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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Habstinat</id>
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	<updated>2026-04-20T01:34:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Meritous&amp;diff=35873</id>
		<title>Meritous</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Meritous&amp;diff=35873"/>
		<updated>2016-05-27T19:10:49Z</updated>

		<summary type="html">&lt;p&gt;Habstinat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Meritous.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = [[Lancer-X/ASCEAI]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v3+&lt;br /&gt;
|media licenses = [[GNU General Public License|GPL]]v3+; uncertain (music)&amp;lt;ref name=&amp;quot;musicbug&amp;quot;&amp;gt;http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=465532 (acc. 2008-12-04)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.2&lt;br /&gt;
|release date   = 2008-01-14&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Meritous&#039;&#039;&#039; is an action [[:Category:Role-playing games|RPG]] game written by [[Lancer-X/ASCEAI]].&amp;lt;ref&amp;gt;[http://www.asceai.net/meritous/readme.txt Meritous README file] accessed on October 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPL]]v3+, except for the music, whose license was uncertain for Debian in 2008.&amp;lt;ref&amp;gt;[http://www.asceai.net/files/meritous_v12_src.tar.bz2 Meritious source code package] accessed on October 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;debqa&amp;quot;&amp;gt;[http://packages.qa.debian.org/m/meritous.html Debian: Overview of meritous  source package] (acc. 2008-11-22)&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;musicbug&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The game was developed by [[Lancer-X/ASCEAI]], beta tested by [[Quasar]], [[Terryn]] and [[Wervyn]].&lt;br /&gt;
&lt;br /&gt;
It uses music by various authors, one of whom is unknown. Because of that, the music was not included in the Debian packages.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Debian lenny/sid contain a package of Meritous with at least music removed, available for GNU/Linux, GNU/Hurd, GNU/kFreeBSD. The package is maintained by [[Dylan R. E. Moonfire]], and has been accepted in unstable on 2008-02-09.&amp;lt;ref name=&amp;quot;debqa&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.asceai.net/meritous/ Meritous homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Habstinat</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PARPG&amp;diff=35872</id>
		<title>PARPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PARPG&amp;diff=35872"/>
		<updated>2016-05-27T19:10:21Z</updated>

		<summary type="html">&lt;p&gt;Habstinat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = PARPG&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA 3.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[FIFE]]&lt;br /&gt;
|latest release = Tech demo 1&lt;br /&gt;
|release date   = 2010-03-10&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PARPG&#039;&#039;&#039; is a post-apocalyptic roleplaying game currently in the planning stage for a second techdemo release. Its source code is licensed under the GPLv3 and its assets under CC-BY-SA 3.0.&lt;br /&gt;
&lt;br /&gt;
Development has since ceased. &lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://blog.parpg.net/ PARPG blog]&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-apocalyptic games]][[Category:Role-playing games]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Habstinat</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=35871</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=35871"/>
		<updated>2016-05-27T19:10:01Z</updated>

		<summary type="html">&lt;p&gt;Habstinat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = Image:Radakan.png&lt;br /&gt;
|caption        = User interface of Radakan&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&amp;lt;ref&amp;gt;[http://www.radakan.org/team Radakan&#039;s team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://www.radakan.org/licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://www.radakan.org/licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.1.0&lt;br /&gt;
|release date   = 2010-05-05&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = Python&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = PyQt4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; is a single-player RPG in a unique fantasy setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://www.radakan.org/about Radakan&#039;s about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined August 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project: Tinus.&lt;br /&gt;
&lt;br /&gt;
On March 2008, the Radakan team decided to start their codebase from scratch, applying what they had learned so far to a clean slate. They also decided to use the game engine jMonkeyEngine (Java), instating Momoko_Fan as lead programmer.&lt;br /&gt;
&lt;br /&gt;
On 12th of May, Tinus resigned from the project&amp;lt;ref&amp;gt;[http://radakan.org/forums/index.php/topic,553.0.html Tinus&#039; resigning post]&amp;lt;/ref&amp;gt;, leaving Sadr to assume the role as &#039;&#039;project director&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In December 2008, the former Radakan team, including Sadr and MomokoFan, decided to stop developing Radakan. [[User:Tinus|Tinus]] took over Radakan again. He downscaled the original goals to a level that he could implement everything himself, if necessary. The most striking change is the switch to &#039;&#039;Python&#039;&#039; and the new text-based user interface (no 2D, no 3D), at least, for now.&amp;lt;ref&amp;gt;http://www.radakan.org/history&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On May 5th, 2010, version 0.1.0 was released.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No (typical) leveling&#039;&#039;&#039; – “Sorry, there will be no &#039;DING!&#039;.” Unlike many games, Radakan doesn&#039;t use the traditional leveling model.&lt;br /&gt;
* &#039;&#039;&#039;Involving quests and storyline&#039;&#039;&#039; - “Sorry, collecting 10 rat tails will get you nowhere.” In Radakan there are no repetitive quests or compulsory quests that are mandatory for the player’s progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat the player’s character from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No static «monsters»&#039;&#039;&#039; - “Sorry, killing the harpy &#039;&#039;will&#039;&#039; have consequences.” There will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - “Sorry, there won&#039;t be any dwarves with fake scottish accents.” As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. “Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.”&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan’s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in the player’s character surroundings.&amp;lt;ref&amp;gt;[http://www.radakan.org/atmosphere Radakan&#039;s atmosphere]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI, mainly for inventory&lt;br /&gt;
* NPC Behaviour&lt;br /&gt;
* Fake AI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story that the player will take part in and shape.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://www.radakan.org/content/quests Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.radakan.org Radakan homepage]&lt;br /&gt;
* [http://www.radakan.org/forums Radakan forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Habstinat</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ardentryst&amp;diff=35870</id>
		<title>Ardentryst</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ardentryst&amp;diff=35870"/>
		<updated>2016-05-27T19:09:42Z</updated>

		<summary type="html">&lt;p&gt;Habstinat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Ardentryst.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]], [[:Category:Side-scrolling games|Side-scroller]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jordan Trudgett]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Creative Commons 2.5 Attribution 2.5 Australia License&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.71&lt;br /&gt;
|release date   = 2009-05-06&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]] (&amp;quot;preferrably 2.4+&amp;quot;)&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Pygame]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ardentryst&#039;&#039;&#039; is an [[:Category:Role-playing games|RPG]] and [[:Category:Side-scrolling games|side-scroller]] written by [[Jordan Trudgett]]. {{As of|2009|09|19}}, the latest version of the game is 1.71 released on May 6{{th}}, 2009. It was written in the [[:Category:Python games|Python]] programming language and uses the [[Pygame]] library.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[GNU General Public License|GPLv3]] while the media is licensed under the Creative Commons 2.5 Attribution 2.5 Australia License.&amp;lt;ref&amp;gt;[http://jordan.trudgett.com/cgi-bin/Page.py?pagestyle=viewmainthread&amp;amp;pageargument=173 Copyright and Licensing] thread at the Ardentryst forum (updated on 2009-04-28, accessed on 2010-01-26)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://jordan.trudgett.com/ Jordan Trudgett&#039;s site]&lt;br /&gt;
&lt;br /&gt;
{{game-stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Side-scrolling games]][[Category:Pygame games]]&lt;br /&gt;
[[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>Habstinat</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SilverTree&amp;diff=35869</id>
		<title>SilverTree</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SilverTree&amp;diff=35869"/>
		<updated>2016-05-27T19:08:47Z</updated>

		<summary type="html">&lt;p&gt;Habstinat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[David White]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2.1&lt;br /&gt;
|release date   = 2007-11-17&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Tree&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[role-playing game]] game created by [[David White]]. The latest version of the game is 0.2.1 released on [[2007#November|November 17{{th}}, 2007]] (this version marks the game as complete, although it still requires polishing).&lt;br /&gt;
&lt;br /&gt;
==Goal==&lt;br /&gt;
White wants to use the experience gained from [[Battle for Wesnoth|Wesnoth]] to build a [[GNU General Public License|GPL]] [[Role-playing game|RPG]] making use of newest 3D technology, very much unlike Wesnoth itself which was rather classic 2D pixel art.&amp;lt;ref&amp;gt;[http://silvertree.googlecode.com/svn/trunk/LICENSE Silver Tree&#039;s GPLv3 license] at the [http://silvertree.googlecode.com/svn Silver Tree SVN repository]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Parts of the game-play will remain the same as Wesnoth. For example, fights are turn based on a hexagonal field grid, but the grids in Silver Tree are 3d, and warped to follow a more natural looking terrain.&lt;br /&gt;
Another difference is that cities now play a more interesting, but less pivotal role.&lt;br /&gt;
Instead of trying to &amp;quot;capture&amp;quot; as many cities as possible to gain gold, cities are now where the player spends gold, and usually where the player recruits new units.&lt;br /&gt;
===Release history===&lt;br /&gt;
*Version 0.1 &amp;lt;ref&amp;gt;[http://code.google.com/p/silvertree/downloads/list download page for Silver Tree]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 0.2&lt;br /&gt;
*Version 0.2.1 &amp;lt;ref&amp;gt;[http://www.silvertreerpg.org/phpbb/viewtopic.php?t=283 forum announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==Extermal links==&lt;br /&gt;
*[http://www.silvertreerpg.org/ Silver Tree homepage]&lt;br /&gt;
*[http://code.google.com/p/silvertree/ Silver Tree project page] on [http://code.google.com/ Google Code]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Role-playing games]][[Category:3D games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Habstinat</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Crossfire&amp;diff=35868</id>
		<title>Crossfire</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Crossfire&amp;diff=35868"/>
		<updated>2016-05-27T18:56:24Z</updated>

		<summary type="html">&lt;p&gt;Habstinat: Fixed format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Crossfire&lt;br /&gt;
|image          = File:Crossfire.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Massively multiplayer online role-playing games|MMORPG]]&lt;br /&gt;
|developers     = [[Frank Tore Johansen]], [[Mark Wedel]], and the rest of the Crossfire team&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.60.0&lt;br /&gt;
|release date   = 2011-02-02&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Crossfire&#039;&#039;&#039;&#039;&#039; is a [[Massively multiplayer online role-playing game]] created by [[Frank Tore Johansen]]. It is licensed under the [[GNU General Public License|GNU General Public License]].&amp;lt;ref&amp;gt;[http://crossfire.real-time.com/license/index.html &#039;&#039;Crossfire&#039;&#039; license page]&amp;lt;/ref&amp;gt; [[Mark Wedel]] is the current maintainer of the project.&lt;br /&gt;
&lt;br /&gt;
==Clients==&lt;br /&gt;
There are various clients that can be used to play &#039;&#039;Crossfire&#039;&#039;. The screenshot displays crossfire-client-gtk2.&lt;br /&gt;
&lt;br /&gt;
{{As of|2011|07|26}}, the latest client for the game is GTK-v2 client version 1.60.0 released on February 2nd, 2011. &lt;br /&gt;
==Development history==&lt;br /&gt;
Some of the earliest releases can be dated back to [[1993#June|June 20 1993]] when it started as a Gauntlet clone.&amp;lt;ref&amp;gt;[ftp://ftp.ifi.uio.no/pub/crossfire/historic/ Directory for historic releases of Crossfire]&amp;lt;/ref&amp;gt; However, evidence of development started as early as 1992. In 1994, Mark Wedel started contributing to the project, who eventually become the current maintainer of the Crossfire project.&amp;lt;ref&amp;gt;[http://crossfire.real-time.com/license/index.html Copyright information on Crossfire]&amp;lt;/ref&amp;gt; Historically Crossfire has used the CVS tool for version control. However, the project decided to migrated to Subversion, the successor to CVS, on September 16, 2006 for its features. &amp;lt;ref&amp;gt;[http://crossfire.real-time.com/cvs/index.html CVS page states that the project migrated to Subversion]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derivatives==&lt;br /&gt;
Over Crossfire&#039;s long history, there has been derivatives that branched out from the project. Examples include:&lt;br /&gt;
*[[Deliantra]]&lt;br /&gt;
*Daimonin (code is open-sourced, most of the game content is not)&amp;lt;ref&amp;gt;[http://www.daimonin.com/AboutUs.html History of the Daimonin Project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://crossfire.real-time.com/ &#039;&#039;Crossfire&#039;&#039; homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/crossfire &#039;&#039;Crossfire&#039;&#039; project page] at [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Cooperative multiplayer games]][[Category:Games with unknown content license]][[Category:Massively multiplayer online role-playing games]]&lt;/div&gt;</summary>
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		<summary type="html">&lt;p&gt;Habstinat: Created page with &amp;quot;  In the template for new games, don&amp;#039;t worry about all the attributes, just fill in what you know. Please write a description of the game.  Please note: The &amp;quot;Free&amp;quot; in Free gam...&amp;quot;&lt;/p&gt;
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In the template for new games, don&#039;t worry about all the attributes, just fill in what you know. Please write a description of the game.&lt;br /&gt;
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Please note: The &amp;quot;Free&amp;quot; in Free games does not refer to the price but to the license of both the software and the media as explained in the [[Libregamewiki:Article policy|Article policy]].&lt;br /&gt;
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==References==&lt;br /&gt;
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