<?xml version="1.0"?>
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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Freem</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Freem"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Freem"/>
	<updated>2026-09-15T08:20:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=TerraTactician_Expandoria&amp;diff=66580</id>
		<title>TerraTactician Expandoria</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=TerraTactician_Expandoria&amp;diff=66580"/>
		<updated>2025-10-01T11:23:14Z</updated>

		<summary type="html">&lt;p&gt;Freem: using the description they provided me, removed stub status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = TerraTactician-Expandoria&lt;br /&gt;
|genre          = [[:Category:Economic simulation games|Economic simulation]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Affero General Public License|AGPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA 4.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.4.2&lt;br /&gt;
|release date   = May 23{{rd}}, 2025&lt;br /&gt;
|release date iso = 2025-05-23&lt;br /&gt;
|release announcement = https://codeberg.org/terratactician-expandoria/game/releases/tag/v0.4.2&lt;br /&gt;
|languages      = [[:Category:Rust games|Rust]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = https://terratactician-expandoria.codeberg.page&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link project   = https://codeberg.org/terratactician-expandoria/game&lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TerraTactician Expandoria&#039;&#039;&#039;&#039;&#039; is an open-source strategy puzzle video game, inspired by games like Dorfromantik.&lt;br /&gt;
It focuses on fast-paced user interactions to collect the ever-growing resources requirements.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:AGPL games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:Rust games]]&lt;br /&gt;
[[Category:Economic simulation games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=TerraTactician_Expandoria&amp;diff=66577</id>
		<title>TerraTactician Expandoria</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=TerraTactician_Expandoria&amp;diff=66577"/>
		<updated>2025-09-14T22:28:23Z</updated>

		<summary type="html">&lt;p&gt;Freem: Create the stub page (I need to play it more to write a better description)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = TerraTactician-Expandoria&lt;br /&gt;
|genre          = [[:Category:Economic simulation games|Economic simulation]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU Afferro General Public License|AGPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC-BY-SA 4.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.4.2&lt;br /&gt;
|release date   = May 23{{th}}, 2025&lt;br /&gt;
|release announcement = https://codeberg.org/terratactician-expandoria/game/releases/tag/v0.4.2&lt;br /&gt;
|languages      = [[:Category:Rust games|Rust]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = https://terratactician-expandoria.codeberg.page&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link project   = https://codeberg.org/terratactician-expandoria/game&lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TerraTactician Expandoria&#039;&#039;&#039;&#039;&#039; is a strategy game game in which you place tiles to gain resources and solve challenges (apparently. This is not a stub for no reason.).&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:AGPL games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:Rust games]]&lt;br /&gt;
[[Category:Economic simulation games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki_talk:Get_involved&amp;diff=65748</id>
		<title>Libregamewiki talk:Get involved</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki_talk:Get_involved&amp;diff=65748"/>
		<updated>2024-11-30T12:49:02Z</updated>

		<summary type="html">&lt;p&gt;Freem: Just a comment on &amp;quot;get involved&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, I would feel more involved if contributions would not have to wait several days (at best) to get merged. My rare contributions are mostly done when not logged for this very reason: it is pointless to log, it brings nothing compared to non-logged changes.&lt;br /&gt;
&lt;br /&gt;
Lol, actually, even discussions are subject to that limitation!&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=65741</id>
		<title>Unvanquished</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=65741"/>
		<updated>2024-11-23T14:55:16Z</updated>

		<summary type="html">&lt;p&gt;Freem: version update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Unvanquished&lt;br /&gt;
|image          = file:Unvanquished-perseus mantis.jpg&lt;br /&gt;
|caption        = Mantis alien on Perseus map&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]], [[Real-time Strategy|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = various licences (MIT, CC-0, CC-By 3.0, CC-By-Sa 3.0) https://wiki.unvanquished.net/wiki/Asset_Licenses&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Daemon|Dæmon]]&lt;br /&gt;
|latest release = 0.55.1&lt;br /&gt;
|release announcement = https://unvanquished.net/unvanquished-0-55-1-lets-polish-it/&lt;br /&gt;
|release date   = December 10{{th}}, 2023&lt;br /&gt;
|release date iso = 2023-12-10&lt;br /&gt;
|platforms      = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage        = https://unvanquished.net&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://unvanquished.net/chat/&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://unvanquished.net/feed/&lt;br /&gt;
|link forum           = https://forums.unvanquished.net&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/Unvanquished/Unvanquished/issues&lt;br /&gt;
|link scmweb          = https://github.com/Unvanquished/Unvanquished&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = net.unvanquished.Unvanquished&lt;br /&gt;
|AUR = unvanquished&lt;br /&gt;
|Suse = unvanquished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unvanquished&#039;&#039;&#039;&#039;&#039;, fork of [[Tremulous]], is a multiplayer [[first-person shooter game|first-person shooter]] licensed under the [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unvanquished&#039;&#039; uses the [[Daemon|Dæmon]] engine which is based upon [[id Tech 3]].&amp;lt;ref name=unvq_10years&amp;gt;https://unvanquished.net/10-years-and-unvanquished/&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.&lt;br /&gt;
&lt;br /&gt;
Base building plays a crucial role in &#039;&#039;Unvanquished&#039;&#039;. &#039;&#039;Machine turrets&#039;&#039; and the &#039;&#039;armory&#039;&#039; (human) and &#039;&#039;acid tubes&#039;&#039; and &#039;&#039;boosters&#039;&#039; (alien) are some of the available buildings. Each base is controlled by a main structure: the human &#039;&#039;reactor&#039;&#039; and the alien &#039;&#039;overmind&#039;&#039; power the other buildings, so defending one team&#039;s main structure and destroying the enemies&#039; is a main task of the game. A team has to destroy all enemy&#039;s spawn points and players to win.&lt;br /&gt;
===Alien team===&lt;br /&gt;
As an alien, most fighting is close-combat, with the exception of Advanced Grangers and Advanced Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.&lt;br /&gt;
&lt;br /&gt;
===Human team===&lt;br /&gt;
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.&lt;br /&gt;
&lt;br /&gt;
==Changes since Tremulous==&lt;br /&gt;
&lt;br /&gt;
Unvanquished have received various changes since Tremulous, of which some of the most important may be:&lt;br /&gt;
&lt;br /&gt;
* it is possible to play against computer, since bots were added&lt;br /&gt;
* graphics were improved&lt;br /&gt;
* build mechanics no longer have sudden death, and the resource mechanics have been reworked&lt;br /&gt;
* humans now have long-range rocket turrets but no more tesla&lt;br /&gt;
* humans no longer have Defense computer, instead all human buildings automatically regenerate over time (and can still be repaired)&lt;br /&gt;
* humans have firebombs that can make ground burn. Flamer can also do that. Flames can propagate to nearby buildings, and advanced Granger can extinguish fires&lt;br /&gt;
* humans no longer have helmet not battery pack. Helmet has been merged in all armors, and an intermediate armor have been added.&lt;br /&gt;
* aliens can devolve (i.e. to Granger) near the Overmind&lt;br /&gt;
* aliens have a Spiker defense&lt;br /&gt;
* new maps, while still being able to load Tremulous maps&lt;br /&gt;
* doors have the TOGGLE spawnflag, which prevents them to go back to initial state after &amp;quot;wait&amp;quot; seconds are elapsed&lt;br /&gt;
* func_destructable from tremulous &amp;quot;advanced map pack&amp;quot; (AMP) was implemented&lt;br /&gt;
* map entities can now have multiple target and targetname key-value pairs&lt;br /&gt;
* doors and buttons have the ACTIVATE spawnflag, which allows a player to use the &amp;quot;use&amp;quot; key to interact with them&lt;br /&gt;
&lt;br /&gt;
==Project history==&lt;br /&gt;
Unvanquished began as one of the projects&amp;lt;ref&amp;gt;See [[Tremfusion]].&amp;lt;/ref&amp;gt; which aimed to revive [[Tremulous]] and incorporate improvements to the then-recently liberated source code of &lt;br /&gt;
Quake 3. A version of this engine ([[XreaL]]) incorporating technologies from the release of Wolfenstein: Enemy Territory source became known as [[ET:XreaL]] and a fork of ET:XreaL was to become the [[Daemon|Dæmon]] engine powering Unvanquished&amp;amp;mdash;although at first it was called OpenWolf. The Unvanquished project was briefly known as TremZ before an abandoned Tremulous mod donated its name.&amp;lt;ref name=unvq_10years/&amp;gt; Dæmon also incorporated some elements from Tremfusion.&amp;lt;ref&amp;gt;https://unvanquished.net/wp-content/uploads/2021/05/20210504.unvanquished-history.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tremfusion]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; homepage]&lt;br /&gt;
* [https://forums.unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; forum]&lt;br /&gt;
* [https://wiki.unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:ioquake3 games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:daemon games]]&lt;br /&gt;
[[Category:Deathmatch games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Planet_Blupi&amp;diff=64955</id>
		<title>Planet Blupi</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Planet_Blupi&amp;diff=64955"/>
		<updated>2024-01-16T16:55:11Z</updated>

		<summary type="html">&lt;p&gt;Freem: Created page with &amp;quot;{{Gameinfo |title                = Planet Blupi (or Planet Eggbert) |image                = https://blupi.org/planet/images/title.png |caption              =  |genre                = Strategy |developer            =  |code license         = GPLv3+ |media license        = GPLv3+ |engine               =  |latest release       = 1.15.0 |release date         =  |release date iso     = 2023-08-28 |release announcement =  |language             =  |library              =  |plat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Planet Blupi (or Planet Eggbert)&lt;br /&gt;
|image                = https://blupi.org/planet/images/title.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Strategy&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = GPLv3+&lt;br /&gt;
|media license        = GPLv3+&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.15.0&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2023-08-28&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://blupi.org/planet/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/blupi-games/planetblupi&lt;br /&gt;
|link tracker         = https://github.com/blupi-games/planetblupi/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blupi leads a quiet life on his planet until a strange meteorite crashes in a desert area.&lt;br /&gt;
&lt;br /&gt;
Only much later does Blupi realise that his crops are being destroyed by huge spiders. Though he&#039;s always been a tough and healthy type, a weird virus has been causing him to sneeze and cough a lot lately.&lt;br /&gt;
What&#039;s going on ?&lt;br /&gt;
&lt;br /&gt;
In fact, the meteorite is a spaceship. The only passenger on board is a mean-looking robot. Its goal is to build factories that produce a variety of aliens. Help Blupi use the resources of his beautiful planet to chase these invaders away !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blupimania&amp;diff=64956</id>
		<title>Blupimania</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blupimania&amp;diff=64956"/>
		<updated>2024-01-16T16:43:07Z</updated>

		<summary type="html">&lt;p&gt;Freem: Created page with &amp;quot;  {{Gameinfo |title                = Blupimania |image                = https://blupi.org/mania/images/mania.png |caption              =  |genre                = Puzzle |developer            = Epsitec SA and Daniel Roux |code license         = GPLv3+ |media license        = GPLv3+ |engine               =  |latest release       =  |release date         =  |release date iso     = 2023-12-16 |release announcement = https://blupi.org/mania/index.html |language             =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Blupimania&lt;br /&gt;
|image                = https://blupi.org/mania/images/mania.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Puzzle&lt;br /&gt;
|developer            = Epsitec SA and Daniel Roux&lt;br /&gt;
|code license         = GPLv3+&lt;br /&gt;
|media license        = GPLv3+&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = &lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2023-12-16&lt;br /&gt;
|release announcement = https://blupi.org/mania/index.html&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://blupi.org/mania/index.html&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/blupi-games/blupimania-dev&lt;br /&gt;
|link tracker         = https://github.com/blupi-games/blupimania-dev/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Blupi comes out of a hole holding on to a balloon. Unfortunately he let&#039;s it blow away. Blupi is lost, he turns to the left or the right and does various unpredictable things of his own. The object of the game is to help him find another balloon, so that he can move on to the next riddle. Blupimania offers the option of creating your own riddles in level 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=64734</id>
		<title>Unvanquished</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=64734"/>
		<updated>2023-12-11T16:25:52Z</updated>

		<summary type="html">&lt;p&gt;Freem: /* Changes since Tremulous */ added more changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Unvanquished&lt;br /&gt;
|image          = file:Unvanquished-perseus mantis.jpg&lt;br /&gt;
|caption        = Mantis alien on Perseus map&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]], [[Real-time Strategy|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = various licences (MIT, CC-0, CC-By 3.0, CC-By-Sa 3.0) https://wiki.unvanquished.net/wiki/Asset_Licenses&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Daemon|Dæmon]]&lt;br /&gt;
|latest release = 0.54.1&lt;br /&gt;
|release announcement = https://unvanquished.net/unvanquished-0-54-1-is-here/&lt;br /&gt;
|release date   = December 10{{th}}, 2023&lt;br /&gt;
|release date iso = 2023-12-10&lt;br /&gt;
|platforms      = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage        = https://unvanquished.net&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://unvanquished.net/chat/&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://unvanquished.net/feed/&lt;br /&gt;
|link forum           = https://forums.unvanquished.net&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/Unvanquished/Unvanquished/issues&lt;br /&gt;
|link scmweb          = https://github.com/Unvanquished/Unvanquished&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = net.unvanquished.Unvanquished&lt;br /&gt;
|AUR = unvanquished&lt;br /&gt;
|Suse = unvanquished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unvanquished&#039;&#039;&#039;&#039;&#039;, fork of [[Tremulous]], is a multiplayer [[first-person shooter game|first-person shooter]] licensed under the [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unvanquished&#039;&#039; uses the [[Daemon|Dæmon]] engine which is based upon [[id Tech 3]].&amp;lt;ref name=unvq_10years&amp;gt;https://unvanquished.net/10-years-and-unvanquished/&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.&lt;br /&gt;
&lt;br /&gt;
Base building plays a crucial role in &#039;&#039;Unvanquished&#039;&#039;. &#039;&#039;Machine turrets&#039;&#039; and the &#039;&#039;armory&#039;&#039; (human) and &#039;&#039;acid tubes&#039;&#039; and &#039;&#039;boosters&#039;&#039; (alien) are some of the available buildings. Each base is controlled by a main structure: the human &#039;&#039;reactor&#039;&#039; and the alien &#039;&#039;overmind&#039;&#039; power the other buildings, so defending one team&#039;s main structure and destroying the enemies&#039; is a main task of the game. A team has to destroy all enemy&#039;s spawn points and players to win.&lt;br /&gt;
===Alien team===&lt;br /&gt;
As an alien, most fighting is close-combat, with the exception of Advanced Grangers and Advanced Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.&lt;br /&gt;
&lt;br /&gt;
===Human team===&lt;br /&gt;
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.&lt;br /&gt;
&lt;br /&gt;
==Changes since Tremulous==&lt;br /&gt;
&lt;br /&gt;
Unvanquished have received various changes since Tremulous, of which some of the most important may be:&lt;br /&gt;
&lt;br /&gt;
* it is possible to play against computer, since bots were added&lt;br /&gt;
* graphics were improved&lt;br /&gt;
* build mechanics no longer have sudden death, and the resource mechanics have been reworked&lt;br /&gt;
* humans now have long-range rocket turrets but no more tesla&lt;br /&gt;
* humans no longer have Defense computer, instead all human buildings automatically regenerate over time (and can still be repaired)&lt;br /&gt;
* humans have firebombs that can make ground burn. Flamer can also do that. Flames can propagate to nearby buildings, and advanced Granger can extinguish fires&lt;br /&gt;
* humans no longer have helmet not battery pack. Helmet has been merged in all armors, and an intermediate armor have been added.&lt;br /&gt;
* aliens can devolve (i.e. to Granger) near the Overmind&lt;br /&gt;
* aliens have a Spiker defense&lt;br /&gt;
* new maps, while still being able to load Tremulous maps&lt;br /&gt;
* doors have the TOGGLE spawnflag, which prevents them to go back to initial state after &amp;quot;wait&amp;quot; seconds are elapsed&lt;br /&gt;
* func_destructable from tremulous &amp;quot;advanced map pack&amp;quot; (AMP) was implemented&lt;br /&gt;
* map entities can now have multiple target and targetname key-value pairs&lt;br /&gt;
* doors and buttons have the ACTIVATE spawnflag, which allows a player to use the &amp;quot;use&amp;quot; key to interact with them&lt;br /&gt;
&lt;br /&gt;
==Project history==&lt;br /&gt;
Unvanquished began as one of the projects&amp;lt;ref&amp;gt;See [[Tremfusion]].&amp;lt;/ref&amp;gt; which aimed to revive [[Tremulous]] and incorporate improvements to the then-recently liberated source code of &lt;br /&gt;
Quake 3. A version of this engine ([[XreaL]]) incorporating technologies from the release of Wolfenstein: Enemy Territory source became known as [[ET:XreaL]] and a fork of ET:XreaL was to become the [[Daemon|Dæmon]] engine powering Unvanquished&amp;amp;mdash;although at first it was called OpenWolf. The Unvanquished project was briefly known as TremZ before an abandoned Tremulous mod donated its name.&amp;lt;ref name=unvq_10years/&amp;gt; Dæmon also incorporated some elements from Tremfusion.&amp;lt;ref&amp;gt;https://unvanquished.net/wp-content/uploads/2021/05/20210504.unvanquished-history.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tremfusion]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; homepage]&lt;br /&gt;
* [https://forums.unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; forum]&lt;br /&gt;
* [https://wiki.unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:ioquake3 games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:daemon games]]&lt;br /&gt;
[[Category:Deathmatch games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=IMaze&amp;diff=64552</id>
		<title>IMaze</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=IMaze&amp;diff=64552"/>
		<updated>2023-11-01T14:10:24Z</updated>

		<summary type="html">&lt;p&gt;Freem: (tried to) move from GH to savannah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = iMaze&lt;br /&gt;
|image          = Image:iMaze.png&lt;br /&gt;
|caption        = iMaze&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developer      = Hans-Ulrich Kiel and Joerg Czeranski&lt;br /&gt;
|code license   = [[BSD]] license&lt;br /&gt;
|media license  = [[BSD]] license&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.4.2&lt;br /&gt;
|release date   = April 8, 2022&lt;br /&gt;
|release date iso = 2022-04-08&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language       = [[:wikipedia:C (programming language)|C]]&lt;br /&gt;
|library        = [[:wikipedia:X11|X11]]&lt;br /&gt;
|platform       = {{Linux}}&lt;br /&gt;
|link homepage  = https://web.archive.org/web/20050326091135/http://home.tu-clausthal.de/student/iMaze/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/david-a-redick/imaze&lt;br /&gt;
|link tracker   = https://github.com/david-a-redick/imaze/issues&lt;br /&gt;
|link scmweb    = https://github.com/david-a-redick/imaze&lt;br /&gt;
|scm            = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iMaze&#039;&#039;&#039; is a multiplayer [[:wikipedia:First-person shooter|first-person shooter]] first released on May 27, 1994 as a [[clone]] of the proprietary game &#039;&#039;[[:wikipedia:MIDI Maze|MIDI Maze]]&#039;&#039; for the [[:wikipedia:Atari ST|Atari ST]]. Built directly atop [[:wikipedia:X11|X11]], it was last originally updated in 2001 and is under the original four-clause [[BSD]] license.&amp;lt;ref&amp;gt;[https://github.com/david-a-redick/imaze/blob/master/Copyright Copyright]&amp;lt;/ref&amp;gt; It also has [[:wikipedia:Video game bot|optional bots]] called Ninjas. In April 2022 it was uploaded onto [[:wikipedia:GitHub|GitHub]] with corrections for compilation.&lt;br /&gt;
&lt;br /&gt;
The README was updated on 2nd September 2023 to indicate that: &amp;quot;Due to the obscene, abusive and invasive tactics under the guise of multi-factor authentication&amp;quot; the project was moved on savannah, but the submission was rejected&amp;lt;ref&amp;gt;[https://savannah.nongnu.org/task/?16428 Rejected submission]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://web.archive.org/web/20050326091135/http://home.tu-clausthal.de/student/iMaze/ Original homepage]&lt;br /&gt;
*[https://www.freshports.org/games/imaze iMaze - Fresh Ports]&lt;br /&gt;
*[https://web.archive.org/web/20161013020450/http://freecode.com/projects/imaze iMaze - Freecode]&lt;br /&gt;
*[https://pkgs.org/download/imaze iMaze - Pkgs.org]&lt;br /&gt;
*[https://www.gamingonlinux.com/2023/02/building-a-retro-linux-gaming-computer-part-26-coming-to-you-live/ iMaze - GamingOnLinux]&lt;br /&gt;
*[https://trilarion.github.io/opensourcegames/games/I.html#imaze iMaze - OSGL]&lt;br /&gt;
*[https://www.ibiblio.org/pub/Linux/games/multiplayer/mazewars/!INDEX.html iMaze - ibiblio.org]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]] [[Category:BSD games]] [[Category:X11 games]] [[Category:2.5D games]] [[Category:Multiplayer games]] [[Category:Deathmatch games]] [[Category:C games]] &lt;br /&gt;
[[Category:Game clones]] [[Category:Games with bots]]&lt;br /&gt;
&lt;br /&gt;
{{Lowercase title}}&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hale&amp;diff=62193</id>
		<title>Hale</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hale&amp;diff=62193"/>
		<updated>2022-09-14T20:20:57Z</updated>

		<summary type="html">&lt;p&gt;Freem: creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Hale&lt;br /&gt;
|caption              = Hale&lt;br /&gt;
|genre                = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = grokmoo&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2017-12-21&lt;br /&gt;
|release date         = 2017-12-21	&lt;br /&gt;
|language             = [[:Category:Java games|Java]]&lt;br /&gt;
|link homepage        = https://sourceforge.net/projects/hale/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/hale/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/hale/code/HEAD/tree/&lt;br /&gt;
|scm                  = svn checkout https://svn.code.sf.net/p/hale/code/trunk hale-code&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hale&#039;&#039;&#039; is a turn based [[:Category:Role-playing games|RPG]] with deep tactical combat and character customization. Included is a lengthy and varied campaign with many quests, items and monsters, visiting a variety of locales. The entire system is built to be moddable from the ground up.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
* hale-0.7.0	2017-12-21&lt;br /&gt;
* hale-0.6.5	2014-08-19&lt;br /&gt;
* hale-0.6.4	2014-01-19&lt;br /&gt;
* hale-0.6.3	2013-07-25&lt;br /&gt;
* hale-0.6.2	2013-01-17&lt;br /&gt;
* hale-0.6.1	2012-12-11&lt;br /&gt;
* hale-0.6.0	2012-11-02&lt;br /&gt;
* hale-0.5.1	2012-06-26&lt;br /&gt;
* hale-0.5.0	2012-06-11&lt;br /&gt;
* hale-0.4.1	2012-04-25&lt;br /&gt;
* hale-0.4.0	2012-04-18&lt;br /&gt;
* hale-0.3.0	2012-01-20&lt;br /&gt;
* hale-0.2.4	2011-09-19&lt;br /&gt;
* hale-0.2.3	2011-09-14&lt;br /&gt;
* hale-0.2.2	2011-09-11&lt;br /&gt;
* hale-0.2.1	2011-09-10&lt;br /&gt;
* hale-0.2.0	2011-09-09&lt;br /&gt;
* hale-0.1.1a	2011-05-25&lt;br /&gt;
* hale-0.1.0	2011-05-17&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:GPL games]][[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=60211</id>
		<title>Unvanquished</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Unvanquished&amp;diff=60211"/>
		<updated>2021-04-21T22:38:58Z</updated>

		<summary type="html">&lt;p&gt;Freem: Adding Unvanquished game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = [[File:Http://unvanquished.net/wp-content/uploads/2021/04/thunder tyrant.jpg|thumb|tyrant in thunder map]]&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = various licences (MIT, CC-0, CC-By 3.0, CC-By-Sa 3.0) https://wiki.unvanquished.net/wiki/Asset_Licenses&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[daemon]]&lt;br /&gt;
|latest release = 0.51.2&lt;br /&gt;
|release date   = [[2021#January|January 27{{th}}, 2021]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unvanquished&#039;&#039;&#039;&#039;&#039;, fork of Tremulous, is a multiplayer [[first-person shooter game|first-person shooter]] licensed under the [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unvanquished&#039;&#039; uses the [[daemon]] engine which is based upon [[id Tech 3]]. The latest version of Tremulous is 0.51.2 and was released on [[2021#January|January 27{{th}}, 2021]].&amp;lt;ref&amp;gt;[https://unvanquished.net/download/] at unvanquished.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.&lt;br /&gt;
&lt;br /&gt;
Base building plays a crucial role in &#039;&#039;Unvanquished&#039;&#039;. &#039;&#039;Machine turrets&#039;&#039; and the &#039;&#039;armory&#039;&#039; (human) and &#039;&#039;acid tubes&#039;&#039; and &#039;&#039;boosters&#039;&#039; (alien) are some of the available buildings. Each base is controlled by a main structure: the human &#039;&#039;reactor&#039;&#039; and the alien &#039;&#039;overmind&#039;&#039; power the other buildings, so defending one team&#039;s main structure and destroying the enemies&#039; is a main task of the game. A team has to destroy all enemy&#039;s spawn points and players to win.&lt;br /&gt;
===Alien team===&lt;br /&gt;
As an alien, most fighting is close-combat, with the exception of Grangers Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.&lt;br /&gt;
===Human team===&lt;br /&gt;
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.&lt;br /&gt;
&lt;br /&gt;
==Changes since Tremulous==&lt;br /&gt;
&lt;br /&gt;
Unvanquished have received various changes since Tremulous, of which some of the most important may be:&lt;br /&gt;
&lt;br /&gt;
* it is possible to play against computer, since bots were added&lt;br /&gt;
* graphics were improved&lt;br /&gt;
* build mechanics no longer have sudden death, and the resource mechanics have been reworked&lt;br /&gt;
* humans now have long-range rocket turrets but no more tesla&lt;br /&gt;
* new maps, while still being able to load Tremulous maps&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; homepage]&lt;br /&gt;
* [https://forums.unvanquished.net/ &#039;&#039;Unvanquished&#039;&#039; forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:daemon games]]&lt;br /&gt;
[[Category:Deathmatch games]]&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Fall_of_Imiryn&amp;diff=59282</id>
		<title>Fall of Imiryn</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Fall_of_Imiryn&amp;diff=59282"/>
		<updated>2020-07-11T22:43:01Z</updated>

		<summary type="html">&lt;p&gt;Freem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Fall of Imyrin&lt;br /&gt;
|image          = Image:foi1.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jasper Van der Jeugt]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =  &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = Annchienta&lt;br /&gt;
|latest release = [https://sourceforge.net/projects/annchienta/files/annchienta/current/ 2009-02-13]&lt;br /&gt;
|release date   = 2009-02-13&lt;br /&gt;
|languages      = English&lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fall of Imiryn&#039;&#039;&#039; is a single-player [[role-playing game]] based on the [[Annchienta]] game engine. Both were written by [[Jasper Van der Jeugt]].&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in a tile based fantasy world and tells the story of 3 adventurers who wish to join the elite section of their army, the so called &#039;Fifth guard&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://annchienta.sourceforge.net/?page=fall_of_imiryn Fall of Imiryn homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Python games]][[Category:2D games]][[Category:GPL games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Meritous&amp;diff=59281</id>
		<title>Meritous</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Meritous&amp;diff=59281"/>
		<updated>2020-07-11T22:31:54Z</updated>

		<summary type="html">&lt;p&gt;Freem: release 1.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Meritous.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = [[Lancer-X/ASCEAI]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v3+&lt;br /&gt;
|media licenses = [[GNU General Public License|GPL]]v3+; uncertain (music)&amp;lt;ref name=&amp;quot;musicbug&amp;quot;&amp;gt;http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=465532 (acc. 2008-12-04)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.5&lt;br /&gt;
|release date   = 2019-02-26&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Meritous&#039;&#039;&#039; is an action [[:Category:Role-playing games|RPG]] game written by [[Lancer-X/ASCEAI]].&amp;lt;ref&amp;gt;[http://www.asceai.net/meritous/readme.txt Meritous README file] accessed on October 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPL]]v3+, except for the music, whose license was uncertain for Debian in 2008.&amp;lt;ref&amp;gt;[http://www.asceai.net/files/meritous_v12_src.tar.bz2 Meritious source code package] accessed on October 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;debqa&amp;quot;&amp;gt;[http://packages.qa.debian.org/m/meritous.html Debian: Overview of meritous  source package] (acc. 2008-11-22)&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;musicbug&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The game was developed by [[Lancer-X/ASCEAI]], beta tested by [[Quasar]], [[Terryn]] and [[Wervyn]].&lt;br /&gt;
&lt;br /&gt;
It uses music by various authors, one of whom is unknown. Because of that, the music was not included in the Debian packages.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Debian lenny/sid contain a package of Meritous with at least music removed, available for GNU/Linux, GNU/Hurd, GNU/kFreeBSD. The package is maintained by [[Dylan R. E. Moonfire]], and has been accepted in unstable on 2008-02-09.&amp;lt;ref name=&amp;quot;debqa&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.asceai.net/meritous/ Meritous homepage]&lt;br /&gt;
*[https://gitlab.com/meritous/meritous/ releases v1.5]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Freem</name></author>
	</entry>
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