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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darker+Dreams</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darker+Dreams"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Darker_Dreams"/>
	<updated>2026-04-08T19:56:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Darker_Dreams&amp;diff=10664</id>
		<title>User:Darker Dreams</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Darker_Dreams&amp;diff=10664"/>
		<updated>2008-10-10T15:58:28Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: New page: [http://wiki.peragro.org/index.php/User:Darker_Dreams]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wiki.peragro.org/index.php/User:Darker_Dreams]&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:John&amp;diff=10660</id>
		<title>User talk:John</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:John&amp;diff=10660"/>
		<updated>2008-10-10T15:52:13Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: /* hello */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: ridge thick #DDD&amp;quot;&amp;gt;&amp;lt;big&amp;gt;I will usually reply on your talk page unless requested.&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nobody actually use [[:Category:Simulation games]]. See [[Category_talk:Simulation_games]].--[[User:Kiba|Kiba]] 15:38, 6 October 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
That&#039;s not the point, the point is that &#039;simulation games&#039; is too general, just read an article about it on wikipedia&lt;br /&gt;
&lt;br /&gt;
True, it is too general, but when you think of Simulation games, generally most people will think of a very specific group of games that simulate an economy, usually anyway...&lt;br /&gt;
But yeah, I think almost all games could fit in there, like quobodup said, I mean, even Magic Gardeners Tournament could be called a simulation game because it does have some economic-like attributes ;) --[[User:RB0|RB0]] 16:45, 6 October 2007 (GMT-6)&lt;br /&gt;
&lt;br /&gt;
Ah yes I see, wikipedia says even RPG&#039;s can fall under simulation. O_o.&lt;br /&gt;
==Images==&lt;br /&gt;
We need licensing info for the images on Lincity and Forest Patrol. They have to be licensed properly too. Also, it is a good idea to credit someone if you took it somewhere.--[[User:Kiba|Kiba]] 21:02, 16 October 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Ah yes, I took the images as well, but wouldn&#039;t they be licenced as the same as the art assets?&lt;br /&gt;
&lt;br /&gt;
:Yes probably, but you have to write this info down anyways. Also plz make the image description in [[HoleInTheHeadStudios]] have more sense and tell the info in [[:Image:Scionofdarkness.png]]. --[[User:Qubodup|Qubodup]] 23:23, 1 January 2008 (CET)&lt;br /&gt;
::What kind of infomation? -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 09:48, 2 January 2008 (CET)&lt;br /&gt;
:::Well, obvious things really, besides which license it is, tell what game it belongs to and if possible, which version of the game. But outsiders, or people who tend to forget need this extra info. --[[User:77.184.51.195|77.184.51.195]] 16:37, 16 January 2008 (CET)&lt;br /&gt;
::::I added the info. --[[User:RB0|RB0]] 22:43, 16 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
I&#039;m no expert on templates ^^, though I&#039;m not averse to updating any template that needs work. -- [[User:Driss|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;D&#039;riss&amp;lt;/span&amp;gt;]] ([[User talk:Driss|&amp;lt;span style=&amp;quot;font-size:x-small;color:grey;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:20, 24 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== hello ==&lt;br /&gt;
&lt;br /&gt;
Hello [[User:Darker Dreams|Darker Dreams]] 15:52, 10 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Peragro_Tempus&amp;diff=10652</id>
		<title>Peragro Tempus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Peragro_Tempus&amp;diff=10652"/>
		<updated>2008-10-10T15:47:58Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Peragrotempuscastle.jpg&lt;br /&gt;
|caption        = &#039;&#039;Peragro Tempus&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Crystal_Space]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peragro Tempus&#039;&#039;&#039; will be a free multiplayer online role-playing game with a persistent world, which evolves according to nature and its inhabitants (players and NPCs). It&#039;s been in development since 2005, and is being built by a dedicated group of volunteers.&lt;br /&gt;
&lt;br /&gt;
= Game =&lt;br /&gt;
Peragro Tempus will be an massive multiplayer online RPG with an evolving world, where plants and wildlife develop and evolve as they progress in an ecological system which the players interact with. The focus of the game will be on Role Playing, emphasized through game mechanics design. A part of this design is the implementation of a sustainable, self renewing economy driven by player action and interaction. This will interact with a classless system, in which all actions are skill and ability based and where such attributes are developed mainly through use, to encourage role-finding and assumption among players. Implementation of a skill depreciation will further refine the roles of individuals within the ecosystem of the game by preventing &amp;quot;Jack of All Trades&amp;quot; super-characters from dominating the game and overwhelming the game world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Engine =&lt;br /&gt;
== Features ==&lt;br /&gt;
===Current===&lt;br /&gt;
*Continous world, no loadscreens. (background loading in a thread)&lt;br /&gt;
*Seamless terrain.&lt;br /&gt;
*Instancing of complete indoor levels. (think playerhousing)&lt;br /&gt;
*Day and night cycle: realistic rendering of the atmosphere, sun and night sky, complete with stars, nebulas, planets, ...&lt;br /&gt;
*Clouds and basic weather patterns.&lt;br /&gt;
*Water; oceans and rivers.&lt;br /&gt;
*Skinnable GUI which can change skins at runtime (speedy development of new skins).&lt;br /&gt;
*Custom network library with dedicated messagetypes(defined in XML) for optimal throughput.&lt;br /&gt;
*Clipboard: transfer text between the OS and the game.&lt;br /&gt;
&lt;br /&gt;
===Future===&lt;br /&gt;
*Evoloving flora and fauna.&lt;br /&gt;
*Large and detailed game-world with rich and game-relevant societies and cultures. &lt;br /&gt;
*Detailed combat system appropriate to a wide variety of play-styles.&lt;br /&gt;
*Robust crafting system, allowing player designed items to be introduced to the world via gameplay.&lt;br /&gt;
*A functioning economy where old items are naturally removed through use and age requiring replacement via player craftsmen and traders.&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[http://peragro.org/ Peragro Tempus homepage]&lt;br /&gt;
*[http://wiki.peragro.org/ Peragro Tempus Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Massively multiplayer online role-playing games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Peragro_Tempus&amp;diff=10650</id>
		<title>Peragro Tempus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Peragro_Tempus&amp;diff=10650"/>
		<updated>2008-10-10T15:43:47Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Peragrotempuscastle.jpg&lt;br /&gt;
|caption        = &#039;&#039;Peragro Tempus&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Crystal_Space]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peragro Tempus&#039;&#039;&#039; will be a free multiplayer online role-playing game with a persistent world, which evolves according to nature and its inhabitants (players and NPCs). It&#039;s been in development since 2005, and is being built by a dedicated group of volunteers.&lt;br /&gt;
&lt;br /&gt;
= Game =&lt;br /&gt;
Peragro Tempus will be an massive multiplayer online RPG with an evolving world, where plants and wildlife develop and evolve as they progress in an ecological system which the players interact with. The focus of the game will be on Role Playing, emphasized through game mechanics design. A part of this design is the implementation of a sustainable, self renewing economy driven by player action and interaction. This will interact with a classless system, in which all actions are skill and ability based and where such attributes are developed mainly through use, to encourage role-finding and assumption among players. Implementation of a skill depreciation will further refine the roles of individuals within the ecosystem of the game by preventing &amp;quot;Jack of All Trades&amp;quot; super-characters from dominating the game and overwhelming the game world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Engine =&lt;br /&gt;
== Features ==&lt;br /&gt;
===Current===&lt;br /&gt;
*Continous world, no loadscreens. (background loading in a thread)&lt;br /&gt;
*Seamless terrain.&lt;br /&gt;
*Instancing of complete indoor levels. (think playerhousing)&lt;br /&gt;
*Day and night cycle: realistic rendering of the atmosphere, sun and night sky, complete with stars, nebulas, planets, ...&lt;br /&gt;
*Clouds and basic weather patterns.&lt;br /&gt;
*Water; oceans and rivers.&lt;br /&gt;
*Skinnable GUI which can change skins at runtime (speedy development of new skins).&lt;br /&gt;
*Custom network library with dedicated messagetypes(defined in XML) for optimal throughput.&lt;br /&gt;
*Clipboard: transfer text between the OS and the game.&lt;br /&gt;
&lt;br /&gt;
===Future===&lt;br /&gt;
*Evoloving flora and fauna.&lt;br /&gt;
*Large and detailed game-world with rich and game-relevant societies and cultures. &lt;br /&gt;
*Detailed combat system appropriate to a wide variety of play-styles.&lt;br /&gt;
*Robust crafting system, allowing player designed items to be introduced to the world via gameplay.&lt;br /&gt;
*A functioning economy where old items are naturally removed through use and age requiring replacement via player craftsmen and traders.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://peragro.org/ Peragro Tempus homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Massively multiplayer online role-playing games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Peragro_Tempus&amp;diff=10648</id>
		<title>Peragro Tempus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Peragro_Tempus&amp;diff=10648"/>
		<updated>2008-10-10T15:39:34Z</updated>

		<summary type="html">&lt;p&gt;Darker Dreams: /* Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Peragrotempuscastle.jpg&lt;br /&gt;
|caption        = &#039;&#039;Peragro Tempus&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Crystal_Space]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peragro Tempus&#039;&#039;&#039; will be a free multiplayer online role-playing game with a persistent world, which evolves according to nature and its inhabitants (players and NPCs). It&#039;s been in development since 2005, and is being built by a dedicated group of volunteers.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
Peragro Tempus will be an massive multiplayer online RPG with an evolving world, where plants and wildlife develop and evolve as they progress in an ecological system which the players interact with. The focus of the game will be on Role Playing, emphasized through game mechanics design. A part of this design is the implementation of a sustainable, self renewing economy driven by player action and interaction. This will interact with a classless system, in which all actions are skill and ability based and where such attributes are developed mainly through use, to encourage role-finding and assumption among players. Implementation of a skill depreciation will further refine the roles of individuals within the ecosystem of the game by preventing &amp;quot;Jack of All Trades&amp;quot; super-characters from dominating the game and overwhelming the game world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Engine ==&lt;br /&gt;
=== Features ===&lt;br /&gt;
====Current====&lt;br /&gt;
*Continous world, no loadscreens. (background loading in a thread)&lt;br /&gt;
*Seamless terrain.&lt;br /&gt;
*Instancing of complete indoor levels. (think playerhousing)&lt;br /&gt;
*Day and night cycle: realistic rendering of the atmosphere, sun and night sky, complete with stars, nebulas, planets, ...&lt;br /&gt;
*Clouds and basic weather patterns.&lt;br /&gt;
*Water; oceans and rivers.&lt;br /&gt;
*Skinnable GUI which can change skins at runtime (speedy development of new skins).&lt;br /&gt;
*Custom network library with dedicated messagetypes(defined in XML) for optimal throughput.&lt;br /&gt;
*Clipboard: transfer text between the OS and the game.&lt;br /&gt;
====Future====&lt;br /&gt;
*Evoloving flora and fauna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://peragro.org/ Peragro Tempus homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Massively multiplayer online role-playing games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Darker Dreams</name></author>
	</entry>
</feed>