;
*[[Benjamin Meyer]]&lt;br /&gt;
*[[Benny Beat]]&lt;br /&gt;
*[[Ben Suttor]] aka &#039;&#039;big_mama&#039;&#039;&lt;br /&gt;
*[[Bernhard Mallinger]] aka &#039;&#039;totycro&#039;&#039;&lt;br /&gt;
*[[Bill Kendrick]] - [http://www.newbreedsoftware.com/bill/ homepage]&lt;br /&gt;
*[[Bjørn Hansen]]&lt;br /&gt;
*[[Blake Heatly]] aka &#039;&#039;Kaelis Ebonrai&#039;&#039; - [http://ebonrai.com/ blog]&lt;br /&gt;
*[[Blitzdoughnuts]]&lt;br /&gt;
*[[Branan Riley]]&lt;br /&gt;
*[[Brandon Ross]]&lt;br /&gt;
*[[Brett Steele]] aka &#039;&#039;Safir-Kreuz&#039;&#039;&lt;br /&gt;
*[[Brian Angeletti]]&lt;br /&gt;
*[[Brian Wellington]]&lt;br /&gt;
*[[Buchan Milne]]&lt;br /&gt;
*[[Bundyo]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
*[[Dale Wick]]&lt;br /&gt;
*[[Dan Hammer]]&lt;br /&gt;
*[[Daniel Heck]]&lt;br /&gt;
*[[Daniel Matza-Brown]]&lt;br /&gt;
*[[Daniel Molkentin]]&lt;br /&gt;
*[[Daniel Nelson]]&lt;br /&gt;
*[[Daniel Reimer]] aka &#039;&#039;EmuandCo&#039;&#039;&lt;br /&gt;
*[[Daniel Steuernol]] aka &#039;&#039;steu&#039;&#039;&lt;br /&gt;
*[[Danilo Macri]]&lt;br /&gt;
*[[Danny Allen]]&lt;br /&gt;
*[[Daren Sawkey]]&lt;br /&gt;
*[[Dario Pilori]]&lt;br /&gt;
*[[Dariusz Olszewski]]&lt;br /&gt;
*[[Dark]]&lt;br /&gt;
*[[Dave Corrie]]&lt;br /&gt;
*[[Dave Vasilevsky]]&lt;br /&gt;
*[[David Black]]&lt;br /&gt;
*[[David Joham]]&lt;br /&gt;
*[[David Kamphausen]] aka &#039;&#039;Godrin&#039;&#039; - [[Battles of Antargis]]&lt;br /&gt;
*[[David Meriwether]]&lt;br /&gt;
*[[David Olofson]]&lt;br /&gt;
*[[David Philippi]] aka &#039;&#039;torangan&#039;&#039;&lt;br /&gt;
*[[David White]] aka &#039;&#039;Sirp&#039;&#039;&lt;br /&gt;
*[[Dimitris Papavasiliou]]&lt;br /&gt;
*[[DJ Delorie]]&lt;br /&gt;
*[[Dmitry Marakasov]]&lt;br /&gt;
*[[Dmitry Suzdalev]]&lt;br /&gt;
*[[Dominique Roux-Serret]]&lt;br /&gt;
*[[Don Woods]]&lt;br /&gt;
*[[Donald E. Llopis]] - [https://www.machineinteractive.com/ homepage]&lt;br /&gt;
*[[Doris Stubenrauch]]&lt;br /&gt;
*[[Dr. Tom]] (real name unknown)&lt;br /&gt;
*[[Duong-Khang Nguyen]] aka &#039;&#039;neoneurone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
*[[Emmanuel Gorse]]&lt;br /&gt;
*[[Eric P. Hutchins]]&lt;br /&gt;
*[[Eric Piel]]&lt;br /&gt;
*[[Erik Andersson]]&lt;br /&gt;
*[[Erik Auerswald]]&lt;br /&gt;
*[[Erik Sigra]]&lt;br /&gt;
*[[Erik Thiele]]&lt;br /&gt;
*[[Erwan Lehérissé]]&lt;br /&gt;
*[[Ethan Glasser-Camp]] - [http://www.betacantrips.com/ homepage]&lt;br /&gt;
*[[Éric Bischoff]]&lt;br /&gt;
*[[Eugene T]]&lt;br /&gt;
*[[Eugene Trounev]]&lt;br /&gt;
*[[Everton da Silva Marques]]&lt;br /&gt;
*[[evilmrhenry]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
*[[Fela Winkelmolen]]&lt;br /&gt;
*[[Felix Bellaby]]&lt;br /&gt;
*[[Felix Seeger]]&lt;br /&gt;
*[[Felix Schl]]&lt;br /&gt;
*[[Florian Berger]]&lt;br /&gt;
*[[Florian Schulze]]&lt;br /&gt;
*[[Florin Jurcovici]]&lt;br /&gt;
*[[Forest Hale]]&lt;br /&gt;
*[[Francesco Rossi]]&lt;br /&gt;
*[[Francisco Muñoz]]&lt;br /&gt;
*[[Frank Loeffler]]&lt;br /&gt;
*[[Frank Tore Johansen]]&lt;br /&gt;
*[[Frederic Huard]]&lt;br /&gt;
*[[Fredrik Portstrom]]&lt;br /&gt;
*[[Modanung | Frode 魔大农 Lindeijer]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
*[[Garrick Chin]]&lt;br /&gt;
*[[Glenn Sanson]]&lt;br /&gt;
*[[Gonéri Le Bouder]]&lt;br /&gt;
*[[Graeme Gott]]&lt;br /&gt;
*[[Graham L. Wilson]] ([[Piga Software]])&lt;br /&gt;
*[[Greg Ratajik]]&lt;br /&gt;
*[[Greg]] aka &#039;&#039;groscask&#039;&#039;&lt;br /&gt;
*[[Guillaume Cottenceau]]&lt;br /&gt;
*[[Gunter Gerhardt]]&lt;br /&gt;
*[[Guy Langston]]&lt;br /&gt;
*[[Gürkan Sengün]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
*[[Ian Lynagh]]&lt;br /&gt;
*[[Ian Mallet]]&lt;br /&gt;
*[[Ian Wadham]]&lt;br /&gt;
*[[Ignacio Casal Quinteiro]]&lt;br /&gt;
*[[Inge Wallin]]&lt;br /&gt;
*[[Ingo Ruhnke]] aka &#039;&#039;Grumbel&#039;&#039; - [http://pingus.seul.org/~grumbel/ homepage]&lt;br /&gt;
*[[Ippa]]&lt;br /&gt;
*[[Isaac Clerencia]] - [http://people.warp.es/~isaac/ homepage]&lt;br /&gt;
*[[Isabelle Bouchard]] aka &#039;&#039;Windbladeicepuppy&#039;&#039;&lt;br /&gt;
*[[Ivan Gushchin]]&lt;br /&gt;
*[[Ivo Anjo]]&lt;br /&gt;
*[[Ivo Danihelka]]&lt;br /&gt;
*[[Iwan Gabovitch]] aka &#039;&#039;qubodup&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
*[[Jaakko Tapani Peltonen]]&lt;br /&gt;
*[[Jacob Rudolph]] aka &#039;&#039;rujasu&#039;&#039;&lt;br /&gt;
*[[Jacob Scott]]&lt;br /&gt;
*[[James Harvey]]&lt;br /&gt;
*[[James L. Hammons]]&lt;br /&gt;
*[[James William Fletcher]]&lt;br /&gt;
*[[Jami Pekkanen]]&lt;br /&gt;
*[[Jasmine Langridge]]&lt;br /&gt;
*[[Jason Katz-Brown]]&lt;br /&gt;
*[[Jason Lutes]]&lt;br /&gt;
*[[Jason Rohrer]] - [http://hcsoftware.sourceforge.net/jason-rohrer/ homepage]&lt;br /&gt;
*[[Jasper Van der Jeugt]]&lt;br /&gt;
*[[Javier Candeira]]&lt;br /&gt;
*[[Javier Martinez]]&lt;br /&gt;
*[[Jean-Baptiste Lamy]] aka &#039;&#039;Jiba&#039;&#039;&lt;br /&gt;
*[[Jeff Fox]]&lt;br /&gt;
*[[Jens Erler]]&lt;br /&gt;
*[[Jens Fursund]]&lt;br /&gt;
*[[Jens Hoefkens]]&lt;br /&gt;
*[[Jeremy Sheeley]]&lt;br /&gt;
*[[Jesse Smith]]&lt;br /&gt;
*[[Jimmy Christensen]]&lt;br /&gt;
*[[Jimmy Salmon]]&lt;br /&gt;
*[[Jj]]&lt;br /&gt;
*[[Joey Hess]]&lt;br /&gt;
*[[Joey Marshall]] aka &#039;&#039;joey101&#039;&#039; - [http://www.joey101.net homepage]&lt;br /&gt;
*[[Joel Bouchard Lamontagne]] aka &#039;&#039;logicow&#039;&#039;&lt;br /&gt;
*[[Johan Peitz]]&lt;br /&gt;
*[[Johan Veenhuizen]]&lt;br /&gt;
*[[Johann Ollivier Lapeyre]]&lt;br /&gt;
*[[Johannes Bergmeier]]&lt;br /&gt;
*[[Johannes Prix]]&lt;br /&gt;
*[[John Calhoun]]&lt;br /&gt;
*[[John Croisant]] aka &#039;&#039;jacius&#039;&#039; - [http://blog.jacius.info homepage]&lt;br /&gt;
*[[John McIntosh]]&lt;br /&gt;
*[[John-Paul Gignac]]&lt;br /&gt;
*[[Jon Ander]]&lt;br /&gt;
*[[Jon Dowland]]&lt;br /&gt;
*[[Jonas Eschenburg]]&lt;br /&gt;
*[[Jonas Kölker]]&lt;br /&gt;
*[[Jonathan Blandford]]&lt;br /&gt;
*[[Jonathan Musther]]&lt;br /&gt;
*[[Jonathan Sieber]] aka &#039;&#039; yonibear&#039;&#039;&lt;br /&gt;
*[[Jonathan Toomim]]&lt;br /&gt;
*[[Joona Karjalainen]] aka &#039;&#039;JDruid&#039;&#039;&lt;br /&gt;
*[[Joonas Kerttula]]&lt;br /&gt;
*[[Jose Alberto Coelho]]&lt;br /&gt;
*[[Josh Metzler]]&lt;br /&gt;
*[[Juan Fernández Martín]] aka &#039;&#039;rpcgen&#039;&#039;&lt;br /&gt;
*[[Judebert]]&lt;br /&gt;
*[[Juha Lindström]]&lt;br /&gt;
*[[Julia Jomantaite]]&lt;br /&gt;
*[[Julian Bradfield]]&lt;br /&gt;
*[[Julian Oliver]]&lt;br /&gt;
*[[Julius Vitkauskas]]&lt;br /&gt;
*[[Juraj Michalek]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
*[[Kristoffer Janke]] aka &#039;&#039;spq&#039;&#039;&lt;br /&gt;
*[[K. Siegmund]]&lt;br /&gt;
*[[Kanna Yoshihiro]]&lt;br /&gt;
*[[Karl Ove Hufthammer]]&lt;br /&gt;
*[[Karol Swietlicki]]&lt;br /&gt;
*[[Kasper Hviid]]&lt;br /&gt;
*[[Kees Jongenburger]]&lt;br /&gt;
*[[Kenneth Backus]] &#039;&#039;aka Nihilocrat&#039;&#039;&lt;br /&gt;
*[[Kevin Krammer]]&lt;br /&gt;
*[[Kim Gignac]]&lt;br /&gt;
*[[Kim Joham]]&lt;br /&gt;
*[[Kohsuke Kawaguchi]]&lt;br /&gt;
*[[Konstantin Yegupov]] (Константин Егупов)&lt;br /&gt;
*[[Kristian Söderblom]]&lt;br /&gt;
*&#039;&#039;[[kuni]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
*[[Lars Dießelberg]]&lt;br /&gt;
*[[Lars-Peter Clausen]] aka &#039;&#039;l4rs&#039;&#039;&lt;br /&gt;
*[[Lasse Kärkkäinen]] aka &#039;&#039;Tronic&#039;&#039;&lt;br /&gt;
*[[Lee Begg]]&lt;br /&gt;
*[[Lee Vermeulen]]&lt;br /&gt;
*[[Leslie Viljonen]]&lt;br /&gt;
*[[Loek]] aka &#039;&#039;exinion&#039;&#039;&lt;br /&gt;
*[[Luca Fabbri]] aka &#039;&#039;Keul&#039;&#039;&lt;br /&gt;
*[[Ludovic Grossard]]&lt;br /&gt;
*[[Luk Claes]]&lt;br /&gt;
*[[Lukas Klingsbo]]&lt;br /&gt;
*[[Luke-Jr]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
*[[Manuel Moos]]&lt;br /&gt;
*[[Malcolm Wilson]] ([[Malcolm Wilson Multimedia]])&lt;br /&gt;
*[[Marc Lehmannn]]&lt;br /&gt;
*[[Marcin Woloszczuk]]&lt;br /&gt;
*[[Marco Göbel]]&lt;br /&gt;
*[[Marco Krüger]]&lt;br /&gt;
*[[Marcus Kreutzberger]]&lt;br /&gt;
*[[Marcus Meissner]]&lt;br /&gt;
*[[Maren Pakura]]&lt;br /&gt;
*[[Mario Weilguni]]&lt;br /&gt;
*[[Mark Harman]]&lt;br /&gt;
*[[Mark Snellgrove]]&lt;br /&gt;
*[[Mark Wedel]]&lt;br /&gt;
*[[Marko Burjek]]&lt;br /&gt;
*[[Markus F.X.J. Oberhumer]]&lt;br /&gt;
*[[Martin Hawlisch]]&lt;br /&gt;
*[[Martin Heni]]&lt;br /&gt;
*[[Marv]]&lt;br /&gt;
*[[Masanao Izumo]]&lt;br /&gt;
*[[Masao Mutoh]]&lt;br /&gt;
*[[Mathew Sutcliffe]]&lt;br /&gt;
*[[Matias Duarte]]&lt;br /&gt;
*[[Martina Welte]]&lt;br /&gt;
*[[Mathias Broxvall]]&lt;br /&gt;
*[[Mathias Mueller]]&lt;br /&gt;
*[[Matt Williams]]&lt;br /&gt;
*[[Matthias Ettrich]]&lt;br /&gt;
*[[Matthew Bowie]]&lt;br /&gt;
*[[Matthew Roe]] aka &#039;&#039;RB[0]&#039;&#039;, &#039;&#039;RB0&#039;&#039; and &#039;&#039;Roebros&#039;&#039; — [http://holeintheheadstudios.ipbfree.com/ homepage]&lt;br /&gt;
*[[Matthias Benkmann]]&lt;br /&gt;
*[[Matthias Kiefer]]&lt;br /&gt;
*[[Matthias Le Bidan]] aka &#039;&#039;Matths&#039;&#039;&lt;br /&gt;
*[[Matthias Thurau]]&lt;br /&gt;
*[[Mauricio Piacentini]]&lt;br /&gt;
*[[Maurizio Colucci]]&lt;br /&gt;
*[[Maxim Markaitis]] aka &#039;&#039;&#039;M77&#039;&#039;&#039; [http://btrgame.com/m77 homepage]&lt;br /&gt;
*[[Maxime Biais]]&lt;br /&gt;
*[[Mauricio Piacentini]]&lt;br /&gt;
*[[Maurizio Colucci]]&lt;br /&gt;
*[[Micah Ferrill]] — [http://www.blazeofglory.org/ homepage]&lt;br /&gt;
*[[Michael Bischoff]]&lt;br /&gt;
*[[Michael Enger]]&lt;br /&gt;
*[[Michael Haertjens]]&lt;br /&gt;
*[[Michael Koch]]&lt;br /&gt;
*[[Michael Kurinnoy]] (Михаил Куринной, [[Viewizard]]) — [http://viewizard.com/ homepage]&lt;br /&gt;
*[[Mick Kappenburg]]&lt;br /&gt;
*[[Mika Halttunen]]&lt;br /&gt;
*[[Mikhail Kourinny]]&amp;lt;!-- is he the same person as Michael Kurinnoy? --&amp;gt;&lt;br /&gt;
*[[Mike Brenneman]]&lt;br /&gt;
*[[Mike Hommel]]&lt;br /&gt;
*[[Mike McBride]]&lt;br /&gt;
*[[Mike Pinna]]&lt;br /&gt;
*[[drummyfish|Miloslav Číž]]&lt;br /&gt;
*[[Miriam Ruiz]] aka &#039;&#039;Miry&#039;&#039;&lt;br /&gt;
*[[Mostafa Hajizadeh]]&lt;br /&gt;
*[[MPjin]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
*[[Nagy Gergő]]&lt;br /&gt;
*[[Nat Pryce]]&lt;br /&gt;
*[[Nelson do Nascimento]]&lt;br /&gt;
*[[Nicolas Adenis-Lamarre]]&lt;br /&gt;
*[[Nicolas Hadacek]]&lt;br /&gt;
*[[Nicolas Roffet]]&lt;br /&gt;
*[[Niklas Knutsson]]&lt;br /&gt;
*[[Nikolas Zimmermann]]&lt;br /&gt;
*[[Nikolaus Gebhardt]]&lt;br /&gt;
*[[Nils Trzebin]] aka &#039;&#039;trexx&#039;&#039;&lt;br /&gt;
*[[Nx]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
*[[Oden Eriksson]]&lt;br /&gt;
*[[Oliver Baker]]&lt;br /&gt;
*[[Olivier Blin]]&lt;br /&gt;
*[[Oliver Hamann]]&lt;br /&gt;
*[[Olli Etuaho]] aka &#039;&#039;Hectigo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
*[[Paolo Capriotti]]&lt;br /&gt;
*[[Pascal Bleser]]&lt;br /&gt;
*[[Pascal vd Heiden]]&lt;br /&gt;
*[[Patrick Fleckenstein]]&lt;br /&gt;
*[[Paul Hoskinson]] (sf.net login: &#039;&#039;radix-&#039;&#039;)&lt;br /&gt;
*[[Paul Leach]]&lt;br /&gt;
*[[Paul Olav Tvete]]&lt;br /&gt;
*[[Paul Preney]]&lt;br /&gt;
*[[Paul Prescod]]&lt;br /&gt;
*[[Pavel Zoha]]&lt;br /&gt;
*[[Pekka Kujansuu]] aka &#039;&#039;pekuja&#039;&#039;&lt;br /&gt;
*[[Pete Shinners]]&lt;br /&gt;
*[[Peter H. Ruegg]]&lt;br /&gt;
*[[Peter Joachim Unold]]&lt;br /&gt;
*[[Peter Mann]]&lt;br /&gt;
*[[Peter Tkacz]]&lt;br /&gt;
*[[Petr Machata]]&lt;br /&gt;
*[[Petr Wolf]]&lt;br /&gt;
*[[Petr Zita]]&lt;br /&gt;
*[[Pierre Ducroquet]]&lt;br /&gt;
*[[Phil Hassey]]&lt;br /&gt;
*[[Philip Dorrell]]&lt;br /&gt;
*[[Philip Rodrigues]]&lt;br /&gt;
*[[Philipp Kerling]] aka &#039;&#039;phiker&#039;&#039;&lt;br /&gt;
*[[Philip Vorsilak]] aka &#039;&#039;gorzuate&#039;&#039;&lt;br /&gt;
*[[Phoku]]&lt;br /&gt;
*[[Pol Vinogradov]]&lt;br /&gt;
*[[Poul Sander]]&lt;br /&gt;
*[[pricorde]]&lt;br /&gt;
*[[PyMike]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quetzy Garcia]] aka &#039;&#039;quetzyg&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
*[[Rachel Berkowitz]]&lt;br /&gt;
*[[Ralf Westram]]&lt;br /&gt;
*[[Raoul Bourquin]]&lt;br /&gt;
*[[Raquel Ravanini]]&lt;br /&gt;
*[[Rasmus Neckelmann]]&lt;br /&gt;
*[[Reduz]]&lt;br /&gt;
*[[Reinhard Prix]]&lt;br /&gt;
*[[Reinhold Kainhofer]]&lt;br /&gt;
*[[Reuben Lord]]&lt;br /&gt;
*[[Richard Boulton]]&lt;br /&gt;
*[[Richard Kettering]] aka &#039;&#039;Jetryl&#039;&#039; - Artist for the [[Battle for Wesnoth|Wesnoth]] and [[Hero of Allacrost|Allacrost]] projects&lt;br /&gt;
*[[Richard Langridge]]&lt;br /&gt;
*[[Richard T. Jones]] - [http://www.mechanicalcat.net/richard/ homepage]&lt;br /&gt;
*[[Richard Sweeney]]&lt;br /&gt;
*[[Rik Hemsley]]&lt;br /&gt;
*[[Rivo Laks]]&lt;br /&gt;
*[[Robert Buchholz]]&lt;br /&gt;
*[[Robert Cimrman]]&lt;br /&gt;
*[[Robert Kooima]]&lt;br /&gt;
*[[Robert Schuster]] aka &#039;&#039;thebohemian&#039;&#039;&lt;br /&gt;
*[[Robin Redeker]]&lt;br /&gt;
*[[Rodolfo Borges]]&lt;br /&gt;
*[[Roman Merzlyakov]]&lt;br /&gt;
*[[Roman Razilov]]&lt;br /&gt;
*[[Ronald Lamprecht]]&lt;br /&gt;
*[[RoRThomas]]&lt;br /&gt;
*[[Ruben Henner Zilibowitz]]&lt;br /&gt;
*[[Russell Steffen]]&lt;br /&gt;
*[[Ryan C. Gordon]] aka &#039;&#039;icculus&#039;&#039; - [http://icculus.org/~icculus/ homepage]&lt;br /&gt;
*[[Ryan Cumming]]&lt;br /&gt;
*[[Ryan Reilly]] aka &#039;&#039;rain&#039;&#039;&lt;br /&gt;
*[[Ryu Changwoo]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
*[[Shawn Anderson]]&lt;br /&gt;
*[[Sam Hocevar]]&lt;br /&gt;
*[[Sami Kyöstilä]]&lt;br /&gt;
*[[Samuel Mimram]]&lt;br /&gt;
*[[Sandro Sigala]]&lt;br /&gt;
*[[Sebastian Ahlen]] aka &#039;&#039;draikon&#039;&#039;&lt;br /&gt;
*[[Sebastian Sproesser]]&lt;br /&gt;
*[[Siarhei Sianashka]]&lt;br /&gt;
*[[Siegfried Fennig]]&lt;br /&gt;
*[[Simon Hürlimann]]&lt;br /&gt;
*[[Simon Newton]]&lt;br /&gt;
*[[Simon Peter]]&lt;br /&gt;
*[[Simon Tatham]]&lt;br /&gt;
*[[SnowBear]]&lt;br /&gt;
*[[SooHyun Jang]]&lt;br /&gt;
*[[Spencer Ying]]&lt;br /&gt;
*[[Stefan Kristiansson]]&lt;br /&gt;
*[[Stefan Schimanski]]&lt;br /&gt;
*[[Steffen Pankratz]]&lt;br /&gt;
*[[Stephan Disch]]&lt;br /&gt;
*[[Stephan Kulow]]&lt;br /&gt;
*[[Stephan Stahl]] aka &#039;&#039;esteel&#039;&#039;&lt;br /&gt;
*[[Stephan Zehetner]]&lt;br /&gt;
*[[Stephane Fillod]]&lt;br /&gt;
*[[Stephen Branley]] aka &#039;&#039;yottskry&#039;&#039;&lt;br /&gt;
*[[Stephen M Cameron]]&lt;br /&gt;
*[[Stephen Sweeney]]&lt;br /&gt;
*[[Steve Baker]]&lt;br /&gt;
*[[Steve Jordi]]&lt;br /&gt;
*[[Steve Mills]]&lt;br /&gt;
*[[Susan Lin]]&lt;br /&gt;
*[[Sven Siggelkow]]&lt;br /&gt;
*[[Svetoslav Stefanov]]&lt;br /&gt;
*[[Swoop]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
*[[T. Francis Chen]]&lt;br /&gt;
*[[T. Kirk]]&lt;br /&gt;
*[[Tal Stramer]]&lt;br /&gt;
*[[Tank Program]]&lt;br /&gt;
*[[Tan A.]] aka &#039;&#039;Yutyo&#039;&#039; at [[Mercode]]&lt;br /&gt;
*[[Teemu Ruokolainen]]&lt;br /&gt;
*[[Terence Grant]]&lt;br /&gt;
*[[The PAPA]] (real name unknown)&lt;br /&gt;
*[[Thierry Vignaud]]&lt;br /&gt;
*[[Thomas Capricelli]]&lt;br /&gt;
*[[Thomas Drexl]]&lt;br /&gt;
*[[Thomas Hudson]]&lt;br /&gt;
*[[Thomas Kinnen]] aka &#039;&#039;Nihathrael&#039;&#039;&lt;br /&gt;
*[[Thomas Kowaliczek]] aka &#039;&#039; LinuxDonald&#039;&#039;&lt;br /&gt;
*[[Thomas Nagy]]&lt;br /&gt;
*[[Thomas Perl]]&lt;br /&gt;
*[[Tommi Inkilä]]&lt;br /&gt;
*[[Tiina Heinonen]]&lt;br /&gt;
*[[Tim Edmonds]]&lt;br /&gt;
*[[Timo A. Hummel]]&lt;br /&gt;
*[[Timo Huebel]]&lt;br /&gt;
*[[Timo Kiviluoto]]&lt;br /&gt;
*[[Timothy Jay Riker]] - [http://rikers.org/ Homepage]&lt;br /&gt;
*[[Tim Ansell]] aka Mithro - [http://blog.mithis.net/ Blog]&lt;br /&gt;
*[[Tina Petersen]]&lt;br /&gt;
*[[Tobias Nopper]]&lt;br /&gt;
*[[Tom Cort]] - [http://www.tomcort.com/ Homepage]&lt;br /&gt;
*[[Tom Murphy VII]]&lt;br /&gt;
*[[Tommy Nguyen]]&lt;br /&gt;
*[[Troels Kofoed Jacobsen]]&lt;br /&gt;
*[[Trullo]]&lt;br /&gt;
*[[Tushar S.]] aka &#039;&#039;GreyGhost&#039;&#039;&lt;br /&gt;
*[[Tyler Olsen]] - [http://users.ece.utexas.edu/~olsen/index.html homepage]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
*[[Ugur Cetin]]&lt;br /&gt;
*[[Ulrik Mikaelsson]]&lt;br /&gt;
*[[Uoti Urpala]]&lt;br /&gt;
*[[Uwe Beyer]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
*[[Václav Krajíček]]&lt;br /&gt;
*[[Vadim Gaidukevich]]&lt;br /&gt;
*[[Valentin]]&lt;br /&gt;
*[[Vertigo (person)|Vertigo]]&lt;br /&gt;
*[[Vincent Knecht]]&lt;br /&gt;
*[[Vincent Le Ligeour]] aka &#039;&#039;Yoda-JM&#039;&#039;&lt;br /&gt;
*[[Vitezslav Smid]]&lt;br /&gt;
*[[Vojtěch Hlaves]] aka &#039;&#039;vtaxy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
*[[Wilhelm Francke]]&lt;br /&gt;
*[[William Crowther]]&lt;br /&gt;
*[[William Wang]]&lt;br /&gt;
*[[Wolfram Kuss]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
*[https://github.com/TheYellowArchitect/doubledamnation The Yellow Architect]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
*[[Zombie Ryushu]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Drummyfish&amp;diff=65893</id>
		<title>Drummyfish</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Drummyfish&amp;diff=65893"/>
		<updated>2024-12-28T23:19:06Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Isolate user page, it isn&amp;#039;t external.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- --&amp;gt; &amp;lt;!-- --&amp;gt; &amp;lt;!-- --&amp;gt; &amp;lt;!-- --&amp;gt; &amp;lt;!-- --&amp;gt; &amp;lt;!-- --&amp;gt; &amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{ --&amp;gt; &amp;lt;!-- }} --&amp;gt; &amp;lt;!-- [ --&amp;gt; &amp;lt;!-- ] --&amp;gt; &amp;lt;!-- T --&amp;gt; &amp;lt;!-- --&amp;gt; &amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{ --&amp;gt; &amp;lt;!-- }} --&amp;gt; &amp;lt;!-- [ --&amp;gt; &amp;lt;!-- ] --&amp;gt; &amp;lt;!-- T --&amp;gt; &amp;lt;!-- --&amp;gt; &amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- anti-vandalism --&amp;gt;&lt;br /&gt;
{{Human infobox&lt;br /&gt;
|August 24, 1990&lt;br /&gt;
|drummyfish, tastyfish, drummy, drumy, smellyfish&lt;br /&gt;
|[[Anarch]], [[MicroTD]], [[LibreMage]], OpenMW contrib., [[Bombman]], [[Steamer Duck]], [https://gitlab.com/drummyfish/small3dlib small3dlib], [https://gitlab.com/drummyfish/raycastlib raycastlib]&lt;br /&gt;
|&lt;br /&gt;
|[[CC0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Miloslav Číž (drummyfish) is a libre game developer, he studied computer science (focused on computer graphics), creates public domain art and supports free culture in general. He has contributed to various free projects, most notably OpenMW, created a number of tools, libraries (small3dlib, tinyphysicsengine, smallchesslib, ...), demos and games, most notably [[Anarch]] and [[SAF]]. He advocates for free software, true minimalism and simplicity, i.e. Unix Philosophy, KISS, suckless etc. He now mainly programs in [[C]]. He opposes proprietary software, capitalism, open source, bloat, pseudominimalism and any kind of censorship.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[User:Drummyfish|User page]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.tastyfish.cz/ personal website]&lt;br /&gt;
*[https://opengameart.org/users/drummyfish OpenGameArt]&lt;br /&gt;
*[https://www.blendswap.com/user/tastyfish BlendSwap]&lt;br /&gt;
*[https://freesound.org/people/drummy/ freesound]&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]][[Category:Czech developers]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65889</id>
		<title>LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65889"/>
		<updated>2024-12-28T17:50:41Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add author page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{delete|Ikemen GO sprite assets cannot be modified without use of proprietary tools, violating one of the four freedoms. -blitzdoughnuts}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = LibreIkemen&lt;br /&gt;
|image                = File:LibreIkemen.png&lt;br /&gt;
|caption              = Two [[Wake to Hell|Lukifer]]s dueling in the Streets.&lt;br /&gt;
|genre                = [[Category:Fighting_games|Fighting game]]&lt;br /&gt;
|developer            = [[Blitzdoughnuts|blitzdoughnuts]]&lt;br /&gt;
|code license         = [[CC0]] (LibreIkemen assets), [[MIT]] (Ikemen GO engine)&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = Ikemen GO&lt;br /&gt;
|latest release       = 0.2.2&lt;br /&gt;
|release date         = September 24, 2024&lt;br /&gt;
|release date iso     = 2024-09-24&lt;br /&gt;
|release announcement = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/commit/e95f176144db0e0a887c204ea6f7836d69ac7830&lt;br /&gt;
|language             = &lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/tree/main/PROJECTS/LibreIkemen?ref_type=heads&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreIkemen&#039;&#039;&#039; is a libre asset pack for the free and open source Ikemen-GO engine, which itself is a remake of the [[:wikipedia:Mugen (game engine)|M.U.G.E.N]] engine. The asset pack was to contain a minimal screenpack GUI, replacements for most in-game FX, and a character and stage that both use assets from [[Wake to Hell|another game]] the author works on. The goal is to be able to remove the requirement of distributing the engine with Elecbyte&#039;s proprietary screenpack.&lt;br /&gt;
&lt;br /&gt;
All assets in the pack are available under the Creative Commons 0 license.&lt;br /&gt;
&lt;br /&gt;
== Cancellation ==&lt;br /&gt;
On September 24th 2024, blitzdoughnuts decided to cancel the project and add the raw assets to the repo because the Ikemen GO engine &amp;quot;requires the use of MUGEN&#039;s proprietary format of sprites and sounds&amp;quot; and lacks both an alternative way to provide assets and a libre asset editor, which he believes violates one of the four freedoms. Despite this, the assets remain publicly available&amp;lt;ref&amp;gt;https://codeberg.org/blitzdoughnuts/LibreIkemen/src/commit/319305ef91228c825b148a3e0003a7b77603f952/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://freegamedev.net/d/875-ikemen-go-libre-screenpack/ Freegamedev]&lt;br /&gt;
*[https://ikemen-engine.github.io/ Ikemen-GO website]&lt;br /&gt;
*[https://github.com/ikemen-engine/Ikemen-GO Ikemen-GO on GitHub]&lt;br /&gt;
*[https://mugen.fandom.com/wiki/Ikemen Ikemen on Mugen Database]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting games]] [[Category:Asset replacements]] [[Category:2D games]] [[Category: PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Anarchic_Brawl&amp;diff=65888</id>
		<title>Anarchic Brawl</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Anarchic_Brawl&amp;diff=65888"/>
		<updated>2024-12-28T17:49:54Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add author page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Anarchic Brawl&lt;br /&gt;
|image                = File:AnarchicBrawl.png&lt;br /&gt;
|caption              = The default match setup on v0.4&lt;br /&gt;
|genre                = Fighting game&lt;br /&gt;
|developer            = [[Blitzdoughnuts|blitzdoughnuts]]&lt;br /&gt;
|code license         = CC0&lt;br /&gt;
|media license        = CC0&lt;br /&gt;
|engine               = SDL2&lt;br /&gt;
|latest release       = v0.4&lt;br /&gt;
|release date         = October 12th, 2024&lt;br /&gt;
|release date iso     = 2024-10-12 14:21:38 -04:00&lt;br /&gt;
|release announcement = https://codeberg.org/blitzdoughnuts/AnarchicBrawl/commit/cb6f45b5043ea93614ae7ece069947eae5e75387&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = SDL2&lt;br /&gt;
|platform             = GNU/Linux, Windows&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/blitzdoughnuts/AnarchicBrawl&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anarchic Brawl&#039;&#039;&#039; is a work in progress free software fighting game and fighting game engine inspired by Ikemen GO.&lt;br /&gt;
&lt;br /&gt;
The engine is made in a suckless way: characters and stages are compiled into the game itself, and asset usage, like sprites or sounds, are dependent on the frontend used. All code is low level, meaning custom characters can easily access game variables and other fighters&#039; variables. By default, there is no main menu. Fights are started from the terminal or command line, with parameters declaring what fighters there are, the gamemode, and other match settings.&lt;br /&gt;
&lt;br /&gt;
The game reuses assets from [[LibreIkemen]], a formerly active project for liberating Ikemen GO&#039;s assets by the same author.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Fighting_games]] [[Category:PD_games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65887</id>
		<title>Wake to Hell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65887"/>
		<updated>2024-12-28T17:49:33Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add author&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wake to Hell&lt;br /&gt;
|image                = File:WtH.png&lt;br /&gt;
|caption              = Lukifer Dredd in the flesh.&lt;br /&gt;
|genre                = Side scrolling walking simulator&lt;br /&gt;
|developer            = [[Blitzdoughnuts|blitzdoughnuts]]&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.3.0a&lt;br /&gt;
|release date         = December 23rd, 2024&lt;br /&gt;
|release date iso     = 2024-12-23&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/2702ff16b097262ad91e2c4557c25db478c9933e&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platform             = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://ludicrital.neocities.org/waketohell&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/WakeToHell&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wake to Hell&#039;&#039;&#039; is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital he feared to finish what was left to be done. The game, like the webcomic it is based on, is a commentary on mental health and workplace stress. It was also made as a way to practice programming philosophies inspired by [[Drummyfish]].&amp;lt;ref&amp;gt;https://ludicrital.neocities.org/waketohell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game provides builds for Windows and GNU/Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game&#039;s in-development state, they have been left outdated.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Wake to Hell is different from many mainstream games; instead of constant action and pushing of the player&#039;s ability, it is more about exploration and storybuilding.&lt;br /&gt;
&lt;br /&gt;
You walk around many locations in Limetown, emerging from your house, investigating oddities, anomalies, and generally interesting things around the area. Nearly all pleces you could be, there&#039;s something to look at or interact with. The main things to look for are &amp;quot;artifacts&amp;quot;, four key items that, strangely, affect certain things in the world. The absence or presence of them, as well as the order in which they&#039;re found, are also factors in what may happen. There are also other things around, like books or simple background objects you can &amp;lt;i&amp;gt;Gesture&amp;lt;/i&amp;gt; with.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s slower pace, discovery is key. Secrets may also be found, but where they are is up to the player to see.&lt;br /&gt;
&lt;br /&gt;
== Copyright Issue ==&lt;br /&gt;
Before Alpha Build 4&#039;s release, Wake to Hell came bundled with a file called &amp;quot;WTH.S3M&amp;quot;, an edited version of Big Jim&#039;s Wake to Hell. As of Alpha Build 4, it is no longer bundled as a replacement MIDI was made. The January 10, 2024 &amp;quot;Copyright Exodus&amp;quot;&amp;lt;ref&amp;gt;https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/eff0c53fcf971f6c387fc94fb6f36785d07542e4&amp;lt;/ref&amp;gt; completely purged it and any other possible offending material from the source code and game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blitzdoughnuts&amp;diff=65877</id>
		<title>Blitzdoughnuts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blitzdoughnuts&amp;diff=65877"/>
		<updated>2024-12-23T19:43:08Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add a developer page for myself. I think my things have been here long enough to warrant one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|blitzdoughnuts&lt;br /&gt;
|[[Wake to Hell]], [[Anarchic Brawl]], [[LibreIkemen]], Mr. Wendigo&#039;s Adventure&lt;br /&gt;
|&lt;br /&gt;
|[[CC0]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;blitzdoughnuts&#039;&#039;&#039; is an American free software developer and libre culture enthusiast. His beliefs and influenbe were mainly inspired by [[Drummyfish]], advocating for free software and free culture.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[[User:Blitzdoughnuts|LibreGameWiki account]]&lt;br /&gt;
[[https://codeberg.org/blitzdoughnuts|Codeberg]]&lt;br /&gt;
[[https://ludicrital.neocities.org/|LUDICRITAL]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65876</id>
		<title>Wake to Hell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65876"/>
		<updated>2024-12-23T18:05:14Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Update game version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wake to Hell&lt;br /&gt;
|image                = File:WtH.png&lt;br /&gt;
|caption              = Lukifer Dredd in the flesh.&lt;br /&gt;
|genre                = Side scrolling walking simulator&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.3.0a&lt;br /&gt;
|release date         = December 23rd, 2024&lt;br /&gt;
|release date iso     = 2024-12-23&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/2702ff16b097262ad91e2c4557c25db478c9933e&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platform             = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://ludicrital.neocities.org/waketohell&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/WakeToHell&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wake to Hell&#039;&#039;&#039; is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital he feared to finish what was left to be done. The game, like the webcomic it is based on, is a commentary on mental health and workplace stress. It was also made as a way to practice programming philosophies inspired by [[Drummyfish]].&amp;lt;ref&amp;gt;https://ludicrital.neocities.org/waketohell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game provides builds for Windows and GNU/Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game&#039;s in-development state, they have been left outdated.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Wake to Hell is different from many mainstream games; instead of constant action and pushing of the player&#039;s ability, it is more about exploration and storybuilding.&lt;br /&gt;
&lt;br /&gt;
You walk around many locations in Limetown, emerging from your house, investigating oddities, anomalies, and generally interesting things around the area. Nearly all pleces you could be, there&#039;s something to look at or interact with. The main things to look for are &amp;quot;artifacts&amp;quot;, four key items that, strangely, affect certain things in the world. The absence or presence of them, as well as the order in which they&#039;re found, are also factors in what may happen. There are also other things around, like books or simple background objects you can &amp;lt;i&amp;gt;Gesture&amp;lt;/i&amp;gt; with.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s slower pace, discovery is key. Secrets may also be found, but where they are is up to the player to see.&lt;br /&gt;
&lt;br /&gt;
== Copyright Issue ==&lt;br /&gt;
Before Alpha Build 4&#039;s release, Wake to Hell came bundled with a file called &amp;quot;WTH.S3M&amp;quot;, an edited version of Big Jim&#039;s Wake to Hell. As of Alpha Build 4, it is no longer bundled as a replacement MIDI was made. The January 10, 2024 &amp;quot;Copyright Exodus&amp;quot;&amp;lt;ref&amp;gt;https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/eff0c53fcf971f6c387fc94fb6f36785d07542e4&amp;lt;/ref&amp;gt; completely purged it and any other possible offending material from the source code and game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=65836</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=65836"/>
		<updated>2024-12-18T02:43:40Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Tweaked the end of the &amp;quot;How to start&amp;quot; section, swapped around and changed some features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{engineinfo&lt;br /&gt;
|title            = Luanti&lt;br /&gt;
|image            = File:Minetest collage.jpg&lt;br /&gt;
|caption          = Collage of some games that you can play in Luanti&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=minetestlic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=minetestlic/&amp;gt;&lt;br /&gt;
|engine           = IrrlichtMt (fork of [[Irrlicht]])&lt;br /&gt;
|latest release   = 5.10.0&lt;br /&gt;
|release date     = November 10th, 2024&lt;br /&gt;
|release date iso = 2024-11-10&lt;br /&gt;
|release announcement = https://github.com/minetest/minetest/releases/tag/5.10.0&lt;br /&gt;
|language         = [[:Category:C++ engines|C++]] and [[:Category:Lua engines|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = https://minetest.net/&lt;br /&gt;
|link blog      = https://blog.minetest.net/&lt;br /&gt;
|link chatweb   = https://webchat.libera.chat/?channels=minetest&lt;br /&gt;
|chat           = irc://irc.libera.chat/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://www.minetest.net/get-involved/&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = minetest&lt;br /&gt;
|Slack = minetest&lt;br /&gt;
|Debian = minetest&lt;br /&gt;
|Fedora = minetest&lt;br /&gt;
|Gentoo = games-action/minetest&lt;br /&gt;
|Ubuntu = minetest&lt;br /&gt;
|Suse = minetest&lt;br /&gt;
|Mageia = minetest&lt;br /&gt;
|Flatpak = net.minetest.Minetest&lt;br /&gt;
|Snap = minetest&lt;br /&gt;
|FreeBSD = minetest&lt;br /&gt;
|Haiku = games-action/minetest&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Luanti&#039;&#039;&#039; (formerly “Minetest”) is a Minecraft-like voxel sandbox engine. It is an engine that allows different voxel-based games to run on it. It&#039;s for games in which the world is made out of cubes and the player runs in the environment and manipulates it, preferably by digging and building blocks, collecting items, crafting, and so on. It can be played alone or online with other players.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Most games for Luanti are open-ended sandbox games focusing on creativity. Most of them involve digging and placing blocks, but that isn&#039;t the only thing the games include.&lt;br /&gt;
&lt;br /&gt;
Since version 5.8.0, Luanti no longer comes with “[[Minetest Game]]” preinstalled, as the developers wish to promote the concept of Luanti as an engine for voxel games. The main “selling point” of Luanti is the support for various other voxel games and modding. The community has developed a vast library of mods and games over the years, but some of these games might be noteworthy enough for their own article in this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[:Category:Luanti games]] for a list of [[Free games]] in Luanti.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to start ==&lt;br /&gt;
The Minetest Wiki has a “[https://wiki.minetest.net/Getting_Started Getting Started]” guide, and there is a community-made tutorial mod on ContentDB. Players of Minecraft or similar will likely be familiar from the get-go.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re familiar with the game, you can either download one of many community-created games and/or mods from ContentDB and play singleplayer, or join a multiplayer server. Luanti provides a built-in ContentDB download menu and an automatic multiplayer addon downloader, making things much easier.&lt;br /&gt;
&lt;br /&gt;
[[File:Minetest custom texture pack.png|thumb|right|Luanti with a custom, [https://content.minetest.net/packages/drummyfish/drummyfish/ high-res texture pack]]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Singleplayer mode and multiplayer support for tens of players&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Server-side modding for unique gameplay mechanics. Just join the server and start playing!&lt;br /&gt;
* Built-in downloader for games, mods, and texture packs from ContentDB&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, macOS and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* 8 unique map generators to create different types of worlds, with settings to match&lt;br /&gt;
* Supports multiple languages&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.minetest.net/ Homepage]&lt;br /&gt;
* [https://wiki.minetest.net/ Wiki]&lt;br /&gt;
* [https://content.minetest.net/ ContentDB] (games, mods, texture packs)&lt;br /&gt;
* [https://fosstodon.org/@Minetest Mastodon]&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version || Date || News&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.1 || 2022-09-19 || Several fixes&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.0 || 2022-08-04 || Dynamic shader-based shadows, game.conf format changes, improved formspec documentation, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.5.0 || 2022-01-31 || Irrlicht fork used, map compression using Zstd, formspec and Lua API features, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.1 || 2021-04-11 || Fix for &amp;quot;Connection timed out&amp;quot; error in singleplayer, online content menu tab fix, server-side anticheat fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.0 || 2021-02-24 || Added support for showing attached objects whilst in first person mode, improve online content menu tab, input binding and formspec, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.3.0 || 2020-07-09 || Android support readded, formspec improvements, including a scrolling GUI element, many bug fixes, performance improvements, and small features&lt;br /&gt;
|-&lt;br /&gt;
| 5.2.0 || 2020-05-05 || Improved Client/Audiovisuals, GUI Improvements, Game Enhancements, API/Modding Fixes and modifications. Various&lt;br /&gt;
Minetest Game fixes, added simple weather, added new/updated French, Spanish, Italian, Russian, Swedish, Malay, and Chinese translations.&lt;br /&gt;
|-&lt;br /&gt;
| 5.1.0 || 2019-10-12 || Modified Carpathian mapgen, improved client/audiovisuals, inventory updates and fixes, added dry dirt and dry grass.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.1 || 2019-03-31 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0 || 2019-03-04 || Online content repository, automatic jumping, new and improved mapgens, better modability, new versioning scheme.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.17 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client-side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:LGPL engines]]&lt;br /&gt;
[[Category:Irrlicht games]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:Lua engines]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=65835</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=65835"/>
		<updated>2024-12-18T02:34:08Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: /* Trademark and copyright infringing game is still on LGW? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Main Page/Archive]]&lt;br /&gt;
&lt;br /&gt;
==If you find spam==&lt;br /&gt;
Please edit the page and add [[:Template:Delete|&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;]] and it will be removed. [[User:GNUbie|GNUbie]] 06:49, 5 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Next featured article ==&lt;br /&gt;
&lt;br /&gt;
I suggest [[Me and My Shadow]] because I think it has a very interesting game concept.--[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 23:49, 9 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Looks interesting, agreed. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:15, 11 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Auto-update of &#039;Recently released games&#039; ==&lt;br /&gt;
&lt;br /&gt;
For the anonymous visitor, this doesn&#039;t seem to happen, but it does when I log in.  Same for page &amp;quot;New games and releases&amp;quot;, and &amp;quot;Template:Main Page/Recently release isn&#039;t quite up to date either when not logged in.  Is this a caching problem with the database queries, and can it be fixed?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 14:10, 4 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Recently released games sometimes regresses ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed this? Sometimes the Recently Released Games section goes back, to where Xonotic 0.8 was the most recently released game in January.&lt;br /&gt;
[[User:Taknamay|Taknamay]] ([[User talk:Taknamay|talk]]) 16:22, 10 May 2015 (CEST)&lt;br /&gt;
:The Recently Released games list seems to get regular updates now - thank you whoever fixed this (assuming this wasn&#039;t due to alignment of the planets or something random like that).  But sometimes, I still see possibly related weirdness going on: [[:Category:Godot_games]] seems to contain two games when I&#039;m logged in, but when I&#039;m not Minilens is missing. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 11:45, 4 July 2015 (CEST)&lt;br /&gt;
::Now in [[Couple-quest]] is last release: &amp;quot;|release date iso = 2017-09-06&amp;quot; but it&#039;s missing here.--[[Special:Contributions/89.190.46.33|89.190.46.33]] 08:22, 27 September 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Link to suggested and rejected games from the main page? ==&lt;br /&gt;
&lt;br /&gt;
[[Libregamewiki:Suggested games]] and [[Libregamewiki:Rejected games list]] -- Could we maybe link to these under the Get Involved section? I found myself using these lists a lot once I&#039;ve &amp;quot;gotten involved&amp;quot;. It would improve the chance of casual visitors dropping their suggestions on the list. What do you think? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 14:17, 23 December 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== I.K.E.M.E.N. Go ==&lt;br /&gt;
&lt;br /&gt;
The current potential M.U.G.E.N. successor.&lt;br /&gt;
&lt;br /&gt;
I.K.E.M.E.N. started off as an open-source reimplementation of the M.U.G.E.N. engine compatible with not only all of it&#039;s previous resources, but coming with it&#039;s own set of unique features, almost all of which were never released on any of the latest M.U.G.E.N. builds.&lt;br /&gt;
&lt;br /&gt;
While the last build of the original I.K.E.M.E.N. was posted in 2017, it was succeeded by I.K.E.M.E.N. Plus, which in turn was succeeded by I.K.E.M.E.N. Go recently, which is a &amp;quot;Google Go Programming Language&amp;quot; reimplementation of I.K.E.M.E.N. Plus that is still maintained by the original authors.&lt;br /&gt;
&lt;br /&gt;
More information on the Wiki page:&lt;br /&gt;
&lt;br /&gt;
https://mugen.fandom.com/wiki/I.K.E.M.E.N&lt;br /&gt;
&lt;br /&gt;
11:32, 22 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Ikemen GO is pretty nice, but it&#039;s not exactly libre in its entirety. It still comes with Elecbyte&#039;s CC-BY-NC assets by default, and it would really benefit from a free data replacement like [[Freedoom]]. Once some libre stuff is made for the engine, it could probably get it&#039;s own page, who knows? -[[User:Blitzdoughnuts|blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 22:28, 20 July 2024 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Dubtrain Angband Sound Pack, v3.1.0 ==&lt;br /&gt;
&lt;br /&gt;
http://www.dubtrain.com/angband/&lt;br /&gt;
&lt;br /&gt;
This work is licensed under CC BY 4.0&lt;br /&gt;
&lt;br /&gt;
== Trademark and copyright infringing game is still on LGW? ==&lt;br /&gt;
&lt;br /&gt;
Back in August I marked the game [[Pacman]] for deletion due to the assets that come with the game being incredibly similar to, if not straight from Namco&#039;s own game. I&#039;m surprised to see that the page is still up after some months. I know LibreGameWiki is rather slow moving, but I figured something like this would&#039;ve had someone investigating the game further, seeing how fit it is, if at all, to stay here. -[[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 03:34, 18 December 2024 (CET)&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Yo_Frankie!&amp;diff=65834</id>
		<title>Yo Frankie!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Yo_Frankie!&amp;diff=65834"/>
		<updated>2024-12-18T02:29:45Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Fix version typo in the gameinfo caption; can&amp;#039;t fix the image typo without renaming it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Yo Frankie!&lt;br /&gt;
|image          = Image:Yo Frankie - Demo 1.2.jpg&lt;br /&gt;
|caption        = Yo Frankie!, technical demo 1.1&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;yofrankie_about&amp;quot;&amp;gt;[http://www.yofrankie.org/?page_id=8 &#039;&#039;About&#039;&#039; page on the official web site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution|CC-BY 3.0]]&amp;lt;ref name=&amp;quot;yofrankie_about&amp;quot; /&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Crystal Space]]&lt;br /&gt;
|latest release = 1.1&lt;br /&gt;
|release date   = July 4{{th}}, 2009&lt;br /&gt;
|release date iso  = 2009-07-04&lt;br /&gt;
|release announcement = http://www.yofrankie.org/yofrankie-11/&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
|link homepage  = http://www.yofrankie.org/&lt;br /&gt;
|link feed      = http://www.yofrankie.org/feed/&lt;br /&gt;
|link scmweb    = https://svn.blender.org/svnroot/yofrankie&lt;br /&gt;
|link project   = https://projects.blender.org/projects/yofrankie/&lt;br /&gt;
|scm            = svn checkout https://svn.blender.org/svnroot/yofrankie/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Yo Frankie!&#039;&#039;&#039;&#039;&#039;, previously &#039;&#039;&#039;&#039;&#039;Apricot&#039;&#039;&#039;&#039;&#039;, is a free [[:Category:3D games|3D]] [[:Category:Platform games|platform]] game project launched by the Blender Institute and supported by the Crystal Space community, to improvement Blender in game development, and the Crystal Space engine.&lt;br /&gt;
&lt;br /&gt;
The project start in February 2008, and its 1.0 release date was in {{check|August 2008}}. The source code is licensed under the [[GNU General Public License|GPL]] and the media is licensed under the [[Creative Commons Attribution|CC-BY]] license.&lt;br /&gt;
&lt;br /&gt;
The game has been released for download on 9 Dec 2008.&amp;lt;ref&amp;gt;http://www.yofrankie.org/yo-frankie-online-release/ (acc. 2008-12-15)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{As of|2009|11|26}}, the latest release is 1.1, made on July 4th, 2009.&amp;lt;ref&amp;gt;http://www.yofrankie.org/yofrankie-11/ (acc. 2009-11-27)&amp;lt;/ref&amp;gt; Unsurprisingly, this game requires [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date       !! Event&lt;br /&gt;
|-&lt;br /&gt;
|2009-07-04 || 1.1 release&lt;br /&gt;
|-&lt;br /&gt;
|2008-{{check|08}}    || 1.0 release&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.yofrankie.org Web site]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:CC-BY games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65805</id>
		<title>Wake to Hell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65805"/>
		<updated>2024-12-14T18:15:19Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add a Gameplay section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wake to Hell&lt;br /&gt;
|image                = File:WtH.png&lt;br /&gt;
|caption              = Lukifer Dredd in the flesh.&lt;br /&gt;
|genre                = Side scrolling walking simulator&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.2.0a&lt;br /&gt;
|release date         = October 16th, 2024&lt;br /&gt;
|release date iso     = 2024-10-16&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/dde2928dfc99ee8c5b902f51c11c17d68f5d091f&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platform             = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://ludicrital.neocities.org/waketohell&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/WakeToHell&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wake to Hell&#039;&#039;&#039; is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital he feared to finish what was left to be done. The game, like the webcomic it is based on, is a commentary on mental health and workplace stress. It was also made as a way to practice programming philosophies inspired by [[Drummyfish]].&amp;lt;ref&amp;gt;https://ludicrital.neocities.org/waketohell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game provides builds for Windows and GNU/Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game&#039;s in-development state, they have been left outdated.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Wake to Hell is different from many mainstream games; instead of constant action and pushing of the player&#039;s ability, it is more about exploration and storybuilding.&lt;br /&gt;
&lt;br /&gt;
You walk around many locations in Limetown, emerging from your house, investigating oddities, anomalies, and generally interesting things around the area. Nearly all pleces you could be, there&#039;s something to look at or interact with. The main things to look for are &amp;quot;artifacts&amp;quot;, four key items that, strangely, affect certain things in the world. The absence or presence of them, as well as the order in which they&#039;re found, are also factors in what may happen. There are also other things around, like books or simple background objects you can &amp;lt;i&amp;gt;Gesture&amp;lt;/i&amp;gt; with.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s slower pace, discovery is key. Secrets may also be found, but where they are is up to the player to see.&lt;br /&gt;
&lt;br /&gt;
== Copyright Issue ==&lt;br /&gt;
Before Alpha Build 4&#039;s release, Wake to Hell came bundled with a file called &amp;quot;WTH.S3M&amp;quot;, an edited version of Big Jim&#039;s Wake to Hell. As of Alpha Build 4, it is no longer bundled as a replacement MIDI was made. The January 10, 2024 &amp;quot;Copyright Exodus&amp;quot;&amp;lt;ref&amp;gt;https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/eff0c53fcf971f6c387fc94fb6f36785d07542e4&amp;lt;/ref&amp;gt; completely purged it and any other possible offending material from the source code and game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65747</id>
		<title>Wake to Hell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65747"/>
		<updated>2024-11-29T17:05:03Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Change accidental typo of Linux&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wake to Hell&lt;br /&gt;
|image                = File:WtH.png&lt;br /&gt;
|caption              = Lukifer Dredd in the flesh.&lt;br /&gt;
|genre                = Side scrolling walking simulator&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.2.0a&lt;br /&gt;
|release date         = October 16th, 2024&lt;br /&gt;
|release date iso     = 2024-10-16&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/dde2928dfc99ee8c5b902f51c11c17d68f5d091f&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platform             = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://ludicrital.neocities.org/waketohell&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/WakeToHell&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wake to Hell&#039;&#039;&#039; is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital he feared to finish what was left to be done. The game, like the webcomic it is based on, is a commentary on mental health and workplace stress. It was also made as a way to practice programming philosophies inspired by [[Drummyfish]].&amp;lt;ref&amp;gt;https://ludicrital.neocities.org/waketohell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game provides builds for Windows and GNU/Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game&#039;s in-development state, they have been left outdated.&lt;br /&gt;
&lt;br /&gt;
== Copyright Issue ==&lt;br /&gt;
Before Alpha Build 4&#039;s release, Wake to Hell came bundled with a file called &amp;quot;WTH.S3M&amp;quot;, an edited version of Big Jim&#039;s Wake to Hell. As of Alpha Build 4, it is no longer bundled as a replacement MIDI was made. The January 10, 2024 &amp;quot;Copyright Exodus&amp;quot;&amp;lt;ref&amp;gt;https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/eff0c53fcf971f6c387fc94fb6f36785d07542e4&amp;lt;/ref&amp;gt; completely purged it and any other possible offending material from the source code and game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Uzebox&amp;diff=65682</id>
		<title>Talk:Uzebox</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Uzebox&amp;diff=65682"/>
		<updated>2024-10-26T02:01:06Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: /* Non-free media */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think we need a console template. We shouldn&#039;t abuse the Gameinfo template for something else.--[[User:Kiba|Kiba]] 13:44, 8 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AVR Studio free? ==&lt;br /&gt;
&lt;br /&gt;
The article talks about the &#039;free&#039; AVR Studio, is it Free-as-in-Freedom?  Otherwise we shouldn&#039;t make publicity for it.  If it is, a reference would be nice. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 16:13, 24 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Non-free media ==&lt;br /&gt;
&lt;br /&gt;
The media used in this article, at least the one image where Donkey Kong is being ran on the Uzebox&#039;s Mode B, is clearly proprietary. It wouldn&#039;t have a place on this wiki due to the strict free culture policies. [[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 04:01, 26 October 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65669</id>
		<title>LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65669"/>
		<updated>2024-10-25T00:56:26Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Fix some page errors, add a cancellation section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{delete|Ikemen GO sprite assets cannot be modified without use of proprietary tools, violating one of the four freedoms. -blitzdoughnuts}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = LibreIkemen&lt;br /&gt;
|image                = File:LibreIkemen.png&lt;br /&gt;
|caption              = Two [[Wake to Hell|Lukifer]]s dueling in the Streets.&lt;br /&gt;
|genre                = [[Category:Fighting_games|Fighting game]]&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = [[CC0]] (LibreIkemen assets), [[MIT]] (Ikemen GO engine)&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = Ikemen GO&lt;br /&gt;
|latest release       = 0.2.2&lt;br /&gt;
|release date         = September 24, 2024&lt;br /&gt;
|release date iso     = 2024-09-24&lt;br /&gt;
|release announcement = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/commit/e95f176144db0e0a887c204ea6f7836d69ac7830&lt;br /&gt;
|language             = &lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/tree/main/PROJECTS/LibreIkemen?ref_type=heads&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreIkemen&#039;&#039;&#039; is a libre asset pack for the free and open source Ikemen-GO engine, which itself is a remake of the [[:wikipedia:Mugen (game engine)|M.U.G.E.N]] engine. The asset pack was to contain a minimal screenpack GUI, replacements for most in-game FX, and a character and stage that both use assets from [[Wake to Hell|another game]] the author works on. The goal is to be able to remove the requirement of distributing the engine with Elecbyte&#039;s proprietary screenpack.&lt;br /&gt;
&lt;br /&gt;
All assets in the pack are available under the Creative Commons 0 license.&lt;br /&gt;
&lt;br /&gt;
== Cancellation ==&lt;br /&gt;
On September 24th 2024, blitzdoughnuts decided to cancel the project and add the raw assets to the repo because the Ikemen GO engine &amp;quot;requires the use of MUGEN&#039;s proprietary format of sprites and sounds&amp;quot; and lacks both an alternative way to provide assets and a libre asset editor, which he believes violates one of the four freedoms. Despite this, the assets remain publicly available&amp;lt;ref&amp;gt;https://codeberg.org/blitzdoughnuts/LibreIkemen/src/commit/319305ef91228c825b148a3e0003a7b77603f952/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://freegamedev.net/d/875-ikemen-go-libre-screenpack/ Freegamedev]&lt;br /&gt;
*[https://ikemen-engine.github.io/ Ikemen-GO website]&lt;br /&gt;
*[https://github.com/ikemen-engine/Ikemen-GO Ikemen-GO on GitHub]&lt;br /&gt;
*[https://mugen.fandom.com/wiki/Ikemen Ikemen on Mugen Database]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting games]] [[Category:Asset replacements]] [[Category:2D games]] [[Category: PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Anarchic_Brawl&amp;diff=65668</id>
		<title>Anarchic Brawl</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Anarchic_Brawl&amp;diff=65668"/>
		<updated>2024-10-25T00:32:36Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Fix image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Anarchic Brawl&lt;br /&gt;
|image                = File:AnarchicBrawl.png&lt;br /&gt;
|caption              = The default match setup on v0.4&lt;br /&gt;
|genre                = Fighting game&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = CC0&lt;br /&gt;
|media license        = CC0&lt;br /&gt;
|engine               = SDL2&lt;br /&gt;
|latest release       = v0.4&lt;br /&gt;
|release date         = October 12th, 2024&lt;br /&gt;
|release date iso     = 2024-10-12 14:21:38 -04:00&lt;br /&gt;
|release announcement = https://codeberg.org/blitzdoughnuts/AnarchicBrawl/commit/cb6f45b5043ea93614ae7ece069947eae5e75387&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = SDL2&lt;br /&gt;
|platform             = GNU/Linux, Windows&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/blitzdoughnuts/AnarchicBrawl&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anarchic Brawl&#039;&#039;&#039; is a work in progress free software fighting game and fighting game engine inspired by Ikemen GO.&lt;br /&gt;
&lt;br /&gt;
The engine is made in a suckless way: characters and stages are compiled into the game itself, and asset usage, like sprites or sounds, are dependent on the frontend used. All code is low level, meaning custom characters can easily access game variables and other fighters&#039; variables. By default, there is no main menu. Fights are started from the terminal or command line, with parameters declaring what fighters there are, the gamemode, and other match settings.&lt;br /&gt;
&lt;br /&gt;
The game reuses assets from [[LibreIkemen]], a formerly active project for liberating Ikemen GO&#039;s assets by the same author.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Fighting_games]] [[Category:PD_games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Anarchic_Brawl&amp;diff=65662</id>
		<title>Anarchic Brawl</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Anarchic_Brawl&amp;diff=65662"/>
		<updated>2024-10-22T20:52:01Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Anarchic Brawl&lt;br /&gt;
|image                = AnarchicBrawl.png&lt;br /&gt;
|caption              = The default match setup on v0.4&lt;br /&gt;
|genre                = Fighting game&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = CC0&lt;br /&gt;
|media license        = CC0&lt;br /&gt;
|engine               = SDL2&lt;br /&gt;
|latest release       = v0.4&lt;br /&gt;
|release date         = October 12th, 2024&lt;br /&gt;
|release date iso     = 2024-10-12 14:21:38 -04:00&lt;br /&gt;
|release announcement = https://codeberg.org/blitzdoughnuts/AnarchicBrawl/commit/cb6f45b5043ea93614ae7ece069947eae5e75387&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = SDL2&lt;br /&gt;
|platform             = GNU/Linux, Windows&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/blitzdoughnuts/AnarchicBrawl&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anarchic Brawl&#039;&#039;&#039; is a work in progress free software fighting game and fighting game engine inspired by Ikemen GO.&lt;br /&gt;
&lt;br /&gt;
The engine is made in a suckless way: characters and stages are compiled into the game itself, and asset usage, like sprites or sounds, are dependent on the frontend used. All code is low level, meaning custom characters can easily access game variables and other fighters&#039; variables. By default, there is no main menu. Fights are started from the terminal or command line, with parameters declaring what fighters there are, the gamemode, and other match settings.&lt;br /&gt;
&lt;br /&gt;
The game reuses assets from [[LibreIkemen]], a formerly active project for liberating Ikemen GO&#039;s assets by the same author.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Fighting_games]] [[Category:PD_games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Blitzdoughnuts&amp;diff=65665</id>
		<title>User:Blitzdoughnuts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Blitzdoughnuts&amp;diff=65665"/>
		<updated>2024-10-20T21:48:21Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Update my user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am blitzdoughnuts. I&#039;m some dork on &amp;quot;Teh Internetz&amp;quot; that loves libre software and makes cool things for my or other&#039;s amusement.&lt;br /&gt;
&lt;br /&gt;
I am the author of [[Wake to Hell]], [[LibreIkemen]] and [[Anarchic Brawl]], and have made several contributions to this wiki. &lt;br /&gt;
&lt;br /&gt;
Some favorite games of mine:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anarch.png|[[Anarch]]&lt;br /&gt;
File:Freedoom2024.png|[[Freedoom]]&lt;br /&gt;
File:Librequake.png|[[LibreQuake]]&lt;br /&gt;
File:Minetest.png|[[Luanti]]&lt;br /&gt;
File:OpenArena-Rocket.jpg|[[OpenArena]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Platforms ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/channel/UCw-IWxv3FuTU19gZaNPV82g YouTube] (NON-LIBRE CONTENT)&lt;br /&gt;
* [https://video.hardlimit.com/c/blitzdoughnutsvids/videos PeerTube]&lt;br /&gt;
* [https://gitlab.com/ApplemunchFromDaDead GitLab]&lt;br /&gt;
* [https://codeberg.org/blitzdoughnuts Codeberg]&lt;br /&gt;
* [https://git.coom.tech/blitzdoughnuts git.coom.tech]&lt;br /&gt;
* [https://ludicrital.neocities.org LUDICRITAL]&lt;br /&gt;
* [https://blitz.serveo.net Personal site (INCONSISTENTLY ONLINE)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I license all text I contribute, including this user page&#039;s text, under CC0.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65664</id>
		<title>Wake to Hell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65664"/>
		<updated>2024-10-20T21:44:41Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Update version number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wake to Hell&lt;br /&gt;
|image                = File:WtH.png&lt;br /&gt;
|caption              = Lukifer Dredd in the flesh.&lt;br /&gt;
|genre                = Side scrolling walking simulator&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.2.0a&lt;br /&gt;
|release date         = October 16th, 2024&lt;br /&gt;
|release date iso     = 2024-10-16&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/dde2928dfc99ee8c5b902f51c11c17d68f5d091f&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platform             = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://ludicrital.neocities.org/waketohell&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/WakeToHell&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wake to Hell&#039;&#039;&#039; is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital he feared to finish what was left to be done. The game, like the webcomic it is based on, is a commentary on mental health and workplace stress. It was also made as a way to practice programming philosophies inspired by [[Drummyfish]].&amp;lt;ref&amp;gt;https://ludicrital.neocities.org/waketohell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game provides builds for Windows and Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game&#039;s in-development state, they have been left outdated.&lt;br /&gt;
&lt;br /&gt;
== Copyright Issue ==&lt;br /&gt;
Before Alpha Build 4&#039;s release, Wake to Hell came bundled with a file called &amp;quot;WTH.S3M&amp;quot;, an edited version of Big Jim&#039;s Wake to Hell. As of Alpha Build 4, it is no longer bundled as a replacement MIDI was made. The January 10, 2024 &amp;quot;Copyright Exodus&amp;quot;&amp;lt;ref&amp;gt;https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/eff0c53fcf971f6c387fc94fb6f36785d07542e4&amp;lt;/ref&amp;gt; completely purged it and any other possible offending material from the source code and game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:VoxeLibre&amp;diff=65663</id>
		<title>Talk:VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:VoxeLibre&amp;diff=65663"/>
		<updated>2024-10-19T17:36:39Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: /* Trade dress concerns? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trade dress concerns? ==&lt;br /&gt;
&lt;br /&gt;
I should probably mention that VoxeLibre has way too many similarities to Minecraft, even more than Minetest Game. For example, the HUD resembles Minecraft&#039;s, the mobs (Zombie, Skeleton, Spider, etc) also resemble Minecraft&#039;s corresponding mobs, game mechanics and structures (like the underwater Guardian temples, villages, or certain biomes like the Mushroom biome) are based on, if not taken from, Minecraft, and so on, so on. These could prove problematic to VoxeLibre&#039;s legal status, even with the deviations it&#039;s taken from Minecraft. [[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 19:36, 19 October 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:AnarchicBrawl.png&amp;diff=65666</id>
		<title>File:AnarchicBrawl.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:AnarchicBrawl.png&amp;diff=65666"/>
		<updated>2024-10-19T13:34:58Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: A screenshot of the default match setup for Anarchic Brawl, version 0.4.
File licensed under CC0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of the default match setup for Anarchic Brawl, version 0.4.&lt;br /&gt;
File licensed under CC0&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Infinite_Tux&amp;diff=65661</id>
		<title>Infinite Tux</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Infinite_Tux&amp;diff=65661"/>
		<updated>2024-10-15T00:45:57Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Edit the introduction to state it is *based on* Infinite Mario, and tweak the origin a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Infinite Tux&lt;br /&gt;
|image          = Image:InfiniteTux.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Platform games|Platform game]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPLv3]]&amp;lt;ref&amp;gt;https://github.com/qbancoffee/infinite-tux/blob/master/copyright&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1sfx&lt;br /&gt;
|release date         = February 26, 2019&lt;br /&gt;
|release date iso     = 2019-02-26&lt;br /&gt;
|release announcement = https://github.com/qbancoffee/infinite-tux/releases/tag/1.1sfx&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = Java&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
|link homepage =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infinite Tux&#039;&#039;&#039; is a 2D platformer game based on the source code of Infinite Mario. It&#039;s a side scrolling platformer like [[SuperTux]], taking more inspiration from its NES inspiration, with the added gimmick of procedurally generated levels every playthrough.&lt;br /&gt;
&lt;br /&gt;
While the source code of the original Infinite Mario was released as libre, the assets could not due to being copyrighted by Nintendo. As such, all of the original Nintendo assets have been replaced with libre assets.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The game was originally written and released by Markus Persson(Notch) of Mojang as Infinite Mario Bros using Nintendo assets.&lt;br /&gt;
Notch released the source code as public domain with a note stating that someone should replace the assets with libre assets.&lt;br /&gt;
&lt;br /&gt;
Below is an excerpt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Readme for Infinite Mario Bros&#039;&#039;&lt;br /&gt;
&#039;&#039;10:47 AM 12/25/2006&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I stopped working on this project for three reasons;&#039;&#039;&lt;br /&gt;
#&#039;&#039;I had to focus on my main project. This was just a fun side project.&#039;&#039;&lt;br /&gt;
#&#039;&#039;I didn&#039;t feel comfortable abusing copyrighted material for non-personal use, and neither should you.&#039;&#039;&lt;br /&gt;
#&#039;&#039;The competition this was an entry for ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;m releasing the source code for this project since I&#039;ve gotten quite a bit of email with really&#039;&#039;&lt;br /&gt;
&#039;&#039;good suggestions on how to make this better, but I don&#039;t have the time to implement them myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The code (/src/) is released as public domain, so you can do with it what you wish.&#039;&#039;&lt;br /&gt;
&#039;&#039;The art (/res/) is still copyright nintendo, so it&#039;s almost certainly NOT ok to do anything at all with it. Ask nintendo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And, please, if you&#039;re going to make a bigger project out of this, please consider replacing the art with legal art.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this note, all of the Nintendo assets were replaced with CC and GPL assets and and thus Infinite Tux was born.&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|CxtxaujNFws|Infinite Tux Gameplay|inline}}&lt;br /&gt;
{{#ev:youtube|xPiFevPVzNA| Infinite Tux level editor.|inline}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|eiG-bJdwCyc|Robin Baumgarten&#039;s AI path-finding algorithm playing Infinite Tux.|inline}}&lt;br /&gt;
{{#ev:youtube|5RukWnRZ0yI|Robin Baumgarten&#039;s AI path-finding algorithm playing Infinite Tux overground |inline}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[Image:Infinitetux_title.png|200px]]&lt;br /&gt;
[[Image:InfiniteTux.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tux_castle_cannon.png|200px]]&lt;br /&gt;
[[Image:Tux_map.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Source Code&#039;&#039;&#039;&lt;br /&gt;
* Markus Persson(Notch) of Mojang&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modified Source Code Infinite Tux is based on&#039;&#039;&#039;&lt;br /&gt;
* cflewis (changes to the original public domain code licensed under BSD 3 clause&amp;lt;ref&amp;gt;https://web.archive.org/web/20190124193351/https://github.com/cflewis/Infinite-Mario-Bros/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forum.freegamedev.net/viewtopic.php?f=22&amp;amp;t=11230#p82853&amp;lt;/ref&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039;&lt;br /&gt;
* endscene.gif -&amp;gt; replaced with a dancing tux from &#039;&#039;&#039;[http://pngimg.com/download/27024 Dancing Tux]&#039;&#039;&#039;&lt;br /&gt;
* mariosheet.png --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* smallmariosheet.png --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* firemariosheet.png --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* enemysheet.png --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* itemsheet.png --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* mapsheet.png --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* worldmap.png --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* particlesheet.png --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* bgsheet.png --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* logo.gif --&amp;gt; mostly drawn by qbancoffee and is GPL&lt;br /&gt;
* title.gif --&amp;gt; mostly drawn by qbancoffee and is GPL&lt;br /&gt;
* font.gif --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
* gameovergost.gif --&amp;gt; drawn by qbancoffee and is GPL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* smwovr1.mid     -&amp;gt; replaced with &#039;&#039;&#039;[https://opengameart.org/content/long-away-home-8bit Long Away Home.mid]&#039;&#039;&#039;&lt;br /&gt;
* smb3undr.mid    -&amp;gt; replaced with &#039;&#039;&#039;[https://opengameart.org/sites/default/files/ChaseMidi.mid ChaseMidi.mid]&#039;&#039;&#039;&lt;br /&gt;
* smb3map1.mid    -&amp;gt; replaced with &#039;&#039;&#039;[https://opengameart.org/sites/default/files/files_0.zip 2.mid]&#039;&#039;&#039;&lt;br /&gt;
* smwfortress.mid -&amp;gt; replaced with &#039;&#039;&#039;[https://opengameart.org/sites/default/files/files_0.zip 1.mid]&#039;&#039;&#039;&lt;br /&gt;
* smwtitle.mid    -&amp;gt; replaced with &#039;&#039;&#039;[https://github.com/fredrik-johansson/midi archvile.mid]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* exit.wav        -&amp;gt; replaced with &#039;&#039;&#039;[https://opengameart.org/sites/default/files/_release.zip start.ogg]&#039;&#039;&#039;&lt;br /&gt;
* death.wav       -&amp;gt; replaced with &#039;&#039;&#039;[https://opengameart.org/sites/default/files/KL%20Peach%20Game%20Over%20III.wav KL Peach Game Over III.wav]&#039;&#039;&#039;&lt;br /&gt;
* 1-up.wav r      -&amp;gt; replaced with &#039;&#039;&#039;fire-flower.wav&#039;&#039;&#039; from supertux sound inventory.&lt;br /&gt;
* powerup.wav     -&amp;gt; replaced with &#039;&#039;&#039;[https://opengameart.org/content/power-up-level-up-beansjam Power Up.wav]&#039;&#039;&#039;&lt;br /&gt;
* powerdown.wav   -&amp;gt; replaced with &#039;&#039;&#039;[https://opengameart.org/content/power-up-level-up-beansjam Power Up.wav]&#039;&#039;&#039;&lt;br /&gt;
* bump.wav        -&amp;gt; replaced with &#039;&#039;&#039;sfx_sounds_impact1.wav&#039;&#039;&#039; by Juhani Junkala : juhani.junkala@musician.org&lt;br /&gt;
* stomp.wav       -&amp;gt; replaced with &#039;&#039;&#039;sfx_alarm_loop6.wav&#039;&#039;&#039; by Juhani Junkala : juhani.junkala@musician.org&lt;br /&gt;
* kick.wav        -&amp;gt; replaced with &#039;&#039;&#039;sfx_movement_ladder1loop.wav&#039;&#039;&#039; by Juhani Junkala : juhani.junkala@musician.org&lt;br /&gt;
* sprout.wav      -&amp;gt; replaced with &#039;&#039;&#039;sfx_sound_neutral7.wav&#039;&#039;&#039; by Juhani Junkala : juhani.junkala@musician.org&lt;br /&gt;
* coin.wav        -&amp;gt; replaced with &#039;&#039;&#039;sfx_coin_double1.wav&#039;&#039;&#039;  by Juhani Junkala : juhani.junkala@musician.org&lt;br /&gt;
* fireball.wav    -&amp;gt; replaced with &#039;&#039;&#039;shoot.wav&#039;&#039;&#039; from supertux sound inventory&lt;br /&gt;
* jump.wav        -&amp;gt; replaced with &#039;&#039;&#039;jump.wav&#039;&#039;&#039; from supertux sound inventory&lt;br /&gt;
* breakblock.wav  -&amp;gt; replaced with &#039;&#039;&#039;[https://opengameart.org/content/50-cc0-retro-synth-sfx synth_misc_08.ogg]&#039;&#039;&#039;&lt;br /&gt;
* cannon.wav      -&amp;gt; replaced with &#039;&#039;&#039;explosion.wav&#039;&#039;&#039; from supertux sound inventory&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/qbancoffee/infinite-tux/releases Download Releases]&lt;br /&gt;
*[https://youtu.be/xPiFevPVzNA Using the infinite tux level editor]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eiG-bJdwCyc AI Playing Infinite Tux]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5RukWnRZ0yI AI Playing Infinite Tux Overground]&lt;br /&gt;
*[https://www.youtube.com/watch?v=CxtxaujNFws Infinite Tux gameplay]&lt;br /&gt;
*[https://github.com/qbancoffee/infinite-tux GitHub page]&lt;br /&gt;
*[https://archive.org/details/infinite-tux-1.1sfx Internet Archive]&lt;br /&gt;
*[https://opengameart.org/content/infinite-tux-1 OpenGameArt.org]&lt;br /&gt;
*[https://fossgames.blogspot.com/2019/02/infinite-tux.html Free Game News]&lt;br /&gt;
*[https://forum.freegamedev.net/viewtopic.php?f=22&amp;amp;t=11230 FreeGameDev thread]&lt;br /&gt;
*[https://www.youtube.com/watch?v=51M4KL25qoM YouTube video]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:GPL games]][[Category:Platform games]]&lt;br /&gt;
[[Category:Java games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Games featuring Tux]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Anarch&amp;diff=65660</id>
		<title>Anarch</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Anarch&amp;diff=65660"/>
		<updated>2024-10-15T00:38:39Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add game to &amp;quot;Political games&amp;quot; category due to its heavy anarcho-pacifist leaning story, add Freedoom asset swap to mentioned mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Anarch&lt;br /&gt;
|image                = File:Anarch.png&lt;br /&gt;
|caption              = Firing at a Spider with a shotgun in MAP3&lt;br /&gt;
|genre                = [[:Category:First-person_shooter_games|FPS]]&lt;br /&gt;
|developer            = [[Drummyfish]]&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = raycastlib&lt;br /&gt;
|latest release       = 1.1&lt;br /&gt;
|release date         = Jan 23, 2023&lt;br /&gt;
|release date iso     = 2023-01-23&lt;br /&gt;
|release announcement = https://codeberg.org/drummyfish/Anarch/commit/eeb04a079784ccd9c4b37909795ae781902712eb&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, OpenBSD, Pokitto, Gamebuino Meta, Emscripten&lt;br /&gt;
|link homepage        = https://drummyfish.gitlab.io/anarch/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/drummyfish/Anarch&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = https://git.coom.tech/drummyfish/Anarch&lt;br /&gt;
|scm                  = git https://git.coom.tech/drummyfish/Anarch.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anarch&#039;&#039;&#039; is a completely public domain, free software, suckless 90s-style anarcho-pacifist Doom-like libre game. It was created by drummyfish, completely from scratch. The game&#039;s aim is to experiment with a different game development philosophy.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Anarch is made for entertainment but also as a manifesto of certain philosophies and ideas, including suckless programming, extreme portability, anti-copyright, selflessness and anarcho-pacifism.&lt;br /&gt;
&lt;br /&gt;
The game is a &amp;quot;pseudo 3D&amp;quot; first person shooter, like [[Doom]], and consists of 10 levels. The graphics uses a 256 color palette and is a little simpler than that&lt;br /&gt;
of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel images. The engine uses software rendering and 2D raycasting for rendering.&lt;br /&gt;
There are multiple enemy types, weapons and items to pick up. Music is 8bit and procedurally generated (utilizing so called bytebeat).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Some of the aspects of the game worth mentioning are:&lt;br /&gt;
&lt;br /&gt;
* Extremely small size, being able to fit into 200 KB, including all assets.&lt;br /&gt;
* Very low hardware demands, being able to run on 40 MHz embedded CPUs.&lt;br /&gt;
* No library dependencies – The core of the game is written in pure C without any specified I/O, which is left for each platform&#039;s frontend to implement.&lt;br /&gt;
* Implementation simplicity – no build system is needed, only a single file needs to be compiled. The whole source code has ~12k lines of code.&lt;br /&gt;
* All assets are baked into the source code, so no filesystem is required for the game to run correctly.&lt;br /&gt;
* Extreme portability thanks to the above. Official ports exist for PC, terminal, web browser and embedded consoles like Pokitto and Gamebuino Meta.&lt;br /&gt;
* Made completely from scratch with only free software, including the engine, assets and media.&lt;br /&gt;
* Completely public domain status, made completely from scratch by a single person and released under CC0 (with an additional waiver of patents).&lt;br /&gt;
* A number of mods already exists such as an HD mod, demo support (recording gameplay), a CRT screen simulation, and a [[Freedoom]] asset swap.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anarch HD.png|HD mod&lt;br /&gt;
File:Screenshot mp.png|cooperative multiplayer mod&lt;br /&gt;
File:Anarch fd.png|assets replaced with the ones from [[Freedoom]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|xG2alk5_SmM|trailer|inline}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://git.coom.tech/drummyfish/Anarch repository]&lt;br /&gt;
*[https://drummyfish.gitlab.io/anarch/ website]&lt;br /&gt;
*[https://drummyfish.itch.io/anarch Anarch on itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person_shooter_games]][[Category:2.5D_games]][[Category:PD_games]][[Category:Cooperative_games]][[Category:Political_games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65597</id>
		<title>LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65597"/>
		<updated>2024-09-25T23:05:17Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add deletion reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{delete|Ikemen GO sprite assets cannot be modified without use of proprietary tools, violating one of the four freedoms.}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = LibreIkemen&lt;br /&gt;
|image                = File:LibreIkemen.png&lt;br /&gt;
|caption              = Two [[Wake to Hell|Lukiferl]]s dueling in the Streets.&lt;br /&gt;
|genre                = [[:Category:Fighting_games|Fighting game]]&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = Ikemen GO&lt;br /&gt;
|latest release       = 0.2.0&lt;br /&gt;
|release date         = Saturday 5, 2024&lt;br /&gt;
|release date iso     = 2024-09-05&lt;br /&gt;
|release announcement = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/commit/e95f176144db0e0a887c204ea6f7836d69ac7830&lt;br /&gt;
|language             = &lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, MacOS&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/tree/main/PROJECTS/LibreIkemen?ref_type=heads&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreIkemen&#039;&#039;&#039; is a WIP libre asset pack for the free and open source Ikemen-GO engine, which is a remake of the [[:wikipedia:Mugen (game engine)|M.U.G.E.N]] engine. The asset pack is to contain a minimal screenpack GUI, replacements for most in-game FX, and a character and stage that both use assets from [[Wake to Hell|another game]] the author works on. The goal is to be able to remove the requirement of distributing the engine with Elecbyte&#039;s proprietary screenpack.&lt;br /&gt;
&lt;br /&gt;
All assets in the pack will be available under the Creative Commons 0 license.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://freegamedev.net/d/875-ikemen-go-libre-screenpack/ Freegamedev]&lt;br /&gt;
*[https://ikemen-engine.github.io/ Ikemen-GO website]&lt;br /&gt;
*[https://github.com/ikemen-engine/Ikemen-GO Ikemen-GO on GitHub]&lt;br /&gt;
*[https://mugen.fandom.com/wiki/Ikemen Ikemen on Mugen Database]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting games]] [[Category:Asset replacements]] [[Category:2D games]] [[Category: PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:LibreIkemen&amp;diff=65598</id>
		<title>Talk:LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:LibreIkemen&amp;diff=65598"/>
		<updated>2024-09-25T23:04:30Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add my name to the post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Can&#039;t edit without proprietary tools ==&lt;br /&gt;
&lt;br /&gt;
I realized that Ikemen GO requires the use of MUGEN&#039;s proprietary sprite and sound formats, which cannot be modified without proprietary tools. This also includes LibreIkemen, which means neither are really libre, as this means the freedom to modify is restricted to the use of proprietary, abusive tools. I marked the page for deletion because of this. -[[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 01:04, 26 September 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:LibreIkemen&amp;diff=65596</id>
		<title>Talk:LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:LibreIkemen&amp;diff=65596"/>
		<updated>2024-09-24T23:29:02Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: /* Can&amp;#039;t edit without proprietary tools */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Can&#039;t edit without proprietary tools ==&lt;br /&gt;
&lt;br /&gt;
I realized that Ikemen GO requires the use of MUGEN&#039;s proprietary sprite and sound formats, which cannot be modified without proprietary tools. This also includes LibreIkemen, which means neither are really libre, as this means the freedom to modify is restricted to the use of proprietary, abusive tools. I marked the page for deletion because of this.&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65595</id>
		<title>LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65595"/>
		<updated>2024-09-24T23:27:00Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Mark for deletion; Ikemen GO requires proprietary tools to modify its sprites and sounds, denying one of the 4 freedoms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{delete}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = LibreIkemen&lt;br /&gt;
|image                = File:LibreIkemen.png&lt;br /&gt;
|caption              = Two [[Wake to Hell|Lukiferl]]s dueling in the Streets.&lt;br /&gt;
|genre                = [[:Category:Fighting_games|Fighting game]]&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = Ikemen GO&lt;br /&gt;
|latest release       = 0.2.0&lt;br /&gt;
|release date         = Saturday 5, 2024&lt;br /&gt;
|release date iso     = 2024-09-05&lt;br /&gt;
|release announcement = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/commit/e95f176144db0e0a887c204ea6f7836d69ac7830&lt;br /&gt;
|language             = &lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, MacOS&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/tree/main/PROJECTS/LibreIkemen?ref_type=heads&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreIkemen&#039;&#039;&#039; is a WIP libre asset pack for the free and open source Ikemen-GO engine, which is a remake of the [[:wikipedia:Mugen (game engine)|M.U.G.E.N]] engine. The asset pack is to contain a minimal screenpack GUI, replacements for most in-game FX, and a character and stage that both use assets from [[Wake to Hell|another game]] the author works on. The goal is to be able to remove the requirement of distributing the engine with Elecbyte&#039;s proprietary screenpack.&lt;br /&gt;
&lt;br /&gt;
All assets in the pack will be available under the Creative Commons 0 license.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://freegamedev.net/d/875-ikemen-go-libre-screenpack/ Freegamedev]&lt;br /&gt;
*[https://ikemen-engine.github.io/ Ikemen-GO website]&lt;br /&gt;
*[https://github.com/ikemen-engine/Ikemen-GO Ikemen-GO on GitHub]&lt;br /&gt;
*[https://mugen.fandom.com/wiki/Ikemen Ikemen on Mugen Database]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting games]] [[Category:Asset replacements]] [[Category:2D games]] [[Category: PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:LibreIkemen.png&amp;diff=65553</id>
		<title>File:LibreIkemen.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:LibreIkemen.png&amp;diff=65553"/>
		<updated>2024-09-09T00:09:24Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Blitzdoughnuts uploaded a new version of File:LibreIkemen.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of the Ikemen GO engine running with the LibreIkemen screenpack and data. Here, two Lukifers are dueling on The Endless Streets. This image is licensed under the Creative Commons 0.&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:LibreIkemen.png&amp;diff=65552</id>
		<title>File:LibreIkemen.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:LibreIkemen.png&amp;diff=65552"/>
		<updated>2024-09-05T21:24:17Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: A screenshot of the Ikemen GO engine running with the LibreIkemen screenpack and data. Here, two Lukifers are dueling on The Endless Streets. This image is licensed under the Creative Commons 0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of the Ikemen GO engine running with the LibreIkemen screenpack and data. Here, two Lukifers are dueling on The Endless Streets. This image is licensed under the Creative Commons 0.&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65551</id>
		<title>LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65551"/>
		<updated>2024-09-05T21:22:29Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add infobox and updated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = LibreIkemen&lt;br /&gt;
|image                = File:LibreIkemen.png&lt;br /&gt;
|caption              = Two [[Wake to Hell|Lukiferl]]s dueling in the Streets.&lt;br /&gt;
|genre                = [[:Category:Fighting_games|Fighting game]]&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = Ikemen GO&lt;br /&gt;
|latest release       = 0.2.0&lt;br /&gt;
|release date         = Saturday 5, 2024&lt;br /&gt;
|release date iso     = 2024-09-05&lt;br /&gt;
|release announcement = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/commit/e95f176144db0e0a887c204ea6f7836d69ac7830&lt;br /&gt;
|language             = &lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, MacOS&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/tree/main/PROJECTS/LibreIkemen?ref_type=heads&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreIkemen&#039;&#039;&#039; is a WIP libre asset pack for the free and open source Ikemen-GO engine, which is a remake of the [[:wikipedia:Mugen (game engine)|M.U.G.E.N]] engine. The asset pack is to contain a minimal screenpack GUI, replacements for most in-game FX, and a character and stage that both use assets from [[Wake to Hell|another game]] the author works on. The goal is to be able to remove the requirement of distributing the engine with Elecbyte&#039;s proprietary screenpack.&lt;br /&gt;
&lt;br /&gt;
All assets in the pack will be available under the Creative Commons 0 license.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://freegamedev.net/d/875-ikemen-go-libre-screenpack/ Freegamedev]&lt;br /&gt;
*[https://ikemen-engine.github.io/ Ikemen-GO website]&lt;br /&gt;
*[https://github.com/ikemen-engine/Ikemen-GO Ikemen-GO on GitHub]&lt;br /&gt;
*[https://mugen.fandom.com/wiki/Ikemen Ikemen on Mugen Database]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting games]] [[Category:Asset replacements]] [[Category:2D games]] [[Category: PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pacman&amp;diff=65535</id>
		<title>Pacman</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pacman&amp;diff=65535"/>
		<updated>2024-08-31T16:00:44Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Mark for deletion, see talk page for why&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Contains trademarked, potentially copyrighted assets.}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Pacman&lt;br /&gt;
|image          = Image:Pacman.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9&lt;br /&gt;
|release date   = March 22{{rd}}, 2016&lt;br /&gt;
|release date iso = 2016-03-22&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform       = Linux, Windows&lt;br /&gt;
|link homepage  = https://github.com/ebuc99/pacman&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/ebuc99/pacman&lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = &lt;br /&gt;
|scm            = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pacman&#039;&#039;&#039; is a pacman clone and very close to the original from Namco.&lt;br /&gt;
One of the main goals of this clone is a SDL Application with very&lt;br /&gt;
little use of CPU power. It is licensed under the terms of the [[GNU General Public License|GPL]] version 2 (or any later version).&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
*[https://github.com/ebuc99/pacman/releases release]&lt;br /&gt;
*[https://github.com/ebuc99/pacman current snapshot]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win/releases release]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win current snapshot]&lt;br /&gt;
&lt;br /&gt;
==Release History==&lt;br /&gt;
&#039;&#039;&#039;v0.9 level difficulty and highscore&#039;&#039;&#039;&lt;br /&gt;
* increase game speed&lt;br /&gt;
* increase difficulty per level (longer panic mode, shorter hunting mode, shorter bonus fruit time)&lt;br /&gt;
* highscore list with possibility to encrypt the list (see pacman --help)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.8 SDL2&#039;&#039;&#039;&lt;br /&gt;
* changed to SDL2&lt;br /&gt;
* command line parameters (see pacman -h for help)&lt;br /&gt;
* level number&lt;br /&gt;
* show remaining bonus fruits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.7 Game menu&#039;&#039;&#039;&lt;br /&gt;
* game menu with funny animations and with options menu and about info page&lt;br /&gt;
* toggle between window and fullscreen in options menu&lt;br /&gt;
* toggle between sound on and off&lt;br /&gt;
* q or escape to quit menu or game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.6 Performance and Sound&#039;&#039;&#039;&lt;br /&gt;
* more performance (means less CPU usage)&lt;br /&gt;
* sound&lt;br /&gt;
* fix memory leak&lt;br /&gt;
* code review&lt;br /&gt;
* cross platfom compilable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.5 initial release&#039;&#039;&#039;&lt;br /&gt;
* full playable version&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/ebuc99/pacman Project Main Page (Linux)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman/releases Project Release Page (Linux)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win Project Main Page (Windows)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win/releases Project Release Page (Windows)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Arcade games]][[Category:C++ games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Anarch&amp;diff=65536</id>
		<title>Anarch</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Anarch&amp;diff=65536"/>
		<updated>2024-08-31T15:53:29Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Fix platforms entry in infobox and add some platforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Anarch&lt;br /&gt;
|image                = File:Anarch.png&lt;br /&gt;
|caption              = Firing at a Spider with a shotgun in MAP3&lt;br /&gt;
|genre                = [[:Category:First-person_shooter_games|FPS]]&lt;br /&gt;
|developer            = [[Drummyfish]]&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = raycastlib&lt;br /&gt;
|latest release       = 1.1&lt;br /&gt;
|release date         = Jan 23, 2023&lt;br /&gt;
|release date iso     = 2023-01-23&lt;br /&gt;
|release announcement = https://codeberg.org/drummyfish/Anarch/commit/eeb04a079784ccd9c4b37909795ae781902712eb&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, OpenBSD, Pokitto, Gamebuino Meta, Emscripten&lt;br /&gt;
|link homepage        = https://drummyfish.gitlab.io/anarch/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/drummyfish/Anarch&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = https://codeberg.org/drummyfish/Anarch&lt;br /&gt;
|scm                  = git clone https://codeberg.org/drummyfish/Anarch.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anarch&#039;&#039;&#039; is a completely public domain, free software, suckless 90s-style anarcho-pacifist Doom-like libre game. It was created by drummyfish, completely from scratch. The game&#039;s aim is to experiment with a different game development philosophy.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Anarch is made for entertainment but also as a manifesto of certain philosophies and ideas, including suckless programming, extreme portability, anti-copyright, selflessness and anarcho-pacifism.&lt;br /&gt;
&lt;br /&gt;
The game is a &amp;quot;pseudo 3D&amp;quot; first person shooter, like [[Doom]], and consists of 10 levels. The graphics uses a 256 color palette and is a little simpler than that&lt;br /&gt;
of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel images. The engine uses software rendering and 2D raycasting for rendering.&lt;br /&gt;
There are multiple enemy types, weapons and items to pick up. Music is 8bit and procedurally generated (utilizing so called bytebeat).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Some of the aspects of the game worth mentioning are:&lt;br /&gt;
&lt;br /&gt;
* Extremely small size, being able to fit into 200 KB, including all assets.&lt;br /&gt;
* Very low hardware demands, being able to run on 40 MHz embedded CPUs.&lt;br /&gt;
* No library dependencies – The core of the game is written in pure C without any specified I/O, which is left for each platform&#039;s frontend to implement.&lt;br /&gt;
* Implementation simplicity – no build system is needed, only a single file needs to be compiled. The whole source code has ~12k lines of code.&lt;br /&gt;
* All assets are baked into the source code, so no filesystem is required for the game to run correctly.&lt;br /&gt;
* Extreme portability thanks to the above. Official ports exist for PC, terminal, web browser and embedded consoles like Pokitto and Gamebuino Meta.&lt;br /&gt;
* Made completely from scratch with only free software, including the engine, assets and media.&lt;br /&gt;
* Completely public domain status, made completely from scratch by a single person and released under CC0 (with an additional waiver of patents).&lt;br /&gt;
* A number of mods already exists such as an HD mod, demo support (recording gameplay) or CRT screen simulation.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Anarch HD.png|HD mod&lt;br /&gt;
File:Screenshot mp.png|cooperative multiplayer mod&lt;br /&gt;
File:Anarch fd.png|assets replaced with the ones from [[Freedoom]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|xG2alk5_SmM|trailer|inline}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://codeberg.org/drummyfish/Anarch repository]&lt;br /&gt;
*[https://drummyfish.gitlab.io/anarch/ website]&lt;br /&gt;
*[https://drummyfish.itch.io/anarch Anarch on itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person_shooter_games]][[Category:2.5D_games]][[Category:PD_games]][[Category:Cooperative_games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Doom&amp;diff=65537</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Doom&amp;diff=65537"/>
		<updated>2024-08-31T15:51:23Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add a bit more info about Doom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Doom&#039;&#039;&#039; (stylized DOOM) is a first person shooter game developed by id Software in 1993 to critical acclaim, perservering over the years due to its technical prowess, large modding scene and near-timeless qualities.&lt;br /&gt;
&lt;br /&gt;
The engine&#039;s source code was released by [[id Software]] under the [[GPL]]v2. It has been used to create several &amp;quot;source ports&amp;quot; that use the game&#039;s data, like [[PrBoom]] or [[Chocolate Doom]]. However, the data remained proprietary, which inspired projects like [[Freedoom]] to create libre assets for these FOSS engines to use, to liberate the game entirely.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[PrBoom]]&lt;br /&gt;
* [[Chocolate Doom]]&lt;br /&gt;
* [[GZDoom]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:Id Tech engines]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;br /&gt;
[[Category:2.5d games]]&lt;br /&gt;
[[Category:X11 games]]&lt;br /&gt;
[[Category:SVGAlib games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:GGI games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Allegro games]]&lt;br /&gt;
[[Category:SFML games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Donut_Quest&amp;diff=65514</id>
		<title>Talk:Donut Quest</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Donut_Quest&amp;diff=65514"/>
		<updated>2024-08-23T03:58:44Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im not sure, but isnt game maker 6.1 nonfree? [[User:Potatoxel|Potatoxel]] ([[User talk:Potatoxel|talk]]) 16:03, 4 April 2022 (CEST)&lt;br /&gt;
:If I&#039;m not wrong, both the modern GameMaker (Studio) and the old Game Maker engines are all rights reserved, giving the game at least a bit of non-free code and data. The game would probably fit better if the GDevelop remake comes to fruition. -[[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 05:58, 23 August 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Crispy_Doom&amp;diff=65513</id>
		<title>Crispy Doom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Crispy_Doom&amp;diff=65513"/>
		<updated>2024-08-23T03:33:47Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add redirect to the Chocolate Doom page. The page discusses Crispy Doom, as it is branched off of Chocolate Doom and works hand-in-hand with it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Chocolate_Doom]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Chocolate_Doom&amp;diff=65515</id>
		<title>Chocolate Doom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Chocolate_Doom&amp;diff=65515"/>
		<updated>2024-08-23T03:32:32Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Remove Crispy Doom from the See Also list, add link to its Chocolate Doom wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Chocolate Doom&lt;br /&gt;
|image                = File:Chocolate-blasphemer.png&lt;br /&gt;
|caption              = Chocolate Doom running the [[Blasphemer]] IWAD&lt;br /&gt;
|genre                = [[:Category:First-person shooter engines | FPS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPL]]v2&amp;lt;ref&amp;gt;Files &#039;&#039;COPYING.md&#039;&#039;, &#039;&#039;README.md&#039;&#039;, &#039;&#039;README.Strife.md&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GPL]]&amp;lt;ref&amp;gt;For the icon, as per &#039;&#039;data/README&#039;&#039;. There is little media because data is required separately.&amp;lt;/ref&amp;gt; For free levels see e.g. [[Freedoom]]. &lt;br /&gt;
|engine               = [[Doom]]&lt;br /&gt;
|latest release       = 3.1.0&lt;br /&gt;
|release date         = August 1{{st}}, 2024&lt;br /&gt;
|release date iso     = 2024-08-01&lt;br /&gt;
|release announcement = https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-3.1.0&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platforms            = {{Linux}}, {{Mac}}, {{Windows}}, {{FreeBSD}}, {{Haiku}}&lt;br /&gt;
|link homepage        = https://www.chocolate-doom.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/chocolate-doom/chocolate-doom&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/chocolate-doom/chocolate-doom&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = chocolate-doom&lt;br /&gt;
|Slack = chocolate-doom&lt;br /&gt;
|Debian = chocolate-doom&lt;br /&gt;
|Fedora = chocolate-doom&lt;br /&gt;
|Ubuntu = chocolate-doom&lt;br /&gt;
|Gentoo = games-fps/chocolate-doom&lt;br /&gt;
|Mageia = chocolate-doom&lt;br /&gt;
|Suse = chocolate-doom&lt;br /&gt;
|Snap = chocolate-doom-jdstrand&lt;br /&gt;
|FreeBSD = chocolate-doom&lt;br /&gt;
|Haiku = games-fps/chocolate-doom&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chocolate Doom&#039;&#039;&#039; is a [[Doom]] source port also compatible with Hexen, Heretic and Strife.&amp;lt;ref&amp;gt;https://www.chocolate-doom.org/wiki/index.php/FAQ&amp;lt;/ref&amp;gt; It is a conservative port, maintaining identical gameplay and internal functionality to the original Doom, to the point where bugs from the original are recreated. Unlike the original, Chocolate Doom multiplayer uses Internet Protocol and allows online play over the modern Internet.&amp;lt;ref&amp;gt;https://www.chocolate-doom.org/wiki/index.php/Multiplayer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chocolate Doom is compatible with the libre IWAD replacements [[Freedoom]] and [[Blasphemer]].&lt;br /&gt;
&lt;br /&gt;
The related [[https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom|Crispy Doom]] fork maintains the same general design philosophy, but with a greater tolerance for quality of life upgrades like increased resolution, interpolation, limit removal, and automatic DeHackEd compatibility.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[PrBoom]]&lt;br /&gt;
* [[GZDoom]]&lt;br /&gt;
* [[Freedoom]]&lt;br /&gt;
* [[Blasphemer]]&lt;br /&gt;
* [[Zauberer]]&lt;br /&gt;
* [[Animosity]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.chocolate-doom.org/ Website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:First-person shooter engines]]&lt;br /&gt;
[[Category:Id Tech engines]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Secret_Chronicles_of_Dr._M.&amp;diff=65518</id>
		<title>The Secret Chronicles of Dr. M.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Secret_Chronicles_of_Dr._M.&amp;diff=65518"/>
		<updated>2024-08-23T03:22:35Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add stub header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = The Secret Chronicles of Dr. M.&lt;br /&gt;
|image                = Image:The secret chronicles sc1.png&lt;br /&gt;
|caption              = The Secret Chronicles of Dr. M.&lt;br /&gt;
|genre                = [[:Category:Platform games|Platform game]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL v3]]&amp;lt;ref name=&amp;quot;scodm_lic&amp;quot;&amp;gt;[https://github.com/Secretchronicles/TSC/blob/devel/COPYING COPYING]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL v3]]&amp;lt;ref name=&amp;quot;scodm_lic&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.1.0&lt;br /&gt;
|release date         = May 18{{th}}, 2020&lt;br /&gt;
|release date iso     = 2020-05-18&lt;br /&gt;
|release announcement = https://secretchronicles.org/en/news/2020/05/18/tsc21-released/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://secretchronicles.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/Secretchronicles/TSC&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Suse = tsc&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Secret Chronicles of Dr. M. (TSC)&#039;&#039;&#039; is a fork of [[Secret Maryo Chronicles]], developed since the latter ceased development.&amp;lt;ref&amp;gt;[https://github.com/FluXy/SMC/blob/master/README.md README.md] from Secret Maryo Chronicles&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://secretchronicles.org/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=65519</id>
		<title>Secret Maryo Chronicles</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=65519"/>
		<updated>2024-08-23T03:21:16Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add mention to TSC as a fork of SMC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Secret Maryo Chronicles&lt;br /&gt;
|image          = Image:Secret Maryo Chronicles 1.9.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.9&lt;br /&gt;
|release date   = August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|release date iso = 2009-08-17&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|link homepage       = http://www.secretmaryo.org/&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = smc&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secret Maryo Chronicles&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;SMC&#039;&#039;&#039;&#039;&#039;) is a [[:Category:2D games|2D]] [[:Category:Platform games|platform game]] with a style designed to be similar to classic side-scrolling games. It uses the platform independent library [[Simple DirectMedia Layer|SDL]] and, since version 0.98, the OpenGL accelerated Graphics Renderer.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=new_98&amp;amp;sid= Secret Maryo Chronicles- New 0.98]&amp;lt;/ref&amp;gt; The game is developed in [[:Category:C++ games|C++]] and is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=disclaimer&amp;amp;sid= SMC&#039;s license page]&amp;lt;/ref&amp;gt; {{As of|2009|11|27}}, the latest version of SMC is 1.9 released on August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
&lt;br /&gt;
== Development history ==&lt;br /&gt;
* The first beta (0.27) of what is now called &#039;&#039;Secret Maryo Chronicles&#039;&#039; was released in January 2003 under the name &#039;&#039;Super Mario Clone FX&#039;&#039;. This release featured characters, enemies and sounds ripped directly from Super Mario World, with a new game engine and original levels.&lt;br /&gt;
* In version 0.4 (February 2003), an in-game level editor was added, making it possible to pause the game, edit the level, and then finish the level in its changed form.&lt;br /&gt;
* In version 0.95, the name was changed to &#039;&#039;Secret Maryo Chronicles&#039;&#039;, and most of the sprites were replaced with original sprites of the same characters. Also many sounds were replaced. The removal of Nintendo assets was to avoid possible legal issues, as well as to make the game more unique, and therefore more marketable.&lt;br /&gt;
* In version 0.98, many sprites were replaced with original characters, roughly based on Mario.&lt;br /&gt;
* Version 1.0 was released in July 2007 and came with many new features including text boxes and level warps.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_history&amp;amp;sid= Secret Maryo Chronicles- History]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Version 1.2 was released on October 18 2007.&lt;br /&gt;
* In May 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008, 1.5 was released.&lt;br /&gt;
* September 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 saw the release of 1.6.&lt;br /&gt;
* Version 1.7 was released on December 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
* Version 1.8 was released on April 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
* Version 1.9 was released on 2009-08-17&lt;br /&gt;
&lt;br /&gt;
A physical version of the game on disc has been released by [[ADVPlans]], as well as on [[OpenSource Game Power]] volume 1.&lt;br /&gt;
&lt;br /&gt;
Somewhere around 2020, a fork of the game was made titled [[The Secret Chronicles of Dr. M.|The Secret Chronicles of Dr. M]], aiming to continue the development of the now stalled Secret Maryo Chronicles and change the goals of the project.&amp;lt;ref&amp;gt;https://secretchronicles.org/en/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Possible legal issues ==&lt;br /&gt;
Although most of the media in the game has been replaced with allegedly original content, at least its title is viewed by some as a probable trademark infringement. For instance, {{as of|2009|11|27|alt=as of}}, the game is in the [[Fedora Games SIG]]&#039;s list of games which they will not package.&amp;lt;ref&amp;gt;[http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora’s “List_of_games_we_will_NOT_package”] (acc. 2009-11-27)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&#039;&#039;SMC&#039;&#039; is very much like the &#039;&#039;Super Mario&#039;&#039; platform games in almost every respect. The main character is Maryo. The goal is to get to the end of the level, while collecting as many points as possible. He can power up using mushrooms, fire plants, ice and ghost mushrooms and stars. Maryo can also store extra power-ups in a box at the top of the screen, similar to &#039;&#039;Super Mario World&#039;&#039;. Maryo faces many enemies based on enemies in &#039;&#039;Super Mario World&#039;&#039;, including Gumba, Turtle and Thromp. The current version also features a giant Turtle as a boss character, with more bosses planned for the future.&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
Currently, the game features four worlds, containing eleven, two, seven, and seven levels respectively. These are loosely tied through an over-world map. There are more worlds planned. Recent versions also include many fan created levels, including recreations of &#039;&#039;Nintendo&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
In the install package, there is no level music, only sounds to keep the file size down. There is an additional download which provides the music.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_downloads&amp;amp;sid= Secret Maryo Chronicles- Downloads]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
Planned for future versions are water, a story and a flying powerup&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/phpBB2/viewtopic.php?t=470 Flying - well, almost]&amp;lt;/ref&amp;gt;as well as new bosses, new enemies and an improved engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.9 will include a new enemy type called spikeball.{{reference required}}&lt;br /&gt;
It is planning to make a level packaging system due to their large size.{{reference required}}&lt;br /&gt;
Also a new animation system is planned beside some smaller fixes and improvements.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
===Level Editor===&lt;br /&gt;
Secret Maryo Chronicles includes an in-game level editor for creating new levels or modifying old levels. [[Image:smc_editor.png|Editor Screenshot|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles homepage]&lt;br /&gt;
* [http://www.secretmaryo.org/wiki/index.php Secret Maryo Chronicles wiki]&lt;br /&gt;
* [http://www.secretmaryo.org/phpBB2/index.php Secret Maryo Chronicles forum]&lt;br /&gt;
* [https://web.archive.org/web/20100314094517/http://fosgames.com/node/12 FOS Games reivew]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:Physically released games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Exile&amp;diff=65516</id>
		<title>Exile</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Exile&amp;diff=65516"/>
		<updated>2024-08-23T03:13:45Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Remove excess newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Exile&lt;br /&gt;
|image                = File:Exile-AViewFromOnHigh.jpg&lt;br /&gt;
|caption              = A broad grassland seen from a high perch in a Tangkal tree&lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developers           = the Exile Team&lt;br /&gt;
|code license         = [[GPL]]v3&lt;br /&gt;
|media licenses       = [[CC-BY-SA]] v3&amp;amp;4, [[CC0]], [[MIT]], [[CC-SA]] v3, [[WTFPL]]&lt;br /&gt;
|engine               = [[Minetest]]&lt;br /&gt;
|latest release       = v0.3.18&lt;br /&gt;
|release date         = July 19{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-07-23&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?p=437668&amp;amp;sid=2d7008047a6df1d3d3cb237fb41403f8#p437668&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Mantar/exile/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = #Exile on irc.freeirc.org:6667&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.minetest.net/viewtopic.php?t=26835&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/Mantar/Exile&lt;br /&gt;
|link tracker         = https://codeberg.org/Mantar/Exile/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/Mantar/Exile&lt;br /&gt;
|scm                  = git clone https://codeberg.org/Mantar/Exile.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Exile&#039;&#039;&#039; is an original survival [[Sandbox games|sandbox]] game, for the [[Minetest]] engine.&lt;br /&gt;
&lt;br /&gt;
You play as a series of characters, each exiled from their homeland, stripped of all possessions, and pushed through a portal into the harsh wilderness of an accursed land.&lt;br /&gt;
&lt;br /&gt;
Gameplay centers around wilderness survival: struggling against exhaustion, thirst, hunger, killing temperatures and fierce weather. Learn to survive and utilize primitive technology, and seek out the secrets of the Ancients who died here long ago.&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
Gather plants for sticks and grass fiber; craft a thatch roof, a sleeping mat, and a fire. With a decent shelter and warmth, you should be able to rest on the mat to recover energy before you succumb to exhaustion and exposure. Be quick; without clothing or shelter, death comes swiftly!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve mastered energy recovery, your next challenge is acquiring drinkable water, then food.&lt;br /&gt;
After that, you can begin exploring the world and the available crafts and technology.&lt;br /&gt;
&lt;br /&gt;
== History of the project ==&lt;br /&gt;
Exile was created in 2020 by Dokimi, a prolific Minetest modder from New Zealand, to explore.themes of nature, biology, primitive culture, and purposeful game design.&lt;br /&gt;
In 2021, Dokimi passed the project on to Mantar, and since then, the development team&lt;br /&gt;
has grown to four regular members and a number of brief contributors.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Exile-ComingAshoreInTheRain.jpg|Coming ashore in the rain&lt;br /&gt;
File:Exile-IzzysCastle.jpg|Izzyb&#039;s castle on the Land of Catastrophe server&lt;br /&gt;
File:Exile-LongWayDown.jpg|It&#039;s a long way down&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://exile.planetofnix.com/wiki/pmwiki.php?n=Main.HomePage Exile Wiki]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minetest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:Minetest games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65507</id>
		<title>LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65507"/>
		<updated>2024-08-17T20:16:33Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Fix improper addition of the PD games category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreIkemen&#039;&#039;&#039; is a WIP libre asset pack for the free and open source Ikemen-GO engine, which is a remake of the [[:wikipedia:Mugen (game engine)|M.U.G.E.N]] engine. The asset pack is to contain a minimal screenpack GUI, replacements for most in-game FX, and a character and stage that both use assets from [[Wake to Hell|another game]] the author works on. The goal is to be able to remove the requirement of distributing the engine with Elecbyte&#039;s proprietary screenpack.&lt;br /&gt;
&lt;br /&gt;
All assets in the pack will be available under the Creative Commons 0 license.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/tree/main/PROJECTS/LibreIkemen?ref_type=heads GitLab]&lt;br /&gt;
*[https://freegamedev.net/d/875-ikemen-go-libre-screenpack/ Freegamedev]&lt;br /&gt;
*[https://ikemen-engine.github.io/ Ikemen-GO website]&lt;br /&gt;
*[https://github.com/ikemen-engine/Ikemen-GO Ikemen-GO on GitHub]&lt;br /&gt;
*[https://mugen.fandom.com/wiki/Ikemen Ikemen on Mugen Database]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting games]] [[Category:Asset replacements]] [[Category:2D games]] [[Category: PD games]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65498</id>
		<title>LibreIkemen</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreIkemen&amp;diff=65498"/>
		<updated>2024-08-16T14:44:01Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Add stub header, give a bit more detail about it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreIkemen&#039;&#039;&#039; is a WIP libre asset pack for the free and open source Ikemen-GO engine, which is a remake of the [[:wikipedia:Mugen (game engine)|M.U.G.E.N]] engine. The asset pack is to contain a minimal screenpack GUI, replacements for most in-game FX, and a character and stage that both use assets from [[Wake to Hell|another game]] the author works on. The goal is to be able to remove the requirement of distributing the engine with Elecbyte&#039;s proprietary screenpack.&lt;br /&gt;
&lt;br /&gt;
All assets in the pack will be available under the Creative Commons 0 license.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://gitlab.com/ApplemunchFromDaDead/blitzstuff/-/tree/main/PROJECTS/LibreIkemen?ref_type=heads GitLab]&lt;br /&gt;
*[https://freegamedev.net/d/875-ikemen-go-libre-screenpack/ Freegamedev]&lt;br /&gt;
*[https://ikemen-engine.github.io/ Ikemen-GO website]&lt;br /&gt;
*[https://github.com/ikemen-engine/Ikemen-GO Ikemen-GO on GitHub]&lt;br /&gt;
*[https://mugen.fandom.com/wiki/Ikemen Ikemen on Mugen Database]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting games]] [[Category:Asset replacements]] [[Category:2D games]] {{Category: PD games}}&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Pacman&amp;diff=65432</id>
		<title>Talk:Pacman</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Pacman&amp;diff=65432"/>
		<updated>2024-08-09T08:14:03Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: /* Use of recognizably copyrighted assets? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Use of recognizably copyrighted assets? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s bugged me with this game, it uses assets strikingly similar to, if not exactly, the ones from the original Pacman in arcades. I believe these are copyrighted by Namco, or at least restricted of use in some way. The level grid even looks identical to something you would see in the original, and these assets are included in not just the package, but the source code as well. -[[User:Blitzdoughnuts|Blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 10:14, 9 August 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Liblast&amp;diff=65431</id>
		<title>Liblast</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Liblast&amp;diff=65431"/>
		<updated>2024-08-09T08:01:56Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Clarify a bit more on what Liblast is, cite the Liblast website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Liblast&lt;br /&gt;
|image                = File:Liblast.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developers           = Tobiasz &amp;quot;unfa&amp;quot; Karoń, Jan &amp;quot;CombustibleLemonade&amp;quot; Heemstra and others&amp;lt;ref name=&amp;quot;liblast_aut&amp;quot;&amp;gt;[https://codeberg.org/Liblast/Liblast/src/branch/main/AUTHORS.adoc AUTHORS.adoc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[Affero General Public License|GNU AGPL v3+]] &amp;lt;ref name=&amp;quot;liblast_lic&amp;quot;&amp;gt;[https://codeberg.org/Liblast/Liblast/src/branch/main/LICENSE LICENSE]&amp;lt;/ref&amp;gt;&amp;lt;ref name=liblast_lic2&amp;gt;[https://godotforums.org/d/32089-liblast-a-foss-multiplayer-fps-game-made-with-100-open-source-software/15 Post in Godot Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC-BY-SA 4.0]] &amp;lt;ref name=liblast_lic/&amp;gt;&amp;lt;ref=liblast_lic2/&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[:Category:Godot games|Godot 4]]&lt;br /&gt;
|latest release       = 0.1.9-1_hotfix_pre-alpha&lt;br /&gt;
|release date         = March 1{{st}}, 2023&lt;br /&gt;
|release date iso     = 2023-03-01&lt;br /&gt;
|release announcement = https://codeberg.org/Liblast/Liblast/releases/tag/0.1.9-1_hotfix_pre-alpha&lt;br /&gt;
|language             = [[:Category:GDScript games|GDScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://libla.st/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/Liblast/Liblast/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/Liblast/Liblast&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Liblast is a first-person shooter game made as part of a project to create a FOSS game using an open-source toolchain, that being the FOSS [[Godot]] engine. Currently, the project is undergoing an overhaul and is being rewritten, with the pre-rewrite version toted as the &amp;quot;Legacy&amp;quot; version.&amp;lt;ref&amp;gt;https://libla.st/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://libla.st/ Homepage]&lt;br /&gt;
*[https://codeberg.org/Liblast/Liblast Source code at Codeberg]&lt;br /&gt;
*[https://godotforums.org/d/32089-liblast-a-foss-multiplayer-fps-game-made-with-100-open-source-software Godot Forums]&lt;br /&gt;
*[https://mastodon.gamedev.place/@liblast Mastodon]&lt;br /&gt;
*[https://video.hardlimit.com/c/liblast/videos Peertube]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:3D games]][[Category:GDScript games]][[Category:Godot games]][[Category:First-person shooter games]][[Category:Multiplayer games]][[Category:Deathmatch games]][[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Chocolate_Doom&amp;diff=65430</id>
		<title>Chocolate Doom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Chocolate_Doom&amp;diff=65430"/>
		<updated>2024-08-09T00:37:09Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Insert details about Crispy Doom, uncategorize the See Also list and add Animosity to it due to Chocolate Strife, mention the specific extent of original engine recreation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Chocolate Doom&lt;br /&gt;
|image                = File:Chocolate-blasphemer.png&lt;br /&gt;
|caption              = Chocolate Doom running the [[Blasphemer]] IWAD&lt;br /&gt;
|genre                = [[:Category:First-person shooter engines | FPS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPL]]v2&amp;lt;ref&amp;gt;Files &#039;&#039;COPYING.md&#039;&#039;, &#039;&#039;README.md&#039;&#039;, &#039;&#039;README.Strife.md&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GPL]]&amp;lt;ref&amp;gt;For the icon, as per &#039;&#039;data/README&#039;&#039;. There is little media because data is required separately.&amp;lt;/ref&amp;gt; For free levels see e.g. [[Freedoom]]. &lt;br /&gt;
|engine               = [[Doom]]&lt;br /&gt;
|latest release       = 3.1.0&lt;br /&gt;
|release date         = August 1{{st}}, 2024&lt;br /&gt;
|release date iso     = 2024-08-01&lt;br /&gt;
|release announcement = https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-3.1.0&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Linux}}, {{Mac}}, {{Windows}}, {{FreeBSD}}, {{Haiku}}&lt;br /&gt;
|link homepage        = https://www.chocolate-doom.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/chocolate-doom/chocolate-doom&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/chocolate-doom/chocolate-doom&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = chocolate-doom&lt;br /&gt;
|Slack = chocolate-doom&lt;br /&gt;
|Debian = chocolate-doom&lt;br /&gt;
|Fedora = chocolate-doom&lt;br /&gt;
|Ubuntu = chocolate-doom&lt;br /&gt;
|Gentoo = games-fps/chocolate-doom&lt;br /&gt;
|Mageia = chocolate-doom&lt;br /&gt;
|Suse = chocolate-doom&lt;br /&gt;
|Snap = chocolate-doom-jdstrand&lt;br /&gt;
|FreeBSD = chocolate-doom&lt;br /&gt;
|Haiku = games-fps/chocolate-doom&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chocolate Doom&#039;&#039;&#039; is a [[Doom]] source port also compatible with Hexen, Heretic and Strife.&amp;lt;ref&amp;gt;https://www.chocolate-doom.org/wiki/index.php/FAQ&amp;lt;/ref&amp;gt; It is a conservative port, maintaining identical gameplay and internal functionality to the original Doom, to the point where bugs from the original are recreated. Unlike the original, Chocolate Doom multiplayer uses Internet Protocol and allows online play over the modern Internet.&amp;lt;ref&amp;gt;https://www.chocolate-doom.org/wiki/index.php/Multiplayer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chocolate Doom is compatible with the libre IWAD replacements [[Freedoom]] and [[Blasphemer]].&lt;br /&gt;
&lt;br /&gt;
The related Crispy Doom fork maintains the same general design philosophy, but with a greater tolerance for quality of life upgrades like increased resolution, interpolation, limit removal, and automatic DeHackEd compatibility.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[PrBoom]]&lt;br /&gt;
* [[GZDoom]]&lt;br /&gt;
* [[Crispy Doom]]&lt;br /&gt;
* [[Freedoom]]&lt;br /&gt;
* [[Blasphemer]]&lt;br /&gt;
* [[Zauberer]]&lt;br /&gt;
* [[Animosity]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.chocolate-doom.org/ Website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:First-person shooter engines]]&lt;br /&gt;
[[Category:Id Tech engines]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65369</id>
		<title>Wake to Hell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wake_to_Hell&amp;diff=65369"/>
		<updated>2024-07-21T02:48:37Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Change up the infobox, add a bit about the Raylib and SAF frontends, call it an interactive story game as it intends to be more like one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wake to Hell&lt;br /&gt;
|image                = File:WtH.png&lt;br /&gt;
|caption              = Lukifer Dredd in the flesh.&lt;br /&gt;
|genre                = Side scrolling walking simulator&lt;br /&gt;
|developer            = blitzdoughnuts&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.1.6a&lt;br /&gt;
|release date         = May 16th, 2024&lt;br /&gt;
|release date iso     = 2024-05-16&lt;br /&gt;
|release announcement = https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/b57e46346925b8164f020ea803b65169b875d26f&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL|SDL2]]&lt;br /&gt;
|platform             = Windows, Linux&lt;br /&gt;
|link homepage        = https://ludicrital.neocities.org/waketohell&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/blitzdoughnuts/WakeToHell&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wake to Hell&#039;&#039;&#039; is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital he feared to finish what was left to be done. The game, like the webcomic it is based on, is a commentary on mental health and workplace stress. It was also made as a way to practice programming philosophies inspired by [[Drummyfish]].&amp;lt;ref&amp;gt;https://ludicrital.neocities.org/waketohell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game provides builds for Windows and Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game&#039;s in-development state, they have been left outdated.&lt;br /&gt;
&lt;br /&gt;
== Copyright Issue ==&lt;br /&gt;
Before Alpha Build 4&#039;s release, Wake to Hell came bundled with a file called &amp;quot;WTH.S3M&amp;quot;, an edited version of Big Jim&#039;s Wake to Hell. As of Alpha Build 4, it is no longer bundled as a replacement MIDI was made. The January 10, 2024 &amp;quot;Copyright Exodus&amp;quot;&amp;lt;ref&amp;gt;https://git.coom.tech/blitzdoughnuts/WakeToHell/commit/eff0c53fcf971f6c387fc94fb6f36785d07542e4&amp;lt;/ref&amp;gt; completely purged it and any other possible offending material from the source code and game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:PD games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=65372</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=65372"/>
		<updated>2024-07-21T02:30:33Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Main Page/Archive]]&lt;br /&gt;
&lt;br /&gt;
==If you find spam==&lt;br /&gt;
Please edit the page and add [[:Template:Delete|&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;]] and it will be removed. [[User:GNUbie|GNUbie]] 06:49, 5 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Next featured article ==&lt;br /&gt;
&lt;br /&gt;
I suggest [[Me and My Shadow]] because I think it has a very interesting game concept.--[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 23:49, 9 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Looks interesting, agreed. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:15, 11 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Auto-update of &#039;Recently released games&#039; ==&lt;br /&gt;
&lt;br /&gt;
For the anonymous visitor, this doesn&#039;t seem to happen, but it does when I log in.  Same for page &amp;quot;New games and releases&amp;quot;, and &amp;quot;Template:Main Page/Recently release isn&#039;t quite up to date either when not logged in.  Is this a caching problem with the database queries, and can it be fixed?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 14:10, 4 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Recently released games sometimes regresses ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed this? Sometimes the Recently Released Games section goes back, to where Xonotic 0.8 was the most recently released game in January.&lt;br /&gt;
[[User:Taknamay|Taknamay]] ([[User talk:Taknamay|talk]]) 16:22, 10 May 2015 (CEST)&lt;br /&gt;
:The Recently Released games list seems to get regular updates now - thank you whoever fixed this (assuming this wasn&#039;t due to alignment of the planets or something random like that).  But sometimes, I still see possibly related weirdness going on: [[:Category:Godot_games]] seems to contain two games when I&#039;m logged in, but when I&#039;m not Minilens is missing. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 11:45, 4 July 2015 (CEST)&lt;br /&gt;
::Now in [[Couple-quest]] is last release: &amp;quot;|release date iso = 2017-09-06&amp;quot; but it&#039;s missing here.--[[Special:Contributions/89.190.46.33|89.190.46.33]] 08:22, 27 September 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Link to suggested and rejected games from the main page? ==&lt;br /&gt;
&lt;br /&gt;
[[Libregamewiki:Suggested games]] and [[Libregamewiki:Rejected games list]] -- Could we maybe link to these under the Get Involved section? I found myself using these lists a lot once I&#039;ve &amp;quot;gotten involved&amp;quot;. It would improve the chance of casual visitors dropping their suggestions on the list. What do you think? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 14:17, 23 December 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== I.K.E.M.E.N. Go ==&lt;br /&gt;
&lt;br /&gt;
The current potential M.U.G.E.N. successor.&lt;br /&gt;
&lt;br /&gt;
I.K.E.M.E.N. started off as an open-source reimplementation of the M.U.G.E.N. engine compatible with not only all of it&#039;s previous resources, but coming with it&#039;s own set of unique features, almost all of which were never released on any of the latest M.U.G.E.N. builds.&lt;br /&gt;
&lt;br /&gt;
While the last build of the original I.K.E.M.E.N. was posted in 2017, it was succeeded by I.K.E.M.E.N. Plus, which in turn was succeeded by I.K.E.M.E.N. Go recently, which is a &amp;quot;Google Go Programming Language&amp;quot; reimplementation of I.K.E.M.E.N. Plus that is still maintained by the original authors.&lt;br /&gt;
&lt;br /&gt;
More information on the Wiki page:&lt;br /&gt;
&lt;br /&gt;
https://mugen.fandom.com/wiki/I.K.E.M.E.N&lt;br /&gt;
&lt;br /&gt;
11:32, 22 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Ikemen GO is pretty nice, but it&#039;s not exactly libre in its entirety. It still comes with Elecbyte&#039;s CC-BY-NC assets by default, and it would really benefit from a free data replacement like [[Freedoom]]. Once some libre stuff is made for the engine, it could probably get it&#039;s own page, who knows? -[[User:Blitzdoughnuts|blitzdoughnuts]] ([[User talk:Blitzdoughnuts|talk]]) 22:28, 20 July 2024 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Dubtrain Angband Sound Pack, v3.1.0 ==&lt;br /&gt;
&lt;br /&gt;
http://www.dubtrain.com/angband/&lt;br /&gt;
&lt;br /&gt;
This work is licensed under CC BY 4.0&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=65371</id>
		<title>LibreQuake</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=65371"/>
		<updated>2024-07-21T02:23:13Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Change the beginning of the paragraph and add some detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Librequake&lt;br /&gt;
|image          = File:Librequake.png&lt;br /&gt;
|caption        = A grunt replacement on E1M1&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]]&lt;br /&gt;
|developers     = MissLavender, et al.&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Modified BSD License]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[:wikipedia:Quake engine|Quake engine]]&lt;br /&gt;
|latest release = 0.05-beta&lt;br /&gt;
|release announcement = https://github.com/MissLavender-LQ/LibreQuake/releases/tag/v0.05-beta&lt;br /&gt;
|release date   = December 20{{th}}, 2023&lt;br /&gt;
|release date iso = 2023-12-20&lt;br /&gt;
|platforms      = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:wikipedia:QuakeC|QuakeC]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage        = https://librequake.queer.sh/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/MissLavender-LQ/LibreQuake/issues&lt;br /&gt;
|link scmweb          = https://github.com/MissLavender-LQ/LibreQuake/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreQuake&#039;&#039;&#039; is a free software data replacement for [[:wikipedia:Quake (video game)|Quake 1]] in the spirit of &#039;&#039;[[Freedoom]]&#039;&#039; and &#039;&#039;[[Blasphemer]]&#039;&#039;, after the previous &#039;&#039;[[Open Quartz]]&#039;&#039; got stuck in early development. It was founded 2019, using the permissive [[Modified BSD License]] and aims to expand on the [[:wikipedia:Lovecraftian horror|Lovecraftian]] theme of the original &#039;&#039;Quake&#039;&#039;. It is currently missing many levels in some episodes as well as some sounds, and is working on finishing its models.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://quake.fandom.com/wiki/LibreQuake Quake Wikia]&lt;br /&gt;
*[https://www.reddit.com/r/quake/comments/w4lq15/librequake/ Reddit]&lt;br /&gt;
*[https://warosu.org/vr/thread/6256562#p6260985 4Chan]&lt;br /&gt;
*[https://www.youtube.com/@misslavender_lq Developer&#039;s YouTube Channel]&lt;br /&gt;
*[https://www.rockpapershotgun.com/quake-renaissance-how-to-start-playing-quake Rock Paper Shotgun]&lt;br /&gt;
*[https://www.doomworld.com/forum/topic/88694-what-about-freequake/ Doomworld]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:BSD games]][[Category:3D games]][[Category:Deathmatch games]] [[Category:id Tech engine games]] [[Category:Asset replacements]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedoom&amp;diff=65370</id>
		<title>Freedoom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedoom&amp;diff=65370"/>
		<updated>2024-07-21T02:08:38Z</updated>

		<summary type="html">&lt;p&gt;Blitzdoughnuts: Tidy up some text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedoom&lt;br /&gt;
|image          = Image:Freedoom2024.png&lt;br /&gt;
|caption        = Shooting at enemy zombies in MAP01&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developer      = Freedoom project contributors&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Modified BSD License]] &lt;br /&gt;
|engine         = [[Doom]]&lt;br /&gt;
|latest release = 0.13.0&lt;br /&gt;
|release date   = January 29{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-01-29&lt;br /&gt;
|release announcement = https://github.com/freedoom/freedoom/releases/tag/v0.13.0&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{macOS}}, {{BSD}}&lt;br /&gt;
|link homepage  = https://freedoom.github.io/&lt;br /&gt;
|link blog      = https://github.com/freedoom/freedoom/releases&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = https://github.com/freedoom/freedoom/releases.atom&lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/freedoom/freedoom&lt;br /&gt;
|link tracker   = https://github.com/freedoom/freedoom/issues&lt;br /&gt;
|link scmweb    = https://github.com/freedoom/freedoom&lt;br /&gt;
|scm            = https://github.com/freedoom/freedoom.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = freedoom&lt;br /&gt;
|Suse=freedoom&lt;br /&gt;
|Fedora=freedoom&lt;br /&gt;
|Ubuntu=freedoom&lt;br /&gt;
|Debian=Games/freedoom&lt;br /&gt;
|FreeBSD=doom-freedoom&lt;br /&gt;
|Flatpak=io.github.freedoom.Phase1&lt;br /&gt;
|Gentoo=games-fps/freedoom&lt;br /&gt;
|NetBSD=games/freedoom&lt;br /&gt;
|FreeDOS=Freedoom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Freedoom&#039;&#039;&#039;&#039;&#039; is a project aimed to create [[Free software|free]] data replacements for the [[Doom]] and Doom II IWAD files, as Phase 1 and Phase 2. Combined with the [[GNU General Public License|GPL]]ed Doom Source (such as [[PrBoom]] or [[GZDoom]]), this makes a completely free (as in speech) game. The data is licensed under the [[Modified BSD License]].&amp;lt;ref&amp;gt;[https://freedoom.github.io/about.html &#039;&#039;Freedoom&#039;&#039; about page]&amp;lt;/ref&amp;gt; Episode 4 of Phase 1 is the [https://doomwiki.org/wiki/Cacowards Cacoward] [https://doomwiki.org/wiki/Cacowards_2011 winning] &#039;&#039;[https://doomwiki.org/wiki/Double_Impact Double Impact]&#039;&#039; which was [https://www.doomworld.com/forum/topic/63195-episode-4/ donated] by its creators. The project is aiming for a more direct science fiction setting to differentiate it from Doom.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.13.0 was released on January 29, 2024.&lt;br /&gt;
*0.12.1 was released on October 22, 2019.&lt;br /&gt;
*0.12.0 was released on October 10, 2019.&lt;br /&gt;
*0.11.3 was released on July 18, 2017.&lt;br /&gt;
*0.11.2 was released on March 3, 2017.&lt;br /&gt;
*0.11.1 was released on February 22, 2017.&lt;br /&gt;
*0.11 was released on February 16, 2017.&lt;br /&gt;
*0.10.1 was released on December 23, 2015.&lt;br /&gt;
*0.10 was released on December 16, 2015.&lt;br /&gt;
*0.9 was released on October 14, 2014.&lt;br /&gt;
*0.8 was released on January 1, 2014.&lt;br /&gt;
*0.7 was released on January 22, 2011.&lt;br /&gt;
*0.6.4 was released on June 15, 2009.&lt;br /&gt;
*0.6.3 was released on January 1, 2009.&lt;br /&gt;
*0.6.2 was released on March 18, 2008.&lt;br /&gt;
*0.6.1 was released on March 5, 2008.&lt;br /&gt;
*0.6.0 was released on February 28, 2008.&lt;br /&gt;
*0.5.0 was released on September 2, 2006.&lt;br /&gt;
*0.4.1 was released on March 3, 2006.&lt;br /&gt;
*0.4.0 was released on December 27, 2005.&lt;br /&gt;
*0.3.0 was released on December 25, 2004.&lt;br /&gt;
*0.2.0 was released on December 10, 2003.&lt;br /&gt;
*0.1.0 was released on April 16, 2003.&lt;br /&gt;
==Legal issues==&lt;br /&gt;
Freedoom versions older than 0.6.4 contain plagiarized music from mods for Doom and Duke Nukem 3D, these were [https://www.doomworld.com/forum/topic/46675-musical-plagiarism-in-freedoom/ found] and promptly removed with version 0.6.4 released on June 15th, 2009, making versions older than that [https://www.doomworld.com/forum/topic/85126-old-versions-of-freedoom-anyone/ unavailable] on the GitHub repository, although they can still be found in the SourceForge repository. There was [https://www.doomworld.com/forum/topic/70286-agm-logo-uses-doom-font/ also a debate] on the legality of a font used on various textures prior to being replaced.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[PrBoom]]&lt;br /&gt;
*[[GZDoom]]&lt;br /&gt;
*[[Chocolate Doom]]&lt;br /&gt;
*[[Vavoom]]&lt;br /&gt;
*[[Blasphemer]]&lt;br /&gt;
*[[Zauberer]]&lt;br /&gt;
*[[Animosity]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freedoom.github.io/ &#039;&#039;Freedoom&#039;&#039; homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/freedoom/ Old Savannah page]&lt;br /&gt;
*[https://sourceforge.net/projects/freedoom/ Old Sourceforge page]&lt;br /&gt;
*[https://web.archive.org/web/20010808222741/http://freedoom.despayre.org/ Original website] (circa 2001)&lt;br /&gt;
* [https://soulsphere.org/apocrypha/freedoom/ &#039;&#039;The story of Freedoom&#039;&#039;, historic account by fraggle] ([https://youtu.be/v4BIe4tF_mA?si=8lGKNpmAKjV2fHA0 video history by TheBaratusII])&lt;br /&gt;
*[https://doomwiki.org/wiki/Freedoom &#039;&#039;Freedoom&#039;&#039; on the &#039;&#039;Doom&#039;&#039; Wiki]&lt;br /&gt;
*[https://repology.org/project/freedoom/ &#039;&#039;Freedoom&#039;&#039; at Repology]&lt;br /&gt;
*[https://www.moddb.com/games/freedoom &#039;&#039;Freedoom&#039;&#039;] on [[:wikipedia:Mod DB|Mod DB]]&lt;br /&gt;
*[https://archive.org/details/freedoom-0.12.1 &#039;&#039;Freedoom&#039;&#039;] on the [[:wikipedia:Internet Archive|Internet Archive]]&lt;br /&gt;
*[https://www.geocities.ws/catodemos/freedoom/ Andrew Wood (Catoptromancy)&#039;s Freedoom archive]&lt;br /&gt;
*[https://pekoeblaze.wordpress.com/2023/04/14/re-play-review-freedoom-phase-2-freeware-computer-game/ &#039;&#039;Freedoom&#039;&#039; review by PekoeBlaze] ([https://pekoeblaze.wordpress.com/2014/08/29/review-freedoom-freeware-computer-game-iwad-for-doom-ii/ older])&lt;br /&gt;
*[https://www.godmindedgaming.com/reviews/freedoom.html &#039;&#039;Freedoom&#039;&#039; review by God Minded Gaming]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLoxV-no_tlqxLjm4kU5kC_bigoKsbVCTH Freedoom 0.11+ - UV All Secrets Playthrough by pagb666] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLFK2eL5cls5bUZpmZWS33SH9Wl1gXqce8 Freedoom: Phase 1 playthrough by Zdenda1990] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLFK2eL5cls5YlCKD2FYMkN_lx5o1FqvNs Freedoom: Phase 2 playthrough by Zdenda1990] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL0Kj8Z584AcGj3j34KcTmMHizfZcKfe34 FreeDoom: Phase 1 - (100%) playthrough by DoomGuysBrutal92] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL0Kj8Z584AcFZWRfPrLfaSnqF6HSLDU7A FreeDoom: Phase 2 - (100%) playthrough by DoomGuysBrutal92] on [[:wikipedia:YouTube|YouTube]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]] [[Category:Modified BSD games]] [[Category:id Tech 1 games]][[Category:2.5D games]] [[Category:Deathmatch games]] [[Category:Cooperative games]] [[Category:Asset replacements]]&lt;/div&gt;</summary>
		<author><name>Blitzdoughnuts</name></author>
	</entry>
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