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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darth+Tiktaalik</id>
	<title>Libregamewiki - User contributions [en]</title>
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	<updated>2026-05-16T19:57:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=66623</id>
		<title>LibreQuake</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=66623"/>
		<updated>2025-11-07T17:30:26Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = LibreQuake&lt;br /&gt;
|image          = File:Librequake.png&lt;br /&gt;
|caption        = A grunt replacement on E1M1&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]]&lt;br /&gt;
|developers     =  [[https://github.com/lavenderdotpet/LibreQuake/issues/239| List of Contributors]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Modified BSD License]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[:wikipedia:Quake engine|Quake engine]]&lt;br /&gt;
|latest release = 0.09-beta&lt;br /&gt;
|release announcement = https://github.com/lavenderdotpet/LibreQuake/releases/tag/v0.09-beta&lt;br /&gt;
|release date   = November 4{{th}}, 2025&lt;br /&gt;
|release date iso = 2025-11-04&lt;br /&gt;
|platforms      = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:wikipedia:QuakeC|QuakeC]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage  = https://librequake.queer.sh/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = https://github.com/lavenderdotpet/LibreQuake/issues&lt;br /&gt;
|link scmweb    = https://github.com/lavenderdotpet/LibreQuake/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreQuake&#039;&#039;&#039; is a free software data replacement for [[:wikipedia:Quake (video game)|Quake 1]] in the spirit of &#039;&#039;[[Freedoom]]&#039;&#039; and &#039;&#039;[[Blasphemer]]&#039;&#039;, after the previous &#039;&#039;[[Open Quartz]]&#039;&#039; got stuck in early development. Unlike Freedoom it does not aim for full vanilla compatibility except for Episode 0. To play the other episodes a limit-removing source port like [https://sourceforge.net/projects/quakespasm/ Quakespasm], [https://github.com/andrei-drexler/ironwail Ironwail], or [https://github.com/Novum/vkQuake vkQuake] is therefore required. It was founded 2019, using the permissive [[Modified BSD License]] and aims to expand on the [[:wikipedia:Lovecraftian horror|Lovecraftian]] theme of the original &#039;&#039;Quake&#039;&#039;. It is currently missing many levels in some episodes as well as some sounds, and is working on finishing its models.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://flathub.org/apps/io.github.lavenderdotpet.LibreQuake Flathub]&lt;br /&gt;
*[https://archive.org/details/librequake-0.04-beta Internet Archive]&lt;br /&gt;
*[https://quake.fandom.com/wiki/LibreQuake Quake Wikia]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Quake_engine#Games_based_on_the_GPL_source_release wikipedia]&lt;br /&gt;
*[https://lutris.net/games/librequake/ Lutris]&lt;br /&gt;
*[https://www.reddit.com/r/quake/comments/w4lq15/librequake/ Reddit] ([https://www.reddit.com/r/boomershooters/comments/1i2pnan/do_you_guys_know_about_libre_quake/ additional])&lt;br /&gt;
*[https://www.moddb.com/mods/librequake ModDB]&lt;br /&gt;
*[https://www.youtube.com/@lavenderdotpet Developer&#039;s YouTube Channel]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GfO8OEtdBqc Overview]&lt;br /&gt;
*[https://www.youtube.com/watch?v=W2GVoOLhrR4 Playthrough]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GJB0kTOSNXA Stream] ([https://www.youtube.com/watch?v=YyTfcs4fBKc additional])&lt;br /&gt;
*[https://www.youtube.com/watch?v=IgRYsE2Qh38 LibreQuake in VR]&lt;br /&gt;
*[https://www.gamingonlinux.com/2024/09/librequake-aims-to-create-a-completely-free-quake-alternative-compatible-with-mods/ GamingOnLinux]&lt;br /&gt;
*[https://www.rockpapershotgun.com/quake-renaissance-how-to-start-playing-quake Rock Paper Shotgun]&lt;br /&gt;
*[https://www.gamingroom.net/librequake/ Gaming Room] (Portuguese)&lt;br /&gt;
*[https://www.doomworld.com/forum/topic/88694-what-about-freequake/ Doomworld]&lt;br /&gt;
*[https://www.slipseer.com/index.php?threads/librequake.619/ Slipseer]&lt;br /&gt;
*[https://bsky.app/profile/queer.sh BlueSky]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:BSD games]][[Category:3D games]][[Category:Deathmatch games]] [[Category:id Tech engine games]] [[Category:Asset replacements]] [[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Trackballs&amp;diff=66564</id>
		<title>Trackballs</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Trackballs&amp;diff=66564"/>
		<updated>2025-09-07T17:23:55Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Trackballs&lt;br /&gt;
|image          = Image:Trackballs castle 1.jpeg&lt;br /&gt;
|caption        = A “castle” level.&lt;br /&gt;
|genres         = [[:Category:3D games|3D]] [[:Category:Arcade games|Arcade]] [[:Category:Platform games|Platformer]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Mathias Broxvall]]; uses music by [[Marco Göbel]], [[Paul Leach]]; music and levels by [[Attila Boros]].&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]], [[Ethymonics Free Music License]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3.5&lt;br /&gt;
|release date   = September 29{{th}}, 2025&lt;br /&gt;
|release date iso = 2025-09-06&lt;br /&gt;
|release announcement = https://github.com/trackballs/trackballs/releases/tag/v1.3.5&lt;br /&gt;
|languages      = [[:Category:Scheme games|Scheme]], [[:Category:C++ games|C++]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[Simple DirectMedia Layer|SDL]], Guile, [[OpenGL]]&lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = https://trackballs.github.io/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = https://github.com/trackballs/trackballs/&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = trackballs&lt;br /&gt;
|Debian = trackballs&lt;br /&gt;
|Fedora = trackballs&lt;br /&gt;
|Ubuntu = trackballs&lt;br /&gt;
|Suse = trackballs&lt;br /&gt;
|Mageia = trackballs&lt;br /&gt;
|Slack = trackballs&lt;br /&gt;
|FreeBSD = trackballs&lt;br /&gt;
|Flatpak = io.github.trackballs.Trackballs&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Trackballs&#039;&#039;&#039; is a marble game in three-dimensional space, inspired by “Marble Madness”. It is released under the [[GNU General Public License|GPL]], and was developed by [[Mathias Broxvall]] until a long hiatus from 2007 to 2017 after which a new maintainer picked up the project. The latest version before the hiatus is 1.1.4, released on 2007-05-25; now version 1.3.1 is available.&amp;lt;ref&amp;gt;[https://github.com/trackballs/trackballs/releases Trackballs&#039; Github release page]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] and [[:Category:Scheme games|Scheme]] programming language using the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/trackballs Trackballs&#039; original sourceforge.net project page]&amp;lt;/ref&amp;gt; Support for OpenGL standard 3.3 is required.&amp;lt;ref&amp;gt;[https://trackballs.github.io/ Trackballs&#039; home page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the game, the player controls a marble (not the field itself) over a 3D labyrinth, avoiding moving spikes,&lt;br /&gt;
deadly force fields, enemy balls, and marble-shattering falls, all while seeking the goal at the end of the level. A version was included on [[OpenSource Game Power]] volume 1.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://trackballs.sourceforge.net/ Original Trackballs website at SF.net]&lt;br /&gt;
* [https://trackballs.github.io/ Current Trackballs website at Github.io]&lt;br /&gt;
* [https://www.linuxlinks.com/trackballs/ LinuxLinks]&lt;br /&gt;
* [https://manpages.ubuntu.com/manpages/focal/man6/trackballs.6.html Ubuntu Manpage]&lt;br /&gt;
* [https://www.openhub.net/p/trackballs OpenHub]&lt;br /&gt;
* [https://lwn.net/Articles/408963/ LWN.net]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Guile games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Scheme games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Game clones]]&lt;br /&gt;
[[Category:Physically released games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=66532</id>
		<title>VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=66532"/>
		<updated>2025-08-09T11:30:03Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = VoxeLibre&lt;br /&gt;
|image                = File:Mineclone2.png&lt;br /&gt;
|caption              = Screenshot of survival VoxeLibre in a flat world&lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developers           = davedevils, Wuzzy, many others&amp;lt;ref&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GPL]]v3&lt;br /&gt;
|media licenses       = [[CC-BY-SA]]v3&amp;amp;4, [[CC0]]&amp;lt;ref name=&amp;quot;minclone2_lic&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md&amp;lt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Luanti]]&lt;br /&gt;
|latest release       = 0.90.1&lt;br /&gt;
|release date         = August 8{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-08-08&lt;br /&gt;
|release announcement = https://git.minetest.land/VoxeLibre/VoxeLibre/releases/tag/0.90.1&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/mineclone2/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.minetest.net/viewtopic.php?t=16407&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|link tracker         = https://git.minetest.land/MineClone2/MineClone2/issues&lt;br /&gt;
|link scmweb          = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|scm                  = git clone https://git.minetest.land/MineClone2/MineClone2.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = minetest-mineclone2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VoxeLibre&#039;&#039;&#039; is a survival [[Sandbox games | sandbox]] game, [[Free games | free]] [[clone]] of Minecraft created in [[Luanti]]. The player spawns in a randomly-generated world made of cubes and can survive, gather, hunt, build, explore, and do much more.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can choose to play in a “survival mode” in which they have to fight monsters, hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming and so on, or play in “creative mode” in which player can build and destroy almost anything instantly.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
VoxeLibre was formerly known as MineClone 2. It&#039;s a fork of &#039;&#039;&#039;MineClone&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt;, an older game made by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=11548 davedevils]&lt;br /&gt;
&lt;br /&gt;
Development of MineClone started on June 30th of 2015&amp;lt;ref name=&amp;quot;mineclone_initialcommit&amp;quot;&amp;gt;https://github.com/davedevils/MineClone/commit/05f175ec3771ce87110bc2526ba64afc0b2dc15f&amp;lt;/ref&amp;gt;, first released version was &#039;&#039;&#039;0.21&#039;&#039;&#039;. MineClone2 development was started nearly in 5th January of 2017&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt; by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=3082 Wuzzy]. Next tagged in repo version was 0.42&amp;lt;ref name=&amp;quot;mineclone2_tags_lastpage&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/tags?page=7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Release history ===&lt;br /&gt;
See [[VoxeLibre release history]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
For complete newcomers (those, who didn&#039;t even play Minecraft before) there&#039;s a [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start getting started chapter] on VoxeLibre ContentDB page&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MineClone2_survival.png|VoxeLibre in survival mode&lt;br /&gt;
File:MineClone2_creative.png|VoxeLibre in creative mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start Getting started]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Luanti]]&lt;br /&gt;
* [[Minetest Game]]&lt;br /&gt;
* [[MineClone 5]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:Luanti games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=66531</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=66531"/>
		<updated>2025-08-05T17:40:21Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{engineinfo&lt;br /&gt;
|title            = Luanti&lt;br /&gt;
|image            = File:Minetest collage.jpg&lt;br /&gt;
|caption          = Collage of some games that you can play in Luanti&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=minetestlic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=minetestlic/&amp;gt;&lt;br /&gt;
|engine           = IrrlichtMt (fork of [[Irrlicht]])&lt;br /&gt;
|latest release   = 5.13.0&lt;br /&gt;
|release date     = August 1st, 2025&lt;br /&gt;
|release date iso = 2025-08-01&lt;br /&gt;
|release announcement = https://github.com/luanti-org/luanti/releases/tag/5.13.0&lt;br /&gt;
|language         = [[:Category:C++ engines|C++]] and [[:Category:Lua engines|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = https://luanti.org/&lt;br /&gt;
|link blog      = https://blog.luanti.org/&lt;br /&gt;
|link chatweb   = https://webchat.libera.chat/?channels=minetest&lt;br /&gt;
|chat           = irc://irc.libera.chat/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.luanti.org&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://www.luanti.org/get-involved/&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|ArchExtra = luanti&lt;br /&gt;
|Slack = minetest&lt;br /&gt;
|Debian = minetest&lt;br /&gt;
|Fedora = minetest&lt;br /&gt;
|Gentoo = games-action/minetest&lt;br /&gt;
|Ubuntu = minetest&lt;br /&gt;
|Suse = minetest&lt;br /&gt;
|Mageia = minetest&lt;br /&gt;
|Flatpak = net.minetest.Minetest&lt;br /&gt;
|Snap = minetest&lt;br /&gt;
|FreeBSD = minetest&lt;br /&gt;
|Haiku = games-action/minetest&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Luanti&#039;&#039;&#039; (formerly “Minetest”) is a Minecraft-like voxel sandbox engine. It is an engine that allows different voxel-based games to run on it. It&#039;s for games in which the world is made out of cubes and the player runs in the environment and manipulates it, preferably by digging and building blocks, collecting items, crafting, and so on. It can be played alone or online with other players.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Most games for Luanti are open-ended sandbox games focusing on creativity. Most of them involve digging and placing blocks, but that isn&#039;t the only thing the games include.&lt;br /&gt;
&lt;br /&gt;
Since version 5.8.0, Luanti no longer comes with “[[Minetest Game]]” preinstalled, as the developers wish to promote the concept of Luanti as an engine for voxel games. The main “selling point” of Luanti is the support for various other voxel games and modding. The community has developed a vast library of mods and games over the years, but some of these games might be noteworthy enough for their own article in this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[:Category:Luanti games]] for a list of [[Free games]] in Luanti.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to start ==&lt;br /&gt;
The Minetest Wiki has a “[https://wiki.luanti.org/Getting_Started Getting Started]” guide, and there is a community-made tutorial mod on ContentDB. Players of Minecraft or similar will likely be familiar from the get-go.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re familiar with the game, you can either download one of many community-created games and/or mods from ContentDB and play singleplayer, or join a multiplayer server. Luanti provides a built-in ContentDB download menu and an automatic multiplayer addon downloader, making things much easier.&lt;br /&gt;
&lt;br /&gt;
[[File:Minetest custom texture pack.png|thumb|right|Luanti with a custom, [https://content.luanti.org/packages/drummyfish/drummyfish/ high-res texture pack]]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Singleplayer mode and multiplayer support for tens of players&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.luanti.org/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Server-side modding for unique gameplay mechanics. Just join the server and start playing!&lt;br /&gt;
* Built-in downloader for games, mods, and texture packs from ContentDB&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, macOS and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* 8 unique map generators to create different types of worlds, with settings to match&lt;br /&gt;
* Supports multiple languages&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.luanti.org/ Homepage]&lt;br /&gt;
* [https://wiki.luanti.org/ Wiki]&lt;br /&gt;
* [https://content.luanti.org/ ContentDB] (games, mods, texture packs)&lt;br /&gt;
* [https://fosstodon.org/@Luanti Mastodon]&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.luanti.org/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version || Date || News&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.1 || 2022-09-19 || Several fixes&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.0 || 2022-08-04 || Dynamic shader-based shadows, game.conf format changes, improved formspec documentation, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.5.0 || 2022-01-31 || Irrlicht fork used, map compression using Zstd, formspec and Lua API features, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.1 || 2021-04-11 || Fix for &amp;quot;Connection timed out&amp;quot; error in singleplayer, online content menu tab fix, server-side anticheat fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.0 || 2021-02-24 || Added support for showing attached objects whilst in first person mode, improve online content menu tab, input binding and formspec, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.3.0 || 2020-07-09 || Android support readded, formspec improvements, including a scrolling GUI element, many bug fixes, performance improvements, and small features&lt;br /&gt;
|-&lt;br /&gt;
| 5.2.0 || 2020-05-05 || Improved Client/Audiovisuals, GUI Improvements, Game Enhancements, API/Modding Fixes and modifications. Various&lt;br /&gt;
Minetest Game fixes, added simple weather, added new/updated French, Spanish, Italian, Russian, Swedish, Malay, and Chinese translations.&lt;br /&gt;
|-&lt;br /&gt;
| 5.1.0 || 2019-10-12 || Modified Carpathian mapgen, improved client/audiovisuals, inventory updates and fixes, added dry dirt and dry grass.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.1 || 2019-03-31 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0 || 2019-03-04 || Online content repository, automatic jumping, new and improved mapgens, better modability, new versioning scheme.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.17 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client-side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:LGPL engines]]&lt;br /&gt;
[[Category:Irrlicht games]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:Lua engines]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Deer_Portal&amp;diff=66530</id>
		<title>Deer Portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Deer_Portal&amp;diff=66530"/>
		<updated>2025-08-03T16:16:51Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Deer Portal&lt;br /&gt;
|image                = Image:DeerPortal00.png&lt;br /&gt;
|caption              = A hybrid of board and card game&lt;br /&gt;
|genre          = [[:Category:Board games|Board games]], [[:Category:Card games|Card game]]&lt;br /&gt;
|developers           = [[Rafal Zawadzki]], [[Katia Zawadzka]]&lt;br /&gt;
|code license         = [[Zlib License]]&amp;lt;ref&amp;gt;https://github.com/deerportal/deerportal/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref&amp;gt;https://github.com/deerportal/deerportal/blob/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.10.0&lt;br /&gt;
|release date         = July 30th, 2025&lt;br /&gt;
|release date iso     = 2025-07-30&lt;br /&gt;
|release announcement = https://devcarpet.itch.io/deer-portal/devlog/998078/release-0100-lighting&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[SFML]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{OSX}}&lt;br /&gt;
|link homepage        = https://devcarpet.net/deerportal/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/deerportal/&lt;br /&gt;
|link scmweb          = https://github.com/deerportal/deerportal/&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deer Portal&#039;&#039;&#039;&#039;&#039; is a hybrid board/card game for four players driven by the four classical elements. The game takes place in an ancient world where the Almighty Deer God is protecting all the compassionate creatures.&lt;br /&gt;
&lt;br /&gt;
==Game setup==&lt;br /&gt;
&lt;br /&gt;
A gameboard is split into four areas, each under control of one of the classical elements.&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
===Classical elements===&lt;br /&gt;
&lt;br /&gt;
    Water (blue)&lt;br /&gt;
    Earth (green)&lt;br /&gt;
    Fire (red)&lt;br /&gt;
    Air (yellow)&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&lt;br /&gt;
There are four players, each one being leaded / mentored by one of the classical element. They are able to:&lt;br /&gt;
&lt;br /&gt;
* move around their board&lt;br /&gt;
* collect runes and diamonds&lt;br /&gt;
* meditate to get help of their patron&lt;br /&gt;
* reach the Deer Portal&lt;br /&gt;
&lt;br /&gt;
Each player can be controlled by a human or a computer (it is possible to watch a duel of four computers, for example).&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
&lt;br /&gt;
To be allowed to pass the transformation you need to gift the Almighty Deer. The Almighty Deer likes shiny things, so collecting diamonds is a way to please him. A player who owns the most diamonds on the Judgement Day - is a winner. The rest is being thrown into the flames of the infinitive, filled with collapsed realities folded in time void. Diamonds are being collected by moving the character onto the field containing a diamond, but also by grabbing a rune containing diamond action.&lt;br /&gt;
&lt;br /&gt;
===Cards===&lt;br /&gt;
&lt;br /&gt;
On the right of the board game, there are four piles of 32 cards dedicated to each of the classical elements. To collect a card, player must put his character on a field containing a corresponding element rune. Rules are following:&lt;br /&gt;
&lt;br /&gt;
* When the player collects his own element - card is removed from the pile and next one unveiled.&lt;br /&gt;
* When the player collects the other element rune - a card is executed in the field of the element which card has been taken.&lt;br /&gt;
&lt;br /&gt;
====Types of the cards====&lt;br /&gt;
&lt;br /&gt;
* Stop - increases the pause period of the other element character.&lt;br /&gt;
* Collect diamond - steals diamond from the other element field&lt;br /&gt;
* Collect two diamonds - steals two diamonds from the other element field&lt;br /&gt;
* Collect rune - steals rune from the other element field&lt;br /&gt;
&lt;br /&gt;
===Meditation===&lt;br /&gt;
&lt;br /&gt;
To meditate a player has to go back to his start point, and since it depends on the mood of the patron, this is only possible by throwing exact numbers on the dice. It results in regenerating all the runes and diamonds on his board.&lt;br /&gt;
&lt;br /&gt;
===Deer Portal===&lt;br /&gt;
&lt;br /&gt;
In the middle of all the boards, there is the Deer Portal, with the Hooftlar (the Almighty Deer God altar) placed in the center. First player who reaches it and pays tribute to Almighty Deer, starts Deer Mode period which takes exactly four rounds (four turns for each player). After that everyone who didn&#039;t reach the portal - will be ceased.&lt;br /&gt;
&lt;br /&gt;
==Game mechanic==&lt;br /&gt;
&lt;br /&gt;
Each player who is active (didn&#039;t reach Hoofltar yet, nor is being paused) has to perform two actions during his turn - throw a dice (by the click on the hand symbol in the right bottom area of the screen), and then decide where to go - by clicking on the corresponding area on his board. After moving the character, depends on the destination field:&lt;br /&gt;
&lt;br /&gt;
* Nothing happen - if the field was empty&lt;br /&gt;
* Collects the diamond - if there was one&lt;br /&gt;
* Meditates - if the field was a starter place for the character&lt;br /&gt;
* Collects the rune and executes the card - if rune was on the field&lt;br /&gt;
* Dedicates himself to the Almighty Deer God - finishes the game&lt;br /&gt;
&lt;br /&gt;
===End of the game===&lt;br /&gt;
&lt;br /&gt;
There can be only one winner, a player having the highest number of the collected diamonds. If there is a draw, award goes for the player who reached portal first. Winner is being transformed into a Deer God. Rest of survivors are becoming his monks, the believers to spread the word. Ones who didn&#039;t survive, became a first heritage and a foundation of the new philosophy. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://devcarpet.net/deerportal/ Homepage]&lt;br /&gt;
*[https://github.com/deerportal/ Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:C++ games]][[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=66507</id>
		<title>Shattered Pixel Dungeon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=66507"/>
		<updated>2025-07-28T15:40:29Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shattered Pixel Dungeon&lt;br /&gt;
|image                = File:Shatteredpd.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike game]]&lt;br /&gt;
|developer            = Evan Debenham, Watabou&lt;br /&gt;
|code license         = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/00-Evan/shattered-pixel-dungeon/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = v3.1.0&lt;br /&gt;
|release date         = June 2{{nd}}, 2025&lt;br /&gt;
|release date iso     = 2025-06-02&lt;br /&gt;
|release announcement = https://shatteredpixel.com/blog/shattered-pixel-dungeon-v310.html&lt;br /&gt;
|language             = Java&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://shatteredpixel.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/00-Evan/shattered-pixel-dungeon&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shattered Pixel Dungeon&#039;&#039;&#039; is a roguelike game for Android and desktop. It features pixel art and simpler mechanics compared to older roguelikes. It is based on the game Pixel Dungeon, which is also a libre game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://shatteredpixel.com Homepage]&lt;br /&gt;
*[https://github.com/00-Evan/shattered-pixel-dungeon Source Code]&lt;br /&gt;
*[https://mastodon.gamedev.place/@ShatteredPixel Mastodon]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LinCity-NG&amp;diff=66330</id>
		<title>LinCity-NG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LinCity-NG&amp;diff=66330"/>
		<updated>2025-07-27T19:41:13Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Lincity-ng-2.0.png&lt;br /&gt;
|caption        = a city in LinCity-NG 2.0&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:City building games|City building game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Game of the Month|GotM]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]/[[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 2.0 dual licence&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.14.0&lt;br /&gt;
|release date   = July 4{{th}}, 2025&lt;br /&gt;
|release date iso = 2025-07-04&lt;br /&gt;
|release announcement = https://github.com/lincity-ng/lincity-ng/releases/tag/lincity-ng-2.14.0&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|link scmweb = https://github.com/lincity-ng/lincity-ng/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Slack = lincity-ng&lt;br /&gt;
|Debian = lincity-ng&lt;br /&gt;
|Fedora = lincity-ng&lt;br /&gt;
|Ubuntu = lincity-ng&lt;br /&gt;
|Gentoo = games-simulation/lincity-ng&lt;br /&gt;
|Mageia = lincity-ng&lt;br /&gt;
|Suse = lincity-ng&lt;br /&gt;
|FreeBSD = lincity-ng&lt;br /&gt;
|Haiku = games-simulation/lincity_ng&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LinCity-NG&#039;&#039;&#039; is a city building game that is the successor to and fork of [[LinCity]]. It is being developed by members of the [[Game of the Month|Happypenguin&#039;s Game of the Month]] project.&amp;lt;ref&amp;gt;[http://happypenguin.org/forums/viewtopic.php?t=1692 GoTM thread for LinCity]&amp;lt;/ref&amp;gt; It used the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://lincity-ng.berlios.de/wiki/index.php/Download_and_Compilation Lincity-NG Download and Compilation page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
You are a city designer and have many objects and buildings with which to build your city out of. To obtain new possible buildings and industries you will need to increase your tech levels. This is achieved by building &#039;monuments&#039; and later &#039;schools&#039; and &#039;universities&#039;.&lt;br /&gt;
&lt;br /&gt;
Winning the game requires managing the city until it reaches sustainable development or is evacuated via spaceship.  There is also a scenario, where you take over a city with all sorts of disasters.&lt;br /&gt;
&lt;br /&gt;
The only way to lose the game is if your citizens die out due to pollution or starvation.&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[LinCity-NG release history]] for an extensive timeline of LinCity-NG releases.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lincity-ng.berlios.de/wiki/index.php/Main_Page LinCity-NG wiki]&lt;br /&gt;
*[http://lincity-ng.berlios.de/wiki/index.php/FAQ LinCity-NG FAQ]&lt;br /&gt;
*[https://www.nordicnode.com/lincity-city-simulation-game-like-simcity/ NordicNode]&lt;br /&gt;
*[https://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Simulation/LinCity-NG-2625.shtml Softpedia]&lt;br /&gt;
*[https://www.malavida.com/en/soft/lincity-ng/ Malavida]&lt;br /&gt;
*[https://www.saashub.com/compare-lincity-ng-vs-opencity SaasHub]&lt;br /&gt;
*[https://lincity-ng.software.informer.com/1.0/ software.informer]&lt;br /&gt;
*[https://www.gamerevolution.com/game/lincity-ng Game Revolution]&lt;br /&gt;
*[https://lincity-ng.updatestar.com/ UpdateStar]&lt;br /&gt;
*[https://www.amigaos.net/software/47/lincity-ng AmigaOS]&lt;br /&gt;
*[https://linuxmasterclub.com/lincity-ng/ Linux Master Club]&lt;br /&gt;
*[https://dvellum.wordpress.com/2017/03/31/lincity-ng-review/ Mex&#039;s Articles and Reviews]&lt;br /&gt;
*[https://www.izzygames.com/lincity-ng-2-t790.html IzzYgames.com]&lt;br /&gt;
*[https://fossgames.com/lincity-city-building-game-classic-sim-city-clone/ FOSS Games]&lt;br /&gt;
*[https://www.pcworld.com/article/486341/lincityng.html PC World]&lt;br /&gt;
*[https://www.makeuseof.com/tag/lincity-ng-for-linux-vs-simcity-is-free-always-better/ MakeUseOf]&lt;br /&gt;
*[https://blog.desdelinux.net/en/lincity-clon-del-simcity-para-linux/ FromLinux]&lt;br /&gt;
*[https://nixbit.com/software/lincity-ng-review/ NixBit]&lt;br /&gt;
*[https://www.linuxlinks.com/lincity-ng-city-simulation-game/ LinuxLinks]&lt;br /&gt;
*[https://www.retrolorian.com/en/lincity-ng-10464 Retrolorian]&lt;br /&gt;
*[https://en.wikibooks.org/wiki/SimCity/Lincity WikiBooks]&lt;br /&gt;
*[https://archive.org/details/lincity-ng-master Archive.org]&lt;br /&gt;
*[http://funfreeware.blogspot.com/2014/03/freeware-city-simulation-game-lincity-ng.html Fun Freeware]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:City building games]][[Category:SDL games]][[Category:GPL games]][[Category:LinCity-NG]][[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:Pausable real-time games]][[Category:Game clones]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Deer_Portal&amp;diff=66329</id>
		<title>Deer Portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Deer_Portal&amp;diff=66329"/>
		<updated>2025-07-27T19:23:46Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Deer Portal&lt;br /&gt;
|image                = Image:DeerPortal00.png&lt;br /&gt;
|caption              = A hybrid of board and card game&lt;br /&gt;
|genre          = [[:Category:Board games|Board games]], [[:Category:Card games|Card game]]&lt;br /&gt;
|developers           = [[Rafal Zawadzki]], [[Katia Zawadzka]]&lt;br /&gt;
|code license         = [[Zlib License]]&amp;lt;ref&amp;gt;https://github.com/deerportal/deerportal/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref&amp;gt;https://github.com/deerportal/deerportal/blob/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.9&lt;br /&gt;
|release date         = July 25th, 2025&lt;br /&gt;
|release date iso     = 2025-07-25&lt;br /&gt;
|release announcement = https://devcarpet.itch.io/deer-portal/devlog/994524/release-099-animated-board-setup&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[SFML]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{OSX}}&lt;br /&gt;
|link homepage        = https://devcarpet.net/deerportal/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/deerportal/&lt;br /&gt;
|link scmweb          = https://github.com/deerportal/deerportal/&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deer Portal&#039;&#039;&#039;&#039;&#039; is a hybrid board/card game for four players driven by the four classical elements. The game takes place in an ancient world where the Almighty Deer God is protecting all the compassionate creatures.&lt;br /&gt;
&lt;br /&gt;
==Game setup==&lt;br /&gt;
&lt;br /&gt;
A gameboard is split into four areas, each under control of one of the classical elements.&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
===Classical elements===&lt;br /&gt;
&lt;br /&gt;
    Water (blue)&lt;br /&gt;
    Earth (green)&lt;br /&gt;
    Fire (red)&lt;br /&gt;
    Air (yellow)&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&lt;br /&gt;
There are four players, each one being leaded / mentored by one of the classical element. They are able to:&lt;br /&gt;
&lt;br /&gt;
* move around their board&lt;br /&gt;
* collect runes and diamonds&lt;br /&gt;
* meditate to get help of their patron&lt;br /&gt;
* reach the Deer Portal&lt;br /&gt;
&lt;br /&gt;
Each player can be controlled by a human or a computer (it is possible to watch a duel of four computers, for example).&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
&lt;br /&gt;
To be allowed to pass the transformation you need to gift the Almighty Deer. The Almighty Deer likes shiny things, so collecting diamonds is a way to please him. A player who owns the most diamonds on the Judgement Day - is a winner. The rest is being thrown into the flames of the infinitive, filled with collapsed realities folded in time void. Diamonds are being collected by moving the character onto the field containing a diamond, but also by grabbing a rune containing diamond action.&lt;br /&gt;
&lt;br /&gt;
===Cards===&lt;br /&gt;
&lt;br /&gt;
On the right of the board game, there are four piles of 32 cards dedicated to each of the classical elements. To collect a card, player must put his character on a field containing a corresponding element rune. Rules are following:&lt;br /&gt;
&lt;br /&gt;
* When the player collects his own element - card is removed from the pile and next one unveiled.&lt;br /&gt;
* When the player collects the other element rune - a card is executed in the field of the element which card has been taken.&lt;br /&gt;
&lt;br /&gt;
====Types of the cards====&lt;br /&gt;
&lt;br /&gt;
* Stop - increases the pause period of the other element character.&lt;br /&gt;
* Collect diamond - steals diamond from the other element field&lt;br /&gt;
* Collect two diamonds - steals two diamonds from the other element field&lt;br /&gt;
* Collect rune - steals rune from the other element field&lt;br /&gt;
&lt;br /&gt;
===Meditation===&lt;br /&gt;
&lt;br /&gt;
To meditate a player has to go back to his start point, and since it depends on the mood of the patron, this is only possible by throwing exact numbers on the dice. It results in regenerating all the runes and diamonds on his board.&lt;br /&gt;
&lt;br /&gt;
===Deer Portal===&lt;br /&gt;
&lt;br /&gt;
In the middle of all the boards, there is the Deer Portal, with the Hooftlar (the Almighty Deer God altar) placed in the center. First player who reaches it and pays tribute to Almighty Deer, starts Deer Mode period which takes exactly four rounds (four turns for each player). After that everyone who didn&#039;t reach the portal - will be ceased.&lt;br /&gt;
&lt;br /&gt;
==Game mechanic==&lt;br /&gt;
&lt;br /&gt;
Each player who is active (didn&#039;t reach Hoofltar yet, nor is being paused) has to perform two actions during his turn - throw a dice (by the click on the hand symbol in the right bottom area of the screen), and then decide where to go - by clicking on the corresponding area on his board. After moving the character, depends on the destination field:&lt;br /&gt;
&lt;br /&gt;
* Nothing happen - if the field was empty&lt;br /&gt;
* Collects the diamond - if there was one&lt;br /&gt;
* Meditates - if the field was a starter place for the character&lt;br /&gt;
* Collects the rune and executes the card - if rune was on the field&lt;br /&gt;
* Dedicates himself to the Almighty Deer God - finishes the game&lt;br /&gt;
&lt;br /&gt;
===End of the game===&lt;br /&gt;
&lt;br /&gt;
There can be only one winner, a player having the highest number of the collected diamonds. If there is a draw, award goes for the player who reached portal first. Winner is being transformed into a Deer God. Rest of survivors are becoming his monks, the believers to spread the word. Ones who didn&#039;t survive, became a first heritage and a foundation of the new philosophy. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://devcarpet.net/deerportal/ Homepage]&lt;br /&gt;
*[https://github.com/deerportal/ Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:C++ games]][[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Darth_Tiktaalik&amp;diff=66179</id>
		<title>User:Darth Tiktaalik</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Darth_Tiktaalik&amp;diff=66179"/>
		<updated>2025-04-29T23:09:59Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: /* libre games I like */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==social networks==&lt;br /&gt;
&lt;br /&gt;
Mastodon: https://hachyderm.io/@darth_tiktaalik&lt;br /&gt;
&lt;br /&gt;
Friendica: https://nerdica.net/profile/darth_tiktaalik (general whatever posting, includes libre software posts but is not exclusively about it)&lt;br /&gt;
&lt;br /&gt;
Am also on reddit but that&#039;s more built around topics/communities rather than following individual users&lt;br /&gt;
&lt;br /&gt;
==libre games I like==&lt;br /&gt;
&lt;br /&gt;
[[VoxeLibre| VoxeLibre]] haven&#039;t really played Minecraft so I can&#039;t really compare them, but it has enough in the way of creative tools and environmental exploration/survival to keep me entertained. &lt;br /&gt;
&lt;br /&gt;
[[Hades_Revisited]]&lt;br /&gt;
&lt;br /&gt;
[[Librerama]] Warioware-esque nanogame collection with excellent presentation&lt;br /&gt;
&lt;br /&gt;
[[Glitch]] &lt;br /&gt;
&lt;br /&gt;
[[SuperTux]]&lt;br /&gt;
&lt;br /&gt;
[[Neverball]]&lt;br /&gt;
&lt;br /&gt;
[[FreeDoom]]  &lt;br /&gt;
&lt;br /&gt;
[[OpenArena]]&lt;br /&gt;
&lt;br /&gt;
[[FreeDink]]&lt;br /&gt;
&lt;br /&gt;
==libre android apps I use==&lt;br /&gt;
&lt;br /&gt;
F-droid client [https://f-droid.org/packages/com.looker.droidify/ Droid-ify]&lt;br /&gt;
&lt;br /&gt;
file manager and archive extraction/creation: [https://f-droid.org/en/packages/me.zhanghai.android.files/ Material files]&lt;br /&gt;
&lt;br /&gt;
Podcast app: [https://f-droid.org/en/packages/de.danoeh.antennapod antennapod]&lt;br /&gt;
&lt;br /&gt;
Audio player: [https://f-droid.org/en/packages/org.gateshipone.odyssey Odyssey]&lt;br /&gt;
&lt;br /&gt;
eBook reader currently [https://f-droid.org/packages/io.gitlab.coolreader_ng.lxreader.fdroid lxreader], previously  [https://f-droid.org/en/packages/com.foobnix.pro.pdf.reader Librera Reader]&lt;br /&gt;
&lt;br /&gt;
Mastodon client: [https://www.f-droid.org/packages/org.joinmastodon.android/ Mastodon for android] TIP: it supports multiple accounts(long press your avatar in the bottom right to access this feature)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Text/markdown editor: [https://f-droid.org/en/packages/net.gsantner.markor markor]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Darth_Tiktaalik&amp;diff=66178</id>
		<title>User:Darth Tiktaalik</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Darth_Tiktaalik&amp;diff=66178"/>
		<updated>2025-04-29T23:09:15Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: /* libre games I like */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==social networks==&lt;br /&gt;
&lt;br /&gt;
Mastodon: https://hachyderm.io/@darth_tiktaalik&lt;br /&gt;
&lt;br /&gt;
Friendica: https://nerdica.net/profile/darth_tiktaalik (general whatever posting, includes libre software posts but is not exclusively about it)&lt;br /&gt;
&lt;br /&gt;
Am also on reddit but that&#039;s more built around topics/communities rather than following individual users&lt;br /&gt;
&lt;br /&gt;
==libre games I like==&lt;br /&gt;
&lt;br /&gt;
[[VoxeLibre| mineclone 2]] haven&#039;t really played Minecraft so I can&#039;t really compare them, but it has enough in the way of creative tools and environmental exploration/survival to keep me entertained. &lt;br /&gt;
&lt;br /&gt;
[[Hades_Revisited]]&lt;br /&gt;
&lt;br /&gt;
[[Librerama]] Warioware-esque nanogame collection with excellent presentation&lt;br /&gt;
&lt;br /&gt;
[[Glitch]] &lt;br /&gt;
&lt;br /&gt;
[[SuperTux]]&lt;br /&gt;
&lt;br /&gt;
[[Neverball]]&lt;br /&gt;
&lt;br /&gt;
[[FreeDoom]]  &lt;br /&gt;
&lt;br /&gt;
[[OpenArena]]&lt;br /&gt;
&lt;br /&gt;
[[FreeDink]]&lt;br /&gt;
&lt;br /&gt;
==libre android apps I use==&lt;br /&gt;
&lt;br /&gt;
F-droid client [https://f-droid.org/packages/com.looker.droidify/ Droid-ify]&lt;br /&gt;
&lt;br /&gt;
file manager and archive extraction/creation: [https://f-droid.org/en/packages/me.zhanghai.android.files/ Material files]&lt;br /&gt;
&lt;br /&gt;
Podcast app: [https://f-droid.org/en/packages/de.danoeh.antennapod antennapod]&lt;br /&gt;
&lt;br /&gt;
Audio player: [https://f-droid.org/en/packages/org.gateshipone.odyssey Odyssey]&lt;br /&gt;
&lt;br /&gt;
eBook reader currently [https://f-droid.org/packages/io.gitlab.coolreader_ng.lxreader.fdroid lxreader], previously  [https://f-droid.org/en/packages/com.foobnix.pro.pdf.reader Librera Reader]&lt;br /&gt;
&lt;br /&gt;
Mastodon client: [https://www.f-droid.org/packages/org.joinmastodon.android/ Mastodon for android] TIP: it supports multiple accounts(long press your avatar in the bottom right to access this feature)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Text/markdown editor: [https://f-droid.org/en/packages/net.gsantner.markor markor]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Darth_Tiktaalik&amp;diff=66177</id>
		<title>User:Darth Tiktaalik</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Darth_Tiktaalik&amp;diff=66177"/>
		<updated>2025-04-29T23:08:05Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==social networks==&lt;br /&gt;
&lt;br /&gt;
Mastodon: https://hachyderm.io/@darth_tiktaalik&lt;br /&gt;
&lt;br /&gt;
Friendica: https://nerdica.net/profile/darth_tiktaalik (general whatever posting, includes libre software posts but is not exclusively about it)&lt;br /&gt;
&lt;br /&gt;
Am also on reddit but that&#039;s more built around topics/communities rather than following individual users&lt;br /&gt;
&lt;br /&gt;
==libre games I like==&lt;br /&gt;
&lt;br /&gt;
[[MineClone_2| mineclone 2]] haven&#039;t really played Minecraft so I can&#039;t really compare them, but it has enough in the way of creative tools and environmental exploration/survival to keep me entertained. &lt;br /&gt;
&lt;br /&gt;
[[Hades_Revisited]]&lt;br /&gt;
&lt;br /&gt;
[[Librerama]] Warioware-esque nanogame collection with excellent presentation&lt;br /&gt;
&lt;br /&gt;
[[Glitch]] &lt;br /&gt;
&lt;br /&gt;
[[SuperTux]]&lt;br /&gt;
&lt;br /&gt;
[[Neverball]]&lt;br /&gt;
&lt;br /&gt;
[[FreeDoom]]  &lt;br /&gt;
&lt;br /&gt;
[[OpenArena]]&lt;br /&gt;
&lt;br /&gt;
[[FreeDink]]&lt;br /&gt;
&lt;br /&gt;
==libre android apps I use==&lt;br /&gt;
&lt;br /&gt;
F-droid client [https://f-droid.org/packages/com.looker.droidify/ Droid-ify]&lt;br /&gt;
&lt;br /&gt;
file manager and archive extraction/creation: [https://f-droid.org/en/packages/me.zhanghai.android.files/ Material files]&lt;br /&gt;
&lt;br /&gt;
Podcast app: [https://f-droid.org/en/packages/de.danoeh.antennapod antennapod]&lt;br /&gt;
&lt;br /&gt;
Audio player: [https://f-droid.org/en/packages/org.gateshipone.odyssey Odyssey]&lt;br /&gt;
&lt;br /&gt;
eBook reader currently [https://f-droid.org/packages/io.gitlab.coolreader_ng.lxreader.fdroid lxreader], previously  [https://f-droid.org/en/packages/com.foobnix.pro.pdf.reader Librera Reader]&lt;br /&gt;
&lt;br /&gt;
Mastodon client: [https://www.f-droid.org/packages/org.joinmastodon.android/ Mastodon for android] TIP: it supports multiple accounts(long press your avatar in the bottom right to access this feature)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Text/markdown editor: [https://f-droid.org/en/packages/net.gsantner.markor markor]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Darth_Tiktaalik&amp;diff=66176</id>
		<title>User:Darth Tiktaalik</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Darth_Tiktaalik&amp;diff=66176"/>
		<updated>2025-04-29T23:05:18Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==social networks==&lt;br /&gt;
&lt;br /&gt;
Mastodon: https://hachyderm.io/@darth_tiktaalik&lt;br /&gt;
&lt;br /&gt;
Friendica: https://nerdica.net/profile/darth_tiktaalik (general whatever posting, includes libre software posts but is not exclusively about it)&lt;br /&gt;
&lt;br /&gt;
Am also on reddit but that&#039;s more built around topics/communities rather than following individual users&lt;br /&gt;
&lt;br /&gt;
==libre games I like==&lt;br /&gt;
&lt;br /&gt;
[[MineClone_2| mineclone 2]] haven&#039;t really played Minecraft so I can&#039;t really compare them, but it has enough in the way of creative tools and environmental exploration/survival to keep me entertained. &lt;br /&gt;
&lt;br /&gt;
[[Hades_Revisited]]&lt;br /&gt;
&lt;br /&gt;
[[Librerama]] Warioware-esque nanogame collection with excellent presentation&lt;br /&gt;
&lt;br /&gt;
[[Glitch]] &lt;br /&gt;
&lt;br /&gt;
[[SuperTux]]&lt;br /&gt;
&lt;br /&gt;
[[Neverball]]&lt;br /&gt;
&lt;br /&gt;
[[FreeDoom]]  &lt;br /&gt;
&lt;br /&gt;
[[OpenArena]]&lt;br /&gt;
&lt;br /&gt;
[[FreeDink]]&lt;br /&gt;
&lt;br /&gt;
==libre android apps I use==&lt;br /&gt;
&lt;br /&gt;
F-droid client [https://f-droid.org/packages/com.looker.droidify/ Droid-ify]&lt;br /&gt;
&lt;br /&gt;
file manager and archive extraction/creation: [https://f-droid.org/en/packages/me.zhanghai.android.files/ Material files]&lt;br /&gt;
&lt;br /&gt;
Podcast app: [https://f-droid.org/en/packages/de.danoeh.antennapod antennapod]&lt;br /&gt;
&lt;br /&gt;
Audio player: [https://f-droid.org/en/packages/org.gateshipone.odyssey Odyssey]&lt;br /&gt;
&lt;br /&gt;
eBook reader [https://f-droid.org/en/packages/com.foobnix.pro.pdf.reader Librera Reader]&lt;br /&gt;
&lt;br /&gt;
Mastodon client: [https://www.f-droid.org/packages/org.joinmastodon.android/ Mastodon for android] TIP: it supports multiple accounts(long press your avatar in the bottom right to access this feature)&lt;br /&gt;
&lt;br /&gt;
lemmy client: [https://github.com/aeharding/voyager Voyager], inspired by the Apollo app for reddit. &lt;br /&gt;
&lt;br /&gt;
Text/markdown editor: [https://f-droid.org/en/packages/net.gsantner.markor markor]&lt;br /&gt;
&lt;br /&gt;
Reddit client: [https://f-droid.org/en/packages/org.quantumbadger.redreader redreader]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Solarus&amp;diff=66134</id>
		<title>Solarus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Solarus&amp;diff=66134"/>
		<updated>2025-04-02T01:17:05Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: new release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Engineinfo&lt;br /&gt;
|title                = Solarus&lt;br /&gt;
|image                = Image:Solaris-quest-editor-snyball-screenshot.png&lt;br /&gt;
|caption              = Editing a map in the Solarus Quest Editor&lt;br /&gt;
|genre                = [[:Category:C++ engines|C++ engines]], [[:Category:Role-playing engines|RPG engines]], [[:Category:Game creation software|Game creation software]]&lt;br /&gt;
|developer            = [[Christopho]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] Version 3&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC BY-SA]] Version 3.0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.0.0&lt;br /&gt;
|release date         = April 1, 2025&lt;br /&gt;
|release date iso     = 2025-04-01&lt;br /&gt;
|release announcement = https://www.solarus-games.org/news/2025-04-01-solarus-2-0-0-release/&lt;br /&gt;
|language             = [[:Category:C++ engines|C++]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}, {{FreeBSD}}, {{Android}}&lt;br /&gt;
|link homepage        = https://www.solarus-games.org/&lt;br /&gt;
|link blog            = https://www.solarus-games.org/en/news&lt;br /&gt;
|link chatweb         = http://irc.zelda-solarus.com/&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.solarus-games.org/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://gitlab.com/solarus-games&lt;br /&gt;
|link tracker         = https://gitlab.com/solarus-games/solarus/issues&lt;br /&gt;
|link scmweb          = https://gitlab.com/solarus-games/solarus&lt;br /&gt;
|scm                  = git clone https://gitlab.com/solarus-games/solarus&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Suse = solarus&lt;br /&gt;
|Flatpak = org.solarus_games.solarus.Launcher&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Solarus&#039;&#039;&#039;&#039;&#039; is an action [[:Category: Role-playing engines|role-playing game (ARPG) engine]] licensed as [[GPL]] Version 3, and written in [[:Category:C++ libraries|C++]]&amp;lt;ref&amp;gt;[https://www.solarus-games.org/en/solarus/overview Solarus presentation]&amp;lt;/ref&amp;gt;. [[:Category: Solarus games|Solarus games]] are called &amp;quot;quests&amp;quot;, and the project provides a graphical game authoring tool called Solarus Quest Editor as well as a game launcher for players called Solarus Launcher.&lt;br /&gt;
&lt;br /&gt;
==Solarus engine==&lt;br /&gt;
Solarus is a C++ engine that features a well-documented [[:Category:Lua games|Lua]] API that lets developers extensively customize their games with Lua&amp;lt;ref&amp;gt;[https://www.solarus-games.org/doc/latest/ Solarus documentation]&amp;lt;/ref&amp;gt;. There are official downloads for a number of platforms, including several popular GNU+Linux and BSD distributions, on the website&amp;lt;ref&amp;gt;[https://www.solarus-games.org/en/solarus/download Download Solarus]&amp;lt;/ref&amp;gt;, and it can be found in the package repositories of most popular distributions.&lt;br /&gt;
&lt;br /&gt;
==Solarus Quest Editor==&lt;br /&gt;
Solarus provides a sophisticated editor, called the Solarus Quest Editor. It is also GPL licensed and written in C++, using the Qt framework for the graphical user-interface. This lets developers edit several aspects of their game in a graphical manner. Features include file management, graphical map editing, graphical tileset and spritesheet management, and a simple text editor for code and data files. The developers also provide in-depth tutorials for the quest editor&amp;lt;ref&amp;gt;[https://www.solarus-games.org/en/development/tutorials Solarus tutorials]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Solarus was made when [[Christopho]] wanted to remake his Zelda game, Mystery of Solarus, originally made with RPG Maker, in [[:Category: C++ games|C++]]. Since then, the project has grown. There are now several team members working on the engine and its game authoring tool&amp;lt;ref&amp;gt;[https://www.solarus-games.org/en/about/team Solarus team]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Solarus games|Solarus games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.solarus-games.org/ Solarus homepage]&lt;br /&gt;
* [https://www.solarus-games.org/en/solarus/overview Solarus presentation]&lt;br /&gt;
* [https://www.solarus-games.org/en/development Solarus development hub with API documentation, tutorials, etc.]&lt;br /&gt;
* [https://www.solarus-games.org/en/games Solarus game library]&lt;br /&gt;
* [https://gitlab.com/solarus-games/solarus Solarus Gitlab]&lt;br /&gt;
* [https://github.com/solarus-games/solarus Solarus Github]&lt;br /&gt;
* [https://www.pcgamer.com/zeldas-most-dedicated-fan-game-developers-built-an-engine-anyone-can-use/ PC Gamer]&lt;br /&gt;
* [https://creatools.gameclassification.com/EN/creatools/487-Solarus--a-free-and-open-source-Action-RPG-game-engine/index.html Game Creation Tools Classification]&lt;br /&gt;
* [https://www.gamemaking.tools/wiki/index.php/Solarus Game Making Tools Wiki]&lt;br /&gt;
* [https://personaljournal.ca/paulsutton/solarus-game-engine Paul Sutton]&lt;br /&gt;
* [http://reviewme.oz-apps.com/2015/05/meet-dev-christopho-maker-of-solarus.html ReviewMe]&lt;br /&gt;
* [https://www.homebrewgeneral.net/2020/11/solarus-03-164-released-on-switch.html Homebrew General]&lt;br /&gt;
* [https://www.gamingonlinux.com/2020/03/solarus-is-a-free-and-open-source-cross-platform-game-engine-for-2d-action-rpgs/ GamingOnLinux]&lt;br /&gt;
* [https://www.nintendolife.com/features/from-zelda-fangames-to-the-real-deal-we-talk-to-the-oceans-heart-developer Nintendo Life]&lt;br /&gt;
* [https://download.tuxfamily.org/sdtraces/BottinHTML/Bottin_R-S_files/Solarus-12872.html The Linux Game Book]&lt;br /&gt;
* [https://www.pcgamingwiki.com/wiki/Engine:Solarus PCGamingWiki]&lt;br /&gt;
* [http://www.moscowcoffeereview.com/programming/teaching-game-programming-with-the-solarus-zelda-engine/ CoffeeMatt&#039;s Programming Blog]&lt;br /&gt;
* [https://cheerfulghost.com/jdodson/posts/1765/make-your-own-zelda-game-with-the-solarus-project Cheerful Ghost]&lt;br /&gt;
* [https://www.christiantoday.com/article/legend-of-zelda-news-free-16-bit-game-engine-released-by-zelda-fans/113983.htm Christian Today]&lt;br /&gt;
* [https://www.reddit.com/r/Games/comments/6uhzh7/stumbled_on_solarus_a_free_opensource_game_engine/ Reddit]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:GPL engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:Game creation software]]&lt;br /&gt;
[[Category:Role-playing engines]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66119</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66119"/>
		<updated>2025-03-09T18:05:11Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: fix typo in release date iso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.6.0&lt;br /&gt;
|release date         = Mar, 5, 2025&lt;br /&gt;
|release date iso     = 2025-03-05&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/harmonist/src/branch/master/Changes&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/harmonist/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/harmonist/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/harmonist&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/harmonist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 7 magical cloaks, 6 magical amulets, and 22 magaras (evokable magical items).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* Light and noise stealth mechanics. Monster footsteps can be heared.&lt;br /&gt;
* Jump by propulsing against a wall!&lt;br /&gt;
* A main story narrative, and many short lore texts.&lt;br /&gt;
* No XP, no upstairs, no automatic regeneration, no grinding/farming.&lt;br /&gt;
* Fully destructible terrain (wall destruction, foliage fire).&lt;br /&gt;
* Simplified inventory management (e.g. no more than one cloak or amulet).&lt;br /&gt;
* Many terrain features: dense foliage, doors, tables, barrels, windows, holes in the walls, trees, chasm, …&lt;br /&gt;
* 9 distinct magical stones that may be activated once with some special magical effect.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s a very different game. The main webpage gives some more details about other possible influences.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/harmonist/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=66118</id>
		<title>VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=66118"/>
		<updated>2025-03-09T18:03:54Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: new release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = VoxeLibre&lt;br /&gt;
|image                = File:Mineclone2.png&lt;br /&gt;
|caption              = Screenshot of survival VoxeLibre in a flat world&lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developers           = davedevils, Wuzzy, many others&amp;lt;ref&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GPL]]v3&lt;br /&gt;
|media licenses       = [[CC-BY-SA]]v3&amp;amp;4, [[CC0]]&amp;lt;ref name=&amp;quot;minclone2_lic&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md&amp;lt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Luanti]]&lt;br /&gt;
|latest release       = 0.89&lt;br /&gt;
|release date         = March 7{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-03-07&lt;br /&gt;
|release announcement = https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/mineclone2/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.minetest.net/viewtopic.php?t=16407&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|link tracker         = https://git.minetest.land/MineClone2/MineClone2/issues&lt;br /&gt;
|link scmweb          = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|scm                  = git clone https://git.minetest.land/MineClone2/MineClone2.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = minetest-mineclone2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VoxeLibre&#039;&#039;&#039; is a survival [[Sandbox games | sandbox]] game, [[Free games | free]] [[clone]] of Minecraft created in [[Luanti]]. The player spawns in a randomly-generated world made of cubes and can survive, gather, hunt, build, explore, and do much more.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can choose to play in a “survival mode” in which they have to fight monsters, hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming and so on, or play in “creative mode” in which player can build and destroy almost anything instantly.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
VoxeLibre was formerly known as MineClone 2. It&#039;s a fork of &#039;&#039;&#039;MineClone&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt;, an older game made by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=11548 davedevils]&lt;br /&gt;
&lt;br /&gt;
Development of MineClone started on June 30th of 2015&amp;lt;ref name=&amp;quot;mineclone_initialcommit&amp;quot;&amp;gt;https://github.com/davedevils/MineClone/commit/05f175ec3771ce87110bc2526ba64afc0b2dc15f&amp;lt;/ref&amp;gt;, first released version was &#039;&#039;&#039;0.21&#039;&#039;&#039;. MineClone2 development was started nearly in 5th January of 2017&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt; by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=3082 Wuzzy]. Next tagged in repo version was 0.42&amp;lt;ref name=&amp;quot;mineclone2_tags_lastpage&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/tags?page=7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Release history ===&lt;br /&gt;
See [[VoxeLibre release history]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
For complete newcomers (those, who didn&#039;t even play Minecraft before) there&#039;s a [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start getting started chapter] on VoxeLibre ContentDB page&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MineClone2_survival.png|VoxeLibre in survival mode&lt;br /&gt;
File:MineClone2_creative.png|VoxeLibre in creative mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://wiki.minetest.net/Games/MineClone_2 VoxeLibre page on the Minetest wiki]&lt;br /&gt;
* [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start Getting started]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Luanti]]&lt;br /&gt;
* [[Minetest Game]]&lt;br /&gt;
* [[MineClone 5]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:Luanti games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Domination&amp;diff=66117</id>
		<title>Domination</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Domination&amp;diff=66117"/>
		<updated>2025-03-08T22:16:16Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Domination&lt;br /&gt;
|image          = Image:Risk - game1.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:Board games|Board games]]&lt;br /&gt;
|developer      = [[Yura Mamyrin]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3.3&lt;br /&gt;
|release date   = January 11{{th}}, 2025&lt;br /&gt;
|release date iso = 2025-01-11&lt;br /&gt;
|release announcement= https://sourceforge.net/projects/domination/files/Domination/1.3.3/&lt;br /&gt;
|language       = [[:Category:Java games|Java]]&lt;br /&gt;
|library        = &lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://domination.sourceforge.net/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = https://sourceforge.net/p/domination/discussion/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://sourceforge.net/projects/domination/&lt;br /&gt;
|link tracker     = https://sourceforge.net/p/domination/bugs&lt;br /&gt;
|link scmweb      = http://sourceforge.net/p/domination/code&lt;br /&gt;
|scm              = svn checkout svn://svn.code.sf.net/p/domination/code/Domination&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Domination&#039;&#039;&#039; is a game based on the boardgame &#039;&#039;risk&#039;&#039;. It is written in the [[:Category:Java games|Java]] programming language by [[Yura Mamyrin]] and licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/domination/ Sourceforge.net page for the Domination project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
Domination has superseded the original Risk-project&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/risk/ Old risk-project page]&amp;lt;/ref&amp;gt; and shares many of the features that made Risk popular.&lt;br /&gt;
07.10.2008 - New version of Domination is out! 1.0.9.8&lt;br /&gt;
&lt;br /&gt;
A version of that incarnation was included on [[OpenSource Game Power]] volume 1.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://domination.sourceforge.net/ Homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:GPL games]][[Category:Java games]][[Category:Physically released games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Planet_Blupi&amp;diff=66116</id>
		<title>Planet Blupi</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Planet_Blupi&amp;diff=66116"/>
		<updated>2025-03-06T21:46:50Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: proper screenshot (link is 404 anyway)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Planet Blupi (or Planet Eggbert)&lt;br /&gt;
|image                = File:Planetblupi.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Strategy&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = GPLv3+&lt;br /&gt;
|media license        = GPLv3+&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.15.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2023-08-28&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://blupi.org/planet/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/blupi-games/planetblupi&lt;br /&gt;
|link tracker         = https://github.com/blupi-games/planetblupi/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Blupi&#039;&#039;&#039; is a strategy game.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Blupi leads a quiet life on his planet until a strange meteorite crashes in a desert area.&lt;br /&gt;
&lt;br /&gt;
Only much later does Blupi realize that his crops are being destroyed by huge spiders. Though he&#039;s always been a tough and healthy type, a weird virus has been causing him to sneeze and cough a lot lately. What&#039;s going on?&lt;br /&gt;
&lt;br /&gt;
In fact, the meteorite is a spaceship. The only passenger on board is a mean-looking robot. Its goal is to build factories that produce a variety of aliens. Help Blupi use the resources of his beautiful planet to chase these invaders away!&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Planetblupi.png&amp;diff=66115</id>
		<title>File:Planetblupi.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Planetblupi.png&amp;diff=66115"/>
		<updated>2025-03-06T21:44:59Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: == Summary ==
Screenshot of Planet Blupi 1.15.1 on Linux

*source : Own screenshot

*license : GNU General Public License 3.0

Category:Screenshots
Category:GPL images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of [[Planet Blupi]] 1.15.1 on Linux&lt;br /&gt;
&lt;br /&gt;
*source : Own screenshot&lt;br /&gt;
&lt;br /&gt;
*license : [[GNU General Public License]] 3.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:GPL images]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Blupimania.png&amp;diff=66114</id>
		<title>File:Blupimania.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Blupimania.png&amp;diff=66114"/>
		<updated>2025-03-06T21:08:40Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of [[Blupimania]] 1.6.3 on Linux&lt;br /&gt;
&lt;br /&gt;
*source : Own screenshot&lt;br /&gt;
&lt;br /&gt;
*license : [[GNU General Public License]] 3.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:GPL images]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blupimania&amp;diff=66113</id>
		<title>Blupimania</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blupimania&amp;diff=66113"/>
		<updated>2025-03-06T21:03:29Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: Proper screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Blupimania&lt;br /&gt;
|image                = File:Blupimania.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Puzzle&lt;br /&gt;
|developer            = Epsitec SA and Daniel Roux&lt;br /&gt;
|code license         = GPLv3+&lt;br /&gt;
|media license        = GPLv3+&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.6.3&lt;br /&gt;
|release date         = April 24{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-04-24&lt;br /&gt;
|release announcement = https://github.com/blupi-games/blupimania-dev/releases/tag/v1.6.3&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://blupi.org/mania/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/blupi-games/blupimania-dev&lt;br /&gt;
|link tracker         = https://github.com/blupi-games/blupimania-dev/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Blupi comes out of a hole holding on to a balloon. Unfortunately he let&#039;s it blow away. Blupi is lost, he turns to the left or the right and does various unpredictable things of his own. The object of the game is to help him find another balloon, so that he can move on to the next riddle. Blupimania offers the option of creating your own riddles in level 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Blupimania.png&amp;diff=66112</id>
		<title>File:Blupimania.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Blupimania.png&amp;diff=66112"/>
		<updated>2025-03-06T21:01:21Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: Screenshot of Blupimania 1.6.3 on Linux

*source : Own screenahot

*license : GNU General Public License 3.0

Category:Screenshots
Category:GPL images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of [[Blupimania]] 1.6.3 on Linux&lt;br /&gt;
&lt;br /&gt;
*source : Own screenahot&lt;br /&gt;
&lt;br /&gt;
*license : [[GNU General Public License]] 3.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:GPL images]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Godot&amp;diff=66105</id>
		<title>Godot</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Godot&amp;diff=66105"/>
		<updated>2025-03-03T20:05:22Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: new release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineinfo&lt;br /&gt;
|title          = Godot Engine&lt;br /&gt;
|image          = Image:godot-logo.jpeg&lt;br /&gt;
|caption        = Godot logo&lt;br /&gt;
|developer      = Juan Linietsky, Ariel Manzur, et al.&lt;br /&gt;
|code license   = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license01&amp;quot;&amp;gt;[https://github.com/godotengine/godot/blob/master/LICENSE.txt godot/LICENSE.txt at master · godotengine/godot · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|latest release = 4.4&lt;br /&gt;
|release date   = March 3{{rd}}, 2025&lt;br /&gt;
|release date iso = 2025-03-03&lt;br /&gt;
|release announcement = https://godotengine.org/releases/4.4/&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://godotengine.org/&lt;br /&gt;
|link blog      = https://godotengine.org/news&lt;br /&gt;
|link chatweb   = https://web.libera.chat/#godotengine&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://godotforums.org/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://github.com/godotengine/godot&lt;br /&gt;
|scm            = git checkout https://github.com/godotengine/godot.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
&lt;br /&gt;
|Flatpak = org.godotengine.Godot&lt;br /&gt;
|Fedora = godot&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Godot&#039;&#039;&#039; is a community-driven visual game development system originally developed by Juan Linietsky and Ariel Manzur, with many community contributors. It supports [[:Category:2D engines|2D games]] and [[:Category:3D engines|3D games]].&amp;lt;ref&amp;gt;[http://www.godotengine.org/wp/features/ Godot Engine - Features]&amp;lt;/ref&amp;gt; It is released under the [[MIT license]].&amp;lt;ref name=&amp;quot;license01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of free games made with Godot is listed in the [[:Category:Godot games]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Image:godot editor screenshot.png|thumb|right|200px|The Godot scene editor in action.]]&lt;br /&gt;
Godot uses a scene-based system for its engine. There are four tabs in the editor: a 2D scene editor, a 3D scene editor, a script editor, and a documentation center. A scene is made of nodes, and every node can be given its own script.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*The source code was publicly released in February of 2014.&amp;lt;ref name=&amp;quot;godotrelfp&amp;quot;&amp;gt;https://godotengine.org/article/first-public-release/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 1.0 was released on December 15{{th}}, 2014.&amp;lt;ref name=&amp;quot;godotrel1.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-engine-reaches-1-0/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 1.1 was released on May 21{{st}}, 2015.&amp;lt;ref name=&amp;quot;godotrel1.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-1-1-out/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 2.0 was released on February 23{{rd}}, 2016.&amp;lt;ref name=&amp;quot;godotrel2.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-engine-reaches-2-0-stable/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 2.1 was released on August 9{{th}}, 2016.&amp;lt;ref name=&amp;quot;godotrel2.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-reaches-2-1-stable/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.0 was released on January 29{{th}}, 2018.&amp;lt;ref name=&amp;quot;godotrel3.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-0-released/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.1 was released on March 13{{th}}, 2019.&amp;lt;ref name=&amp;quot;godotrel3.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-1-released/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.2 was released on January 29{{th}}, 2020.&amp;lt;ref name=&amp;quot;godotrel3.2&amp;quot;&amp;gt;https://godotengine.org/article/here-comes-godot-3-2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.3 was released on April 21{{st}}, 2021.&amp;lt;ref name=&amp;quot;godotrel3.3&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-3-has-arrived/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.4 was released on November 6{{th}}, 2021.&amp;lt;ref name=&amp;quot;godotrel3.4&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-4-is-released/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.5 was released on August 5{{th}}, 2022.&amp;lt;ref name=&amp;quot;godotrel3.5&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-5-cant-stop-wont-stop/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 4.0 was released on March 1{{st}}, 2023.&amp;lt;ref name=&amp;quot;godotrel4.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-4-0-sets-sail/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 4.1 was released on July 6{{th}}, 2023.&amp;lt;ref name=&amp;quot;godotrel4.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-4-1-is-here/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 4.2 was released on November 30{{th}}, 2023.&amp;lt;ref name=&amp;quot;godotrel4.2&amp;quot;&amp;gt;https://godotengine.org/article/godot-4-2-arrives-in-style/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://godotengine.org Godot homepage]&lt;br /&gt;
*[https://github.com/okamstudio/godot Godot source code on Github]&lt;br /&gt;
*[https://github.com/okamstudio/godot/wiki Godot wiki, including a tutorial]&lt;br /&gt;
*[http://www.godotengine.org/forum Official forum]&lt;br /&gt;
*[https://www.gamemaking.tools/wiki/index.php/Godot Game Making Tools Wiki]&lt;br /&gt;
*[https://mastodon.gamedev.place/@godotengine Mastodon]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:Game creation software]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Space_Nerds_In_Space&amp;diff=66103</id>
		<title>Space Nerds In Space</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Space_Nerds_In_Space&amp;diff=66103"/>
		<updated>2025-03-02T20:27:41Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: new stable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Space Nerds In Space&lt;br /&gt;
|image                = &lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Space simulation games | Space Simulation]]&lt;br /&gt;
|developer            = [[Stephen M Cameron]]&lt;br /&gt;
|code license         = [[GPL|GPLv2]]&amp;lt;ref&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/CONTRIBUTING.md&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/COPYING&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/AUTHORS&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY-SA]]&amp;lt;ref&amp;gt;https://smcameron.github.io/space-nerds-in-space/#misctopics&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/CC-BY-SA.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.2&lt;br /&gt;
|release date         = March 3{{rd}}, 2025&lt;br /&gt;
|release date iso     = 2025-03-01&lt;br /&gt;
|release announcement = https://github.com/smcameron/space-nerds-in-space/releases/tag/v1.0.2&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|libraries            = [[:Category:SDL games | SDL]], [[GLEW]]&lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = https://smcameron.github.io/space-nerds-in-space/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://bridgesim.net/categories/space-nerds-in-space&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/smcameron/space-nerds-in-space&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/smcameron/space-nerds-in-space&lt;br /&gt;
|scm                  = git clone https://github.com/smcameron/space-nerds-in-space.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Space Nerds In Space&#039;&#039; (SNIS) is a multi player space simulation by [[Stephen M Cameron]] and is a [[Spiritual successor|inspired by]] Artemis Spaceship Bridge Simulator.&amp;lt;ref name=snis_mainpage&amp;gt;https://smcameron.github.io/space-nerds-in-space/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is multiplayer, with players managing one or more stations of a space ship and is intended&amp;lt;ref name=snis_readme&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/README.md&amp;lt;/ref&amp;gt; to be played in the same room.&lt;br /&gt;
&lt;br /&gt;
The available consoles with vector graphics are weapons, navigation, engineering, damage control, communications, and science.&lt;br /&gt;
&lt;br /&gt;
Other roles in the game is the the role of captain, who does not need to monitor a console. One player can be assigned the role similar to that of a game master and will have access to a game master station showing the demon screen. From here the game master can inject objects into the game, control NPC ships, or run Lua scripts.&lt;br /&gt;
&lt;br /&gt;
There is also a big screen showing the view outside the spaceship in 3D graphics.&lt;br /&gt;
&lt;br /&gt;
SNIS ships look and function broadly similar to those of Star Trek. Warp gates allow travel between planetary systems.&amp;lt;ref name=snis_readme/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SNIS differs from both EmptyEpsilon and Artemis Spaceship Bridge by having a 3D star chart/map rather than playing on a 2D plane.&amp;lt;ref name=&amp;quot;crusinaround&amp;quot;&amp;gt; https://www.youtube.com/watch?v=OexArz3oNTk&amp;lt;/ref&amp;gt;  Also, SNIS seems to invest considerable time into 3D rendered models.&amp;lt;ref name=&amp;quot;crusinaround&amp;quot;&amp;gt; https://www.youtube.com/watch?v=OexArz3oNTk&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some available mission scenarios are &amp;quot;Saving Planet Erph&amp;quot; and &amp;quot;Space Pox&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Cameron opted for vector graphics to allow for easy scaling to any resolution and easy porting. When Cameron started the project, he was initially hoping to get someone else to implement the 3D graphics.&lt;br /&gt;
&lt;br /&gt;
Druring development, Cameron was looking for a laid-back cinematic and orchestral score and used recordings of Johannes Brahms&#039;s and Gustav Mahler&#039;s music from the music repository [[Musopen]].&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
In September 2013, a short documentary about the game was published. It contains segments of gameplay and interviews with the main developer [[Stephen M Cameron]] as well as interviews with players and a short demonstration of Cameron&#039;s previous game [[Word War vi]].&amp;lt;ref name=&amp;quot;snis_doc&amp;quot;&amp;gt;[https://youtu.be/ATWvxgZerb0 Space Nerds in Space, an Indie Game in Development]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://smcameron.github.io/space-nerds-in-space/ homepage] with screenshots, descriptions of the stations, installations instructions, and a typical multiplayer setup&lt;br /&gt;
&lt;br /&gt;
{{Game-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Space simulation games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Cooperative multiplayer games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Phantom_Overload&amp;diff=66102</id>
		<title>Phantom Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Phantom_Overload&amp;diff=66102"/>
		<updated>2025-03-02T03:32:21Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Phantom Overload&lt;br /&gt;
|image          = File:Phantom-Overload.png&lt;br /&gt;
|caption        = Phantom Overload&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developers     = [[Linus Vanas]] (aka Huitsi)&lt;br /&gt;
|code license   = [[GNU General Public License]] 3&lt;br /&gt;
|media license  = [[GNU General Public License]] 3&lt;br /&gt;
|engine         = [[Godot]] 4&lt;br /&gt;
|latest release = 0.4&lt;br /&gt;
|release date   = February 19, 2025&lt;br /&gt;
|release date iso = 2025-02-19&lt;br /&gt;
|release announcement = https://codeberg.org/Huitsi/PhantomOverload/releases/tag/0.4&lt;br /&gt;
|language       =  &lt;br /&gt;
|library        = &lt;br /&gt;
|platforms       = Windows, Linux&lt;br /&gt;
|link homepage  = https://huitsi.net/#PhantomOverload &lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = &lt;br /&gt;
|scm            = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phantom Overload&#039;&#039;&#039; is a single player swarm-based [[:wikipedia:First-person shooter|first-person shooter]] where the player is pursued by phantoms and must take them out with a pistol. The game currently features an urban and forest environment, with placements procedurally generated.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://codeberg.org/Huitsi/PhantomOverload Phantom Overload] - [[:wikipedia:Codeberg|Codeberg]]&lt;br /&gt;
*[https://freegamedev.net/d/815-phantom-overload Thread] - [[FreeGameDev]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]] [[Category:GPL games]] [[Category:3D games]] [[Category:Godot games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=66101</id>
		<title>Endless Sky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=66101"/>
		<updated>2025-03-02T00:59:30Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Endless Sky&lt;br /&gt;
|image                = Image:Endless_sky_fight.jpg&lt;br /&gt;
|caption              = A fight in Endless Sky&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various (CC-BY-SA-4.0, CC-BY-SA-3.0, CC-BY-3.0 and public-domain)&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt; &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.10.12&lt;br /&gt;
|release date         = February 22{{nd}}, 2025&lt;br /&gt;
|release date iso     = 2025-02-22&lt;br /&gt;
|release announcement = https://github.com/endless-sky/endless-sky/releases/tag/v0.10.12&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://endless-sky.github.io/&lt;br /&gt;
|link blog            = https://endless-sky.github.io/blog.html&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/endless-sky/endless-sky/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Endless Sky&#039;&#039;&#039;&#039;&#039; is a space exploration, trading and combat game inspired by the old proprietary game &#039;&#039;Escape Velocity&#039;&#039;. Players can earn money by trading, carrying passengers, and completing missions. It is also possible to go pirate hunting and participate in a civil-war. Or one can go exploring, leave human space behind, and hope to find some friendly aliens whose culture is more civilized than your own...&amp;lt;ref&amp;gt;[https://endless-sky.github.io/ Description of game on the Endless Sky website] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player has just taken a bank loan and can choose which of three available spacecraft to purchase. Thereafter you head out into the galaxy making a profit to pay the exorbitant interest by whatever means&amp;amp;mdash;if you can.&amp;lt;br/&amp;gt;&lt;br /&gt;
Three powers are apparent in the galaxy: The Republic, the Syndicate, and powerful but somewhat suspiciously non-aggressive aliens known as the Quarg. A civil war soon breaks out within the Republic. At present the story line to help the rebels&amp;amp;mdash;the &amp;quot;Free Worlds&amp;quot;&amp;amp;mdash;is the only one which can be played. Numerous shorter quests can also be found by hanging around in space ports.&lt;br /&gt;
&lt;br /&gt;
==Similar games==&lt;br /&gt;
*[[Naev]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://endless-sky.github.io/ Endless Sky website]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/wiki/ Endless Sky wiki]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/ Endless Sky Code project page]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|Arch = endless-sky&lt;br /&gt;
|Suse = endless-sky&lt;br /&gt;
|Flatpak = io.github.endless_sky.endless_sky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Speed_Dreams&amp;diff=66100</id>
		<title>Speed Dreams</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Speed_Dreams&amp;diff=66100"/>
		<updated>2025-03-02T00:53:05Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: project migration away from sourceforge, newer release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Speed Dreams&lt;br /&gt;
|image          = File:Speed-Dreams.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[Racing games|racing game]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = Data: [[Free Art License|FAL]]&lt;br /&gt;
|engine         = [[TORCS]]-based&lt;br /&gt;
|latest release = 2.4.0&lt;br /&gt;
|release date   = February 3{{rd}}, 2025&lt;br /&gt;
|release date iso = 2025-02-03&lt;br /&gt;
|release announcement = https://speed-dreams.net/en/blog/release-2-4-0&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{MacOS}}&lt;br /&gt;
|link homepage    = https://www.speed-dreams.net/&lt;br /&gt;
|link blog        = https://www.speed-dreams.net/en/news/&lt;br /&gt;
|link chatweb     = https://matrix.to/#/#speed-dreams-space:tedomum.net&lt;br /&gt;
|chat             = xmpp:general@chat.speed-dreams.net?join&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = https://sourceforge.net/p/speed-dreams/discussion/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://forge.a-lec.org/speed-dreams/&lt;br /&gt;
|link tracker     = https://forge.a-lec.org/speed-dreams/speed-dreams-code/issues&lt;br /&gt;
|link scmweb      = https://forge.a-lec.org/speed-dreams/speed-dreams-code&lt;br /&gt;
|scm              = git clone https://forge.a-lec.org/speed-dreams/speed-dreams-code.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = speed-dreams-svn&lt;br /&gt;
|Slack = speed-dreams&lt;br /&gt;
|Fedora = speed-dreams&lt;br /&gt;
|Gentoo = games-sports/speed-dreams&lt;br /&gt;
|Mageia = speed-dreams&lt;br /&gt;
|Suse = speed-dreams&lt;br /&gt;
|Flatpak = org.speed_dreams.SpeedDreams&lt;br /&gt;
|Haiku = games-sports/speed-dreams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed Dreams&#039;&#039;&#039; - &#039;&#039;an Open Motorsport Sim&#039;&#039; is a [[:Category:Racing games|racing]] and programming game [[Fork | based]] on [[TORCS]]&amp;lt;ref&amp;gt;[https://www.speed-dreams.net/ As per the website].&amp;lt;/ref&amp;gt;. The source code is licensed under the [[GNU General Public License|GPL]] while the data are licensed under the [[Free Art License|FAL]].&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&#039;&#039;&#039;*2.3.0 released on March 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2023&#039;&#039;&#039;&lt;br /&gt;
   Added tire temperature and degradation in Supercars, 67GP, MPA11 and MPA12 categories, in addition to the existing MP1.&lt;br /&gt;
   New widgets for the HUD in OSG, such as tires, forces, delta or controls, in addition to the existing ones.&lt;br /&gt;
   New sounds in the game menus, as well as in the gear shift, tire skid or some car engines.&lt;br /&gt;
   New options in sound menu, and In-game volume adjustment.&lt;br /&gt;
   New interiors and animated drivers in some Supercars models, like the Boxer 96, Cavallo 360, FMC GT4, and the Kanagawa Z35 GT-S.&lt;br /&gt;
   Now is possible to change the car setup inside the game. Also you can also choose the initial fuel and steering wheel rotation degrees displayed on the game screen.&lt;br /&gt;
   New cars like the Mango MS7 and the Murasama 37A, both in the “1967 Grand Prix” category&lt;br /&gt;
   New cars and robots in MPA12 category: Deckard and Spirit added to existing Murasama cars&lt;br /&gt;
   New track based on the Melbourne circuit.&lt;br /&gt;
   Added lots of new skins for various cars, especially in the LS-GT1 category&lt;br /&gt;
   A huge work on trackeditor with tons of new features, corrections and optimizations&lt;br /&gt;
   Added temperature in wheel widget in SSG graphic engine.&lt;br /&gt;
   Lots of fixes and optimizations on the tire model. Now is more easy to get the tires on optimal temp&lt;br /&gt;
   Lots of new robots in many categories&lt;br /&gt;
   Better braking on shadow and dandroid robots&lt;br /&gt;
   Better support for multi-display systems.&lt;br /&gt;
   New Windows complete installer. All the official contents of the game in a single file.&lt;br /&gt;
   New official website and domain: https://speed-dreams.net&lt;br /&gt;
   Start-up of the new masterserver (https://speed-dreams.net/masterserver/). It is necessary to register again to be able to use it and send our best times.&lt;br /&gt;
   New accounts on Twitter and Mastodon Social Networks: https://twitter.com/speeddreams_oms and https://mastodon.social/web/@speed_dreams_official&lt;br /&gt;
   New video channels on Youtube and Peertube (LinuxRocks): https://www.youtube.com/@speeddreams_oms and https://peertube.linuxrocks.online/c/speed_dreams_oms/videos&lt;br /&gt;
   You can also download Speed Dreams on our new Itch.io web: https://speed-dreams.itch.io/speed-dreams&lt;br /&gt;
   Lots of Fixes, optimizations and of course, code cleanup&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*2.2.3 released on August 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2021&#039;&#039;&#039;&lt;br /&gt;
    Grand Prix track, Sao Paulo, based on the José Carlos Pace circuit, or more commonly known as “Interlagos”.&lt;br /&gt;
    “Monoposto 1” (MP1) category and car collection based on the 2005 Formula 1 single-seaters.&lt;br /&gt;
    “1967 Grand Prix” (67GP) category and cars collection , based on the 1967 Formula 1.&lt;br /&gt;
    New models in the Supercars category, the Deckard Conejo RR (based on the 2010 Chevrolet Camaro SS) and the Kanagawa Z35 (based on the Nissan 350z).&lt;br /&gt;
    Added support for tyre wear and degradation, currently only avaliable on Monoposto 1.&lt;br /&gt;
    New “shadow” AI robots in multiple categories. They are faster and risk braking later than other robots.&lt;br /&gt;
    Updated the code of AI robots “dandroid” and “USR”.&lt;br /&gt;
    Real time weather can be configured on the tracks based on the current weather in the different locations (e.g. if it is raining in Sao Paulo at the current time, the game will check the real weather in that area and apply it in the game).&lt;br /&gt;
    “Setups” section in the garage menus to configure the different possible options in the mechanics of the cars.&lt;br /&gt;
    Packages in Flatpak and AppImage formats, to ease the installation of binaries between different GNU-Linux distributions.&lt;br /&gt;
    Installation via PPA in Ubuntu derived GNU-Linux distributions  thanks to the inclusion of Speed Dreams in Xtradeb.net.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.speed-dreams.net/ Website]&lt;br /&gt;
* [http://sourceforge.net/projects/speed-dreams Project page at SF.net]&lt;br /&gt;
* [https://sourceforge.net/p/speed-dreams/wiki/Home/ Wiki page at SF.net]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]][[Category:GLUT games]]&lt;br /&gt;
[[Category:GPL games]][[Category:FAL games]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;br /&gt;
[[Category:Racing games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Cataclysm:_Dark_Days_Ahead&amp;diff=66099</id>
		<title>Cataclysm: Dark Days Ahead</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Cataclysm:_Dark_Days_Ahead&amp;diff=66099"/>
		<updated>2025-03-02T00:46:57Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Cataclysm: Dark Days Ahead&lt;br /&gt;
|image                = Image:cataclysmdda.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = Kevin Granade and team of contributors&lt;br /&gt;
|code license         = [[Creative Commons Attribution-ShareAlike]] 3.0 Unported License&amp;lt;ref name=&amp;quot;darkdaysahead_lic&amp;quot;&amp;gt;https://github.com/CleverRaven/Cataclysm-DDA/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike]] 3.0 Unported License&amp;lt;ref name=&amp;quot;darkdaysahead_lic&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.H &amp;quot;Herbert&amp;quot;&lt;br /&gt;
|release date         = November 22{{nd}}, 2024&lt;br /&gt;
|release date iso     = 2024-11-22&lt;br /&gt;
|release announcement = https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.H-RELEASE&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = All major PC OSes&lt;br /&gt;
|link homepage        = https://cataclysmdda.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/nextclient/irc.libera.chat#CataclysmDDA&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://discourse.cataclysmdda.org/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/CleverRaven/Cataclysm-DDA&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = cataclysm-dda&lt;br /&gt;
|Debian = cataclysm-dda-curses &amp;lt;!-- or cataclysm-dda-sdl --&amp;gt;&lt;br /&gt;
|Fedora = cataclysm-dda&lt;br /&gt;
|Ubuntu = cataclysm-dda-curses &amp;lt;!-- or cataclysm-dda-sdl --&amp;gt;&lt;br /&gt;
|Suse = cataclysm-dda&lt;br /&gt;
|Snap = cataclysm&lt;br /&gt;
|FreeBSD = cataclysm-dda&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039;&#039;&#039;&#039; (sometimes abbreviated &#039;&#039;&#039;&#039;&#039;DDA&#039;&#039;&#039;&#039;&#039;) is an open-world [[:Category:Roguelike games|roguelike]] survival simulation game. It is primarily coded in C++. The game is licensed under the [[Creative Commons Attribution-ShareAlike]] version 3.0, though it uses two fonts that are licensed under [[Creative Commons Attribution]] 3.0 and [[GPL|GPL version 2]] respectively.&amp;lt;ref name=&amp;quot;darkdaysahead_lic&amp;quot;/&amp;gt; &#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; is an offshoot of the [[Cataclysm|original &#039;&#039;Cataclysm&#039;&#039;]] by [[Zachary &amp;quot;Whales&amp;quot; Jenkins]], which is no longer actively maintained. &#039;&#039;Dark Days Ahead&#039;&#039;&#039;s most recent stable release is 0.G &amp;quot;Gaiman&amp;quot;, which appeared in March 1st of 2023, though the game sees daily commits to its &amp;quot;experimental&amp;quot; builds.&lt;br /&gt;
&lt;br /&gt;
Set in a near-future New England in the wake of a zombie apocalypse, &#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; puts the player in the role of a lone survivor who must gather resources, train skills, craft useful items, and fight monsters across the blasted, ruinous wasteland of the former United States. This nightmare world is populated not only by the undead, but also by monsters of many other stripes. It will take careful management, foresight, and no small degree of luck to survive the dark days ahead.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, the player creates an overworld to play on by defining certain generation rules. After that, the player creates a character to control. There are many preset classes to choose from which will greatly influence your starting skills, equipment, location, and other factors. Additionally, the player can take a number of positive and/or negative traits and strengthen several useful skills that have various effects on playstyle. Next, the player generates their character and starts the game.&lt;br /&gt;
&lt;br /&gt;
The player navigates a large overworld while collecting items and fighting monsters. The player must constantly be on the lookout for food, water, shelter, and medical supplies to aid them in surviving the harsh conditions of the game. The player can gain experience in certain skills, either through practice or by reading specialized books. These skills may make the player better at combat, or give them new abilities, crafting talents, and more.&lt;br /&gt;
&lt;br /&gt;
There are many in-depth gameplay systems in &#039;&#039;Cataclysm&#039;&#039;, such as the ability to repair and drive cars, cybernetically enhance your own body, mutate yourself, and interact with NPCs. Also, there are countless different monsters to fight, ranging from typical movie zombies to demons, cyborgs, cyclopean horrors, and more.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; is a fork of &#039;&#039;[[Cataclysm]]&#039;&#039;, a zombie roguelike which ceased development when its original creator, Whales, moved on to other projects. When the first &#039;&#039;Cataclysm&#039;&#039; was abandoned, a small but dedicated portion of its playerbase continued to create mods and additional features for the game, thinking they would never be implemented in the main branch. However, at some point a web developer involved in the community set up a dedicated site for the game, and some other players jumped on the chance to fork the original game and resume active development, adding the subtitle &amp;quot;Dark Days Ahead.&amp;quot; &amp;lt;ref name=&amp;quot;hist&amp;quot;&amp;gt;https://cataclysmdda.org&amp;lt;/ref&amp;gt;  More recently, the community has moved to a discourse site.&amp;lt;ref name=&amp;quot;hist2&amp;quot;&amp;gt;https://discourse.cataclysmdda.org&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In June of 2013, a successful Kickstarter campaign was launched by the developers.&amp;lt;ref name=&amp;quot;kick&amp;quot;&amp;gt; https://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer&amp;lt;/ref&amp;gt; Since then, &#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; has seen tremendous community growth and maintains a very active development schedule.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Following are the major releases. Note that &#039;&#039;Cataclysm: Dark Days Ahead&#039;&#039; experiences near-constant development to its experimental builds, but these&lt;br /&gt;
changes are only added to the main build when they are considered stable.&lt;br /&gt;
&lt;br /&gt;
Point releases were introduced since 0.E. These releases contain important bugfixes for corresponding stable release.&lt;br /&gt;
&lt;br /&gt;
*0.1 - February 26, 2013&lt;br /&gt;
*0.2 - March 18, 2013&lt;br /&gt;
*0.3 - April 4, 2013&lt;br /&gt;
*0.4 - May 10, 2013&lt;br /&gt;
*0.5 - June 3, 2013&lt;br /&gt;
*0.6 &amp;quot;Samedi&amp;quot; - July 17, 2013&lt;br /&gt;
*0.7 &amp;quot;Lindqvist&amp;quot; - July 19, 2013&lt;br /&gt;
*0.8 &amp;quot;Romero&amp;quot; - September 16, 2013&lt;br /&gt;
*0.9 &amp;quot;Ma&amp;quot; - November 15, 2013&lt;br /&gt;
*0.A &amp;quot;Kaufman&amp;quot; - March 2, 2014&lt;br /&gt;
*0.B &amp;quot;Brin&amp;quot; - November 17, 2014&lt;br /&gt;
*0.C &amp;quot;Cooper&amp;quot; - March 11, 2015&lt;br /&gt;
*0.D &amp;quot;Danny&amp;quot; - March 10, 2019&lt;br /&gt;
*0.E &amp;quot;Ellison&amp;quot; - April 1, 2020&lt;br /&gt;
** 0.E-1 - 16 May 2020 &lt;br /&gt;
** 0.E-2 - 20 May 2020&lt;br /&gt;
** 0.E-3 - 10 December 2020&lt;br /&gt;
*0.F &amp;quot;Frank&amp;quot; - July 2nd, 2021&lt;br /&gt;
** 0.F-1 - 15 August 2021&lt;br /&gt;
** 0.F-2 - 31 August 2021&lt;br /&gt;
** 0.F-3 - 27 November 2021&lt;br /&gt;
*0.G &amp;quot;Gaiman&amp;quot; - March 1st, 2023&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[https://cataclysmdda.org/ Cataclysm: Dark Days Ahead homepage]&lt;br /&gt;
*[https://www.linuxjournal.com/content/best-command-line-only-video-games Linux Journal mention]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]][[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LinCity-NG&amp;diff=66098</id>
		<title>LinCity-NG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LinCity-NG&amp;diff=66098"/>
		<updated>2025-03-02T00:43:19Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Lincity-ng-2.0.png&lt;br /&gt;
|caption        = a city in LinCity-NG 2.0&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:City building games|City building game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Game of the Month|GotM]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]/[[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 2.0 dual licence&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.13.1&lt;br /&gt;
|release date   = February 15{{th}}, 2025&lt;br /&gt;
|release date iso = 2025-02-15&lt;br /&gt;
|release announcement = https://github.com/lincity-ng/lincity-ng/releases/tag/lincity-ng-2.13.1&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|link scmweb = https://github.com/lincity-ng/lincity-ng/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Slack = lincity-ng&lt;br /&gt;
|Debian = lincity-ng&lt;br /&gt;
|Fedora = lincity-ng&lt;br /&gt;
|Ubuntu = lincity-ng&lt;br /&gt;
|Gentoo = games-simulation/lincity-ng&lt;br /&gt;
|Mageia = lincity-ng&lt;br /&gt;
|Suse = lincity-ng&lt;br /&gt;
|FreeBSD = lincity-ng&lt;br /&gt;
|Haiku = games-simulation/lincity_ng&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LinCity-NG&#039;&#039;&#039; is a city building game that is the successor to and fork of [[LinCity]]. It is being developed by members of the [[Game of the Month|Happypenguin&#039;s Game of the Month]] project.&amp;lt;ref&amp;gt;[http://happypenguin.org/forums/viewtopic.php?t=1692 GoTM thread for LinCity]&amp;lt;/ref&amp;gt; It used the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://lincity-ng.berlios.de/wiki/index.php/Download_and_Compilation Lincity-NG Download and Compilation page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
You are a city designer and have many objects and buildings with which to build your city out of. To obtain new possible buildings and industries you will need to increase your tech levels. This is achieved by building &#039;monuments&#039; and later &#039;schools&#039; and &#039;universities&#039;.&lt;br /&gt;
&lt;br /&gt;
Winning the game requires managing the city until it reaches sustainable development or is evacuated via spaceship.  There is also a scenario, where you take over a city with all sorts of disasters.&lt;br /&gt;
&lt;br /&gt;
The only way to lose the game is if your citizens die out due to pollution or starvation.&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[LinCity-NG release history]] for an extensive timeline of LinCity-NG releases.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lincity-ng.berlios.de/wiki/index.php/Main_Page LinCity-NG wiki]&lt;br /&gt;
*[http://lincity-ng.berlios.de/wiki/index.php/FAQ LinCity-NG FAQ]&lt;br /&gt;
*[https://www.nordicnode.com/lincity-city-simulation-game-like-simcity/ NordicNode]&lt;br /&gt;
*[https://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Simulation/LinCity-NG-2625.shtml Softpedia]&lt;br /&gt;
*[https://www.malavida.com/en/soft/lincity-ng/ Malavida]&lt;br /&gt;
*[https://www.saashub.com/compare-lincity-ng-vs-opencity SaasHub]&lt;br /&gt;
*[https://lincity-ng.software.informer.com/1.0/ software.informer]&lt;br /&gt;
*[https://www.gamerevolution.com/game/lincity-ng Game Revolution]&lt;br /&gt;
*[https://lincity-ng.updatestar.com/ UpdateStar]&lt;br /&gt;
*[https://www.amigaos.net/software/47/lincity-ng AmigaOS]&lt;br /&gt;
*[https://linuxmasterclub.com/lincity-ng/ Linux Master Club]&lt;br /&gt;
*[https://dvellum.wordpress.com/2017/03/31/lincity-ng-review/ Mex&#039;s Articles and Reviews]&lt;br /&gt;
*[https://www.izzygames.com/lincity-ng-2-t790.html IzzYgames.com]&lt;br /&gt;
*[https://fossgames.com/lincity-city-building-game-classic-sim-city-clone/ FOSS Games]&lt;br /&gt;
*[https://www.pcworld.com/article/486341/lincityng.html PC World]&lt;br /&gt;
*[https://www.makeuseof.com/tag/lincity-ng-for-linux-vs-simcity-is-free-always-better/ MakeUseOf]&lt;br /&gt;
*[https://blog.desdelinux.net/en/lincity-clon-del-simcity-para-linux/ FromLinux]&lt;br /&gt;
*[https://nixbit.com/software/lincity-ng-review/ NixBit]&lt;br /&gt;
*[https://www.linuxlinks.com/lincity-ng-city-simulation-game/ LinuxLinks]&lt;br /&gt;
*[https://www.retrolorian.com/en/lincity-ng-10464 Retrolorian]&lt;br /&gt;
*[https://en.wikibooks.org/wiki/SimCity/Lincity WikiBooks]&lt;br /&gt;
*[https://archive.org/details/lincity-ng-master Archive.org]&lt;br /&gt;
*[http://funfreeware.blogspot.com/2014/03/freeware-city-simulation-game-lincity-ng.html Fun Freeware]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:City building games]][[Category:SDL games]][[Category:GPL games]][[Category:LinCity-NG]][[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:Pausable real-time games]][[Category:Game clones]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gottet&amp;diff=66097</id>
		<title>Gottet</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gottet&amp;diff=66097"/>
		<updated>2025-03-01T22:03:07Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Gottet&lt;br /&gt;
|image          = Image:Gottet.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Tetris-like games|Tetris]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Graeme Gott]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v3]]&amp;lt;ref name=gottet-lic&amp;gt;[https://github.com/gottcode/gottet/blob/main/COPYING COPYING] acc. 2024-01-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.2.6&lt;br /&gt;
|release date iso = 2025-02-14&lt;br /&gt;
|release date   = February 14{{th}}, 2025&lt;br /&gt;
|release announcement = http://gottcode.org/gottet/#releasenotes&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = Qt&lt;br /&gt;
|platform       = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = https://gottcode.org/gottet/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = https://github.com/gottcode/gottet&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gottet&#039;&#039;&#039; is a [[:Category:tetris-like games|tetris-like]] game written by [[Graeme Gott]]. It is licensed under the [[GNU General Public License|GPL]]. It is written with the Qt library. The game&#039;s website features an optional tipping section near the downloads, as a [[pay what you want]] model.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://gottcode.org/gottet/ Gottet homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Tetris-like games]][[Category:GPL games]][[Category:Stubs]][[Category:Qt games]][[Category:Commercial games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Block_Attack_-_Rise_of_the_Blocks&amp;diff=66096</id>
		<title>Block Attack - Rise of the Blocks</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Block_Attack_-_Rise_of_the_Blocks&amp;diff=66096"/>
		<updated>2025-03-01T22:01:17Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Block Attack - Rise of the Blocks&lt;br /&gt;
|image          = Image:Blockattack.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Block Attack - Rise of the Blocks&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle games]]&lt;br /&gt;
|developer      = [[Poul Sander]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&lt;br /&gt;
|media licenses   = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]], [[GNU General Public License|GPLv2]], [[Public domain]] &amp;lt;ref&amp;gt; https://github.com/blockattack/blockattack-game/blob/master/source/AUTH &amp;lt;/ref&amp;gt;&lt;br /&gt;
|latest release = 2.9.1&lt;br /&gt;
|release date   = February 9th, 2025&lt;br /&gt;
|release date iso = 2025-02-09&lt;br /&gt;
|release announcement = https://blockattack.net/2025/02/09/version_2_9_1_released.html&lt;br /&gt;
|language       = C++&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]], [[PhysicsFS]] &amp;lt;ref&amp;gt; https://github.com/blockattack/blockattack-game/blob/master/source/misc/docker/Dockerfile.Ubuntu20.04build &amp;lt;/ref&amp;gt;&lt;br /&gt;
|link homepage  = https://blockattack.net&lt;br /&gt;
|link project   = https://github.com/blockattack&lt;br /&gt;
|link scmweb    = https://github.com/blockattack/blockattack-game&lt;br /&gt;
|scm            = git clone https://github.com/blockattack/blockattack-game.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = blockattack&lt;br /&gt;
|Debian = blockattack&lt;br /&gt;
|Ubuntu = blockattack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Block Attack - Rise of the Blocks&#039;&#039;&#039;&#039;&#039; is a puzzle game inspired by Nintendo&#039;s &#039;&#039;Tetris Attack&#039;&#039; and written by [[Poul Sander]].&amp;lt;ref&amp;gt;[http://blockattack.sourceforge.net/thegame.htm Block Attack about page]&amp;lt;/ref&amp;gt; It uses [[Simple DirectMedia Layer|SDL]] and is licensed under the [[GNU General Public License|GPL v2]].&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs//main/b/blockattack/blockattack_2.6.0-1_copyright Blockattack&#039;s copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;The latest release is version 2.7.0 on October 23rd, 2021.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.blockattack.net/ Block Attack homepage]&lt;br /&gt;
*[https://github.com/blockattack/ Block Attack project page] on [http://github.com/ GitHub]&lt;br /&gt;
[[Category:Games]][[Category:Puzzle games]][[Category:GPL games]][[Category:SDL games]][[Category:Local multiplayer]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=66094</id>
		<title>Shattered Pixel Dungeon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=66094"/>
		<updated>2025-03-01T21:55:48Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shattered Pixel Dungeon&lt;br /&gt;
|image                = File:Shatteredpd.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike game]]&lt;br /&gt;
|developer            = Evan Debenham, Watabou&lt;br /&gt;
|code license         = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/00-Evan/shattered-pixel-dungeon/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = v3.0.0&lt;br /&gt;
|release date         = February 27{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-02-27&lt;br /&gt;
|release announcement = https://shatteredpixel.com/blog/shattered-pixel-dungeon-v300.html&lt;br /&gt;
|language             = Java&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://shatteredpixel.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/00-Evan/shattered-pixel-dungeon&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shattered Pixel Dungeon&#039;&#039;&#039; is a roguelike game for Android and desktop. It features pixel art and simpler mechanics compared to older roguelikes. It is based on the game Pixel Dungeon, which is also a libre game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://shatteredpixel.com Homepage]&lt;br /&gt;
*[https://github.com/00-Evan/shattered-pixel-dungeon Source Code]&lt;br /&gt;
*[https://mastodon.gamedev.place/@ShatteredPixel Mastodon]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Simon_Tatham%27s_Portable_Puzzle_Collection&amp;diff=66093</id>
		<title>Simon Tatham&#039;s Portable Puzzle Collection</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Simon_Tatham%27s_Portable_Puzzle_Collection&amp;diff=66093"/>
		<updated>2025-03-01T21:52:03Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Simon Tatham&#039;s Portable Puzzle Collection&lt;br /&gt;
|image          = File:Simon-Tatham.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]] games collection&lt;br /&gt;
|developer      = [[Simon Tatham]] and others&lt;br /&gt;
|code license   = [[Expat license|Expat]]&lt;br /&gt;
|media license  = [[Expat license|Expat]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 20250216.b99f107&amp;lt;ref&amp;gt;http://www.chiark.greenend.org.uk/~sgtatham/puzzles/puzzles.tar.gz (the file name shows the version on download)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = February 16{{th}}, 2025&lt;br /&gt;
|release date iso = 2025-02-16&lt;br /&gt;
|release announcement = http://www.chiark.greenend.org.uk/~sgtatham/puzzles/puzzles.tar.gz&lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|library        = [[:Category:GTK games|GTK]]&lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, web, {{Android}}, {{iOS}}&lt;br /&gt;
|link homepage  = http://www.chiark.greenend.org.uk/~sgtatham/puzzles/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://git.tartarus.org/?p=simon/puzzles.git&lt;br /&gt;
|scm            = git clone https://git.tartarus.org/simon/puzzles.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Debian = sgt-puzzles&lt;br /&gt;
|Flatpak = uk.org.greenend.chiark.sgtatham.puzzles&lt;br /&gt;
|FreeBSD = sgt-puzzles&lt;br /&gt;
|F-Droid = name.boyle.chris.sgtpuzzles&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Simon Tatham&#039;s Portable Puzzle Collection&#039;&#039;&#039; is a collection of multi-platform single-player puzzle games written mostly by Simon Tatham and licensed under the [[Expat license]].  Portions of the collection are by Richard Boulton, James Harvey, Mike Pinna, Jonas Kölker, Dariusz Olszewski, Michael Schierl, Lambros Lambrou, Bernd Schmidt, Steffen Bauer, Lennard Sprong and Rogier Goossens.&amp;lt;ref&amp;gt;The &amp;quot;Licence&amp;quot; section of the collection&#039;s homepage&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is built on top of a special environment, which makes it easy to make new games, like [[3D Maze]] by [[Edward Macnaghten]]&amp;lt;ref&amp;gt;[[Edward Macnaghten]]. [http://www.freesoftwaremagazine.com/node/1463 A somewhat pleasant experience] {{Template:WebArchive|http://www.freesoftwaremagazine.com/node/1463|A somewhat pleasant experience}} (2006-01-13, accessed on 2014-01-13)&amp;lt;/ref&amp;gt;, and port them to new platforms by creating new front-ends.&amp;lt;ref&amp;gt;https://www.chiark.greenend.org.uk/~sgtatham/puzzles/&amp;lt;/ref&amp;gt; The games have been ported to [[:Category:Java games|Java]] with NestedVM and to [[:Category:JavaScript games|JavaScript]] with asm.js, so they are available as web games on the collection&#039;s homepage.  They are also available on Android&amp;lt;ref&amp;gt;http://chris.boyle.name/projects/android-puzzles/&amp;lt;/ref&amp;gt; and iThings&amp;lt;ref&amp;gt;http://hewgill.com/puzzles/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
The collection contains several games:&lt;br /&gt;
* Black Box ([https://en.wikipedia.org/wiki/Black_Box_(game) Black Box])&lt;br /&gt;
* Bridges ([https://en.wikipedia.org/wiki/Hashiwokakero Hashiwokakero])&lt;br /&gt;
* Cube&lt;br /&gt;
* Dominosa&lt;br /&gt;
* Fifteen ([https://en.wikipedia.org/wiki/15_puzzle 15 puzzle])&lt;br /&gt;
* Filling ([https://en.wikipedia.org/wiki/Fillomino Fillomino])&lt;br /&gt;
* Flip ([https://en.wikipedia.org/wiki/Lights_Out_(game) Lights Out])&lt;br /&gt;
* Flood&lt;br /&gt;
* Galaxies&lt;br /&gt;
* Guess ([https://en.wikipedia.org/wiki/Mastermind_(board_game) Mastermind])&lt;br /&gt;
* Inertia&lt;br /&gt;
* Keen (KenKen)&lt;br /&gt;
* Light Up&lt;br /&gt;
* Loopy ([https://en.wikipedia.org/wiki/Slitherlink Slitherlink])&lt;br /&gt;
* Magnets&lt;br /&gt;
* Map ([https://en.wikipedia.org/wiki/Four_color_theorem 4 coloring problem])&lt;br /&gt;
* Mines (a [[:Category:Minesweeper-like games|Minesweeper]] implementation)&lt;br /&gt;
* Mosaic&lt;br /&gt;
* Net&lt;br /&gt;
* Netslide&lt;br /&gt;
* Palisade&lt;br /&gt;
* Pattern ([https://en.wikipedia.org/wiki/Nonogram Nonogram])&lt;br /&gt;
* Pearl ([https://en.wikipedia.org/wiki/Masyu Masyu])&lt;br /&gt;
* Pegs ([https://en.wikipedia.org/wiki/Peg_solitaire Peg solitaire])&lt;br /&gt;
* Range&lt;br /&gt;
* Rectangles&lt;br /&gt;
* Same Game (a [[:Category:SameGame-like games|SameGame]] implementation)&lt;br /&gt;
* Signpost&lt;br /&gt;
* Singles ([https://en.wikipedia.org/wiki/Hitori Hitori])&lt;br /&gt;
* Sixteen&lt;br /&gt;
* Slant&lt;br /&gt;
* Solo ([[:Category:Sudoku games|Sudoku-like]] games)&lt;br /&gt;
* Tents (Campsites)&lt;br /&gt;
* Towers (Skyscrapers)&lt;br /&gt;
* Tracks&lt;br /&gt;
* Twiddle&lt;br /&gt;
* Undead&lt;br /&gt;
* Unequal&lt;br /&gt;
* Unruly&lt;br /&gt;
* Untangle ([https://en.wikipedia.org/wiki/Planarity Planarity])&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ Home site] of Simon Tatham&#039;s Portable Puzzle Collection&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Game collections]]&lt;br /&gt;
[[Category:Simon Tatham&#039;s Portable Puzzle Collection| ]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Minesweeper-like games]]&lt;br /&gt;
[[Category:SameGame-like games]]&lt;br /&gt;
[[Category:Sudoku games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Naev&amp;diff=66092</id>
		<title>Naev</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Naev&amp;diff=66092"/>
		<updated>2025-03-01T21:50:03Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Naev&lt;br /&gt;
|image          = File:Naev.png&lt;br /&gt;
|caption        = Naev&lt;br /&gt;
|genre          = [[:Category:Space simulation games|Space]], [[:Category:Third-person shooter games|Shooting]]&lt;br /&gt;
|developer      = [[Edgar Simo|Edgar &amp;quot;bobbens&amp;quot; Simo]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&amp;lt;ref name=&amp;quot;naev_lic&amp;quot;/&amp;gt;&lt;br /&gt;
|media license  = Varies&amp;lt;ref&amp;gt;https://github.com/naev/naev/blob/master/dat/gfx/ARTWORK_LICENSE&amp;lt;/ref&amp;gt; (Generally CC-by-sa 3 or later)&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.12.3&lt;br /&gt;
|release date   = February 1{{st}}, 2025&lt;br /&gt;
|release date iso = 2025-02-01&lt;br /&gt;
|release announcement= https://naev.org/blarg/2025-02-01_0.12.3/&lt;br /&gt;
|language       = [[:Category:C games|C]], [[:Category:lua games|lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]] , [[OpenGL]] , [[OpenAL]] , [[libxml2]] , [[freetype]]&lt;br /&gt;
|platforms        = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://naev.org/&lt;br /&gt;
|link blog        = https://naev.org/page/1&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             = &lt;br /&gt;
|link feed        = https://naev.org/feed&lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = https://github.com/naev/naev/issues&lt;br /&gt;
|link scmweb      = https://github.com/naev/naev&lt;br /&gt;
|scm              = https://github.com/naev/naev.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = &lt;br /&gt;
|Debian = naev&lt;br /&gt;
|Fedora = naev&lt;br /&gt;
|Ubuntu = naev&lt;br /&gt;
|Gentoo = &lt;br /&gt;
|Mageia = &lt;br /&gt;
|Slack = naev&lt;br /&gt;
|Suse = naev&lt;br /&gt;
|Flatpak = org.naev.Naev&lt;br /&gt;
|Snap = naev&lt;br /&gt;
|FreeBSD = naev&lt;br /&gt;
|Haiku = &lt;br /&gt;
|F-Droid = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naev&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[:Category:Space simulation games|space]] [[:Category:Top-down shooter games|top-down shooting]] and trading game primarily developed by [[Edgar Simo|Edgar &amp;quot;Bobbens&amp;quot; Simo]].&amp;lt;ref name=&amp;quot;author&amp;quot;&amp;gt;[http://github.com/bobbens/naev/blob/master/AUTHORS AUTHORS file in Naev&#039;s github repository] accessed on June 6{{th}}, 2011&amp;lt;/ref&amp;gt; It requires [[Simple DirectMedia Layer|SDL]], [[OpenGL]], and [[OpenAL]]. The source code is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref name=&amp;quot;naev_lic&amp;quot;&amp;gt;[http://github.com/bobbens/naev/blob/master/LICENSE LICENSE file in Naev&#039;s github repository] accessed on June 6{{th}}, 2011&amp;lt;/ref&amp;gt; The project was inspired by the proprietary game &#039;&#039;Escape Velocity&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://naev.org/ Naev blog and main website]&lt;br /&gt;
*[https://github.com/naev/naev Naev Github project page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:SDL games]][[Category:GPL games]][[Category:OpenGL games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=KSnakeDuel&amp;diff=66091</id>
		<title>KSnakeDuel</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=KSnakeDuel&amp;diff=66091"/>
		<updated>2025-03-01T19:53:44Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = KSnakeDuel&lt;br /&gt;
|image                = File:KSnake.png&lt;br /&gt;
|caption              = KSnake in KDE 3.x&lt;br /&gt;
|genre                = [[:Category:Snake games|Snake]]&lt;br /&gt;
|developer            = Matthias Kiefer, Benjamin Meyer and Stas Verberkt&lt;br /&gt;
|code license         = GPL v2+ &amp;lt;ref&amp;gt;https://apps.kde.org/en/ksnakeduel&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = GPL v2+&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.1.24122 &lt;br /&gt;
|release date         = February 6{{nd}}, 2025&lt;br /&gt;
|release date iso     = 2025-02-06&lt;br /&gt;
|release announcement = https://apps.kde.org/ksnakeduel/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = https://apps.kde.org/en/ksnakeduel&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = http://webchat.freenode.net/?channels=kdegames&lt;br /&gt;
|chat                 = irc://irc.freenode.org/kdegames&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.kde.org/viewforum.php?f=21&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://kde.org/applications/games/ksnakeduel/development&lt;br /&gt;
|link tracker         = https://bugs.kde.org/buglist.cgi?product=ktron&lt;br /&gt;
|link scmweb          = https://invent.kde.org/games/ksnakeduel&lt;br /&gt;
|scm                  = git clone git://anongit.kde.org/ksnakeduel&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snake Duel&#039;&#039;&#039; for KDE (&#039;&#039;&#039;KSnake&#039;&#039;&#039;) is a [[:Category:Snake games|snake game]] in the [[KDEGames]] division of KDE 4. In KDE 4.x was called KSnakeRace.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The player controls a snake which eats apples, and when all the apples are eaten must exit the level first. The player’s snake dies if its head hits a wall, another snake, itself, or a ball.&lt;br /&gt;
&lt;br /&gt;
There may be other snakes (their number is configurable and may be between 0 and 99) on the field. Those other snakes may have one of the three kinds of behaviour: Random, Eater, Killer.&lt;br /&gt;
&lt;br /&gt;
There may also be balls (also configurable, 0-99) bouncing between the walls of the field, and killing the player’s snake when they hit it on the head. The behaviour is one of: Dumb, Average, Killer.&lt;br /&gt;
&lt;br /&gt;
The appearance of the walls is configurable and may be a solid color or one of the predefined images.&lt;br /&gt;
&lt;br /&gt;
Also selectable is the level to start with.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&lt;br /&gt;
=== Debian ===&lt;br /&gt;
&lt;br /&gt;
Debian repositories include a ksnake package built for GNU/Linux from the kdegames source package.&amp;lt;ref&amp;gt;http://packages.debian.org/search?keywords=ksnake&amp;amp;searchon=names&amp;amp;exact=1&amp;amp;suite=all&amp;amp;section=all&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 25 Apr 2009, the versions of the &#039;&#039;package&#039;&#039; are:&lt;br /&gt;
* 4:3.5.5-1 in etch (oldstable)&lt;br /&gt;
* 4:3.5.7-2~bpo.1 in etch-backports&lt;br /&gt;
* 4:3.5.10-1 in lenny (stable), squeeze (testing) and sid.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;game&#039;&#039; version in Lenny is 0.4.0.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://games.kde.org/old/kde_arcade.php KSnake] in KDE 3.x&lt;br /&gt;
*[http://www.kde.org/applications/games/ksnakeduel/ KSnakeDuel] in KDE 4.x&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Snake games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:KDE Games]]&lt;br /&gt;
[[Category:Single-player games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FlightGear&amp;diff=66090</id>
		<title>FlightGear</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FlightGear&amp;diff=66090"/>
		<updated>2025-03-01T19:46:35Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: Flightgear uses gitlab now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = FlightGear&lt;br /&gt;
|image          = Image:FlightGear-787.jpg&lt;br /&gt;
|caption        = FlightGear&lt;br /&gt;
|genre          = [[:Category:Flight simulation games|Flight simulator]]&lt;br /&gt;
|developer      = [[Wolfram Kuss]], [[Vassilii Khachaturov]], [[Norman Vine]], [[Jon S. Berndt]], [[Cameron Moore]],[[Durk Talsma]], [[Curtis Olson]], [[Bernie Bright]], [[Tony Peden]], and [[Alex Perry]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         = [[OpenSceneGraph]]&lt;br /&gt;
|latest release =   2024.1.1&lt;br /&gt;
|release date   = February 27{{th}}, 2025&lt;br /&gt;
|release date iso= 2025-02-27&lt;br /&gt;
|release announcement = https://www.flightgear.org/blog/release-2024-1-1&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:C games|C]]&lt;br /&gt;
|library        = [[PLIB]]&lt;br /&gt;
|platforms        = {{Linux}}, {{FreeBSD}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.flightgear.org/&lt;br /&gt;
|link blog        = http://www.flightgear.org/category/news/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             = irc://irc.flightgear.org/flightgear&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://www.flightgear.org/forums/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = https://gitlab.com/groups/flightgear/-/issues&lt;br /&gt;
|link scmweb      = https://gitlab.com/flightgear&lt;br /&gt;
|scm              = git clone https://gitlab.com/flightgear/flightgear.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = flightgear&lt;br /&gt;
|Suse = FlightGear&lt;br /&gt;
|Fedora = FlightGear&lt;br /&gt;
|Debian = flightgear&lt;br /&gt;
|Ubuntu = flightgear&lt;br /&gt;
|Flatpak = org.flightgear.FlightGear&lt;br /&gt;
|Snap = flightgear&lt;br /&gt;
|Gentoo = games-simulation/flightgear&lt;br /&gt;
|Slack = FlightGear&lt;br /&gt;
|FreeBSD = flightgear&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;FlightGear&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:Flight simulation games|flight simulation game]]. The entire game is licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/f/flightgear/stable_copyright &#039;&#039;FlightGear&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/f/flightgear-data/stable_copyright FlightGear-data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; It is also sold on 3 DVDs. It is written in the [[:Category:C++ games|C++]] &amp;lt;ref&amp;gt;[http://sourceforge.net/projects/flightgear FlightGear sourceforge.net project page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
and [[:Category:C games|C]] &amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php?title=FAQ#What_language_is_FlightGear_written_in.3F Flightgear FAQ]&amp;lt;/ref&amp;gt; programming languages.&lt;br /&gt;
&lt;br /&gt;
The project was started in 1996, with its first release in 1997.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
FlightGear used a simulation engine called SimGear in addition to a terrain engine called TerraGear. All of which needs [[PLIB]] in order to build.&amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php/SimGear SimGear page on FlightGear wiki] accessed on September 13{{th}}, 2009&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php/TerraGear TearGear page on FlightGear wiki] accessed on September 14{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Developers===&lt;br /&gt;
The development team consists of ten members.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=583 Sourceforge.net members list for the FlightGear project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are:&lt;br /&gt;
*[[Alex Perry]]&lt;br /&gt;
*[[Tony Peden]]&lt;br /&gt;
*[[Bernie Bright]]&lt;br /&gt;
*[[Curtis Olson]]&lt;br /&gt;
*[[Durk Talsma]]&lt;br /&gt;
*[[Cameron Moore]]&lt;br /&gt;
*[[Jon S. Berndt]]&lt;br /&gt;
*[[Norman Vine]]&lt;br /&gt;
*[[Vassilii Khachaturov]]&lt;br /&gt;
*[[Wolfram Kuss]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Development started in 1996. The first release happened on [[1997#July|July 17{{th}}, 1997]]. Rather than developing their own simulation models, they opted to NASA&#039;s flight models instead. They transitioned out of beta in 2008.&amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php/FlightGear FlightGear wiki page on FlightGear itself] accessed on September 11{{th}}, 2009.&amp;lt;/ref&amp;gt; See [[FlightGear release history]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
Binary executables are downloadable for Windows and Mac from sourceforge. Binaries for Linux are also available from FlightGear version 2020.3+ &amp;lt;ref&amp;gt;[http://www.flightgear.org/download Flightgear downloads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A stripped down version of Flightgear is also available on Raspberry Pi &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/Raspberry_OS_setup Flightgear on Raspberry Pi]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
People on Linux can also download and build FlightGear from the PPA repositories for their distribution &amp;lt;ref&amp;gt;[https://www.flightgear.org/download/main-program/ FlightGear on Linux]&amp;lt;/ref&amp;gt;. It is recommended to download the larger &amp;quot;data&amp;quot; package containing art and content from [https://sourceforge.net/projects/flightgear/files/ sourceforge] if transfers are slow.&lt;br /&gt;
&lt;br /&gt;
700+ aircraft in the official Hangar can be downloaded with 1 click from the launcher &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/FlightGear_Qt_launcher Flightgear Launcher]&amp;lt;/ref&amp;gt;, other aircraft have to be downloaded from 3rd party hangars &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/FlightGear_hangars Flightgear hangars]&amp;lt;/ref&amp;gt; or from repositories on sites like Sourceforge, GitHub, or GitLab.&lt;br /&gt;
&lt;br /&gt;
Scenery is downloaded as you fly when Terrasync is enabled &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/TerraSync TerraSync]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The FlightGear project sells USB thumb drives/CDs/DVDs on their website. These contain a snapshot of the current state of Scenery, and the current state of Aircraft in the official project repository. They are useful for people with limited internet. &amp;lt;ref&amp;gt;[http://www.flightgear.org/cdrom/ FlightGear store]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OSM2City roads, buildings, and objects based on Open Street Map data are available as separate downloads, in addition to custom scenery. &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/Suggested_custom_scenery Scenery downloads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.flightgear.org/ &#039;&#039;FlightGear&#039;&#039; homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Flight simulation games]][[Category:GPL games]][[Category:3D games]][[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]][[Category:3D games]][[Category:FlightGear]][[Category:PLIB games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FlightGear&amp;diff=66089</id>
		<title>FlightGear</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FlightGear&amp;diff=66089"/>
		<updated>2025-03-01T15:02:26Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = FlightGear&lt;br /&gt;
|image          = Image:FlightGear-787.jpg&lt;br /&gt;
|caption        = FlightGear&lt;br /&gt;
|genre          = [[:Category:Flight simulation games|Flight simulator]]&lt;br /&gt;
|developer      = [[Wolfram Kuss]], [[Vassilii Khachaturov]], [[Norman Vine]], [[Jon S. Berndt]], [[Cameron Moore]],[[Durk Talsma]], [[Curtis Olson]], [[Bernie Bright]], [[Tony Peden]], and [[Alex Perry]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         = [[OpenSceneGraph]]&lt;br /&gt;
|latest release =   2024.1.1&lt;br /&gt;
|release date   = February 27{{th}}, 2025&lt;br /&gt;
|release date iso= 2025-02-27&lt;br /&gt;
|release announcement = https://www.flightgear.org/blog/release-2024-1-1&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:C games|C]]&lt;br /&gt;
|library        = [[PLIB]]&lt;br /&gt;
|platforms        = {{Linux}}, {{FreeBSD}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.flightgear.org/&lt;br /&gt;
|link blog        = http://www.flightgear.org/category/news/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             = irc://irc.flightgear.org/flightgear&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://www.flightgear.org/forums/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = http://sourceforge.net/p/flightgear/codetickets/search/?q=%2A&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/flightgear/flightgear/ci/next/tree/&lt;br /&gt;
|scm              = git clone https://git.code.sf.net/p/flightgear/flightgear flightgear-flightgear&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = flightgear&lt;br /&gt;
|Suse = FlightGear&lt;br /&gt;
|Fedora = FlightGear&lt;br /&gt;
|Debian = flightgear&lt;br /&gt;
|Ubuntu = flightgear&lt;br /&gt;
|Flatpak = org.flightgear.FlightGear&lt;br /&gt;
|Snap = flightgear&lt;br /&gt;
|Gentoo = games-simulation/flightgear&lt;br /&gt;
|Slack = FlightGear&lt;br /&gt;
|FreeBSD = flightgear&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;FlightGear&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:Flight simulation games|flight simulation game]]. The entire game is licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/f/flightgear/stable_copyright &#039;&#039;FlightGear&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/f/flightgear-data/stable_copyright FlightGear-data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; It is also sold on 3 DVDs. It is written in the [[:Category:C++ games|C++]] &amp;lt;ref&amp;gt;[http://sourceforge.net/projects/flightgear FlightGear sourceforge.net project page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
and [[:Category:C games|C]] &amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php?title=FAQ#What_language_is_FlightGear_written_in.3F Flightgear FAQ]&amp;lt;/ref&amp;gt; programming languages.&lt;br /&gt;
&lt;br /&gt;
The project was started in 1996, with its first release in 1997.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
FlightGear used a simulation engine called SimGear in addition to a terrain engine called TerraGear. All of which needs [[PLIB]] in order to build.&amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php/SimGear SimGear page on FlightGear wiki] accessed on September 13{{th}}, 2009&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php/TerraGear TearGear page on FlightGear wiki] accessed on September 14{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Developers===&lt;br /&gt;
The development team consists of ten members.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=583 Sourceforge.net members list for the FlightGear project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are:&lt;br /&gt;
*[[Alex Perry]]&lt;br /&gt;
*[[Tony Peden]]&lt;br /&gt;
*[[Bernie Bright]]&lt;br /&gt;
*[[Curtis Olson]]&lt;br /&gt;
*[[Durk Talsma]]&lt;br /&gt;
*[[Cameron Moore]]&lt;br /&gt;
*[[Jon S. Berndt]]&lt;br /&gt;
*[[Norman Vine]]&lt;br /&gt;
*[[Vassilii Khachaturov]]&lt;br /&gt;
*[[Wolfram Kuss]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Development started in 1996. The first release happened on [[1997#July|July 17{{th}}, 1997]]. Rather than developing their own simulation models, they opted to NASA&#039;s flight models instead. They transitioned out of beta in 2008.&amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php/FlightGear FlightGear wiki page on FlightGear itself] accessed on September 11{{th}}, 2009.&amp;lt;/ref&amp;gt; See [[FlightGear release history]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
Binary executables are downloadable for Windows and Mac from sourceforge. Binaries for Linux are also available from FlightGear version 2020.3+ &amp;lt;ref&amp;gt;[http://www.flightgear.org/download Flightgear downloads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A stripped down version of Flightgear is also available on Raspberry Pi &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/Raspberry_OS_setup Flightgear on Raspberry Pi]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
People on Linux can also download and build FlightGear from the PPA repositories for their distribution &amp;lt;ref&amp;gt;[https://www.flightgear.org/download/main-program/ FlightGear on Linux]&amp;lt;/ref&amp;gt;. It is recommended to download the larger &amp;quot;data&amp;quot; package containing art and content from [https://sourceforge.net/projects/flightgear/files/ sourceforge] if transfers are slow.&lt;br /&gt;
&lt;br /&gt;
700+ aircraft in the official Hangar can be downloaded with 1 click from the launcher &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/FlightGear_Qt_launcher Flightgear Launcher]&amp;lt;/ref&amp;gt;, other aircraft have to be downloaded from 3rd party hangars &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/FlightGear_hangars Flightgear hangars]&amp;lt;/ref&amp;gt; or from repositories on sites like Sourceforge, GitHub, or GitLab.&lt;br /&gt;
&lt;br /&gt;
Scenery is downloaded as you fly when Terrasync is enabled &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/TerraSync TerraSync]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The FlightGear project sells USB thumb drives/CDs/DVDs on their website. These contain a snapshot of the current state of Scenery, and the current state of Aircraft in the official project repository. They are useful for people with limited internet. &amp;lt;ref&amp;gt;[http://www.flightgear.org/cdrom/ FlightGear store]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OSM2City roads, buildings, and objects based on Open Street Map data are available as separate downloads, in addition to custom scenery. &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/Suggested_custom_scenery Scenery downloads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.flightgear.org/ &#039;&#039;FlightGear&#039;&#039; homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Flight simulation games]][[Category:GPL games]][[Category:3D games]][[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]][[Category:3D games]][[Category:FlightGear]][[Category:PLIB games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=66080</id>
		<title>LibreQuake</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=66080"/>
		<updated>2025-02-27T17:08:57Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: Fix 404 due to duplicated /librequake/ in url&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Librequake&lt;br /&gt;
|image          = File:Librequake.png&lt;br /&gt;
|caption        = A grunt replacement on E1M1&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]]&lt;br /&gt;
|developers     = lavenderdotpet, et al.&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Modified BSD License]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[:wikipedia:Quake engine|Quake engine]]&lt;br /&gt;
|latest release = 0.08-beta&lt;br /&gt;
|release announcement = https://github.com/lavenderdotpet/LibreQuake/releases/tag/v0.07-beta&lt;br /&gt;
|release date   = November 9{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-11-09&lt;br /&gt;
|platforms      = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:wikipedia:QuakeC|QuakeC]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage  = https://librequake.queer.sh/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = https://github.com/lavenderdotpet/LibreQuake/issues&lt;br /&gt;
|link scmweb    = https://github.com/lavenderdotpet/LibreQuake/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreQuake&#039;&#039;&#039; is a free software data replacement for [[:wikipedia:Quake (video game)|Quake 1]] in the spirit of &#039;&#039;[[Freedoom]]&#039;&#039; and &#039;&#039;[[Blasphemer]]&#039;&#039;, after the previous &#039;&#039;[[Open Quartz]]&#039;&#039; got stuck in early development. Unlike Freedoom it does not aim for full vanilla compatibility except for Episode 0. To play the other episodes a limit-removing source port like [https://sourceforge.net/projects/quakespasm/ Quakespasm], [https://github.com/andrei-drexler/ironwail Ironwail], or [https://github.com/Novum/vkQuake vkQuake] is therefore required. It was founded 2019, using the permissive [[Modified BSD License]] and aims to expand on the [[:wikipedia:Lovecraftian horror|Lovecraftian]] theme of the original &#039;&#039;Quake&#039;&#039;. It is currently missing many levels in some episodes as well as some sounds, and is working on finishing its models.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://flathub.org/apps/io.github.lavenderdotpet.LibreQuake Flathub]&lt;br /&gt;
*[https://archive.org/details/librequake-0.04-beta Internet Archive]&lt;br /&gt;
*[https://quake.fandom.com/wiki/LibreQuake Quake Wikia]&lt;br /&gt;
*[https://lutris.net/games/librequake/ Lutris]&lt;br /&gt;
*[https://www.reddit.com/r/quake/comments/w4lq15/librequake/ Reddit] ([https://www.reddit.com/r/boomershooters/comments/1i2pnan/do_you_guys_know_about_libre_quake/ additional])&lt;br /&gt;
*[https://warosu.org/vr/thread/6256562#p6260985 4Chan]&lt;br /&gt;
*[https://www.youtube.com/@lavenderdotpet Developer&#039;s YouTube Channel]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GfO8OEtdBqc Overview]&lt;br /&gt;
*[https://www.youtube.com/watch?v=W2GVoOLhrR4 Playthrough]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GJB0kTOSNXA Stream]&lt;br /&gt;
*[https://www.gamingonlinux.com/2024/09/librequake-aims-to-create-a-completely-free-quake-alternative-compatible-with-mods/ GamingOnLinux]&lt;br /&gt;
*[https://www.rockpapershotgun.com/quake-renaissance-how-to-start-playing-quake Rock Paper Shotgun]&lt;br /&gt;
*[https://www.gamingroom.net/librequake/ Gaming Room] (Portuguese)&lt;br /&gt;
*[https://www.doomworld.com/forum/topic/88694-what-about-freequake/ Doomworld]&lt;br /&gt;
*[https://www.slipseer.com/index.php?threads/librequake.619/ Slipseer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:BSD games]][[Category:3D games]][[Category:Deathmatch games]] [[Category:id Tech engine games]] [[Category:Asset replacements]] [[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreMage&amp;diff=66079</id>
		<title>LibreMage</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreMage&amp;diff=66079"/>
		<updated>2025-02-26T19:27:41Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: /* external links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LibreMage&lt;br /&gt;
|image                = File:Libremage logo.png&lt;br /&gt;
|caption              = logo&lt;br /&gt;
|genre                = [[:Category:Puzzle_games|puzzle]]&lt;br /&gt;
|developer            = [[Drummyfish]]&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = [[Allegro]]&lt;br /&gt;
|latest release       = 1.1&lt;br /&gt;
|release date         = Jun 19, 2024&lt;br /&gt;
|release date iso     = 2024-06-19&lt;br /&gt;
|release announcement = https://codeberg.org/drummyfish/LibreMage/commit/c9962fc6039cf47b88cef30334bc0a4bcbdb2058&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}&lt;br /&gt;
|link homepage        =&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/drummyfish/LibreMage&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = https://codeberg.org/drummyfish/LibreMage&lt;br /&gt;
|scm                  = git clone https://codeberg.org/drummyfish/LibreMage.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreMage&#039;&#039;&#039; is a completely public domain puzzle game in which three mages have to collaborate in getting through levels. It is a rerelease of an older game (originally released in 2013, back then called Mage Rage) that has all assets liberated and a bit polished code, although the code comes from the author&#039;s younger years and is in needs of improvement (for example by rewriting it into C).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:libremage.png&lt;br /&gt;
File:libremage2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==notes==&lt;br /&gt;
&lt;br /&gt;
Repository is a 404, only saved page is the main page in the [http://web.archive.org/web/20240927183958/https://codeberg.org/drummyfish/LibreMage wayback machine]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Puzzle_games]][[Category:2D_games]][[Category:PD_games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreMage&amp;diff=66078</id>
		<title>LibreMage</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreMage&amp;diff=66078"/>
		<updated>2025-02-26T19:27:11Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: codeberg is a 404&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LibreMage&lt;br /&gt;
|image                = File:Libremage logo.png&lt;br /&gt;
|caption              = logo&lt;br /&gt;
|genre                = [[:Category:Puzzle_games|puzzle]]&lt;br /&gt;
|developer            = [[Drummyfish]]&lt;br /&gt;
|code license         = [[CC0]]&lt;br /&gt;
|media license        = [[CC0]]&lt;br /&gt;
|engine               = [[Allegro]]&lt;br /&gt;
|latest release       = 1.1&lt;br /&gt;
|release date         = Jun 19, 2024&lt;br /&gt;
|release date iso     = 2024-06-19&lt;br /&gt;
|release announcement = https://codeberg.org/drummyfish/LibreMage/commit/c9962fc6039cf47b88cef30334bc0a4bcbdb2058&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}&lt;br /&gt;
|link homepage        =&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/drummyfish/LibreMage&lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = https://codeberg.org/drummyfish/LibreMage&lt;br /&gt;
|scm                  = git clone https://codeberg.org/drummyfish/LibreMage.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreMage&#039;&#039;&#039; is a completely public domain puzzle game in which three mages have to collaborate in getting through levels. It is a rerelease of an older game (originally released in 2013, back then called Mage Rage) that has all assets liberated and a bit polished code, although the code comes from the author&#039;s younger years and is in needs of improvement (for example by rewriting it into C).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:libremage.png&lt;br /&gt;
File:libremage2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==external links==&lt;br /&gt;
&lt;br /&gt;
Repository is a 404, only saved page is the main page in the [http://web.archive.org/web/20240927183958/https://codeberg.org/drummyfish/LibreMage wayback machine]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Puzzle_games]][[Category:2D_games]][[Category:PD_games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=O.H.R.RPG.C.E.&amp;diff=66077</id>
		<title>O.H.R.RPG.C.E.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=O.H.R.RPG.C.E.&amp;diff=66077"/>
		<updated>2025-02-26T18:17:58Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = O.H.R.RPG.C.E.&lt;br /&gt;
|image          = File:VoM-animated.gif&lt;br /&gt;
|caption        = Vikings of Midgard, game created in O.H.R.RPG.C.E. by Fenrir Lunaris and Artimus Bena &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing engines|RPG engine]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[James Paige]], [[Brian Fisher]] et al.&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = jocoserious&lt;br /&gt;
|release date   = February 20{{th}}, 2025&lt;br /&gt;
|release date iso = 2025-02-20&lt;br /&gt;
|release announcement = https://hamsterrepublic.com/ohrrpgce/whatsnew.txt&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[QuickBASIC]] until 2006, then [[FreeBasic]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
|link homepage  = https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page&lt;br /&gt;
|link tracker   = https://github.com/ohrrpgce/ohrrpgce/issues&lt;br /&gt;
|link forum     = https://www.slimesalad.com/forum/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.H.R.RPG.C.E.&#039;&#039;&#039; (Official Hamster Republic Role Playing Game Construction Engine) is a&lt;br /&gt;
[[GNU General Public License|GPL licensed]] &amp;lt;ref&amp;gt;[http://rpg.hamsterrepublic.com/ohrrpgce/GPL_license GPL license O.H.R.RPG.C.E. Wiki article] accessed on [[2015#July|July 2{{nd}}, 2015]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
cross-platform tool with which you can create your own 2D RPG game in a style similar to the classic Final Fantasy games on the NES, SNES and GBA which have so shaped the RPG genre. No programming knowledge is needed to use the program, but scripting is also available.&lt;br /&gt;
&lt;br /&gt;
The&lt;br /&gt;
[http://rpg.hamsterrepublic.com/ohrrpgce/Downloads latest stable release]&lt;br /&gt;
of the engine is called&lt;br /&gt;
&#039;&#039;&#039;Gorgonzola&#039;&#039;&#039; of 2020. &amp;lt;ref&amp;gt;[http://rpg.hamsterrepublic.com/ohrrpgce/Gorgonzola Gorgonzola O.H.R.RPG.C.E. Wiki article],&lt;br /&gt;
accessed on [[2020#July|July 10{{nd}}, 2020]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://rpg.hamsterrepublic.com/ohrrpgce/Main_Page O.H.R.RPG.C.E Wiki]&lt;br /&gt;
* [https://www.facebook.com/groups/ohrrpgce/ Group] - [[:wikipedia:Facebook|Facebook]]&lt;br /&gt;
* [http://www.slimesalad.com/forum/viewforum.php?f=4 Slime Salad: Independent Game Design] ([http://mirror.motherhamster.org/slimesalad/ Mirror])&lt;br /&gt;
* [http://www.castleparadox.com/gamelist.php Castle Paradox Game List] ([http://mirror.motherhamster.org/cp/ Mirror])&lt;br /&gt;
* [http://rpg.hamsterrepublic.com/ohrrpgce/Category:Games Games with pages on the O.H.R.RPG.C.E Wiki]&lt;br /&gt;
* [http://rpg.hamsterrepublic.com/ohrrpgce/Top_30 OHRRPGCE Top 30 Lists]&lt;br /&gt;
* [https://tig.fandom.com/wiki/OHRRPGCE The Independent Games Wiki]&lt;br /&gt;
* [https://www.linuxlinks.com/ohrrpgce/ Linux Links]&lt;br /&gt;
* [https://linux.softpedia.com/get/GAMES-ENTERTAINMENT/RPG/O-H-R-RPG-C-E-9888.shtml Entry] - [[:wikipedia:Softpedia|Softpedia]]&lt;br /&gt;
* [https://dosgames.com/game/hamster-republic-role-playing-game-construction-engine/ DOSGames.com]&lt;br /&gt;
* [https://www.unix.com/software-releases-rss-news/83739-o-h-r-rpg-c-e-2008-10-02-default-branch.html Unix.com]&lt;br /&gt;
* [https://www.mobygames.com/group/17420/game-engine-ohrrpgce/ Entry] - [[:wikipedia:MobyGames|MobyGames]] &lt;br /&gt;
* [https://es.osdn.net/projects/freshmeat_ohrrpgce/releases/207663 Entry] - [[:wikipedia:OSDN|OSDN]]&lt;br /&gt;
* [https://games.freebasic.net/dumpbyid.php?input=106 FreeBASIC Games Directory]&lt;br /&gt;
* [https://www.interactivefiction.hu/o-h-r-rpg-c-e/ Interactive Fiction]&lt;br /&gt;
* [https://happypenguin.altervista.org/sheet.php?gameid=1858 Entry] - [[The Linux Game Tome]]&lt;br /&gt;
* [https://download.tuxfamily.org/sdtraces/BottinHTML/Bottin_K-O_files/O_H_R_RPG_C_E_-12111.html Entry] - [[The Linux Game Book]]&lt;br /&gt;
* [https://holarse.de/wiki/ohrrpgce Entry] - [[Holarse]]&lt;br /&gt;
* [https://nixbit.com/software/o.h.r.rpg.c.e-20060315-review/ Entry] - [[Nixbit]]&lt;br /&gt;
* [https://itch.io/c/1079248/ohrrpgce-games Collection] - [[:wikipedia:itch.io|itch.io]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Role-playing engines]] [[Category:2D engines]] [[Category:GPL games]] [[Category:FreeBASIC games]] [[Category:Game creation software]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SuperTux_Advance&amp;diff=66075</id>
		<title>SuperTux Advance</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SuperTux_Advance&amp;diff=66075"/>
		<updated>2025-02-22T21:19:13Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = SuperTux Advance&lt;br /&gt;
|image                = File:Supertuxadvance.png&lt;br /&gt;
|caption              = A water level in supertux advance&lt;br /&gt;
|genre                = [[:Category:Platform_games|Platformer]]&lt;br /&gt;
|developer            = Kelvin Shadewing&lt;br /&gt;
|code license         = [[Affero_General_Public_License|AGPLv3]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       =  0.2.48&lt;br /&gt;
|release date         = February 17{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-02-17&lt;br /&gt;
|release announcement = https://kelvinshadewing.itch.io/supertux-advance/devlog/889597/update-0248&lt;br /&gt;
|language             = [[:Category:Squirrel_games|Squirrel]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/KelvinShadewing/supertux-advance&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
SuperTux Advance is a fast-paced action platformer inspired by original SuperTux, but visually styled to resemble a game boy advance game. &lt;br /&gt;
&lt;br /&gt;
Information about the origin of the used media is given,&amp;lt;ref name=sta_credits&amp;gt;[https://github.com/KelvinShadewing/supertux-advance/blob/main/docs/CREDITS.md CREDITS.md]&amp;lt;/ref&amp;gt; but the licenses would have to be checked for every entry, because it&#039;s not written down there.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://kelvinshadewing.itch.io/supertux-advance itch.io]&lt;br /&gt;
*[https://gamejolt.com/games/supertuxadvance/688124 Game Jolt]&lt;br /&gt;
*[https://opengameart.org/forumtopic/supertux-advance OpenGameArt.org]&lt;br /&gt;
*[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SupertuxAdvance TV Tropes]&lt;br /&gt;
*[https://www.igdb.com/games/supertux-advance IGDB]&lt;br /&gt;
*[https://www.speedrun.com/sta?h=Any&amp;amp;x=zd3qnm8k Speedruns]&lt;br /&gt;
*[https://www.youtube.com/watch?v=KRLjB4NRjBk Trailer on YouTube]&lt;br /&gt;
*[https://www.bitchute.com/video/KRLjB4NRjBk/ Trailer on BitChute]&lt;br /&gt;
*[https://forum.freegamedev.net/viewtopic.php?f=22&amp;amp;t=18313 FreeGameDev thread]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Platform_games]][[Category:2D_games]][[Category:AGPL_games]][[Category:Squirrel_games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=C-Dogs_SDL&amp;diff=66074</id>
		<title>C-Dogs SDL</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=C-Dogs_SDL&amp;diff=66074"/>
		<updated>2025-02-22T19:01:40Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = C-Dogs SDL&lt;br /&gt;
|image                = File:Cdogssdl.png&lt;br /&gt;
|caption              = C-Dogs SDL&lt;br /&gt;
|genre                = [[:Category:Top-down_shooter_games|top-down shooter]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPLv2]]&lt;br /&gt;
|media license        = [[Cc-by-sa|CC-BY-SA]], [[Cc-by|CC-BY]], [[CC0]] &amp;lt;ref&amp;gt;https://github.com/cxong/cdogs-sdl/blob/master/README.md#License&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.2.0&lt;br /&gt;
|release date         = December 6{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-12-06&lt;br /&gt;
|release announcement = https://github.com/cxong/cdogs-sdl/releases/tag/2.2.0&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL2]]&lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://cxong.github.io/cdogs-sdl/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://github.com/cxong/cdogs-sdl/releases.atom&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/cxong/cdogs-sdl/issues&lt;br /&gt;
|link scmweb          = https://github.com/cxong/cdogs-sdl&lt;br /&gt;
|scm                  = git clone https://github.com/cxong/cdogs-sdl.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = cdogs&lt;br /&gt;
|Suse = cdogs-sdl&lt;br /&gt;
|Flatpak = io.github.cxong.cdogs-sdl&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;C-Dogs SDL&#039;&#039;&#039; is a 2D top-down shooter game. It is a continuation of a DOS game started in 1997 named C-Dogs, whose source code and media were released as free in 2002. Some of its features include multiplayer, coop AI, and many community made maps and campaigns.&amp;lt;ref&amp;gt;https://github.com/cxong/cdogs-sdl/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://cxong.github.io/cdogs-sdl/ Official website]&lt;br /&gt;
*[https://github.com/cxong/cdogs-sdl GitHub repository]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Top-down shooter games]] [[Category:GPL games]] [[Category:SDL games]] [[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=One_Hour_One_Life&amp;diff=66073</id>
		<title>One Hour One Life</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=One_Hour_One_Life&amp;diff=66073"/>
		<updated>2025-02-22T18:59:18Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title                = One Hour One Life&lt;br /&gt;
| image                = Image:Ohol.png&lt;br /&gt;
| caption              = One Life One Life&lt;br /&gt;
| genre                = [[:Category:Online_multiplayer_games|Online Multiplayer Games]]&lt;br /&gt;
| developer            = [[Jason Rohrer]]&lt;br /&gt;
| code license         = [[Public domain|Public domain]]&amp;lt;ref&amp;gt;[https://github.com/jasonrohrer/OneLife/blob/master/no_copyright.txt No Copyright file] accessed on May 13{{th}}, 2018&amp;lt;/ref&amp;gt;&lt;br /&gt;
| media license         = [[Public domain|Public domain]]&amp;lt;ref&amp;gt;[https://github.com/jasonrohrer/OneLife/blob/master/no_copyright.txt No Copyright file] accessed on May 13{{th}}, 2018&amp;lt;/ref&amp;gt;&lt;br /&gt;
| engine               =&lt;br /&gt;
| latest release       = v430&lt;br /&gt;
| release date         = January 13{{th}}, 2025&lt;br /&gt;
| release date iso     = 2025-01-13&lt;br /&gt;
| release announcement = https://github.com/jasonrohrer/OneLife/releases/tag/OneLife_v430&lt;br /&gt;
| language             =&lt;br /&gt;
| library              =&lt;br /&gt;
| platform             =&lt;br /&gt;
| link homepage        = https://onehouronelife.com&lt;br /&gt;
| link blog            =&lt;br /&gt;
| link chatweb         =&lt;br /&gt;
| chat                 =&lt;br /&gt;
| link feed            =&lt;br /&gt;
| link forum           = https://onehouronelife.com/forums/&lt;br /&gt;
| link pad             =&lt;br /&gt;
| link project         = https://github.com/jasonrohrer/OneLife/&lt;br /&gt;
| link tracker         =&lt;br /&gt;
| link scmweb          =&lt;br /&gt;
| scm                  =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;One Hour One Life&#039;&#039;&#039;&#039;&#039; is a multiplayer survival game of parenting and civilisation&lt;br /&gt;
building.&lt;br /&gt;
&lt;br /&gt;
The game is entirely free software, with everything, including the server&lt;br /&gt;
software and all media, being released into the public domain.&lt;br /&gt;
&lt;br /&gt;
Buying the game from the author is required to access the official game&lt;br /&gt;
servers, and also provides easy access to pre-built binaries, which are&lt;br /&gt;
regularly updated.&lt;br /&gt;
&lt;br /&gt;
Having acquired [[:wikipedia:Viral video|viral status]] on [[:wikipedia:YouTube|YouTube]], it might well be the most well known libre game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://onehouronelife.com/ Homepage]&lt;br /&gt;
* [https://github.com/jasonrohrer/OneLife/ Source repository]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=66072</id>
		<title>VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=66072"/>
		<updated>2025-02-22T18:02:00Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: fix ver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = VoxeLibre&lt;br /&gt;
|image                = File:Mineclone2.png&lt;br /&gt;
|caption              = Screenshot of survival VoxeLibre in a flat world&lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developers           = davedevils, Wuzzy, many others&amp;lt;ref&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GPL]]v3&lt;br /&gt;
|media licenses       = [[CC-BY-SA]]v3&amp;amp;4, [[CC0]]&amp;lt;ref name=&amp;quot;minclone2_lic&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md&amp;lt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Luanti]]&lt;br /&gt;
|latest release       = 0.88.1&lt;br /&gt;
|release date         = January 5{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-01-05&lt;br /&gt;
|release announcement = https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_88-the_back_on_track_release.md&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/mineclone2/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.minetest.net/viewtopic.php?t=16407&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|link tracker         = https://git.minetest.land/MineClone2/MineClone2/issues&lt;br /&gt;
|link scmweb          = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|scm                  = git clone https://git.minetest.land/MineClone2/MineClone2.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = minetest-mineclone2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VoxeLibre&#039;&#039;&#039; is a survival [[Sandbox games | sandbox]] game, [[Free games | free]] [[clone]] of Minecraft created in [[Luanti]]. The player spawns in a randomly-generated world made of cubes and can survive, gather, hunt, build, explore, and do much more.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can choose to play in a “survival mode” in which they have to fight monsters, hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming and so on, or play in “creative mode” in which player can build and destroy almost anything instantly.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
VoxeLibre was formerly known as MineClone 2. It&#039;s a fork of &#039;&#039;&#039;MineClone&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt;, an older game made by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=11548 davedevils]&lt;br /&gt;
&lt;br /&gt;
Development of MineClone started on June 30th of 2015&amp;lt;ref name=&amp;quot;mineclone_initialcommit&amp;quot;&amp;gt;https://github.com/davedevils/MineClone/commit/05f175ec3771ce87110bc2526ba64afc0b2dc15f&amp;lt;/ref&amp;gt;, first released version was &#039;&#039;&#039;0.21&#039;&#039;&#039;. MineClone2 development was started nearly in 5th January of 2017&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt; by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=3082 Wuzzy]. Next tagged in repo version was 0.42&amp;lt;ref name=&amp;quot;mineclone2_tags_lastpage&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/tags?page=7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Release history ===&lt;br /&gt;
See [[VoxeLibre release history]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
For complete newcomers (those, who didn&#039;t even play Minecraft before) there&#039;s a [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start getting started chapter] on VoxeLibre ContentDB page&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MineClone2_survival.png|VoxeLibre in survival mode&lt;br /&gt;
File:MineClone2_creative.png|VoxeLibre in creative mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://wiki.minetest.net/Games/MineClone_2 VoxeLibre page on the Minetest wiki]&lt;br /&gt;
* [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start Getting started]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Luanti]]&lt;br /&gt;
* [[Minetest Game]]&lt;br /&gt;
* [[MineClone 5]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:Luanti games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=66071</id>
		<title>VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=66071"/>
		<updated>2025-02-22T18:01:26Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = VoxeLibre&lt;br /&gt;
|image                = File:Mineclone2.png&lt;br /&gt;
|caption              = Screenshot of survival VoxeLibre in a flat world&lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developers           = davedevils, Wuzzy, many others&amp;lt;ref&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GPL]]v3&lt;br /&gt;
|media licenses       = [[CC-BY-SA]]v3&amp;amp;4, [[CC0]]&amp;lt;ref name=&amp;quot;minclone2_lic&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md&amp;lt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Luanti]]&lt;br /&gt;
|latest release       = 0.87.2&lt;br /&gt;
|release date         = January 5{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-01-05&lt;br /&gt;
|release announcement = https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_88-the_back_on_track_release.md&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/mineclone2/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.minetest.net/viewtopic.php?t=16407&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|link tracker         = https://git.minetest.land/MineClone2/MineClone2/issues&lt;br /&gt;
|link scmweb          = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|scm                  = git clone https://git.minetest.land/MineClone2/MineClone2.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = minetest-mineclone2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VoxeLibre&#039;&#039;&#039; is a survival [[Sandbox games | sandbox]] game, [[Free games | free]] [[clone]] of Minecraft created in [[Luanti]]. The player spawns in a randomly-generated world made of cubes and can survive, gather, hunt, build, explore, and do much more.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can choose to play in a “survival mode” in which they have to fight monsters, hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming and so on, or play in “creative mode” in which player can build and destroy almost anything instantly.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
VoxeLibre was formerly known as MineClone 2. It&#039;s a fork of &#039;&#039;&#039;MineClone&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt;, an older game made by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=11548 davedevils]&lt;br /&gt;
&lt;br /&gt;
Development of MineClone started on June 30th of 2015&amp;lt;ref name=&amp;quot;mineclone_initialcommit&amp;quot;&amp;gt;https://github.com/davedevils/MineClone/commit/05f175ec3771ce87110bc2526ba64afc0b2dc15f&amp;lt;/ref&amp;gt;, first released version was &#039;&#039;&#039;0.21&#039;&#039;&#039;. MineClone2 development was started nearly in 5th January of 2017&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt; by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=3082 Wuzzy]. Next tagged in repo version was 0.42&amp;lt;ref name=&amp;quot;mineclone2_tags_lastpage&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/tags?page=7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Release history ===&lt;br /&gt;
See [[VoxeLibre release history]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
For complete newcomers (those, who didn&#039;t even play Minecraft before) there&#039;s a [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start getting started chapter] on VoxeLibre ContentDB page&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MineClone2_survival.png|VoxeLibre in survival mode&lt;br /&gt;
File:MineClone2_creative.png|VoxeLibre in creative mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://wiki.minetest.net/Games/MineClone_2 VoxeLibre page on the Minetest wiki]&lt;br /&gt;
* [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start Getting started]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Luanti]]&lt;br /&gt;
* [[Minetest Game]]&lt;br /&gt;
* [[MineClone 5]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:Luanti games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=66070</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=66070"/>
		<updated>2025-02-22T17:52:40Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{engineinfo&lt;br /&gt;
|title            = Luanti&lt;br /&gt;
|image            = File:Minetest collage.jpg&lt;br /&gt;
|caption          = Collage of some games that you can play in Luanti&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=minetestlic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=minetestlic/&amp;gt;&lt;br /&gt;
|engine           = IrrlichtMt (fork of [[Irrlicht]])&lt;br /&gt;
|latest release   = 5.11.0&lt;br /&gt;
|release date     = February 14th, 2025&lt;br /&gt;
|release date iso = 2025-02-14&lt;br /&gt;
|release announcement = https://github.com/luanti-org/luanti/releases/tag/5.11.0&lt;br /&gt;
|language         = [[:Category:C++ engines|C++]] and [[:Category:Lua engines|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = https://luanti.org/&lt;br /&gt;
|link blog      = https://blog.luanti.org/&lt;br /&gt;
|link chatweb   = https://webchat.libera.chat/?channels=minetest&lt;br /&gt;
|chat           = irc://irc.libera.chat/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.luanti.org&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://www.luanti.org/get-involved/&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|ArchExtra = luanti&lt;br /&gt;
|Slack = minetest&lt;br /&gt;
|Debian = minetest&lt;br /&gt;
|Fedora = minetest&lt;br /&gt;
|Gentoo = games-action/minetest&lt;br /&gt;
|Ubuntu = minetest&lt;br /&gt;
|Suse = minetest&lt;br /&gt;
|Mageia = minetest&lt;br /&gt;
|Flatpak = net.minetest.Minetest&lt;br /&gt;
|Snap = minetest&lt;br /&gt;
|FreeBSD = minetest&lt;br /&gt;
|Haiku = games-action/minetest&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Luanti&#039;&#039;&#039; (formerly “Minetest”) is a Minecraft-like voxel sandbox engine. It is an engine that allows different voxel-based games to run on it. It&#039;s for games in which the world is made out of cubes and the player runs in the environment and manipulates it, preferably by digging and building blocks, collecting items, crafting, and so on. It can be played alone or online with other players.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Most games for Luanti are open-ended sandbox games focusing on creativity. Most of them involve digging and placing blocks, but that isn&#039;t the only thing the games include.&lt;br /&gt;
&lt;br /&gt;
Since version 5.8.0, Luanti no longer comes with “[[Minetest Game]]” preinstalled, as the developers wish to promote the concept of Luanti as an engine for voxel games. The main “selling point” of Luanti is the support for various other voxel games and modding. The community has developed a vast library of mods and games over the years, but some of these games might be noteworthy enough for their own article in this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[:Category:Luanti games]] for a list of [[Free games]] in Luanti.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to start ==&lt;br /&gt;
The Minetest Wiki has a “[https://wiki.luanti.org/Getting_Started Getting Started]” guide, and there is a community-made tutorial mod on ContentDB. Players of Minecraft or similar will likely be familiar from the get-go.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re familiar with the game, you can either download one of many community-created games and/or mods from ContentDB and play singleplayer, or join a multiplayer server. Luanti provides a built-in ContentDB download menu and an automatic multiplayer addon downloader, making things much easier.&lt;br /&gt;
&lt;br /&gt;
[[File:Minetest custom texture pack.png|thumb|right|Luanti with a custom, [https://content.luanti.org/packages/drummyfish/drummyfish/ high-res texture pack]]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Singleplayer mode and multiplayer support for tens of players&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.luanti.org/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Server-side modding for unique gameplay mechanics. Just join the server and start playing!&lt;br /&gt;
* Built-in downloader for games, mods, and texture packs from ContentDB&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, macOS and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* 8 unique map generators to create different types of worlds, with settings to match&lt;br /&gt;
* Supports multiple languages&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.luanti.org/ Homepage]&lt;br /&gt;
* [https://wiki.luanti.org/ Wiki]&lt;br /&gt;
* [https://content.luanti.org/ ContentDB] (games, mods, texture packs)&lt;br /&gt;
* [https://fosstodon.org/@Luanti Mastodon]&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.luanti.org/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version || Date || News&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.1 || 2022-09-19 || Several fixes&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.0 || 2022-08-04 || Dynamic shader-based shadows, game.conf format changes, improved formspec documentation, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.5.0 || 2022-01-31 || Irrlicht fork used, map compression using Zstd, formspec and Lua API features, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.1 || 2021-04-11 || Fix for &amp;quot;Connection timed out&amp;quot; error in singleplayer, online content menu tab fix, server-side anticheat fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.0 || 2021-02-24 || Added support for showing attached objects whilst in first person mode, improve online content menu tab, input binding and formspec, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.3.0 || 2020-07-09 || Android support readded, formspec improvements, including a scrolling GUI element, many bug fixes, performance improvements, and small features&lt;br /&gt;
|-&lt;br /&gt;
| 5.2.0 || 2020-05-05 || Improved Client/Audiovisuals, GUI Improvements, Game Enhancements, API/Modding Fixes and modifications. Various&lt;br /&gt;
Minetest Game fixes, added simple weather, added new/updated French, Spanish, Italian, Russian, Swedish, Malay, and Chinese translations.&lt;br /&gt;
|-&lt;br /&gt;
| 5.1.0 || 2019-10-12 || Modified Carpathian mapgen, improved client/audiovisuals, inventory updates and fixes, added dry dirt and dry grass.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.1 || 2019-03-31 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0 || 2019-03-04 || Online content repository, automatic jumping, new and improved mapgens, better modability, new versioning scheme.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.17 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client-side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:LGPL engines]]&lt;br /&gt;
[[Category:Irrlicht games]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:Lua engines]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Isleward&amp;diff=66069</id>
		<title>Isleward</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Isleward&amp;diff=66069"/>
		<updated>2025-02-22T17:44:41Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: new release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Isleward&lt;br /&gt;
|image                = File:Isleward.png&lt;br /&gt;
|caption              = Isleward screenshots&lt;br /&gt;
|genre                = [[:Category:Massively multiplayer online role-playing games|MMORPG]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = Big Bad Waffle&lt;br /&gt;
|code license         = [[Affero General Public License|AGPL]] v3 &amp;lt;ref name=isleward_lic&amp;gt;https://gitlab.com/Isleward/isleward/-/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[Affero General Public License|AGPL]] v3 &amp;lt;ref name=isleward_lic&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = v0.17.0&lt;br /&gt;
|release date         = February 22{{nd}}, 2025&lt;br /&gt;
|release date iso     = 2025-02-22&lt;br /&gt;
|release announcement = https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.17.0-Release-Notes&lt;br /&gt;
|language             = Javascript, HTML, CSS&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Web&lt;br /&gt;
|link homepage        = https://www.isleward.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/Isleward/isleward&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Isleward&#039;&#039;&#039; is an MMORPG in the style of a roguelike, with pixel art graphics. It claims to be the world&#039;s only open source, moddable, roguelike MMO. On character creation, players may select one of three spirits: bear, owl, and lynx. Bear spirits gain 1 strength on leveling up, owl spirits gain 1 intellect on leveling up, and lynx spirits gain 1 dexterity on leveling up.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.isleward.com Isleward homepage]&lt;br /&gt;
*[https://gitlab.com/Isleward/isleward Source code and issue tracker]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Massively multiplayer online role-playing games]][[Category:GPL games]][[Category:2D games]][[Category:Role-playing games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=65690</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=65690"/>
		<updated>2024-11-10T22:44:34Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{engineinfo&lt;br /&gt;
|title            = Luanti&lt;br /&gt;
|image            = File:Minetest collage.jpg&lt;br /&gt;
|caption          = Collage of some games that you can play in Luanti&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=minetestlic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=minetestlic/&amp;gt;&lt;br /&gt;
|engine           = IrrlichtMt (fork of [[Irrlicht]])&lt;br /&gt;
|latest release   = 5.10.0&lt;br /&gt;
|release date     = November 10th, 2024&lt;br /&gt;
|release date iso = 2024-11-10&lt;br /&gt;
|release announcement = https://github.com/minetest/minetest/releases/tag/5.10.0&lt;br /&gt;
|language         = [[:Category:C++ engines|C++]] and [[:Category:Lua engines|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = https://minetest.net/&lt;br /&gt;
|link blog      = https://blog.minetest.net/&lt;br /&gt;
|link chatweb   = https://webchat.libera.chat/?channels=minetest&lt;br /&gt;
|chat           = irc://irc.libera.chat/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://www.minetest.net/get-involved/&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = minetest&lt;br /&gt;
|Slack = minetest&lt;br /&gt;
|Debian = minetest&lt;br /&gt;
|Fedora = minetest&lt;br /&gt;
|Gentoo = games-action/minetest&lt;br /&gt;
|Ubuntu = minetest&lt;br /&gt;
|Suse = minetest&lt;br /&gt;
|Mageia = minetest&lt;br /&gt;
|Flatpak = net.minetest.Minetest&lt;br /&gt;
|Snap = minetest&lt;br /&gt;
|FreeBSD = minetest&lt;br /&gt;
|Haiku = games-action/minetest&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Luanti&#039;&#039;&#039; (formerly “Minetest”) is a Minecraft-like voxel sandbox engine. It is an engine that allows different voxel-based games to run on it. It&#039;s for games in which the world is made out of cubes and the player runs in the environment and manipulates it, preferably by digging and building blocks, collecting items, crafting, and so on. It can be played alone or online with other players.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Most games for Luanti are open-ended sandbox games focusing on creativity. Most of them involve digging and placing blocks, but that isn&#039;t the only thing the games include.&lt;br /&gt;
&lt;br /&gt;
Since version 5.8.0, Luanti no longer comes with “[[Minetest Game]]” preinstalled, as the developers wish to promote the concept of Luanti as an engine for voxel games. The main “selling point” of Luanti is the support for various other voxel games and modding. The community has developed a vast library of mods and games over the years, but some of these games might be noteworthy enough for their own article in this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[:Category:Luanti games]] for a list of [[Free games]] in Luanti.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to start ==&lt;br /&gt;
The learning curve can be steep for complete newcomers, the Minetest Wiki has a “[https://wiki.minetest.net/Getting_Started Getting Started]” guide for that. There&#039;s also a tutorial (which must be downloaded as a game from the “Content” tab first).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re a bit familiar with the game, you can either jump right into the action by joining a multiplayer server, which host their own games, and Luanti just does the rest for you (no extra installation required). Or you can download one of many community-created games from the Content DB.&lt;br /&gt;
&lt;br /&gt;
[[File:Minetest custom texture pack.png|thumb|right|Luanti with custom [https://content.minetest.net/packages/drummyfish/drummyfish/ high-res texture pack]]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Singleplayer mode and multiplayer support for tens of players&lt;br /&gt;
* Server-side modding for unique gameplay mechanics. Just join the server and start playing!&lt;br /&gt;
* Content DB allows you to download and update community-created games, mods and texture packs within Luanti&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, macOS and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Give the game an unique appearance with texture packs&lt;br /&gt;
* 8 unique map generators to create different types of worlds&lt;br /&gt;
* Lots of options to customize the map generation&lt;br /&gt;
* Supports multiple languages&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.minetest.net/ Homepage]&lt;br /&gt;
* [https://wiki.minetest.net/ Wiki]&lt;br /&gt;
* [https://content.minetest.net/ ContentDB] (games, mods, texture packs)&lt;br /&gt;
* [https://fosstodon.org/@Minetest Mastodon]&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version || Date || News&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.1 || 2022-09-19 || Several fixes&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.0 || 2022-08-04 || Dynamic shader-based shadows, game.conf format changes, improved formspec documentation, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.5.0 || 2022-01-31 || Irrlicht fork used, map compression using Zstd, formspec and Lua API features, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.1 || 2021-04-11 || Fix for &amp;quot;Connection timed out&amp;quot; error in singleplayer, online content menu tab fix, server-side anticheat fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.0 || 2021-02-24 || Added support for showing attached objects whilst in first person mode, improve online content menu tab, input binding and formspec, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.3.0 || 2020-07-09 || Android support readded, formspec improvements, including a scrolling GUI element, many bug fixes, performance improvements, and small features&lt;br /&gt;
|-&lt;br /&gt;
| 5.2.0 || 2020-05-05 || Improved Client/Audiovisuals, GUI Improvements, Game Enhancements, API/Modding Fixes and modifications. Various&lt;br /&gt;
Minetest Game fixes, added simple weather, added new/updated French, Spanish, Italian, Russian, Swedish, Malay, and Chinese translations.&lt;br /&gt;
|-&lt;br /&gt;
| 5.1.0 || 2019-10-12 || Modified Carpathian mapgen, improved client/audiovisuals, inventory updates and fixes, added dry dirt and dry grass.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.1 || 2019-03-31 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0 || 2019-03-04 || Online content repository, automatic jumping, new and improved mapgens, better modability, new versioning scheme.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.17 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client-side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:LGPL engines]]&lt;br /&gt;
[[Category:Irrlicht games]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:Lua engines]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Panda3D&amp;diff=65688</id>
		<title>Panda3D</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Panda3D&amp;diff=65688"/>
		<updated>2024-11-08T21:08:01Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineinfo&lt;br /&gt;
|title          = Panda3D&lt;br /&gt;
|image          = File:Panda3d ball-in-maze.png&lt;br /&gt;
|caption        = samples/ball-in-maze&lt;br /&gt;
|developers     = Disney and Carnegie Mellon University&#039;s Entertainment Technology Center.&lt;br /&gt;
|code license   = [[Modified BSD License]]&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|latest release = 1.10.15&lt;br /&gt;
|release date   = November 8{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-11-08&lt;br /&gt;
|release announcement = https://github.com/panda3d/panda3d/releases/tag/v1.10.15 &lt;br /&gt;
|language       = [[:Category:C++ engines|C++]] and [[:Category:Python engine|Python]]&lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = https://www.panda3d.org/&lt;br /&gt;
|link blog      = https://www.panda3d.org/blog/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://discourse.panda3d.org/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/panda3d/panda3d&lt;br /&gt;
|link tracker   = https://github.com/panda3d/panda3d/issues&lt;br /&gt;
|link scmweb    = https://github.com/panda3d/panda3d&lt;br /&gt;
|scm            = git clone https://github.com/panda3d/panda3d.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Panda3D&#039;&#039;&#039;&#039;&#039; is 3D engine. It is written in C++ with a set of Python bindings.&lt;br /&gt;
&lt;br /&gt;
The engine features a short learning curve and rapid development, including pre-made models for testing and use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panda&#039;&#039; was originally developed by Disney for their ToonTown project, released as free software in 2002, now is developed by the Carnegie Mellon University&#039;s Entertainment under the [[Modified BSD License]].&amp;lt;ref name=lic&amp;gt;[https://www.panda3d.org/license Panda3D license page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.panda3d.org/ Panda3D homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:Python engines]]&lt;br /&gt;
[[Category:OpenGL engines]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LinCity-NG&amp;diff=65605</id>
		<title>LinCity-NG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LinCity-NG&amp;diff=65605"/>
		<updated>2024-09-30T10:18:37Z</updated>

		<summary type="html">&lt;p&gt;Darth Tiktaalik: new release, with security fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Lincity-ng-2.0.png&lt;br /&gt;
|caption        = a city in LinCity-NG 2.0&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:City building games|City building game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Game of the Month|GotM]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]/[[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 2.0 dual licence&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.11.2&lt;br /&gt;
|release date   = September 27{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-09-27&lt;br /&gt;
|release announcement = https://github.com/lincity-ng/lincity-ng/releases/tag/lincity-ng-2.11.2&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|link scmweb = https://github.com/lincity-ng/lincity-ng/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Slack = lincity-ng&lt;br /&gt;
|Debian = lincity-ng&lt;br /&gt;
|Fedora = lincity-ng&lt;br /&gt;
|Ubuntu = lincity-ng&lt;br /&gt;
|Gentoo = games-simulation/lincity-ng&lt;br /&gt;
|Mageia = lincity-ng&lt;br /&gt;
|Suse = lincity-ng&lt;br /&gt;
|FreeBSD = lincity-ng&lt;br /&gt;
|Haiku = games-simulation/lincity_ng&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LinCity-NG&#039;&#039;&#039; is a city building game that is the successor to and fork of [[LinCity]]. It is being developed by members of the [[Game of the Month|Happypenguin&#039;s Game of the Month]] project.&amp;lt;ref&amp;gt;[http://happypenguin.org/forums/viewtopic.php?t=1692 GoTM thread for LinCity]&amp;lt;/ref&amp;gt;The stable latest version of the game is 1.1.2 released on November 4, 2007. The latest unstable release is 2.0 released on [[2009#January|January 25{{th}}, 2009]].&amp;lt;ref&amp;gt;[http://developer.berlios.de/projects/lincity-ng/ Lincity-ng&#039;s project page on berlio.de]&amp;lt;/ref&amp;gt; It used the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://lincity-ng.berlios.de/wiki/index.php/Download_and_Compilation Lincity-NG Download and Compilation page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
You are a city designer and have many objects and buildings with which to build your city out of. To obtain new possible buildings and industries you will need to increase your tech levels. This is achieved by building &#039;monuments&#039; and later &#039;schools&#039; and &#039;universities&#039;.&lt;br /&gt;
&lt;br /&gt;
Winning the game requires managing the city until it reaches sustainable development or is evacuated via spaceship.  There is also a scenario, where you take over a city with all sorts of disasters.&lt;br /&gt;
&lt;br /&gt;
The only way to lose the game is if your citizens die out due to pollution or starvation.&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[LinCity-NG release history]] for an extensive timeline of LinCity-NG releases.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lincity-ng.berlios.de/wiki/index.php/Main_Page LinCity-NG wiki]&lt;br /&gt;
*[http://lincity-ng.berlios.de/wiki/index.php/FAQ LinCity-NG FAQ]&lt;br /&gt;
*[https://www.nordicnode.com/lincity-city-simulation-game-like-simcity/ NordicNode]&lt;br /&gt;
*[https://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Simulation/LinCity-NG-2625.shtml Softpedia]&lt;br /&gt;
*[https://www.malavida.com/en/soft/lincity-ng/ Malavida]&lt;br /&gt;
*[https://www.saashub.com/compare-lincity-ng-vs-opencity SaasHub]&lt;br /&gt;
*[https://lincity-ng.software.informer.com/1.0/ software.informer]&lt;br /&gt;
*[https://www.gamerevolution.com/game/lincity-ng Game Revolution]&lt;br /&gt;
*[https://lincity-ng.updatestar.com/ UpdateStar]&lt;br /&gt;
*[https://www.amigaos.net/software/47/lincity-ng AmigaOS]&lt;br /&gt;
*[https://linuxmasterclub.com/lincity-ng/ Linux Master Club]&lt;br /&gt;
*[https://dvellum.wordpress.com/2017/03/31/lincity-ng-review/ Mex&#039;s Articles and Reviews]&lt;br /&gt;
*[https://www.izzygames.com/lincity-ng-2-t790.html IzzYgames.com]&lt;br /&gt;
*[https://fossgames.com/lincity-city-building-game-classic-sim-city-clone/ FOSS Games]&lt;br /&gt;
*[https://www.pcworld.com/article/486341/lincityng.html PC World]&lt;br /&gt;
*[https://www.makeuseof.com/tag/lincity-ng-for-linux-vs-simcity-is-free-always-better/ MakeUseOf]&lt;br /&gt;
*[https://blog.desdelinux.net/en/lincity-clon-del-simcity-para-linux/ FromLinux]&lt;br /&gt;
*[https://nixbit.com/software/lincity-ng-review/ NixBit]&lt;br /&gt;
*[https://www.linuxlinks.com/lincity-ng-city-simulation-game/ LinuxLinks]&lt;br /&gt;
*[https://www.retrolorian.com/en/lincity-ng-10464 Retrolorian]&lt;br /&gt;
*[https://en.wikibooks.org/wiki/SimCity/Lincity WikiBooks]&lt;br /&gt;
*[https://archive.org/details/lincity-ng-master Archive.org]&lt;br /&gt;
*[http://funfreeware.blogspot.com/2014/03/freeware-city-simulation-game-lincity-ng.html Fun Freeware]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:City building games]][[Category:SDL games]][[Category:GPL games]][[Category:LinCity-NG]][[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:Pausable real-time games]][[Category:Game clones]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;/div&gt;</summary>
		<author><name>Darth Tiktaalik</name></author>
	</entry>
</feed>