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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cov</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cov"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Cov"/>
	<updated>2026-04-28T06:54:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Physics_simulation_games&amp;diff=33681</id>
		<title>Physics simulation games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Physics_simulation_games&amp;diff=33681"/>
		<updated>2013-09-21T17:50:43Z</updated>

		<summary type="html">&lt;p&gt;Cov: Created page with &amp;quot;{{Genre game list |genredescription=Physics simulation games are games where the laws of physics and sometimes contraptions that leverage them serve a primary role during game...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Genre game list&lt;br /&gt;
|genredescription=Physics simulation games are games where the laws of physics and sometimes contraptions that leverage them serve a primary role during gameplay.&lt;br /&gt;
|image=File:Physics.png&lt;br /&gt;
|genreparent=Physics simulation games&lt;br /&gt;
|genrecategory=Physics simulation games&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Cov&amp;diff=33680</id>
		<title>User:Cov</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Cov&amp;diff=33680"/>
		<updated>2013-09-21T17:43:27Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a fan of Free, libre, and open source stuff. Here and elsewhere I speak only on my own behalf. My views are not necessarily those of my employer, Qualcomm Innovation Center, Inc. For more information about me, see http://covicovey.us/cov.&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:Physics_simulation_games&amp;diff=33679</id>
		<title>Category:Physics simulation games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:Physics_simulation_games&amp;diff=33679"/>
		<updated>2013-09-21T17:37:54Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Physics.png|right|128px]]&lt;br /&gt;
&lt;br /&gt;
The physics simulation games category is for games where the laws of physics and contraptions such as levers serve a primary role during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Genre page]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Irrlamb&amp;diff=33678</id>
		<title>Irrlamb</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Irrlamb&amp;diff=33678"/>
		<updated>2013-09-21T17:35:04Z</updated>

		<summary type="html">&lt;p&gt;Cov: Added physics simulation category and updated latest release information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Irrlamb-0.1.0.jpg&lt;br /&gt;
|caption        = &#039;&#039;irrlamb&#039;&#039; v0.1.0&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform]], [[:Category:Puzzle games|puzzle]], [[:Category:Physics simulation games|physics simulation]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Alan Witkowski]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|media licenses = [[Creative Commons Attribution-ShareAlike|CC-by-SA 3.0]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.1.1&lt;br /&gt;
|release date   = March 3{{rd}}, 2013&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;irrlamb&#039;&#039;&#039;&#039;&#039; is a [[:Category:Platform games|platform game]], in which the player moves a ball through a [[:Category:3D games|3D]] terrain. It is being developed by [[Alan Witkowski]] and is based on the &#039;&#039;[[Irrlicht Engine]]&#039;&#039;.&amp;lt;ref&amp;gt;[http://code.google.com/p/irrlamb/wiki/ContactInfo &#039;&#039;irrlamb&#039;&#039; project contact information]&amp;lt;/ref&amp;gt; &#039;&#039;irrlamb&#039;&#039; is licensed under the [[GNU General Public License|third version of the GPL]].&amp;lt;ref&amp;gt;[http://irrlamb.googlecode.com/svn/trunk/deployment/license.txt &#039;&#039;irrlamb&#039;&#039; license text file] on it&#039;s [http://irrlamb.googlecode.com/svn/ Subversion repository]&amp;lt;/ref&amp;gt; The latest version of the game is 0.1.1 released on January 3{{rd}}, 2013.&amp;lt;ref&amp;gt;[http://irrlamb.blogspot.com/2013/03/irrlamb-011.html irrlamb 0.1.1 release announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The aim in each &#039;&#039;irrlamb&#039;&#039; level is to touch every glowing globe, sometimes within a time limit. In some levels the player has the &#039;&#039;grapple&#039;&#039; upgrade, which allows the player to shoot an elastic rope at objects and terrain and can be used to climb walls (not really encountered in 0.1.0).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://code.google.com/p/irrlamb/ &#039;&#039;irrlamb&#039;&#039; project page] on [http://code.google.com/ Google Code]&lt;br /&gt;
*[http://forum.freegamedev.net/index.php?t=thread&amp;amp;frm_id=25 &#039;&#039;irrlamb&#039;&#039; forum] on [[FreeGameDev.net]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Platform games]][[Category:GPL games]][[Category:3D games]][[Category:Physics simulation games]]&lt;br /&gt;
{{Lowercase title}}&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Caph&amp;diff=33643</id>
		<title>Caph</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Caph&amp;diff=33643"/>
		<updated>2013-09-16T11:06:37Z</updated>

		<summary type="html">&lt;p&gt;Cov: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Caph&amp;#039;&amp;#039;&amp;#039; is a physics simulation puzzle game.  {{Gameinfo |title            = Caph |image            =  |caption          =  |genre            = [[:Category:Physics simulati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caph&#039;&#039;&#039; is a physics simulation puzzle game.&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title            = Caph&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = &lt;br /&gt;
|genre            = [[:Category:Physics simulation games|Physics simulation]], [[:Category:Puzzle games|puzzle]]&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = &lt;br /&gt;
|media license    = &lt;br /&gt;
|engine           = &lt;br /&gt;
|release date     =&lt;br /&gt;
|release date iso = &lt;br /&gt;
|language         = &lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = &lt;br /&gt;
|link homepage    = &lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     =&lt;br /&gt;
|link scmweb      = &lt;br /&gt;
|scm              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Similar to the proprietary Crayon Physics game, &#039;&#039;&#039;Caph&#039;&#039;&#039; has the user draw objects such as ramps, fulcra, levers, and weights to move a ball to the destination using the laws of physics.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://caphgame.sourceforge.net/ Caph Sourceforge page]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Physics simulation games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Brikx&amp;diff=33642</id>
		<title>Brikx</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Brikx&amp;diff=33642"/>
		<updated>2013-09-16T11:02:28Z</updated>

		<summary type="html">&lt;p&gt;Cov: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Brikx&amp;#039;&amp;#039;&amp;#039; is a puzzle game licensed under the GPL.  {{Gameinfo |title            = Brikx |image            =  |caption          =  |genre            = [[:Category:Puzzle gam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brikx&#039;&#039;&#039; is a puzzle game licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title            = Brikx&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = &lt;br /&gt;
|genre            = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developer        = Bokorn&lt;br /&gt;
|code license     = GPL-2.0&lt;br /&gt;
|media license    = GPL-2.0&lt;br /&gt;
|engine           = &lt;br /&gt;
|release date     = 2009-09-03&lt;br /&gt;
|release date iso = 2009-09-03&lt;br /&gt;
|language         = &lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = &lt;br /&gt;
|link homepage    = &lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://sourceforge.net/projects/brikx/&lt;br /&gt;
|link tracker     =&lt;br /&gt;
|link scmweb      = &lt;br /&gt;
|scm              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://sourceforge.net/projects/brikx/ Brikx Sourceforge page]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Puzzle games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Jamp&amp;diff=33641</id>
		<title>Jamp</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Jamp&amp;diff=33641"/>
		<updated>2013-09-16T10:52:05Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jamp is a physics puzzle game created by a Swiss [http://en.wikipedia.org/wiki/Gymnasium_%28school%29 &#039;&#039;gymnasium&#039;&#039;] student.&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title            = Jamp&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = &lt;br /&gt;
|genre            = [[:Category:Physics simulation games|Physics]], [[:Category:Puzzle games|puzzle]]&lt;br /&gt;
|developer        = David Perrenoud&lt;br /&gt;
|code license     = GPL-3.0&lt;br /&gt;
|media license    = GPL-3.0&lt;br /&gt;
|engine           = &lt;br /&gt;
|release date     =&lt;br /&gt;
|release date iso = &lt;br /&gt;
|language         = &lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = &lt;br /&gt;
|link homepage    = http://perre.noud.ch/jamp/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     =&lt;br /&gt;
|link scmweb      = &lt;br /&gt;
|scm              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The player controls a squirrel character inside a wheel-like cage, using contraptions and the laws of physics to move the character to the destination.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://perre.noud.ch/jamp/ Project Homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Physics simulation games]][[Category:Puzzle games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Powder_Toy&amp;diff=33640</id>
		<title>Powder Toy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Powder_Toy&amp;diff=33640"/>
		<updated>2013-09-16T10:51:45Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = The Powder Toy&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Physics simulation games|Physics simulation]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPLv3]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 81.6&lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = C (The Powder Toy), C++ (The Powder Toy++)&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Powder Toy&#039;&#039;&#039; is a physics sandbox game.&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
[[File:Powdertoy.gif|thumb|A circuit diagram]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://powdertoy.co.uk/ The Powder Toy homepage]&lt;br /&gt;
* [https://github.com/FacialTurd/The-Powder-Toy The Powder Toy source code]&lt;br /&gt;
;The Powder Toy++ (the C++ version in development)&lt;br /&gt;
* [https://github.com/FacialTurd/PowderToypp TPT++ source code]&lt;br /&gt;
* [http://build.powdertoy.co.uk/snapshots/latest/ Binary snapshots of TPT++]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Physics simulation games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Jamp&amp;diff=33639</id>
		<title>Jamp</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Jamp&amp;diff=33639"/>
		<updated>2013-09-16T10:37:15Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jamp is a physics puzzle game created by a Swiss [http://en.wikipedia.org/wiki/Gymnasium_%28school%29 &#039;&#039;gymnasium&#039;&#039;] student.&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title            = Jamp&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = &lt;br /&gt;
|genre            = [[:Category:Physics simulation games|Physics]], [[:Category:Puzzle games|puzzle]]&lt;br /&gt;
|developer        = David Perrenoud&lt;br /&gt;
|code license     = GPL-3.0&lt;br /&gt;
|media license    = GPL-3.0&lt;br /&gt;
|engine           = &lt;br /&gt;
|release date     =&lt;br /&gt;
|release date iso = &lt;br /&gt;
|language         = &lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = &lt;br /&gt;
|link homepage    = http://perre.noud.ch/jamp/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     =&lt;br /&gt;
|link scmweb      = &lt;br /&gt;
|scm              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The player controls a squirrel character inside a wheel-like cage, using contraptions and the laws of physics to move the character to the destination.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://perre.noud.ch/jamp/ Project Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Physics simulation games]][[Category:Puzzle games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Jamp&amp;diff=33638</id>
		<title>Jamp</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Jamp&amp;diff=33638"/>
		<updated>2013-09-16T00:37:57Z</updated>

		<summary type="html">&lt;p&gt;Cov: Created page with &amp;quot;Jamp is a physics puzzle game created by a Swiss [http://en.wikipedia.org/wiki/Gymnasium_%28school%29 &amp;#039;&amp;#039;gymnasium&amp;#039;&amp;#039;] student.  {{Gameinfo |title            = Jamp |image      ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jamp is a physics puzzle game created by a Swiss [http://en.wikipedia.org/wiki/Gymnasium_%28school%29 &#039;&#039;gymnasium&#039;&#039;] student.&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title            = Jamp&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = &lt;br /&gt;
|genre            = [[:Category:Physics games|Physics]], [[:Category:Puzzle games|puzzle]]&lt;br /&gt;
|developer        = David Perrenoud&lt;br /&gt;
|code license     = GPL-3.0&lt;br /&gt;
|media license    = GPL-3.0&lt;br /&gt;
|engine           = &lt;br /&gt;
|release date     =&lt;br /&gt;
|release date iso = &lt;br /&gt;
|language         = &lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = &lt;br /&gt;
|link homepage    = http://perre.noud.ch/jamp/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     =&lt;br /&gt;
|link scmweb      = &lt;br /&gt;
|scm              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The player controls a squirrel character inside a wheel-like cage, using contraptions and the laws of physics to move the character to the destination.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://perre.noud.ch/jamp/ Project Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Physics games]][[Category:Puzzle games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=33499</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=33499"/>
		<updated>2013-08-31T20:33:06Z</updated>

		<summary type="html">&lt;p&gt;Cov: /* Game articles redirecting to genre list */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=DNT&amp;diff=33498</id>
		<title>DNT</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=DNT&amp;diff=33498"/>
		<updated>2013-08-31T20:09:28Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = DNT&lt;br /&gt;
|image          = Image:DNT.png&lt;br /&gt;
|caption        = DNT&lt;br /&gt;
|genre          = [[:Category:Role-playing games|Role-playing]], [[:Category:Post-apocalyptic games|post-apocalyptic]]&lt;br /&gt;
|developer      = [http://www.dnteam.org DNTeam]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]/[[Creative Commons Attribution|CC-BY]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.10&lt;br /&gt;
|release date   = September 15{{th}}, 2012&lt;br /&gt;
|release date iso = 2012-09-15&lt;br /&gt;
|release announcement=&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]], [[OpenGL]], [[Cal3D]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://dnt.dnteam.org/&lt;br /&gt;
|link blog        = http://dnt.dnteam.org/cgi-bin/news.py&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://sourceforge.net/projects/dnt&lt;br /&gt;
|link tracker     = https://sourceforge.net/p/dnt/bugs/?source=navbar&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/dnt/code&lt;br /&gt;
|scm              = git clone git://git.code.sf.net/p/dnt/code&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DNT&#039;&#039;&#039; (formaly known as &#039;&#039;DccNiTghtmare&#039;&#039;) is a free 3D single player RPG in a satirical post-apocalyptical world. The game development started in early 2005 and is still active today.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL]] as its own media. Some other media are either under [[Creative Commons Attribution|CC-BY]], [[Public_domain|Public Domain]] or [[GNU General Public License|GPL]] licenses&amp;lt;ref&amp;gt;[http://dccnitghtmare.git.sourceforge.net/git/gitweb.cgi?p=dccnitghtmare/dccnitghtmare;a=blob_plain;f=data/texturas/floor_indoor/licenses.txt;hb=HEAD DNT&#039;s textures Licensing].&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://dnt.dnteam.org DNT homepage]&lt;br /&gt;
*[http://translations.launchpad.net/dccnitghtmare DNT translation effort]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:SDL games]][[Category:GPL games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=33497</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=33497"/>
		<updated>2013-08-31T20:08:47Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Warzone 2100&lt;br /&gt;
|image          = Image:Wz2100.jpg&lt;br /&gt;
|caption        = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]], [[:Category:Post-apocalyptic games|post-apocalyptic]]&lt;br /&gt;
|developer      = [[Pumpkin Studios]], [[Warzone 2100 Resurrection Project]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 3.1.0&lt;br /&gt;
|release date   = December 09th, 2012&lt;br /&gt;
|release data iso = 2012-12-09&lt;br /&gt;
|release announcement=&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = &lt;br /&gt;
|link blog        = http://wz2100.net/news/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=warzone2100&lt;br /&gt;
|chat             = irc://chat.freenode.net/warzone2100&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://forums.wz2100.net/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://developer.wz2100.net&lt;br /&gt;
|link tracker     = http://developer.wz2100.net/newticket&lt;br /&gt;
|link scmweb      = https://github.com/Warzone2100/warzone2100&lt;br /&gt;
|scm              = https://github.com/Warzone2100/warzone2100.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[http://wz2100.net/about-us &#039;&#039;Warzone 2100&#039;&#039; about page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100-data.copyright  &#039;&#039;Warzone 2100&#039;&#039; data copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100.copyright &#039;&#039;Warzone 2100&#039;&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Now development is in the hands of the Warzone 2100 Resurrection Project. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Then, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is primarily controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
The latest stable version is available from the game’s site in various formats and for various platforms.&lt;br /&gt;
&lt;br /&gt;
As of 2010-05-19, Debian has a package with version 2.2.4 for GNU/Linux in its testing (“squeeze”) repository, and 2.2.3 in lenny-backports; m68k has version 2.1.3 in the “unstable” (“sid”) repository. They are maintained by the [[Debian Games Team]], particularly by [[Linas Žvirblis]], [[Paul Wise]] and [[Bradley Smith]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://gna.org/projects/warzone/ &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone&amp;diff=33496</id>
		<title>Warzone</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone&amp;diff=33496"/>
		<updated>2013-08-31T20:06:50Z</updated>

		<summary type="html">&lt;p&gt;Cov: Redirected page to Warzone 2100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Warzone 2100]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=19185</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=19185"/>
		<updated>2010-07-10T22:37:12Z</updated>

		<summary type="html">&lt;p&gt;Cov: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wz2100.jpg&lt;br /&gt;
|caption        = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genres         = [[:Category:Real-time strategy games|RTS]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Pumpkin Studios]], [[Warzone 2100 Resurrection Project]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.3.1(a) &amp;lt;ref&amp;gt;[http://wz2100.net/news/5668 2.3.1a release message]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = 20 June 2010&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[http://wz2100.net/about-us &#039;&#039;Warzone 2100&#039;&#039; about page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100-data.copyright  &#039;&#039;Warzone 2100&#039;&#039; data copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100.copyright &#039;&#039;Warzone 2100&#039;&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Now development is in the hands of the Warzone 2100 Resurrection Project. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Than, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is primarily controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
The latest stable version is available from the game’s site in various formats and for various platforms.&lt;br /&gt;
&lt;br /&gt;
As of 2010-05-19, Debian has a package with version 2.2.4 for GNU/Linux in its testing (“squeeze”) repository, and 2.2.3 in lenny-backports; m68k has version 2.1.3 in the “unstable” (“sid”) repository. They are maintained by the [[Debian Games Team]], particularly by [[Linas Žvirblis]], [[Paul Wise]] and [[Bradley Smith]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://gna.org/projects/warzone/ &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=19184</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=19184"/>
		<updated>2010-07-10T18:05:08Z</updated>

		<summary type="html">&lt;p&gt;Cov: Version bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wz2100.jpg&lt;br /&gt;
|caption        = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genres         = [[:Category:Real-time strategy games|RTS]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Pumpkin Studios]], [[Warzone 2100 Resurrection Project]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.3.1(a) &amp;lt;ref&amp;gt;[http://wz2100.net/news/5668 2.3.1a release message]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = 20 June 2010&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[http://wz2100.net/about-us &#039;&#039;Warzone 2100&#039;&#039; about page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100-data.copyright  &#039;&#039;Warzone 2100&#039;&#039; data copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100.copyright &#039;&#039;Warzone 2100&#039;&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Now development is in the hands of the Warzone 2100 Resurrection Project. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Than, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is (primarily?) controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
The latest stable version is available from the game’s site in various formats and for various platforms.&lt;br /&gt;
&lt;br /&gt;
As of 2010-05-19, Debian has a package with version 2.2.4 for GNU/Linux in its testing (“squeeze”) repository, and 2.2.3 in lenny-backports; m68k has version 2.1.3 in the “unstable” (“sid”) repository. They are maintained by the [[Debian Games Team]], particularly by [[Linas Žvirblis]], [[Paul Wise]] and [[Bradley Smith]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://gna.org/projects/warzone/ &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Cov&amp;diff=18976</id>
		<title>User:Cov</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Cov&amp;diff=18976"/>
		<updated>2010-05-13T20:15:31Z</updated>

		<summary type="html">&lt;p&gt;Cov: Created page with &amp;#039;I&amp;#039;m an an undergraduate student at [http://vtluug.org/wiki/Virginia_Tech Virginia Tech] and a part of [http://vt.freeculture.org Free Culture] and the [http://vtluug.org/wiki/Lin…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m an an undergraduate student at [http://vtluug.org/wiki/Virginia_Tech Virginia Tech] and a part of [http://vt.freeculture.org Free Culture] and the [http://vtluug.org/wiki/Linux_and_Unix_Users_Group Linux and Unix Users Group] there.&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:Post-apocalyptic_games&amp;diff=18975</id>
		<title>Category:Post-apocalyptic games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:Post-apocalyptic_games&amp;diff=18975"/>
		<updated>2010-05-13T20:12:47Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Post-apocalyptic games&#039;&#039;&#039; are games set in a post-nuclear-war or otherwise disaster-stricken world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Games by genre]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=18974</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=18974"/>
		<updated>2010-05-13T20:08:14Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wz2100.jpg&lt;br /&gt;
|caption        = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genres         = [[:Category:Real-time strategy games|RTS]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Pumpkin Studios]], [[Warzone 2100 Resurrection Project]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.2.4&lt;br /&gt;
|release date   = 11 October 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[http://wz2100.net/about-us &#039;&#039;Warzone 2100&#039;&#039; about page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100-data.copyright  &#039;&#039;Warzone 2100&#039;&#039; data copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100.copyright &#039;&#039;Warzone 2100&#039;&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Now development is in the hands of the Warzone 2100 Resurrection Project. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Than, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is (primarily?) controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
The latest stable version is available from the game’s site in various formats and for various platforms.&lt;br /&gt;
&lt;br /&gt;
As of 2009-06-05, Debian has a package with version 2.1.3-1 for GNU/Linux in its testing (“squeeze”) repository, and 2.1.3-1~bpo50+1 in lenny-backports; m68k has version 2.1.3-1 in the “unstable” (“sid”) repository. They are maintained by the [[Debian Games Team]], particularly by [[Linas Žvirblis]], [[Paul Wise]] and [[Bradley Smith]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://gna.org/projects/warzone/ &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PARPG&amp;diff=18973</id>
		<title>PARPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PARPG&amp;diff=18973"/>
		<updated>2010-05-13T20:07:58Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = PARPG&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA 3.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[FIFE]]&lt;br /&gt;
|latest release = Tech demo 1&lt;br /&gt;
|release date   = [[2010#March|March 10{{th}}, 2010]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PARPG&#039;&#039;&#039; is a post-apocalyptic roleplaying game currently in the planning stage for a second techdemo release. Its source code is licensed under the GPLv3 and its assets under CC-BY-SA 3.0.&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://blog.parpg.net/ PARPG blog]&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-apocalyptic games]][[Category:Role-playing games]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18972</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18972"/>
		<updated>2010-05-13T20:06:38Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = Image:Freedroid.jpg&lt;br /&gt;
|caption        = Tux after combat.&lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.13&lt;br /&gt;
|release date   = [[2010#January|January 21{{st}}, 2010]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Freedroid RPG&#039;&#039; the player takes the role of Tux in a violent world, where rebel bots fight against their former human masters.&lt;br /&gt;
==Story==&lt;br /&gt;
===Characters===&lt;br /&gt;
*&#039;&#039;&#039;Tux&#039;&#039;&#039; is an alien from another planet.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[Freedroid RPG release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*[[Karol Swietlicki]] - story/characters&lt;br /&gt;
*[[Leslie Viljonen]] - programming&lt;br /&gt;
*[[Reinhard Prix]] - programming&lt;br /&gt;
*[[Simon Newton]] - level design, programming, story/characters&lt;br /&gt;
*[[Tiina Heinonen]] - voicing&lt;br /&gt;
*[[Zombie Ryushu]] - testing&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freedroid.sourceforge.net Freedroid RPG]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:3D games]][[Category:Freedroid RPG]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=18971</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=18971"/>
		<updated>2010-05-13T20:06:09Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wz2100.jpg&lt;br /&gt;
|caption        = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genres         = [[:Category:Real-time strategy games|RTS]], [[:Category:Post-apocalyptic games|Post apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Pumpkin Studios]], [[Warzone 2100 Resurrection Project]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.2.4&lt;br /&gt;
|release date   = 11 October 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[http://wz2100.net/about-us &#039;&#039;Warzone 2100&#039;&#039; about page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100-data.copyright  &#039;&#039;Warzone 2100&#039;&#039; data copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100.copyright &#039;&#039;Warzone 2100&#039;&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Now development is in the hands of the Warzone 2100 Resurrection Project. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Than, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is (primarily?) controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
The latest stable version is available from the game’s site in various formats and for various platforms.&lt;br /&gt;
&lt;br /&gt;
As of 2009-06-05, Debian has a package with version 2.1.3-1 for GNU/Linux in its testing (“squeeze”) repository, and 2.1.3-1~bpo50+1 in lenny-backports; m68k has version 2.1.3-1 in the “unstable” (“sid”) repository. They are maintained by the [[Debian Games Team]], particularly by [[Linas Žvirblis]], [[Paul Wise]] and [[Bradley Smith]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://gna.org/projects/warzone/ &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18970</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18970"/>
		<updated>2010-05-13T20:04:56Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = Image:Freedroid.jpg&lt;br /&gt;
|caption        = Tux after a combat.&lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]] [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.13&lt;br /&gt;
|release date   = [[2010#January|January 21{{st}}, 2010]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Freedroid RPG&#039;&#039; the player takes the role of Tux in a violent world, where rebel bots fight against their former human masters.&lt;br /&gt;
==Story==&lt;br /&gt;
===Characters===&lt;br /&gt;
*&#039;&#039;&#039;Tux&#039;&#039;&#039; is an alien from another planet.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[Freedroid RPG release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*[[Karol Swietlicki]] - story/characters&lt;br /&gt;
*[[Leslie Viljonen]] - programming&lt;br /&gt;
*[[Reinhard Prix]] - programming&lt;br /&gt;
*[[Simon Newton]] - level design, programming, story/characters&lt;br /&gt;
*[[Tiina Heinonen]] - voicing&lt;br /&gt;
*[[Zombie Ryushu]] - testing&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freedroid.sourceforge.net Freedroid RPG]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:3D games]][[Category:Freedroid RPG]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:Post-apocalyptic_games&amp;diff=18969</id>
		<title>Category:Post-apocalyptic games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:Post-apocalyptic_games&amp;diff=18969"/>
		<updated>2010-05-13T20:04:17Z</updated>

		<summary type="html">&lt;p&gt;Cov: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Post-apocalyptic games&amp;#039;&amp;#039;&amp;#039; are games set in a post-nuclear-war or otherwise disaster-stricken world.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Post-apocalyptic games&#039;&#039;&#039; are games set in a post-nuclear-war or otherwise disaster-stricken world.&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18968</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18968"/>
		<updated>2010-05-13T20:03:57Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = Image:Freedroid.jpg&lt;br /&gt;
|caption        = Tux after a combat.&lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]] [[Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.13&lt;br /&gt;
|release date   = [[2010#January|January 21{{st}}, 2010]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Freedroid RPG&#039;&#039; the player takes the role of Tux in a violent world, where rebel bots fight against their former human masters.&lt;br /&gt;
==Story==&lt;br /&gt;
===Characters===&lt;br /&gt;
*&#039;&#039;&#039;Tux&#039;&#039;&#039; is an alien from another planet.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[Freedroid RPG release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*[[Karol Swietlicki]] - story/characters&lt;br /&gt;
*[[Leslie Viljonen]] - programming&lt;br /&gt;
*[[Reinhard Prix]] - programming&lt;br /&gt;
*[[Simon Newton]] - level design, programming, story/characters&lt;br /&gt;
*[[Tiina Heinonen]] - voicing&lt;br /&gt;
*[[Zombie Ryushu]] - testing&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freedroid.sourceforge.net Freedroid RPG]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:3D games]][[Category:Freedroid RPG]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:Post_apocalyptic_games&amp;diff=18967</id>
		<title>Category:Post apocalyptic games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:Post_apocalyptic_games&amp;diff=18967"/>
		<updated>2010-05-13T20:02:45Z</updated>

		<summary type="html">&lt;p&gt;Cov: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PARPG&amp;diff=18966</id>
		<title>PARPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PARPG&amp;diff=18966"/>
		<updated>2010-05-13T20:02:18Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = PARPG&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]] [[:Category:Post apocalyptic games|Post apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA 3.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[FIFE]]&lt;br /&gt;
|latest release = Tech demo 1&lt;br /&gt;
|release date   = [[2010#March|March 10{{th}}, 2010]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PARPG&#039;&#039;&#039; is a post-apocalyptic roleplaying game currently in the planning stage for a second techdemo release. Its source code is licensed under the GPLv3 and its assets under CC-BY-SA 3.0.&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://blog.parpg.net/ PARPG blog]&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-apocalyptic games]][[Category:Role-playing games]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=18965</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=18965"/>
		<updated>2010-05-13T19:51:11Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wz2100.jpg&lt;br /&gt;
|caption        = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genres         = [[Category:Real-time strategy games]][[Category:Post apocalyptic games]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Pumpkin Studios]], [[Warzone 2100 Resurrection Project]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.2.4&lt;br /&gt;
|release date   = 11 October 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[http://wz2100.net/about-us &#039;&#039;Warzone 2100&#039;&#039; about page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100-data.copyright  &#039;&#039;Warzone 2100&#039;&#039; data copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100.copyright &#039;&#039;Warzone 2100&#039;&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Now development is in the hands of the Warzone 2100 Resurrection Project. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Than, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is (primarily?) controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
The latest stable version is available from the game’s site in various formats and for various platforms.&lt;br /&gt;
&lt;br /&gt;
As of 2009-06-05, Debian has a package with version 2.1.3-1 for GNU/Linux in its testing (“squeeze”) repository, and 2.1.3-1~bpo50+1 in lenny-backports; m68k has version 2.1.3-1 in the “unstable” (“sid”) repository. They are maintained by the [[Debian Games Team]], particularly by [[Linas Žvirblis]], [[Paul Wise]] and [[Bradley Smith]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://gna.org/projects/warzone/ &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18964</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18964"/>
		<updated>2010-05-13T19:49:14Z</updated>

		<summary type="html">&lt;p&gt;Cov: Added post apoc genre, cleaned up categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = Image:Freedroid.jpg&lt;br /&gt;
|caption        = Tux after a combat.&lt;br /&gt;
|genres         = [[Category:Role-playing games]][[Category:Post apocalyptic games]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.13&lt;br /&gt;
|release date   = [[2010#January|January 21{{st}}, 2010]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Freedroid RPG&#039;&#039; the player takes the role of Tux in a violent world, where rebel bots fight against their former human masters.&lt;br /&gt;
==Story==&lt;br /&gt;
===Characters===&lt;br /&gt;
*&#039;&#039;&#039;Tux&#039;&#039;&#039; is an alien from another planet.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[Freedroid RPG release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*[[Karol Swietlicki]] - story/characters&lt;br /&gt;
*[[Leslie Viljonen]] - programming&lt;br /&gt;
*[[Reinhard Prix]] - programming&lt;br /&gt;
*[[Simon Newton]] - level design, programming, story/characters&lt;br /&gt;
*[[Tiina Heinonen]] - voicing&lt;br /&gt;
*[[Zombie Ryushu]] - testing&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freedroid.sourceforge.net Freedroid RPG]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:3D games]][[Category:Freedroid RPG]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PARPG&amp;diff=18963</id>
		<title>PARPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PARPG&amp;diff=18963"/>
		<updated>2010-05-13T19:13:25Z</updated>

		<summary type="html">&lt;p&gt;Cov: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;PARPG&amp;#039;&amp;#039;&amp;#039; is a post-apocalyptic roleplaying game currently in the planning stage for a second techdemo release. Its source code is licensed under the GPLv3 and its assets under…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PARPG&#039;&#039;&#039; is a post-apocalyptic roleplaying game currently in the planning stage for a second techdemo release. Its source code is licensed under the GPLv3 and its assets under CC-BY-SA 3.0.&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://blog.parpg.net/ PARPG blog]&lt;br /&gt;
&lt;br /&gt;
[[Category:Post apocalyptic games]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Flexible_Isometric_Free_Engine&amp;diff=18962</id>
		<title>Flexible Isometric Free Engine</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Flexible_Isometric_Free_Engine&amp;diff=18962"/>
		<updated>2010-05-13T19:03:18Z</updated>

		<summary type="html">&lt;p&gt;Cov: Removed manual stub category inclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Flexible Isometric Free Engine&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;FIFE&#039;&#039;&#039; is a [[:Category:2D engines|2D]] engine for creating games. The latest release of FIFE is version 0.3.1 released on March 22, 2010.&amp;lt;ref&amp;gt;[http://fifengine.net/2010/03/22/0-3-1-is-now-available/ FIFE development blog]&amp;lt;/ref&amp;gt; The source code is licensed under the [[GNU Lesser General Public License|LGPL]] while some of its content is licensed under the [[Creative_Commons_Attribution-ShareAlike| CC-BY-SA 3.0]] license.&amp;lt;ref&amp;gt;[http://fife.trac.cvsdude.com/engine/browser/trunk/doc/README license file in FIFE&#039;s SVN repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
This is a list of games using the FIFE engine:&lt;br /&gt;
*[[PARPG]]&lt;br /&gt;
*[[Unknown Horizons]], formerly OpenAnno.&lt;br /&gt;
*[[Zero-Projekt]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.fifengine.de/ Flexible Isometric Free Engine homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/fife/ Flexible Isometric Free Engine project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Engines]][[Category:2D engines]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:Post_apocalyptic_games&amp;diff=18961</id>
		<title>Category:Post apocalyptic games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:Post_apocalyptic_games&amp;diff=18961"/>
		<updated>2010-05-13T18:59:20Z</updated>

		<summary type="html">&lt;p&gt;Cov: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Post apocalyptic games&amp;#039;&amp;#039;&amp;#039; are games set in a post-nuclear-war or otherwise disaster-stricken world.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Post apocalyptic games&#039;&#039;&#039; are games set in a post-nuclear-war or otherwise disaster-stricken world.&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=18960</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=18960"/>
		<updated>2010-05-13T18:55:39Z</updated>

		<summary type="html">&lt;p&gt;Cov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wz2100.jpg&lt;br /&gt;
|caption        = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Real-time strategy game|RTS]]&lt;br /&gt;
|developers     = [[Pumpkin Studios]], [[Warzone 2100 Resurrection Project]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.2.4&lt;br /&gt;
|release date   = 11 October 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[http://wz2100.net/about-us &#039;&#039;Warzone 2100&#039;&#039; about page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100-data.copyright  &#039;&#039;Warzone 2100&#039;&#039; data copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/warzone2100/warzone2100_2.1.0~0.svn1436-1/warzone2100.copyright &#039;&#039;Warzone 2100&#039;&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Now development is in the hands of the Warzone 2100 Resurrection Project. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Than, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is (primarily?) controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
The latest stable version is available from the game’s site in various formats and for various platforms.&lt;br /&gt;
&lt;br /&gt;
As of 2009-06-05, Debian has a package with version 2.1.3-1 for GNU/Linux in its testing (“squeeze”) repository, and 2.1.3-1~bpo50+1 in lenny-backports; m68k has version 2.1.3-1 in the “unstable” (“sid”) repository. They are maintained by the [[Debian Games Team]], particularly by [[Linas Žvirblis]], [[Paul Wise]] and [[Bradley Smith]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://gna.org/projects/warzone/ &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Post apocalyptic games]]&lt;/div&gt;</summary>
		<author><name>Cov</name></author>
	</entry>
</feed>