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	<updated>2026-06-09T03:35:50Z</updated>
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		<id>https://libregamewiki.org/index.php?title=Unknown_Horizons&amp;diff=14647</id>
		<title>Unknown Horizons</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Unknown_Horizons&amp;diff=14647"/>
		<updated>2009-07-12T15:54:25Z</updated>

		<summary type="html">&lt;p&gt;GreyGhost: Some more changes ..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Anno3.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Real-time strategy games|RTS]], [[:Category:Economic simulation games|Economic simulation]]&lt;br /&gt;
|genre          = Real time strategy&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0, Various others&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Flexible Isometric Fallout(-like) Engine|FIFE]] &lt;br /&gt;
|latest release = 2009.1&lt;br /&gt;
|release date   = July 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Unknown Horizons&#039;&#039;&#039;, formerly known as OpenAnno, is a [[:Category:real-time strategy games|real-time strategy game]] and [[:Category:Economic simulation games|economic simulation]] game loosely based on Sunflower&#039;s Anno series.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/Main_Page UH&#039;s wiki main page reveals the project aim] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL]] while its own media is licensed under the [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] license and some parts under various other licenses.&amp;lt;ref&amp;gt;[http://trac.unknown-horizons.org/browser/trunk/doc/LICENSE Unknown Horizons&#039; document on Licensing].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest release is 2009.1 &amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=31&amp;amp;cntnt01returnid=74 News post on 2009.1 release].&amp;lt;/ref&amp;gt;&lt;br /&gt;
The first public version of Unknown Horizons is version 2008.1 released on October 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2008 when it was called OpenAnno.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=16&amp;amp;cntnt01returnid=74 News post on 2008.1 release]&amp;lt;/ref&amp;gt;. This was the last release as OpenAnno before the name was changed to Unknown Horizons&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=24&amp;amp;cntnt01returnid=74 News post on name change]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Planned key gameplay elements:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urban development&#039;&#039;&#039;&lt;br /&gt;
* Build a blooming metropolis from scratch with residential areas, industrial estates, service trade and lots of sights.&lt;br /&gt;
&#039;&#039;&#039;Commodities managment&#039;&#039;&#039;&lt;br /&gt;
* Organize your resources to feed, extend and defend your growing city.&lt;br /&gt;
&#039;&#039;&#039;Diplomacy&#039;&#039;&#039;&lt;br /&gt;
* Deal with other players to schedule conditions of trade agreements and non-aggression pacts.&lt;br /&gt;
&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
* Exchange stock with other players, free traders and local settlements to ensure your stores keeping reserves for the bad times.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
* Painfully trouble your enemies with strategic pinpricks and take advantage of all their little mistakes to solidify your position.&lt;br /&gt;
&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
* Find new islands, trade routes and resource deposits to raise your city&#039;s wealth and extend your reach.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
The game uses the [[Flexible Isometric Fallout(-like) Engine|FIFE]] engine and is written in the [[:Category:C++ games|C++]] and [[:Category:Python games|Python]] programming languages using the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/openanno Unknown Horizons project page on sourceforge.net] accessed on October 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an extensive design document detailing everything from the menu to the indiviual units in the game.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/DD/Main Design Document on the Unknown Horizons wiki] accessed on March 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;/ref&amp;gt; The project&#039;s existence can be traced to July 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2005 when OpenAnno was registered on SourceForge.net.&amp;lt;ref&amp;gt;[http://sourceforge.net/forum/forum.php?forum_id=479942 News post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have been multiple attempts to involve new developers through posts on various German and English forums.&amp;lt;ref&amp;gt;[http://www.linuxforen.de/forums/showthread.php?t=188350 linuxforen.de thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://blendpolis.de/f/viewtopic.php?t=13512 blend.polis thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.gamedev.de/index.php?module=pnForum&amp;amp;func=viewtopic&amp;amp;topic=300&amp;amp;start=0 GameDev.de thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Contributors===&lt;br /&gt;
The development team of Unknown Horizons consists of over 12 members.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=143268 Membership list for Unknown Horizons on sourceforge.net.] accessed on October 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/En/Team_Activity Unknown Horizons wiki: Team Activity] (accessed on March 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;PROJECT COORDINATION&lt;br /&gt;
*Nihathrael (Thomas Kinnen)&lt;br /&gt;
*Nightraven (Tobias Schroefel)&lt;br /&gt;
&lt;br /&gt;
;GAME-PLAY DESIGN&lt;br /&gt;
*dauerflucher (Andreas Lis)&lt;br /&gt;
*Andre (Andre Reichelt)&lt;br /&gt;
*Kilian] (Kilian K.)&lt;br /&gt;
&lt;br /&gt;
;PROGRAMMING&lt;br /&gt;
*lynxis (Alexander Couzens)&lt;br /&gt;
*yonibear (Jonathan Sieber)&lt;br /&gt;
*Nihathrael (Thomas Kinnen)&lt;br /&gt;
*phiker (Philipp Kerling)&lt;br /&gt;
*spq (Kristoffer Janke)&lt;br /&gt;
*totycro (Bernhard Mallinger)&lt;br /&gt;
*chistoph_debian (Christoph Egger)&lt;br /&gt;
*GreyGhost (Tushar Sawant)&lt;br /&gt;
&lt;br /&gt;
;GRAPHIC ARTISTS&lt;br /&gt;
*dauerflucher (Andreas Lis)&lt;br /&gt;
*egore (Christoph Brill)&lt;br /&gt;
*kaschte (Fabian Riedel)&lt;br /&gt;
&lt;br /&gt;
;SOUND/MUSIC ARTISTS&lt;br /&gt;
*draikon (Sebastian Ahlen)&lt;br /&gt;
*novatlan (Tobias Escher)&lt;br /&gt;
&lt;br /&gt;
;TRANSLATORS&lt;br /&gt;
*French - LiveWire&lt;br /&gt;
*Norwegian - frodus&lt;br /&gt;
*Portuguese - Mad_Monk&lt;br /&gt;
&lt;br /&gt;
;Special thanks to&lt;br /&gt;
*mvBarracuda (Martin Vohland)&lt;br /&gt;
*Lamoot (Matjaz Lamut)&lt;br /&gt;
*LinuxDonald (Thomas Kowaliczek)&lt;br /&gt;
*Dreimer (Daniel Reimer)&lt;br /&gt;
*hoehrer (Werner Hoehrer)&lt;br /&gt;
*mattn (Martin Gerhardry)&lt;br /&gt;
*Reiner Prokein http://reinerstileset.4players.de&lt;br /&gt;
&lt;br /&gt;
=== Milestones ===&lt;br /&gt;
&lt;br /&gt;
Detailed [http://trac.unknown-horizons.org/roadmap Roadmap] can be found at the Unknown Horizons trac.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
[[Image:OpenAnno-Tents_Preview.png|Building render|thumb|right]]&lt;br /&gt;
Most of the graphics in Unknown Horizons are 3D model renders.&lt;br /&gt;
&lt;br /&gt;
Credits can be looked up in our [http://trac.unknown-horizons.org/browser/trunk/doc/LICENSE license file].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://unknown-horizons.org/site/ Unknown Horizons homepage]&lt;br /&gt;
*[http://trac.unknown-horizons.org Unknown Horizons trac]&lt;br /&gt;
*[http://wiki.unknown-horizons.org/ Unknown Horizons wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:Economic simulation games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:FIFE games]]&lt;/div&gt;</summary>
		<author><name>GreyGhost</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Unknown_Horizons&amp;diff=14646</id>
		<title>Unknown Horizons</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Unknown_Horizons&amp;diff=14646"/>
		<updated>2009-07-12T15:17:11Z</updated>

		<summary type="html">&lt;p&gt;GreyGhost: Some more updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Anno3.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Real-time strategy games|RTS]], [[:Category:Economic simulation games|Economic simulation]]&lt;br /&gt;
|genre          = Real time strategy&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0, Various others&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Flexible Isometric Fallout(-like) Engine|FIFE]] &lt;br /&gt;
|latest release = 2009.1&lt;br /&gt;
|release date   = July 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Unknown Horizons&#039;&#039;&#039;, formerly known as OpenAnno, is a [[:Category:real-time strategy games|real-time strategy game]] and [[:Category:Economic simulation games|economic simulation]] game loosely based on Sunflower&#039;s Anno series.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/Main_Page UH&#039;s wiki main page reveals the project aim] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL]] while its own media is licensed under the [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] license and some parts under various other licenses.&amp;lt;ref&amp;gt;[http://trac.unknown-horizons.org/browser/trunk/doc/LICENSE Unknown Horizons&#039; document on Licensing] .&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest release is 2009.1 &amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=31&amp;amp;cntnt01returnid=74 News post on 2009.1 release].&amp;lt;/ref&amp;gt;&lt;br /&gt;
The first public version of Unknown Horizons is version 2008.1 released on October 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2008 when it was called OpenAnno.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=16&amp;amp;cntnt01returnid=74 News post on 2008.1 release]&amp;lt;/ref&amp;gt;. This was the last release as OpenAnno before the name was changed to Unknown Horizons&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=24&amp;amp;cntnt01returnid=74 News post on name change]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Planned key gameplay elements:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urban development&#039;&#039;&#039;&lt;br /&gt;
* Build a blooming metropolis from scratch with residential areas, industrial estates, service trade and lots of sights.&lt;br /&gt;
&#039;&#039;&#039;Commodities managment&#039;&#039;&#039;&lt;br /&gt;
* Organize your resources to feed, extend and defend your growing city.&lt;br /&gt;
&#039;&#039;&#039;Diplomacy&#039;&#039;&#039;&lt;br /&gt;
* Deal with other players to schedule conditions of trade agreements and non-aggression pacts.&lt;br /&gt;
&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
* Exchange stock with other players, free traders and local settlements to ensure your stores keeping reserves for the bad times.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
* Painfully trouble your enemies with strategic pinpricks and take advantage of all their little mistakes to solidify your position.&lt;br /&gt;
&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
* Find new islands, trade routes and resource deposits to raise your city&#039;s wealth and extend your reach.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
The game uses the [[Flexible Isometric Fallout(-like) Engine|FIFE]] engine and is written in the [[:Category:C++ games|C++]] and [[:Category:Python games|Python]] programming languages using the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/openanno Unknown Horizons project page on sourceforge.net] accessed on October 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an extensive design document detailing everything from the menu to the indiviual units in the game.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/DD/Main Design Document on the Unknown Horizons wiki] accessed on March 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;/ref&amp;gt; The project&#039;s existence can be traced to July 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2005 when OpenAnno was registered on SourceForge.net.&amp;lt;ref&amp;gt;[http://sourceforge.net/forum/forum.php?forum_id=479942 News post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have been multiple attempts to involve new developers through posts on various German and English forums.&amp;lt;ref&amp;gt;[http://www.linuxforen.de/forums/showthread.php?t=188350 linuxforen.de thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://blendpolis.de/f/viewtopic.php?t=13512 blend.polis thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.gamedev.de/index.php?module=pnForum&amp;amp;func=viewtopic&amp;amp;topic=300&amp;amp;start=0 GameDev.de thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Contributors===&lt;br /&gt;
The development team of Unknown Horizons consists of over 12 members.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=143268 Membership list for Unknown Horizons on sourceforge.net.] accessed on October 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/En/Team_Activity Unknown Horizons wiki: Team Activity] (accessed on March 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Project Managers&lt;br /&gt;
*[[Thomas Kowaliczek]] aka &#039;&#039;LinuxDonald&#039;&#039;&lt;br /&gt;
;Developers&lt;br /&gt;
*[[Philipp Kerling]] aka &#039;&#039;phiker&#039;&#039;&lt;br /&gt;
*[[Kristoffer Janke]] aka &#039;&#039;spq&#039;&#039;&lt;br /&gt;
*[[Jonathan Sieber]] aka &#039;&#039;yonibear&#039;&#039;&lt;br /&gt;
*[[Thomas Kinnen]] aka &#039;&#039;Nihathrael&#039;&#039;&lt;br /&gt;
*[[Bernhard Mallinger]] aka &#039;&#039;totycro&#039;&#039;&lt;br /&gt;
;Translators&lt;br /&gt;
*[[Tushar S.]] aka &#039;&#039;GreyGhost&#039;&#039;&lt;br /&gt;
;Graphics&lt;br /&gt;
*[[Andreas Lis]] aka &#039;&#039;dauerflucher&#039;&#039;&lt;br /&gt;
*[[Christoph Brill]] aka &#039;&#039;egore&#039;&#039;&lt;br /&gt;
;Music&lt;br /&gt;
*[[Sebastian Ahlen]] aka &#039;&#039;draikon&#039;&#039;&lt;br /&gt;
;Game design&lt;br /&gt;
*[[André Reichelt]] aka &#039;&#039;Andre&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Milestones ===&lt;br /&gt;
&lt;br /&gt;
The first (2008.1) milestone&#039;s aim was to implement the building of a settlement, to create basic multiplayer functionality and to provide some house and landscape graphics.&lt;br /&gt;
&lt;br /&gt;
The aim of the second milestone (2008.2) was to improve the existing functionalities, to add the ability to load and save the game and to complete the pioneer increment.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
[[Image:OpenAnno-Tents_Preview.png|Building render|thumb|right]]&lt;br /&gt;
Most of the graphics in Unknown Horizons are 3D model renders.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://unknown-horizons.org/site/ Unknown Horizons homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:Economic simulation games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:FIFE games]]&lt;/div&gt;</summary>
		<author><name>GreyGhost</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Anno3.png&amp;diff=14645</id>
		<title>File:Anno3.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Anno3.png&amp;diff=14645"/>
		<updated>2009-07-12T15:09:58Z</updated>

		<summary type="html">&lt;p&gt;GreyGhost: uploaded a new version of &amp;quot;File:Anno3.png&amp;quot;: Ingame screenshot from 2009.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[OpenAnno]] 2008.1 release screenshot.&lt;br /&gt;
&lt;br /&gt;
All media should be CC-BY-SA 3.0.&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]][[Category:CC BY-SA images]]&lt;/div&gt;</summary>
		<author><name>GreyGhost</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Unknown_Horizons&amp;diff=14644</id>
		<title>Unknown Horizons</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Unknown_Horizons&amp;diff=14644"/>
		<updated>2009-07-12T15:03:49Z</updated>

		<summary type="html">&lt;p&gt;GreyGhost: Some updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Anno3.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Real-time strategy games|RTS]], [[:Category:Economic simulation games|Economic simulation]]&lt;br /&gt;
|genre          = Real time strategy&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0, Various others&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Flexible Isometric Fallout(-like) Engine|FIFE]] &lt;br /&gt;
|latest release = 2009.1&lt;br /&gt;
|release date   = July 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Unknown Horizons&#039;&#039;&#039;, formerly known as OpenAnno, is a [[:Category:real-time strategy games|real-time strategy game]] and [[:Category:Economic simulation games|economic simulation]] game loosely based on Sunflower&#039;s Anno series.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/Main_Page UH&#039;s wiki main page reveals the project aim] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL]] while its own media is licensed under the [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] license and some parts under various other licenses.&amp;lt;ref&amp;gt;[http://trac.unknown-horizons.org/browser/trunk/doc/LICENSE Unknown Horizons&#039; document on Licensing] .&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest release is 2009.1 &amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=31&amp;amp;cntnt01returnid=74 News post on 2009.1 release].&amp;lt;/ref&amp;gt;&lt;br /&gt;
The first public version of Unknown Horizons is version 2008.1 released on October 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2008 when it was called OpenAnno.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=16&amp;amp;cntnt01returnid=74 News post on 2008.1 release]&amp;lt;/ref&amp;gt;. This was the last release as OpenAnno before the name was changed to Unknown Horizons&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=24&amp;amp;cntnt01returnid=74 News post on name change]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The player&#039;s ability to build will depend on the development stage (increment) of the population. Higher increments are reached by satisfying the population&#039;s resource needs. This will allow the creation of more advanced buildings.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/DD/Buildings/Automatic_development Development in Unknown Horizons] accessed on March 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
The game uses the [[Flexible Isometric Fallout(-like) Engine|FIFE]] engine and is written in the [[:Category:C++ games|C++]] and [[:Category:Python games|Python]] programming languages using the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/openanno Unknown Horizons project page on sourceforge.net] accessed on October 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an extensive design document detailing everything from the menu to the indiviual units in the game.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/DD/Main Design Document on the Unknown Horizons wiki] accessed on March 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;/ref&amp;gt; The project&#039;s existence can be traced to July 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2005 when OpenAnno was registered on SourceForge.net.&amp;lt;ref&amp;gt;[http://sourceforge.net/forum/forum.php?forum_id=479942 News post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have been multiple attempts to involve new developers through posts on various German forums.&amp;lt;ref&amp;gt;[http://www.linuxforen.de/forums/showthread.php?t=188350 linuxforen.de thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://blendpolis.de/f/viewtopic.php?t=13512 blend.polis thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.gamedev.de/index.php?module=pnForum&amp;amp;func=viewtopic&amp;amp;topic=300&amp;amp;start=0 GameDev.de thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Contributors===&lt;br /&gt;
The development team of Unknown Horizons consists of over 12 members.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=143268 Membership list for Unknown Horizons on sourceforge.net.] accessed on October 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/wiki/index.php/En/Team_Activity Unknown Horizons wiki: Team Activity] (accessed on March 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Project Managers&lt;br /&gt;
*[[Thomas Kowaliczek]] aka &#039;&#039;LinuxDonald&#039;&#039;&lt;br /&gt;
;Developers&lt;br /&gt;
*[[Philipp Kerling]] aka &#039;&#039;phiker&#039;&#039;&lt;br /&gt;
*[[Kristoffer Janke]] aka &#039;&#039;spq&#039;&#039;&lt;br /&gt;
*[[Jonathan Sieber]] aka &#039;&#039;yonibear&#039;&#039;&lt;br /&gt;
*[[Thomas Kinnen]] aka &#039;&#039;Nihathrael&#039;&#039;&lt;br /&gt;
*[[Bernhard Mallinger]] aka &#039;&#039;totycro&#039;&#039;&lt;br /&gt;
;Translators&lt;br /&gt;
*[[Tushar S.]] aka &#039;&#039;GreyGhost&#039;&#039;&lt;br /&gt;
;Graphics&lt;br /&gt;
*[[Andreas Lis]] aka &#039;&#039;dauerflucher&#039;&#039;&lt;br /&gt;
*[[Christoph Brill]] aka &#039;&#039;egore&#039;&#039;&lt;br /&gt;
;Music&lt;br /&gt;
*[[Sebastian Ahlen]] aka &#039;&#039;draikon&#039;&#039;&lt;br /&gt;
;Game design&lt;br /&gt;
*[[André Reichelt]] aka &#039;&#039;Andre&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Milestones ===&lt;br /&gt;
&lt;br /&gt;
The first (2008.1) milestone&#039;s aim was to implement the building of a settlement, to create basic multiplayer functionality and to provide some house and landscape graphics.&lt;br /&gt;
&lt;br /&gt;
The aim of the second milestone (2008.2) was to improve the existing functionalities, to add the ability to load and save the game and to complete the pioneer increment.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
[[Image:OpenAnno-Tents_Preview.png|Building render|thumb|right]]&lt;br /&gt;
Most of the graphics in Unknown Horizons are 3D model renders.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://unknown-horizons.org/site/ Unknown Horizons homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:Economic simulation games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:FIFE games]]&lt;/div&gt;</summary>
		<author><name>GreyGhost</name></author>
	</entry>
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