<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Driss</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Driss"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Driss"/>
	<updated>2026-05-18T08:37:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=7474</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=7474"/>
		<updated>2008-02-20T01:11:27Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = &#039;&#039;Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3.18 also known as 1.4-rc1&lt;br /&gt;
|release date   = Febuary 19, 2008&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039;, is a fantasy themed [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003. The game is coded in C++ and licensed, including the media, under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wesnoth/current/copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest development version of &#039;&#039;Wesnoth&#039;&#039; is 1.3.18 (or 1.4-rc1) released on Febuary 19, 2008&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=282873#282873 Wesnoth 1.3.18 official release thread]&amp;lt;/ref&amp;gt; while the latest stable release is version 1.2.8 released on November 27, 2007.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=264289#264289 Wesnoth 1.2.8 release thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Humans, Orcs and Dragons (Drakes). Each race has their own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignement of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: They are mostly the Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: They are mostly the forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there are units of multiple races in one faction (such as Elves, Humans, and Woses in Rebels faction), and the units of Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are six campaigns that are included with the official distribution of the game. These are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign adapted to the deserts. They are different from other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
Additional campaigns can be downloaded using the game menu.&lt;br /&gt;
&lt;br /&gt;
In the development release (1.3.x), then they also have:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of a Black Eye&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/WesnothPhilosophy  The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game design of Wesnoth is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.3.x is the development series and 1.2 is the stable series.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only release new version of the game only when it is done. As a result, frequency of releases tend to vary over the years. 2004 is noted as the most productive year in term of how many releases.&lt;br /&gt;
&lt;br /&gt;
The earliest version we documented so far is version 2.1, but the earliest date we know is version 0.3.4 which was released on August 15, 2003. This version was announced on the former homepage of Wesnoth at whitewine.net.&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Former homepage of &#039;&#039;Battle for Wesnoth&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant role in the development of the game. However, the number of contributors to the project are too large to name all of them.&lt;br /&gt;
&lt;br /&gt;
Such as:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for many of the musics in Battle for Wesnoth.&lt;br /&gt;
*[[Isaac Clerencia]] is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items they sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated game on happypenguin.org, with 185 ratings with the average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tomb&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Criticism==&lt;br /&gt;
Many players have criticized the game as being too random, which often makes the luckier player win instead of the more skilled one. However, the current system has been one of the most defining game-play decisions in the game, and has the bonus of being the simplest basis for deciding whether attack abilities such as slowing or poison have effect on the victim, as well as general simplicity for the player in calculating the chance to kill. The general consensus among developers is that it is extremely unlikely to ever be changed. {{Reference required}}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 7,000 members and over 200,000 posts in their forums as of September 9, 2007.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/index.php bottom of Wesnoth forum show forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=7473</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=7473"/>
		<updated>2008-02-20T01:09:02Z</updated>

		<summary type="html">&lt;p&gt;Driss: updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = &#039;&#039;Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3.14 also known as 1.4b1&lt;br /&gt;
|release date   = Febuary 19, 2008&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039;, is a fantasy themed [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003. The game is coded in C++ and licensed, including the media, under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wesnoth/current/copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest development version of &#039;&#039;Wesnoth&#039;&#039; is 1.3.18 (or 1.4-rc1) released on Febuary 19, 2008&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=282873#282873 Wesnoth 1.3.18 official release thread]&amp;lt;/ref&amp;gt; while the latest stable release is version 1.2.8 released on November 27, 2007.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=264289#264289 Wesnoth 1.2.8 release thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Humans, Orcs and Dragons (Drakes). Each race has their own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignement of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: They are mostly the Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: They are mostly the forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there are units of multiple races in one faction (such as Elves, Humans, and Woses in Rebels faction), and the units of Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are six campaigns that are included with the official distribution of the game. These are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign adapted to the deserts. They are different from other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
Additional campaigns can be downloaded using the game menu.&lt;br /&gt;
&lt;br /&gt;
In the development release (1.3.x), then they also have:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of a Black Eye&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/WesnothPhilosophy  The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game design of Wesnoth is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.3.x is the development series and 1.2 is the stable series.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only release new version of the game only when it is done. As a result, frequency of releases tend to vary over the years. 2004 is noted as the most productive year in term of how many releases.&lt;br /&gt;
&lt;br /&gt;
The earliest version we documented so far is version 2.1, but the earliest date we know is version 0.3.4 which was released on August 15, 2003. This version was announced on the former homepage of Wesnoth at whitewine.net.&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Former homepage of &#039;&#039;Battle for Wesnoth&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant role in the development of the game. However, the number of contributors to the project are too large to name all of them.&lt;br /&gt;
&lt;br /&gt;
Such as:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for many of the musics in Battle for Wesnoth.&lt;br /&gt;
*[[Isaac Clerencia]] is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items they sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated game on happypenguin.org, with 185 ratings with the average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tomb&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Criticism==&lt;br /&gt;
Many players have criticized the game as being too random, which often makes the luckier player win instead of the more skilled one. However, the current system has been one of the most defining game-play decisions in the game, and has the bonus of being the simplest basis for deciding whether attack abilities such as slowing or poison have effect on the victim, as well as general simplicity for the player in calculating the chance to kill. The general consensus among developers is that it is extremely unlikely to ever be changed. {{Reference required}}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 7,000 members and over 200,000 posts in their forums as of September 9, 2007.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/index.php bottom of Wesnoth forum show forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Driss&amp;diff=7472</id>
		<title>User:Driss</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Driss&amp;diff=7472"/>
		<updated>2008-02-18T06:01:59Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; text-align:left; border-collapse:collapse; border:1px solid #aaa;&amp;quot; cellpadding=&amp;quot;3px&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#CCFFFF; text-align:center; font-family:monospace&amp;quot;&amp;gt;&amp;lt;small&amp;gt;More Money &amp;lt;span class=&amp;quot;abbr&amp;quot; style=&amp;quot;color: blue; border-bottom: 1px dotted blue&amp;quot;  title=&amp;quot;is not equal to&amp;quot;&amp;gt;!=&amp;lt;/span&amp;gt; Better Quality&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Things_to_know&amp;diff=7471</id>
		<title>Libregamewiki:Things to know</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Things_to_know&amp;diff=7471"/>
		<updated>2008-02-18T05:33:05Z</updated>

		<summary type="html">&lt;p&gt;Driss: Libregamewiki official policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Things to know&#039;&#039;&#039; explain very important information about Libregamewiki just so there are no misunderstanding.&lt;br /&gt;
&lt;br /&gt;
==A For-Profit Operation==&lt;br /&gt;
Just so you know, the wiki is a for-profit operation by its founder, Kiba(me). He put up ads here not neccessary to cover the cost of operation, but to make money. He got free hosting so he shouldn&#039;t need ads to keep the site running, although the domain name does cost money.&lt;br /&gt;
&lt;br /&gt;
However, users are free to block ads. The wiki will not do anything nor will it try to stop them from doing it.&lt;br /&gt;
&lt;br /&gt;
The reason this wiki have an .org instead of a .com was a mistake based on faulty thinking when Kiba registered it. In the future, .org may redirect to .com when Kiba finally buys another domain for this wiki.&lt;br /&gt;
&lt;br /&gt;
==Copyright==&lt;br /&gt;
We licensed the contents under the GNU FDL so the information can be later transfered to Wikipedia not the other way around. It is also licensed under the Creative Common Attribution, not because of philosophical preferences over CC BY-SA but because of unwillingness to changes.&lt;br /&gt;
&lt;br /&gt;
I also expect volunteers to understand the very liberal copyright license of this wiki.&lt;br /&gt;
==Free games==&lt;br /&gt;
By free games, we meant free as in freedom, not price. Therefore, we do not tolerate freeware. See our [[Libregamewiki:Article policy|article policy]] for details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Libregamewiki official policy]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:Libregamewiki_official_policy&amp;diff=7470</id>
		<title>Category:Libregamewiki official policy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:Libregamewiki_official_policy&amp;diff=7470"/>
		<updated>2008-02-18T05:30:11Z</updated>

		<summary type="html">&lt;p&gt;Driss: New page: Category:Internal categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Internal categories]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Privacy_policy&amp;diff=7469</id>
		<title>Libregamewiki:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Privacy_policy&amp;diff=7469"/>
		<updated>2008-02-18T05:27:49Z</updated>

		<summary type="html">&lt;p&gt;Driss: added Category:Libregamewiki official policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Libregamewiki keep records of your visits on this site via web tracking softwares and services. This site does not attempt to track those who managed to get around of being tracked. These statistics are available to the public.&lt;br /&gt;
&lt;br /&gt;
You can find them here:&lt;br /&gt;
&lt;br /&gt;
*http://libregamewiki.org/stats&lt;br /&gt;
*http://my.statcounter.com/project/standard/stats.php?project_id=2843705&amp;amp;guest=1&lt;br /&gt;
*http://www.projectwonderful.com/advertisehere.php?id=4180&amp;amp;type=1&lt;br /&gt;
&lt;br /&gt;
[[Category:Libregamewiki official policy]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Article_policy&amp;diff=7468</id>
		<title>Libregamewiki:Article policy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Article_policy&amp;diff=7468"/>
		<updated>2008-02-18T05:27:25Z</updated>

		<summary type="html">&lt;p&gt;Driss: added Category:Libregamewiki official policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Article Policy&#039;&#039;&#039; dictates what articles can be included in the [[Libregamewiki]]. Please consult this policy page regularly as it can expand. Constructive criticism is welcome on [[Libregamewiki_talk:Article_policy|this article&#039;s talk page]].&lt;br /&gt;
&lt;br /&gt;
==What can be included==&lt;br /&gt;
*Articles about [[Free software|free games]]&lt;br /&gt;
*Articles about topics closely related to free games&lt;br /&gt;
*Aricles about teams that produce free games&lt;br /&gt;
*articles about people who have released a free game&lt;br /&gt;
&lt;br /&gt;
=== Developer articles ===&lt;br /&gt;
Developers of free games and free games developing teams can be included.&lt;br /&gt;
&lt;br /&gt;
===Engine, game and library articles===&lt;br /&gt;
To be included in the Libregamewiki, engines, games, and libraries must have:&lt;br /&gt;
*Its source code licensed under a [[free source code license]]&lt;br /&gt;
*Its media licensed under a [[free media license]]&lt;br /&gt;
*At least one release available for download&lt;br /&gt;
&lt;br /&gt;
===Image uploads===&lt;br /&gt;
All uploaded images must be placed under a [[free media license]].&lt;br /&gt;
&lt;br /&gt;
==What can not be included==&lt;br /&gt;
* Material not related to free gaming&lt;br /&gt;
* Material violating copyright law (for example articles from Wikipedia)&lt;br /&gt;
* Unverifiable information&lt;br /&gt;
* Personal opinions or reviews - references to reviews are welcome&lt;br /&gt;
* Original research&lt;br /&gt;
* Walkthroughs or installation instructions&lt;br /&gt;
&lt;br /&gt;
[[Category:Libregamewiki official policy]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Egoboo&amp;diff=7467</id>
		<title>Talk:Egoboo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Egoboo&amp;diff=7467"/>
		<updated>2008-02-17T21:08:39Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Judging from the screenshots this game also seems like its played from a third-person perspective, so it should probably be changed from the category First-person shooters to Third-person shooters. [[User:83.252.17.61|83.252.17.61]] 16:57, 14 February 2008 (CET)&lt;br /&gt;
:I saw the same thing, and was just about to edit when I had a question. Is this game even a shooter?!? Looking through it looks mainly like an RPG, so the Shooter thing is totally irrelevant as well,  maybe we should just remove that whole category area, IMO. --[[User:RB0|RB0]] 18:34, 14 February 2008 (CET)&lt;br /&gt;
::Yeah, I agree about removing the shooter category. [[User:83.252.17.61|83.252.17.61]] 21:21, 14 February 2008 (CET)&lt;br /&gt;
:::Done-[[User:Driss|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;D&#039;riss&amp;lt;/span&amp;gt;]] ([[User talk:Driss|&amp;lt;span style=&amp;quot;font-size:x-small;color:grey;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:08, 17 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7396</id>
		<title>Talk:Blob Wars Episode 2 : Blob And Conquer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7396"/>
		<updated>2008-02-11T00:14:53Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can this game be played in a first-person perspective, or is it only playable in third-person? Otherwise it should be removed from the First-person shooters category. [[User:83.252.17.61|83.252.17.61]] 21:20, 10 February 2008 (CET)&lt;br /&gt;
:Judging from the screenshots, it would appear that it does at least support first person perspective. --[[User:RB0|RB0]] 22:55, 10 February 2008 (CET)&lt;br /&gt;
:Welcome it does seem to be based on the 3rd person view. http://www.youtube.com/watch?v=4p0LhxxdcTw -- [[User:Driss|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;D&#039;riss&amp;lt;/span&amp;gt;]] ([[User talk:Driss|&amp;lt;span style=&amp;quot;font-size:x-small;color:grey;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:14, 11 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7395</id>
		<title>Talk:Blob Wars Episode 2 : Blob And Conquer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7395"/>
		<updated>2008-02-11T00:12:48Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can this game be played in a first-person perspective, or is it only playable in third-person? Otherwise it should be removed from the First-person shooters category. [[User:83.252.17.61|83.252.17.61]] 21:20, 10 February 2008 (CET)&lt;br /&gt;
:Judging from the screenshots, it would appear that it does at least support first person perspective. --[[User:RB0|RB0]] 22:55, 10 February 2008 (CET)&lt;br /&gt;
:Welcome it does seem to be based on the 3rd person view. http://www.youtube.com/watch?v=4p0LhxxdcTw&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7393</id>
		<title>Blob Wars Episode 2 : Blob And Conquer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7393"/>
		<updated>2008-02-10T23:08:26Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Blob Wars: Blob And Conquer&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Third-person shooter games|Third-person shooter]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Parallel Realities]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.91&lt;br /&gt;
|release date   = May 28, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blob Wars: Blob And Conquer&#039;&#039;&#039; is a 3d action game created by [[Parallel Realities]]. The game is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.parallelrealities.co.uk/about.php Parallel Realities&#039;s about page explain that all of their softwares are licensed under the GPL]&amp;lt;/ref&amp;gt; It is the sequel to [[Blob Wars Episode 1 : Metal Blob Solid]]. The latest version of the game is 0.91 released on May 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 2007.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In Blob Wars, you play as a blob who rescues MIAs (Missing In Action).&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Blob Wars Episode 1 : Metal Blob Solid]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.parallelrealities.co.uk/blobAndConquer.php Blob and Conqueror]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]]&lt;br /&gt;
[[Category:Third-person shooter games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Driss&amp;diff=7384</id>
		<title>User:Driss</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Driss&amp;diff=7384"/>
		<updated>2008-02-10T01:12:46Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; text-align:left; border-collapse:collapse; border:1px solid #aaa;&amp;quot; cellpadding=&amp;quot;3px&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#CCFFFF; text-align:center; font-family:monospace&amp;quot;&amp;gt;&amp;lt;small&amp;gt;More Money &amp;lt;strong&amp;gt;!=&amp;lt;/strong&amp;gt; Better Quality&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_Portal&amp;diff=7383</id>
		<title>Libregamewiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_Portal&amp;diff=7383"/>
		<updated>2008-02-10T01:10:33Z</updated>

		<summary type="html">&lt;p&gt;Driss: /* Pages and projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the city-state of Libregamewiki! Please interact with the community here.&lt;br /&gt;
&lt;br /&gt;
If you need help, you can visit the [[Help:Contents|Help area]].&lt;br /&gt;
&lt;br /&gt;
This encyclopedia is intended to replace Wikipedia as the primary resource on open-source games.&lt;br /&gt;
It is in an early stage of building articles, so it will take a while for it to be more useful than Wikipedia, but it will in the end succeed.&lt;br /&gt;
&lt;br /&gt;
Happy hacking!&lt;br /&gt;
&lt;br /&gt;
==Pages and projects==&lt;br /&gt;
*[[Libregamewiki:Construction project|Construction project]] - One week, one article! A collaboration to improve the wiki&#039;s content.&lt;br /&gt;
&lt;br /&gt;
*[[Libregamewiki:The classroom|The classroom]] - Talk about how to write articles, how to improve your style for the wiki.&lt;br /&gt;
&lt;br /&gt;
*[http://libregamewiki.org/forum The Libregamewiki Forum] - The community discussion forum! Drink some coffee, eat some cake and talk!&lt;br /&gt;
&lt;br /&gt;
*[[Libregamewiki:Linking|Linking]] - If you want to show support for the project? Link to libregamewiki!&lt;br /&gt;
&lt;br /&gt;
*[[Libregamewiki:Article_policy|Article policy]] - Libregamewiki&#039;s policy on articles for the wiki.&lt;br /&gt;
&lt;br /&gt;
==Old pages==&lt;br /&gt;
*[[Libregamewiki:The coffeehouse|The coffehouse]] - This community discussion page used to be the old &amp;quot;forum&amp;quot;. Now it is replaced by the new forum shown in the section above.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
*[[Libregamewiki:Things to know]] - What you should know about this wiki.&lt;br /&gt;
&lt;br /&gt;
==Place to visit==&lt;br /&gt;
*[[Special:Listusers]] - see the user pages here.&lt;br /&gt;
*[irc://irc.freenode.net/libregamewiki #libregamewiki] - chat with the community of Libregamewiki on the Freenode irc network!&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenRTS&amp;diff=7382</id>
		<title>OpenRTS</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenRTS&amp;diff=7382"/>
		<updated>2008-02-10T01:00:34Z</updated>

		<summary type="html">&lt;p&gt;Driss: version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Andreas Røsdal]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2&lt;br /&gt;
|release date   = April 22, 2006&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = [[Pygame]], [[PGU]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OpenRTS&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;&#039;arrakis&#039;&#039;&#039;, is an isometric [[real-time strategy game]] written in Python, using [[Pygame]] and [[PGU]], released under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://pygame.org/projects/22/189/ OpenRTS&#039; page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development history ==&lt;br /&gt;
In December 2005, the &#039;&#039;OpenRTS&#039;&#039; project was started.&amp;lt;ref&amp;gt;[http://arrakis.sourceforge.net/wiki/index.php/About?PHPSESSID=aa94a575e2a27f50a036b26d17ac5972 About page for OpenRTS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The project&#039;s last stable release was in April of 2006.&lt;br /&gt;
The project died following the move to sourceforge.net, and its latest release.&amp;lt;ref&amp;gt;[http://arrakis.sourceforge.net/wiki/index.php?OpenRTS OpenRTS news]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though granted permission to use the graphics from the game &#039;&#039;Hard Vacuum&#039;&#039; in 2006, these graphics were never implemented, thus keeping the project [[Free software|free]].{{Reference required}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://arrakis.sourceforge.net/ &#039;&#039;OpenRTS&#039;&#039; homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/arrakis &#039;&#039;OpenRTS&#039;&#039; sourceforge page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Pygame games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=7381</id>
		<title>Bos Wars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=7381"/>
		<updated>2008-02-10T00:57:11Z</updated>

		<summary type="html">&lt;p&gt;Driss: fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Boswars.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Bos Wars&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Bos Wars team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = pre2.5&lt;br /&gt;
|release date   = January 26, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[SDL]]&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bos Wars&#039;&#039;&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;&#039;&#039;Battle of Survival&#039;&#039;&#039;&#039;&#039;) is a futuristic [[real-time strategy game]] started by [[Tina Petersen]], and is now lead by [[François Beerten]]. The game uses the [[Stratagus|Stratagus game engine]] and is licensed under [[GPL|GNU GPL version 2]].&amp;lt;ref&amp;gt;[http://cvs.savannah.nongnu.org/viewvc/data.bos/README.txt?revision=1.1&amp;amp;root=stratagus-bos&amp;amp;view=markup &#039;&#039;Bos Wars&#039;&#039;&#039; readme file] in it&#039;s [http://cvs.savannah.nongnu.org/viewvc/?root=stratagus-bos cvs repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest release of the game is version pre2.5 on January 26, 2008.&amp;lt;ref&amp;gt;[http://www.boswars.org/download.shtml Bos War&#039;s download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Bos Wars was originally known as Invasion - Battle of Survival. In June 2007, the [[Stratagus]] game engine was merged with BOS and the game became known as Bos Wars.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[François Beerten]], project leader&amp;lt;ref&amp;gt;[http://www.boswars.org/team.shtml The Bos Wars Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Frank Loeffler]], scripter and modeler&lt;br /&gt;
*[[Jimmy Salmon]], programmer&lt;br /&gt;
*[[Loïs Taulelle]], map and campaigns creator&lt;br /&gt;
*[[Nehal Mistry]], programmer&lt;br /&gt;
*[[Tejay Penfold]], modeler&lt;br /&gt;
*[[Tina Petersen]], project founder&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.boswars.org/ &#039;&#039;Bos Wars&#039;&#039; homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/stratagus-bos/ &#039;&#039;Bos Wars&#039;&#039; project page] on [http://savannah.nongnu.org/ Savannah]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=7380</id>
		<title>Bos Wars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=7380"/>
		<updated>2008-02-10T00:55:35Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Boswars.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Bos Wars&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Bos Wars team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = pre2.5&lt;br /&gt;
|release date   = January 26, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[SDL]]&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bos Wars&#039;&#039;&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;&#039;&#039;Battle of Survival&#039;&#039;&#039;&#039;&#039;) is a futuristic [[real-time strategy game]] started by [[Tina Petersen]], and is now lead by [[FranÃ§ois Beerten]]. The game uses the [[Stratagus|Stratagus game engine]] and is licensed under [[GPL|GNU GPL version 2]].&amp;lt;ref&amp;gt;[http://cvs.savannah.nongnu.org/viewvc/data.bos/README.txt?revision=1.1&amp;amp;root=stratagus-bos&amp;amp;view=markup &#039;&#039;Bos Wars&#039;&#039;&#039; readme file] in it&#039;s [http://cvs.savannah.nongnu.org/viewvc/?root=stratagus-bos cvs repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest release of the game is version pre2.5 on January 26, 2008.&amp;lt;ref&amp;gt;[http://www.boswars.org/download.shtml Bos War&#039;s download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Bos Wars was originally known as Invasion - Battle of Survival. In June 2007, the [[Stratagus]] game engine was merged with BOS and the game became known as Bos Wars.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[FranÃ§ois Beerten]], project leader&amp;lt;ref&amp;gt;[http://www.boswars.org/team.shtml The Bos Wars Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Frank Loeffler]], scripter and modeler&lt;br /&gt;
*[[Jimmy Salmon]], programmer&lt;br /&gt;
*[[LoÃ¯s Taulelle]], map and campaigns creator&lt;br /&gt;
*[[Nehal Mistry]], programmer&lt;br /&gt;
*[[Tejay Penfold]], modeler&lt;br /&gt;
*[[Tina Petersen]], project founder&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.boswars.org/ &#039;&#039;Bos Wars&#039;&#039; homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/stratagus-bos/ &#039;&#039;Bos Wars&#039;&#039; project page] on [http://savannah.nongnu.org/ Savannah]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=7379</id>
		<title>Bos Wars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=7379"/>
		<updated>2008-02-10T00:54:49Z</updated>

		<summary type="html">&lt;p&gt;Driss: version update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Boswars.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Bos Wars&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Bos Wars team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = pre2.5&lt;br /&gt;
|release date   = January 26, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[SDL]]&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bos Wars&#039;&#039;&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;&#039;&#039;Battle of Survival&#039;&#039;&#039;&#039;&#039;) is a futuristic [[real-time strategy game]] started by [[Tina Petersen]], and is now lead by [[FranÃ§ois Beerten]]. The game uses the [[Stratagus|Stratagus game engine]] and is licensed under [[GPL|GNU GPL version 2]].&amp;lt;ref&amp;gt;[http://cvs.savannah.nongnu.org/viewvc/data.bos/README.txt?revision=1.1&amp;amp;root=stratagus-bos&amp;amp;view=markup &#039;&#039;Bos Wars&#039;&#039;&#039; readme file] in it&#039;s [http://cvs.savannah.nongnu.org/viewvc/?root=stratagus-bos cvs repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest release of the game is version pre2.5 on January 26, 2008.&amp;lt;ref&amp;gt;[http://www.boswars.org/download.shtml Bos War&#039;s download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Bos Wars was originally known as Invasion - Battle of Survival. In June 2007, the [[Stratagus]] game engine was merged with BOS and the game became known as Bos Wars.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[FranÃ§ois Beerten]], project leader&amp;lt;ref&amp;gt;[The Bos Wars Team http://www.boswars.org/team.shtml]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Frank Loeffler]], scripter and modeler&lt;br /&gt;
*[[Jimmy Salmon]], programmer&lt;br /&gt;
*[[LoÃ¯s Taulelle]], map and campaigns creator&lt;br /&gt;
*[[Nehal Mistry]], programmer&lt;br /&gt;
*[[Tejay Penfold]], modeler&lt;br /&gt;
*[[Tina Petersen]], project founder&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.boswars.org/ &#039;&#039;Bos Wars&#039;&#039; homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/stratagus-bos/ &#039;&#039;Bos Wars&#039;&#039; project page] on [http://savannah.nongnu.org/ Savannah]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Interstate_Outlaws&amp;diff=7378</id>
		<title>Interstate Outlaws</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Interstate_Outlaws&amp;diff=7378"/>
		<updated>2008-02-10T00:47:59Z</updated>

		<summary type="html">&lt;p&gt;Driss: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = [[GPL]]&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = alpha 0.1.3b&lt;br /&gt;
|release date   = August 15, 2007&lt;br /&gt;
|languages      = C++, Python&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[Crystal Space]], [[CEL]], [[ODE]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Interstate Outlaws&#039;&#039;&#039; is a vehicle combat game. The latest version of the game is alpha 0.1.3b, released on August 15, 2007.&amp;lt;ref&amp;gt;[http://www.interstateoutlaws.com/forum/index.php?showtopic=163 Thread on latest releases]&amp;lt;/ref&amp;gt;&lt;br /&gt;
This game is licensed under the [[GPL]].&amp;lt;ref&amp;gt;[http://www.interstateoutlaws.com/downloads/ReadMe.html Readme page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.interstateoutlaws.com/ Interstate Outlaws&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Template:Gameinfo&amp;diff=7377</id>
		<title>Template:Gameinfo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Template:Gameinfo&amp;diff=7377"/>
		<updated>2008-02-10T00:40:08Z</updated>

		<summary type="html">&lt;p&gt;Driss: on second thought,reverted changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float:right; font-size:90%; text-align:left; border:1px solid #aaa; padding:1px; margin-bottom: 0.5em; margin-left: 1em; clear: right; color: black;; border-collapse:collapse;background-color: #f9f9f9;&amp;quot; width=&amp;quot;326px&amp;quot; cellpadding=&amp;quot;1px&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:110%; text-align: center; border:none;&amp;quot;&amp;gt;&#039;&#039;{{#if:{{{title|}}}|{{{title|}}}|{{PAGENAME}}}}&#039;&#039;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[{{{image|}}}|320px]]&amp;lt;br/&amp;gt;{{{caption|}}}}}&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{genres|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by genre|Genres]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{genres|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{genre|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by genre|Genre]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{genre|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{developers|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Developers|Developers]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{developers|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{developer|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Developers|Developer]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{developer|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{code licenses|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free source code license|Code licenses]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{code licenses|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{code license|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free source code license|Code license]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{code license|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | [[Category:Games with unknown source code license]] }} }}&lt;br /&gt;
{{ #if: {{{media licenses|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free media license|Media licenses]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{media licenses|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{media license|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free media license|Media license]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{media license|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | [[Category:Games with unknown media license]] }} }}&lt;br /&gt;
{{#if:{{{engines|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Engines]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{engines|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{engine|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Engines|Engine]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{engine|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{latest release|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;Latest release&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{latest release|}}}&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
}}{{#if:{{{release date|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;Release date&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{release date|}}}&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
}}{{#if:{{{languages|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by language|Languages]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{languages|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{language|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by language|Language]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{language|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{libraries|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Libraries|Libraries]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{libraries|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{library|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Libraries|Library]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{library|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are singular and plural forms possible, though they exclude each other&lt;br /&gt;
&amp;lt;pre&amp;gt;|genre or |genres&lt;br /&gt;
|developer or |developers&lt;br /&gt;
|code license or |code licenses&lt;br /&gt;
|media license or |media licenses&lt;br /&gt;
|engine or |engines&lt;br /&gt;
|language or |languages&lt;br /&gt;
|library or |libraries&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Gameinfo&lt;br /&gt;
|title          = Title&lt;br /&gt;
|image          = Image:Image.png&lt;br /&gt;
|caption        = Caption&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = Genre&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = Developer&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = Code license&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Media license&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = Engine&lt;br /&gt;
|latest release = Latest release&lt;br /&gt;
|release date   = Release date&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = Language&lt;br /&gt;
|libraries      = Library&lt;br /&gt;
|library        =&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
results in&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Title&lt;br /&gt;
|image          = Image:Image.png&lt;br /&gt;
|caption        = Caption&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = Genre&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = Developer&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = Code license&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Media license&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = Engine&lt;br /&gt;
|latest release = Latest release&lt;br /&gt;
|release date   = Release date&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = Language&lt;br /&gt;
|libraries      = Library&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
==Blank template==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]][[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Template:Gameinfo&amp;diff=7376</id>
		<title>Template:Gameinfo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Template:Gameinfo&amp;diff=7376"/>
		<updated>2008-02-10T00:38:20Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float:right; font-size:90%; text-align:left; border:1px solid #aaa; padding:1px; margin-bottom: 0.5em; margin-left: 1em; clear: right; color: black;; border-collapse:collapse;background-color: #f9f9f9;&amp;quot; width=&amp;quot;276px&amp;quot; cellpadding=&amp;quot;1px&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:110%; text-align: center; border:none;&amp;quot;&amp;gt;&#039;&#039;{{#if:{{{title|}}}|{{{title|}}}|{{PAGENAME}}}}&#039;&#039;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[{{{image|}}}|250px]]&amp;lt;br/&amp;gt;{{{caption|}}}}}&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{genres|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by genre|Genres]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{genres|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{genre|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by genre|Genre]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{genre|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{developers|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Developers|Developers]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{developers|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{developer|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Developers|Developer]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{developer|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{code licenses|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free source code license|Code licenses]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{code licenses|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{code license|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free source code license|Code license]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{code license|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | [[Category:Games with unknown source code license]] }} }}&lt;br /&gt;
{{ #if: {{{media licenses|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free media license|Media licenses]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{media licenses|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{media license|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free media license|Media license]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{media license|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | [[Category:Games with unknown media license]] }} }}&lt;br /&gt;
{{#if:{{{engines|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Engines]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{engines|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{engine|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Engines|Engine]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{engine|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{latest release|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;Latest release&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{latest release|}}}&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
}}{{#if:{{{release date|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;Release date&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{release date|}}}&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
}}{{#if:{{{languages|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by language|Languages]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{languages|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{language|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by language|Language]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{language|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{libraries|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Libraries|Libraries]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{libraries|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{library|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Libraries|Library]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{library|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are singular and plural forms possible, though they exclude each other&lt;br /&gt;
&amp;lt;pre&amp;gt;|genre or |genres&lt;br /&gt;
|developer or |developers&lt;br /&gt;
|code license or |code licenses&lt;br /&gt;
|media license or |media licenses&lt;br /&gt;
|engine or |engines&lt;br /&gt;
|language or |languages&lt;br /&gt;
|library or |libraries&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Gameinfo&lt;br /&gt;
|title          = Title&lt;br /&gt;
|image          = Image:Image.png&lt;br /&gt;
|caption        = Caption&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = Genre&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = Developer&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = Code license&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Media license&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = Engine&lt;br /&gt;
|latest release = Latest release&lt;br /&gt;
|release date   = Release date&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = Language&lt;br /&gt;
|libraries      = Library&lt;br /&gt;
|library        =&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
results in&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Title&lt;br /&gt;
|image          = Image:Image.png&lt;br /&gt;
|caption        = Caption&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = Genre&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = Developer&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = Code license&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Media license&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = Engine&lt;br /&gt;
|latest release = Latest release&lt;br /&gt;
|release date   = Release date&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = Language&lt;br /&gt;
|libraries      = Library&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
==Blank template==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]][[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Template:Gameinfo&amp;diff=7375</id>
		<title>Template:Gameinfo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Template:Gameinfo&amp;diff=7375"/>
		<updated>2008-02-10T00:37:49Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float:right; font-size:90%; text-align:left; border:1px solid #aaa; padding:1px; margin-bottom: 0.5em; margin-left: 1em; clear: right; color: black;; border-collapse:collapse;background-color: #f9f9f9;&amp;quot; width=&amp;quot;256px&amp;quot; cellpadding=&amp;quot;1px&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:110%; text-align: center; border:none;&amp;quot;&amp;gt;&#039;&#039;{{#if:{{{title|}}}|{{{title|}}}|{{PAGENAME}}}}&#039;&#039;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[{{{image|}}}|250px]]&amp;lt;br/&amp;gt;{{{caption|}}}}}&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{genres|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by genre|Genres]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{genres|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{genre|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by genre|Genre]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{genre|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{developers|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Developers|Developers]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{developers|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{developer|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Developers|Developer]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{developer|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{code licenses|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free source code license|Code licenses]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{code licenses|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{code license|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free source code license|Code license]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{code license|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | [[Category:Games with unknown source code license]] }} }}&lt;br /&gt;
{{ #if: {{{media licenses|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free media license|Media licenses]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{media licenses|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{media license|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free media license|Media license]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{media license|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | [[Category:Games with unknown media license]] }} }}&lt;br /&gt;
{{#if:{{{engines|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Engines]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{engines|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{engine|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Engines|Engine]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{engine|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{latest release|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;Latest release&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{latest release|}}}&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
}}{{#if:{{{release date|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;Release date&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{release date|}}}&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
}}{{#if:{{{languages|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by language|Languages]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{languages|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{language|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by language|Language]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{language|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{libraries|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Libraries|Libraries]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{libraries|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{library|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Libraries|Library]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{library|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are singular and plural forms possible, though they exclude each other&lt;br /&gt;
&amp;lt;pre&amp;gt;|genre or |genres&lt;br /&gt;
|developer or |developers&lt;br /&gt;
|code license or |code licenses&lt;br /&gt;
|media license or |media licenses&lt;br /&gt;
|engine or |engines&lt;br /&gt;
|language or |languages&lt;br /&gt;
|library or |libraries&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Gameinfo&lt;br /&gt;
|title          = Title&lt;br /&gt;
|image          = Image:Image.png&lt;br /&gt;
|caption        = Caption&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = Genre&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = Developer&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = Code license&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Media license&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = Engine&lt;br /&gt;
|latest release = Latest release&lt;br /&gt;
|release date   = Release date&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = Language&lt;br /&gt;
|libraries      = Library&lt;br /&gt;
|library        =&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
results in&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Title&lt;br /&gt;
|image          = Image:Image.png&lt;br /&gt;
|caption        = Caption&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = Genre&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = Developer&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = Code license&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Media license&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = Engine&lt;br /&gt;
|latest release = Latest release&lt;br /&gt;
|release date   = Release date&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = Language&lt;br /&gt;
|libraries      = Library&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
==Blank template==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]][[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Template:Gameinfo&amp;diff=7374</id>
		<title>Template:Gameinfo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Template:Gameinfo&amp;diff=7374"/>
		<updated>2008-02-10T00:35:55Z</updated>

		<summary type="html">&lt;p&gt;Driss: changing image thumb size to 250&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float:right; font-size:90%; text-align:left; border:1px solid #aaa; padding:1px; margin-bottom: 0.5em; margin-left: 1em; clear: right; color: black;; border-collapse:collapse;background-color: #f9f9f9;&amp;quot; width=&amp;quot;326px&amp;quot; cellpadding=&amp;quot;1px&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:110%; text-align: center; border:none;&amp;quot;&amp;gt;&#039;&#039;{{#if:{{{title|}}}|{{{title|}}}|{{PAGENAME}}}}&#039;&#039;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[{{{image|}}}|250px]]&amp;lt;br/&amp;gt;{{{caption|}}}}}&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{genres|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by genre|Genres]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{genres|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{genre|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by genre|Genre]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{genre|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{developers|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Developers|Developers]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{developers|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{developer|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Developers|Developer]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{developer|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{code licenses|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free source code license|Code licenses]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{code licenses|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{code license|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free source code license|Code license]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{code license|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | [[Category:Games with unknown source code license]] }} }}&lt;br /&gt;
{{ #if: {{{media licenses|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free media license|Media licenses]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{media licenses|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{media license|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Free media license|Media license]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{media license|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | [[Category:Games with unknown media license]] }} }}&lt;br /&gt;
{{#if:{{{engines|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Engines]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{engines|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt; | {{ #if: {{{engine|}}} | &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[Engines|Engine]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{engine|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{latest release|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;Latest release&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{latest release|}}}&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
}}{{#if:{{{release date|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;Release date&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{release date|}}}&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
}}{{#if:{{{languages|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by language|Languages]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{languages|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{language|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Games by language|Language]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{language|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}{{#if:{{{libraries|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Libraries|Libraries]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{libraries|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|&lt;br /&gt;
{{#if:{{{library|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border:none;&amp;quot;&amp;gt;[[:Category:Libraries|Library]]&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;border:none;&amp;quot;&amp;gt;{{{library|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are singular and plural forms possible, though they exclude each other&lt;br /&gt;
&amp;lt;pre&amp;gt;|genre or |genres&lt;br /&gt;
|developer or |developers&lt;br /&gt;
|code license or |code licenses&lt;br /&gt;
|media license or |media licenses&lt;br /&gt;
|engine or |engines&lt;br /&gt;
|language or |languages&lt;br /&gt;
|library or |libraries&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Gameinfo&lt;br /&gt;
|title          = Title&lt;br /&gt;
|image          = Image:Image.png&lt;br /&gt;
|caption        = Caption&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = Genre&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = Developer&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = Code license&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Media license&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = Engine&lt;br /&gt;
|latest release = Latest release&lt;br /&gt;
|release date   = Release date&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = Language&lt;br /&gt;
|libraries      = Library&lt;br /&gt;
|library        =&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
results in&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = Title&lt;br /&gt;
|image          = Image:Image.png&lt;br /&gt;
|caption        = Caption&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = Genre&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = Developer&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = Code license&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Media license&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = Engine&lt;br /&gt;
|latest release = Latest release&lt;br /&gt;
|release date   = Release date&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = Language&lt;br /&gt;
|libraries      = Library&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot; /&amp;gt;&lt;br /&gt;
==Blank template==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]][[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Battles_of_Antargis&amp;diff=7373</id>
		<title>Battles of Antargis</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Battles_of_Antargis&amp;diff=7373"/>
		<updated>2008-02-10T00:34:46Z</updated>

		<summary type="html">&lt;p&gt;Driss: version update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:BattleForAntargis.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Battles of Antargis&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[David Kamphausen]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2.1.5&lt;br /&gt;
|release date   = January 1, 2008&lt;br /&gt;
|languages      = C and Ruby&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battles of Antargis&#039;&#039;&#039; is a [[Real-time strategy game|RTS]] set in the medieval ages.  It is in early development stage and is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://developer.berlios.de/projects/antargis Project Page]&amp;lt;/ref&amp;gt; The latest version of the game is 0.2.1.5 released on January 1, 2008.&lt;br /&gt;
&lt;br /&gt;
It is written in C and Ruby.&amp;lt;ref&amp;gt;[http://antargis.berlios.de/wiki/index.php/FAQ:Techniques Faq]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://antargis.berlios.de/ Battle for Antargis homepage]&lt;br /&gt;
[[Category:Games]] [[Category:Real-time strategy games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=TunnelWars&amp;diff=7372</id>
		<title>TunnelWars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=TunnelWars&amp;diff=7372"/>
		<updated>2008-02-10T00:33:39Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:TunnelWars.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Greg Ratajik]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0&lt;br /&gt;
|release date   = September 9, 1998&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TunnelWars&#039;&#039;&#039;&#039;&#039; is a 2d side scrolling parallax game written in C by [[Greg Ratajik]]. The latest release is on September 8, 1998, and is released under [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://www.ratajik.net/TunnelWars/Copyright.htm Copyright info for &#039;&#039;TunnelWars&#039;&#039;]&amp;lt;/ref&amp;gt; It was written for the OS/2 operating system.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.ratajik.net/TunnelWars/ &#039;&#039;TunnelWars&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:GPL games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gem_Drop_X&amp;diff=7371</id>
		<title>Gem Drop X</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gem_Drop_X&amp;diff=7371"/>
		<updated>2008-02-10T00:29:39Z</updated>

		<summary type="html">&lt;p&gt;Driss: date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Gemdropx09.jpg&lt;br /&gt;
|caption        = &#039;&#039;Gem Drop X&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[New Breed Software]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9&lt;br /&gt;
|release date   = August, 2003&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = C&lt;br /&gt;
|libraries      = [[SDL]], [[SDL_image]], [[SDL_mixer]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gem Drop X&#039;&#039;&#039; is a fast puzzle game. Placing gems in vertical lines destroys them and ultimately leads to completion of a level. It has been compared to &amp;quot;Tetris meets Space Invaders.&amp;quot;&amp;lt;ref&amp;gt;[ftp://ftp.billsgames.com/unix/x/gemdropx/src/gemdropx-0.9/README.txt Gem Drop X 0.9 readme file]&amp;lt;/ref&amp;gt; The author is [[Bill Kendrick]] of [[New Breed Software]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The game consists of 20 levels in which gems of different sorts move towards the player. &lt;br /&gt;
Placing three stones of the same kind in a vertical line destroys them as well as similar adjacent gems, which may result in a chain reaction. The larger the resulting chain reaction, the more points are earned. &lt;br /&gt;
For solving each level, a specific amount of chain reactions has to be triggered. The player is confronted with four different gems in the levels one to 15, in the last five levels there are eight stones.&lt;br /&gt;
&lt;br /&gt;
===Special objects===&lt;br /&gt;
&lt;br /&gt;
Special objects are triggered when an adjacent gem explodes. There are three of them:&lt;br /&gt;
* A &#039;&#039;&#039;bomb&#039;&#039;&#039; destroys adjacent pieces.&lt;br /&gt;
* &#039;&#039;&#039;Wildcards&#039;&#039;&#039; start chain reactions with all adjacent gems.&lt;br /&gt;
* The &#039;&#039;&#039;stopwatch&#039;&#039;&#039; stops gem movement for a short while.&lt;br /&gt;
&lt;br /&gt;
==Source code and development==&lt;br /&gt;
&lt;br /&gt;
The source code was ported from Gem Drop and is written in C. It depends on SDL, SDL_image and has SDL_mixer as an option needed for music and sound effects.&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/gemdropx/requirements/ requirement page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
The source code license is [[GNU General Public License|GPL 2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/g/gemdropx/gemdropx_0.9-4/gemdropx.copyright Copyright file for Gem Drop X] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; The license(s) of the image, music and sound files is unknown.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
After waiting for about one minute, a moving image of the author will appear on the main menu.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.newbreedsoftware.com/gemdropx/ Gem Drop X homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Puzzle games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SilverTree&amp;diff=7370</id>
		<title>SilverTree</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SilverTree&amp;diff=7370"/>
		<updated>2008-02-10T00:25:25Z</updated>

		<summary type="html">&lt;p&gt;Driss: gameinfo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[David White]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2.1&lt;br /&gt;
|release date   = November 17, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Tree&#039;&#039;&#039; is a [[role-playing game]] game created by [[David White]]. The latest version of the game is 0.2.1 released on 17th November, 2007 (this version marks the game as complete, although it still requires polishing).&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
White wants to use the experience gained from [[Battle for Wesnoth|Wesnoth]] to build a [[GNU General Public License|GPL]] [[Role-playing game|RPG]] making use of newest 3D technology, very much unlike Wesnoth itself which was rather classic 2D pixel art.&amp;lt;ref&amp;gt;[http://silvertree.googlecode.com/svn/trunk/LICENSE Silver Tree&#039;s GPLv3 license] at the [http://silvertree.googlecode.com/svn Silver Tree SVN repository]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Parts of the game-play will remain the same as Wesnoth. For example, fights are turn based on a hexagonal field grid, but the grids are 3d now, and warped to follow a more natural looking terrain.&lt;br /&gt;
Another difference is that cities now play a more interesting, but less pivotal role.&lt;br /&gt;
Instead of trying to &amp;quot;capture&amp;quot; as many cities as possible to gain gold, cities are now where you spend the gold, and usually where you recruit new units.&lt;br /&gt;
===Release history===&lt;br /&gt;
*Version 0.1 &amp;lt;ref&amp;gt;[http://code.google.com/p/silvertree/downloads/list download page for Silver Tree]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 0.2&lt;br /&gt;
*Version 0.2.1 &amp;lt;ref&amp;gt;[http://www.silvertreerpg.org/phpbb/viewtopic.php?t=283 forum announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==Extermal links==&lt;br /&gt;
*[http://www.silvertreerpg.org/ Silver Tree homepage]&lt;br /&gt;
*[http://code.google.com/p/silvertree/ Silver Tree project page] on [http://code.google.com/ Google Code]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Role-playing games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7369</id>
		<title>Blob Wars Episode 2 : Blob And Conquer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7369"/>
		<updated>2008-02-09T23:42:55Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Blob Wars: Blob And Conquer&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Parallel Realities]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.91&lt;br /&gt;
|release date   = May 28, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blob Wars: Blob And Conquer&#039;&#039;&#039; is a 3d action game created by [[Parallel Realities]]. The game is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.parallelrealities.co.uk/about.php Parallel Realities&#039;s about page explain that all of their softwares are licensed under the GPL]&amp;lt;/ref&amp;gt; It is the sequel to [[Blob Wars Episode 1 : Metal Blob Solid]]. The latest version of the game is 0.91 released on May 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 2007.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In Blob Wars, you play as a blob who rescues MIAs (Missing In Action).&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Blob Wars Episode 1 : Metal Blob Solid]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.parallelrealities.co.uk/blobAndConquer.php Blob and Conqueror]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blob_Wars_Episode_1_:_Metal_Blob_Solid&amp;diff=7368</id>
		<title>Blob Wars Episode 1 : Metal Blob Solid</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blob_Wars_Episode_1_:_Metal_Blob_Solid&amp;diff=7368"/>
		<updated>2008-02-09T23:42:19Z</updated>

		<summary type="html">&lt;p&gt;Driss: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Metalblobsolid107.jpg&lt;br /&gt;
|caption        = &#039;&#039;Metal Blob Solid&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Parallel Realities]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL|GPL v2]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.08&lt;br /&gt;
|release date   = January 23, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blob Wars: Metal Blob Solid&#039;&#039;&#039; is a 2d action [[Platform games|platform game]], created by [[Parallel Realities]]. The source is released under the [[GNU General Public License|GPL version 2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/blobwars/blobwars_1.07-2/blobwars.copyright Blob Wars&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game is the prequel to [[Blob Wars Episode 2 : Blob And Conquer]]. The latest version of the game is 1.08 released on January 8, 2008.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
In Blob Wars, you play as a blob who rescues blobs missing in action.&lt;br /&gt;
As you advance in the game, you get power-ups to enhance your ability to cruise in the levels.&lt;br /&gt;
The aqua lung enables you to swim indefinitely, and the jetpack enables you to fly.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Blob Wars Episode 2 : Blob And Conquer]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.parallelrealities.co.uk/blobWars.php Metal Blob Solid homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Platform games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blob_Wars_Episode_1_:_Metal_Blob_Solid&amp;diff=7367</id>
		<title>Blob Wars Episode 1 : Metal Blob Solid</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blob_Wars_Episode_1_:_Metal_Blob_Solid&amp;diff=7367"/>
		<updated>2008-02-09T23:41:20Z</updated>

		<summary type="html">&lt;p&gt;Driss: latest release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Metalblobsolid107.jpg&lt;br /&gt;
|caption        = &#039;&#039;Metal Blob Solid&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Parallel Realities]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL|GPL v2]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.08&lt;br /&gt;
|release date   = January 23, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blob Wars: Metal Blob Solid&#039;&#039;&#039; is a 2d action [[Platform games|platform game]], createdby [[Parallel Realities]]. The source is released under the [[GNU General Public License|GPL version 2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/blobwars/blobwars_1.07-2/blobwars.copyright Blob Wars&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game is the prequel to [[Blob Wars Episode 2 : Blob And Conquer]]. The latest version of the game is 1.08 released on January 8, 2008.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
In Blob Wars, you play as a blob who rescues blobs missing in action.&lt;br /&gt;
As you advance in the game, you get power-ups to enhance your ability to cruise in the levels.&lt;br /&gt;
The aqua lung enables you to swim indefinitely, and the jetpack enables you to fly.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Blob Wars Episode 2 : Blob And Conquer]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.parallelrealities.co.uk/blobWars.php Metal Blob Solid homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Platform games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7366</id>
		<title>Blob Wars Episode 2 : Blob And Conquer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7366"/>
		<updated>2008-02-09T23:39:46Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Blob Wars: Blob And Conquer&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.91&lt;br /&gt;
|release date   = May 28, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blob Wars: Blob And Conquer&#039;&#039;&#039; is a 3d action game created by [[Parallel Realities]]. The game is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.parallelrealities.co.uk/about.php Parallel Realities&#039;s about page explain that all of their softwares are licensed under the GPL]&amp;lt;/ref&amp;gt; It is the sequel to [[Blob Wars Episode 1 : Metal Blob Solid]]. The latest version of the game is 0.91 released on May 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 2007.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In Blob Wars, you play as a blob who rescues MIAs (Missing In Action).&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Blob Wars Episode 1 : Metal Blob Solid]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.parallelrealities.co.uk/blobAndConquer.php Blob and Conqueror]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Egoboo&amp;diff=7365</id>
		<title>Egoboo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Egoboo&amp;diff=7365"/>
		<updated>2008-02-09T23:26:31Z</updated>

		<summary type="html">&lt;p&gt;Driss: minor updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Egoboo&lt;br /&gt;
|image          = Image:Egoboo1.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[RPG]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPL]]&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.7.5b&lt;br /&gt;
|release date   = February 2, 2008&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = English&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Egoboo&#039;&#039;&#039; is a 3d [[:Category:Role-playing games|role-playing game]]. The stated aim of the developers is &amp;quot;&#039;&#039;to create a fully free, 3D, Rogue and Zelda-like in the spirit of [[Nethack]]&#039;&#039;&amp;quot;. The latest version of the game is 2.7.5b released on February 2, 2008. Both the data and the source code are licensed under [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/e/egoboo-data/egoboo-data_2.220-3/egoboo-data.copyright egoboo-data&#039;s copyright file] at [http://packages.debian,org Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/e/egoboo/egoboo_2.22-31/egoboo.copyright Egoboo source&#039;s copyright file] at [http://packages.debian.org Debian Packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://egoboo.sourceforge.net/ Egoboo homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/egoboo Egoboo Sourceforge project page]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Egoboo1.jpg&amp;diff=7364</id>
		<title>File:Egoboo1.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Egoboo1.jpg&amp;diff=7364"/>
		<updated>2008-02-09T23:20:28Z</updated>

		<summary type="html">&lt;p&gt;Driss: Egoboo screenshot. GPL license&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Egoboo]] screenshot. GPL license&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tactics_Squad&amp;diff=7363</id>
		<title>Tactics Squad</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tactics_Squad&amp;diff=7363"/>
		<updated>2008-02-09T23:03:04Z</updated>

		<summary type="html">&lt;p&gt;Driss: dev name is already in the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Tactics Squad&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Luismv]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.3&lt;br /&gt;
|release date   = February 24, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tactics Squad&#039;&#039;&#039; is a &#039;&#039;still in development&#039;&#039; real-time tactical simulation in which the player controls up to sixteen soldiers in a futuristic environment. The stated emphasis of the game is on game-play instead of on visual presentation. The latest version of the game is 0.3, released on February 24, 2007. &amp;lt;ref&amp;gt;[https://sourceforge.net/project/showfiles.php?group_id=146154&amp;amp;package_id=160870&amp;amp;release_id=488819 Sourceforge.net&#039;s download page for Tactics Squad]&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPL v2]].&amp;lt;ref&amp;gt;[http://tacticsgame.cvs.sourceforge.net/tacticsgame/Tacticsgame/License.txt?revision=1.1&amp;amp;view=markup License page at Tactic Squad&#039;s CVS repository hosted by sourceforge.net]&amp;lt;/ref&amp;gt; &lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://tacticsgame.sourceforge.net/ Tactics Squad homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Interstate_Outlaws&amp;diff=7362</id>
		<title>Interstate Outlaws</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Interstate_Outlaws&amp;diff=7362"/>
		<updated>2008-02-09T22:59:21Z</updated>

		<summary type="html">&lt;p&gt;Driss: adding {{stub}} to some of the shorter game articles from http://libregamewiki.org/index.php?title=Special:Shortpages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Interstate Outlaws&#039;&#039;&#039; is a vehicle combat game. The latest version of the game is alpha 0.1, released on July, 9, 2007.&amp;lt;ref&amp;gt;[http://www.interstateoutlaws.com/forum/index.php?showtopic=120 Thread on Interstate Outlaws 0.1 Alpha Release]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.interstateoutlaws.com/ Interstate Outlaws&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Peragro_Tempus&amp;diff=7361</id>
		<title>Peragro Tempus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Peragro_Tempus&amp;diff=7361"/>
		<updated>2008-02-09T22:55:03Z</updated>

		<summary type="html">&lt;p&gt;Driss: {{stub}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Peragro Tempus&#039;&#039;&#039; is a [[Massively multiplayer online role-playing game]] in development.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://peragro.org/ Peragro Tempus homepage]&lt;br /&gt;
[[Category:Games]][[Category:Massively multiplayer online role-playing games]][[Category:Massively multiplayer online role-playing games]][[Category:Games with unknown content license]][[Category:Games with unknown source code license]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Open_Quartz&amp;diff=7360</id>
		<title>Open Quartz</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Open_Quartz&amp;diff=7360"/>
		<updated>2008-02-09T22:54:59Z</updated>

		<summary type="html">&lt;p&gt;Driss: {{stub}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Open Quartz&#039;&#039;&#039; is an implementation of the GPL Quake source, which includes data also under the [[GNU General Public License]]. The latest version of Open Quartz is 2004.08.01.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://openquartz.sourceforge.net/ Open Quartz homepage]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:3D games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Battle_for_Wesnoth_contributors&amp;diff=7359</id>
		<title>Battle for Wesnoth contributors</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Battle_for_Wesnoth_contributors&amp;diff=7359"/>
		<updated>2008-02-09T22:52:02Z</updated>

		<summary type="html">&lt;p&gt;Driss: cat:Developers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Battle for Wesnoth contributors&#039;&#039;&#039; is a list of all contributors that have contributed to the [[Battle for Wesnoth|wesnoth]] project.&lt;br /&gt;
==A==&lt;br /&gt;
*[[Aleksi Aubry-Carlson]]&lt;br /&gt;
==D==&lt;br /&gt;
*[[Dave White]]&lt;br /&gt;
==I==&lt;br /&gt;
*[[Isaac Clerencia]]&lt;br /&gt;
==J==&lt;br /&gt;
*[[Jason Lutes]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
*[[Richard Kettering]]&lt;br /&gt;
[[Category:Wesnoth]][[Category:Battle_for_Wesnoth_contributors|*]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PrimeShooter&amp;diff=7357</id>
		<title>PrimeShooter</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PrimeShooter&amp;diff=7357"/>
		<updated>2008-02-09T22:49:44Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PrimeShooter&#039;&#039;&#039; is a browser based math game involving prime numbers, and licensed under the [[GNU General Public License|GPLv2]]. It was released on August 29, 2007.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.1729.com/math/integers/PrimeShooter.html Primer Shooter homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Vertigo_(game)&amp;diff=7356</id>
		<title>Vertigo (game)</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Vertigo_(game)&amp;diff=7356"/>
		<updated>2008-02-09T22:49:15Z</updated>

		<summary type="html">&lt;p&gt;Driss: {{stub}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vertigo&#039;&#039;&#039; is a flight simulator.&lt;br /&gt;
&lt;br /&gt;
The last version, 0.26, has been released in April, 2002, and is [[GNU General Public License|GNU GPL]] licensed.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.astro.ku.dk/~norup/vertigo/vertigo.html Vertigo homepage]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SLASH%27EM&amp;diff=7355</id>
		<title>SLASH&#039;EM</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SLASH%27EM&amp;diff=7355"/>
		<updated>2008-02-09T22:47:49Z</updated>

		<summary type="html">&lt;p&gt;Driss: {{stub}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SLASH&#039;EM&#039;&#039;&#039; is a [[NetHack]] variant.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://slashem.sourceforge.net/ SLASH&#039;EM homepage]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ascent_of_Justice&amp;diff=7354</id>
		<title>Ascent of Justice</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ascent_of_Justice&amp;diff=7354"/>
		<updated>2008-02-09T22:46:59Z</updated>

		<summary type="html">&lt;p&gt;Driss: {{stub}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Ascent of Justice&#039;&#039;&#039;&#039;&#039; was written by [[Trailblazer|Team Trailblazer]] for [[PyWeek|PyWeek 4]].&lt;br /&gt;
[[Category:Games]][[Category:Pyweek entries]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:OpenCity&amp;diff=7219</id>
		<title>Talk:OpenCity</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:OpenCity&amp;diff=7219"/>
		<updated>2008-02-02T03:35:42Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The OpenCity project keep a TODO list detailing what needs to be done before releasing a new version&amp;quot; - Is that something special? --[[User:77.185.3.240|77.185.3.240]] 01:22, 2 February 2008 (CET)&lt;br /&gt;
:Not really, some projects keep TODO lists, others don&#039;t, it&#039;s not something unique to OpenCity. - [[User:Driss|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;D&#039;riss&amp;lt;/span&amp;gt;]] ([[User talk:Driss|&amp;lt;span style=&amp;quot;font-size:x-small;color:grey;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:35, 2 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Xconq&amp;diff=7189</id>
		<title>Xconq</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Xconq&amp;diff=7189"/>
		<updated>2008-01-31T10:01:31Z</updated>

		<summary type="html">&lt;p&gt;Driss: New page: {{Gameinfo |title          =  |image          =  |caption        =  |genres         =  |genre          = TBS |developers     =  |developer      =  |code licenses  =  |code license   = ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 7.5pre&lt;br /&gt;
|release date   = 23 May, 2004&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library.It is licensed under the GPL.&amp;lt;ref&amp;gt;http://sourceware.org/cgi-bin/cvsweb.cgi/xconq/COPYING.txt?rev=1.1&amp;amp;content-type=text/x-cvsweb-markup&amp;amp;cvsroot=xconq&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://sourceware.org/xconq/ Xconq homepage]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warp_Rogue&amp;diff=7188</id>
		<title>Warp Rogue</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warp_Rogue&amp;diff=7188"/>
		<updated>2008-01-31T09:48:57Z</updated>

		<summary type="html">&lt;p&gt;Driss: New page: {{Gameinfo |title          =  |image          =  |caption        =  |genres         = Roguelike game |genre          =  |developers     =  |developer      =  ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Roguelike games|Roguelike game]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.8.0&lt;br /&gt;
|release date   = 15 January, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
Warp Rogue is a dark science fantasy roguelike game. It is licensed under the GPL.&amp;lt;ref&amp;gt;http://todoom.svn.sourceforge.net/viewvc/todoom/wrogue/license.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://todoom.sourceforge.net/ Warp Rogue homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Roguelike games]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=List_of_libraries&amp;diff=7187</id>
		<title>List of libraries</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=List_of_libraries&amp;diff=7187"/>
		<updated>2008-01-31T09:35:06Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;list of libraries&#039;&#039;&#039; is a list of [[Free software|free]] software libraries used for game development.&lt;br /&gt;
&lt;br /&gt;
{{ListTOC|sy=|nu=|b=|d=|e=|f=|h=|i=|k=|l=|m=|n=|o=|q=|t=|u=|v=|w=|x=|y=|z=}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
*[[Allegro Low LEvel Game ROutines]] aka &#039;&#039;Allegro&#039;&#039; - [http://www.talula.demon.co.uk/allegro/ homepage]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
*[[ClanLib]] - [http://clanlib.org/ homepage]&lt;br /&gt;
==D==&lt;br /&gt;
*[[Directicus]] - [http://blazeofglory.org/projects/directicus/ homepage]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
*[[GooeyPy]] - [http://joey101.net/gooeypy/ homepage]&lt;br /&gt;
*[[Gosu]] - [http://code.google.com/p/gosu/ project page]&lt;br /&gt;
==J==&lt;br /&gt;
*[[jMonkeyEngine]] aka &#039;&#039;jME&#039;&#039; - [http://www.jmonkeyengine.com/ homepage]&lt;br /&gt;
==L==&lt;br /&gt;
*[[Livewires]] - [http://www.livewires.org.uk/python/lwpackage.html homepage]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
*[[Phil&#039;s pyGame Utilities]] - [http://www.imitationpickles.org/pgu/wiki/index homepage]&lt;br /&gt;
*[[PLIB]] - [http://plib.sourceforge.net/ homepage]&lt;br /&gt;
*[[Pygame]] - [http://www.pygame.org/ homepage]&lt;br /&gt;
*[[PygLibs]] - [http://sourceforge.net/projects/pyglibs/ project page]&lt;br /&gt;
*[[PySDL]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
*[[Rubygame]] - [http://rubygame.sourceforge.net/ homepage]&lt;br /&gt;
*[[RUDL]]&lt;br /&gt;
*[[Ruby/SDL]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
*[[sdlperl]]&lt;br /&gt;
*[[SDL_Pango]]&lt;br /&gt;
*[[Simple DirectMedia Layer]] aka &#039;&#039;SDL&#039;&#039; - [http://libsdl.org/ homepage]&lt;br /&gt;
*[[Simple OpenGL Image Library]] aka &#039;&#039;SOIL&#039;&#039; - [http://lonesock.net/soil.html homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:Stubs&amp;diff=7186</id>
		<title>Category:Stubs</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:Stubs&amp;diff=7186"/>
		<updated>2008-01-31T09:32:36Z</updated>

		<summary type="html">&lt;p&gt;Driss: New page: Category:Internal categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Internal categories]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Template:Stub&amp;diff=7184</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Template:Stub&amp;diff=7184"/>
		<updated>2008-01-31T09:31:59Z</updated>

		<summary type="html">&lt;p&gt;Driss: New page: &amp;lt;div style=&amp;quot;&amp;quot;&amp;gt; :&amp;#039;&amp;#039;This page is a stub. Please help Libregamewiki by expanding it. [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} Click here to edit this page].&amp;#039;&amp;#039; &amp;lt;/div&amp;gt; [[C...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;This page is a stub. Please help Libregamewiki by expanding it. [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} Click here to edit this page].&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki_talk:Article_policy&amp;diff=7087</id>
		<title>Libregamewiki talk:Article policy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki_talk:Article_policy&amp;diff=7087"/>
		<updated>2008-01-28T22:50:12Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why only open content?==&lt;br /&gt;
Please give reasons for why the listed games should only be games with open content? I am sympathetic towards the idea of open content, but am a bit unsure about that games should be definitely ignored if only their code is free. Maybe a category for them (os games with not-so-free media) would do good? --[[User:Qubodup|Qubodup]] 01:22, 24 Aug 2007 (EEST)&lt;br /&gt;
:This very strict policy is to designed to make sure that we won&#039;t go down a very slippy road of adding proprietary games and make it very clear on what to include and not include. Beside I already promise people that I won&#039;t allowed games with proprietary. If I can&#039;t deliver a promise, I am untrustworthy by character. It would also undermine my personal agenda.--[[User:Kiba|Kiba]] 01:40, 24 August 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Free indie games==&lt;br /&gt;
About freeware indie games where the author maintains a closed-source policy, do they come under the &lt;br /&gt;
&amp;quot;can not be included&amp;quot; category? --[[User:Driss|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;D&#039;riss&amp;lt;/span&amp;gt;]] ([[User talk:Driss|&amp;lt;span style=&amp;quot;font-size:x-small;color:grey;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:45, 21 January 2008 (CET)&lt;br /&gt;
:All freeware games are proprietary so they cannot be included.--[[User:Kiba|Kiba]] 23:50, 21 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==About Wikipedia==&lt;br /&gt;
Just want to know why would copying articles from Wikipedia(or other GFDL wikis etc) be a problem if [http://en.wikipedia.org/wiki/Wikipedia:Copyrights#Reusers.27_rights_and_obligations these guidelines] were followed? --[[User:Driss|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;D&#039;riss&amp;lt;/span&amp;gt;]] ([[User talk:Driss|&amp;lt;span style=&amp;quot;font-size:x-small;color:grey;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:55, 21 January 2008 (CET)&lt;br /&gt;
:We are dual licensed under CC by and GNU FDL so we cannot take content under only GNU FDL content.--[[User:Kiba|Kiba]] 23:52, 21 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==About free screenshots==&lt;br /&gt;
Some useful reading, [http://commons.wikimedia.org/wiki/Licensing#Screenshots http://commons.wikimedia.org/wiki/Licensing#Screenshots]&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;To create a free screenshot:&lt;br /&gt;
   1. Use a free program with a completely free skin. (A KDE Program using Crystal images is an example.)&lt;br /&gt;
   2. Cut away all possibly copyrighted elements. Only show the relevant content.&lt;br /&gt;
   3. The content of the screenshot must be free too. Make sure the screenshot does not contain unfree text or images.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==If you are looking for games to add==&lt;br /&gt;
Look in http://en.wikipedia.org/wiki/Alphabetical_list_of_open_source_games&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki_talk:Article_policy&amp;diff=7040</id>
		<title>Libregamewiki talk:Article policy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki_talk:Article_policy&amp;diff=7040"/>
		<updated>2008-01-26T20:29:36Z</updated>

		<summary type="html">&lt;p&gt;Driss: info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why only open content?==&lt;br /&gt;
Please give reasons for why the listed games should only be games with open content? I am sympathetic towards the idea of open content, but am a bit unsure about that games should be definitely ignored if only their code is free. Maybe a category for them (os games with not-so-free media) would do good? --[[User:Qubodup|Qubodup]] 01:22, 24 Aug 2007 (EEST)&lt;br /&gt;
:This very strict policy is to designed to make sure that we won&#039;t go down a very slippy road of adding proprietary games and make it very clear on what to include and not include. Beside I already promise people that I won&#039;t allowed games with proprietary. If I can&#039;t deliver a promise, I am untrustworthy by character. It would also undermine my personal agenda.--[[User:Kiba|Kiba]] 01:40, 24 August 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Free indie games==&lt;br /&gt;
About freeware indie games where the author maintains a closed-source policy, do they come under the &lt;br /&gt;
&amp;quot;can not be included&amp;quot; category? --[[User:Driss|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;D&#039;riss&amp;lt;/span&amp;gt;]] ([[User talk:Driss|&amp;lt;span style=&amp;quot;font-size:x-small;color:grey;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:45, 21 January 2008 (CET)&lt;br /&gt;
:All freeware games are proprietary so they cannot be included.--[[User:Kiba|Kiba]] 23:50, 21 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==About Wikipedia==&lt;br /&gt;
Just want to know why would copying articles from Wikipedia(or other GFDL wikis etc) be a problem if [http://en.wikipedia.org/wiki/Wikipedia:Copyrights#Reusers.27_rights_and_obligations these guidelines] were followed? --[[User:Driss|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;D&#039;riss&amp;lt;/span&amp;gt;]] ([[User talk:Driss|&amp;lt;span style=&amp;quot;font-size:x-small;color:grey;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:55, 21 January 2008 (CET)&lt;br /&gt;
:We are dual licensed under CC by and GNU FDL so we cannot take content under only GNU FDL content.--[[User:Kiba|Kiba]] 23:52, 21 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==About free screenshots==&lt;br /&gt;
Some useful reading, [http://commons.wikimedia.org/wiki/Licensing#Screenshots http://commons.wikimedia.org/wiki/Licensing#Screenshots]&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;To create a free screenshot:&lt;br /&gt;
   1. Use a free program with a completely free skin. (A KDE Program using Crystal images is an example.)&lt;br /&gt;
   2. Cut away all possibly copyrighted elements. Only show the relevant content.&lt;br /&gt;
   3. The content of the screenshot must be free too. Make sure the screenshot does not contain unfree text or images.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Falcon%27s_Eye&amp;diff=7002</id>
		<title>Falcon&#039;s Eye</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Falcon%27s_Eye&amp;diff=7002"/>
		<updated>2008-01-25T21:37:10Z</updated>

		<summary type="html">&lt;p&gt;Driss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Falcon&#039;s Eye&lt;br /&gt;
|genre          = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer      = [[Jaakko Tapani Peltronen]]&lt;br /&gt;
|code license   = [[NetHack General Public License]]&lt;br /&gt;
|latest release = 1.9.3&lt;br /&gt;
|release date   = July 3, 2001&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Falcon&#039;s Eye&#039;&#039;&#039; is a graphical isometric version of [[NetHack]] written by [[Jaakko Tapani Peltonen]] that keeps all of the original game-play, but adds a more graphically and musically interesting interface.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=29569 Member list of the Falcon&#039;s Eye project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The latest version of the game, 1.9.3 has been released on July 3, 2001.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=29569 Download page for Falcon&#039;s Eye project hosted by sourceforge.net]&amp;lt;/ref&amp;gt; Both the source code and the media content are licensed under the [[NetHack General Public License]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/falconseye/falconseye_1.9.3-16/falconseye.copyright Falcon&#039;s Eye&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/falconseye/falconseye_1.9.3-16/falconseye-data.copyright Falcon&#039;s Eye data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This project is discontinued, but [[Clive Crous]] forked it, releasing [[vulture&#039;s eye | Vulture&#039;s eye]] as result.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://falconseye.sourceforge.net/ Falcon&#039;s Eye homepage]&lt;br /&gt;
*[http://www.darkarts.co.za/project/vultures Vulture&#039;s eye homepage]&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Driss</name></author>
	</entry>
</feed>