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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LibreGamer</id>
	<title>Libregamewiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/LibreGamer"/>
	<updated>2026-04-17T16:16:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Mrfuze&amp;diff=41099</id>
		<title>Mrfuze</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Mrfuze&amp;diff=41099"/>
		<updated>2017-07-30T09:39:19Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error in infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Screenshot-lvl9-mrfuze.png‎&lt;br /&gt;
|caption        = &#039;&#039;MrFuze Gameplay&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Platform games|Platformer]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[PyMike]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU Lesser General Public License|LGPL]] &amp;lt;ref&amp;gt;&#039;&#039;In game folder&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.2&lt;br /&gt;
|release date   = [[2008#September|September, 13{{th}}, 2008]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[pygame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mr Fuze&#039;&#039;&#039;&#039;&#039; is [[PyMike]]&#039;s contest entry for the [[PyWeek|Pyweek 7]] contest. The latest version of the game is 1.2 released on [[2008#September|September, 13{{th}}, 2008]]. It is licensed under [[GNU Lesser General Public License|LGPL]]. It is written in the [[:Category:Python games|Python]] programming language with the [[Pygame]] library.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Dr. Bobmer has created a load of Ubre-Bombs, and he threatens to destroy the world if President W.G. Bushwacker doesn&#039;t surrender his political crown, and submit America to a dictatorship. Only the daring Mr. Fuze can blow out all the Ubre-Bomb fuses and save the world from destruction.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://pymike.4rensics.org/mrfuze/ Project home page] (dead link)&lt;br /&gt;
[[Category:Games]][[Category:Pygame games]][[Category:Platform games]][[Category:LGPL games]][[Category:Games made for competitions]][[Category:Pyweek entries]][[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Goblin_Hack&amp;diff=41098</id>
		<title>Goblin Hack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Goblin_Hack&amp;diff=41098"/>
		<updated>2017-07-30T09:37:03Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error in infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Goblin Hack&lt;br /&gt;
|image          = Image:Goblin Hack v.1.11.png&lt;br /&gt;
|caption        = &#039;&#039;Goblin Hack&#039;&#039; version 1.14&lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]], [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL version 2]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release       = 1.19&lt;br /&gt;
|release date         = March 24{{th}}, 2009&lt;br /&gt;
|release date iso     = 2009-03-24&lt;br /&gt;
|release announcement = https://github.com/goblinhack/goblinhack&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Goblin Hack&#039;&#039;&#039;&#039;&#039; is a real-time [[:Category:Roguelike games|roguelike game]] with flashily colored ASCII art. It uses the [[Simple DirectMedia Layer|SDL]] library and is programmed in the [[:Category:C++ games|C++]] programming language. The game is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://goblinhack.svn.sourceforge.net/viewvc/goblinhack/trunk/RUNME?revision=282&amp;amp;view=markup &#039;&#039;Goblin Hack&#039;s&#039;&#039; copyright information] on the project&#039;s [http://goblinhack.svn.sourceforge.net/viewvc/goblinhack/ SVN repository]&amp;lt;/ref&amp;gt; The latest version of the game is 1.18 released on March 8{{th}}, 2008.&amp;lt;ref&amp;gt;[https://sourceforge.net/project/showfiles.php?group_id=175454 Download page for the Goblin Hack project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Version history==&lt;br /&gt;
*Version 1.18 released on March 8{{th}}, 2009&lt;br /&gt;
*Version 1.15 released on February 1{{st}}, 2008&lt;br /&gt;
*Version 1.11 released on August 11{{th}}, 2007&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/goblinhack/goblinhack &#039;&#039;Goblin Hack&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:C++ games]][[Category:ASCII games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Frets_on_Fire&amp;diff=41039</id>
		<title>Talk:Frets on Fire</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Frets_on_Fire&amp;diff=41039"/>
		<updated>2017-07-28T17:49:27Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Undo revision 41011 by 94.122.117.18 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why... ==&lt;br /&gt;
&lt;br /&gt;
Why delete it and make a new one? You could have just edited it in the first place?--[[User:John|John]] 16:09, 20 October 2007 (CEST)&lt;br /&gt;
:Copyright infringement material must not be available for the public to view in the history page.--[[User:Kiba|Kiba]] 16:25, 20 October 2007 (CEST)&lt;br /&gt;
::Oh right, what about the internet archive though. rolls eyes. -- [[User:John|John]] 14:20, 21 October 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=41038</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Main_Page&amp;diff=41038"/>
		<updated>2017-07-28T17:48:01Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Changed word missing letters: &amp;quot;scussions&amp;quot; to &amp;quot;Discussions&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discussions: [[Talk:Main Page/Archive]]&lt;br /&gt;
&lt;br /&gt;
==If you find spam==&lt;br /&gt;
Please edit the page and add [[:Template:Delete|&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;]] and it will be removed. [[User:GNUbie|GNUbie]] 06:49, 5 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Next featured article ==&lt;br /&gt;
&lt;br /&gt;
I suggest [[Me and My Shadow]] because I think it has a very interesting game concept.--[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 23:49, 9 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Looks interesting, agreed. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:15, 11 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Auto-update of &#039;Recently released games&#039; ==&lt;br /&gt;
&lt;br /&gt;
For the anonymous visitor, this doesn&#039;t seem to happen, but it does when I log in.  Same for page &amp;quot;New games and releases&amp;quot;, and &amp;quot;Template:Main Page/Recently release isn&#039;t quite up to date either when not logged in.  Is this a caching problem with the database queries, and can it be fixed?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 14:10, 4 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Recently released games sometimes regresses ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed this? Sometimes the Recently Released Games section goes back, to where Xonotic 0.8 was the most recently released game in January.&lt;br /&gt;
[[User:Taknamay|Taknamay]] ([[User talk:Taknamay|talk]]) 16:22, 10 May 2015 (CEST)&lt;br /&gt;
:The Recently Released games list seems to get regular updates now - thank you whoever fixed this (assuming this wasn&#039;t due to alignment of the planets or something random like that).  But sometimes, I still see possibly related weirdness going on: [[:Category:Godot_games]] seems to contain two games when I&#039;m logged in, but when I&#039;m not Minilens is missing. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 11:45, 4 July 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Between&amp;diff=41037</id>
		<title>Between</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Between&amp;diff=41037"/>
		<updated>2017-07-28T17:46:15Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Between.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Online multiplayer games|Multiplayer]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jason Rohrer]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]], [[Public domain]]&amp;lt;ref&amp;gt;[http://changelogs.ubuntu.com/changelogs/pool/universe/b/between/between_6+dfsg1-2/copyright copyright file in Ubuntu]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Public domain&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 5&lt;br /&gt;
|release date   = November, 13{{th}}, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Between&#039;&#039;&#039; is an online [[:Category:Online multiplayer games|multiplayer]] game developed by [[Jason Rohrer]]. It is written using the [[Simple DirectMedia Layer|SDL]] library. The game is released into the [[public domain]], it is free software since the source code is available&amp;lt;ref&amp;gt;http://sourceforge.net/projects/hcsoftware/files/&amp;lt;/ref&amp;gt;. The latest version of the game is 5 released on November, 13{{th}}, 2008.&amp;lt;ref name=&amp;quot;jason rohrer&amp;quot;&amp;gt;[http://hcsoftware.sourceforge.net/jason-rohrer/releaseLog.html Jason Rohrer&#039;s releaselog page] accessed on August 2{{nd}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Version history==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 2008-11-13&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.esquire.com/features/best-and-brightest-2008/rohrer-game homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:PD games]][[Category:Online multiplayer games]][[Category:Jason Rohrer]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Jamp&amp;diff=41036</id>
		<title>Jamp</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Jamp&amp;diff=41036"/>
		<updated>2017-07-28T17:45:57Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Jamp&lt;br /&gt;
|image                = File:jamp.png&lt;br /&gt;
|caption              = Jamp&lt;br /&gt;
|genre                = [[:Category:Physics simulation games|Physics]], [[:Category:Puzzle games|puzzle]]&lt;br /&gt;
|developer            = [[David Perrenoud]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] v3&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]] v3&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.2&lt;br /&gt;
|release date         = August 26{{th}}, 2009&lt;br /&gt;
|release date iso     = 2009-08-26&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://perre.noud.ch/jamp/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://perre.noud.ch/jamp/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = https://www.mediafire.com/?vwzvv4py65by4zs&lt;br /&gt;
}}&lt;br /&gt;
Jamp is a physics puzzle game. The player controls a squirrel character inside a wheel-like cage, using contraptions and the laws of physics to move the character to the destination.&lt;br /&gt;
&lt;br /&gt;
Jamp was created by a Swiss pupil.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://perre.noud.ch/jamp/ Project Homepage]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Physics simulation games]][[Category:Puzzle games]][[Category:C++ games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ransom_model&amp;diff=41035</id>
		<title>Ransom model</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ransom_model&amp;diff=41035"/>
		<updated>2017-07-28T17:45:46Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Added a missing letter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ransom model&#039;&#039;&#039;, also known as &#039;&#039;&#039;street performer protocol&#039;&#039;&#039; or &#039;&#039;&#039;fund and release&#039;&#039;&#039;, is a business model in which the producer holds back games from release until members of the public pledge enough money to reach the producer&#039;s specified fund raising target.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first known instance of proposal for this business model in relation to producing [[Free software|free]] games is the essay &#039;&#039;Bedroom Coder&#039;s Business Model&#039;&#039;.&amp;lt;ref&amp;gt;[http://tdaa.digitalproductions.co.uk/history/bcbm.htm Bedroom Coder&#039;s Business Model]&amp;lt;/ref&amp;gt; The article also advised that the developers shouldn&#039;t try to hoard and license technology, instead  it advocates that developers let their [https://www.gnu.org/philosophy/words-to-avoid.en.html#IntellectualProperty “IP”] proliferate into the public domain.&lt;br /&gt;
&lt;br /&gt;
[[Sixth Floor Labs]] is the first known company to try this business model but closed door after their first game.&amp;lt;ref&amp;gt;[http://www.sixthfloorlabs.com/posts/2008/02/09/We__39__ll_be_around/ Closure announcement of Sixth Floor Labs]&amp;lt;/ref&amp;gt; [[Bram Stolk]] is currently experimenting with the ransom business model with the game [[Howitzer Skirmish]].&amp;lt;ref&amp;gt;[http://howski.sourceforge.net/ The homepage of Howitzer Skirmish]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A developer offered and was hired to worked on the [[Globulation 2]] project in return for payment.&amp;lt;ref&amp;gt;[http://cofundos.org/project.php?id=49 Genixpro&#039;s offer to work on the project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Street_Performer_Protocol Street Performer Protocol]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Fund_and_release Fund and release]&lt;br /&gt;
[[Category:Economics]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Return_of_Dr._Destructo&amp;diff=41034</id>
		<title>Return of Dr. Destructo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Return_of_Dr._Destructo&amp;diff=41034"/>
		<updated>2017-07-28T17:45:17Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Return of Dr. Destructo&lt;br /&gt;
|image                = Image:return-of-dr-destructo.png&lt;br /&gt;
|caption              = Return of Dr. Destructo&lt;br /&gt;
|genre                = [[:Category:Action_games|Action]]&lt;br /&gt;
|developer            = Max Savenkov (ZX Studio)&lt;br /&gt;
|code license         = [[MIT]]&amp;lt;ref&amp;gt;[https://github.com/MaxSavenkov/drdestructo2/blob/master/docs/LICENSE-CODE.txt LICENSE CODE] at Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY-SA]]&amp;lt;ref&amp;gt;[https://github.com/MaxSavenkov/drdestructo2/blob/master/docs/LICENSE-ART.txt LICENSE ART] at Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0&lt;br /&gt;
|release date         =  April 13{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-04-13&lt;br /&gt;
|release announcement = http://zxstudio.org/blog/2015/04/13/return-of-dr-destructo-1-0-final-release/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Allegro]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://zxstudio.org/projects/drdestructo/&lt;br /&gt;
|link blog            = http://zxstudio.org/blog/author/maxed/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/MaxSavenkov/drdestructo2&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Return of Dr. Destructo&#039;&#039;&#039; is an action game where you have to shoot down planes and make them crash into a boat to destroy the boat. It is based on the game &amp;quot;Island of Dr. Destructo&amp;quot; that is a ZX Spectrum game from 1987.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://zxstudio.org/projects/drdestructo/ Return of Dr. Destructo homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GPL_Arcade_Volleyball&amp;diff=41033</id>
		<title>GPL Arcade Volleyball</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GPL_Arcade_Volleyball&amp;diff=41033"/>
		<updated>2017-07-28T17:44:23Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = GPL Arcade Volleyball&lt;br /&gt;
|image          = Image:Gav 0.9.0 jump.png&lt;br /&gt;
|caption        = GAV 0.9.0, “classic” theme&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]], [[:Category:Sports games|Sport]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[^Z bg crew]] / [[GAV Team]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9.0&lt;br /&gt;
|release date   = May 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;GAV: GPL Arcade Volleyball&#039;&#039;&#039; is an [[Simple DirectMedia Layer|SDL]] remake of the DOS game &#039;&#039;Arcade Volleyball&#039;&#039;. The latest version of the game is 0.9.0 on May 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006. It is written in the [[:Category:C++ games|C++]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/gav GAV&#039;s sourceforge.net project page]&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPL]].&lt;br /&gt;
&lt;br /&gt;
== Themes and settings ==&lt;br /&gt;
[[Image:Gav 0.9.0 inverted.png|thumb|“inverted” theme]]&lt;br /&gt;
[[Image:Gav 0.9.0 fabeach.png|thumb|“fabeach” theme]]&lt;br /&gt;
The game includes several options:&lt;br /&gt;
;Hardware&lt;br /&gt;
* fullscreen&lt;br /&gt;
* background (window) size&lt;br /&gt;
* number of frames per second&lt;br /&gt;
* frame skipping&lt;br /&gt;
* monitor type (normal, old, very old, very very old)&lt;br /&gt;
;Gameplay&lt;br /&gt;
* human (keyboard and/or joystick) vs computer players&lt;br /&gt;
* up to 4 players (1 vs 1, 1 vs 2, 2 vs 2)&lt;br /&gt;
* controls&lt;br /&gt;
* network game&lt;br /&gt;
* speed&lt;br /&gt;
* winning score&lt;br /&gt;
* theming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://gav.sourceforge.net/ SF.net page]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Arcade_Volleyball Wikipedia article on the original inspiration]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:2D games]][[Category:Games]][[Category:C++ games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Sports games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=New_Breed_Software&amp;diff=41032</id>
		<title>New Breed Software</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=New_Breed_Software&amp;diff=41032"/>
		<updated>2017-07-28T17:44:03Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;New Breed Software&#039;&#039;&#039; is an open source game development company. It was founded by [[Bill Kendrick]] in 1993.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*[[Gem Drop X]]&lt;br /&gt;
*[[Defendguin]]&lt;br /&gt;
*[[3D Pong]]&lt;br /&gt;
*[[Fight or Perish]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
As of April 15{{th}}, 2007, the self-description on the New Breed Software homepage includes the following sentence:&lt;br /&gt;
:&#039;&#039;&amp;quot;Our goal is to provide quality free, Open Source software...&amp;quot;&amp;lt;ref&amp;gt;[http://web.archive.org/web/20070415163341/http://www.newbreedsoftware.com/about/ New Breed Software about page] - a backup from from the [[Internet Archive]]&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.newbreedsoftware.com/ New Breed Software homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Development teams]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GNU_Lesser_General_Public_License&amp;diff=41031</id>
		<title>GNU Lesser General Public License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GNU_Lesser_General_Public_License&amp;diff=41031"/>
		<updated>2017-07-28T17:43:40Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed missing letter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GNU Lesser General Public License&#039;&#039;&#039; is a permissive [[copyleft]] license for [[free software]], based of [[GNU General Public License]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GNU Affero General Public License]] — a &#039;&#039;less&#039;&#039; permissive copyleft license based on GNU GPL and [[Affero General Public License]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License v3]&lt;br /&gt;
[[Category:Licenses]][[Category:Free source code licenses]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Frets_on_Fire&amp;diff=41030</id>
		<title>Frets on Fire</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Frets_on_Fire&amp;diff=41030"/>
		<updated>2017-07-28T17:43:23Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Frets on Fire&lt;br /&gt;
|image          = Image:Frets On Fire 4.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Musical games|Musical]]&lt;br /&gt;
|developers     = [[Joonas Kerttula]], [[Sami Kyöstilä]], and [[Tommi Inkilä]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Official songs is non-free.&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3.110&lt;br /&gt;
|release date   = November 4{{th}}, 2008&lt;br /&gt;
|release date iso = 2008-11-04&lt;br /&gt;
|release announcement = http://fretsonfire.sourceforge.net&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer]], [[Pygame]]&lt;br /&gt;
|link homepage = http://fretsonfire.sourceforge.net&lt;br /&gt;
|link scmweb&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frets on Fire&#039;&#039;&#039; is a [[:Category:Musical games|musical game]] where you must play a guitar as accurately as possible. The latest version of the game is 1.3.110 released on November 4, 2008.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=182199 Sourceforge.net download page for Frets on Fire project]&amp;lt;/ref&amp;gt; It was created for the Assembly 2006 Game Development Competition; in which Frets on Fire won.&amp;lt;ref&amp;gt;[http://fretsonfire.sourceforge.net/about/ About page for Frets on Fire]&amp;lt;/ref&amp;gt; It used the [[Simple DirectMedia Layer|SDL]] library and was written in the [[:Category:Python games|Python]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/fretsonfire/ Frets on Fire&#039;s sourceforge.net project page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Joonas Kerttula]] did the graphics for game.&lt;br /&gt;
*[[Sami Kyöstilä]] is responsible for game design and programming&lt;br /&gt;
*[[Tommi Inkilä]] is responsible for creating all the music and sound effects.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://fretsonfire.sourceforge.net/ Frets on Fire homepage] (the official package is non-free)&lt;br /&gt;
*[http://packages.debian.org/fretsonfire Free Frets on Fire packages in Debian]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Games made for competitions]][[Category:Musical games]][[Category:Python games]][[Category:SDL games]][[Category:Pygame games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Flexible_Isometric_Free_Engine&amp;diff=41029</id>
		<title>Flexible Isometric Free Engine</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Flexible_Isometric_Free_Engine&amp;diff=41029"/>
		<updated>2017-07-28T17:42:57Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed missing letter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Flexible Isometric Free Engine&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;FIFE&#039;&#039;&#039; is a [[:Category:2D engines|2D]] engine for creating games. The latest release of FIFE is version 0.3.1 released on March 22, 2010.&amp;lt;ref&amp;gt;[http://fifengine.net/2010/03/22/0-3-1-is-now-available/ FIFE development blog]&amp;lt;/ref&amp;gt; The source code is licensed under the [[GNU Lesser General Public License|LGPL]] while some of its content is licensed under the [[Creative_Commons_Attribution-ShareAlike| CC-BY-SA 3.0]] license.&amp;lt;ref&amp;gt;[http://fife.trac.cvsdude.com/engine/browser/trunk/doc/README license file in FIFE&#039;s SVN repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
This is a list of games using the FIFE engine:&lt;br /&gt;
*[[PARPG]]&lt;br /&gt;
*[[Unknown Horizons]], formerly OpenAnno.&lt;br /&gt;
*[[Zero-Projekt]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.fifengine.de/ Flexible Isometric Free Engine homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/fife/ Flexible Isometric Free Engine project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Engines]][[Category:2D engines]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bert_Beckwith&amp;diff=41028</id>
		<title>Bert Beckwith</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bert_Beckwith&amp;diff=41028"/>
		<updated>2017-07-28T17:42:15Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|1946-03-12&lt;br /&gt;
|Bert&lt;br /&gt;
|British Bingo&lt;br /&gt;
|British Bingo&lt;br /&gt;
|GPLv3&lt;br /&gt;
|Developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ninjapix&amp;diff=41027</id>
		<title>Ninjapix</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ninjapix&amp;diff=41027"/>
		<updated>2017-07-28T17:41:51Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with detete-box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Delete|This game seems to be completely Lost Forever; the Wayback Machine didn&#039;t archive it, and the original page it&#039;s from is long gone. There&#039;s no sense in keeping an article about a game that doesn&#039;t exist.}} &lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Ninjapix.png&lt;br /&gt;
|caption        = &#039;&#039;Ninjapix&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Side-scrolling games]]&lt;br /&gt;
|developers     = [[PyMike]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU Lesser General Public License|LGPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU Lesser General Public License|LGPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = June 14th, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library  &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ninjapix&#039;&#039;&#039;&#039;&#039; is a [[:Category:2D games|2D]] short [[:Category:side-scrolling games|side-scrolling]] game with pixel art style graphics. It was written by [[PyMike]] in the [[:Category:Python games|Python]] programming language for the second [[PyDay]] competition. The game was released on June 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. Both the source code and the media are licensed under the [[GNU Lesser General Public License|LGPL]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://pyedpypers.org/pyday/?p=27 Ninjapix submission post]&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:LGPL games]][[Category:PyDay games]][[Category:Python games]][[Category:2D games]]&lt;br /&gt;
[[Category:Single-player games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Go_Ollie!&amp;diff=41026</id>
		<title>Go Ollie!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Go_Ollie!&amp;diff=41026"/>
		<updated>2017-07-28T17:40:42Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platformer]]&lt;br /&gt;
|developers     = [[Charlie Dog Games]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC BY-SA]] 3.0&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3&lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Go Ollie!&#039;&#039;&#039; is a mouse controlled [[:Category:Platform games|platformer]] about an earth worm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.tweeler.com/index.php?PAGE=goollie_linux Go Ollie! for Linux home page]&lt;br /&gt;
&lt;br /&gt;
{{game-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Child-friendly games]]&amp;lt;!-- maybe child-oriented; this article says &amp;quot;intended for children 3-7 y.o.: http://nsk.lug.ru/games/detskaya-arkadnaya-igra-go-ollie/  --&amp;gt;&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeDink&amp;diff=41025</id>
		<title>FreeDink</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeDink&amp;diff=41025"/>
		<updated>2017-07-28T17:40:18Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = FreeDink&lt;br /&gt;
|image          = Image:FreeDink.png&lt;br /&gt;
|caption        = Dink in action&lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]], [[:Category:Adventure games|Adventure]], &lt;br /&gt;
|developers     = Sylvain Beucler, based on RTSoft and Dan Walma works&lt;br /&gt;
|code license   = GPLv3&lt;br /&gt;
|media licenses = zlib, GPLv3, CC-BY-SA, CC-BY, Free Art, Open Audio, WTFPL&lt;br /&gt;
|engines        = FreeDink&lt;br /&gt;
|latest release = 108.4&lt;br /&gt;
|release date   = October 22{{nd}}, 2014&lt;br /&gt;
|release date iso = 2014-10-22&lt;br /&gt;
|release announcement = http://savannah.gnu.org/forum/forum.php?forum_id=8128&lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|link homepage = http://www.gnu.org/software/freedink/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dink Smallwood&#039;&#039; is an adventure/role-playing game, similar to Zelda (2D top view), made by RTsoft.&lt;br /&gt;
The game features the twisted adventure of young Dink Smallwood, a pig farmer who leaves his town and goes on a quest to save the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GNU FreeDink&#039;&#039; is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms.&lt;br /&gt;
It also comes with the DFArc front-end to manage and play Dink Modules (or D-Mods for short): fans-made new add-ons - some of them bigger than the original game.&lt;br /&gt;
And if you want to make your own adventure, the FreeDinkedit game editor awaits you.&lt;br /&gt;
&lt;br /&gt;
==Game media==&lt;br /&gt;
&lt;br /&gt;
The freedink-data package contains an alternate version of the original game data: most of it was released under the zlib license and hence reused, except for sounds and music that RTSoft couldn&#039;t release as free software. Replacements are being made.&amp;lt;ref&amp;gt;[http://www.gnu.org/software/freedink/doc/sounds/ Free sounds for FreeDink]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Translations==&lt;br /&gt;
&lt;br /&gt;
The game story is translated in Danish, German, Spanish, French, Macedonian and Dutch.&lt;br /&gt;
The game engine and front-end are translated in a dozen of languages.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gnu.org/software/freedink/ FreeDink homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Zaz&amp;diff=41024</id>
		<title>Zaz</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Zaz&amp;diff=41024"/>
		<updated>2017-07-28T17:39:46Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Zaz&lt;br /&gt;
|image          = File:Zaz.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0&lt;br /&gt;
|release date   = September 3{{th}}, 2010&lt;br /&gt;
|release date iso = 2010-09-03&lt;br /&gt;
|release announcement = http://zaz.sourceforge.net/&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage  = http://zaz.sourceforge.net/&lt;br /&gt;
|link scmweb    = https://sourceforge.net/p/zaz/code/&lt;br /&gt;
|scm            = svn checkout svn://svn.code.sf.net/p/zaz/code/&lt;br /&gt;
|link tracker   = https://sourceforge.net/p/zaz/bugs/&lt;br /&gt;
|link forum     = https://sourceforge.net/p/zaz/discussion/&lt;br /&gt;
|link feed      = https://sourceforge.net/p/zaz/news/feed.rss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zaz&#039;&#039;&#039; is a puzzle game loosely based on games like Luxor, Zuma and Puzzle Bobble. It is written in the [[:Category:C++ games|C++]] programming language and licensed under the [[GNU General Public License|GPLv3]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The objective of the game is to get rid of incoming balls by arranging them in triplets. The twists that make Zaz stand out from other games of this type are that the balls have to be picked from the path (instead of being randomly assigned for the player) and that the player&#039;s &amp;quot;vehicle&amp;quot; is also attached to a path which is different from level to level.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*Remigiusz Dybka&lt;br /&gt;
*Leonard Ritter&lt;br /&gt;
*Kinga Dybka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://zaz.sourceforge.net/ Zaz homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Puzzle games]][[Category:GPL games]][[Category:2D games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Florian_Schulze&amp;diff=41023</id>
		<title>Florian Schulze</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Florian_Schulze&amp;diff=41023"/>
		<updated>2017-07-28T17:38:09Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed syntax error with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[PrBoom]], [[Kobo Deluxe]]&lt;br /&gt;
|&lt;br /&gt;
|[[GNU LGPL]]v2.1+&amp;lt;ref&amp;gt;See the copyright file for the kobodeluxe package in Debian.&amp;lt;/ref&amp;gt;, [[GNU General Public License|GPL]]v2+ &amp;lt;ref&amp;gt;PrBoom uses that license&amp;lt;/ref&amp;gt;&lt;br /&gt;
|[[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Florian Schulze&#039;&#039;&#039; is a [[:Category:Programmers|programmer]]. He is the creator and one of the current authors of [[PrBoom]], a derivative of the [[Doom]] code. He has also contributed to the development of [[Kobo Deluxe]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=41022</id>
		<title>0 A.D.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=41022"/>
		<updated>2017-07-28T17:36:24Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Added info about new release: Alpha 22 “Venustas”&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = 0 A.D.&lt;br /&gt;
|image          = File:0AD Screenshot.jpeg&lt;br /&gt;
|caption        = 0 A.D.&lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]], [[:Category:Historical games|Historical]]&lt;br /&gt;
|developer      = [[Wildfire Games]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&lt;br /&gt;
|engine         = [[Pyrogenesis]]&lt;br /&gt;
|latest release = Alpha 22 “Venustas”&lt;br /&gt;
|release date   = July 26{{th}}, 2017&lt;br /&gt;
|release date iso = 2017-07-26&lt;br /&gt;
|release announcement = https://play0ad.com/new-release-0-a-d-alpha-22-venustas/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = &lt;br /&gt;
|origin         = Fall [[2000]]&amp;lt;ref name=&amp;quot;a9&amp;quot;&amp;gt;[https://wildfiregames.com/0ad/page.php?p=1492 Background page on 0 A.D. website] accessed on [[2009#November|November 15{{th}}, 2009]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://play0ad.com/&lt;br /&gt;
|link blog      = https://play0ad.com/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://www.wildfiregames.com/forum/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://play0ad.com/community/participate/&lt;br /&gt;
|link tracker   = https://trac.wildfiregames.com/&lt;br /&gt;
|link scmweb    = https://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
|scm            = svn checkout https://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;0 A.D.&#039;&#039;&#039; is a historical [[:Category:3D games|3D]] [[:Category:real-time strategy games|real-time strategy game]] developed by [[Wildfire Games]]. It takes place between 500 B.C to 500 A.D. and focuses on economy and war management. &#039;&#039;&#039;0 A.D.&#039;&#039;&#039; offers a variety of playable civilisations whose characteristics are based on real world history.&lt;br /&gt;
&lt;br /&gt;
The game source code is licensed under the [[GNU General Public License|GPL]] and the media is licensed under the [[Creative Commons Attribution-ShareAlike|CC BY-SA]] license.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File:0ad lobby.png|left|thumb|Multiplayer lobby released in Alpha 15]]&lt;br /&gt;
In 0 A.D., players start with building a base in order to develop their economy, research technologies and train an army. The game has a strong focus on the combat aspects of real-time strategy games. Therefore different units have to be built to create an effective army. Which in turn requires the harvesting of resources.&lt;br /&gt;
&lt;br /&gt;
0 A.D. has a competitive multi-player mode.&lt;br /&gt;
&lt;br /&gt;
The different civilizations (Athenians, Britons, Carthaginians, Gauls, Iberians, Macedonians, Mauryans, Persians, Ptolemies, Romans, Seleucids, Spartans) have distinct strength and weaknesses, which are based on real world history. For example: Being allied with Rome came with great benefits (as well as great peril). As an in game effect, allied citizen-soldiers gain a +10% attack when in Roman territory. &amp;lt;ref&amp;gt;[http://0ad.wikia.com/wiki/Romans_%28Republican%29 Romans page in 0 A.D. wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Version || Code Name || Release || Announcement&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 22 || Venustas || 2017-07-26 || [https://play0ad.com/new-release-0-a-d-alpha-22-venustas/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 22:&lt;br /&gt;
* Remake of many animations, models and textures&lt;br /&gt;
* Two new music tracks added&lt;br /&gt;
* Easier Multiplayer configuration&lt;br /&gt;
* New gamemode: Capture the Relic&lt;br /&gt;
* Twelve new maps added&lt;br /&gt;
* Scenarios with scripted enemies&lt;br /&gt;
* Added a tutorial&lt;br /&gt;
* New gameplay mechanics: Espionage Technology, Team Bonuses and Hero Auras&lt;br /&gt;
* AI opponents can now use Diplomacy and Attack Strategies&lt;br /&gt;
* Summary Screen Graphs&lt;br /&gt;
* Cinema Path Editing&lt;br /&gt;
* Buddy System&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 21 || Ulysses || 2016-11-10 || [https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 21:&lt;br /&gt;
* New Civilization: The Seleucid Empire&lt;br /&gt;
* New Maps&lt;br /&gt;
* New buildings and units&lt;br /&gt;
* New game modes&lt;br /&gt;
* New command for units: Patrolling.&lt;br /&gt;
* Reworked balancing, soldiers are now weaker against buildings, making siege weapons more important. &lt;br /&gt;
* Upgrading System for some buildings&lt;br /&gt;
* New building models&lt;br /&gt;
* Many improvements to the User Interface&lt;br /&gt;
* Javascript engine updated to Spider Monkey 38&lt;br /&gt;
* Windows binaries can now use more than 2GB of RAM&lt;br /&gt;
* The game now supports hosting on arbitrary UDP ports&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 20 || Timosthenes || 2016-03-31 || [https://play0ad.com/new-release-0-a-d-alpha-20-timosthenes/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 20:&lt;br /&gt;
* New Maps&lt;br /&gt;
* Allies can use each others storehouses&lt;br /&gt;
* Introduces a technology to let towers attack units standing underneath the tower.&lt;br /&gt;
* New technologies for fishing.&lt;br /&gt;
* Loot resources that killed enemies carried&lt;br /&gt;
* New graphics quality settings&lt;br /&gt;
* Higher quality graphical effects enabled by default on higher-end computers.&lt;br /&gt;
* Idle worker button is automatically disabled if there are no idle workers.&lt;br /&gt;
* Credits screen&lt;br /&gt;
* New trees and variations&lt;br /&gt;
* Improvements for observer mode and replays&lt;br /&gt;
* View players network information in multiplayer matches&lt;br /&gt;
* Cinematic camera for rendering cut scenes&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 19 || Syllepsis || 2015-11-26 || [https://play0ad.com/new-release-0-a-d-alpha-19-syllepsis/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 19:&lt;br /&gt;
* Units can now capture buildings and siege engines from enemy players.&lt;br /&gt;
* Two new victory condition modes: Destroy/capture all enemy structures to win, or destroy all enemy units to win.&lt;br /&gt;
* New Game Mode: &amp;quot;Ceasefire-mode&amp;quot;, all players are unable to attack their enemies for a predetermined time at the start of a game&lt;br /&gt;
* Featuers to improve attack coordination between allies&lt;br /&gt;
* AI imporvements&lt;br /&gt;
* New Skirmish Maps&lt;br /&gt;
* Engine now supports eight times greater range of terrain heights&lt;br /&gt;
* Replay system&lt;br /&gt;
* New animals&lt;br /&gt;
* More different voices for units&lt;br /&gt;
* Improved path-finding for units&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 18 || Rhododactylos || 2015-03-13 || [https://play0ad.com/new-release-0-a-d-alpha-18-rhododactylos/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 18:&lt;br /&gt;
* New Nomad Game mode: The players start with only a few units, and no civil center, and must build a base from scratch.&lt;br /&gt;
* Introduction of an In-Game Technology Tree&lt;br /&gt;
* Improved AI that supports saved games&lt;br /&gt;
* The player can toggle groups of units between marching in formation and breaking formation&lt;br /&gt;
* New buildings&lt;br /&gt;
* Improved performance&lt;br /&gt;
* Many improvements to the map editor.&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 17 || Quercus || 2014-10-12 || [https://play0ad.com/alpha-17-quercus/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 17:&lt;br /&gt;
* Combat Rebalance&lt;br /&gt;
* AI opponents support naval maps&lt;br /&gt;
* Changed Fog of War&lt;br /&gt;
* Units can be garrisoned on Walls&lt;br /&gt;
* Multiplayer Lobby Profiles&lt;br /&gt;
* New Maps&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 16 || Patañjali || 2014-05-17 || [https://play0ad.com/alpha-16-patanjali/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 16:&lt;br /&gt;
* Localization into more than 10 different languages&lt;br /&gt;
* Improved AI&lt;br /&gt;
* New GUI&lt;br /&gt;
* Additional art, music&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 15 || Osiris || 2013-12-24 || [https://play0ad.com/alpha-15-osiris/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 15:&lt;br /&gt;
* Multiplayer Lobby&lt;br /&gt;
* Auras for unit bonus&lt;br /&gt;
* Debut of the Ptolemaic Egyptians as a new playable civilization.&lt;br /&gt;
* Skirmish Maps which are similar to scenarios, but can be changed easily.&lt;br /&gt;
* Improvements to the user interface&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 14 || Naukratis || 2013-09-04 || [https://play0ad.com/indiegogo-crowdfunding-campaign-new-release-alpha-14-naukratis Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 13 || Magadha || 2013-04-02 || [https://play0ad.com/alpha-13-magadha Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 11 || Kronos || 2012-09-07 || [https://wildfiregames.com/0ad/page.php?p=14466 Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 10 || Jhelum || 2012-05-16 || [https://wildfiregames.com/0ad/page.php?p=14454 Announcement]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The idea of the project is around since 2000. The source code was released under the GPL and media was released under the CC-BY-SA in late 2009.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://play0ad.com/ 0 A.D. Homepage]&lt;br /&gt;
*[https://commons.wikimedia.org/wiki/Category:0_A.D. Screenshots and a video clip] on Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:GPL games]][[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=36358</id>
		<title>0 A.D.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=36358"/>
		<updated>2016-11-10T16:45:15Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: New version: Alpha 21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = 0 A.D.&lt;br /&gt;
|image          = File:0AD Screenshot.jpeg&lt;br /&gt;
|caption        = 0 A.D.&lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]], [[:Category:Historical games|Historical]]&lt;br /&gt;
|developer      = [[Wildfire Games]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&lt;br /&gt;
|engine         = [[Pyrogenesis]]&lt;br /&gt;
|latest release = Alpha 21 “Ulysses”&lt;br /&gt;
|release date   = November 8{{th}}, 2016&lt;br /&gt;
|release date iso = 2016-11-10&lt;br /&gt;
|release announcement = https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = &lt;br /&gt;
|origin         = Fall [[2000]]&amp;lt;ref name=&amp;quot;a9&amp;quot;&amp;gt;[http://wildfiregames.com/0ad/page.php?p=1492 Background page on 0 A.D. website] accessed on [[2009#November|November 15{{th}}, 2009]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = http://play0ad.com/&lt;br /&gt;
|link blog      = http://play0ad.com/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = http://www.wildfiregames.com/forum/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://play0ad.com/community/participate/&lt;br /&gt;
|link tracker   = http://trac.wildfiregames.com/&lt;br /&gt;
|link scmweb    = http://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
|scm            = svn checkout http://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;0 A.D.&#039;&#039;&#039; is a historical [[:Category:3D games|3D]] [[:Category:real-time strategy games|real-time strategy game]] developed by [[Wildfire Games]]. It takes place between 500 B.C to 500 A.D. and focuses on economy and war management. &#039;&#039;&#039;0 A.D.&#039;&#039;&#039; offers a variety of playable civilisations whose characteristics are based on real world history.&lt;br /&gt;
&lt;br /&gt;
The game source code is licensed under the [[GNU General Public License|GPL]] and the media is licensed under the [[Creative Commons Attribution-ShareAlike|CC BY-SA]] license.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File:0ad lobby.png|left|thumb|Multiplayer lobby released in Alpha 15]]&lt;br /&gt;
In 0 A.D., players start with building a base in order to develop their economy, research technologies and train an army. The game has a strong focus on the combat aspects of real-time strategy games. Therefore different units have to be built to create an effective army. Which in turn requires the harvesting of resources.&lt;br /&gt;
&lt;br /&gt;
0 A.D. has a competitive multi-player mode.&lt;br /&gt;
&lt;br /&gt;
The different civilizations (Athenians, Britons, Carthaginians, Gauls, Iberians, Macedonians, Mauryans, Persians, Ptolemies, Romans, Seleucids, Spartans) have distinct strength and weaknesses, which are based on real world history. For example: Being allied with Rome came with great benefits (as well as great peril). As an in game effect, allied citizen-soldiers gain a +10% attack when in Roman territory. &amp;lt;ref&amp;gt;[http://0ad.wikia.com/wiki/Romans_%28Republican%29 Romans page in 0 A.D. wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Version || Code Name || Release || Announcement&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 21 || Ulysses || 2016-11-10 || [https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 21:&lt;br /&gt;
* New Civilization: The Seleucid Empire&lt;br /&gt;
* New Maps&lt;br /&gt;
* New buildings and units&lt;br /&gt;
* New game modes&lt;br /&gt;
* New command for units: Patrolling.&lt;br /&gt;
* Reworked balancing, soldiers are now weaker against buildings, making siege weapons more important. &lt;br /&gt;
* Upgrading System for some buildings&lt;br /&gt;
* New building models&lt;br /&gt;
* Many improvements to the User Interface&lt;br /&gt;
* Javascript engine updated to Spider Monkey 38&lt;br /&gt;
* Windows binaries can now use more than 2GB of RAM&lt;br /&gt;
* The game now supports hosting on arbitrary UDP ports&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 20 || Timosthenes || 2016-03-31 || [https://play0ad.com/new-release-0-a-d-alpha-20-timosthenes/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 20:&lt;br /&gt;
* New Maps&lt;br /&gt;
* Allies can use each others storehouses&lt;br /&gt;
* Introduces a technology to let towers attack units standing underneath the tower.&lt;br /&gt;
* New technologies for fishing.&lt;br /&gt;
* Loot resources that killed enemies carried&lt;br /&gt;
* New graphics quality settings&lt;br /&gt;
* Higher quality graphical effects enabled by default on higher-end computers.&lt;br /&gt;
* Idle worker button is automatically disabled if there are no idle workers.&lt;br /&gt;
* Credits screen&lt;br /&gt;
* New trees and variations&lt;br /&gt;
* Improvements for observer mode and replays&lt;br /&gt;
* View players network information in multiplayer matches&lt;br /&gt;
* Cinematic camera for rendering cut scenes&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 19 || Syllepsis || 2015-11-26 || [http://play0ad.com/new-release-0-a-d-alpha-19-syllepsis/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 19:&lt;br /&gt;
* Units can now capture buildings and siege engines from enemy players.&lt;br /&gt;
* Two new victory condition modes: Destroy/capture all enemy structures to win, or destroy all enemy units to win.&lt;br /&gt;
* New Game Mode: &amp;quot;Ceasefire-mode&amp;quot;, all players are unable to attack their enemies for a predetermined time at the start of a game&lt;br /&gt;
* Featuers to improve attack coordination between allies&lt;br /&gt;
* AI imporvements&lt;br /&gt;
* New Skirmish Maps&lt;br /&gt;
* Engine now supports eight times greater range of terrain heights&lt;br /&gt;
* Replay system&lt;br /&gt;
* New animals&lt;br /&gt;
* More different voices for units&lt;br /&gt;
* Improved path-finding for units&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 18 || Rhododactylos || 2015-03-13 || [http://play0ad.com/new-release-0-a-d-alpha-18-rhododactylos/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 18:&lt;br /&gt;
* New Nomad Game mode: The players start with only a few units, and no civil center, and must build a base from scratch.&lt;br /&gt;
* Introduction of an In-Game Technology Tree&lt;br /&gt;
* Improved AI that supports saved games&lt;br /&gt;
* The player can toggle groups of units between marching in formation and breaking formation&lt;br /&gt;
* New buildings&lt;br /&gt;
* Improved performance&lt;br /&gt;
* Many improvements to the map editor.&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 17 || Quercus || 2014-10-12 || [http://play0ad.com/alpha-17-quercus/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 17:&lt;br /&gt;
* Combat Rebalance&lt;br /&gt;
* AI opponents support naval maps&lt;br /&gt;
* Changed Fog of War&lt;br /&gt;
* Units can be garrisoned on Walls&lt;br /&gt;
* Multiplayer Lobby Profiles&lt;br /&gt;
* New Maps&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 16 || Patañjali || 2014-05-17 || [http://play0ad.com/alpha-16-patanjali/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 16:&lt;br /&gt;
* Localization into more than 10 different languages&lt;br /&gt;
* Improved AI&lt;br /&gt;
* New GUI&lt;br /&gt;
* Additional art, music&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 15 || Osiris || 2013-12-24 || [http://play0ad.com/alpha-15-osiris/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 15:&lt;br /&gt;
* Multiplayer Lobby&lt;br /&gt;
* Auras for unit bonus&lt;br /&gt;
* Debut of the Ptolemaic Egyptians as a new playable civilization.&lt;br /&gt;
* Skirmish Maps which are similar to scenarios, but can be changed easily.&lt;br /&gt;
* Improvements to the user interface&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 14 || Naukratis || 2013-09-04 || [http://play0ad.com/indiegogo-crowdfunding-campaign-new-release-alpha-14-naukratis Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 13 || Magadha || 2013-04-02 || [http://play0ad.com/alpha-13-magadha Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 11 || Kronos || 2012-09-07 || [http://wildfiregames.com/0ad/page.php?p=14466 Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 10 || Jhelum || 2012-05-16 || [http://wildfiregames.com/0ad/page.php?p=14454 Announcement]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The idea of the project is around since 2000. The source code was released under the GPL and media was released under the CC-BY-SA in late 2009.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://play0ad.com/ 0 A.D. Homepage]&lt;br /&gt;
*[https://commons.wikimedia.org/wiki/Category:0_A.D. Screenshots and a video clip] on Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:GPL games]][[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SuperTuxKart&amp;diff=36041</id>
		<title>SuperTuxKart</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SuperTuxKart&amp;diff=36041"/>
		<updated>2016-07-17T12:18:59Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: New update 0.9.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = SuperTuxKart&lt;br /&gt;
|image                = Image:Supertuxkart-0.8.1-screenshot-4.png&lt;br /&gt;
|caption              = SuperTuxKart&lt;br /&gt;
|genre                = [[:Category:Racing games|Racing game]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;&#039;&#039;SuperTuxKart&#039;&#039; is based on [[TuxKart]] which is released under GPL3&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Since version 0.8 all free licenses (Gnu GPL 2.0 and 3.0+, Creative-Commons-BY(-SA) 3.0, Public Domain)&amp;lt;ref&amp;gt;[https://supertuxkart.svn.sourceforge.net/svnroot/supertuxkart/main/trunk/COPYING SuperTuxKart&#039;s SVN COPYING]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.2&lt;br /&gt;
|release date         = July 1, 2016 &lt;br /&gt;
|release date iso     = 2016-07-01&lt;br /&gt;
|release announcement = http://blog.supertuxkart.net/2016/07/supertuxkart-092-is-out-and-say-hello.html&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Irrlicht]] fork, [[bullet]] and [[OpenAL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://supertuxkart.sourceforge.net/&lt;br /&gt;
|link blog            = https://supertuxkart.blogspot.com&lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=stk&amp;amp;uio=d4&lt;br /&gt;
|chat                 = irc://chat.freenode.net/#stk&lt;br /&gt;
|link feed            = https://sourceforge.net/p/supertuxkart/news/feed.rss&lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=16&lt;br /&gt;
|link pad             = http://supertuxkart.sourceforge.net/pad_file.xml&lt;br /&gt;
|link project         = http://supertuxkart.sourceforge.net/Community&lt;br /&gt;
|link tracker         = https://sourceforge.net/apps/trac/supertuxkart&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/supertuxkart/code&lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/supertuxkart/code/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SuperTuxKart&#039;&#039;&#039;&#039;&#039; is a [[:Category:racing games|racing]] game featuring the Linux kernel mascot [[Tux]]. It is an enhanced fork of [[TuxKart]].&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/history.html SuperTuxKart&#039;s history page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=202302 Download page] for the SuperTuxKart project hosted by [[SourceForge.net]]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] programming language. It uses [[Irrlicht]] for graphics and [[OpenAL]] for sounds.&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/FAQ#What_are_the_dependencies_of_STK_.3F STK FAQ] accessed on October 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SuperTuxKart was worked on by the [[Game of the Month|GotM]] team through July to December 2004.&amp;lt;ref&amp;gt;[http://www.happypenguin.org/forums/viewtopic.php?t=1407 SuperTuxKart&#039;s GotM proposal thread] accessed on October 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
The first official version of the game was released in September 2006 as version 0.2.&lt;br /&gt;
&lt;br /&gt;
They have a milestone page planning several versions ahead,&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/wiki/index.php/Milestones SuperTuxKart&#039;s milestone page]&amp;lt;/ref&amp;gt; and a forum on [[FreeGameDev.net]] to coordinate development effort.&lt;br /&gt;
&lt;br /&gt;
The game will be switching to the [[Irrlicht Engine|Irrlicht]] graphics engine in version 0.7.&amp;lt;ref&amp;gt;[http://supertuxkart.blogspot.com/2009/02/plans-for-stk-07.html Blogpost detailing the planned features for STK]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===History===&lt;br /&gt;
[[Charles Goodwin]] proposed the project for [[Game of the Month|GoTM]].&lt;br /&gt;
&lt;br /&gt;
The GOTM project was started with the original developer of TuxKart on board, [[Steve Baker]]. However, the project goes nowhere Steve Bakers argue with other developers about the direction of the project. Eventually in December 2004, the project was considered dead by [[Ingo Ruhnke]] and the work forked off.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Talk:Tux#Video_games_list Steve Baker on the history of TuxKart]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to Steve Baker, the [[Game of the Month|GoTM]] development team didn&#039;t know anything about 3D graphics at all and refused to take his advice. They broke the game, leaving it in an unrunnable and unplayable state.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Talk:Tux#Video_games_list Steve Baker on the history of TuxKart]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually the project was picked up by somebody else and was developed to the status it is today.&amp;lt;ref&amp;gt;[http://freegamer.blogspot.com/2007/04/interview-ingo-ruhnke-aka-grumbel.html Ingo Ruhnke interview mentioned the end status of SuperTuxKart] accessed on October 23, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
The development team for SuperTuxKart consists of 4 core members&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/Discover SuperTuxKart credits] accessed on January 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2014.&amp;lt;/ref&amp;gt; :&lt;br /&gt;
&lt;br /&gt;
* Joerg Henrichs (Hiker)&lt;br /&gt;
* Marianne Gagnon (Auria)&lt;br /&gt;
* Jean-Manuel Clemençon (Samuncle) (tracks) &lt;br /&gt;
* Stephen Just (add-ons website)&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date !!Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0.2&lt;br /&gt;
| 2006-10-03&lt;br /&gt;
| Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 0.3&lt;br /&gt;
| 2007-07-10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0.3 &amp;lt;ref&amp;gt;[http://sourceforge.net/project/shownotes.php?release_id=530156&amp;amp;group_id=202302 Release note for 0.3 on sourceforge.net] accessed on October 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-07-10&lt;br /&gt;
| It add support for fullscreen mode, new karts, improved AIs, high score lists among others feature addition.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4 &amp;lt;ref&amp;gt;[http://sourceforge.net/project/shownotes.php?release_id=581814&amp;amp;group_id=202302 Release note for 0.4 on sourceforge.net] accessed on October 23&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-05-05&lt;br /&gt;
| There were the usual improvements in kart, AIs, and tracks. Also, better physics and improved GUI and input handling were added.&lt;br /&gt;
|-&lt;br /&gt;
|0.5 &amp;lt;ref&amp;gt;[http://sourceforge.net/project/shownotes.php?release_id=603462&amp;amp;group_id=202302 Release note for 0.5 on sourceforge.net] accessed on October 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-06-01&lt;br /&gt;
| Several new and improved tracks were added. The player has to complete the challenge mode to unlock the tracks. Also the GUI and gaming control handling were improved.&lt;br /&gt;
|-&lt;br /&gt;
| 0.6&lt;br /&gt;
| 2009-01-15&lt;br /&gt;
| New game mode 3 strikes battle, New sounds and music&lt;br /&gt;
|-&lt;br /&gt;
| 0.6.1&lt;br /&gt;
| 2009-02-25&lt;br /&gt;
| New kart puffy and Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 0.6.2&lt;br /&gt;
| 2009-07-07&lt;br /&gt;
| Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 0.7&lt;br /&gt;
| 2010-12-15&lt;br /&gt;
| New game engine, new tracks, new GUI and several improvements&lt;br /&gt;
|-&lt;br /&gt;
| 0.7.1&lt;br /&gt;
| 2011-04-20&lt;br /&gt;
| New particle system and weather (rain, snow)&lt;br /&gt;
|-&lt;br /&gt;
| 0.7.2&lt;br /&gt;
| 2011-07-15&lt;br /&gt;
| Bug fixes and an addons manager&lt;br /&gt;
|-&lt;br /&gt;
| 0.7.3&lt;br /&gt;
| 2011-11-02&lt;br /&gt;
| New tracks and new items&lt;br /&gt;
|-&lt;br /&gt;
| 0.8&lt;br /&gt;
| 2012-12-10&lt;br /&gt;
| AI improved, new skidding and several tracks improved. A new way to unlock tracks with the story mode&lt;br /&gt;
|-&lt;br /&gt;
| 0.8.1&amp;lt;ref&amp;gt;[http://supertuxkart.blogspot.com/2013/11/supertuxkart-081-released.html Release announcement for 0.8.1] accessed on January 10{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2013-12-26&lt;br /&gt;
| Several bug fixes, new karts and wiimote support&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:3D games]][[Category:OpenGL games]][[Category:PLIB games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://supertuxkart.sourceforge.net/ SuperTuxKart homepage]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Racing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:PLIB games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:OpenAL games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=35849</id>
		<title>0 A.D.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=35849"/>
		<updated>2016-05-24T08:37:14Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: New release Alpha 20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = 0 A.D.&lt;br /&gt;
|image          = File:0AD Screenshot.jpeg&lt;br /&gt;
|caption        = 0 A.D.&lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]], [[:Category:Historical games|Historical]]&lt;br /&gt;
|developer      = [[Wildfire Games]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&lt;br /&gt;
|engine         = [[Pyrogenesis]]&lt;br /&gt;
|latest release = Alpha 20 Timosthenes&lt;br /&gt;
|release date   = Mars 31{{th}}, 2016&lt;br /&gt;
|release date iso = 2016-03-31&lt;br /&gt;
|release announcement = https://play0ad.com/new-release-0-a-d-alpha-20-timosthenes/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = &lt;br /&gt;
|origin         = Fall [[2000]]&amp;lt;ref name=&amp;quot;a9&amp;quot;&amp;gt;[http://wildfiregames.com/0ad/page.php?p=1492 Background page on 0 A.D. website] accessed on [[2009#November|November 15{{th}}, 2009]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = http://play0ad.com/&lt;br /&gt;
|link blog      = http://play0ad.com/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = http://www.wildfiregames.com/forum/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://play0ad.com/community/participate/&lt;br /&gt;
|link tracker   = http://trac.wildfiregames.com/&lt;br /&gt;
|link scmweb    = http://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
|scm            = svn checkout http://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;0 A.D.&#039;&#039;&#039; is a historical [[:Category:3D games|3D]] [[:Category:real-time strategy games|real-time strategy game]] developed by [[Wildfire Games]]. It takes place between 500 B.C to 500 A.D. and focuses on economy and war management. &#039;&#039;&#039;0 A.D.&#039;&#039;&#039; offers a variety of playable civilisations whose characteristics are based on real world history.&lt;br /&gt;
&lt;br /&gt;
The game source code is licensed under the [[GNU General Public License|GPL]] and the media is licensed under the [[Creative Commons Attribution-ShareAlike|CC BY-SA]] license.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File:0ad lobby.png|left|thumb|Multiplayer lobby released in Alpha 15]]&lt;br /&gt;
In 0 A.D., players start with building a base in order to develop their economy, research technologies and train an army. The game has a strong focus on the combat aspects of real-time strategy games. Therefore different units have to be built to create an effective army. Which in turn requires the harvesting of resources.&lt;br /&gt;
&lt;br /&gt;
0 A.D. has a competitive multi-player mode.&lt;br /&gt;
&lt;br /&gt;
The different civilizations (Athenians, Britons, Carthaginians, Gauls, Iberians, Macedonians, Mauryans, Persians, Ptolemies, Romans, Seleucids, Spartans) have distinct strength and weaknesses, which are based on real world history. For example: Being allied with Rome came with great benefits (as well as great peril). As an in game effect, allied citizen-soldiers gain a +10% attack when in Roman territory. &amp;lt;ref&amp;gt;[http://0ad.wikia.com/wiki/Romans_%28Republican%29 Romans page in 0 A.D. wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Version || Code Name || Release || Announcement&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 20 || Timosthenes || 2016-03-31 || [https://play0ad.com/new-release-0-a-d-alpha-20-timosthenes/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 20:&lt;br /&gt;
* New Maps&lt;br /&gt;
* Allies can use each others storehouses&lt;br /&gt;
* Introduces a technology to let towers attack units standing underneath the tower.&lt;br /&gt;
* New technologies for fishing.&lt;br /&gt;
* Loot resources that killed enemies carried&lt;br /&gt;
* New graphics quality settings&lt;br /&gt;
* Higher quality graphical effects enabled by default on higher-end computers.&lt;br /&gt;
* Idle worker button is automatically disabled if there are no idle workers.&lt;br /&gt;
* Credits screen&lt;br /&gt;
* New trees and variations&lt;br /&gt;
* Improvements for observer mode and replays&lt;br /&gt;
* View players network information in multiplayer matches&lt;br /&gt;
* Cinematic camera for rendering cut scenes&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 19 || Syllepsis || 2015-11-26 || [http://play0ad.com/new-release-0-a-d-alpha-19-syllepsis/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 19:&lt;br /&gt;
* Units can now capture buildings and siege engines from enemy players.&lt;br /&gt;
* Two new victory condition modes: Destroy/capture all enemy structures to win, or destroy all enemy units to win.&lt;br /&gt;
* New Game Mode: &amp;quot;Ceasefire-mode&amp;quot;, all players are unable to attack their enemies for a predetermined time at the start of a game&lt;br /&gt;
* Featuers to improve attack coordination between allies&lt;br /&gt;
* AI imporvements&lt;br /&gt;
* New Skirmish Maps&lt;br /&gt;
* Engine now supports eight times greater range of terrain heights&lt;br /&gt;
* Replay system&lt;br /&gt;
* New animals&lt;br /&gt;
* More different voices for units&lt;br /&gt;
* Improved path-finding for units&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 18 || Rhododactylos || 2015-03-13 || [http://play0ad.com/new-release-0-a-d-alpha-18-rhododactylos/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 18:&lt;br /&gt;
* New Nomad Game mode: The players start with only a few units, and no civil center, and must build a base from scratch.&lt;br /&gt;
* Introduction of an In-Game Technology Tree&lt;br /&gt;
* Improved AI that supports saved games&lt;br /&gt;
* The player can toggle groups of units between marching in formation and breaking formation&lt;br /&gt;
* New buildings&lt;br /&gt;
* Improved performance&lt;br /&gt;
* Many improvements to the map editor.&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 17 || Quercus || 2014-10-12 || [http://play0ad.com/alpha-17-quercus/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 17:&lt;br /&gt;
* Combat Rebalance&lt;br /&gt;
* AI opponents support naval maps&lt;br /&gt;
* Changed Fog of War&lt;br /&gt;
* Units can be garrisoned on Walls&lt;br /&gt;
* Multiplayer Lobby Profiles&lt;br /&gt;
* New Maps&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 16 || Patañjali || 2014-05-17 || [http://play0ad.com/alpha-16-patanjali/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 16:&lt;br /&gt;
* Localization into more than 10 different languages&lt;br /&gt;
* Improved AI&lt;br /&gt;
* New GUI&lt;br /&gt;
* Additional art, music&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 15 || Osiris || 2013-12-24 || [http://play0ad.com/alpha-15-osiris/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 15:&lt;br /&gt;
* Multiplayer Lobby&lt;br /&gt;
* Auras for unit bonus&lt;br /&gt;
* Debut of the Ptolemaic Egyptians as a new playable civilization.&lt;br /&gt;
* Skirmish Maps which are similar to scenarios, but can be changed easily.&lt;br /&gt;
* Improvements to the user interface&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 14 || Naukratis || 2013-09-04 || [http://play0ad.com/indiegogo-crowdfunding-campaign-new-release-alpha-14-naukratis Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 13 || Magadha || 2013-04-02 || [http://play0ad.com/alpha-13-magadha Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 11 || Kronos || 2012-09-07 || [http://wildfiregames.com/0ad/page.php?p=14466 Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 10 || Jhelum || 2012-05-16 || [http://wildfiregames.com/0ad/page.php?p=14454 Announcement]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The idea of the project is around since 2000. The source code was released under the GPL and media was released under the CC-BY-SA in late 2009.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://play0ad.com/ 0 A.D. Homepage]&lt;br /&gt;
*[https://commons.wikimedia.org/wiki/Category:0_A.D. Screenshots and a video clip] on Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:GPL games]][[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FLARE&amp;diff=35788</id>
		<title>FLARE</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FLARE&amp;diff=35788"/>
		<updated>2016-03-23T18:55:38Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Updated game version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = FLARE&lt;br /&gt;
|image          = Image:Flare screenshot.jpg&lt;br /&gt;
|caption        = Screenshot of FLARE showing a friendly camp and the trading and inventory windows.&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Clint Bellanger&lt;br /&gt;
|code licenses  = [[GPL|GNU GPL v3]]&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC BY-SA|CC-BY-SA 3.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.20&lt;br /&gt;
|release date   = August 18, 2015&lt;br /&gt;
|release date iso = 2015-08-15&lt;br /&gt;
|release announcement = https://github.com/clintbellanger/flare-game/releases/tag/v0.20&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage  = http://flarerpg.org/&lt;br /&gt;
|link scmweb    = https://github.com/clintbellanger/flare-game&lt;br /&gt;
|scm            = git clone https://github.com/clintbellanger/flare-game.git&lt;br /&gt;
|link tracker   = https://github.com/clintbellanger/flare-game/issues&lt;br /&gt;
|link forum     = http://opengameart.org/forums/flare&lt;br /&gt;
|link feed      = https://github.com/clintbellanger/flare-game/releases.atom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLARE&#039;&#039;&#039; is the Free/Libre Action Roleplaying Engine.&amp;lt;ref&amp;gt;[http://flarerpg.org/blog/20101215 Project renamed to FLARE]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
In the beginning of the game, the player gets to choose what race the in-game character should have. Each race has different abilities and skills (such as Strength, Health, Magic and Stealth). As the player completes missions and defeat enemies, the character will receive experience-points and level up. Leveling up will allow the player to improve skills and abilities of the character.&lt;br /&gt;
&lt;br /&gt;
By completing missions and looting dead enemies, the player will collect gold. This can be used to purchase new equipment, weapons and armour at different traders.&lt;br /&gt;
[[File:FLARE v0.17.jpg| thumb |300px| A battle with zombies.]]&lt;br /&gt;
&lt;br /&gt;
The game was originally named OSARE, the game moved away from the moniker &amp;quot;open source&amp;quot; as Richard Stallman&#039;s precondition for support.&amp;lt;ref&amp;gt;[http://flarerpg.org/blog/20101214 Portraits of Giants]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Youtube has a gameplay video [https://www.youtube.com/watch?v=M_Rti-iiUVA here].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://flarerpg.org FLARE homepage]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blasphemer&amp;diff=35745</id>
		<title>Blasphemer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blasphemer&amp;diff=35745"/>
		<updated>2016-03-10T21:18:20Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Updated infobox with new version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Blasphemer&lt;br /&gt;
|image          = File:Blasphemer.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = G. Wessner, Jute Gyte&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = 3-clause BSD&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = Heretic-based (vavoom, etc)&lt;br /&gt;
|latest release = 0.1.5&lt;br /&gt;
|release date   = Apr. 29, 2012&lt;br /&gt;
|release date iso = 2012-04-29&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blasphemer&#039;&#039;&#039;&#039;&#039; is an [[First-person shooter game|FPS]] project whose initial goal is to serve as a Free data package for engines based on the GPLed Heretic source.  The IWAD data is released under a 3-clause BSD license.  Its theme is dark fantasy with inspirations from metal music and horror.&lt;br /&gt;
&lt;br /&gt;
G. Wessner aka &amp;quot;Stilgar&amp;quot; and Jute Gyte are the project maintainers.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Version&lt;br /&gt;
|-&lt;br /&gt;
| 2012-04-29&lt;br /&gt;
| 0.1.5&lt;br /&gt;
|-&lt;br /&gt;
| 2012-04-03&lt;br /&gt;
| 0.1.4&lt;br /&gt;
|-&lt;br /&gt;
| 2010-06-16&lt;br /&gt;
| 0.1.3&lt;br /&gt;
|-&lt;br /&gt;
| 2009-10-06&lt;br /&gt;
| 0.1.2&lt;br /&gt;
|-&lt;br /&gt;
| 2009-09-02&lt;br /&gt;
| 0.1.1&lt;br /&gt;
|-&lt;br /&gt;
| 2009-06-17&lt;br /&gt;
| 0.1.0&lt;br /&gt;
|-&lt;br /&gt;
| 2009-05-25&lt;br /&gt;
| 0.0.4&lt;br /&gt;
|-&lt;br /&gt;
| 2009-02-02&lt;br /&gt;
| 0.0.3&lt;br /&gt;
|-&lt;br /&gt;
| 2009-01-02&lt;br /&gt;
| 0.0.2&lt;br /&gt;
|}&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/blasphemer/ Blasphemer on Google Code]&lt;br /&gt;
*[http://www.indiedb.com/games/blasphemer Blasphemer on Indie DB]&lt;br /&gt;
*[http://www.teamhellspawn.com/phpBB2/viewforum.php?f=15 Blasphemer forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:3D games]][[Category:BSD games]][[Category:GPL games]][[Category:id Tech 1 games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blasphemer&amp;diff=35744</id>
		<title>Blasphemer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blasphemer&amp;diff=35744"/>
		<updated>2016-03-10T21:14:57Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Update version 0.1.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Blasphemer&lt;br /&gt;
|image          = File:Blasphemer.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = G. Wessner, Jute Gyte&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = 3-clause BSD&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = Heretic-based (vavoom, etc)&lt;br /&gt;
|latest release = 0.1.4&lt;br /&gt;
|release date   = Apr. 3{{rd}}, 2012&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blasphemer&#039;&#039;&#039;&#039;&#039; is an [[First-person shooter game|FPS]] project whose initial goal is to serve as a Free data package for engines based on the GPLed Heretic source.  The IWAD data is released under a 3-clause BSD license.  Its theme is dark fantasy with inspirations from metal music and horror.&lt;br /&gt;
&lt;br /&gt;
G. Wessner aka &amp;quot;Stilgar&amp;quot; and Jute Gyte are the project maintainers.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Version&lt;br /&gt;
|-&lt;br /&gt;
| 2012-04-29&lt;br /&gt;
| 0.1.5&lt;br /&gt;
|-&lt;br /&gt;
| 2012-04-03&lt;br /&gt;
| 0.1.4&lt;br /&gt;
|-&lt;br /&gt;
| 2010-06-16&lt;br /&gt;
| 0.1.3&lt;br /&gt;
|-&lt;br /&gt;
| 2009-10-06&lt;br /&gt;
| 0.1.2&lt;br /&gt;
|-&lt;br /&gt;
| 2009-09-02&lt;br /&gt;
| 0.1.1&lt;br /&gt;
|-&lt;br /&gt;
| 2009-06-17&lt;br /&gt;
| 0.1.0&lt;br /&gt;
|-&lt;br /&gt;
| 2009-05-25&lt;br /&gt;
| 0.0.4&lt;br /&gt;
|-&lt;br /&gt;
| 2009-02-02&lt;br /&gt;
| 0.0.3&lt;br /&gt;
|-&lt;br /&gt;
| 2009-01-02&lt;br /&gt;
| 0.0.2&lt;br /&gt;
|}&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/blasphemer/ Blasphemer on Google Code]&lt;br /&gt;
*[http://www.indiedb.com/games/blasphemer Blasphemer on Indie DB]&lt;br /&gt;
*[http://www.teamhellspawn.com/phpBB2/viewforum.php?f=15 Blasphemer forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:3D games]][[Category:BSD games]][[Category:GPL games]][[Category:id Tech 1 games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Godot&amp;diff=35730</id>
		<title>Godot</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Godot&amp;diff=35730"/>
		<updated>2016-03-03T19:59:44Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:godot-logo.jpeg|thumb|right|200px|Godot logo]]&lt;br /&gt;
&#039;&#039;&#039;Godot&#039;&#039;&#039; is a visual game development system which is released and maintained by Okam Studio. It supports [[:Category:2D engines|2D games]] and [[:Category:3D engines|3D games]].&amp;lt;ref&amp;gt;[http://www.godotengine.org/wp/features/ Godot Engine - Features]&amp;lt;/ref&amp;gt; It is released under the [[MIT license]].&amp;lt;ref name=lic&amp;gt;[https://github.com/okamstudio/godot/blob/master/LICENSE.md LICENSE.md]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of free games made with Godot is listed in the [[:Category:Godot games]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Image:godot editor screenshot.png|thumb|right|200px|The Godot scene editor in action.]]&lt;br /&gt;
Godot uses a scene-based system for its engine. There are four tabs in the editor: a 2D scene editor, a 3D scene editor, a script editor, and a documentation center. A scene is made of nodes, and every node can be given its own script.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Godot is maintained by Okam Studio with many contributions from the engine community.&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
*The source code was publicly released in February of 2014.&lt;br /&gt;
*Version 1.0 was released on December 15{{th}}, 2014.&lt;br /&gt;
*Version 1.1 was released on May 21{{st}}, 2015.&lt;br /&gt;
*Version 2.0 was released on Ferbuary 23, 2016.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://godotengine.org Godot homepage]&lt;br /&gt;
*[https://github.com/okamstudio/godot Godot source code on Github]&lt;br /&gt;
*[https://github.com/okamstudio/godot/wiki Godot wiki, including a tutorial]&lt;br /&gt;
*[http://www.godotengine.org/forum Official forum]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Godot&amp;diff=35729</id>
		<title>Godot</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Godot&amp;diff=35729"/>
		<updated>2016-03-03T19:58:21Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: New version 2.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:godot-logo.jpeg|thumb|right|200px|Godot logo]]&lt;br /&gt;
&#039;&#039;&#039;Godot&#039;&#039;&#039; is a visual game development system which is released and maintained by Okam Studio. It supports [[:Category:2D engines|2D games]] and [[:Category:3D engines|3D games]].&amp;lt;ref&amp;gt;[http://www.godotengine.org/wp/features/ Godot Engine - Features]&amp;lt;/ref&amp;gt; It is released under the [[MIT license]].&amp;lt;ref name=lic&amp;gt;[https://github.com/okamstudio/godot/blob/master/LICENSE.md LICENSE.md]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of free games made with Godot is listed in the [[:Category:Godot games]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Image:godot editor screenshot.png|thumb|right|200px|The Godot scene editor in action.]]&lt;br /&gt;
Godot uses a scene-based system for its engine. There are four tabs in the editor: a 2D scene editor, a 3D scene editor, a script editor, and a documentation center. A scene is made of nodes, and every node can be given its own script.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Godot is maintained by Okam Studio with many contributions from the engine community.&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
*The source code was publicly released in February of 2014.&lt;br /&gt;
*Version 1.0 was released on December 15{{th}}, 2014.&lt;br /&gt;
*Version 1.1 was released on May 21{{st}}, 2015.&lt;br /&gt;
*Version 2.0 was released on Ferbuary 23{{rd}}, 2016.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://godotengine.org Godot homepage]&lt;br /&gt;
*[https://github.com/okamstudio/godot Godot source code on Github]&lt;br /&gt;
*[https://github.com/okamstudio/godot/wiki Godot wiki, including a tutorial]&lt;br /&gt;
*[http://www.godotengine.org/forum Official forum]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tanks_of_Freedom&amp;diff=35728</id>
		<title>Tanks of Freedom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tanks_of_Freedom&amp;diff=35728"/>
		<updated>2016-03-03T19:54:09Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Tanks of Freedom&lt;br /&gt;
|image            = File:Tanks_of_Freedom.png&lt;br /&gt;
|caption          = Tanks of Freedom&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[MIT]]&amp;lt;ref name=lic&amp;gt;[https://github.com/w84death/Tanks-of-Freedom/blob/master/LICENSE.md LICENSE.md]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = MIT&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine           = [[Godot]]&lt;br /&gt;
|latest release   = 0.4.1-beta&lt;br /&gt;
|release date     = February 29{{th}}, 2016&lt;br /&gt;
|release date iso = 2016-02-29&lt;br /&gt;
|release announcement = https://github.com/w84death/Tanks-of-Freedom/releases/tag/0.4.1-beta&lt;br /&gt;
|language         = [[:Category:Godot games|GDScript]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://w84death.itch.io/tanks-of-freedom&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/w84death/Tanks-of-Freedom&lt;br /&gt;
|link tracker   = https://github.com/w84death/Tanks-of-Freedom/issues&lt;br /&gt;
|link scmweb    = https://github.com/w84death/Tanks-of-Freedom&lt;br /&gt;
|scm            = git clone https://github.com/w84death/Tanks-of-Freedom&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tanks of Freedom&#039;&#039;&#039; is a turn-based strategy game made with the [[Godot]] engine. The game is still in development.&lt;br /&gt;
&lt;br /&gt;
You can make infantry, tank, or air units. The goal is to capture the opponent&#039;s base using an infantry unit.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://w84death.itch.io/tanks-of-freedom Game homepage]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Godot games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tanks_of_Freedom&amp;diff=35727</id>
		<title>Tanks of Freedom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tanks_of_Freedom&amp;diff=35727"/>
		<updated>2016-03-03T19:53:32Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: New version 0.4.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Tanks of Freedom&lt;br /&gt;
|image            = File:Tanks_of_Freedom.png&lt;br /&gt;
|caption          = Tanks of Freedom&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[MIT]]&amp;lt;ref name=lic&amp;gt;[https://github.com/w84death/Tanks-of-Freedom/blob/master/LICENSE.md LICENSE.md]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = MIT&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine           = [[Godot]]&lt;br /&gt;
|latest release   = 0.4.1-beta&lt;br /&gt;
|release date     = February 29{{th}}, 2015&lt;br /&gt;
|release date iso = 2015-02-29&lt;br /&gt;
|release announcement = https://github.com/w84death/Tanks-of-Freedom/releases/tag/0.4.1-beta&lt;br /&gt;
|language         = [[:Category:Godot games|GDScript]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://w84death.itch.io/tanks-of-freedom&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/w84death/Tanks-of-Freedom&lt;br /&gt;
|link tracker   = https://github.com/w84death/Tanks-of-Freedom/issues&lt;br /&gt;
|link scmweb    = https://github.com/w84death/Tanks-of-Freedom&lt;br /&gt;
|scm            = git clone https://github.com/w84death/Tanks-of-Freedom&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tanks of Freedom&#039;&#039;&#039; is a turn-based strategy game made with the [[Godot]] engine. The game is still in development.&lt;br /&gt;
&lt;br /&gt;
You can make infantry, tank, or air units. The goal is to capture the opponent&#039;s base using an infantry unit.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://w84death.itch.io/tanks-of-freedom Game homepage]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Godot games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=35607</id>
		<title>Endless Sky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=35607"/>
		<updated>2015-11-28T01:00:59Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Added more categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Endless Sky&lt;br /&gt;
|image                = Image:Endless_sky_fight.jpg&lt;br /&gt;
|caption              = A fight in Endless Sky&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyringt file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various (CC-BY-SA-4.0, CC-BY-SA-3.0, CC-BY-3.0 and public-domain)&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyringt file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt; &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.8.4&lt;br /&gt;
|release date         = October 6{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-10-06&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://endless-sky.github.io/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/endless-sky/endless-sky/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Endless Sky&#039;&#039; is a space exploration, trading and combat game inspired by the old proprietary game &#039;&#039;Escape Velocity&#039;&#039;. Players can earn money by trading, carrying passengers, and completing missions. It is also possible to go pirate hunting and participate in a civil-war. Or one can go exploring, leave human space behind, and hope to find some friendly aliens whose culture is more civilized than your own...&amp;lt;ref&amp;gt;[https://endless-sky.github.io/ Description of game on the Endless Sky website] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Similar games==&lt;br /&gt;
*[[Naev]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://endless-sky.github.io/ Endless Sky website]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/wiki/ Endless Sky wiki]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/ Endles Sky Code project page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=35606</id>
		<title>0 A.D.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=35606"/>
		<updated>2015-11-28T00:58:46Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Updated version to Alpha 19 + added newer picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = 0 A.D.&lt;br /&gt;
|image          = File:0AD Screenshot.jpeg&lt;br /&gt;
|caption        = 0 A.D.&lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]], [[:Category:Historical games|Historical]]&lt;br /&gt;
|developer      = [[Wildfire Games]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&lt;br /&gt;
|engine         = [[Pyrogenesis]]&lt;br /&gt;
|latest release = Alpha 19 Syllepsis&lt;br /&gt;
|release date   = Nov 26{{th}}, 2015&lt;br /&gt;
|release date iso = 2015-11-26&lt;br /&gt;
|release announcement = http://play0ad.com/new-release-0-a-d-alpha-19-syllepsis/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = &lt;br /&gt;
|origin         = Fall [[2000]]&amp;lt;ref name=&amp;quot;a9&amp;quot;&amp;gt;[http://wildfiregames.com/0ad/page.php?p=1492 Background page on 0 A.D. website] accessed on [[2009#November|November 15{{th}}, 2009]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = http://play0ad.com/&lt;br /&gt;
|link blog      = http://play0ad.com/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = http://www.wildfiregames.com/forum/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://play0ad.com/community/participate/&lt;br /&gt;
|link tracker   = http://trac.wildfiregames.com/&lt;br /&gt;
|link scmweb    = http://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
|scm            = svn checkout http://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;0 A.D.&#039;&#039;&#039; is a historical [[:Category:3D games|3D]] [[:Category:real-time strategy games|real-time strategy game]] developed by [[Wildfire Games]]. It takes place between 500 B.C to 500 A.D. and focuses on economy and war management. &#039;&#039;&#039;0 A.D.&#039;&#039;&#039; offers a variety of playable civilisations whose characteristics are based on real world history.&lt;br /&gt;
&lt;br /&gt;
The game source code is licensed under the [[GNU General Public License|GPL]] and the media is licensed under the [[Creative Commons Attribution-ShareAlike|CC BY-SA]] license.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File:0ad lobby.png|left|thumb|Multiplayer lobby released in Alpha 15]]&lt;br /&gt;
In 0 A.D., players start with building a base in order to develop their economy, research technologies and train an army. The game has a strong focus on the combat aspects of real-time strategy games. Therefore different units have to be built to create an effective army. Which in turn requires the harvesting of resources.&lt;br /&gt;
&lt;br /&gt;
0 A.D. has a competitive multi-player mode.&lt;br /&gt;
&lt;br /&gt;
The different civilizations (Athenians, Britons, Carthaginians, Gauls, Iberians, Macedonians, Mauryans, Persians, Ptolemies, Romans, Seleucids, Spartans) have distinct strength and weaknesses, which are based on real world history. For example: Being allied with Rome came with great benefits (as well as great peril). As an in game effect, allied citizen-soldiers gain a +10% attack when in Roman territory. &amp;lt;ref&amp;gt;[http://0ad.wikia.com/wiki/Romans_%28Republican%29 Romans page in 0 A.D. wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Version || Code Name || Release || Announcement&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 19 || Syllepsis || 2015-11-26 || [http://play0ad.com/new-release-0-a-d-alpha-19-syllepsis/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 19:&lt;br /&gt;
* Units can now capture buildings and siege engines from enemy players.&lt;br /&gt;
* Two new victory condition modes: Destroy/capture all enemy structures to win, or destroy all enemy units to win.&lt;br /&gt;
* New Game Mode: &amp;quot;Ceasefire-mode&amp;quot;, all players are unable to attack their enemies for a predetermined time at the start of a game&lt;br /&gt;
* Featuers to improve attack coordination between allies&lt;br /&gt;
* AI imporvements&lt;br /&gt;
* New Skirmish Maps&lt;br /&gt;
* Engine now supports eight times greater range of terrain heights&lt;br /&gt;
* Replay system&lt;br /&gt;
* New animals&lt;br /&gt;
* More different voices for units&lt;br /&gt;
* Improved path-finding for units&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 18 || Rhododactylos || 2015-03-13 || [http://play0ad.com/new-release-0-a-d-alpha-18-rhododactylos/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 18:&lt;br /&gt;
* New Nomad Game mode: The players start with only a few units, and no civil center, and must build a base from scratch.&lt;br /&gt;
* Introduction of an In-Game Technology Tree&lt;br /&gt;
* Improved AI that supports saved games&lt;br /&gt;
* The player can toggle groups of units between marching in formation and breaking formation&lt;br /&gt;
* New buildings&lt;br /&gt;
* Improved performance&lt;br /&gt;
* Many improvements to the map editor.&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 17 || Quercus || 2014-10-12 || [http://play0ad.com/alpha-17-quercus/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 17:&lt;br /&gt;
* Combat Rebalance&lt;br /&gt;
* AI opponents support naval maps&lt;br /&gt;
* Changed Fog of War&lt;br /&gt;
* Units can be garrisoned on Walls&lt;br /&gt;
* Multiplayer Lobby Profiles&lt;br /&gt;
* New Maps&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 16 || Patañjali || 2014-05-17 || [http://play0ad.com/alpha-16-patanjali/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 16:&lt;br /&gt;
* Localization into more than 10 different languages&lt;br /&gt;
* Improved AI&lt;br /&gt;
* New GUI&lt;br /&gt;
* Additional art, music&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 15 || Osiris || 2013-12-24 || [http://play0ad.com/alpha-15-osiris/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 15:&lt;br /&gt;
* Multiplayer Lobby&lt;br /&gt;
* Auras for unit bonus&lt;br /&gt;
* Debut of the Ptolemaic Egyptians as a new playable civilization.&lt;br /&gt;
* Skirmish Maps which are similar to scenarios, but can be changed easily.&lt;br /&gt;
* Improvements to the user interface&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 14 || Naukratis || 2013-09-04 || [http://play0ad.com/indiegogo-crowdfunding-campaign-new-release-alpha-14-naukratis Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 13 || Magadha || 2013-04-02 || [http://play0ad.com/alpha-13-magadha Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 11 || Kronos || 2012-09-07 || [http://wildfiregames.com/0ad/page.php?p=14466 Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 10 || Jhelum || 2012-05-16 || [http://wildfiregames.com/0ad/page.php?p=14454 Announcement]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The idea of the project is around since 2000. The source code was released under the GPL and media was released under the CC-BY-SA in late 2009.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://play0ad.com/ 0 A.D. Homepage]&lt;br /&gt;
*[https://commons.wikimedia.org/wiki/Category:0_A.D. Screenshots and a video clip] on Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:3D games]][[Category:GPL games]][[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:0AD_Screenshot.jpeg&amp;diff=35605</id>
		<title>File:0AD Screenshot.jpeg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:0AD_Screenshot.jpeg&amp;diff=35605"/>
		<updated>2015-11-28T00:57:35Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: A screenshot of a Roman outpost in the game 0AD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of a Roman outpost in the game 0AD.&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=35580</id>
		<title>Libregamewiki:Suggested games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Suggested_games&amp;diff=35580"/>
		<updated>2015-11-14T15:05:52Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Endless Sky article has been created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to propose games that are not included, not on the [[Libregamewiki:Rejected games list|Rejected games list]], and apparently are free, but either additional research is needed to confirm that, or someone just needs to create an article.&lt;br /&gt;
&lt;br /&gt;
== Games by last release ==&lt;br /&gt;
=== 2015 ===&lt;br /&gt;
*Indie developed games:&lt;br /&gt;
**&amp;lt;s&amp;gt;[http://endless-sky.github.io Endless Sky]&amp;lt;/s&amp;gt; article created on 2015-11-14&lt;br /&gt;
&lt;br /&gt;
=== 2014 ===&lt;br /&gt;
* inspired by &amp;quot;1024&amp;quot;:&lt;br /&gt;
** [http://gabrielecirulli.github.io/2048/ 2048]&lt;br /&gt;
** 2048, a 4D version&lt;br /&gt;
* &#039;&#039;&#039;[http://pacewar.nongnu.org Pacewar]&#039;&#039;&#039;, a space combat game. (code gpl, media cc by-sa and cc0. listed inside the tarball)&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/cxong/Slappa Slappa]&#039;&#039;&#039;, a simple fighting game.&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://datadealer.com/ Data Dealer]&#039;&#039;&#039; ([[Data Dealer|*]]), a game that places you in the position of a privacy-violating, data-grubbing corporation.  Requires some research: their [https://www.kickstarter.com/projects/cuteacute/data-dealer Kickstarter page] mentions the game is released as CC-BY-SA, but there&#039;s no clear release or download with copyright info.&lt;br /&gt;
* &#039;&#039;&#039;[http://sintelgame.org/about/license/ Sintel The Game]&#039;&#039;&#039; ([[Sintel The Game|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.anakreon.cz/en/Berusky2.htm Berusky 2 (Bugs Escape 3D)]&#039;&#039;&#039; ([[Berusky 2 (Bugs Escape 3D)|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://devnewton.bci.im/ Newton Adventure]&#039;&#039;&#039; ([[Newton Adventure|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/savagewheels/ Savage Wheels]&#039;&#039;&#039; ([[Savage Wheels|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://pioneerspacesim.net/ Pioneer Space Sim]&#039;&#039;&#039; ([[Pioneer Space Sim|*]]): [https://pioneerwiki.com/wiki/Licensing License]&lt;br /&gt;
* &#039;&#039;&#039;[http://triplane.sourceforge.net/ Triplane Classic]&#039;&#039;&#039; ([[Triplane Classic|*]]): [http://packages.qa.debian.org/t/triplane.html in Debian main]&lt;br /&gt;
* &#039;&#039;&#039;[http://social.w3-net.de/glportal glPortal]&#039;&#039;&#039; ([[glPortal|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.stepmania.com/ StepMania]&#039;&#039;&#039; ([[StepMania|*]])&lt;br /&gt;
* &#039;&#039;&#039;[https://sourceforge.net/projects/murderpd/ A Murder In The Public Domain]&#039;&#039;&#039; ([[A Murder In The Public Domain|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://tangramgames.dk/games/mrrescue/ Mr. Rescue]&#039;&#039;&#039; ([[Mr. Rescue|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://gemrb.org/ GemRB]&#039;&#039;&#039; ([[GemRB|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://triplea.sourceforge.net/ TripleA]&#039;&#039;&#039; ([[TripleA|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://pushover.sourceforge.net/ Pushover]&#039;&#039;&#039; ([[Pushover|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.raceintospace.org/ Race Into Space]&#039;&#039;&#039; ([[Race Into Space|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://nota.machys.net/ NOTA]&#039;&#039;&#039; ([[NOTA|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://blog.movingblocks.net/blockmania/ Terasology]&#039;&#039;&#039; ([[Terasology|*]])&lt;br /&gt;
* &#039;&#039;&#039;Aleona&#039;s Tales&#039;&#039;&#039; ([[Aleona&#039;s Tales|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://blocky.io/2x0ng.html 2x0ng]&#039;&#039;&#039; ([[2x0ng|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.openclonk.org OpenClonk]&#039;&#039;&#039; ([[OpenClonk|*]])&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://ufoai.org/ UFO:AI]&#039;&#039;&#039; ([[UFO:AI|*]])&lt;br /&gt;
&lt;br /&gt;
===2010===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://ultrastardx.sourceforge.net/ UltraStar Deluxe]&#039;&#039;&#039; ([[UltraStar Deluxe|*]])&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://pymike93.googlepages.com/VectorWarsa0.2.zip Vector Wars]&#039;&#039;&#039; ([[Vector Wars|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.fzort.org/mpr/projects/vulcan/ Vulcan]&#039;&#039;&#039; ([[Vulcan|*]])&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.vertris.com.ar Vertris]&#039;&#039;&#039; ([[Vertris|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://home.gna.org/vodovod/ Vodovod]&#039;&#039;&#039; ([[Vodovod|*]])&lt;br /&gt;
&lt;br /&gt;
== Games from the List of games ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039;  ([[BrowserQuest|*]]), [https://github.com/mozilla/BrowserQuest source code]&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039;  ([[*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039;  ([[*]])&lt;br /&gt;
* &#039;&#039;&#039;[ ]&#039;&#039;&#039;  ([[*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://jag.xlabsoft.com/about.php Jag]&#039;&#039;&#039;  ([[Jag|*]])&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://www.iua.upf.es/~mdeboer/resorama/jigzo/ jigzo]&amp;lt;/s&amp;gt;&#039;&#039;&#039;, [http://packages.debian.org/search?keywords=jigzo Debian], [http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Puzzle/jigzo-8503.shtml Softpedia]  ([[jigzo|*]])&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;[http://jplanarity.sourceforge.net/ JPlanarity]&amp;lt;/s&amp;gt;&#039;&#039;&#039;,[http://sourceforge.net/projects/jplanarity/ Sourceforge] ([[JPlanarity|*]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable prettytable&amp;quot;&lt;br /&gt;
! Name !! Homepage !! Latest Release !! Date of Latest Release&lt;br /&gt;
|-&lt;br /&gt;
| [[Foo]] || [http://sourceforge.net/projects/fooengine/ @sf.net] || 1.0 || 2008-04-10 {{lasof|2011|07|26}}&lt;br /&gt;
|-&lt;br /&gt;
| [[FreedroidClassic]] || [http://www.freedroid.org/download/ download]&lt;br /&gt;
| 1.0.2 || ? {{lasof|2011|07|26}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Freelord]] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Awale]] || [http://www.nongnu.org/awale/ homepage] || 1.3 || 2008-05-06&lt;br /&gt;
|-&lt;br /&gt;
| [[freeVikings]] || [http://freevikings.wz.cz/ homepage] || 0.6 || 2006-06-06&lt;br /&gt;
|-&lt;br /&gt;
| [[Friq]] || [http://www.thunor.org.uk/friq/ homepage] || 0701-2 || 2007-09-17&lt;br /&gt;
|-&lt;br /&gt;
| [[GalaxyMage Redux]] &lt;br /&gt;
| [http://code.google.com/p/galaxymageredux/ homepage] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gcompris]] &lt;br /&gt;
| [http://gcompris.net/ homepage] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robbo]] || [http://gnurobbo.sourceforge.net/ homepage] || 0.66 || 2010-11-12&lt;br /&gt;
|-&lt;br /&gt;
| [[GNU Robots]] || [http://www.gnu.org/software/gnurobots/ homepage] || 1.2.0 || 2008-08-03&lt;br /&gt;
|-&lt;br /&gt;
| [[gPlanarity]]&lt;br /&gt;
| [http://web.mit.edu/xiphmont/Public/gPlanarity.html homepage]&lt;br /&gt;
| 16554&lt;br /&gt;
| 2009-09-12&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexalate]]&lt;br /&gt;
| [http://gottcode.org/hexalate/ homepage]&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| 2009-04-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Holotz Castle]] &lt;br /&gt;
| [http://www.mainreactor.net/ homepage] &lt;br /&gt;
| 1.3.13 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[infector]] &lt;br /&gt;
| [http://infector.mangobrain.co.uk/ Homepage] &lt;br /&gt;
| 0.2 &lt;br /&gt;
| 2009-03-01&lt;br /&gt;
|-&lt;br /&gt;
| [[iSoccer]] &lt;br /&gt;
| [http://code.google.com/p/isoccer/wiki/ABOUT project page] &lt;br /&gt;
| test &lt;br /&gt;
| 2008-04-13&lt;br /&gt;
|-&lt;br /&gt;
| [[iteam]] &lt;br /&gt;
| [http://iteamgame.org/ Homepage] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KBattleship]] || ?, [[KDE Games]] || 2.0 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Keys of Naand]] || ?  || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KGoldrunner]] || [http://games.kde.org/game.php?game=kgoldrunner info page] || 3.0 || 2009?&lt;br /&gt;
|-&lt;br /&gt;
| [[Kloben]] || [http://sourceforge.net/projects/kloben/ project page] || 0.7 || 2007-09-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Koules]] || [http://www.ucw.cz/~hubicka/koules/English/koules.html homepage] || 1.4 || 1995-06-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Krucenigmo]] || [http://krucenigmoj.tripod.com/ homepage] || || 2003-05&lt;br /&gt;
|-&lt;br /&gt;
| [[KSame]] || [http://games.kde.org/game.php?game=ksame information] || 0.5.1 || 2009-??-??&lt;br /&gt;
|-&lt;br /&gt;
| [[KSokoban]] || [http://games.kde.org/old/kde_tactics.php an old KDE Games page] || 0.4.2? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ktuberling]]  ||[http://games.kde.org/game.php?game=ktuberling homepage] [[ KDE Games]] || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavirinto3d]] &lt;br /&gt;
| [http://lavirinto3d.sourceforge.net/ Homepage@SF.net] &lt;br /&gt;
| ?  &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemming Ball Z]] &lt;br /&gt;
| [http://www.lbz3d.com/ Homepage] &lt;br /&gt;
| ? &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Linley&#039;s Dungeon Crawl]] &lt;br /&gt;
| [http://www.dungeoncrawl.org/ Homepage] &lt;br /&gt;
| 4.0.0 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Bomber]] || [http://www.newbreedsoftware.com/madbomber/ homepage] || 0.2.5 || 2003-03-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass]] &lt;br /&gt;
| [http://mass.sourceforge.net/ Homepage] &lt;br /&gt;
| 0.4.0 &lt;br /&gt;
| 2004-07-25&lt;br /&gt;
|-&lt;br /&gt;
| [[MegaMek]] || [http://megamek.sourceforge.net/ Homepage] || 0.32.2 || 2007-01-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Monsterz]] &lt;br /&gt;
| [http://sam.zoy.org/monsterz/ Homepage] &lt;br /&gt;
| 0.7.1  &lt;br /&gt;
| 2007-12-17&lt;br /&gt;
|-&lt;br /&gt;
| [[MotoGT]] &lt;br /&gt;
| [http://motogt.sourceforge.net/ Homepage] &lt;br /&gt;
| 20101127  &lt;br /&gt;
| 2010-12-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanobot]] || [http://pymike.aftermatheffect.com/games/#nanobot homepage] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Newton Adventure]] || [http://devnewton.bci.im/en/games/newton_adventure/ homepage] || 1.10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Njam]] || [http://njam.sourceforge.net/ @SF.net] || 1.25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Noiz2sa]] || [http://noiz2sa.sourceforge.net/ Linux port], [http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html Windows version] || 0.51a || 2004-07-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Cockroach]] || [http://sourceforge.net/projects/omar-cockroach/ @SF.net] || Feast Edition || 2008-12-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Om@r Missing Treasure]] || [http://sourceforge.net/projects/missingtreasure/ @SF.net] || 0.1 || 2008-09-15&lt;br /&gt;
|-&lt;br /&gt;
| [[On Sight]] &lt;br /&gt;
| [http://onsight.sourceforge.net/ homepage] &lt;br /&gt;
| 1.1 &lt;br /&gt;
| 2001-11-30&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenClonk]] &lt;br /&gt;
| [http://www.openclonk.org homepage] &lt;br /&gt;
| 3.3  &lt;br /&gt;
| 2013-04-10&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenLiero]] &lt;br /&gt;
| [http://open.liero.be homepage] &lt;br /&gt;
| ?  &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenMW]] || [https://openmw.org/en/ homepage] || 0.19.0 || 2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Pang Zero]] || [http://sourceforge.net/projects/pangzero @ SF.net] || 1.3 || 2007-07-15&lt;br /&gt;
|-&lt;br /&gt;
| [[Physics Defense]] || [http://sourceforge.net/projects/physicsdefense project page] || &amp;quot;FirstTest&amp;quot; || 2007-09-07&lt;br /&gt;
|-&lt;br /&gt;
| [[Piano Booster]]&lt;br /&gt;
| [http://pianobooster.sourceforge.net @sf.net]&lt;br /&gt;
| 0.6.4 || 2009-12-02&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipepanic]] || [http://www.thunor.org.uk/pipepanic/ homepage] || 0.1.3 || 2006-05-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixelman]] &lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[PyGtkPipes]] &lt;br /&gt;
| [http://petrsykora.hu.cz/project_details.php?ID=2 homepage] &lt;br /&gt;
| 0.2 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[PythonTurtle]]&lt;br /&gt;
| [http://pythonturtle.org/ homepage]&lt;br /&gt;
| 0.1.2009.8.2.1&lt;br /&gt;
| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[PyWright]] || [http://gyakutenwiki.net/index.php?title=PyWright Wiki] || 10 || 2008-09-&lt;br /&gt;
|-&lt;br /&gt;
| [[rRootage]] || [http://rrootage.sourceforge.net/ @SF.net] || 0.23a || 2009-07-07?&lt;br /&gt;
|-&lt;br /&gt;
| [[RubyTet]] &lt;br /&gt;
| ? &lt;br /&gt;
| ? &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Same GNOME]]&lt;br /&gt;
| [http://live.gnome.org/Same%20Gnome information]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger]] (XScavenger, SDL Scavenger) || [http://www.xdr.com/dash/scavenger.html original X version];&amp;lt;br/&amp;gt;[http://sourceforge.net/projects/sdlscavenger/ new SDL version]&lt;br /&gt;
| sdlscav-145_2008_06_11 || 2008-06-11&lt;br /&gt;
|-&lt;br /&gt;
| [[Settlers]] || [http://web.archive.org/web/20020601215106/www.linux.org/apps/AppId_3884.html article] || 1.2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Schoolsplay]] &lt;br /&gt;
| [http://www.schoolsplay.org/ homepage] &lt;br /&gt;
| ? &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soace Monster]] || [http://richardjames13.110mb.com/games/spacemonster.html homepage] (404 as of 2009-06-17) &lt;br /&gt;
| 0.3 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[SpaceFighterAce]] &lt;br /&gt;
| [http://wiki.kibabase.com/SpaceFighterAce SpaceFighterAce on Kibabase] &lt;br /&gt;
| 0.0.2 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spout]]&lt;br /&gt;
| [http://www.din.or.jp/~ku_/junk/ home directory], [http://packages.qa.debian.org/spout Debian PTS]&lt;br /&gt;
| 1.3&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[The CopyPirate]] &lt;br /&gt;
| ?  &lt;br /&gt;
| ? &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TONG]] || [http://www.nongnu.org/tong/ homepage] || 1.0 || 2004-12-23&lt;br /&gt;
|-&lt;br /&gt;
| [[Torus Trooper]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Homepage], [http://www.emhsoft.com/ttrooper/ Linux port] || 0.22 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Cars]] || [http://toycars.sourceforge.net/Welcome.html Homepage] || 0.3.9 || 2009-05-22&lt;br /&gt;
|-&lt;br /&gt;
| [[TROPHY]]&lt;br /&gt;
| [http://trophy.sourceforge.net/ @SF.net]&lt;br /&gt;
| 1.1.5 || 2007-08-08&lt;br /&gt;
|-&lt;br /&gt;
| [[Tubularix]]&lt;br /&gt;
| [http://tubularix.sourceforge.net/ @SF.net]&lt;br /&gt;
| 0.2.0.1 || 2009-07-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tumiki Fighters]] || [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html Homepage], [http://tumiki.sourceforge.net/ Linux port] || 0.2c || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TuxFighter]] || [http://pygamebook.sourceforge.net/ Homepage] || .54 || 2008-02-24&lt;br /&gt;
|-&lt;br /&gt;
| [[Tux vs Clippy]] || [http://bram.creative4vision.nl/xgame/ homepage] || 0.2.5 || 2004-08-31&lt;br /&gt;
|-&lt;br /&gt;
| [[TwigMan]] || [http://furball.schemm.lssu.edu/TwigMan/ homepage] || 1.0.1 || 2008-02-27&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted Shootout]] ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[War3D]]&lt;br /&gt;
|[http://war3d.solar-opensource.com/ homepage]&lt;br /&gt;
|0.8.1 BETA&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Warship Battle]]&lt;br /&gt;
|[http://freshmeat.net/projects/warshipbattle/ @freshmeat]&lt;br /&gt;
|0.3&lt;br /&gt;
|as of 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[WebCrossword]]&lt;br /&gt;
|[http://janmulder.com/scripts/crossword/ homepage]&lt;br /&gt;
| || 2003-03-04&lt;br /&gt;
|-&lt;br /&gt;
|[[Wound Up!]]&lt;br /&gt;
|[http://pyweek.org/e/psyduck_revenge/ PyWeek 5 entry]&lt;br /&gt;
|1.0.2&lt;br /&gt;
|2007-09-09&lt;br /&gt;
|-&lt;br /&gt;
|[[XBlockOut]]&lt;br /&gt;
|[http://www710.univ-lyon1.fr/ftp/xbl/xbl.html homepage]&lt;br /&gt;
|1.1.5&lt;br /&gt;
|2007?&lt;br /&gt;
|-&lt;br /&gt;
|[[XBomb]]&lt;br /&gt;
|[http://www.gedanken.demon.co.uk/xbomb/ homepage]&lt;br /&gt;
|2.2 || 2008-01-22&lt;br /&gt;
|-&lt;br /&gt;
|[[XEvil]]&lt;br /&gt;
|[http://www.xevil.com/ homepage (E403)]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==unsorted==&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;[ ]&#039;&#039;&#039; ([[|*]])--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Red Eclipse]] apparently was non-free in December 2012 as the article got removed&lt;br /&gt;
* &#039;&#039;&#039;[http://bombermaaan.sourceforge.net/ Bombermaaan]&#039;&#039;&#039; ([[Bombermaaan|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://browserquest.mozilla.org/ BrowserQuest]&#039;&#039;&#039; ([[BrowserQuest|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://habitrpg.com HabitRPG]&#039;&#039;&#039; ([[HabitRPG|*]]) - GPLv3 and CC BY-SA&lt;br /&gt;
* &#039;&#039;&#039;[http://packages.qa.debian.org/c/castle-combat.html Castle-Combat]&#039;&#039;&#039; ([[Castle-Combat|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://schoolsplay.wikidot.com/website:childsplay Childsplay ]&#039;&#039;&#039; ([[Childsplay|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.newbreedsoftware.com/circus-linux/ Circus Linux!]&#039;&#039;&#039; ([[Circus Linux!|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.netrek.org/ Netrek]&#039;&#039;&#039; ([[Netrek|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://cuby.sourceforge.net/ Cuby ]&#039;&#039;&#039; ([[Cuby|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://dopewars.sourceforge.net/ Dopewars]&#039;&#039;&#039; ([[Dopewars|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode Netwalk]&#039;&#039;&#039; ([[emNetwalk|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://escape.spacebar.org/ Escape]&#039;&#039;&#039; ([[Escape|*]])&lt;br /&gt;
&lt;br /&gt;
* A gamedev (JS) toolkit  http://www.gameclosure.com/blog/?p=177 &lt;br /&gt;
&lt;br /&gt;
* a game engine freed https://github.com/Senscape/Dagon&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ant-wars.net/html/overview.html Ant Wars]&#039;&#039;&#039; ([[Ant Wars|*]]) - seems like BSD+GPL or something.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://arenalive.zexos.org/ Arena Live]&#039;&#039;&#039; ([[Arena Live|*]]) - I have checked nothing, according to a forum post it&#039;s based on [[OpenArena]]?  --[[User:AVRS|AVRS]] 12:40, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://atomorun.whosme.de/ Atomorun]&#039;&#039;&#039; ([[Atomorun|*]]) - GPL, but the source code link is broken. --[[User:AVRS|AVRS]] 20:19, 27 May 2009 (UTC) Seems to work now, is the media free? [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 16:43, 3 April 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.agrip.org.uk/ AudioQuake]&#039;&#039;&#039; ([[AudioQuake|*]]) - GPL code, but requires Quake data files, so not a free game (maybe a [[free engine]]).  But is it possible to adapt it to OpenQuartz or something else? --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:17, 15 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/caphgame/ Caph]&#039;&#039;&#039; ([[Caph|*]]) - GPL3 --[[User:Lubos|Lubos]] 11:56, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xuesheng.w.interia.pl/chrzaszcz/index.html Chrząszcz]&#039;&#039;&#039; ([[Chrząszcz|*]]) --[[User:AVRS|AVRS]] 19:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/corners/ Corners]&#039;&#039;&#039; ([[Corners|*]]) --[[User:AVRS|AVRS]] 11:43, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://crrcsim.berlios.de/wiki/ CRRCsim]&#039;&#039;&#039; ([[CRRCsim|*]]) --[[User:AVRS|AVRS]] 19:47, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://code.google.com/p/dominos/ Dominos or Dominoes]&#039;&#039;&#039; ([[Dominos|*]][[Dominoes|*]]) --[[User:AVRS|AVRS]] 08:54, 11 April 2011 (UTC)&lt;br /&gt;
: Is it completely under GPLv3, including media?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://dungeonhack.sourceforge.net DungeonHack]&#039;&#039;&#039; ([[DungeonHack|*]]) --[[Special:Contributions/83.252.30.147|83.252.30.147]] 13:27, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Media unclear, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
::Yes, I agree. (I was the one who suggested the game, even though the IP is different.) [[Special:Contributions/83.252.31.148|83.252.31.148]] 18:31, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.elocasodesara.com/ El ocaso de Sara]&#039;&#039;&#039; ([[El ocaso de Sara|*]]) --[[User:AVRS|AVRS]] 18:41, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://eaglemode.sourceforge.net/ Eagle Mode]&#039;&#039;&#039;, which contains [[EmMines]] and [[SilChess]], contains another game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Force: Leashed&#039;&#039;&#039; - http://www.kepuli.com/force_leashed/ ([[Force: Leashed|*]]) - GPL engine &amp;amp; game / CC resources&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.haskell.org/haskellwiki/Frag Frag]&#039;&#039;&#039; ([[Frag|*]]) - an FPS in Haskell&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://glparchis.sourceforge.net/ glParchis] ([[glParchis|*]])&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myweb.cableone.net/gmcnutt/nazghul.html Haxima]&#039;&#039;&#039; ([[Haxima|*]]) -  Haxima is a game based on the nazghul engine. Looks like released under GPLv3.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M.A.X. Reloaded&#039;&#039;&#039; - http://www.maxthegame.de/ ([[M.A.X. Reloaded|*]]) - I have no idea of how much of a clone it is, and if it is playable without non-free data. --[[User:AVRS|AVRS]] 13:25, 13 April 2009 (UTC) I was told on #maxr that the original is not needed to play and [http://trac.maxr.org/browser/MAX/game/COPYING.README the licensing] looks good. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://benny.kramekweb.com/machineball/ Machine Ball]&#039;&#039;&#039; ([[Machine Ball|*]]) - [http://happypenguin.org/show?Machine%20Ball @LGT]&lt;br /&gt;
* &#039;&#039;&#039;Magicor&#039;&#039;&#039; ([[Magicor|*]]) - http://magicor.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MiniTanques&#039;&#039;&#039; ([[MiniTanques|*]]) - [http://happypenguin.org/show?Mini%20Tanques at Linux Game Tome] - Version 0.91 on September 9, 2007 (or version 0.9.7)    — not sure the tanque images are legal, they look pretty similar to the Battle City’s ones&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://myman.sourceforge.net/ MyMan]&#039;&#039;&#039; ([[MyMan|*]]) - a text-mode Pac-Man clone. --[[User:AVRS|AVRS]] 12:55, 21 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://skijump.sourceforge.net/ Open Ski Jumping]&#039;&#039;&#039; ([[Open Ski Jumping|*]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/openworldsoccer/ Open World Soccer]&#039;&#039;&#039; ([[Open World Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.palomino3d.org/ Palomino]&#039;&#039;&#039; ([[Palomino|*]]) - a flight simulator&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.fgrim.com/parchis/ Parchís]&#039;&#039;&#039; (didn&#039;t check the exact licensing) --[[User:AVRS|AVRS]] 14:37, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://pedagogicbundle.com/ Pedagogic bundle]&#039;&#039;&#039;, educational games (GPL + CC-BY-SA). This looks ready to be added. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:40, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pengupop&#039;&#039;&#039; ([[Pengupop|*]]) - http://www.junoplay.com/pengupop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://robocode.sourceforge.net/ Robocode]&#039;&#039;&#039; ([[Robocode|*]]) - seems to be under the [[Eclipse Public License]] [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:23, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://github.com/davidmaletz/rhythos Rhythos]&#039;&#039;&#039; ([[Rhythos|*]]) - RPG Game and Editor. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 22:49, 16 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://code.google.com/p/satdash/ SAT Dash]&#039;&#039;&#039; ([[SAT Dash|*]]) [http://forum.freegamedev.net/index.php?t=msg&amp;amp;th=2816&amp;amp;start=0 Announcement at the FGD forum]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://sar2.sourceforge.net/ Search and Rescue II]&#039;&#039;&#039; ([[Search and Rescue II|*]]) --[[User:AVRS|AVRS]] 12:46, 13 April 2011 (UTC) Both code and media are licensed under GPLv2. Ready to be added. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 12:51, 20 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Solipsis&#039;&#039;&#039; ([[Solipsis|*]]) - a P2P system for a massively shared virtual world&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://spaceshipduel.codeplex.com/ Spaceship Duel]&#039;&#039;&#039; ([[Spaceship Duel|*]]) - arcade space shooter 2 player splitscreen action&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Titanion&#039;&#039;&#039; ([[Titanion|*]]) - [http://happypenguin.org/show?Titanion in LGT]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theme Park Builder 3D&#039;&#039;&#039;([[Theme Park Builder 3D|*]] - [http://sourceforge.net/projects/tpb3d/   Park construction game]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.tuxanci.org/ Tuxánci]&#039;&#039;&#039; ([[Tuxánci|*]]) --[[User:AVRS|AVRS]] 10:22, 6 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Stunts&#039;&#039;&#039; ([[Ultimate Stunts|*]]) - http://ultimatestunts.nl/ - supposed to be GPL, but the data/licenses.txt file in the source archive suggests possible copyright violations. --[[User:AVRS|AVRS]] 21:27, 26 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worldforge&#039;&#039;&#039; ([[Worldforge|*]]) http://worldforge.org/&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://code.google.com/p/violetland/ violetland]&#039;&#039;&#039; ([[violetland|*]]) --[[User:AVRS|AVRS]] 19:10, 28 April 2010 (UTC) This looks good to add. (GPL + CC-BY-SA) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 18:54, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://wogralddev.blogspot.ru/ Wograld]&#039;&#039;&#039; ([[Wograld|*]])&lt;br /&gt;
-- free (see [http://jastiv.blogspot.ru/ the founder&#039;s blog]), but not clear if it&#039;s a real game yet. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 23:05, 16 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://xdriller.sourceforge.net/ Xdriller]&#039;&#039;&#039; ([[Xdriller|*]]) --[[User:AVRS|AVRS]] 12:40, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exodus Defence&#039;&#039;&#039; [http://code.google.com/p/edefence/  Google Code- only resources in this repository is available under GPL] [http://www.calefay.com/site/news.php  Homepage - for original version( or playable version)]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://yodasoccer.sourceforge.net/ Yoda Soccer]&#039;&#039;&#039; ([[Yoda Soccer|*]]) - Source code is released under the GPL; media content license must be verified&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://sourceforge.net/projects/zeroballistics/ Zero Ballistics]&#039;&#039;&#039; ([[Zero Ballistics|*]]) --[[User:AVRS|AVRS]] 13:13, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://zero-k.info Zero-K]&#039;&#039;&#039; ([[Zero-K|*]]), a [[Spring]] real time strategy mod, [http://zero-k.info/Wiki/Credits#Copyright claims] to use &amp;quot;open source licenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Jigsaw puzzles ==&lt;br /&gt;
* &#039;&#039;&#039;jigzo&#039;&#039;&#039; ([[jigzo|*]]) - [http://www.iua.upf.es/~mdeboer/resorama/jigzo/]&lt;br /&gt;
* &#039;&#039;&#039;[http://kpuzzle.sourceforge.net/index.html KPuzzle]&#039;&#039;&#039; ([[KPuzzle|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://marijn.haverbeke.nl/jigsaw/ OpenJigsaw]&#039;&#039;&#039; ([[OpenJigsaw|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://kornelix.squarespace.com/picpuz/ picpuz]&#039;&#039;&#039; ([[picpuz|*]])&lt;br /&gt;
* &#039;&#039;&#039;[http://www.pysycache.org/ Pysycache]&#039;&#039;&#039; ([[Pysycache|*]])&lt;br /&gt;
&lt;br /&gt;
== Tetris-like games ==&lt;br /&gt;
* &#039;&#039;&#039;BlockOut II&#039;&#039;&#039; ([http://packages.debian.org/wheezy/blockout2 in Debian]) ([[BlockOut II|*]])&lt;br /&gt;
*&#039;&#039;&#039;TetriNET&#039;&#039;&#039;-related software ([[TetriNET|*]])&lt;br /&gt;
*&#039;&#039;&#039;[http://qtetris.sourceforge.net/ TETRIS Queen]&#039;&#039;&#039; ([[TETRIS Queen|*]]) --[[User:AVRS|AVRS]] 14:46, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[http://www.geocities.com/marcoterzuoli/yatris.html Yatris]&#039;&#039;&#039; ([[Yatris|*]]) --[[User:AVRS|AVRS]] 15:02, 22 October 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;[https://code.google.com/p/mrflatland/ Mr. Flatland]&#039;&#039;&#039; — contains the apparently non-free impact.ttf font, and maybe non-free music/sounds, which all seem optional. The rest is simple or replacable. Might try to improve that [https://github.com/aleksejrs/mrflatland/tree/aleksejs_fork here]. [https://github.com/johndbritton/mrflatland Author&#039;s copy at GitHub]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 16:43, 26 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== (Probably) Windows-only games ==&lt;br /&gt;
&#039;&#039;&#039;[https://www.gnu.org/philosophy/java-trap.en.html “Free but Shackled”]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://virtualbus.info/ VirtualBus]&#039;&#039;&#039; ([[VirtualBus|*]]) is a bus simulator in Delphi, under GPLv2+. Uses the non-free BASS library for audio. --[[User:AVRS|AVRS]] 12:57, 3 August 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://web.archive.org/web/20110901165918/http://vlakosim.com/index_en.html VlakoSim]&#039;&#039;&#039; ([[VlakoSim|*]]), a train simulator made using SDL and OpenGL. Hopefully the licensing includes the media. --[[User:AVRS|AVRS]] 14:24, 28 February 2009 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[http://nine.codeplex.com/]&#039;&#039;&#039; ([[Engine Nine|*]]) Nine Engine is designed to be a 3D game engine based on Microsoft Xna that allows you to create games for Windows, Xbox and Windows Phones. It have a RTS demo:  Isles. the Engine is under a Free Software license Microsoft Public License (Ms-PL) which isn&#039;t compatible to GPL, though.&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Keldyn/ Dead Meets Lead]&#039;&#039;&#039; ([[Dead Meets Lead|*]]) C# language, engine and media except audio MIT licensed.&lt;br /&gt;
&lt;br /&gt;
== Non-computer games ==&lt;br /&gt;
* [http://librecardgame.blogspot.com/ Libre] ([[Libre|*]]), a Trading Card Game&lt;br /&gt;
* [http://wookimus.net/~chewie/domino-knights/ Domino Knights] ([[Domino Knights|*]]), “an alternative to the numerous battle-focused, collectable card games on the market today.”&lt;br /&gt;
* [http://www.geocities.com/jonlrabbit/moonstone/moonstone.html Moonstone RPG] - don&#039;t know if the one with its own domain is related.&lt;br /&gt;
* [http://1w6.org One Die System (1d6)] - german pen-and-paper roleplaying system licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Games which contain inessential parts that might be non-free ==&lt;br /&gt;
&lt;br /&gt;
* [http://arcticpaint.com/gondola/ Gondola] ([[Gondola|*]]) - “All code and data, with the exception of the music and sounds, is licensed under the GPL3”. Does not work on Debian 5.0, needs new libraries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
* [http://newtondynamics.com/ Newton Game Dynamics] ([[Newton Game Dynamics|*]]) — [http://newtondynamics.com/forum/viewtopic.php?f=2&amp;amp;t=6549 released under the zlib license in February 2011]&lt;br /&gt;
* [http://blocky.io/ The Blocky programming language]&lt;br /&gt;
* [https://github.com/id-Software Engines developed by id Software]&lt;br /&gt;
*[http://www.godotengine.org/wp/?page_id=20 Godot] apparently a fairly complex engine under MIT&lt;br /&gt;
*[http://www.maratis3d.org/ Maratis] visual game development engine/editor, zlib/gpl&lt;br /&gt;
*[http://www.pysoy.org/ PySoy] is a 3d cloud game engine for Python. AGPL&lt;br /&gt;
&lt;br /&gt;
== Are these games? ==&lt;br /&gt;
* [http://www.openrpg.com/ OpenRPG] ([[OpenRPG|*]])&lt;br /&gt;
&lt;br /&gt;
== Games by Jason Rohrer (apparently at least all of his games on SF.net are PD) ==&lt;br /&gt;
* [http://insideastarfilledsky.net/ Inside a Star-filled Sky] ([[Inside a Star-filled Sky|*]])&lt;br /&gt;
&lt;br /&gt;
== Likely sources for more free games ==&lt;br /&gt;
* [[Liberated Pixel Cup]] and other [[:Category:Contests|contests]]&lt;br /&gt;
* [http://www.insurgentgames.com/open-source/ The games by Insurgent games]&lt;br /&gt;
* [[Linux Game Tome]] (uses the word &amp;quot;free&amp;quot; in the &amp;quot;License&amp;quot; field to denote price, not freedom)&lt;br /&gt;
* [http://directory.fsf.org/category/games/ Games in the FSF&#039;s Free Software Directory]&lt;br /&gt;
* At least some games from http://www.haskell.org/haskellwiki/Applications_and_libraries/Games&lt;br /&gt;
* [http://packages.debian.org/testing/games/ Games in the current Debian testing repository] (some games may be in oldstable, stable or unstable but not in testing)&lt;br /&gt;
* http://igronomicon.org/grouped#license (in Russian; there may be errors and omissions in the license specification sometimes)&lt;br /&gt;
* [[Free Gamer]] (covers non-free games sometimes, read both the articles and the comments)&lt;br /&gt;
* [http://come.to/yerrick/ Games for game consoles, by Damian Yerrick] (note: there might be fair use in some games) --[[User:AVRS|AVRS]] 14:13, 22 October 2009 (UTC)&lt;br /&gt;
* [[wikipedia:List of open-source video games|List of open-source video games in English Wikipedia]] (note that some of those games have non-free content!)&lt;br /&gt;
&amp;lt;!-- DO NOT ADD YOUR FREEWARE COLLECTION HERE, THE GAMES MUST BE FREE AS IN FREEDOM, SEE [[Free software]]. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=35579</id>
		<title>Endless Sky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=35579"/>
		<updated>2015-11-14T15:00:54Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Created article about game &amp;quot;Endless Sky&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Endless Sky&lt;br /&gt;
|image                = Image:Endless_sky_fight.jpg&lt;br /&gt;
|caption              = A fight in Endless Sky&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyringt file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various (CC-BY-SA-4.0, CC-BY-SA-3.0, CC-BY-3.0 and public-domain)&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyringt file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt; &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.8.4&lt;br /&gt;
|release date         = October 6{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-10-06&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://endless-sky.github.io/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/endless-sky/endless-sky/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Endless Sky&#039;&#039; is a space exploration, trading and combat game inspired by the old proprietary game &#039;&#039;Escape Velocity&#039;&#039;. Players can earn money by trading, carrying passengers, and completing missions. It is also possible to go pirate hunting and participate in a civil-war. Or one can go exploring, leave human space behind, and hope to find some friendly aliens whose culture is more civilized than your own...&amp;lt;ref&amp;gt;[https://endless-sky.github.io/ Description of game on the Endless Sky website] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Similar games==&lt;br /&gt;
*[[Naev]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://endless-sky.github.io/ Endless Sky website]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/wiki/ Endless Sky wiki]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/ Endles Sky Code project page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Endless_sky_fight.jpg&amp;diff=35578</id>
		<title>File:Endless sky fight.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Endless_sky_fight.jpg&amp;diff=35578"/>
		<updated>2015-11-14T14:59:54Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Screenshot of a fight in the game Endless Sky. Source: https://endless-sky.github.io/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of a fight in the game Endless Sky. Source: https://endless-sky.github.io/&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Egoboo&amp;diff=35529</id>
		<title>Talk:Egoboo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Egoboo&amp;diff=35529"/>
		<updated>2015-10-14T15:45:20Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Judging from the screenshots this game also seems like its played from a third-person perspective, so it should probably be changed from the category First-person shooters to Third-person shooters. [[User:83.252.17.61|83.252.17.61]] 16:57, 14 February 2008 (CET)&lt;br /&gt;
:I saw the same thing, and was just about to edit when I had a question. Is this game even a shooter?!? Looking through it looks mainly like an RPG, so the Shooter thing is totally irrelevant as well,  maybe we should just remove that whole category area, IMO. --[[User:RB0|RB0]] 18:34, 14 February 2008 (CET)&lt;br /&gt;
::Yeah, I agree about removing the shooter category. [[User:83.252.17.61|83.252.17.61]] 21:21, 14 February 2008 (CET)&lt;br /&gt;
:::Done-[[User:Driss|&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;D&#039;riss&amp;lt;/span&amp;gt;]] ([[User talk:Driss|&amp;lt;span style=&amp;quot;font-size:x-small;color:grey;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:08, 17 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updating this Page ==&lt;br /&gt;
&lt;br /&gt;
:The current release of Egoboo is 2.8.1, and there is a beta of 2.8.2 available. The SourceForge homepage and forum show plenty of current development activity. I&#039;m new here, so I don&#039;t just want to dive in, but it appears this page needs an update?&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:29, 6 October 2015 (CEST)&lt;br /&gt;
::It looks to me that 2.8.1 is still the latest stable version. I think (but I do not know, please correct me if I&#039;m wrong) that the version numbers on Libregamewiki is meant for stable versions, not beta/alpha etc. unless those versions are the only versions avaliable (such as the case with 0AD for example). I tried looking for instructions regarding this in the Article policy but was not able to find any. However, if my guess is correct there is no need to update the version number yet, but as soon as 2.8.2 gets fully released there will be. --[[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:45, 14 October 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Xonotic&amp;diff=35516</id>
		<title>Xonotic</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Xonotic&amp;diff=35516"/>
		<updated>2015-09-26T13:12:50Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Updated for new version 0.8.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Xonotic&lt;br /&gt;
|image          = Image:xonotic.jpg&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developers     = [[Team Xonotic]]&lt;br /&gt;
|code license   = [[GPL|GPLv2]] or later&lt;br /&gt;
|media license  = [[GPL|GPLv2]] or later&lt;br /&gt;
|engine         = [[Darkplaces]]&lt;br /&gt;
|latest release = 0.8.1&lt;br /&gt;
|release date   = August 26, 2015&lt;br /&gt;
|release date iso = 2015-08-26&lt;br /&gt;
|release announcement = http://xonotic.org/posts/2015/xonotic-0-8-1-release/&lt;br /&gt;
|languages      = [[:Category:QuakeC games|QuakeC]], [[:Category:C games| C]]&lt;br /&gt;
|libraries      = [[:Category:OpenGL games|OpenGL]], [[:Category:SDL Games|SDL]], [[:Category:Libogg games|LibOGG]], [[:Category:Libtheora games|LibTheora]], [[:Category:Libvorbis games|LibVorbis]]&lt;br /&gt;
|link homepage  = http://www.xonotic.org/&lt;br /&gt;
|link scmweb    = http://git.xonotic.org/&lt;br /&gt;
|scm            = &lt;br /&gt;
|link tracker   = http://dev.xonotic.org/projects/xonotic/issues&lt;br /&gt;
|link forum     = http://forums.xonotic.org/&lt;br /&gt;
|link feed      = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Xonotic&#039;&#039;&#039; is a [[GPL|GPLv2]]-licenced&amp;lt;ref&amp;gt;[http://www.xonotic.org/ Xonotic homepage].&amp;lt;/ref&amp;gt; [[:Category:First-person shooter games|first-person shooter]], a fork of the GPL-version of [[Nexuiz]]. The game runs on the [[Darkplaces]] engine, based on [[Quake 1]]&#039;s engine. Gameplay is also based on Quake, but Xonotic adds some unique touches. The gameplay is very fast-paced, and includes and encourages a form of bunny hopping as well as rocket jumping (in Xonotic &amp;quot;laser jumping&amp;quot; is more common). The art is mostly futuristic, but unofficial maps exist in a variety of styles.&lt;br /&gt;
&lt;br /&gt;
There are 16 different game modes (including the classics: deathmatch, team deathmatch and capture the flag), 16 weapons with secondary fires, 18 official maps (and a lot of unofficial maps), and a complex HUD editor that lets you tailor the HUD to your exact preference.&lt;br /&gt;
&lt;br /&gt;
Xonotic features integrated player statistics. The [[XonStat]] system tracks a bunch of stats, including win/loss ratio, frag ratio and average accuracy&amp;lt;ref&amp;gt;[http://www.xonotic.org/features/ Xonotic features].&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.xonotic.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:3D games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Unknown_Horizons&amp;diff=35500</id>
		<title>Unknown Horizons</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Unknown_Horizons&amp;diff=35500"/>
		<updated>2015-08-27T17:32:07Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Added category: City building games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Unknown Horizons&lt;br /&gt;
|image          = Image:Anno3.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]], [[:Category:Economic simulation games|Economic simulation]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0&lt;br /&gt;
|engine         = [[Flexible Isometric Fallout(-like) Engine|FIFE]] &lt;br /&gt;
|latest release = 2014.1&lt;br /&gt;
|release date   =  December 31{{st}}, 2014&lt;br /&gt;
|release date iso =  2014-12-31&lt;br /&gt;
|release announcement= http://www.unknown-horizons.org/devblog/113/114/Unknown-Horizons-Release-2014-1/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.unknown-horizons.org/&lt;br /&gt;
|link blog        = http://www.unknown-horizons.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=unknown-horizons&lt;br /&gt;
|chat             = irc://chat.freenode.net/unknown-horizons&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = https://forum.unknown-horizons.org/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://www.unknown-horizons.org/get-involved/&lt;br /&gt;
|link tracker     = https://github.com/unknown-horizons/unknown-horizons/issues&lt;br /&gt;
|link scmweb      = https://github.com/unknown-horizons/unknown-horizons&lt;br /&gt;
|scm              = git clone https://github.com/unknown-horizons/unknown-horizons.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Unknown Horizons&#039;&#039;&#039;, formerly known as OpenAnno, is a [[:Category:real-time strategy games|real-time strategy game]] and [[:Category:Economic simulation games|economic simulation]] game loosely based on Sunflower&#039;s Anno series.&amp;lt;ref&amp;gt;[http://wiki.unknown-horizons.org UH&#039;s wiki main page reveals the project aim] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL]] while its own media is licensed under the [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] license and some parts under other DFSG-compatible licenses&amp;lt;ref&amp;gt;[http://trac.unknown-horizons.org/t/browser/doc/LICENSE Unknown Horizons license document].&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The first public version of Unknown Horizons is version 2008.1 released on October 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2008 when it was called OpenAnno.&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=16&amp;amp;cntnt01returnid=74 News post on 2008.1 release]&amp;lt;/ref&amp;gt;. This was the last release as OpenAnno before the name was changed to Unknown Horizons&amp;lt;ref&amp;gt;[http://www.unknown-horizons.org/site/index.php?mact=Blogs,cntnt01,showentry,0&amp;amp;cntnt01entryid=24&amp;amp;cntnt01returnid=74 News post on name change]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Planned key gameplay elements:&lt;br /&gt;
&lt;br /&gt;
;Urban development&lt;br /&gt;
:Build a blooming metropolis from scratch with residential areas, industrial estates, service trade and lots of sights.&lt;br /&gt;
;Commodities managment&lt;br /&gt;
:Organize your resources to feed, extend and defend your growing city.&lt;br /&gt;
;Diplomacy&lt;br /&gt;
:Deal with other players to schedule conditions of trade agreements and non-aggression pacts.&lt;br /&gt;
;Trade&lt;br /&gt;
:Exchange stock with other players, free traders and local settlements to ensure your stores keeping reserves for the bad times.&lt;br /&gt;
;Strategy&lt;br /&gt;
:Painfully trouble your enemies with strategic pinpricks and take advantage of all their little mistakes to solidify your position.&lt;br /&gt;
;Exploration&lt;br /&gt;
:Find new islands, trade routes and resource deposits to raise your city&#039;s wealth and extend your reach.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
The game uses the [[Flexible Isometric Fallout(-like) Engine|FIFE]] engine and is written in the [[:Category:C++ games|C++]] and [[:Category:Python games|Python]] programming languages using the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/openanno Unknown Horizons project page on sourceforge.net] accessed on October 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an extensive design document detailing everything from the menu to the individual units in the game.&amp;lt;ref&amp;gt;[http://wiki.unknown-horizons.org Design Document on the Unknown Horizons wiki] accessed on March 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;/ref&amp;gt; The project&#039;s existence can be traced to July 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2005 when OpenAnno was registered on SourceForge.net.&amp;lt;ref&amp;gt;[http://sourceforge.net/forum/forum.php?forum_id=479942 News post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have been multiple attempts to involve new developers through posts on various German and English forums.&amp;lt;ref&amp;gt;[http://www.linuxforen.de/forums/showthread.php?t=188350 linuxforen.de thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://blendpolis.de/f/viewtopic.php?t=13512 blend.polis thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.gamedev.de/index.php?module=pnForum&amp;amp;func=viewtopic&amp;amp;topic=300&amp;amp;start=0 GameDev.de thread on OpenAnno] accessed on October 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Contributors===&lt;br /&gt;
The development team of Unknown Horizons changed over the years. Numbers vary between 11 and 39 for the core repositories&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=143268 Membership list for OpenAnno on sourceforge.net.] accessed on July 08&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://github.com/unknown-horizons Membership list for Unknown Horizons on github.com.] accessed on July 08&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://www.ohloh.net/p/unknown-horizons/contributors Membership list for Unknown Horizons on ohloh.com.] accessed on July 08&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2011.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A list of contributors is found at the project bugtracker&amp;lt;ref&amp;gt;[http://trac.unknown-horizons.org/t/browser/doc/AUTHORS Author list for Unknown Horizons] accessed on July 08&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2011.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Milestones ===&lt;br /&gt;
* 2011-07-02 — 2011.2&amp;lt;ref&amp;gt;http://www.unknown-horizons.org/devblog/37/114/Unknown-Horizons-2011-2-Release/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* 2011-11-11 — 2011.3&amp;lt;ref&amp;gt;http://www.unknown-horizons.org/devblog/43/114/Unknown-Horizons-2011-3-Release/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
[[Image:OpenAnno-Tents_Preview.png|Building render|thumb|right]]&lt;br /&gt;
Most of the graphics in Unknown Horizons are 3D model renders.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://unknown-horizons.org/ Unknown Horizons homepage]&lt;br /&gt;
*[http://trac.unknown-horizons.org/ Unknown Horizons trac]&lt;br /&gt;
*[http://wiki.unknown-horizons.org/ Unknown Horizons wiki]&lt;br /&gt;
*[http://forum.unknown-horizons.org/ Unknown Horizons forums]&lt;br /&gt;
*[http://pootle.unknown-horizons.org/ Unknown Horizons pootle translation platform]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:Economic simulation games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:FIFE games]]&lt;br /&gt;
[[Category:City building games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Chaos_Esque_Anthology&amp;diff=35499</id>
		<title>Chaos Esque Anthology</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Chaos_Esque_Anthology&amp;diff=35499"/>
		<updated>2015-08-27T17:29:57Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Updated new release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Chaos Esque Anthology&lt;br /&gt;
|image                = File:ChaosEsqueAnthology.jpg&lt;br /&gt;
|caption              = Chaos Esque Anthology&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|1st person shooter]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/xonotic-data.pk3dir;a=blob;f=COPYING;h=d4b8d0dc81b2b5152393bb15fc44c807b7081b76;hb=HEAD COPYING]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = mixed: [[GNU General Public License|GPL]],  [[Creative Commons Attribution|CC-BY]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = REL_63&lt;br /&gt;
|release date         = Aug 24{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-08-24&lt;br /&gt;
|release announcement = http://sourceforge.net/projects/chaosesqueanthology/files/Rel_59/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{GNU/Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://sourceforge.net/projects/chaosesqueanthology/&lt;br /&gt;
|link blog            = https://sourceforge.net/p/chaosesqueanthology/blog&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/chaosesqueanthology/blog/feed&lt;br /&gt;
|link forum           = https://sourceforge.net/p/chaosesqueanthology/discussion/general/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/chaosesqueanthology/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/chaosesqueanthology/tickets/&lt;br /&gt;
|link scmweb          = http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/xonotic-data.pk3dir;a=tree&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chaos Esque Anthology&#039;&#039;&#039; is a first-person shooter forked of [[Xonotic]], it includes new features such as extended number of weapons (including medieval weapons), new maps, vehicles, spellcasting, monsters, player characters, textures and game modes.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sourceforge.net/projects/chaosesqueanthology/ Website]&lt;br /&gt;
* [http://opengameart.org/forumtopic/chaosesque-anthology-opensourcefree-fps-standalone-mod-of-xonotic-released/ Developers description of game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pacman&amp;diff=35498</id>
		<title>Pacman</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pacman&amp;diff=35498"/>
		<updated>2015-08-27T17:27:24Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Removed content in conflict with the Article Policy. According to the Article Policy installation instructions and personal experiences of games are not allowed on Libregamewiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Pacman&lt;br /&gt;
|image          = Image:Pacman.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = Games&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.7&lt;br /&gt;
|release date   = August 26{{th}}, 2015&lt;br /&gt;
|release date iso = 2015-08-26&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = Linux, Windows&lt;br /&gt;
|link homepage    = https://github.com/ebuc99/pacman&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://github.com/ebuc99/pacman&lt;br /&gt;
|link tracker     =&lt;br /&gt;
|link scmweb      = &lt;br /&gt;
|scm              = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pacman&#039;&#039;&#039; is a pacman clone and very close to the original from Namco.&lt;br /&gt;
One of the main goals of this clone is a SDL Application with very&lt;br /&gt;
little use of CPU power. It is licensed under the terms of the [[GNU General Public License|GPL]] version 2 (or any later version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release History==&lt;br /&gt;
&#039;&#039;&#039;v0.7 Game menu&#039;&#039;&#039;&lt;br /&gt;
* game menu with funny animations and with options menu and about info page&lt;br /&gt;
* toggle between window and fullscreen in options menu&lt;br /&gt;
* toggle between sound on and off&lt;br /&gt;
* q or escape to quit menu or game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.6 Performance and Sound&#039;&#039;&#039;&lt;br /&gt;
* more performance (means less CPU usage)&lt;br /&gt;
* sound&lt;br /&gt;
* fix memory leak&lt;br /&gt;
* code review&lt;br /&gt;
* cross platfom compilable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.5 initial release&#039;&#039;&#039;&lt;br /&gt;
* full playable version&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/ebuc99/pacman Project Main Page (Linux)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman/releases Project Release Page (Linux)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win Project Main Page (Windows)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win/releases Project Release Page (Windows)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=35448</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=35448"/>
		<updated>2015-07-31T15:46:34Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: /* Article looks like ... data corruption?! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=35447</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=35447"/>
		<updated>2015-07-31T15:39:52Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: /* Article looks like ... data corruption?! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wyrmsun&amp;diff=35443</id>
		<title>Wyrmsun</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wyrmsun&amp;diff=35443"/>
		<updated>2015-07-27T11:08:36Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Uppdated new version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wyrmsun&lt;br /&gt;
|image                = Image:wyrmsun-1-0-2.png&lt;br /&gt;
|caption              = Wyrmsun 1.0.3&lt;br /&gt;
|genre                = [[RTS]]&lt;br /&gt;
|developer            = Andrettin&lt;br /&gt;
|code license         = [[GPL|GPL 2.0]]&amp;lt;ref&amp;gt;[https://github.com/Andrettin/Wyrmsun/blob/master/license.txt license.txt] from Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GPL|GPL 2.0]] and [[CC-BY-SA|CC-BY-SA 3.0]]&lt;br /&gt;
|engine               = [[Stratagus]]&lt;br /&gt;
|latest release       = 1.3.1&lt;br /&gt;
|release date         = July 21, 2015 &lt;br /&gt;
|release date iso     = 2015-07-21&lt;br /&gt;
|release announcement = https://steamcommunity.com/games/370070/announcements/detail/88168732179359756&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:lua games|lua]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://www.indiedb.com/games/wyrmsun&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://www.indiedb.com/games/wyrmsun/forum&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/andrettin/wyrmsun/issues&lt;br /&gt;
|link scmweb          = https://github.com/andrettin/wyrmsun&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wyrmsun&#039;&#039;&#039; is a real-time strategy game with elements of mythology, history and fiction. There are two playable civilizations: Dwarves and Germanics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/andrettin/wyrmsun/ Wyrmsun data repository]&lt;br /&gt;
*[https://github.com/andrettin/wyrmgus/ Wyrmsun engine source repository]&lt;br /&gt;
*[http://www.indiedb.com/games/wyrmsun/ Wyrmsun IndieDB page]&lt;br /&gt;
*[http://www.desura.com/games/wyrmsun/ Wyrmsun Desura page]&lt;br /&gt;
*[http://store.steampowered.com/app/370070 Wyrmsun Steam page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:lua games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux_Paint&amp;diff=35442</id>
		<title>Tux Paint</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux_Paint&amp;diff=35442"/>
		<updated>2015-07-27T10:58:57Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Added image, link to homepage and fixed developers article link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux Paint&lt;br /&gt;
|image                = Image:Tuxpaint.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = &lt;br /&gt;
|developer            = [[New Breed Software]], [[Bill Kendrick]]&lt;br /&gt;
|code license         = GNU GPL v2&lt;br /&gt;
|media license        = GNU GPL v2 + Public Domain&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.22&lt;br /&gt;
|release date         = 24 Aug 2014&lt;br /&gt;
|release date iso     = 2014-08-24&lt;br /&gt;
|release announcement = http://tuxpaint.org/latest/tuxpaint-0.9.22-press-release-en.php3&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://tuxpaint.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Tux paint&#039;&#039; is a drawing game intended for children ages 3 to 12. The user is presented with a blank canvas and a variety of drawing tools to help them be creative. It combines an easy-to-use interface, fun sound effects, and an encouraging cartoon mascot, Tux, who guides children as they draw.&amp;lt;ref name=&amp;quot;Tux Paint Website&amp;quot;&amp;gt;[http://tuxpaint.org/] accessed on [[2015#July|July 27{{th}}, 2015]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://tuxpaint.org/ Tux Paint homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Kids Games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Tuxpaint.png&amp;diff=35441</id>
		<title>File:Tuxpaint.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Tuxpaint.png&amp;diff=35441"/>
		<updated>2015-07-27T10:55:05Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: A screenshot from the childresn game Tux Paint. License: GPL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot from the childresn game Tux Paint. License: GPL&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux_Paint&amp;diff=35440</id>
		<title>Tux Paint</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux_Paint&amp;diff=35440"/>
		<updated>2015-07-27T10:52:28Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Created article: Tux Paint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux Paint&lt;br /&gt;
|image                = &lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = &lt;br /&gt;
|developer            = New Breed Software&lt;br /&gt;
|code license         = GNU GPL v2&lt;br /&gt;
|media license        = GNU GPL v2 + Public Domain&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.22&lt;br /&gt;
|release date         = 24 Aug 2014&lt;br /&gt;
|release date iso     = 2014-08-24&lt;br /&gt;
|release announcement = http://tuxpaint.org/latest/tuxpaint-0.9.22-press-release-en.php3&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://tuxpaint.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Tux paint&#039;&#039; is a drawing game intended for children ages 3 to 12. The user is presented with a blank canvas and a variety of drawing tools to help them be creative. It combines an easy-to-use interface, fun sound effects, and an encouraging cartoon mascot, Tux, who guides children as they draw.&amp;lt;ref name=&amp;quot;Tux Paint Website&amp;quot;&amp;gt;[http://tuxpaint.org/] accessed on [[2015#July|July 27{{th}}, 2015]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Kids Games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pioneer&amp;diff=35439</id>
		<title>Pioneer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pioneer&amp;diff=35439"/>
		<updated>2015-07-27T10:23:42Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Updated release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Pioneer&lt;br /&gt;
|image            = File:Pioneerspacesim.png&lt;br /&gt;
|caption          = Pioneer&lt;br /&gt;
|genre            = [[:Category:Adventure games|Adventure]], [[:Category:Space simulation games|Space simulation]]&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[GNU General Public License|GPL]] v3 &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;http://pioneerwiki.com/wiki/Licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;http://pioneerwiki.com/wiki/Licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 20150715&lt;br /&gt;
|release date     = July 10{{th}}, 2015&lt;br /&gt;
|release date iso = 2015-07-15&lt;br /&gt;
|release announcement = https://github.com/pioneerspacesim/pioneer/releases/tag/20150715&lt;br /&gt;
|language         = [[:Category:C++ games|C++]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://pioneerspacesim.net/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = http://webchat.freenode.net/?channels=pioneer&lt;br /&gt;
|chat             = irc://chat.freenode.net/pioneer&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://pioneerspacesim.net/forum&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://pioneerwiki.com/wiki/Pioneer_Wiki&lt;br /&gt;
|link tracker     = https://github.com/pioneerspacesim/pioneer/issues&lt;br /&gt;
|link scmweb      = https://github.com/pioneerspacesim/pioneer&lt;br /&gt;
|scm              = git clone https://github.com/pioneerspacesim/pioneer.git&lt;br /&gt;
}}&lt;br /&gt;
Pioneer is a space adventure game set in the far future in our galaxy.&lt;br /&gt;
&lt;br /&gt;
Players may choose their path as traders, explorers, pirates or bounty hunters.&lt;br /&gt;
There are several factions, each faction having an extensive history and social system described on the Pioneer Wiki.&lt;br /&gt;
&lt;br /&gt;
Once being a clone of Elite II: Frontier, the game is now becoming a new game, still in the spirit of Frontier&lt;br /&gt;
but with new ships, stations, factions and improvements in the GUI and other areas of the game.&lt;br /&gt;
&lt;br /&gt;
== Development model ==&lt;br /&gt;
&lt;br /&gt;
Pioneer is developed using the git model. The major decisions, however, are made in privacy by a core team which calls itself &amp;quot;benevolent dictators&amp;quot;. &amp;lt;ref&amp;gt;http://pioneerwiki.com/wiki/Core_Team&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Pioneers]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://pioneerspacesim.net/ Website]&lt;br /&gt;
* [http://pioneerwiki.com/wiki/Story Background story]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Adventure games]]&lt;br /&gt;
[[Category:Space simulation games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pioneers&amp;diff=35421</id>
		<title>Pioneers</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pioneers&amp;diff=35421"/>
		<updated>2015-07-01T11:04:51Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: Added &amp;quot;see also&amp;quot; with link to game with similar name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Pioneers&lt;br /&gt;
|image                = Image:Pioneers.png&lt;br /&gt;
|caption              = Screenshot of &#039;&#039;Pioneers&#039;&#039;&lt;br /&gt;
|genre                = [[:Category:Board games|Board]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[http://sourceforge.net/projects/pio/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 15.3&lt;br /&gt;
|release date         = October 26{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-26 &lt;br /&gt;
|release announcement = https://sourceforge.net/p/pio/news/2014/10/pioneers-153-released/&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://pio.sourceforge.net/&lt;br /&gt;
|link blog            = https://sourceforge.net/p/pio/news/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/pio/news/feed&lt;br /&gt;
|link forum           = https://sourceforge.net/p/pio/discussion/15657/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/pio/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/pio/bugs/?source=navbar&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/pio/code/&lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/pio/code/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pioneers&#039;&#039;&#039; is a computer version of the popular bard game &#039;&#039;The Settlers of Catan&#039;&#039;. The game features multi-player (both online over the internet and hot seat) and single player against AI opponents.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pioneer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://pio.sourceforge.net/ Pioneers homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:C games]][[Category:Board games]][[Category:Online multiplayer games]]&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:LibreGamer&amp;diff=35420</id>
		<title>User:LibreGamer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:LibreGamer&amp;diff=35420"/>
		<updated>2015-07-01T11:01:31Z</updated>

		<summary type="html">&lt;p&gt;LibreGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi,&lt;br /&gt;
&lt;br /&gt;
I&#039;m a [[free software]] activist who likes to play [[List of games|free games]].&lt;br /&gt;
&lt;br /&gt;
       .= .-_-. =.&lt;br /&gt;
      ((_/)o o(\_))&lt;br /&gt;
       `-&#039;(. .)`-&#039;&lt;br /&gt;
        /| \_/ |\&lt;br /&gt;
       ( | GNU | )&lt;br /&gt;
       /&amp;quot;\_____/&amp;quot;\&lt;br /&gt;
       \__)   (__/&lt;br /&gt;
  &amp;gt;&amp;gt; GNU with Linux &amp;lt;&amp;lt;&lt;/div&gt;</summary>
		<author><name>LibreGamer</name></author>
	</entry>
</feed>