<?xml version="1.0"?>
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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kribbel</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kribbel"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Kribbel"/>
	<updated>2026-04-04T14:13:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Naev&amp;diff=65263</id>
		<title>Naev</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Naev&amp;diff=65263"/>
		<updated>2024-06-14T12:54:01Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer 0.11.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Naev&lt;br /&gt;
|image          = File:Naev.png&lt;br /&gt;
|caption        = Naev&lt;br /&gt;
|genre          = [[:Category:Space simulation games|Space]], [[:Category:Third-person shooter games|Shooting]]&lt;br /&gt;
|developer      = [[Edgar Simo|Edgar &amp;quot;bobbens&amp;quot; Simo]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&amp;lt;ref name=&amp;quot;naev_lic&amp;quot;/&amp;gt;&lt;br /&gt;
|media license  = Varies&amp;lt;ref&amp;gt;https://github.com/naev/naev/blob/master/dat/gfx/ARTWORK_LICENSE&amp;lt;/ref&amp;gt; (Generally CC-by-sa 3 or later)&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.11.5&lt;br /&gt;
|release date   = June 13{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-06-13&lt;br /&gt;
|release announcement= https://github.com/naev/naev/releases/tag/v0.11.5&lt;br /&gt;
|language       = [[:Category:C games|C]], [[:Category:lua games|lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]] , [[OpenGL]] , [[OpenAL]] , [[libxml2]] , [[freetype]]&lt;br /&gt;
|platforms        = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://naev.org/&lt;br /&gt;
|link blog        = https://naev.org/page/1&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             = &lt;br /&gt;
|link feed        = https://naev.org/feed&lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = https://github.com/naev/naev/issues&lt;br /&gt;
|link scmweb      = https://github.com/naev/naev&lt;br /&gt;
|scm              = https://github.com/naev/naev.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naev&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[:Category:Space simulation games|space]] [[:Category:Top-down shooter games|top-down shooting]] and trading game primarily developed by [[Edgar Simo|Edgar &amp;quot;Bobbens&amp;quot; Simo]].&amp;lt;ref name=&amp;quot;author&amp;quot;&amp;gt;[http://github.com/bobbens/naev/blob/master/AUTHORS AUTHORS file in Naev&#039;s github repository] accessed on June 6{{th}}, 2011&amp;lt;/ref&amp;gt; It requires [[Simple DirectMedia Layer|SDL]], [[OpenGL]], and [[OpenAL]]. The source code is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref name=&amp;quot;naev_lic&amp;quot;&amp;gt;[http://github.com/bobbens/naev/blob/master/LICENSE LICENSE file in Naev&#039;s github repository] accessed on June 6{{th}}, 2011&amp;lt;/ref&amp;gt; The project was inspired by the proprietary game &#039;&#039;Escape Velocity&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://naev.org/ Naev blog and main website]&lt;br /&gt;
*[https://github.com/naev/naev Naev Github project page]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|Suse = naev&lt;br /&gt;
|Flatpak = org.naev.Naev&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:SDL games]][[Category:GPL games]][[Category:OpenGL games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ren%27Py&amp;diff=65262</id>
		<title>Ren&#039;Py</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ren%27Py&amp;diff=65262"/>
		<updated>2024-06-14T12:52:21Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer 8.2.2/7.2.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineinfo&lt;br /&gt;
|title          = Ren&#039;Py&lt;br /&gt;
|image          = File:Renpy.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = engine for visual novels&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [http://www.renpy.org/doc/html/license.html various]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 8.2.2, 7.7.2 &amp;lt;!--It seems there is one version for Python 3 and one for Python 2.7 to support older games --&amp;gt;&lt;br /&gt;
|release date   = June 12{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-06-12&lt;br /&gt;
|release announcement = https://www.renpy.org/latest.html&lt;br /&gt;
|languages      = [[Python]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = SDL2&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Web}}, {{Android}}, {{iOS}}&lt;br /&gt;
|link homepage  = https://www.renpy.org&lt;br /&gt;
|link scmweb    = https://github.com/renpy/renpy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ren&#039;Py&#039;&#039;&#039; is a visual novel game engine used in various games, including the free [[CameliaGirls]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.renpy.org/ Ren&#039;Py homepage]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:Python engines]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Lix&amp;diff=65261</id>
		<title>Lix</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Lix&amp;diff=65261"/>
		<updated>2024-06-14T12:48:03Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer 0.10.23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Lix&lt;br /&gt;
|image                = Image:lix.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Puzzle&lt;br /&gt;
|developer            = Simon&lt;br /&gt;
|code license         = [[CC0]] &amp;lt;ref name=&amp;quot;lix_copying&amp;quot;&amp;gt;https://raw.githubusercontent.com/SimonN/LixD/master/doc/copying.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various: [[CC0]], [[CC BY-SA 3.0]], Bitstream Vera Fonts Copyright&amp;lt;ref name=&amp;quot;lix_copying&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.10.23&lt;br /&gt;
|release date         = June 2{{nd}}, 2024&lt;br /&gt;
|release date iso     = 2024-06-02&lt;br /&gt;
|release announcement = https://github.com/SimonN/LixD/releases/tag/v0.10.23&lt;br /&gt;
|language             = [[D]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://www.lixgame.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://webchat.quakenet.org/?channels=#lix&lt;br /&gt;
|chat                 = irc://irc.quakenet.org/#lix&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://www.lemmingsforums.net/index.php?board=8.0&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/SimonN/LixD&lt;br /&gt;
|link tracker         = https://github.com/SimonN/LixD/issues&lt;br /&gt;
|link scmweb          = https://github.com/SimonN/LixD&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
In &#039;&#039;&#039;Lix&#039;&#039;&#039; you need to guide small humanoid creatures, the lix, to the exit. You can&#039;t control them directly, but you can give them one of a number of skills, like digging, bashing, bridge building, exploding, and more to advance through the landscape.&lt;br /&gt;
&lt;br /&gt;
There are over 700 levels in singleplayer mode. There&#039;s also a multiplayer mode in which you compete online to lead the most lix to your exit.&lt;br /&gt;
&lt;br /&gt;
A level editor is included.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pingus]]&lt;br /&gt;
* [[Rabbit Escape]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.lixgame.com/ Lix homepage]&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|AUR = lix&lt;br /&gt;
|Suse = lix&lt;br /&gt;
|Ubuntu = lix&lt;br /&gt;
|Debian = lix&lt;br /&gt;
|Flatpak = com.lixgame.Lix&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Falling_Time&amp;diff=65256</id>
		<title>Falling Time</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Falling_Time&amp;diff=65256"/>
		<updated>2024-06-06T20:19:18Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: add categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Falling Time&lt;br /&gt;
|image                = Image:FallingTime-1.0.png&lt;br /&gt;
|caption              = Falling Time 1.0&lt;br /&gt;
|genre                = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developer            = Nebuleon, cxong&lt;br /&gt;
|code license         = [[GPL]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/cxong/FallingTime/blob/master/COPYRIGHT COPYRIGHT] at Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY-SA]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.2&lt;br /&gt;
|release date         = November 1{{st}}, 2018&lt;br /&gt;
|release date iso     = 2018-11-01&lt;br /&gt;
|release announcement = https://github.com/cxong/FallingTime/releases/tag/1.0.2&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = [[SDL]], [[Chipmunk 2D]]&lt;br /&gt;
|platform             = {{Windows}}, {{Mac}}, {{Linux}}, {{GCW-Zero}}&lt;br /&gt;
|link homepage        = https://github.com/cxong/FallingTime&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/cxong/FallingTime/issues&lt;br /&gt;
|link scmweb          = https://github.com/cxong/FallingTime&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Falling Time&#039;&#039;&#039; is an arcade game where you are a ball who must fall down. If you do not fall down fast enough, you are crushed by the top of the screen. On the way down, you score points by reaching lower levels and collecting eggplants.&lt;br /&gt;
&lt;br /&gt;
Falling Time supports local multiplayer up to 4 players with 2 players sharing a keyboard and the other 2 with joysticks or gamepads.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/cxong/FallingTime Falling Time repository]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D_games]]&lt;br /&gt;
[[Category:SDL_games]]&lt;br /&gt;
[[Category:C_games]]&lt;br /&gt;
[[Category:GPL_games]]&lt;br /&gt;
[[Category:Arcade_games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Minilens&amp;diff=65255</id>
		<title>Minilens</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Minilens&amp;diff=65255"/>
		<updated>2024-06-06T20:14:49Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: add categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Minilens&lt;br /&gt;
|image                = File:Minilens.png&lt;br /&gt;
|caption              = Minilens&lt;br /&gt;
|genre                = [[Puzzle game]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPL]]v3+ &amp;lt;ref name=lic&amp;gt;[https://github.com/KOBUGE-Games/minilens/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GPL]]v3+ &amp;lt;ref name=lic&amp;gt;[https://github.com/KOBUGE-Games/minilens/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Godot]]&lt;br /&gt;
|latest release       = 1.2&lt;br /&gt;
|release date         = April 17{{th}}, 2016&lt;br /&gt;
|release date iso     = 2016-04-17&lt;br /&gt;
|release announcement = https://github.com/KOBUGE-Games/minilens/releases/tag/v1.2&lt;br /&gt;
|language             = [[:Category:Godot_games|GDScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://kobuge-games.github.io/minilens/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/KOBUGE-Games/minilens/issues&lt;br /&gt;
|link scmweb          = https://github.com/KOBUGE-Games/minilens&lt;br /&gt;
|scm                  = Git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minilens&#039;&#039;&#039; is a puzzle game where you dispose of waste and collect flowers. You can also place bombs to destroy blocks.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://kobuge-games.github.io/minilens/ Minilens homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D_games]]&lt;br /&gt;
[[Category:Godot_games]]&lt;br /&gt;
[[Category:GDScript_games]]&lt;br /&gt;
[[Category:GPL_games]]&lt;br /&gt;
[[Category:Puzzle_games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=65249</id>
		<title>VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=65249"/>
		<updated>2024-06-03T15:40:37Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer (0.87.1)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = VoxeLibre&lt;br /&gt;
|image                = File:Mineclone2.png&lt;br /&gt;
|caption              = Screenshot of survival VoxeLibre in a flat world&lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developers           = davedevils, Wuzzy, many others&amp;lt;ref&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GPL]]v3&lt;br /&gt;
|media licenses       = [[CC-BY-SA]]v3&amp;amp;4, [[CC0]]&amp;lt;ref name=&amp;quot;minclone2_lic&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md&amp;lt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Minetest]]&lt;br /&gt;
|latest release       = 0.87.1&lt;br /&gt;
|release date         = June 2{{nd}}, 2024&lt;br /&gt;
|release date iso     = 2024-06-02&lt;br /&gt;
|release announcement = https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_87-the_prismatic_release.md&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/mineclone2/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.minetest.net/viewtopic.php?t=16407&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|link tracker         = https://git.minetest.land/MineClone2/MineClone2/issues&lt;br /&gt;
|link scmweb          = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|scm                  = git clone https://git.minetest.land/MineClone2/MineClone2.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = minetest-mineclone2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VoxeLibre&#039;&#039;&#039; is a survival [[Sandbox games | sandbox]] game, [[Free games | free]] [[clone]] of Minecraft created in [[Minetest]]. The player spawns in a randomly-generated world made of cubes and can survive, gather, hunt, build, explore, and do much more.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can choose to play in a “survival mode” in which they have to fight monsters, hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming and so on, or play in “creative mode” in which player can build and destroy almost anything instantly.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
VoxeLibre was formerly known as MineClone 2. It&#039;s a fork of &#039;&#039;&#039;MineClone&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt;, an older game made by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=11548 davedevils]&lt;br /&gt;
&lt;br /&gt;
Development of MineClone started on June 30th of 2015&amp;lt;ref name=&amp;quot;mineclone_initialcommit&amp;quot;&amp;gt;https://github.com/davedevils/MineClone/commit/05f175ec3771ce87110bc2526ba64afc0b2dc15f&amp;lt;/ref&amp;gt;, first released version was &#039;&#039;&#039;0.21&#039;&#039;&#039;. MineClone2 development was started nearly in 5th January of 2017&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt; by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=3082 Wuzzy]. Next tagged in repo version was 0.42&amp;lt;ref name=&amp;quot;mineclone2_tags_lastpage&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/tags?page=7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Release history ===&lt;br /&gt;
See [[VoxeLibre release history]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
For complete newcomers (those, who didn&#039;t even play Minecraft before) there&#039;s a [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start getting started chapter] on VoxeLibre ContentDB page&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MineClone2_survival.png|VoxeLibre in survival mode&lt;br /&gt;
File:MineClone2_creative.png|VoxeLibre in creative mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://wiki.minetest.net/Games/MineClone_2 VoxeLibre page on the Minetest wiki]&lt;br /&gt;
* [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start Getting started]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minetest]]&lt;br /&gt;
* [[Minetest Game]]&lt;br /&gt;
* [[MineClone 5]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:Minetest games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Linux_Air_Combat&amp;diff=65244</id>
		<title>Linux Air Combat</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Linux_Air_Combat&amp;diff=65244"/>
		<updated>2024-06-01T15:44:50Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Linux Air Combat&lt;br /&gt;
|image                = File:World War II Air Combat simulated by Linux Air Combat.jpg&lt;br /&gt;
|caption              = World War II mission&lt;br /&gt;
|genre                = [[Flight simulation game]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 09p61&lt;br /&gt;
|release date         = April 15{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-04-15&lt;br /&gt;
|release announcement = https://sourceforge.net/projects/linuxaircombat/files/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[SDL]]1.1, [[OpenGL]]&lt;br /&gt;
|platforms            = {{Linux}}&lt;br /&gt;
|link homepage        = https://askmisterwizard.com/2019/LinuxAirCombat/LinuxAirCombat.htm&lt;br /&gt;
|link blog            =&lt;br /&gt;
|link chatweb         =&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://sourceforge.net/p/linuxaircombat/discussion/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://sourceforge.net/projects/linuxaircombat/files/Choose%20Your%20Platform/Most%20LINUX%20Desktops%20%28in%20the%20global%20usr%20filesystem%20for%20all%20users%29/&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = linux-air-combat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Linux Air Combat&#039;&#039;&#039; (&#039;&#039;&#039;LAC&#039;&#039;&#039;) is a combat [[flight simulator]] set in the World War 2 era. It descended from [[GL-117]], but a full rewrite has transformed it from game to simulator. It contains 54 planes in offline tutorial missions or in one of 10 multiplayer internet missions on a free server. Joystick, mouse, or gamepads are supported as input. It handles inter-player text messaging, VoIP via Mumble, and text-to-speech via espeak. Although full source code is published for those that want to compile it, LAC is also available pre-compiled in the well-known &amp;quot;AppImage&amp;quot; format for immediate use on X-86 hardware without compiling and with no need to install any prerequisite libraries. Because LAC is coded for high efficiency, it runs well even on inexpensive Linux computers like the Raspberry Pi.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://askmisterwizard.com/2019/LinuxAirCombat/LinuxAirCombat.htm Homepage]&lt;br /&gt;
*[https://sourceforge.net/projects/linuxaircombat/ Project on SourceForge]&lt;br /&gt;
*[https://lutris.net/games/linux-air-combat/ Lutris]&lt;br /&gt;
*[https://fossgames.com/linux-air-combat-lac-flight-sim/ FOSS Games]&lt;br /&gt;
*[https://www.recantha.co.uk/blog/?p=20479 Recantha]&lt;br /&gt;
*[https://news.ycombinator.com/item?id=36934029#36938439]&lt;br /&gt;
*[https://www.reddit.com/r/opensourcegames/comments/ekh38h/linux_air_combat_792_released_enhached_fork_of/ Reddit]&lt;br /&gt;
*[https://forum.freegamedev.net/viewtopic.php?f=22&amp;amp;t=7799 FreeGameDev thread]&lt;br /&gt;
*[https://www.gamingonlinux.com/forum/topic/4981/ GamingOnLinux thread]&lt;br /&gt;
*[https://commons.wikimedia.org/wiki/File:World_War_II_Air_Combat_simulated_by_Linux_Air_Combat.jpg Wikimedia Commons]&lt;br /&gt;
&lt;br /&gt;
[[Category:SDL games]][[Category:OpenGL games]][[Category:Flight simulation games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=65239</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=65239"/>
		<updated>2024-05-31T12:26:26Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer (1.18); they changed to libera.chat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         =&lt;br /&gt;
|latest release = 1.18&lt;br /&gt;
|release date   = March 18{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-03-18&lt;br /&gt;
|release announcement = https://www.wesnoth.org/start/1.18/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms        = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}, iOs, Steam&lt;br /&gt;
|link homepage    = https://www.wesnoth.org/&lt;br /&gt;
|link blog        = https://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://web.libera.chat/#wesnoth&lt;br /&gt;
|chat             = irc://irc.libera.chat/#wesnoth&lt;br /&gt;
|link feed        =&lt;br /&gt;
|link forum       = https://forums.wesnoth.org/&lt;br /&gt;
|link pad         =&lt;br /&gt;
|link project     = https://wiki.wesnoth.org/&lt;br /&gt;
|link tracker     = https://github.com/wesnoth/wesnoth/issues/&lt;br /&gt;
|link scmweb      = https://github.com/wesnoth/wesnoth&lt;br /&gt;
|scm              = git clone https://github.com/wesnoth/wesnoth.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = wesnoth&lt;br /&gt;
|Ubuntu = wesnoth&lt;br /&gt;
|Debian = wesnoth&lt;br /&gt;
|Fedora = wesnoth&lt;br /&gt;
|Gentoo = games-strategy/wesnoth&lt;br /&gt;
|Suse = wesnoth&lt;br /&gt;
|Mageia = wesnoth&lt;br /&gt;
|Flatpak = org.wesnoth.Wesnoth&lt;br /&gt;
|Slack = wesnoth&lt;br /&gt;
|FreeBSD = wesnoth&lt;br /&gt;
|Haiku = games-strategy/wesnoth&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/w/wesnoth-1.12/testing_copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Dunefolk (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Official campaigns for the game change over time. These include&amp;lt;ref&amp;gt;https://wiki.wesnoth.org/Mainline_Campaigns&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;: The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
*&#039;&#039;&#039;Liberty&#039;&#039;&#039;:&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Dead Water&#039;&#039;&#039;: A young merman king must repel an undead invasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TO DO&lt;br /&gt;
*&#039;&#039;&#039;Delfador&#039;s Memoirs&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;The Scepter of Fire&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Legend of Wesmere&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Secrets of the Ancients&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Northern Rebirth&#039;&#039;&#039;:&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/WesnothPhilosophy The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061023125035/http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.15.x is obsoleted as a development series the 1.16 stable branch has just been released.&amp;lt;ref&amp;gt;https://forums.wesnoth.org/viewtopic.php?t=55004&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forums.wesnoth.org/viewtopic.php?t=55254&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20070613172438/http://cia.vc/stats/project/wesnoth Archived Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A physical version of the game on disc has been released by [[ADVPlans]].&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
*[https://www.linuxjournal.com/content/free-games-linux Linux Journal mention]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Lua games]][[Category:Online multiplayer games]][[Category:Physically released games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=65238</id>
		<title>Endless Sky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=65238"/>
		<updated>2024-05-28T19:11:05Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Endless Sky&lt;br /&gt;
|image                = Image:Endless_sky_fight.jpg&lt;br /&gt;
|caption              = A fight in Endless Sky&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various (CC-BY-SA-4.0, CC-BY-SA-3.0, CC-BY-3.0 and public-domain)&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt; &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.10.7&lt;br /&gt;
|release date         = May 25{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-05-25&lt;br /&gt;
|release announcement = https://github.com/endless-sky/endless-sky/releases/tag/v0.10.7&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://endless-sky.github.io/&lt;br /&gt;
|link blog            = https://endless-sky.github.io/blog.html&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/endless-sky/endless-sky/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Endless Sky&#039;&#039;&#039;&#039;&#039; is a space exploration, trading and combat game inspired by the old proprietary game &#039;&#039;Escape Velocity&#039;&#039;. Players can earn money by trading, carrying passengers, and completing missions. It is also possible to go pirate hunting and participate in a civil-war. Or one can go exploring, leave human space behind, and hope to find some friendly aliens whose culture is more civilized than your own...&amp;lt;ref&amp;gt;[https://endless-sky.github.io/ Description of game on the Endless Sky website] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player has just taken a bank loan and can choose which of three available spacecraft to purchase. Thereafter you head out into the galaxy making a profit to pay the exorbitant interest by whatever means&amp;amp;mdash;if you can.&amp;lt;br/&amp;gt;&lt;br /&gt;
Three powers are apparent in the galaxy: The Republic, the Syndicate, and powerful but somewhat suspiciously non-aggressive aliens known as the Quarg. A civil war soon breaks out within the Republic. At present the story line to help the rebels&amp;amp;mdash;the &amp;quot;Free Worlds&amp;quot;&amp;amp;mdash;is the only one which can be played. Numerous shorter quests can also be found by hanging around in space ports.&lt;br /&gt;
&lt;br /&gt;
==Similar games==&lt;br /&gt;
*[[Naev]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://endless-sky.github.io/ Endless Sky website]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/wiki/ Endless Sky wiki]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/ Endless Sky Code project page]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|Arch = endless-sky&lt;br /&gt;
|Suse = endless-sky&lt;br /&gt;
|Flatpak = io.github.endless_sky.endless_sky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Oolite&amp;diff=65237</id>
		<title>Oolite</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Oolite&amp;diff=65237"/>
		<updated>2024-05-28T19:07:47Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: new forum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Oolite&lt;br /&gt;
|image                = File:Oolite-debian-2441.png&lt;br /&gt;
|caption              = Oolite&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space simulation]]&lt;br /&gt;
|developer            = [[Giles Williams]], [[Jens Ayton]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPLv2+]]&amp;lt;ref name=&amp;quot;oolite_lic&amp;quot;&amp;gt;[http://metadata.ftp-master.debian.org/changelogs//main/o/oolite/oolite_1.77.1-3_copyright Oolite&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPLv2+]]&amp;lt;ref name=oolite_lic/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.90&lt;br /&gt;
|release date         = August 30{{th}}, 2020&lt;br /&gt;
|release date iso     = 2020-08-30&lt;br /&gt;
|release announcement = https://github.com/OoliteProject/oolite/releases/tag/1.90&lt;br /&gt;
|language             = [[:Category:Objective-C games|Objective-C]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}, {{FreeBSD}}&lt;br /&gt;
|link homepage        = https://www.oolite.space/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://bb.oolite.space/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/OoliteProject/oolite/issues&lt;br /&gt;
|link scmweb          = https://github.com/OoliteProject/oolite&lt;br /&gt;
|scm                  = svn checkout http://svn.berlios.de/svnroot/repos/oolite-linux/trunk&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = oolite&lt;br /&gt;
|Slack = oolite&lt;br /&gt;
|Ubuntu = oolite&lt;br /&gt;
|FreeBSD = oolite&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Oolite&#039;&#039;&#039; is a space simulation game and [[clone]] of Elite.&amp;lt;ref name=oolite_strangerpost&amp;gt;http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=21096&amp;lt;/ref&amp;gt; Both the source code and media are licensed under the [[GNU General Public License|GPL]] (version 2 or later).&amp;lt;ref name=oolite_lic/&amp;gt; Oolite is programmed in the Objective-C programming language and uses [[OpenGL]]. It is available for the Linux, Mac OS X, and Windows operating systems. This game requires [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
Although the base game closely resembles the (some say antiquated) gameplay of the original Elite,&amp;lt;ref&amp;gt;Arquebus X&#039;s unmodded Let&#039;s Play [https://youtu.be/yngSxZXPqGA series debrief episode]&amp;lt;/ref&amp;gt; the game is highly moddable with a built-in [[mod]] manager known as the Expansion Pack Manager.&amp;lt;ref&amp;gt;http://wiki.alioth.net/index.php/OXP&amp;lt;/ref&amp;gt; Enemies also have some enhancements which make the base game more difficult than Elite.&amp;lt;ref name=redspearcomment&amp;gt;https://aegidian.org/bb/viewtopic.php?p=254596#p254596&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The Oolite story is a matter of some contention.&amp;lt;ref&amp;gt;http://wiki.alioth.net/index.php/Lore&amp;lt;/ref&amp;gt; This is because there is not a great deal of story in the base game ([[#Mods|mods]] may add any amount). Rather, most of the story exists in the form of short stories and novellae. The most &#039;official&#039; lore may be seen as the anthology of Oolite short stories &#039;&#039;Alien Items&#039;&#039;&amp;lt;ref name=alienitems&amp;gt;The &#039;&#039;Alien Items&#039;&#039; anthology can be read [https://www.yumpu.com/en/document/view/6917513/alien-items-drew-wagar here].&amp;lt;/ref&amp;gt;. The authors of these disagree on the extent to which Oolite shares a common universe with Elite and its sequels, or is even completely distinct. In the early days some of the authors and oxp-writers wished to syncretise Elite and Frontier (Oolite being positioned historically between the two). Others wished to ignore Frontier - hence the confusion! &amp;lt;ref&amp;gt;http://wiki.alioth.net/index.php/Alien_Items#Critique&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;It would be beyond the scope of this article to discuss whether stories not included in the game, are infringing on trademarks.&amp;lt;/ref&amp;gt; The story of the &amp;quot;Ooniverse&amp;quot; is also commonly (but not universally&amp;lt;ref&amp;gt;User Cody, author of some of the stories in Alien Items, [http://aegidian.org/bb/viewtopic.php?p=170857#p170857 is one of those who exclude it].&amp;lt;/ref&amp;gt;) considered to roughly correspond with the short story &#039;&#039;The Dark Wheel&#039;&#039; which was included with purchases of the original Elite game&amp;lt;ref name=elitetdw&amp;gt;Elite: The Dark Wheel by the late [https://robertholdstock.com/ Robert Holdstock] may be read [http://www.iancgbell.clara.net/elite/dkwheel.htm here].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The situation in-game===&lt;br /&gt;
Oolite takes place in a science fiction setting spanning across eight galaxies. The galaxies are simply numbered in the galaxy map, although they area also known by names taken from an old version of Elite.&amp;lt;ref&amp;gt;http://wiki.alioth.net/index.php/The_Eight&amp;lt;/ref&amp;gt; Travel between galaxies is only possible with a single-use overcharged witchdrive. This cycles between the galaxies in order until you end up back at the first.&lt;br /&gt;
&lt;br /&gt;
Within each galaxy, ships equipped with a &amp;quot;witchdrive&amp;quot; are able to travel between nearby stars. There is a physical limit on the distance which can be traveled through hyperspace&amp;amp;mdash;also called witchspace&amp;lt;ref name=elitetdw/&amp;gt;&amp;lt;ref&amp;gt;http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=20993&amp;lt;/ref&amp;gt;&amp;amp;mdash;which has the peculiar property that travel becomes slower the further the jump. Because of this, a player trying to complete a mission on schedule may have to travel a slightly longer route covering systems that are close together rather than making a small number of long jumps. Story-wise this means that several systems are found in a small disconnected cluster or even found alone, in the case of Oresrati in Galaxy 8. The game prevents a galactic jump to these isolated areas, though they are found in related fiction and may be made accessible using mods.&lt;br /&gt;
&lt;br /&gt;
Witchdrives may mis-jump&amp;amp;mdash;whether from lack of maintenance or suicidal piloting&amp;amp;mdash;landing in a Thargoid ambush in deep space. Thargoids are insectoid aliens of unknown origin who especially raid and harass shipping. Each Thargoid ship releases a swarm of robotic fighters when threatened and if the ship is destroyed, these drones will continue to fight as long as there is another warship to control them.&lt;br /&gt;
&lt;br /&gt;
Oolite [[procedural generation | generates]] the galaxies pseudorandomly from a seed which is normally fixed at the same value as the original Elite.&amp;lt;ref&amp;gt;http://wiki.alioth.net/index.php/Random_number_generator&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.aegidian.org/bb/viewtopic.php?p=175510#p175510&amp;lt;/ref&amp;gt; This means that the &amp;quot;Ooniverse&amp;quot; can be considered a fixed collection of 2048 planets, although it is possible to generate and play in something else&amp;amp;mdash;which would not match the related fanfiction and may or may not clash with mods.&lt;br /&gt;
&lt;br /&gt;
Alien races in Oolite commonly take the form of anthropomorphic animals.&amp;lt;ref&amp;gt;http://wiki.alioth.net/index.php/Species&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common themes in associated stories and mods===&lt;br /&gt;
* The motley crew of a barely spaceworthy vessel is reflective of a situation that players may find themselves in, being too broke for critical maintenance and needing the money for cargo and other short term needs.&lt;br /&gt;
* Humorous explanations&amp;lt;ref&amp;gt;Spoilers omitted. See examples in Alien Items.&amp;lt;/ref&amp;gt; for unusual&amp;lt;ref&amp;gt;http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=3347&amp;lt;/ref&amp;gt; planet descriptions which come from random generation, for example Celabile in Galaxy 1 known for the &amp;quot;Celabileian evil poet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
An in-game tutorial is available.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
Oolite follows the unrealistic, gameplay-centered flight mechanics of the original Elite over the more realistic Newtonian mechanics in from Frontier which [[Pioneer]] followed. There are four drives and an afterburner-like addon:&lt;br /&gt;
* The main drive is a reactionless system for in-system movement. Speed is proportional to thrust (which makes it Aristotelian&amp;lt;ref&amp;gt;In Aristotle there is no inertia&amp;amp;mdash;every motion [https://www.encyclopedia.com/science/science-magazines/physics-aristotelian-physics must have some cause moving it].&amp;lt;/ref&amp;gt; rather than Newtonian).&lt;br /&gt;
* The torus jump drive is used for rapid in-system movement, behaving similarly to a very fast, fixed speed main drive.&lt;br /&gt;
* The witchdrive performs jumps to systems within 7ly, consuming &amp;quot;quirium&amp;quot; fuel in the process.&lt;br /&gt;
* The galactic hyperdrive performs a single jump to the next galaxy.&lt;br /&gt;
* The witchdrive fuel injector feeds quirium fuel into the main drive for a significant but temporary boost to speed.&lt;br /&gt;
&lt;br /&gt;
The torus jump drive can not function near large (planetary and stellar) bodies, nor near any external power sources such as ships or stations. Such a &amp;quot;mass lock&amp;quot; prevents ships from fleeing combat on jump drive but &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; witchdrive. It also makes other traders and convoys a hindrance to those who prefer the &amp;quot;space lane&amp;quot; between witchspace beacon and planet.&lt;br /&gt;
&lt;br /&gt;
Ships are not equipped for planetary landing and must be kept above a minimum altitude.&lt;br /&gt;
&lt;br /&gt;
Hyperspace travel involves opening a wormhole and flying through it. Whenever a ship jumps to another system it is therefore possible to pursue provided one can get to the wormhole before it closes. The more ships pass through, the longer it will stay open in proportion to the total mass of ships which used the wormhole. This both enables one to pursue ships which are trying to flee combat (and be pursued&amp;lt;ref name=redspearcomment/&amp;gt;) and to hitch a free ride to other systems. However, without a wormhole scanner it is not possible to know where the tunnel leads.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Individual pirates and groups of pirates are often found around inhabited worlds. Most of these will search for prey around the space lane where cargo ships move between the witchpoint beacon and station. Planetary government varies from highly stable (corporate world) to highly unstable (anarchy). The less stable the system, the more piracy should be expected. Inexperienced and ill-equipped pilots would be well advised to stick to safe systems.&lt;br /&gt;
&lt;br /&gt;
It is sometimes possible to escape pirates by dumping cargo and having them pursue it.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Asteroids can be blasted to bits with laser weapons, giving a small bounty for clearing hazards to shipping. The resulting debris may be collected with a &amp;quot;fuel scoop&amp;quot; (which in reality scoops up all manner of things) and sold as minerals. Mining lasers are superior for the purpose.&lt;br /&gt;
&lt;br /&gt;
The fuel scoop is also&amp;amp;mdash;as the name suggests&amp;amp;mdash;used to collect quirium fuel for the witchdrive. This is done by skimming the surface of a star. The harvested fuel can not be sold but saves some money and is also useful to avoid docking for any number of reasons. (Evading pirates, being a pirate...)&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
The player can buy or sell cargo up to the available cargo mass limit. Small items (e.g. gold by the kilogram) can generally be kept stowed away in the cabin (unless the quantity is large). Each planet has a wealth level varying from poor agricultural to rich industrial. Raw materials and agricultural products tend to be cheap in less industrialized areas whereas finished goods and high-tech equipment tend to be cheaper in more industrialized areas.&lt;br /&gt;
&lt;br /&gt;
There are also prohibited goods: Slaves, narcotics, and firearms. These remain legal to salvage from wreckage and to offload at stations, but you are not permitted to leave the station with any on board.&lt;br /&gt;
&lt;br /&gt;
Apart from the GalCop station in orbit of each world, rock hermits (asteroid inhabitants) may also be available for trade.&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
At GalCop stations there are various contracts available. These include transporting cargo or passengers, and delivering packages. Missions are timed.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
The equipment for sale at a station is dependent on the tech level of each planet.&amp;lt;ref&amp;gt;http://aegidian.org/bb/viewtopic.php?p=278535#p278535&amp;lt;/ref&amp;gt; Equipment will also wear down over time and may be damaged in combat or while playing bumper-cars with the docking port. Failure to keep up with necessary maintenance may result in performance degradation and [[#Combat | malfunction of the witchdrive]].&lt;br /&gt;
&lt;br /&gt;
* Escape pods are buyable with comprehensive insurance, allowing the player to get the ship back when lost provided the pod can get back to the GalCop station. Moreover, it allows the player to easily escape a criminal record. By using a scoop it is possible to pick up the escape pods of enemy ships. (In terms of gameplay efficiency, ejecting expensive cargo such as computers to make space for it in the cargo hold may not be a good deal. Catching a particularly annoying pirate to sell him off to slave traders may, however, amuse some players. One may also wish to rescue all the shipwrecked for role-play reasons.)&amp;lt;ref&amp;gt;http://wiki.alioth.net/index.php/Escape_Pod&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The external heat shield prevents a ship from overheating as quickly. Highly advisable when using a fuel scoop on stars.&lt;br /&gt;
* Fuel injectors are useful in combat and disengaging from combat. They may or may not be useful for fuel collection without a heat shield.&lt;br /&gt;
* Docking computer.&amp;lt;ref&amp;gt;http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17238&amp;lt;/ref&amp;gt; Bringing a ship in to dock involves flying it into a slot in the station while matching rotation. This equipment will avoid the chore and is very useful for new commanders&amp;amp;mdash;who can&#039;t afford it anyway.&lt;br /&gt;
* The passenger berth takes up some cargo space but allows new mission options.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Oolite docking.png | Lining up to dock while another ship exits the station&lt;br /&gt;
Image:Oolite fuelscoop.png | Flying through a stellar corona to collect fuel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
Oolite has an extensive library of [[mods]].&amp;lt;ref name=&amp;quot;oolitelp&amp;quot;&amp;gt;(Modded) [[Let&#039;s Play]] [https://youtube.com/playlist?list=PLsYaAtYv_5eWQDkMVZ9EPK5TGdzIkVse3 series] of Arquebus X.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://oolite.org/oxps/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://aegidian.org/bb/viewforum.php?f=4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://wiki.alioth.net/index.php/Guide_to_Unlisted_OXPs&amp;lt;/ref&amp;gt; Over 700 are available through the in-game Expansions Manager, and over 400 more through the wiki and bulletin boards.&lt;br /&gt;
&lt;br /&gt;
You may notice when looking through the mods that many are not [[Free Software]], due to [[CC-BY-NC-SA]] being very common. Some of the Free mods include&amp;lt;ref&amp;gt;As per details displayed in the Expansion Manager when the mod is selected.&amp;lt;/ref&amp;gt;:&lt;br /&gt;
* Camera Drones ([[CC-BY-SA]])&lt;br /&gt;
* Cargo-Contract-Mod ([[GPL]])&lt;br /&gt;
* Combat Simulator (CC-BY-SA) - add this to some space stations&lt;br /&gt;
* Communications Pack A ([[MIT]]) - More NPC communications&lt;br /&gt;
* Crosshairs - Alerting ([[Public domain]])&lt;br /&gt;
* Curse of the Black Sunspot (CC-BY-SA) - mission&lt;br /&gt;
* Data - Ship Name (Public domain) - adds your ship name to your HUD&lt;br /&gt;
* Hints (CC-BY-SA) - in-game hints for improving play&lt;br /&gt;
* Mining Contracts ([[Ms-PL]])&lt;br /&gt;
* Navigation Flashers ([[CC0]]) - helps docking&lt;br /&gt;
* Naval Grid Next (CC-BY-SA) - faster recharge for shields&lt;br /&gt;
* New Cargoes (CC-BY-SA) - trade in Thrumpberry juice &amp;amp; vacuum cricket bats!&lt;br /&gt;
* Reduce Weapon Damage (CC-BY-SA)&lt;br /&gt;
* Shield Cycler/Shield Cycler Next (CC-BY-SA)&lt;br /&gt;
&amp;lt;!-- Note! Verify if this is indeed a dual license or if the listing means mixed licensing&lt;br /&gt;
* Ship&#039;s Library (GPL / CC-BY-NC-SA) - adds a contextual ship manual and ability to read other books&lt;br /&gt;
* Shipset Compatibility (GPL / CC-BY-NC-SA) - rarely used now - for updating pre-2014 shipsets for modern play&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* SimonB&#039;s Ships (CC-BY-SA) - retextures and new ships&lt;br /&gt;
* Skilled NPCs (CC-BY-SA)&lt;br /&gt;
* System Features: Rings (CC-BY-SA)&lt;br /&gt;
* System Features: Sunspots (CC-BY-SA)&lt;br /&gt;
* Untrumbled (Public domain)&lt;br /&gt;
* UPS Courier (CC-BY-SA)&lt;br /&gt;
* VimanaHUD (CC-BY-SA)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pioneer]], which cloned the second Elite: Frontier&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.oolite.space/ Oolite homepage]&lt;br /&gt;
*[https://wiki.alioth.net/index.php/Oolite_Main_Page Oolite wiki]&lt;br /&gt;
*[https://bb.oolite.space/ Oolite forums]&lt;br /&gt;
*[http://oolite.livejournal.com/ Oolite developer blog]&lt;br /&gt;
*[https://web.archive.org/web/20230311224336/http://www.oolite.org/ Old homepage] archived 2023-03-11&lt;br /&gt;
*[https://web.archive.org/web/20131203190714/http://developer.berlios.de/projects/oolite-linux/ Old project site] archived 2013-12-03&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Space simulation games]]&lt;br /&gt;
[[Category:Objective-C games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Vega_Strike&amp;diff=65236</id>
		<title>Vega Strike</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Vega_Strike&amp;diff=65236"/>
		<updated>2024-05-28T18:50:06Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: moved to GitHub; update a few links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Vega Strike&lt;br /&gt;
|image          = Image:Vega Strike - Final Docking Approach.jpg&lt;br /&gt;
|caption        = Final docking approach&lt;br /&gt;
|genre          = [[:Category:Space simulation games|Space simulation game]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GPL|GPL v2]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/v/vegastrike/vegastrike_0.5~svn12126-2/copyright Vega Strike game code copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = [[GPL|GPL v2]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/v/vegastrike-data/vegastrike-data_0.4.3-3/vegastrike-data.copyright Vega Strike data copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.8.0&lt;br /&gt;
|release date   = March 24{{th}}, 2021&lt;br /&gt;
|release date iso = 2022-03-24&lt;br /&gt;
|release announcement= https://www.vega-strike.org/blog/2022/03/24/vegastrike-0.8.0-release/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], XML&lt;br /&gt;
|library        = OpenGL&lt;br /&gt;
|platforms        = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://www.vega-strike.org/&lt;br /&gt;
|link blog        = http://vegastrike.sourceforge.net/devblog/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://forums.vega-strike.org/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = &lt;br /&gt;
|link scmweb      = https://github.com/vegastrike/Vega-Strike-Engine-Source&lt;br /&gt;
|scm              = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = vegastrike-git&lt;br /&gt;
|Suse = vegastrike&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vega Strike&#039;&#039;&#039;&#039;&#039; is an action space simulation game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, you are a space pilot. You can fly around the universe trading supplies and metals, turn bounty hunter and hunt down enemies of the state, rescue pilots, or patrol a system. To carry out these missions, you must have an upgraded ship complete with powerful guns, a fast engine, cloaking devices, shields, and ECMs.&lt;br /&gt;
&lt;br /&gt;
==Species==&lt;br /&gt;
There are several types of species in Vega Strike.  First there are the three major powers in the universe:&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
*Aera (unfriendly aggressive species)&lt;br /&gt;
*Rlaan (methane breathing aliens)&lt;br /&gt;
&lt;br /&gt;
There are also several lesser powers:&lt;br /&gt;
&lt;br /&gt;
*Uln (power brokers)&lt;br /&gt;
*Klk&#039;k (extremely friendly to humans)&lt;br /&gt;
*Shmrn (former slaves)&lt;br /&gt;
*Dgn, Mishtali, and Purth (client factions of humans)&lt;br /&gt;
*Bzbr (client factions of Aera)&lt;br /&gt;
*Lmpl, Nuhln, and Saahasayaay (client factions of Rlaan)&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
*Aeran Ascendancy&lt;br /&gt;
*Confederation of Inhabited Worlds&lt;br /&gt;
*Forsaken (The Union of Dispossessed Settlers)&lt;br /&gt;
*Hunters&lt;br /&gt;
*ISO (Interstellar Socialist Organization)&lt;br /&gt;
*Interstellar Church of True Form’s Return (Luddites)&lt;br /&gt;
*Human Pirate Groups&lt;br /&gt;
*Rlaan Assembly&lt;br /&gt;
*Shmrn&lt;br /&gt;
*Uln (Sul-Gatwa Celestial Domain)&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
There are several mods and total conversion for the Vega Strike game.&lt;br /&gt;
&lt;br /&gt;
*[[Privateer Gemini Gold]], a remake of Wing Commander: Privateer&amp;lt;ref&amp;gt;[http://priv.solsector.net/ Privateer Gemini Gold homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Privateer Remake]], another remake of Wing Commander: Privateer&amp;lt;ref&amp;gt;[http://wcuniverse.sourceforge.net/faq.htm Privateer Remake&#039;s FAQ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Pi Armada]]&amp;lt;ref&amp;gt;[http://vegastrike.sourceforge.net/forums/viewforum.php?f=31 Pi Armada at the Vega Strike forum]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Privateer Parallel Universe]]&amp;lt;ref&amp;gt;[http://pu.wcjunction.com/links.html Privateer Parallel Universe&#039;s FAQ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vega Trek]], an attempt to bring Star Trek to Vega Strike&amp;lt;ref&amp;gt;[http://wcuniverse.sourceforge.net/vegatrek/ Vega Trek homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vega Wars]], an attempt to bring Star Wars to Vega Strike&amp;lt;ref&amp;gt;[http://vegastrike.sourceforge.net/forums/viewforum.php?f=15 Vega Wars forum]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.vega-strike.org/ Vega Strike homepage]&lt;br /&gt;
*[https://github.com/vegastrike/Vega-Strike-Engine-Source Vega Strike Engine] on GitHub&lt;br /&gt;
*[https://github.com/vegastrike/Assets-Production Vega Strike - Upon The Coldest Sea Game Data] on GitHub&lt;br /&gt;
*[https://vegastrike.sourceforge.net/ old Vega Strike homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/vegastrike/ old Vega Strike project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Space simulation games]][[Category:GPL games]][[Category:C++ games]][[Category:Python games|Python]][[Category:OpenGL games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=65231</id>
		<title>Shattered Pixel Dungeon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=65231"/>
		<updated>2024-05-26T19:20:59Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shattered Pixel Dungeon&lt;br /&gt;
|image                = File:Shatteredpd.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike game]]&lt;br /&gt;
|developer            = Evan Debenham, Watabou&lt;br /&gt;
|code license         = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/00-Evan/shattered-pixel-dungeon/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = v2.4.1&lt;br /&gt;
|release date         = May 23{{rd}}, 2024&lt;br /&gt;
|release date iso     = 2024-05-23&lt;br /&gt;
|release announcement = https://github.com/00-Evan/shattered-pixel-dungeon/releases/tag/v2.4.1&lt;br /&gt;
|language             = Java&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://shatteredpixel.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/00-Evan/shattered-pixel-dungeon&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shattered Pixel Dungeon&#039;&#039;&#039; is a roguelike game for Android and desktop. It features pixel art and simpler mechanics compared to older roguelikes. It is based on the game Pixel Dungeon, which is also a libre game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://shatteredpixel.com Homepage]&lt;br /&gt;
*[https://github.com/00-Evan/shattered-pixel-dungeon Source Code]&lt;br /&gt;
*[https://mastodon.gamedev.place/@ShatteredPixel Mastodon]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VMS_Empire&amp;diff=65230</id>
		<title>VMS Empire</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VMS_Empire&amp;diff=65230"/>
		<updated>2024-05-24T16:01:09Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title            = VMS Empire&lt;br /&gt;
|image            = Image:Vms-empire.png&lt;br /&gt;
|caption          = empire - the wargame of the century&lt;br /&gt;
|genre            = [[:Category:Turn-based strategy games|Turn-based strategy]]&lt;br /&gt;
|developer        = [[Eric S. Raymond]], [[Chuck Simmons]], [[Ed James]]&lt;br /&gt;
|code license     = [[GNU General Public License|GPL]] v2&lt;br /&gt;
|media license    = no media&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 1.17&lt;br /&gt;
|release date     = February 11{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-02-11&lt;br /&gt;
|release announcement= http://www.catb.org/~esr/vms-empire/NEWS&lt;br /&gt;
|language         = [[:Category:C games|C]]&lt;br /&gt;
|library          = [[:Category:NCurses games|ncurses]]&lt;br /&gt;
|platform         = {{Linux}}&lt;br /&gt;
|link homepage    = http://www.catb.org/~esr/vms-empire/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = &lt;br /&gt;
|link scmweb      = https://gitlab.com/esr/vms-empire&lt;br /&gt;
|scm              = git clone https://gitlab.com/esr/vms-empire.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = vms-empire&lt;br /&gt;
}}&lt;br /&gt;
VMS Empire is a war simulation between the player and the computer.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
VMS Empire uses characters to represent the game world: It consists of sea (.), land (+), uncontrolled cities (*), computer-controlled cities (X), and cities that the player controls (O).&lt;br /&gt;
&lt;br /&gt;
The game starts with one city per party. Cities produce pieces which can be used to expand the empire. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece           || Player || Computer || Moves || Hits || Strength || Costs&lt;br /&gt;
|-&lt;br /&gt;
| Army            ||	A   ||     a    ||   1   ||   1  ||     1    || 5(6)&lt;br /&gt;
|-&lt;br /&gt;
| Fighter         ||    F   ||     f    ||   8   ||   1  ||     1    || 10(12)&lt;br /&gt;
|-&lt;br /&gt;
| Patrol Boat     ||    P   ||     p    ||   4   ||   1  ||     1    || 15(18)&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer       ||    D   ||     d    ||   2   ||   3  ||     1    || 20(24)&lt;br /&gt;
|-&lt;br /&gt;
| Submarine       ||    S   ||     s    ||   2   ||   2  ||     3    || 20(24)&lt;br /&gt;
|-&lt;br /&gt;
| Troop Transport || 	T   ||     t    ||   2   ||   1  ||     1    || 30(36)&lt;br /&gt;
|-&lt;br /&gt;
| Aircraft Carrier||    C   ||     c    ||   2   ||   8  ||     1    || 30(36)&lt;br /&gt;
|-&lt;br /&gt;
| Battleship      ||    B   ||     b    ||   2   ||  10  ||     2    || 40(48)&lt;br /&gt;
|-&lt;br /&gt;
| Satellite       ||    Z   ||     z    ||  10   ||  --  ||     --   || 50(60)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Map coordinates consists of two digits for the row and two digits for the column.&amp;lt;ref name=&amp;quot;man&amp;quot;&amp;gt;http://www.catb.org/~esr/vms-empire/vms-empire.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Empire game was originally written by Walter Bright. Craig Leres added support for different terminal types and eventually it was ported to curses by Ed James. The C/Unix version written by Chuck Simmons and colourized by Eric S. Raymond.&amp;lt;ref name=&amp;quot;man&amp;quot;&amp;gt;http://www.catb.org/~esr/vms-empire/vms-empire.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.catb.org/~esr/vms-empire/ Website]&lt;br /&gt;
* [http://www.catb.org/~esr/vms-empire/vms-empire.html Documentation]&lt;br /&gt;
* [http://www.classicempire.com/history.html A Brief History of Empire by Walter Bright]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Ncurses games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=65229</id>
		<title>Dungeon Crawl Stone Soup</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=65229"/>
		<updated>2024-05-24T15:58:36Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: history 0.25 - 0.31; refs to change of license in 2011&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Dungeon Crawl Stone Soup&lt;br /&gt;
|image                = Image:dcss034.png&lt;br /&gt;
|caption              = Dungeon Crawl Stone Soup&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPL]] v2+ &amp;lt;ref name=dcst_codelic/&amp;gt;&lt;br /&gt;
|media license        = CC Zero &amp;lt;ref&amp;gt;[https://github.com/crawl/tiles tiles license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.31.0&lt;br /&gt;
|release date         = January 19{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-01-19&lt;br /&gt;
|release announcement = https://github.com/crawl/crawl/releases/tag/0.31.0&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://crawl.develz.org/&lt;br /&gt;
|link blog            = http://crawl.develz.org/wordpress/category/news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://crawl.develz.org/tavern/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://crawl.develz.org/mantis/main_page.php&lt;br /&gt;
|link scmweb          = https://github.com/crawl/crawl&lt;br /&gt;
|scm                  = git clone https://github.com/crawl/crawl.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;&#039;&#039;&#039; (often shortened to &#039;&#039;&#039;&#039;&#039;Dungeon Crawl&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Crawl&#039;&#039;&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;&#039;DCSS&#039;&#039;&#039;&#039;&#039;) is a [[:Category:Roguelike games|roguelike]] dungeon crawler [[:Category:Role-playing games|Role-playing game]]. It is written in the [[:Category:C++ games|C++]] programming language,&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/crawl-ref/ Dungeon Crawl Stone Soup&#039;s sourceforge.net project page]&amp;lt;/ref&amp;gt; and is licensed under the [[GPL]] Version 2+.&amp;lt;ref name=dcst_codelic&amp;gt;[https://github.com/crawl/crawl/blob/master/LICENSE License for the game in GitHub repository of Dungeon Crawl Stone Soup]&amp;lt;/ref&amp;gt; &#039;&#039;Stone Soup&#039;&#039; is a successor to the game &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039; (also frequently shortened to &#039;&#039;Dungeon Crawl&#039;&#039;) by [[Linley Henzell]], which was developed in the 1990&#039;s. After Henzell stopped developing &#039;&#039;Dungeon Crawl&#039;&#039; in 1999, a group of contributors kept the game alive until, in 2006, the &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; project began. The game is available in both graphical tile and ASCII versions and does not require [[3D hardware acceleration]]. The graphical tiles are largely released as [[CC0]] ([[public domain]]), but some are unclearly licensed&amp;lt;ref&amp;gt;https://github.com/crawl/crawl/blob/master/LICENSE#L23&amp;lt;/ref&amp;gt; and so it is possible that only the ASCII version of the game is completely libre.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; the player must delve deep into a dangerous, monster-infested dungeon on a quest to retrieve the fabled Orb of Zot, then return with it to the surface. In order to get to the Orb, the player must first collect a series of magical runes hidden throughout the various branches of the dungeon, all while encountering traps, finding magical and/or cursed items, and battling many enemies. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a great many race and class combinations to play, and numerous gods to worship, all of which will drastically affect playstyle and game outcome. A lively player community exists around the game. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; can be played both offline and online in a web browser, and there are frequent competitive tournaments.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
At the beginning of a new game of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, the player chooses a race and class combination to play as. Unlike many other roguelikes, race has a much more drastic effect on playstyle than class, which only determines starting stats and equipment. The player must then venture through the mostly randomly-generated corridors of the dungeon while leveling up and collecting items. There are various enemies to fight, including dangerous unique enemies that have names and special abilities. One of the core mechanics in &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is the god worshiping system. Players can choose one of several gods to become disciples of. These gods will give the player access to special rewards and abilities, but will also make demands of the player and sometimes forbid certain actions. The god that the player chooses to worship has a huge impact on the way they will play the game and how they will have to strategize to survive in the dungeon.&lt;br /&gt;
&lt;br /&gt;
As the player gets deeper in the dungeon, eventually they begin to explore the various branches, some of which have runes at the end. Upon collecting at least three of these runes, the player can gain access to the Realm of Zot, which contains the goal item of the game, the Orb of Zot. Once the player has collected the Orb, they must then fight their way back out of the dungeon (a section of the game called the &amp;quot;Ascension&amp;quot;) and reach the surface in order to win. There are also several other game modes available to players of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, including Dungeon Sprint, Zot Defense (removed in 0.16), and The Arena. It is also possible to play online and to spectate other online players. While playing online, high scores can be tracked automatically, play sessions can be recorded, and ghosts of other player&#039;s characters can be encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; places great emphasis on game balance. Much effort has been made by the designers to discourage the practice of &amp;quot;save-scumming&amp;quot; and other grinding behaviors. The development team follows a philosophy of user-friendliness and emphasis on meaningful decision-making, originally specified by David Ploog, that is outlined in the game&#039;s manual.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq Dungeon Crawl Manual, Philosophy Section]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is a continuation of the original &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039;, which was developed by [[Linley Henzell]] in the mid-to-late 1990&#039;s. In 1999, Henzell stepped away from the project,&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!activity/rec.games.roguelike.misc/2l-5yhzS_uIJ/rec.games.roguelike.misc/rClyVtFm7KY/u4QNka1gEQsJ The End of Crawl as we know it...]&amp;lt;/ref&amp;gt; and development continued for a while under a group of other programmers. Brent Ross emerged as the maintainer of the &#039;&#039;Dungeon Crawl&#039;&#039; project, and the game was updated several times in the 2000&#039;s. After the release of &#039;&#039;Dungeon Crawl&#039;&#039; version 4.0 beta 26, however, development slowed down. Another version, called version 4.1, was eventually released in 2005, but work on the game soon stalled almost completely and the maintainer ceased to be actively involved in the project. Additionally, version 4.1 of &#039;&#039;Dungeon Crawl&#039;&#039; suffered from major balancing issues which caused it to be almost unplayably difficult.&lt;br /&gt;
&lt;br /&gt;
It was around this time that two developers, Darshan Shaligram and Erik Piper, began private efforts to rekindle progress on &#039;&#039;Dungeon Crawl&#039;&#039;. Shaligram, who was the author of the popular &amp;quot;Travel Patch&amp;quot; for &#039;&#039;Dungeon Crawl&#039;&#039;, first worked on fixing the balancing problems in the 4.1 codebase, with help from Piper, who was a very skilled player of &#039;&#039;Dungeon Crawl&#039;&#039;. This strategy proved difficult, however, because of the challenging and complicated nature of version 4.1. At about this point, Martin Read, another &#039;&#039;Dungeon Crawl&#039;&#039; player, suggested on the rec.games.roguelike.misc newsgroup (which was the main hub for discussion of &#039;&#039;Dungeon Crawl&#039;&#039; during this period) that it might be a better plan to start with the 4.0 beta 26 codebase and slowly add parts from 4.1. Shaligram and Piper took this advice, and, calling their new project &#039;&#039;Stone Soup&#039;&#039; (a name chosen by Piper), began work on their new version of &#039;&#039;Dungeon Crawl&#039;&#039; in the summer of 2006. Within a few months, there was enough development work on &#039;&#039;Stone Soup&#039;&#039; to warrant a first release. Shaligram and Piper teamed up with Nat Lanza and Peter Berger, the creators of the crawl-ref SourceForge project (which was another, earlier attempt to revive development on &#039;&#039;Crawl&#039;&#039;), and, in September 2006, version 0.1 of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; was made available to the public.&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!topic/rec.games.roguelike.misc/6eyToSgkY2g%5B1-25%5D Stone Soup announcement on rec.games.roguelike.misc]&amp;lt;/ref&amp;gt; Other developers quickly joined to help out with the project, and Marc Thoben started the crawl.develz.org (CDO) development server, where players could test out upcoming features.&amp;lt;ref&amp;gt;[https://crawl.develz.org/wordpress/the-dawn-of-stone-soup The Dawn of Stone Soup - DCSS Dev Blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Since its initial release, &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has built up a strong following of both players and developers. It was voted best roguelike game in 2008 by ASCII Dreams, beating out Dwarf Fortress, [[NetHack]], and other famous games.&amp;lt;ref&amp;gt;[http://roguelikedeveloper.blogspot.com/2009/01/winner-of-ascii-dreams-roguelike-of.html ASCII Dreams Roguelike of the Year 2008]&amp;lt;/ref&amp;gt; The game was relicensed from the original &amp;quot;Crawl General Public License&amp;quot; (which is almost identical to the [[NetHack General Public License|NetHack License]]) with v0.7.2 being the last version under this old license&amp;lt;ref name=dcss_ol_072&amp;gt;[https://github.com/crawl/crawl/blob/0.7.2/crawl-ref/licence.txt licence.txt of v0.7.2], acc. 2024-05-24&amp;lt;/ref&amp;gt; to the [[GPL|GNU GPL]] version 2+ with v0.8.0 being the first under this new license.&amp;lt;ref name=dcss_nl_080&amp;gt;[https://github.com/crawl/crawl/blob/0.8.0/crawl-ref/licence.txt licence.txt of v0.8.0], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a very open development model. There are over 40 people mentioned in the game&#039;s credits as being part of the development team, and over 250 contributors to the game in total.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt DCSS CREDITS.txt]&amp;lt;/ref&amp;gt; The developers communicate and decide what to implement mostly on the official &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; IRC channel, but they also make decisions by contributing design documents to the development wiki and discussing changes on mailing lists. The very open and community-oriented development model of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has been highlighted as one of its key strengths.&amp;lt;ref&amp;gt;[https://www.rockpapershotgun.com/2017/03/23/making-dungeon-crawl-stone-soup-with-253-cooks-and-no-head-chef/ RPS interview with David Ploog and Corin Buchanan-Howland]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = crawl-tiles&lt;br /&gt;
|Suse = crawl&lt;br /&gt;
|Flatpak = org.develz.Crawl&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Following is a table of of release dates of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; versions:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|2024-01-19&lt;br /&gt;
|v0.31 released&amp;lt;ref name=dcss_031&amp;gt;[https://crawl.develz.org/wordpress/0-31-the-alchemy-of-forms 0.31 “The Alchemy of Forms”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2023-05-05&lt;br /&gt;
|v0.30 released&amp;lt;ref name=dcss_030&amp;gt;[https://crawl.develz.org/wordpress/0-30-the-reavers-return 0.30: “The Reavers Return”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2022-08-25&lt;br /&gt;
|v0.29 released&amp;lt;ref name=dcss_029&amp;gt;[https://crawl.develz.org/wordpress/0-29-shooting-stars 0.29 “Shooting Stars”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2022-02-04&lt;br /&gt;
|v0.28 released&amp;lt;ref name=dcss_028&amp;gt;[https://crawl.develz.org/wordpress/0-28-%e2%80%9cthe-rise-and-fall-of-ignis-zotdust-and-the-spiders-from-hell%e2%80%9d 0.28 “The Rise and Fall of Ignis Zotdust and the Spiders from Hell”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2021-08-21&lt;br /&gt;
|v0.27.1 released&amp;lt;ref name=dcss_0271&amp;gt;[https://crawl.develz.org/wordpress/0-27-1-bugfix-release 0.27.1 Bugfix Release], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2021-07-30&lt;br /&gt;
|v0.27 released&amp;lt;ref name=dcss_027&amp;gt;[https://crawl.develz.org/wordpress/0-27-the-cursed-flame 0.27 “The Cursed Flame”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2021-02-05&lt;br /&gt;
|v0.26.1 released&amp;lt;ref name=dcss_0261&amp;gt;[https://crawl.develz.org/wordpress/0-26-1-bugfix-release 0.26.1 Bugfix release], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2021-01-08&lt;br /&gt;
|v0.26 released&amp;lt;ref name=dcss_026&amp;gt;[https://crawl.develz.org/wordpress/0-26-roll-around-the-clock 0.26 “Roll Around the Clock”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2020-07-17&lt;br /&gt;
|v0.25.1 released&amp;lt;ref name=dcss_0251&amp;gt;[https://crawl.develz.org/wordpress/0-25-1-bugfix-release 0.25.1 bugfix release], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2020-06-12&lt;br /&gt;
|v0.25 released&amp;lt;ref name=dcss_025&amp;gt;[https://crawl.develz.org/wordpress/0-25-magic-surges-out-from-thin-air 0.25 “Magic Surges Out from Thin Air”], acc. 2024-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2019-10-25&lt;br /&gt;
|v0.24 released&lt;br /&gt;
|-&lt;br /&gt;
|2019-03-31&lt;br /&gt;
|v0.23.2 and v0.22.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2019-03-01&lt;br /&gt;
|v0.23.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2019-02-08&lt;br /&gt;
|v0.23 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-09-18&lt;br /&gt;
|v0.22.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-08-10&lt;br /&gt;
|v0.22 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-02-03 &lt;br /&gt;
|v0.21.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-01-06&lt;br /&gt;
|v0.21.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-07-02&lt;br /&gt;
|v0.20.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-05-25&lt;br /&gt;
|v0.20.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-03-01&lt;br /&gt;
|v0.19.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-31&lt;br /&gt;
|v0.19.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-22&lt;br /&gt;
|v0.19.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-24&lt;br /&gt;
|v0.19.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-01&lt;br /&gt;
|v0.19 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-05-05&lt;br /&gt;
|v0.18 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-11-06&lt;br /&gt;
|v0.17 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-08-12&lt;br /&gt;
|v0.16.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-24&lt;br /&gt;
|v0.16.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-15&lt;br /&gt;
|v0.16 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-10-19&lt;br /&gt;
|v0.15.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-09-16&lt;br /&gt;
|v0.15.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-08-28&lt;br /&gt;
|v0.15 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-28&lt;br /&gt;
|v0.14.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-09&lt;br /&gt;
|v0.14 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-04&lt;br /&gt;
|v0.13.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-11-27&lt;br /&gt;
|v0.13.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-10-11&lt;br /&gt;
|v0.13 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-05-02&lt;br /&gt;
|v0.12 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-09-04&lt;br /&gt;
|v0.9.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-08-12&lt;br /&gt;
|v0.9.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|v0.8.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|v0.8.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-02-10&lt;br /&gt;
|v0.7.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-03-27&lt;br /&gt;
|v0.6.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-10-09&lt;br /&gt;
|v0.5.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-07-30&lt;br /&gt;
|v0.5.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-12&lt;br /&gt;
|v0.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-01-15&lt;br /&gt;
|v0.4.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-12-20&lt;br /&gt;
|v0.4.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-08-01&lt;br /&gt;
|v0.4.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-30&lt;br /&gt;
|v0.4.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-18&lt;br /&gt;
|v0.4.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-14&lt;br /&gt;
|v0.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-01-29&lt;br /&gt;
|v0.3.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-12-02&lt;br /&gt;
|v0.3.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-10&lt;br /&gt;
|v0.3.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-06&lt;br /&gt;
|v0.3.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-10-31&lt;br /&gt;
|v0.3 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://crawl.develz.org/ Dungeon Crawl Stone Soup homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Open_Realm_of_Stars&amp;diff=65218</id>
		<title>Open Realm of Stars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Open_Realm_of_Stars&amp;diff=65218"/>
		<updated>2024-05-21T14:50:56Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Open Realm of Stars&lt;br /&gt;
|image          = File:ORoS_0.24.0Beta_-_star_map.png&lt;br /&gt;
|caption        = Star map in ORoS 0.24.0Beta&lt;br /&gt;
|genre          = &lt;br /&gt;
|genres         = [[:Category:2D_games|2D]] Java 4X [[:Category:Science_fiction_games|sci-fi]] space [[:Category:Turn-based_strategy_games|strategy game]]&lt;br /&gt;
|developer      = [[Tuomo Untinen]] and others&amp;lt;ref name=oros_authors&amp;gt;[https://github.com/tuomount/Open-Realms-of-Stars/blob/master/AUTHORS.md AUTHORS.md] acc. 2023-08-03&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developers     = &lt;br /&gt;
|code license   = [[GPL]]v2&amp;lt;ref name=oros_lic&amp;gt;[https://github.com/tuomount/Open-Realms-of-Stars/blob/master/LICENSE LICENSE] acc. 2023-08-03&amp;lt;/ref&amp;gt;&amp;lt;ref name=oros_lic2&amp;gt;[https://github.com/tuomount/Open-Realms-of-Stars/wiki#abstract ORoS Wiki] acc. 2023-08-03&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|media license  = &lt;br /&gt;
|media licenses = CC BY-SA 3.0 and others&amp;lt;ref name=oros_authors/&amp;gt;&amp;lt;ref name=oros_lic2/&amp;gt;&lt;br /&gt;
|engine         = &lt;br /&gt;
|engines        = &lt;br /&gt;
|latest release = 0.26.0&lt;br /&gt;
|release date   = May 18{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-05-18&lt;br /&gt;
|release announcement = https://github.com/tuomount/Open-Realms-of-Stars/releases/tag/rel-0-26-0&lt;br /&gt;
|language       = Java&lt;br /&gt;
|languages      = &lt;br /&gt;
|library        =&lt;br /&gt;
|libraries      =  &lt;br /&gt;
|platform       = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link project   = https://github.com/tuomount/Open-Realms-of-Stars&lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Open Realm of Stars&#039;&#039;&#039; is a 2D Java 4X (&amp;quot;4X&amp;quot; means &amp;quot;Explore, Expand, Exploit, Exterminate&amp;quot;) sci-fi space strategy game. &lt;br /&gt;
&lt;br /&gt;
==Licenses==&lt;br /&gt;
The code is under GPLv2. The graphics are usually under CC BY-SA 3.0 license with some under CC0, CC BY 3.0 and 4.0. Fonts are under the SIL Open Font License Version 1.1. Sounds are under CC0, CC BY 3.0 and 4.0 license. Music is under CC0, CC BY 3.0 and 4.0, CC-BY-SA 3.0.&amp;lt;ref name=oros_authors/&amp;gt; The offered binaries on GitHub include JOrbis, a Java Ogg Vorbis decoder, which is under LGPL.&amp;lt;ref name=oris_jorbis&amp;gt;[http://www.jcraft.com/jorbis/README README of JOrbis] acc. 2023-08-03&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tuomo Untinen started the develpment on GitHub on May 8{{th}}, 2016.&amp;lt;ref name=oros_start&amp;gt;[https://github.com/tuomount/Open-Realms-of-Stars/commit/b686bb6aa9569ab5464a15df9355096f1e26e6eb First commit] acc. 2023-08-03&amp;lt;/ref&amp;gt; The first public release was Open Realm of Stars 0.0.1Alpha on September 10{{th}}, 2016.&amp;lt;ref name=oros_first&amp;gt;[https://github.com/tuomount/Open-Realms-of-Stars/releases/tag/open-realm-of-stars-0-0-1alpha First release] acc. 2023-08-03&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/tuomount/Open-Realms-of-Stars Project]&lt;br /&gt;
*[https://github.com/tuomount/Open-Realms-of-Stars/wiki ORoS Wiki]&lt;br /&gt;
*[https://reemax.itch.io/open-realm-of-stars itch.io] (with devlog since 0.16.0Beta)&lt;br /&gt;
*[https://opengameart.org/forumtopic/open-realm-of-stars OGA Forum] (devlog)&lt;br /&gt;
*[https://www.youtube.com/@openrealmofstars Youtube channel]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:2D_games]] [[Category:GPL_games]] [[Category:Java_games]] [[Category:Turn-based_strategy_games]] [[Category:Science_fiction_games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LTris&amp;diff=65213</id>
		<title>LTris</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LTris&amp;diff=65213"/>
		<updated>2024-05-17T19:21:06Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LTris&lt;br /&gt;
|image                = File:Ltris.png&lt;br /&gt;
|caption              = LTris&lt;br /&gt;
|genre                = [[:Category:Puzzle games|Puzzle]], [[:Category:Tetris-like games|Tetris-like]]&lt;br /&gt;
|developer            = [[Michael Speck]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.3.1&lt;br /&gt;
|release date         = April 21{{st}}, 2024&lt;br /&gt;
|release date iso     = 2024-04-21&lt;br /&gt;
|release announcement = https://sourceforge.net/p/lgames/news/2024/04/ltris-131-released/&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = http://lgames.sourceforge.net/index.php?project=LTris&lt;br /&gt;
|link blog            = https://sourceforge.net/p/lgames/news/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/lgames/discussion/28973/feed&lt;br /&gt;
|link forum           = https://sourceforge.net/p/lgames/discussion/28973/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/lgames/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/lgames/bugs/?&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/lgames/code/&lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/lgames/code/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LTris&#039;&#039;&#039; is a [[:Category:Tetris-like games|Tetris clone]] written by [[Michael Speck]]. It uses the [[Simple DirectMedia Layer|SDL]] library. The latest version of the game is 1.0.14 on December 25{{th}}, 2009. It is licensed under the terms of the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://dag.wieers.com/rpm/packages/ltris/ ltris RPM packages for Red Hat, CentOS and Fedora]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The game is available in these repositories:&lt;br /&gt;
* Debian (version 1.0.11-1 as of 2009-11-28, since Etch)&amp;lt;ref&amp;gt;http://packages.debian.org/ltris&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Ubuntu (version 1.0.11-1 as of 2009-11-28, since Dapper)&amp;lt;ref&amp;gt;http://packages.ubuntu.com/ltris&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|Suse = ltris&lt;br /&gt;
|Flatpak = net.sourceforge.lgames.LTris&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lgames.sourceforge.net/index.php?project=LTris LTris homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:SDL games]][[Category:GPL games]][[Category:Puzzle games]][[Category:Tetris-like games]][[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxeLibre_release_history&amp;diff=65212</id>
		<title>VoxeLibre release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxeLibre_release_history&amp;diff=65212"/>
		<updated>2024-05-17T19:15:50Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: new name; 0.86-0.86.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page that documents [[VoxeLibre]]&#039;s entire release history.&lt;br /&gt;
==2019==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.21.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/tags MineClone 2 tags (from it&#039;s MeseHub repo)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2019-01-31&lt;br /&gt;
|-&lt;br /&gt;
| 0.42.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-01-31&lt;br /&gt;
|-&lt;br /&gt;
| 0.43.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-01-31&lt;br /&gt;
|-&lt;br /&gt;
| 0.44.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-02-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.45.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-02-11&lt;br /&gt;
|-&lt;br /&gt;
| 0.45.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-02-11&lt;br /&gt;
|-&lt;br /&gt;
| 0.46.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-02-21&lt;br /&gt;
|-&lt;br /&gt;
| 0.47.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.47.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-04&lt;br /&gt;
|-&lt;br /&gt;
| 0.48.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-06&lt;br /&gt;
|-&lt;br /&gt;
| 0.48.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.49.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.50.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-13&lt;br /&gt;
|-&lt;br /&gt;
| 0.50.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-13&lt;br /&gt;
|-&lt;br /&gt;
| 0.50.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.51.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.51.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-15&lt;br /&gt;
|-&lt;br /&gt;
| 0.52.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.52.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-19&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-04-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-04-09&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.3&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-05-31&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.4&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-08-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.54.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-09-11&lt;br /&gt;
|-&lt;br /&gt;
| 0.54.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-09-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.55.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-10-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.55.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-11-19&lt;br /&gt;
|-&lt;br /&gt;
| 0.56.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-12-15&lt;br /&gt;
|-&lt;br /&gt;
| 0.56.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-12-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.56.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-12-17&lt;br /&gt;
|-&lt;br /&gt;
| 0.57.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-12-27&lt;br /&gt;
|}&lt;br /&gt;
==2020==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.57.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-01-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.58.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.58.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.59.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-22&lt;br /&gt;
|-&lt;br /&gt;
| 0.59.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-23&lt;br /&gt;
|-&lt;br /&gt;
| 0.59.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-23&lt;br /&gt;
|-&lt;br /&gt;
| 0.59.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.60.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-03-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.61.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-03-29&lt;br /&gt;
|-&lt;br /&gt;
| 0.62.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-04-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.63.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-04-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.64.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-04-12&lt;br /&gt;
|-&lt;br /&gt;
| 0.65.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-05-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.65.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-05-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.65.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-05-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.66.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-06-06&lt;br /&gt;
|-&lt;br /&gt;
| 0.66.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-06-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.66.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-06-19&lt;br /&gt;
|-&lt;br /&gt;
| 0.67.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-08-22&lt;br /&gt;
|-&lt;br /&gt;
| 0.67.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-08-26&lt;br /&gt;
|-&lt;br /&gt;
| 0.67.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-08-29&lt;br /&gt;
|-&lt;br /&gt;
| 0.68.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-10-20&lt;br /&gt;
|-&lt;br /&gt;
| 0.69.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-12-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.69.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-12-27&lt;br /&gt;
|}&lt;br /&gt;
==2021==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.70.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2021-01-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.71.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2021-03-01&lt;br /&gt;
|}&lt;br /&gt;
==2022==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.72.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-03-11&lt;br /&gt;
|-&lt;br /&gt;
| 0.72.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-03-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.73.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-04-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.73.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-04-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.74.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-04-26&lt;br /&gt;
|-&lt;br /&gt;
| 0.75.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=410415#p410415&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-05-17&lt;br /&gt;
|-&lt;br /&gt;
| 0.76.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=410971#p410971&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-06-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.77.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=412332#p412332&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-07-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.78.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=413827#p413827&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-08-13&lt;br /&gt;
|-&lt;br /&gt;
| 0.79.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=415226#p415226&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-09-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.80.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=416717#p416717&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-10-23&lt;br /&gt;
|-&lt;br /&gt;
| 0.80.1&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=416962#p416962&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-10-28&lt;br /&gt;
|-&lt;br /&gt;
| 0.81.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=418289#p418289&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-11-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.81.1&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=419046#p419046&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-12-14&lt;br /&gt;
|}&lt;br /&gt;
==2023==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.83.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=423766#p423766&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-04-15&lt;br /&gt;
|-&lt;br /&gt;
| 0.83.1&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=425140#p425140&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-05-19&lt;br /&gt;
|-&lt;br /&gt;
| 0.84.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=426648#p426648&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-07-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.85.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=431386#p431386&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-12-09&lt;br /&gt;
|-&lt;br /&gt;
| 0.86.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=432101#p432101&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-12-26&lt;br /&gt;
|-&lt;br /&gt;
| 0.86.1&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=432142#p432142&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-12-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.86.2&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=432273#p432273&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2024-01-02&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[History]]&lt;br /&gt;
* [[VoxeLibre]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Release history]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=MineClone_2_release_history&amp;diff=65211</id>
		<title>MineClone 2 release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=MineClone_2_release_history&amp;diff=65211"/>
		<updated>2024-05-17T19:08:35Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: Kribbel moved page MineClone 2 release history to VoxeLibre release history: new name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[VoxeLibre release history]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxeLibre_release_history&amp;diff=65210</id>
		<title>VoxeLibre release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxeLibre_release_history&amp;diff=65210"/>
		<updated>2024-05-17T19:08:35Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: Kribbel moved page MineClone 2 release history to VoxeLibre release history: new name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page that documents [[MineClone 2]]&#039;s entire release history.&lt;br /&gt;
==2019==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.21.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/tags MineClone 2 tags (from it&#039;s MeseHub repo)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2019-01-31&lt;br /&gt;
|-&lt;br /&gt;
| 0.42.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-01-31&lt;br /&gt;
|-&lt;br /&gt;
| 0.43.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-01-31&lt;br /&gt;
|-&lt;br /&gt;
| 0.44.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-02-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.45.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-02-11&lt;br /&gt;
|-&lt;br /&gt;
| 0.45.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-02-11&lt;br /&gt;
|-&lt;br /&gt;
| 0.46.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-02-21&lt;br /&gt;
|-&lt;br /&gt;
| 0.47.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.47.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-04&lt;br /&gt;
|-&lt;br /&gt;
| 0.48.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-06&lt;br /&gt;
|-&lt;br /&gt;
| 0.48.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.49.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.50.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-13&lt;br /&gt;
|-&lt;br /&gt;
| 0.50.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-13&lt;br /&gt;
|-&lt;br /&gt;
| 0.50.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.51.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.51.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-15&lt;br /&gt;
|-&lt;br /&gt;
| 0.52.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.52.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-19&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-03-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-04-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-04-09&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.3&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-05-31&lt;br /&gt;
|-&lt;br /&gt;
| 0.53.4&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-08-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.54.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-09-11&lt;br /&gt;
|-&lt;br /&gt;
| 0.54.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-09-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.55.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-10-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.55.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-11-19&lt;br /&gt;
|-&lt;br /&gt;
| 0.56.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-12-15&lt;br /&gt;
|-&lt;br /&gt;
| 0.56.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-12-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.56.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-12-17&lt;br /&gt;
|-&lt;br /&gt;
| 0.57.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2019-12-27&lt;br /&gt;
|}&lt;br /&gt;
==2020==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.57.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-01-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.58.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.58.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.59.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-22&lt;br /&gt;
|-&lt;br /&gt;
| 0.59.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-23&lt;br /&gt;
|-&lt;br /&gt;
| 0.59.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-23&lt;br /&gt;
|-&lt;br /&gt;
| 0.59.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-02-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.60.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-03-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.61.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-03-29&lt;br /&gt;
|-&lt;br /&gt;
| 0.62.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-04-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.63.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-04-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.64.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-04-12&lt;br /&gt;
|-&lt;br /&gt;
| 0.65.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-05-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.65.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-05-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.65.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-05-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.66.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-06-06&lt;br /&gt;
|-&lt;br /&gt;
| 0.66.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-06-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.66.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-06-19&lt;br /&gt;
|-&lt;br /&gt;
| 0.67.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-08-22&lt;br /&gt;
|-&lt;br /&gt;
| 0.67.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-08-26&lt;br /&gt;
|-&lt;br /&gt;
| 0.67.2&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-08-29&lt;br /&gt;
|-&lt;br /&gt;
| 0.68.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-10-20&lt;br /&gt;
|-&lt;br /&gt;
| 0.69.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-12-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.69.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2020-12-27&lt;br /&gt;
|}&lt;br /&gt;
==2021==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.70.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2021-01-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.71.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2021-03-01&lt;br /&gt;
|}&lt;br /&gt;
==2022==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.72.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-03-11&lt;br /&gt;
|-&lt;br /&gt;
| 0.72.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-03-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.73.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-04-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.73.1&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-04-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.74.0&amp;lt;ref name=&amp;quot;mineclone2_repo&amp;quot;/&amp;gt;&lt;br /&gt;
| 2022-04-26&lt;br /&gt;
|-&lt;br /&gt;
| 0.75.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=410415#p410415&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-05-17&lt;br /&gt;
|-&lt;br /&gt;
| 0.76.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=410971#p410971&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-06-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.77.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=412332#p412332&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-07-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.78.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=413827#p413827&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-08-13&lt;br /&gt;
|-&lt;br /&gt;
| 0.79.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=415226#p415226&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-09-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.80.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=416717#p416717&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-10-23&lt;br /&gt;
|-&lt;br /&gt;
| 0.80.1&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=416962#p416962&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-10-28&lt;br /&gt;
|-&lt;br /&gt;
| 0.81.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=418289#p418289&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-11-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.81.1&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=419046#p419046&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2022-12-14&lt;br /&gt;
|}&lt;br /&gt;
==2023==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.83.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=423766#p423766&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-04-15&lt;br /&gt;
|-&lt;br /&gt;
| 0.83.1&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=425140#p425140&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-04-19&lt;br /&gt;
|-&lt;br /&gt;
| 0.84.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=426648#p426648&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-07-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.85.0&amp;lt;ref&amp;gt;https://forum.minetest.net/viewtopic.php?p=431386#p431386&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2023-12-09&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[History]]&lt;br /&gt;
* [[MineClone 2]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Release history]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=65209</id>
		<title>VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=65209"/>
		<updated>2024-05-17T19:03:43Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: new release; new name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = VoxeLibre&lt;br /&gt;
|image                = File:Mineclone2.png&lt;br /&gt;
|caption              = Screenshot of survival VoxeLibre in a flat world&lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developers           = davedevils, Wuzzy, many others&amp;lt;ref&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GPL]]v3&lt;br /&gt;
|media licenses       = [[CC-BY-SA]]v3&amp;amp;4, [[CC0]]&amp;lt;ref name=&amp;quot;minclone2_lic&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md&amp;lt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Minetest]]&lt;br /&gt;
|latest release       = 0.86.2&lt;br /&gt;
|release date         = January 2{{nd}}, 2024&lt;br /&gt;
|release date iso     = 2024-01-02&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?p=432273#p432273&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/mineclone2/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.minetest.net/viewtopic.php?t=16407&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|link tracker         = https://git.minetest.land/MineClone2/MineClone2/issues&lt;br /&gt;
|link scmweb          = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|scm                  = git clone https://git.minetest.land/MineClone2/MineClone2.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = minetest-mineclone2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VoxeLibre&#039;&#039;&#039; is a survival [[Sandbox games | sandbox]] game, [[Free games | free]] [[clone]] of Minecraft created in [[Minetest]]. The player spawns in a randomly-generated world made of cubes and can survive, gather, hunt, build, explore, and do much more.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can choose to play in a “survival mode” in which they have to fight monsters, hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming and so on, or play in “creative mode” in which player can build and destroy almost anything instantly.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
VoxeLibre was formerly known as MineClone 2. It&#039;s a fork of &#039;&#039;&#039;MineClone&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt;, an older game made by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=11548 davedevils]&lt;br /&gt;
&lt;br /&gt;
Development of MineClone started on June 30th of 2015&amp;lt;ref name=&amp;quot;mineclone_initialcommit&amp;quot;&amp;gt;https://github.com/davedevils/MineClone/commit/05f175ec3771ce87110bc2526ba64afc0b2dc15f&amp;lt;/ref&amp;gt;, first released version was &#039;&#039;&#039;0.21&#039;&#039;&#039;. MineClone2 development was started nearly in 5th January of 2017&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt; by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=3082 Wuzzy]. Next tagged in repo version was 0.42&amp;lt;ref name=&amp;quot;mineclone2_tags_lastpage&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/tags?page=7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Release history ===&lt;br /&gt;
See [[VoxeLibre release history]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
For complete newcomers (those, who didn&#039;t even play Minecraft before) there&#039;s a [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start getting started chapter] on VoxeLibre ContentDB page&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MineClone2_survival.png|VoxeLibre in survival mode&lt;br /&gt;
File:MineClone2_creative.png|VoxeLibre in creative mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://wiki.minetest.net/Games/MineClone_2 VoxeLibre page on the Minetest wiki]&lt;br /&gt;
* [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start Getting started]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minetest]]&lt;br /&gt;
* [[Minetest Game]]&lt;br /&gt;
* [[MineClone 5]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:Minetest games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=MineClone_2&amp;diff=65208</id>
		<title>MineClone 2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=MineClone_2&amp;diff=65208"/>
		<updated>2024-05-17T18:43:30Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[VoxeLibre]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxelLibre&amp;diff=65207</id>
		<title>VoxelLibre</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxelLibre&amp;diff=65207"/>
		<updated>2024-05-17T18:42:12Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: Kribbel moved page VoxelLibre to VoxeLibre: wrong spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[VoxeLibre]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=65206</id>
		<title>VoxeLibre</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=VoxeLibre&amp;diff=65206"/>
		<updated>2024-05-17T18:42:12Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: Kribbel moved page VoxelLibre to VoxeLibre: wrong spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = MineClone 2&lt;br /&gt;
|image                = File:Mineclone2.png&lt;br /&gt;
|caption              = Screenshot of survival MineClone 2 in a flat world&lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developers           = davedevils, Wuzzy, many others&amp;lt;ref&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GPL]]v3&lt;br /&gt;
|media licenses       = [[CC-BY-SA]]v3&amp;amp;4, [[CC0]]&amp;lt;ref name=&amp;quot;minclone2_lic&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md&amp;lt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Minetest]]&lt;br /&gt;
|latest release       = 0.85.0&lt;br /&gt;
|release date         = December 9{{th}}, 2023&lt;br /&gt;
|release date iso     = 2023-12-09&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?p=431386#p431386&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.minetest.net/packages/Wuzzy/mineclone2/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.minetest.net/viewtopic.php?t=16407&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|link tracker         = https://git.minetest.land/MineClone2/MineClone2/issues&lt;br /&gt;
|link scmweb          = https://git.minetest.land/MineClone2/MineClone2&lt;br /&gt;
|scm                  = git clone https://git.minetest.land/MineClone2/MineClone2.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = minetest-mineclone2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;MineClone 2&#039;&#039;&#039; is a survival [[Sandbox games | sandbox]] game, [[Free games | free]] [[clone]] of Minecraft created in [[Minetest]]. The player spawns in a randomly-generated world made of cubes and can survive, gather, hunt, build, explore, and do much more.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player can choose to play in a “survival mode” in which they have to fight monsters, hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming and so on, or play in “creative mode” in which player can build and destroy almost anything instantly.&amp;lt;ref name=&amp;quot;mineclone2_contentdb&amp;quot;&amp;gt;https://content.minetest.net/packages/Wuzzy/mineclone2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
MineClone 2 is a fork of &#039;&#039;&#039;MineClone&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt;, older game made by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=11548 davedevils]&lt;br /&gt;
&lt;br /&gt;
Development of MineClone started on June 30th of 2015&amp;lt;ref name=&amp;quot;mineclone_initialcommit&amp;quot;&amp;gt;https://github.com/davedevils/MineClone/commit/05f175ec3771ce87110bc2526ba64afc0b2dc15f&amp;lt;/ref&amp;gt;, first released version was &#039;&#039;&#039;0.21&#039;&#039;&#039;. MineClone2 development was started nearly in 5th January of 2017&amp;lt;ref name=&amp;quot;mineclone2_wuzzys_post&amp;quot;&amp;gt;https://forum.minetest.net/viewtopic.php?p=245384#p245384&amp;lt;/ref&amp;gt; by [https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;amp;u=3082 Wuzzy]. Next tagged in repo version was 0.42&amp;lt;ref name=&amp;quot;mineclone2_tags_lastpage&amp;quot;&amp;gt;https://git.minetest.land/MineClone2/MineClone2/tags?page=7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Release history ===&lt;br /&gt;
See [[MineClone 2 release history]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
For complete newcomers (those, who didn&#039;t even play Minecraft before) there&#039;s a [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start getting started chapter] on MineClone 2 ContentDB page&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MineClone2_survival.png|MineClone 2 in survival mode&lt;br /&gt;
File:MineClone2_creative.png|MineClone 2 in creative mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://wiki.minetest.net/Games/MineClone_2 MineClone 2 page on the Minetest wiki]&lt;br /&gt;
* [https://content.minetest.net/packages/Wuzzy/mineclone2/#how-to-play-quick-start Getting started]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minetest]]&lt;br /&gt;
* [[Minetest Game]]&lt;br /&gt;
* [[MineClone 5]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:Minetest games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Armagetron_Advanced&amp;diff=65202</id>
		<title>Armagetron Advanced</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Armagetron_Advanced&amp;diff=65202"/>
		<updated>2024-05-12T21:37:23Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer, add to Version history, old homepage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Armagetron Advanced&lt;br /&gt;
|image          = Image:Armagetronad02821.jpg&lt;br /&gt;
|caption        = &#039;&#039;Armagetron Advanced&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade games]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Manuel Moos]], [[Luke-Jr]], [[Tank Program]], and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&amp;lt;ref&amp;gt;[http://armagetronad.svn.sourceforge.net/viewvc/*checkout*/armagetronad/armagetronad/trunk/armagetronad/COPYING.txt Armagetron Advanced copyright file] on SourceForge.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2.9.2.3&lt;br /&gt;
|release announcement = https://download.armagetronad.org/blog/2024/03/17/build-stable-0.2.9.2.3/&lt;br /&gt;
|release date iso = 2024-03-17&lt;br /&gt;
|release date   = March 17{{th}}, 2024&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage = https://www.armagetronad.org/&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = armagetronad&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Armagetron Advanced&#039;&#039;&#039;&#039;&#039; is a game based on the light cycle scene from the movie &#039;&#039;Tron&#039;&#039;. It has extensive multi-player and network support but also supports AI computer players. It is licensed under the [[GNU General Public License|GPLv2]]. The media license is unknown.&lt;br /&gt;
&lt;br /&gt;
The Armagetron Advanced project was registered with SourceForge.net on June 2, 2004,&amp;lt;ref&amp;gt;[http://www.armagetronad.net/about.php Armagetron Advanced&#039;s About Page]&amp;lt;/ref&amp;gt;. Although there is a news post of the older Armagetron project dated March 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2000&amp;lt;ref&amp;gt;[http://armagetron.sourceforge.net/old/news.html Old Armagetron news page]&amp;lt;/ref&amp;gt;. The project&#039;s history goes back to 2000 when it was called &#039;Walls&#039;.&amp;lt;ref&amp;gt;http://tron.wikia.com/wiki/Armagetron_Advanced#Project_History&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.2.9.2.3 released on March 17{{th}}, 2024&lt;br /&gt;
*0.2.9.1.1 released on August 10{{th}}, 2023 &lt;br /&gt;
*0.2.9.1.0 released on November 30{{th}}, 2020 &lt;br /&gt;
*0.2.8.3.6 released on November 30{{th}}, 2020 &lt;br /&gt;
*0.2.9.0.1 released on August 13{{th}}, 2020&lt;br /&gt;
*0.2.9.0 released on July 29{{th}}, 2020&lt;br /&gt;
*0.2.8.3.5 released on February 20{th}}, 2020 &lt;br /&gt;
*0.2.8.3.3 released on February 28{{th}}, 2015&lt;br /&gt;
*0.2.8.3.2 released on September 21{{st}}, 2011&lt;br /&gt;
*0.2.8.3.1 released on February 21{{st}}, 2010&lt;br /&gt;
*0.2.8.3_beta3 released on March 14{{th}}, 2009&lt;br /&gt;
*0.2.8.2.1 released on August 4{{th}}, 2006&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.armagetronad.org/ &#039;&#039;Armagetron Advanced&#039;&#039; homepage]&lt;br /&gt;
*[https://web.archive.org/web/20120212182909/http://www.armagetronad.net/ Old &#039;&#039;Armagetron Advanced&#039;&#039; homepage], archived 2012-02-12&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Tron-like racing games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LBreakoutHD&amp;diff=65201</id>
		<title>LBreakoutHD</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LBreakoutHD&amp;diff=65201"/>
		<updated>2024-05-12T21:12:58Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = LBreakoutHD&lt;br /&gt;
|image          = File:LBreakoutHD.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Michael Speck]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v3&amp;lt;ref name=lbreakouthd_lic&amp;gt;https://sourceforge.net/p/lgames/code/HEAD/tree/trunk/lbreakouthd/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]v3&amp;lt;ref name=lbreakouthd_lic/&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1.8&lt;br /&gt;
|release date   = April 28{{th}} 2024&lt;br /&gt;
|release date iso = 2024-04-28&lt;br /&gt;
|release announcement = https://sourceforge.net/p/lgames/news/2024/04/lbreakouthd-118-released/&lt;br /&gt;
|link homepage  = http://lgames.sourceforge.net/LBreakoutHD/&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Suse = lbreakouthd&lt;br /&gt;
|Flatpak = net.sourceforge.lgames.LBreakoutHD&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LBreakoutHD&#039;&#039;&#039; is a breakout clone written by [[Michael Speck]] and is a remake of [[LBreakout2]] with improved graphics. The gameplay of LBreakout2 is (mostly) preserved and it includes all levels from LBreakout2.&lt;br /&gt;
&lt;br /&gt;
It uses the [[Simple DirectMedia Layer|SDL]] library. It is licensed under the terms of the [[GNU General Public License|GPLv3]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:SDL games]][[Category:GPL games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=65200</id>
		<title>OpenTTD</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=65200"/>
		<updated>2024-05-12T21:10:48Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = OpenTTD&lt;br /&gt;
|image          = File:OpenTTD.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:Transport infrastructure games|Transport Infrastructure]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  =  Graphics (OpenGFX): [[GNU General Public License|GPLv2]] &amp;lt;ref&amp;gt;[https://github.com/OpenTTD/OpenGFX License of graphics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Sound (OpenSFX): [[Creative_Commons_Attribution-ShareAlike|CC BY-SA 3.0]], [[GNU General Public License|GPLv2]], [https://en.wikipedia.org/wiki/Common_Development_and_Distribution_License CDDL]&amp;lt;ref&amp;gt;[https://github.com/OpenTTD/OpenSFX License of sounds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Music (OpenMSX): [[GNU General Public License|GPLv2]]&amp;lt;ref&amp;gt;[https://github.com/OpenTTD/OpenMSX License of music]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 14.1&lt;br /&gt;
|release date   = May 3{{rd}}, 2024&lt;br /&gt;
|release date iso = 2024-05-03&lt;br /&gt;
|release announcement = https://www.openttd.org/news/2024/05/03/openttd-14-1&lt;br /&gt;
|language       = [[:Category:C++ games|C++]] &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]], [[Allegro|Allegro]]&lt;br /&gt;
|platforms        = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://www.openttd.org/&lt;br /&gt;
|link blog        = https://secure.openttd.org/www/en/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = https://secure.openttd.org/www/en/news/rss&lt;br /&gt;
|link forum       = https://www.tt-forums.net/viewforum.php?f=55&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://secure.openttd.org/www/en/development&lt;br /&gt;
|link tracker     = https://github.com/OpenTTD/OpenTTD/issues&lt;br /&gt;
|link scmweb      = https://github.com/OpenTTD/OpenTTD&lt;br /&gt;
|scm              = git clone https://github.com/OpenTTD/OpenTTD.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = openttd&lt;br /&gt;
|Fedora = openttd&lt;br /&gt;
|Suse = openttd&lt;br /&gt;
|Debian = openttd&lt;br /&gt;
|Flatpak = org.openttd.OpenTTD&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenTTD&#039;&#039;&#039; is a [[:Category:Economic simulation games|simulation]] game for [[:Category:Transport infrastructure games|transportation]] and a clone of the proprietary game &#039;&#039;Transport Tycoon Deluxe&#039;&#039; (&amp;quot;TTD&amp;quot;). The game&#039;s source code is licensed under the terms of the [[GNU General Public License|GNU General Public License version 2.0]].&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/o/openttd/stable_copyright OpenTTD copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Proprietary data files from the original TTD are &#039;&#039;not&#039;&#039; required to play the binary packed game. The game project has free/libre media files. There are official libre data sets for the graphics (OpenGFX), sounds (OpenSFX) and music (OpenMSX). Some GNU/Linux distributions already have packages for these, but if not, these can be downloaded and installed in-game from the extensions menu.&amp;lt;ref&amp;gt;http://www.openttd.org/en/news/110 Graphics and sound replacement complete, accessed on January 4{{th}}, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenTTD has many improvements over its inspiration, TTD, such as larger maps and [[:Category:Online multiplayer games|online multiplayer play]]. It was written in the [[:Category:C++ games|C++]] programming language using the [[Simple DirectMedia Layer|SDL]] or [[Allegro|Allegro]] library.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/openttd Ohloh.net report on openttd]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/testing/games/openttd OpenTTD debian package details on packages.debian.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Branches of OpenTTD releases are divided up into nightly, testing, and stable releases.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
OpenTTD originated with [[Ludvig Strigeus|Ludvig &amp;quot;Ludde&amp;quot; Strigeus]] when he started reverse engineering TTD in 2003. Eventually, the project bears fruit in 2004.&amp;lt;ref&amp;gt;[http://wiki.openttd.org/OpenTTD OpenTTD page on OpenTTD wiki] accessed on July 24{{th}}, 2009.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In October 2008 a graphics replacement set was released that uses the same license as the original game engine recreation project.&amp;lt;ref&amp;gt;[https://www.tt-forums.net/viewtopic.php?t=40162 [OTTD&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; OpenGFX releases - Graphics Replacement Project]&amp;lt;/ref&amp;gt; That lead to the inclusion into Linux distributions like Fedora.&amp;lt;ref&amp;gt;[http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html An example of why a license matters]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 was released in April 2010.&amp;lt;ref&amp;gt;https://www.openttd.org/news/2010/04/01/openttd-1-0-0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The official sound set of OpenTTD, OpenSFX, was meant to be a libre sound set for the game actually was under a non-libre license for a very long time, way past the OpenTTD 1.0.0 release.&amp;lt;ref&amp;gt;License of OpenSFX 0.2.3, an old version: https://github.com/OpenTTD/OpenSFX/blob/0.2.3/docs/license.txt&amp;lt;/ref&amp;gt; The sounds were licensed under [https://creativecommons.org/licenses/sampling+/1.0/ Creative Commons Sampling Plus 1.0], a retired&amp;lt;ref&amp;gt;https://creativecommons.org/2011/09/12/celebrating-freesound-2-0-retiring-sampling-licenses/&amp;lt;/ref&amp;gt; non-free license (it has a non-commercial clause). So efforts have been made to completely rework the sound set to be 100% libre. Version 1.0.0 of OpenSFX, the first &#039;&#039;actually&#039;&#039; libre version, was released in March 12, 2021 without any big announcement.&amp;lt;ref&amp;gt;[https://github.com/OpenTTD/OpenSFX/commit/4057794c7efd6a0874efc4c8b2a779f28972c379 Prepare: Release 1.0.0]&amp;lt;/ref&amp;gt; The sounds in OpenSFX are licensed CC BY-SA 3.0 from that point on.&amp;lt;ref&amp;gt;https://github.com/OpenTTD/OpenSFX/blob/1.0.0/docs/license.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
See [[OpenTTD release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.openttd.org/ OpenTTD homepage]&lt;br /&gt;
* [http://gameslikefinder.com/openttd/ OpenTTD Review]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Economic simulation games]][[Category:Transport infrastructure games]][[Category:GPL engines]]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:OpenTTD]]&lt;br /&gt;
[[Category:SDL_games]]&lt;br /&gt;
[[Category:Allegro_games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=C-Dogs_SDL&amp;diff=65199</id>
		<title>C-Dogs SDL</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=C-Dogs_SDL&amp;diff=65199"/>
		<updated>2024-05-12T21:08:49Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = C-Dogs SDL&lt;br /&gt;
|image                = File:Cdogssdl.png&lt;br /&gt;
|caption              = C-Dogs SDL&lt;br /&gt;
|genre                = [[:Category:Top-down_shooter_games|top-down shooter]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPLv2]]&lt;br /&gt;
|media license        = [[Cc-by-sa|CC-BY-SA]], [[Cc-by|CC-BY]], [[CC0]] &amp;lt;ref&amp;gt;https://github.com/cxong/cdogs-sdl/blob/master/README.md#License&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.1.0&lt;br /&gt;
|release date         = April 12{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-04-12&lt;br /&gt;
|release announcement = https://github.com/cxong/cdogs-sdl/releases/tag/2.1.0&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL2]]&lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://cxong.github.io/cdogs-sdl/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://github.com/cxong/cdogs-sdl/releases.atom&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/cxong/cdogs-sdl/issues&lt;br /&gt;
|link scmweb          = https://github.com/cxong/cdogs-sdl&lt;br /&gt;
|scm                  = git clone https://github.com/cxong/cdogs-sdl.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = cdogs&lt;br /&gt;
|Suse = cdogs-sdl&lt;br /&gt;
|Flatpak = io.github.cxong.cdogs-sdl&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;C-Dogs SDL&#039;&#039;&#039; is a 2D top-down shooter game. It is a continuation of a DOS game started in 1997 named C-Dogs, whose source code and media were released as free in 2002. Some of its features include multiplayer, coop AI, and many community made maps and campaigns.&amp;lt;ref&amp;gt;https://github.com/cxong/cdogs-sdl/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://cxong.github.io/cdogs-sdl/ Official website]&lt;br /&gt;
*[https://github.com/cxong/cdogs-sdl GitHub repository]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Top-down shooter games]] [[Category:GPL games]] [[Category:SDL games]] [[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Veloren&amp;diff=65198</id>
		<title>Veloren</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Veloren&amp;diff=65198"/>
		<updated>2024-05-12T21:07:24Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Veloren&lt;br /&gt;
|image          = Image:veloren-river.png&lt;br /&gt;
|caption        = Veloren&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Massively multiplayer online role-playing games|MMO RPG]]&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  =  &lt;br /&gt;
|code license   = [[GPLv3]]&amp;lt;ref name=&amp;quot;readme&amp;quot;&amp;gt;https://gitlab.com/veloren/veloren/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPLv3]]&amp;lt;ref name=&amp;quot;readme&amp;quot;/&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.16.0&lt;br /&gt;
|release date         = March 30{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-03-30&lt;br /&gt;
|release announcement = https://veloren.net/blog/release-0-16/&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = Rust&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
|link scmweb = https://gitlab.com/veloren/veloren/&lt;br /&gt;
|link homepage = https://veloren.net/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = veloren&lt;br /&gt;
|Flatpak = net.veloren.veloren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veloren&#039;&#039;&#039; is an open world, open-source multiplayer voxel RPG inspired by Cube World, The Legend of Zelda: Breath of the Wild, Dwarf Fortress, and Minecraft, written in [[Rust]].&amp;lt;ref name=&amp;quot;readme&amp;quot;/&amp;gt;&lt;br /&gt;
Its development began on May 28th, 2018 and is currently in pre-alpha. It is playable and content is being added all the time.&amp;lt;ref name=&amp;quot;devblogs&amp;quot;&amp;gt;https://veloren.net/devblogs/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;https://gitlab.com/veloren/veloren/blob/master/CHANGELOG.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Veloren will feature a procedurally generated world with complex interactions between NPCs creating a vivid world simulation.&amp;lt;ref name=&amp;quot;devblog61&amp;gt;https://veloren.net/devblog-61/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development began on May 28th, 2018.&amp;lt;ref name=&amp;quot;gitlablegacy&amp;quot;&amp;gt;https://gitlab.com/veloren/legacygame&amp;lt;/ref&amp;gt; The project roughly follows a three month release cycle where each &amp;quot;stable&amp;quot; release serves more as a milestone than a stable version.&amp;lt;ref name=&amp;quot;changelog&amp;quot;/&amp;gt; Communication for the project takes place on the Veloren Discord server.&amp;lt;ref name=&amp;quot;discord&amp;quot;&amp;gt;https://discord.gg/kG85dbt&amp;lt;/ref&amp;gt; Development is broken into different working groups.&amp;lt;ref name=&amp;quot;discord&amp;quot;/&amp;gt; A smaller group of core developers has the final say on what is included in the game and a group of admins moderates the community. Team leads organize the work within each group.&amp;lt;ref name=&amp;quot;discord&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Veloren was created when Joshua Barretto&amp;lt;ref name=linkedin&amp;gt;https://uk.linkedin.com/in/joshua-barretto&amp;lt;/ref&amp;gt;(AKA Zesterer) created a post on the Cube World subreddit about creating a clone.&amp;lt;ref name=&amp;quot;cubeworldreddit&amp;quot;&amp;gt;https://www.reddit.com/r/CubeWorld/comments/8m079o/cloning_cube_world_not_as_hard_as_you_may_think/&amp;lt;/ref&amp;gt; Many people were dissatisfied with the slow progress of Cube World and a Discord server was made the same day.&amp;lt;ref name=&amp;quot;discord&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti-Feature==&lt;br /&gt;
The official server harvests global chat through a Discord relay without informing users or asking for their consent.  In order to opt out, players must host their own server.  The main server updates on a nightly basis so this takes extra work to replicate.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://veloren.net/ website]&lt;br /&gt;
*[https://gitlab.com/veloren/veloren/ repository]&lt;br /&gt;
*[https://www.reddit.com/r/Veloren/ subreddit]&lt;br /&gt;
*[https://discord.gg/kG85dbt discord]&lt;br /&gt;
*[https://veloren.net/rss.xml feed]&lt;br /&gt;
*[https://wiki.veloren.net/wiki/Main_Page external wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Rust games]][[Category:Sandbox games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=TuxPusher_%26_Friends&amp;diff=65197</id>
		<title>TuxPusher &amp; Friends</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=TuxPusher_%26_Friends&amp;diff=65197"/>
		<updated>2024-05-12T20:52:56Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: {{Deletion_review}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion_review}} &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = TuxPusher&lt;br /&gt;
|image                = Image:Tuxpusher.png&lt;br /&gt;
|caption              = Tux themed coin pusher game.&lt;br /&gt;
|genre                = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developer            = [[James William Fletcher]]&lt;br /&gt;
|code license         = [[GNU General Public License 2.0 Only|GPL2-Only]]&lt;br /&gt;
|media license        = [[GNU General Public License 2.0 Only|GPL2-Only]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0&lt;br /&gt;
|release date         = Jan 13{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-01-13&lt;br /&gt;
|release announcement = https://github.com/mrbid/TuxPusherAF/releases&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]], [[Graphics Library Framework|GLFW]]&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://TuxPusher.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/mrbid/TuxPusherAF&lt;br /&gt;
|link tracker         = https://github.com/mrbid/TuxPusherAF/issues/&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tuxpusher.png|thumb|TuxPusher official icon]]&lt;br /&gt;
&lt;br /&gt;
Probably the greatest [https://en.wikipedia.org/wiki/Free_and_open-source_software FOSS] Tux game ever made, of the coin pusher variety. 😜&lt;br /&gt;
&lt;br /&gt;
Critically acclaimed by multiple sources as Critically acclaimed by multiple sources as &amp;quot;A gaming experience to surpass Dark Souls. Truly a testament to the adage that video games can be an art form.&amp;quot; &amp;lt;ref&amp;gt;[https://www.reddit.com/r/linux/comments/1081zxr/comment/j3qfoss/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 A gaming experience to surpass Dark Souls. Truly a testament to the adage that video games can be an art form.]&amp;lt;/ref&amp;gt;, &amp;quot;In fact it&#039;s the world&#039;s first Souls Coin type game.&amp;quot; &amp;lt;ref&amp;gt;[https://www.reddit.com/r/linux/comments/1081zxr/comment/j3qv37m/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 In fact it&#039;s the world&#039;s first Souls Coin type game.]&amp;lt;/ref&amp;gt;, and &amp;quot;It&#039;s the Dark Souls of the coin pushing genre&amp;quot; &amp;lt;ref&amp;gt;[https://www.reddit.com/r/linux/comments/1081zxr/comment/j3qv37m/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 It&#039;s the Dark Souls of the coin pushing genre]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
[[File:Screenshot 2023-01-26 05-41-37.png|640px]]&lt;br /&gt;
[[File:Screenshot 2023-01-10 04-47-51.png|640px]]&lt;br /&gt;
[[File:Untitled-2.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* Regular Tux&lt;br /&gt;
* Evil Tux&lt;br /&gt;
* Tie-Dye Tux&lt;br /&gt;
* Surfer Tux&lt;br /&gt;
* King Tux&lt;br /&gt;
* Turtle Tux&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
* &#039;&#039;&#039;WebGL:&#039;&#039;&#039; [https://tuxpusher.github.io https://TuxPusher.com]&lt;br /&gt;
&lt;br /&gt;
=== Original Game Links ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/mrbid/TuxPusher&lt;br /&gt;
* &#039;&#039;&#039;Flathub:&#039;&#039;&#039; https://flathub.org/apps/com.tuxpusher.TuxPusher&lt;br /&gt;
* &#039;&#039;&#039;Snapcraft:&#039;&#039;&#039; https://snapcraft.io/tuxpusher&lt;br /&gt;
&lt;br /&gt;
=== Enhanced (Version 2.0) Game Links ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/mrbid/TuxPusherAF&lt;br /&gt;
* &#039;&#039;&#039;Flathub:&#039;&#039;&#039; https://flathub.org/apps/com.tuxpusher.TuxPusherAF&lt;br /&gt;
* &#039;&#039;&#039;Snapcraft:&#039;&#039;&#039; https://snapcraft.io/TuxPusherAF&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:TuxPusher_%26_Friends&amp;diff=65196</id>
		<title>Talk:TuxPusher &amp; Friends</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:TuxPusher_%26_Friends&amp;diff=65196"/>
		<updated>2024-05-12T20:51:01Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: Created page with &amp;quot;== TuxPusher &amp;amp; Friends is not libre == IMHO TuxPusher &amp;amp; Friends is not libre for at least the same reason TuxPusher is not libre and I put it on the [https://libregamewiki.org/Libregamewiki:Rejected_games_list#T Rejected games list].  https://github.com/mrbid/TuxPusherAF/blob/main/assets/gameover.h  &amp;lt;pre&amp;gt;Fonts used in the End Game Screen from top to bottom order.      Fontasy Penguin:     license: Freeware, Non-Commercial     link: https://www.fontspace.com/fontasy-pengu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== TuxPusher &amp;amp; Friends is not libre ==&lt;br /&gt;
IMHO TuxPusher &amp;amp; Friends is not libre for at least the same reason TuxPusher is not libre and I put it on the [https://libregamewiki.org/Libregamewiki:Rejected_games_list#T Rejected games list].&lt;br /&gt;
&lt;br /&gt;
https://github.com/mrbid/TuxPusherAF/blob/main/assets/gameover.h&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Fonts used in the End Game Screen from top to bottom order.&lt;br /&gt;
&lt;br /&gt;
    Fontasy Penguin:&lt;br /&gt;
    license: Freeware, Non-Commercial&lt;br /&gt;
    link: https://www.fontspace.com/fontasy-penguin-font-f4848&lt;br /&gt;
    By FontasyLand: https://www.fontspace.com/fontasyland&lt;br /&gt;
&lt;br /&gt;
    Plastic Love:&lt;br /&gt;
    license: Freeware, commercial use requires donation&lt;br /&gt;
    link: https://www.fontspace.com/plastic-love-font-f49676&lt;br /&gt;
    By Azkarizki: https://www.fontspace.com/azkarizki&lt;br /&gt;
&lt;br /&gt;
    Allay Font:&lt;br /&gt;
    license: Freeware, Non-Commercial&lt;br /&gt;
    link: https://www.fontspace.com/allay-font-f66225&lt;br /&gt;
    By Abahrozi: https://twinletter.com/  &amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 22:50, 12 May 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=C-Dogs_SDL&amp;diff=65081</id>
		<title>C-Dogs SDL</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=C-Dogs_SDL&amp;diff=65081"/>
		<updated>2024-02-18T18:37:52Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = C-Dogs SDL&lt;br /&gt;
|image                = File:Cdogssdl.png&lt;br /&gt;
|caption              = C-Dogs SDL&lt;br /&gt;
|genre                = [[:Category:Top-down_shooter_games|top-down shooter]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPLv2]]&lt;br /&gt;
|media license        = [[Cc-by-sa|CC-BY-SA]], [[Cc-by|CC-BY]], [[CC0]] &amp;lt;ref&amp;gt;https://github.com/cxong/cdogs-sdl/blob/master/README.md#License&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.0.0&lt;br /&gt;
|release date         = February 18{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-02-18&lt;br /&gt;
|release announcement = https://github.com/cxong/cdogs-sdl/releases/tag/2.0.0&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL2]]&lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://cxong.github.io/cdogs-sdl/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://github.com/cxong/cdogs-sdl/releases.atom&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/cxong/cdogs-sdl/issues&lt;br /&gt;
|link scmweb          = https://github.com/cxong/cdogs-sdl&lt;br /&gt;
|scm                  = git clone https://github.com/cxong/cdogs-sdl.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = cdogs&lt;br /&gt;
|Suse = cdogs-sdl&lt;br /&gt;
|Flatpak = io.github.cxong.cdogs-sdl&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;C-Dogs SDL&#039;&#039;&#039; is a 2D top-down shooter game. It is a continuation of a DOS game started in 1997 named C-Dogs, whose source code and media were released as free in 2002. Some of its features include multiplayer, coop AI, and many community made maps and campaigns.&amp;lt;ref&amp;gt;https://github.com/cxong/cdogs-sdl/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://cxong.github.io/cdogs-sdl/ Official website]&lt;br /&gt;
*[https://github.com/cxong/cdogs-sdl GitHub repository]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Top-down shooter games]] [[Category:GPL games]] [[Category:SDL games]] [[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LTris&amp;diff=65080</id>
		<title>LTris</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LTris&amp;diff=65080"/>
		<updated>2024-02-18T18:34:53Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LTris&lt;br /&gt;
|image                = File:Ltris.png&lt;br /&gt;
|caption              = LTris&lt;br /&gt;
|genre                = [[:Category:Puzzle games|Puzzle]], [[:Category:Tetris-like games|Tetris-like]]&lt;br /&gt;
|developer            = [[Michael Speck]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.2.8&lt;br /&gt;
|release date         = February 17{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-02-17&lt;br /&gt;
|release announcement = https://sourceforge.net/p/lgames/news/2024/02/ltris-128-released/&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = http://lgames.sourceforge.net/index.php?project=LTris&lt;br /&gt;
|link blog            = https://sourceforge.net/p/lgames/news/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/lgames/discussion/28973/feed&lt;br /&gt;
|link forum           = https://sourceforge.net/p/lgames/discussion/28973/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/lgames/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/lgames/bugs/?&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/lgames/code/&lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/lgames/code/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LTris&#039;&#039;&#039; is a [[:Category:Tetris-like games|Tetris clone]] written by [[Michael Speck]]. It uses the [[Simple DirectMedia Layer|SDL]] library. The latest version of the game is 1.0.14 on December 25{{th}}, 2009. It is licensed under the terms of the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://dag.wieers.com/rpm/packages/ltris/ ltris RPM packages for Red Hat, CentOS and Fedora]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The game is available in these repositories:&lt;br /&gt;
* Debian (version 1.0.11-1 as of 2009-11-28, since Etch)&amp;lt;ref&amp;gt;http://packages.debian.org/ltris&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Ubuntu (version 1.0.11-1 as of 2009-11-28, since Dapper)&amp;lt;ref&amp;gt;http://packages.ubuntu.com/ltris&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|Suse = ltris&lt;br /&gt;
|Flatpak = net.sourceforge.lgames.LTris&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lgames.sourceforge.net/index.php?project=LTris LTris homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:SDL games]][[Category:GPL games]][[Category:Puzzle games]][[Category:Tetris-like games]][[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Performous&amp;diff=65079</id>
		<title>Performous</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Performous&amp;diff=65079"/>
		<updated>2024-02-18T18:32:43Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Performous&lt;br /&gt;
|image          = File:Performous.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Karaoke games|karaoke]], [[:Category:Musical games|guitar, bass, drums, dance]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3.1&lt;br /&gt;
|release date   = February 9{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-02-09&lt;br /&gt;
|release announcement = http://performous.org/blog&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Simple DirectMedia Layer|SDL]], PortAudio, [[OpenGL]]&lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage  = https://performous.org/&lt;br /&gt;
|link scmweb    = https://github.com/performous/performous&lt;br /&gt;
|chat           = irc.freenode.net/performous&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Debian = performous&lt;br /&gt;
|Ubuntu = performous&lt;br /&gt;
|Gentoo = games-arcade/performous&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Performous&#039;&#039;&#039; (formerly &#039;&#039;&#039;UltraStar-NG&#039;&#039;&#039;)&amp;lt;ref&amp;gt;[http://www.junauza.com/2009/10/performous-another-karaoke-software-for.html Performous: A Challenging and Fun Karaoke Software for Linux, an October 2009 blog post by Jun Auza]&amp;lt;/ref&amp;gt; is a [[:Category:Karaoke games|karaoke]] game inspired by &#039;&#039;[[:wikipedia:SingStar|SingStar]]&#039;&#039; released under the [[GNU General Public License|GNU GPL]] 2+. Version 0.4.0 introduced guitar, bass and drum features and 0.5.0 saw the addition of dance game component.&lt;br /&gt;
&lt;br /&gt;
The game is written in the [[:Category:C++ games|C++]] programming language and from version 0.3.0 onwards uses OpenGL for graphics.&lt;br /&gt;
&lt;br /&gt;
The main game package does not include any songs, like a player does not include any music, but there are various liberally licensed songs available from the [http://performous.org/songs.html homepage].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game scores you based on how well you hit the notes. The game helps you by showing what pitch you are singing so that you can correct your voice.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
List of developers can be found at [https://www.openhub.net/p/performous/contributors Openhub].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
See releases at [http://performous.git.sourceforge.net/git/gitweb.cgi?p=performous/performous;a=tags SourceForge].&lt;br /&gt;
Version 0.3.0 on 2008-11-03 renamed from UltraStar-NG into Performous.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Performous is cross-platform but each release usually doesn&#039;t include binary packages for every platform.&amp;lt;ref&amp;gt;http://performous.org/install.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Performous is also packaged in e.g. Debian, Ubuntu and Gentoo.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://performous.org/ Performous’ web site]&lt;br /&gt;
* [http://sourceforge.net/projects/performous/ Performous SF.net project]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Karaoke games]]&lt;br /&gt;
[[Category:Musical games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freeciv&amp;diff=65078</id>
		<title>Freeciv</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freeciv&amp;diff=65078"/>
		<updated>2024-02-18T18:25:27Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Freeciv&lt;br /&gt;
|image                = Image:Freeciv-2.1.0-beta3-sdl slack11.0.jpg&lt;br /&gt;
|caption              = &#039;&#039;Freeciv&#039;&#039; 2.1.0 beta3 [[SDL]] client&lt;br /&gt;
|genre                = [[:Category:Turn-based strategy games|TBS]],[[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = [[Freeciv contributors|Freeciv team]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 3.0.10&lt;br /&gt;
|release date         = February 9{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-02-09&lt;br /&gt;
|release announcement = https://github.com/freeciv/freeciv/releases/tag/R3_0_10&lt;br /&gt;
|language             = [[:Category:C games|C]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{FreeBSD}}, {{Haiku}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://www.freeciv.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://web.libera.chat/&lt;br /&gt;
|chat                 = irc://irc.libera.chat/freeciv&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.freeciv.org/f/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://www.freeciv.org/wiki/Freeciv:Community_Portal&lt;br /&gt;
|link tracker         = https://osdn.net/projects/freeciv/&lt;br /&gt;
|link scmweb          = https://github.com/freeciv/freeciv&lt;br /&gt;
|scm                  = git clone https://github.com/freeciv/freeciv&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = freeciv&lt;br /&gt;
|Slack = freeciv&lt;br /&gt;
|Debian = freeciv&lt;br /&gt;
|Fedora = freeciv&lt;br /&gt;
|Ubuntu = freeciv&lt;br /&gt;
|Gentoo = games-strategy/freeciv&lt;br /&gt;
|Mageia = freeciv-client&lt;br /&gt;
|Suse = freeciv-gtk3 &amp;lt;!-- For the client. See also freeciv-qt and freeciv for the server --&amp;gt;&lt;br /&gt;
|Flatpak = org.freeciv.Freeciv&lt;br /&gt;
|Snap = freeciv-gtk&lt;br /&gt;
|FreeBSD = freeciv&lt;br /&gt;
|Haiku = games-strategy/freeciv&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freeciv&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]], inspired by &#039;&#039;Sid Meier&#039;s Civilization&#039;&#039; series, where players control an empire to &amp;quot;eXplore, eXpand, eXploit, and eXterminate&amp;quot; ([[wikipedia:4X|4X]]). Both code and media are licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[https://www.freeciv.org/wiki/License &#039;&#039;Freeciv&#039;&#039; website on licensing]&amp;lt;/ref&amp;gt; Freeciv is mostly written in the [[:Category:C games|C]] programming language.&amp;lt;ref&amp;gt;[https://www.openhub.net/p/freeciv Freeciv project data from Open Hub]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]]. The game is also playable as an HTML5 Web game.&lt;br /&gt;
&lt;br /&gt;
==Clients==&lt;br /&gt;
&#039;&#039;Freeciv&#039;&#039; can be played via different clients, the majority of which are in an early stage of development.&lt;br /&gt;
*&#039;&#039;Freeciv-gtk3.22&#039;&#039;, currently the official and most stable client.&lt;br /&gt;
*&#039;&#039;Freeciv-sdl2&#039;&#039;, also official, but yet unstable.&amp;lt;ref&amp;gt;[https://www.freeciv.org/wiki/Download &#039;&#039;Freeciv&#039;&#039; download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;Freeciv-QT&#039;&#039;&lt;br /&gt;
*&#039;&#039;freeciv-web&#039;&#039;, an online version of Freeciv playable in a web browser.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
There are several ways to win a Freeciv game. The simplest is to wipe out all the enemy players. Another option is to become the first to colonize space. There is also a time limit, so if after a certain amount of time has gone by and no one has won, the player with the highest score wins by default.&lt;br /&gt;
&lt;br /&gt;
Freeciv can use various sets of rules: the standard Freeciv rules, the Civilization II rules, and the Civilization I rules. However, the basic gameplay stays the same.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
On [[1995#November|November 14, 1995]], the &#039;&#039;Freeciv&#039;&#039; project started, to replace the broken &#039;&#039;Openciv&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.freeciv.org/wiki/Timeline Freeciv wiki&#039;s timeline on civilization like games]&amp;lt;/ref&amp;gt; The original developers were [[Claus Leth Gregersen]], [[Allan Ove Kjeldbjerg]], and [[Peter Joachim Unold]]. Gregersen coded the game mechanics, Unold wrote the client architecture, and Kjeldbjerg provided the graphics.&amp;lt;ref&amp;gt;[https://www.freeciv.org/wiki/In_The_Beginning Historical account by Allan]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.freeciv.org/wiki/People#Original_authors.2C_otherwise_known_as_the_Great_Danes The original contributors section of People page at Freeciv wiki.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, when the game approached playability, they lost interest and moved on to playing the game [[XPilot NG|XPilot]]. Since then, a great number of new developers and contributors have allowed the project to grow. In May 2017 Gna! was closed and the Freeciv code repository moved to Github.&amp;lt;ref&amp;gt;[https://github.com/freeciv/freeciv Freeciv project on Github]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
We have documented that The Freeciv project have a long and extensive [[Freeciv release history|release history]].&lt;br /&gt;
&lt;br /&gt;
Freeciv supported online play via the [[GGZ Gaming Zone]] from version 2.1 until 2.5.&amp;lt;ref&amp;gt;[https://www.freeciv.org/wiki/GGZ &#039;&#039;Freeciv&#039;&#039; technical information] for GGZ Gaming Zone&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.ggzgamingzone.org/gameclients/freeciv/ Factsheet on &#039;&#039;Freeciv&#039;&#039;] from GGZ Gaming Zone&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A version was included on the 100 Great Games for Linux [[:wikipedia:Shovelware|shovelware]] collection, [[Linux Games &amp;amp; Entertainment for X Windows]], [[Linux Games]], and on [[OpenSource Game Power]] volume 1.&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
As of April 27, 2012, &#039;&#039;Freeciv&#039;&#039; received 4.63 points out of 5 based on 125 votes on the now-defunct Linux Game Tome.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20120427134429/http://happypenguin.org/show?freeciv List of games sorted by rating] on the Linux Game Tome, through archive.org&#039;s Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Freeciv on the web==&lt;br /&gt;
Freeciv can also be played online on sites hosting [https://github.com/freeciv/freeciv-web freeciv-web]. This project, created by [[Andreas Røsdal]], has developed a rich web client using AJAX, JavaScript and the HTML5 standard based on the existing Freeciv C codebase.&amp;lt;ref&amp;gt;[https://www.freeciv.org/wiki/FreecivWebClient FreecivWebClient] on the Freeciv wiki&amp;lt;/ref&amp;gt; It is playable on most modern web browsers which support HTML5. The project was shut down in July 2011&amp;lt;!--Broken link:&lt;br /&gt;
&amp;lt;ref&amp;gt;https://forum.freeciv.org/viewtopic.php?t=6934 &amp;quot;Unfortunately, I have shutdown the Freeciv.net project, including its Amazon EC2 servers and the domain.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
--&amp;gt;, but resurfaced in May 2013.&amp;lt;ref&amp;gt;[https://forum.freeciv.org/f/viewtopic.php?f=4&amp;amp;t=55 Play Freeciv online at play.freeciv.org] on the Freeciv forums&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.freeciv.org/ &#039;&#039;Freeciv&#039;&#039; homepage]&lt;br /&gt;
*[https://www.freeciv.org/wiki/Main_Page &#039;&#039;Freeciv&#039;&#039; wiki]&lt;br /&gt;
*[https://github.com/freeciv/freeciv Freeciv on GitHub]&lt;br /&gt;
*[https://sourceforge.net/projects/freeciv/ Freeciv on Sourceforge]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:SDL games]][[Category:2D games]][[Category:C games]][[Category:Online multiplayer games]][[Category:Freeciv]][[Category:Game clones]][[Category:Physically released games]]&lt;br /&gt;
[[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Kribbel&amp;diff=65077</id>
		<title>User talk:Kribbel</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Kribbel&amp;diff=65077"/>
		<updated>2024-02-18T18:21:06Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: /* Moving content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Are you in charge?==&lt;br /&gt;
Hello - I&#039;m too curious not to ask, are you the person in charge of the wiki?&lt;br /&gt;
&lt;br /&gt;
Is &#039;Kribbel&#039; the new name of [[User:Kiba|Kiba]]? --[[Special:Contributions/2001:67C:6EC:203:192:42:116:182|2001:67C:6EC:203:192:42:116:182]] 14:05, 3 February 2024 (CET)&lt;br /&gt;
:No, I&#039;m not in charge of the wiki. I&#039;m merely a moderator, and accessing the moderation queue is my sole superpower. No, I&#039;m not Kiba. He seems to have left LGW over a decade ago – long before I even knew about LGW. --[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 15:31, 3 February 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
==Moving content==&lt;br /&gt;
Hi, could you move the content of my talk page to [[Game managers]]?&lt;br /&gt;
&lt;br /&gt;
The software says I do not have the permission to do so... --[[User:~|~]] ([[User talk:~|talk]]) 00:18, 10 February 2024 (CET)&lt;br /&gt;
:Why do you think this is compatible with the [[Libregamewiki:Article_policy|Article policy]]? I tend to think it&#039;s not. --[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 19:20, 18 February 2024 (CET)&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Godot&amp;diff=65063</id>
		<title>Godot</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Godot&amp;diff=65063"/>
		<updated>2024-02-05T17:23:06Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer; change order of paragraphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineinfo&lt;br /&gt;
|title          = Godot Engine&lt;br /&gt;
|image          = Image:godot-logo.jpeg&lt;br /&gt;
|caption        = Godot logo&lt;br /&gt;
|developer      = Juan Linietsky, Ariel Manzur, et al.&lt;br /&gt;
|code license   = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license01&amp;quot;&amp;gt;[https://github.com/godotengine/godot/blob/master/LICENSE.txt godot/LICENSE.txt at master · godotengine/godot · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|latest release = 4.2.1&lt;br /&gt;
|release date   = December 12{{th}}, 2023&lt;br /&gt;
|release date iso = 2023-12-12&lt;br /&gt;
|release announcement = https://godotengine.org/article/maintenance-release-godot-4-2-1/&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://godotengine.org/&lt;br /&gt;
|link blog      = https://godotengine.org/news&lt;br /&gt;
|link chatweb   = https://web.libera.chat/#godotengine&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://godotforums.org/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://github.com/godotengine/godot&lt;br /&gt;
|scm            = git checkout https://github.com/godotengine/godot.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
&lt;br /&gt;
|Flatpak = org.godotengine.Godot&lt;br /&gt;
|Fedora = godot&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Godot&#039;&#039;&#039; is a community-driven visual game development system originally developed by Juan Linietsky and Ariel Manzur, with many community contributors. It supports [[:Category:2D engines|2D games]] and [[:Category:3D engines|3D games]].&amp;lt;ref&amp;gt;[http://www.godotengine.org/wp/features/ Godot Engine - Features]&amp;lt;/ref&amp;gt; It is released under the [[MIT license]].&amp;lt;ref name=&amp;quot;license01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of free games made with Godot is listed in the [[:Category:Godot games]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Image:godot editor screenshot.png|thumb|right|200px|The Godot scene editor in action.]]&lt;br /&gt;
Godot uses a scene-based system for its engine. There are four tabs in the editor: a 2D scene editor, a 3D scene editor, a script editor, and a documentation center. A scene is made of nodes, and every node can be given its own script.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*The source code was publicly released in February of 2014.&amp;lt;ref name=&amp;quot;godotrelfp&amp;quot;&amp;gt;https://godotengine.org/article/first-public-release/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 1.0 was released on December 15{{th}}, 2014.&amp;lt;ref name=&amp;quot;godotrel1.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-engine-reaches-1-0/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 1.1 was released on May 21{{st}}, 2015.&amp;lt;ref name=&amp;quot;godotrel1.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-1-1-out/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 2.0 was released on February 23{{rd}}, 2016.&amp;lt;ref name=&amp;quot;godotrel2.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-engine-reaches-2-0-stable/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 2.1 was released on August 9{{th}}, 2016.&amp;lt;ref name=&amp;quot;godotrel2.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-reaches-2-1-stable/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.0 was released on January 29{{th}}, 2018.&amp;lt;ref name=&amp;quot;godotrel3.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-0-released/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.1 was released on March 13{{th}}, 2019.&amp;lt;ref name=&amp;quot;godotrel3.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-1-released/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.2 was released on January 29{{th}}, 2020.&amp;lt;ref name=&amp;quot;godotrel3.2&amp;quot;&amp;gt;https://godotengine.org/article/here-comes-godot-3-2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.3 was released on April 21{{st}}, 2021.&amp;lt;ref name=&amp;quot;godotrel3.3&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-3-has-arrived/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.4 was released on November 6{{th}}, 2021.&amp;lt;ref name=&amp;quot;godotrel3.4&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-4-is-released/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.5 was released on August 5{{th}}, 2022.&amp;lt;ref name=&amp;quot;godotrel3.5&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-5-cant-stop-wont-stop/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 4.0 was released on March 1{{st}}, 2023.&amp;lt;ref name=&amp;quot;godotrel4.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-4-0-sets-sail/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 4.1 was released on July 6{{th}}, 2023.&amp;lt;ref name=&amp;quot;godotrel4.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-4-1-is-here/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 4.2 was released on November 30{{th}}, 2023.&amp;lt;ref name=&amp;quot;godotrel4.2&amp;quot;&amp;gt;https://godotengine.org/article/godot-4-2-arrives-in-style/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://godotengine.org Godot homepage]&lt;br /&gt;
*[https://github.com/okamstudio/godot Godot source code on Github]&lt;br /&gt;
*[https://github.com/okamstudio/godot/wiki Godot wiki, including a tutorial]&lt;br /&gt;
*[http://www.godotengine.org/forum Official forum]&lt;br /&gt;
*[https://www.gamemaking.tools/wiki/index.php/Godot Game Making Tools Wiki]&lt;br /&gt;
*[https://mastodon.gamedev.place/@godotengine Mastodon]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:Game creation software]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Godot&amp;diff=65062</id>
		<title>Godot</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Godot&amp;diff=65062"/>
		<updated>2024-02-05T17:14:59Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: /* Version history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineinfo&lt;br /&gt;
|title          = Godot Engine&lt;br /&gt;
|image          = Image:godot-logo.jpeg&lt;br /&gt;
|caption        = Godot logo&lt;br /&gt;
|developer      = Juan Linietsky, Ariel Manzur, et al.&lt;br /&gt;
|code license   = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license01&amp;quot;&amp;gt;[https://github.com/godotengine/godot/blob/master/LICENSE.txt godot/LICENSE.txt at master · godotengine/godot · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|latest release = 4.1&lt;br /&gt;
|release date   = July 6{{th}}, 2023&lt;br /&gt;
|release date iso = 2023-07-06&lt;br /&gt;
|release announcement = https://godotengine.org/article/godot-4-1-is-here/&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://godotengine.org/&lt;br /&gt;
|link blog      = https://godotengine.org/news&lt;br /&gt;
|link chatweb   = https://web.libera.chat/#godotengine&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://godotforums.org/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://github.com/godotengine/godot&lt;br /&gt;
|scm            = git checkout https://github.com/godotengine/godot.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
&lt;br /&gt;
|Flatpak = org.godotengine.Godot&lt;br /&gt;
|Fedora = godot&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Godot&#039;&#039;&#039; is a community-driven visual game development system originally developed by Juan Linietsky and Ariel Manzur, with many community contributors. It supports [[:Category:2D engines|2D games]] and [[:Category:3D engines|3D games]].&amp;lt;ref&amp;gt;[http://www.godotengine.org/wp/features/ Godot Engine - Features]&amp;lt;/ref&amp;gt; It is released under the [[MIT license]].&amp;lt;ref name=&amp;quot;license01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of free games made with Godot is listed in the [[:Category:Godot games]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Image:godot editor screenshot.png|thumb|right|200px|The Godot scene editor in action.]]&lt;br /&gt;
Godot uses a scene-based system for its engine. There are four tabs in the editor: a 2D scene editor, a 3D scene editor, a script editor, and a documentation center. A scene is made of nodes, and every node can be given its own script.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*The source code was publicly released in February of 2014. &amp;lt;ref name=&amp;quot;godotrelfp&amp;quot;&amp;gt;https://godotengine.org/article/first-public-release/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 1.0 was released on December 15{{th}}, 2014.&amp;lt;ref name=&amp;quot;godotrel1.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-engine-reaches-1-0/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 1.1 was released on May 21{{st}}, 2015.&amp;lt;ref name=&amp;quot;godotrel1.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-1-1-out/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 2.0 was released on February 23{{rd}}, 2016.&amp;lt;ref name=&amp;quot;godotrel2.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-engine-reaches-2-0-stable/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 2.1 was released on August 9{{th}}, 2016.&amp;lt;ref name=&amp;quot;godotrel2.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-reaches-2-1-stable/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.0 was released on January 29{{th}}, 2018&amp;lt;ref name=&amp;quot;godotrel3.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-0-released/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.1 was released on March 13{{th}}, 2019&amp;lt;ref name=&amp;quot;godotrel3.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-1-released/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.2 was released on January 29{{th}}, 2020&amp;lt;ref name=&amp;quot;godotrel3.2&amp;quot;&amp;gt;https://godotengine.org/article/here-comes-godot-3-2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.3 was released on April 21{{st}}, 2021&amp;lt;ref name=&amp;quot;godotrel3.3&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-3-has-arrived/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.4 was released on November 6{{th}}, 2021&amp;lt;ref name=&amp;quot;godotrel3.4&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-4-is-released/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 3.5 was released on August 5{{th}}, 2022&amp;lt;ref name=&amp;quot;godotrel3.5&amp;quot;&amp;gt;https://godotengine.org/article/godot-3-5-cant-stop-wont-stop/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 4.0 was released on March 1{{st}}, 2023&amp;lt;ref name=&amp;quot;godotrel4.0&amp;quot;&amp;gt;https://godotengine.org/article/godot-4-0-sets-sail/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 4.1 was released on July 6{{th}}, 2023&amp;lt;ref name=&amp;quot;godotrel4.1&amp;quot;&amp;gt;https://godotengine.org/article/godot-4-1-is-here/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 4.2 was released on November 30{{th}}, 2023&amp;lt;ref name=&amp;quot;godotrel4.2&amp;quot;&amp;gt;https://godotengine.org/article/godot-4-2-arrives-in-style/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://godotengine.org Godot homepage]&lt;br /&gt;
*[https://github.com/okamstudio/godot Godot source code on Github]&lt;br /&gt;
*[https://github.com/okamstudio/godot/wiki Godot wiki, including a tutorial]&lt;br /&gt;
*[http://www.godotengine.org/forum Official forum]&lt;br /&gt;
*[https://www.gamemaking.tools/wiki/index.php/Godot Game Making Tools Wiki]&lt;br /&gt;
*[https://mastodon.gamedev.place/@godotengine Mastodon]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:Game creation software]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Godot&amp;diff=65061</id>
		<title>Godot</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Godot&amp;diff=65061"/>
		<updated>2024-02-05T16:51:11Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: add lnk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineinfo&lt;br /&gt;
|title          = Godot Engine&lt;br /&gt;
|image          = Image:godot-logo.jpeg&lt;br /&gt;
|caption        = Godot logo&lt;br /&gt;
|developer      = Juan Linietsky, Ariel Manzur, et al.&lt;br /&gt;
|code license   = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license01&amp;quot;&amp;gt;[https://github.com/godotengine/godot/blob/master/LICENSE.txt godot/LICENSE.txt at master · godotengine/godot · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|latest release = 4.1&lt;br /&gt;
|release date   = July 6{{th}}, 2023&lt;br /&gt;
|release date iso = 2023-07-06&lt;br /&gt;
|release announcement = https://godotengine.org/article/godot-4-1-is-here/&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://godotengine.org/&lt;br /&gt;
|link blog      = https://godotengine.org/news&lt;br /&gt;
|link chatweb   = https://web.libera.chat/#godotengine&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://godotforums.org/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://github.com/godotengine/godot&lt;br /&gt;
|scm            = git checkout https://github.com/godotengine/godot.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
&lt;br /&gt;
|Flatpak = org.godotengine.Godot&lt;br /&gt;
|Fedora = godot&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Godot&#039;&#039;&#039; is a community-driven visual game development system originally developed by Juan Linietsky and Ariel Manzur, with many community contributors. It supports [[:Category:2D engines|2D games]] and [[:Category:3D engines|3D games]].&amp;lt;ref&amp;gt;[http://www.godotengine.org/wp/features/ Godot Engine - Features]&amp;lt;/ref&amp;gt; It is released under the [[MIT license]].&amp;lt;ref name=&amp;quot;license01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of free games made with Godot is listed in the [[:Category:Godot games]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Image:godot editor screenshot.png|thumb|right|200px|The Godot scene editor in action.]]&lt;br /&gt;
Godot uses a scene-based system for its engine. There are four tabs in the editor: a 2D scene editor, a 3D scene editor, a script editor, and a documentation center. A scene is made of nodes, and every node can be given its own script.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*The source code was publicly released in February of 2014.&lt;br /&gt;
*Version 1.0 was released on December 15{{th}}, 2014.&lt;br /&gt;
*Version 1.1 was released on May 21{{st}}, 2015.&lt;br /&gt;
*Version 2.0 was released on Ferbuary 23, 2016.&lt;br /&gt;
*Version 3.0 was released on January 29{{th}}, 2018&lt;br /&gt;
*Version 3.1 was released on March 13{{th}}, 2019&lt;br /&gt;
*Version 3.2 was released on January 29{{th}}, 2020&lt;br /&gt;
*Version 3.3 was released on April 21{{st}}, 2021&lt;br /&gt;
*Version 3.4 was released on November 6{{th}}, 2021&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://godotengine.org Godot homepage]&lt;br /&gt;
*[https://github.com/okamstudio/godot Godot source code on Github]&lt;br /&gt;
*[https://github.com/okamstudio/godot/wiki Godot wiki, including a tutorial]&lt;br /&gt;
*[http://www.godotengine.org/forum Official forum]&lt;br /&gt;
*[https://www.gamemaking.tools/wiki/index.php/Godot Game Making Tools Wiki]&lt;br /&gt;
*[https://mastodon.gamedev.place/@godotengine Mastodon]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:Game creation software]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=65060</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=65060"/>
		<updated>2024-02-05T16:45:15Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{engineinfo&lt;br /&gt;
|title            = Minetest&lt;br /&gt;
|image            = File:Minetest collage.jpg&lt;br /&gt;
|caption          = Collage of some games that you can play in Minetest&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=minetestlic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=minetestlic/&amp;gt;&lt;br /&gt;
|engine           = IrrlichtMt (fork of [[Irrlicht]])&lt;br /&gt;
|latest release   = 5.8.0&lt;br /&gt;
|release date     = December 4th, 2023&lt;br /&gt;
|release date iso = 2023-12-04&lt;br /&gt;
|release announcement = https://github.com/minetest/minetest/releases/tag/5.8.0&lt;br /&gt;
|language         = [[:Category:C++ engines|C++]] and [[:Category:Lua engines|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = https://minetest.net/&lt;br /&gt;
|link blog      = https://blog.minetest.net/&lt;br /&gt;
|link chatweb   = https://webchat.libera.chat/?channels=minetest&lt;br /&gt;
|chat           = irc://irc.libera.chat/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://www.minetest.net/get-involved/&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = minetest&lt;br /&gt;
|Slack = minetest&lt;br /&gt;
|Debian = minetest&lt;br /&gt;
|Fedora = minetest&lt;br /&gt;
|Gentoo = games-action/minetest&lt;br /&gt;
|Ubuntu = minetest&lt;br /&gt;
|Suse = minetest&lt;br /&gt;
|Mageia = minetest&lt;br /&gt;
|Flatpak = net.minetest.Minetest&lt;br /&gt;
|Snap = minetest&lt;br /&gt;
|FreeBSD = minetest&lt;br /&gt;
|Haiku = games-action/minetest&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minetest&#039;&#039;&#039; is a Minecraft-like voxel sandbox engine. It is an engine that allows different voxel-based games to run on it. It&#039;s for games in which the world is made out of cubes and the player runs in the environment and manipulates it, preferably by digging and building blocks, collecting items, crafting, and so on. It can be played alone or online with other players.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Most games for Minetest are open-ended sandbox games focusing on creativity. Most of them involve digging and placing blocks, but that isn&#039;t the only thing the games include.&lt;br /&gt;
&lt;br /&gt;
Since version 5.8.0, Minetest no longer comes with “[[Minetest Game]]” preinstalled, as the developers wish to promote the concept of Minetest as an engine for voxel games. The main “selling point” of Minetest is the support for various other voxel games and modding. The community has developed a vast library of mods and games over the years, but some of these games might be noteworthy enough for their own article in this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[:Category:Minetest games]] for a list of [[Free games]] in Minetest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to start ==&lt;br /&gt;
The learning curve can be steep for complete newcomers, the Minetest Community Wiki has a “[https://wiki.minetest.net/Getting_Started Getting Started]” guide for that. There&#039;s also a tutorial (which must be downloaded as a game from the “Content” tab first).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re a bit familiar with the game, you can either jump right into the action by joining a multiplayer server, which host their own games, and Minetest just does the rest for you (no extra installation required). Or you can download one of many community-created games from the Content DB.&lt;br /&gt;
&lt;br /&gt;
[[File:Minetest custom texture pack.png|thumb|right|Minetest with custom [https://content.minetest.net/packages/drummyfish/drummyfish/ high-res texture pack]]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Singleplayer mode and multiplayer support for tens of players&lt;br /&gt;
* Server-side modding for unique gameplay mechanics. Just join the server and start playing!&lt;br /&gt;
* Content DB allows you to download and update community-created games, mods and texture packs within Minetest&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, macOS and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Give the game an unique appearance with texture packs&lt;br /&gt;
* 8 unique map generators to create different types of worlds&lt;br /&gt;
* Lots of options to customize the map generation&lt;br /&gt;
* Supports multiple languages&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.minetest.net/ Minetest homepage]&lt;br /&gt;
* [https://wiki.minetest.net/ Minetest Community Wiki]&lt;br /&gt;
* [https://content.minetest.net/ Content DB] (games, mods, texture packs)&lt;br /&gt;
* [https://fosstodon.org/@Minetest Mastodon]&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version || Date || News&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.1 || 2022-09-19 || Several fixes&lt;br /&gt;
|- &lt;br /&gt;
| 5.6.0 || 2022-08-04 || Dynamic shader-based shadows, game.conf format changes, improved formspec documentation, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.5.0 || 2022-01-31 || Irrlicht fork used, map compression using Zstd, formspec and Lua API features, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.1 || 2021-04-11 || Fix for &amp;quot;Connection timed out&amp;quot; error in singleplayer, online content menu tab fix, server-side anticheat fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.4.0 || 2021-02-24 || Added support for showing attached objects whilst in first person mode, improve online content menu tab, input binding and formspec, many bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 5.3.0 || 2020-07-09 || Android support readded, formspec improvements, including a scrolling GUI element, many bug fixes, performance improvements, and small features&lt;br /&gt;
|-&lt;br /&gt;
| 5.2.0 || 2020-05-05 || Improved Client/Audiovisuals, GUI Improvements, Game Enhancements, API/Modding Fixes and modifications. Various&lt;br /&gt;
Minetest Game fixes, added simple weather, added new/updated French, Spanish, Italian, Russian, Swedish, Malay, and Chinese translations.&lt;br /&gt;
|-&lt;br /&gt;
| 5.1.0 || 2019-10-12 || Modified Carpathian mapgen, improved client/audiovisuals, inventory updates and fixes, added dry dirt and dry grass.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.1 || 2019-03-31 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0 || 2019-03-04 || Online content repository, automatic jumping, new and improved mapgens, better modability, new versioning scheme.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.17 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client-side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:LGPL engines]]&lt;br /&gt;
[[Category:Irrlicht games]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:Lua engines]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=65059</id>
		<title>Shattered Pixel Dungeon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=65059"/>
		<updated>2024-02-05T16:42:56Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shattered Pixel Dungeon&lt;br /&gt;
|image                = File:Shatteredpd.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike game]]&lt;br /&gt;
|developer            = Evan Debenham, Watabou&lt;br /&gt;
|code license         = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/00-Evan/shattered-pixel-dungeon/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = v2.3.1&lt;br /&gt;
|release date         = January 29{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-01-29&lt;br /&gt;
|release announcement = https://github.com/00-Evan/shattered-pixel-dungeon/releases/tag/v2.3.1&lt;br /&gt;
|language             = Java&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://shatteredpixel.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/00-Evan/shattered-pixel-dungeon&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shattered Pixel Dungeon&#039;&#039;&#039; is a roguelike game for Android and desktop. It features pixel art and simpler mechanics compared to older roguelikes. It is based on the game Pixel Dungeon, which is also a libre game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://shatteredpixel.com Homepage]&lt;br /&gt;
*[https://github.com/00-Evan/shattered-pixel-dungeon Source Code]&lt;br /&gt;
*[https://mastodon.gamedev.place/@ShatteredPixel Mastodon]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux_Racer&amp;diff=65057</id>
		<title>Tux Racer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux_Racer&amp;diff=65057"/>
		<updated>2024-02-04T11:18:30Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: fix release dates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Tux Racer&lt;br /&gt;
|image          = Image:ExtremeTuxRacer.jpg&lt;br /&gt;
|caption        = One of the levels on &#039;&#039;Tux Racer&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Racing games|Racing]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&amp;lt;ref&amp;gt;Tux Racer&#039;s COPYING file, [https://tuxracer.sourceforge.net/game_info.html &amp;quot;Game Info&amp;quot; on its website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.8.1&lt;br /&gt;
|release date   = January 31{{th}}, 2001&lt;br /&gt;
|release date iso     = 2001-01-31&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
|link homepage  = https://tuxracer.sourceforge.net/&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|FreeBSD = tuxracer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tux Racer&#039;&#039;&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:racing games|racing game]] featuring [[Tux]], the Linux kernel mascot. Gameplay consists of sliding down a snowy slope, avoiding hazards like cliffs, ice, and trees, and collecting herrings. &#039;&#039;Tux Racer&#039;&#039; was followed by &#039;&#039;[[Extreme Tux Racer]]&#039;&#039;, which forked off from the original after development ceased in favour of a proprietary commercial release by Sunspire Studios.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tux]]&lt;br /&gt;
* [[Extreme Tux Racer]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://tuxracer.sourceforge.net/ Tux Racer homepage]&lt;br /&gt;
*[http://www.linuxfocus.org/English/January2001/article189.shtml Linux Focus review]&lt;br /&gt;
* [https://web.archive.org/web/20010628031000/http://noframes.linuxjournal.com/articles/culture/0026.html Linux Journal mention]&lt;br /&gt;
*[https://www.cnn.com/2000/TECH/computing/08/03/tux.racer.idg/index.html CNN review]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Racing games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:Physically released games]]&lt;br /&gt;
[[Category:Games featuring Tux]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ren%27Py&amp;diff=65052</id>
		<title>Ren&#039;Py</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ren%27Py&amp;diff=65052"/>
		<updated>2024-02-03T21:36:38Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineinfo&lt;br /&gt;
|title          = Ren&#039;Py&lt;br /&gt;
|image          = File:Renpy.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = engine for visual novels&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [http://www.renpy.org/doc/html/license.html various]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 8.2.0, 7.7.0 &amp;lt;!--It seems there is one version for Python 3 and one for Python 2.7 to support older games --&amp;gt;&lt;br /&gt;
|release date   = January 27{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-01-27&lt;br /&gt;
|release announcement = https://www.renpy.org/latest.html&lt;br /&gt;
|languages      = [[Python]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = SDL2&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Web}}, {{Android}}, {{iOS}}&lt;br /&gt;
|link homepage  = https://www.renpy.org&lt;br /&gt;
|link scmweb    = https://github.com/renpy/renpy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ren&#039;Py&#039;&#039;&#039; is a visual novel game engine used in various games, including the free [[CameliaGirls]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.renpy.org/ Ren&#039;Py homepage]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:Python engines]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Lix&amp;diff=65051</id>
		<title>Lix</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Lix&amp;diff=65051"/>
		<updated>2024-02-03T21:32:17Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Lix&lt;br /&gt;
|image                = Image:lix.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Puzzle&lt;br /&gt;
|developer            = Simon&lt;br /&gt;
|code license         = [[CC0]] &amp;lt;ref name=&amp;quot;lix_copying&amp;quot;&amp;gt;https://raw.githubusercontent.com/SimonN/LixD/master/doc/copying.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various: [[CC0]], [[CC BY-SA 3.0]], Bitstream Vera Fonts Copyright&amp;lt;ref name=&amp;quot;lix_copying&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.10.19&lt;br /&gt;
|release date         = January 29{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-01-29&lt;br /&gt;
|release announcement = https://github.com/SimonN/LixD/releases/tag/v0.10.19&lt;br /&gt;
|language             = [[D]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://www.lixgame.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://webchat.quakenet.org/?channels=#lix&lt;br /&gt;
|chat                 = irc://irc.quakenet.org/#lix&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://www.lemmingsforums.net/index.php?board=8.0&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/SimonN/LixD&lt;br /&gt;
|link tracker         = https://github.com/SimonN/LixD/issues&lt;br /&gt;
|link scmweb          = https://github.com/SimonN/LixD&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
In &#039;&#039;&#039;Lix&#039;&#039;&#039; you need to guide small humanoid creatures, the lix, to the exit. You can&#039;t control them directly, but you can give them one of a number of skills, like digging, bashing, bridge building, exploding, and more to advance through the landscape.&lt;br /&gt;
&lt;br /&gt;
There are over 700 levels in singleplayer mode. There&#039;s also a multiplayer mode in which you compete online to lead the most lix to your exit.&lt;br /&gt;
&lt;br /&gt;
A level editor is included.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pingus]]&lt;br /&gt;
* [[Rabbit Escape]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.lixgame.com/ Lix homepage]&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|AUR = lix&lt;br /&gt;
|Suse = lix&lt;br /&gt;
|Ubuntu = lix&lt;br /&gt;
|Debian = lix&lt;br /&gt;
|Flatpak = com.lixgame.Lix&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pioneer&amp;diff=65050</id>
		<title>Pioneer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pioneer&amp;diff=65050"/>
		<updated>2024-02-03T21:28:42Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Pioneer&lt;br /&gt;
|image            = File:Pioneerspacesim.png&lt;br /&gt;
|caption          = Pioneer&lt;br /&gt;
|genre            = [[:Category:Adventure games|Adventure]], [[:Category:Space simulation games|Space simulation]]&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[GNU General Public License|GPL]] v3 &amp;lt;ref name=&amp;quot;pioneer_license&amp;quot;&amp;gt;http://pioneerwiki.com/wiki/Licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0&amp;lt;ref name=&amp;quot;pioneer_license&amp;quot;&amp;gt;http://pioneerwiki.com/wiki/Licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 2024-02-03&lt;br /&gt;
|release date     = February 3{{rd}}, 2024&lt;br /&gt;
|release date iso = 2024-02-03&lt;br /&gt;
|release announcement = https://github.com/pioneerspacesim/pioneer/releases/tag/20240203&lt;br /&gt;
|language         = [[:Category:C++ games|C++]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platforms        = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://pioneerspacesim.net/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = http://webchat.freenode.net/?channels=pioneer&lt;br /&gt;
|chat             = irc://chat.freenode.net/pioneer&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://pioneerspacesim.net/forum&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://pioneerwiki.com/wiki/Pioneer_Wiki&lt;br /&gt;
|link tracker     = https://github.com/pioneerspacesim/pioneer/issues&lt;br /&gt;
|link scmweb      = https://github.com/pioneerspacesim/pioneer&lt;br /&gt;
|scm              = git clone https://github.com/pioneerspacesim/pioneer.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = pioneer&lt;br /&gt;
|Suse = pioneer&lt;br /&gt;
|Flatpak = net.pioneerspacesim.Pioneer&lt;br /&gt;
|Fedora = pioneer&lt;br /&gt;
|Slack = pioneer&lt;br /&gt;
}}&lt;br /&gt;
Pioneer is a space adventure game set in the far future in our galaxy.&lt;br /&gt;
&lt;br /&gt;
Players may choose their path as traders, explorers, pirates or bounty hunters.&lt;br /&gt;
There are several factions, each faction having an extensive history and social system described on the Pioneer Wiki.&lt;br /&gt;
&lt;br /&gt;
Once being a [[clone]] of Elite II: Frontier, the game is now becoming a new game, still in the [[spiritual successor | spirit]] of Frontier&amp;lt;ref name=pioneer_faqabout&amp;gt;https://pioneerwiki.com/wiki/FAQ#About_the_Game&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://news.ycombinator.com/item?id=15877139&amp;lt;/ref&amp;gt;&lt;br /&gt;
but with new ships, stations, factions and improvements in the GUI and other areas of the game.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Pioneer is not intended to have a hand crafted, overarching story but rather procedurally generated missions. More than that, the player is not treated as a central heroic figure who can change the course of the universe&amp;lt;ref&amp;gt;[https://tvtropes.org/pmwiki/pmwiki.php/TheChosenOne/VideoGames The chosen hero] is a common game trope.&amp;lt;/ref&amp;gt; but a simple individual around whom the universe does not revolve.&amp;lt;ref name=pioneer_scope/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Setting===&lt;br /&gt;
Pioneer takes place in a [[procedural generation | procedurally generated]] universe&amp;lt;ref name=pioneer_scope&amp;gt;https://pioneerwiki.com/wiki/Design_Scope&amp;lt;/ref&amp;gt; with millions&amp;lt;ref name=pioneer_manual&amp;gt;https://pioneerwiki.com/wiki/Manual&amp;lt;/ref&amp;gt; of stars.&lt;br /&gt;
&lt;br /&gt;
A planet can have several cities, which in gameplay terms count as stations for landing.&amp;lt;ref&amp;gt;https://spacesimcentral.com/community/postid/19367/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Flight===&lt;br /&gt;
Flight mechanics in Pioneer are Newtonian,&amp;lt;ref&amp;gt;https://pioneerwiki.com/wiki/How_space_flight_works&amp;lt;/ref&amp;gt; an unusually realistic choice compared to the Aristotelian mechanics preferred by other space sims (such as [[Oolite]]) for gameplay reasons. This choice makes multiplayer impractical to implement due to the necessity of time acceleration mechanics.&amp;lt;ref name=pioneer_faqabout/&amp;gt; All told, the developers aim to strike what they consider a balance between realism and playability.&amp;lt;ref name=pioneer_scope/&amp;gt; Not only the player ship but other bodies, follow Newtonian orbits.&amp;lt;ref&amp;gt;https://spacesimcentral.com/community/postid/61144/&amp;lt;/ref&amp;gt;&amp;lt;ref name=pioneer_faqabout/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two types of hyperdrive, using different grades of fuel.&amp;lt;ref&amp;gt;https://spacesimcentral.com/community/postid/19346/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
Missions get posted at space stations. &amp;lt;ref&amp;gt;https://pioneerwiki.com/wiki/Mission_Types_and_BBS&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development model ==&lt;br /&gt;
&lt;br /&gt;
Pioneer is developed using the git model. The major decisions, however, are made in privacy by a core team which calls itself &amp;quot;benevolent dictators&amp;quot;. &amp;lt;ref&amp;gt;http://pioneerwiki.com/wiki/Core_Team&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
Pioneer supports [[mods]].&amp;lt;ref&amp;gt;https://pioneerwiki.com/wiki/Mods&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://sourceforge.net/projects/modsforpioneer/files/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Pioneers]]&lt;br /&gt;
* [[Oolite]], a clone of the first Elite.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://pioneerspacesim.net/ Website]&lt;br /&gt;
* [https://pioneerwiki.com/wiki/Pioneer_Wiki Wiki]&lt;br /&gt;
* [http://pioneerwiki.com/wiki/Story Background story]&lt;br /&gt;
* [https://spacesimcentral.com/community/pioneer/ Community forum]&lt;br /&gt;
* [http://pioneerspacesim.net/forum Development forum]&lt;br /&gt;
* [https://www.reddit.com/r/pioneerspacesim/ Subreddit]&lt;br /&gt;
* [https://twitter.com/pioneerspacesim Twitter]&lt;br /&gt;
* [https://www.youtube.com/channel/UCbFD5Oxc1C9zxqnF4OitGjQ Youtube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Adventure games]]&lt;br /&gt;
[[Category:Space simulation games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=KeeperRL&amp;diff=65047</id>
		<title>KeeperRL</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=KeeperRL&amp;diff=65047"/>
		<updated>2024-02-03T14:38:25Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: add headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = KeeperRL&lt;br /&gt;
|image                = Image:Keeperrl.png&lt;br /&gt;
|caption              = KeeperRL&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPL]] &amp;lt;ref&amp;gt;https://github.com/miki151/keeperrl/blob/master/COPYING.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY-SA]] and other free licenses &amp;lt;ref&amp;gt;https://github.com/miki151/keeperrl/blob/master/COPYING-MEDIA.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = Alpha 36&lt;br /&gt;
|release date         = April 11{{th}}, 2023&lt;br /&gt;
|release date iso     = 2023-04-11&lt;br /&gt;
|release announcement = https://github.com/miki151/keeperrl/releases/tag/alpha36&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://keeperrl.com/&lt;br /&gt;
|link blog            =&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           =&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         =&lt;br /&gt;
|link scmweb          = https://github.com/miki151/keeperrl&lt;br /&gt;
|scm                  =&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = keeperrl-git&lt;br /&gt;
|Suse = keeperrl&lt;br /&gt;
|Mageia = keeperrl&lt;br /&gt;
|Snap = keeperrl&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;KeeperRL&#039;&#039;&#039;&#039;&#039; is a dungeon building strategy game with roguelike elements. There is a commercial version with non-free assets, and a gratis version, which is functionally the same, but with only ASCII-style graphics (which is under a free license). &amp;lt;ref&amp;gt;https://keeperrl.com/download/&amp;lt;/ref&amp;gt; &#039;&#039;&#039;Only the ASCII version is a completely libre game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
As a Keeper, players must manage their dungeon and minions in an RTS style while engaging in turn-based combat during invasions or emergency situations. The game features permadeath, so players must exercise caution when sending their forces into danger. To succeed, players must balance the RTS and Roguelike aspects of the game, develop technology, recruit and train minions, and equip them with the best gear for battles.&lt;br /&gt;
&lt;br /&gt;
Strategic thinking is required for players to overcome tough opponents in KeeperRL. They must use the available tools to overcome challenges, such as utilizing the roguelike mechanics available during combat or carefully considering army composition. KeeperRL offers a variety of features, including dungeon creation, research, resource management, invasion and defense strategies, immigration systems, and faction management. The game also includes a day/night cycle, which affects gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
One unique feature of KeeperRL is the ability to create customized dungeons and share them online. Resource management is also a key aspect of the game, as players can craft equipment, manage resources, and build structures and installations to progress. To conquer the world outside their dungeons, players must use magic, assault teams, armies, and archery. Death is a common occurrence during counter-attacks, but players can learn from their mistakes and improve their strategy over time.&lt;br /&gt;
&lt;br /&gt;
==Future prospects==&lt;br /&gt;
The last early access release of KeeperRL was in 2023 and was Version Alpha 36. The source code remains open source and can be compiled by anybody. KeeperRL 1.0 is slated for release in 2024 and the community are hoping for continued support of the free KeeperRL ASCII game, without any variations from the commercial licensed code, having only the graphics missing as is currently the case.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[https://keeperrl.com/category/News News]&lt;br /&gt;
*[https://discord.gg/XZfCCs5 Discord]&lt;br /&gt;
*[http://keeperrl.com/wiki Official Wiki]&lt;br /&gt;
&lt;br /&gt;
==Free mods==&lt;br /&gt;
&lt;br /&gt;
Get the many free mods without having to buy the game on Steam by going here:&lt;br /&gt;
&lt;br /&gt;
https://github.com/SoftMonster/KeeperRLCommunityResources&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Kribbel&amp;diff=65046</id>
		<title>User talk:Kribbel</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Kribbel&amp;diff=65046"/>
		<updated>2024-02-03T14:31:17Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: no&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Are you in charge?==&lt;br /&gt;
Hello - I&#039;m too curious not to ask, are you the person in charge of the wiki?&lt;br /&gt;
&lt;br /&gt;
Is &#039;Kribbel&#039; the new name of [[User:Kiba|Kiba]]? --[[Special:Contributions/2001:67C:6EC:203:192:42:116:182|2001:67C:6EC:203:192:42:116:182]] 14:05, 3 February 2024 (CET)&lt;br /&gt;
:No, I&#039;m not in charge of the wiki. I&#039;m merely a moderator, and accessing the moderation queue is my sole superpower. No, I&#039;m not Kiba. He seems to have left LGW over a decade ago – long before I even knew about LGW. --[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 15:31, 3 February 2024 (CET)&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=65044</id>
		<title>Shattered Pixel Dungeon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shattered_Pixel_Dungeon&amp;diff=65044"/>
		<updated>2024-02-02T20:18:00Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shattered Pixel Dungeon&lt;br /&gt;
|image                = File:Shatteredpd.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike game]]&lt;br /&gt;
|developer            = Evan Debenham, Watabou&lt;br /&gt;
|code license         = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/00-Evan/shattered-pixel-dungeon/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GNU GPL]]&amp;lt;ref name=&amp;quot;lic&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = v2.3.1&lt;br /&gt;
|release date         = January 29{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-01-29&lt;br /&gt;
|release announcement = https://github.com/00-Evan/shattered-pixel-dungeon/releases/tag/v2.3.1&lt;br /&gt;
|language             = Java&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://shatteredpixel.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/00-Evan/shattered-pixel-dungeon&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shattered Pixel Dungeon&#039;&#039;&#039; is a roguelike game for Android and desktop. It features pixel art and simpler mechanics compared to older roguelikes. It is based on the game Pixel Dungeon, which is also a libre game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://shatteredpixel.com Homepage]&lt;br /&gt;
*[https://github.com/00-Evan/shattered-pixel-dungeon Source Code]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:Java games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tanks_of_Freedom_II&amp;diff=65043</id>
		<title>Tanks of Freedom II</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tanks_of_Freedom_II&amp;diff=65043"/>
		<updated>2024-02-02T20:05:48Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: newer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tanks of Freedom II&lt;br /&gt;
|image                = File:Tanks_of_Freedom_II.png&lt;br /&gt;
|caption              = A skirmish match between Amber Noon and Ruby Dusk &lt;br /&gt;
|genre                = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = [[Wojciech Chojnacki]]&lt;br /&gt;
|code license         = [[MIT]]&amp;lt;ref name=tof2_lic&amp;gt;[https://github.com/P1X-in/Tanks-of-Freedom-3-D/blob/master/LICENSE.md LICENSE.md] acc. 2023-01-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses       = MIT, CC BY 4.0, CC-BY-SA 4.0, CC0, OFL, Apache License 2.0&amp;lt;ref name=tof2_lic/&amp;gt;&amp;lt;ref name=tof2_readC&amp;gt;[https://github.com/P1X-in/Tanks-of-Freedom-3-D/blob/master/README.md#credits Credits in README.md]  acc. 2023-01-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Godot]]&lt;br /&gt;
|latest release       = 0.6.0&lt;br /&gt;
|release date         = February 2{{nd}}, 2024&lt;br /&gt;
|release date iso     = 2024-02-02&lt;br /&gt;
|release announcement = https://czlowiekimadlo.itch.io/tanks-of-freedom-ii/devlog/675546/version-060-is-out&lt;br /&gt;
|language             = [[:Category:GDScript games|GDScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = https://czlowiekimadlo.itch.io/tanks-of-freedom-ii&lt;br /&gt;
|link blog            = https://czlowiekimadlo.pl/blog&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/P1X-in/Tanks-of-Freedom-3-D/issues&lt;br /&gt;
|link scmweb          = https://github.com/P1X-in/Tanks-of-Freedom-3-D&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tanks of Freedom II&#039;&#039;&#039; (ToF II, earlier also Tanks of Freedom 3-D) is a turn-based strategy game for 1 - 4 players. &lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to import maps from its predecessor [[Tanks of Freedom]].&amp;lt;ref name=tof2_maps&amp;gt;[https://czlowiekimadlo.itch.io/tanks-of-freedom-ii/devlog/480527/version-030-is-out 0.3.0 Release Announcement]  acc. 2023-01-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://czlowiekimadlo.itch.io/tanks-of-freedom-ii Itch.io page]&lt;br /&gt;
*[https://czlowiekimadlo.pl/blog Developer&#039;s blog]&lt;br /&gt;
*[https://trello.com/b/RQOwyCwm/tanks-of-freedom-ii Roadmap/Progress at Trello]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:3D games]][[Category:Godot games]][[Category:GDScript games]][[Category:MIT games]][[Category:Turn-based strategy games]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=65041</id>
		<title>Libregamewiki:Suggested games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=65041"/>
		<updated>2024-02-01T09:58:12Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: /* 2024 */  Sandboxels rejected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to propose games that are not included, not on the [[Libregamewiki:Rejected games list|Rejected games list]], and apparently are free, but either additional research is needed to confirm that, or someone just needs to create an article.&lt;br /&gt;
&lt;br /&gt;
== Games by last release ==&lt;br /&gt;
=== 2024 ===&lt;br /&gt;
&lt;br /&gt;
=== 2023 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://code.rocketnine.space/tslocum/boxcars Boxcars]&#039;&#039;&#039; ([[Boxcars|*]]) - Client for playing backgammon online via &#039;&#039;&#039;[https://bgammon.org bgammon.org]&#039;&#039;&#039;. Both Boxcars and the bgammon server are free and open source (AGPL).&lt;br /&gt;
&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/KelvinShadewing/supertux-advance Supertux advance]&#039;&#039;&#039; ([[Supertux advance|*]]) - fast paced 2d platformer that&#039;s visually styled to resemble a game boy advance game, top level license is affero GPL but research into assets may be needed&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/viewizard/astromenace AstroMenace]&#039;&#039;&#039; ([[AstroMenace|*]]) - third person 3D rendered space shooter&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/dmaynard/Darworms/ Darworms]&#039;&#039;&#039; ([[Darworms|*]]) - territory capture game written in JavaScript&lt;br /&gt;
** The official version includes Google Analytics which is nonfree, but it&#039;s a separate JavaScript file so it&#039;s easy to run the game without that; regardless, I think an article for the game should point to a completely free version. The reason I put the game in the &amp;quot;Suggested&amp;quot; rather than &amp;quot;Rejected&amp;quot; section is because of how trivial the changes needed are.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/supermedium/moonrider Moon Rider]&#039;&#039;&#039; ([[Moon Rider|*]]) - VR music game where you punch stars as they move along a track&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/daid/EmptyEpsilon EmptyEpsilon]&#039;&#039;&#039; ([[EmptyEpsilon|*]]) - open-source &amp;quot;clone&amp;quot; of Artemis Spaceship Bridge Simulator, with new features and gameplay not found in the orignial.  (GPL-2.0)&lt;br /&gt;
** Just a quick look: It uses [https://github.com/daid/EmptyEpsilon/blob/master/resources/sfx/source.txt#L34 sounds with CC-BY-NC]. And looking at the [https://github.com/daid/EmptyEpsilon/blob/master/resources/music/source.txt music] Dream Raid Full Version (Mock Up).ogg is listed but no license named; Imminent Threat.ogg not even listed. No mentioning about graphic sources!? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 11:14, 31 January 2023 (CET)&lt;br /&gt;
* &#039;&#039;&#039;[https://mindbleach.itch.io/slaughter Slaughter]&#039;&#039;&#039; ([[Slaughter|*]]) - first person shooter for the Nintendo Entertainment System. Only 1 of the 5 source files has a license header, so someone should probably ask for clarification on whether that is supposed to apply to all of the software/graphics.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/open-duelyst/duelyst Open Duelyst]&#039;&#039;&#039; ([[Duelyst|*]]) - originally proprietary Hybrid CCG/TBS recently freed under CC0 license&amp;lt;ref&amp;gt;https://www.pcgamer.com/duelyst-source-code-is-now-free-for-everyone-no-strings-attached/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Duelyst - Open Source Announcement https://www.youtube.com/watch?v=h3Cuz6d_7x0&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/ddnet/ddnet DDraceNetwork]&#039;&#039;&#039; ([[DDraceNetwork|*]]) - Cooperative 2D online platformer. zlib license with CC-BY-SA 3.0 art&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/divVerent/aaaaxy AAAAXY]&#039;&#039;&#039; ([[AAAAXY|*]]) - small-scale 2D non-euclidian puzzle platformer, originally released in 2021. This game seems libre, but I&#039;m not sure about aaaaxy-1.2.280/AndroidStudioProjects/AAAAXY/gradle/wrapper/gradle-wrapper.jar and I haven&#039;t checked any build-time-downloaded-dependencies yet. NOTE: jar file removed in https://github.com/divVerent/aaaaxy/commit/2c4529e14a81715b2447a70ca6de87a38aa7dfbd&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/viewizard/astromenace AstroMenace]&#039;&#039;&#039; ([[AstroMenace|*]]) -a 3D vertically scrolling shooter - was commercial at first, then code was released, then assets were relesed - [https://github.com/viewizard/astromenace/blob/master/LICENSE.md License] Code: GPLv3, Assets: most GPLv3, some CC BY-SA 4.0, OFL-1.1 [https://viewizard.com/ homepage] [https://github.com/viewizard/astromenace-artwork additional artwork repo] - last release [https://github.com/viewizard/astromenace/releases/tag/v1.4.2 1.4.2 on Nov. 27, 2022] (OpenAstroMenace was rejected 11 February 2011)&lt;br /&gt;
* &#039;&#039;&#039;[http://revolutionarygamesstudio.com/ Thrive]&#039;&#039;&#039; ([[Thrive|*]]) - Spore-like game, GPL + CC-BY-SA (mentioned on [http://revolutionarygamesstudio.com/get-involved/ this page]). That confusing page first says media is cc-by-sa, then non-commercial??&lt;br /&gt;
** [https://github.com/Revolutionary-Games/Thrive/blob/master/LICENSE.txt Code] is GPL3+; [https://github.com/Revolutionary-Games/Thrive/blob/master/assets/README.txt Assets] are mostly CC BY-SA 3.0, except some fonts with SIL OFL. Likely problematic are [https://github.com/Revolutionary-Games/Thrive/tree/master/assets/textures/gui/social_media social media icons] because »Assets in the folder &amp;quot;assets/textures/gui/social_media/&amp;quot; and subfolders are licenses by their individual corporations.« Game is also on [https://revolutionarygames.itch.io/thrive Itch] [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:46, 15 December 2022 (CET)&lt;br /&gt;
* &#039;&#039;&#039;YSFlight&#039;&#039;&#039; - released as open source. [https://en.wikipedia.org/wiki/YSFlight wikipedia article]&lt;br /&gt;
&lt;br /&gt;
=== 2021 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/trillek-team Trillek]&#039;&#039;&#039; ([[Trillek|*]]) - A space sandbox game; I don&#039;t see a license for the &amp;quot;Textual assets&amp;quot; so maybe someone should ask, or just dig a bit deeper because I didn&#039;t look that hard.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/deepnight/ld48-NuclearBlaze-48h/tags Nuclear Blaze]&#039;&#039;&#039; ([[Nuclear Blaze|*]]) - Source is MIT-licensed but need to check the art licence. Cute little firefighter game.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/SoftbearStudios/mk48 Mk48.io]&#039;&#039;&#039; ([[Mk48.io|*]]) - A browser-based multiplayer naval combat game. Source, assets, and everything else under AGPL v3.0&lt;br /&gt;
&lt;br /&gt;
=== 2020 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/abakh/nbsdgames nbsdgames]&#039;&#039;&#039; ([[nbsd games|*]]) - 17 Super-modern command line games.&lt;br /&gt;
* &#039;&#039;&#039;[https://leagueh.xyz/tf/ textflight]&#039;&#039;&#039; ([[Textflight|*]]) - Text-only multiplayer game. [https://web.archive.org/web/20200929010557/https://leagueh.xyz/tf/ archived homepage][https://github.com/jmoody/textflight/tree/main Forked repo on GitHub] [https://itch.io/t/822228/textflight-a-text-based-space-exploration-mmo-alpha-release itch.io announcement] [https://forum.freegamedev.net/viewtopic.php?f=22&amp;amp;t=14161 FreeGameDev Forums] It seems developer Katherine Peeters has stopped the project. &lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Libre-TrainSim/Libre-TrainSim Libre TrainSim]&#039;&#039;&#039; ([[Libre TrainSim|*]]) - &amp;quot;Train Simulator written in Godot Engine - Free for everyone. Licensed under GPL 3.0&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[https://www.dettus.net/dMagnetic dMagnetic]&#039;&#039;&#039; ([[dMagnetic|*]]) - dMagnetic is a Magnetic Scrolls Interpreter. It allows the play to enjoy classic text adventure games, such as &amp;quot;The Pawn&amp;quot;, &amp;quot;The Guild of Thieves&amp;quot;, &amp;quot;Jinxter&amp;quot;, &amp;quot;Corruption&amp;quot;, &amp;quot;Myth&amp;quot;, &amp;quot;Fish!&amp;quot; or &amp;quot;Wonderland&amp;quot; It uses ANSI art to render the beautiful images.&lt;br /&gt;
* &#039;&#039;&#039;[https://sr.ht/~martijnbraam/among-sus/ Among Sus]&#039;&#039;&#039; ([[Among Sus|*]]) - Among Us clone as a text adventure.&lt;br /&gt;
* &#039;&#039;&#039;[https://www.worldforge.org/ Worldforge]&#039;&#039;&#039; ([[Worldforge|*]]) - A 3D MMO engine which includes client, server, etc. and has distinct online worlds accessible from a single client interface.&lt;br /&gt;
* &#039;&#039;&#039;[http://ultrastardx.sourceforge.net/ UltraStar Deluxe]&#039;&#039;&#039; ([[UltraStar Deluxe|*]]) Karaoke game similar to Singstar. There is a repository of Creative Commons songs which does contain some NC-licensed songs but that shouldn&#039;t matter since you can use your own songs. GPLv2.&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=ipptzpwkqkycowu7 Meeting Time]&#039;&#039;&#039; ([[Meeting Time|*]]) &lt;br /&gt;
** This was made for [https://itch.io/jam/treasure-hunt Adventuron Treasure Hunt Jam] by »using Adventuron Classroom«. [https://adventuron.io/documentation/#_licenses_acknowledgements Which is] »Licensed for personal non-commercial use only.« Isn&#039;t putting the game under GPL a violation of the license/EULA? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 13:43, 17 December 2022 (CET)&lt;br /&gt;
:::Let&#039;s rather take this to the talk page. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:02, 17 December 2022 (CET)&lt;br /&gt;
* &#039;&#039;&#039;[https://ldjam.com/events/ludum-dare/47/chamber Chamber]&#039;&#039;&#039; ([[Chamber|*]]) MIT Ludum Dare entry&lt;br /&gt;
&lt;br /&gt;
=== 2019 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/shpuld/gmtk19 Shoot Your Goo]&#039;&#039;&#039; ([[Shoot Your Goo|*]]) - Very nice 3D game, found via [https://freegamer.blogspot.com/2019/08/shoot-your-goo-fun-puzzle-platformer.html freegamer article], the repo is MIT, the [https://sourceforge.net/projects/fteqw/ engine] GPL, but despite the license it needs to be checked if there aren&#039;t any copyrighted files in the repo (as there is e.g. OpenAL32.dll there).&lt;br /&gt;
* &#039;&#039;&#039;[https://forum.freegamedev.net/viewtopic.php?f=22&amp;amp;t=11471 Squirrel Eat Squirrel]&#039;&#039;&#039; ([[Squirrel Eat Squirrel|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://socialg.it/ottona/flasim Flasim]&#039;&#039;&#039; ([[flasim|*]]) - Media license not explicit... ask the author.&lt;br /&gt;
* &#039;&#039;&#039;[https://catchchallenger.first-world.info/ Catch Challenger]&#039;&#039;&#039; ([[Catch Challenger|*]]) - [https://github.com/alphaonex86/CatchChallenger Readme] says everything, including the data, is GPLv3.&lt;br /&gt;
* &#039;&#039;&#039;[http://blupi.org/ Planet Blupi]&#039;&#039;&#039; ([[Planet Blupi|*]]) - [https://github.com/blupi-games/planetblupi-dev GitHub] everything is GPLv3+.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/mgechev/mk.js mk.js]&#039;&#039;&#039; - [[MIT License]]&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://johngabrieluk.itch.io/fire-and-fondness Fire and Fondness]&#039;&#039;&#039; ([[Fire and Fondness|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Blokatt/fiTD fiTD]&#039;&#039;&#039; ([[FiTD|*]]) - MIT, terminal only tower defense.&lt;br /&gt;
* &#039;&#039;&#039;[https://gitlab.com/coringao/cavestory-nx Cave Story NX]&#039;&#039;&#039; ([[Cave Story NX|*]]) - Are all of the data free?&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/clintbellanger/solarbot Solarbot]&#039;&#039;&#039; ([[Solarbot|*]])&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://blue-nebula.org/ Blue Nebula]&#039;&#039;&#039; ([[Blue Nebula|*]]) - A fork of [[Red Eclipse]] to stay with the engine from Version 1. I checked the license files for code and media and it&#039;s Free unless I missed something buried deep.&lt;br /&gt;
* &#039;&#039;&#039;[http://sshtron.zachlatta.com/ SSHTron]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2016 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/cymonsgames/ASCIIpOrtal ASCIIpOrtal]&#039;&#039;&#039; ([[ASCIIpOrtal|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://web.archive.org/web/20190731222546/http://www.asciisector.net/ Ascii Sector]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2015 ===&lt;br /&gt;
* Nocturne in Yellow - Engine is apparently GPL (https://github.com/marrub--/GLOOME Readme clearly states that), media license seems unclear, I found this (http://forum.zdoom.org/viewtopic.php?f=19&amp;amp;t=49299&amp;amp;start=90#p868865) post which seems to vaguely imply WTFPL. Seems like additional research is needed to confirm it, game seems rather professionally made so probably worth looking into?&lt;br /&gt;
* [https://web.archive.org/web/20200808063613/http://www.fullmetalgalaxy.com/ Full Metal Galaxy]&lt;br /&gt;
&lt;br /&gt;
=== 2014 ===&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/cxong/Slappa Slappa]&#039;&#039;&#039; ([[Slappa|*]]), a simple fighting game.&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/cubosphere/ Cubosphere]&#039;&#039;&#039; - Claims to be free software when you exit. For practical purposes, this is a complete game with no major bugs although it&#039;s officially in beta and development is dead since 2013. License status is unclear. Almost all graphics and audio files are non-free, however ([https://github.com/cubosphere/cubosphere-code/issues/37#issuecomment-496815576]). There&#039;s also a fork with the goal to replace the media files: https://github.com/cubosphere/cubosphere-code/&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Mandarancio/OpenGOO OpenGOO]&#039;&#039;&#039; ([[OpenGOO|*]]) -- Research media license.&lt;br /&gt;
* &#039;&#039;&#039;[http://datadealer.com/ Data Dealer]&#039;&#039;&#039; ([[Data Dealer|*]]), a game that places you in the position of a privacy-violating, data-grubbing corporation. Requires some research: their [https://www.kickstarter.com/projects/cuteacute/data-dealer Kickstarter page] mentions the game is released as CC-BY-SA, but there&#039;s no clear release or download with copyright info.&lt;br /&gt;
* &#039;&#039;&#039;[http://sintelgame.org/about/license/ Sintel The Game]&#039;&#039;&#039; ([[Sintel The Game|*]]) -- The GH repo now says the game is MIT, however an [https://web.archive.org/web/20100706211059/http://sintelgame.org/about/license/ archived page] says a non-free CC-BY-SA-NC would be used. Needs to be checked.&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/savagewheels/ Savage Wheels]&#039;&#039;&#039; ([[Savage Wheels|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://triplane.sourceforge.net/ Triplane Classic]&#039;&#039;&#039; ([[Triplane Classic|*]]): [http://packages.qa.debian.org/t/triplane.html in Debian main]&lt;br /&gt;
* &#039;&#039;&#039;[http://social.w3-net.de/glportal glPortal]&#039;&#039;&#039; ([[glPortal|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/murderpd/ A Murder In The Public Domain]&#039;&#039;&#039; ([[A Murder In The Public Domain|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://gemrb.org/ GemRB]&#039;&#039;&#039; ([[GemRB|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://domino-chain.gitlab.io/ Domino-Chain]&#039;&#039;&#039; ([[Domino-Chain|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.raceintospace.org/ Race Into Space]&#039;&#039;&#039; ([[Race Into Space|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://blocky.io/2x0ng.html 2x0ng]&#039;&#039;&#039; ([[2x0ng|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=3zg1tkj6qhheeka9 A Dark Room]&#039;&#039;&#039; ([[A Dark Room|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/bricks3/ Bricks 3]&#039;&#039;&#039; ([[Bricks 3|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://c-type.sourceforge.net/ C - Type]&#039;&#039;&#039; ([[C - Type|*]])&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://en.wikipedia.org/wiki/.kkrieger .kkrieger]&#039;&#039;&#039; ([[.kkrieger|*]]) - Award-winning 96k 3D FPS demo, released under BSD and public domain.&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/spacejunk/ Spacejunk]&#039;&#039;&#039; ([[Spacejunk|*]]) A gravitational game in which the user collects space junk while moving through gravitational fields in 2D.&lt;br /&gt;
&lt;br /&gt;
===2011===&lt;br /&gt;
* &#039;&#039;&#039;[https://tinypig.com/rocket/ Rocket]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://tubularix.sourceforge.net/ Tubularix]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===2010===&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=44vx0pl3rrfi533s &#039;Mid the Sagebrush and the Cactus] ([[&#039;Mid the Sagebrush and the Cactus|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=7hvoj3p9khotuqca The Art of Fugue]&#039;&#039;&#039; ([[The Art of Fugue|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://peoplepowergame.com/ People Power]&#039;&#039;&#039; ([[People Power|*]]) [https://en.wikipedia.org/wiki/People_Power:_the_Game_of_Civil_Resistance article on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===2009===&lt;br /&gt;
*&#039;&#039;&#039;[https://web.archive.org/web/20171125064623/http://apocalypse.rulez.org/vacuum Vacuum Magic]&#039;&#039;&#039; ([https://sourceforge.net/projects/vacuum/ SourceForge])&lt;br /&gt;
*&#039;&#039;&#039;[https://www.pygame.org/project-pyspaceinvaders-1259-.html pyspaceinvaders]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://neotron-games.blogspot.com/2009/10/railroad-rampage.html Railroad Rampage]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
* &#039;&#039;&#039;[https://web.archive.org/web/20121110215035/http://barrymars.co.uk/spaceship/ Spaceship!]&#039;&#039;&#039; ([[Spaceship!|*]]) GPL interactive fiction collaboratively created by readers of The Guardian newspaper&#039;s games blog. [https://ifdb.org/viewgame?id=3d3z2tvvqmnjup1 IFDB page].&lt;br /&gt;
* &#039;&#039;&#039;[http://pymike93.googlepages.com/VectorWarsa0.2.zip Vector Wars]&#039;&#039;&#039; ([[Vector Wars|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.fzort.org/mpr/projects/vulcan/ Vulcan]&#039;&#039;&#039; ([[Vulcan|*]])&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://home.gna.org/vodovod/ Vodovod]&#039;&#039;&#039; ([[Vodovod|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=az8jb9bddngurwr7 Fate]&#039;&#039;&#039; ([[Fate|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=ue8xl789svch28jn Accuse]&#039;&#039;&#039; ([[Accuse|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://www.digitalartarchive.at/database/general/work/packet-garden.html?tx_vawiz_pi1%5Baid%5D=768&amp;amp;cHash=6e6cd54199ea2d415526438d1e24cf2e Packet Garden]&#039;&#039;&#039; ([[Packet Garden|*]])&lt;br /&gt;
&lt;br /&gt;
===2004===&lt;br /&gt;
* &#039;&#039;&#039;[http://www.briskola.net/ BrisKola]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===2002===&lt;br /&gt;
* &#039;&#039;&#039;[https://ifdb.org/viewgame?id=kes9n0ngcurwzw4t GlkChess]&#039;&#039;&#039; is a GPL chess game written in Inform 6. ([[GlkChess|*]])&lt;br /&gt;
&lt;br /&gt;
* DeadEarth ([[DeadEarth|*]]) is a GFDL TTRPG Game. https://web.archive.org/web/20020810165208/http://www.deadearth.com/index.pl/legal (Note: There is also an entry about this on [[Libregamewiki_talk:Suggested_games#deadEarth|the talk page]])&lt;br /&gt;
&lt;br /&gt;
== Games from the List of games ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template for links: * &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[*]]) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039; ([[BrowserQuest|*]]), [https://github.com/mozilla/BrowserQuest source code]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://www.iua.upf.es/~mdeboer/resorama/jigzo/ jigzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;, [http://packages.debian.org/search?keywords=jigzo Debian], [http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Puzzle/jigzo-8503.shtml Softpedia] ([[jigzo|*]])&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://jplanarity.sourceforge.net/ JPlanarity]&amp;lt;/s&amp;gt;&#039;&#039;&#039;,[http://sourceforge.net/projects/jplanarity/ Sourceforge] ([[JPlanarity|*]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable prettytable&amp;quot;&lt;br /&gt;
! Name !! Homepage !! Latest Release !! Date of Latest Release&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;[[0verkill]]&amp;lt;/s&amp;gt; || [https://web.archive.org/web/20131010152827/http://artax.karlin.mff.cuni.cz/~brain/0verkill/ Homepage] || 0.16 || 2001-12-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrows]] || [https://web.archive.org/web/20050204014344/http://noreason.ca/?file=software Homepage] || 0.6 || 2004-01-12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;[[Adventures on Planet Zephulor]]&amp;lt;/s&amp;gt; || [https://web.archive.org/web/20051026062759/http://games.hollowworks.com/index.php Homepage] || || 2004-10-26 &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || [https://web.archive.org/web/20081208121928/http://www.schwardtnet.de/alienblaster/ Homepage] || 1.1.0 || 2004-08-19&lt;br /&gt;
|-&lt;br /&gt;
| [[Atrinik]] || [https://www.atrinik.org/ Homepage] || d1f83b1 || 2016-11-20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;[[Alpha Shooter]]&amp;lt;/s&amp;gt; || [https://alphashooter.sourceforge.net/ Homepage] || 0.0.3 || 2007-08-13&lt;br /&gt;
|-&lt;br /&gt;
| [[Batrachians]] || [https://web.archive.org/web/20041204102039/http://www3.sympatico.ca/sarrazip/dev/batrachians.html Homepage] || 0.1.0 || 2004-05-02&lt;br /&gt;
|-&lt;br /&gt;
| [[BloodsPilot]] || [https://bloodspilot.sourceforge.net/ Homepage] || 1.5.0 || 2012-09-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian]] || [https://pybrian.sourceforge.net/ Homepage] || 0.1.2 || 2003-06-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Briquilo]] || [https://web.archive.org/web/20230107133607/http://briquolo.free.fr/en/index.html Homepage] || 0.5.7 || 2008-03-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Booruatsukaigaumai]] || [http://booru.itpro.cz/ Homepage] || || 2007-11-22&lt;br /&gt;
|-&lt;br /&gt;
| [[Bombic]] || [https://hippo.nipax.cz/download.en.php Hompepage] || 0.1 || 2005-03-19&lt;br /&gt;
|-&lt;br /&gt;
| [[Camel Trouble]] || [https://web.archive.org/web/20140627005111/http://freecode.com/projects/cameltrouble entry], [https://www.perlmonks.org/?node_id=343196 source code] || || 2004-04-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Chickennix]] || [https://chickennix.sourceforge.net/ Homepage] || 0.1 || 2009-02-22&lt;br /&gt;
|-&lt;br /&gt;
| [[Charge]] || [https://web.archive.org/web/20090813181312/http://charge-game.webs.com/ Homepage] || 1.0.1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Copter Commander]] || [https://sourceforge.net/projects/coco/ Homepage] || 1.8 || 2002-02-11&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Mass]] || [https://criticalmass.sourceforge.net/ Homepage] || 1.5.0-RC || 2010-10-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Cretan Hubris]] || [https://radius-engine.sourceforge.net/development/cretan-hubris--egp-2012-02-.html Homeapage] || 0.1 || 2012-02-29&lt;br /&gt;
|-&lt;br /&gt;
| [[Construder]] || [https://github.com/elmex/Construder Homepage] || 5eeb33a || 2013-04-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Conquests]] || [https://conquests.sourceforge.net/ Homepage] || 1.2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cube Escape]] || [https://code.google.com/archive/p/cube-escape/ Homepage] || 0.9 || 2013-08-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Cycles 3D]] || [https://web.archive.org/web/20060102083416/http://www.cycles3d.com/ homepage], [https://sourceforge.net/projects/cycles3d/ SourceForge] || 1.9 || 2002-11-03&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylindrix]] || [https://sourceforge.net/projects/cylindrix/ Homepage] || 1.0 || 2002-11-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Core]] || [https://web.archive.org/web/20100314231937/http://www.crystalspace3d.org/main/Crystal_Core Homepage] || 0.0.1 || 2007-04-18&lt;br /&gt;
|-&lt;br /&gt;
| [[Duck Punt]] || [https://www.geoffdraper.com/programming/duckpunt/index.html website] || || 2008-01-01&lt;br /&gt;
|-&lt;br /&gt;
| [[DuduSDL]] || [https://dudusdl.sourceforge.net/ website] || 0.1.3 || 2002-06-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Hack]] || [https://dungeonhack.sourceforge.net/Main_Page Homepage] || 0.10 || 2009-09-09&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreams Eternal]] || [https://dreams.sourceforge.net/ Homepage] || Pre-Alpha || 2001-07-19&lt;br /&gt;
|-&lt;br /&gt;
| [[DSI]] || [https://web.archive.org/web/20080409000530/http://www.interlinux.co.uk/page04.html Homepage] || 0.1 alpha || 2003-01-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Ecksdee]] || [https://sourceforge.net/projects/ecksdee/ Homepage] || 0.0.9 || 2006-11-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Eletris]] || [https://sourceforge.net/projects/eletris/ Homepage] || 1.0 || 2005-04-09&lt;br /&gt;
|-&lt;br /&gt;
| [[Exobius0]] || [https://exobius0.sourceforge.net/ Homepage] || 0.3 || 2004-10-13&lt;br /&gt;
|-&lt;br /&gt;
| [[Enemy Lines]] (except 8) || [https://web.archive.org/web/20060831185830/http://proj.phk.at/el/ Homepage] || 1-8 || 2006-07-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Farspice]] || [http://www.valarsoft.com/index.php?categoryID=1&amp;amp;subcategoryID=2&amp;amp;productID=9&amp;amp;action=12 ] || 0.46 || 2011-11-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Falsoyd]] || [https://falsoyd.sourceforge.net/ Website] || 0.9 || 2004-05-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Flubopoyo]] || [https://web.archive.org/web/20090227061415/http://www.ios-software.com/?page=projet&amp;amp;lg=AN&amp;amp;quoi=29 Website] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Foo]] || [http://sourceforge.net/projects/fooengine/ @sf.net] || 1.0 || 2008-04-10 {{lasof|2011|07|26}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Freelord]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Awale]] || [http://www.nongnu.org/awale/ homepage] || 1.3 || 2008-05-06&lt;br /&gt;
|-&lt;br /&gt;
| [[Forever War]] || [https://sourceforge.net/projects/foreverwar/ Sourceforge] || tech demo || 2008-08-23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;[[freeVikings]]&amp;lt;/s&amp;gt; Data CC-BY-NC-SA &amp;lt;!-- http://freevikings.wz.cz/about.php „data (graphics etc.): Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported“ --&amp;gt;|| [http://freevikings.wz.cz/ homepage] || 0.6 || 2006-06-06&lt;br /&gt;
|-&lt;br /&gt;
| [[Friq]] || [http://www.thunor.org.uk/friq/ homepage] || 0701-2 || 2007-09-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Frogger]] || [https://xylophones.net/frogger/ Homepage] || 525d5df || 2017-07-29&lt;br /&gt;
|-&lt;br /&gt;
| [[GalaxyMage Redux]]&lt;br /&gt;
| [http://code.google.com/p/galaxymageredux/ homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Galatic Killdozer]] || [https://killdozer.sourceforge.net/ Homepage] ||  20080706 || 2008-07-07 	&lt;br /&gt;
|-&lt;br /&gt;
| [[Geki]]&lt;br /&gt;
| [https://github.com/Quipyowert2/geki2 source archive], [http://triring.net/ps2linux/games/kxl/kxlgames.html mirror]&lt;br /&gt;
| 2.0.3&lt;br /&gt;
| 2001-12-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghouls and Ghosts]] || [http://www.valarsoft.com/index.php?categoryID=1&amp;amp;subcategoryID=2&amp;amp;productID=4&amp;amp;action=12 Homepage] || 0.56 || 2011-09-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigalomania]] || [https://gigalomania.sourceforge.net/ Homepage] || 1.0.1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robbo]] (seems like some data are non-free) || [http://gnurobbo.sourceforge.net/ homepage] || 0.66 || 2010-11-12&lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robots]] || [http://www.gnu.org/software/gnurobots/ homepage] || 1.2.0 || 2008-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Chest]] || [https://goldchest.sourceforge.net/main.php Homepage] || 0.6 || 2013-04-14 &lt;br /&gt;
|-&lt;br /&gt;
| [[Government Sanctioned]] || [https://web.archive.org/web/20120425231828/http://www.government-sanctioned.us/ Homepage] || 69802 || 2012-10-8&lt;br /&gt;
|-&lt;br /&gt;
| [[gPlanarity]]&lt;br /&gt;
| [http://web.mit.edu/xiphmont/Public/gPlanarity.html homepage]&lt;br /&gt;
| 16554&lt;br /&gt;
| 2009-09-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexalate]]&lt;br /&gt;
| [http://gottcode.org/hexalate/ homepage]&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| 2009-04-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of the Alien]] || [https://hota.sourceforge.net/ Homepage] || 1.2.2 || 2005-01-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell World]] || [https://www.angelfire.com/on3/ironhell3index/HellWorld.html Website] || 0.1.4 || 27-05-2003&lt;br /&gt;
|-&lt;br /&gt;
| [[High Moon]] || [http://highmoon.gerdsmeier.net/ Homepage] || 1.2.3 || 2005-07-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Holotz Castle]]&lt;br /&gt;
| [http://www.mainreactor.net/ homepage]&lt;br /&gt;
| 1.3.13&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[infector]]&lt;br /&gt;
| [http://infector.mangobrain.co.uk/ Homepage]&lt;br /&gt;
| 0.2&lt;br /&gt;
| 2009-03-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Contractor]]&lt;br /&gt;
| [https://web.archive.org/web/20040421030709/http://www.mushware.com/ic2info/index.php Homepage]&lt;br /&gt;
| 0_1_1&lt;br /&gt;
| 2003-06-29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[iSoccer]]&lt;br /&gt;
| [http://code.google.com/p/isoccer/wiki/ABOUT project page]&lt;br /&gt;
| test&lt;br /&gt;
| 2008-04-13&lt;br /&gt;
|-&lt;br /&gt;
| [[iteam]]&lt;br /&gt;
| [http://iteamgame.org/ Homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[John the Sorcerer]] || [https://github.com/zork9/john.the.sorcerer Homepage] || 8d5be44 || 2014-03-24&lt;br /&gt;
|-&lt;br /&gt;
| [[JXFire]] || [https://sourceforge.net/projects/jxfire/ Homepage] || 1.0 || 2011-05-15&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraptor]] || [https://sourceforge.net/projects/kraptor/ Homepage] || final_apr_03_2004 || 2004-04-14&lt;br /&gt;
|-&lt;br /&gt;
| [[KBattleship]] || ?, [[KDE Games]] || 2.0 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Keys of Naand]] || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KGoldrunner]] || [http://games.kde.org/game.php?game=kgoldrunner info page] || 3.0 || 2009?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kloben]] || [http://sourceforge.net/projects/kloben/ project page] || 0.7 || 2007-09-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Koules]] || [http://www.ucw.cz/~hubicka/koules/English/koules.html homepage] || 1.4 || 1995-06-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Krucenigmo]] || [http://krucenigmoj.tripod.com/ homepage] || || 2003-05&lt;br /&gt;
|-&lt;br /&gt;
| [[KSame]] || [http://games.kde.org/game.php?game=ksame information] || 0.5.1 || 2009-??-??&lt;br /&gt;
|-&lt;br /&gt;
| [[KSokoban]] || [http://games.kde.org/old/kde_tactics.php an old KDE Games page] || 0.4.2? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ktuberling]] ||[http://games.kde.org/game.php?game=ktuberling homepage] [[ KDE Games]] || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladder]] || [https://ostermiller.org/ladder/ Website] || 1.3 || December 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Late]] || [https://late.sourceforge.net/ Homepage] || 0.1.0 || 2003-08-21&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavirinto3d]]&lt;br /&gt;
| [http://lavirinto3d.sourceforge.net/ Homepage@SF.net]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leges Motus]] || [https://github.com/endrift/legesmotus GitHub] || a708c11 || 2013-11-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemming Ball Z]]&lt;br /&gt;
| [http://www.lbz3d.com/ Homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Linley&#039;s Dungeon Crawl]]&lt;br /&gt;
| [http://www.dungeoncrawl.org/ Homepage]&lt;br /&gt;
| 4.0.0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Bomber]] || [http://www.newbreedsoftware.com/madbomber/ homepage] || 0.2.5 || 2003-03-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass]]&lt;br /&gt;
| [http://mass.sourceforge.net/ Homepage]&lt;br /&gt;
| 0.4.0&lt;br /&gt;
| 2004-07-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Mazzuoro!]] || [http://www.valarsoft.com/index.php?categoryID=1&amp;amp;subcategoryID=2&amp;amp;productID=5&amp;amp;action=12 Homepage] || 1.02 || 2009-07-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Maze Runner]] || [https://sourceforge.net/projects/mazerunner/ Homepage] || 0.63 || 2007-04-06&lt;br /&gt;
|-&lt;br /&gt;
| [[Microracers]]&lt;br /&gt;
| [https://microracers.sourceforge.net/ Homepage]&lt;br /&gt;
| 0.2&lt;br /&gt;
| 2005-11-05&lt;br /&gt;
|-&lt;br /&gt;
| [[MiniRacer]]&lt;br /&gt;
| [https://sourceforge.net/projects/miniracer/ Homepage]&lt;br /&gt;
| 1.04&lt;br /&gt;
| 2005-05-08	&lt;br /&gt;
|-&lt;br /&gt;
| [[MineCrisis]] || [https://github.com/giacomodrago/minecrisis Homepage] || 8049bdb || 2015-10-04&lt;br /&gt;
|-&lt;br /&gt;
| [[Monsterz]]&lt;br /&gt;
| [http://sam.zoy.org/monsterz/ Homepage]&lt;br /&gt;
| 0.7.1&lt;br /&gt;
| 2007-12-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster RPG]] || [http://nooskewl.com/games/ Homepage] || 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| [[MotoGT]]&lt;br /&gt;
| [http://motogt.sourceforge.net/ Homepage]&lt;br /&gt;
| 20101127&lt;br /&gt;
| 2010-12-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Morris]] || [http://nine-mens-morris.net/ Homepage] || 0.3 || 2020-09-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature Calls]] || [https://naturecalls.sourceforge.net/ Homepage] || 0.2 || 2004-02-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanobot]] || [http://pymike.aftermatheffect.com/games/#nanobot homepage] || 3.0.1  || 2014-08-01&lt;br /&gt;
|-&lt;br /&gt;
| [[Neohunt]] || [https://ooblick.com/software/neohunt/ Homepage] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Njam]] || [http://njam.sourceforge.net/ @SF.net] || 1.25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[nSnake]] || [https://nsnake.sourceforge.net/ Homepage] &lt;br /&gt;
|-&lt;br /&gt;
| [[nV@derz!]] || [https://sourceforge.net/projects/nvaderz/ Homepage] || 0.9.2 || 2017-04-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Noiz2sa]] || [http://noiz2sa.sourceforge.net/ Linux port], [http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html Windows version] || 0.51a || 2004-07-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Orchestra: The Restoration]] || 2009-08-11 || 2009-08-11&lt;br /&gt;
|-&lt;br /&gt;
| [[Offender]] || [https://offender.sourceforge.net/ Homepage] || 0.2 || 2007-01-07&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;[[OilWar]]&amp;lt;/s&amp;gt; || [https://web.archive.org/web/20060715173325/http://www.2ndpoint.fi/projektit/oilwar.html Homepage], [https://nixbit.com/software/oilwar-review/ Review] || 1.2.1 || 2003-04-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Cockroach]] || [http://sourceforge.net/projects/omar-cockroach/ @SF.net] || Feast Edition || 2008-12-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Missing Treasure]] || [http://sourceforge.net/projects/missingtreasure/ @SF.net] || 0.1 || 2008-09-15&lt;br /&gt;
|-&lt;br /&gt;
| [[On Sight]]&lt;br /&gt;
| [http://onsight.sourceforge.net/ homepage]&lt;br /&gt;
| 1.1&lt;br /&gt;
| 2001-11-30&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenMW]] || [https://openmw.org/en/ homepage] || 0.19.0 || 2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Pang Zero]] || [http://sourceforge.net/projects/pangzero @ SF.net] || 1.3 || 2007-07-15&lt;br /&gt;
|-&lt;br /&gt;
| [[Panzers]] || [https://panzers.sourceforge.net/ Homepage] || 0.4.0 || 2002-12-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Papercut]] || [https://code.google.com/archive/p/koolkit/wikis/papercut.wiki Homepage] || 0.1.2 || 2012-11-20 &lt;br /&gt;
|-&lt;br /&gt;
| [[Patricia Attack]] || [https://launchpad.net/patat/trunk/0.6 Homepage] || 0.6 || 2008-12-21&lt;br /&gt;
|- &lt;br /&gt;
| [[Phavon]] || [https://phavon.sourceforge.net/ Homepage] || 0.0.32 || 2003-01-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlipple]] || [https://sourceforge.net/projects/phlipple/ Homepage] || 0.8.5 || 2012-05-19&lt;br /&gt;
|-&lt;br /&gt;
| [[Physics Defense]] || [http://sourceforge.net/projects/physicsdefense project page] || &amp;quot;FirstTest&amp;quot; || 2007-09-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Piano Booster]]&lt;br /&gt;
| [http://pianobooster.sourceforge.net @sf.net]&lt;br /&gt;
| 0.6.4 || 2009-12-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple3]] || [https://web.archive.org/web/20081226131753/http://www.ios-software.com/?page=projet&amp;amp;quoi=26&amp;amp;lg=AN Homepage] || 3.0 || 2004-06-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipepanic]] || [http://www.thunor.org.uk/pipepanic/ homepage] || 0.1.3 || 2006-05-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixelman]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Poopmup]] || [https://poopmup.sourceforge.net/ Homepages] || 1.3 Beta || 2003-04-15&lt;br /&gt;
|-&lt;br /&gt;
| [[PyGtkPipes]]&lt;br /&gt;
| [http://petrsykora.hu.cz/project_details.php?ID=2 homepage]&lt;br /&gt;
| 0.2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[PythonTurtle]]&lt;br /&gt;
| [http://pythonturtle.org/ homepage]&lt;br /&gt;
| 0.1.2009.8.2.1&lt;br /&gt;
| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[PyWright]] || [http://gyakutenwiki.net/index.php?title=PyWright Wiki] || 10 || 2008-09-&lt;br /&gt;
|-&lt;br /&gt;
| [[Rafkill]] || [https://raptorv2.sourceforge.net/index.php Homepage] ||  1.2.3 || 2007-01-27&lt;br /&gt;
|-&lt;br /&gt;
| [[rRootage]] || [http://rrootage.sourceforge.net/ @SF.net] || 0.23a || 2009-07-07?&lt;br /&gt;
|-&lt;br /&gt;
| [[RubyTet]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Same GNOME]]&lt;br /&gt;
| [http://live.gnome.org/Same%20Gnome information]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger]] (XScavenger, SDL Scavenger) || [http://www.xdr.com/dash/scavenger.html original X version];&amp;lt;br/&amp;gt;[http://sourceforge.net/projects/sdlscavenger/ new SDL version]&lt;br /&gt;
| sdlscav-145_2008_06_11 || 2008-06-11&lt;br /&gt;
|-&lt;br /&gt;
| [[SSC]]&lt;br /&gt;
| [https://sscx.sourceforge.net/ Homepage]&lt;br /&gt;
| 0.8&lt;br /&gt;
| 2003-10-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Settlers]] || [http://web.archive.org/web/20020601215106/www.linux.org/apps/AppId_3884.html article], [http://web.archive.org/web/20020601052345/http://settlers.seul.org/ website] || 1.2 || 05/11/2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Schoolsplay]]&lt;br /&gt;
| [http://www.schoolsplay.org/ homepage]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[SDLPong]]&lt;br /&gt;
| [https://sourceforge.net/projects/sdlpong/ Homepage]&lt;br /&gt;
| RC8 &lt;br /&gt;
| 2011-05-16&lt;br /&gt;
|-&lt;br /&gt;
| [[SDLZombies]]&lt;br /&gt;
| [https://web.archive.org/web/20030220050914/http://hocwp.free.fr/sdlzombies.html Homepage]&lt;br /&gt;
| 1.0&lt;br /&gt;
| 05-31-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Sky Streets]]&lt;br /&gt;
| [https://web.archive.org/web/20050409103254/http://skystreets.kaosfusion.com/ Website]&lt;br /&gt;
| 0.2.4&lt;br /&gt;
| 2004-08-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Space Monster]] || [http://richardjames13.110mb.com/games/spacemonster.html homepage] (404 as of 2009-06-17)&lt;br /&gt;
| 0.3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[SpaceFighterAce]]&lt;br /&gt;
| [http://wiki.kibabase.com/SpaceFighterAce SpaceFighterAce on Kibabase]&lt;br /&gt;
| 0.0.2&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[SpaceWar!]]&lt;br /&gt;
| [https://sourceforge.net/projects/spacewar/ Homepages]&lt;br /&gt;
| &lt;br /&gt;
| 2008-07-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Spout]]&lt;br /&gt;
| [http://www.din.or.jp/~ku_/junk/ home directory], [http://packages.qa.debian.org/spout Debian PTS]&lt;br /&gt;
| 1.3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sporktris]] || [http://www.happyspork.com/sporktris Homepage] || 1.1 || 2007-10-01&lt;br /&gt;
|-&lt;br /&gt;
| [[sNibbles]]&lt;br /&gt;
| [https://snibbles.sourceforge.net/ Homepage]&lt;br /&gt;
| 0.0.1&lt;br /&gt;
| 2003-02-08&lt;br /&gt;
|-&lt;br /&gt;
| [[StarGun]]&lt;br /&gt;
| [https://stargun.sourceforge.net/ Homepage]&lt;br /&gt;
| 0.2&lt;br /&gt;
| 2003-11-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone&#039;s Throw]] || [https://sourceforge.net/projects/stonesthrow/ Homepage] || 0.3 || 2003-06-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Stellar Forces]] || [http://www.stellarforces.com/ Homepage] || 1.4 || 2019-10-06&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowball]] || [http://snowball.retrovertigo.de/ Homepage] || 0.3 || 2005-10-09&lt;br /&gt;
|-&lt;br /&gt;
| [[T1 Car Racing Simulation]]&lt;br /&gt;
| [https://sourceforge.net/projects/t1-crs/ Homepage]&lt;br /&gt;
| t1-crs-0.1.2a&lt;br /&gt;
| 2003-02-13&lt;br /&gt;
|-&lt;br /&gt;
| [[TONG]] || [https://www.nongnu.org/tong/ Website] || 1.3 || 2014-04-06&lt;br /&gt;
|-&lt;br /&gt;
| [[Tadpoles]]&lt;br /&gt;
| [https://web.archive.org/web/20050115031749/http://rubygames.netfirms.com/hostedgames.html#Tadpoles Homepage], [https://sourceforge.net/projects/tadpoles/files/tadpoles/ SourceForge]&lt;br /&gt;
| 0.5&lt;br /&gt;
| 2002-08-01&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Commander]]&lt;br /&gt;
| [https://sourceforge.net/projects/tankcommand/ Homepage]&lt;br /&gt;
| 0.44&lt;br /&gt;
| 2002-07-14&lt;br /&gt;
|-&lt;br /&gt;
| [[The CopyPirate]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Thirsty Nellan]] || [https://www.linuxjournal.com/article/7083 article], [https://www.geoffdraper.com/programming/nellan/ website], [https://www.mobygames.com/game/thirsty-nellan MobyGames] [https://www.pygame.org/project-Thirsty+Nellan-2755-.html pygame], [http://scrapbook.catness.org/2013/01/01/thirsty-nellan-in-python-pygame/ Scrapbook], [https://archive.org/details/thirsty-nellan Archive.org] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[The &#039;42 Project]] || [https://forty-two.sourceforge.net/ Homepage] || 0.3.5 || 2003-10-15&lt;br /&gt;
|-&lt;br /&gt;
| [[TONG]] || [http://www.nongnu.org/tong/ homepage] || 1.0 || 2004-12-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Torus Trooper]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Homepage], [http://www.emhsoft.com/ttrooper/ Linux port] || 0.22 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Cars]] || [http://toycars.sourceforge.net/Welcome.html Homepage] || 0.3.9 || 2009-05-22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;[[Trophy]]&amp;lt;/s&amp;gt;&lt;br /&gt;
| [http://trophy.sourceforge.net/ @SF.net]&lt;br /&gt;
| 1.1.5 || 2007-08-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Tric Tac Toe]] || [https://code.google.com/archive/p/tric-tac-toe/ Homepage] || 0.6.1 || 2009-06-11&lt;br /&gt;
|-&lt;br /&gt;
| [[Tubularix]]&lt;br /&gt;
| [http://tubularix.sourceforge.net/ @SF.net]&lt;br /&gt;
| 0.2.0.1 || 2009-07-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tumiki Fighters]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html Homepage], [http://tumiki.sourceforge.net/ Linux port] || 0.2c || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TuxFighter]] (logos and mascots probably not all free) || [http://pygamebook.sourceforge.net/ Homepage] || .54 || 2008-02-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tux vs Clippy]] || [http://bram.creative4vision.nl/xgame/ homepage] || 0.2.5 || 2004-08-31&lt;br /&gt;
|-&lt;br /&gt;
| [[TwigMan]] || [http://furball.schemm.lssu.edu/TwigMan/ homepage] || 1.0.1 || 2008-02-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted Shootout]] || [https://www.pygame.org/project/594 entry] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Untahris]] || [http://roguetemple.com/z/untahris/ Homepage] || 4.0 || 2014-06-13&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermin Exterminator]] || [http://www.vermin-exterminator.de/en/ Homepage] || 0.4 || 2004-04-15&lt;br /&gt;
|-&lt;br /&gt;
| [[vibora]] || [https://web.archive.org/web/20090218161816/http://vibora.chileforge.cl/ Homepage] || 0.1.1 || 2004-09-01&lt;br /&gt;
|-&lt;br /&gt;
| [[vitris]] || [http://victornils.net/tetris/ Homepage] || 0.5.7 || 2009-09-11&lt;br /&gt;
|-&lt;br /&gt;
|[[War3D]]&lt;br /&gt;
|[http://war3d.solar-opensource.com/ homepage]&lt;br /&gt;
|0.8.1 BETA&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Warship Battle]]&lt;br /&gt;
|[http://freshmeat.net/projects/warshipbattle/ @freshmeat]&lt;br /&gt;
|0.3&lt;br /&gt;
|as of 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[WarTactical]] || [https://sourceforge.net/projects/wartacticalinux/ Homepage] || 493L || 2012-12-04&lt;br /&gt;
|-&lt;br /&gt;
| [[Worminator]] || [https://web.archive.org/web/20050306101739/http://www.worminator.com/ Homepage] || || 2003-07-02&lt;br /&gt;
|-&lt;br /&gt;
|[[WebCrossword]]&lt;br /&gt;
|[http://janmulder.com/scripts/crossword/ homepage]&lt;br /&gt;
| || 2003-03-04&lt;br /&gt;
|-&lt;br /&gt;
|[[Wound Up!]]&lt;br /&gt;
|[http://pyweek.org/e/psyduck_revenge/ PyWeek 5 entry]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|2007-09-09&lt;br /&gt;
|-&lt;br /&gt;
| [[XenoM]] || [https://sourceforge.net/projects/xenom/ Homepage] || 0.5 || 2003-04-10&lt;br /&gt;
|-&lt;br /&gt;
| [[XBlockOut]]&lt;br /&gt;
|[http://www710.univ-lyon1.fr/ftp/xbl/xbl.html homepage]&lt;br /&gt;
|1.1.5&lt;br /&gt;
|2007?&lt;br /&gt;
|-&lt;br /&gt;
| [[XBomb]]&lt;br /&gt;
| [http://www.gedanken.demon.co.uk/xbomb/ homepage]&lt;br /&gt;
|2.2 || 2008-01-22&lt;br /&gt;
|-&lt;br /&gt;
| [[xfi]] || [https://launchpad.net/xfi Homepage] || Revision 306 || 2010-12-25&lt;br /&gt;
|-&lt;br /&gt;
| [[XInvasion]] || [http://www.valarsoft.com/index.php?categoryID=1&amp;amp;subcategoryID=2&amp;amp;productID=6&amp;amp;action=12 Homepage] || 1.02  || 2009-07-14&lt;br /&gt;
|-&lt;br /&gt;
| [[zeRace]] || [https://web.archive.org/web/20221204105019/http://royale.zerezo.com/zerace/ Homepage] || 0.7 || 2007-07-19&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoid&#039;s Quest]] || [https://zoids-quest.sourceforge.net/ Homepage] || 0.0.1 || 2004-09-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorn]] || [https://sourceforge.net/projects/zorngame/ Homepage] || 0.1.8 || 2007-03-22&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==unsorted==&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://overte.org/ Overte]&#039;&#039;&#039; ([[Overte|*]]) - social VR platform currently for Linux and Windows. Overte itself is under Apache 2.0, while user content has its  own respective terms. While not strictly a game, it shares many similarities with sandbox titles, and allows you to create games inside of it.&lt;br /&gt;
* &#039;&#039;&#039;[https://web.archive.org/save/https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/eodmega Eye of Doom]&#039;&#039;&#039; ([[Doom2: Eye of Doom|*]]) - From scratch WAD for Doom2 licensed CC-BY, which in combination with [[Freedoom]] will most likely create a completely free game. Playability with Freedoom and possible copyright violations (such as too many references to the original Doom) have to be checked.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/aframevr/a-blast A-Blast]&#039;&#039;&#039; ([[A-Blast|*]]) - VR game playable in browser. Repository is MIT, but double check resource license (e.g. if anything unfree is downloaded at runtime).&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/msokalski/ascii-patrol Ascii Patrol]&#039;&#039;&#039; ([[Ascii Patrol|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://froge.itch.io/three-drunk-pissed-off-frogs Three Drunk, Pissed–Off Frogs]&#039;&#039;&#039; ([[Three Drunk, Pissed–Off Frogs|*]]) - Unlicense + CC0.&lt;br /&gt;
* &#039;&#039;&#039;[http://rexuiz.top/ Rexuiz]&#039;&#039;&#039; ([[Rexuiz|*]]) - [[Nexuiz]] fork, code is GPL, but check the media license.&lt;br /&gt;
* &#039;&#039;&#039;[http://kiki.sourceforge.net/ Kiki the Nanobot]&#039;&#039;&#039; ([[Kiki the Nanobot|*]]) - Licensed as &amp;quot;public domain&amp;quot;, it has to be investigated what it actually means though.&lt;br /&gt;
* &#039;&#039;&#039;[https://xojoc.itch.io/games2d games2D]&#039;&#039;&#039; ([[games2D|*]]) - free SW on [https://savannah.nongnu.org/projects/games2d/ GNU Savannah], most media are [http://bzr.savannah.gnu.org/lh/games2d/view/head:/CREDITS free CC licenses], however sokoban contains a few copyrighted levels and so can be non-free, which has to be mentioned!&lt;br /&gt;
* &#039;&#039;&#039;[https://packages.debian.org/testing/games/bsdgames bsdgames]&#039;&#039;&#039; ([[BSDGames|*]]) - [https://github.com/vattam/BSDGames GH code]&lt;br /&gt;
* &#039;&#039;&#039;[https://www.seedofandromeda.com/ Seed of Andromeda]&#039;&#039;&#039; ([[Seed of Andromeda|*]]) - Both code and data [https://github.com/RegrowthStudios seem to be MIT], but double check.&lt;br /&gt;
* &#039;&#039;&#039;[https://gitlab.com/free-electrons-labs/dka-game Disease Killer Academy]&#039;&#039;&#039; ([[Disease Killer Academy|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.argentumage.com/ Argentum Age]&#039;&#039;&#039; ([[Argentum Age|*]]) - GPL + CC BY SA (see the about page and GH repo)&lt;br /&gt;
* [[Red Eclipse]] apparently was non-free in December 2012 as the article got removed&lt;br /&gt;
* &#039;&#039;&#039;[http://www.openlierox.net/ OpenLieroX]&#039;&#039;&#039; ([[OpenLieroX|*]]) - The code is free and according to [https://freegamedev.net/wiki/Complete_open_source_games freegamedev] media are as well, but I wasn&#039;t able to confirm this.&lt;br /&gt;
* &#039;&#039;&#039;[http://bombermaaan.sourceforge.net/ Bombermaaan]&#039;&#039;&#039; ([[Bombermaaan|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039; ([[BrowserQuest|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://habitrpg.com HabitRPG]&#039;&#039;&#039; ([[HabitRPG|*]]) - GPLv3 and CC BY-SA&lt;br /&gt;
* &#039;&#039;&#039;[http://packages.qa.debian.org/c/castle-combat.html Castle-Combat]&#039;&#039;&#039; ([[Castle-Combat|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://schoolsplay.wikidot.com/website:childsplay Childsplay ]&#039;&#039;&#039; ([[Childsplay|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.netrek.org/ Netrek]&#039;&#039;&#039; ([[Netrek|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://cuby.sourceforge.net/ Cuby ]&#039;&#039;&#039; ([[Cuby|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode Netwalk]&#039;&#039;&#039; ([[emNetwalk|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://escape.spacebar.org/ Escape]&#039;&#039;&#039; ([[Escape|*]])&lt;br /&gt;
&lt;br /&gt;
* A gamedev (JS) toolkit http://www.gameclosure.com/blog/?p=177&lt;br /&gt;
&lt;br /&gt;
* a game engine freed https://github.com/Senscape/Dagon&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ant-wars.net/html/overview.html Ant Wars]&#039;&#039;&#039; ([[Ant Wars|*]]) - seems like BSD+GPL or something.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://arenalive.zexos.org/ Arena Live]&#039;&#039;&#039; ([[Arena Live|*]]) - I have checked nothing, according to a forum post it&#039;s based on [[OpenArena]]? --[[User:AVRS|AVRS]] 12:40, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://atomorun.whosme.de/ Atomorun]&#039;&#039;&#039; ([[Atomorun|*]]) - GPL, but the source code link is broken. --[[User:AVRS|AVRS]] 20:19, 27 May 2009 (UTC) Seems to work now, is the media free? [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 16:43, 3 April 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.agrip.org.uk/ AudioQuake]&#039;&#039;&#039; ([[AudioQuake|*]]) - GPL code, but requires Quake data files, so not a free game (maybe a [[free engine]]). But is it possible to adapt it to OpenQuartz or something else? --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:17, 15 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xuesheng.w.interia.pl/chrzaszcz/index.html Chrząszcz]&#039;&#039;&#039; ([[Chrząszcz|*]]) --[[User:AVRS|AVRS]] 19:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/corners/ Corners]&#039;&#039;&#039; ([[Corners|*]]) --[[User:AVRS|AVRS]] 11:43, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://crrcsim.berlios.de/wiki/ CRRCsim]&#039;&#039;&#039; ([[CRRCsim|*]]) --[[User:AVRS|AVRS]] 19:47, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://code.google.com/p/dominos/ Dominos or Dominoes]&#039;&#039;&#039; ([[Dominos|*]][[Dominoes|*]]) --[[User:AVRS|AVRS]] 08:54, 11 April 2011 (UTC)&lt;br /&gt;
: Is it completely under GPLv3, including media?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://dungeonhack.sourceforge.net DungeonHack]&#039;&#039;&#039; ([[DungeonHack|*]]) --[[Special:Contributions/83.252.30.147|83.252.30.147]] 13:27, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Media unclear, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
::Yes, I agree. (I was the one who suggested the game, even though the IP is different.) [[Special:Contributions/83.252.31.148|83.252.31.148]] 18:31, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.elocasodesara.com/ El ocaso de Sara]&#039;&#039;&#039; ([[El ocaso de Sara|*]]) --[[User:AVRS|AVRS]] 18:41, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode]&#039;&#039;&#039;, which contains [[EmMines]] and [[SilChess]], contains another game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Force: Leashed&#039;&#039;&#039; - http://www.kepuli.com/force_leashed/ ([[Force: Leashed|*]]) - GPL engine &amp;amp; game / CC resources&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.haskell.org/haskellwiki/Frag Frag]&#039;&#039;&#039; ([[Frag|*]]) - an FPS in Haskell&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://garden.sourceforge.net/drupal/?q=news Garden of coloured lights]&#039;&#039;&#039; ([[Garden of coloured lights|*]]) - Should be all GPL.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myweb.cableone.net/gmcnutt/nazghul.html Haxima]&#039;&#039;&#039; ([[Haxima|*]]) - Haxima is a game based on the nazghul engine. Looks like released under GPLv3.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M.A.X. Reloaded&#039;&#039;&#039; - http://www.maxthegame.de/ ([[M.A.X. Reloaded|*]]) - I have no idea of how much of a clone it is, and if it is playable without non-free data. --[[User:AVRS|AVRS]] 13:25, 13 April 2009 (UTC) I was told on #maxr that the original is not needed to play and [http://trac.maxr.org/browser/MAX/game/COPYING.README the licensing] looks good. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
** [https://git.maxr.org/maxr/maxr/-/blob/develop/data/COPYING Code] is GPL2, [https://git.maxr.org/maxr/maxr/-/blob/develop/data/COPYING.README Media] is GPL2 and CC BY-SA 3.0; see also this [https://git.maxr.org/maxr/maxr/-/issues/1148 issue] and [https://git.maxr.org/maxr/maxr/-/blob/develop/data/ABOUT history] [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 16:59, 13 December 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://benny.kramekweb.com/machineball/ Machine Ball]&#039;&#039;&#039; ([[Machine Ball|*]]) - [http://happypenguin.org/show?Machine%20Ball @LGT]&lt;br /&gt;
* &#039;&#039;&#039;Magicor&#039;&#039;&#039; ([[Magicor|*]]) - http://magicor.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MiniTanques&#039;&#039;&#039; ([[MiniTanques|*]]) - [http://happypenguin.org/show?Mini%20Tanques at Linux Game Tome] - Version 0.91 on September 9, 2007 (or version 0.9.7) — not sure the tanque images are legal, they look pretty similar to the Battle City’s ones&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myman.sourceforge.net/ MyMan]&#039;&#039;&#039; ([[MyMan|*]]) - a text-mode Pac-Man clone. --[[User:AVRS|AVRS]] 12:55, 21 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://skijump.sourceforge.net/ Open Ski Jumping]&#039;&#039;&#039; ([[Open Ski Jumping|*]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/openworldsoccer/ Open World Soccer]&#039;&#039;&#039; ([[Open World Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.palomino3d.org/ Palomino]&#039;&#039;&#039; ([[Palomino|*]]) - a flight simulator&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.fgrim.com/parchis/ Parchís]&#039;&#039;&#039; (didn&#039;t check the exact licensing) --[[User:AVRS|AVRS]] 14:37, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://pedagogicbundle.com/ Pedagogic bundle]&#039;&#039;&#039;, educational games (GPL + CC-BY-SA). This looks ready to be added. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pengupop&#039;&#039;&#039; ([[Pengupop|*]]) - http://www.junoplay.com/pengupop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://robocode.sourceforge.net/ Robocode]&#039;&#039;&#039; ([[Robocode|*]]) - seems to be under the [[Eclipse Public License]] [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:23, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://github.com/davidmaletz/rhythos Rhythos]&#039;&#039;&#039; ([[Rhythos|*]]) - RPG Game and Editor. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 22:49, 16 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://code.google.com/p/satdash/ SAT Dash]&#039;&#039;&#039; ([[SAT Dash|*]]) [http://forum.freegamedev.net/index.php?t=msg&amp;amp;th=2816&amp;amp;start=0 Announcement at the FGD forum]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Solipsis&#039;&#039;&#039; ([[Solipsis|*]]) - a P2P system for a massively shared virtual world&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://spaceshipduel.codeplex.com/ Spaceship Duel]&#039;&#039;&#039; ([[Spaceship Duel|*]]) - arcade space shooter 2 player splitscreen action&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Titanion&#039;&#039;&#039; ([[Titanion|*]]) - [http://happypenguin.org/show?Titanion in LGT]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theme Park Builder 3D&#039;&#039;&#039;([[Theme Park Builder 3D|*]]) - [http://sourceforge.net/projects/tpb3d/ Park construction game]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://grimfang-studio.org/games/theTravelingFox.html The Traveling Fox]&#039;&#039;&#039; ([[The Traveling Fox|*]]) - BSD + CC-BY-SA, [https://bazaar.launchpad.net/~fireclawthefox/thetravelingfox/trunk-1/files repo].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Stunts&#039;&#039;&#039; ([[Ultimate Stunts|*]]) - http://ultimatestunts.nl/ - supposed to be GPL, but the data/licenses.txt file in the source archive suggests possible copyright violations. --[[User:AVRS|AVRS]] 21:27, 26 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worldforge&#039;&#039;&#039; ([[Worldforge|*]]) http://worldforge.org/&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/violetland/ violetland]&#039;&#039;&#039; ([[violetland|*]]) --[[User:AVRS|AVRS]] 19:10, 28 April 2010 (UTC) This looks good to add. (GPL + CC-BY-SA) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:54, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xdriller.sourceforge.net/ Xdriller]&#039;&#039;&#039; ([[Xdriller|*]]) --[[User:AVRS|AVRS]] 12:40, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exodus Defence&#039;&#039;&#039; [http://code.google.com/p/edefence/ Google Code- only resources in this repository is available under GPL] [http://www.calefay.com/site/news.php Homepage - for original version( or playable version)]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://yodasoccer.sourceforge.net/ Yoda Soccer]&#039;&#039;&#039; ([[Yoda Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://invertika.org/ Invertika]&#039;&#039;&#039; ([[Invertika|*]]) German MMORPG, based on [[Manasource]]. Code and media GPL&#039;d.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://piepe.lv/shmupacabra/ Shumupacabra]&#039;&#039;&#039; Side Scrolling Bullet Hell &amp;quot;Shmupacabra&amp;quot;. License MIT. github: https://github.com/snauts/shmupacabra&lt;br /&gt;
* &#039;&#039;&#039;[http://4ch.mooo.com/16/ Project 16]&#039;&#039;&#039; ([[Project 16|*]]), a 16-bit game for FreeDOS. GPLv3+. [http://4ch.mooo.com/gitweb/?p=16.git;a=summary], [https://github.com/sparky4/16/]&lt;br /&gt;
* &#039;&#039;&#039;[http://iichantra.ru iiChantra]&#039;&#039;&#039; Side Scrolling Platformer / Run and Gun game. Free Open Source License (source and &amp;quot;bin&amp;quot; files/data): [https://app.assembla.com/spaces/iichan-scroller/git/source/master/new_engine/src/LICENSE src license]&lt;br /&gt;
[https://app.assembla.com/spaces/iichan-scroller/git/source/master/new_engine/bin/LICENSE bin license]&lt;br /&gt;
[git://git.assembla.com/iichan-scroller.git git source link]&lt;br /&gt;
[https://zenway.ru/page/iichantra a review]&lt;br /&gt;
[https://sourceforge.net/projects/impossiblengine/ ImpossibleEngine link]&lt;br /&gt;
&lt;br /&gt;
== Jigsaw puzzles ==&lt;br /&gt;
* &#039;&#039;&#039;jigzo&#039;&#039;&#039; ([[jigzo|*]]) - [http://www.iua.upf.es/~mdeboer/resorama/jigzo/]&lt;br /&gt;
* &#039;&#039;&#039;[http://kpuzzle.sourceforge.net/index.html KPuzzle]&#039;&#039;&#039; ([[KPuzzle|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://marijn.haverbeke.nl/jigsaw/ OpenJigsaw]&#039;&#039;&#039; ([[OpenJigsaw|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://kornelix.squarespace.com/picpuz/ picpuz]&#039;&#039;&#039; ([[picpuz|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.pysycache.org/ Pysycache]&#039;&#039;&#039; ([[Pysycache|*]])&lt;br /&gt;
&lt;br /&gt;
== Tetris-like games ==&lt;br /&gt;
*&#039;&#039;&#039;TetriNET&#039;&#039;&#039;-related software ([[TetriNET|*]])&lt;br /&gt;
*&#039;&#039;&#039;[http://qtetris.sourceforge.net/ TETRIS Queen]&#039;&#039;&#039; ([[TETRIS Queen|*]]) --[[User:AVRS|AVRS]] 14:46, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[http://www.geocities.com/marcoterzuoli/yatris.html Yatris]&#039;&#039;&#039; ([[Yatris|*]]) --[[User:AVRS|AVRS]] 15:02, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[https://code.google.com/p/mrflatland/ Mr. Flatland]&#039;&#039;&#039; — contains the apparently non-free impact.ttf font, and maybe non-free music/sounds, which all seem optional. The rest is simple or replacable. Might try to improve that [https://github.com/aleksejrs/mrflatland/tree/aleksejs_fork here]. [https://github.com/johndbritton/mrflatland Author&#039;s copy at GitHub]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 16:43, 26 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== (Probably) Windows-only games ==&lt;br /&gt;
* &#039;&#039;&#039;[https://www.gnu.org/philosophy/java-trap.en.html “Free but Shackled”]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://virtualbus.info/ VirtualBus]&#039;&#039;&#039; ([[VirtualBus|*]]) is a bus simulator in Delphi, under GPLv2+. Uses the non-free BASS library for audio. --[[User:AVRS|AVRS]] 12:57, 3 August 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://web.archive.org/web/20110901165918/http://vlakosim.com/index_en.html VlakoSim]&#039;&#039;&#039; ([[VlakoSim|*]]), a train simulator made using SDL and OpenGL. Hopefully the licensing includes the media. --[[User:AVRS|AVRS]] 14:24, 28 February 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://nine.codeplex.com/]&#039;&#039;&#039; ([[Engine Nine|*]]) Nine Engine is designed to be a 3D game engine based on Microsoft Xna that allows you to create games for Windows, Xbox and Windows Phones. It have a RTS demo: Isles. the Engine is under a Free Software license Microsoft Public License (Ms-PL) which isn&#039;t compatible to GPL, though.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Keldyn/ Dead Meets Lead]&#039;&#039;&#039; ([[Dead Meets Lead|*]]) C# language, engine and media except audio MIT licensed.&lt;br /&gt;
&lt;br /&gt;
== Non-computer games ==&lt;br /&gt;
* [http://librecardgame.blogspot.com/ Libre] ([[Libre|*]]), a Trading Card Game&lt;br /&gt;
* [http://wookimus.net/~chewie/domino-knights/ Domino Knights] ([[Domino Knights|*]]), “an alternative to the numerous battle-focused, collectable card games on the market today.”&lt;br /&gt;
* [http://www.geocities.com/jonlrabbit/moonstone/moonstone.html Moonstone RPG] - don&#039;t know if the one with its own domain is related.&lt;br /&gt;
* [http://1w6.org One Die System (1d6)] - german pen-and-paper roleplaying system licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
== Games which contain inessential parts that might be non-free ==&lt;br /&gt;
&lt;br /&gt;
* [http://arcticpaint.com/gondola/ Gondola] ([[Gondola|*]]) - “All code and data, with the exception of the music and sounds, is licensed under the GPL3”. Does not work on Debian 5.0, needs new libraries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
*[https://web.archive.org/web/20141028065451/http://www.insurgentgames.com/open-source/ Insurgent Games]&lt;br /&gt;
*[https://web.archive.org/web/20090503235317/http://plasma.alphadimensions.net/gallery/Programs Plasma]&lt;br /&gt;
*[https://web.archive.org/web/20150919001048/http://freecode.com/users/oomhermes oomhermes]&lt;br /&gt;
*[https://web.archive.org/web/20070305041533/http://kvik.sh.cvut.cz/~fidlej/eng_c.html fidlej]&lt;br /&gt;
*[https://hippo-nipax-cz.translate.goog/download.cz.php?_x_tr_sl=auto&amp;amp;_x_tr_tl=en&amp;amp;_x_tr_hl=en-US&amp;amp;_x_tr_pto=wapp Hippo Games]&lt;br /&gt;
*[https://www.usebox.net/jjm/games/ Juan J. Martinez]&lt;br /&gt;
*[https://darkbits.org/titles.html Darkbits]&lt;br /&gt;
*[https://web.archive.org/web/20080404203751/http://www.autismuk.freeserve.co.uk/ Paul Robson] ([https://web.archive.org/web/20070711231311/http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm alternative])&lt;br /&gt;
*[https://web.archive.org/web/20041127111634/http://www.leverton.cc/ Michael Leverton]&lt;br /&gt;
*[http://www.losersjuegos.com.ar/juegos Losers Juegos]&lt;br /&gt;
*[https://lgames.sourceforge.io/ LGames]&lt;br /&gt;
*[https://sourceforge.net/u/nguyenc/profile/ Chung NGUYEN] ([https://chungswebsite.blogspot.com/ blog], [https://www.youtube.com/@chungkn1400/featured YouTube])&lt;br /&gt;
*[https://web.archive.org/web/20121218134035/http://bdavis.strangesoft.net/index.php Strangesoft]&lt;br /&gt;
*[http://www.valarsoft.com/index.php Valarsoft]&lt;br /&gt;
*[https://www.linux-games.com/ Karl Bartel]&lt;br /&gt;
*[https://web.archive.org/web/20070610035458/http://benny.kramekweb.com/ Benny Kramek]&lt;br /&gt;
*[https://www.mhgames.org/ MHGames]&lt;br /&gt;
*[https://github.com/KOBUGE-Games KOBUGE Games]&lt;br /&gt;
*[https://web.archive.org/web/20070822121215/https://patrickavella.com/hor.shtml Patrick Avella]&lt;br /&gt;
*[https://neotron-games.blogspot.com/2010/03/apocalypso.html NeoTron Games]&lt;br /&gt;
*[https://web.archive.org/web/20170326003923/https://cadaver.homeftp.net/games.htm Covert Bitops]&lt;br /&gt;
*[https://kiwisauce.com/ Kiwisauce]&lt;br /&gt;
*[https://web.archive.org/web/20160623183134/http://fr.congelli.eu/ Congelli]&lt;br /&gt;
*[https://madflame991.blogspot.com Mad Flame Software]&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
* [https://freegamedev.net/d/128-foss-librariesframeworksengines-for-game-development Freegamedev list]&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/frameworks/game%20engine.html OSGL engine list]&lt;br /&gt;
* [https://wiki.nikiv.dev/games/gamedev/game-engines/ Everything I Know list] ([https://web.archive.org/web/20230707232143/https://wiki.nikiv.dev/games/gamedev/game-engines/ archive], check licenses for each)&lt;br /&gt;
* [https://www.ambrosine.com/resource.php Ambrosine&#039;s Game Creation Resources &amp;amp; Classic Game Links] (check license for each)&lt;br /&gt;
* [https://tig.fandom.com/wiki/Game_making_tools Game making tools - The Independent Games Wiki] (check license for each)&lt;br /&gt;
* [https://rpgmaker.net/engines/ Engines to create your game - RPGMaker.Net] (check license for each)&lt;br /&gt;
* [https://5kabeliai.weebly.com/game-engines.html 5kabeliai list]&lt;br /&gt;
* [https://programavideojuegos.blogspot.com/2014/09/lista-de-engines-open-source.html Programa Videojuegos - Lista de engines open source]&lt;br /&gt;
* [https://www.reddit.com/r/linux/comments/21fsag/free_open_source_3d_game_engine/ Reddit - Free Open Source 3D Engines]&lt;br /&gt;
* [https://rpg.hamsterrepublic.com/ohrrpgce/Alternatives OHRRPGCE Alternatives]&lt;br /&gt;
* [http://newtondynamics.com/ Newton Game Dynamics] ([[Newton Game Dynamics|*]]) — [http://newtondynamics.com/forum/viewtopic.php?f=2&amp;amp;t=6549 released under the zlib license in February 2011]&lt;br /&gt;
* [http://blocky.io/ The Blocky programming language]&lt;br /&gt;
* [https://github.com/id-Software Engines developed by id Software]&lt;br /&gt;
* [https://github.com/gscept/nebula Nebula]&lt;br /&gt;
* [https://github.com/inanevin/LinaEngine Lina Engine]&lt;br /&gt;
* [https://github.com/nem0/LumixEngine Lumix Engine]&lt;br /&gt;
* [https://github.com/u3d-community/U3D U3D]&lt;br /&gt;
* [https://github.com/asc-community/MxEngine MxEngine]&lt;br /&gt;
* [https://littlekt.com/ LittleKt]&lt;br /&gt;
* [https://github.com/FyroxEngine/Fyrox Fyrox]&lt;br /&gt;
* [https://github.com/matthewjberger/dragonglass Dragonglass]&lt;br /&gt;
* [https://github.com/travisvroman/kohi Kohi]&lt;br /&gt;
* [https://github.com/irisengine/iris Iris]&lt;br /&gt;
* [https://github.com/markusmoenig/Raycaster A Rust based Raycaster engine]&lt;br /&gt;
* [https://github.com/zyebytevt/zyeware ZeyWare Engine]&lt;br /&gt;
* [https://github.com/grit-engine Grit Engine]&lt;br /&gt;
* [https://overloadengine.org/ Overload]&lt;br /&gt;
* [https://www.untoldengine.com/ Untold]&lt;br /&gt;
* [https://code.google.com/archive/p/wire3d/ Wire3D]&lt;br /&gt;
* [https://github.com/sinanislekdemir/blackbook BlackBook]&lt;br /&gt;
* [https://sourceforge.net/projects/ninfa3dengine/ Ninfa3D]&lt;br /&gt;
* [https://sourceforge.net/projects/minib3d/ OpenB3D]&lt;br /&gt;
* [https://ogm2d.sourceforge.net/ Open Game Maker 2D]&lt;br /&gt;
* [https://github.com/andyfriesen/ika Ika]&lt;br /&gt;
* [https://www.fifengine.net Fife]&lt;br /&gt;
*[http://www.maratis3d.org/ Maratis] visual game development engine/editor, zlib/gpl&lt;br /&gt;
*[http://www.pysoy.org/ PySoy] is a 3d cloud game engine for Python. AGPL&lt;br /&gt;
*[https://sourceforge.net/projects/java-game-maker/ Java Game Maker]&lt;br /&gt;
*[https://sourceforge.net/projects/easyway/ EasyWay Game Engine]&lt;br /&gt;
*[https://sourceforge.net/projects/gage/ Graphical Adventure Game Engine]&lt;br /&gt;
*[https://sourceforge.net/projects/arm/ Advanced RPG Maker]&lt;br /&gt;
*[https://sourceforge.net/projects/openlegends/ Open Legends]&lt;br /&gt;
*[https://sourceforge.net/projects/openzelda/ OpenZelda]&lt;br /&gt;
*[https://sourceforge.net/projects/rpgtoolkit/ RPG Toolkit Development System]&lt;br /&gt;
*[https://sourceforge.net/projects/e-adventure/ eAdventure]&lt;br /&gt;
*[http://rpgtoolkit.net/ RPG Toolkit]&lt;br /&gt;
*[https://sourceforge.net/projects/sphere/ Sphere RPG Engine]&lt;br /&gt;
*[https://archive.verge-rpg.com/ Verge]&lt;br /&gt;
*[https://sourceforge.net/projects/konsolscript/ KonsolScript]&lt;br /&gt;
*[https://sourceforge.net/projects/jgame-engine/ JGame]&lt;br /&gt;
*[https://github.com/rpgboss/rpgboss RPGBoss] ([https://web.archive.org/web/20180806131106/http://rpgboss.com/ archive])&lt;br /&gt;
&lt;br /&gt;
== Are these games? ==&lt;br /&gt;
* [http://www.openrpg.com/ OpenRPG] ([[OpenRPG|*]])&lt;br /&gt;
&lt;br /&gt;
== Likely sources for more free games ==&lt;br /&gt;
=== Coverage ===&lt;br /&gt;
* [[Free Gamer]] (covers non-free games sometimes, read both the articles and the comments)&lt;br /&gt;
* [[Free Game News]] - [https://fossgames.blogspot.com/p/list-of-featured-games.html website] -- Is not very strict about media licenses. These need to be checked carefully.&lt;br /&gt;
* [[Open Source Games]]&lt;br /&gt;
* [[GamingOnLinux]]&lt;br /&gt;
* [[Ubuntu Quest]] - [http://ubuntu-quest.blogspot.com/ website]&lt;br /&gt;
* [https://libreplanet.org/wiki/Group:LibrePlanet_Gaming_Collective LibrePlanet Gaming Collective]&lt;br /&gt;
* [https://web.archive.org/web/20120908075245/http://fossgamer.110mb.com/index.html FOSS Gamer]&lt;br /&gt;
&lt;br /&gt;
=== Databases ===&lt;br /&gt;
* [[Liberated Pixel Cup]] and other [[:Category:Contests|contests]] such as [[LibreJam]]&lt;br /&gt;
* [[Penguspy]] - [http://www.penguspy.com/#/All/free/open/sort=1/view=1/limit=0 open filter]&lt;br /&gt;
* [[:wikipedia:ibiblio|ibiblio]] (formerly [[:wikipedia:SunSITE|SunSITE]]) - [https://www.ibiblio.org/pub/Linux/games/!INDEX.html games] (old school)&lt;br /&gt;
* [[Linux Game Tome]] (uses the word &amp;quot;free&amp;quot; in the &amp;quot;License&amp;quot; field to denote price, not freedom)&lt;br /&gt;
* [[Linux Game Book]] - [http://www.lebottindesjeuxlinux.tuxfamily.org/en/home-en/ website] (check licenses for each)&lt;br /&gt;
* [[Linux Game Database]] - [https://web.archive.org/web/20170113175453/https://lgdb.org/games?sort_by=created&amp;amp;taxonomy_vocabulary_3_tid=All&amp;amp;taxonomy_vocabulary_5_tid=All&amp;amp;taxonomy_vocabulary_7_tid=All&amp;amp;taxonomy_vocabulary_6_tid=All&amp;amp;taxonomy_vocabulary_14_tid=All&amp;amp;taxonomy_vocabulary_9_tid=All&amp;amp;taxonomy_vocabulary_34_tid=All&amp;amp;taxonomy_vocabulary_16_tid=All&amp;amp;taxonomy_vocabulary_12_tid=39&amp;amp;taxonomy_vocabulary_22_tid=All open-source filter]&lt;br /&gt;
* [[GamingOnLinux]] - [https://www.gamingonlinux.com/itemdb.php database] (check licenses for each)&lt;br /&gt;
* [[Gaming on Haiku]] (check licenses for each)&lt;br /&gt;
* [[AROS Page]]&lt;br /&gt;
* [[:wikipedia:Free Software Directory|Free Software Directory]] - [http://directory.fsf.org/category/games/ games] (note that the FSF doesn&#039;t require the media to be free, you always have to check)&lt;br /&gt;
* [[:wikipedia:OpenHub|OpenHub]] - [https://www.openhub.net/ website] -- DB of open-source SW, including games, but licenses (especially media) have to be checked!&lt;br /&gt;
* [[FreeGameDev.net]] project showcase forum ([https://forum.freegamedev.net/viewforum.php?f=22 old], [https://freegamedev.net/t/showcase new])&lt;br /&gt;
* [[:wikipedia:itch.io|itch.io]] &lt;br /&gt;
** [https://itch.io/games/tag-open-source open-source tag], [https://itch.io/games/code-gpl3 GPL3 tag], [https://itch.io/games/code-mit MIT tag], [https://itch.io/games/code-zlib ZLib tag], [https://itch.io/c/2089751/libre-games libre collection], [https://itch.io/games/tag-libre libre tag]&lt;br /&gt;
* [[:wikipedia:GameJolt|GameJolt]] - [https://gamejolt.com/search?q=open+source open source search]&lt;br /&gt;
* [[:wikipedia:SourceForge|SourceForge]] - [https://sourceforge.net/directory/games-entertainment/ games/entertainment] (check licenses for each)&lt;br /&gt;
* [[:wikipedia:Freecode|Freecode]] (formerly Freshmeat) - [https://web.archive.org/web/20170705193501/http://freecode.com/tags/gamesentertainment games/entertainment] (check licenses for each)&lt;br /&gt;
** [https://web.archive.org/web/20160817153323/http://freecode.com/tags/arcade Arcade], [https://web.archive.org/web/20160802193021/http://freecode.com/tags/role-playing Role-Playing], [https://web.archive.org/web/20160318170247/http://freecode.com/tags/simulation Simulation], [https://web.archive.org/web/20161018020321/http://freecode.com/tags/puzzle-game Puzzle games], [https://web.archive.org/web/20161013012550/http://freecode.com/tags/first-person-shooters First-person shooter], [https://web.archive.org/web/20140623133938/http://freecode.com/tags/platform Platform], [https://web.archive.org/web/20160820232503/http://freecode.com/tags/turn-based-strategy Turn-based strategy], [https://web.archive.org/web/20140625110003/http://freecode.com/tags/real-time-strategy Real-time strategy], [https://web.archive.org/web/20160821021102/http://freecode.com/tags/game-engine Game engine]&lt;br /&gt;
* [http://freshcode.club/ Freshcode] (check licenses for each)&lt;br /&gt;
* [http://serioustux.narod.ru/ Serious Tux] (Russian, check licenses for each)&lt;br /&gt;
* [[Libre Gaming]] - [https://games.armen138.com/packages/?tag=games&amp;amp;page=1 website]&lt;br /&gt;
* [[FOSS Games]] - [https://fossgames.com/ website]&lt;br /&gt;
* [[LinuxLinks]] - [https://www.linuxlinks.com/best-free-open-source-software-games/ website]&lt;br /&gt;
* [[:wikipedia:Wikipedia|English Wikipedia]] -  [[wikipedia:List of open-source video games|list of open-source video games]]&lt;br /&gt;
* [[nixbit]] - [https://nixbit.com/software/games_c/ website] (check licenses for each)&lt;br /&gt;
* [[connectWWW.com]] - [https://connectwww.com/?s=linux+game website] (check licenses for each)&lt;br /&gt;
* [https://www.icewalkers.com/linux/software/ IceWalkers] (check licenses for each)&lt;br /&gt;
* [http://archiv.linuxsoft.cz/en/sw_list.php?id_kategory=23 Linuxsoft.cz] (check licenses for each)&lt;br /&gt;
* [https://linuxmasterclub.com/category/games/ Linux Master Club] (check licenses for each)&lt;br /&gt;
* [http://www.appnr.com/category/game/ Appnr]&lt;br /&gt;
* [http://jeuxlibres.net/browsegame.html Jeux libres]&lt;br /&gt;
* [https://framalibre.org/annuaires/jeux Frama libre]&lt;br /&gt;
* [http://games.linux.sk/ Games for Linux] (check licenses for each)&lt;br /&gt;
* [https://www.linux-games.org/s/Games/browse/ Linux Games] (check license for each)&lt;br /&gt;
* [https://www.linuxcompatible.org/compatibility/ Linux Compatible]&lt;br /&gt;
* [https://ifdb.tads.org/showtags IFDB] tag cloud. Search for interactive fiction tagged with Free Software licenses.&lt;br /&gt;
* [http://blowingupbits.com/ Blowing Up Bits] (includes some proprietary games)&lt;br /&gt;
* [https://linux-alternative.com/ Linux Alternative]&lt;br /&gt;
* [https://www.uvlist.net/groups/info/opensource Universal Videogame List - open source]&lt;br /&gt;
* [http://www.lugs.ch/linux/resourcen/index.phtml.en?group=51 LUGS links]&lt;br /&gt;
* [https://web.archive.org/web/20130707221001/http://www.playdeb.net/welcome/ Play Deb]&lt;br /&gt;
* [http://www.doshaven.eu/ DOS Haven] - modern DOS games, some under free licenses, can be played under DOSBox/FreeDOS&lt;br /&gt;
&lt;br /&gt;
===Programming environments===&lt;br /&gt;
* [[:wikipedia:Pygame|Pygame]] - [https://www.pygame.org/tags/all database]&lt;br /&gt;
* [[:wikipedia:Haskell|Haskell]] - [https://wiki.haskell.org/Applications_and_libraries/Games game list]&lt;br /&gt;
* [[:wikipedia:Free Pascal|Free Pascal]] - [https://wiki.freepascal.org/Games games]&lt;br /&gt;
* [[:wikipedia:Gambas Software Farm|Gambas Software Farm]] - [https://farm.gambas.one/ website]&lt;br /&gt;
* [[:wikipedia:Darcs|Darcs]] - [https://hub.darcs.net/ hub]&lt;br /&gt;
* [[:wikipedia:Simple DirectMedia Layer|SDL 1.x]] - [https://web.archive.org/web/20110430032444/http://www.libsdl.org/games.php database]&lt;br /&gt;
&lt;br /&gt;
=== Operating systems ===&lt;br /&gt;
* [[:wikipedia:Unix|Unix]] - [http://ftp.funet.fi/pub/unix/games/ games]&lt;br /&gt;
* [[:wikipedia:Ubuntu (operating system)|Ubuntu]] - [https://help.ubuntu.com/community/Games/NativeFreeUbuntuGames free games]&lt;br /&gt;
* [[:wikipedia:Debian|Debian]] - [https://packages.debian.org/stable/games/ packages], [https://wiki.debian.org/Games/ wiki]&lt;br /&gt;
* [[:wikipedia:Linux Mint|Linux Mint]] - [https://community.linuxmint.com/software/browse/3 games]&lt;br /&gt;
* [[:wikipedia:Fedora Linux|Fedora]] - [https://fedoraproject.org/wiki/Games games]&lt;br /&gt;
* [[:wikipedia:Mageia|Magiea]] - [https://wiki.mageia.org/en/Games_SIG games SIG] ([http://madb.mageia.org/package/list/t_group/20/ AppDB])&lt;br /&gt;
* [[:wikipedia:openSUSE|openSUSE]] - [https://en.opensuse.org/Portal:Games games portal]&lt;br /&gt;
* [[:wikipedia:Arch Linux|Arch Linux]] - [https://wiki.archlinux.org/title/Gaming gaming]&lt;br /&gt;
* [[:wikipedia:Gentoo Linux|Gentoo]] - [https://wiki.gentoo.org/wiki/Project:Games games]&lt;br /&gt;
* [[:wikipedia:Slackware|Slackbuilds]] - [https://slackbuilds.org/repository/15.0/games/ games]&lt;br /&gt;
* [[:wikipedia:Maemo|Maemo]] - [http://www.my-maemo.com/software/category_name_Games___Entertainment_fldAuto_35.html games]&lt;br /&gt;
* [[:wikipedia:FreeBSD Ports|FreshPorts]] - [https://www.freshports.org/games/ games]&lt;br /&gt;
* [[:wikipedia:OpenBSD|OpenPorts]] - [https://openports.pl/cat/games games]&lt;br /&gt;
* [[:wikipedia:GhostBSD|GhostBSD]] - [https://wiki.ghostbsd.org/index.php/Games games]&lt;br /&gt;
* [[:wikipedia:SerenityOS|SerenityOS]] - [https://ports.serenityos.net/#a-games games]&lt;br /&gt;
* [[:wikipedia:OpenSolaris|OpenSolaris]] - [https://web.archive.org/web/20110425140705/http://hub.opensolaris.org/bin/view/Community+Group+games/full_list games]&lt;br /&gt;
* [[:wikipedia:MacPorts|MacPorts]] - [https://ports.macports.org/search/?selected_facets=categories_exact:games games]&lt;br /&gt;
* [[:wikipedia:GNU-Darwin|GNU-Darwin]] - [http://src.gnu-darwin.org/ports/games/ games]&lt;br /&gt;
* [[:wikipedia:Haiku (operating systems)|Haiku]] - [https://depot.haiku-os.org/#!/?pkgcat=games&amp;amp;viewcrttyp=CATEGORIES&amp;amp;bcguid=bc1-IKDD&amp;amp;repos=haikuports games]&lt;br /&gt;
* [[:wikipedia:FreeDOS|FreeDOS]] - [https://www.ibiblio.org/pub/micro/pc-stuff/freedos/files/games/ games], [https://www.ibiblio.org/pub/micro/pc-stuff/freedos/files/distributions/1.2/repos/pkg-html/group-games.html additional]&lt;br /&gt;
* [[:wikipedia:RISC OS|RISC OS]] - [http://www.riscos.info/packages/GamesDetails.html games]&lt;br /&gt;
* [[:wikipedia:AmigaOS 4|AmigaOS 4]] - [http://os4depot.net/index.php?function=browse&amp;amp;cat=game Depot], [https://www.amigaos.net/license/open-source Open Source]&lt;br /&gt;
* [[:wikipedia:BeOS|BeOS]] - [https://vetusware.com/os/BeOS/?os=7&amp;amp;=&amp;amp;filter=7&amp;amp;page=1 games]&lt;br /&gt;
* [[:wikipedia:OS/2|OS/2]] - [https://www.os2world.com/wiki/index.php/List_of_Open_Source_Software#Games Open Source Games] ([https://www.os2world.com/wiki/index.php/Turning_OS/2_Games_to_Open_Source Turning])&lt;br /&gt;
* [[:wikipedia:ArcaOS|ArcaOS]] - [https://os2ports.smedley.id.au/?page_id=63 Unix game ports]&lt;br /&gt;
* [[:wikipedia:HP-UX|HP-UX]] - [http://hpux.connect.org.uk/hppd/categories.html categories] (three game ones)&lt;br /&gt;
* [[:wikipedia:IRIX|IRIX]] - [https://web.archive.org/web/20070320130133/http://www.sgi.com/fun/freeware/games.html games]&lt;br /&gt;
* [[:wikipedia:Sco Skunkware|Sco Skunkware]] - [https://www.sco.com/skunkware/x11/games/ X11 games]&lt;br /&gt;
* [[:wikipedia:Solaris (operating system)|Sun Freeware]] - [http://sunfreeware.com/ website]&lt;br /&gt;
* [[:wikipedia:AROS|AROS]] - [http://archives.aros-exec.org/index.php?function=browse&amp;amp;cat=game games]&lt;br /&gt;
* [[:wikipedia:PalmOS|PalmOS]] - [https://palmopensource.com/palmdb.php?category=9 games]&lt;br /&gt;
* [[:wikipedia:F-Droid|F-Droid]] - [https://f-droid.org/en/categories/games/ games]&lt;br /&gt;
&lt;br /&gt;
=== Lists ===&lt;br /&gt;
* [https://emulation.gametechwiki.com/index.php/Game_engine_recreations_and_source_ports Game engine recreations and source ports]&lt;br /&gt;
* [https://www.trackawesomelist.com/radek-sprta/awesome-game-remakes/readme/ Awesome Game Remakes]&lt;br /&gt;
* [https://notabug.org/yutyo/awesome-gamedev/src/master/README.md Awesome Gamedev]&lt;br /&gt;
* [https://osgameclones.com/ Open Source Game Clones] (OSGC) -- a big list of open-source games, but media licenses have to be checked!&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open Source Games List] (OSGL) -- another list of open source games&lt;br /&gt;
* [https://github.com/ligurio/awesome-ttygames Unix ASCII Games]&lt;br /&gt;
* [https://www.icculus.org/lgfaq/gamelist.php The Linux Gamers&#039; FAQ] (includes proprietary games)&lt;br /&gt;
* [https://www.linuxquestions.org/questions/2021-linuxquestions-org-members-choice-awards-133/open-source-game-of-the-year-4175705726/ 2021 Open Source Game of the Year - LinuxQuestions]&lt;br /&gt;
* At least some games from http://www.haskell.org/haskellwiki/Applications_and_libraries/Games&lt;br /&gt;
* http://igronomicon.org/grouped#license (in Russian; there may be errors and omissions in the license specification sometimes)&lt;br /&gt;
* [http://come.to/yerrick/ Games for game consoles, by Damian Yerrick] (note: there might be fair use in some games) --[[User:AVRS|AVRS]] 14:13, 22 October 2009 (UTC)&lt;br /&gt;
* (note that some of those games have non-free content!)&lt;br /&gt;
* [https://search.f-droid.org/?q=game&amp;amp;lang=en F-Droid]&lt;br /&gt;
* [http://ifwiki.org/index.php/Free_Software_IF The Interactive Fiction wiki] lists several games which are Free Software.&lt;br /&gt;
* [https://mrsatterly.com/openbsd_games.html#Free_games List of OpenBSD games - Free games]&lt;br /&gt;
* [http://www.freebsdsoftware.org/games/ Free BSD Software - Games]&lt;br /&gt;
* [https://how-to.fandom.com/wiki/Guide_to_FOSS_games_(free_open_source_software) How To Wiki]&lt;br /&gt;
* [https://store.steampowered.com/curator/38475471-Libre-Open-Source-Games/ Steam Curator: Libre &amp;amp; Open Source Games]&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games Slant - best open-source games]&lt;br /&gt;
* [https://opensourcesoftwaredirectory.com/Game-development/Game-engines Open Source Software Directory - Game Engines]&lt;br /&gt;
* [https://bartvandewoestyne.github.io/osswin/games.html Open Source games for Windows!]&lt;br /&gt;
* [https://onpon4.github.io/articles/libre-games.html Libre Game Recommendations]&lt;br /&gt;
* [https://tasvideos.org/Forum/Topics/9677?CurrentPage=1&amp;amp;Highlight=237985#237985 Suggestion for open source games]&lt;br /&gt;
* [http://www.abandonia.com/vbullet/archive/index.php/t-3775.html High Quality Freeware Games!] (lists many libre games)&lt;br /&gt;
* [https://remake.twelvepm.de/forum/viewtopic.php?t=1138  Open Source Strategy Games]&lt;br /&gt;
* [https://gratisgames.allepaginas.nl/ Gratis Games (linux)] (includes freeware games)&lt;br /&gt;
* [https://codeberg.org/lmemsm/delightful-educational-games delightful educational games]&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL2zaGL14e9lyIIVP9Lzuelpf3JmKZctLD Libre Game Lists]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL2zaGL14e9ly49crm2WdYm6y_0oDZR6SJ Libre Game Trailers]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL2zaGL14e9lxqUnb4p-eify1VgG4e-eFj Libre Game Reviews]&lt;br /&gt;
&lt;br /&gt;
=== Articles ===&lt;br /&gt;
* https://www.gamingonlinux.com/articles/category/Open_Source/&lt;br /&gt;
* https://www.ossblog.org/category/games/&lt;br /&gt;
* https://zerker.ca/home/&lt;br /&gt;
* https://la-vache-libre.org/tag/jeux/ (French)&lt;br /&gt;
* https://opensource.com/tags/gaming&lt;br /&gt;
* https://opensource.com/life/15/12/top-5-open-gaming&lt;br /&gt;
* https://opensource.com/life/16/7/open-source-gaming-projects-students&lt;br /&gt;
* https://opensource.com/life/16/10/12-open-source-games-android&lt;br /&gt;
* https://opensource.com/article/18/1/arcade-games-linux&lt;br /&gt;
* https://opensource.com/article/18/3/card-board-games-linux&lt;br /&gt;
* https://opensource.com/article/18/6/puzzle-games-linux&lt;br /&gt;
* https://opensource.com/article/18/7/racing-flying-games-linux&lt;br /&gt;
* https://opensource.com/article/18/8/role-playing-games-linux&lt;br /&gt;
* https://opensource.com/article/18/8/strategy-simulation-games-linux&lt;br /&gt;
* https://opensource.com/alternatives/minecraft&lt;br /&gt;
* https://opensource.com/article/20/7/free-rpg-day&lt;br /&gt;
* https://opensource.com/article/19/10/learn-bash-command-line-games&lt;br /&gt;
* https://web.archive.org/web/20160416035619/http://www.freesoftwaremagazine.com/taxonomy/term/323&lt;br /&gt;
* https://web.archive.org/web/20150905215540/http://www.freesoftwaremagazine.com/articles/free%20software%20game%20favorites&lt;br /&gt;
* https://web.archive.org/web/20140715004924/http://www.freesoftwaremagazine.com/articles/free_licensed_art_free_software_games_opengameart_org&lt;br /&gt;
* https://web.archive.org/web/20120222225334/http://www.freesoftwaremagazine.com/articles/free_software_games_the_return&lt;br /&gt;
* https://web.archive.org/web/20021017064413/http://freshmeat.net/articles/view/543/&lt;br /&gt;
* https://dataswamp.org/~solene/2021-03-07-openbsd-best-games.html&lt;br /&gt;
* https://web.archive.org/web/20041206174427/http://archives.cnn.com/2000/TECH/computing/12/20/linux.games.idg/index.html&lt;br /&gt;
* https://web.archive.org/web/20091007122550/http://archives.cnn.com/2000/TECH/computing/07/21/linux.fun.games.idg/&lt;br /&gt;
* https://www.datamation.com/open-source/110-fun-open-source-games-and-apps/&lt;br /&gt;
* https://www.online-tech-tips.com/gaming/the-10-best-open-source-video-games-in-2022/&lt;br /&gt;
* https://blog.sudobits.com/2022/09/17/15-free-open-source-games-for-linux/&lt;br /&gt;
* https://medium.com/swlh/free-open-source-linux-games-that-are-actually-good-6cb97177c6e6&lt;br /&gt;
* https://aptgadget.com/best-linux-games/&lt;br /&gt;
* https://www.gadgetsnow.com/gaming/5-open-source-games-that-are-free-to-play/articleshow/76133225.cms&lt;br /&gt;
* https://www.linux-magazine.com/Online/News/Gifts-for-Gamers-Some-End-of-Year-Recommendations-Part-1&lt;br /&gt;
* https://tech4fresher.com/free-open-source-games-for-windows/&lt;br /&gt;
* https://www.tuxarena.com/2014/02/12-completely-free-open-source-linux-games/&lt;br /&gt;
* https://www.primeinspiration.com/10-best-free-open-source-games-linux.html&lt;br /&gt;
* https://tidbits.com/2007/11/29/open-source-mac-gaming-10-free-games-reviewed/&lt;br /&gt;
* https://www.addictivetips.com/ubuntu-linux-tips/awesome-free-linux-games/&lt;br /&gt;
* https://www.ubuntubuzz.com/2022/12/simple-list-of-foss-games-on-ubuntu.html&lt;br /&gt;
* https://linuxgameconsortium.com/10-best-open-source-games/&lt;br /&gt;
* https://ubunlog.com/en/juegos-open-source-linux/?utm_source=destacados&amp;amp;utm_medium=3&lt;br /&gt;
* https://www.maketecheasier.com/best-open-source-games-android/&lt;br /&gt;
* https://candid.technology/open-source-games/&lt;br /&gt;
* https://techwiser.com/open-source-games-for-windows/&lt;br /&gt;
* https://maniacdev.com/open-source-ios-game-list-source-code-to-games-in-the-app-store&lt;br /&gt;
* https://techlaze.com/open-source-games/&lt;br /&gt;
* https://en.softonic.com/top/open-source-games&lt;br /&gt;
* https://www.technorms.com/71807/best-open-source-games&lt;br /&gt;
* https://www.makeuseof.com/tag/open-source-video-games/&lt;br /&gt;
* https://www.makeuseof.com/tag/5-casual-linux-games/&lt;br /&gt;
* https://www.rankred.com/best-linux-games/&lt;br /&gt;
* https://www.online-tech-tips.com/gaming/the-10-best-open-source-video-games-in-2022/&lt;br /&gt;
* https://linuxhint.com/best_open_source_games_2020/&lt;br /&gt;
* https://blog.desdelinux.net/en/los-12-mejores-juegos-open-source/&lt;br /&gt;
* https://web.archive.org/web/20100206185745/http://www.linuxlinks.com/article/2009020806275229/Top100FreeGames.html&lt;br /&gt;
* https://web.archive.org/web/20090331131651/http://www.linuxlinks.com/article/20080510052539217/Games.html&lt;br /&gt;
* https://web.archive.org/web/20090322023303/http://www.linuxlinks.com/article/20080522164112313/Games-Part2.html&lt;br /&gt;
* https://web.archive.org/web/20090622031313/http://www.pcmech.com/article/16-free-games-part-1/&lt;br /&gt;
* https://web.archive.org/web/20100210135624/http://apcmag.com/top_5_best_free_open_source_games.htm&lt;br /&gt;
* https://web.archive.org/web/20091213203544/http://news.softpedia.com/news/Six-Free-and-Must-Have-Games-for-Your-Mac-96944.shtml&lt;br /&gt;
* https://www.maketecheasier.com/best-open-source-clones-of-great-old-games/&lt;br /&gt;
* https://web.archive.org/web/20100126164648/http://www.ixibo.com/2008/09/top-5-free-linux-games-download-now/&lt;br /&gt;
* https://web.archive.org/web/20090107231722/http://www.linuxjournal.com/article/3751&lt;br /&gt;
* https://web.archive.org/web/20010628031000/http://noframes.linuxjournal.com/articles/culture/0026.html&lt;br /&gt;
* https://web.archive.org/web/20120415141523/http://tech.gaeatimes.com/index.php/archive/top-10-free-linux-games-in-2009/&lt;br /&gt;
* https://m.blog.naver.com/PostView.naver?isHttpsRedirect=true&amp;amp;blogId=credenda&amp;amp;logNo=80165297328&lt;br /&gt;
* https://www.fosslinux.com/43096/free-and-open-source-games-to-play.htm&lt;br /&gt;
* https://www.fossmint.com/open-source-games-for-linux/&lt;br /&gt;
* https://puri.sm/posts/gaming-on-the-librem-14/&lt;br /&gt;
* https://www.unixmen.com/gaming-on-linux1131-19-awesome-opensource-games-for-linux/&lt;br /&gt;
* https://www.opensourcelisting.com/top-10-open-source-games/&lt;br /&gt;
* https://www.fosslinux.com/43096/free-and-open-source-games-to-play.htm&lt;br /&gt;
* https://linuxconfig.org/the-10-best-free-linux-games&lt;br /&gt;
* https://shinnok.com/rants/2011/07/18/cool-open-source-games-you-should-contribute-to/&lt;br /&gt;
* https://github.blog/2021-08-25-30-free-and-open-source-linux-games-part-1/&lt;br /&gt;
* https://rapd.wordpress.com/2007/08/27/sourceforge-games-most-downloaded-projects/&lt;br /&gt;
* https://web.archive.org/web/20160207113852/http://sourceforge.net/p/forge/community-docs/SourceForge%20Games/?page=1&lt;br /&gt;
* https://web.archive.org/web/20080629232246/http://akaimbatman.intelligentblogger.com/wordpress/archives/27&lt;br /&gt;
* http://fossilbank.wikidot.com/category:electronic-game-libre&lt;br /&gt;
* https://www.funinformatique.com/en/the-7-best-free-games-for-linux/&lt;br /&gt;
* https://codeforgeek.com/top-best-free-linux-games-2022/ (includes proprietary games)&lt;br /&gt;
* https://www.fossmint.com/best-linux-games/ (mostly proprietary games)&lt;br /&gt;
* https://itsubuntu.com/fantastic-linux-games/ (mostly proprietary games)&lt;br /&gt;
* https://www.unixmen.com/10-must-play-linux-games-for-2012/ (mostly proprietary games)&lt;br /&gt;
* https://www.fosslinux.com/46677/best-free-linux-games.htm (mostly proprietary games)&lt;br /&gt;
* https://norsecorp.com/best-linux-games-for-free/ (mostly proprietary games)&lt;br /&gt;
* https://linuxhint.com/best_free_linux_games/ (mostly proprietary games)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* https://cyber.dabamos.de/unix/x11/&lt;br /&gt;
* http://ligurio.github.io/awesome-ttygames/&lt;br /&gt;
* https://www.masteringemacs.org/article/fun-games-in-emacs&lt;br /&gt;
* https://www.cnet.com/tech/computing/terminal-fun-games-and-more/&lt;br /&gt;
* https://www.tecmint.com/best-linux-terminal-console-games/&lt;br /&gt;
* https://www.ubuntupit.com/best-ascii-games-on-linux/&lt;br /&gt;
* https://linuxhint.com/command_line_games_for_linux/&lt;br /&gt;
* https://groupbcl.ca/blog/posts/2019/some-unixlinuxx11-tools-programs-and-utilities/&lt;br /&gt;
* https://linuxgazette.net/172/crosby.html&lt;br /&gt;
* https://web.archive.org/web/20140619143824/http://voices.yahoo.com/free-quake-open-source-gamers-guide-free-games-701187.html&lt;br /&gt;
* https://web.archive.org/web/20100107023339/http://www.linux-gamers.net/smartsection.item.81/comparison-of-free-software-shooters.html&lt;br /&gt;
* https://web.archive.org/web/20120629182609/http://voices.yahoo.com/free-rts-open-source-gamers-guide-free-real-time-720261.html&lt;br /&gt;
* https://www.ossblog.org/8-insanely-addictive-multi-platform-open-source-simulation-games/&lt;br /&gt;
* https://www.junauza.com/2008/05/highly-addictive-puzzlearcade-games-for.html&lt;br /&gt;
* https://medevel.com/minecraft-alternatives/&lt;br /&gt;
* https://gamerant.com/free-open-source-alternatives-popular-games/&lt;br /&gt;
* https://ubuntulandforever.blogspot.com/2010/04/six-nice-opensource-games-for-linux.html&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* https://dzone.com/articles/top-5-free-and-open-source-game-engines-you-should&lt;br /&gt;
* https://www.goodfirms.co/game-development-software/blog/best-free-open-source-game-development-software-solutions&lt;br /&gt;
* https://www.cocos.com/en/post/best-open-source-software-for-making-your-next-game&lt;br /&gt;
* https://indiewatch.net/2021/01/09/best-free-and-open-source-software-for-game-developers/&lt;br /&gt;
* https://www.softwaretestinghelp.com/best-game-development-software/&lt;br /&gt;
* https://www.theverge.com/2020/4/14/21219609/video-game-tools-editor-developer-make-price-free-programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT ADD YOUR FREEWARE COLLECTION HERE, THE GAMES MUST BE FREE AS IN FREEDOM, SEE [[Free software]]. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==references==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=65040</id>
		<title>Libregamewiki:Rejected games list</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=65040"/>
		<updated>2024-02-01T09:56:36Z</updated>

		<summary type="html">&lt;p&gt;Kribbel: /* S */ Sandboxels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rejected games list&#039;&#039;&#039; is a list of games which were rejected to have articles in the [[Libregamewiki]] for not complying with the [[Libregamewiki:Article policy|article policy]], but for which it is likely that somebody will try to add them or do time-consuming research about their freeness (or there is a significant hope of liberation, e.g. it is apparently non-free only because it has been derived from a then-non-free work).&lt;br /&gt;
&lt;br /&gt;
Note that the licenses of a game can change, and that a game may be put here erroneously, so being on this list does not mean the game is rejected forever: if you think a listed game actually is free, you can start a discussion on [[Libregamewiki_talk:Rejected games list|the talk page]].&lt;br /&gt;
&lt;br /&gt;
In the meantime if you do find a game to be non-free in your research, be sure also to remove it from [[Libregamewiki:Suggested games]] when you add it here. Just in case.&lt;br /&gt;
&lt;br /&gt;
Lists of games rejected by other projects:&lt;br /&gt;
* [http://wiki.debian.org/Games/Unsuitable Debian]&lt;br /&gt;
* [http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora]&lt;br /&gt;
&lt;br /&gt;
{{ListTOC}}&lt;br /&gt;
&lt;br /&gt;
==0-9==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=4Mlinux&lt;br /&gt;
|reason=Not a game&amp;lt;ref&amp;gt;http://4mlinux.com/about.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=4MLinux is a mini Linux distribution&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Slower Speed of Light&lt;br /&gt;
|reason=It is based on an open source engine, but I cannot find the source code of the game &amp;lt;ref&amp;gt;http://gamelab.mit.edu/games/a-slower-speed-of-light/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Tale In The Desert&lt;br /&gt;
|reason=&amp;quot;While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot;&amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Arx Fatalis&lt;br /&gt;
|date=2013-08-08&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Al Emmo and The Lost Dutchman&#039;s Mine&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator&lt;br /&gt;
|reason=non-free content, the game used to be listed here but got removed because apparently the license only applied to code, not art (I confirmed this with the author himself over email --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 17:32, 27 March 2022 (CEST))&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator 4&lt;br /&gt;
|reason= Game article was deleted on 2022-02-07 with comment “non-free media per talk page”&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alien Arena&lt;br /&gt;
|reason=non-free content, non-commercial restriction&amp;lt;ref&amp;gt;[http://svn.icculus.org/alienarena/trunk/docs/license.txt?view=markup Alien Arena license.txt], includes: &amp;quot;It is only permissible to distrubute the game data(models, maps, textures, sound, etc) as a whole, and with the intention of being used with Alien Arena. It is not permissible to distribute individual portions or items of the game data without express consent from COR Entertainment.&amp;quot;, &amp;quot;be sold or used for profit, without express consent from COR Entertainment.&amp;quot;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Amnesia: A Machine For Pigs&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.aamfp.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angband&lt;br /&gt;
|reason=Non-free windows port&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/non-free/a/angband/angband_3.0.6-4/angband.copyright angband&#039;s copyright file at Debian Packages]&amp;lt;/ref&amp;gt;, sounds fall under CC-BY-SA-NC (as of 3.5.0, see copying.txt). Note: as of 2009-11-29, Debian squeeze/sid contains [http://packages.debian.org/squeeze/angband a DSFG-compliant package with no sounds].&lt;br /&gt;
|description=some distributions&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angry Aliens&lt;br /&gt;
|reason=Code is MIT, Assets various licenses, “Hanabi for the slingshot sprites” license is unclear, “splashzooka https://freesound.org/s/21789/ ” license is CC Sampling+ 1.0&amp;lt;ref&amp;gt;https://github.com/crystal-bit/angry-aliens/blob/develop/Assets/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=like Angry Birds; was used for a tutorial series for Godot 3.2&lt;br /&gt;
|date=2023-12-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Are we alone?&lt;br /&gt;
|reason=free game&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/blob/master/readme.md Are we alone? readme on github]&amp;lt;/ref&amp;gt;, but appears to use non-free font&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/tree/master/fnt Are we alone? fonts on github]&amp;lt;/ref&amp;gt;. Otherwise fine.&lt;br /&gt;
:The repo only says MIT doesn&#039;t apply to fonts, but they look like could be free as in freedom fonts under OFL or similar. This would have to be checked. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:36, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Arx Libertatis&lt;br /&gt;
|reason=&amp;quot;Do I need a copy of Arx Fatalis to play Arx Libertatis? Yes. While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot; &amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=AssaultCube Reloaded&lt;br /&gt;
|reason=Several data files are under non-commercial licenses, and there are even some that the developers don&#039;t even know the copyright status of. &amp;lt;ref&amp;gt;https://github.com/acreloaded/acr/blob/master/docs/acr-README.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2015-01-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Be The Wumpus&lt;br /&gt;
|reason=contains sounds under CC Sampling+. Most of them are from Freesound; some are PD or CC0; but tens of sounds made by two people (including the author) are under CC Sampling+.&amp;lt;ref&amp;gt;http://bethewumpus.cvs.sourceforge.net/bethewumpus/bethewumpus/sounds/Attribution.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name= Beyond All Reason&lt;br /&gt;
|reason=[https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/license_general.txt License file] states that some of the models are CC-BY-NC.&lt;br /&gt;
|description=Like Zero-K this is a fork of &amp;quot;Balanced Annihilation&amp;quot;.&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Blood Frontier&lt;br /&gt;
|reason=Non-free content&amp;lt;ref&amp;gt;http://sourceforge.net/apps/mediawiki/bloodfrontier/index.php?title=License General license description]&lt;br /&gt;
[http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/acord/readme.txt?revision=2778&amp;amp;view=markup Acord&#039;s works], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/models/readme.txt?revision=2778&amp;amp;view=markup models], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/mitaman/readme.txt?revision=3723&amp;amp;view=markup textures]&lt;br /&gt;
There is some free content, too, e.g. [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/skyboxes/readme.txt?revision=4123&amp;amp;view=markup] or [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/sounds/readme.txt?revision=2778&amp;amp;view=markup]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bolzplatz 2006 / Slam Soccer 2006 / Coup de Foot 2006&lt;br /&gt;
|reason=Website says the game »is freeware and is provided under the General Public License (program code) and the Creative Commons Public License (remaining data).«&amp;lt;ref&amp;gt;https://www.bolzplatz2006.de/en/about.php&amp;lt;/ref&amp;gt; In source code is clarified that media is CC BY-NC-SA 2.5&amp;lt;ref&amp;gt;https://sourceforge.net/p/bp2k6/code/HEAD/tree/trunk/license.txt#l65&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Xenoage/Bolzplatz2006/blob/master/game/license.txt#L56&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D comic-style soccer game&lt;br /&gt;
|date=2023-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bombermaaan&lt;br /&gt;
|reason=Graphics appear to be lifted directly from the game it is cloning. There is no evidence that Bomberman was rereleased as a libre game, so this is most likely illegal and unfree.&amp;lt;ref&amp;gt;[http://bombermaaan.sourceforge.net/ The Bombermaaan site];[https://www.mobygames.com/game/bomberman/screenshots Bomberman screenshots for comparison]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2018-09-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Brainblast&lt;br /&gt;
|reason=Non-free sounds from Freesound&amp;lt;ref&amp;gt;[http://brainblast.svn.sourceforge.net/viewvc/brainblast/README Brainblast README]; [http://brainblast.svn.sourceforge.net/viewvc/brainblast/sounds/attributes.txt Brainblast: sounds: attributes] (checked on 2009-03-16)&amp;lt;/ref&amp;gt;; uses the non-free FMOD library.&amp;lt;ref&amp;gt;http://brainblast.svn.sourceforge.net/ Brainblast SVN (checked on 2009-03-16)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bub-n-Bros&lt;br /&gt;
|reason=The media is from mcsebi&#039;s bub-n-bros game, which is shareware, though the rest of the game is free. Attempt to contact mcsebi, who gave permission for use, as to whether the assets were open or not was ignored. Thus we must assume that the graphical assets of this game are not libre. &amp;lt;ref&amp;gt;[http://www.mcsebi.com/bb2.php Purchase page]&amp;lt;/ref&amp;gt; The copyright file for the &amp;lt;code&amp;gt;bubbros&amp;lt;/code&amp;gt; package in Debian lenny says the media are licensed under The Artistic License (NOT 2.0),&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bubbros/current/bubbros.copyright bubbros copyright file in Debian lenny]&amp;lt;/ref&amp;gt; which FSF considers too vague to be free.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;&amp;gt;[http://www.gnu.org/licenses/license-list.html Free Software Foundation: Various Licenses and Comments about Them]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cannons Lasers Rockets&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://netgameslab.com/clr.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=CLR is a free-to-play cross-platform multiplayer PvP/Co-op arcade space game.&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CloneKeen&lt;br /&gt;
|reason=seems to require the original non-free data files&amp;lt;ref&amp;gt;[http://clonekeen.sourceforge.net/?nav=download CloneKeen download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Colorful&lt;br /&gt;
|reason=&amp;quot;You can use this code anyway you please, with the following exceptions: - making an improved version of the game - using some parts in a commercial product&amp;quot;&amp;lt;ref&amp;gt;readme.txt in colorful-1-1-src.zip from [http://svgames.pl/file/colorful-source]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CoreBreach&lt;br /&gt;
|description= racing game&lt;br /&gt;
|reason= some code is “presumably liberally licensed”, some assets are “freeware” &amp;lt;ref&amp;gt;https://github.com/core-code/CoreBreach/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2022-11-30&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cube&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;[http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fosdir.com%2Fml%2Flinux.debian.devel.games%2F2006-04%2Fmsg00002.html&amp;amp;ei=zHjkRsbJNp6ygQSwwM3eDA&amp;amp;usg=AFQjCNHq9mC3C2W0p3Z6vuhRn0B0ocPXwQ&amp;amp;sig2=VFSLH7_VjkIsecvzy6m-Cw Discussion about proprietary cube data on the Debian developer mailing list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dale Hardshovel HD&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.phime.com/games/dale/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Danger from the Deep&lt;br /&gt;
|reason=“most of the artwork/data is released under a Creative Commons license (Attribution/NonCommercial/Non-Derivative works).”&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/ Danger from the Deep at SF.net]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/warning.html Danger from the Deep warning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dark Oberon&lt;br /&gt;
|reason=unfree media.&amp;lt;ref&amp;gt;http://dark-oberon.svn.sourceforge.net/viewvc/dark-oberon/trunk/game/documents/license/license.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Demon Master Chris&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Destination Sol&lt;br /&gt;
|reason=License everything(?) Apache2.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/README.md&amp;lt;/ref&amp;gt; except soundtrack CC-NC 4.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/LICENSE_SOUNDTRACK&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade space shooter&lt;br /&gt;
|date=2022-12-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=DIVO&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Double Rogue&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dragon hunt&lt;br /&gt;
|reason= unfree media, sales and other restrictions. readme.txt in the tarball&lt;br /&gt;
|description=by evilmrhenry et al.&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ecksdee&lt;br /&gt;
|reason=sounds and music files are licensed for non-commercial usage&amp;lt;ref&amp;gt;[http://ecksdee.svn.sourceforge.net/viewvc/*checkout*/ecksdee/tags/release-0.0.9/ecksdee/LICENSE Ecksdee 0.0.9 license text file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Evilot&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.syrenaica.com/evilot/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Escape Goat&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/escape-goat/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Excalibur: Morgana&#039;s Revenge&lt;br /&gt;
|reason=Media files are fully copyrighted (email correspondence with Bill Catambay of EMR).&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=ezquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fancy Skulls&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://fancyskulls.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fish Folk: Jumpy (and all related games)&lt;br /&gt;
|reason=Code is MIT or Apache 2.0 but assets are CC BY-NC&amp;lt;ref&amp;gt;https://github.com/fishfolk/jumpy/blob/main/LICENSE&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.kickstarter.com/projects/erlendsh/fish-folk#story&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=platformer (and others)&lt;br /&gt;
|date=2023-09-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fort of Chains &lt;br /&gt;
|description=Sandbox management game with adult content&lt;br /&gt;
|reason=[https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/assets/fonts/CREDITS.md Fonts] are Apache 2.0 and SIL OFL; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/img/content/imagemeta.js images] include many CC BY-NC 3.0 and CC BY-NC-ND 3.0, [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#credits also] »Artworks from various sources, mostly under CC-BY-NC-ND 3.0«; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/LICENSE#L12 writing] is at least in parts CC-BY-NC-SA 4.0; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#license only] »everything else (including documentations and source code)« is GPLv3&lt;br /&gt;
|date=2022-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fran Bow&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://franbow.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Frogatto &amp;amp; Friends&lt;br /&gt;
|description=platformer&lt;br /&gt;
|reason= several assets (levels, characters, tiles, sounds, music, story) are not under a free license and therefore stay proprietary&amp;lt;ref&amp;gt;https://github.com/frogatto/frogatto/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/froggix/ Froggix]&lt;br /&gt;
|reason=Sounds and music use unfree Creative Commons licenses&lt;br /&gt;
|description=Frogger clone using [[Pygame]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Galcon&lt;br /&gt;
|reason=Not free.&amp;lt;ref&amp;gt;[http://www.imitationpickles.org/galcon/index.html Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Game Dev Tycoon&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.greenheartgames.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gateways&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.smudgedcat.com/gateways.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Smudged Cat Games&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=gjrand&lt;br /&gt;
|reason=not a game&lt;br /&gt;
|description=The gjrand project is about pseudo-random number generation for the purpose of simulations, Monte-Carlo integration, computer games and the like.&amp;lt;ref&amp;gt;http://gjrand.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2013-08-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Glest&lt;br /&gt;
|reason={{check|(some) media is unfree}}&amp;lt;ref&amp;gt;[http://www.glest.org/glest_board/viewtopic.php?t=2560&amp;amp;start=15 Thread on Glest&#039;s forums asking about model license]&amp;lt;/ref&amp;gt; (needs review, see [[Talk:Glest]] --[[User:AVRS|AVRS]] 17:48, 29 November 2009 (UTC))&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gone Home&lt;br /&gt;
|reason=commercial close source, also not a game&amp;lt;ref&amp;gt;http://www.gonehomegame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Goscurry&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.goscurry.com/buy.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hairball&lt;br /&gt;
|reason=no source code, no license file &amp;lt;ref&amp;gt;http://www.udellgames.com/games/hairball/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hammerwatch&lt;br /&gt;
|reason=close source and commerical&amp;lt;ref&amp;gt;http://www.hammerwatch.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hatesnake3D&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Heroes of Might and Magic II&lt;br /&gt;
|reason=just the engine is open source, the game requires the original retail version.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hurrican&lt;br /&gt;
|reason=originally published as proprietary freeware;&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/Hurrican/readme.txt&amp;lt;/ref&amp;gt; later made open source with restricted commercial use,&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/README.txt&amp;lt;/ref&amp;gt; only files added by the new maintainer are under MIT&lt;br /&gt;
|description=Run and Gun game based on the Turrican series&lt;br /&gt;
|date=2023-12-28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Imp City&lt;br /&gt;
|reason=uses CC BY-NC 3.0 sound &amp;lt;ref&amp;gt;https://github.com/Varkalandar/imp_city/blob/main/credits.txt&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=similar to dungeon keeper&lt;br /&gt;
|date=2023-12-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Interstellar Armada: Galactic Ace&lt;br /&gt;
|reason= some sounds are CC BY-NC-SA&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/license/sfx-license.txt&amp;lt;/ref&amp;gt; and modification of a font is prohibited&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/assets/fonts/Sansation_1.31_ReadMe.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D space combat game for browser&lt;br /&gt;
|date=2024-01-14&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Invention&lt;br /&gt;
|reason=uses CC By-NC and CC Sampling* licensed music and sounds.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jack Haunt: Old Haunting Grounds&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.evolvingpoet.com/jack-haunt-old-haunting-grounds/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jooleem&lt;br /&gt;
|reason=data is cc-nc&amp;lt;ref&amp;gt;[http://jooleem.sourceforge.net/#License Jooleem license information]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest I&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest III&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Kite Story&lt;br /&gt;
|reason=just “all rights reserved”&lt;br /&gt;
|description=by Midnight Sun&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt&lt;br /&gt;
|reason=Proprietary software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt Stories&lt;br /&gt;
|reason=Proprietay software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=KQ&lt;br /&gt;
|reason=contains unlicensed music.&amp;lt;ref&amp;gt;[http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564966 kq-data: contains unlicensed music] Debian bug tracker&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Labyrinthus&lt;br /&gt;
|reason=The game [https://content.minetest.net/packages/1248/labyrinthus/ Labyrinthus] features a &amp;quot;Nyancat&amp;quot; as the protagonist. This character has serious [https://en.wikipedia.org/wiki/Nyan_Cat copyright baggage].&lt;br /&gt;
|description=Sokoban game in Minetest.&lt;br /&gt;
|date=2022-01-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lifish (maybe aka BOOM: Remake)&lt;br /&gt;
|reason=The self-made Lifish License does not allow commercial use and does not cover the assets.&amp;lt;ref&amp;gt;https://github.com/silverweed/lifish/blob/boom/LICENSE&amp;lt;/ref&amp;gt; There doesn&#039;t seem to be license information about the assets that are used or are intended to be used in the future (look at the [https://silverweed.github.io/assets/img/lifish/lifish_screen1.png screenshot])&amp;lt;ref&amp;gt;https://silverweed.github.io/lifish/&amp;lt;/ref&amp;gt;. However the repository does at the moment also include assets that are “borrowed” from the proprietary freeware/shareware game BOOM&amp;lt;ref&amp;gt;https://silverweed.github.io/boom/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= a bomberman-style game&lt;br /&gt;
|date=2023-07-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Little Spy&lt;br /&gt;
|reason= The info on itch.io that assets are CC0 is incorrect. Some are CC BY 3.0. Investigating the meta data of fonts: Great Lakes NF is »Copyright (c) 2003, 2006 Nick Curtis. All Rights Reserved. Distributed under non-exclusive license by 1001 Free Fonts. […] You may not modify, adapt, translate, reverse engineer, decompile, disassemble or create derivative works based on the Nick&#039;s Fonts font data without Nick&#039;s Fonts&#039;s prior written consent.« The I pixel u font is »Copyright rodrigosrtz 2015« »FontStruct Non-Commercial License« which doesn&#039;t sound good too.&lt;br /&gt;
|description=platformer&lt;br /&gt;
|date=2023-12-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lunar Lander&lt;br /&gt;
|reason=the &#039;&#039;sounds&#039;&#039; in version 0.6 are under a CC Sampling(+) license. The rest of the game is free.&amp;lt;ref&amp;gt;[http://www.doof.me.uk/lunar-lander/ Lunar Lander] (checked on 2011-08-07)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Nick Gasson&lt;br /&gt;
|date=2011-08-07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Magarena&lt;br /&gt;
|reason=Heavily based on Magic the gathering and seems to download Magic card images at runtime (e.g. [https://raw.githubusercontent.com/wiki/magarena/magarena/screenshots/tiled-deck-cards.jpg screenshot], README: &amp;quot;thanks to http://magiccards.info for card images, neoedmund for the download images-on-demand implementation&amp;quot;).&lt;br /&gt;
|description=&lt;br /&gt;
|date=2019-01-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Mage&#039;s Initiation&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Marina Attack&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.scirra.com/arcade/shooter/540/marina-attack-extended&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Megabyte Punch&lt;br /&gt;
|reason=Close source commercial game&amp;lt;ref&amp;gt;http://megabytepunch.reptile-games.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Melty Twist&lt;br /&gt;
|reason=the music by madbrain appears to be under CC BY-NC-SA; the original sources for music are not accessible, but some is at 8bitpeoples where that license is used.&lt;br /&gt;
|description=for PyWeek 5 by DiamondGFX&amp;lt;ref&amp;gt;http://www.pyweek.org/e/xasm/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Meridian 59&lt;br /&gt;
|reason=at least all media non-free&amp;lt;ref&amp;gt;https://github.com/Meridian59/Meridian59/blob/master/README&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2016-03-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Metal Dead&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.walkthruwalls.com/buy/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster Quest Lite&lt;br /&gt;
|reason=no source code available, no repository, only an .exe file in the file section and no link on the website &amp;lt;ref&amp;gt;https://sourceforge.net/projects/monster-quest&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster RPG 2&lt;br /&gt;
|reason=is supposedly free code and assets but apparently some of the media assets are &amp;quot;borrowed&amp;quot;.&amp;lt;ref&amp;gt;http://opengameart.org/forumtopic/thoughts-on-uploading-monster-rpg-2-assets-to-oga&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=My Ex-Boyfriend the Space Tyrant!&lt;br /&gt;
|reason=Listed as open source on the Linux Game Database, but SourceCode is available to paying customers only.&amp;lt;ref&amp;gt;http://www.um.com.au/spaceout/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:That does not make the game non-free. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:36, 18 August 2013 (CEST)&lt;br /&gt;
:: Section 1 of the Open Source definition says: &amp;quot;The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.&amp;quot; So, assume I bought a copy of the game with the source code. Since I am not allowed to give it to my neighbor, this is not free software.&lt;br /&gt;
:::If you&#039;re not allowed to give it to your neighbor, it&#039;s not free software, sure. But if they only give the source code to paying customers, that&#039;s ok. (The customer must be allowed to pass it along.) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 19:05, 18 August 2013 (CEST)&lt;br /&gt;
::::Selling code is okay with free SW, it doesn&#039;t violate anything, however &#039;&#039;&#039;at the same time the source code has to be available to anyone&#039;&#039;&#039; for free in order to respect freedom to study and modify. So the question here is whether the source code is available somewhere else for anyone. If the source is really freely licensed, anyone would be able to legally host (redistribute) it somewhere for free. If this is not allowed, the license is not free. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:34, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nelly&#039;s Rooftop Garden&lt;br /&gt;
|reason=no license specified, textures and font have copyright restrictions.&amp;lt;ref&amp;gt;http://pyweek.org/e/rushed/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nihilumbra&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.beautifungames.com/p/games.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=No Gravity&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;[http://nogravity.cvs.sourceforge.net/nogravity/nogravity/README.TXT?view=markup No Gravity&#039;s README in the project&#039;s CVS repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nox Imperii&lt;br /&gt;
|reason= at least uses media from flickr under CC BY-NC-SA, e.g. coast_temperate, coast_rocky, desert_cold &amp;lt;ref&amp;gt;https://github.com/Kinniken/NoxImperii/blob/master/AUTHORS-LN%20photos.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=A fork of Naev&lt;br /&gt;
|date=2024-01-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=nquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenAstroMenace ([[Talk:OpenAstroMenace|talk]])&lt;br /&gt;
|reason=non-free 3D models&amp;lt;ref&amp;gt;[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1969757&amp;amp;group_id=205965&amp;amp;atid=995765 a ticket from 2008]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://ftp-master.metadata.debian.org/changelogs//non-free/a/astromenace-data/astromenace-data_1.3.1+repack-1_copyright License file of Debian package astromenace-data (checked on 2013-10-28)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2011-02-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenCombat&lt;br /&gt;
|reason= Licenses of media seems not well documented in general. »Explosion1 : Bleed (&amp;lt;http://remusprites.carbonmade.com/&amp;gt;)«&amp;lt;ref name=opencombat1&amp;gt;https://github.com/buxx/OpenCombat/blob/master/CREDITS&amp;lt;/ref&amp;gt; no license shown on website, maybe proprietary ; »Clic1 : https://freesound.org/people/Horn/sounds/9744/ «&amp;lt;ref name=opencombat1/&amp;gt; is CC-By-NC 3.0 ; »Tree stump : https://www.kindpng.com/imgv/wThwhx_tree-wellness-alpharetta-ga-top-tree-stump-png/ «&amp;lt;ref&amp;gt;https://github.com/buxx/OpenCombat/blob/master/resources/maps/Demo1/CREDITS&amp;lt;/ref&amp;gt; »Image License: Personal Use Only«&lt;br /&gt;
|description=close combat inspired game&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Open General&lt;br /&gt;
|reason=No source code. While there is Subversion repository, it contains only data files &amp;lt;ref&amp;gt;https://sourceforge.net/p/opengeneral/code/, find . -type f | grep -vi &amp;quot;.png$&amp;quot; | grep -vi &amp;quot;.txt$&amp;quot; | grep -v &amp;quot;/.svn/&amp;quot; | grep -vi &amp;quot;.scn$&amp;quot; | grep -vi &amp;quot;.map$&amp;quot; | grep -vi &amp;quot;.pdf$&amp;quot; | grep -vi &amp;quot;.cam$&amp;quot; | grep -vi &amp;quot;.ply$&amp;quot; | grep -vi &amp;quot;.jpg$&amp;quot; | grep -vi &amp;quot;.gif$&amp;quot; | grep -vi &amp;quot;.rtf$&amp;quot; | grep -vi &amp;quot;.font$&amp;quot; | grep -vi &amp;quot;.xml$&amp;quot; | grep -vi &amp;quot;.eqp$&amp;quot; | grep -vi &amp;quot;.doc$&amp;quot; | grep -vi &amp;quot;.front$&amp;quot; | grep -vi &amp;quot;.tmsg$&amp;quot; | grep -vi &amp;quot;.mp3$&amp;quot; | grep -vi &amp;quot;.xls$&amp;quot; | grep -vi &amp;quot;.proto$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.exe$&amp;quot; | grep -vi &amp;quot;.wav$&amp;quot; | grep -vi &amp;quot;.mapx$&amp;quot; | grep -vi &amp;quot;.smx$&amp;quot; | grep -vi &amp;quot;.log$&amp;quot; | grep -vi &amp;quot;.xsch$&amp;quot; | less&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Evolution of SSI Panzer General II&lt;br /&gt;
|date=2013-10-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenLieroX&lt;br /&gt;
|reason= article was deleted on 2017-03-25 with info »Copyright violation: Removed from Gentoo, debian, &amp;amp;c, because of copyright violations: https://github.com/albertz/openlierox/issues/798 https://github.com/albertz/openlierox/issues/790«&lt;br /&gt;
|description= &lt;br /&gt;
|date=2023-11-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenPatrician&lt;br /&gt;
|reason= Graphic, Sound, Video is CC BY-NC-SA 3.0&amp;lt;ref&amp;gt;https://sourceforge.net/p/openpatrician/wikimig/Licenses/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Trading simulation in the time of the Hanse; similar to The Patrician and The Patrician 2&lt;br /&gt;
|date=2022-11-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenRaider&lt;br /&gt;
|reason=nonfree content from the original game.&amp;lt;ref&amp;gt;http://openraider.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenXcom&lt;br /&gt;
|reason=&amp;quot;OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any DOS / Windows version). It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy one&amp;quot; &amp;lt;ref&amp;gt;http://openxcom.org/index.php/downloads-extras/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=UFO: Enemy Unknown&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Operation Smash&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://operationsmash.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Other-Life&lt;br /&gt;
|reason=only the client source code is available&amp;lt;ref&amp;gt;http://www.other-life.com/links.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Paintown&lt;br /&gt;
|reason=nonfree content. (conversation with jonrafkind in #paintown)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Particulars&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.particularsgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pinochle&lt;br /&gt;
|reason=&amp;quot;This game is released under the terms of shareware.&amp;quot;&amp;lt;ref&amp;gt;[http://www.joedog.org/pinochle/ Pinochle]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2014-01-04&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pitman&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet Umi&lt;br /&gt;
|reason=contains music from a non-free game.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planeshift&lt;br /&gt;
|reason=&amp;quot;All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way without our explicit permission. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc... You cannot host another server where PlaneShift Clients connects to, because our license on assets forbits it.&amp;quot;&amp;lt;ref&amp;gt;[http://www.planeshift.it/License Planeshift license]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Platinum Arts Sandbox&lt;br /&gt;
|reason=LICENSE.txt in version 2.2.4: “5. With the exception of content with an individual readme file, all content is copyright Platinum Arts LLC and permission is required for distribution. In other words if you want to use Platinum Arts Sandbox maps or other content in another software projects, please ask first.” Not all of the content has a readme file or a license in it.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet M.U.L.E.&lt;br /&gt;
|reason=No source code available&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=pyzelda2&lt;br /&gt;
|reason=uses graphics from the original zelda game&amp;lt;ref&amp;gt;[https://sourceforge.net/projects/pyzelda2/ pyzelda2 screenshots]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Q3Rally&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://www.q3rally.com/?page_id=49&amp;lt;/ref&amp;gt; — non-free data&amp;lt;ref&amp;gt;IRC conversation with ZTurtleMan in #q3rally (Freenode) revealed data licenses are mixed, some uncertain. He also said someone was working on making all data “Creative Commons”.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=QbQbQb&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://qbqbqb.rezoner.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Quest for Glory II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Really Rather Good Battles In Space&lt;br /&gt;
|reason=non-free data.&amp;lt;ref&amp;gt;http://rrgbis.sourceforge.net/readme.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Red Eclipse&lt;br /&gt;
|reason=unclear licensing&amp;lt;ref&amp;gt;http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt&amp;lt;/ref&amp;gt; of Akashi-Font (as in rev. 4451; torley licensing was changed from unclear custom+cc-by to cc-by-sa). --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:15, 24 March 2013 (CET); a later edit about Akashi-Font: http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt?r1=4762&amp;amp;r2=4778&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Remnants of the Precursors&lt;br /&gt;
|reason=Code is GPL3 ect. but ARTWORK/SOUND/MUSIC/WRITING is CC BY-NC-ND 4.0&amp;lt;ref&amp;gt;https://github.com/rayfowler/rotp-public/blob/master/LICENSE#L96&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= 4X turn-based strategy in space, remake of Master of Orion&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Return to Zero&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-return_to_zero.zip&amp;amp;fileinfo Return to Zero download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Robot Underground&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://pyweek.org/e/eevee_evolution/&amp;lt;/ref&amp;gt; includes a non-free&amp;lt;ref&amp;gt;http://fonts.tom7.com/legal/&amp;lt;/ref&amp;gt; font.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Royal Ordains&lt;br /&gt;
|description=Side-scrolling action game made with pygame&lt;br /&gt;
|reason=LICENSE says GPLv3&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/LICENSE&amp;lt;/ref&amp;gt;; From the readme:&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/readme.md#sound-obtained-and-edited&amp;lt;/ref&amp;gt;»Battle music 2 &amp;quot;War Drums Sound Effect - Realistic Performance - Royalty Free&amp;quot; by Free Audio Zone« &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=d2omr4EpjVc&amp;lt;/ref&amp;gt; only non-commercial use; »Test menu music&amp;quot;The Britons&amp;quot; by kmacleod« &amp;lt;ref&amp;gt;https://pixabay.com/users/kmacleod-3979860/&amp;lt;/ref&amp;gt; and »Warhorn &amp;quot;Battle horn 1&amp;quot; by kirmm« &amp;lt;ref&amp;gt;https://pixabay.com/sound-effects/battle-horn-1-6931/&amp;lt;/ref&amp;gt; is »Free for use under the Pixabay Content License« which allows only non-commercial use etc.&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;; »Javelin, throwing axe, stone sound effect by freeSFX« &amp;lt;ref&amp;gt;https://freesfx.co.uk/&amp;lt;/ref&amp;gt; the EULA may be not libre; and probably more&lt;br /&gt;
|date=2023-11-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ryzom&lt;br /&gt;
|reason= Article was deleted on 2022-02-07, see [[Talk:Ryzom]]&lt;br /&gt;
|description=(The Saga of Ryzom) MMORPG&lt;br /&gt;
|date= 2023-02-26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sandboxels&lt;br /&gt;
|reason=non-free “R74n Content License” e.g. »You may not use our content for any commercial purposes without our explicit permission…«&amp;lt;ref&amp;gt;https://sandboxels.r74n.com/license.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=In-browser science experimentation sandbox&lt;br /&gt;
|date=2024-02-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sauerbraten&lt;br /&gt;
|reason=Nonfree content&amp;lt;ref&amp;gt;[http://cube.wikispaces.com/#tochome5 Sauerbraten wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scid/code/ci/master/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid vs. PC&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scidvspc/code/1584/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=scribble.rs&lt;br /&gt;
|description=drawing game similar to the proprietary(?) skribbl.io&lt;br /&gt;
|reason= at least: »Kicking Icon - Kicking Icon #309402« is from icon-library.com »All materials contained in this Website are the copyrighted property of their respective owners. All materials in this Website shall only be used for personal, non-commercial purposes.«&amp;lt;ref&amp;gt;https://icon-library.com/privacy.html&amp;lt;/ref&amp;gt; ; »https://www.iconfinder.com/icons/808399/load_turn_turnaround_icon TODO« is »Free for personal use only« &lt;br /&gt;
|date= 2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sentinel&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.sentinelgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Simutrans&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/simutrans/ Simutrans project page at SF.net]&amp;lt;/ref&amp;gt; is considered non-free by FSF.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;/&amp;gt; May have non-free media, too.&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html (acc. 2009-08-11)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Smokin&#039; Guns&lt;br /&gt;
|reason=Nonfree content (discussion with ReD_NeCKersoN on freenode in #smokinguns)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sorry Mario Bros!&lt;br /&gt;
|reason=close source, original images&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster II&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Space Station 14&lt;br /&gt;
|description=A multiplayer rpg about life on a space station, remake of SS13&lt;br /&gt;
|reason= »Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses« &amp;lt;ref&amp;gt;https://github.com/space-wizards/space-station-14#license&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Spring: 1944&lt;br /&gt;
|reason=Nonfree assets (CC-by-NC), GPL* code&lt;br /&gt;
|description=&lt;br /&gt;
|date=2020-05-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarMade&lt;br /&gt;
|reason=&amp;quot;One general rule is that you are not permitted to distribute anything made by the creator of StarMade and his partners. You are not allowed to give copies away without permission,&amp;quot;&amp;lt;ref&amp;gt;http://star-made.org/content/terms-and-conditions#EULA&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarRuler 2&lt;br /&gt;
|reason=&amp;quot;art assets are licensed as CC-BY-NC 2.0&amp;quot;&amp;lt;ref&amp;gt;https://github.com/BlindMindStudios/StarRuler2-Source#licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2022-04-22&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stunt rally&lt;br /&gt;
|reason=Partly nonfree media, based on vdrift. (discussion with cryham on freenode in #stuntrally)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sulis&lt;br /&gt;
|reason= few proprietary assets (GameDevMarket Pro)&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/Readme.md#licensing&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/docs/attribution.csv#L45&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Turn based tactical RPG&lt;br /&gt;
|date=2023-06-21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tales of Maj&#039;Eyal&lt;br /&gt;
|reason=&amp;quot;All the tiles of the &#039;shockbolt&#039; tileset, located in all the &#039;gfx/shockbolt&#039; and &#039;gfx/lore&#039; folders are granted to use with the Tales of Maj&#039;Eyal game only.&amp;quot;&amp;lt;ref&amp;gt;[http://git.net-core.org/darkgod/t-engine4/blob/master/COPYING-TILES COPYING-TILES]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Rougelike&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/tuer/ Tuer]&lt;br /&gt;
|reason=Features models from Quake II&lt;br /&gt;
|description=Prototype of an FPS in Java&lt;br /&gt;
|date=2014-11-12&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Teleglitch&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://diemore.teleglitch.com/buy&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Die More Edition&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Dark Mod&lt;br /&gt;
|reason=Media is non-commercial (under CC-BY-NC-SA 3.0). The engine is free though (modified Doom 3) &amp;lt;ref&amp;gt;https://svn.thedarkmod.com/svn/darkmod_src/trunk/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Goblin and the Butterfly&lt;br /&gt;
|reason=Although I can&#039;t find the info directly in the code, the client seems to be free, even public domain.&amp;lt;ref&amp;gt;https://web.archive.org/web/20180831001635/http://the-green-leaf.de/tgatb.html archived 2018-08-31&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://sourceforge.net/projects/tgatb/&amp;lt;/ref&amp;gt; But there&#039;s no indication the server is free too.&lt;br /&gt;
|description= MMORPG&lt;br /&gt;
|date=2023-12-27&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Grave Digger&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;https://sites.fastspring.com/tinnes/instant/gravedigger&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Raven - Legacy of a Masterthief&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://raven-game.com/en/buynow/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Sub Is Deadly&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Ur-Quan Masters&lt;br /&gt;
|reason= media is under a non-free license&amp;lt;ref&amp;gt;http://wiki.uqm.stack.nl/The_Ur-Quan_Masters_Project_FAQ#Under_what_license_is_the_game_released.3F&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=(UQM)&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Urgent Decision&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://tud.sourceforge.net/artistic_license.txt The Urgent Decision licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TomeNET &lt;br /&gt;
|description= (Tales of Middle Earth Multiplayer) online multiplayer rogue-like role-playing game&lt;br /&gt;
|reason=Parts are under the [[Moria/Angband_license]] and an own license which don&#039;t allow commercial use &amp;lt;ref&amp;gt;[https://github.com/TomenetGame/tomenet/blob/master/COPYING TomeNET licenses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-01-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=trAInsported&lt;br /&gt;
|reason=The Fonts are under Ubuntu Font Licence, short UFL. UFL is not approved by FSF and OSI. Debian considers it as non-free. &amp;lt;ref name=DebianAboutUFL&amp;gt;https://bugs.launchpad.net/ubuntu-font-licence/+bug/769874&amp;lt;/ref&amp;gt; The rest of the game is under WTFPL.&amp;lt;ref name=trainsp_lic&amp;gt;https://github.com/Germanunkol/trAInsported/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=programming game with trains&lt;br /&gt;
|date=2023-07-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TRI&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Trigger Rally&lt;br /&gt;
|reason=Some data files are “unlicensed”.&amp;lt;ref&amp;gt;https://sourceforge.net/p/trigger-rally/code/HEAD/tree/doc/DATA_AUTHORS.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2017-01-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tumblox&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TuxPusher&lt;br /&gt;
|description=arcade&lt;br /&gt;
|reason= Code is GPL-2.0-only and assets GPL-2.0-only, CC BY 4.0&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher#license&amp;lt;/ref&amp;gt; further investigation shows it uses fonts from fontspace.com that are under licenses that don&#039;t allow commercial use&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher/blob/main/assets/gameover.h&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.fontspace.com/fontasy-penguin-font-f4848&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-07-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TVTower&lt;br /&gt;
|reason=the added clause of restricted zlib license is a restriction on commercial use&amp;lt;ref&amp;gt;https://github.com/TVTower/TVTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Typus Pocus&lt;br /&gt;
|reason=at least some of the graphics is under CC by-&#039;&#039;nc&#039;&#039;-sa.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Unciv&lt;br /&gt;
|reason=Code is MPL2 but info about media and its licenses is written down only generally without naming a license “Units for the Hexarealm tileset are made by @letstalkaboutdune” or not specifying what CC or CC 3.0 license is exactly.&amp;lt;ref&amp;gt;https://github.com/yairm210/Unciv/blob/master/docs/Credits.md&amp;lt;/ref&amp;gt; A spot check revealed sounds under CC BY-NC 3.0/4.0 license.&amp;lt;ref&amp;gt;https://freesound.org/people/Tomashevsky/sounds/476664/ https://freesound.org/people/jascha/sounds/16576/&amp;lt;/ref&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Open source remake of Civilization V&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vacuum Magic&lt;br /&gt;
|reason=non-free third-party media&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/03/foooooooooooooo-egoboo.html#c5768075506199274043&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vendetta Online&lt;br /&gt;
|reason=Non-free Trialware&amp;lt;ref&amp;gt;http://freecode.com/projects/vendetta-online&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vertigo&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://www.ketonegames.com/2012/06/27/hello-world/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vdrift&lt;br /&gt;
|reason=nonfree content imported from other sources - Conversation with thelusiv on #vdrift&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Virus Killer&lt;br /&gt;
|reason=Debian version cleaned of the non-free sounds, but it still includes a Windows screenshot and some Microsoft icons&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Warsow&lt;br /&gt;
|reason=has non-free media&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110722174332/http://www.warsow.net/wiki/index.php?title=FAQ&amp;amp;oldid=3166%7C#I.E2.80.99ve_seen_this_game_is_GPL.E2.80.99d._Where_can_I_get_the_source.3F_What_about_the_media.3F Warsaw FAQ] (archived 2011-07-22)&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=World of Padman&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;See licensing information during installation&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Within a Deep Forest&lt;br /&gt;
|reason=homepage states that it is a freeware game&amp;lt;ref&amp;gt;[http://nifflas.ni2.se/index.php?main=04Within_a_Deep_Forest Within a Deep Forest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Wizard of Wor HTML5&lt;br /&gt;
|reason=No license information on the SF.net page, no license file in .zip download. No contact information nor bug tracker to raise this issue.&amp;lt;ref&amp;gt;https://sourceforge.net/projects/wizardofworhtml5/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xJigsaw&lt;br /&gt;
|reason=xJigsaw is freeware and is free for private non-commercial use. It is not open source. &amp;lt;ref&amp;gt;http://www.webmayo.com/xjigsaw/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=puzzle game&lt;br /&gt;
|date=2013-08-09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=You&#039;re the OS!&lt;br /&gt;
|reason=Used assets from Pixabay and flaticon (Freepik Company) are not libre &amp;lt;ref&amp;gt;https://github.com/plbrault/youre-the-os#asset-licenses&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.freepikcompany.com/legal#nav-flaticon-agreement&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade game&lt;br /&gt;
|date=2023-08-16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zero-K&lt;br /&gt;
|reason=Some assets [https://github.com/ZeroK-RTS/Zero-K-Artwork/blob/master/music/Denny%20Schneidemesser/licensing.txt such as music] are CC-BY-NC or CC-BY-NC-ND.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zorbash&lt;br /&gt;
|reason= At least assets from Oryx Design Lab are not libre »You are NOT permitted use the game artwork in part or in whole to create new game artwork for sale or free distribution.«&amp;lt;ref&amp;gt;https://www.oryxdesignlab.com/license&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Rougelike&lt;br /&gt;
|date=2023-03-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zyberflux&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-zyberflux.zip&amp;amp;fileinfo Zyberflux download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Kribbel</name></author>
	</entry>
</feed>