<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FacelessLinuxUser</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FacelessLinuxUser"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/FacelessLinuxUser"/>
	<updated>2026-04-28T05:36:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Glitch&amp;diff=62631</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Glitch&amp;diff=62631"/>
		<updated>2022-12-24T17:39:34Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Link since it needs a page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Glitch&lt;br /&gt;
|image                = File:Glitch-minetest.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Platform games|Platformer]]&lt;br /&gt;
|developers           = Wuzzy&lt;br /&gt;
|code license         = [[GPL]]v3 or later&amp;lt;ref name=&amp;quot;glitch_license&amp;quot;&amp;gt;https://codeberg.org/Wuzzy/Glitch#licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses       = [[CC-BY]]v4&lt;br /&gt;
|engine               = [[Minetest]]&lt;br /&gt;
|latest release       = 1.1.0&lt;br /&gt;
|release date         = December 6{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-12-06&lt;br /&gt;
|release announcement = https://content.minetest.net/packages/Wuzzy/glitch/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/glitch/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/Wuzzy/Glitch&lt;br /&gt;
|link tracker         = https://codeberg.org/Wuzzy/Glitch/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/Wuzzy/Glitch&lt;br /&gt;
|scm                  = git clone https://codeberg.org/Wuzzy/Glitch.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Platformer in which you navigate the world without the ability to jump but instead make use of various abilities to collect electrons to open gates. Made by Wuzzy for the 2022 [[Minetest Game Jam]]. &lt;br /&gt;
&lt;br /&gt;
==external links==&lt;br /&gt;
&lt;br /&gt;
jam announcement &amp;amp; results thread on minetest forums:&lt;br /&gt;
&lt;br /&gt;
https://forum.minetest.net/viewtopic.php?f=18&amp;amp;t=28802 &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:CC-BY games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Minetest games]]&lt;br /&gt;
[[Category:Games made for competitions]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Glitch&amp;diff=62630</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Glitch&amp;diff=62630"/>
		<updated>2022-12-24T17:38:31Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Glitch&lt;br /&gt;
|image                = File:Glitch-minetest.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Platform games|Platformer]]&lt;br /&gt;
|developers           = Wuzzy&lt;br /&gt;
|code license         = [[GPL]]v3 or later&amp;lt;ref name=&amp;quot;glitch_license&amp;quot;&amp;gt;https://codeberg.org/Wuzzy/Glitch#licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses       = [[CC-BY]]v4&lt;br /&gt;
|engine               = [[Minetest]]&lt;br /&gt;
|latest release       = 1.1.0&lt;br /&gt;
|release date         = December 6{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-12-06&lt;br /&gt;
|release announcement = https://content.minetest.net/packages/Wuzzy/glitch/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/glitch/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/Wuzzy/Glitch&lt;br /&gt;
|link tracker         = https://codeberg.org/Wuzzy/Glitch/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/Wuzzy/Glitch&lt;br /&gt;
|scm                  = git clone https://codeberg.org/Wuzzy/Glitch.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Platformer in which you navigate the world without the ability to jump but instead make use of various abilities to collect electrons to open gates. Made by Wuzzy for the 2022 minetest game jam. &lt;br /&gt;
&lt;br /&gt;
==external links==&lt;br /&gt;
&lt;br /&gt;
jam announcement &amp;amp; results thread on minetest forums:&lt;br /&gt;
&lt;br /&gt;
https://forum.minetest.net/viewtopic.php?f=18&amp;amp;t=28802 &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:CC-BY games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Minetest games]]&lt;br /&gt;
[[Category:Games made for competitions]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category_talk:Games_with_bots&amp;diff=62629</id>
		<title>Category talk:Games with bots</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category_talk:Games_with_bots&amp;diff=62629"/>
		<updated>2022-12-24T17:36:40Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Deathmatch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Subcategory==&lt;br /&gt;
Let me just ask this here since I&#039;ve just added it to some games and re-read the category page: Do we really consider games with bots to be a subcategory of deathmatch games? Most kinds of game which have multiplayer matches would fall under my understanding of the kind of game where bots are possible but may or may not be present. If only deathmatch then the definition is extremely narrow and excludes even an FPS like Unvanquished which I&#039;ve just added. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:36, 24 December 2022 (CET)&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freeciv&amp;diff=62628</id>
		<title>Freeciv</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freeciv&amp;diff=62628"/>
		<updated>2022-12-24T17:30:53Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Freeciv&lt;br /&gt;
|image                = Image:Freeciv-2.1.0-beta3-sdl slack11.0.jpg&lt;br /&gt;
|caption              = &#039;&#039;Freeciv&#039;&#039; 2.1.0 beta3 [[SDL]] client&lt;br /&gt;
|genre                = [[:Category:Turn-based strategy games|TBS]],[[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = [[Freeciv contributors|Freeciv team]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 3.0.4&lt;br /&gt;
|release date         = October 9{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-10-09&lt;br /&gt;
|release announcement = https://github.com/freeciv/freeciv/releases/tag/R3_0_4&lt;br /&gt;
|language             = [[:Category:C games|C]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{FreeBSD}}, {{Haiku}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://freeciv.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=freeciv&lt;br /&gt;
|chat                 = irc://chat.freenode.net/freeciv&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freeciv.org/f/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://freeciv.wikia.com/wiki/Freeciv:Community_Portal&lt;br /&gt;
|link tracker         = https://www.hostedredmine.com/projects/freeciv&lt;br /&gt;
|link scmweb          = https://github.com/freeciv/freeciv&lt;br /&gt;
|scm                  = git clone https://github.com/freeciv/freeciv&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = freeciv&lt;br /&gt;
|Slack = freeciv&lt;br /&gt;
|Debian = freeciv&lt;br /&gt;
|Fedora = freeciv&lt;br /&gt;
|Ubuntu = freeciv&lt;br /&gt;
|Gentoo = games-strategy/freeciv&lt;br /&gt;
|Mageia = freeciv-client&lt;br /&gt;
|Suse = freeciv-gtk3 &amp;lt;!-- For the client. See also freeciv-qt and freeciv for the server --&amp;gt;&lt;br /&gt;
|Flatpak = org.freeciv.Freeciv&lt;br /&gt;
|Snap = freeciv-gtk&lt;br /&gt;
|FreeBSD = freeciv&lt;br /&gt;
|Haiku = games-strategy/freeciv&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freeciv&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]], inspired by &#039;&#039;Sid Meier&#039;s Civilization&#039;&#039; series, where players control an empire to &amp;quot;eXplore, eXpand, eXploit, and eXterminate&amp;quot; ([[wikipedia:4X|4X]]). Both code and media are licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/License &#039;&#039;Freeciv&#039;&#039; website on licensing]&amp;lt;/ref&amp;gt; Freeciv is mostly written in the [[:Category:C games|C]] programming language.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3229?p=Freeciv Freeciv project data from Ohloh.net]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]]. The game is also playable as an HTML5 Web game.&lt;br /&gt;
&lt;br /&gt;
==Clients==&lt;br /&gt;
&#039;&#039;Freeciv&#039;&#039; can be played via different clients, the majority of which are in an early stage of development.&lt;br /&gt;
*&#039;&#039;Freeciv-gtk2&#039;&#039;, currently the official and most stable client.&lt;br /&gt;
*&#039;&#039;Freeciv-sdl&#039;&#039;, also official, but yet unstable.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/Download &#039;&#039;Freeciv&#039;&#039; download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;Freeciv-Xaw3D&#039;&#039;&lt;br /&gt;
*&#039;&#039;Freeciv-QT&#039;&#039;&lt;br /&gt;
*&#039;&#039;play.freeciv.org web client&#039;&#039;, an online version of Freeciv playable in a web browser.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
There are several ways to win a Freeciv game. The simplest is to wipe out all the enemy players. Another option is to become the first to colonize space. There is also a time limit, so if after a certain amount of time has gone by and no one has won, the player with the highest score wins by default.&lt;br /&gt;
&lt;br /&gt;
Freeciv can use various sets of rules: the standard Freeciv rules, the Civilization II rules, and the Civilization I rules. However, the basic gameplay stays the same.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
On [[1995#November|November 14, 1995]], the &#039;&#039;Freeciv&#039;&#039; project started, to replace the broken &#039;&#039;Openciv&#039;&#039;.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/Timeline Freeciv wiki&#039;s timeline on civilization like games]&amp;lt;/ref&amp;gt; The original developers were [[Claus Leth Gregersen]], [[Allan Ove Kjeldbjerg]], and [[Peter Joachim Unold]]. Gregersen coded the game mechanics, Unold wrote the client architecture, and Kjeldbjerg provided the graphics.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/In_The_Beginning Historical account by Allan]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/People#Original_authors.2C_otherwise_known_as_the_Great_Danes The original contributors section of People page at Freeciv wiki.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, when the game approached playability, they lost interest and moved on to playing the game [[XPilot NG|XPilot]]. Since then, a great number of new developers and contributors have allowed the project to grow. In May 2017 Gna! was closed and the Freeciv code repository moved to Github.&amp;lt;ref&amp;gt;[https://github.com/freeciv/freeciv Freeciv project on Github]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
We have documented that The Freeciv project have a long and extensive [[Freeciv release history|release history]].&lt;br /&gt;
&lt;br /&gt;
Freeciv supported online play via the [[GGZ Gaming Zone]] from version 2.1 until 2.5.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/GGZ &#039;&#039;Freeciv&#039;&#039; technical information] for GGZ Gaming Zone&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.ggzgamingzone.org/gameclients/freeciv/ Factsheet on &#039;&#039;Freeciv&#039;&#039;] from GGZ Gaming Zone&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A version was included on the 100 Great Games for Linux [[:wikipedia:Shovelware|shovelware]] collection.&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
As of April 27, 2012, &#039;&#039;Freeciv&#039;&#039; received 4.63 points out of 5 based on 125 votes on the now-defunct Linux Game Tome.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20120427134429/http://happypenguin.org/show?freeciv List of games sorted by rating] on the Linux Game Tome, through archive.org&#039;s Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Freeciv on the web==&lt;br /&gt;
Freeciv can also be played online on [http://play.freeciv.org http://play.freeciv.org]. This project, created by [[Andreas Røsdal]], has developed a rich web client using AJAX, Javascript and the HTML5 standard based on the existing Freeciv C codebase.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/FreecivWebClient FreecivWebClient] on the Freeciv wiki&amp;lt;/ref&amp;gt; It is playable on most modern web browsers which support HTML5. The project was shut down in July 2011&amp;lt;!--Broken link:&lt;br /&gt;
&amp;lt;ref&amp;gt;http://forum.freeciv.org/viewtopic.php?t=6934 &amp;quot;Unfortunately, I have shutdown the Freeciv.net project, including its Amazon EC2 servers and the domain.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
--&amp;gt;, but resurfaced in May 2013.&amp;lt;ref&amp;gt;[http://forum.freeciv.org/f/viewtopic.php?f=4&amp;amp;t=55 Play Freeciv online at play.freeciv.org] on the Freeciv forums&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freeciv.org/ &#039;&#039;Freeciv&#039;&#039; homepage]&lt;br /&gt;
*[http://freeciv.wikia.com/wiki/Main_Page &#039;&#039;Freeciv&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:SDL games]][[Category:2D games]][[Category:C games]][[Category:Online multiplayer games]][[Category:Freeciv]][[Category:Game clones]][[Category:Physically released games]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Globulation_2&amp;diff=62627</id>
		<title>Globulation 2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Globulation_2&amp;diff=62627"/>
		<updated>2022-12-24T17:29:15Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Globulation 2&lt;br /&gt;
|image                = Image:Glob2.jpeg&lt;br /&gt;
|caption              = Beginning stage of a typical game in Globulation 2.&lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Real-time strategy game|RTS]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = &lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.4.1 (Beta 4)&lt;br /&gt;
|release date         = March 25{{th}}, 2009&lt;br /&gt;
|release date iso     = 2009-05-25&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = glob2&lt;br /&gt;
|Slack = glob2&lt;br /&gt;
|Fedora = glob2&lt;br /&gt;
|Ubuntu = glob2&lt;br /&gt;
|Mageia = globulation2&lt;br /&gt;
|Suse = globulation2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Globulation 2&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|RTS game]] with an unusual gameplay design. The source and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/unstable/games/glob2-data &#039;&#039;Globulation 2&#039;s&#039;&#039; data on Debian&#039;s page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/g/glob2/stable_copyright Globulation 2&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; The latest release of the game is 0.9.4.1 released on March 25{{th}}, 2009. It is programmed in C++. It uses the [[Simple DirectMedia Layer|SDL]]&amp;lt;ref&amp;gt;[http://packages.debian.org/testing/games/glob2 Package info for glob2 on packages.debian.org]&amp;lt;/ref&amp;gt; and Boost&amp;lt;ref&amp;gt;[http://globulation2.org/wiki/Frequently_Asked_Questions#What_additional_software_libraries_do_I_need.3F Globulation FAQs What additional software libraries do I need?]&amp;lt;/ref&amp;gt; libraries.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players can play multiplayer games via LAN or via the Internet through the Ysagoon Online Gaming service. In single-player mode, they can play against different AIs or in campaign mode.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Globulation 2&#039;&#039;, unlike other games in its genre, players cannot control units directly. Influencing the unit&#039;s behaviour is done by creating &#039;&#039;zones&#039;&#039; and &#039;&#039;flags&#039;&#039; on the map, which affect a certain type and amount of units, ordering them to harvest resources, scout a region, avoid places or search for enemies to attack.&amp;lt;ref&amp;gt;[https://archive.fosdem.org/2008/slides/maintracks/globulation2.pdf Globulation 2 - Free software RTS game with a new take on micro-management]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
*&#039;&#039;&#039;Warriors&#039;&#039;&#039;&#039; their main function is to attack the enemy and defend the buildings and workers. They fight in close combat. They can gain experience in combat, thus leveling makes them more powerful and destructive. Training facilities can enhance the fighting ability of these warriors significantly.&lt;br /&gt;
*&#039;&#039;&#039;Workers&#039;&#039;&#039; gather food and the resources needed for building. They build, repair, and upgrade buildings and automatically work on constructing, repairing, or harvesting resources.&lt;br /&gt;
*&#039;&#039;&#039;Explorers&#039;&#039;&#039; are flying units that automatically scout the map in a circular movement. These flying creatures can only be attacked by enemy explorers and towers. They can be upgraded to bomb units. Since they cannot be attacked by globs, they are especially devastating when there are no other enemy scouts and towers in the area.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
&#039;&#039;Globulation 2&#039;&#039; features some buildings that give units special abilities like swimming, the ability to build higher-level buildings, or faster movement, and upgraded versions of those buildings improve those abilities.&lt;br /&gt;
&lt;br /&gt;
For each building site, the number of workers working on the construction can be set. Units will automatically build. Not all of the buildings need to be maintained by workers after the building is completed. For repair, the player has to manually order the repair to be done on the building.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inns&#039;&#039;&#039; are perhaps the most important building in the game. They provide food storage for your globs, which is necessary for them to go to work, fight, and do other things. In some cases, they can be used to convert enemy globs to your side. Upgraded versions provide increased capacity to store food and feed your globs.&lt;br /&gt;
*&#039;&#039;&#039;Towers&#039;&#039;&#039; are defence structures that are used to attack aggressors. They are useful for protecting territory and making it difficult for globs to conquer that land. However, they require units to supply them with ammunition.&lt;br /&gt;
*&#039;&#039;&#039;Walls&#039;&#039;&#039; are useful for slowing down and keeping out enemy globs. They also have the highest defence strength in the game. Since they cannot be upgraded, they become less useful as the games progress to later stages.&lt;br /&gt;
*&#039;&#039;&#039;Swimming pools&#039;&#039;&#039; teaches globs how to swim. Upgraded versions can train more globs and as well train them to be faster.&lt;br /&gt;
*&#039;&#039;&#039;Racetracks&#039;&#039;&#039; increases the globs&#039; land speed. This is especially useful in combat, as warriors take less time to get there.&lt;br /&gt;
*&#039;&#039;&#039;Markets&#039;&#039;&#039; are used for trading resources with other glob colonies.&lt;br /&gt;
*&#039;&#039;&#039;Barracks&#039;&#039;&#039; increase a warrior&#039;s combat ability dramatically. The more upgraded the barracks is, the more globs the player can train and the more the player gains from training them.&lt;br /&gt;
*&#039;&#039;&#039;Swarm&#039;&#039;&#039; is the only unit production building in the entire game. It produces all three types of units. Unlike other buildings, it can repair itself over time. Wheat is required for the production of unit.&lt;br /&gt;
*&#039;&#039;&#039;Schools&#039;&#039;&#039; teach the player&#039;s globs how to upgrade buildings. The final upgrade can teach scouts how to bomb units.&lt;br /&gt;
*&#039;&#039;&#039;Hospitals&#039;&#039;&#039; heal the player&#039;s globs and the scouts&#039; health. The upgraded version has a greater capacity to heal more units.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Like other games, Globulation 2 requires resources. However, unlike other games, the resources are either unlimited or renewable. Unmanaged growths can enclose colonies. However, there are tools for managing them such as the destroy resource flag. You can also permanently deplete some resource by over harvesting it. Wheat and wood are resources that can be depleted.&lt;br /&gt;
*&#039;&#039;&#039;Wheat&#039;&#039;&#039; is the most important resource in the entire game. They are used for the production of units, buildings and food for the globs as well.&lt;br /&gt;
*&#039;&#039;&#039;Wood&#039;&#039;&#039; is the primary construction material of the game.&lt;br /&gt;
*&#039;&#039;&#039;Stone&#039;&#039;&#039; is used to build walls, supply towers, and is a construction material for some buildings.&lt;br /&gt;
&lt;br /&gt;
===AIs===&lt;br /&gt;
The Globulation 2 team has developed several different AIs, each suiting different needs and with their own strength and weakness.&lt;br /&gt;
*&#039;&#039;&#039;AINicowars&#039;&#039;&#039; is the most difficult AI in the entire game, designed to close the gap between the players and Glob2 AIs.&lt;br /&gt;
*&#039;&#039;&#039;AIWarrush&#039;&#039;&#039; is a war AI, designed to continuously send warriors to the enemies. Often, they built hospitals and other facilities to shorten the time needed to get back into combat.&lt;br /&gt;
*&#039;&#039;&#039;AINone&#039;&#039;&#039; is an AI that does nothing. It is used primary for campaigns.&lt;br /&gt;
*&#039;&#039;&#039;Reach to Infinity&#039;&#039;&#039; is an AI designed for economic expansion. It doesn&#039;t fight but it can convert globs to its team very efficiently.&lt;br /&gt;
*&#039;&#039;&#039;AICastor&#039;&#039;&#039; is a much more difficult AI than AINumbi.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Although most of the contribution to Globulation 2 is done by volunteers, a developer by the pseudonym [[genixpro]] is paid to work on the Globulation project fulltime.&amp;lt;ref&amp;gt;[http://cofundos.org/project.php?id=49 Offer to work full time]&amp;lt;/ref&amp;gt; There are also other bounties that the development community is willing to pay for.&amp;lt;ref&amp;gt;[http://cofundos.org/projects.php?tag=glob2 Cofundos&#039;s list for the Globulation 2 project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*See [[Globulation 2 release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
*About.com released a review of &#039;&#039;Globulation 2&#039;&#039;, pointing out its innovative features. &amp;lt;ref&amp;gt;[http://linux.about.com/od/softgame/fr/fr_Globulation2.htm Review of Globulation 2 on About.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Warzone 2100]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links== &lt;br /&gt;
*[http://www.globulation2.org/wiki/Main_Page Globulation 2 homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/glob2 Globulation 2 project page] at [[Savannah]]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]][[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Globulation 2]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Pausable real-time games]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Scorched_3D&amp;diff=62626</id>
		<title>Scorched 3D</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Scorched_3D&amp;diff=62626"/>
		<updated>2022-12-24T17:27:58Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Scorched 3D&lt;br /&gt;
|image          = Image:Scorched 3D 40.1 screenshot 2.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 44&lt;br /&gt;
|release date   = Aug 1, 2014&lt;br /&gt;
|release date iso = 2014-08-01&lt;br /&gt;
|release announcement = https://github.com/a-sf-mirror/scorched3d/releases/tag/RELEASE_44&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Slack =  Scorched3D&lt;br /&gt;
|Debian = scorched3d&lt;br /&gt;
|Fedora = scorched3d&lt;br /&gt;
|Ubuntu = scorched3d&lt;br /&gt;
|Gentoo = games-strategy/scorched3d&lt;br /&gt;
|Mageia = scorched3d&lt;br /&gt;
|Suse = scorched3d&lt;br /&gt;
|FreeBSD = scorched3d&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scorched 3D&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:Turn-based strategy games|turn based]] artillery game and based on the DOS game &#039;&#039;Scorched Earth&#039;&#039;. It is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/s/scorched3d/scorched3d_40.1d.dfsg-1/scorched3d.copyright Scorched3d copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;  The latest version of the game is 44 released on August 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2014&amp;lt;ref&amp;gt;[https://github.com/a-sf-mirror/scorched3d/releases/tag/RELEASE_44 Github release of 44]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://sourceforge.net/p/scorched3d/git/ci/RELEASE_44/tree/ Sourceforge release of 44]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/scorched3d Sourceforge project page for scorched3d]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
The first build was announced on April 29{{th}}, 2001. However it is unclear whether this was a real, actual release.&amp;lt;ref&amp;gt;[http://www.scorched3d.co.uk/phpBB3/viewtopic.php?f=1&amp;amp;t=390 Thread on Scorched 3D Build1] accessed on August 19{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Scorched 3D release history]] for a list of all versions released by the Scorched 3D development team.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://scorched3d.sourceforge.net/ Scorched 3d homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Turn-based strategy games]][[Category:C++ games]][[Category:3D games]][[Category:Scorched 3D]] &lt;br /&gt;
[[Category:Artillery games]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SuperTuxKart&amp;diff=62625</id>
		<title>SuperTuxKart</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SuperTuxKart&amp;diff=62625"/>
		<updated>2022-12-24T17:23:50Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deletion review}}&lt;br /&gt;
&lt;br /&gt;
{{gameinfo&lt;br /&gt;
|title                = SuperTuxKart&lt;br /&gt;
|image                = Image:Supertuxkart-0.8.1-screenshot-4.png&lt;br /&gt;
|caption              = SuperTuxKart&lt;br /&gt;
|genre                = [[:category:racing games|Racing game]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;&#039;&#039;SuperTuxKart&#039;&#039; is based on [[TuxKart]] which is released under GPL3&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Since version 0.8 all free licenses (GNU GPL 2.0 and 3.0+, Creative-Commons-BY(-SA) 3.0, Public Domain)&amp;lt;ref&amp;gt;[https://supertuxkart.svn.sourceforge.net/svnroot/supertuxkart/main/trunk/COPYING SuperTuxKart&#039;s SVN COPYING]&amp;lt;/ref&amp;gt;; user-made karts and tracks may be nonfree but are not in the game&#039;s repository&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.4&lt;br /&gt;
|release date         = November 1{{st}}, 2022&lt;br /&gt;
|release date iso     = 2022-11-01&lt;br /&gt;
|release announcement = https://blog.supertuxkart.net/2022/11/supertuxkart-14-release.html&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Irrlicht]] fork, [[Bullet_Physics|Bullet]] and [[OpenAL]]&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://supertuxkart.net&lt;br /&gt;
|link blog            = http://blog.supertuxkart.net&lt;br /&gt;
|link chatweb         = https://web.libera.chat/gamja?channel=#stk&amp;amp;nick=mascot$$$&lt;br /&gt;
|chat                 = irc://chat.freenode.net/#stk&lt;br /&gt;
|link feed            = https://sourceforge.net/p/supertuxkart/news/feed.rss&lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=16&lt;br /&gt;
|link pad             = http://supertuxkart.sourceforge.net/pad_file.xml&lt;br /&gt;
|link project         = http://supertuxkart.net/Community&lt;br /&gt;
|link tracker         = https://github.com/supertuxkart/stk-code/issues&lt;br /&gt;
|link scmweb          = https://github.com/supertuxkart/stk-code&lt;br /&gt;
|scm                  = git clone https://github.com/supertuxkart/stk-code.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = supertuxkart&lt;br /&gt;
|Slack = supertuxkart&lt;br /&gt;
|Debian = supertuxkart&lt;br /&gt;
|Fedora = supertuxkart&lt;br /&gt;
|Ubuntu = supertuxkart&lt;br /&gt;
|Gentoo = games-action/supertuxkart&lt;br /&gt;
|Mageia = supertuxkart&lt;br /&gt;
|Flatpak = net.supertuxkart.SuperTuxKart&lt;br /&gt;
|Snap = supertuxkart&lt;br /&gt;
|FreeBSD = supertuxkart&lt;br /&gt;
|Haiku = games-action/supertuxkart&lt;br /&gt;
|Suse = supertuxkart&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SuperTuxKart&#039;&#039;&#039;&#039;&#039; is a [[:Category:racing games|racing]] game featuring various Free Software mascots (see [[#Characters]]). It is an enhanced fork of [[TuxKart]].&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/history.html SuperTuxKart&#039;s history page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=202302 Download page] for the SuperTuxKart project hosted by SourceForge.net&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] programming language. It uses [[Antarctica]] (a heavily modified version of [[Irrlicht]] engine) for graphics and [[OpenAL]] for sounds.&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/FAQ#What_are_the_dependencies_of_STK_.3F STK FAQ] accessed on October 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SuperTuxKart was worked on by the [[Game of the Month|GotM]] team through July to December 2004.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20100615073805/http://www.happypenguin.org/forums/viewtopic.php?t=1407 SuperTuxKart&#039;s GotM proposal thread] accessed by the wayback machine on June 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2010.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Current roster (does not include add-ons):&lt;br /&gt;
&lt;br /&gt;
* [[Adiumy]] - [[Adium]] IM client&lt;br /&gt;
* [[Amanda]] - [[Windowmaker]] (NeXtStEp)&lt;br /&gt;
* [[Beastie]] - [[FreeBSD]] OS&lt;br /&gt;
* [[Emule]] - [[Emule]] filesharing client for the eDonkey2000 network&lt;br /&gt;
* [[Gavroche]] - [[MediaGoblin]] media server&lt;br /&gt;
* [[Gnu]] - [[GNU]] Project&lt;br /&gt;
* [[Hexley]] - [[Darwin]] kernel&lt;br /&gt;
* [[Kiki]] - [[Krita]] paint software&lt;br /&gt;
* [[Konqi]] - [[KDE]] desktop environment&lt;br /&gt;
* [[Nolok]] - original character (villain)&lt;br /&gt;
* [[Pepper]] - &#039;&#039;[[Pepper&amp;amp;Carrot]]&#039;&#039; webcomic and games&lt;br /&gt;
* [[Pidgin]] - [[Pidgin]] IM client&lt;br /&gt;
* [[Puffy]] - [[OpenBSD]] OS&lt;br /&gt;
* [[Sara]] - [[OpenGameArt]] repository&lt;br /&gt;
* [[Suzanne]] - [[Blender]] 3D design software&lt;br /&gt;
* [[Tux]] - [[Linux]] kernel (title character)&lt;br /&gt;
* [[Wilber]] - the [[GIMP]] image editor&lt;br /&gt;
* [[Xue]] - [[Xfce]] desktop environment&lt;br /&gt;
&lt;br /&gt;
formerly:&lt;br /&gt;
&lt;br /&gt;
* [[elePHPant]] - [[PHP]] programming language&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
SuperTuxKart can be played in single player mode, including a single player campaign, split screen multiplayer on a single computer, or online multiplayer.&amp;lt;ref&amp;gt;These are options in the main menu.&amp;lt;/ref&amp;gt; In story mode the player unlocks new characters and races by points scored from achieving a given ranking in a race at a given difficulty setting. Completing all races unlocks the door to a boss race against [[Nolok]].&lt;br /&gt;
&lt;br /&gt;
The player chooses a Free Software mascot to play as. Each character has a mass, max speed, max acceleration, and nitro efficiiency stat.&lt;br /&gt;
&lt;br /&gt;
There are several different types of race. In normal races the characters can collect powerups such as the parachute (which slows down enemy racers) or nitro boosts as well as there being random negative status effects from picking up banana peels. In a time trial there are no powerups. In a grand prix, the player must try to score the most points over several race tracks. Several more types of race exist.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
The first official version of the game was released in September 2006 as version 0.2.&lt;br /&gt;
&lt;br /&gt;
They have a milestone page planning several versions ahead,&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/wiki/index.php/Milestones SuperTuxKart&#039;s milestone page]&amp;lt;/ref&amp;gt; and a forum on [[FreeGameDev.net]] to coordinate development effort.&lt;br /&gt;
&lt;br /&gt;
The game switched to the [[Irrlicht Engine|Irrlicht]] graphics engine in version 0.7.&amp;lt;ref&amp;gt;[http://supertuxkart.blogspot.com/2009/02/plans-for-stk-07.html Blogpost detailing the planned features for STK]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From version 0.8.2 the game uses a custom [[Antarctica]] engine, based on Irrlicht.&amp;lt;ref&amp;gt;[https://supertuxkart.net/Antarctica:_Overview Antarctica: Overview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
[[Charles Goodwin]] proposed the project for [[Game of the Month|GoTM]].&lt;br /&gt;
&lt;br /&gt;
The GOTM project was started with the original developer of TuxKart on board, [[Steve Baker]]. However, the project goes nowhere Steve Bakers argue with other developers about the direction of the project. Eventually in December 2004, the project was considered dead by [[Ingo Ruhnke]] and the work forked off.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Talk:Tux#Video_games_list Steve Baker on the history of TuxKart]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to Steve Baker, the [[Game of the Month|GoTM]] development team didn&#039;t know anything about 3D graphics at all and refused to take his advice. They broke the game, leaving it in an unrunnable and unplayable state.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Talk:Tux#Video_games_list Steve Baker on the history of TuxKart]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually the project was picked up by somebody else and was developed to the status it is today.&amp;lt;ref&amp;gt;[http://freegamer.blogspot.com/2007/04/interview-ingo-ruhnke-aka-grumbel.html Ingo Ruhnke interview mentioned the end status of SuperTuxKart] accessed on October 23, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--ref&amp;gt;[http://supertuxkart.net/Discover SuperTuxKart credits] accessed on January 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2014.&amp;lt;/ref--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The development team for SuperTuxKart currently consists of three core members&amp;lt;ref&amp;gt;https://supertuxkart.net/Team&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
* Marianne &amp;quot;Auria&amp;quot; Gagnon, Main Developer;&lt;br /&gt;
* Jean-Manuel &amp;quot;samuncle&amp;quot; Clemençon, Lead Artist;&lt;br /&gt;
* and Typhon306, Artist.&lt;br /&gt;
&lt;br /&gt;
There were formerly 4 core members :&lt;br /&gt;
&lt;br /&gt;
* Joerg &amp;quot;Hiker&amp;quot; Henrichs;&lt;br /&gt;
* Marianne and Jean-Manuel as above;&lt;br /&gt;
* and Stephen Just (add-ons website).&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date !!Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0.2&lt;br /&gt;
| 2006-10-03&lt;br /&gt;
| Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 0.3&lt;br /&gt;
| 2007-07-10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0.3 &amp;lt;ref&amp;gt;[http://sourceforge.net/project/shownotes.php?release_id=530156&amp;amp;group_id=202302 Release note for 0.3 on sourceforge.net] accessed on October 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-07-10&lt;br /&gt;
| It add support for fullscreen mode, new karts, improved AIs, high score lists among others feature addition.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4 &amp;lt;ref&amp;gt;[http://sourceforge.net/project/shownotes.php?release_id=581814&amp;amp;group_id=202302 Release note for 0.4 on sourceforge.net] accessed on October 23&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-05-05&lt;br /&gt;
| There were the usual improvements in kart, AIs, and tracks. Also, better physics and improved GUI and input handling were added.&lt;br /&gt;
|-&lt;br /&gt;
|0.5 &amp;lt;ref&amp;gt;[http://sourceforge.net/project/shownotes.php?release_id=603462&amp;amp;group_id=202302 Release note for 0.5 on sourceforge.net] accessed on October 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-06-01&lt;br /&gt;
| Several new and improved tracks were added. The player has to complete the challenge mode to unlock the tracks. Also the GUI and gaming control handling were improved.&lt;br /&gt;
|-&lt;br /&gt;
| 0.6&lt;br /&gt;
| 2009-01-15&lt;br /&gt;
| New game mode 3 strikes battle, New sounds and music&lt;br /&gt;
|-&lt;br /&gt;
| 0.6.1&lt;br /&gt;
| 2009-02-25&lt;br /&gt;
| New kart (Puffy) and Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 0.6.2&lt;br /&gt;
| 2009-07-07&lt;br /&gt;
| Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 0.7&lt;br /&gt;
| 2010-12-15&lt;br /&gt;
| New game engine, new tracks, new GUI and several improvements&lt;br /&gt;
|-&lt;br /&gt;
| 0.7.1&lt;br /&gt;
| 2011-04-20&lt;br /&gt;
| New particle system and weather (rain, snow)&lt;br /&gt;
|-&lt;br /&gt;
| 0.7.2&lt;br /&gt;
| 2011-07-15&lt;br /&gt;
| Bug fixes and an addons manager&lt;br /&gt;
|-&lt;br /&gt;
| 0.7.3&lt;br /&gt;
| 2011-11-02&lt;br /&gt;
| New tracks and new items&lt;br /&gt;
|-&lt;br /&gt;
| 0.8&lt;br /&gt;
| 2012-12-10&lt;br /&gt;
| AI improved, new skidding and several tracks improved. A new way to unlock tracks with the story mode&lt;br /&gt;
|-&lt;br /&gt;
| 0.8.1 &amp;lt;ref&amp;gt;[http://supertuxkart.blogspot.com/2013/11/supertuxkart-081-released.html Release announcement for 0.8.1] accessed on January 10{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2013-12-26&lt;br /&gt;
| Several bug fixes, new karts, Wiimote support and game modes (soccer and egg hunt).&lt;br /&gt;
|-&lt;br /&gt;
| 0.9 &amp;lt;ref&amp;gt;[https://github.com/supertuxkart/stk-code/blob/master/CHANGELOG.md  GitHub release notes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2015-04-23&lt;br /&gt;
| New tracks and karts, online login, different kart physics.&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.1&lt;br /&gt;
| 2015-10-18&lt;br /&gt;
| Many bug fixes and small improvements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.2&lt;br /&gt;
| 2016-07-01&lt;br /&gt;
| New tracks, TTF font rendering, track editor improvement.&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.3&lt;br /&gt;
| 2017-11-20&lt;br /&gt;
| Performance, graphics and physics improvements, new karts and tracks, new smooth camera.&lt;br /&gt;
|-&lt;br /&gt;
| 1.0 &amp;lt;ref&amp;gt;http://blog.supertuxkart.net/2019/04/supertuxkart-10-release.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2019-04-20&lt;br /&gt;
| Network and online multiplayer, new tracks, new game modes.&lt;br /&gt;
|-&lt;br /&gt;
| 1.1 &amp;lt;ref&amp;gt;http://blog.supertuxkart.net/2020/01/supertuxkart-11-released.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2020-01-05&lt;br /&gt;
| Online multiplayer improvements, UI enhancements, iOS support, new track.&lt;br /&gt;
|-&lt;br /&gt;
| 1.2 &amp;lt;ref&amp;gt;https://blog.supertuxkart.net/2020/08/supertuxkart-12-release.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2020-08-27&lt;br /&gt;
| New kart (Kiki), Haiku support, team chat in team multiplayer modes, graphics improvements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A physical version of the game on disc has been released by [[ADVPlans]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://supertuxkart.sourceforge.net/ SuperTuxKart homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:Game clones]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Racing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:OpenAL games]]&lt;br /&gt;
[[Category:Physically released games]]&lt;br /&gt;
[[Category:Games featuring Tux]]&lt;br /&gt;
[[Category:Games featuring Sara]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=62624</id>
		<title>Unvanquished</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=62624"/>
		<updated>2022-12-24T17:22:02Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Unvanquished&lt;br /&gt;
|image          = file:Unvanquished-perseus mantis.jpg&lt;br /&gt;
|caption        = Mantis alien on Perseus map&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]], [[Real-time Strategy|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = various licences (MIT, CC-0, CC-By 3.0, CC-By-Sa 3.0) https://wiki.unvanquished.net/wiki/Asset_Licenses&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Daemon|Dæmon]]&lt;br /&gt;
|latest release = 0.53.2&lt;br /&gt;
|release announcement = https://unvanquished.net/unvanquished-0-53-2-refinements/&lt;br /&gt;
|release date   = September 4{{th}}, 2022&lt;br /&gt;
|release date iso = 2022-09-04&lt;br /&gt;
|platforms      = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage        = https://unvanquished.net&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://unvanquished.net/chat/&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://unvanquished.net/feed/&lt;br /&gt;
|link forum           = https://forums.unvanquished.net&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/Unvanquished/Unvanquished/issues&lt;br /&gt;
|link scmweb          = https://github.com/Unvanquished/Unvanquished&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = net.unvanquished.Unvanquished&lt;br /&gt;
|AUR = unvanquished&lt;br /&gt;
|Suse = unvanquished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unvanquished&#039;&#039;&#039;&#039;&#039;, fork of [[Tremulous]], is a multiplayer [[first-person shooter game|first-person shooter]] licensed under the [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unvanquished&#039;&#039; uses the [[Daemon|Dæmon]] engine which is based upon [[id Tech 3]].&amp;lt;ref name=unvq_10years/&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.&lt;br /&gt;
&lt;br /&gt;
Base building plays a crucial role in &#039;&#039;Unvanquished&#039;&#039;. &#039;&#039;Machine turrets&#039;&#039; and the &#039;&#039;armory&#039;&#039; (human) and &#039;&#039;acid tubes&#039;&#039; and &#039;&#039;boosters&#039;&#039; (alien) are some of the available buildings. Each base is controlled by a main structure: the human &#039;&#039;reactor&#039;&#039; and the alien &#039;&#039;overmind&#039;&#039; power the other buildings, so defending one team&#039;s main structure and destroying the enemies&#039; is a main task of the game. A team has to destroy all enemy&#039;s spawn points and players to win.&lt;br /&gt;
===Alien team===&lt;br /&gt;
As an alien, most fighting is close-combat, with the exception of Advanced Grangers and Advanced Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.&lt;br /&gt;
&lt;br /&gt;
===Human team===&lt;br /&gt;
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.&lt;br /&gt;
&lt;br /&gt;
==Changes since Tremulous==&lt;br /&gt;
&lt;br /&gt;
Unvanquished have received various changes since Tremulous, of which some of the most important may be:&lt;br /&gt;
&lt;br /&gt;
* it is possible to play against computer, since bots were added&lt;br /&gt;
* graphics were improved&lt;br /&gt;
* build mechanics no longer have sudden death, and the resource mechanics have been reworked&lt;br /&gt;
* humans now have long-range rocket turrets but no more tesla&lt;br /&gt;
* new maps, while still being able to load Tremulous maps&lt;br /&gt;
&lt;br /&gt;
==Project history==&lt;br /&gt;
Unvanquished began as one of the projects&amp;lt;ref&amp;gt;See [[Tremfusion]].&amp;lt;/ref&amp;gt; which aimed to revive [[Tremulous]] and incorporate improvements to the then-recently liberated source code of &lt;br /&gt;
Quake 3. A version of this engine ([[XreaL]]) incorporating technologies from the release of Wolfenstein: Enemy Territory source became known as [[ET:XreaL]] and a fork of ET:XreaL was to become the [[Daemon|Dæmon]] engine powering Unvanquished&amp;amp;mdash;although at first it was called OpenWolf. The Unvanquished project was briefly known as TremZ before an abandoned Tremulous mod donated its name.&amp;lt;ref name=unvq_10years&amp;gt;https://unvanquished.net/10-years-and-unvanquished/&amp;lt;/ref&amp;gt; Dæmon also incorporated some elements from Tremfusion.&amp;lt;ref&amp;gt;https://unvanquished.net/wp-content/uploads/2021/05/20210504.unvanquished-history.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tremfusion]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; homepage]&lt;br /&gt;
* [https://forums.unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; forum]&lt;br /&gt;
* [https://wiki.unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:ioquake3 games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:daemon games]]&lt;br /&gt;
[[Category:Deathmatch games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=UFO:_Alien_Invasion&amp;diff=62623</id>
		<title>UFO: Alien Invasion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=UFO:_Alien_Invasion&amp;diff=62623"/>
		<updated>2022-12-24T17:21:18Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = UFO: Alien Invasion&lt;br /&gt;
|image                = File:Ufoai.jpg&lt;br /&gt;
|caption              = UFO: Alien Invasion&lt;br /&gt;
|genre                = [[:Category:Turn-based strategy games|Turn-based]], [[:Category:Real-time strategy games|Real-time]] hybrid strategy&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://sourceforge.net/p/ufoai/code/ci/master/tree/LICENSES license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] &amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = Modified [[Quake II engine]]&lt;br /&gt;
|latest release       = 2.5&lt;br /&gt;
|release date         = June 28{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-06-28 &lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[SDL]]&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://ufoai.org/&lt;br /&gt;
|link blog            = https://sourceforge.net/p/ufoai/news/&lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=ufoai&lt;br /&gt;
|chat                 = irc://chat.freenode.org/ufoai&lt;br /&gt;
|link feed            = https://sourceforge.net/p/ufoai/news/feed&lt;br /&gt;
|link forum           = https://ufoai.org/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/ufoai/&lt;br /&gt;
|link tracker         = http://ufoai.org/bugs/&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/ufoai/code&lt;br /&gt;
|scm                  = git clone git://git.code.sf.net/p/ufoai/code&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = ufoai-git&lt;br /&gt;
|Debian = ufoai&lt;br /&gt;
|Ubuntu = ufoai&lt;br /&gt;
|Slack = ufoai&lt;br /&gt;
|Gentoo = games-strategy/ufoai&lt;br /&gt;
|Mageia = ufoai&lt;br /&gt;
|Suse = ufoai&lt;br /&gt;
|FreeBSD = ufoai&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO: Alien Invasion&#039;&#039;&#039; is a hybrid turn-based strategy game and real time strategy game with the objection to defend earth from an alien invasion. The player has to build bases and extend them by building additional buildings, research technologies and develop weapons which are then used to fight the aliens in tactical scenarios.&amp;lt;ref name=&amp;quot;&amp;quot;&amp;gt;Linux Journal [https://www.linuxjournal.com/content/more-free-games-linux article]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Prologue===&lt;br /&gt;
In the backstory, the world went through a chaotic early 21{{st}} Century, which stabilized in the latter part of the century and led to a period of peace and relative prosperity. The game begins in the year 2084&amp;lt;ref name=&amp;quot;About&amp;quot;/&amp;gt; shortly after the aliens attacked first Mumbai and then Bonn, Johannesburg, and Bangkok, inflicting heavy military and civilian casualties with little effective resistance.&lt;br /&gt;
&lt;br /&gt;
A mere 18 days after the attacks begin, the player takes command of Phalanx, a hastily formed extraterrestrial response force under the UN which is the resuscitation of a long-defunct program of the USA.&lt;br /&gt;
===Early Game===&lt;br /&gt;
With much of their advanced equipment proving vulnerable to alien stealth, Phalanx initially makes heavy use of ancient, dumber weaponry systems&amp;lt;ref name=&amp;quot;BigDumbRocket&amp;quot;&amp;gt;The 1999 [https://nationalinterest.org/blog/reboot/stealth-down-how-serbian-forces-shot-down-american-f-117-1999-173664 downing] of an F117 is likely to have inspired this design decision in addition to being arguably more fun gameplay.&amp;lt;/ref&amp;gt; as well as advanced electronic countermeasures and targeting systems to try and reduce the aliens&#039; advantage.&lt;br /&gt;
&lt;br /&gt;
The player starts out with standard ballistic weaponry and combat armor, and must decide how to proceed with research priorities such as obtaining and interrogating live aliens and developing man-portable laser weapons.&lt;br /&gt;
&amp;lt;!-- TODO We need to give something without spoiling the game too much.&lt;br /&gt;
===Mid Game===&lt;br /&gt;
===Endgame===&lt;br /&gt;
===Aftermath===&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Overview===&lt;br /&gt;
The single player campaign is primarily split into two parts which are played alternately.&amp;lt;ref name=&amp;quot;About&amp;quot;&amp;gt;[https://ufoai.org/wiki/About About page] in [https://ufoai.org/ UFO:AI&#039;s] wiki&amp;lt;/ref&amp;gt; In the Geoscape, the game plays in real time (with optional time acceleration). Aerial dogfights between human aircraft and alien spacecraft take place in Geoscape mode, as well as new facilities and bases being built from there. When aliens are shot down (or land), the player sends a squad of soldiers to secure the crash site. The game then enters the Battlescape mode, a turn based tactical fight against surviving alien forces on site.&lt;br /&gt;
&lt;br /&gt;
===Geoscape===&lt;br /&gt;
====Bases and Facilities====&lt;br /&gt;
The Geoscape lets a player see all facilities represented on a globe. Bases, external facilites, even such things as UFO crash sites. Additional base construction can be ordered from here and facilities can be built if enough bases exist&amp;amp;mdash;each supports only a fixed number of external facilities and there is a global maximum as well.&lt;br /&gt;
====UFO Detection====&lt;br /&gt;
Each Phalanx radar system has two ranges: A smaller detection range within which UFOs will be found, and a larger tracking range, within which already detected UFOs can be followed. This also applies to aircraft.&lt;br /&gt;
====Aerial Combat====&lt;br /&gt;
Dogfighting takes place directly in the Geoscape&amp;amp;mdash;there is no separate interception minigame. By clicking on a UFO the player brings up a list of available aircraft and chooses which to send after it. UFOs may also decide of their own accord to hunt down Phalanx aircraft in the vicinity. Once craft are in weapons range, they can begin shooting at each other until one flees out of range or one or both are shot down. A UFO crash site will only result if the craft was downed over dry land and UFOs will sometimes decide to land before they can be intercepted. Landing sites may be approached with a dropship for a mission the same as crash sites, except there will be more surviving aliens to fight, more salvageable equipment and a strictly limited time frame before the UFO takes off and escapes to orbit.&lt;br /&gt;
&lt;br /&gt;
In addition Phalanx are able to install anti-air weaponry at bases and off-base SAM sites. These are able to engage visible UFOs within their range and thereby help with difficult interceptions.&lt;br /&gt;
&lt;br /&gt;
===Base Management===&lt;br /&gt;
====Construction====&lt;br /&gt;
A base exists in a 5x5 grid of underground construction area. The first already contains the most important facilities and a little open space while subsequent bases begin as only an entrance, with additional facilities needing to be built for the base to be useful. With successive bases a part of the grid consists of unbuildable squares.&lt;br /&gt;
&lt;br /&gt;
As base facilities cost a considerable sum to build, have a monthly upkeep, and take some time to build, decisions should be made carefully. It is also advisable to consider defense when building a base as aliens may choose to attack and some facilities will, by the very nature of their function, have entrances accessible from the surface.&lt;br /&gt;
====Research====&lt;br /&gt;
If a base has laboratory space and scientists available, research may be conducted there. Research is independent at each base and cannot be combined. In order to research an alien artifact it must typically be available on site, although some projects can be conducted from anywhere. The player simply assigns how many scientists should work on each project and waits.&lt;br /&gt;
====Supplies====&lt;br /&gt;
Storage facilities are required for a base to do nearly anything. They contain nearly anything, from ammunition to aircraft parts or missile batteries. Manmade items can be purchased instantly on the marketplace while exotic items need to be recovered from the battlefield or built in workshops. Simply order production to begin and specify the number of items. Producing human technology in-house does not confer any price advantage but wastes time and workshop space.&lt;br /&gt;
====Personnel====&lt;br /&gt;
From within each base the player can hire and fire employees provided enough living quarters are available for all of them. There are soldiers, pilots, workers, and scientists available for hire. The skill levels of the recruitment pool are random so recruits need to be chosen carefully. A finite number of candidates are available with more becoming available each month. Hired personnel must be paid monthly.&lt;br /&gt;
* Workers have no skill levels. They build new items in workshops. Initially they&#039;re of little use but soon the player will need them for disassembling captured craft and constructing newly researched devices which aren&#039;t available in the marketplace.&lt;br /&gt;
* Scientists also have no skill levels. They work on research projects, which advance the story and invent new toys for your soldiers to play with.&lt;br /&gt;
* Soldiers have a large set of battlefield skills. These increase as they are used on the battlefield, making veteran soldiers extremely valuable.&lt;br /&gt;
* Pilots have skills for piloting, targeting and evasion. These also increase with use.&lt;br /&gt;
Soldiers can have their equipment loadout modified either here or in the dropship loadout. Including those who aren&#039;t on the dropship: The option is important if some soldiers are to be equipped for base defense.&lt;br /&gt;
====Aircraft====&lt;br /&gt;
The weaponry, ammunition type, armor, and miscellaneous equipment as well as the personnel assignment for aircraft can be edited. New aircraft may be purchased from the marketplace or built in a workshop, if hangar space is available.&lt;br /&gt;
&lt;br /&gt;
There are two basic types of aircraft: Interceptors, which use the small hangar, specialize in aerial combat. Dropships, which use the large hangar, transport troops to mission sites and are generally not very capable in combat.&lt;br /&gt;
&lt;br /&gt;
===Battlescape===&lt;br /&gt;
&amp;lt;!-- TODO&lt;br /&gt;
====Soldiers====&lt;br /&gt;
====Aliens====&lt;br /&gt;
====Civilians====&lt;br /&gt;
====Equipment====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Maps====&lt;br /&gt;
The Battlescape is a map composed of tiles (or sometimes just one single tile) which are randomly combined to make for a replayable experience. Terrain is not destructible except for very specific scripted conditions (the aliens may break into the Phalanx base through a weak spot in a power plant wall) and windows which may be shot out. Instead the player must rely on other methods of area denial and control, such as creating fires and smoke screens.&lt;br /&gt;
&lt;br /&gt;
====Objectives====&lt;br /&gt;
The default winning condition in the Battlescape is simply to kill or knock out all opposing forces. Additional winning conditions exist for some maps&amp;lt;ref name=&amp;quot;Mission&amp;quot;&amp;gt;[https://ufoai.org/wiki/Mapping/Entities/misc_mission Configuring missions for maps] in the wiki.&amp;lt;/ref&amp;gt; in the v. 2.6 development branch. For example when the aliens attack a Phalanx base, they can win the mission by occupying the power plant, command center, or antimatter storage facilities for a specified number of turns.&lt;br /&gt;
&lt;br /&gt;
====Turn Structure====&lt;br /&gt;
The Battlescape is played in alternate turns: Phalanx move first, then the aliens, then civilians. Each unit receives a number of time units per turn and may spend these on actions such as walking or shooting. A player&#039;s units may take their actions in any order.&lt;br /&gt;
&lt;br /&gt;
Unused time units may be reserved for reaction fire (somewhat similar to &amp;quot;overwatch&amp;quot; in some games in the genre). In this case, the unit will shoot in the enemy turn if an enemy performs in its sight enough actions to use up the same number of time units as the shot.&lt;br /&gt;
&lt;br /&gt;
One notable exception to the genre is that in UFO:AI it is not possible to save the game during a battle.&amp;lt;ref name=&amp;quot;NoSaveScum&amp;quot;&amp;gt;Project lead Martin Gerhardy [https://ufoai.org/forum/index.php/topic,937.msg4687.html#msg4687 stated] explicitly that saving during battle will not be implemented to prevent save scumming and the decision was made early in the project.&amp;lt;/ref&amp;gt; This decision was made for several reasons. Not only does it complicate&amp;lt;ref name=&amp;quot;SavingComplexities&amp;quot;&amp;gt;[https://ufoai.org/forum/index.php/topic,937.msg15295.html#msg15295 According] to story writer Bas Fournier saving the game during battle was deemed not only difficult to implement, but also too difficult for the dev team to maintain.&amp;lt;/ref&amp;gt; development but especially because of the observation&amp;lt;ref name=&amp;quot;ForcedSaveScum&amp;quot;&amp;gt;One player [https://ufoai.org/forum/index.php/topic,937.msg13172.html#msg13172 noting] the effect of allowing save scumming&amp;lt;/ref&amp;gt; that in other turn based games, similar mechanics may lead to higher difficulty&amp;lt;ref name=&amp;quot;NintendoHard&amp;quot;&amp;gt;TV Tropes, for example, [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/UFOAfterblank describes] the non-free UFO: After X games as &amp;quot;Nintendo hard&amp;quot;.&amp;lt;/ref&amp;gt; settings being developed with the availability of loading taken into account, in such a way that the player is effectively forced to save scum&amp;lt;ref name=&amp;quot;SaveScum&amp;quot;&amp;gt;That is, to save the game when getting good results from the random number generator and loading when bad things happen, especially the death of soldiers&amp;lt;/ref&amp;gt;. This is dissatisfying to the players and, as the wiki puts it&amp;lt;ref name=&amp;quot;FAQ&amp;quot;&amp;gt;[https://ufoai.org/wiki/Manual:FAQ Project FAQ]&amp;lt;/ref&amp;gt;: &amp;quot;It takes the fear away: and you should be afraid.&amp;quot; It is a different and perhaps harsher approach than the optional iron man mode&amp;lt;ref name=&amp;quot;IronMan&amp;quot;&amp;gt;In iron man mode a game exits when saving and saves when exiting, in theory protecting the player from the temptation to load a save file when something goes wrong. There is only one save file for a playthrough and many games will automatically update the save file as soon as something bad happens.&amp;lt;/ref&amp;gt; which has been implemented in more recent games in the genre&amp;lt;ref name=&amp;quot;NonFree&amp;quot;&amp;gt;Such as Xenonauts (2014) and XCOM: Enemy Unknown (2012), both non-free games.&amp;lt;/ref&amp;gt;. &lt;br /&gt;
===Multiplayer===&lt;br /&gt;
UFO:AI supports multiplayer matches in the Battlescape, with one player taking the role of Phalanx and the other that of the aliens. Team play is also supported; there can be up to three players on each side&amp;lt;ref name=&amp;quot;About&amp;quot;/&amp;gt; and the AI is capable of playing just as it would in a campaign battlescape.&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
The game has a map editor, called UFORadiant&amp;lt;ref name=&amp;quot;Radiant&amp;quot;&amp;gt;[https://ufoai.org/wiki/Mapping Mapping overview] in the wiki&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There is a strategy guide on [https://www.ufopaedia.org/index.php?title=UFO:AI UFOpaedia.org].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Forerunners===&lt;br /&gt;
UFO:AI may be considered as a [[spiritual successor]] to the 1992 non-free game X-COM: UFO Defense which was originally released under the name UFO: Enemy Unknown&amp;lt;ref name=&amp;quot;About&amp;quot;/&amp;gt;. Because of this it may be compared to the UFO: After X series of games from the early 2000&#039;s which preceded it, although both took radically different approaches to modernizing the genre. Larger (non-free) commercial games such the Xenonauts series and 2010&#039;s XCOM series are younger than UFO:AI and thus obviously did not inspire it.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
UFO:AI was created using a [[fork | heavily modified]] version of the [[Quake II engine]]&amp;lt;ref name=&amp;quot;About&amp;quot;/&amp;gt; which was released by [[id Software]] under the [[GPL]]&amp;lt;ref name=&amp;quot;QuakeRelease&amp;quot;&amp;gt;[https://games.slashdot.org/story/01/12/22/053211/quake-2-source-code-released-under-the-gpl Slashdot thread] on the GPL release of the [[Quake II engine | Quake II]] source code&amp;lt;/ref&amp;gt;.&lt;br /&gt;
===Current Status===&lt;br /&gt;
Although the last stable release is already 4-6 years old at the time of this writing (the last source release from 2014 and data released in 2016)&amp;lt;ref name=&amp;quot;Downloads&amp;quot;&amp;gt;[https://ufoai.org/wiki/Download Download page]&amp;lt;/ref&amp;gt;, the game remains in active development&amp;lt;ref name=&amp;quot;CommitBrowser&amp;quot;&amp;gt;[https://sourceforge.net/p/ufoai/code/commit_browser Commit browser]&amp;lt;/ref&amp;gt; and prospective players would be well advised to get a more recent version.&lt;br /&gt;
&lt;br /&gt;
==Developers&amp;lt;ref name=&amp;quot;Contributors&amp;quot;&amp;gt;https://ufoai.org/wiki/Contributors&amp;lt;/ref&amp;gt;==&lt;br /&gt;
* Project lead: Martin Gerhardy&lt;br /&gt;
* Lead storyline developer: Ryan A. Span&lt;br /&gt;
* ...and numerous other developers listed on the Contributors&amp;lt;ref name=&amp;quot;Contributors&amp;quot;/&amp;gt; page.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:UFOAI_BattleScape.png | This one won&#039;t be abducting anyone today&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://ufoai.org/ Website]&lt;br /&gt;
* Game article on [https://www.ufopaedia.org/index.php?title=UFO:AI UFOpaedia.org]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:Pausable real-time games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=62622</id>
		<title>FreeOrion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=62622"/>
		<updated>2022-12-24T17:20:37Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = FreeOrion&lt;br /&gt;
|image                = Image:FreeOrion-0.4.5-screenshot.png&lt;br /&gt;
|caption              = Galaxy view&lt;br /&gt;
|genre                = [[:Turn-based strategy game|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL v2]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC BY-SA 3.0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.10.2&lt;br /&gt;
|release date         = August 15{{th}}, 2021&lt;br /&gt;
|release date iso     = 2021-08-15&lt;br /&gt;
|release announcement = https://www.freeorion.org/forum/viewtopic.php?p=107905#p107905&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|library              = [[SDL]], [[OpenAL]], Boost, GiGi, FreeType2&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}, {{FreeBSD}}&lt;br /&gt;
|link homepage        = https://freeorion.org/index.php/Main_Page&lt;br /&gt;
|link blog            = https://freeorion.org/index.php?title=Template:In_the_news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://freeorion.org/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/freeorion/freeorion&lt;br /&gt;
|link tracker         = https://github.com/freeorion/freeorion/issues&lt;br /&gt;
|link scmweb          = https://github.com/freeorion/freeorion&lt;br /&gt;
|scm                  = git clone https://github.com/freeorion/freeorion.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FreeOrion&#039;&#039;&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|turn-based strategy]] game of galactic conquest inspired by the &#039;&#039;Master of Orion&#039;&#039; games.  As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy.  Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence.&lt;br /&gt;
&lt;br /&gt;
There is an impressive in-game encyclopaedia and most things can be looked up by clicking hyperlinks in messages or through right-click menus. The encyclopaedia includes both generic FreeOrion help and backstory as well as current game info such as for example what the target population of a particular planet would be if you were to colonize it with each of the species in your empire.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL v2]] and its media under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike 3.0 license]].&amp;lt;ref&amp;gt;[http://www.freeorion.org/index.php/FreeOrionWiki:Copyrights License page] in [http://www.freeorion.org/ FreeOrion&#039;s wiki]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Debian&#039;s [http://metadata.ftp-master.debian.org/changelogs//main/f/freeorion/testing_copyright FreeOrion copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
==Story==&lt;br /&gt;
Broad overview of setting and some examples from species backstory&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===The galaxy===&lt;br /&gt;
The galaxy is a 2D region divided into a number of systems as decided before game start. Each of these may contain a star, or it may be empty. As long as a system contains a star&amp;lt;ref&amp;gt;Here we include stellar remnants&amp;amp;mdash;black holes and neutron stars&amp;amp;mdash;with stars.&amp;lt;/ref&amp;gt; there may be one or more planets. Nebulae on the galactic map obscure vision and over time collapse to form new stars in empty systems. If the game is started in a younger galaxy this may be a relatively frequent occurrence with many nebulae and few stellar remnants. Artificial black holes may be required to build some endgame tech if that is the case.&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
I playtested this on a young galaxy. Not sure how stellar collapses/supernovae already occur naturally because the forum posts I&#039;ve seen are dated. There&#039;s some kind of supernova bomb monster but perhaps not yet natural stellar evolution in the game. Neutron stars seem unavailable except at world-gen and black holes don&#039;t seem to form except artificially or at world-gen.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are nine planet types arranged in a ring describing how similar they are. E.g. desert planets are adjacent to tundra and terran planets, terran to both desert and ocean, with sequence Tundra ↔ Desert ↔ Terran ↔ Ocean ↔ ... ↔ Tundra. With early game technology each species lives well on the same type as its homeworld (&amp;quot;Good&amp;quot;), acceptably on most adjacent planets (&amp;quot;Adequate&amp;quot;) and depending on other factors may survive on the next over (&amp;quot;Poor&amp;quot;), while it will rapidly die out on the four remaining types (&amp;quot;Hostile&amp;quot;). Terraforming technology can be used to shift a planet&amp;amp;mdash;one step at a time&amp;amp;mdash;closer to the ideal for its current inhabitants.&lt;br /&gt;
&lt;br /&gt;
Planets come in sizes ranging from tiny to huge, with uninhabitable (except by inferior &amp;quot;exobot&amp;quot; colony) asteroids belts and gas giants as well. Late-game technology can convert them into habitable worlds. Alternatively gas giants may be used for power generation and asteroid belts may support construction facilities for hollowed-out asteroid ships and inexpensive armor plating. Simply placing outposts on them will allow an empire to extend its supply lines through otherwise empty territory. Larger planets more easily support larger populations but smaller planets get a bonus to supply and larger planets a penalty due to the ease of launching to space. This can be overcome with space elevators.&lt;br /&gt;
&lt;br /&gt;
Planets may have natural status effects. Especially the most valuable are sometimes inhabited by ancient robotic guardians which indiscriminately shoot at nearby ships.&lt;br /&gt;
&lt;br /&gt;
Nearby systems are connected by fixed star lanes for ships to travel through. Later in the game technology becomes available to manipulate star lanes&amp;amp;mdash;and even to move entire planets through them.&lt;br /&gt;
&lt;br /&gt;
Monsters roam the galaxy.&lt;br /&gt;
===Resources===&lt;br /&gt;
====Population====&lt;br /&gt;
In FreeOrion, each empire begins with a single species but can incorporate other species into the population by conquest. A planet is inhabited by a single species and each species prefers to live on a particular one of the 9 available planets (except exobots and one species who live on gas giants). The larger a planet and the more suited to the species preference, the larger the population that can be supported. (The population will naturally grow or shrink towards that limit.) Other resources such as research points and industry which a planet can support, are dependent on the size of the population. When the population of a planet focuses on a specific task&amp;amp;mdash;such as research or industry&amp;amp;mdash;they produce more of that resource but it can take time for a focus change to take full effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
Species have additional traits making them more or less useful in particular situations. Some species are more tolerant of environments they don&#039;t like. Some species are better at defending their planets from invasion or get more out of their ships&#039; weapons. Some are better at research.&amp;lt;br/&amp;gt;&lt;br /&gt;
New planets can be colonized either directly by colony ships, or indirectly by first building an outpost and then constructing a colony at the outpost.&lt;br /&gt;
====Industry and stockpile====&lt;br /&gt;
The industrial base of a planet provides Production Points, which are spent on constructing ships, buildings, and colonies. Ships also need to be maintained, which is expensive compared to building them. Any excess production points are stockpiled.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is a maximum rate at which any item can be built. When a planet has a large number of PPs available, it cannot build one object faster but can build many simultaneously. It is however possible to build slower than the maximum if too few PPs are available.&lt;br /&gt;
====Research====&lt;br /&gt;
As with industry, planets can produce research points and any one technology can be researched at a given maximum rate. The tech tree determines which options are currently available based on what has already been researched.&lt;br /&gt;
====Supply====&lt;br /&gt;
Planets and outposts can also produce supply. This resource is needed to link planets together for the purpose of internal trade &amp;amp; industry as well as for supplying fleets. Ships outside supply range from the nearest friendly planet will consume fuel when traveling through star lanes. When two or more planets are supply-linked, they share a common industrial pool and those planets building things will draw the excess production  points of their neighbors. If planets are not in a supply pool, excess from one pool will have to be dumped into the imperial stockpile which other pools can drain at a limited rate.&lt;br /&gt;
====Detection====&lt;br /&gt;
Planets and ships have detection. They are able to see further as the detection limit is upgraded by technology or special buildings and ship parts. Stealth effects make ships and buildings harder to see at a distance.&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
===Spacecraft===&lt;br /&gt;
Hull series: Basic, Self-gravitating, Robotic, Organic, Energy, Asteroid.&lt;br /&gt;
Hardpoints: Weapons, Armor, Shields, Fighters, Equipment&lt;br /&gt;
Fuel &amp;amp; Movement&lt;br /&gt;
Events&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Ship combat&lt;br /&gt;
Invasion and bombardment&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
Conquest&lt;br /&gt;
Technological apotheosis&lt;br /&gt;
Capture the flag&lt;br /&gt;
&lt;br /&gt;
Also: 0.5 is in the process of being released and some of the features (e.g. diplomacy) might need to be integrated here.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[FreeOrion release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freeorion.org/ FreeOrion wiki]&lt;br /&gt;
*[https://freeorion.org/forum/ FreeOrion forum]&lt;br /&gt;
*[http://sourceforge.net/projects/freeorion FreeOrion project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = freeorion&lt;br /&gt;
|Debian = freeorion&lt;br /&gt;
|Fedora = freeorion&lt;br /&gt;
|Gentoo = games-strategy/freeorion&lt;br /&gt;
|Ubuntu = freeorion&lt;br /&gt;
|Suse = freeorion&lt;br /&gt;
|Mageia = freeorion&lt;br /&gt;
|Snap = freeorion&lt;br /&gt;
|Flatpak = org.freeorion.FreeOrion&lt;br /&gt;
|FreeBSD = freeorion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:OpenAL games]]&lt;br /&gt;
[[Category:FreeOrion]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=62621</id>
		<title>Endless Sky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=62621"/>
		<updated>2022-12-24T17:19:03Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Endless Sky&lt;br /&gt;
|image                = Image:Endless_sky_fight.jpg&lt;br /&gt;
|caption              = A fight in Endless Sky&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various (CC-BY-SA-4.0, CC-BY-SA-3.0, CC-BY-3.0 and public-domain)&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt; &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.16.1&lt;br /&gt;
|release date         = October 18{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-10-18&lt;br /&gt;
|release announcement = https://github.com/endless-sky/endless-sky/releases/tag/v0.9.16.1&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://endless-sky.github.io/&lt;br /&gt;
|link blog            = https://endless-sky.github.io/blog.html&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/endless-sky/endless-sky/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Endless Sky&#039;&#039;&#039;&#039;&#039; is a space exploration, trading and combat game inspired by the old proprietary game &#039;&#039;Escape Velocity&#039;&#039;. Players can earn money by trading, carrying passengers, and completing missions. It is also possible to go pirate hunting and participate in a civil-war. Or one can go exploring, leave human space behind, and hope to find some friendly aliens whose culture is more civilized than your own...&amp;lt;ref&amp;gt;[https://endless-sky.github.io/ Description of game on the Endless Sky website] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player has just taken a bank loan and can choose which of three available spacecraft to purchase. Thereafter you head out into the galaxy making a profit to pay the exorbitant interest by whatever means&amp;amp;mdash;if you can.&amp;lt;br/&amp;gt;&lt;br /&gt;
Three powers are apparent in the galaxy: The Republic, the Syndicate, and powerful but somewhat suspiciously non-aggressive aliens known as the Quarg. A civil war soon breaks out within the Republic. At present the story line to help the rebels&amp;amp;mdash;the &amp;quot;Free Worlds&amp;quot;&amp;amp;mdash;is the only one which can be played. Numerous shorter quests can also be found by hanging around in space ports.&lt;br /&gt;
&lt;br /&gt;
==Similar games==&lt;br /&gt;
*[[Naev]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://endless-sky.github.io/ Endless Sky website]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/wiki/ Endless Sky wiki]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/ Endless Sky Code project page]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|Arch = endless-sky&lt;br /&gt;
|Suse = endless-sky&lt;br /&gt;
|Flatpak = io.github.endless_sky.endless_sky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=62552</id>
		<title>FreeOrion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=62552"/>
		<updated>2022-12-19T11:18:07Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = FreeOrion&lt;br /&gt;
|image                = Image:FreeOrion-0.4.5-screenshot.png&lt;br /&gt;
|caption              = Galaxy view&lt;br /&gt;
|genre                = [[:Turn-based strategy game|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL v2]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC BY-SA 3.0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.10.2&lt;br /&gt;
|release date         = August 15{{th}}, 2021&lt;br /&gt;
|release date iso     = 2021-08-15&lt;br /&gt;
|release announcement = https://www.freeorion.org/forum/viewtopic.php?p=107905#p107905&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|library              = [[SDL]], [[OpenAL]], Boost, GiGi, FreeType2&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}, {{FreeBSD}}&lt;br /&gt;
|link homepage        = https://freeorion.org/index.php/Main_Page&lt;br /&gt;
|link blog            = https://freeorion.org/index.php?title=Template:In_the_news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://freeorion.org/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/freeorion/freeorion&lt;br /&gt;
|link tracker         = https://github.com/freeorion/freeorion/issues&lt;br /&gt;
|link scmweb          = https://github.com/freeorion/freeorion&lt;br /&gt;
|scm                  = git clone https://github.com/freeorion/freeorion.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FreeOrion&#039;&#039;&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|turn-based strategy]] game of galactic conquest inspired by the &#039;&#039;Master of Orion&#039;&#039; games.  As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy.  Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence.&lt;br /&gt;
&lt;br /&gt;
There is an impressive in-game encyclopaedia and most things can be looked up by clicking hyperlinks in messages or through right-click menus. The encyclopaedia includes both generic FreeOrion help and backstory as well as current game info such as for example what the target population of a particular planet would be if you were to colonize it with each of the species in your empire.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL v2]] and its media under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike 3.0 license]].&amp;lt;ref&amp;gt;[http://www.freeorion.org/index.php/FreeOrionWiki:Copyrights License page] in [http://www.freeorion.org/ FreeOrion&#039;s wiki]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Debian&#039;s [http://metadata.ftp-master.debian.org/changelogs//main/f/freeorion/testing_copyright FreeOrion copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
==Story==&lt;br /&gt;
Broad overview of setting and some examples from species backstory&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===The galaxy===&lt;br /&gt;
The galaxy is a 2D region divided into a number of systems as decided before game start. Each of these may contain a star, or it may be empty. As long as a system contains a star&amp;lt;ref&amp;gt;Here we include stellar remnants&amp;amp;mdash;black holes and neutron stars&amp;amp;mdash;with stars.&amp;lt;/ref&amp;gt; there may be one or more planets. Nebulae on the galactic map obscure vision and over time collapse to form new stars in empty systems. If the game is started in a younger galaxy this may be a relatively frequent occurrence with many nebulae and few stellar remnants. Artificial black holes may be required to build some endgame tech if that is the case.&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
I playtested this on a young galaxy. Not sure how stellar collapses/supernovae already occur naturally because the forum posts I&#039;ve seen are dated. There&#039;s some kind of supernova bomb monster but perhaps not yet natural stellar evolution in the game. Neutron stars seem unavailable except at world-gen and black holes don&#039;t seem to form except artificially or at world-gen.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are nine planet types arranged in a ring describing how similar they are. E.g. desert planets are adjacent to tundra and terran planets, terran to both desert and ocean, with sequence Tundra ↔ Desert ↔ Terran ↔ Ocean ↔ ... ↔ Tundra. With early game technology each species lives well on the same type as its homeworld (&amp;quot;Good&amp;quot;), acceptably on most adjacent planets (&amp;quot;Adequate&amp;quot;) and depending on other factors may survive on the next over (&amp;quot;Poor&amp;quot;), while it will rapidly die out on the four remaining types (&amp;quot;Hostile&amp;quot;). Terraforming technology can be used to shift a planet&amp;amp;mdash;one step at a time&amp;amp;mdash;closer to the ideal for its current inhabitants.&lt;br /&gt;
&lt;br /&gt;
Planets come in sizes ranging from tiny to huge, with uninhabitable (except by inferior &amp;quot;exobot&amp;quot; colony) asteroids belts and gas giants as well. Late-game technology can convert them into habitable worlds. Alternatively gas giants may be used for power generation and asteroid belts may support construction facilities for hollowed-out asteroid ships and inexpensive armor plating. Simply placing outposts on them will allow an empire to extend its supply lines through otherwise empty territory. Larger planets more easily support larger populations but smaller planets get a bonus to supply and larger planets a penalty due to the ease of launching to space. This can be overcome with space elevators.&lt;br /&gt;
&lt;br /&gt;
Planets may have natural status effects. Especially the most valuable are sometimes inhabited by ancient robotic guardians which indiscriminately shoot at nearby ships.&lt;br /&gt;
&lt;br /&gt;
Nearby systems are connected by fixed star lanes for ships to travel through. Later in the game technology becomes available to manipulate star lanes&amp;amp;mdash;and even to move entire planets through them.&lt;br /&gt;
&lt;br /&gt;
Monsters roam the galaxy.&lt;br /&gt;
===Resources===&lt;br /&gt;
====Population====&lt;br /&gt;
In FreeOrion, each empire begins with a single species but can incorporate other species into the population by conquest. A planet is inhabited by a single species and each species prefers to live on a particular one of the 9 available planets (except exobots and one species who live on gas giants). The larger a planet and the more suited to the species preference, the larger the population that can be supported. (The population will naturally grow or shrink towards that limit.) Other resources such as research points and industry which a planet can support, are dependent on the size of the population. When the population of a planet focuses on a specific task&amp;amp;mdash;such as research or industry&amp;amp;mdash;they produce more of that resource but it can take time for a focus change to take full effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
Species have additional traits making them more or less useful in particular situations. Some species are more tolerant of environments they don&#039;t like. Some species are better at defending their planets from invasion or get more out of their ships&#039; weapons. Some are better at research.&amp;lt;br/&amp;gt;&lt;br /&gt;
New planets can be colonized either directly by colony ships, or indirectly by first building an outpost and then constructing a colony at the outpost.&lt;br /&gt;
====Industry and stockpile====&lt;br /&gt;
The industrial base of a planet provides Production Points, which are spent on constructing ships, buildings, and colonies. Ships also need to be maintained, which is expensive compared to building them. Any excess production points are stockpiled.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is a maximum rate at which any item can be built. When a planet has a large number of PPs available, it cannot build one object faster but can build many simultaneously. It is however possible to build slower than the maximum if too few PPs are available.&lt;br /&gt;
====Research====&lt;br /&gt;
As with industry, planets can produce research points and any one technology can be researched at a given maximum rate. The tech tree determines which options are currently available based on what has already been researched.&lt;br /&gt;
====Supply====&lt;br /&gt;
Planets and outposts can also produce supply. This resource is needed to link planets together for the purpose of internal trade &amp;amp; industry as well as for supplying fleets. Ships outside supply range from the nearest friendly planet will consume fuel when traveling through star lanes. When two or more planets are supply-linked, they share a common industrial pool and those planets building things will draw the excess production  points of their neighbors. If planets are not in a supply pool, excess from one pool will have to be dumped into the imperial stockpile which other pools can drain at a limited rate.&lt;br /&gt;
====Detection====&lt;br /&gt;
Planets and ships have detection. They are able to see further as the detection limit is upgraded by technology or special buildings and ship parts. Stealth effects make ships and buildings harder to see at a distance.&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
===Spacecraft===&lt;br /&gt;
Hull series: Basic, Self-gravitating, Robotic, Organic, Energy, Asteroid.&lt;br /&gt;
Hardpoints: Weapons, Armor, Shields, Fighters, Equipment&lt;br /&gt;
Fuel &amp;amp; Movement&lt;br /&gt;
Events&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Ship combat&lt;br /&gt;
Invasion and bombardment&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
Conquest&lt;br /&gt;
Technological apotheosis&lt;br /&gt;
Capture the flag&lt;br /&gt;
&lt;br /&gt;
Also: 0.5 is in the process of being released and some of the features (e.g. diplomacy) might need to be integrated here.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[FreeOrion release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freeorion.org/ FreeOrion wiki]&lt;br /&gt;
*[https://freeorion.org/forum/ FreeOrion forum]&lt;br /&gt;
*[http://sourceforge.net/projects/freeorion FreeOrion project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = freeorion&lt;br /&gt;
|Debian = freeorion&lt;br /&gt;
|Fedora = freeorion&lt;br /&gt;
|Gentoo = games-strategy/freeorion&lt;br /&gt;
|Ubuntu = freeorion&lt;br /&gt;
|Suse = freeorion&lt;br /&gt;
|Mageia = freeorion&lt;br /&gt;
|Snap = freeorion&lt;br /&gt;
|Flatpak = org.freeorion.FreeOrion&lt;br /&gt;
|FreeBSD = freeorion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:OpenAL games]]&lt;br /&gt;
[[Category:FreeOrion]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=62549</id>
		<title>Libregamewiki:Suggested games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=62549"/>
		<updated>2022-12-17T17:02:33Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: /* 2020 */ Refer to talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to propose games that are not included, not on the [[Libregamewiki:Rejected games list|Rejected games list]], and apparently are free, but either additional research is needed to confirm that, or someone just needs to create an article.&lt;br /&gt;
&lt;br /&gt;
== Games by last release ==&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/ddnet/ddnet DDraceNetwork]&#039;&#039;&#039; ([[DDraceNetwork|*]]) - Cooperative 2D online platformer. zlib license with CC-BY-SA 3.0 art&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/divVerent/aaaaxy AAAAXY]&#039;&#039;&#039; ([[AAAAXY|*]]) - small-scale 2D non-euclidian puzzle platformer, originally released in 2021. This game seems libre, but I&#039;m not sure about aaaaxy-1.2.280/AndroidStudioProjects/AAAAXY/gradle/wrapper/gradle-wrapper.jar and I haven&#039;t checked any build-time-downloaded-dependencies yet.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/viewizard/astromenace AstroMenace]&#039;&#039;&#039; ([[AstroMenace|*]]) -a 3D vertically scrolling shooter - was commercial at first, then code was released, then assets were relesed - [https://github.com/viewizard/astromenace/blob/master/LICENSE.md License] Code: GPLv3, Assets: most GPLv3, some CC BY-SA 4.0, OFL-1.1 [https://viewizard.com/ homepage] [https://github.com/viewizard/astromenace-artwork additional artwork repo] - last release [https://github.com/viewizard/astromenace/releases/tag/v1.4.2 1.4.2 on Nov. 27, 2022] (OpenAstroMenace was rejected 11 February 2011)&lt;br /&gt;
* &#039;&#039;&#039;[http://revolutionarygamesstudio.com/ Thrive]&#039;&#039;&#039; ([[Thrive|*]]) - Spore-like game, GPL + CC-BY-SA (mentioned on [http://revolutionarygamesstudio.com/get-involved/ this page]). That confusing page first says media is cc-by-sa, then non-commercial??&lt;br /&gt;
** [https://github.com/Revolutionary-Games/Thrive/blob/master/LICENSE.txt Code] is GPL3+; [https://github.com/Revolutionary-Games/Thrive/blob/master/assets/README.txt Assets] are mostly CC BY-SA 3.0, except some fonts with SIL OFL. Likely problematic are [https://github.com/Revolutionary-Games/Thrive/tree/master/assets/textures/gui/social_media social media icons] because »Assets in the folder &amp;quot;assets/textures/gui/social_media/&amp;quot; and subfolders are licenses by their individual corporations.« Game is also on [https://revolutionarygames.itch.io/thrive Itch] [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:46, 15 December 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
=== 2021 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/deepnight/ld48-NuclearBlaze-48h/tags Nuclear Blaze]&#039;&#039;&#039; ([[Nuclear Blaze|*]]) - Source is MIT-licensed but need to check the art licence. Cute little firefighter game.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/SoftbearStudios/mk48 Mk48.io]&#039;&#039;&#039; ([[Mk48.io|*]]) - A browser-based multiplayer naval combat game. Source, assets, and everything else under AGPL v3.0&lt;br /&gt;
&lt;br /&gt;
=== 2020 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/abakh/nbsdgames nbsdgames]&#039;&#039;&#039; ([[nbsd games|*]]) - 17 Super-modern command line games.&lt;br /&gt;
* &#039;&#039;&#039;[https://leagueh.xyz/tf/ textflight]&#039;&#039;&#039; ([[Textflight|*]]) - Text-only multiplayer game.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Libre-TrainSim/Libre-TrainSim Libre TrainSim]&#039;&#039;&#039; ([[Libre TrainSim|*]]) - &amp;quot;Train Simulator written in Godot Engine - Free for everyone. Licensed under GPL 3.0&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[https://www.dettus.net/dMagnetic dMagnetic]&#039;&#039;&#039; ([[dMagnetic|*]]) - dMagnetic is a Magnetic Scrolls Interpreter. It allows the play to enjoy classic text adventure games, such as &amp;quot;The Pawn&amp;quot;, &amp;quot;The Guild of Thieves&amp;quot;, &amp;quot;Jinxter&amp;quot;, &amp;quot;Corruption&amp;quot;, &amp;quot;Myth&amp;quot;, &amp;quot;Fish!&amp;quot; or &amp;quot;Wonderland&amp;quot; It uses ANSI art to render the beautiful images.&lt;br /&gt;
* &#039;&#039;&#039;[https://sr.ht/~martijnbraam/among-sus/ Among Sus]&#039;&#039;&#039; ([[Among Sus|*]]) - Among Us clone as a text adventure.&lt;br /&gt;
* &#039;&#039;&#039;[https://www.worldforge.org/ Worldforge]&#039;&#039;&#039; ([[Worldforge|*]]) - A 3D MMO engine which includes client, server, etc. and has distinct online worlds accessible from a single client interface.&lt;br /&gt;
* &#039;&#039;&#039;[http://ultrastardx.sourceforge.net/ UltraStar Deluxe]&#039;&#039;&#039; ([[UltraStar Deluxe|*]]) Karaoke game similar to Singstar. There is a repository of Creative Commons songs which does contain some NC-licensed songs but that shouldn&#039;t matter since you can use your own songs. GPLv2.&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=ipptzpwkqkycowu7 Meeting Time]&#039;&#039;&#039; ([[Meeting Time|*]]) &lt;br /&gt;
** This was made for [https://itch.io/jam/treasure-hunt Adventuron Treasure Hunt Jam] by »using Adventuron Classroom«. [https://adventuron.io/documentation/#_licenses_acknowledgements Which is] »Licensed for personal non-commercial use only.« Isn&#039;t putting the game under GPL a violation of the license/EULA? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 13:43, 17 December 2022 (CET)&lt;br /&gt;
:::Let&#039;s rather take this to the talk page. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:02, 17 December 2022 (CET)&lt;br /&gt;
* &#039;&#039;&#039;[https://ldjam.com/events/ludum-dare/47/chamber Chamber]&#039;&#039;&#039; ([[Chamber|*]]) MIT Ludum Dare entry&lt;br /&gt;
&lt;br /&gt;
=== 2019 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/shpuld/gmtk19 Shoot Your Goo]&#039;&#039;&#039; ([[Shoot Your Goo|*]]) - Very nice 3D game, found via [https://freegamer.blogspot.com/2019/08/shoot-your-goo-fun-puzzle-platformer.html freegamer article], the repo is MIT, the [https://sourceforge.net/projects/fteqw/ engine] GPL, but despite the license it needs to be checked if there aren&#039;t any copyrighted files in the repo (as there is e.g. OpenAL32.dll there).&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/silverweed/lifish Lifish]&#039;&#039;&#039; ([[Lifish|*]]) - WIP Bomberman-style game (inspired by BOOM). See https://silverweed.github.io/lifish/ for screenshots and info.&lt;br /&gt;
* &#039;&#039;&#039;[https://forum.freegamedev.net/viewtopic.php?f=22&amp;amp;t=11471 Squirrel Eat Squirrel]&#039;&#039;&#039; ([[Squirrel Eat Squirrel|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://socialg.it/ottona/flasim Flasim]&#039;&#039;&#039; ([[flasim|*]]) - Media license not explicit... ask the author.&lt;br /&gt;
* &#039;&#039;&#039;[https://catchchallenger.first-world.info/ Catch Challenger]&#039;&#039;&#039; ([[Catch Challenger|*]]) - [https://github.com/alphaonex86/CatchChallenger Readme] says everything, including the data, is GPLv3.&lt;br /&gt;
* &#039;&#039;&#039;[http://blupi.org/ Planet Blupi]&#039;&#039;&#039; ([[Planet Blupi|*]]) - [https://github.com/blupi-games/planetblupi-dev GitHub] everything is GPLv3+.&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://johngabrieluk.itch.io/fire-and-fondness Fire and Fondness]&#039;&#039;&#039; ([[Fire and Fondness|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Blokatt/fiTD fiTD]&#039;&#039;&#039; ([[FiTD|*]]) - MIT, terminal only tower defense.&lt;br /&gt;
* &#039;&#039;&#039;[https://gitlab.com/coringao/cavestory-nx Cave Story NX]&#039;&#039;&#039; ([[Cave Story NX|*]]) - Are all of the data free?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://blue-nebula.org/ Blue Nebula]&#039;&#039;&#039; ([[Blue Nebula|*]]) - A fork of [[Red Eclipse]] to stay with the engine from Version 1. I checked the license files for code and media and it&#039;s Free unless I missed something buried deep.&lt;br /&gt;
&lt;br /&gt;
=== 2016 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Kinniken/NoxImperii Nox Imperii]&#039;&#039;&#039; ([[Nox Imperii|*]]) - Incomplete but playable 2D space exploration/fighting game, fork of [[Naev]]. It looks like everything is under FOSS licensing, and since it&#039;s a Naev fork, it&#039;s probably OK. But someone should verify it, just in case&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/cymonsgames/ASCIIpOrtal ASCIIpOrtal]&#039;&#039;&#039; ([[ASCIIpOrtal|*]])&lt;br /&gt;
&lt;br /&gt;
=== 2015 ===&lt;br /&gt;
* Nocturne in Yellow - Engine is apparently GPL (https://github.com/marrub--/GLOOME Readme clearly states that), media license seems unclear, I found this (http://forum.zdoom.org/viewtopic.php?f=19&amp;amp;t=49299&amp;amp;start=90#p868865) post which seems to vaguely imply WTFPL. Seems like additional research is needed to confirm it, game seems rather professionally made so probably worth looking into?&lt;br /&gt;
&lt;br /&gt;
=== 2014 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/cxong/Slappa Slappa]&#039;&#039;&#039; ([[Slappa|*]]), a simple fighting game.&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/cubosphere/ Cubosphere]&#039;&#039;&#039; - Claims to be free software when you exit. For practical purposes, this is a complete game with no major bugs although it&#039;s officially in beta and development is dead since 2013. License status is unclear. Almost all graphics and audio files are non-free, however ([https://github.com/cubosphere/cubosphere-code/issues/37#issuecomment-496815576]). There&#039;s also a fork with the goal to replace the media files: https://github.com/cubosphere/cubosphere-code/&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Mandarancio/OpenGOO OpenGOO]&#039;&#039;&#039; ([[OpenGOO|*]]) -- Research media license.&lt;br /&gt;
* &#039;&#039;&#039;[http://datadealer.com/ Data Dealer]&#039;&#039;&#039; ([[Data Dealer|*]]), a game that places you in the position of a privacy-violating, data-grubbing corporation. Requires some research: their [https://www.kickstarter.com/projects/cuteacute/data-dealer Kickstarter page] mentions the game is released as CC-BY-SA, but there&#039;s no clear release or download with copyright info.&lt;br /&gt;
* &#039;&#039;&#039;[http://sintelgame.org/about/license/ Sintel The Game]&#039;&#039;&#039; ([[Sintel The Game|*]]) -- The GH repo now says the game is MIT, however an [https://web.archive.org/web/20100706211059/http://sintelgame.org/about/license/ archived page] says a non-free CC-BY-SA-NC would be used. Needs to be checked.&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/savagewheels/ Savage Wheels]&#039;&#039;&#039; ([[Savage Wheels|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://triplane.sourceforge.net/ Triplane Classic]&#039;&#039;&#039; ([[Triplane Classic|*]]): [http://packages.qa.debian.org/t/triplane.html in Debian main]&lt;br /&gt;
* &#039;&#039;&#039;[http://social.w3-net.de/glportal glPortal]&#039;&#039;&#039; ([[glPortal|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/murderpd/ A Murder In The Public Domain]&#039;&#039;&#039; ([[A Murder In The Public Domain|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://gemrb.org/ GemRB]&#039;&#039;&#039; ([[GemRB|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://domino-chain.gitlab.io/ Domino-Chain]&#039;&#039;&#039; ([[Domino-Chain|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.raceintospace.org/ Race Into Space]&#039;&#039;&#039; ([[Race Into Space|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://blocky.io/2x0ng.html 2x0ng]&#039;&#039;&#039; ([[2x0ng|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=3zg1tkj6qhheeka9 A Dark Room]&#039;&#039;&#039; ([[A Dark Room|*]])&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://en.wikipedia.org/wiki/.kkrieger .kkrieger]&#039;&#039;&#039; ([[.kkrieger|*]]) - Award-winning 96k 3D FPS demo, released under BSD and public domain.&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/spacejunk/ Spacejunk]&#039;&#039;&#039; ([[Spacejunk|*]]) A gravitational game in which the user collects space junk while moving through gravitational fields in 2D.&lt;br /&gt;
&lt;br /&gt;
===2010===&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=44vx0pl3rrfi533s &#039;Mid the Sagebrush and the Cactus] ([[&#039;Mid the Sagebrush and the Cactus|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=7hvoj3p9khotuqca The Art of Fugue]&#039;&#039;&#039; ([[The Art of Fugue|*]])&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
* &#039;&#039;&#039;[https://web.archive.org/web/20121110215035/http://barrymars.co.uk/spaceship/ Spaceship!]&#039;&#039;&#039; ([[Spaceship!|*]]) GPL interactive fiction collaboratively created by readers of The Guardian newspaper&#039;s games blog. [https://ifdb.org/viewgame?id=3d3z2tvvqmnjup1 IFDB page].&lt;br /&gt;
* &#039;&#039;&#039;[http://pymike93.googlepages.com/VectorWarsa0.2.zip Vector Wars]&#039;&#039;&#039; ([[Vector Wars|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.fzort.org/mpr/projects/vulcan/ Vulcan]&#039;&#039;&#039; ([[Vulcan|*]])&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://home.gna.org/vodovod/ Vodovod]&#039;&#039;&#039; ([[Vodovod|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=az8jb9bddngurwr7 Fate]&#039;&#039;&#039; ([[Fate|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=ue8xl789svch28jn Accuse]&#039;&#039;&#039; ([[Accuse|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://www.digitalartarchive.at/database/general/work/packet-garden.html?tx_vawiz_pi1%5Baid%5D=768&amp;amp;cHash=6e6cd54199ea2d415526438d1e24cf2e Packet Garden]&#039;&#039;&#039; ([[Packet Garden|*]])&lt;br /&gt;
&lt;br /&gt;
===2002===&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=kes9n0ngcurwzw4t GlkChess]&#039;&#039;&#039; is a GPL chess game written in Inform 6. ([[GlkChess|*]])&lt;br /&gt;
&lt;br /&gt;
== Games from the List of games ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template for links: * &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[*]]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039; ([[BrowserQuest|*]]), [https://github.com/mozilla/BrowserQuest source code]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://www.iua.upf.es/~mdeboer/resorama/jigzo/ jigzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;, [http://packages.debian.org/search?keywords=jigzo Debian], [http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Puzzle/jigzo-8503.shtml Softpedia] ([[jigzo|*]])&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://jplanarity.sourceforge.net/ JPlanarity]&amp;lt;/s&amp;gt;&#039;&#039;&#039;,[http://sourceforge.net/projects/jplanarity/ Sourceforge] ([[JPlanarity|*]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable prettytable&amp;quot;&lt;br /&gt;
! Name !! Homepage !! Latest Release !! Date of Latest Release&lt;br /&gt;
|-&lt;br /&gt;
| [[Foo]] || [http://sourceforge.net/projects/fooengine/ @sf.net] || 1.0 || 2008-04-10 {{lasof|2011|07|26}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Freelord]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Awale]] || [http://www.nongnu.org/awale/ homepage] || 1.3 || 2008-05-06&lt;br /&gt;
|-&lt;br /&gt;
| [[freeVikings]] || [http://freevikings.wz.cz/ homepage] || 0.6 || 2006-06-06&lt;br /&gt;
|-&lt;br /&gt;
| [[Friq]] || [http://www.thunor.org.uk/friq/ homepage] || 0701-2 || 2007-09-17&lt;br /&gt;
|-&lt;br /&gt;
| [[GalaxyMage Redux]]&lt;br /&gt;
| [http://code.google.com/p/galaxymageredux/ homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robbo]] (seems like some data are non-free) || [http://gnurobbo.sourceforge.net/ homepage] || 0.66 || 2010-11-12&lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robots]] || [http://www.gnu.org/software/gnurobots/ homepage] || 1.2.0 || 2008-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[gPlanarity]]&lt;br /&gt;
| [http://web.mit.edu/xiphmont/Public/gPlanarity.html homepage]&lt;br /&gt;
| 16554&lt;br /&gt;
| 2009-09-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexalate]]&lt;br /&gt;
| [http://gottcode.org/hexalate/ homepage]&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| 2009-04-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Holotz Castle]]&lt;br /&gt;
| [http://www.mainreactor.net/ homepage]&lt;br /&gt;
| 1.3.13&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[infector]]&lt;br /&gt;
| [http://infector.mangobrain.co.uk/ Homepage]&lt;br /&gt;
| 0.2&lt;br /&gt;
| 2009-03-01&lt;br /&gt;
|-&lt;br /&gt;
| [[iSoccer]]&lt;br /&gt;
| [http://code.google.com/p/isoccer/wiki/ABOUT project page]&lt;br /&gt;
| test&lt;br /&gt;
| 2008-04-13&lt;br /&gt;
|-&lt;br /&gt;
| [[iteam]]&lt;br /&gt;
| [http://iteamgame.org/ Homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KBattleship]] || ?, [[KDE Games]] || 2.0 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Keys of Naand]] || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KGoldrunner]] || [http://games.kde.org/game.php?game=kgoldrunner info page] || 3.0 || 2009?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kloben]] || [http://sourceforge.net/projects/kloben/ project page] || 0.7 || 2007-09-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Koules]] || [http://www.ucw.cz/~hubicka/koules/English/koules.html homepage] || 1.4 || 1995-06-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Krucenigmo]] || [http://krucenigmoj.tripod.com/ homepage] || || 2003-05&lt;br /&gt;
|-&lt;br /&gt;
| [[KSame]] || [http://games.kde.org/game.php?game=ksame information] || 0.5.1 || 2009-??-??&lt;br /&gt;
|-&lt;br /&gt;
| [[KSokoban]] || [http://games.kde.org/old/kde_tactics.php an old KDE Games page] || 0.4.2? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ktuberling]] ||[http://games.kde.org/game.php?game=ktuberling homepage] [[ KDE Games]] || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavirinto3d]]&lt;br /&gt;
| [http://lavirinto3d.sourceforge.net/ Homepage@SF.net]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemming Ball Z]]&lt;br /&gt;
| [http://www.lbz3d.com/ Homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Linley&#039;s Dungeon Crawl]]&lt;br /&gt;
| [http://www.dungeoncrawl.org/ Homepage]&lt;br /&gt;
| 4.0.0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Bomber]] || [http://www.newbreedsoftware.com/madbomber/ homepage] || 0.2.5 || 2003-03-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass]]&lt;br /&gt;
| [http://mass.sourceforge.net/ Homepage]&lt;br /&gt;
| 0.4.0&lt;br /&gt;
| 2004-07-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Monsterz]]&lt;br /&gt;
| [http://sam.zoy.org/monsterz/ Homepage]&lt;br /&gt;
| 0.7.1&lt;br /&gt;
| 2007-12-17&lt;br /&gt;
|-&lt;br /&gt;
| [[MotoGT]]&lt;br /&gt;
| [http://motogt.sourceforge.net/ Homepage]&lt;br /&gt;
| 20101127&lt;br /&gt;
| 2010-12-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanobot]] || [http://pymike.aftermatheffect.com/games/#nanobot homepage] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Njam]] || [http://njam.sourceforge.net/ @SF.net] || 1.25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Noiz2sa]] || [http://noiz2sa.sourceforge.net/ Linux port], [http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html Windows version] || 0.51a || 2004-07-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Cockroach]] || [http://sourceforge.net/projects/omar-cockroach/ @SF.net] || Feast Edition || 2008-12-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Missing Treasure]] || [http://sourceforge.net/projects/missingtreasure/ @SF.net] || 0.1 || 2008-09-15&lt;br /&gt;
|-&lt;br /&gt;
| [[On Sight]]&lt;br /&gt;
| [http://onsight.sourceforge.net/ homepage]&lt;br /&gt;
| 1.1&lt;br /&gt;
| 2001-11-30&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenMW]] || [https://openmw.org/en/ homepage] || 0.19.0 || 2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Pang Zero]] || [http://sourceforge.net/projects/pangzero @ SF.net] || 1.3 || 2007-07-15&lt;br /&gt;
|-&lt;br /&gt;
| [[Physics Defense]] || [http://sourceforge.net/projects/physicsdefense project page] || &amp;quot;FirstTest&amp;quot; || 2007-09-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Piano Booster]]&lt;br /&gt;
| [http://pianobooster.sourceforge.net @sf.net]&lt;br /&gt;
| 0.6.4 || 2009-12-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipepanic]] || [http://www.thunor.org.uk/pipepanic/ homepage] || 0.1.3 || 2006-05-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixelman]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[PyGtkPipes]]&lt;br /&gt;
| [http://petrsykora.hu.cz/project_details.php?ID=2 homepage]&lt;br /&gt;
| 0.2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[PythonTurtle]]&lt;br /&gt;
| [http://pythonturtle.org/ homepage]&lt;br /&gt;
| 0.1.2009.8.2.1&lt;br /&gt;
| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[PyWright]] || [http://gyakutenwiki.net/index.php?title=PyWright Wiki] || 10 || 2008-09-&lt;br /&gt;
|-&lt;br /&gt;
| [[rRootage]] || [http://rrootage.sourceforge.net/ @SF.net] || 0.23a || 2009-07-07?&lt;br /&gt;
|-&lt;br /&gt;
| [[RubyTet]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Same GNOME]]&lt;br /&gt;
| [http://live.gnome.org/Same%20Gnome information]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger]] (XScavenger, SDL Scavenger) || [http://www.xdr.com/dash/scavenger.html original X version];&amp;lt;br/&amp;gt;[http://sourceforge.net/projects/sdlscavenger/ new SDL version]&lt;br /&gt;
| sdlscav-145_2008_06_11 || 2008-06-11&lt;br /&gt;
|-&lt;br /&gt;
| [[Settlers]] || [http://web.archive.org/web/20020601215106/www.linux.org/apps/AppId_3884.html article] || 1.2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Schoolsplay]]&lt;br /&gt;
| [http://www.schoolsplay.org/ homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soace Monster]] || [http://richardjames13.110mb.com/games/spacemonster.html homepage] (404 as of 2009-06-17)&lt;br /&gt;
| 0.3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[SpaceFighterAce]]&lt;br /&gt;
| [http://wiki.kibabase.com/SpaceFighterAce SpaceFighterAce on Kibabase]&lt;br /&gt;
| 0.0.2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spout]]&lt;br /&gt;
| [http://www.din.or.jp/~ku_/junk/ home directory], [http://packages.qa.debian.org/spout Debian PTS]&lt;br /&gt;
| 1.3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[The CopyPirate]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TONG]] || [http://www.nongnu.org/tong/ homepage] || 1.0 || 2004-12-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Torus Trooper]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Homepage], [http://www.emhsoft.com/ttrooper/ Linux port] || 0.22 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Cars]] || [http://toycars.sourceforge.net/Welcome.html Homepage] || 0.3.9 || 2009-05-22&lt;br /&gt;
|-&lt;br /&gt;
| [[TROPHY]]&lt;br /&gt;
| [http://trophy.sourceforge.net/ @SF.net]&lt;br /&gt;
| 1.1.5 || 2007-08-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Tubularix]]&lt;br /&gt;
| [http://tubularix.sourceforge.net/ @SF.net]&lt;br /&gt;
| 0.2.0.1 || 2009-07-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tumiki Fighters]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html Homepage], [http://tumiki.sourceforge.net/ Linux port] || 0.2c || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TuxFighter]] (logos and mascots probably not all free) || [http://pygamebook.sourceforge.net/ Homepage] || .54 || 2008-02-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tux vs Clippy]] || [http://bram.creative4vision.nl/xgame/ homepage] || 0.2.5 || 2004-08-31&lt;br /&gt;
|-&lt;br /&gt;
| [[TwigMan]] || [http://furball.schemm.lssu.edu/TwigMan/ homepage] || 1.0.1 || 2008-02-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted Shootout]] || [https://www.pygame.org/project/594 entry] ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[War3D]]&lt;br /&gt;
|[http://war3d.solar-opensource.com/ homepage]&lt;br /&gt;
|0.8.1 BETA&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Warship Battle]]&lt;br /&gt;
|[http://freshmeat.net/projects/warshipbattle/ @freshmeat]&lt;br /&gt;
|0.3&lt;br /&gt;
|as of 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[WebCrossword]]&lt;br /&gt;
|[http://janmulder.com/scripts/crossword/ homepage]&lt;br /&gt;
| || 2003-03-04&lt;br /&gt;
|-&lt;br /&gt;
|[[Wound Up!]]&lt;br /&gt;
|[http://pyweek.org/e/psyduck_revenge/ PyWeek 5 entry]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|2007-09-09&lt;br /&gt;
|-&lt;br /&gt;
|[[XBlockOut]]&lt;br /&gt;
|[http://www710.univ-lyon1.fr/ftp/xbl/xbl.html homepage]&lt;br /&gt;
|1.1.5&lt;br /&gt;
|2007?&lt;br /&gt;
|-&lt;br /&gt;
|[[XBomb]]&lt;br /&gt;
|[http://www.gedanken.demon.co.uk/xbomb/ homepage]&lt;br /&gt;
|2.2 || 2008-01-22&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==unsorted==&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://web.archive.org/save/https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/eodmega Eye of Doom]&#039;&#039;&#039; ([[Doom2: Eye of Doom|*]]) - From scratch WAD for Doom2 licensed CC-BY, which in combination with [[Freedoom]] will most likely create a completely free game. Playability with Freedoom and possible copyright violations (such as too many references to the original Doom) have to be checked.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/aframevr/a-blast A-Blast]&#039;&#039;&#039; ([[A-Blast|*]]) - VR game playable in browser. Repository is MIT, but double check resource license (e.g. if anything unfree is downloaded at runtime).&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/msokalski/ascii-patrol Ascii Patrol]&#039;&#039;&#039; ([[Ascii Patrol|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://froge.itch.io/three-drunk-pissed-off-frogs Three Drunk, Pissed–Off Frogs]&#039;&#039;&#039; ([[Three Drunk, Pissed–Off Frogs|*]]) - Unlicense + CC0.&lt;br /&gt;
* &#039;&#039;&#039;[http://rexuiz.top/ Rexuiz]&#039;&#039;&#039; ([[Rexuiz|*]]) - [[Nexuiz]] fork, code is GPL, but check the media license.&lt;br /&gt;
* &#039;&#039;&#039;[http://kiki.sourceforge.net/ Kiki the Nanobot]&#039;&#039;&#039; ([[Kiki the Nanobot|*]]) - Licensed as &amp;quot;public domain&amp;quot;, it has to be investigated what it actually means though.&lt;br /&gt;
* &#039;&#039;&#039;[https://xojoc.itch.io/games2d games2D]&#039;&#039;&#039; ([[games2D|*]]) - free SW on [https://savannah.nongnu.org/projects/games2d/ GNU Savannah], most media are [http://bzr.savannah.gnu.org/lh/games2d/view/head:/CREDITS free CC licenses], however sokoban contains a few copyrighted levels and so can be non-free, which has to be mentioned!&lt;br /&gt;
* &#039;&#039;&#039;[https://packages.debian.org/testing/games/bsdgames bsdgames]&#039;&#039;&#039; ([[BSDGames|*]]) - [https://github.com/vattam/BSDGames GH code]&lt;br /&gt;
* &#039;&#039;&#039;[https://www.seedofandromeda.com/ Seed of Andromeda]&#039;&#039;&#039; ([[Seed of Andromeda|*]]) - Both code and data [https://github.com/RegrowthStudios seem to be MIT], but double check.&lt;br /&gt;
* &#039;&#039;&#039;[https://gitlab.com/free-electrons-labs/dka-game Disease Killer Academy]&#039;&#039;&#039; ([[Disease Killer Academy|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.argentumage.com/ Argentum Age]&#039;&#039;&#039; ([[Argentum Age|*]]) - GPL + CC BY SA (see the about page and GH repo)&lt;br /&gt;
* [[Red Eclipse]] apparently was non-free in December 2012 as the article got removed&lt;br /&gt;
* &#039;&#039;&#039;[http://www.openlierox.net/ OpenLieroX]&#039;&#039;&#039; ([[OpenLieroX|*]]) - The code is free and according to [https://freegamedev.net/wiki/Complete_open_source_games freegamedev] media are as well, but I wasn&#039;t able to confirm this.&lt;br /&gt;
* &#039;&#039;&#039;[http://bombermaaan.sourceforge.net/ Bombermaaan]&#039;&#039;&#039; ([[Bombermaaan|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039; ([[BrowserQuest|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://habitrpg.com HabitRPG]&#039;&#039;&#039; ([[HabitRPG|*]]) - GPLv3 and CC BY-SA&lt;br /&gt;
* &#039;&#039;&#039;[http://packages.qa.debian.org/c/castle-combat.html Castle-Combat]&#039;&#039;&#039; ([[Castle-Combat|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://schoolsplay.wikidot.com/website:childsplay Childsplay ]&#039;&#039;&#039; ([[Childsplay|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.netrek.org/ Netrek]&#039;&#039;&#039; ([[Netrek|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://cuby.sourceforge.net/ Cuby ]&#039;&#039;&#039; ([[Cuby|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode Netwalk]&#039;&#039;&#039; ([[emNetwalk|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://escape.spacebar.org/ Escape]&#039;&#039;&#039; ([[Escape|*]])&lt;br /&gt;
&lt;br /&gt;
* A gamedev (JS) toolkit http://www.gameclosure.com/blog/?p=177&lt;br /&gt;
&lt;br /&gt;
* a game engine freed https://github.com/Senscape/Dagon&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ant-wars.net/html/overview.html Ant Wars]&#039;&#039;&#039; ([[Ant Wars|*]]) - seems like BSD+GPL or something.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://arenalive.zexos.org/ Arena Live]&#039;&#039;&#039; ([[Arena Live|*]]) - I have checked nothing, according to a forum post it&#039;s based on [[OpenArena]]? --[[User:AVRS|AVRS]] 12:40, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://atomorun.whosme.de/ Atomorun]&#039;&#039;&#039; ([[Atomorun|*]]) - GPL, but the source code link is broken. --[[User:AVRS|AVRS]] 20:19, 27 May 2009 (UTC) Seems to work now, is the media free? [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 16:43, 3 April 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.agrip.org.uk/ AudioQuake]&#039;&#039;&#039; ([[AudioQuake|*]]) - GPL code, but requires Quake data files, so not a free game (maybe a [[free engine]]). But is it possible to adapt it to OpenQuartz or something else? --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:17, 15 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xuesheng.w.interia.pl/chrzaszcz/index.html Chrząszcz]&#039;&#039;&#039; ([[Chrząszcz|*]]) --[[User:AVRS|AVRS]] 19:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/corners/ Corners]&#039;&#039;&#039; ([[Corners|*]]) --[[User:AVRS|AVRS]] 11:43, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://crrcsim.berlios.de/wiki/ CRRCsim]&#039;&#039;&#039; ([[CRRCsim|*]]) --[[User:AVRS|AVRS]] 19:47, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://code.google.com/p/dominos/ Dominos or Dominoes]&#039;&#039;&#039; ([[Dominos|*]][[Dominoes|*]]) --[[User:AVRS|AVRS]] 08:54, 11 April 2011 (UTC)&lt;br /&gt;
: Is it completely under GPLv3, including media?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://dungeonhack.sourceforge.net DungeonHack]&#039;&#039;&#039; ([[DungeonHack|*]]) --[[Special:Contributions/83.252.30.147|83.252.30.147]] 13:27, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Media unclear, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
::Yes, I agree. (I was the one who suggested the game, even though the IP is different.) [[Special:Contributions/83.252.31.148|83.252.31.148]] 18:31, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.elocasodesara.com/ El ocaso de Sara]&#039;&#039;&#039; ([[El ocaso de Sara|*]]) --[[User:AVRS|AVRS]] 18:41, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode]&#039;&#039;&#039;, which contains [[EmMines]] and [[SilChess]], contains another game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Force: Leashed&#039;&#039;&#039; - http://www.kepuli.com/force_leashed/ ([[Force: Leashed|*]]) - GPL engine &amp;amp; game / CC resources&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.haskell.org/haskellwiki/Frag Frag]&#039;&#039;&#039; ([[Frag|*]]) - an FPS in Haskell&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://garden.sourceforge.net/drupal/?q=news Garden of coloured lights]&#039;&#039;&#039; ([[Garden of coloured lights|*]]) - Should be all GPL.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myweb.cableone.net/gmcnutt/nazghul.html Haxima]&#039;&#039;&#039; ([[Haxima|*]]) - Haxima is a game based on the nazghul engine. Looks like released under GPLv3.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M.A.X. Reloaded&#039;&#039;&#039; - http://www.maxthegame.de/ ([[M.A.X. Reloaded|*]]) - I have no idea of how much of a clone it is, and if it is playable without non-free data. --[[User:AVRS|AVRS]] 13:25, 13 April 2009 (UTC) I was told on #maxr that the original is not needed to play and [http://trac.maxr.org/browser/MAX/game/COPYING.README the licensing] looks good. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
** [https://git.maxr.org/maxr/maxr/-/blob/develop/data/COPYING Code] is GPL2, [https://git.maxr.org/maxr/maxr/-/blob/develop/data/COPYING.README Media] is GPL2 and CC BY-SA 3.0; see also this [https://git.maxr.org/maxr/maxr/-/issues/1148 issue] and [https://git.maxr.org/maxr/maxr/-/blob/develop/data/ABOUT history] [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 16:59, 13 December 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://benny.kramekweb.com/machineball/ Machine Ball]&#039;&#039;&#039; ([[Machine Ball|*]]) - [http://happypenguin.org/show?Machine%20Ball @LGT]&lt;br /&gt;
* &#039;&#039;&#039;Magicor&#039;&#039;&#039; ([[Magicor|*]]) - http://magicor.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MiniTanques&#039;&#039;&#039; ([[MiniTanques|*]]) - [http://happypenguin.org/show?Mini%20Tanques at Linux Game Tome] - Version 0.91 on September 9, 2007 (or version 0.9.7) — not sure the tanque images are legal, they look pretty similar to the Battle City’s ones&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myman.sourceforge.net/ MyMan]&#039;&#039;&#039; ([[MyMan|*]]) - a text-mode Pac-Man clone. --[[User:AVRS|AVRS]] 12:55, 21 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://skijump.sourceforge.net/ Open Ski Jumping]&#039;&#039;&#039; ([[Open Ski Jumping|*]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/openworldsoccer/ Open World Soccer]&#039;&#039;&#039; ([[Open World Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.palomino3d.org/ Palomino]&#039;&#039;&#039; ([[Palomino|*]]) - a flight simulator&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.fgrim.com/parchis/ Parchís]&#039;&#039;&#039; (didn&#039;t check the exact licensing) --[[User:AVRS|AVRS]] 14:37, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://pedagogicbundle.com/ Pedagogic bundle]&#039;&#039;&#039;, educational games (GPL + CC-BY-SA). This looks ready to be added. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pengupop&#039;&#039;&#039; ([[Pengupop|*]]) - http://www.junoplay.com/pengupop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://robocode.sourceforge.net/ Robocode]&#039;&#039;&#039; ([[Robocode|*]]) - seems to be under the [[Eclipse Public License]] [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:23, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://github.com/davidmaletz/rhythos Rhythos]&#039;&#039;&#039; ([[Rhythos|*]]) - RPG Game and Editor. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 22:49, 16 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://code.google.com/p/satdash/ SAT Dash]&#039;&#039;&#039; ([[SAT Dash|*]]) [http://forum.freegamedev.net/index.php?t=msg&amp;amp;th=2816&amp;amp;start=0 Announcement at the FGD forum]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Solipsis&#039;&#039;&#039; ([[Solipsis|*]]) - a P2P system for a massively shared virtual world&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://spaceshipduel.codeplex.com/ Spaceship Duel]&#039;&#039;&#039; ([[Spaceship Duel|*]]) - arcade space shooter 2 player splitscreen action&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Titanion&#039;&#039;&#039; ([[Titanion|*]]) - [http://happypenguin.org/show?Titanion in LGT]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theme Park Builder 3D&#039;&#039;&#039;([[Theme Park Builder 3D|*]]) - [http://sourceforge.net/projects/tpb3d/ Park construction game]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://grimfang-studio.org/games/theTravelingFox.html The Traveling Fox]&#039;&#039;&#039; ([[The Traveling Fox|*]]) - BSD + CC-BY-SA, [https://bazaar.launchpad.net/~fireclawthefox/thetravelingfox/trunk-1/files repo].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Stunts&#039;&#039;&#039; ([[Ultimate Stunts|*]]) - http://ultimatestunts.nl/ - supposed to be GPL, but the data/licenses.txt file in the source archive suggests possible copyright violations. --[[User:AVRS|AVRS]] 21:27, 26 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worldforge&#039;&#039;&#039; ([[Worldforge|*]]) http://worldforge.org/&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/violetland/ violetland]&#039;&#039;&#039; ([[violetland|*]]) --[[User:AVRS|AVRS]] 19:10, 28 April 2010 (UTC) This looks good to add. (GPL + CC-BY-SA) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:54, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xdriller.sourceforge.net/ Xdriller]&#039;&#039;&#039; ([[Xdriller|*]]) --[[User:AVRS|AVRS]] 12:40, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exodus Defence&#039;&#039;&#039; [http://code.google.com/p/edefence/ Google Code- only resources in this repository is available under GPL] [http://www.calefay.com/site/news.php Homepage - for original version( or playable version)]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://yodasoccer.sourceforge.net/ Yoda Soccer]&#039;&#039;&#039; ([[Yoda Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://invertika.org/ Invertika]&#039;&#039;&#039; ([[Invertika|*]]) German MMORPG, based on [[Manasource]]. Code and media GPL&#039;d.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://piepe.lv/shmupacabra/ Shumupacabra]&#039;&#039;&#039; Side Scrolling Bullet Hell &amp;quot;Shmupacabra&amp;quot;. License MIT. github: https://github.com/snauts/shmupacabra&lt;br /&gt;
* &#039;&#039;&#039;[http://4ch.mooo.com/16/ Project 16]&#039;&#039;&#039; ([[Project 16|*]]), a 16-bit game for FreeDOS. GPLv3+. [http://4ch.mooo.com/gitweb/?p=16.git;a=summary], [https://github.com/sparky4/16/]&lt;br /&gt;
* &#039;&#039;&#039;[http://iichantra.ru iiChantra]&#039;&#039;&#039; Side Scrolling Platformer / Run and Gun game. Free Open Source License (source and &amp;quot;bin&amp;quot; files/data): [https://app.assembla.com/spaces/iichan-scroller/git/source/master/new_engine/src/LICENSE src license]&lt;br /&gt;
[https://app.assembla.com/spaces/iichan-scroller/git/source/master/new_engine/bin/LICENSE bin license]&lt;br /&gt;
[git://git.assembla.com/iichan-scroller.git git source link]&lt;br /&gt;
[https://zenway.ru/page/iichantra a review]&lt;br /&gt;
[https://sourceforge.net/projects/impossiblengine/ ImpossibleEngine link]&lt;br /&gt;
&lt;br /&gt;
== Jigsaw puzzles ==&lt;br /&gt;
* &#039;&#039;&#039;jigzo&#039;&#039;&#039; ([[jigzo|*]]) - [http://www.iua.upf.es/~mdeboer/resorama/jigzo/]&lt;br /&gt;
* &#039;&#039;&#039;[http://kpuzzle.sourceforge.net/index.html KPuzzle]&#039;&#039;&#039; ([[KPuzzle|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://marijn.haverbeke.nl/jigsaw/ OpenJigsaw]&#039;&#039;&#039; ([[OpenJigsaw|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://kornelix.squarespace.com/picpuz/ picpuz]&#039;&#039;&#039; ([[picpuz|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.pysycache.org/ Pysycache]&#039;&#039;&#039; ([[Pysycache|*]])&lt;br /&gt;
&lt;br /&gt;
== Tetris-like games ==&lt;br /&gt;
*&#039;&#039;&#039;TetriNET&#039;&#039;&#039;-related software ([[TetriNET|*]])&lt;br /&gt;
*&#039;&#039;&#039;[http://qtetris.sourceforge.net/ TETRIS Queen]&#039;&#039;&#039; ([[TETRIS Queen|*]]) --[[User:AVRS|AVRS]] 14:46, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[http://www.geocities.com/marcoterzuoli/yatris.html Yatris]&#039;&#039;&#039; ([[Yatris|*]]) --[[User:AVRS|AVRS]] 15:02, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[https://code.google.com/p/mrflatland/ Mr. Flatland]&#039;&#039;&#039; — contains the apparently non-free impact.ttf font, and maybe non-free music/sounds, which all seem optional. The rest is simple or replacable. Might try to improve that [https://github.com/aleksejrs/mrflatland/tree/aleksejs_fork here]. [https://github.com/johndbritton/mrflatland Author&#039;s copy at GitHub]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 16:43, 26 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== (Probably) Windows-only games ==&lt;br /&gt;
* &#039;&#039;&#039;[https://www.gnu.org/philosophy/java-trap.en.html “Free but Shackled”]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://virtualbus.info/ VirtualBus]&#039;&#039;&#039; ([[VirtualBus|*]]) is a bus simulator in Delphi, under GPLv2+. Uses the non-free BASS library for audio. --[[User:AVRS|AVRS]] 12:57, 3 August 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://web.archive.org/web/20110901165918/http://vlakosim.com/index_en.html VlakoSim]&#039;&#039;&#039; ([[VlakoSim|*]]), a train simulator made using SDL and OpenGL. Hopefully the licensing includes the media. --[[User:AVRS|AVRS]] 14:24, 28 February 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://nine.codeplex.com/]&#039;&#039;&#039; ([[Engine Nine|*]]) Nine Engine is designed to be a 3D game engine based on Microsoft Xna that allows you to create games for Windows, Xbox and Windows Phones. It have a RTS demo: Isles. the Engine is under a Free Software license Microsoft Public License (Ms-PL) which isn&#039;t compatible to GPL, though.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Keldyn/ Dead Meets Lead]&#039;&#039;&#039; ([[Dead Meets Lead|*]]) C# language, engine and media except audio MIT licensed.&lt;br /&gt;
&lt;br /&gt;
== Non-computer games ==&lt;br /&gt;
* [http://librecardgame.blogspot.com/ Libre] ([[Libre|*]]), a Trading Card Game&lt;br /&gt;
* [http://wookimus.net/~chewie/domino-knights/ Domino Knights] ([[Domino Knights|*]]), “an alternative to the numerous battle-focused, collectable card games on the market today.”&lt;br /&gt;
* [http://www.geocities.com/jonlrabbit/moonstone/moonstone.html Moonstone RPG] - don&#039;t know if the one with its own domain is related.&lt;br /&gt;
* [http://1w6.org One Die System (1d6)] - german pen-and-paper roleplaying system licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Games which contain inessential parts that might be non-free ==&lt;br /&gt;
&lt;br /&gt;
* [http://arcticpaint.com/gondola/ Gondola] ([[Gondola|*]]) - “All code and data, with the exception of the music and sounds, is licensed under the GPL3”. Does not work on Debian 5.0, needs new libraries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
* [http://newtondynamics.com/ Newton Game Dynamics] ([[Newton Game Dynamics|*]]) — [http://newtondynamics.com/forum/viewtopic.php?f=2&amp;amp;t=6549 released under the zlib license in February 2011]&lt;br /&gt;
* [http://blocky.io/ The Blocky programming language]&lt;br /&gt;
* [https://github.com/id-Software Engines developed by id Software]&lt;br /&gt;
*[http://www.maratis3d.org/ Maratis] visual game development engine/editor, zlib/gpl&lt;br /&gt;
*[http://www.pysoy.org/ PySoy] is a 3d cloud game engine for Python. AGPL&lt;br /&gt;
&lt;br /&gt;
== Are these games? ==&lt;br /&gt;
* [http://www.openrpg.com/ OpenRPG] ([[OpenRPG|*]])&lt;br /&gt;
&lt;br /&gt;
== Likely sources for more free games ==&lt;br /&gt;
* [http://www.penguspy.com/#/All/free/open/sort=1/view=1/limit=0 Penguspy filtered] for Open Source&lt;br /&gt;
* [[Liberated Pixel Cup]] and other [[:Category:Contests|contests]]&lt;br /&gt;
* [http://www.insurgentgames.com/open-source/ The games by Insurgent games]&lt;br /&gt;
* [[Linux Game Tome]] (uses the word &amp;quot;free&amp;quot; in the &amp;quot;License&amp;quot; field to denote price, not freedom)&lt;br /&gt;
* [http://directory.fsf.org/category/games/ Games in the FSF&#039;s Free Software Directory] (note that the FSF doesn&#039;t require the media to be free, you always have to check)&lt;br /&gt;
* At least some games from http://www.haskell.org/haskellwiki/Applications_and_libraries/Games&lt;br /&gt;
* [http://packages.debian.org/testing/games/ Games in the current Debian testing repository] (some games may be in oldstable, stable or unstable but not in testing)&lt;br /&gt;
* http://igronomicon.org/grouped#license (in Russian; there may be errors and omissions in the license specification sometimes)&lt;br /&gt;
* [[Free Gamer]] (covers non-free games sometimes, read both the articles and the comments)&lt;br /&gt;
* [[FreeGameDev.net]] [https://forum.freegamedev.net/viewforum.php?f=22 project showcase] forum&lt;br /&gt;
* [http://come.to/yerrick/ Games for game consoles, by Damian Yerrick] (note: there might be fair use in some games) --[[User:AVRS|AVRS]] 14:13, 22 October 2009 (UTC)&lt;br /&gt;
* [[wikipedia:List of open-source video games|List of open-source video games in English Wikipedia]] (note that some of those games have non-free content!)&lt;br /&gt;
* [https://osgameclones.com/ osgameclones] -- a big list of open-source games, but media licenses have to be checked!&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games] -- another list of open source games&lt;br /&gt;
* [https://www.openhub.net/ Open Hub] -- DB of open-source SW, including games, but licenses (especially media) have to be checked!&lt;br /&gt;
* [https://search.f-droid.org/?q=game&amp;amp;lang=en F-Droid]&lt;br /&gt;
* [https://fossgames.blogspot.com/p/list-of-featured-games.html Free Game News] -- Is not very strict about media licenses. These need to be checked carefully.&lt;br /&gt;
* [https://hub.darcs.net/ darcs hub]&lt;br /&gt;
* [https://itch.io/games/tag-open-source open-source tag on itch.io]&lt;br /&gt;
* [https://ifdb.tads.org/showtags IFDB] tag cloud. Search for interactive fiction tagged with Free Software licenses.&lt;br /&gt;
* [http://ifwiki.org/index.php/Free_Software_IF The Interactive Fiction wiki] lists several games which are Free Software.&lt;br /&gt;
&amp;lt;!-- DO NOT ADD YOUR FREEWARE COLLECTION HERE, THE GAMES MUST BE FREE AS IN FREEDOM, SEE [[Free software]]. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki_talk:Suggested_games&amp;diff=62548</id>
		<title>Libregamewiki talk:Suggested games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki_talk:Suggested_games&amp;diff=62548"/>
		<updated>2022-12-17T16:59:20Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Meeting Time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is Trip on the Funny Boat on this list and not included? It was created for pyweek and is fully opensource... whether it is like another game irrelevant... --[[User:RB0|RB0]] 03:20, 23 July 2008 (UTC)&lt;br /&gt;
: Just add it then. The Bloboats mention was just a comment to have something else, not just the title and the URL. I include games here not necessarily because of any problems with the game. --[[User:AVRS|AVRS]] 13:16, 23 July 2008 (UTC)&lt;br /&gt;
:: Alright, I was just making sure :) --[[User:RB0|RB0]] 18:18, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway, one minute  I&#039;m being told to add in any game no matter how notable. Next I see a page listing games that aren&#039;t notable enough to be include...[[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 18:58, 23 July 2008 (UTC)&lt;br /&gt;
:Who said not to include non-notable games? O.o And if someone wants to do the Trip on the FUnny Boat page, I won&#039;t be able to get to it until at least the weekend :S --[[User:RB0|RB0]] 03:43, 24 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: If everyone makes a public domain Tic-tac-toe game while learning a language, differing only in colors and thickness of the figures, and then ceases programming completely, there is no point in having each and every of the games listed, with an article about every developer of such a game. And how many 2D implementations of Breakout and Tetris are there?&lt;br /&gt;
:: Me adding “notable” to a game wasn’t “it is unnotable otherwise”, but “it may be especially notable because”.&lt;br /&gt;
:: --[[User:AVRS|AVRS]] 20:56, 24 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is LGW&#039;s stance on &amp;quot;free&amp;quot; ScummVM games? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m talking about Beneath a Steel Sky, Dreamweb, Flight of the Amazon Queen, Lure of the Temptress, Drascula: The Vampire Strikes Back and Soltys. Their licenses could be considered a bit problematic, since as far as I understand, they forbids selling the games individually, although it allows commercial distribution of the games the games together with something else (doesn&#039;t matter what). Debian Free Software Guidelines considers the licenses free as in freedom, although I don&#039;t think Free Software Foundation or Open Source Initiative does.&lt;br /&gt;
:This is my personal opinion. I took a look at Beneath a steel sky license. It seems harmless enough but the actual distributed files are 2 binary blobs so I doubt this satisfies freedom. Perhaps one could learn how to untangle the blobs by finding out what ScummVM does with them but that seems like a lot of work. ([http://www.gnu.org/licenses/license-list.html#SILOFL Here&#039;s] one license that states that a font cannot be distributed alone but the FSF says this isn&#039;t a problem because it can be bundled with a hello world, so I think this clause seems analoguous to that.) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:00, 13 June 2013 (CEST)&lt;br /&gt;
::Agreed, perhaps I&#039;ll try to take a stab at it later. At least I think Debian has an untangled version of Drascula: http://packages.debian.org/sid/all/drascula/filelist Cire, [[Special:Contributions/90.225.93.214|90.225.93.214]] 21:31, 13 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== .kkrieger? ==&lt;br /&gt;
&lt;br /&gt;
A 96kb FPS game, released in 2004, liberated in 2012.&lt;br /&gt;
C++/Assembler, 2-clause BSD.&lt;br /&gt;
Source to it and more: https://github.com/farbrausch/fr_public&lt;br /&gt;
What about adding this game?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;werkkzeug3_kkrieger is from a branch called &amp;quot;kkrieger&amp;quot; in our SVN repository. It&#039;s not the actual kkrieger code, and incorporates changes that were done more than one year after the original kkrieger release. It was, however, branched off before we started not caring about breaking kkrieger compatibility when making changes. You have a better chance of building the game from there than you do from the &amp;quot;regular&amp;quot; werkkzeug3 tree - though both are unlikely to work. If someone really wants a close-to-original werkkzeug3 kkrieger tree, it should be possible to dig up something from 2004 :)&amp;quot;&#039;&#039;. Let&#039;s talk about kkrieger when that is done and working source code is available. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 10:14, 24 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::Sure thing. [[Special:Contributions/90.225.93.214|90.225.93.214]] 22:17, 24 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Suggestion ==&lt;br /&gt;
&lt;br /&gt;
Take a look at this https://github.com/OpenRCT2/OpenRCT2 [[User:Necklace|Necklace]] ([[User talk:Necklace|talk]]) 01:55, 22 January 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
:This is just the code and requires proprietary media, so not interesting here. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 11:40, 22 January 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Remove games that have an article ==&lt;br /&gt;
&lt;br /&gt;
There are a lot of games listed that allready have an article. Can/should we remove them? -- [[User:Nudin|Nudin]] ([[User talk:Nudin|talk]]) 20:36, 19 January 2019 (CET)&lt;br /&gt;
:It should be immediately clear whether a game has an article by the red or blue asterisk in the brackets in the suggestion entry. I think it&#039;s better not to delete the entries because it is a part of history of how a game has gotten here and the suggestion still contains a useful info, e.g. the accompanying comment. It also lets us see how many games come here thanks to this page. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 22:56, 19 January 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Nox Imperii ==&lt;br /&gt;
&lt;br /&gt;
Can someone please look at Nox Imperii (http://noximperii.com/) if it&#039;s OK? It&#039;s a fork from [[Naev]], which is FOSS, but I feel someone should check Nox Imperii for any suspicious things, just in case ...&lt;br /&gt;
&lt;br /&gt;
Thanks. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:49, 21 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Soldat ==&lt;br /&gt;
&lt;br /&gt;
A major freeware game recently went FOSS (both code and media): Soldat. See the project page for details. It needs careful verification to make sure there&#039;s no “sneaky” proprietary stuff left. But based on my superficial review, it looks good so far. Can someone also please look at it? --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 18:58, 21 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Pushover renamed to Domino-Chain ==&lt;br /&gt;
&lt;br /&gt;
FYI: The game “Pushover” (a libre clone of the proprietary game with the same name) has been renamed to “Domino-Chain”. Here&#039;s the new homepage: https://domino-chain.gitlab.io/ --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 19:01, 21 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Minetest games ==&lt;br /&gt;
&lt;br /&gt;
[[Minetest]] is a game engine / “game launcher” for voxel games (world made out of cubes). Several games for Minetest have already been made, almost all of them are FOSS. https://content.minetest.net/packages/?type=game&lt;br /&gt;
Currently, only one game for Minetest, [[Minetest Game]] has an article (it&#039;s the current &amp;quot;default&amp;quot; game). I have been very hesitant with adding the other games because most games are not that good, or they are experimental, in early alpha stage or have other problems. But in the long run, the better games need showcasing in this wiki as well, it&#039;s just that I&#039;m waiting for games that are “worth” an article. But I like to hear your opinion on that as well.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a special case I want to discuss: Inside The Box (https://minetest.foo-projects.org/). It&#039;s a puzzle game for Minetest, but you can currently only play it online by joining the “Inside The Box” server in Minetest. It&#039;s definitely one of the better Minetest games, but since it&#039;s online-only, it&#039;s kind of problematic. Technically, it&#039;s a SAASS game, the administrator controls everything, so I pretty much doubt it would qualify. The source code is in the open, and you can run your own server, media files are also libre. But the release has not a single level (you are supposed to build them yourselves ...) . The server contains &amp;gt;100 community-created levels and the administrator hasn&#039;t released them. Another question which hasn&#039;t been asked publicly yet is the copyright status of those levels. Would be an interesting question. Although I highly doubt Inside The Box qualifies for LibreGameWiki right now, I thought I at least mention it to you for discussion, I am especially interested if you agree with my SAASS label. Forum topic: https://forum.minetest.net/viewtopic.php?t=18406&lt;br /&gt;
&lt;br /&gt;
Note: I am a developer of some Minetest games and sometimes Minetest itself. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 19:37, 21 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Free Hero Mesh ==&lt;br /&gt;
&lt;br /&gt;
I wrote Free Hero Mesh, which is a free-software/open-source puzzle game engine, for games such as sokoban and Hero Hearts. Does it fit in the [[Sokoban-style games]] section, or in a &amp;quot;game engines&amp;quot; section? It is probably now in a state that it can be used normally, even though there are still some things to add (and possibly things to fix). --[[Special:Contributions/24.207.14.22|24.207.14.22]] 06:35, 15 April 2021 (CEST)&lt;br /&gt;
:I haven&#039;t tried it and only read your brief description, but I&#039;d say &amp;quot;2D engines&amp;quot;. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 13:42, 29 May 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Meeting Time==&lt;br /&gt;
([[User:Kribbel]] asked in the article page under [[Meeting Time]]: &amp;quot;This was made for Adventuron Treasure Hunt Jam by »using Adventuron Classroom«. Which is »Licensed for personal non-commercial use only.« Isn&#039;t putting the game under GPL a violation of the license/EULA? Kribbel (talk) 13:43, 17 December 2022 (CET)&amp;quot;)&lt;br /&gt;
:TL;DR: I don&#039;t think it&#039;s a major problem. Lots of free games run in non-free environments. If Adventuron does compile parts of itself into the binaries&amp;amp;mdash;and I haven&#039;t even checked if it generates binaries&amp;amp;mdash;then you must only distribute in source code form.&amp;lt;br/&amp;gt;&lt;br /&gt;
:First a tangent (with reason): GPL violation is only possible in the case where the game happens to reuse code from another GPL program and does not have an exception for it (a problem for a game jam anyway). In general the GPL system library exception will allow you to develop in non-free environments, but would not apply to this case since I don&#039;t think &amp;quot;Adventuron Classroom&amp;quot; counts in itself as any kind of operating system. (If it&#039;s a full-on virtual machine that changes things. E.g. Inform games run in a simulated &amp;quot;Z-machine&amp;quot; which counts as their operating environment even though you run the Z-code interpreter on your PC.) However, the GPL only applies to what is distributed with the program and the author of code can NOT violate the license thereof, though he may violate the license of whatever is distributed with it. Whoever holds the copyright can give you permission to use the code with anything at all, including linking it to other programs as a GPL exception. Distributing binaries even without a GPL exception is fine as well, provided those binaries do not include any of the Adventuron Classroom code but only run inside of it. [https://www.gnu.org/licenses/gpl-faq.html#NonFreeTools] [https://www.gnu.org/licenses/gpl-faq.html#WindowsRuntimeAndGPL]&amp;lt;br/&amp;gt;&lt;br /&gt;
:Back to the main point, notice how everything I said above applies to what you do with the GPL program. The author gives permission (which you would otherwise not have) to distribute the game under certain conditions. Those conditions do not say anything about what you are allowed to do or not do with the system libraries, virtual machine hosts, emulators, compilers, interpreters, etc. inside of which or in conjunction with which it is used. It cannot. If the conditions of the latter are sufficiently incompatible with the conditions of the former it might be impossible for you to run or copy the game without violating one or the other&amp;amp;mdash;but that would be your catch-22 and not the game author&#039;s. Now here the author(s) of that environment care that it cannot be used commercially, which you should not, but you can do even commercial work with the &#039;&#039;source code of the game itself&#039;&#039; (e.g. port it to raw C++ for selling copies) and with its binaries you can do the same IF they do not include any part of Adventuron (e.g. put them in a GPL-compatible wrapper/emulator to run without having Adventuron and sell copies, or distribute bare copies to users who must provide their own copy of Adventuron or write their own compatibility layers). GPL applies to distribution and not use, of course. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:59, 17 December 2022 (CET)&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=62546</id>
		<title>FreeOrion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=62546"/>
		<updated>2022-12-17T07:36:24Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Galaxy overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = FreeOrion&lt;br /&gt;
|image                = Image:FreeOrion-0.4.5-screenshot.png&lt;br /&gt;
|caption              = Galaxy view&lt;br /&gt;
|genre                = [[:Turn-based strategy game|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL v2]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC BY-SA 3.0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.10.2&lt;br /&gt;
|release date         = August 15{{th}}, 2021&lt;br /&gt;
|release date iso     = 2021-08-15&lt;br /&gt;
|release announcement = https://www.freeorion.org/forum/viewtopic.php?p=107905#p107905&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|library              = [[SDL]], [[OpenAL]], Boost, GiGi, FreeType2&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}, {{FreeBSD}}&lt;br /&gt;
|link homepage        = https://freeorion.org/index.php/Main_Page&lt;br /&gt;
|link blog            = https://freeorion.org/index.php?title=Template:In_the_news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://freeorion.org/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/freeorion/freeorion&lt;br /&gt;
|link tracker         = https://github.com/freeorion/freeorion/issues&lt;br /&gt;
|link scmweb          = https://github.com/freeorion/freeorion&lt;br /&gt;
|scm                  = git clone https://github.com/freeorion/freeorion.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FreeOrion&#039;&#039;&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|turn-based strategy]] game of galactic conquest inspired by the &#039;&#039;Master of Orion&#039;&#039; games.  As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy.  Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence.&lt;br /&gt;
&lt;br /&gt;
There is an impressive in-game encyclopaedia and most things can be looked up by clicking hyperlinks in messages or through right-click menus. The encyclopaedia includes both generic FreeOrion help and backstory as well as current game info such as for example what the target population of a particular planet would be if you were to colonize it with each of the species in your empire.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL v2]] and its media under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike 3.0 license]].&amp;lt;ref&amp;gt;[http://www.freeorion.org/index.php/FreeOrionWiki:Copyrights License page] in [http://www.freeorion.org/ FreeOrion&#039;s wiki]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Debian&#039;s [http://metadata.ftp-master.debian.org/changelogs//main/f/freeorion/testing_copyright FreeOrion copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
==Story==&lt;br /&gt;
Broad overview of setting and some examples from species backstory&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===The galaxy===&lt;br /&gt;
The galaxy is a 2D region divided into a number of systems as decided before game start. Each of these may contain a star, or it may be empty. As long as a system contains a star&amp;lt;ref&amp;gt;Here we include stellar remnants&amp;amp;mdash;black holes and neutron stars&amp;amp;mdash;with stars.&amp;lt;/ref&amp;gt; there may be one or more planets. Nebulae on the galactic map obscure vision and over time collapse to form new stars in empty systems. If the game is started in a younger galaxy this may be a relatively frequent occurrence with many nebulae and few stellar remnants. Artificial black holes may be required to build some endgame tech if that is the case.&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
I playtested this on a young galaxy. Not sure how stellar collapses/supernovae already occur naturally because the forum posts I&#039;ve seen are dated. There&#039;s some kind of supernova bomb monster but perhaps not yet natural stellar evolution in the game. Neutron stars seem unavailable except at world-gen and black holes don&#039;t seem to form except artificially or at world-gen.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are nine planet types arranged in a ring describing how similar they are. E.g. desert planets are adjacent to tundra and terran planets, terran to both desert and ocean, with sequence Tundra ↔ Desert ↔ Terran ↔ Ocean ↔ ... ↔ Tundra. With early game technology each species lives well on the same type as its homeworld (&amp;quot;Good&amp;quot;), acceptably on most adjacent planets (&amp;quot;Adequate&amp;quot;) and depending on other factors may survive on the next over (&amp;quot;Poor&amp;quot;), while it will rapidly die out on the four remaining types (&amp;quot;Hostile&amp;quot;). Terraforming technology can be used to shift a planet&amp;amp;mdash;one step at a time&amp;amp;mdash;closer to the ideal for its current inhabitants.&lt;br /&gt;
&lt;br /&gt;
Planets come in sizes ranging from tiny to huge, with uninhabitable (except by inferior &amp;quot;exobot&amp;quot; colony) asteroids belts and gas giants as well. Late-game technology can convert them into habitable worlds. Alternatively gas giants may be used for power generation and asteroid belts may support construction facilities for hollowed-out asteroid ships and inexpensive armor plating. Simply placing outposts on them will allow an empire to extend its supply lines through otherwise empty territory. Larger planets more easily support larger populations but smaller planets get a bonus to supply and larger planets a penalty due to the ease of launching to space. This can be overcome with space elevators.&lt;br /&gt;
&lt;br /&gt;
Planets may have natural status effects. Especially the most valuable are sometimes inhabited by ancient robotic guardians which indiscriminately shoot at nearby ships.&lt;br /&gt;
&lt;br /&gt;
Nearby systems are connected by fixed star lanes for ships to travel through. Later in the game technology becomes available to manipulate star lanes&amp;amp;mdash;and even to move entire planets through them.&lt;br /&gt;
&lt;br /&gt;
Monsters roam the galaxy.&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
===Resources===&lt;br /&gt;
Population, Species&lt;br /&gt;
Industry, Research, Supply.&lt;br /&gt;
Vision&lt;br /&gt;
&lt;br /&gt;
===Spacecraft===&lt;br /&gt;
Hull series: Basic, Self-gravitating, Robotic, Organic, Energy, Asteroid.&lt;br /&gt;
Hardpoints: Weapons, Shields, Fighters, Equipment&lt;br /&gt;
Fuel &amp;amp; Movement&lt;br /&gt;
Events&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Ship combat&lt;br /&gt;
Invasion and bombardment&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
Conquest&lt;br /&gt;
Technological apotheosis&lt;br /&gt;
Capture the flag&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[FreeOrion release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freeorion.org/ FreeOrion wiki]&lt;br /&gt;
*[https://freeorion.org/forum/ FreeOrion forum]&lt;br /&gt;
*[http://sourceforge.net/projects/freeorion FreeOrion project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = freeorion&lt;br /&gt;
|Debian = freeorion&lt;br /&gt;
|Fedora = freeorion&lt;br /&gt;
|Gentoo = games-strategy/freeorion&lt;br /&gt;
|Ubuntu = freeorion&lt;br /&gt;
|Suse = freeorion&lt;br /&gt;
|Mageia = freeorion&lt;br /&gt;
|Snap = freeorion&lt;br /&gt;
|Flatpak = org.freeorion.FreeOrion&lt;br /&gt;
|FreeBSD = freeorion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:OpenAL games]]&lt;br /&gt;
[[Category:FreeOrion]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=D%C3%A6mon&amp;diff=62530</id>
		<title>Dæmon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=D%C3%A6mon&amp;diff=62530"/>
		<updated>2022-12-10T06:26:45Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Daemon]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=62529</id>
		<title>Libregamewiki:Suggested games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=62529"/>
		<updated>2022-12-10T05:45:36Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Created Space Nerds In Space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to propose games that are not included, not on the [[Libregamewiki:Rejected games list|Rejected games list]], and apparently are free, but either additional research is needed to confirm that, or someone just needs to create an article.&lt;br /&gt;
&lt;br /&gt;
== Games by last release ==&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/ddnet/ddnet DDraceNetwork]&#039;&#039;&#039; ([[DDraceNetwork|*]]) - Cooperative 2D online platformer. zlib license with CC-BY-SA 3.0 art&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/divVerent/aaaaxy AAAAXY]&#039;&#039;&#039; ([[AAAAXY|*]]) - small-scale 2D non-euclidian puzzle platformer, originally released in 2021. This game seems libre, but I&#039;m not sure about aaaaxy-1.2.280/AndroidStudioProjects/AAAAXY/gradle/wrapper/gradle-wrapper.jar and I haven&#039;t checked any build-time-downloaded-dependencies yet.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/viewizard/astromenace AstroMenace]&#039;&#039;&#039; ([[AstroMenace|*]]) -a 3D vertically scrolling shooter - was commercial at first, then code was released, then assets were relesed - [https://github.com/viewizard/astromenace/blob/master/LICENSE.md License] Code: GPLv3, Assets: most GPLv3, some CC BY-SA 4.0, OFL-1.1 [https://viewizard.com/ homepage] [https://github.com/viewizard/astromenace-artwork additional artwork repo] - last release [https://github.com/viewizard/astromenace/releases/tag/v1.4.2 1.4.2 on Nov. 27, 2022] (OpenAstroMenace was rejected 11 February 2011)&lt;br /&gt;
&lt;br /&gt;
=== 2021 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/deepnight/ld48-NuclearBlaze-48h/tags Nuclear Blaze]&#039;&#039;&#039; ([[Nuclear Blaze|*]]) - Source is MIT-licensed but need to check the art licence. Cute little firefighter game.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/SoftbearStudios/mk48 Mk48.io]&#039;&#039;&#039; ([[Mk48.io|*]]) - A browser-based multiplayer naval combat game. Source, assets, and everything else under AGPL v3.0&lt;br /&gt;
&lt;br /&gt;
=== 2020 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/abakh/nbsdgames nbsdgames]&#039;&#039;&#039; ([[nbsd games|*]]) - 17 Super-modern command line games.&lt;br /&gt;
* &#039;&#039;&#039;[https://leagueh.xyz/tf/ textflight]&#039;&#039;&#039; ([[Textflight|*]]) - Text-only multiplayer game.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Libre-TrainSim/Libre-TrainSim Libre TrainSim]&#039;&#039;&#039; ([[Libre TrainSim|*]]) - &amp;quot;Train Simulator written in Godot Engine - Free for everyone. Licensed under GPL 3.0&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[https://darkofoc.itch.io/fort-of-chains Fort of Chains]&#039;&#039;&#039; ([[Fort of Chains|*]]) - Text only game.&lt;br /&gt;
* &#039;&#039;&#039;[https://www.dettus.net/dMagnetic dMagnetic]&#039;&#039;&#039; ([[dMagnetic|*]]) - dMagnetic is a Magnetic Scrolls Interpreter. It allows the play to enjoy classic text adventure games, such as &amp;quot;The Pawn&amp;quot;, &amp;quot;The Guild of Thieves&amp;quot;, &amp;quot;Jinxter&amp;quot;, &amp;quot;Corruption&amp;quot;, &amp;quot;Myth&amp;quot;, &amp;quot;Fish!&amp;quot; or &amp;quot;Wonderland&amp;quot; It uses ANSI art to render the beautiful images.&lt;br /&gt;
* &#039;&#039;&#039;[https://sr.ht/~martijnbraam/among-sus/ Among Sus]&#039;&#039;&#039; ([[Among Sus|*]]) - Among Us clone as a text adventure.&lt;br /&gt;
* &#039;&#039;&#039;[https://www.worldforge.org/ Worldforge]&#039;&#039;&#039; ([[Worldforge|*]]) - A 3D MMO engine which includes client, server, etc. and has distinct online worlds accessible from a single client interface.&lt;br /&gt;
* &#039;&#039;&#039;[http://ultrastardx.sourceforge.net/ UltraStar Deluxe]&#039;&#039;&#039; ([[UltraStar Deluxe|*]]) Karaoke game similar to Singstar. There is a repository of Creative Commons songs which does contain some NC-licensed songs but that shouldn&#039;t matter since you can use your own songs. GPLv2.&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=ipptzpwkqkycowu7 Meeting Time]&#039;&#039;&#039; ([[Meeting Time|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ldjam.com/events/ludum-dare/47/chamber Chamber]&#039;&#039;&#039; ([[Chamber|*]]) MIT Ludum Dare entry&lt;br /&gt;
&lt;br /&gt;
=== 2019 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/shpuld/gmtk19 Shoot Your Goo]&#039;&#039;&#039; ([[Shoot Your Goo|*]]) - Very nice 3D game, found via [https://freegamer.blogspot.com/2019/08/shoot-your-goo-fun-puzzle-platformer.html freegamer article], the repo is MIT, the [https://sourceforge.net/projects/fteqw/ engine] GPL, but despite the license it needs to be checked if there aren&#039;t any copyrighted files in the repo (as there is e.g. OpenAL32.dll there).&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/silverweed/lifish Lifish]&#039;&#039;&#039; ([[Lifish|*]]) - WIP Bomberman-style game (inspired by BOOM). See https://silverweed.github.io/lifish/ for screenshots and info.&lt;br /&gt;
* &#039;&#039;&#039;[https://forum.freegamedev.net/viewtopic.php?f=22&amp;amp;t=11471 Squirrel Eat Squirrel]&#039;&#039;&#039; ([[Squirrel Eat Squirrel|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://socialg.it/ottona/flasim Flasim]&#039;&#039;&#039; ([[flasim|*]]) - Media license not explicit... ask the author.&lt;br /&gt;
* &#039;&#039;&#039;[https://catchchallenger.first-world.info/ Catch Challenger]&#039;&#039;&#039; ([[Catch Challenger|*]]) - [https://github.com/alphaonex86/CatchChallenger Readme] says everything, including the data, is GPLv3.&lt;br /&gt;
* &#039;&#039;&#039;[http://blupi.org/ Planet Blupi]&#039;&#039;&#039; ([[Planet Blupi|*]]) - [https://github.com/blupi-games/planetblupi-dev GitHub] everything is GPLv3+.&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://johngabrieluk.itch.io/fire-and-fondness Fire and Fondness]&#039;&#039;&#039; ([[Fire and Fondness|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Blokatt/fiTD fiTD]&#039;&#039;&#039; ([[FiTD|*]]) - MIT, terminal only tower defense.&lt;br /&gt;
* &#039;&#039;&#039;[https://gitlab.com/coringao/cavestory-nx Cave Story NX]&#039;&#039;&#039; ([[Cave Story NX|*]]) - Are all of the data free?&lt;br /&gt;
* &#039;&#039;&#039;[http://revolutionarygamesstudio.com/ Thrive]&#039;&#039;&#039; ([[Thrive|*]]) - Spore-like game, GPL + CC-BY-SA (mentioned on [http://revolutionarygamesstudio.com/get-involved/ this page]). That confusing page first says media is cc-by-sa, then non-commercial??&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://blue-nebula.org/ Blue Nebula]&#039;&#039;&#039; ([[Blue Nebula|*]]) - A fork of [[Red Eclipse]] to stay with the engine from Version 1. I checked the license files for code and media and it&#039;s Free unless I missed something buried deep.&lt;br /&gt;
&lt;br /&gt;
=== 2016 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Kinniken/NoxImperii Nox Imperii]&#039;&#039;&#039; ([[Nox Imperii|*]]) - Incomplete but playable 2D space exploration/fighting game, fork of [[Naev]]. It looks like everything is under FOSS licensing, and since it&#039;s a Naev fork, it&#039;s probably OK. But someone should verify it, just in case&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/cymonsgames/ASCIIpOrtal ASCIIpOrtal]&#039;&#039;&#039; ([[ASCIIpOrtal|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://wizznic.org/ Wizznic!]&#039;&#039;&#039; ([[Wizznic!|*]]) - puzzle game, code and data are GPLv3 ([https://github.com/DusteDdk/Wizznic repo])&lt;br /&gt;
&lt;br /&gt;
=== 2015 ===&lt;br /&gt;
* Nocturne in Yellow - Engine is apparently GPL (https://github.com/marrub--/GLOOME Readme clearly states that), media license seems unclear, I found this (http://forum.zdoom.org/viewtopic.php?f=19&amp;amp;t=49299&amp;amp;start=90#p868865) post which seems to vaguely imply WTFPL. Seems like additional research is needed to confirm it, game seems rather professionally made so probably worth looking into?&lt;br /&gt;
&lt;br /&gt;
=== 2014 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/cxong/Slappa Slappa]&#039;&#039;&#039; ([[Slappa|*]]), a simple fighting game.&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/cubosphere/ Cubosphere]&#039;&#039;&#039; - Claims to be free software when you exit. For practical purposes, this is a complete game with no major bugs although it&#039;s officially in beta and development is dead since 2013. License status is unclear. Almost all graphics and audio files are non-free, however ([https://github.com/cubosphere/cubosphere-code/issues/37#issuecomment-496815576]). There&#039;s also a fork with the goal to replace the media files: https://github.com/cubosphere/cubosphere-code/&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Mandarancio/OpenGOO OpenGOO]&#039;&#039;&#039; ([[OpenGOO|*]]) -- Research media license.&lt;br /&gt;
* &#039;&#039;&#039;[http://datadealer.com/ Data Dealer]&#039;&#039;&#039; ([[Data Dealer|*]]), a game that places you in the position of a privacy-violating, data-grubbing corporation. Requires some research: their [https://www.kickstarter.com/projects/cuteacute/data-dealer Kickstarter page] mentions the game is released as CC-BY-SA, but there&#039;s no clear release or download with copyright info.&lt;br /&gt;
* &#039;&#039;&#039;[http://sintelgame.org/about/license/ Sintel The Game]&#039;&#039;&#039; ([[Sintel The Game|*]]) -- The GH repo now says the game is MIT, however an [https://web.archive.org/web/20100706211059/http://sintelgame.org/about/license/ archived page] says a non-free CC-BY-SA-NC would be used. Needs to be checked.&lt;br /&gt;
* &#039;&#039;&#039;[http://devnewton.bci.im/ Newton Adventure]&#039;&#039;&#039; ([[Newton Adventure|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/savagewheels/ Savage Wheels]&#039;&#039;&#039; ([[Savage Wheels|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://triplane.sourceforge.net/ Triplane Classic]&#039;&#039;&#039; ([[Triplane Classic|*]]): [http://packages.qa.debian.org/t/triplane.html in Debian main]&lt;br /&gt;
* &#039;&#039;&#039;[http://social.w3-net.de/glportal glPortal]&#039;&#039;&#039; ([[glPortal|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/murderpd/ A Murder In The Public Domain]&#039;&#039;&#039; ([[A Murder In The Public Domain|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://gemrb.org/ GemRB]&#039;&#039;&#039; ([[GemRB|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://domino-chain.gitlab.io/ Domino-Chain]&#039;&#039;&#039; ([[Domino-Chain|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.raceintospace.org/ Race Into Space]&#039;&#039;&#039; ([[Race Into Space|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://blocky.io/2x0ng.html 2x0ng]&#039;&#039;&#039; ([[2x0ng|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=3zg1tkj6qhheeka9 A Dark Room]&#039;&#039;&#039; ([[A Dark Room|*]])&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://en.wikipedia.org/wiki/.kkrieger .kkrieger]&#039;&#039;&#039; ([[.kkrieger|*]]) - Award-winning 96k 3D FPS demo, released under BSD and public domain.&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/spacejunk/ Spacejunk]&#039;&#039;&#039; ([[Spacejunk|*]]) A gravitational game in which the user collects space junk while moving through gravitational fields in 2D.&lt;br /&gt;
&lt;br /&gt;
===2010===&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=44vx0pl3rrfi533s &#039;Mid the Sagebrush and the Cactus] ([[&#039;Mid the Sagebrush and the Cactus|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=7hvoj3p9khotuqca The Art of Fugue]&#039;&#039;&#039; ([[The Art of Fugue|*]])&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
* &#039;&#039;&#039;[https://web.archive.org/web/20121110215035/http://barrymars.co.uk/spaceship/ Spaceship!]&#039;&#039;&#039; ([[Spaceship!|*]]) GPL interactive fiction collaboratively created by readers of The Guardian newspaper&#039;s games blog. [https://ifdb.org/viewgame?id=3d3z2tvvqmnjup1 IFDB page].&lt;br /&gt;
* &#039;&#039;&#039;[http://pymike93.googlepages.com/VectorWarsa0.2.zip Vector Wars]&#039;&#039;&#039; ([[Vector Wars|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.fzort.org/mpr/projects/vulcan/ Vulcan]&#039;&#039;&#039; ([[Vulcan|*]])&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://home.gna.org/vodovod/ Vodovod]&#039;&#039;&#039; ([[Vodovod|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=az8jb9bddngurwr7 Fate]&#039;&#039;&#039; ([[Fate|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=ue8xl789svch28jn Accuse]&#039;&#039;&#039; ([[Accuse|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://www.digitalartarchive.at/database/general/work/packet-garden.html?tx_vawiz_pi1%5Baid%5D=768&amp;amp;cHash=6e6cd54199ea2d415526438d1e24cf2e Packet Garden]&#039;&#039;&#039; ([[Packet Garden|*]])&lt;br /&gt;
&lt;br /&gt;
===2002===&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=kes9n0ngcurwzw4t GlkChess]&#039;&#039;&#039; is a GPL chess game written in Inform 6. ([[GlkChess|*]])&lt;br /&gt;
&lt;br /&gt;
== Games from the List of games ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template for links: * &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[*]]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039; ([[BrowserQuest|*]]), [https://github.com/mozilla/BrowserQuest source code]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://www.iua.upf.es/~mdeboer/resorama/jigzo/ jigzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;, [http://packages.debian.org/search?keywords=jigzo Debian], [http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Puzzle/jigzo-8503.shtml Softpedia] ([[jigzo|*]])&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://jplanarity.sourceforge.net/ JPlanarity]&amp;lt;/s&amp;gt;&#039;&#039;&#039;,[http://sourceforge.net/projects/jplanarity/ Sourceforge] ([[JPlanarity|*]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable prettytable&amp;quot;&lt;br /&gt;
! Name !! Homepage !! Latest Release !! Date of Latest Release&lt;br /&gt;
|-&lt;br /&gt;
| [[Foo]] || [http://sourceforge.net/projects/fooengine/ @sf.net] || 1.0 || 2008-04-10 {{lasof|2011|07|26}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Freelord]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Awale]] || [http://www.nongnu.org/awale/ homepage] || 1.3 || 2008-05-06&lt;br /&gt;
|-&lt;br /&gt;
| [[freeVikings]] || [http://freevikings.wz.cz/ homepage] || 0.6 || 2006-06-06&lt;br /&gt;
|-&lt;br /&gt;
| [[Friq]] || [http://www.thunor.org.uk/friq/ homepage] || 0701-2 || 2007-09-17&lt;br /&gt;
|-&lt;br /&gt;
| [[GalaxyMage Redux]]&lt;br /&gt;
| [http://code.google.com/p/galaxymageredux/ homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robbo]] (seems like some data are non-free) || [http://gnurobbo.sourceforge.net/ homepage] || 0.66 || 2010-11-12&lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robots]] || [http://www.gnu.org/software/gnurobots/ homepage] || 1.2.0 || 2008-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[gPlanarity]]&lt;br /&gt;
| [http://web.mit.edu/xiphmont/Public/gPlanarity.html homepage]&lt;br /&gt;
| 16554&lt;br /&gt;
| 2009-09-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexalate]]&lt;br /&gt;
| [http://gottcode.org/hexalate/ homepage]&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| 2009-04-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Holotz Castle]]&lt;br /&gt;
| [http://www.mainreactor.net/ homepage]&lt;br /&gt;
| 1.3.13&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[infector]]&lt;br /&gt;
| [http://infector.mangobrain.co.uk/ Homepage]&lt;br /&gt;
| 0.2&lt;br /&gt;
| 2009-03-01&lt;br /&gt;
|-&lt;br /&gt;
| [[iSoccer]]&lt;br /&gt;
| [http://code.google.com/p/isoccer/wiki/ABOUT project page]&lt;br /&gt;
| test&lt;br /&gt;
| 2008-04-13&lt;br /&gt;
|-&lt;br /&gt;
| [[iteam]]&lt;br /&gt;
| [http://iteamgame.org/ Homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KBattleship]] || ?, [[KDE Games]] || 2.0 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Keys of Naand]] || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KGoldrunner]] || [http://games.kde.org/game.php?game=kgoldrunner info page] || 3.0 || 2009?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kloben]] || [http://sourceforge.net/projects/kloben/ project page] || 0.7 || 2007-09-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Koules]] || [http://www.ucw.cz/~hubicka/koules/English/koules.html homepage] || 1.4 || 1995-06-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Krucenigmo]] || [http://krucenigmoj.tripod.com/ homepage] || || 2003-05&lt;br /&gt;
|-&lt;br /&gt;
| [[KSame]] || [http://games.kde.org/game.php?game=ksame information] || 0.5.1 || 2009-??-??&lt;br /&gt;
|-&lt;br /&gt;
| [[KSokoban]] || [http://games.kde.org/old/kde_tactics.php an old KDE Games page] || 0.4.2? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ktuberling]] ||[http://games.kde.org/game.php?game=ktuberling homepage] [[ KDE Games]] || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavirinto3d]]&lt;br /&gt;
| [http://lavirinto3d.sourceforge.net/ Homepage@SF.net]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemming Ball Z]]&lt;br /&gt;
| [http://www.lbz3d.com/ Homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Linley&#039;s Dungeon Crawl]]&lt;br /&gt;
| [http://www.dungeoncrawl.org/ Homepage]&lt;br /&gt;
| 4.0.0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Bomber]] || [http://www.newbreedsoftware.com/madbomber/ homepage] || 0.2.5 || 2003-03-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass]]&lt;br /&gt;
| [http://mass.sourceforge.net/ Homepage]&lt;br /&gt;
| 0.4.0&lt;br /&gt;
| 2004-07-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Monsterz]]&lt;br /&gt;
| [http://sam.zoy.org/monsterz/ Homepage]&lt;br /&gt;
| 0.7.1&lt;br /&gt;
| 2007-12-17&lt;br /&gt;
|-&lt;br /&gt;
| [[MotoGT]]&lt;br /&gt;
| [http://motogt.sourceforge.net/ Homepage]&lt;br /&gt;
| 20101127&lt;br /&gt;
| 2010-12-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanobot]] || [http://pymike.aftermatheffect.com/games/#nanobot homepage] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Newton Adventure]] || [http://devnewton.bci.im/en/games/newton_adventure/ homepage] || 1.10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Njam]] || [http://njam.sourceforge.net/ @SF.net] || 1.25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Noiz2sa]] || [http://noiz2sa.sourceforge.net/ Linux port], [http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html Windows version] || 0.51a || 2004-07-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Cockroach]] || [http://sourceforge.net/projects/omar-cockroach/ @SF.net] || Feast Edition || 2008-12-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Missing Treasure]] || [http://sourceforge.net/projects/missingtreasure/ @SF.net] || 0.1 || 2008-09-15&lt;br /&gt;
|-&lt;br /&gt;
| [[On Sight]]&lt;br /&gt;
| [http://onsight.sourceforge.net/ homepage]&lt;br /&gt;
| 1.1&lt;br /&gt;
| 2001-11-30&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenMW]] || [https://openmw.org/en/ homepage] || 0.19.0 || 2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Pang Zero]] || [http://sourceforge.net/projects/pangzero @ SF.net] || 1.3 || 2007-07-15&lt;br /&gt;
|-&lt;br /&gt;
| [[Physics Defense]] || [http://sourceforge.net/projects/physicsdefense project page] || &amp;quot;FirstTest&amp;quot; || 2007-09-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Piano Booster]]&lt;br /&gt;
| [http://pianobooster.sourceforge.net @sf.net]&lt;br /&gt;
| 0.6.4 || 2009-12-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipepanic]] || [http://www.thunor.org.uk/pipepanic/ homepage] || 0.1.3 || 2006-05-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixelman]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[PyGtkPipes]]&lt;br /&gt;
| [http://petrsykora.hu.cz/project_details.php?ID=2 homepage]&lt;br /&gt;
| 0.2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[PythonTurtle]]&lt;br /&gt;
| [http://pythonturtle.org/ homepage]&lt;br /&gt;
| 0.1.2009.8.2.1&lt;br /&gt;
| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[PyWright]] || [http://gyakutenwiki.net/index.php?title=PyWright Wiki] || 10 || 2008-09-&lt;br /&gt;
|-&lt;br /&gt;
| [[rRootage]] || [http://rrootage.sourceforge.net/ @SF.net] || 0.23a || 2009-07-07?&lt;br /&gt;
|-&lt;br /&gt;
| [[RubyTet]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Same GNOME]]&lt;br /&gt;
| [http://live.gnome.org/Same%20Gnome information]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger]] (XScavenger, SDL Scavenger) || [http://www.xdr.com/dash/scavenger.html original X version];&amp;lt;br/&amp;gt;[http://sourceforge.net/projects/sdlscavenger/ new SDL version]&lt;br /&gt;
| sdlscav-145_2008_06_11 || 2008-06-11&lt;br /&gt;
|-&lt;br /&gt;
| [[Settlers]] || [http://web.archive.org/web/20020601215106/www.linux.org/apps/AppId_3884.html article] || 1.2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Schoolsplay]]&lt;br /&gt;
| [http://www.schoolsplay.org/ homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soace Monster]] || [http://richardjames13.110mb.com/games/spacemonster.html homepage] (404 as of 2009-06-17)&lt;br /&gt;
| 0.3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[SpaceFighterAce]]&lt;br /&gt;
| [http://wiki.kibabase.com/SpaceFighterAce SpaceFighterAce on Kibabase]&lt;br /&gt;
| 0.0.2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spout]]&lt;br /&gt;
| [http://www.din.or.jp/~ku_/junk/ home directory], [http://packages.qa.debian.org/spout Debian PTS]&lt;br /&gt;
| 1.3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[The CopyPirate]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TONG]] || [http://www.nongnu.org/tong/ homepage] || 1.0 || 2004-12-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Torus Trooper]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Homepage], [http://www.emhsoft.com/ttrooper/ Linux port] || 0.22 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Cars]] || [http://toycars.sourceforge.net/Welcome.html Homepage] || 0.3.9 || 2009-05-22&lt;br /&gt;
|-&lt;br /&gt;
| [[TROPHY]]&lt;br /&gt;
| [http://trophy.sourceforge.net/ @SF.net]&lt;br /&gt;
| 1.1.5 || 2007-08-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Tubularix]]&lt;br /&gt;
| [http://tubularix.sourceforge.net/ @SF.net]&lt;br /&gt;
| 0.2.0.1 || 2009-07-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tumiki Fighters]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html Homepage], [http://tumiki.sourceforge.net/ Linux port] || 0.2c || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TuxFighter]] (logos and mascots probably not all free) || [http://pygamebook.sourceforge.net/ Homepage] || .54 || 2008-02-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tux vs Clippy]] || [http://bram.creative4vision.nl/xgame/ homepage] || 0.2.5 || 2004-08-31&lt;br /&gt;
|-&lt;br /&gt;
| [[TwigMan]] || [http://furball.schemm.lssu.edu/TwigMan/ homepage] || 1.0.1 || 2008-02-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted Shootout]] || [https://www.pygame.org/project/594 entry] ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[War3D]]&lt;br /&gt;
|[http://war3d.solar-opensource.com/ homepage]&lt;br /&gt;
|0.8.1 BETA&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Warship Battle]]&lt;br /&gt;
|[http://freshmeat.net/projects/warshipbattle/ @freshmeat]&lt;br /&gt;
|0.3&lt;br /&gt;
|as of 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[WebCrossword]]&lt;br /&gt;
|[http://janmulder.com/scripts/crossword/ homepage]&lt;br /&gt;
| || 2003-03-04&lt;br /&gt;
|-&lt;br /&gt;
|[[Wound Up!]]&lt;br /&gt;
|[http://pyweek.org/e/psyduck_revenge/ PyWeek 5 entry]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|2007-09-09&lt;br /&gt;
|-&lt;br /&gt;
|[[XBlockOut]]&lt;br /&gt;
|[http://www710.univ-lyon1.fr/ftp/xbl/xbl.html homepage]&lt;br /&gt;
|1.1.5&lt;br /&gt;
|2007?&lt;br /&gt;
|-&lt;br /&gt;
|[[XBomb]]&lt;br /&gt;
|[http://www.gedanken.demon.co.uk/xbomb/ homepage]&lt;br /&gt;
|2.2 || 2008-01-22&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==unsorted==&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://web.archive.org/save/https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/eodmega Eye of Doom]&#039;&#039;&#039; ([[Doom2: Eye of Doom|*]]) - From scratch WAD for Doom2 licensed CC-BY, which in combination with [[Freedoom]] will most likely create a completely free game. Playability with Freedoom and possible copyright violations (such as too many references to the original Doom) have to be checked.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/aframevr/a-blast A-Blast]&#039;&#039;&#039; ([[A-Blast|*]]) - VR game playable in browser. Repository is MIT, but double check resource license (e.g. if anything unfree is downloaded at runtime).&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/msokalski/ascii-patrol Ascii Patrol]&#039;&#039;&#039; ([[Ascii Patrol|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://froge.itch.io/three-drunk-pissed-off-frogs Three Drunk, Pissed–Off Frogs]&#039;&#039;&#039; ([[Three Drunk, Pissed–Off Frogs|*]]) - Unlicense + CC0.&lt;br /&gt;
* &#039;&#039;&#039;[http://rexuiz.top/ Rexuiz]&#039;&#039;&#039; ([[Rexuiz|*]]) - [[Nexuiz]] fork, code is GPL, but check the media license.&lt;br /&gt;
* &#039;&#039;&#039;[http://kiki.sourceforge.net/ Kiki the Nanobot]&#039;&#039;&#039; ([[Kiki the Nanobot|*]]) - Licensed as &amp;quot;public domain&amp;quot;, it has to be investigated what it actually means though.&lt;br /&gt;
* &#039;&#039;&#039;[https://xojoc.itch.io/games2d games2D]&#039;&#039;&#039; ([[games2D|*]]) - free SW on [https://savannah.nongnu.org/projects/games2d/ GNU Savannah], most media are [http://bzr.savannah.gnu.org/lh/games2d/view/head:/CREDITS free CC licenses], however sokoban contains a few copyrighted levels and so can be non-free, which has to be mentioned!&lt;br /&gt;
* &#039;&#039;&#039;[https://packages.debian.org/testing/games/bsdgames bsdgames]&#039;&#039;&#039; ([[BSDGames|*]]) - [https://github.com/vattam/BSDGames GH code]&lt;br /&gt;
* &#039;&#039;&#039;[https://www.seedofandromeda.com/ Seed of Andromeda]&#039;&#039;&#039; ([[Seed of Andromeda|*]]) - Both code and data [https://github.com/RegrowthStudios seem to be MIT], but double check.&lt;br /&gt;
* &#039;&#039;&#039;[https://gitlab.com/free-electrons-labs/dka-game Disease Killer Academy]&#039;&#039;&#039; ([[Disease Killer Academy|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.argentumage.com/ Argentum Age]&#039;&#039;&#039; ([[Argentum Age|*]]) - GPL + CC BY SA (see the about page and GH repo)&lt;br /&gt;
* [[Red Eclipse]] apparently was non-free in December 2012 as the article got removed&lt;br /&gt;
* &#039;&#039;&#039;[http://www.openlierox.net/ OpenLieroX]&#039;&#039;&#039; ([[OpenLieroX|*]]) - The code is free and according to [https://freegamedev.net/wiki/Complete_open_source_games freegamedev] media are as well, but I wasn&#039;t able to confirm this.&lt;br /&gt;
* &#039;&#039;&#039;[http://bombermaaan.sourceforge.net/ Bombermaaan]&#039;&#039;&#039; ([[Bombermaaan|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039; ([[BrowserQuest|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://habitrpg.com HabitRPG]&#039;&#039;&#039; ([[HabitRPG|*]]) - GPLv3 and CC BY-SA&lt;br /&gt;
* &#039;&#039;&#039;[http://packages.qa.debian.org/c/castle-combat.html Castle-Combat]&#039;&#039;&#039; ([[Castle-Combat|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://schoolsplay.wikidot.com/website:childsplay Childsplay ]&#039;&#039;&#039; ([[Childsplay|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.netrek.org/ Netrek]&#039;&#039;&#039; ([[Netrek|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://cuby.sourceforge.net/ Cuby ]&#039;&#039;&#039; ([[Cuby|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode Netwalk]&#039;&#039;&#039; ([[emNetwalk|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://escape.spacebar.org/ Escape]&#039;&#039;&#039; ([[Escape|*]])&lt;br /&gt;
&lt;br /&gt;
* A gamedev (JS) toolkit http://www.gameclosure.com/blog/?p=177&lt;br /&gt;
&lt;br /&gt;
* a game engine freed https://github.com/Senscape/Dagon&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ant-wars.net/html/overview.html Ant Wars]&#039;&#039;&#039; ([[Ant Wars|*]]) - seems like BSD+GPL or something.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://arenalive.zexos.org/ Arena Live]&#039;&#039;&#039; ([[Arena Live|*]]) - I have checked nothing, according to a forum post it&#039;s based on [[OpenArena]]? --[[User:AVRS|AVRS]] 12:40, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://atomorun.whosme.de/ Atomorun]&#039;&#039;&#039; ([[Atomorun|*]]) - GPL, but the source code link is broken. --[[User:AVRS|AVRS]] 20:19, 27 May 2009 (UTC) Seems to work now, is the media free? [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 16:43, 3 April 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.agrip.org.uk/ AudioQuake]&#039;&#039;&#039; ([[AudioQuake|*]]) - GPL code, but requires Quake data files, so not a free game (maybe a [[free engine]]). But is it possible to adapt it to OpenQuartz or something else? --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:17, 15 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xuesheng.w.interia.pl/chrzaszcz/index.html Chrząszcz]&#039;&#039;&#039; ([[Chrząszcz|*]]) --[[User:AVRS|AVRS]] 19:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/corners/ Corners]&#039;&#039;&#039; ([[Corners|*]]) --[[User:AVRS|AVRS]] 11:43, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://crrcsim.berlios.de/wiki/ CRRCsim]&#039;&#039;&#039; ([[CRRCsim|*]]) --[[User:AVRS|AVRS]] 19:47, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://code.google.com/p/dominos/ Dominos or Dominoes]&#039;&#039;&#039; ([[Dominos|*]][[Dominoes|*]]) --[[User:AVRS|AVRS]] 08:54, 11 April 2011 (UTC)&lt;br /&gt;
: Is it completely under GPLv3, including media?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://dungeonhack.sourceforge.net DungeonHack]&#039;&#039;&#039; ([[DungeonHack|*]]) --[[Special:Contributions/83.252.30.147|83.252.30.147]] 13:27, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Media unclear, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
::Yes, I agree. (I was the one who suggested the game, even though the IP is different.) [[Special:Contributions/83.252.31.148|83.252.31.148]] 18:31, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.elocasodesara.com/ El ocaso de Sara]&#039;&#039;&#039; ([[El ocaso de Sara|*]]) --[[User:AVRS|AVRS]] 18:41, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode]&#039;&#039;&#039;, which contains [[EmMines]] and [[SilChess]], contains another game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Force: Leashed&#039;&#039;&#039; - http://www.kepuli.com/force_leashed/ ([[Force: Leashed|*]]) - GPL engine &amp;amp; game / CC resources&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.haskell.org/haskellwiki/Frag Frag]&#039;&#039;&#039; ([[Frag|*]]) - an FPS in Haskell&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://garden.sourceforge.net/drupal/?q=news Garden of coloured lights]&#039;&#039;&#039; ([[Garden of coloured lights|*]]) - Should be all GPL.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myweb.cableone.net/gmcnutt/nazghul.html Haxima]&#039;&#039;&#039; ([[Haxima|*]]) - Haxima is a game based on the nazghul engine. Looks like released under GPLv3.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M.A.X. Reloaded&#039;&#039;&#039; - http://www.maxthegame.de/ ([[M.A.X. Reloaded|*]]) - I have no idea of how much of a clone it is, and if it is playable without non-free data. --[[User:AVRS|AVRS]] 13:25, 13 April 2009 (UTC) I was told on #maxr that the original is not needed to play and [http://trac.maxr.org/browser/MAX/game/COPYING.README the licensing] looks good. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://benny.kramekweb.com/machineball/ Machine Ball]&#039;&#039;&#039; ([[Machine Ball|*]]) - [http://happypenguin.org/show?Machine%20Ball @LGT]&lt;br /&gt;
* &#039;&#039;&#039;Magicor&#039;&#039;&#039; ([[Magicor|*]]) - http://magicor.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MiniTanques&#039;&#039;&#039; ([[MiniTanques|*]]) - [http://happypenguin.org/show?Mini%20Tanques at Linux Game Tome] - Version 0.91 on September 9, 2007 (or version 0.9.7) — not sure the tanque images are legal, they look pretty similar to the Battle City’s ones&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myman.sourceforge.net/ MyMan]&#039;&#039;&#039; ([[MyMan|*]]) - a text-mode Pac-Man clone. --[[User:AVRS|AVRS]] 12:55, 21 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://skijump.sourceforge.net/ Open Ski Jumping]&#039;&#039;&#039; ([[Open Ski Jumping|*]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/openworldsoccer/ Open World Soccer]&#039;&#039;&#039; ([[Open World Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.palomino3d.org/ Palomino]&#039;&#039;&#039; ([[Palomino|*]]) - a flight simulator&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.fgrim.com/parchis/ Parchís]&#039;&#039;&#039; (didn&#039;t check the exact licensing) --[[User:AVRS|AVRS]] 14:37, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://pedagogicbundle.com/ Pedagogic bundle]&#039;&#039;&#039;, educational games (GPL + CC-BY-SA). This looks ready to be added. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pengupop&#039;&#039;&#039; ([[Pengupop|*]]) - http://www.junoplay.com/pengupop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://robocode.sourceforge.net/ Robocode]&#039;&#039;&#039; ([[Robocode|*]]) - seems to be under the [[Eclipse Public License]] [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:23, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://github.com/davidmaletz/rhythos Rhythos]&#039;&#039;&#039; ([[Rhythos|*]]) - RPG Game and Editor. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 22:49, 16 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://code.google.com/p/satdash/ SAT Dash]&#039;&#039;&#039; ([[SAT Dash|*]]) [http://forum.freegamedev.net/index.php?t=msg&amp;amp;th=2816&amp;amp;start=0 Announcement at the FGD forum]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Solipsis&#039;&#039;&#039; ([[Solipsis|*]]) - a P2P system for a massively shared virtual world&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://spaceshipduel.codeplex.com/ Spaceship Duel]&#039;&#039;&#039; ([[Spaceship Duel|*]]) - arcade space shooter 2 player splitscreen action&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Titanion&#039;&#039;&#039; ([[Titanion|*]]) - [http://happypenguin.org/show?Titanion in LGT]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theme Park Builder 3D&#039;&#039;&#039;([[Theme Park Builder 3D|*]]) - [http://sourceforge.net/projects/tpb3d/ Park construction game]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://grimfang-studio.org/games/theTravelingFox.html The Traveling Fox]&#039;&#039;&#039; ([[The Traveling Fox|*]]) - BSD + CC-BY-SA, [https://bazaar.launchpad.net/~fireclawthefox/thetravelingfox/trunk-1/files repo].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Stunts&#039;&#039;&#039; ([[Ultimate Stunts|*]]) - http://ultimatestunts.nl/ - supposed to be GPL, but the data/licenses.txt file in the source archive suggests possible copyright violations. --[[User:AVRS|AVRS]] 21:27, 26 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worldforge&#039;&#039;&#039; ([[Worldforge|*]]) http://worldforge.org/&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/violetland/ violetland]&#039;&#039;&#039; ([[violetland|*]]) --[[User:AVRS|AVRS]] 19:10, 28 April 2010 (UTC) This looks good to add. (GPL + CC-BY-SA) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:54, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xdriller.sourceforge.net/ Xdriller]&#039;&#039;&#039; ([[Xdriller|*]]) --[[User:AVRS|AVRS]] 12:40, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exodus Defence&#039;&#039;&#039; [http://code.google.com/p/edefence/ Google Code- only resources in this repository is available under GPL] [http://www.calefay.com/site/news.php Homepage - for original version( or playable version)]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://yodasoccer.sourceforge.net/ Yoda Soccer]&#039;&#039;&#039; ([[Yoda Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://invertika.org/ Invertika]&#039;&#039;&#039; ([[Invertika|*]]) German MMORPG, based on [[Manasource]]. Code and media GPL&#039;d.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://garnetgames.com/puzzlemoppet/ Puzzle Moppet]&#039;&#039;&#039; Puzzle game. License infos: https://bitbucket.org/Knitter/puzzlemoppet/src/master/&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://piepe.lv/shmupacabra/ Shumupacabra]&#039;&#039;&#039; Side Scrolling Bullet Hell &amp;quot;Shmupacabra&amp;quot;. License MIT. github: https://github.com/snauts/shmupacabra&lt;br /&gt;
* &#039;&#039;&#039;[http://4ch.mooo.com/16/ Project 16]&#039;&#039;&#039; ([[Project 16|*]]), a 16-bit game for FreeDOS. GPLv3+. [http://4ch.mooo.com/gitweb/?p=16.git;a=summary], [https://github.com/sparky4/16/]&lt;br /&gt;
* &#039;&#039;&#039;[http://iichantra.ru iiChantra]&#039;&#039;&#039; Side Scrolling Platformer / Run and Gun game. Free Open Source License (source and &amp;quot;bin&amp;quot; files/data): [https://app.assembla.com/spaces/iichan-scroller/git/source/master/new_engine/src/LICENSE src license]&lt;br /&gt;
[https://app.assembla.com/spaces/iichan-scroller/git/source/master/new_engine/bin/LICENSE bin license]&lt;br /&gt;
[git://git.assembla.com/iichan-scroller.git git source link]&lt;br /&gt;
[https://zenway.ru/page/iichantra a review]&lt;br /&gt;
[https://sourceforge.net/projects/impossiblengine/ ImpossibleEngine link]&lt;br /&gt;
&lt;br /&gt;
== Jigsaw puzzles ==&lt;br /&gt;
* &#039;&#039;&#039;jigzo&#039;&#039;&#039; ([[jigzo|*]]) - [http://www.iua.upf.es/~mdeboer/resorama/jigzo/]&lt;br /&gt;
* &#039;&#039;&#039;[http://kpuzzle.sourceforge.net/index.html KPuzzle]&#039;&#039;&#039; ([[KPuzzle|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://marijn.haverbeke.nl/jigsaw/ OpenJigsaw]&#039;&#039;&#039; ([[OpenJigsaw|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://kornelix.squarespace.com/picpuz/ picpuz]&#039;&#039;&#039; ([[picpuz|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.pysycache.org/ Pysycache]&#039;&#039;&#039; ([[Pysycache|*]])&lt;br /&gt;
&lt;br /&gt;
== Tetris-like games ==&lt;br /&gt;
*&#039;&#039;&#039;TetriNET&#039;&#039;&#039;-related software ([[TetriNET|*]])&lt;br /&gt;
*&#039;&#039;&#039;[http://qtetris.sourceforge.net/ TETRIS Queen]&#039;&#039;&#039; ([[TETRIS Queen|*]]) --[[User:AVRS|AVRS]] 14:46, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[http://www.geocities.com/marcoterzuoli/yatris.html Yatris]&#039;&#039;&#039; ([[Yatris|*]]) --[[User:AVRS|AVRS]] 15:02, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[https://code.google.com/p/mrflatland/ Mr. Flatland]&#039;&#039;&#039; — contains the apparently non-free impact.ttf font, and maybe non-free music/sounds, which all seem optional. The rest is simple or replacable. Might try to improve that [https://github.com/aleksejrs/mrflatland/tree/aleksejs_fork here]. [https://github.com/johndbritton/mrflatland Author&#039;s copy at GitHub]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 16:43, 26 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== (Probably) Windows-only games ==&lt;br /&gt;
* &#039;&#039;&#039;[https://www.gnu.org/philosophy/java-trap.en.html “Free but Shackled”]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://virtualbus.info/ VirtualBus]&#039;&#039;&#039; ([[VirtualBus|*]]) is a bus simulator in Delphi, under GPLv2+. Uses the non-free BASS library for audio. --[[User:AVRS|AVRS]] 12:57, 3 August 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://web.archive.org/web/20110901165918/http://vlakosim.com/index_en.html VlakoSim]&#039;&#039;&#039; ([[VlakoSim|*]]), a train simulator made using SDL and OpenGL. Hopefully the licensing includes the media. --[[User:AVRS|AVRS]] 14:24, 28 February 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://nine.codeplex.com/]&#039;&#039;&#039; ([[Engine Nine|*]]) Nine Engine is designed to be a 3D game engine based on Microsoft Xna that allows you to create games for Windows, Xbox and Windows Phones. It have a RTS demo: Isles. the Engine is under a Free Software license Microsoft Public License (Ms-PL) which isn&#039;t compatible to GPL, though.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Keldyn/ Dead Meets Lead]&#039;&#039;&#039; ([[Dead Meets Lead|*]]) C# language, engine and media except audio MIT licensed.&lt;br /&gt;
&lt;br /&gt;
== Non-computer games ==&lt;br /&gt;
* [http://librecardgame.blogspot.com/ Libre] ([[Libre|*]]), a Trading Card Game&lt;br /&gt;
* [http://wookimus.net/~chewie/domino-knights/ Domino Knights] ([[Domino Knights|*]]), “an alternative to the numerous battle-focused, collectable card games on the market today.”&lt;br /&gt;
* [http://www.geocities.com/jonlrabbit/moonstone/moonstone.html Moonstone RPG] - don&#039;t know if the one with its own domain is related.&lt;br /&gt;
* [http://1w6.org One Die System (1d6)] - german pen-and-paper roleplaying system licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Games which contain inessential parts that might be non-free ==&lt;br /&gt;
&lt;br /&gt;
* [http://arcticpaint.com/gondola/ Gondola] ([[Gondola|*]]) - “All code and data, with the exception of the music and sounds, is licensed under the GPL3”. Does not work on Debian 5.0, needs new libraries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
* [http://newtondynamics.com/ Newton Game Dynamics] ([[Newton Game Dynamics|*]]) — [http://newtondynamics.com/forum/viewtopic.php?f=2&amp;amp;t=6549 released under the zlib license in February 2011]&lt;br /&gt;
* [http://blocky.io/ The Blocky programming language]&lt;br /&gt;
* [https://github.com/id-Software Engines developed by id Software]&lt;br /&gt;
*[http://www.maratis3d.org/ Maratis] visual game development engine/editor, zlib/gpl&lt;br /&gt;
*[http://www.pysoy.org/ PySoy] is a 3d cloud game engine for Python. AGPL&lt;br /&gt;
&lt;br /&gt;
== Are these games? ==&lt;br /&gt;
* [http://www.openrpg.com/ OpenRPG] ([[OpenRPG|*]])&lt;br /&gt;
&lt;br /&gt;
== Likely sources for more free games ==&lt;br /&gt;
* [http://www.penguspy.com/#/All/free/open/sort=1/view=1/limit=0 Penguspy filtered] for Open Source&lt;br /&gt;
* [[Liberated Pixel Cup]] and other [[:Category:Contests|contests]]&lt;br /&gt;
* [http://www.insurgentgames.com/open-source/ The games by Insurgent games]&lt;br /&gt;
* [[Linux Game Tome]] (uses the word &amp;quot;free&amp;quot; in the &amp;quot;License&amp;quot; field to denote price, not freedom)&lt;br /&gt;
* [http://directory.fsf.org/category/games/ Games in the FSF&#039;s Free Software Directory] (note that the FSF doesn&#039;t require the media to be free, you always have to check)&lt;br /&gt;
* At least some games from http://www.haskell.org/haskellwiki/Applications_and_libraries/Games&lt;br /&gt;
* [http://packages.debian.org/testing/games/ Games in the current Debian testing repository] (some games may be in oldstable, stable or unstable but not in testing)&lt;br /&gt;
* http://igronomicon.org/grouped#license (in Russian; there may be errors and omissions in the license specification sometimes)&lt;br /&gt;
* [[Free Gamer]] (covers non-free games sometimes, read both the articles and the comments)&lt;br /&gt;
* [[FreeGameDev.net]] [https://forum.freegamedev.net/viewforum.php?f=22 project showcase] forum&lt;br /&gt;
* [http://come.to/yerrick/ Games for game consoles, by Damian Yerrick] (note: there might be fair use in some games) --[[User:AVRS|AVRS]] 14:13, 22 October 2009 (UTC)&lt;br /&gt;
* [[wikipedia:List of open-source video games|List of open-source video games in English Wikipedia]] (note that some of those games have non-free content!)&lt;br /&gt;
* [https://osgameclones.com/ osgameclones] -- a big list of open-source games, but media licenses have to be checked!&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games] -- another list of open source games&lt;br /&gt;
* [https://www.openhub.net/ Open Hub] -- DB of open-source SW, including games, but licenses (especially media) have to be checked!&lt;br /&gt;
* [https://search.f-droid.org/?q=game&amp;amp;lang=en F-Droid]&lt;br /&gt;
* [https://fossgames.blogspot.com/p/list-of-featured-games.html Free Game News] -- Is not very strict about media licenses. These need to be checked carefully.&lt;br /&gt;
* [https://hub.darcs.net/ darcs hub]&lt;br /&gt;
* [https://itch.io/games/tag-open-source open-source tag on itch.io]&lt;br /&gt;
* [https://ifdb.tads.org/showtags IFDB] tag cloud. Search for interactive fiction tagged with Free Software licenses.&lt;br /&gt;
* [http://ifwiki.org/index.php/Free_Software_IF The Interactive Fiction wiki] lists several games which are Free Software.&lt;br /&gt;
&amp;lt;!-- DO NOT ADD YOUR FREEWARE COLLECTION HERE, THE GAMES MUST BE FREE AS IN FREEDOM, SEE [[Free software]]. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Space_Nerds_In_Space&amp;diff=62528</id>
		<title>Space Nerds In Space</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Space_Nerds_In_Space&amp;diff=62528"/>
		<updated>2022-12-10T05:44:46Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Space Nerds In Space&lt;br /&gt;
|image                = &lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Space simulation games | Space Simulation]]&lt;br /&gt;
|developer            = [[Stephen M Cameron]]&lt;br /&gt;
|code license         = [[GPL]]v2&amp;lt;ref&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/CONTRIBUTING.md&amp;lt;/ref&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/COPYING&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/AUTHORS&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY-SA]]&amp;lt;ref&amp;gt;https://smcameron.github.io/space-nerds-in-space/#misctopics&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/CC-BY-SA.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = rolling&lt;br /&gt;
|release date         = December 9{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-12-09&lt;br /&gt;
|release announcement = https://github.com/smcameron/space-nerds-in-space&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|libraries            = [[:Category:SDL games | SDL]], [[GLEW]]&lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = https://smcameron.github.io/space-nerds-in-space/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://bridgesim.net/categories/space-nerds-in-space&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/smcameron/space-nerds-in-space&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/smcameron/space-nerds-in-space&lt;br /&gt;
|scm                  = git clone https://github.com/smcameron/space-nerds-in-space.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Space Nerds In Space&#039;&#039; is a space simulation [[Spiritual successor|inspired by]] Artemis Spaceship Bridge Simulator.&amp;lt;ref name=snis_mainpage&amp;gt;https://smcameron.github.io/space-nerds-in-space/&amp;lt;/ref&amp;gt; The game is multiplayer, with players managing different parts of a space ship and is intended&amp;lt;ref name=snis_readme&amp;gt;https://github.com/smcameron/space-nerds-in-space/blob/master/README.md&amp;lt;/ref&amp;gt; to be played in the same room, although one player can also control the different areas.&lt;br /&gt;
&lt;br /&gt;
SNIS ships look and function broadly similar to those of Star Trek. Warp gates allow travel between planetary systems.&amp;lt;ref name=snis_readme/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game-stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Space simulation games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Cooperative multiplayer games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=62527</id>
		<title>Libregamewiki:Rejected games list</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=62527"/>
		<updated>2022-12-10T05:14:04Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Hint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rejected games list&#039;&#039;&#039; is a list of games which were rejected to have articles in the [[Libregamewiki]] for not complying with the [[Libregamewiki:Article policy|article policy]], but for which it is likely that somebody will try to add them or do time-consuming research about their freeness (or there is a significant hope of liberation, e.g. it is apparently non-free only because it has been derived from a then-non-free work).&lt;br /&gt;
&lt;br /&gt;
Note that the licenses of a game can change, and that a game may be put here erroneously, so being on this list does not mean the game is rejected forever: if you think a listed game actually is free, you can start a discussion on [[Libregamewiki_talk:Rejected games list|the talk page]].&lt;br /&gt;
&lt;br /&gt;
In the meantime if you do find a game to be non-free in your research, be sure also to remove it from [[Libregamewiki:Suggested games]] when you add it here. Just in case.&lt;br /&gt;
&lt;br /&gt;
Lists of games rejected by other projects:&lt;br /&gt;
* [http://wiki.debian.org/Games/Unsuitable Debian]&lt;br /&gt;
* [http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora]&lt;br /&gt;
&lt;br /&gt;
{{ListTOC}}&lt;br /&gt;
&lt;br /&gt;
==0-9==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=4Mlinux&lt;br /&gt;
|reason=Not a game&amp;lt;ref&amp;gt;http://4mlinux.com/about.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=4MLinux is a mini Linux distribution&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Slower Speed of Light&lt;br /&gt;
|reason=It is based on an open source engine, but I cannot find the source code of the game &amp;lt;ref&amp;gt;http://gamelab.mit.edu/games/a-slower-speed-of-light/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Tale In The Desert&lt;br /&gt;
|reason=&amp;quot;While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot;&amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Arx Fatalis&lt;br /&gt;
|date=2013-08-08&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Al Emmo and The Lost Dutchman&#039;s Mine&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator&lt;br /&gt;
|reason=non-free content, the game used to be listed here but got removed because apparently the license only applied to code, not art (I confirmed this with the author himself over email --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 17:32, 27 March 2022 (CEST))&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator 4&lt;br /&gt;
|reason= Game article was deleted on 2022-02-07 with comment “non-free media per talk page”&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alien Arena&lt;br /&gt;
|reason=non-free content, non-commercial restriction&amp;lt;ref&amp;gt;[http://svn.icculus.org/alienarena/trunk/docs/license.txt?view=markup Alien Arena license.txt], includes: &amp;quot;It is only permissible to distrubute the game data(models, maps, textures, sound, etc) as a whole, and with the intention of being used with Alien Arena. It is not permissible to distribute individual portions or items of the game data without express consent from COR Entertainment.&amp;quot;, &amp;quot;be sold or used for profit, without express consent from COR Entertainment.&amp;quot;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Amnesia: A Machine For Pigs&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.aamfp.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angband&lt;br /&gt;
|reason=Non-free windows port&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/non-free/a/angband/angband_3.0.6-4/angband.copyright angband&#039;s copyright file at Debian Packages]&amp;lt;/ref&amp;gt;, sounds fall under CC-BY-SA-NC (as of 3.5.0, see copying.txt). Note: as of 2009-11-29, Debian squeeze/sid contains [http://packages.debian.org/squeeze/angband a DSFG-compliant package with no sounds].&lt;br /&gt;
|description=some distributions&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Are we alone?&lt;br /&gt;
|reason=free game&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/blob/master/readme.md Are we alone? readme on github]&amp;lt;/ref&amp;gt;, but appears to use non-free font&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/tree/master/fnt Are we alone? fonts on github]&amp;lt;/ref&amp;gt;. Otherwise fine.&lt;br /&gt;
:The repo only says MIT doesn&#039;t apply to fonts, but they look like could be free as in freedom fonts under OFL or similar. This would have to be checked. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:36, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Arx Libertatis&lt;br /&gt;
|reason=&amp;quot;Do I need a copy of Arx Fatalis to play Arx Libertatis? Yes. While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot; &amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=AssaultCube Reloaded&lt;br /&gt;
|reason=Several data files are under non-commercial licenses, and there are even some that the developers don&#039;t even know the copyright status of. &amp;lt;ref&amp;gt;https://github.com/acreloaded/acr/blob/master/docs/acr-README.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2015-01-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Be The Wumpus&lt;br /&gt;
|reason=contains sounds under CC Sampling+. Most of them are from Freesound; some are PD or CC0; but tens of sounds made by two people (including the author) are under CC Sampling+.&amp;lt;ref&amp;gt;http://bethewumpus.cvs.sourceforge.net/bethewumpus/bethewumpus/sounds/Attribution.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name= Beyond All Reason&lt;br /&gt;
|reason=[https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/license_general.txt License file] states that some of the models are CC-BY-NC.&lt;br /&gt;
|description=Like Zero-K this is a fork of &amp;quot;Balanced Annihilation&amp;quot;.&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Blood Frontier&lt;br /&gt;
|reason=Non-free content&amp;lt;ref&amp;gt;http://sourceforge.net/apps/mediawiki/bloodfrontier/index.php?title=License General license description]&lt;br /&gt;
[http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/acord/readme.txt?revision=2778&amp;amp;view=markup Acord&#039;s works], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/models/readme.txt?revision=2778&amp;amp;view=markup models], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/mitaman/readme.txt?revision=3723&amp;amp;view=markup textures]&lt;br /&gt;
There is some free content, too, e.g. [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/skyboxes/readme.txt?revision=4123&amp;amp;view=markup] or [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/sounds/readme.txt?revision=2778&amp;amp;view=markup]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bombermaaan&lt;br /&gt;
|reason=Graphics appear to be lifted directly from the game it is cloning. There is no evidence that Bomberman was rereleased as a libre game, so this is most likely illegal and unfree.&amp;lt;ref&amp;gt;[http://bombermaaan.sourceforge.net/ The Bombermaaan site];[https://www.mobygames.com/game/bomberman/screenshots Bomberman screenshots for comparison]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2018-09-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Brainblast&lt;br /&gt;
|reason=Non-free sounds from Freesound&amp;lt;ref&amp;gt;[http://brainblast.svn.sourceforge.net/viewvc/brainblast/README Brainblast README]; [http://brainblast.svn.sourceforge.net/viewvc/brainblast/sounds/attributes.txt Brainblast: sounds: attributes] (checked on 2009-03-16)&amp;lt;/ref&amp;gt;; uses the non-free FMOD library.&amp;lt;ref&amp;gt;http://brainblast.svn.sourceforge.net/ Brainblast SVN (checked on 2009-03-16)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bub-n-Bros&lt;br /&gt;
|reason=The media is from mcsebi&#039;s bub-n-bros game, which is shareware, though the rest of the game is free. Attempt to contact mcsebi, who gave permission for use, as to whether the assets were open or not was ignored. Thus we must assume that the graphical assets of this game are not libre. &amp;lt;ref&amp;gt;[http://www.mcsebi.com/bb2.php Purchase page]&amp;lt;/ref&amp;gt; The copyright file for the &amp;lt;code&amp;gt;bubbros&amp;lt;/code&amp;gt; package in Debian lenny says the media are licensed under The Artistic License (NOT 2.0),&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bubbros/current/bubbros.copyright bubbros copyright file in Debian lenny]&amp;lt;/ref&amp;gt; which FSF considers too vague to be free.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;&amp;gt;[http://www.gnu.org/licenses/license-list.html Free Software Foundation: Various Licenses and Comments about Them]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cannons Lasers Rockets&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://netgameslab.com/clr.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=CLR is a free-to-play cross-platform multiplayer PvP/Co-op arcade space game.&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CloneKeen&lt;br /&gt;
|reason=seems to require the original non-free data files&amp;lt;ref&amp;gt;[http://clonekeen.sourceforge.net/?nav=download CloneKeen download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Colorful&lt;br /&gt;
|reason=&amp;quot;You can use this code anyway you please, with the following exceptions: - making an improved version of the game - using some parts in a commercial product&amp;quot;&amp;lt;ref&amp;gt;readme.txt in colorful-1-1-src.zip from [http://svgames.pl/file/colorful-source]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CoreBreach&lt;br /&gt;
|description= racing game&lt;br /&gt;
|reason= some code is “presumably liberally licensed”, some assets are “freeware” &amp;lt;ref&amp;gt;https://github.com/core-code/CoreBreach/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2022-11-30&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cube&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;[http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fosdir.com%2Fml%2Flinux.debian.devel.games%2F2006-04%2Fmsg00002.html&amp;amp;ei=zHjkRsbJNp6ygQSwwM3eDA&amp;amp;usg=AFQjCNHq9mC3C2W0p3Z6vuhRn0B0ocPXwQ&amp;amp;sig2=VFSLH7_VjkIsecvzy6m-Cw Discussion about proprietary cube data on the Debian developer mailing list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dale Hardshovel HD&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.phime.com/games/dale/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Danger from the Deep&lt;br /&gt;
|reason=“most of the artwork/data is released under a Creative Commons license (Attribution/NonCommercial/Non-Derivative works).”&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/ Danger from the Deep at SF.net]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/warning.html Danger from the Deep warning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dark Oberon&lt;br /&gt;
|reason=unfree media.&amp;lt;ref&amp;gt;http://dark-oberon.svn.sourceforge.net/viewvc/dark-oberon/trunk/game/documents/license/license.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Demon Master Chris&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Destination Sol&lt;br /&gt;
|reason=License everything(?) Apache2.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/README.md&amp;lt;/ref&amp;gt; except soundtrack CC-NC 4.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/LICENSE_SOUNDTRACK&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade space shooter&lt;br /&gt;
|date=2022-12-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=DIVO&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Double Rogue&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dragon hunt&lt;br /&gt;
|reason= unfree media, sales and other restrictions. readme.txt in the tarball&lt;br /&gt;
|description=by evilmrhenry et al.&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ecksdee&lt;br /&gt;
|reason=sounds and music files are licensed for non-commercial usage&amp;lt;ref&amp;gt;[http://ecksdee.svn.sourceforge.net/viewvc/*checkout*/ecksdee/tags/release-0.0.9/ecksdee/LICENSE Ecksdee 0.0.9 license text file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Evilot&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.syrenaica.com/evilot/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Escape Goat&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/escape-goat/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Excalibur: Morgana&#039;s Revenge&lt;br /&gt;
|reason=Media files are fully copyrighted (email correspondence with Bill Catambay of EMR).&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=ezquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fancy Skulls&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://fancyskulls.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fran Bow&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://franbow.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Galcon&lt;br /&gt;
|reason=Not free.&amp;lt;ref&amp;gt;[http://www.imitationpickles.org/galcon/index.html Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Game Dev Tycoon&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.greenheartgames.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gateways&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.smudgedcat.com/gateways.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Smudged Cat Games&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=gjrand&lt;br /&gt;
|reason=not a game&lt;br /&gt;
|description=The gjrand project is about pseudo-random number generation for the purpose of simulations, Monte-Carlo integration, computer games and the like.&amp;lt;ref&amp;gt;http://gjrand.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2013-08-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Glest&lt;br /&gt;
|reason={{check|(some) media is unfree}}&amp;lt;ref&amp;gt;[http://www.glest.org/glest_board/viewtopic.php?t=2560&amp;amp;start=15 Thread on Glest&#039;s forums asking about model license]&amp;lt;/ref&amp;gt; (needs review, see [[Talk:Glest]] --[[User:AVRS|AVRS]] 17:48, 29 November 2009 (UTC))&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gone Home&lt;br /&gt;
|reason=commercial close source, also not a game&amp;lt;ref&amp;gt;http://www.gonehomegame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Goscurry&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.goscurry.com/buy.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hairball&lt;br /&gt;
|reason=no source code, no license file &amp;lt;ref&amp;gt;http://www.udellgames.com/games/hairball/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hammerwatch&lt;br /&gt;
|reason=close source and commerical&amp;lt;ref&amp;gt;http://www.hammerwatch.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hatesnake3D&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Heroes of Might and Magic II&lt;br /&gt;
|reason=just the engine is open source, the game requires the original retail version.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Invention&lt;br /&gt;
|reason=uses CC By-NC and CC Sampling* licensed music and sounds.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jack Haunt: Old Haunting Grounds&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.evolvingpoet.com/jack-haunt-old-haunting-grounds/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jooleem&lt;br /&gt;
|reason=data is cc-nc&amp;lt;ref&amp;gt;[http://jooleem.sourceforge.net/#License Jooleem license information]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest I&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest III&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Kite Story&lt;br /&gt;
|reason=just “all rights reserved”&lt;br /&gt;
|description=by Midnight Sun&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt&lt;br /&gt;
|reason=Proprietary software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt Stories&lt;br /&gt;
|reason=Proprietay software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=KQ&lt;br /&gt;
|reason=contains unlicensed music.&amp;lt;ref&amp;gt;[http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564966 kq-data: contains unlicensed music] Debian bug tracker&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Labyrinthus&lt;br /&gt;
|reason=The game [https://content.minetest.net/packages/1248/labyrinthus/ Labyrinthus] features a &amp;quot;Nyancat&amp;quot; as the protagonist. This character has serious [https://en.wikipedia.org/wiki/Nyan_Cat copyright baggage].&lt;br /&gt;
|description=Sokoban game in Minetest.&lt;br /&gt;
|date=2022-01-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lunar Lander&lt;br /&gt;
|reason=the &#039;&#039;sounds&#039;&#039; in version 0.6 are under a CC Sampling(+) license. The rest of the game is free.&amp;lt;ref&amp;gt;[http://www.doof.me.uk/lunar-lander/ Lunar Lander] (checked on 2011-08-07)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Nick Gasson&lt;br /&gt;
|date=2011-08-07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Magarena&lt;br /&gt;
|reason=Heavily based on Magic the gathering and seems to download Magic card images at runtime (e.g. [https://raw.githubusercontent.com/wiki/magarena/magarena/screenshots/tiled-deck-cards.jpg screenshot], README: &amp;quot;thanks to http://magiccards.info for card images, neoedmund for the download images-on-demand implementation&amp;quot;).&lt;br /&gt;
|description=&lt;br /&gt;
|date=2019-01-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Mage&#039;s Initiation&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Marina Attack&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.scirra.com/arcade/shooter/540/marina-attack-extended&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Megabyte Punch&lt;br /&gt;
|reason=Close source commercial game&amp;lt;ref&amp;gt;http://megabytepunch.reptile-games.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Melty Twist&lt;br /&gt;
|reason=the music by madbrain appears to be under CC BY-NC-SA; the original sources for music are not accessible, but some is at 8bitpeoples where that license is used.&lt;br /&gt;
|description=for PyWeek 5 by DiamondGFX&amp;lt;ref&amp;gt;http://www.pyweek.org/e/xasm/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Meridian 59&lt;br /&gt;
|reason=at least all media non-free&amp;lt;ref&amp;gt;https://github.com/Meridian59/Meridian59/blob/master/README&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2016-03-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Metal Dead&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.walkthruwalls.com/buy/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster Quest Lite&lt;br /&gt;
|reason=no source code available, no repository, only an .exe file in the file section and no link on the website &amp;lt;ref&amp;gt;https://sourceforge.net/projects/monster-quest&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster RPG 2&lt;br /&gt;
|reason=is supposedly free code and assets but apparently some of the media assets are &amp;quot;borrowed&amp;quot;.&amp;lt;ref&amp;gt;http://opengameart.org/forumtopic/thoughts-on-uploading-monster-rpg-2-assets-to-oga&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=My Ex-Boyfriend the Space Tyrant!&lt;br /&gt;
|reason=Listed as open source on the Linux Game Database, but SourceCode is available to paying customers only.&amp;lt;ref&amp;gt;http://www.um.com.au/spaceout/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:That does not make the game non-free. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:36, 18 August 2013 (CEST)&lt;br /&gt;
:: Section 1 of the Open Source definition says: &amp;quot;The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.&amp;quot; So, assume I bought a copy of the game with the source code. Since I am not allowed to give it to my neighbor, this is not free software.&lt;br /&gt;
:::If you&#039;re not allowed to give it to your neighbor, it&#039;s not free software, sure. But if they only give the source code to paying customers, that&#039;s ok. (The customer must be allowed to pass it along.) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 19:05, 18 August 2013 (CEST)&lt;br /&gt;
::::Selling code is okay with free SW, it doesn&#039;t violate anything, however &#039;&#039;&#039;at the same time the source code has to be available to anyone&#039;&#039;&#039; for free in order to respect freedom to study and modify. So the question here is whether the source code is available somewhere else for anyone. If the source is really freely licensed, anyone would be able to legally host (redistribute) it somewhere for free. If this is not allowed, the license is not free. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:34, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nelly&#039;s Rooftop Garden&lt;br /&gt;
|reason=no license specified, textures and font have copyright restrictions.&amp;lt;ref&amp;gt;http://pyweek.org/e/rushed/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nihilumbra&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.beautifungames.com/p/games.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=No Gravity&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;[http://nogravity.cvs.sourceforge.net/nogravity/nogravity/README.TXT?view=markup No Gravity&#039;s README in the project&#039;s CVS repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=nquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenAstroMenace ([[Talk:OpenAstroMenace|talk]])&lt;br /&gt;
|reason=non-free 3D models&amp;lt;ref&amp;gt;[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1969757&amp;amp;group_id=205965&amp;amp;atid=995765 a ticket from 2008]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://ftp-master.metadata.debian.org/changelogs//non-free/a/astromenace-data/astromenace-data_1.3.1+repack-1_copyright License file of Debian package astromenace-data (checked on 2013-10-28)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2011-02-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Open General&lt;br /&gt;
|reason=No source code. While there is Subversion repository, it contains only data files &amp;lt;ref&amp;gt;https://sourceforge.net/p/opengeneral/code/, find . -type f | grep -vi &amp;quot;.png$&amp;quot; | grep -vi &amp;quot;.txt$&amp;quot; | grep -v &amp;quot;/.svn/&amp;quot; | grep -vi &amp;quot;.scn$&amp;quot; | grep -vi &amp;quot;.map$&amp;quot; | grep -vi &amp;quot;.pdf$&amp;quot; | grep -vi &amp;quot;.cam$&amp;quot; | grep -vi &amp;quot;.ply$&amp;quot; | grep -vi &amp;quot;.jpg$&amp;quot; | grep -vi &amp;quot;.gif$&amp;quot; | grep -vi &amp;quot;.rtf$&amp;quot; | grep -vi &amp;quot;.font$&amp;quot; | grep -vi &amp;quot;.xml$&amp;quot; | grep -vi &amp;quot;.eqp$&amp;quot; | grep -vi &amp;quot;.doc$&amp;quot; | grep -vi &amp;quot;.front$&amp;quot; | grep -vi &amp;quot;.tmsg$&amp;quot; | grep -vi &amp;quot;.mp3$&amp;quot; | grep -vi &amp;quot;.xls$&amp;quot; | grep -vi &amp;quot;.proto$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.exe$&amp;quot; | grep -vi &amp;quot;.wav$&amp;quot; | grep -vi &amp;quot;.mapx$&amp;quot; | grep -vi &amp;quot;.smx$&amp;quot; | grep -vi &amp;quot;.log$&amp;quot; | grep -vi &amp;quot;.xsch$&amp;quot; | less&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Evolution of SSI Panzer General II&lt;br /&gt;
|date=2013-10-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenPatrician&lt;br /&gt;
|reason= Graphic, Sound, Video is CC BY-NC-SA 3.0&amp;lt;ref&amp;gt;https://sourceforge.net/p/openpatrician/wikimig/Licenses/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Trading simulation in the time of the Hanse; similar to The Patrician and The Patrician 2&lt;br /&gt;
|date=2022-11-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenRaider&lt;br /&gt;
|reason=nonfree content from the original game.&amp;lt;ref&amp;gt;http://openraider.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenXcom&lt;br /&gt;
|reason=&amp;quot;OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any DOS / Windows version). It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy one&amp;quot; &amp;lt;ref&amp;gt;http://openxcom.org/index.php/downloads-extras/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=UFO: Enemy Unknown&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Operation Smash&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://operationsmash.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Other-Life&lt;br /&gt;
|reason=only the client source code is available&amp;lt;ref&amp;gt;http://www.other-life.com/links.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Paintown&lt;br /&gt;
|reason=nonfree content. (conversation with jonrafkind in #paintown)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Particulars&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.particularsgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pinochle&lt;br /&gt;
|reason=&amp;quot;This game is released under the terms of shareware.&amp;quot;&amp;lt;ref&amp;gt;[http://www.joedog.org/pinochle/ Pinochle]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2014-01-04&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pitman&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet Umi&lt;br /&gt;
|reason=contains music from a non-free game.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planeshift&lt;br /&gt;
|reason=&amp;quot;All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way without our explicit permission. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc... You cannot host another server where PlaneShift Clients connects to, because our license on assets forbits it.&amp;quot;&amp;lt;ref&amp;gt;[http://www.planeshift.it/License Planeshift license]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Platinum Arts Sandbox&lt;br /&gt;
|reason=LICENSE.txt in version 2.2.4: “5. With the exception of content with an individual readme file, all content is copyright Platinum Arts LLC and permission is required for distribution. In other words if you want to use Platinum Arts Sandbox maps or other content in another software projects, please ask first.” Not all of the content has a readme file or a license in it.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet M.U.L.E.&lt;br /&gt;
|reason=No source code available&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=pyzelda2&lt;br /&gt;
|reason=uses graphics from the original zelda game&amp;lt;ref&amp;gt;[https://sourceforge.net/projects/pyzelda2/ pyzelda2 screenshots]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Q3Rally&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://www.q3rally.com/?page_id=49&amp;lt;/ref&amp;gt; — non-free data&amp;lt;ref&amp;gt;IRC conversation with ZTurtleMan in #q3rally (Freenode) revealed data licenses are mixed, some uncertain. He also said someone was working on making all data “Creative Commons”.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=QbQbQb&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://qbqbqb.rezoner.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Quest for Glory II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Really Rather Good Battles In Space&lt;br /&gt;
|reason=non-free data.&amp;lt;ref&amp;gt;http://rrgbis.sourceforge.net/readme.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Red Eclipse&lt;br /&gt;
|reason=unclear licensing&amp;lt;ref&amp;gt;http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt&amp;lt;/ref&amp;gt; of Akashi-Font (as in rev. 4451; torley licensing was changed from unclear custom+cc-by to cc-by-sa). --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:15, 24 March 2013 (CET); a later edit about Akashi-Font: http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt?r1=4762&amp;amp;r2=4778&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Remnants of the Precursors&lt;br /&gt;
|reason=Code is GPL3 ect. but ARTWORK/SOUND/MUSIC/WRITING is CC BY-NC-ND 4.0&amp;lt;ref&amp;gt;https://github.com/rayfowler/rotp-public/blob/master/LICENSE#L96&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= 4X turn-based strategy in space, remake of Master of Orion&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Return to Zero&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-return_to_zero.zip&amp;amp;fileinfo Return to Zero download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Robot Underground&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://pyweek.org/e/eevee_evolution/&amp;lt;/ref&amp;gt; includes a non-free&amp;lt;ref&amp;gt;http://fonts.tom7.com/legal/&amp;lt;/ref&amp;gt; font.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sauerbraten&lt;br /&gt;
|reason=Nonfree content&amp;lt;ref&amp;gt;[http://cube.wikispaces.com/#tochome5 Sauerbraten wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scid/code/ci/master/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid vs. PC&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scidvspc/code/1584/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sentinel&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.sentinelgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Simutrans&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/simutrans/ Simutrans project page at SF.net]&amp;lt;/ref&amp;gt; is considered non-free by FSF.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;/&amp;gt; May have non-free media, too.&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html (acc. 2009-08-11)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Smokin&#039; Guns&lt;br /&gt;
|reason=Nonfree content (discussion with ReD_NeCKersoN on freenode in #smokinguns)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sorry Mario Bros!&lt;br /&gt;
|reason=close source, original images&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster II&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarMade&lt;br /&gt;
|reason=&amp;quot;One general rule is that you are not permitted to distribute anything made by the creator of StarMade and his partners. You are not allowed to give copies away without permission,&amp;quot;&amp;lt;ref&amp;gt;http://star-made.org/content/terms-and-conditions#EULA&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarRuler 2&lt;br /&gt;
|reason=&amp;quot;art assets are licensed as CC-BY-NC 2.0&amp;quot;&amp;lt;ref&amp;gt;https://github.com/BlindMindStudios/StarRuler2-Source#licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2022-04-22&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stunt rally&lt;br /&gt;
|reason=Partly nonfree media, based on vdrift. (discussion with cryham on freenode in #stuntrally)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Spring: 1944&lt;br /&gt;
|reason=Nonfree assets (CC-by-NC), GPL* code&lt;br /&gt;
|description=&lt;br /&gt;
|date=2020-05-01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tales of Maj&#039;Eyal&lt;br /&gt;
|reason=&amp;quot;All the tiles of the &#039;shockbolt&#039; tileset, located in all the &#039;gfx/shockbolt&#039; and &#039;gfx/lore&#039; folders are granted to use with the Tales of Maj&#039;Eyal game only.&amp;quot;&amp;lt;ref&amp;gt;[http://git.net-core.org/darkgod/t-engine4/blob/master/COPYING-TILES COPYING-TILES]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Rougelike&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Teleglitch&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://diemore.teleglitch.com/buy&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Die More Edition&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Dark Mod&lt;br /&gt;
|reason=Media is non-commercial (under CC-BY-NC-SA 3.0). The engine is free though (modified Doom 3) &amp;lt;ref&amp;gt;https://svn.thedarkmod.com/svn/darkmod_src/trunk/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Grave Digger&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;https://sites.fastspring.com/tinnes/instant/gravedigger&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Raven - Legacy of a Masterthief&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://raven-game.com/en/buynow/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Sub Is Deadly&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Ur-Quan Masters&lt;br /&gt;
|reason= media is under a non-free license&amp;lt;ref&amp;gt;http://wiki.uqm.stack.nl/The_Ur-Quan_Masters_Project_FAQ#Under_what_license_is_the_game_released.3F&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=(UQM)&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Urgent Decision&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://tud.sourceforge.net/artistic_license.txt The Urgent Decision licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TRI&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Trigger Rally&lt;br /&gt;
|reason=Some data files are “unlicensed”.&amp;lt;ref&amp;gt;https://sourceforge.net/p/trigger-rally/code/HEAD/tree/doc/DATA_AUTHORS.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2017-01-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tumblox&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TVTower&lt;br /&gt;
|reason=the added clause of restricted zlib license is a restriction on commercial use&amp;lt;ref&amp;gt;https://github.com/TVTower/TVTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Typus Pocus&lt;br /&gt;
|reason=at least some of the graphics is under CC by-&#039;&#039;nc&#039;&#039;-sa.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Unciv&lt;br /&gt;
|reason=Code is MPL2 but info about media and its licenses is written down only generally without naming a license “Units for the Hexarealm tileset are made by @letstalkaboutdune” or not specifying what CC or CC 3.0 license is exactly.&amp;lt;ref&amp;gt;https://github.com/yairm210/Unciv/blob/master/docs/Credits.md&amp;lt;/ref&amp;gt; A spot check revealed sounds under CC BY-NC 3.0/4.0 license.&amp;lt;ref&amp;gt;https://freesound.org/people/Tomashevsky/sounds/476664/ https://freesound.org/people/jascha/sounds/16576/&amp;lt;/ref&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Open source remake of Civilization V&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vacuum Magic&lt;br /&gt;
|reason=non-free third-party media&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/03/foooooooooooooo-egoboo.html#c5768075506199274043&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vendetta Online&lt;br /&gt;
|reason=Non-free Trialware&amp;lt;ref&amp;gt;http://freecode.com/projects/vendetta-online&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vertigo&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://www.ketonegames.com/2012/06/27/hello-world/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vdrift&lt;br /&gt;
|reason=nonfree content imported from other sources - Conversation with thelusiv on #vdrift&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Virus Killer&lt;br /&gt;
|reason=Debian version cleaned of the non-free sounds, but it still includes a Windows screenshot and some Microsoft icons&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Warsow&lt;br /&gt;
|reason=has non-free media&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110722174332/http://www.warsow.net/wiki/index.php?title=FAQ&amp;amp;oldid=3166%7C#I.E2.80.99ve_seen_this_game_is_GPL.E2.80.99d._Where_can_I_get_the_source.3F_What_about_the_media.3F Warsaw FAQ] (archived 2011-07-22)&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=World of Padman&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;See licensing information during installation&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Within a Deep Forest&lt;br /&gt;
|reason=homepage states that it is a freeware game&amp;lt;ref&amp;gt;[http://nifflas.ni2.se/index.php?main=04Within_a_Deep_Forest Within a Deep Forest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Wizard of Wor HTML5&lt;br /&gt;
|reason=No license information on the SF.net page, no license file in .zip download. No contact information nor bug tracker to raise this issue.&amp;lt;ref&amp;gt;https://sourceforge.net/projects/wizardofworhtml5/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xJigsaw&lt;br /&gt;
|reason=xJigsaw is freeware and is free for private non-commercial use. It is not open source. &amp;lt;ref&amp;gt;http://www.webmayo.com/xjigsaw/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=puzzle game&lt;br /&gt;
|date=2013-08-09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zero-K&lt;br /&gt;
|reason=Some assets [https://github.com/ZeroK-RTS/Zero-K-Artwork/blob/master/music/Denny%20Schneidemesser/licensing.txt such as music] are CC-BY-NC or CC-BY-NC-ND.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zyberflux&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-zyberflux.zip&amp;amp;fileinfo Zyberflux download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenRA&amp;diff=62526</id>
		<title>OpenRA</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenRA&amp;diff=62526"/>
		<updated>2022-12-10T05:08:04Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Engine, not game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineinfo&lt;br /&gt;
|title                = OpenRA&lt;br /&gt;
|image                = File:OpenRA.svg&lt;br /&gt;
|caption              = &lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] Version 3&lt;br /&gt;
|media license        = &lt;br /&gt;
|latest release       = 20210321&lt;br /&gt;
|release date         = March 21, 2021&lt;br /&gt;
|release date iso     = 2021-03-21&lt;br /&gt;
|release announcement = https://www.openra.net/news/release-20210321/&lt;br /&gt;
|language             = C#, Lua&lt;br /&gt;
|library              =&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://www.openra.net/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://web.libera.chat/#openra&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.openra.net/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/OpenRA/OpenRA&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = net.openra.OpenRA&lt;br /&gt;
|Snap = openra&lt;br /&gt;
|Suse = openra&lt;br /&gt;
|Arch = openra&lt;br /&gt;
|FreeBSD = openra&lt;br /&gt;
|gentoo = games-strategy/openra&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OpenRA&#039;&#039;&#039;&#039;&#039; is a [[Real-time Strategy]] engine licensed as [[GPL]] Version 3 written in C# allowing a subset of sandboxed Lua for mission scripting.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Initially, the development goal was to increase the modding capabilities of the originals which were closed source in nature, but had a text file called &amp;lt;tt&amp;gt;RULES.INI&amp;lt;/tt&amp;gt; which allowed players to experiment with gameplay within the constraints of the original Westwood 2D engine. Games made with OpenRA are internally still called mods. The engine comes with three included mods: &amp;lt;tt&amp;gt;ra&amp;lt;/tt&amp;gt; (Command &amp;amp; Conquer: Red Alert), &amp;lt;tt&amp;gt;cnc&amp;lt;/tt&amp;gt; (Command &amp;amp; Conquer: Tiberian Dawn) and &amp;lt;tt&amp;gt;d2k&amp;lt;/tt&amp;gt; (Dune 2000) with &amp;lt;tt&amp;gt;ts&amp;lt;/tt&amp;gt; (Command &amp;amp; Conquer: Tiberian Sun) in development which includes an isometric perspective with terrain heights.&lt;br /&gt;
&lt;br /&gt;
The game engine is sometimes criticized for not being accurate to the originals. That is due to the nature of it being a clean-room reimplementation relying solely on observing the original games instead of disassembling the original binaries.&amp;lt;ref&amp;gt;https://github.com/OpenRA/OpenRA/wiki/FAQ#is-that-legal&amp;lt;/ref&amp;gt; The OpenRA project also predates Electronic Arts source code release when publishing the Command &amp;amp; Conquer Remastered Collection.&lt;br /&gt;
&lt;br /&gt;
Rendering is done using [[OpenGL]].&amp;lt;ref&amp;gt;https://blog.codeinside.eu/2014/10/15/Command-n-Conquer-as-Open-Source-Game-In-C-Sharp/&amp;lt;/ref&amp;gt; Platform independence is achieved through the .NET runtime and [[SDL]].&amp;lt;ref&amp;gt;https://delftswa.github.io/chapters/openra/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenRA uses a concept of configurable traits which can be attached to actors. This even more data-driven approach was inspired by later titles such as Command &amp;amp; Conquer: Generals. Instead of XML of the SAGE engine or INI of the Westwood 2D era, it relies on &#039;&#039;MiniYAML&#039;&#039;, a dialect inspired by YAML with major differences in semantics. Traits can interact with each other using interfaces in the API, but also using conditions using only configuration of the game rules.&lt;br /&gt;
&lt;br /&gt;
Tools to aid the modders in developing MiniYAML rules and Lua scripts are available for Visual Studio Code&amp;lt;ref&amp;gt;https://marketplace.visualstudio.com/publishers/openra&amp;lt;/ref&amp;gt; and compatible editors.&amp;lt;ref&amp;gt;https://open-vsx.org/extension/openra/vscode-openra-lua&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
Various third-party mods exists, but due to the sheer number of sprites required to make a real-time strategy game, most projects rely on the original artwork and add on top of that. Few artists use open content licenses.&amp;lt;ref&amp;gt;https://www.moddb.com/games/openra/mods&amp;lt;/ref&amp;gt; The default games also rely on the original game content. As many older Command &amp;amp; Conquer titles were released as Freeware downloads to promote the later titles in marketing events, community mirrors are set in place, allowing for a convenient download of a minimal subset required to play on first game start. The legality was later clarified by Electronic Arts releasing guidelines for modding their line of Command &amp;amp; Conquer games.&amp;lt;ref&amp;gt;https://www.openra.net/legal/&amp;lt;/ref&amp;gt; Alternative sources for the complete assets (including music and FMV) are digital downloads and the original game discs, which can be automatically extracted from within the game UI.&amp;lt;ref&amp;gt;https://github.com/OpenRA/OpenRA/wiki/Game-Content&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[OpenHV]], a total conversion where all the assets are Open Source&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.openra.net/ official website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:C Sharp engines]]&lt;br /&gt;
[[Category:Lua engines]]&lt;br /&gt;
[[Category:SDL engines]]&lt;br /&gt;
[[Category:Online multiplayer engines]]&lt;br /&gt;
&lt;br /&gt;
[[Category:GPL engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:Real-time strategy engines]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Opensara&amp;diff=62525</id>
		<title>Opensara</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Opensara&amp;diff=62525"/>
		<updated>2022-12-10T04:58:10Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Rolling release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = opensara&lt;br /&gt;
|image          = Image:POpensara.png&lt;br /&gt;
|caption        = opensara&lt;br /&gt;
|genre            = [[:Category:Platform games|Platform]]&lt;br /&gt;
|developer        = devnewton&lt;br /&gt;
|code license     = MIT&amp;lt;ref name=&amp;quot;opensara_license&amp;quot;&amp;gt;https://gitlab.com/davenewton/opensara/-/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license = CC-BY, CC0.&amp;lt;ref name=&amp;quot;opensara_license&amp;quot; /&amp;gt;&lt;br /&gt;
|latest release = rolling&lt;br /&gt;
|release date         = November 13{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-11-13&lt;br /&gt;
|release announcement = &lt;br /&gt;
|platforms        = {{Web}}&lt;br /&gt;
|link homepage  = https://play.devnewton.fr/opensara/&lt;br /&gt;
|language         = [[:Category:JavaScript games|JavaScript]]&lt;br /&gt;
|link scmweb      = https://gitlab.com/davenewton/opensara&lt;br /&gt;
|scm              = git clone https://gitlab.com/davenewton/opensara.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;opensara&#039;&#039;&#039; is a platformer/shmup [[:wikipedia:Browser game|browser game]] starring the [[Open Game Art]] mascot [[Sara]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://play.devnewton.fr/opensara/ Play online]&lt;br /&gt;
=== Historic ===&lt;br /&gt;
&lt;br /&gt;
* [https://linuxfr.org/users/devnewton/journaux/opensara-un-nouveau-jeu-libre (fr) Release announcement (LinuxFr, 2021/10)]&lt;br /&gt;
* [https://linuxfr.org/users/devnewton/journaux/opensara-la-bataille-du-rail (fr) New version announcement (LinuxFr, 2022/03)]&lt;br /&gt;
&lt;br /&gt;
==references==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Action games]] [[Category:Platform games]] [[Category:Side-scrolling games]] [[Category:ECMAScript games]] [[Category:Games featuring Sara]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Daemon&amp;diff=62521</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Daemon&amp;diff=62521"/>
		<updated>2022-12-09T17:27:30Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineinfo&lt;br /&gt;
|title          = Dæmon Engine&lt;br /&gt;
|image          = Image:Unvanquished-perseus mantis.jpg&lt;br /&gt;
|caption        = Unvanquished running in Dæmon&lt;br /&gt;
|developer      = Developer&lt;br /&gt;
|code license   = [[BSD]] (3-clause), [[GPL]], [[Zlib License|zlib]]&amp;lt;ref&amp;gt;https://github.com/DaemonEngine/Daemon/blob/master/COPYING.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = N/A&lt;br /&gt;
|latest release = 0.53.2&lt;br /&gt;
|release date   = September 4{{th}}, 2022&lt;br /&gt;
|release date iso = 2022-09-04&lt;br /&gt;
|release announcement = https://github.com/DaemonEngine/Daemon/releases/tag/v0.53.2&lt;br /&gt;
|language       = [[Category:C++ engines | C++]]&lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://unvanquished.net/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = Link to pad_file.xml&lt;br /&gt;
|link project   = https://github.com/DaemonEngine/Daemon&lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://github.com/DaemonEngine/Daemon&lt;br /&gt;
|scm            = git checkout https://github.com/DaemonEngine/Daemon.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Dæmon&#039;&#039; is the engine used by [[Unvanquished]]. It is and [[id Tech 3]] variant, deriving from Quake 3 while also incorporating elements from Wolfenstein: Enemy Territory.&amp;lt;ref&amp;gt;https://unvanquished.net/10-years-and-unvanquished/&amp;lt;/ref&amp;gt; There is an experimental port of [[Xonotic]] to the engine as well.&amp;lt;ref&amp;gt;https://unvanquished.net/now-we-are-free/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dæmon&#039;s own code is under a 3-clause BSD license&amp;lt;ref&amp;gt;https://github.com/DaemonEngine/Daemon/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt; with some files under other licenses.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooter engines]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:BSD engines]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=62520</id>
		<title>Unvanquished</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=62520"/>
		<updated>2022-12-09T17:09:44Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Unvanquished&lt;br /&gt;
|image          = file:Unvanquished-perseus mantis.jpg&lt;br /&gt;
|caption        = Mantis alien on Perseus map&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]], [[Real-time Strategy|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = various licences (MIT, CC-0, CC-By 3.0, CC-By-Sa 3.0) https://wiki.unvanquished.net/wiki/Asset_Licenses&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Daemon|Dæmon]]&lt;br /&gt;
|latest release = 0.53.2&lt;br /&gt;
|release announcement = https://unvanquished.net/unvanquished-0-53-2-refinements/&lt;br /&gt;
|release date   = September 4{{th}}, 2022&lt;br /&gt;
|release date iso = 2022-09-04&lt;br /&gt;
|platforms      = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage        = https://unvanquished.net&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://unvanquished.net/chat/&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://unvanquished.net/feed/&lt;br /&gt;
|link forum           = https://forums.unvanquished.net&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/Unvanquished/Unvanquished/issues&lt;br /&gt;
|link scmweb          = https://github.com/Unvanquished/Unvanquished&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = net.unvanquished.Unvanquished&lt;br /&gt;
|AUR = unvanquished&lt;br /&gt;
|Suse = unvanquished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unvanquished&#039;&#039;&#039;&#039;&#039;, fork of [[Tremulous]], is a multiplayer [[first-person shooter game|first-person shooter]] licensed under the [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unvanquished&#039;&#039; uses the [[Daemon|Dæmon]] engine which is based upon [[id Tech 3]].&amp;lt;ref name=unvq_10years/&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.&lt;br /&gt;
&lt;br /&gt;
Base building plays a crucial role in &#039;&#039;Unvanquished&#039;&#039;. &#039;&#039;Machine turrets&#039;&#039; and the &#039;&#039;armory&#039;&#039; (human) and &#039;&#039;acid tubes&#039;&#039; and &#039;&#039;boosters&#039;&#039; (alien) are some of the available buildings. Each base is controlled by a main structure: the human &#039;&#039;reactor&#039;&#039; and the alien &#039;&#039;overmind&#039;&#039; power the other buildings, so defending one team&#039;s main structure and destroying the enemies&#039; is a main task of the game. A team has to destroy all enemy&#039;s spawn points and players to win.&lt;br /&gt;
===Alien team===&lt;br /&gt;
As an alien, most fighting is close-combat, with the exception of Advanced Grangers and Advanced Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.&lt;br /&gt;
&lt;br /&gt;
===Human team===&lt;br /&gt;
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.&lt;br /&gt;
&lt;br /&gt;
==Changes since Tremulous==&lt;br /&gt;
&lt;br /&gt;
Unvanquished have received various changes since Tremulous, of which some of the most important may be:&lt;br /&gt;
&lt;br /&gt;
* it is possible to play against computer, since bots were added&lt;br /&gt;
* graphics were improved&lt;br /&gt;
* build mechanics no longer have sudden death, and the resource mechanics have been reworked&lt;br /&gt;
* humans now have long-range rocket turrets but no more tesla&lt;br /&gt;
* new maps, while still being able to load Tremulous maps&lt;br /&gt;
&lt;br /&gt;
==Project history==&lt;br /&gt;
Unvanquished began as one of the projects&amp;lt;ref&amp;gt;See [[Tremfusion]].&amp;lt;/ref&amp;gt; which aimed to revive [[Tremulous]] and incorporate improvements to the then-recently liberated source code of &lt;br /&gt;
Quake 3. A version of this engine ([[XreaL]]) incorporating technologies from the release of Wolfenstein: Enemy Territory source became known as [[ET:XreaL]] and a fork of ET:XreaL was to become the [[Daemon|Dæmon]] engine powering Unvanquished&amp;amp;mdash;although at first it was called OpenWolf. The Unvanquished project was briefly known as TremZ before an abandoned Tremulous mod donated its name.&amp;lt;ref name=unvq_10years&amp;gt;https://unvanquished.net/10-years-and-unvanquished/&amp;lt;/ref&amp;gt; Dæmon also incorporated some elements from Tremfusion.&amp;lt;ref&amp;gt;https://unvanquished.net/wp-content/uploads/2021/05/20210504.unvanquished-history.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tremfusion]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; homepage]&lt;br /&gt;
* [https://forums.unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; forum]&lt;br /&gt;
* [https://wiki.unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:ioquake3 games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:daemon games]]&lt;br /&gt;
[[Category:Deathmatch games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tremulous&amp;diff=62516</id>
		<title>Tremulous</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tremulous&amp;diff=62516"/>
		<updated>2022-12-09T16:44:51Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Tremulous - human base goons.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC BY-SA 2.5]]&amp;lt;ref&amp;gt;https://github.com/darklegion/tremulous/blob/master/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[ioquake3]]&lt;br /&gt;
|latest release = 1.1&lt;br /&gt;
|release date   = [[2006#March|March 31{{st}}, 2006]]&lt;br /&gt;
|release date iso = 2006-03-31&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tremulous&lt;br /&gt;
|Fedora = tremulous&lt;br /&gt;
|Suse = tremulous&lt;br /&gt;
|Mageia = tremulous&lt;br /&gt;
|Flatpak = com.grangerhub.Tremulous&lt;br /&gt;
|FreeBSD = tremulous&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tremulous&#039;&#039;&#039;&#039;&#039; is a multiplayer [[first-person shooter game|first-person shooter]] licensed under the [[GNU General Public License|GPL]]. It&#039;s media is licensed under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike license version 2.5]].&amp;lt;ref&amp;gt;[http://svn.icculus.org/tremulous/trunk/COPYING?rev=775&amp;amp;view=markup Tremulous&#039; COPYING file] - from its svn tree&amp;lt;/ref&amp;gt; The game is inspired by the Quake II mod Gloom.&amp;lt;ref name=trem_unvq_10years&amp;gt;https://unvanquished.net/10-years-and-unvanquished/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tremulous&#039;&#039; uses the [[ioquake3]] engine which is based upon [[id Tech 3]]. The latest version of Tremulous is 1.1 and was released on [[2006#March|March 31{{th}}, 2006]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=14890 &#039;&#039;Tremulous&#039;&#039; download page] at SourceForge.net&amp;lt;/ref&amp;gt; Although version 1.2 was highly anticipated and a gameplay preview was released, development has been stale since.&amp;lt;ref name=trem_unvq_10years/&amp;gt; The fork [[Unvanquished]] is the most current. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.&lt;br /&gt;
&lt;br /&gt;
Base building plays a crucial role in &#039;&#039;Tremulous&#039;&#039;. &#039;&#039;Machine turrets&#039;&#039; and the &#039;&#039;armory&#039;&#039; (human) and &#039;&#039;acid tubes&#039;&#039; and &#039;&#039;boosters&#039;&#039; (alien) are some of the available buildings. Each base is controlled by a main structure: the human &#039;&#039;reactor&#039;&#039; and the alien &#039;&#039;overmind&#039;&#039; power the other buildings, so defending one team&#039;s main structure and destroying the enemies&#039; is a main task of the game. A team has to destroy all enemy&#039;s spawn points and players to win.&lt;br /&gt;
===Alien team===&lt;br /&gt;
As an alien, most fighting is close-combat, with the exception of Grangers, and Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.&lt;br /&gt;
===Human team===&lt;br /&gt;
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.&lt;br /&gt;
==Forks==&lt;br /&gt;
*[[Tremfusion]]&lt;br /&gt;
*[[Unvanquished]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://tremulous.net/ &#039;&#039;Tremulous&#039;&#039; homepage]&lt;br /&gt;
* [http://tremulous.net/forum/ &#039;&#039;Tremulous&#039;&#039; forum]&lt;br /&gt;
* [http://fr.tremulous.net/ &#039;&#039;Tremulous&#039;&#039; Official French Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:ioquake3 games]]&lt;br /&gt;
[[Category:icculus.org]]&lt;br /&gt;
[[Category:Deathmatch games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FlightGear&amp;diff=62515</id>
		<title>FlightGear</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FlightGear&amp;diff=62515"/>
		<updated>2022-12-09T16:13:57Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = FlightGear&lt;br /&gt;
|image          = Image:FlightGear-787.jpg&lt;br /&gt;
|caption        = FlightGear&lt;br /&gt;
|genre          = [[:Category:Flight simulation games|Flight simulator]]&lt;br /&gt;
|developer      = [[Wolfram Kuss]], [[Vassilii Khachaturov]], [[Norman Vine]], [[Jon S. Berndt]], [[Cameron Moore]],[[Durk Talsma]], [[Curtis Olson]], [[Bernie Bright]], [[Tony Peden]], and [[Alex Perry]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         = [[OpenSceneGraph]]&lt;br /&gt;
|latest release =   2020.3.17&lt;br /&gt;
|release date   = November 22{{nd}}, 2022&lt;br /&gt;
|release date iso= 2022-11-22&lt;br /&gt;
|release announcement = https://www.flightgear.org/ &amp;lt;!-- Unfortunately there is only a distinct release link for major releases --&amp;gt;&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:C games|C]]&lt;br /&gt;
|library        = [[PLIB]]&lt;br /&gt;
|platforms        = {{Linux}}, {{FreeBSD}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.flightgear.org/&lt;br /&gt;
|link blog        = http://www.flightgear.org/category/news/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             = irc://irc.flightgear.org/flightgear&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://www.flightgear.org/forums/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = http://sourceforge.net/p/flightgear/codetickets/search/?q=%2A&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/flightgear/flightgear/ci/next/tree/&lt;br /&gt;
|scm              = git clone https://git.code.sf.net/p/flightgear/flightgear flightgear-flightgear&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = flightgear&lt;br /&gt;
|Suse = FlightGear&lt;br /&gt;
|Fedora = FlightGear&lt;br /&gt;
|Debian = flightgear&lt;br /&gt;
|Ubuntu = flightgear&lt;br /&gt;
|Flatpak = org.flightgear.FlightGear&lt;br /&gt;
|Snap = flightgear&lt;br /&gt;
|Gentoo = games-simulation/flightgear&lt;br /&gt;
|Slack = FlightGear&lt;br /&gt;
|FreeBSD = flightgear&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;FlightGear&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:Flight simulation games|flight simulation game]]. The entire game is licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/f/flightgear/stable_copyright &#039;&#039;FlightGear&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/f/flightgear-data/stable_copyright FlightGear-data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; It is also sold on 3 DVDs. It is written in the [[:Category:C++ games|C++]] &amp;lt;ref&amp;gt;[http://sourceforge.net/projects/flightgear FlightGear sourceforge.net project page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
and [[:Category:C games|C]] &amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php?title=FAQ#What_language_is_FlightGear_written_in.3F Flightgear FAQ]&amp;lt;/ref&amp;gt; programming languages.&lt;br /&gt;
&lt;br /&gt;
The project was started in 1996, with its first release in 1997.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
FlightGear used a simulation engine called SimGear in addition to a terrain engine called TerraGear. All of which needs [[PLIB]] in order to build.&amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php/SimGear SimGear page on FlightGear wiki] accessed on September 13{{th}}, 2009&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php/TerraGear TearGear page on FlightGear wiki] accessed on September 14{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Developers===&lt;br /&gt;
The development team consists of ten members.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=583 Sourceforge.net members list for the FlightGear project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are:&lt;br /&gt;
*[[Alex Perry]]&lt;br /&gt;
*[[Tony Peden]]&lt;br /&gt;
*[[Bernie Bright]]&lt;br /&gt;
*[[Curtis Olson]]&lt;br /&gt;
*[[Durk Talsma]]&lt;br /&gt;
*[[Cameron Moore]]&lt;br /&gt;
*[[Jon S. Berndt]]&lt;br /&gt;
*[[Norman Vine]]&lt;br /&gt;
*[[Vassilii Khachaturov]]&lt;br /&gt;
*[[Wolfram Kuss]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Development started in 1996. The first release happened on [[1997#July|July 17{{th}}, 1997]]. Rather than developing their own simulation models, they opted to NASA&#039;s flight models instead. They transitioned out of beta in 2008.&amp;lt;ref&amp;gt;[http://wiki.flightgear.org/index.php/FlightGear FlightGear wiki page on FlightGear itself] accessed on September 11{{th}}, 2009.&amp;lt;/ref&amp;gt; See [[FlightGear release history]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
Binary executables are downloadable for Windows and Mac from sourceforge. Binaries for Linux are also available from FlightGear version 2020.3+ &amp;lt;ref&amp;gt;[http://www.flightgear.org/download Flightgear downloads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A stripped down version of Flightgear is also available on Raspberry Pi &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/Raspberry_OS_setup Flightgear on Raspberry Pi]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
People on Linux can also download and build FlightGear from the PPA repositories for their distribution &amp;lt;ref&amp;gt;[https://www.flightgear.org/download/main-program/ FlightGear on Linux]&amp;lt;/ref&amp;gt;. It is recommended to download the larger &amp;quot;data&amp;quot; package containing art and content from [https://sourceforge.net/projects/flightgear/files/ sourceforge] if transfers are slow.&lt;br /&gt;
&lt;br /&gt;
700+ aircraft in the official Hangar can be downloaded with 1 click from the launcher &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/FlightGear_Qt_launcher Flightgear Launcher]&amp;lt;/ref&amp;gt;, other aircraft have to be downloaded from 3rd party hangars &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/FlightGear_hangars Flightgear hangars]&amp;lt;/ref&amp;gt; or from repositories on sites like Sourceforge, GitHub, or GitLab.&lt;br /&gt;
&lt;br /&gt;
Scenery is downloaded as you fly when Terrasync is enabled &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/TerraSync TerraSync]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The FlightGear project sells USB thumb drives/CDs/DVDs on their website. These contain a snapshot of the current state of Scenery, and the current state of Aircraft in the official project repository. They are useful for people with limited internet. &amp;lt;ref&amp;gt;[http://www.flightgear.org/cdrom/ FlightGear store]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OSM2City roads, buildings, and objects based on Open Street Map data are available as separate downloads, in addition to custom scenery. &amp;lt;ref&amp;gt;[https://wiki.flightgear.org/Suggested_custom_scenery Scenery downloads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.flightgear.org/ &#039;&#039;FlightGear&#039;&#039; homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Flight simulation games]][[Category:GPL games]][[Category:3D games]][[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]][[Category:3D games]][[Category:FlightGear]][[Category:PLIB games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freeciv&amp;diff=62514</id>
		<title>Freeciv</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freeciv&amp;diff=62514"/>
		<updated>2022-12-09T16:10:57Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Freeciv&lt;br /&gt;
|image                = Image:Freeciv-2.1.0-beta3-sdl slack11.0.jpg&lt;br /&gt;
|caption              = &#039;&#039;Freeciv&#039;&#039; 2.1.0 beta3 [[SDL]] client&lt;br /&gt;
|genre                = [[:Category:Turn-based strategy games|TBS]],[[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = [[Freeciv contributors|Freeciv team]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 3.0.4&lt;br /&gt;
|release date         = October 9{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-10-09&lt;br /&gt;
|release announcement = https://github.com/freeciv/freeciv/releases/tag/R3_0_4&lt;br /&gt;
|language             = [[:Category:C games|C]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{FreeBSD}}, {{Haiku}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://freeciv.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=freeciv&lt;br /&gt;
|chat                 = irc://chat.freenode.net/freeciv&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freeciv.org/f/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://freeciv.wikia.com/wiki/Freeciv:Community_Portal&lt;br /&gt;
|link tracker         = https://www.hostedredmine.com/projects/freeciv&lt;br /&gt;
|link scmweb          = https://github.com/freeciv/freeciv&lt;br /&gt;
|scm                  = git clone https://github.com/freeciv/freeciv&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = freeciv&lt;br /&gt;
|Slack = freeciv&lt;br /&gt;
|Debian = freeciv&lt;br /&gt;
|Fedora = freeciv&lt;br /&gt;
|Ubuntu = freeciv&lt;br /&gt;
|Gentoo = games-strategy/freeciv&lt;br /&gt;
|Mageia = freeciv-client&lt;br /&gt;
|Suse = freeciv-gtk3 &amp;lt;!-- For the client. See also freeciv-qt and freeciv for the server --&amp;gt;&lt;br /&gt;
|Flatpak = org.freeciv.Freeciv&lt;br /&gt;
|Snap = freeciv-gtk&lt;br /&gt;
|FreeBSD = freeciv&lt;br /&gt;
|Haiku = games-strategy/freeciv&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freeciv&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]], inspired by &#039;&#039;Sid Meier&#039;s Civilization&#039;&#039; series, where players control an empire to &amp;quot;eXplore, eXpand, eXploit, and eXterminate&amp;quot; ([[wikipedia:4X|4X]]). Both code and media are licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/License &#039;&#039;Freeciv&#039;&#039; website on licensing]&amp;lt;/ref&amp;gt; Freeciv is mostly written in the [[:Category:C games|C]] programming language.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3229?p=Freeciv Freeciv project data from Ohloh.net]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]]. The game is also playable as an HTML5 Web game.&lt;br /&gt;
&lt;br /&gt;
==Clients==&lt;br /&gt;
&#039;&#039;Freeciv&#039;&#039; can be played via different clients, the majority of which are in an early stage of development.&lt;br /&gt;
*&#039;&#039;Freeciv-gtk2&#039;&#039;, currently the official and most stable client.&lt;br /&gt;
*&#039;&#039;Freeciv-sdl&#039;&#039;, also official, but yet unstable.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/Download &#039;&#039;Freeciv&#039;&#039; download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;Freeciv-Xaw3D&#039;&#039;&lt;br /&gt;
*&#039;&#039;Freeciv-QT&#039;&#039;&lt;br /&gt;
*&#039;&#039;play.freeciv.org web client&#039;&#039;, an online version of Freeciv playable in a web browser.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
There are several ways to win a Freeciv game. The simplest is to wipe out all the enemy players. Another option is to become the first to colonize space. There is also a time limit, so if after a certain amount of time has gone by and no one has won, the player with the highest score wins by default.&lt;br /&gt;
&lt;br /&gt;
Freeciv can use various sets of rules: the standard Freeciv rules, the Civilization II rules, and the Civilization I rules. However, the basic gameplay stays the same.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
On [[1995#November|November 14, 1995]], the &#039;&#039;Freeciv&#039;&#039; project started, to replace the broken &#039;&#039;Openciv&#039;&#039;.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/Timeline Freeciv wiki&#039;s timeline on civilization like games]&amp;lt;/ref&amp;gt; The original developers were [[Claus Leth Gregersen]], [[Allan Ove Kjeldbjerg]], and [[Peter Joachim Unold]]. Gregersen coded the game mechanics, Unold wrote the client architecture, and Kjeldbjerg provided the graphics.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/In_The_Beginning Historical account by Allan]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/People#Original_authors.2C_otherwise_known_as_the_Great_Danes The original contributors section of People page at Freeciv wiki.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, when the game approached playability, they lost interest and moved on to playing the game [[XPilot NG|XPilot]]. Since then, a great number of new developers and contributors have allowed the project to grow. In May 2017 Gna! was closed and the Freeciv code repository moved to Github.&amp;lt;ref&amp;gt;[https://github.com/freeciv/freeciv Freeciv project on Github]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
We have documented that The Freeciv project have a long and extensive [[Freeciv release history|release history]].&lt;br /&gt;
&lt;br /&gt;
Freeciv supported online play via the [[GGZ Gaming Zone]] from version 2.1 until 2.5.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/GGZ &#039;&#039;Freeciv&#039;&#039; technical information] for GGZ Gaming Zone&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.ggzgamingzone.org/gameclients/freeciv/ Factsheet on &#039;&#039;Freeciv&#039;&#039;] from GGZ Gaming Zone&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A version was included on the 100 Great Games for Linux [[:wikipedia:Shovelware|shovelware]] collection.&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
As of April 27, 2012, &#039;&#039;Freeciv&#039;&#039; received 4.63 points out of 5 based on 125 votes on the now-defunct Linux Game Tome.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20120427134429/http://happypenguin.org/show?freeciv List of games sorted by rating] on the Linux Game Tome, through archive.org&#039;s Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Freeciv on the web==&lt;br /&gt;
Freeciv can also be played online on [http://play.freeciv.org http://play.freeciv.org]. This project, created by [[Andreas Røsdal]], has developed a rich web client using AJAX, Javascript and the HTML5 standard based on the existing Freeciv C codebase.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/FreecivWebClient FreecivWebClient] on the Freeciv wiki&amp;lt;/ref&amp;gt; It is playable on most modern web browsers which support HTML5. The project was shut down in July 2011&amp;lt;!--Broken link:&lt;br /&gt;
&amp;lt;ref&amp;gt;http://forum.freeciv.org/viewtopic.php?t=6934 &amp;quot;Unfortunately, I have shutdown the Freeciv.net project, including its Amazon EC2 servers and the domain.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
--&amp;gt;, but resurfaced in May 2013.&amp;lt;ref&amp;gt;[http://forum.freeciv.org/f/viewtopic.php?f=4&amp;amp;t=55 Play Freeciv online at play.freeciv.org] on the Freeciv forums&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freeciv.org/ &#039;&#039;Freeciv&#039;&#039; homepage]&lt;br /&gt;
*[http://freeciv.wikia.com/wiki/Main_Page &#039;&#039;Freeciv&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:SDL games]][[Category:2D games]][[Category:C games]][[Category:Online multiplayer games]][[Category:Freeciv]][[Category:Game clones]][[Category:Physically released games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=MegaMek&amp;diff=62513</id>
		<title>MegaMek</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=MegaMek&amp;diff=62513"/>
		<updated>2022-12-09T16:09:00Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = MegaMek&lt;br /&gt;
|image                = File:MegaMek screenshot.JPG&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Turn-based strategy games|Turn-based strategy]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPLv2]]&amp;lt;ref&amp;gt;https://github.com/MegaMek/megamek/blob/master/license.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.49.10&lt;br /&gt;
|release date         = September 12{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-09-12&lt;br /&gt;
|release announcement = https://github.com/MegaMek/megamek/releases/tag/v0.49.10&lt;br /&gt;
|language             = Java&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://megamek.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = http://webchat.esper.net/?nick=MechWarrior...&amp;amp;channels=Battletech&amp;amp;prompt=1&lt;br /&gt;
|chat                 = irc://irc.esper.net/Battletech&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://bg.battletech.com/forums/index.php?board=29.0&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/MegaMek&lt;br /&gt;
|link tracker         = https://github.com/MegaMek/megamek/issues&lt;br /&gt;
|link scmweb          = https://github.com/MegaMek/megamek&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;MegaMek&#039;&#039;&#039; is a BattleTech clone written in Java with network support. The player controls mechs, tanks and infantry against computer controlled or human opponents in a map consisting of hex fields.&lt;br /&gt;
&lt;br /&gt;
==External links ==&lt;br /&gt;
* https://megamek.org/&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenHV&amp;diff=62512</id>
		<title>OpenHV</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenHV&amp;diff=62512"/>
		<updated>2022-12-09T16:07:46Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = OpenHV&lt;br /&gt;
|image                = File:OpenHV.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[Real-time Strategy|RTS]]&lt;br /&gt;
|developer            = OpenHV developers&lt;br /&gt;
|code license         = [[GPLv3]]&lt;br /&gt;
|media license        = [[CC-BY-SA]]-4.0, [[CC-BY]]-3.0-US&lt;br /&gt;
|engine               = [[OpenRA]]&lt;br /&gt;
|latest release       = 20221204&lt;br /&gt;
|release date         = December 4{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-12-04&lt;br /&gt;
|release announcement = https://github.com/OpenHV/OpenHV/releases/tag/20221204&lt;br /&gt;
|language             = [[:Category:C Sharp games|C#]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL2]], [[OpenGL]], [[FreeType]], [[OpenAL]]&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://openhv.github.io&lt;br /&gt;
|link blog            = https://www.moddb.com/mods/openhv&lt;br /&gt;
|link chatweb         = https://matrix.to/#/+openhv:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.openra.net/viewtopic.php?f=83&amp;amp;t=21102&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         =&lt;br /&gt;
|link tracker         = https://github.com/OpenHV/OpenHV/issues&lt;br /&gt;
|link scmweb          = https://www.github.com/OpenHV/OpenHV&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenHV&#039;&#039;&#039; is a mod of [[OpenRA]] that takes the &#039;&#039;Hard Vacuum&#039;&#039; sprite artwork and loosely recreates the never released original. It is a [[real-time strategy game]] which uses supply lines for resources.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2020/09/a-cancelled-old-rts-named-hard-vacuum-gets-revived-with-openra A cancelled old RTS named &#039;Hard Vacuum&#039; gets revived with OpenRA]&amp;lt;/ref&amp;gt; The first stable version was released in April 2021. It supports single-player, LAN, online multiplayer as well as map editing.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2021/04/openhv-a-free-and-open-source-rts-based-on-the-unreleased-hard-vacuum-has-a-stable-build OpenHV, a free and open source RTS based on the unreleased Hard Vacuum has a stable build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
The game makes use of the Hard Vacuum sprites and a rough game design concept.&amp;lt;ref&amp;gt;[https://lostgarden.home.blog/2005/03/27/game-post-mortem-hard-vacuum/ Game Post Mortem: Hard Vacuum]&amp;lt;/ref&amp;gt; The sprites have been licensed under [[Creative Commons Attribution]] 3.0 US terms.&amp;lt;ref&amp;gt;[https://lostgarden.home.blog/2007/03/15/lost-garden-license/ Lost Garden License]&amp;lt;/ref&amp;gt; Instead of using proprietary formats from the [[OpenRA]] engine, everything is stored in standardized .png which can then be edited libre tools like GrafX2, GIMP and Aseprite. Additional artwork has been harvested from Tyrian and Iron Plague which is covered under the same permissive license&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/release-20210321 Release 20210321]&amp;lt;/ref&amp;gt; or created from scratch by modelling in MagicaVoxel, then rendering each direction and over painting for details and outline.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/images/dropship-voxel Dropship Voxel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tileset mostly consists of 1x1 tiles with connections between terrain types.&amp;lt;ref&amp;gt;[https://opengameart.org/content/consolidated-hard-vacuum-terrain-tilesets Consolidated Hard Vacuum Terrain Tilesets]&amp;lt;/ref&amp;gt; For easier mapping the editor has a button called &#039;&#039;Auto Tile&#039;&#039; which adds connecting tiles automatically.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20210501 Pre-release 20210501]&amp;lt;/ref&amp;gt; In-game terrain like forest can also be burned and run over by heavy tanks allowing for a dynamic and destructible battlefield.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20220102 Pre-release 20220102]&amp;lt;/ref&amp;gt; The game features lighting effects and units that can spawn shootable missiles or drones, features that are actually reminiscent later eras of RTS games.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20210919 Pre-release 20210919]&amp;lt;/ref&amp;gt; The soundtrack was composed by Tim Beek and like every other asset it is licensed under [[Creative Commons]] terms.&amp;lt;ref&amp;gt;[https://github.com/OpenHV/OpenHV/releases/tag/20210905 Pre-release 20210905]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = io.github.openhv.OpenHV&lt;br /&gt;
}}&lt;br /&gt;
* https://www.moddb.com/mods/openhv&lt;br /&gt;
* https://openhv.readthedocs.io/&lt;br /&gt;
* https://openhv.itch.io/openhv&lt;br /&gt;
* https://www.openhub.net/p/OpenHV&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:2D games]][[Category:Real-time strategy games]][[Category:Online multiplayer games]][[Category:C Sharp games]][[Category:Lua games]][[Category:Science fiction games]][[Category:CC BY games]][[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=62511</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=62511"/>
		<updated>2022-12-09T15:40:49Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Warzone 2100&lt;br /&gt;
|image                = Image:Wz2100.jpg&lt;br /&gt;
|caption              = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]], [[:Category:Post-apocalyptic games|post-apocalyptic]]&lt;br /&gt;
|developer            = [[Pumpkin Studios]], [[Warzone 2100 Project]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]], other free&amp;lt;ref name=wz2100_lic&amp;gt;Mostly GPL, some BSD, CC BY-SA, CC0 [https://github.com/Warzone2100/warzone2100/blob/master/COPYING.README], [https://github.com/Warzone2100/warzone2100/blob/master/COPYING.NONGPL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]], other free&amp;lt;ref name=wz2100_lic/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 4.3.2&lt;br /&gt;
|release date         = November 10{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-11-10&lt;br /&gt;
|release announcement = https://github.com/Warzone2100/warzone2100/releases/tag/4.3.2&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}, {{FreeBSD}}&lt;br /&gt;
|link homepage        = https://wz2100.net&lt;br /&gt;
|link blog            = https://wz2100.net/news/&lt;br /&gt;
|link chatweb         = https://wz2100.net/webchat/&lt;br /&gt;
|chat                 = irc://chat.freenode.net/warzone2100&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.wz2100.net/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/Warzone2100&lt;br /&gt;
|link tracker         = https://github.com/warzone2100/warzone2100/issues&lt;br /&gt;
|link scmweb          = https://github.com/Warzone2100/warzone2100&lt;br /&gt;
|scm                  = https://github.com/Warzone2100/warzone2100.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Snap = warzone2100&lt;br /&gt;
|Arch = warzone2100&lt;br /&gt;
|Debian = warzone2100&lt;br /&gt;
|Ubuntu = warzone2100&lt;br /&gt;
|Fedora = warzone2100&lt;br /&gt;
|Slack = warzone2100&lt;br /&gt;
|Gentoo = games-strategy/warzone2100&lt;br /&gt;
|Flatpak = net.wz2100.wz2100&lt;br /&gt;
|FreeBSD = warzone2100&lt;br /&gt;
|Suse = warzone2100&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[https://wz2100.net/#history &#039;&#039;Warzone 2100&#039;&#039; History page]&amp;lt;/ref&amp;gt; Now development is in the hands of the [[Warzone 2100 Project]] (originally: &amp;quot;Warzone 2100 Resurrection Project&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Then, it becomes necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is primarily controlled using a pointing device making its graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of December 2014, developers are mostly working on the next major version of the game, which is to succeed the 3.x series.  One of the major changes under the hood is to be the switch of the game&#039;s scripting language, used in the campaigns, from the application-specific Warzone Script to Javascript.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=1&amp;amp;t=11960&amp;amp;p=130418 Forum thread] about the release of version 3.1.2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://github.com/warzone2100/warzone2100 &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:C++ games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=62510</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=62510"/>
		<updated>2022-12-09T15:38:47Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         =&lt;br /&gt;
|latest release = 1.16.6&lt;br /&gt;
|release date   = September 5{{th}}, 2022&lt;br /&gt;
|release date iso = 2022-09-05&lt;br /&gt;
|release announcement = https://github.com/wesnoth/wesnoth/releases/tag/1.16.6&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms        = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}, iOs, Steam&lt;br /&gt;
|link homepage    = https://www.wesnoth.org/&lt;br /&gt;
|link blog        = https://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        =&lt;br /&gt;
|link forum       = https://forums.wesnoth.org/&lt;br /&gt;
|link pad         =&lt;br /&gt;
|link project     = https://wiki.wesnoth.org/&lt;br /&gt;
|link tracker     = https://github.com/wesnoth/wesnoth/issues/&lt;br /&gt;
|link scmweb      = https://github.com/wesnoth/wesnoth&lt;br /&gt;
|scm              = git clone https://github.com/wesnoth/wesnoth.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = wesnoth&lt;br /&gt;
|Ubuntu = wesnoth&lt;br /&gt;
|Debian = wesnoth&lt;br /&gt;
|Fedora = wesnoth&lt;br /&gt;
|Gentoo = games-strategy/wesnoth&lt;br /&gt;
|Suse = wesnoth&lt;br /&gt;
|Mageia = wesnoth&lt;br /&gt;
|Flatpak = org.wesnoth.Wesnoth&lt;br /&gt;
|Slack = wesnoth&lt;br /&gt;
|FreeBSD = wesnoth&lt;br /&gt;
|Haiku = games-strategy/wesnoth&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/w/wesnoth-1.12/testing_copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Dunefolk (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Official campaigns for the game change over time. These include&amp;lt;ref&amp;gt;https://wiki.wesnoth.org/Mainline_Campaigns&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;: The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
*&#039;&#039;&#039;Liberty&#039;&#039;&#039;:&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Dead Water&#039;&#039;&#039;: A young merman king must repel an undead invasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
*&#039;&#039;&#039;Delfador&#039;s Memoirs&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;The Scepter of Fire&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Legend of Wesmere&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Secrets of the Ancients&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Northern Rebirth&#039;&#039;&#039;:&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/WesnothPhilosophy The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061023125035/http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.15.x is obsoleted as a development series the 1.16 stable branch has just been released.&amp;lt;ref&amp;gt;https://forums.wesnoth.org/viewtopic.php?t=55004&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forums.wesnoth.org/viewtopic.php?t=55254&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20070613172438/http://cia.vc/stats/project/wesnoth Archived Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A physical version of the game on disc has been released by [[ADVPlans]].&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Lua games]][[Category:Online multiplayer games]][[Category:Physically released games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hades_Revisited&amp;diff=62508</id>
		<title>Hades Revisited</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hades_Revisited&amp;diff=62508"/>
		<updated>2022-12-09T15:36:10Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Hades Revisited&lt;br /&gt;
|image                = Image:HadesRevisited.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[LGPL]]v2.1&amp;lt;ref name=hadesrev_contentdb&amp;gt;https://content.minetest.net/packages/Wuzzy/hades_revisited/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY-SA]]v3&amp;lt;ref name=hadesrev_contentdb/&amp;gt;&lt;br /&gt;
|engine               = [[Minetest]]&lt;br /&gt;
|latest release       = 0.15.2&lt;br /&gt;
|release date         = July 30{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-07-30&lt;br /&gt;
|release announcement = https://codeberg.org/Wuzzy/Hades_Revisited/src/tag/0.15.2&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/hades_revisited/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.minetest.net/viewtopic.php?t=19121&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/Wuzzy/Hades_Revisited&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://codeberg.org/Wuzzy/Hades_Revisited&lt;br /&gt;
|scm                  = git clone https://codeberg.org/Wuzzy/Hades_Revisited.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hades Revisited&#039;&#039;&#039; is a survival sandbox game for [[Minetest]]. It takes place on a hellish landscape resulting from a failed terraforming experiment, which the player can try to rectify by seeking out water and growing plants.&amp;lt;ref name=hadesrev_contentdb/&amp;gt; The game is a [[fork]] of [[Minetest Hades]]&amp;lt;ref&amp;gt;See README.md.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game-stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Minetest games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Post-apocalyptic games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=62503</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=62503"/>
		<updated>2022-12-08T19:41:02Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: /* What&amp;#039;s the oldest game on this wiki? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
:Well, for once, we might want to fix the following explanation, which I see whenever I try to create a new page, hours after creating my account: &amp;quot;If you just created a new account, please wait a couple of minutes&amp;quot;. :)&lt;br /&gt;
:[Edit: now I can create the page fine. Thank you.]&lt;br /&gt;
:It would be great if you could give a rank to users that contribute to wiki, which would save them from long pending periods. Saying that as an amazingly impatient person. --[[User:Yutyo|Yutyo]] ([[User talk:Yutyo|talk]])&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
::In my opinion we should pick a reasonably good article to feature next, and give it a little special attention. The information in the current feature is already years out of date. I&#039;d suggest the [[Special:LongPages]] list as a good place to start looking. [[FreedroidRPG]] and [[Globulation 2]] are examples which could be easily made into a good feature. Input would be needed from someone who has rights to pick a featured article. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 14:24, 27 December 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
There is already [[OpenMoHAA]], so I guess other non-free game engine recreations are allowed as well. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 10:56, 26 January 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
&lt;br /&gt;
== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lists and categories  ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t be better to direct the reader to categories of games, instead of lists of games by genre, like [[Roguelike games]]? The list can get easily outdated.&lt;br /&gt;
&lt;br /&gt;
== Board games page broken ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m logged in, I can see an up-to-date version of [[Board games]], but when I&#039;m not logged in, I can only see a very old version from 2013. Could the reason be that this page was protected in 2012? If yes, could you remove the protection or ensure otherwise that the autogeneration by the bot works again and the generated page is visible to all users? Thanks --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 07:42, 29 July 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== How to add a game? ==&lt;br /&gt;
 &lt;br /&gt;
# Please [[Special:CreateAccount|create an account]] with mail adress and confirm that you own the mail adress. The create account link is also available in the upper right corner. There may be traps against spammer. Read the pages after sending a request for login creation or changing a page!&lt;br /&gt;
# Read the [[Libregamewiki:Article_policy|Article policy]] and other articles from [[Libregamewiki:Get_involved|Get involved]]&lt;br /&gt;
# Make sure you are logged in and in the &amp;quot;Autoconfirmed users&amp;quot; group. Details can be found on your [[Special:Preferences|Preferences]] page.&lt;br /&gt;
# Enter the title of the new page in the search box in the upper right corner and search for it. Before the search results, if there are some, there is a bold line with &amp;quot;Create the page &amp;quot;Example game name&amp;quot; on this wiki!&amp;quot; (I searched for &amp;quot;Example game name&amp;quot;). The &amp;quot;Example game name&amp;quot; is a link for creating a new page. If this line doesn&#039;t appear, make sure you clicked the confirmation link in the confirmation mail.&lt;br /&gt;
# When creating a new page, there are links to templates for games, humans and redirects above the big text box. Click on a template before entering text.&lt;br /&gt;
# If the link to the game home page isn&#039;t shown in the text add a == External Links == section with the URL&lt;br /&gt;
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== Unable to auto confirm account ==&lt;br /&gt;
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I can&#039;t create pages add I&#039;m a member of group Users but not Auto confirmed Users. I didn&#039;t receive a confirmation message. I tried changing my email address but still no. Can you resend a confirmation message or confirm my account? Thanks! Eagle&lt;br /&gt;
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:I&#039;m now an Auto Confirmed Users group, not sure how that happened exactly. --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:56, 27 January 2018 (CET)&lt;br /&gt;
:: The same happened to me. -- [[User:Nudin|Nudin]] ([[User talk:Nudin|talk]]) 20:37, 19 January 2019 (CET)&lt;br /&gt;
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 I have the same problem. I can&#039;t autoconfirm. Could you send me a confirmation email? thanks,&lt;br /&gt;
qbancoffee&lt;br /&gt;
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 I can&#039;t autoconfirm as well. Can you send a confirmation email or confirm my account? Thanks! -- Bitsplit&lt;br /&gt;
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Same here.&lt;br /&gt;
dettus&lt;br /&gt;
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:: The &#039;&#039;autoconfirmed&#039;&#039; status is not related to email confirmation, but to the number of approved edits in the mail article namespace. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 21:39, 5 May 2022 (CEST)&lt;br /&gt;
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== How to add games to genre listings? ==&lt;br /&gt;
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How to add a game to the genre listings page, [[Educational games]] and [[GPL games]]? Or does that happen on its own after the game has been added to the appropriate category? Thank you! :) --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:55, 27 January 2018 (CET)&lt;br /&gt;
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: Yes, those pages are periodically generated based on the categories. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:01, 27 February 2018 (CET)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
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Hi!&lt;br /&gt;
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I think [[Special:Contributions/95.70.132.254|contributions by 95.70.132.254]] should be mass reverted (and maybe this IP blocked). —[[Special:Contributions/2A01:CB11:421:F500:6E5E:2123:F965:8FC4|2A01:CB11:421:F500:6E5E:2123:F965:8FC4]] 02:02, 26 November 2018 (CET)&lt;br /&gt;
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: That IP was banned and all vandalism reverted --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:14, 27 November 2018 (CET)&lt;br /&gt;
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:: It&#039;s being vadalized every day from a different IP. They completely mess up the game tables. Can we do something about it? Better filters/bots? Disallow anonymous edits? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 21:56, 23 December 2018 (CET)&lt;br /&gt;
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::: Looking at the Recent Changes, it appears the wave of one-letter vandals has been stopped, right?  Cheers to that! --[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 23:09, 14 March 2019 (CET)&lt;br /&gt;
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== Version updates from Wikidata? ==&lt;br /&gt;
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New versions come all the time and it&#039;s tedious to update manually. [https://www.wikidata.org/wiki/Wikidata:Main_Page Wikidata] might have many of the items here and could get updated more often than LGW. Their data is in the public domain. Can somebody figure out how to incorporate it automagically? That would help keeping up to date also the recent releases box on the front page of LGW. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 11:51, 22 January 2019 (CET)&lt;br /&gt;
: [https://www.wikidata.org/wiki/Wikidata:Notability Wikidata:Notability] requires that a page exists in one of its sister projects and [https://en.wikipedia.org/wiki/Wikipedia:Notability_(video_games) Wikipedia:Notability (video games)] is much stricter than what can be included in Libregamewiki. I doubt that using Wikidata would help much with keeping the list of new releases up-to-date. --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 13:18, 10 February 2019 (CET)&lt;br /&gt;
:: Wiki page existence is not the only criterion for notability. F/OSS games fall under at least the second one (&amp;quot;clearly identifiable conceptual or material entity&amp;quot; which &amp;quot;can be described using serious and publicly available references&amp;quot;), and in many cases the third one (&amp;quot;it is needed to make statements made in other items more useful&amp;quot;), when it can be linked to the author. --[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:05, 28 October 2019 (CET)&lt;br /&gt;
::: Additionally, LGW is in most cases a &#039;serious and publically-available reference&#039;. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 09:26, 23 January 2020 (CET)&lt;br /&gt;
:It could help with popular projects like [[OpenTTD]] which also have a Wikipedia page and update frequently. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 15:04, 7 February 2021 (CET)&lt;br /&gt;
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== Duplicated reference names break genre pages ==&lt;br /&gt;
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Problem: I.e. [[:Category:Pages with reference errors]] (yes red link but still go ahead and click!). Open one of those list articles and scroll down to the bottom of the page where the references are to see the errors with the similarly named references between the included articles.&lt;br /&gt;
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Solutions?: Perhaps the references could be somehow removed from the genre list articles? Of course the silly solution would be to manually edit the articles to change ref names... but that&#039;s a lot of work and not exactly future proof. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:19, 25 January 2019 (CET)&lt;br /&gt;
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== Machine readable dump of wikidata entries metadata ==&lt;br /&gt;
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For the [https://repology.org Repology] project, I need a complete list of all games with their versions, homepages and preferably other metadata. Among other this this would allow to discover more [https://repology.org/projects/?inrepo=libregamewiki&amp;amp;outdated=1 outdated version information] in LGW and also to link ([https://www.wikidata.org/wiki/Q214142#P6666 example]) Wikidata entries to LGW.&lt;br /&gt;
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Currently, Repology parses [[New_games_and_releases]] page, however it does not seem to contain all entries. For instance, [[BZFlag]], [[Colobot]], [[Freeciv]] are missing despide they fulfill the requirements listed at the buttom of New games page.&lt;br /&gt;
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It would be great if all conforming games would be listed on that page, even better if there&#039;s an extra special page which lists all entries with &amp;lt;tt&amp;gt;latest release&amp;lt;/tt&amp;gt; defined, probably in more parsing friendly format (e.g., a table, or even better an XML/JSON file).&lt;br /&gt;
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--[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:24, 28 October 2019 (CET)&lt;br /&gt;
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: You can query the database with &amp;lt;nowiki&amp;gt;{{#databasequery:gamelist|Wikitable|Game list header|Game list row|%}}&amp;lt;/nowiki&amp;gt;. This will render a table with all games (% is a wildcard) with the [[Template:Game list header]] as table header and [[Template:Game list row]] as table row. In the second template all variables defined in the Gameinfo box can be used. Both templates are used on [[List of games]], but you can create your own template. Colobot was on the list. BZFlag and Freeciv showed up after I edited the article and saved it without changes. I am not sure why that happened. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:28, 18 November 2019 (CET)&lt;br /&gt;
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== Pending review ==&lt;br /&gt;
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What is the policy on &amp;quot;pending review&amp;quot; edits? I mean, after how many edits is a user free to edit without supervision. Checking your work while you commit it (especially if it is multistaged, as in &amp;quot;add image + add new article&amp;quot;) is very useful. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 09:57, 17 December 2019 (CET)&lt;br /&gt;
:I also don&#039;t understand why you still think I am a spam bot. Saving an article and not seeing any result is a terrible user experience. Another problem: this creates broken links because the articles get aggregated on the front page, but both image and article are unavailable. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:43, 16 February 2022 (CET)&lt;br /&gt;
::I have been granted rights to edit without review after a significant number of edits. My personal opinion is that LGW would receive better content by following the recommended best practice, which is to have edits automatically accepted as soon as there is enough evidence to see that a user is a real person (or at least a real person making helpful edits). If the user then misbehaves, consequences can be applied. The way it is currently takes a heavy toll on the patience of new users who might give up even before creating an account. This skews the ratio of spammers to users over time, where I have to invoke the law of unintended consequences: It could well be making moderation harder in the long term by making helpful edits a smaller percentage of the total. I don&#039;t make the rules; I am merely a guest here. I hope that [[User:Kiba | our gracious host]] would find the suggestion helpful and consider it. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 15:48, 17 February 2022 (CET)&lt;br /&gt;
::: Wouldn&#039;t it be a good idea to summarize what was written [https://libregamewiki.org/User_talk:Bzt here], [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109238 here] and [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109243 here] in the past days and write this down for interested contributers to find, maybe in [https://libregamewiki.org/Libregamewiki:The_classroom the classroom/Help/FAQ]? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 19:22, 22 October 2022 (CEST)&lt;br /&gt;
::::Excellent point. You&#039;ve just noticed that our most common question is not addressed in the classroom. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:39, 23 October 2022 (CEST)&lt;br /&gt;
:::::And see how eager everyone is to write something :-P No rush, I just did. Corrections and clarifications are welcome. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:12, 18 November 2022 (CET)&lt;br /&gt;
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== Not easy to contribute to the wiki ==&lt;br /&gt;
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I opened a thread on freegamedev forum, I will link to it here too so to hopefully get more replies. [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=13062 thread]. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:Hey Ffa! I completely understand your frustration. However there has been a problem with spammers so LGW was forced to adopt some kind of a solution to deal with them. I think this is a reasonable compromise. Certainly not perfect but I think the Powers That Be are open for improvement suggestions. Thank you for the contributions and this feedback. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 15:40, 19 March 2020 (CET)&lt;br /&gt;
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:: Excellent! My suggestion would be: when a user &amp;quot;collects&amp;quot; N edits and has been a member for T time, upgrade their status to &amp;quot;no review required&amp;quot;. This might be automatic or (even better) on request of the user themselves. I admit I have zero wiki experience, so I don&#039;t know if this is viable. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:: But it doesn&#039;t work properly. Trying to upload an image I get &amp;quot;Please click the save button again. This helps us fight spam&amp;quot;, so I click again and get the same message again. Honestly, I&#039;m trying to help and contribute but you make it really, REALLY hard. There *must* be a better way than the complete faff you&#039;ve made it at the moment.&lt;br /&gt;
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:::I don&#039;t know how it works exactly but I think it uses cookies, allowing those? Please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:00, 22 July 2020 (CEST)&lt;br /&gt;
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:::: File uploading does not work very well. I had the same problem and it started working randomly after a few days. And the same thing happened to other users. Some even had to ask me to upload the images. [[User:Rampoina|Rampoina]] ([[User talk:Rampoina|talk]]) 14:13, 22 July 2020 (CEST)&lt;br /&gt;
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== Free engines with no existing free games ==&lt;br /&gt;
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Hi, I&#039;d like to ask about this. I see the [[OpenMW]] article was deleted on the basis that it requires the original game files. However my understanding from the article policy is that engines are allowed on Libre Game Wiki even if there are no games for them--and so the question is probably obvious. It is possible to run a total conversion mod on OpenMW with no use of the proprietary data. There are as I understand it some example games in development but nothing concrete. The newer versions of the construction kit can, as I understand it, also create these games standalone without any use of the proprietary Bethesda software. Would it not be appropriate to create an article on the engine? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:54, 8 December 2020 (CET)&lt;br /&gt;
:I should add just in case: Yes, there is discussion on OpenMW higher up on the page but it mostly doesn&#039;t apply here because that was before the page was deleted and OpenMW has changed considerably. Improvements to the Costruction Set are particularly relevant. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:49, 10 December 2020 (CET)&lt;br /&gt;
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== Moderation policy ==&lt;br /&gt;
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Anyone care to explain the moderation policy? Normal recommended practice for mediawiki is to not send every edit from users known to be real people for moderation. I can understand if that is necessary on LGW due to high spam levels. If edits that I made just sit there and don&#039;t appear, while edits from other users continue to show up approved day by day, I have no way of knowing if something is wrong. There&#039;s no log, no queue visible to me, no rejection notice, nothing. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:32, 27 December 2020 (CET)&lt;br /&gt;
:Looks like somebody flagged you as spammer. I have now removed this flag. Your old contributions cannot be automatically accepted anymore. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 07:32, 3 February 2021 (CET)&lt;br /&gt;
::Thank you, that helped. It may have been due to my recording a large number of very similar small edits adding repository info to pages, perhaps it was even automatic (due to the same edit summary). This thing with the old contributions is a little bit of a mess since now when I edit a page it remembers my version which isn&#039;t up to date (e.g. when making this edit I have to manually add your and another comment back in). But it is workable. I hope I don&#039;t accidentally delete someone&#039;s edit at some point in future by forgetting/negligence. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:56, 4 February 2021 (CET)&lt;br /&gt;
I have exactly the same problem. Regards [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:59, 6 February 2021 (CET)&lt;br /&gt;
:I also have this issue. I haven&#039;t really done many things so far, but in regards to what I have submitted I feel like I&#039;ve waited long enough for some sign of acknowledgement, whether that be of rejection or approval. Don&#039;t take this as some sort of rage-filled hitting out at the mods. It&#039;s just that my patience has become somewhat tested and I&#039;ve been a bit confused about this for the past couple days. [[User:LibreJacket|LibreJacket]] ([[User talk:LibreJacket|talk]]) 21:37, 2 October 2022 (CEST)&lt;br /&gt;
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== Distro logos ==&lt;br /&gt;
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Hi, I thought it good that we should add FreeBSD to the list of platforms. The FreeBSD logo is, however, a bit of a grey area w.r.t. the media policy on LGW. (To an extent so are the other distro logos because they are trademarks.) On Wikipedia, for example we see [https://en.wikipedia.org/wiki/File:Freebsd_logo.svg here] that the copyright and trademark issues restrict it to fair usage based on the necessity of using the trademark as a trademark. What&#039;s the attitude over here? Do we upload an SVG of the logo and mark it as not under the same licence as the rest of LGW? Do we just leave it blank? Let it default to some kind of &amp;quot;media not allowed&amp;quot; image? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:45, 6 February 2021 (CET)&lt;br /&gt;
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== Can&#039;t upload images ==&lt;br /&gt;
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I recently created an article for my game but I couldn&#039;t upload images. In the upload popup I have selected the image to upload, filled the name and description, but when I click Save, there&#039;s an error telling to click again (message about fighting bots), but when I click again the same thing happens, no matter how many times I click...&lt;br /&gt;
How can I upload some images for my game&#039;s article? [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
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:Hi! Thanks for your game and the article! I don&#039;t know what is wrong, perhaps it&#039;s related to cookies? Please sign your messages with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 09:25, 17 February 2021 (CET)&lt;br /&gt;
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::Thanks! I was able to upload it in another browser (it now showed a message about going to moderation). Will I be notified somehow when the image is approved? Sorry about not signing, this is my first time using a wiki. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
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:::I don&#039;t know if you will get notified but I just approved your uploads. No worries and welcome to the wiki world! --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:01, 17 February 2021 (CET)&lt;br /&gt;
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I get &amp;quot;Internal error: Server failed to store temporary file.&amp;quot; so I think it is a technical problem. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:54, 7 March 2021 (CET)&lt;br /&gt;
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== Game only shows up in category page when logged in ==&lt;br /&gt;
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Hi, I created a page for my game Super Bombinhas about a month ago and it is marked as Platform game. When I visit the &amp;quot;Platform Games&amp;quot; page anonymously, my game doesn&#039;t show up. However, when I access it logged in , the game does show up. The game page itself appears normally for anonyous users. Can someone help? Thanks. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 23:29, 14 March 2021 (CET)&lt;br /&gt;
: Fixed by following https://libregamewiki.org/Platform_games?action=purge --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 14:18, 15 March 2021 (CET)&lt;br /&gt;
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==Games without fixed releases==&lt;br /&gt;
I&#039;ve been wondering how to deal with games such as Space Nerds in Space, which deserves an entry but has no official release numbers anywhere that I can find. In other words it&#039;s just a repository and basically works by rolling release. Any ideas? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:18, 30 May 2021 (CEST)&lt;br /&gt;
: Not really an answer to your question, but still...&amp;lt;br&amp;gt;There&#039;s a new page for [[The night wolves attacked the mountain village of Venzone]], where no &amp;quot;latest release&amp;quot; is filled into the Gameinfo template.  That seems to work, but it renders the release date inside a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; in the overview of recent releases. -- 16:58, 17 August 2021 (CEST)&lt;br /&gt;
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==Game info template==&lt;br /&gt;
Does anyone understand why [[:Template:Gameinfo]] will properly display the homepage link for some games but not others? &amp;quot;|link homepage(some spaces)=&amp;quot; works in e.g. [[Naev]] but does not work for most of the new games we add. I&#039;ve noticed that the template is sensitive to plural vs. singular (e.g. &amp;quot;|platform =&amp;quot; must be one and &amp;quot;|platforms =&amp;quot; for multiple) and we have a lot of pages to clean up in that respect. Homepage, on the other hand, I don&#039;t understand. The template code looks normal though I&#039;m not that good at mediawiki&amp;amp;mdash;just can&#039;t get it working. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:50, 10 January 2022 (CET)&lt;br /&gt;
: I took this up [[Template_talk:Gameinfo#Possible_confusion|here]] [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 22:50, 8 November 2022 (CET)&lt;br /&gt;
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== [Suggestion] Use Repology-powered badges  ==&lt;br /&gt;
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Being [https://repology.org/ Repology] a packaging monitor par excellence, it can be useful as an info about which Linux distros (and, more generally, package repositories) contain a certain game.&lt;br /&gt;
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== Article about game on wikipedia ==&lt;br /&gt;
Hello, I created an article about the game Rabbit Escape on wikipedia [https://en.wikipedia.org/wiki/Draft:Rabbit_Escape] but it will be the draft article to end. It is better than article about this game on this site. If it interests you, you can copy it&lt;br /&gt;
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== Adopt F-Droid&#039;s system of tagging anti-features ==&lt;br /&gt;
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I am proposing to adopt F-Droid&#039;s system of tagging anti-features https://f-droid.org/en/docs/Anti-Features&lt;br /&gt;
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Through the years I have witnessed a disturbing trend of developer-developer, developer-user and user-user communication in libre games leaving libre services for proprietary ones. These services are mostly GitHub and Discord.&lt;br /&gt;
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Examples of tags would be&lt;br /&gt;
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* &amp;quot;promotes non-free network services&amp;quot; when the game includes links to Github/Discord on their homepage and/or in the game itself.&lt;br /&gt;
* &amp;quot;promotes non-free addons&amp;quot; when the game integrates with Discord/Steam.&lt;br /&gt;
-- [[User:ThinkSome|ThinkSome]] 8 February 2022‎&lt;br /&gt;
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: SourceForge is also non-free, same as BitBucket. Launchpad isn&#039;t and itch.io the server also isn&#039;t Open Source. Of course, Twitter is non-free. You might as well tag every game on here because they link something that is not a libre web service. I think &amp;quot;promotes&amp;quot; is also a weak argument. If the feature is optional or can even be completely turned off by not compiling against libdiscord-rpc how is that an anti-feature? It doesn&#039;t restrict anybody. It is a feature for players, but definitely not an anti-feature like ads or microtransactions. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:23, 20 February 2022 (CET)&lt;br /&gt;
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:: To use an example from that linked FDroid page, &amp;quot;Tracking - tracks and/or reports your activity to somewhere, even when it can be turned off&amp;quot; -- so being optional or not is less the point than that the user may end up restricting their freedom without intending to. That said, I am in favour of such labelling but only if presented in an informational, non-hostile manner. I agree that purity politics beyond the basic Four Freedoms is beside the point of the wiki, but I also think it&#039;s something (potential) players would be interested in knowing. For instance, ThinkSome mentioned Discord; perhaps there could be a standard &#039;social&#039; article section or infobox to articles listing places to chat, LFG, or otherwise hang out with other players/devs (right now this sort of info is under the Development section of [[template:gameinfo]]), and nonfree venues are marked with a warning sign that has an explanation on hover/click. This way it doesn&#039;t seem like a contextless statement. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 08:42, 24 March 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
: I agree, also, that will tag libregamewiki as recommending freegamedev which contains google analytics. Id really like them to remove google analytics for me to use them.. [[Special:Contributions/94.187.228.231|94.187.228.231]] 16:08, 4 April 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Double Damnation ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately this game [https://github.com/TheYellowArchitect/doubledamnation#asset-license uses non-free assets] and is therefore not acceptable, unless there is a stripped version available. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 08:09, 2 September 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
== License of images / screenshots ==&lt;br /&gt;
&lt;br /&gt;
According to [[Libregamewiki:The_classroom#Images|Classroom]] and [[Libregamewiki:Article_policy#Image_uploads|Article policy]] I have to put images I upload under a free license. Are these (suggested) pretty hidden rules added by [[Libregamewiki_talk:Article_policy#About_free_screenshots|Driss 21:29, 26 January 2008]] valid? Do the licenses of elements in the screenshot influence what license I&#039;m allowed to choose? How do I decide about the license of an image or screenshot I made of a game? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 13:22, 19 November 2022 (CET)&lt;br /&gt;
:To a first approximation, yes. Screenshot guidelines for LGW already specify that we should show only the game itself and not include window borders, which takes care of the skin problem for games I can think of. There should rarely (never?) be any reason for the screenshot to include anything which isn&#039;t displayed as part of the game per se, which means everything would have to be free since game assets have to be free per LGW policy.&lt;br /&gt;
:An image of artwork is a derivative work of said artwork. Hence any screenshot or video of a game is at least to an extent a derivative work of the game assets displayed. Note that even text games would qualify&amp;amp;mdash;assuming the text is long enough to be copyrightable. There&#039;s a little bit of leeway where you might have to claim fair use. E.g. if a game contains two textures of which one is CC-BY-SA 3.0 and the other GPLv2, both are free but not compatible. The screenshot containing both is a hornets&#039; nest, since it is a derivative of two works under incompatible licenses. Here I&#039;d blame nobody claiming an exception under fair use (US law, no impact on value and for education and review purposes) but perhaps our host might disagree.&lt;br /&gt;
:In my uploads I simply state that the assets displayed have their licences as indicated in the game repository and don&#039;t claim rights for the screenshot. The composition normally also confers copyright, but then the licence I chose would have to be compatible with the asset licence(s) so Public Domain removes a headache. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:50, 23 November 2022 (CET)&lt;br /&gt;
::Oh, and one more thing: There&#039;s the can of worms that I would be opening by noting that fonts are art. Ouch. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:54, 23 November 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the oldest game on this wiki? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the oldest game on this wiki? Asking for a sloooow YouTube project... [[Special:Contributions/181.64.202.209|181.64.202.209]] 17:11, 29 November 2022 (CET)&lt;br /&gt;
:When is a game “the oldest game”? The first game article created or the game whose programming started first or the game whose public release happened first or...? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 18:06, 30 November 2022 (CET)&lt;br /&gt;
::Oldest game released publicly was what I was interested in. Thank you.[[Special:Contributions/181.64.202.209|181.64.202.209]] 19:08, 30 November 2022 (CET)&lt;br /&gt;
::: I somehow doubt that this question can be answered with the information on this wiki. Alone for the reason that not necessarily all releases of a game are or were written down. For some games there are pages with [https://libregamewiki.org/Category:Release_history release history], for some the release history is in the game article, and for some (probably the most) there simply isn&#039;t one, because only the last release has been deemed interesting. And even if there would be, the information would have to be somehow gathered and compared. But maybe someone is able to surprise both of us with an answer. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 21:37, 30 November 2022 (CET)&lt;br /&gt;
:::Probably [[Adventure]]. It&#039;s one of the very first computer games (sometimes falsely called first) but in those days they were often copied around without any licence, which generally disqualifies games for LGW. Eric Raymond managed to get a licence for the 1995 version which makes it a very early game on here&amp;amp;mdash;if we consider the early versions which date even from the mid-70&#039;s. The version which was already being marketed as the &amp;quot;original&amp;quot; by 1981 was being copied around [https://rickadams.org/adventure/a_history.html since 1976]. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 20:40, 8 December 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
== Automatic &amp;amp;action=purge for important lists ==&lt;br /&gt;
&lt;br /&gt;
IMHO the section Recently released games on the [[Main_Page|main page]] (info probably connected to [[New_games_and_releases]]) and the [[Template:Genre_menu|Genre menu]] at the top of most pages are probably the main ways people explore Libregamewiki and use to access articles. &lt;br /&gt;
Sadly from my observations those lists don&#039;t update automatically. One has to purge the lists manually. And additionally the lists to purge are different for logged in users and not logged in users (Different storage areas / caches?). This means when one purges the list when logged in, it only updates for logged in users. For those not logged in it stays not updated. This is especially problematic because most visitors of LibreGameWiki will certainly access the lists not logged in because they even don&#039;t own an account. For example the list [[Board games]] which I probably purged after making changes to OpenKropki on 2022-11-11 by adding categories. &lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Differences when logged in and not on 2022-12-06&amp;quot;&amp;gt;&lt;br /&gt;
File:Board_games_2022-12-06_logged_in.png |Everything looks fine at the bottom of the list Board games when logged in.&lt;br /&gt;
File:Board_games_2022-12-06_not_logged_in.png |All the old errors caused by references not using unique names are still visible when not logged in. &lt;br /&gt;
File:Board_games__2022-12-06_logged_in_2.png |Pentobi has the release date 2022-01-21 and OpenKropki 2020-11-19 when logged in. &lt;br /&gt;
File:Board_games_2022-12-06_not_logged_in_2.png |Pentobi has the release date 2021-12-05 and OpenKropki isn&#039;t even there when not logged in.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I therefore think that LibreGameWiki would benefit from a &#039;&#039;&#039;little program that regularly purges&#039;&#039;&#039; those &#039;&#039;&#039;lists automatically for logged in and not logged in users&#039;&#039;&#039;. The section Recently released games or respectively the list [[New_games_and_releases|New games and releases]] should be purged at least daily while for the (other) lists in Genre menu a longer period would be sufficient, a week, a fortnight or maybe even a month. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:18, 8 December 2022 (CET)&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=62416</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=62416"/>
		<updated>2022-11-23T15:54:15Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: /* License of images / screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
:Well, for once, we might want to fix the following explanation, which I see whenever I try to create a new page, hours after creating my account: &amp;quot;If you just created a new account, please wait a couple of minutes&amp;quot;. :)&lt;br /&gt;
:[Edit: now I can create the page fine. Thank you.]&lt;br /&gt;
:It would be great if you could give a rank to users that contribute to wiki, which would save them from long pending periods. Saying that as an amazingly impatient person. --[[User:Yutyo|Yutyo]] ([[User talk:Yutyo|talk]])&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
::In my opinion we should pick a reasonably good article to feature next, and give it a little special attention. The information in the current feature is already years out of date. I&#039;d suggest the [[Special:LongPages]] list as a good place to start looking. [[FreedroidRPG]] and [[Globulation 2]] are examples which could be easily made into a good feature. Input would be needed from someone who has rights to pick a featured article. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 14:24, 27 December 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
There is already [[OpenMoHAA]], so I guess other non-free game engine recreations are allowed as well. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 10:56, 26 January 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
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Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
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== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
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On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;br /&gt;
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== Lists and categories  ==&lt;br /&gt;
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Wouldn&#039;t be better to direct the reader to categories of games, instead of lists of games by genre, like [[Roguelike games]]? The list can get easily outdated.&lt;br /&gt;
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== Board games page broken ==&lt;br /&gt;
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When I&#039;m logged in, I can see an up-to-date version of [[Board games]], but when I&#039;m not logged in, I can only see a very old version from 2013. Could the reason be that this page was protected in 2012? If yes, could you remove the protection or ensure otherwise that the autogeneration by the bot works again and the generated page is visible to all users? Thanks --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 07:42, 29 July 2017 (CEST)&lt;br /&gt;
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== How to add a game? ==&lt;br /&gt;
 &lt;br /&gt;
# Please [[Special:CreateAccount|create an account]] with mail adress and confirm that you own the mail adress. The create account link is also available in the upper right corner. There may be traps against spammer. Read the pages after sending a request for login creation or changing a page!&lt;br /&gt;
# Read the [[Libregamewiki:Article_policy|Article policy]] and other articles from [[Libregamewiki:Get_involved|Get involved]]&lt;br /&gt;
# Make sure you are logged in and in the &amp;quot;Autoconfirmed users&amp;quot; group. Details can be found on your [[Special:Preferences|Preferences]] page.&lt;br /&gt;
# Enter the title of the new page in the search box in the upper right corner and search for it. Before the search results, if there are some, there is a bold line with &amp;quot;Create the page &amp;quot;Example game name&amp;quot; on this wiki!&amp;quot; (I searched for &amp;quot;Example game name&amp;quot;). The &amp;quot;Example game name&amp;quot; is a link for creating a new page. If this line doesn&#039;t appear, make sure you clicked the confirmation link in the confirmation mail.&lt;br /&gt;
# When creating a new page, there are links to templates for games, humans and redirects above the big text box. Click on a template before entering text.&lt;br /&gt;
# If the link to the game home page isn&#039;t shown in the text add a == External Links == section with the URL&lt;br /&gt;
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== Unable to auto confirm account ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t create pages add I&#039;m a member of group Users but not Auto confirmed Users. I didn&#039;t receive a confirmation message. I tried changing my email address but still no. Can you resend a confirmation message or confirm my account? Thanks! Eagle&lt;br /&gt;
&lt;br /&gt;
:I&#039;m now an Auto Confirmed Users group, not sure how that happened exactly. --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:56, 27 January 2018 (CET)&lt;br /&gt;
:: The same happened to me. -- [[User:Nudin|Nudin]] ([[User talk:Nudin|talk]]) 20:37, 19 January 2019 (CET)&lt;br /&gt;
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 I have the same problem. I can&#039;t autoconfirm. Could you send me a confirmation email? thanks,&lt;br /&gt;
qbancoffee&lt;br /&gt;
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 I can&#039;t autoconfirm as well. Can you send a confirmation email or confirm my account? Thanks! -- Bitsplit&lt;br /&gt;
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Same here.&lt;br /&gt;
dettus&lt;br /&gt;
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:: The &#039;&#039;autoconfirmed&#039;&#039; status is not related to email confirmation, but to the number of approved edits in the mail article namespace. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 21:39, 5 May 2022 (CEST)&lt;br /&gt;
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== How to add games to genre listings? ==&lt;br /&gt;
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How to add a game to the genre listings page, [[Educational games]] and [[GPL games]]? Or does that happen on its own after the game has been added to the appropriate category? Thank you! :) --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:55, 27 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: Yes, those pages are periodically generated based on the categories. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:01, 27 February 2018 (CET)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
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I think [[Special:Contributions/95.70.132.254|contributions by 95.70.132.254]] should be mass reverted (and maybe this IP blocked). —[[Special:Contributions/2A01:CB11:421:F500:6E5E:2123:F965:8FC4|2A01:CB11:421:F500:6E5E:2123:F965:8FC4]] 02:02, 26 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: That IP was banned and all vandalism reverted --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:14, 27 November 2018 (CET)&lt;br /&gt;
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:: It&#039;s being vadalized every day from a different IP. They completely mess up the game tables. Can we do something about it? Better filters/bots? Disallow anonymous edits? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 21:56, 23 December 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Looking at the Recent Changes, it appears the wave of one-letter vandals has been stopped, right?  Cheers to that! --[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 23:09, 14 March 2019 (CET)&lt;br /&gt;
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== Version updates from Wikidata? ==&lt;br /&gt;
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New versions come all the time and it&#039;s tedious to update manually. [https://www.wikidata.org/wiki/Wikidata:Main_Page Wikidata] might have many of the items here and could get updated more often than LGW. Their data is in the public domain. Can somebody figure out how to incorporate it automagically? That would help keeping up to date also the recent releases box on the front page of LGW. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 11:51, 22 January 2019 (CET)&lt;br /&gt;
: [https://www.wikidata.org/wiki/Wikidata:Notability Wikidata:Notability] requires that a page exists in one of its sister projects and [https://en.wikipedia.org/wiki/Wikipedia:Notability_(video_games) Wikipedia:Notability (video games)] is much stricter than what can be included in Libregamewiki. I doubt that using Wikidata would help much with keeping the list of new releases up-to-date. --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 13:18, 10 February 2019 (CET)&lt;br /&gt;
:: Wiki page existence is not the only criterion for notability. F/OSS games fall under at least the second one (&amp;quot;clearly identifiable conceptual or material entity&amp;quot; which &amp;quot;can be described using serious and publicly available references&amp;quot;), and in many cases the third one (&amp;quot;it is needed to make statements made in other items more useful&amp;quot;), when it can be linked to the author. --[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:05, 28 October 2019 (CET)&lt;br /&gt;
::: Additionally, LGW is in most cases a &#039;serious and publically-available reference&#039;. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 09:26, 23 January 2020 (CET)&lt;br /&gt;
:It could help with popular projects like [[OpenTTD]] which also have a Wikipedia page and update frequently. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 15:04, 7 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Duplicated reference names break genre pages ==&lt;br /&gt;
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Problem: I.e. [[:Category:Pages with reference errors]] (yes red link but still go ahead and click!). Open one of those list articles and scroll down to the bottom of the page where the references are to see the errors with the similarly named references between the included articles.&lt;br /&gt;
&lt;br /&gt;
Solutions?: Perhaps the references could be somehow removed from the genre list articles? Of course the silly solution would be to manually edit the articles to change ref names... but that&#039;s a lot of work and not exactly future proof. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:19, 25 January 2019 (CET)&lt;br /&gt;
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== Machine readable dump of wikidata entries metadata ==&lt;br /&gt;
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For the [https://repology.org Repology] project, I need a complete list of all games with their versions, homepages and preferably other metadata. Among other this this would allow to discover more [https://repology.org/projects/?inrepo=libregamewiki&amp;amp;outdated=1 outdated version information] in LGW and also to link ([https://www.wikidata.org/wiki/Q214142#P6666 example]) Wikidata entries to LGW.&lt;br /&gt;
&lt;br /&gt;
Currently, Repology parses [[New_games_and_releases]] page, however it does not seem to contain all entries. For instance, [[BZFlag]], [[Colobot]], [[Freeciv]] are missing despide they fulfill the requirements listed at the buttom of New games page.&lt;br /&gt;
&lt;br /&gt;
It would be great if all conforming games would be listed on that page, even better if there&#039;s an extra special page which lists all entries with &amp;lt;tt&amp;gt;latest release&amp;lt;/tt&amp;gt; defined, probably in more parsing friendly format (e.g., a table, or even better an XML/JSON file).&lt;br /&gt;
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--[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:24, 28 October 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
: You can query the database with &amp;lt;nowiki&amp;gt;{{#databasequery:gamelist|Wikitable|Game list header|Game list row|%}}&amp;lt;/nowiki&amp;gt;. This will render a table with all games (% is a wildcard) with the [[Template:Game list header]] as table header and [[Template:Game list row]] as table row. In the second template all variables defined in the Gameinfo box can be used. Both templates are used on [[List of games]], but you can create your own template. Colobot was on the list. BZFlag and Freeciv showed up after I edited the article and saved it without changes. I am not sure why that happened. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:28, 18 November 2019 (CET)&lt;br /&gt;
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== Pending review ==&lt;br /&gt;
&lt;br /&gt;
What is the policy on &amp;quot;pending review&amp;quot; edits? I mean, after how many edits is a user free to edit without supervision. Checking your work while you commit it (especially if it is multistaged, as in &amp;quot;add image + add new article&amp;quot;) is very useful. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 09:57, 17 December 2019 (CET)&lt;br /&gt;
:I also don&#039;t understand why you still think I am a spam bot. Saving an article and not seeing any result is a terrible user experience. Another problem: this creates broken links because the articles get aggregated on the front page, but both image and article are unavailable. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:43, 16 February 2022 (CET)&lt;br /&gt;
::I have been granted rights to edit without review after a significant number of edits. My personal opinion is that LGW would receive better content by following the recommended best practice, which is to have edits automatically accepted as soon as there is enough evidence to see that a user is a real person (or at least a real person making helpful edits). If the user then misbehaves, consequences can be applied. The way it is currently takes a heavy toll on the patience of new users who might give up even before creating an account. This skews the ratio of spammers to users over time, where I have to invoke the law of unintended consequences: It could well be making moderation harder in the long term by making helpful edits a smaller percentage of the total. I don&#039;t make the rules; I am merely a guest here. I hope that [[User:Kiba | our gracious host]] would find the suggestion helpful and consider it. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 15:48, 17 February 2022 (CET)&lt;br /&gt;
::: Wouldn&#039;t it be a good idea to summarize what was written [https://libregamewiki.org/User_talk:Bzt here], [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109238 here] and [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109243 here] in the past days and write this down for interested contributers to find, maybe in [https://libregamewiki.org/Libregamewiki:The_classroom the classroom/Help/FAQ]? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 19:22, 22 October 2022 (CEST)&lt;br /&gt;
::::Excellent point. You&#039;ve just noticed that our most common question is not addressed in the classroom. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:39, 23 October 2022 (CEST)&lt;br /&gt;
:::::And see how eager everyone is to write something :-P No rush, I just did. Corrections and clarifications are welcome. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:12, 18 November 2022 (CET)&lt;br /&gt;
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== Not easy to contribute to the wiki ==&lt;br /&gt;
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I opened a thread on freegamedev forum, I will link to it here too so to hopefully get more replies. [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=13062 thread]. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:Hey Ffa! I completely understand your frustration. However there has been a problem with spammers so LGW was forced to adopt some kind of a solution to deal with them. I think this is a reasonable compromise. Certainly not perfect but I think the Powers That Be are open for improvement suggestions. Thank you for the contributions and this feedback. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 15:40, 19 March 2020 (CET)&lt;br /&gt;
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:: Excellent! My suggestion would be: when a user &amp;quot;collects&amp;quot; N edits and has been a member for T time, upgrade their status to &amp;quot;no review required&amp;quot;. This might be automatic or (even better) on request of the user themselves. I admit I have zero wiki experience, so I don&#039;t know if this is viable. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:: But it doesn&#039;t work properly. Trying to upload an image I get &amp;quot;Please click the save button again. This helps us fight spam&amp;quot;, so I click again and get the same message again. Honestly, I&#039;m trying to help and contribute but you make it really, REALLY hard. There *must* be a better way than the complete faff you&#039;ve made it at the moment.&lt;br /&gt;
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:::I don&#039;t know how it works exactly but I think it uses cookies, allowing those? Please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:00, 22 July 2020 (CEST)&lt;br /&gt;
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:::: File uploading does not work very well. I had the same problem and it started working randomly after a few days. And the same thing happened to other users. Some even had to ask me to upload the images. [[User:Rampoina|Rampoina]] ([[User talk:Rampoina|talk]]) 14:13, 22 July 2020 (CEST)&lt;br /&gt;
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== Free engines with no existing free games ==&lt;br /&gt;
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Hi, I&#039;d like to ask about this. I see the [[OpenMW]] article was deleted on the basis that it requires the original game files. However my understanding from the article policy is that engines are allowed on Libre Game Wiki even if there are no games for them--and so the question is probably obvious. It is possible to run a total conversion mod on OpenMW with no use of the proprietary data. There are as I understand it some example games in development but nothing concrete. The newer versions of the construction kit can, as I understand it, also create these games standalone without any use of the proprietary Bethesda software. Would it not be appropriate to create an article on the engine? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:54, 8 December 2020 (CET)&lt;br /&gt;
:I should add just in case: Yes, there is discussion on OpenMW higher up on the page but it mostly doesn&#039;t apply here because that was before the page was deleted and OpenMW has changed considerably. Improvements to the Costruction Set are particularly relevant. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:49, 10 December 2020 (CET)&lt;br /&gt;
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== Moderation policy ==&lt;br /&gt;
&lt;br /&gt;
Anyone care to explain the moderation policy? Normal recommended practice for mediawiki is to not send every edit from users known to be real people for moderation. I can understand if that is necessary on LGW due to high spam levels. If edits that I made just sit there and don&#039;t appear, while edits from other users continue to show up approved day by day, I have no way of knowing if something is wrong. There&#039;s no log, no queue visible to me, no rejection notice, nothing. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:32, 27 December 2020 (CET)&lt;br /&gt;
:Looks like somebody flagged you as spammer. I have now removed this flag. Your old contributions cannot be automatically accepted anymore. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 07:32, 3 February 2021 (CET)&lt;br /&gt;
::Thank you, that helped. It may have been due to my recording a large number of very similar small edits adding repository info to pages, perhaps it was even automatic (due to the same edit summary). This thing with the old contributions is a little bit of a mess since now when I edit a page it remembers my version which isn&#039;t up to date (e.g. when making this edit I have to manually add your and another comment back in). But it is workable. I hope I don&#039;t accidentally delete someone&#039;s edit at some point in future by forgetting/negligence. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:56, 4 February 2021 (CET)&lt;br /&gt;
I have exactly the same problem. Regards [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:59, 6 February 2021 (CET)&lt;br /&gt;
:I also have this issue. I haven&#039;t really done many things so far, but in regards to what I have submitted I feel like I&#039;ve waited long enough for some sign of acknowledgement, whether that be of rejection or approval. Don&#039;t take this as some sort of rage-filled hitting out at the mods. It&#039;s just that my patience has become somewhat tested and I&#039;ve been a bit confused about this for the past couple days. [[User:LibreJacket|LibreJacket]] ([[User talk:LibreJacket|talk]]) 21:37, 2 October 2022 (CEST)&lt;br /&gt;
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== Distro logos ==&lt;br /&gt;
&lt;br /&gt;
Hi, I thought it good that we should add FreeBSD to the list of platforms. The FreeBSD logo is, however, a bit of a grey area w.r.t. the media policy on LGW. (To an extent so are the other distro logos because they are trademarks.) On Wikipedia, for example we see [https://en.wikipedia.org/wiki/File:Freebsd_logo.svg here] that the copyright and trademark issues restrict it to fair usage based on the necessity of using the trademark as a trademark. What&#039;s the attitude over here? Do we upload an SVG of the logo and mark it as not under the same licence as the rest of LGW? Do we just leave it blank? Let it default to some kind of &amp;quot;media not allowed&amp;quot; image? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:45, 6 February 2021 (CET)&lt;br /&gt;
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== Can&#039;t upload images ==&lt;br /&gt;
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I recently created an article for my game but I couldn&#039;t upload images. In the upload popup I have selected the image to upload, filled the name and description, but when I click Save, there&#039;s an error telling to click again (message about fighting bots), but when I click again the same thing happens, no matter how many times I click...&lt;br /&gt;
How can I upload some images for my game&#039;s article? [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
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:Hi! Thanks for your game and the article! I don&#039;t know what is wrong, perhaps it&#039;s related to cookies? Please sign your messages with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 09:25, 17 February 2021 (CET)&lt;br /&gt;
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::Thanks! I was able to upload it in another browser (it now showed a message about going to moderation). Will I be notified somehow when the image is approved? Sorry about not signing, this is my first time using a wiki. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
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:::I don&#039;t know if you will get notified but I just approved your uploads. No worries and welcome to the wiki world! --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:01, 17 February 2021 (CET)&lt;br /&gt;
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I get &amp;quot;Internal error: Server failed to store temporary file.&amp;quot; so I think it is a technical problem. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:54, 7 March 2021 (CET)&lt;br /&gt;
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== Game only shows up in category page when logged in ==&lt;br /&gt;
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Hi, I created a page for my game Super Bombinhas about a month ago and it is marked as Platform game. When I visit the &amp;quot;Platform Games&amp;quot; page anonymously, my game doesn&#039;t show up. However, when I access it logged in , the game does show up. The game page itself appears normally for anonyous users. Can someone help? Thanks. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 23:29, 14 March 2021 (CET)&lt;br /&gt;
: Fixed by following https://libregamewiki.org/Platform_games?action=purge --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 14:18, 15 March 2021 (CET)&lt;br /&gt;
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==Games without fixed releases==&lt;br /&gt;
I&#039;ve been wondering how to deal with games such as Space Nerds in Space, which deserves an entry but has no official release numbers anywhere that I can find. In other words it&#039;s just a repository and basically works by rolling release. Any ideas? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:18, 30 May 2021 (CEST)&lt;br /&gt;
: Not really an answer to your question, but still...&amp;lt;br&amp;gt;There&#039;s a new page for [[The night wolves attacked the mountain village of Venzone]], where no &amp;quot;latest release&amp;quot; is filled into the Gameinfo template.  That seems to work, but it renders the release date inside a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; in the overview of recent releases. -- 16:58, 17 August 2021 (CEST)&lt;br /&gt;
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==Game info template==&lt;br /&gt;
Does anyone understand why [[:Template:Gameinfo]] will properly display the homepage link for some games but not others? &amp;quot;|link homepage(some spaces)=&amp;quot; works in e.g. [[Naev]] but does not work for most of the new games we add. I&#039;ve noticed that the template is sensitive to plural vs. singular (e.g. &amp;quot;|platform =&amp;quot; must be one and &amp;quot;|platforms =&amp;quot; for multiple) and we have a lot of pages to clean up in that respect. Homepage, on the other hand, I don&#039;t understand. The template code looks normal though I&#039;m not that good at mediawiki&amp;amp;mdash;just can&#039;t get it working. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:50, 10 January 2022 (CET)&lt;br /&gt;
: I took this up [[Template_talk:Gameinfo#Possible_confusion|here]] [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 22:50, 8 November 2022 (CET)&lt;br /&gt;
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== [Suggestion] Use Repology-powered badges  ==&lt;br /&gt;
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Being [https://repology.org/ Repology] a packaging monitor par excellence, it can be useful as an info about which Linux distros (and, more generally, package repositories) contain a certain game.&lt;br /&gt;
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== Article about game on wikipedia ==&lt;br /&gt;
Hello, I created an article about the game Rabbit Escape on wikipedia [https://en.wikipedia.org/wiki/Draft:Rabbit_Escape] but it will be the draft article to end. It is better than article about this game on this site. If it interests you, you can copy it&lt;br /&gt;
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== Adopt F-Droid&#039;s system of tagging anti-features ==&lt;br /&gt;
&lt;br /&gt;
I am proposing to adopt F-Droid&#039;s system of tagging anti-features https://f-droid.org/en/docs/Anti-Features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Through the years I have witnessed a disturbing trend of developer-developer, developer-user and user-user communication in libre games leaving libre services for proprietary ones. These services are mostly GitHub and Discord.&lt;br /&gt;
&lt;br /&gt;
Examples of tags would be&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;promotes non-free network services&amp;quot; when the game includes links to Github/Discord on their homepage and/or in the game itself.&lt;br /&gt;
* &amp;quot;promotes non-free addons&amp;quot; when the game integrates with Discord/Steam.&lt;br /&gt;
-- [[User:ThinkSome|ThinkSome]] 8 February 2022‎&lt;br /&gt;
&lt;br /&gt;
: SourceForge is also non-free, same as BitBucket. Launchpad isn&#039;t and itch.io the server also isn&#039;t Open Source. Of course, Twitter is non-free. You might as well tag every game on here because they link something that is not a libre web service. I think &amp;quot;promotes&amp;quot; is also a weak argument. If the feature is optional or can even be completely turned off by not compiling against libdiscord-rpc how is that an anti-feature? It doesn&#039;t restrict anybody. It is a feature for players, but definitely not an anti-feature like ads or microtransactions. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:23, 20 February 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
:: To use an example from that linked FDroid page, &amp;quot;Tracking - tracks and/or reports your activity to somewhere, even when it can be turned off&amp;quot; -- so being optional or not is less the point than that the user may end up restricting their freedom without intending to. That said, I am in favour of such labelling but only if presented in an informational, non-hostile manner. I agree that purity politics beyond the basic Four Freedoms is beside the point of the wiki, but I also think it&#039;s something (potential) players would be interested in knowing. For instance, ThinkSome mentioned Discord; perhaps there could be a standard &#039;social&#039; article section or infobox to articles listing places to chat, LFG, or otherwise hang out with other players/devs (right now this sort of info is under the Development section of [[template:gameinfo]]), and nonfree venues are marked with a warning sign that has an explanation on hover/click. This way it doesn&#039;t seem like a contextless statement. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 08:42, 24 March 2022 (CET)&lt;br /&gt;
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: I agree, also, that will tag libregamewiki as recommending freegamedev which contains google analytics. Id really like them to remove google analytics for me to use them.. [[Special:Contributions/94.187.228.231|94.187.228.231]] 16:08, 4 April 2022 (CEST)&lt;br /&gt;
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== Double Damnation ==&lt;br /&gt;
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Unfortunately this game [https://github.com/TheYellowArchitect/doubledamnation#asset-license uses non-free assets] and is therefore not acceptable, unless there is a stripped version available. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 08:09, 2 September 2022 (CEST)&lt;br /&gt;
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== License of images / screenshots ==&lt;br /&gt;
&lt;br /&gt;
According to [[Libregamewiki:The_classroom#Images|Classroom]] and [[Libregamewiki:Article_policy#Image_uploads|Article policy]] I have to put images I upload under a free license. Are these (suggested) pretty hidden rules added by [[Libregamewiki_talk:Article_policy#About_free_screenshots|Driss 21:29, 26 January 2008]] valid? Do the licenses of elements in the screenshot influence what license I&#039;m allowed to choose? How do I decide about the license of an image or screenshot I made of a game? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 13:22, 19 November 2022 (CET)&lt;br /&gt;
:To a first approximation, yes. Screenshot guidelines for LGW already specify that we should show only the game itself and not include window borders, which takes care of the skin problem for games I can think of. There should rarely (never?) be any reason for the screenshot to include anything which isn&#039;t displayed as part of the game per se, which means everything would have to be free since game assets have to be free per LGW policy.&lt;br /&gt;
:An image of artwork is a derivative work of said artwork. Hence any screenshot or video of a game is at least to an extent a derivative work of the game assets displayed. Note that even text games would qualify&amp;amp;mdash;assuming the text is long enough to be copyrightable. There&#039;s a little bit of leeway where you might have to claim fair use. E.g. if a game contains two textures of which one is CC-BY-SA 3.0 and the other GPLv2, both are free but not compatible. The screenshot containing both is a hornets&#039; nest, since it is a derivative of two works under incompatible licenses. Here I&#039;d blame nobody claiming an exception under fair use (US law, no impact on value and for education and review purposes) but perhaps our host might disagree.&lt;br /&gt;
:In my uploads I simply state that the assets displayed have their licences as indicated in the game repository and don&#039;t claim rights for the screenshot. The composition normally also confers copyright, but then the licence I chose would have to be compatible with the asset licence(s) so Public Domain removes a headache. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:50, 23 November 2022 (CET)&lt;br /&gt;
::Oh, and one more thing: There&#039;s the can of worms that I would be opening by noting that fonts are art. Ouch. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:54, 23 November 2022 (CET)&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=62415</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=62415"/>
		<updated>2022-11-23T15:50:52Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: /* License of images / screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
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== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
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How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
:Well, for once, we might want to fix the following explanation, which I see whenever I try to create a new page, hours after creating my account: &amp;quot;If you just created a new account, please wait a couple of minutes&amp;quot;. :)&lt;br /&gt;
:[Edit: now I can create the page fine. Thank you.]&lt;br /&gt;
:It would be great if you could give a rank to users that contribute to wiki, which would save them from long pending periods. Saying that as an amazingly impatient person. --[[User:Yutyo|Yutyo]] ([[User talk:Yutyo|talk]])&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
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== Which article should be featured next? ==&lt;br /&gt;
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There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
::In my opinion we should pick a reasonably good article to feature next, and give it a little special attention. The information in the current feature is already years out of date. I&#039;d suggest the [[Special:LongPages]] list as a good place to start looking. [[FreedroidRPG]] and [[Globulation 2]] are examples which could be easily made into a good feature. Input would be needed from someone who has rights to pick a featured article. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 14:24, 27 December 2021 (CET)&lt;br /&gt;
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== Engines for non-free games with no free games using them ==&lt;br /&gt;
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Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
There is already [[OpenMoHAA]], so I guess other non-free game engine recreations are allowed as well. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 10:56, 26 January 2021 (CET)&lt;br /&gt;
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== Game articles redirecting to genre list ==&lt;br /&gt;
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I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
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==License Choice==&lt;br /&gt;
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The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
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== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
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:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
&lt;br /&gt;
== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lists and categories  ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t be better to direct the reader to categories of games, instead of lists of games by genre, like [[Roguelike games]]? The list can get easily outdated.&lt;br /&gt;
&lt;br /&gt;
== Board games page broken ==&lt;br /&gt;
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When I&#039;m logged in, I can see an up-to-date version of [[Board games]], but when I&#039;m not logged in, I can only see a very old version from 2013. Could the reason be that this page was protected in 2012? If yes, could you remove the protection or ensure otherwise that the autogeneration by the bot works again and the generated page is visible to all users? Thanks --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 07:42, 29 July 2017 (CEST)&lt;br /&gt;
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== How to add a game? ==&lt;br /&gt;
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# Please [[Special:CreateAccount|create an account]] with mail adress and confirm that you own the mail adress. The create account link is also available in the upper right corner. There may be traps against spammer. Read the pages after sending a request for login creation or changing a page!&lt;br /&gt;
# Read the [[Libregamewiki:Article_policy|Article policy]] and other articles from [[Libregamewiki:Get_involved|Get involved]]&lt;br /&gt;
# Make sure you are logged in and in the &amp;quot;Autoconfirmed users&amp;quot; group. Details can be found on your [[Special:Preferences|Preferences]] page.&lt;br /&gt;
# Enter the title of the new page in the search box in the upper right corner and search for it. Before the search results, if there are some, there is a bold line with &amp;quot;Create the page &amp;quot;Example game name&amp;quot; on this wiki!&amp;quot; (I searched for &amp;quot;Example game name&amp;quot;). The &amp;quot;Example game name&amp;quot; is a link for creating a new page. If this line doesn&#039;t appear, make sure you clicked the confirmation link in the confirmation mail.&lt;br /&gt;
# When creating a new page, there are links to templates for games, humans and redirects above the big text box. Click on a template before entering text.&lt;br /&gt;
# If the link to the game home page isn&#039;t shown in the text add a == External Links == section with the URL&lt;br /&gt;
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== Unable to auto confirm account ==&lt;br /&gt;
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I can&#039;t create pages add I&#039;m a member of group Users but not Auto confirmed Users. I didn&#039;t receive a confirmation message. I tried changing my email address but still no. Can you resend a confirmation message or confirm my account? Thanks! Eagle&lt;br /&gt;
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:I&#039;m now an Auto Confirmed Users group, not sure how that happened exactly. --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:56, 27 January 2018 (CET)&lt;br /&gt;
:: The same happened to me. -- [[User:Nudin|Nudin]] ([[User talk:Nudin|talk]]) 20:37, 19 January 2019 (CET)&lt;br /&gt;
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 I have the same problem. I can&#039;t autoconfirm. Could you send me a confirmation email? thanks,&lt;br /&gt;
qbancoffee&lt;br /&gt;
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 I can&#039;t autoconfirm as well. Can you send a confirmation email or confirm my account? Thanks! -- Bitsplit&lt;br /&gt;
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Same here.&lt;br /&gt;
dettus&lt;br /&gt;
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:: The &#039;&#039;autoconfirmed&#039;&#039; status is not related to email confirmation, but to the number of approved edits in the mail article namespace. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 21:39, 5 May 2022 (CEST)&lt;br /&gt;
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== How to add games to genre listings? ==&lt;br /&gt;
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How to add a game to the genre listings page, [[Educational games]] and [[GPL games]]? Or does that happen on its own after the game has been added to the appropriate category? Thank you! :) --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:55, 27 January 2018 (CET)&lt;br /&gt;
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: Yes, those pages are periodically generated based on the categories. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:01, 27 February 2018 (CET)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
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Hi!&lt;br /&gt;
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I think [[Special:Contributions/95.70.132.254|contributions by 95.70.132.254]] should be mass reverted (and maybe this IP blocked). —[[Special:Contributions/2A01:CB11:421:F500:6E5E:2123:F965:8FC4|2A01:CB11:421:F500:6E5E:2123:F965:8FC4]] 02:02, 26 November 2018 (CET)&lt;br /&gt;
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: That IP was banned and all vandalism reverted --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:14, 27 November 2018 (CET)&lt;br /&gt;
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:: It&#039;s being vadalized every day from a different IP. They completely mess up the game tables. Can we do something about it? Better filters/bots? Disallow anonymous edits? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 21:56, 23 December 2018 (CET)&lt;br /&gt;
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::: Looking at the Recent Changes, it appears the wave of one-letter vandals has been stopped, right?  Cheers to that! --[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 23:09, 14 March 2019 (CET)&lt;br /&gt;
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== Version updates from Wikidata? ==&lt;br /&gt;
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New versions come all the time and it&#039;s tedious to update manually. [https://www.wikidata.org/wiki/Wikidata:Main_Page Wikidata] might have many of the items here and could get updated more often than LGW. Their data is in the public domain. Can somebody figure out how to incorporate it automagically? That would help keeping up to date also the recent releases box on the front page of LGW. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 11:51, 22 January 2019 (CET)&lt;br /&gt;
: [https://www.wikidata.org/wiki/Wikidata:Notability Wikidata:Notability] requires that a page exists in one of its sister projects and [https://en.wikipedia.org/wiki/Wikipedia:Notability_(video_games) Wikipedia:Notability (video games)] is much stricter than what can be included in Libregamewiki. I doubt that using Wikidata would help much with keeping the list of new releases up-to-date. --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 13:18, 10 February 2019 (CET)&lt;br /&gt;
:: Wiki page existence is not the only criterion for notability. F/OSS games fall under at least the second one (&amp;quot;clearly identifiable conceptual or material entity&amp;quot; which &amp;quot;can be described using serious and publicly available references&amp;quot;), and in many cases the third one (&amp;quot;it is needed to make statements made in other items more useful&amp;quot;), when it can be linked to the author. --[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:05, 28 October 2019 (CET)&lt;br /&gt;
::: Additionally, LGW is in most cases a &#039;serious and publically-available reference&#039;. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 09:26, 23 January 2020 (CET)&lt;br /&gt;
:It could help with popular projects like [[OpenTTD]] which also have a Wikipedia page and update frequently. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 15:04, 7 February 2021 (CET)&lt;br /&gt;
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== Duplicated reference names break genre pages ==&lt;br /&gt;
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Problem: I.e. [[:Category:Pages with reference errors]] (yes red link but still go ahead and click!). Open one of those list articles and scroll down to the bottom of the page where the references are to see the errors with the similarly named references between the included articles.&lt;br /&gt;
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Solutions?: Perhaps the references could be somehow removed from the genre list articles? Of course the silly solution would be to manually edit the articles to change ref names... but that&#039;s a lot of work and not exactly future proof. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:19, 25 January 2019 (CET)&lt;br /&gt;
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== Machine readable dump of wikidata entries metadata ==&lt;br /&gt;
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For the [https://repology.org Repology] project, I need a complete list of all games with their versions, homepages and preferably other metadata. Among other this this would allow to discover more [https://repology.org/projects/?inrepo=libregamewiki&amp;amp;outdated=1 outdated version information] in LGW and also to link ([https://www.wikidata.org/wiki/Q214142#P6666 example]) Wikidata entries to LGW.&lt;br /&gt;
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Currently, Repology parses [[New_games_and_releases]] page, however it does not seem to contain all entries. For instance, [[BZFlag]], [[Colobot]], [[Freeciv]] are missing despide they fulfill the requirements listed at the buttom of New games page.&lt;br /&gt;
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It would be great if all conforming games would be listed on that page, even better if there&#039;s an extra special page which lists all entries with &amp;lt;tt&amp;gt;latest release&amp;lt;/tt&amp;gt; defined, probably in more parsing friendly format (e.g., a table, or even better an XML/JSON file).&lt;br /&gt;
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--[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:24, 28 October 2019 (CET)&lt;br /&gt;
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: You can query the database with &amp;lt;nowiki&amp;gt;{{#databasequery:gamelist|Wikitable|Game list header|Game list row|%}}&amp;lt;/nowiki&amp;gt;. This will render a table with all games (% is a wildcard) with the [[Template:Game list header]] as table header and [[Template:Game list row]] as table row. In the second template all variables defined in the Gameinfo box can be used. Both templates are used on [[List of games]], but you can create your own template. Colobot was on the list. BZFlag and Freeciv showed up after I edited the article and saved it without changes. I am not sure why that happened. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:28, 18 November 2019 (CET)&lt;br /&gt;
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== Pending review ==&lt;br /&gt;
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What is the policy on &amp;quot;pending review&amp;quot; edits? I mean, after how many edits is a user free to edit without supervision. Checking your work while you commit it (especially if it is multistaged, as in &amp;quot;add image + add new article&amp;quot;) is very useful. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 09:57, 17 December 2019 (CET)&lt;br /&gt;
:I also don&#039;t understand why you still think I am a spam bot. Saving an article and not seeing any result is a terrible user experience. Another problem: this creates broken links because the articles get aggregated on the front page, but both image and article are unavailable. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:43, 16 February 2022 (CET)&lt;br /&gt;
::I have been granted rights to edit without review after a significant number of edits. My personal opinion is that LGW would receive better content by following the recommended best practice, which is to have edits automatically accepted as soon as there is enough evidence to see that a user is a real person (or at least a real person making helpful edits). If the user then misbehaves, consequences can be applied. The way it is currently takes a heavy toll on the patience of new users who might give up even before creating an account. This skews the ratio of spammers to users over time, where I have to invoke the law of unintended consequences: It could well be making moderation harder in the long term by making helpful edits a smaller percentage of the total. I don&#039;t make the rules; I am merely a guest here. I hope that [[User:Kiba | our gracious host]] would find the suggestion helpful and consider it. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 15:48, 17 February 2022 (CET)&lt;br /&gt;
::: Wouldn&#039;t it be a good idea to summarize what was written [https://libregamewiki.org/User_talk:Bzt here], [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109238 here] and [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109243 here] in the past days and write this down for interested contributers to find, maybe in [https://libregamewiki.org/Libregamewiki:The_classroom the classroom/Help/FAQ]? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 19:22, 22 October 2022 (CEST)&lt;br /&gt;
::::Excellent point. You&#039;ve just noticed that our most common question is not addressed in the classroom. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:39, 23 October 2022 (CEST)&lt;br /&gt;
:::::And see how eager everyone is to write something :-P No rush, I just did. Corrections and clarifications are welcome. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:12, 18 November 2022 (CET)&lt;br /&gt;
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== Not easy to contribute to the wiki ==&lt;br /&gt;
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I opened a thread on freegamedev forum, I will link to it here too so to hopefully get more replies. [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=13062 thread]. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:Hey Ffa! I completely understand your frustration. However there has been a problem with spammers so LGW was forced to adopt some kind of a solution to deal with them. I think this is a reasonable compromise. Certainly not perfect but I think the Powers That Be are open for improvement suggestions. Thank you for the contributions and this feedback. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 15:40, 19 March 2020 (CET)&lt;br /&gt;
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:: Excellent! My suggestion would be: when a user &amp;quot;collects&amp;quot; N edits and has been a member for T time, upgrade their status to &amp;quot;no review required&amp;quot;. This might be automatic or (even better) on request of the user themselves. I admit I have zero wiki experience, so I don&#039;t know if this is viable. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:: But it doesn&#039;t work properly. Trying to upload an image I get &amp;quot;Please click the save button again. This helps us fight spam&amp;quot;, so I click again and get the same message again. Honestly, I&#039;m trying to help and contribute but you make it really, REALLY hard. There *must* be a better way than the complete faff you&#039;ve made it at the moment.&lt;br /&gt;
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:::I don&#039;t know how it works exactly but I think it uses cookies, allowing those? Please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:00, 22 July 2020 (CEST)&lt;br /&gt;
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:::: File uploading does not work very well. I had the same problem and it started working randomly after a few days. And the same thing happened to other users. Some even had to ask me to upload the images. [[User:Rampoina|Rampoina]] ([[User talk:Rampoina|talk]]) 14:13, 22 July 2020 (CEST)&lt;br /&gt;
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== Free engines with no existing free games ==&lt;br /&gt;
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Hi, I&#039;d like to ask about this. I see the [[OpenMW]] article was deleted on the basis that it requires the original game files. However my understanding from the article policy is that engines are allowed on Libre Game Wiki even if there are no games for them--and so the question is probably obvious. It is possible to run a total conversion mod on OpenMW with no use of the proprietary data. There are as I understand it some example games in development but nothing concrete. The newer versions of the construction kit can, as I understand it, also create these games standalone without any use of the proprietary Bethesda software. Would it not be appropriate to create an article on the engine? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:54, 8 December 2020 (CET)&lt;br /&gt;
:I should add just in case: Yes, there is discussion on OpenMW higher up on the page but it mostly doesn&#039;t apply here because that was before the page was deleted and OpenMW has changed considerably. Improvements to the Costruction Set are particularly relevant. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:49, 10 December 2020 (CET)&lt;br /&gt;
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== Moderation policy ==&lt;br /&gt;
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Anyone care to explain the moderation policy? Normal recommended practice for mediawiki is to not send every edit from users known to be real people for moderation. I can understand if that is necessary on LGW due to high spam levels. If edits that I made just sit there and don&#039;t appear, while edits from other users continue to show up approved day by day, I have no way of knowing if something is wrong. There&#039;s no log, no queue visible to me, no rejection notice, nothing. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:32, 27 December 2020 (CET)&lt;br /&gt;
:Looks like somebody flagged you as spammer. I have now removed this flag. Your old contributions cannot be automatically accepted anymore. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 07:32, 3 February 2021 (CET)&lt;br /&gt;
::Thank you, that helped. It may have been due to my recording a large number of very similar small edits adding repository info to pages, perhaps it was even automatic (due to the same edit summary). This thing with the old contributions is a little bit of a mess since now when I edit a page it remembers my version which isn&#039;t up to date (e.g. when making this edit I have to manually add your and another comment back in). But it is workable. I hope I don&#039;t accidentally delete someone&#039;s edit at some point in future by forgetting/negligence. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:56, 4 February 2021 (CET)&lt;br /&gt;
I have exactly the same problem. Regards [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:59, 6 February 2021 (CET)&lt;br /&gt;
:I also have this issue. I haven&#039;t really done many things so far, but in regards to what I have submitted I feel like I&#039;ve waited long enough for some sign of acknowledgement, whether that be of rejection or approval. Don&#039;t take this as some sort of rage-filled hitting out at the mods. It&#039;s just that my patience has become somewhat tested and I&#039;ve been a bit confused about this for the past couple days. [[User:LibreJacket|LibreJacket]] ([[User talk:LibreJacket|talk]]) 21:37, 2 October 2022 (CEST)&lt;br /&gt;
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== Distro logos ==&lt;br /&gt;
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Hi, I thought it good that we should add FreeBSD to the list of platforms. The FreeBSD logo is, however, a bit of a grey area w.r.t. the media policy on LGW. (To an extent so are the other distro logos because they are trademarks.) On Wikipedia, for example we see [https://en.wikipedia.org/wiki/File:Freebsd_logo.svg here] that the copyright and trademark issues restrict it to fair usage based on the necessity of using the trademark as a trademark. What&#039;s the attitude over here? Do we upload an SVG of the logo and mark it as not under the same licence as the rest of LGW? Do we just leave it blank? Let it default to some kind of &amp;quot;media not allowed&amp;quot; image? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:45, 6 February 2021 (CET)&lt;br /&gt;
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== Can&#039;t upload images ==&lt;br /&gt;
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I recently created an article for my game but I couldn&#039;t upload images. In the upload popup I have selected the image to upload, filled the name and description, but when I click Save, there&#039;s an error telling to click again (message about fighting bots), but when I click again the same thing happens, no matter how many times I click...&lt;br /&gt;
How can I upload some images for my game&#039;s article? [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
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:Hi! Thanks for your game and the article! I don&#039;t know what is wrong, perhaps it&#039;s related to cookies? Please sign your messages with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 09:25, 17 February 2021 (CET)&lt;br /&gt;
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::Thanks! I was able to upload it in another browser (it now showed a message about going to moderation). Will I be notified somehow when the image is approved? Sorry about not signing, this is my first time using a wiki. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
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:::I don&#039;t know if you will get notified but I just approved your uploads. No worries and welcome to the wiki world! --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:01, 17 February 2021 (CET)&lt;br /&gt;
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I get &amp;quot;Internal error: Server failed to store temporary file.&amp;quot; so I think it is a technical problem. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:54, 7 March 2021 (CET)&lt;br /&gt;
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== Game only shows up in category page when logged in ==&lt;br /&gt;
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Hi, I created a page for my game Super Bombinhas about a month ago and it is marked as Platform game. When I visit the &amp;quot;Platform Games&amp;quot; page anonymously, my game doesn&#039;t show up. However, when I access it logged in , the game does show up. The game page itself appears normally for anonyous users. Can someone help? Thanks. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 23:29, 14 March 2021 (CET)&lt;br /&gt;
: Fixed by following https://libregamewiki.org/Platform_games?action=purge --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 14:18, 15 March 2021 (CET)&lt;br /&gt;
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==Games without fixed releases==&lt;br /&gt;
I&#039;ve been wondering how to deal with games such as Space Nerds in Space, which deserves an entry but has no official release numbers anywhere that I can find. In other words it&#039;s just a repository and basically works by rolling release. Any ideas? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:18, 30 May 2021 (CEST)&lt;br /&gt;
: Not really an answer to your question, but still...&amp;lt;br&amp;gt;There&#039;s a new page for [[The night wolves attacked the mountain village of Venzone]], where no &amp;quot;latest release&amp;quot; is filled into the Gameinfo template.  That seems to work, but it renders the release date inside a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; in the overview of recent releases. -- 16:58, 17 August 2021 (CEST)&lt;br /&gt;
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==Game info template==&lt;br /&gt;
Does anyone understand why [[:Template:Gameinfo]] will properly display the homepage link for some games but not others? &amp;quot;|link homepage(some spaces)=&amp;quot; works in e.g. [[Naev]] but does not work for most of the new games we add. I&#039;ve noticed that the template is sensitive to plural vs. singular (e.g. &amp;quot;|platform =&amp;quot; must be one and &amp;quot;|platforms =&amp;quot; for multiple) and we have a lot of pages to clean up in that respect. Homepage, on the other hand, I don&#039;t understand. The template code looks normal though I&#039;m not that good at mediawiki&amp;amp;mdash;just can&#039;t get it working. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:50, 10 January 2022 (CET)&lt;br /&gt;
: I took this up [[Template_talk:Gameinfo#Possible_confusion|here]] [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 22:50, 8 November 2022 (CET)&lt;br /&gt;
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== [Suggestion] Use Repology-powered badges  ==&lt;br /&gt;
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Being [https://repology.org/ Repology] a packaging monitor par excellence, it can be useful as an info about which Linux distros (and, more generally, package repositories) contain a certain game.&lt;br /&gt;
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== Article about game on wikipedia ==&lt;br /&gt;
Hello, I created an article about the game Rabbit Escape on wikipedia [https://en.wikipedia.org/wiki/Draft:Rabbit_Escape] but it will be the draft article to end. It is better than article about this game on this site. If it interests you, you can copy it&lt;br /&gt;
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== Adopt F-Droid&#039;s system of tagging anti-features ==&lt;br /&gt;
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I am proposing to adopt F-Droid&#039;s system of tagging anti-features https://f-droid.org/en/docs/Anti-Features&lt;br /&gt;
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Through the years I have witnessed a disturbing trend of developer-developer, developer-user and user-user communication in libre games leaving libre services for proprietary ones. These services are mostly GitHub and Discord.&lt;br /&gt;
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Examples of tags would be&lt;br /&gt;
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* &amp;quot;promotes non-free network services&amp;quot; when the game includes links to Github/Discord on their homepage and/or in the game itself.&lt;br /&gt;
* &amp;quot;promotes non-free addons&amp;quot; when the game integrates with Discord/Steam.&lt;br /&gt;
-- [[User:ThinkSome|ThinkSome]] 8 February 2022‎&lt;br /&gt;
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: SourceForge is also non-free, same as BitBucket. Launchpad isn&#039;t and itch.io the server also isn&#039;t Open Source. Of course, Twitter is non-free. You might as well tag every game on here because they link something that is not a libre web service. I think &amp;quot;promotes&amp;quot; is also a weak argument. If the feature is optional or can even be completely turned off by not compiling against libdiscord-rpc how is that an anti-feature? It doesn&#039;t restrict anybody. It is a feature for players, but definitely not an anti-feature like ads or microtransactions. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:23, 20 February 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
:: To use an example from that linked FDroid page, &amp;quot;Tracking - tracks and/or reports your activity to somewhere, even when it can be turned off&amp;quot; -- so being optional or not is less the point than that the user may end up restricting their freedom without intending to. That said, I am in favour of such labelling but only if presented in an informational, non-hostile manner. I agree that purity politics beyond the basic Four Freedoms is beside the point of the wiki, but I also think it&#039;s something (potential) players would be interested in knowing. For instance, ThinkSome mentioned Discord; perhaps there could be a standard &#039;social&#039; article section or infobox to articles listing places to chat, LFG, or otherwise hang out with other players/devs (right now this sort of info is under the Development section of [[template:gameinfo]]), and nonfree venues are marked with a warning sign that has an explanation on hover/click. This way it doesn&#039;t seem like a contextless statement. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 08:42, 24 March 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
: I agree, also, that will tag libregamewiki as recommending freegamedev which contains google analytics. Id really like them to remove google analytics for me to use them.. [[Special:Contributions/94.187.228.231|94.187.228.231]] 16:08, 4 April 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Double Damnation ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately this game [https://github.com/TheYellowArchitect/doubledamnation#asset-license uses non-free assets] and is therefore not acceptable, unless there is a stripped version available. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 08:09, 2 September 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
== License of images / screenshots ==&lt;br /&gt;
&lt;br /&gt;
According to [[Libregamewiki:The_classroom#Images|Classroom]] and [[Libregamewiki:Article_policy#Image_uploads|Article policy]] I have to put images I upload under a free license. Are these (suggested) pretty hidden rules added by [[Libregamewiki_talk:Article_policy#About_free_screenshots|Driss 21:29, 26 January 2008]] valid? Do the licenses of elements in the screenshot influence what license I&#039;m allowed to choose? How do I decide about the license of an image or screenshot I made of a game? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 13:22, 19 November 2022 (CET)&lt;br /&gt;
:To a first approximation, yes. Screenshot guidelines for LGW already specify that we should show only the game itself and not include window borders, which takes care of the skin problem for games I can think of. There should rarely (never?) be any reason for the screenshot to include anything which isn&#039;t displayed as part of the game per se, which means everything would have to be free since game assets have to be free per LGW policy.&lt;br /&gt;
:An image of artwork is a derivative work of said artwork. Hence any screenshot or video of a game is at least to an extent a derivative work of the game assets displayed. Note that even text games would qualify&amp;amp;mdash;assuming the text is long enough to be copyrightable. There&#039;s a little bit of leeway where you might have to claim fair use. E.g. if a game contains two textures of which one is CC-BY-SA 3.0 and the other GPLv2, both are free but not compatible. The screenshot containing both is a hornets&#039; nest, since it is a derivative of two works under incompatible licenses. Here I&#039;d blame nobody claiming an exception under fair use (US law, no impact on value and for education and review purposes) but perhaps our host might disagree.&lt;br /&gt;
:In my uploads I simply state that the assets displayed have their licences as indicated in the game repository and don&#039;t claim rights for the screenshot. The composition normally also confers copyright, but then the licence I chose would have to be compatible with the asset licence(s) so Public Domain removes a headache. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:50, 23 November 2022 (CET)&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=62314</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=62314"/>
		<updated>2022-10-23T16:39:54Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: /* Pending review */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
:Well, for once, we might want to fix the following explanation, which I see whenever I try to create a new page, hours after creating my account: &amp;quot;If you just created a new account, please wait a couple of minutes&amp;quot;. :)&lt;br /&gt;
:[Edit: now I can create the page fine. Thank you.]&lt;br /&gt;
:It would be great if you could give a rank to users that contribute to wiki, which would save them from long pending periods. Saying that as an amazingly impatient person. --[[User:Yutyo|Yutyo]] ([[User talk:Yutyo|talk]])&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
::In my opinion we should pick a reasonably good article to feature next, and give it a little special attention. The information in the current feature is already years out of date. I&#039;d suggest the [[Special:LongPages]] list as a good place to start looking. [[FreedroidRPG]] and [[Globulation 2]] are examples which could be easily made into a good feature. Input would be needed from someone who has rights to pick a featured article. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 14:24, 27 December 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
There is already [[OpenMoHAA]], so I guess other non-free game engine recreations are allowed as well. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 10:56, 26 January 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
&lt;br /&gt;
== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lists and categories  ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t be better to direct the reader to categories of games, instead of lists of games by genre, like [[Roguelike games]]? The list can get easily outdated.&lt;br /&gt;
&lt;br /&gt;
== Board games page broken ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m logged in, I can see an up-to-date version of [[Board games]], but when I&#039;m not logged in, I can only see a very old version from 2013. Could the reason be that this page was protected in 2012? If yes, could you remove the protection or ensure otherwise that the autogeneration by the bot works again and the generated page is visible to all users? Thanks --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 07:42, 29 July 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== How to add a game? ==&lt;br /&gt;
 &lt;br /&gt;
# Please [[Special:CreateAccount|create an account]] with mail adress and confirm that you own the mail adress. The create account link is also available in the upper right corner. There may be traps against spammer. Read the pages after sending a request for login creation or changing a page!&lt;br /&gt;
# Read the [[Libregamewiki:Article_policy|Article policy]] and other articles from [[Libregamewiki:Get_involved|Get involved]]&lt;br /&gt;
# Make sure you are logged in and in the &amp;quot;Autoconfirmed users&amp;quot; group. Details can be found on your [[Special:Preferences|Preferences]] page.&lt;br /&gt;
# Enter the title of the new page in the search box in the upper right corner and search for it. Before the search results, if there are some, there is a bold line with &amp;quot;Create the page &amp;quot;Example game name&amp;quot; on this wiki!&amp;quot; (I searched for &amp;quot;Example game name&amp;quot;). The &amp;quot;Example game name&amp;quot; is a link for creating a new page. If this line doesn&#039;t appear, make sure you clicked the confirmation link in the confirmation mail.&lt;br /&gt;
# When creating a new page, there are links to templates for games, humans and redirects above the big text box. Click on a template before entering text.&lt;br /&gt;
# If the link to the game home page isn&#039;t shown in the text add a == External Links == section with the URL&lt;br /&gt;
&lt;br /&gt;
== Unable to auto confirm account ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t create pages add I&#039;m a member of group Users but not Auto confirmed Users. I didn&#039;t receive a confirmation message. I tried changing my email address but still no. Can you resend a confirmation message or confirm my account? Thanks! Eagle&lt;br /&gt;
&lt;br /&gt;
:I&#039;m now an Auto Confirmed Users group, not sure how that happened exactly. --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:56, 27 January 2018 (CET)&lt;br /&gt;
:: The same happened to me. -- [[User:Nudin|Nudin]] ([[User talk:Nudin|talk]]) 20:37, 19 January 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
 I have the same problem. I can&#039;t autoconfirm. Could you send me a confirmation email? thanks,&lt;br /&gt;
qbancoffee&lt;br /&gt;
&lt;br /&gt;
 I can&#039;t autoconfirm as well. Can you send a confirmation email or confirm my account? Thanks! -- Bitsplit&lt;br /&gt;
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Same here.&lt;br /&gt;
dettus&lt;br /&gt;
&lt;br /&gt;
:: The &#039;&#039;autoconfirmed&#039;&#039; status is not related to email confirmation, but to the number of approved edits in the mail article namespace. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 21:39, 5 May 2022 (CEST)&lt;br /&gt;
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== How to add games to genre listings? ==&lt;br /&gt;
&lt;br /&gt;
How to add a game to the genre listings page, [[Educational games]] and [[GPL games]]? Or does that happen on its own after the game has been added to the appropriate category? Thank you! :) --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:55, 27 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: Yes, those pages are periodically generated based on the categories. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:01, 27 February 2018 (CET)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
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I think [[Special:Contributions/95.70.132.254|contributions by 95.70.132.254]] should be mass reverted (and maybe this IP blocked). —[[Special:Contributions/2A01:CB11:421:F500:6E5E:2123:F965:8FC4|2A01:CB11:421:F500:6E5E:2123:F965:8FC4]] 02:02, 26 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: That IP was banned and all vandalism reverted --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:14, 27 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
:: It&#039;s being vadalized every day from a different IP. They completely mess up the game tables. Can we do something about it? Better filters/bots? Disallow anonymous edits? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 21:56, 23 December 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Looking at the Recent Changes, it appears the wave of one-letter vandals has been stopped, right?  Cheers to that! --[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 23:09, 14 March 2019 (CET)&lt;br /&gt;
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== Version updates from Wikidata? ==&lt;br /&gt;
&lt;br /&gt;
New versions come all the time and it&#039;s tedious to update manually. [https://www.wikidata.org/wiki/Wikidata:Main_Page Wikidata] might have many of the items here and could get updated more often than LGW. Their data is in the public domain. Can somebody figure out how to incorporate it automagically? That would help keeping up to date also the recent releases box on the front page of LGW. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 11:51, 22 January 2019 (CET)&lt;br /&gt;
: [https://www.wikidata.org/wiki/Wikidata:Notability Wikidata:Notability] requires that a page exists in one of its sister projects and [https://en.wikipedia.org/wiki/Wikipedia:Notability_(video_games) Wikipedia:Notability (video games)] is much stricter than what can be included in Libregamewiki. I doubt that using Wikidata would help much with keeping the list of new releases up-to-date. --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 13:18, 10 February 2019 (CET)&lt;br /&gt;
:: Wiki page existence is not the only criterion for notability. F/OSS games fall under at least the second one (&amp;quot;clearly identifiable conceptual or material entity&amp;quot; which &amp;quot;can be described using serious and publicly available references&amp;quot;), and in many cases the third one (&amp;quot;it is needed to make statements made in other items more useful&amp;quot;), when it can be linked to the author. --[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:05, 28 October 2019 (CET)&lt;br /&gt;
::: Additionally, LGW is in most cases a &#039;serious and publically-available reference&#039;. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 09:26, 23 January 2020 (CET)&lt;br /&gt;
:It could help with popular projects like [[OpenTTD]] which also have a Wikipedia page and update frequently. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 15:04, 7 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Duplicated reference names break genre pages ==&lt;br /&gt;
&lt;br /&gt;
Problem: I.e. [[:Category:Pages with reference errors]] (yes red link but still go ahead and click!). Open one of those list articles and scroll down to the bottom of the page where the references are to see the errors with the similarly named references between the included articles.&lt;br /&gt;
&lt;br /&gt;
Solutions?: Perhaps the references could be somehow removed from the genre list articles? Of course the silly solution would be to manually edit the articles to change ref names... but that&#039;s a lot of work and not exactly future proof. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:19, 25 January 2019 (CET)&lt;br /&gt;
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== Machine readable dump of wikidata entries metadata ==&lt;br /&gt;
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For the [https://repology.org Repology] project, I need a complete list of all games with their versions, homepages and preferably other metadata. Among other this this would allow to discover more [https://repology.org/projects/?inrepo=libregamewiki&amp;amp;outdated=1 outdated version information] in LGW and also to link ([https://www.wikidata.org/wiki/Q214142#P6666 example]) Wikidata entries to LGW.&lt;br /&gt;
&lt;br /&gt;
Currently, Repology parses [[New_games_and_releases]] page, however it does not seem to contain all entries. For instance, [[BZFlag]], [[Colobot]], [[Freeciv]] are missing despide they fulfill the requirements listed at the buttom of New games page.&lt;br /&gt;
&lt;br /&gt;
It would be great if all conforming games would be listed on that page, even better if there&#039;s an extra special page which lists all entries with &amp;lt;tt&amp;gt;latest release&amp;lt;/tt&amp;gt; defined, probably in more parsing friendly format (e.g., a table, or even better an XML/JSON file).&lt;br /&gt;
&lt;br /&gt;
--[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:24, 28 October 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
: You can query the database with &amp;lt;nowiki&amp;gt;{{#databasequery:gamelist|Wikitable|Game list header|Game list row|%}}&amp;lt;/nowiki&amp;gt;. This will render a table with all games (% is a wildcard) with the [[Template:Game list header]] as table header and [[Template:Game list row]] as table row. In the second template all variables defined in the Gameinfo box can be used. Both templates are used on [[List of games]], but you can create your own template. Colobot was on the list. BZFlag and Freeciv showed up after I edited the article and saved it without changes. I am not sure why that happened. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:28, 18 November 2019 (CET)&lt;br /&gt;
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== Pending review ==&lt;br /&gt;
&lt;br /&gt;
What is the policy on &amp;quot;pending review&amp;quot; edits? I mean, after how many edits is a user free to edit without supervision. Checking your work while you commit it (especially if it is multistaged, as in &amp;quot;add image + add new article&amp;quot;) is very useful. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 09:57, 17 December 2019 (CET)&lt;br /&gt;
:I also don&#039;t understand why you still think I am a spam bot. Saving an article and not seeing any result is a terrible user experience. Another problem: this creates broken links because the articles get aggregated on the front page, but both image and article are unavailable. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:43, 16 February 2022 (CET)&lt;br /&gt;
::I have been granted rights to edit without review after a significant number of edits. My personal opinion is that LGW would receive better content by following the recommended best practice, which is to have edits automatically accepted as soon as there is enough evidence to see that a user is a real person (or at least a real person making helpful edits). If the user then misbehaves, consequences can be applied. The way it is currently takes a heavy toll on the patience of new users who might give up even before creating an account. This skews the ratio of spammers to users over time, where I have to invoke the law of unintended consequences: It could well be making moderation harder in the long term by making helpful edits a smaller percentage of the total. I don&#039;t make the rules; I am merely a guest here. I hope that [[User:Kiba | our gracious host]] would find the suggestion helpful and consider it. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 15:48, 17 February 2022 (CET)&lt;br /&gt;
::: Wouldn&#039;t it be a good idea to summarize what was written [https://libregamewiki.org/User_talk:Bzt here], [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109238 here] and [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109243 here] in the past days and write this down for interested contributers to find, maybe in [https://libregamewiki.org/Libregamewiki:The_classroom the classroom/Help/FAQ]? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 19:22, 22 October 2022 (CEST)&lt;br /&gt;
::::Excellent point. You&#039;ve just noticed that our most common question is not addressed in the classroom. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:39, 23 October 2022 (CEST)&lt;br /&gt;
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== Not easy to contribute to the wiki ==&lt;br /&gt;
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I opened a thread on freegamedev forum, I will link to it here too so to hopefully get more replies. [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=13062 thread]. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:Hey Ffa! I completely understand your frustration. However there has been a problem with spammers so LGW was forced to adopt some kind of a solution to deal with them. I think this is a reasonable compromise. Certainly not perfect but I think the Powers That Be are open for improvement suggestions. Thank you for the contributions and this feedback. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 15:40, 19 March 2020 (CET)&lt;br /&gt;
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:: Excellent! My suggestion would be: when a user &amp;quot;collects&amp;quot; N edits and has been a member for T time, upgrade their status to &amp;quot;no review required&amp;quot;. This might be automatic or (even better) on request of the user themselves. I admit I have zero wiki experience, so I don&#039;t know if this is viable. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:: But it doesn&#039;t work properly. Trying to upload an image I get &amp;quot;Please click the save button again. This helps us fight spam&amp;quot;, so I click again and get the same message again. Honestly, I&#039;m trying to help and contribute but you make it really, REALLY hard. There *must* be a better way than the complete faff you&#039;ve made it at the moment.&lt;br /&gt;
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:::I don&#039;t know how it works exactly but I think it uses cookies, allowing those? Please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:00, 22 July 2020 (CEST)&lt;br /&gt;
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:::: File uploading does not work very well. I had the same problem and it started working randomly after a few days. And the same thing happened to other users. Some even had to ask me to upload the images. [[User:Rampoina|Rampoina]] ([[User talk:Rampoina|talk]]) 14:13, 22 July 2020 (CEST)&lt;br /&gt;
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== Free engines with no existing free games ==&lt;br /&gt;
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Hi, I&#039;d like to ask about this. I see the [[OpenMW]] article was deleted on the basis that it requires the original game files. However my understanding from the article policy is that engines are allowed on Libre Game Wiki even if there are no games for them--and so the question is probably obvious. It is possible to run a total conversion mod on OpenMW with no use of the proprietary data. There are as I understand it some example games in development but nothing concrete. The newer versions of the construction kit can, as I understand it, also create these games standalone without any use of the proprietary Bethesda software. Would it not be appropriate to create an article on the engine? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:54, 8 December 2020 (CET)&lt;br /&gt;
:I should add just in case: Yes, there is discussion on OpenMW higher up on the page but it mostly doesn&#039;t apply here because that was before the page was deleted and OpenMW has changed considerably. Improvements to the Costruction Set are particularly relevant. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:49, 10 December 2020 (CET)&lt;br /&gt;
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== Moderation policy ==&lt;br /&gt;
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Anyone care to explain the moderation policy? Normal recommended practice for mediawiki is to not send every edit from users known to be real people for moderation. I can understand if that is necessary on LGW due to high spam levels. If edits that I made just sit there and don&#039;t appear, while edits from other users continue to show up approved day by day, I have no way of knowing if something is wrong. There&#039;s no log, no queue visible to me, no rejection notice, nothing. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:32, 27 December 2020 (CET)&lt;br /&gt;
:Looks like somebody flagged you as spammer. I have now removed this flag. Your old contributions cannot be automatically accepted anymore. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 07:32, 3 February 2021 (CET)&lt;br /&gt;
::Thank you, that helped. It may have been due to my recording a large number of very similar small edits adding repository info to pages, perhaps it was even automatic (due to the same edit summary). This thing with the old contributions is a little bit of a mess since now when I edit a page it remembers my version which isn&#039;t up to date (e.g. when making this edit I have to manually add your and another comment back in). But it is workable. I hope I don&#039;t accidentally delete someone&#039;s edit at some point in future by forgetting/negligence. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:56, 4 February 2021 (CET)&lt;br /&gt;
I have exactly the same problem. Regards [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:59, 6 February 2021 (CET)&lt;br /&gt;
:I also have this issue. I haven&#039;t really done many things so far, but in regards to what I have submitted I feel like I&#039;ve waited long enough for some sign of acknowledgement, whether that be of rejection or approval. Don&#039;t take this as some sort of rage-filled hitting out at the mods. It&#039;s just that my patience has become somewhat tested and I&#039;ve been a bit confused about this for the past couple days. [[User:LibreJacket|LibreJacket]] ([[User talk:LibreJacket|talk]]) 21:37, 2 October 2022 (CEST)&lt;br /&gt;
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== Distro logos ==&lt;br /&gt;
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Hi, I thought it good that we should add FreeBSD to the list of platforms. The FreeBSD logo is, however, a bit of a grey area w.r.t. the media policy on LGW. (To an extent so are the other distro logos because they are trademarks.) On Wikipedia, for example we see [https://en.wikipedia.org/wiki/File:Freebsd_logo.svg here] that the copyright and trademark issues restrict it to fair usage based on the necessity of using the trademark as a trademark. What&#039;s the attitude over here? Do we upload an SVG of the logo and mark it as not under the same licence as the rest of LGW? Do we just leave it blank? Let it default to some kind of &amp;quot;media not allowed&amp;quot; image? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:45, 6 February 2021 (CET)&lt;br /&gt;
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== Can&#039;t upload images ==&lt;br /&gt;
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I recently created an article for my game but I couldn&#039;t upload images. In the upload popup I have selected the image to upload, filled the name and description, but when I click Save, there&#039;s an error telling to click again (message about fighting bots), but when I click again the same thing happens, no matter how many times I click...&lt;br /&gt;
How can I upload some images for my game&#039;s article? [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi! Thanks for your game and the article! I don&#039;t know what is wrong, perhaps it&#039;s related to cookies? Please sign your messages with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 09:25, 17 February 2021 (CET)&lt;br /&gt;
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::Thanks! I was able to upload it in another browser (it now showed a message about going to moderation). Will I be notified somehow when the image is approved? Sorry about not signing, this is my first time using a wiki. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
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:::I don&#039;t know if you will get notified but I just approved your uploads. No worries and welcome to the wiki world! --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:01, 17 February 2021 (CET)&lt;br /&gt;
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I get &amp;quot;Internal error: Server failed to store temporary file.&amp;quot; so I think it is a technical problem. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:54, 7 March 2021 (CET)&lt;br /&gt;
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== Game only shows up in category page when logged in ==&lt;br /&gt;
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Hi, I created a page for my game Super Bombinhas about a month ago and it is marked as Platform game. When I visit the &amp;quot;Platform Games&amp;quot; page anonymously, my game doesn&#039;t show up. However, when I access it logged in , the game does show up. The game page itself appears normally for anonyous users. Can someone help? Thanks. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 23:29, 14 March 2021 (CET)&lt;br /&gt;
: Fixed by following https://libregamewiki.org/Platform_games?action=purge --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 14:18, 15 March 2021 (CET)&lt;br /&gt;
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==Games without fixed releases==&lt;br /&gt;
I&#039;ve been wondering how to deal with games such as Space Nerds in Space, which deserves an entry but has no official release numbers anywhere that I can find. In other words it&#039;s just a repository and basically works by rolling release. Any ideas? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:18, 30 May 2021 (CEST)&lt;br /&gt;
: Not really an answer to your question, but still...&amp;lt;br&amp;gt;There&#039;s a new page for [[The night wolves attacked the mountain village of Venzone]], where no &amp;quot;latest release&amp;quot; is filled into the Gameinfo template.  That seems to work, but it renders the release date inside a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; in the overview of recent releases. -- 16:58, 17 August 2021 (CEST)&lt;br /&gt;
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==Game info template==&lt;br /&gt;
Does anyone understand why [[:Template:Gameinfo]] will properly display the homepage link for some games but not others? &amp;quot;|link homepage(some spaces)=&amp;quot; works in e.g. [[Naev]] but does not work for most of the new games we add. I&#039;ve noticed that the template is sensitive to plural vs. singular (e.g. &amp;quot;|platform =&amp;quot; must be one and &amp;quot;|platforms =&amp;quot; for multiple) and we have a lot of pages to clean up in that respect. Homepage, on the other hand, I don&#039;t understand. The template code looks normal though I&#039;m not that good at mediawiki&amp;amp;mdash;just can&#039;t get it working. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:50, 10 January 2022 (CET)&lt;br /&gt;
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== [Suggestion] Use Repology-powered badges  ==&lt;br /&gt;
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Being [https://repology.org/ Repology] a packaging monitor par excellence, it can be useful as an info about which Linux distros (and, more generally, package repositories) contain a certain game.&lt;br /&gt;
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== Article about game on wikipedia ==&lt;br /&gt;
Hello, I created an article about the game Rabbit Escape on wikipedia [https://en.wikipedia.org/wiki/Draft:Rabbit_Escape] but it will be the draft article to end. It is better than article about this game on this site. If it interests you, you can copy it&lt;br /&gt;
&lt;br /&gt;
== Adopt F-Droid&#039;s system of tagging anti-features ==&lt;br /&gt;
&lt;br /&gt;
I am proposing to adopt F-Droid&#039;s system of tagging anti-features https://f-droid.org/en/docs/Anti-Features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Through the years I have witnessed a disturbing trend of developer-developer, developer-user and user-user communication in libre games leaving libre services for proprietary ones. These services are mostly GitHub and Discord.&lt;br /&gt;
&lt;br /&gt;
Examples of tags would be&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;promotes non-free network services&amp;quot; when the game includes links to Github/Discord on their homepage and/or in the game itself.&lt;br /&gt;
* &amp;quot;promotes non-free addons&amp;quot; when the game integrates with Discord/Steam.&lt;br /&gt;
-- [[User:ThinkSome|ThinkSome]] 8 February 2022‎&lt;br /&gt;
&lt;br /&gt;
: SourceForge is also non-free, same as BitBucket. Launchpad isn&#039;t and itch.io the server also isn&#039;t Open Source. Of course, Twitter is non-free. You might as well tag every game on here because they link something that is not a libre web service. I think &amp;quot;promotes&amp;quot; is also a weak argument. If the feature is optional or can even be completely turned off by not compiling against libdiscord-rpc how is that an anti-feature? It doesn&#039;t restrict anybody. It is a feature for players, but definitely not an anti-feature like ads or microtransactions. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:23, 20 February 2022 (CET)&lt;br /&gt;
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:: To use an example from that linked FDroid page, &amp;quot;Tracking - tracks and/or reports your activity to somewhere, even when it can be turned off&amp;quot; -- so being optional or not is less the point than that the user may end up restricting their freedom without intending to. That said, I am in favour of such labelling but only if presented in an informational, non-hostile manner. I agree that purity politics beyond the basic Four Freedoms is beside the point of the wiki, but I also think it&#039;s something (potential) players would be interested in knowing. For instance, ThinkSome mentioned Discord; perhaps there could be a standard &#039;social&#039; article section or infobox to articles listing places to chat, LFG, or otherwise hang out with other players/devs (right now this sort of info is under the Development section of [[template:gameinfo]]), and nonfree venues are marked with a warning sign that has an explanation on hover/click. This way it doesn&#039;t seem like a contextless statement. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 08:42, 24 March 2022 (CET)&lt;br /&gt;
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: I agree, also, that will tag libregamewiki as recommending freegamedev which contains google analytics. Id really like them to remove google analytics for me to use them.. [[Special:Contributions/94.187.228.231|94.187.228.231]] 16:08, 4 April 2022 (CEST)&lt;br /&gt;
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== Double Damnation ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately this game [https://github.com/TheYellowArchitect/doubledamnation#asset-license uses non-free assets] and is therefore not acceptable, unless there is a stripped version available. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 08:09, 2 September 2022 (CEST)&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Extreme_Tux_Racer&amp;diff=62247</id>
		<title>Talk:Extreme Tux Racer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Extreme_Tux_Racer&amp;diff=62247"/>
		<updated>2022-10-10T18:09:52Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: /* On the Version History List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                           &lt;br /&gt;
== Oops ==&lt;br /&gt;
&lt;br /&gt;
I thought it was called ppracer. I didn&#039;t  realise it had changed name, I did do research, I have the version from 6 months ago though, and thats what I searched :(.--[[User:John|John]] 20:56, 18 October 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Huh?==&lt;br /&gt;
Why did you revert my changes to ppracer kiba? --[[User:RB0|RB0]] 22:28, 18 October 2007 (CEST)&lt;br /&gt;
:hmm, ok, I see why, wikipedia says it is the same project, actually though I&#039;m pretty sure &amp;quot;reliable&amp;quot; sources say otherwise ;) --[[User:RB0|RB0]] 22:33, 18 October 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== It would be useful if information was shown explaining: ==&lt;br /&gt;
&lt;br /&gt;
Why it got renamed as Etremem Tux Racer, I myself thought that it was PPRacer, and I can&#039;t find any reason explaining why it changed.--[[User:John|John]] 16:37, 14 November 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
== On the Version History List ==&lt;br /&gt;
&lt;br /&gt;
I just felt like discussing this before I or anyone else might attempt any sort of edits to the Version History list. The most recent revision of the list contains 0.8.2 on the list, but the previous release, 0.8.1, was never included (even during the time it was said to be the latest version.) Historically, for the most part at least, the list only contained 0.x versions and not 0.x.x versions (for instance, version 0.7.5 was never included), so it&#039;s odd that 0.8.2 is shown as some sort of exception to that rule. Another exception to this on the list is &amp;quot;0.5 beta&amp;quot;, which appears between 0.4 and 0.6 while any official 0.5 release is never mentioned on the list at all. To me, this list probably needs to be made more consistent (whether I do that or someone else does), but I wanted to just make a statement about the situation first in case someone wants to mention a particular reason the list is the way it is, even though I&#039;m not sure there really is one. [[User:LibreJacket|LibreJacket]] ([[User talk:LibreJacket|talk]]) 21:20, 2 October 2022 (CEST)&lt;br /&gt;
:My opinion has always been that the article page is the wrong place for a version list. Much like version info in the opening paragraph, it tends to be neglected during updates. It also makes the page needlessly long and IMO less appealing. As concise a summary as possible is better. Version history is important where there were major changes in the project direction, platform, etc. which may be of interest to the reader and the rest I&#039;d prefer to leave out or put it in a dedicated history page if that&#039;s your hobby. Maybe that&#039;s just me. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 20:09, 10 October 2022 (CEST)&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Feuerkraft&amp;diff=62220</id>
		<title>Feuerkraft</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Feuerkraft&amp;diff=62220"/>
		<updated>2022-09-17T05:44:30Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Feuerkraft - screenshot-13.jpg&lt;br /&gt;
|caption        = Feuerkraft version 0.2&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Ingo Ruhnke]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.1.0.3&lt;br /&gt;
|release date   = April 19{{th}}, 2003&lt;br /&gt;
|release date iso = 2003-04-19&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Feuerkraft&#039;&#039;&#039; is a top down [[:Category:2D games|2D]] tank shooting game written by [[Ingo Ruhnke]].&amp;lt;ref&amp;gt;[http://www.nongnu.org/feuerkraft/contact.html Contact page for the feuerkraft project]&amp;lt;/ref&amp;gt; The latest version of the game is 0.1.0.3 released on April 19&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003. It is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://savannah.nongnu.org/projects/feuerkraft/ Feuerkraft&#039;s Savannah project page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.nongnu.org/feuerkraft/welcome.html Feuerkraft homepage]&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=62219</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=62219"/>
		<updated>2022-09-17T05:00:10Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Reference name collides in category pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{engineinfo&lt;br /&gt;
|title            = Minetest&lt;br /&gt;
|image            = File:Minetest collage.jpg&lt;br /&gt;
|caption          = Collage of some games that you can play in Minetest&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=minetestlic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=minetestlic/&amp;gt;&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 5.6.0&lt;br /&gt;
|release date     = August 4, 2022&lt;br /&gt;
|release date iso = 2022-08-04&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?f=18&amp;amp;t=28511&lt;br /&gt;
|language         = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://minetest.net/&lt;br /&gt;
|link blog      = http://c55.me/blog/&lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=minetest&lt;br /&gt;
|chat           = irc://chat.freenode.net/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://minetest.net/community&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = minetest&lt;br /&gt;
|Slack = minetest&lt;br /&gt;
|Debian = minetest&lt;br /&gt;
|Fedora = minetest&lt;br /&gt;
|Gentoo = games-action/minetest&lt;br /&gt;
|Ubuntu = minetest&lt;br /&gt;
|Suse = minetest&lt;br /&gt;
|Mageia = minetest&lt;br /&gt;
|Flatpak = net.minetest.Minetest&lt;br /&gt;
|Snap = minetest&lt;br /&gt;
|FreeBSD = minetest&lt;br /&gt;
|Haiku = games-action/minetest&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minetest&#039;&#039;&#039; is a Minecraft-like voxel sandbox engine. It is an engine that allows different voxel-based games to run on it. It&#039;s for games in which the world is made out of cubes and the player runs in the environment and manipulates it, preferably by digging and building blocks, collecting items, crafting, and so on. It can be played alone or online with other players.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Most games for Minetest are open-ended sandbox games focusing on creativity. Most of them involve digging and placing blocks, but that isn&#039;t the only thing the games include.&lt;br /&gt;
&lt;br /&gt;
By default, Minetest comes with a game called “[[Minetest Game]]”. But the main “selling point” of Minetest is the support for various other voxel games and modding. Minetest Game does not reflect the whole gaming experience of Minetest. The community has developed a vast library of mods and games over the years, but some of these games might be noteworthy enough for their own article in this wiki.&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Minetest games]] for a list of [[Free games]] in Minetest.&lt;br /&gt;
&lt;br /&gt;
== How to start ==&lt;br /&gt;
The learning curve can be steep for complete newcomers, the Minetest Community Wiki has a “[https://wiki.minetest.net/Getting_Started Getting Started]” guide for that. There&#039;s also a tutorial (which must be downloaded as a game from the “Content” tab first).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re a bit familiar with the game, you can either jump right into the action by joining a multiplayer server, which host their own games, and Minetest just does the rest for you (no extra installation required). Or you can download one of many community-created games from the Content DB.&lt;br /&gt;
&lt;br /&gt;
[[File:Minetest custom texture pack.png|thumb|right|Minetest with custom [https://content.minetest.net/packages/drummyfish/drummyfish/ high-res texture pack]]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Singleplayer mode and multiplayer support for tens of players&lt;br /&gt;
* Server-side modding for unique gameplay mechanics. Just join the server and start playing!&lt;br /&gt;
* Content DB allows you to download and update community-created games, mods and texture packs within Minetest&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, macOS and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Give the game an unique appearance with texture packs&lt;br /&gt;
* 8 unique map generators to create different types of worlds&lt;br /&gt;
* Lots of options to customize the map generation&lt;br /&gt;
* Supports multiple languages&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.minetest.net/ Minetest homepage]&lt;br /&gt;
* [https://wiki.minetest.net/ Minetest Community Wiki]&lt;br /&gt;
* [https://content.minetest.net/ Content DB] (games, mods, texture packs)&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version || Date || News&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.0 || 2022-08-04 || Dynamic shader-based shadows, game.conf format changes, improved formspec documentation, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.5.0 || 2022-01-31 || Irrlicht fork used, map compression using Zstd, formspec and Lua API features, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.1 || 2021-04-11 || Fix for &amp;quot;Connection timed out&amp;quot; error in singleplayer, online content menu tab fix, server-side anticheat fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.0 || 2021-02-24 || Added support for showing attached objects whilst in first person mode, improve online content menu tab, input binding and formspec, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.3.0 || 2020-07-09 || Android support readded, formspec improvements, including a scrolling GUI element, many bug fixes, performance improvements, and small features&lt;br /&gt;
|-&lt;br /&gt;
| 5.2.0 || 2020-05-05 || Improved Client/Audiovisuals, GUI Improvements, Game Enhancements, API/Modding Fixes and modifications. Various&lt;br /&gt;
Minetest Game fixes, added simple weather, added new/updated French, Spanish, Italian, Russian, Swedish, Malay, and Chinese translations.&lt;br /&gt;
|-&lt;br /&gt;
| 5.1.0 || 2019-10-12 || Modified Carpathian mapgen, improved client/audiovisuals, inventory updates and fixes, added dry dirt and dry grass.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.1 || 2019-03-31 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0 || 2019-03-04 || Online content repository, automatic jumping, new and improved mapgens, better modability, new versioning scheme.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.17 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client-side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D Engines]]&lt;br /&gt;
[[Category:LGPL Engines]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Clippers&amp;diff=62218</id>
		<title>Clippers</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Clippers&amp;diff=62218"/>
		<updated>2022-09-17T04:56:28Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Clippers&lt;br /&gt;
|image          = File:Clippers.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Board games|Board]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Steven De Toni]]&lt;br /&gt;
|code licenses  = [[GNU General Public License|GPL]]&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.37&lt;br /&gt;
|release date   = March 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2010&lt;br /&gt;
|release date iso = 2010-03-04&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Java games|Java]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clippers&#039;&#039;&#039; is a [[:Category:Board games|board]] game written by [[Steven De Toni]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=239712 membership list for the Clippers project]&amp;lt;/ref&amp;gt; {{As of|2011|07|26}}, the latest version of this game is 1.37 released on March 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2010.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=239712 Clipper download page]&amp;lt;/ref&amp;gt; It is written in the [[:Category:Java games|Java]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/clippers/ Clippers project page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LinCity-NG&amp;diff=62217</id>
		<title>LinCity-NG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LinCity-NG&amp;diff=62217"/>
		<updated>2022-09-17T04:55:15Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Lincity-ng-2.0.png&lt;br /&gt;
|caption        = a city in LinCity-NG 2.0&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:City building games|City building game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Game of the Month|GotM]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]/[[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 2.0 dual licence&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1.2(stable), 2.0&lt;br /&gt;
|release date   = [[2007#November|November 4{{th}}, 2007]], [[2009#January|January 25{{th}}, 2009]]&lt;br /&gt;
|release date iso = 2007-11-04&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|link scmweb = https://github.com/lincity-ng/lincity-ng/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = lincity-ng&lt;br /&gt;
|Slack = lincity-ng&lt;br /&gt;
|Debian = lincity-ng&lt;br /&gt;
|Fedora = lincity-ng&lt;br /&gt;
|Ubuntu = lincity-ng&lt;br /&gt;
|Gentoo = games-simulation/lincity-ng&lt;br /&gt;
|Mageia = lincity-ng&lt;br /&gt;
|Suse = lincity-ng&lt;br /&gt;
|Snap = lincity-ng&lt;br /&gt;
|FreeBSD = lincity-ng&lt;br /&gt;
|Haiku = games-simulation/lincity_ng&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LinCity-NG&#039;&#039;&#039; is a city building game that is the successor to and fork of [[LinCity]]. It is being developed by members of the [[Game of the Month|Happypenguin&#039;s Game of the Month]] project.&amp;lt;ref&amp;gt;[http://happypenguin.org/forums/viewtopic.php?t=1692 GoTM thread for LinCity]&amp;lt;/ref&amp;gt;The stable latest version of the game is 1.1.2 released on November 4, 2007. The latest unstable release is 2.0 released on [[2009#January|January 25{{th}}, 2009]].&amp;lt;ref&amp;gt;[http://developer.berlios.de/projects/lincity-ng/ Lincity-ng&#039;s project page on berlio.de]&amp;lt;/ref&amp;gt; It used the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://lincity-ng.berlios.de/wiki/index.php/Download_and_Compilation Lincity-NG Download and Compilation page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
You are a city designer and have many objects and buildings with which to build your city out of. To obtain new possible buildings and industries you will need to increase your tech levels. This is achieved by building &#039;monuments&#039; and later &#039;schools&#039; and &#039;universities&#039;.&lt;br /&gt;
&lt;br /&gt;
Winning the game requires managing the city until it reaches sustainable development or is evacuated via spaceship.  There is also a scenario, where you take over a city with all sorts of disasters.&lt;br /&gt;
&lt;br /&gt;
The only way to lose the game is if your citizens die out due to pollution or starvation.&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[LinCity-NG release history]] for an extensive timeline of LinCity-NG releases.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lincity-ng.berlios.de/wiki/index.php/Main_Page LinCity-NG wiki]&lt;br /&gt;
*[http://lincity-ng.berlios.de/wiki/index.php/FAQ LinCity-NG FAQ]&lt;br /&gt;
[[Category:Games]][[Category:City building games]][[Category:SDL games]][[Category:GPL games]][[Category:LinCity-NG]][[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:Pausable real-time games]][[Category:Game clones]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Free_Reign&amp;diff=62216</id>
		<title>Free Reign</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Free_Reign&amp;diff=62216"/>
		<updated>2022-09-17T04:53:33Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Free Reign - shot006-big.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:City building games|City simulator]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Alexander Taylor]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2.1 &lt;br /&gt;
|release date   = July 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2001&lt;br /&gt;
|release date iso = 2001-07-29&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Free Reign&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:City building games|city simulator]] written by [[Alexander Taylor]].&amp;lt;ref&amp;gt;[http://sourceforge.net/users/lordchaos/ Taylor&#039;s sourceforge developer profile]&amp;lt;/ref&amp;gt; The latest version of the game is 0.2.1 on July 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2001.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=6584 Sourceforge.net&#039;s download page for the Free Reign project]&amp;lt;/ref&amp;gt; The game is written in the [[:Category:C++ games|C++]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/freereign/ Free Reign&#039;s sourceforge.net project page]&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://web.archive.org/web/20150412080542/http://freereign.cvs.sourceforge.net/freereign/freereign/COPYING?revision=1.1&amp;amp;view=markup Free Reign CVS version of COPYING file]&amp;lt;/ref&amp;gt; It became the inspiration for the [[OpenCity]] project.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freereign.sourceforge.net/index.shtml Free Reign homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:City building games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LegacyClone&amp;diff=62215</id>
		<title>LegacyClone</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LegacyClone&amp;diff=62215"/>
		<updated>2022-09-17T04:53:01Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = LegacyClone&lt;br /&gt;
|image          = File:LegacyClone.jpg&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:City building games|City building game]], [[:Category:Economic simulation games|Economic]], [[:Category:Online  multiplayer games|Online]]&lt;br /&gt;
|developers     = [[Daou]], [[Mr Matt]], and [[SnapDragon]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.1.4&lt;br /&gt;
|release date   = June 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
|release date iso = 2008-06-11&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Java games|Java]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = Swing&lt;br /&gt;
|link project   = https://sourceforge.net/projects/econlegacy/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LegacyClone&#039;&#039;&#039; is an [[:Category:Online multiplayer games|online]] [[:Category:City building games|city]] and [[:Category:Economic simulation games|economic]] simulator. It allow players in a persistent world to play as mayors/presidents, build factories and trade goods with other players. The latest release of the game is 0.1.4 on June 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. It is written in the [[:Category:Java games|Java]] programming language using the Swing library.&amp;lt;ref name=econlegsf&amp;gt;[https://sourceforge.net/projects/econlegacy/ LegacyClone project page on sourceforge.net]&amp;lt;/ref&amp;gt; The developers are [[Mr Matt]], [[Daou]], and [[SnapDragon]](real names unknown).&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=221686 LegacyClone project members list on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2022, the game website linked from the [[SourceForge]] project&amp;lt;ref name=econlegsf/&amp;gt; is defunct and not known to be archived.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links== &lt;br /&gt;
*[https://sourceforge.net/projects/econlegacy/ LegacyClone Project Page]&lt;br /&gt;
[[Category:Games]][[Category:City building games]][[Category:Java games]][[Category:Online multiplayer games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LegacyClone&amp;diff=62214</id>
		<title>LegacyClone</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LegacyClone&amp;diff=62214"/>
		<updated>2022-09-17T04:51:14Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Project page moved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = LegacyClone&lt;br /&gt;
|image          = File:LegacyClone.jpg&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:City building games|City building game]], [[:Category:Economic simulation games|Economic]], [[:Category:Online  multiplayer games|Online]]&lt;br /&gt;
|developers     = [[Daou]], [[Mr Matt]], and [[SnapDragon]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.1.4&lt;br /&gt;
|release date   = June 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Java games|Java]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = Swing&lt;br /&gt;
|link project   = https://sourceforge.net/projects/econlegacy/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LegacyClone&#039;&#039;&#039; is an [[:Category:Online multiplayer games|online]] [[:Category:City building games|city]] and [[:Category:Economic simulation games|economic]] simulator. It allow players in a persistent world to play as mayors/presidents, build factories and trade goods with other players. The latest release of the game is 0.1.4 on June 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. It is written in the [[:Category:Java games|Java]] programming language using the Swing library.&amp;lt;ref name=econlegsf&amp;gt;[https://sourceforge.net/projects/econlegacy/ LegacyClone project page on sourceforge.net]&amp;lt;/ref&amp;gt; The developers are [[Mr Matt]], [[Daou]], and [[SnapDragon]](real names unknown).&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=221686 LegacyClone project members list on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2022, the game website linked from the [[SourceForge]] project&amp;lt;ref name=econlegsf/&amp;gt; is defunct and not known to be archived.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links== &lt;br /&gt;
*[https://sourceforge.net/projects/econlegacy/ LegacyClone Project Page]&lt;br /&gt;
[[Category:Games]][[Category:City building games]][[Category:Java games]][[Category:Online multiplayer games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Battle_for_Mandicor&amp;diff=62213</id>
		<title>Battle for Mandicor</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Battle_for_Mandicor&amp;diff=62213"/>
		<updated>2022-09-17T04:41:03Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Battle for Mandicor&lt;br /&gt;
|image                = File:Battle for Mandicor 0.0.5.png&lt;br /&gt;
|caption              = placeholder graphics in version 0.0.5&lt;br /&gt;
|genre                = [[Real-time Strategy|RTS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPLv2]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = [[Stratagus]]&lt;br /&gt;
|latest release       = 0.0.6.2.1&lt;br /&gt;
|release date         = January 15{{th}}, 2006&lt;br /&gt;
|release date iso     = 2006-01-15&lt;br /&gt;
|release announcement = https://sourceforge.net/projects/battle4mandicor/files/Battle%20for%20Mandicor/0.0.6.2.1/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = Windows, Linux&lt;br /&gt;
|link homepage        = https://web.archive.org/web/20060702163006/http://www.mandicor.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forums.stratagus.com/viewforum.php?f=16&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/battle4mandicor&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/battle4mandicor/code/HEAD/tree/&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Battle for Mandicor&#039;&#039;&#039; is free [[real-time strategy game]] using the [[Stratagus]] engine in a medieval setting. The game keeps micromanagement to a minimum and focuses on the strategy elements. The units rarely have special abilities, but there are many upgrades. A successful army requires a good mixture of units. The armies can be up to 500 units. Selecting many units at once is possible. The game also supports queuing up to 15 units at once in any productionb building.&amp;lt;ref&amp;gt;https://forums.stratagus.com/viewtopic.php?t=3422&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Real-time strategy games]][[Category:Fantasy games]][[Category:Online multiplayer games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PokerTH&amp;diff=62212</id>
		<title>PokerTH</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PokerTH&amp;diff=62212"/>
		<updated>2022-09-17T04:36:16Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                           &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = PokerTH&lt;br /&gt;
|image                = File:Pokerth.png&lt;br /&gt;
|caption              = PokerTH&lt;br /&gt;
|genre                = [[:Category:Card games|Cards]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Affero General Public License|AGPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.1.2&lt;br /&gt;
|release date         = September 1{{st}}, 2017&lt;br /&gt;
|release date iso     = 2017-09-01&lt;br /&gt;
|release announcement = http://www.pokerth.net/development/changelog.html&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage        = http://www.pokerth.net/&lt;br /&gt;
|link blog            = http://www.pokerth.net/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://www.pokerth.net/community/forum.html&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/pokerth/&lt;br /&gt;
|link tracker         = https://github.com/pokerth/pokerth/issues&lt;br /&gt;
|link scmweb          = https://github.com/pokerth/&lt;br /&gt;
|scm                  = https://github.com/pokerth/pokerth.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = pokerth&lt;br /&gt;
|Slack =  pokerth&lt;br /&gt;
|Debian = pokerth&lt;br /&gt;
|Fedora = pokerth&lt;br /&gt;
|Ubuntu = pokerth&lt;br /&gt;
|Gentoo = games-board/pokerth&lt;br /&gt;
|Mageia = pokerth&lt;br /&gt;
|Suse = pokerth&lt;br /&gt;
|Snap = pokerth&lt;br /&gt;
|FreeBSD = pokerth&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;PokerTH&#039;&#039;&#039; is a &#039;&#039;Texas Hold &#039;Em Poker&#039;&#039; card game with [[:Category:Online multiplayer games|network]] support, translations, and many other features. It is licensed under the [[GNU Affero General Public License|AGPL]].&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/p/pokerth/testing_copyright PokerTH&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; It used the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://www.pokerth.net/component/option,com_mambowiki/Itemid,82/ PokerTH&#039;s installation page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
; Version 1.1 on December 12{{th}}, 2013&lt;br /&gt;
: unannounced&lt;br /&gt;
; Version 1.0.1 on April 07{{th}}, 2013&lt;br /&gt;
: &amp;quot;Galician&amp;quot; translation, setting dialog for manual server configuration, bugfixes&lt;br /&gt;
; Version 1.0 on January 1{{st}}, 2013&lt;br /&gt;
: log-file analysis tool. adroid package: sound support and playable on bigger tablets now&lt;br /&gt;
; Version 0.6.2 on May 22&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.pokerth.net/ PokerTH&#039;s homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:SDL games]][[Category:GPL games]][[Category:Card games]][[Category:Online multiplayer games]][[Category:Gambling games]][[Category:C++ games]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Butterfly_Effect&amp;diff=62211</id>
		<title>The Butterfly Effect</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Butterfly_Effect&amp;diff=62211"/>
		<updated>2022-09-17T04:34:31Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = The Butterfly Effect&lt;br /&gt;
|image                = Image:the-butterfly-effect.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Puzzle&lt;br /&gt;
|developer            = Kaa-Ching&lt;br /&gt;
|code license         = [[GPL]]v2&amp;lt;ref&amp;gt;http://the-butterfly-effect.org/#open-source&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GPL]]v2&amp;lt;ref&amp;gt;http://the-butterfly-effect.org/#open-source&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.3.1&lt;br /&gt;
|release date         = 24 May 2016&lt;br /&gt;
|release date iso     = 2016-05-24&lt;br /&gt;
|release announcement = http://the-butterfly-effect.org/blog/2016/05/24/milestone-B-released/&lt;br /&gt;
|language             = [[C++]]&lt;br /&gt;
|library              = [[Qt]]&lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://the-butterfly-effect.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=tbe&lt;br /&gt;
|chat                 = irc://chat.freenode.net/#tbe&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/the-butterfly-effect/tbe&lt;br /&gt;
|link tracker         = https://github.com/the-butterfly-effect/tbe/issues&lt;br /&gt;
|link scmweb          = https://github.com/the-butterfly-effect/tbe&lt;br /&gt;
|scm                  = https://github.com/the-butterfly-effect/tbe.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tbe&lt;br /&gt;
|Mageia = tbe&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Butterfly Effect&#039;&#039;&#039; is a physics-based puzzle game in which you solve puzzles in a 2D environment to build complex contraptions (like Rube Goldberg did) to solve relatively simple tasks, such as helping a butterfly find its way to a flower, shooting a soccer ball into the goal, knocking off bowling pins. The game features various moving and non-moving objects, like balls, seesaws, cola-and-mentos bottles but also interactive objects such as dynamite.&lt;br /&gt;
&lt;br /&gt;
== Completion ==&lt;br /&gt;
As of 25 June 2019, the latest version of the game (0.9.3.1) is of “beta” quality. It is already a playable state at the moment and all levels are playable and have been tried and tested. The normal game seems relatively bug-free, but the level editor still has many problems and has missing features. The game does not come with any sound at the moment.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* 76 levels&lt;br /&gt;
* About 50 unique objects that interact with&lt;br /&gt;
* Sticky notes teach you how to play&lt;br /&gt;
* Level editor (which is a little buggy and not fully complete)&lt;br /&gt;
* No sound or music (yet)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Physics simulation games]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Alter&amp;diff=62210</id>
		<title>Alter</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Alter&amp;diff=62210"/>
		<updated>2022-09-17T04:33:10Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Alter&lt;br /&gt;
|image                = Image:AlterPushTheButton.png&lt;br /&gt;
|caption              = Opening scene of &#039;&#039;Alter&#039;&#039;&lt;br /&gt;
|genres                = [[Puzzle games]], [[Escape room games]]&lt;br /&gt;
|developer            = Yaman Qalieh&lt;br /&gt;
|code license         = [[AGPL]]v3+&amp;lt;ref name=&amp;quot;altermodpage&amp;quot;&amp;gt;https://content.minetest.net/packages/yaman/alter/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY]]v3&amp;lt;ref name=&amp;quot;altermodpage&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = [[Minetest]]&lt;br /&gt;
|latest release       = 2022-05-27&lt;br /&gt;
|release date         = May 27{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-05-27&lt;br /&gt;
|release announcement = https://content.minetest.net/packages/yaman/alter/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/yaman/alter/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://gitlab.com/yamanq/alter/-/issues&lt;br /&gt;
|link scmweb          = https://gitlab.com/yamanq/alter&lt;br /&gt;
|scm                  = git clone git@gitlab.com:yamanq/alter.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Alter&#039;&#039;&#039; is a first-person puzzle game for [[Minetest]]. It may be considered a [[spiritual successor]] to Portal with its style of plain puzzle rooms, strange sci-fi mechanics used to solve the puzzles, parkour elements, and hostile nonhuman narrator controlling the puzzles.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player wakes up in a room with no exits. An unknown voice gives basic hints on how to solve the puzzles while making disparaging remarks about humans&#039; intelligence as measured by the puzzles. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game takes place inside of puzzle rooms. Each room is divided into two areas by an unbreakable glass barrier and each half acts as a mirror universe to the other. The player must reach and press a red button in order to complete the puzzle.&lt;br /&gt;
&lt;br /&gt;
The room may contain immovable white boxes and movable blue boxes. Picking up a blue box and placing it against any surface works as in other Minetest games except that the blue box appears in the &#039;&#039;opposite&#039;&#039; half of the room, mirroring the position where it was placed. The player is given a limited number of potions, which transport one to the mirror area. Running out will lose the game.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Alter won first place in the 2021 [[Minetest Game Jam]].&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?t=27512&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Game-stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Escape room games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Minetest games]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Crosswords&amp;diff=62209</id>
		<title>Crosswords</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Crosswords&amp;diff=62209"/>
		<updated>2022-09-17T04:26:33Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Crosswords&lt;br /&gt;
|image                = File:Crosswords.png&lt;br /&gt;
|caption              = Crosswords&lt;br /&gt;
|genre                = [[:Category:Board games|Board]]&lt;br /&gt;
|developer            = Eric House&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[http://sourceforge.net/projects/xwords/ project page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]] &amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 4.4.186&lt;br /&gt;
|release date         = April 29{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-04-29&lt;br /&gt;
|release announcement = https://sourceforge.net/projects/xwords/files/xwords_Android/4.4%20beta%20186/&lt;br /&gt;
|language             = [[:Category:Java games|Java]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Android}}&lt;br /&gt;
|link homepage        = http://xwords.sourceforge.net/android.php&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = http://xwords.sourceforge.net/contact.php&lt;br /&gt;
|link scmweb          = http://sourceforge.net/p/xwords/git/ci/android_branch/tree/&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crosswords&#039;&#039;&#039; is an [[Android]] game that is based on the rules of Scrabble. Older versions are available for PalmOS and PocketPC. There is a single player mode where the player is against one or more computer opponents. Multiple player mode is available through Bluetooth or over the internet through a central server.&lt;br /&gt;
&lt;br /&gt;
In addition to the default word list, additional word lists can be downloaded from online within the application. The default lists are BasEnglish2to8, CollegeEng_2to8 (the default for human players), and Top5000 (the default for computer players). A more comprehensive word list is OWL2_2to15.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://xwords.sourceforge.net/android.php &#039;&#039;Crosswords&#039;&#039; homepage]&lt;br /&gt;
* [https://f-droid.org/repository/browse/?fdid=org.eehouse.android.xw4 F-Droid]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:Java games]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=StepMania&amp;diff=62208</id>
		<title>StepMania</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=StepMania&amp;diff=62208"/>
		<updated>2022-09-17T04:25:47Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = StepMania&lt;br /&gt;
|image                = Image:StepMania.png&lt;br /&gt;
|caption              = StepMania&lt;br /&gt;
|genre                = [[:Category:Musical games|Musical]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[MIT]]&amp;lt;ref&amp;gt;[https://github.com/stepmania/stepmania/blob/master/Docs/Licenses.txt Licenses.txt] at Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = MIT&amp;lt;ref&amp;gt;[https://github.com/ListenerJubatus/smtheme-fiftyOne smtheme-fiftyOne]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 5.0.12&lt;br /&gt;
|release date         = August 14{{th}}, 2016&lt;br /&gt;
|release date iso     = 2016-08-14&lt;br /&gt;
|release announcement = https://github.com/stepmania/stepmania/releases/tag/v5.0.12&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = https://www.stepmania.com/&lt;br /&gt;
|link blog            = https://www.stepmania.com/forums/news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/stepmania/stepmania&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;StepMania&#039;&#039;&#039; is a dancing game. They do not host any songs but you can find many in the forums.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Musical games|Musical]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Linux_Air_Combat&amp;diff=62120</id>
		<title>Linux Air Combat</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Linux_Air_Combat&amp;diff=62120"/>
		<updated>2022-08-17T16:46:00Z</updated>

		<summary type="html">&lt;p&gt;FacelessLinuxUser: Capitalization/link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Linux Air Combat&lt;br /&gt;
|image                = File:World War II Air Combat simulated by Linux Air Combat.jpg&lt;br /&gt;
|caption              = World War II mission&lt;br /&gt;
|genre                = [[Flight simulation game]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 08p81&lt;br /&gt;
|release date         = Aug 4{{th}}, 2022&lt;br /&gt;
|release date iso     = 2022-08-04&lt;br /&gt;
|release announcement = https://sourceforge.net/projects/linuxaircombat/files/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[SDL1.1]], [[OpenGL]]&lt;br /&gt;
|platforms            = {{Linux}}&lt;br /&gt;
|link homepage        = https://askmisterwizard.com/2019/LinuxAirCombat/LacOnlineDocs.htm&lt;br /&gt;
|link blog            =&lt;br /&gt;
|link chatweb         =&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://sourceforge.net/p/linuxaircombat/discussion/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/linuxaircombat/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = linux-air-combat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Linux Air Combat&#039;&#039;&#039; (&#039;&#039;&#039;LAC&#039;&#039;&#039;) is a combat flight simulator set in the World War 2 era. It descended from [[GL-117]], but a full rewrite has transformed it from game to simulator. It contains 54 planes in offline tutorial missions or in one of 10 multiplayer internet missions on a free server. Joystick, mouse, or gamepads are supported as input. It handles inter-player text messaging, VoIP via Mumble, and text-to-speech via espeak. Although full source code is published for those that want to compile it, LAC is also available pre-compiled in the well-known &amp;quot;AppImage&amp;quot; format for immediate use on X-86 hardware without compiling and with no need to install any prerequisite libraries. Because LAC is coded for high efficiency, it runs well even on inexpensive Linux computers like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
[[Category:SDL games]][[Category:OpenGL games]][[Category:Flight simulation games]]&lt;/div&gt;</summary>
		<author><name>FacelessLinuxUser</name></author>
	</entry>
</feed>