<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Goyhen</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Goyhen"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Goyhen"/>
	<updated>2026-09-27T11:34:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Omega&amp;diff=35814</id>
		<title>Omega</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Omega&amp;diff=35814"/>
		<updated>2016-03-28T16:17:37Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Omega&lt;br /&gt;
|image                = File:Omega-screenshot1.png&lt;br /&gt;
|caption              = A Universe Over IP&lt;br /&gt;
|genre                = Space RTS&lt;br /&gt;
|developer            = Independent Developers&lt;br /&gt;
|code license         = AGPLv3&amp;lt;ref&amp;gt;https://github.com/movitto/omega#user-content-legaleese&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = GPL, CC BY-SA or public domain&amp;lt;ref&amp;gt;There is a record of every content source. This can be found along w/ the content itself in the omega-conf repo: https://github.com/movitto/omega-conf/tree/master/release/omega-content In each subdirectory there you will find a &#039;sources&#039; file, listing the original source which the content came from.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = June 09, 2014&lt;br /&gt;
|latest release iso   = 2014-06-09&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = &lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Ruby / Javascript&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Linux / Windows / Mac (mobile support on roadmap)&lt;br /&gt;
|link homepage        = http://omegaverse.info&lt;br /&gt;
|link blog            = http://blog.omegaverse.info&lt;br /&gt;
|link chatweb         = http://webchat.freenode.net/?channels=omegaverse&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://github.com/movitto/omega&lt;br /&gt;
|link tracker         = https://github.com/movitto/omega/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Omega is a Universe Simulator accessible remotely by registered users over the [https://en.wikipedia.org/wiki/JSON-RPC JSON-RPC] protocol.&lt;br /&gt;
&lt;br /&gt;
This allows the most users and developers to access the universe and control ships / stations / other entities in via many mechanisms.&lt;br /&gt;
&lt;br /&gt;
You can see an instance running on the [https://en.wikipedia.org/wiki/Omegaverse Omegaverse] at [http://omegaverse.info omegaverse.info]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Omega aims to serve many purposes but one primary use case is to be a fun / challenging / expansive Space RTS that can scale indefinitely as nodes connect to each other on the Omegaverse network.&lt;br /&gt;
&lt;br /&gt;
Omega provides many base RTS functionality including unit attributes and interactions, movement, combat, resource extraction, and more. The server can be expanded in any number of fashions and implements a full role based access control system allowing Omegaverse administrators to granularly enable/disable users from accessing certain entities and performing particular operations.&lt;br /&gt;
&lt;br /&gt;
Clients can be written in any language and can be instrumented to perform any custom operations according to the algorithms the player / end user desires. Omega serves JSON-RPC requests over many protocols including TCP/IP, HTTP, Websockets, AMQP, and more, allowing clients to connect in the manner which works for them.&lt;br /&gt;
&lt;br /&gt;
The Omega Project also ships with many various command line clients and examples as well as an interactive WebGL-based frontend that renders the running universe in real time right from the web browser.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://omegaverse.info The Omegaverse Portal]&lt;br /&gt;
*[http://github.com/movitto/omega Project]&lt;br /&gt;
*[http://blog.omegaverse.info Blog]&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/omegaverse Mailing List]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Omegaverse Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:AGPL games]][[Category:Ruby games]][[Category:Javascript games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Omega&amp;diff=35813</id>
		<title>Omega</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Omega&amp;diff=35813"/>
		<updated>2016-03-28T16:17:21Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Omega&lt;br /&gt;
|image                = File:Omega-screenshot1.png&lt;br /&gt;
|caption              = A Universe Over IP&lt;br /&gt;
|genre                = Space RTS&lt;br /&gt;
|developer            = Independent Developers&lt;br /&gt;
|code license         = AGPLv3&amp;lt;ref&amp;gt;https://github.com/movitto/omega#user-content-legaleese&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = GPL, CC BY-SA or public domain&amp;lt;ref&amp;gt;There is a record of every content source. This can be found along w/ the content itself in the omega-conf repo: https://github.com/movitto/omega-conf/tree/master/release/omega-content In each subdirectory there you will find a &#039;sources&#039; file, listing the original source which the content came from.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = June 09, 2014&lt;br /&gt;
|latest release iso   = &lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = 2014-06-09&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Ruby / Javascript&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Linux / Windows / Mac (mobile support on roadmap)&lt;br /&gt;
|link homepage        = http://omegaverse.info&lt;br /&gt;
|link blog            = http://blog.omegaverse.info&lt;br /&gt;
|link chatweb         = http://webchat.freenode.net/?channels=omegaverse&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://github.com/movitto/omega&lt;br /&gt;
|link tracker         = https://github.com/movitto/omega/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Omega is a Universe Simulator accessible remotely by registered users over the [https://en.wikipedia.org/wiki/JSON-RPC JSON-RPC] protocol.&lt;br /&gt;
&lt;br /&gt;
This allows the most users and developers to access the universe and control ships / stations / other entities in via many mechanisms.&lt;br /&gt;
&lt;br /&gt;
You can see an instance running on the [https://en.wikipedia.org/wiki/Omegaverse Omegaverse] at [http://omegaverse.info omegaverse.info]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Omega aims to serve many purposes but one primary use case is to be a fun / challenging / expansive Space RTS that can scale indefinitely as nodes connect to each other on the Omegaverse network.&lt;br /&gt;
&lt;br /&gt;
Omega provides many base RTS functionality including unit attributes and interactions, movement, combat, resource extraction, and more. The server can be expanded in any number of fashions and implements a full role based access control system allowing Omegaverse administrators to granularly enable/disable users from accessing certain entities and performing particular operations.&lt;br /&gt;
&lt;br /&gt;
Clients can be written in any language and can be instrumented to perform any custom operations according to the algorithms the player / end user desires. Omega serves JSON-RPC requests over many protocols including TCP/IP, HTTP, Websockets, AMQP, and more, allowing clients to connect in the manner which works for them.&lt;br /&gt;
&lt;br /&gt;
The Omega Project also ships with many various command line clients and examples as well as an interactive WebGL-based frontend that renders the running universe in real time right from the web browser.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://omegaverse.info The Omegaverse Portal]&lt;br /&gt;
*[http://github.com/movitto/omega Project]&lt;br /&gt;
*[http://blog.omegaverse.info Blog]&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/omegaverse Mailing List]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Omegaverse Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:AGPL games]][[Category:Ruby games]][[Category:Javascript games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Omega&amp;diff=35812</id>
		<title>Omega</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Omega&amp;diff=35812"/>
		<updated>2016-03-28T16:13:19Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Omega&lt;br /&gt;
|image                = File:Omega-screenshot1.png&lt;br /&gt;
|caption              = A Universe Over IP&lt;br /&gt;
|genre                = Space RTS&lt;br /&gt;
|developer            = Independent Developers&lt;br /&gt;
|code license         = AGPLv3&amp;lt;ref&amp;gt;https://github.com/movitto/omega#user-content-legaleese&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = GPL, CC BY-SA or public domain&amp;lt;ref&amp;gt;There is a record of every content source. This can be found along w/ the content itself in the omega-conf repo: https://github.com/movitto/omega-conf/tree/master/release/omega-content In each subdirectory there you will find a &#039;sources&#039; file, listing the original source which the content came from.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = June 09, 2014&lt;br /&gt;
|latest release iso   = 2014-06-09&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = &lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Ruby / Javascript&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Linux / Windows / Mac (mobile support on roadmap)&lt;br /&gt;
|link homepage        = http://omegaverse.info&lt;br /&gt;
|link blog            = http://blog.omegaverse.info&lt;br /&gt;
|link chatweb         = http://webchat.freenode.net/?channels=omegaverse&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://github.com/movitto/omega&lt;br /&gt;
|link tracker         = https://github.com/movitto/omega/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Omega is a Universe Simulator accessible remotely by registered users over the [https://en.wikipedia.org/wiki/JSON-RPC JSON-RPC] protocol.&lt;br /&gt;
&lt;br /&gt;
This allows the most users and developers to access the universe and control ships / stations / other entities in via many mechanisms.&lt;br /&gt;
&lt;br /&gt;
You can see an instance running on the [https://en.wikipedia.org/wiki/Omegaverse Omegaverse] at [http://omegaverse.info omegaverse.info]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Omega aims to serve many purposes but one primary use case is to be a fun / challenging / expansive Space RTS that can scale indefinitely as nodes connect to each other on the Omegaverse network.&lt;br /&gt;
&lt;br /&gt;
Omega provides many base RTS functionality including unit attributes and interactions, movement, combat, resource extraction, and more. The server can be expanded in any number of fashions and implements a full role based access control system allowing Omegaverse administrators to granularly enable/disable users from accessing certain entities and performing particular operations.&lt;br /&gt;
&lt;br /&gt;
Clients can be written in any language and can be instrumented to perform any custom operations according to the algorithms the player / end user desires. Omega serves JSON-RPC requests over many protocols including TCP/IP, HTTP, Websockets, AMQP, and more, allowing clients to connect in the manner which works for them.&lt;br /&gt;
&lt;br /&gt;
The Omega Project also ships with many various command line clients and examples as well as an interactive WebGL-based frontend that renders the running universe in real time right from the web browser.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://omegaverse.info The Omegaverse Portal]&lt;br /&gt;
*[http://github.com/movitto/omega Project]&lt;br /&gt;
*[http://blog.omegaverse.info Blog]&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/omegaverse Mailing List]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Omegaverse Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:AGPL games]][[Category:Ruby games]][[Category:Javascript games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Omega&amp;diff=35811</id>
		<title>Omega</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Omega&amp;diff=35811"/>
		<updated>2016-03-28T16:13:06Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Omega&lt;br /&gt;
|image                = File:Omega-screenshot1.png&lt;br /&gt;
|caption              = A Universe Over IP&lt;br /&gt;
|genre                = Space RTS&lt;br /&gt;
|developer            = Independent Developers&lt;br /&gt;
|code license         = AGPLv3&amp;lt;ref&amp;gt;https://github.com/movitto/omega#user-content-legaleese&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = GPL, CC BY-SA or public domain&amp;lt;ref&amp;gt;There is a record of every content source. This can be found along w/ the content itself in the omega-conf repo: https://github.com/movitto/omega-conf/tree/master/release/omega-content In each subdirectory there you will find a &#039;sources&#039; file, listing the original source which the content came from.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = June 09, 2014&lt;br /&gt;
|latest release       = 2014-06-09&lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = &lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = Ruby / Javascript&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Linux / Windows / Mac (mobile support on roadmap)&lt;br /&gt;
|link homepage        = http://omegaverse.info&lt;br /&gt;
|link blog            = http://blog.omegaverse.info&lt;br /&gt;
|link chatweb         = http://webchat.freenode.net/?channels=omegaverse&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://github.com/movitto/omega&lt;br /&gt;
|link tracker         = https://github.com/movitto/omega/issues&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Omega is a Universe Simulator accessible remotely by registered users over the [https://en.wikipedia.org/wiki/JSON-RPC JSON-RPC] protocol.&lt;br /&gt;
&lt;br /&gt;
This allows the most users and developers to access the universe and control ships / stations / other entities in via many mechanisms.&lt;br /&gt;
&lt;br /&gt;
You can see an instance running on the [https://en.wikipedia.org/wiki/Omegaverse Omegaverse] at [http://omegaverse.info omegaverse.info]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Omega aims to serve many purposes but one primary use case is to be a fun / challenging / expansive Space RTS that can scale indefinitely as nodes connect to each other on the Omegaverse network.&lt;br /&gt;
&lt;br /&gt;
Omega provides many base RTS functionality including unit attributes and interactions, movement, combat, resource extraction, and more. The server can be expanded in any number of fashions and implements a full role based access control system allowing Omegaverse administrators to granularly enable/disable users from accessing certain entities and performing particular operations.&lt;br /&gt;
&lt;br /&gt;
Clients can be written in any language and can be instrumented to perform any custom operations according to the algorithms the player / end user desires. Omega serves JSON-RPC requests over many protocols including TCP/IP, HTTP, Websockets, AMQP, and more, allowing clients to connect in the manner which works for them.&lt;br /&gt;
&lt;br /&gt;
The Omega Project also ships with many various command line clients and examples as well as an interactive WebGL-based frontend that renders the running universe in real time right from the web browser.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://omegaverse.info The Omegaverse Portal]&lt;br /&gt;
*[http://github.com/movitto/omega Project]&lt;br /&gt;
*[http://blog.omegaverse.info Blog]&lt;br /&gt;
*[https://groups.google.com/forum/#!forum/omegaverse Mailing List]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Omegaverse Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:AGPL games]][[Category:Ruby games]][[Category:Javascript games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=MegaGlest&amp;diff=35810</id>
		<title>MegaGlest</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=MegaGlest&amp;diff=35810"/>
		<updated>2016-03-28T16:12:03Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = MegaGlest&lt;br /&gt;
|image                = File:Megaglest_screenshot.jpg&lt;br /&gt;
|caption              = Screenshot of battle in MegaGlest&lt;br /&gt;
|genre                = [[Real-time Strategy]], ([[RTS]])&lt;br /&gt;
|developer            = MegaGlest Team&lt;br /&gt;
|code license         = GNU GPL v.3 or later&amp;lt;ref name=lic&amp;gt;http://megaglest.org/license.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = CC-BY-SA&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine               = MegaGlest Engine&lt;br /&gt;
|latest release       = 3.9.1 (January 20, 2014)&lt;br /&gt;
|latest release iso   = 2014-01-20&lt;br /&gt;
|release date         = January 6, 2010&lt;br /&gt;
|release date iso     = 2010-01-06&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = GNU/Linux, Microsoft Windows, Mac OS X&lt;br /&gt;
|link homepage        = [http://megaglest.org/]&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
MegaGlest is a [[Free software]] [[Real-time Strategy]] game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player controls a certain faction (Tech, Magic, Egypt, Indians, Norsemen, Persian or Romans) which all has a different set-up of units, buildings, machines and monsters. The player must gather resources (such as energy, food, gold, housing, stone and wood) using certain units and buildings, these resources is then spent on creating more units and buildings. Each faction have different types of units available and requires different resources. The goal of the game is to use your armies to defeat your enemies.&lt;br /&gt;
The game takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. The players can make use of the terrain in order to get an advantage over their opponents.&lt;br /&gt;
&lt;br /&gt;
==Platforms==&lt;br /&gt;
The game is officially supported on GNU/Linux, Microsoft Windows and Mac OS X. Several unofficial ports, including FreeBSD, are available.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* The MegaGlest homepage: [http://megaglest.org/ megaglest.org],&lt;br /&gt;
* License information: [http://megaglest.org/license// megaglest.org/license],&lt;br /&gt;
* Article on Wikipedia: [https://en.wikipedia.org/wiki/Megaglest en.wikipedia.org/wiki/Megaglest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=MegaGlest&amp;diff=35809</id>
		<title>MegaGlest</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=MegaGlest&amp;diff=35809"/>
		<updated>2016-03-28T16:10:42Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = MegaGlest&lt;br /&gt;
|image                = File:Megaglest_screenshot.jpg&lt;br /&gt;
|caption              = Screenshot of battle in MegaGlest&lt;br /&gt;
|genre                = [[Real-time Strategy]], ([[RTS]])&lt;br /&gt;
|developer            = MegaGlest Team&lt;br /&gt;
|code license         = GNU GPL v.3 or later&amp;lt;ref name=lic&amp;gt;http://megaglest.org/license.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = CC-BY-SA&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine               = MegaGlest Engine&lt;br /&gt;
|latest release       = 3.9.1 (January 20, 2014)&lt;br /&gt;
|release date         = January 6, 2010&lt;br /&gt;
|release date iso     = 2010-01-06&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = GNU/Linux, Microsoft Windows, Mac OS X&lt;br /&gt;
|link homepage        = [http://megaglest.org/]&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
MegaGlest is a [[Free software]] [[Real-time Strategy]] game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player controls a certain faction (Tech, Magic, Egypt, Indians, Norsemen, Persian or Romans) which all has a different set-up of units, buildings, machines and monsters. The player must gather resources (such as energy, food, gold, housing, stone and wood) using certain units and buildings, these resources is then spent on creating more units and buildings. Each faction have different types of units available and requires different resources. The goal of the game is to use your armies to defeat your enemies.&lt;br /&gt;
The game takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. The players can make use of the terrain in order to get an advantage over their opponents.&lt;br /&gt;
&lt;br /&gt;
==Platforms==&lt;br /&gt;
The game is officially supported on GNU/Linux, Microsoft Windows and Mac OS X. Several unofficial ports, including FreeBSD, are available.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* The MegaGlest homepage: [http://megaglest.org/ megaglest.org],&lt;br /&gt;
* License information: [http://megaglest.org/license// megaglest.org/license],&lt;br /&gt;
* Article on Wikipedia: [https://en.wikipedia.org/wiki/Megaglest en.wikipedia.org/wiki/Megaglest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenRTS&amp;diff=35808</id>
		<title>OpenRTS</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenRTS&amp;diff=35808"/>
		<updated>2016-03-28T16:09:38Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = OpenRTS&lt;br /&gt;
|image                = File:OpenRTS.jpg&lt;br /&gt;
|caption              = &lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = [[Andreas Røsdal]]&lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = &lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.2&lt;br /&gt;
|release date         = April 22, 2006&lt;br /&gt;
|release date iso     = 2006-04-22&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries            = [[Pygame]], [[PGU]]&lt;br /&gt;
|library              = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OpenRTS&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;&#039;arrakis&#039;&#039;&#039;, is an isometric [[real-time strategy game]] written in [[:Category:Python games|Python]], using [[Pygame]] and [[PGU]], released under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://pygame.org/projects/22/189/ OpenRTS&#039; page]&amp;lt;/ref&amp;gt; It is written by [[Andreas Røsdal]].&lt;br /&gt;
&lt;br /&gt;
== Development history ==&lt;br /&gt;
In December 2005, the &#039;&#039;OpenRTS&#039;&#039; project was started.&amp;lt;ref&amp;gt;[http://arrakis.sourceforge.net/wiki/index.php/About?PHPSESSID=aa94a575e2a27f50a036b26d17ac5972 About page for OpenRTS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The project&#039;s last stable release was in April of 2006.&lt;br /&gt;
The project died following the move to sourceforge.net, and its latest release.&amp;lt;ref&amp;gt;[http://arrakis.sourceforge.net/wiki/index.php?OpenRTS OpenRTS news]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though it was planned to use the free graphics from the game &#039;&#039;Hard Vacuum&#039;&#039; in 2006&amp;lt;ref&amp;gt;[http://mail.python.org/pipermail/python-list/2006-April/376682.html Python mailinglist OpenRTS 0.2b2 announcement]&amp;lt;/ref&amp;gt;, only a few were actually used (only for the GUI).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://arrakis.sourceforge.net/ &#039;&#039;OpenRTS&#039;&#039; homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/arrakis &#039;&#039;OpenRTS&#039;&#039; sourceforge page]&lt;br /&gt;
*[http://lostgarden.com/2005/03/game-post-mortem-hard-vacuum.html &#039;&#039;Hard Vacuum&#039;&#039; graphics]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Pygame games]][[Category:Python games]][[Category:GPL games]][[Category:Real-time strategy engines]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Magic_Gardeners_Tournament&amp;diff=35807</id>
		<title>Magic Gardeners Tournament</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Magic_Gardeners_Tournament&amp;diff=35807"/>
		<updated>2016-03-28T16:08:18Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                =&lt;br /&gt;
|image                = Image:MagicGrdenersTournament-pyweek-release.jpg&lt;br /&gt;
|caption              = &#039;&#039;Magical Gardeners Tournament&#039;&#039;&lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = [[HoleInTheHeadStudios]]&lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = [[GPL]]&lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.25&lt;br /&gt;
|release date         = April 4, 2007&lt;br /&gt;
|release date iso     = 2007-04-04&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = Python&lt;br /&gt;
|libraries            = [[Pygame]], [[Pyglibs]]&lt;br /&gt;
|library              =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magic Gardeners Tournament&#039;&#039;&#039; is a [[Real-time strategy game]] board game.&lt;br /&gt;
The goal of the game is to win the tournament by defeating other wizards through several rounds of play.&lt;br /&gt;
&lt;br /&gt;
The tournament rounds are played out simply:&lt;br /&gt;
# buy plots of ground to plant on&lt;br /&gt;
# buy plants&lt;br /&gt;
# harvest plants&lt;br /&gt;
# make money&lt;br /&gt;
# repeat steps 1-4 until you win&lt;br /&gt;
&lt;br /&gt;
This game was created by [[HoleInTheHeadStudios]] known as Team Quicksilver at the time.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://holeintheheadstudios.ipbfree.com/index.php?showforum=5 homepage] &lt;br /&gt;
*[http://pyweek.org/e/TLP-2/ The pyweek page] &lt;br /&gt;
[[Category:Real-time strategy games]][[Category:Games]][[Category:Pygame games]][[Category:Pyweek entries]][[Category:Games made for competitions]][[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Infon_Battle_Arena&amp;diff=35806</id>
		<title>Infon Battle Arena</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Infon_Battle_Arena&amp;diff=35806"/>
		<updated>2016-03-28T16:06:43Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Infon Battle Arena&lt;br /&gt;
|image                = Image:Infon Battle Arena - Joined.jpg&lt;br /&gt;
|caption              = 2D renderer &lt;br /&gt;
|genres               = [[:Category:Life_simulation_games|Life simulation]], [[:Category:Real-time_strategy_games|RTS]], [[:Category:Programming games|Programming]]&lt;br /&gt;
|developer            = [[Florian Wesch]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|latest release       = 265&lt;br /&gt;
|release date         = February 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
|release date iso     = 2006-10-01&lt;br /&gt;
|language             = [[:Category:C_games|C]], [[:Category:Lua_games|Lua]]&lt;br /&gt;
|libraries            = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infon Battle Arena&#039;&#039;&#039; is a [[:Category:Real-time strategy games|real-time]] multiplayer [[:Category:Programming games|programming]] game written by [[Florian Wesch]]. You control your creatures using the [[:Category:Lua games|Lua]] programming language and let them compete for food and survival against other players. The game is client/server based and is playable over the internet. Players can upload code at any moment to update their code or fix bugs while the game is running in realtime. &lt;br /&gt;
It is written in the [[:Category:C games|C]] and Lua programming language using the [[Simple DirectMedia Layer|SDL]] library. The latest release is 265 released on February 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;ref&amp;gt;[http://code.google.com/p/infon/downloads/list Download page for Infon Battle Arena at code.google.com]&amp;lt;/ref&amp;gt; The media and the source code are both licensed under the [[GNU General Public License|GPL]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://infon.dividuum.de/ Infon Battle Arena homepage]&lt;br /&gt;
*[http://code.google.com/p/infon/ Infon Battle Arena project page]&lt;br /&gt;
[[Category:Games]][[Category:Life simulation games]][[Category:Real-time strategy games]][[Category:C games]][[Category:Lua games]][[Category:SDL games]][[Category:GPL games]][[Category:Programming games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Battles_of_Antargis&amp;diff=35805</id>
		<title>Battles of Antargis</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Battles_of_Antargis&amp;diff=35805"/>
		<updated>2016-03-28T15:59:19Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = &lt;br /&gt;
|image                = Image:BattleForAntargis.jpg&lt;br /&gt;
|caption              = Screenshot of &#039;&#039;Battles of Antargis&#039;&#039;&lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = [[David Kamphausen]]&lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = [[GNU General Public License|GPL]] (minor exceptions)&lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.2.1.5&lt;br /&gt;
|release date         = January 1, 2008&lt;br /&gt;
|release date iso     = 2008-01-01&lt;br /&gt;
|languages            = [[:Category:C games|C]] and [[:Category:Ruby games|Ruby]]&lt;br /&gt;
|language             = &lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              =&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battles of Antargis&#039;&#039;&#039; is an [[Real-time strategy game|RTS]] set in the medieval ages written by [[David Kanphausen]].  It is in an early development stage and is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://developer.berlios.de/projects/antargis Project Page]&amp;lt;/ref&amp;gt; The latest version of the game is 0.2.1.5 released on January 1, 2008.&lt;br /&gt;
&lt;br /&gt;
It is written in [[:Category:C games|C]] and [[:Category:Ruby games|Ruby]].&amp;lt;ref&amp;gt;[http://antargis.berlios.de/wiki/index.php/FAQ:Techniques Faq]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://antargis.berlios.de/ Battle of Antargis homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Ruby games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Imperium:_Sticks&amp;diff=35804</id>
		<title>Imperium: Sticks</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Imperium:_Sticks&amp;diff=35804"/>
		<updated>2016-03-28T15:57:23Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = &lt;br /&gt;
|image                = Image:Sticks.png&lt;br /&gt;
|caption              = &#039;&#039;Imperium: Sticks&#039;&#039; version 0.1.5&lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[RTS|Real-time strategy game]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = [[Caerwyn]], [[Iwan Gabovitch]]&lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = [[WTFPL]]&lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.1.5&lt;br /&gt;
|release date         = June 12, 2008&lt;br /&gt;
|release date iso     = 2008-06-12&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Imperium: Sticks&#039;&#039;&#039;&#039;&#039; is a [[real-time strategy game]] being programmed in [[:Category:C games|C]] by [[Caerwyn]], and licensed under the [[GPL]]. Artwork is done by [[Iwan Gabovitch]]. Part of the game&#039;s media is licensed under the [[WTFPL]].&amp;lt;ref&amp;gt;[http://sourceforge.net/forum/forum.php?thread_id=1864523&amp;amp;forum_id=498745 Forum thread] containing license information for some contributed art.&amp;lt;/ref&amp;gt; The latest version is 0.1.5 - released on June 12, 2008.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Resource collecting, training units and developing technologies are main aspects of the game.&amp;lt;ref&amp;gt;[http://rtciv.sourceforge.net/index.php?id=2 &#039;&#039;Imperium: Sticks&#039;&#039; about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rtciv.sourceforge.net/ &#039;&#039;Imperium: Sticks&#039;&#039; home page]&lt;br /&gt;
*[http://sourceforge.net/projects/rtciv &#039;&#039;Imperium: Sticks&#039;&#039; project page]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]][[Category:SDL games]][[Category:WTFPL games]][[Category:C games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Globulation_2&amp;diff=35803</id>
		<title>Globulation 2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Globulation_2&amp;diff=35803"/>
		<updated>2016-03-28T15:55:39Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Globulation 2&lt;br /&gt;
|image                = Image:Glob2.jpeg&lt;br /&gt;
|caption              = Beginning stage of a typical game in Globulation 2.&lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Real-time strategy game|RTS]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = &lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.4.1 (Beta 4)&lt;br /&gt;
|release date         = March 25{{th}}, 2009&lt;br /&gt;
|release date iso     = 2009-05-25&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Globulation 2&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|RTS game]] with an unusual gameplay design. The source and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/unstable/games/glob2-data &#039;&#039;Globulation 2&#039;s&#039;&#039; data on Debian&#039;s page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/g/glob2/glob2_0.8.23-1/glob2.copyright Globulation 2&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; The latest release of the game is 0.9.4.1 released on March 25{{th}}, 2009. It is programmed in C++. It uses the [[Simple DirectMedia Layer|SDL]]&amp;lt;ref&amp;gt;[http://packages.debian.org/testing/games/glob2 Package info for glob2 on packages.debian.org]&amp;lt;/ref&amp;gt; and Boost&amp;lt;ref&amp;gt;http://globulation2.org/wiki/Frequently_Asked_Questions#What_additional_software_libraries_do_I_need.3F Globulation FAQs&amp;lt;/ref&amp;gt; libraries.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players can play multiplayer games via LAN or via the Internet through the Ysagoon Online Gaming service. In single-player mode, they can play against different AIs or in campaign mode.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Globulation 2&#039;&#039;, unlike other games in its genre, players cannot control units directly. Influencing the unit&#039;s behaviour is done by creating &#039;&#039;zones&#039;&#039; and &#039;&#039;flags&#039;&#039; on the map, which affect a certain type and amount of units, ordering them to harvest resources, scout a region, avoid places or search for enemies to attack.&lt;br /&gt;
===Units===&lt;br /&gt;
*&#039;&#039;&#039;Warriors&#039;&#039;&#039;&#039; their main function is to attack the enemy and defend the buildings and workers. They fight in close combat. They can gain experience in combat, thus leveling makes them more powerful and destructive. Training facilities can enhance the fighting ability of these warriors significantly.&lt;br /&gt;
*&#039;&#039;&#039;Workers&#039;&#039;&#039; gather food and the resources needed for building. They build, repair, and upgrade buildings and automatically work on constructing, repairing, or harvesting resources.&lt;br /&gt;
*&#039;&#039;&#039;Explorers&#039;&#039;&#039; are flying units that automatically scout the map in a circular movement. These flying creatures can only be attacked by enemy explorers and towers. They can be upgraded to bomb units. Since they cannot be attacked by globs, they are especially devastating when there are no other enemy scouts and towers in the area.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
&#039;&#039;Globulation 2&#039;&#039; features some buildings that give units special abilities like swimming, the ability to build higher-level buildings, or faster movement, and upgraded versions of those buildings improve those abilities.&lt;br /&gt;
&lt;br /&gt;
For each building site, the number of workers working on the construction can be set. Units will automatically build. Not all of the buildings need to be maintained by workers after the building is completed. For repair, the player has to manually order the repair to be done on the building.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inns&#039;&#039;&#039; are perhaps the most important building in the game. They provide food storage for your globs, which is necessary for them to go to work, fight, and do other things. In some cases, they can be used to convert enemy globs to your side. Upgraded versions provide increased capacity to store food and feed your globs.&lt;br /&gt;
*&#039;&#039;&#039;Towers&#039;&#039;&#039; are defence structures that are used to attack aggressors. They are useful for protecting territory and making it difficult for globs to conquer that land. However, they require units to supply them with ammunition.&lt;br /&gt;
*&#039;&#039;&#039;Walls&#039;&#039;&#039; are useful for slowing down and keeping out enemy globs. They also have the highest defence strength in the game. Since they cannot be upgraded, they become less useful as the games progress to later stages.&lt;br /&gt;
*&#039;&#039;&#039;Swimming pools&#039;&#039;&#039; teaches globs how to swim. Upgraded versions can train more globs and as well train them to be faster.&lt;br /&gt;
*&#039;&#039;&#039;Racetracks&#039;&#039;&#039; increases the globs&#039; land speed. This is especially useful in combat, as warriors take less time to get there.&lt;br /&gt;
*&#039;&#039;&#039;Markets&#039;&#039;&#039; are used for trading resources with other glob colonies.&lt;br /&gt;
*&#039;&#039;&#039;Barracks&#039;&#039;&#039; increase a warrior&#039;s combat ability dramatically. The more upgraded the barracks is, the more globs the player can train and the more the player gains from training them.&lt;br /&gt;
*&#039;&#039;&#039;Swarm&#039;&#039;&#039; is the only unit production building in the entire game. It produces all three types of units. Unlike other buildings, it can repair itself over time. Wheat is required for the production of unit.&lt;br /&gt;
*&#039;&#039;&#039;Schools&#039;&#039;&#039; teach the player&#039;s globs how to upgrade buildings. The final upgrade can teach scouts how to bomb units.&lt;br /&gt;
*&#039;&#039;&#039;Hospitals&#039;&#039;&#039; heal the player&#039;s globs and the scouts&#039; health. The upgraded version has a greater capacity to heal more units.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Like other games, Globulation 2 requires resources. However, unlike other games, the resources are either unlimited or renewable. Unmanaged growths can enclose colonies. However, there are tools for managing them such as the destroy resource flag. You can also permanently deplete some resource by over harvesting it. Wheat and wood are resources that can be depleted.&lt;br /&gt;
*&#039;&#039;&#039;Wheat&#039;&#039;&#039; is the most important resource in the entire game. They are used for the production of units, buildings and food for the globs as well.&lt;br /&gt;
*&#039;&#039;&#039;Wood&#039;&#039;&#039; is the primary construction material of the game.&lt;br /&gt;
*&#039;&#039;&#039;Stone&#039;&#039;&#039; is used to build walls, supply towers, and is a construction material for some buildings.&lt;br /&gt;
&lt;br /&gt;
===AIs===&lt;br /&gt;
The Globulation 2 team has developed several different AIs, each suiting different needs and with their own strength and weakness.&lt;br /&gt;
*&#039;&#039;&#039;AINicowars&#039;&#039;&#039; is the most difficult AI in the entire game, designed to close the gap between the players and Glob2 AIs.&lt;br /&gt;
*&#039;&#039;&#039;AIWarrush&#039;&#039;&#039; is a war AI, designed to continuously send warriors to the enemies. Often, they built hospitals and other facilities to shorten the time needed to get back into combat.&lt;br /&gt;
*&#039;&#039;&#039;AINone&#039;&#039;&#039; is an AI that does nothing. It is used primary for campaigns.&lt;br /&gt;
*&#039;&#039;&#039;Reach to Infinity&#039;&#039;&#039; is an AI designed for economic expansion. It doesn&#039;t fight but it can convert globs to its team very efficiently.&lt;br /&gt;
*&#039;&#039;&#039;AICastor&#039;&#039;&#039; is a much more difficult AI than AINumbi.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Although most of the contribution to Globulation 2 is done by volunteers, a developer by the pseudonym [[genixpro]] is paid to work on the Globulation project fulltime.&amp;lt;ref&amp;gt;[http://cofundos.org/project.php?id=49 Offer to work full time]&amp;lt;/ref&amp;gt; There are also other bounties that the development community is willing to pay for.&amp;lt;ref&amp;gt;[http://cofundos.org/projects.php?tag=glob2 Cofundos&#039;s list for the Globulation 2 project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*See [[Globulation 2 release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
*About.com released a review of &#039;&#039;Globulation 2&#039;&#039;, pointing out its innovative features. &amp;lt;ref&amp;gt;[http://linux.about.com/od/softgame/fr/fr_Globulation2.htm Review of Globulation 2 on About.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Warzone 2100]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links== &lt;br /&gt;
*[http://www.globulation2.org/wiki/Main_Page Globulation 2 homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/glob2 Globulation 2 project page] at [[Savannah]]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]][[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Globulation 2]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Forest_patrol&amp;diff=35802</id>
		<title>Forest patrol</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Forest_patrol&amp;diff=35802"/>
		<updated>2016-03-28T15:54:02Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = &lt;br /&gt;
|image                = Image:Screenshot-Forest Patrol.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Category:Real-time strategy]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = trailblazer&lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = GPLv2&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = &lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0&lt;br /&gt;
|release date         = May 27, 2007&lt;br /&gt;
|release date iso     = 2007-05-27&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = &lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Forest patrol&#039;&#039;&#039; is a [[Real-time strategy game]], where you control some archers and need to fight enemy archers.&lt;br /&gt;
&lt;br /&gt;
It was created by [[trailblazer]] as a warmup for [[Pyweek]] 4. The game is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://blaze.versionhost.com/viewcvs.cgi/Forest-Patrol/LICENSE.txt?rev=1.1&amp;amp;content-type=text/vnd.viewcvs-markup  License page in Forest Patrol&#039;s cvs repository]&amp;lt;/ref&amp;gt; Forest patrol also used the [[Directicus]], a library also created by trailblazer. The latest version of the game is 1.0 released on May 27, 2007.&amp;lt;ref&amp;gt;[http://pygame.org/projects/22/391/ Pygame.org&#039;s page for Forest patrol]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://blazeofglory.org/projects/fp Forest patrol homepage] dead link &amp;lt;!-- 404 on 7 Jan 2015, source code missing on internet archive as well... --&amp;gt;&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Pygame games]][[Category:GPL games]][[Category:Pyweek_entries]][[Category:Games made for competitions]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Thunder%26Lightning&amp;diff=35801</id>
		<title>Thunder&amp;Lightning</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Thunder%26Lightning&amp;diff=35801"/>
		<updated>2016-03-28T15:52:32Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = &lt;br /&gt;
|image                = Image:TnL.jpg&lt;br /&gt;
|caption              = &#039;&#039;Thunder&amp;amp;Lightning&#039;&#039; version 070827&lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Category:Flight simulation games|Flight simulation]], [[RTS]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = [[Jonas Eschenburg]]&lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = &lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 071111&lt;br /&gt;
|release date         = November 10, 2007&lt;br /&gt;
|release date iso     = 2007-11-10&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = &lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thunder&amp;amp;Lightning&#039;&#039;&#039;&#039;&#039;, or short &#039;&#039;&#039;&#039;&#039;TnL&#039;&#039;&#039;&#039;&#039;, is a futuristic [[Flight simulation game|flight simulation]] and [[real-time strategy game]] inspired by &#039;&#039;Carrier Command&#039;&#039; created by [[Jonas Eschenburg]]. It is licensed under [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://tnlgame.net/content/blogcategory/68/46/ Thunder&amp;amp;Lightning about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest version is 071111, released on November 10, 2007.&amp;lt;ref&amp;gt;[http://tnlgame.net/content/view/69/1/ Thunder and Lighting release announcement for 071031]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release history==&lt;br /&gt;
* 071111 on 2007-11-10&lt;br /&gt;
* 071031 on 2007-11-01&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://tnlgame.net/ Thunder&amp;amp;Lightning homepage]&lt;br /&gt;
[[Category:Games]][[Category:Flight simulation games]][[Category:Real-time strategy games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Snowballz&amp;diff=35800</id>
		<title>Snowballz</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Snowballz&amp;diff=35800"/>
		<updated>2016-03-28T15:51:03Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Snowballz&lt;br /&gt;
|image                = Image:Snowballz-debthumb20080921.png&lt;br /&gt;
|caption              =&lt;br /&gt;
|genres               =&lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers           =&lt;br /&gt;
|developer            = [[Joey Marshall]]&lt;br /&gt;
|code licenses        =&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.5.1&lt;br /&gt;
|release date         = October 15th, 2007&lt;br /&gt;
|release date iso     = 2007-10-15&lt;br /&gt;
|languages            =&lt;br /&gt;
|language             = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries            = [[Rabbyt]], [[:Category:PyGlet games|PyGlet]]&lt;br /&gt;
|library              = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Snowballz&#039;&#039;&#039;&#039;&#039; is a [[:Category:Real-time strategy games|RTS]] game written in [[:Category:Python games|Python]], [[PyGlet]] and [[Rabbyt]] by [[Joey Marshall]]. The game is entirely licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/s/snowballz/snowballz_0.9.5.1-2/snowballz.copyright Snowballz&#039;s copyright text file] at [http://www.debian.org/distrib/packages Debian&#039;s packages page]&amp;lt;/ref&amp;gt; The latest version of the game is 0.9.5.1 released on October 15, 2007.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Snowballz&#039;&#039;, players can directly control combat units, but not the workers. These warrior penguins throw snowballs, as suggested by the game&#039;s title &#039;&#039;Snowballz&#039;&#039;. When a penguin dies, it is frozen in an ice cube. When a penguin gets cold enough, it will try to save itself by running back to the base igloo. At a certain time later, it will emerge with full health.&lt;br /&gt;
&lt;br /&gt;
Workers automatically gather resources and perform other tasks such as building structures that support your clan.&lt;br /&gt;
==Release history==&lt;br /&gt;
This is a list of all the releases in Snowballz&#039;s history.&lt;br /&gt;
*Version 0.0.2 announced on November 20, 2006 on pygame.org.&lt;br /&gt;
*Version 0.0.3 announced on December 19, 2006 on pygame.org.&lt;br /&gt;
*Version 0.0.4 announced on January 15, 2007 on pygame.org.&lt;br /&gt;
*Version 0.9 announced on May 5, 2007 on pygame.org&lt;br /&gt;
*Version 0.9.2 announced on May 28, 2007 on pygame.org&lt;br /&gt;
*Version 0.9.3 announced on June 12, 2007 on the homepage.&lt;br /&gt;
*Version 0.9.4 announced on July 10, 2007 on the homepage.&lt;br /&gt;
*Version 0.9.5 announced on October 08, 2007 on the homepage.&amp;lt;ref&amp;gt;[http://pygame.org/projects/22/328/ Pygame.org page for Snowballz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 0.9.5.1 announced on October 15, 2007 &lt;br /&gt;
on pygame.org.&lt;br /&gt;
&lt;br /&gt;
On July 17, 2008, Joey said he stopped his active development of SnowballZ.&amp;lt;ref&amp;gt;[http://arcticpaint.com/blog/posts/no-more-snowballz/ No More SnowballZ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&lt;br /&gt;
Snowballz 0.9.5.1 runs everywhere where Python 2.5 and Pygame do.&lt;br /&gt;
&lt;br /&gt;
Debian lenny/sid and sid repositories include snowballz package version 0.9.5.1-2 (all platforms). It is maintained by the [[Debian Games Team]] and has been uploaded by [[Miriam Ruiz]] and [[Barry deFreese]].&amp;lt;ref&amp;gt;http://packages.qa.debian.org/s/snowballz.html (acc. 2008-12-18)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game is also packaged by the [[Fedora Games SIG]] in RPM form for Fedora..&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
As of 17-12-2008 Snowballz had an average rating of 4 out of 5 stars based on 4 ratings on the Linux Game Tome.&amp;lt;ref&amp;gt;[http://happypenguin.org/show?Snowballz Happypenguin page for Snowballz -- &#039;&#039;accessed on 17-12-2008]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://joey101.arcticpaint.com/snowballz/ &#039;&#039;Snowballz&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]][[Category:Pygame games]][[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boson&amp;diff=35799</id>
		<title>Boson</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boson&amp;diff=35799"/>
		<updated>2016-03-28T15:49:46Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = &lt;br /&gt;
|image                = Image:Boson.jpg&lt;br /&gt;
|caption              = Screenshot of &#039;&#039;Boson&#039;&#039;&lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers           = [[Andreas Beckermann]], [[Benjamin Adler]], [[Christopher J. Jepson]], [[Felix Seeger]], [[Ludovic Grossard]], [[Nils Trzebin]], [[Rivo Laks]], [[Thomas Capricelli]], [[Timo Huebel]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.13&lt;br /&gt;
|release date         = October 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
|release date iso     = 2006-10-01&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = &lt;br /&gt;
|libraries            =  QT, KDE libraries&lt;br /&gt;
|library              =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Boson&#039;&#039;&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[Real-time strategy game|RTS game]] that uses OpenGL, parts of the KDE libraries and the QT library, that has its code and media licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/boson-data/boson-data_0.13-2/boson-data.copyright Copyright file for Boson&#039;s data] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/boson/boson_0.13-2/boson.copyright Boson&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Version 0.13, released on October 1, 2006, is the latest version of the game.&amp;lt;ref&amp;gt;[http://boson.sourceforge.net/download.php Boson&#039;s download page]&amp;lt;/ref&amp;gt; Its reliance on KDE-only libraries has caused it to be difficult to install for many users and has limited its audience.&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andreas Beckermann]] - developer, maintainer, release coordinator&lt;br /&gt;
*[[Benjamin Adler]] - artist&lt;br /&gt;
*[[Christopher J. Jepson]] - modeling, texturing&lt;br /&gt;
*[[Felix Seeger]] - documentation author, tester&lt;br /&gt;
*[[Ludovic Grossard]] - music&lt;br /&gt;
*[[Nils Trzebin]] - music, sounds&lt;br /&gt;
*[[Rivo Laks]] - developer&lt;br /&gt;
*[[Thomas Capricelli]] - initial designer and implementer&lt;br /&gt;
*[[Timo Huebel]] - sounds&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://boson.sourceforge.net/ Boson homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/boson Boson project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]][[Category:3D games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=CRAFT:_The_Vicious_Vikings&amp;diff=35798</id>
		<title>CRAFT: The Vicious Vikings</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=CRAFT:_The_Vicious_Vikings&amp;diff=35798"/>
		<updated>2016-03-28T15:47:06Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = CRAFT: The Vicious Vikings&lt;br /&gt;
|image                = Image:Craft.png&lt;br /&gt;
|caption              = Screenshot of &#039;&#039;Craft&#039;&#039;&lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = [[Uwe Beyer]] and team&lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 3.5&lt;br /&gt;
|release date         = October 27, 1997&lt;br /&gt;
|release date iso     = 1997-10-27&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = English&lt;br /&gt;
|libraries            =&lt;br /&gt;
|library              = X11 or compatible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRAFT: The Vicious Vikings&#039;&#039;&#039;, or more generally &#039;&#039;&#039;Craft&#039;&#039;&#039;, is [[real-time strategy game]] that resembles the proprietary &#039;&#039;[http://en.wikipedia.org/wiki/Warcraft:_Orcs_and_Humans Warcraft]&#039;&#039;, &#039;&#039;[http://en.wikipedia.org/wiki/Command_%26_Conquer_(video_game) Command  &amp;amp; Conquer]&#039;&#039;, and &#039;&#039;[http://en.wikipedia.org/wiki/Dune_II Dune II]&#039;&#039;. The game was created by [[Uwe Beyer]] and the latest stable release is version 3.5 released on October 27, 1997. The game is licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://www.ibiblio.org/pub/Linux/games/strategy/craft.lsm ibiblio description of game]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; was an early X11 game&amp;lt;ref&amp;gt;[http://web.archive.org/web/20080308080559/http://www.ibm.com/developerworks/library/l-making-linux-fun/ Tutorial from 1999 featuring &#039;&#039;Craft&#039;&#039;] (404 as of 2009-06-10)&amp;lt;/ref&amp;gt; and one of the earliest real time strategy games for Linux as well one of the earliest free software ones.&lt;br /&gt;
&lt;br /&gt;
It was mentioned in Linux Journal&amp;lt;ref&amp;gt;[http://www.linuxjournal.com/article/3751 Craft in Linux Journal]&amp;lt;/ref&amp;gt; and by CNN&amp;lt;ref&amp;gt;[http://archives.cnn.com/2000/TECH/computing/07/21/linux.fun.games.idg/ Craft on CNN]&amp;lt;/ref&amp;gt; and the game&#039;s popularity can be shown by the fact that it was submitted to the [[Linux Game Tome]] by the site&#039;s original creator [[Tessa Lau]] on September 1, 1998 as part of her documenting games from SunSITE&#039;s Linux games directories. The game currently has an average rating of four stars out of five on the site.&amp;lt;ref&amp;gt;[http://happypenguin.org/show?Craft#comments Craft at The Linux Game Tome]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the game died after the last release in 1997, and it no longer has a modern website, it is difficult to find for download (though you can find some links for downloading at the Linux Game Tome and through search engines). The website featured, as a joke, images from the comic strip &#039;&#039;[http://en.wikipedia.org/wiki/Hagar_the_Horrible Hägar the Horrible]&#039;&#039; and is only now accessible through the [http://en.wikipedia.org/wiki/Internet_Archive Internet Archive] (see links).&lt;br /&gt;
&lt;br /&gt;
As of June 10, 2009, Debian still had version 3.5 in its Etch (then oldstable) repositories, for these platforms: alpha amd64 arm i386 ia64 mips mipsel powerpc s390 sparc; hppa; m68k.&lt;br /&gt;
&lt;br /&gt;
For RPM based systems there are both source&amp;lt;ref&amp;gt;[http://linux4u.jinr.ru/LinuxArchive/Ftp/SuSE/suse/i386/8.2/suse/src/craft-3.5-580.src.rpm Craft Source RPM]&amp;lt;/ref&amp;gt; and regular RPMs&amp;lt;ref&amp;gt;[http://linux4u.jinr.ru/LinuxArchive/Ftp/SuSE/suse/i386/8.2/suse/i586/craft-3.5-580.i586.rpm Craft RPM]&amp;lt;/ref&amp;gt; for Suse circulating the Internet. Some of these have been tested on other RPM-based distributions such as Fedora.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The player is a Viking who angers the leader of his settlement after a drinking binge. After &amp;quot;several unpleasantries&amp;quot; the player and his two fellow drinking buddies are forced to exit the village. During their exile they establish a new tribe. Noting that the player is &amp;quot;obviously even too lazy to work&amp;quot; his fellows elect him to be the King. Thereafter only time will tell whether or not he is a great leader and empire builder or &amp;quot;just another one of life&#039;s losers.&amp;quot; There are also &amp;quot;a few more of your sort&amp;quot; around trying to build up their own nations competing with them as well. With these challenges, the player is left to lead his citizens and nation.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20030320155225/borneo.gmd.de/AS/janus/craft/craft.html Craft storyline]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:Craft-Logo.png|thumb|200px|right|Craft logo]]&lt;br /&gt;
In &#039;&#039;&#039;Craft&#039;&#039;&#039; you must lead your outcast vikings from starvation into a thriving economy. You must feed your army, research technologies, conquer islands, and trade with far-away countries. You win when you are the sole kingdom on the map. To move across the map you must select where you want to view on the mini-map with the mouse and it lacks the keyboard movement usually available in real time strategy games but also contains a version of mouse scrolling that involves moving the cursor to a given edge of the map and clicking down. You can not order units to move using the mini-map like in some games. The game features network multiplayer as well as combat and trade with computer opponents. &lt;br /&gt;
&lt;br /&gt;
The game begins by default on your new island, probably meant to represent one of the many small Scandinavian islands. The size and amount of resources on your island and the shape of the map is randomly generated each time. Selecting against the island option at the beginning has you play on a larger continent instead, which limits naval play. The island mode is more similar to &#039;&#039;[http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness Warcraft II]&#039;&#039; while turned off it is more like the original &#039;&#039;Warcraft&#039;&#039;. You start with a knight, ostensibly representing the player, and two workers who presumably represent his two drinking buddies. From there one of the workers must build a town hall to start gathering resources and construction. There are three resources: gold, food and lumber. Food can be acquired by building farms and is needed to prevent the starvation of units, lumber from cutting down tress and is needed for building, and gold is acquired from mining.&lt;br /&gt;
&lt;br /&gt;
Various new units can be trained such as more workers, pawns, more knights, scouts, scientists, merchants, catapults, and ships. There is a population limit of 70 units and you usually need new buildings to create them as well as to complete other economic and military tasks. These buildings include camps, mills, smiths, universities, forts, markets, docks, more town halls, and of course farms. Various buildings either have different requirements or recommendations about where or how to be built. There are also different trainable limitations for several military units.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20030320155225/borneo.gmd.de/AS/janus/craft/craft.html Craft help]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has speed controls for both players and enemies, a feature not present in other contemporary proprietary strategy games such as &#039;&#039;Warcraft II&#039;&#039; or &#039;&#039;[http://en.wikipedia.org/wiki/Age_of_Empires_(video_game) Age of Empires]&#039;&#039; but which is available later titles such as &#039;&#039;[http://en.wikipedia.org/wiki/Stronghold_(2001_video_game) Stronghold]&#039;&#039; (cheats were available to speed up building and mining in some of those games). The game also features many other innovative at the time features such as hills and mounds affecting travel speed, starvation of units if lacking food, and the construction of moats, traps, mounds or walls. The historical, although comical, setting was also singular in a time when futuristic and fantasy real time strategy was popularized by &#039;&#039;Command &amp;amp; Conquer&#039;&#039; and &#039;&#039;Warcraft&#039;&#039;. This was before titles like &#039;&#039;Age of Empires&#039;&#039; or &#039;&#039;[http://en.wikipedia.org/wiki/Rise_of_Nations Rise of Nations]&#039;&#039; made historical equally popular.&lt;br /&gt;
&lt;br /&gt;
Sustained games are unlikely given the lack of a save or load function in the game and the game has no sound or music. &#039;&#039;&#039;Craft&#039;&#039;&#039; was considered relatively backward graphically for its era. The user interface and gameplay was also sometimes criticized as clunky and installation was considered difficult in in many of its forms.&amp;lt;ref&amp;gt;[http://www.happypenguin.org/show?Craft&amp;amp;start=1#comments Craft at The Linux Game Tome - User Comments]&amp;lt;/ref&amp;gt;Builds can suffer from redraw problems if another window is loaded or if the player switches workspaces and the game can also seize up or lose mouse control. [[Piga Software]] said &amp;quot;[though] the game is not entirely stable but it is well worth a play or two&amp;quot; in its overiew of free or &#039;&#039;GNU/Linux&#039;&#039;-compatible real-time strategy games to play whilst waiting for advancements to &#039;&#039;[[Gambas Genie]]&#039;&#039;.&amp;lt;ref&amp;gt;[http://pigasoftware.a.wiki-site.com/index.php/Real_Time_Strategy_Games Real Time Strategy Games] - [[Piga Software]] Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://web.archive.org/web/20030402062302/borneo.gmd.de/AS/janus/craft/ CRAFT: The Vicious Viking homepage] (April 1, 2003) &lt;br /&gt;
*[http://www.happypenguin.org/show?Craft Craft on The Linux Game Tome]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Crown_and_Cutlass&amp;diff=35797</id>
		<title>Crown and Cutlass</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Crown_and_Cutlass&amp;diff=35797"/>
		<updated>2016-03-28T15:44:44Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = &lt;br /&gt;
|image                = Image:CrownAndCutlass.png&lt;br /&gt;
|caption              = &#039;&#039;Crown and Cutlass&#039;&#039;&lt;br /&gt;
|genres               = [[Real-time strategy game]]&lt;br /&gt;
|genre                = &lt;br /&gt;
|developers           = [[Collin Sanford]], [[David Thulson]], [[Benjamin Coppock]]&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=110607 &#039;&#039;Crown and Cutlass&#039;&#039; developer list] at SourceForge.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer            = &lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[BSD-like license]]&lt;br /&gt;
|media licenses       = [[BSD-like license]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = Alpha 1.4 / Post Alpha 1.4 for data&lt;br /&gt;
|release date         = August 13, 2005 /&lt;br /&gt;
|release date iso     = 2005-08-13&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = &lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crown and Cutlass&#039;&#039;&#039; is a 3D game about pirates, inspired by &#039;&#039;Sid Meier&#039;s Pirates!&#039;&#039;. The object is to go around the New World, trading and fighting off enemy ships as you go. It&#039;s code and content are licensed under a [[BSD-like license]].&amp;lt;ref&amp;gt;[http://sourceforge.net/forum/forum.php?thread_id=1287208&amp;amp;forum_id=399094 Forum thread] with a discussion about the game media&#039;s license in it&#039;s SourceForge.net forum.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://crownandcutlass.svn.sourceforge.net/viewvc/*checkout*/crownandcutlass/trunk/CrownAndCutlass/LICENSE?revision=865 License page in &#039;&#039;Crown and Cutlass&#039;&#039;&#039; SVN repository] on SourceForge.net&amp;lt;/ref&amp;gt; The latest version of the game is Alpha-1.4 released on August 13, 2005. The latest version of the data is Post Alpha 1.4 released on 2006-09-06&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=110607 Download page for &#039;&#039;Crown and Cutlass&#039;&#039;] on SourceForge.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.crownandcutlass.com/ &#039;&#039;Crown and Cutlass&#039;&#039;&#039; homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Creep_Smash&amp;diff=35796</id>
		<title>Creep Smash</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Creep_Smash&amp;diff=35796"/>
		<updated>2016-03-28T15:42:06Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deletion review}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Creep Smash&lt;br /&gt;
|image                = &lt;br /&gt;
|caption              = &lt;br /&gt;
|genres               = [[:Category:Tower defense games| Tower Defense]],[[:Category:Online multiplayer games|Online Multiplayer]]&lt;br /&gt;
|genre                = &lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = &lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.6.0 beta&lt;br /&gt;
|release date         = August 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|release date iso     = 2009-08-07&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = [[:Category:Java games|Java]]&lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Creep Smash&#039;&#039;&#039; is a [[:Category:Online multiplayer games|multiplayer]] tower defense game written in [[:Category:Java games|Java]]. It was developed by ten computer science students within a collegiate software project of the University of Applied Science in Stuttgart. The project requirement was to plan, design and implement a Java-based multiplayer version of Tower defense within 2.5 months. Each student had a specific role in the project such as project manager, developer, or tester.&lt;br /&gt;
After that, [[Patrick Schlesinger]] has started to continue the game development and provide a game server with a growing team of developers.&lt;br /&gt;
CreepSmash is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;http://www.creepsmash.de/en/creep-smash/&amp;lt;/ref&amp;gt; The latest version of the game is 0.6.0 beta released on August 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
CreepSmash is a game for 2-4 Players, who can play on one map. At the beginning of the game each player has 20 lives, 200 credits to start and 200 credits income per round (one round lasts 15 seconds). The income increases when the player sends creeps to the next player. If the creep walks through the whole map of the opponent, he/she loses a live. If there are more than two players, the creep walks to the next player’s map, otherwise the creep starts again at the opponent’s map.&lt;br /&gt;
&lt;br /&gt;
It is likely a good idea to increase the income by sending creeps. To avoid the loss of the player&#039;s own lives it is also recommended to build towers on the own map. Of course the towers should be placed at a good point to reach as many creeps as possible.&lt;br /&gt;
&lt;br /&gt;
There are six different kinds of towers and 16 kinds of creeps.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
You can choose between three different game modes. The creeps move clockwise in every game mode.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039; - If  you send a creep, your opponent after you get this creep. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All vs. All&#039;&#039;&#039; - If  you send a creep, every opponent get this creep.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Random send&#039;&#039;&#039; - If you send a creep, a random opponent get this creep.&lt;br /&gt;
&lt;br /&gt;
== League ==&lt;br /&gt;
The Creep Smash League is an additional tournament script which manage the procedure of an 1vs1 tournament (ko-system) automatically. There is an registration necessary because of multiaccount protection.&lt;br /&gt;
More requirements are:&lt;br /&gt;
* account &amp;gt;50 points&lt;br /&gt;
* time to play during the league&lt;br /&gt;
&lt;br /&gt;
1st round played with 50 members. &#039;&#039;&#039;Winner:&#039;&#039;&#039; Rambo196&lt;br /&gt;
&lt;br /&gt;
2nd round played with 28 members. &#039;&#039;&#039;Winner:&#039;&#039;&#039; Resistant&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
Some [http://www.creepsmash.com/topics/creepsmash-video-tutorials/ video tutorials] to get a first impression.&lt;br /&gt;
&lt;br /&gt;
== System Requirements ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Client:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Linux or Windows based operating system&lt;br /&gt;
* Java 1.5 or better&lt;br /&gt;
* min. 1 GHz processor&lt;br /&gt;
* min 512 MB ram&lt;br /&gt;
* Network connection&lt;br /&gt;
* Open port 4747 (outgoing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Linux or Windows based operating system&lt;br /&gt;
* Java 1.6 or better&lt;br /&gt;
* Network connection&lt;br /&gt;
&lt;br /&gt;
== Creeps ==&lt;br /&gt;
&lt;br /&gt;
The player can send a “creepwave” (Many creeps moving very fastly) by using the “shift” key and the creep shortcut together.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Creep name   ||   price   ||    income    ||    health    ||   speed   ||   class=&amp;quot;unsortable&amp;quot; | creep special || shortcut  || class=&amp;quot;unsortable&amp;quot; |creep &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#00FF00;&amp;quot; |&#039;&#039;&#039;Mercury&#039;&#039;&#039;&lt;br /&gt;
| 50 &lt;br /&gt;
| 5&lt;br /&gt;
| 300&lt;br /&gt;
| medium&lt;br /&gt;
| none&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#00FF00;&amp;quot; |&#039;&#039;&#039;Demeter&#039;&#039;&#039;&lt;br /&gt;
| 1,000&lt;br /&gt;
| 90&lt;br /&gt;
| 7,000&lt;br /&gt;
| very slow&lt;br /&gt;
| none&lt;br /&gt;
| Q&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#00FF00;&amp;quot; |&#039;&#039;&#039;Vulture&#039;&#039;&#039;&lt;br /&gt;
| 15,000&lt;br /&gt;
| 1,200&lt;br /&gt;
| 140,000&lt;br /&gt;
| medium&lt;br /&gt;
| none&lt;br /&gt;
| A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#00FF00;&amp;quot; |&#039;&#039;&#039;Zeus&#039;&#039;&#039;&lt;br /&gt;
| 100,000&lt;br /&gt;
| 7,000&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| slow&lt;br /&gt;
| regenerates&lt;br /&gt;
| Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mako&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
| 700&lt;br /&gt;
| slow&lt;br /&gt;
| none&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ray&#039;&#039;&#039;&lt;br /&gt;
| 2,000&lt;br /&gt;
| 180&lt;br /&gt;
| 14,000&lt;br /&gt;
| slow&lt;br /&gt;
| slow immunity&lt;br /&gt;
| W&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shark&#039;&#039;&#039;&lt;br /&gt;
| 25,000&lt;br /&gt;
| 2,000&lt;br /&gt;
| 250,000&lt;br /&gt;
| fast&lt;br /&gt;
| slow immunity&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039;&lt;br /&gt;
| 200,000&lt;br /&gt;
| 14,000&lt;br /&gt;
| 2,500,000&lt;br /&gt;
| fast&lt;br /&gt;
| slow immunity&lt;br /&gt;
| X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#0000FF;&amp;quot; |&#039;&#039;&#039;Fast Nova&#039;&#039;&#039;&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| 1,400&lt;br /&gt;
| fast&lt;br /&gt;
| none&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#0000FF;&amp;quot; |&#039;&#039;&#039;Speedy Raider&#039;&#039;&#039;&lt;br /&gt;
| 4,000&lt;br /&gt;
| 360&lt;br /&gt;
| 30,000&lt;br /&gt;
| very fast&lt;br /&gt;
| fast&lt;br /&gt;
| E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#0000FF;&amp;quot; |&#039;&#039;&#039;Racing Mamba&#039;&#039;&#039;&lt;br /&gt;
| 40,000&lt;br /&gt;
| 3,200&lt;br /&gt;
| 500,000&lt;br /&gt;
| very fast&lt;br /&gt;
| fast&lt;br /&gt;
| D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#0000FF;&amp;quot; |&#039;&#039;&#039;Express Raptor&#039;&#039;&#039;&lt;br /&gt;
| 400,000&lt;br /&gt;
| 28,000&lt;br /&gt;
| 6,000,000&lt;br /&gt;
| ultra fast&lt;br /&gt;
| fast&lt;br /&gt;
| C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Large Manta&#039;&#039;&#039;&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 3,500&lt;br /&gt;
| ultra slow&lt;br /&gt;
| none&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Big Toucan&#039;&#039;&#039;&lt;br /&gt;
| 8,000&lt;br /&gt;
| 720&lt;br /&gt;
| 80,000&lt;br /&gt;
| very slow&lt;br /&gt;
| none&lt;br /&gt;
| R&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Huge Titan&#039;&#039;&#039;&lt;br /&gt;
| 60,000&lt;br /&gt;
| 4,800&lt;br /&gt;
| 1,200,000&lt;br /&gt;
| slow&lt;br /&gt;
| none&lt;br /&gt;
| F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Fat Colossus&#039;&#039;&#039;&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 56,000&lt;br /&gt;
| 15,000,000&lt;br /&gt;
| medium&lt;br /&gt;
| none&lt;br /&gt;
| V&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Towers ==&lt;br /&gt;
All Towers can be upgraded. Each tower level has a different tower color:&lt;br /&gt;
*Level 1(green)&lt;br /&gt;
*Level 2(blue)&lt;br /&gt;
*Level 3(red)&lt;br /&gt;
*Level 4(white)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Basictower:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! level ||cost || damage || rate || range&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||50 || 25 || medium || 35&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||100 || 50 || medium || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||1,000 || 250 || medium || 45&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||3,000 || 1000 || medium || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Slowtower:&#039;&#039;&#039; &#039;&#039;slows target&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! level ||cost || damage || rate || range&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||100 || 25 || medium || 35&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||200 || 50 || slow || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||400 || 75 || slow || 50&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||3,000 || 100 || slow || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Splashtower:&#039;&#039;&#039; &#039;&#039;attacks multiple targets&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! level ||cost || damage || rate || range&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||250 || 50 || medium || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||750 || 200 || medium || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||3,000 || 400 || fast || 55&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||7,500 || 1,100 || fast || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Speedtower:&#039;&#039;&#039; &#039;&#039;shoots fast&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
! level ||cost || damage || rate || range&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||1,000 || 225 || fast || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||3,000 || 450 || very fast || 55&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||7,500 || 1,100 || very fast || 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||15,000 || 1,800 || ultra fast || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Rockettower:&#039;&#039;&#039; &#039;&#039;attacks multiple targets&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! level ||cost || damage || rate || range&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||1,000 || 1,000 || ultra slow || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||3,000 || 2,500 || ultra slow || 60&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||7,500 || 7,500 || ultra slow || 70&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||15,000 || 15,000 || ultra slow || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Ultimattower:&#039;&#039;&#039; &#039;&#039;fast uprgrade&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
! level ||cost || damage || rate || range&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||20,000 || 25,000 || ultra slow || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||- || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||- || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||50,000 || 40,000 || very slow || 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tower strategy ===&lt;br /&gt;
* &#039;&#039;&#039;farthest&#039;&#039;&#039; attacks the creep that is closest to the path end.&lt;br /&gt;
* &#039;&#039;&#039;fastest:&#039;&#039;&#039; attacks the fastest creep in range.&lt;br /&gt;
* &#039;&#039;&#039;strongest:&#039;&#039;&#039; attacks the creep with most hit points in range.&lt;br /&gt;
* &#039;&#039;&#039;weakest:&#039;&#039;&#039; attacks the creep with less hit points in range.&lt;br /&gt;
* &#039;&#039;&#039;close:&#039;&#039;&#039; attacks the creep closest to the tower.&lt;br /&gt;
&lt;br /&gt;
Additionally there is &#039;&#039;&#039;Lock&#039;&#039;&#039;. If this is activated, the tower will target the same creep while it is in range of the tower.&lt;br /&gt;
&lt;br /&gt;
== Hot Keys ==&lt;br /&gt;
Hot Keys should help to play as fast as possible.&lt;br /&gt;
&lt;br /&gt;
=== InGame ===&lt;br /&gt;
* &#039;&#039;&#039;F1&#039;&#039;&#039; - ingame Help&lt;br /&gt;
* &#039;&#039;&#039;F2&#039;&#039;&#039; - Sound on/off sound (standard on)&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; - Antialiasing on/off  (standard off)&lt;br /&gt;
&lt;br /&gt;
=== Tower ===&lt;br /&gt;
* &#039;&#039;&#039;I&#039;&#039;&#039; - sell selected Tower&lt;br /&gt;
* &#039;&#039;&#039;U&#039;&#039;&#039; - upgrade selected Tower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Built&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - Basictower &lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; - Slowtower &lt;br /&gt;
* &#039;&#039;&#039;J&#039;&#039;&#039; - Splashtower &lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; - Rockettower&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039; - Speedtower&lt;br /&gt;
* &#039;&#039;&#039;M&#039;&#039;&#039; - Ultimatetower&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; - lock&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - farthest&lt;br /&gt;
* &#039;&#039;&#039;O&#039;&#039;&#039; - weak&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; - hard&lt;br /&gt;
* &#039;&#039;&#039;K&#039;&#039;&#039; - close&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - fastest&lt;br /&gt;
&lt;br /&gt;
Pressed left mouse button + &amp;quot;Tower Hot Key&amp;quot; to do this action by mouseover if it is possible.&lt;br /&gt;
&lt;br /&gt;
=== Creeps ===&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Mercury&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; - Mako&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Fast Nova&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; - Large Manta&lt;br /&gt;
* &#039;&#039;&#039;Q&#039;&#039;&#039; - Demeter&lt;br /&gt;
* &#039;&#039;&#039;W&#039;&#039;&#039; - Ray&lt;br /&gt;
* &#039;&#039;&#039;E&#039;&#039;&#039; - Speedy Raider&lt;br /&gt;
* &#039;&#039;&#039;R&#039;&#039;&#039; - Big Toucan&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Vulture&lt;br /&gt;
* &#039;&#039;&#039;S&#039;&#039;&#039; - Shark&lt;br /&gt;
* &#039;&#039;&#039;D&#039;&#039;&#039; - Racing Mamba&lt;br /&gt;
* &#039;&#039;&#039;F&#039;&#039;&#039; - Huge Titan&lt;br /&gt;
* &#039;&#039;&#039;Y&#039;&#039;&#039; - Zeus&lt;br /&gt;
* &#039;&#039;&#039;X&#039;&#039;&#039; - Phoenix&lt;br /&gt;
* &#039;&#039;&#039;C&#039;&#039;&#039; - Express Raptor&lt;br /&gt;
* &#039;&#039;&#039;V&#039;&#039;&#039; - Fat Colossus&lt;br /&gt;
* &#039;&#039;&#039;shift + “creep”&#039;&#039;&#039; - send creepwave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
There are more than 40 [http://wiki.creepsmash.de/Creep_smash#Maps Maps] for a varied CreepSmash game experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mapeditor ===&lt;br /&gt;
Development team member Freakazoid wrote a Mapeditor which helps to design Maps easily.&lt;br /&gt;
You can get the Map editor file and some help in the Creep Smash Forum.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.5.3 beta &lt;br /&gt;
| 2009-03-03&lt;br /&gt;
|-&lt;br /&gt;
| 0.5.4 beta&lt;br /&gt;
| 2009-05-28&lt;br /&gt;
|-&lt;br /&gt;
| 0.6.0 beta&amp;lt;ref&amp;gt;[http://www.creepsmash.de/topics/serverclient-update-v0-6-0/ announcement for Creep Smash 0.6.0 beta release] accessed on August 13{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2009-08-07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
&#039;&#039;&#039;Developer&#039;&#039;&#039;&lt;br /&gt;
*Contex &lt;br /&gt;
*Azim&lt;br /&gt;
*mduka&lt;br /&gt;
*booiiing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Promoter&#039;&#039;&#039;&lt;br /&gt;
*sulfi&lt;br /&gt;
*Beyond&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Translators&#039;&#039;&#039;&lt;br /&gt;
*Kad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designer&#039;&#039;&#039;&lt;br /&gt;
*gleitiii&lt;br /&gt;
*sofad (sound)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderatoren&#039;&#039;&#039;&lt;br /&gt;
*Simon&lt;br /&gt;
*Krunx&lt;br /&gt;
*Manuel&lt;br /&gt;
*Skunk&lt;br /&gt;
*Seraphim&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
towerdefencehq.de gave the game 4.8 out of 5 stars based on 307 ratings as of [[2010#January|January 18{{th}}, 2009]].&amp;lt;ref&amp;gt;[http://www.towerdefensehq.de/en/spiel/creep-smash Creep Smash database page on towerdefensehq.de] accessed on 18{{th}}, January 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.creepsmash.com/en/ Creep Smash Blog]&lt;br /&gt;
* [http://www.creepsmash.com/towerdefence.jnlp Creep Smash Server]&lt;br /&gt;
* [http://dev.creepsmash.com/projects/cs-server-client/files Download Source Code]&lt;br /&gt;
* [http://towerdefence.hft-stuttgart.de/ University Project]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tower defense games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Conquest&amp;diff=35795</id>
		<title>Conquest</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Conquest&amp;diff=35795"/>
		<updated>2016-03-28T15:36:46Z</updated>

		<summary type="html">&lt;p&gt;Goyhen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Conquest&lt;br /&gt;
|image                = Image:Conquest.jpg&lt;br /&gt;
|caption              = Screenshot of &#039;&#039;Conquest&#039;&#039;&lt;br /&gt;
|genres               = &lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers           = &lt;br /&gt;
|developer            = &lt;br /&gt;
|code licenses        = &lt;br /&gt;
|code license         = [[Artistic License|Artistic License 2.0]]&amp;lt;ref&amp;gt;[http://conq.hg.sourceforge.net/hgweb/conq/conq/file/e3fd4dead6e3/LICENSE LICENSE]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses       = &lt;br /&gt;
|media license        = &lt;br /&gt;
|engines              = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 8.5&lt;br /&gt;
|release date         = [[2010#April|April 20{{th}}, 2010]]&lt;br /&gt;
|release date iso     = 2010-04-20&lt;br /&gt;
|languages            = &lt;br /&gt;
|language             = &lt;br /&gt;
|libraries            = &lt;br /&gt;
|library              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest&#039;&#039;&#039; is a [[:Category:Real-time strategy games|real-time strategy]] space war game, with [[:Category:Multiplayer games|networked multi-player support]]. The game is team oriented and the player controls a single spacecraft, with an array of science fiction weapons, such as &#039;photon torpedoes&#039;. The objective of the game is to conquer the planets of the opposing team.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.radscan.com/conquest.html Conquest homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/conq/ Conquest Sourceforge page]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Artistic License 2.0 games]][[Category:Real-time strategy games]][[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Goyhen</name></author>
	</entry>
</feed>