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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magellan</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magellan"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Magellan"/>
	<updated>2026-04-27T21:28:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gatemender&amp;diff=64351</id>
		<title>Gatemender</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gatemender&amp;diff=64351"/>
		<updated>2023-07-30T18:12:58Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Linking to Wayback archives because the site will be down soon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Gatemender&lt;br /&gt;
|image          = File:Gatemender.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Erik Letson]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Expat license]] / [[MIT license]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC BY-SA]] 4.0 International license (graphics), [[CC0]] (music &amp;amp; sound), [[CC-BY]] 3.0 (font)&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2&lt;br /&gt;
|release date   = December 15, 2020&lt;br /&gt;
|release date iso     = 2020-12-15&lt;br /&gt;
|release announcement = https://web.archive.org/web/20230730161224/https://hmagellan.com/releases/gatemender.html#02&lt;br /&gt;
|link homepage        = https://web.archive.org/web/20230730161224/https://hmagellan.com/releases/gatemender.html&lt;br /&gt;
|link scmweb          = https://web.archive.org/web/20230204211022/https://git.hmagellan.com/repos/gatemender/log.html&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:category:Python games|Python]]&lt;br /&gt;
|libraries      = [[:category:Pygame games|pygame]], [[:category:SDL games|SDL]]&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gatemender&#039;&#039;&#039; (the &amp;quot;Warp-Gate Repair Arcade Game&amp;quot;) is a game developed by [[Erik Letson]] for the inaugural December 2020 [[LibreJam]]. It is a top down arcade game where the player controls a ship trapped in the middle of an asteroid storm. The only path to freedom is a warp gate, which has already been damaged by the storm. Luckily the parts to fix it can be found by blasting the asteroids, allowing an eventual escape. The player has three lives to spend, and a new scene and gate is generated upon completing the last. Letson has since started work on the tactical role playing game &#039;&#039;[https://web.archive.org/web/20211018155610/https://git.hmagellan.com/repos/heart-of-gold/log.html Heart of Gold]&#039;&#039;, though the project is now on hiatus.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://web.archive.org/web/20230730161224/https://hmagellan.com/dl/gatemender-0.2.zip Game download]&lt;br /&gt;
&lt;br /&gt;
[[Category:Python games]] [[Category:Pygame games]] [[Category:SDL games]] [[Category:CC BY-SA games]] [[Category:Expat-licensed games]] [[Category:Arcade games]] [[Category:LibreJam entries]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=2048&amp;diff=60431</id>
		<title>2048</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=2048&amp;diff=60431"/>
		<updated>2021-06-25T03:16:34Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Added info about scoring, category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = 2048&lt;br /&gt;
|image                = Image:2048.png&lt;br /&gt;
|caption              = 2048&lt;br /&gt;
|genre                = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developer            = Gabriele Cirulli&lt;br /&gt;
|code license         = [[MIT]]&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;[https://github.com/gabrielecirulli/2048/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[MIT]]&amp;lt;ref name=&amp;quot;lic&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = Rolling&lt;br /&gt;
|release date         = October 20{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-10-20&lt;br /&gt;
|release announcement = https://github.com/gabrielecirulli/2048&lt;br /&gt;
|language             = [[:Category:ECMAScript games|JavaScript]] &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Android}}, {{Web}}&lt;br /&gt;
|link homepage        = http://gabrielecirulli.github.io/2048/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/gabrielecirulli/2048&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;2048&#039;&#039;&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle game]] created by Italian developer [[Gabriele Cirulli]] as a clone of the proprietary mobile game &#039;&#039;1024!&#039;&#039; (itself a clone of the also-proprietary game &#039;&#039;Threes&#039;&#039;). &#039;&#039;2048&#039;&#039; is available under the terms of the [[MIT License]]. The original version of the game is web-based and played in a browser, but dedicated ports supporting swipe controls have been made for mobile devices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2048&#039;&#039; is a simple puzzle that involves moving numbered tiles around on a grid. Whenever two tiles with matching numbers collide, they will fuse together to form a tile with double their previous value. The goal is to produce a tile with a value of 2048.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay in &#039;&#039;2048&#039;&#039; involves moving square tiles with numbers on them around on a 4x4 board. These tiles can be moved in any cardinal direction, but all tiles that can be moved will move each time. The number on each tile is always a power of 2. If two tiles with matching numbers collide while moving, they will form a single tile with a number equal to double the value of the previous tiles. After each move, a new tile will spawn at a random location on the board. This tile usually has a value of 2, but has a 10% chance of spawning with a value of 4 instead.&amp;lt;ref name=&amp;quot;redditspawn&amp;quot;&amp;gt;[https://www.reddit.com/r/2048/comments/23tzxu/odds_of_a_4_spawning/ Odds of a 4 spawning - Reddit r/2048]&amp;lt;/ref&amp;gt; The game ends in a win if the player is able to produce a tile with a value of 2048, and in a loss if the board fills up with blocks and the player can&#039;t make any more moves. Each time a match is made, points are added to the total score for the round, and the player&#039;s highest score is recorded, even for losses. If a 2048 tile is created, the player can choose to continue playing in order to try to get a higher score.&lt;br /&gt;
&lt;br /&gt;
The web browser version of &#039;&#039;2048&#039;&#039; is controlled with the keyboard (using the arrow keys, WASD, or Vim keys), but mobile ports are controlled by swiping in the desired move direction.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Gabriele Cirulli]] developed &#039;&#039;2048&#039;&#039; over the course of one weekend in March 2014 as a clone of the game &#039;&#039;1024!&#039;&#039; by Veewo Studios. Cirulli&#039;s version of the game was intended to replicate its inspiration but to feature a different visual style and faster animations.&amp;lt;ref name=&amp;quot;medium&amp;quot;&amp;gt;[https://web.archive.org/web/20200806145518/https://medium.com/@gabrielecirulli/2048-success-and-me-7dc664f7a9bd 2048, success and me]&amp;lt;/ref&amp;gt; Cirulli published the source code of &#039;&#039;2048&#039;&#039; on GitHub under the [[MIT License]], explaining that he did not want to keep the game private since he had so heavily based it on someone else&#039;s work.&amp;lt;ref name=&amp;quot;medium&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2048&#039;&#039; received an unexpectedly large amount of attention after a post was created about it on Hackernews.&amp;lt;ref name=&amp;quot;gcirullisite&amp;quot;&amp;gt;[https://web.archive.org/web/20200610104418if_/https://gabrielecirulli.com/2048 Gabriele Cirulli on 2048]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;hackernews&amp;quot;&amp;gt;[https://news.ycombinator.com/item?id=7373566 2048 on Hackernews]&amp;lt;/ref&amp;gt; Millions of games of &#039;&#039;2048&#039;&#039; were played within a week of its launch, and the game and its creator were featured in news media.&amp;lt;ref name=&amp;quot;cityam&amp;quot;&amp;gt;[https://www.cityam.com/how-one-19-year-old-won-internet-addictive-puzzler-2048/ How one 19 year old won the internet with addictive puzzler 2048]&amp;lt;/ref&amp;gt; The attention that &#039;&#039;2048&#039;&#039; received led to some controversy, particularly from the developers and fans of the game &#039;&#039;Threes&#039;&#039;, which &#039;&#039;2048&#039;&#039;&#039;s predecessors had originally been clones of. The developers of &#039;&#039;Threes&#039;&#039; wrote an article in response to the popularity of &#039;&#039;2048&#039;&#039; and other clones, describing the development of their own game and complaining that &#039;&#039;2048&#039;&#039; in particular was too easy.&amp;lt;ref name=&amp;quot;threemails&amp;quot;&amp;gt;[https://asherv.com/threes/threemails/ The Rip-offs and Making Our Original Game]&amp;lt;/ref&amp;gt; Cirulli responded to these and other comments in a post on Medium.&amp;lt;ref name=&amp;quot;medium&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many unofficial variants of &#039;&#039;2048&#039;&#039; have been made, some of which are free software.&amp;lt;ref name=&amp;quot;all2048&amp;quot;&amp;gt;[https://true65536.github.io/allthe2048/ ALL THE 2048]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;2048&#039;&#039; is a web app written primarily in JavaScript. The official git repository is hosted on GitHub and is currently maintained by Anna Harren and sigod.&amp;lt;ref name=&amp;quot;readme&amp;quot;&amp;gt;[https://github.com/gabrielecirulli/2048/blob/master/README.md 2048 README.md]&amp;lt;/ref&amp;gt; Mobile ports of the game have been released on F-Droid&amp;lt;ref name=&amp;quot;fdroid&amp;quot;&amp;gt;[https://www.f-droid.org/en/packages/com.uberspot.a2048/ 2048 on f-Droid]&amp;lt;/ref&amp;gt;, the iOS App Store&amp;lt;ref name=&amp;quot;appstore&amp;quot;&amp;gt;[https://apps.apple.com/us/app/2048-by-gabriele-cirulli/id868076805 2048 on Apple&#039;s App Store]&amp;lt;/ref&amp;gt; and the Google Play Store.&amp;lt;ref name=&amp;quot;playstore&amp;quot;&amp;gt;[https://play.google.com/store/apps/details?id=com.gabrielecirulli.app2048 2048 on Google&#039;s Play Store]&amp;lt;/ref&amp;gt; The Android port of the game is also available on GitHub.&amp;lt;ref name=&amp;quot;android&amp;quot;&amp;gt;[https://github.com/uberspot/2048-android Android port on GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://gabrielecirulli.github.io/2048/ Official 2048 Homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:ECMAScript games]]&lt;br /&gt;
[[Category:MIT games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Knights&amp;diff=60397</id>
		<title>Knights</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Knights&amp;diff=60397"/>
		<updated>2021-06-20T00:31:38Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Minor cleanup and category addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Knights&lt;br /&gt;
|image                = File:Knights.png&lt;br /&gt;
|caption              = Knights&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = [[Kalle Marjola]], [[Kalle Marjola]] (Amiga)&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[http://www.knightsgame.org.uk/trac/browser/trunk/docs/ACKNOWLEDGMENTS.txt ACKNOWLEDGMENTS.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 25&lt;br /&gt;
|release date         = August 5{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-08-05&lt;br /&gt;
|release announcement = http://www.knightsgame.org.uk/blog/2014/08/05/knights-version-25-released/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://www.knightsgame.org.uk/&lt;br /&gt;
|link blog            = http://www.knightsgame.org.uk/blog/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = http://www.knightsgame.org.uk/blog/feed/&lt;br /&gt;
|link forum           = http://www.knightsgame.org.uk/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://www.knightsgame.org.uk/trac/&lt;br /&gt;
|link tracker         = http://www.knightsgame.org.uk/trac/&lt;br /&gt;
|link scmweb          = http://www.knightsgame.org.uk/trac/browser/trunk&lt;br /&gt;
|scm                  = svn co svn://svn.knightsgame.org.uk/trunk/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Knights&#039;&#039;&#039;&#039;&#039; is a [[:Category:Multiplayer games|multiplayer]] [[:Category:Roguelike games|roguelike]] game in which knights solve quests in dungeons.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
In a &#039;&#039;Knights game&#039;&#039;, the player must solve a quest such as escaping a dungeon or bringing an item back to the starting point. This may involve killing opponents who already have those items. There are weapons, potions and magical spells.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.knightsgame.org.uk/ Website]&lt;br /&gt;
* [http://www.knightsgame.org.uk/manual/index.html Manual]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:C++ games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=2048&amp;diff=60400</id>
		<title>2048</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=2048&amp;diff=60400"/>
		<updated>2021-06-20T00:28:02Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Major expansion of this article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = 2048&lt;br /&gt;
|image                = Image:2048.png&lt;br /&gt;
|caption              = 2048&lt;br /&gt;
|genre                = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developer            = Gabriele Cirulli&lt;br /&gt;
|code license         = [[MIT]]&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;[https://github.com/gabrielecirulli/2048/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[MIT]]&amp;lt;ref name=&amp;quot;lic&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = Rolling&lt;br /&gt;
|release date         = October 20{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-10-20&lt;br /&gt;
|release announcement = https://github.com/gabrielecirulli/2048&lt;br /&gt;
|language             = [[:Category:ECMAScript games|JavaScript]] &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Android}}, {{Web}}&lt;br /&gt;
|link homepage        = http://gabrielecirulli.github.io/2048/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/gabrielecirulli/2048&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;2048&#039;&#039;&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle game]] created by Italian developer [[Gabriele Cirulli]] as a clone of the proprietary mobile game &#039;&#039;1024!&#039;&#039; (itself a clone of the also-proprietary game &#039;&#039;Threes&#039;&#039;). &#039;&#039;2048&#039;&#039; is available under the terms of the [[MIT License]]. The original version of the game is web-based and played in a browser, but dedicated ports supporting swipe controls have been made for mobile devices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2048&#039;&#039; is a simple puzzle that involves moving numbered tiles around on a grid. Whenever two tiles with matching numbers collide, they will fuse together to form a tile with double their previous value. The goal is to produce a tile with a value of 2048.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay in &#039;&#039;2048&#039;&#039; involves moving square tiles with numbers on them around on a 4x4 board. These tiles can be moved in any cardinal direction, but all tiles that can be moved will move each time. The number on each tile is always a power of 2. If two tiles with matching numbers collide while moving, they will form a single tile with a number equal to double the value of the previous tiles. After each move, a new tile will spawn at a random location on the board. This tile usually has a value of 2, but has a 10% chance of spawning with a value of 4 instead.&amp;lt;ref name=&amp;quot;redditspawn&amp;quot;&amp;gt;[https://www.reddit.com/r/2048/comments/23tzxu/odds_of_a_4_spawning/ Odds of a 4 spawning - Reddit r/2048]&amp;lt;/ref&amp;gt; The game ends in a win if the player is able to produce a tile with a value of 2048, and in a loss if the board fills up with blocks and the player can&#039;t make any more moves.&lt;br /&gt;
&lt;br /&gt;
The web browser version of &#039;&#039;2048&#039;&#039; is controlled with the keyboard (using the arrow keys, WASD, or Vim keys), but mobile ports are controlled by swiping in the desired move direction.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Gabriele Cirulli]] developed &#039;&#039;2048&#039;&#039; over the course of one weekend in March 2014 as a clone of the game &#039;&#039;1024!&#039;&#039; by Veewo Studios. Cirulli&#039;s version of the game was intended to replicate its inspiration but to feature a different visual style and faster animations.&amp;lt;ref name=&amp;quot;medium&amp;quot;&amp;gt;[https://web.archive.org/web/20200806145518/https://medium.com/@gabrielecirulli/2048-success-and-me-7dc664f7a9bd 2048, success and me]&amp;lt;/ref&amp;gt; Cirulli published the source code of &#039;&#039;2048&#039;&#039; on GitHub under the [[MIT License]], explaining that he did not want to keep the game private since he had so heavily based it on someone else&#039;s work.&amp;lt;ref name=&amp;quot;medium&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2048&#039;&#039; received an unexpectedly large amount of attention after a post was created about it on Hackernews.&amp;lt;ref name=&amp;quot;gcirullisite&amp;quot;&amp;gt;[https://web.archive.org/web/20200610104418if_/https://gabrielecirulli.com/2048 Gabriele Cirulli on 2048]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;hackernews&amp;quot;&amp;gt;[https://news.ycombinator.com/item?id=7373566 2048 on Hackernews]&amp;lt;/ref&amp;gt; Millions of games of &#039;&#039;2048&#039;&#039; were played within a week of its launch, and the game and its creator were featured in news media.&amp;lt;ref name=&amp;quot;cityam&amp;quot;&amp;gt;[https://www.cityam.com/how-one-19-year-old-won-internet-addictive-puzzler-2048/ How one 19 year old won the internet with addictive puzzler 2048]&amp;lt;/ref&amp;gt; The attention that &#039;&#039;2048&#039;&#039; received led to some controversy, particularly from the developers and fans of the game &#039;&#039;Threes&#039;&#039;, which &#039;&#039;2048&#039;&#039;&#039;s predecessors had originally been clones of. The developers of &#039;&#039;Threes&#039;&#039; wrote an article in response to the popularity of &#039;&#039;2048&#039;&#039; and other clones, describing the development of their own game and complaining that &#039;&#039;2048&#039;&#039; in particular was too easy.&amp;lt;ref name=&amp;quot;threemails&amp;quot;&amp;gt;[https://asherv.com/threes/threemails/ The Rip-offs and Making Our Original Game]&amp;lt;/ref&amp;gt; Cirulli responded to these and other comments in a post on Medium.&amp;lt;ref name=&amp;quot;medium&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many unofficial variants of &#039;&#039;2048&#039;&#039; have been made, some of which are free software.&amp;lt;ref name=&amp;quot;all2048&amp;quot;&amp;gt;[https://true65536.github.io/allthe2048/ ALL THE 2048]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;2048&#039;&#039; is a web app written primarily in JavaScript. The official git repository is hosted on GitHub and is currently maintained by Anna Harren and sigod.&amp;lt;ref name=&amp;quot;readme&amp;quot;&amp;gt;[https://github.com/gabrielecirulli/2048/blob/master/README.md 2048 README.md]&amp;lt;/ref&amp;gt; Mobile ports of the game have been released on F-Droid&amp;lt;ref name=&amp;quot;fdroid&amp;quot;&amp;gt;[https://www.f-droid.org/en/packages/com.uberspot.a2048/ 2048 on f-Droid]&amp;lt;/ref&amp;gt;, the iOS App Store&amp;lt;ref name=&amp;quot;appstore&amp;quot;&amp;gt;[https://apps.apple.com/us/app/2048-by-gabriele-cirulli/id868076805 2048 on Apple&#039;s App Store]&amp;lt;/ref&amp;gt; and the Google Play Store.&amp;lt;ref name=&amp;quot;playstore&amp;quot;&amp;gt;[https://play.google.com/store/apps/details?id=com.gabrielecirulli.app2048 2048 on Google&#039;s Play Store]&amp;lt;/ref&amp;gt; The Android port of the game is also available on GitHub.&amp;lt;ref name=&amp;quot;android&amp;quot;&amp;gt;[https://github.com/uberspot/2048-android Android port on GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://gabrielecirulli.github.io/2048/ Official 2048 Homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:ECMAScript games|JavaScript]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Umoria&amp;diff=60399</id>
		<title>Umoria</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Umoria&amp;diff=60399"/>
		<updated>2021-06-19T23:10:22Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Cleanup, fixing name of mailing list, pretty up the reflist with page titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Umoria&lt;br /&gt;
|image            = File:Umoria.png&lt;br /&gt;
|caption          = &#039;&#039;&#039;Umoria&#039;&#039;&#039;&lt;br /&gt;
|genre            = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[GPL]] v3 or later&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/dungeons-of-moria/umoria/blob/master/LICENSE Umoria LICENSE file]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|media license    = No media&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 5.7.15&lt;br /&gt;
|release date     = June 2{{nd}}, 2021&lt;br /&gt;
|release date iso = 2021-06-02&lt;br /&gt;
|release announcement = https://github.com/dungeons-of-moria/umoria/releases/tag/v5.7.15&lt;br /&gt;
|language         = [[:Category:C++ games|C++]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://umoria.org/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=moria&lt;br /&gt;
|chat           = irc://chat.freenode.net/#moria&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     =&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/dungeons-of-moria/umoria&lt;br /&gt;
|link tracker   = https://github.com/dungeons-of-moria/umoria/issues&lt;br /&gt;
|link scmweb    = https://github.com/dungeons-of-moria/umoria&lt;br /&gt;
|scm            = https://github.com/dungeons-of-moria/umoria.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Umoria&#039;&#039;&#039;&#039;&#039; (also known by the more complete title &#039;&#039;&#039;&#039;&#039;The Dungeons of Moria&#039;&#039;&#039;&#039;&#039;) is a [[:Category:Roguelike games|roguelike]] video game, originally written as a C port of the VMS Pascal game &#039;&#039;Moria&#039;&#039;. The current actively-developed version of &#039;&#039;Umoria&#039;&#039; is written in C++. It is released under the terms of the [[GPL]] version 3 or later.&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Umoria&#039;&#039;, players create a character and venture into the &amp;quot;Mines of Moria&amp;quot;, a cavernous dungeon inhabited by dangerous monsters and stuffed with valuable treasures. Players descend deeper into the randomly-generated mines, until they encounter the mighty Balrog at the bottom. Victory is achieved when the Balrog is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Umoria&#039;&#039;, like its direct predecessor &#039;&#039;Moria&#039;&#039;, is set in a fantasy world heavily inspired by &#039;&#039;The Lord of the Rings&#039;&#039; by J.R.R. Tolkien. The goal of the game is to descend deep in the Mines of Moria and defeat a terrible monster called the Balrog. At the beginning of the game, the player creates their character by making a series of choices to determine their race, class, background, and gender. The background is randomly generated, but can be re-rolled (this re-rolling feature was one of the first defining additions that &#039;&#039;Umoria&#039;&#039; had over the original VMS &#039;&#039;Moria&#039;&#039; in its later versions). Once a character has been created, certain characteristics (such as weight, height, and sex) cannot be modified, while others (such as strength, dexterity, and constitution) can be increased or decreased over the course of the game by using items.&amp;lt;ref name=&amp;quot;manual&amp;quot;&amp;gt;[https://beej.us/moria/moria.txt Moria manual]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game begins on a town level, where the player has access to a number of shops where they can spend their money to purchase weapons, armor, and other items. Once finished on the town level, the player descends into the randomly-generated dungeon levels where they will fight monsters and acquire loot. Every time a staircase is used to ascend or descend a level in the dungeon, the player will arrive at a completely random level, meaning that it is impossible to return to levels one has already beaten. The deeper the player travels in the Mines of Moria, the more powerful the monsters become, until eventually the Balrog is encountered at a depth of 2500 feet.&amp;lt;ref name=&amp;quot;man-page&amp;quot;&amp;gt;[https://sourceforge.net/p/umoria/svn/1/tree/doc/moria.man Moria man page]&amp;lt;/ref&amp;gt; If the player is able to defeat the Balrog, they will achieve victory, and will no longer be able to save their game.&lt;br /&gt;
&lt;br /&gt;
Different classes have different abilities they can acquire over the course of their adventure, with some having access to magic and some having access to prayers (priest spells). The warrior is a physical-combat-only class and does not have any extra abilities.&amp;lt;ref name=&amp;quot;manual&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most roguelike games, &#039;&#039;Umoria&#039;&#039; features permadeath, meaning that characters that are killed during their adventure cannot be recovered and a new character must be created and the adventure restarted. &#039;&#039;Umoria&#039;&#039; is notably difficult; most players have never even encountered the Balrog, much less beaten the game.&amp;lt;ref name=&amp;quot;man-page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original &#039;&#039;Moria&#039;&#039; was first developed in VMS Basic (and later rewritten in VMS Pascal) by Robert Alan Koeneke with the help of Jimmey Wayne Todd at the University of Oklahoma in the early 1980s.&amp;lt;ref name=&amp;quot;angband-history&amp;quot;&amp;gt;[http://www.thangorodrim.net/history/version.txt The History of Angband]&amp;lt;/ref&amp;gt; Koeneke was heavily inspired by &#039;&#039;Rogue&#039;&#039;, which he had played earlier on a UNIX system, but which could not be run on the VAX-11/780 to which he had access at the time. The initial versions of &#039;&#039;Moria&#039;&#039; were not portable to systems other than the minicomputers running VMS that Koeneke&#039;s chosen dialect of Pascal was supported on. In 1985 the source code for the original &#039;&#039;Moria&#039;&#039; was distributed to other students at the University of Oklahoma and the University of Texas, and eventually ended up online. Around 1986, Koeneke released &#039;&#039;Moria&#039;&#039; version 4.7, the last VMS Pascal version of the game. He was developing a &amp;quot;5.0&amp;quot; version of the game at the time, but graduated soon after and never completed it.&amp;lt;ref name=&amp;quot;koeneke-usenet&amp;quot;&amp;gt;[https://groups.google.com/forum/#!msg/rec.games.roguelike.angband/gFiS2tV_-AA/Gp7g-TfuJmUJ Robert Alan Koeneke on the Early History of Moria]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1987, James E. Wilson created a C language conversion of the last officially released version of &#039;&#039;Moria&#039;&#039;, targeting UNIX and MS-DOS, and released it on the comp.sources.games mailing list.&amp;lt;ref name=&amp;quot;compsrcgame&amp;quot;&amp;gt;[https://groups.google.com/forum/#!searchin/comp.sources.games/umoria/comp.sources.games/kSX-_emh0Xs/9cX4kCaZa0EJ Umoria release post on comp.sources.games]&amp;lt;/ref&amp;gt; Wilson originally called his C port &amp;quot;UNIX Moria&amp;quot;, but the moderator of the comp.sources.games mailing list shortened it to &amp;quot;Umoria&amp;quot;, and the name stuck.&amp;lt;ref name=&amp;quot;umoria-history&amp;quot;&amp;gt;[https://umoria.org/history/ A Brief History of Moria/Umoria]&amp;lt;/ref&amp;gt; This version was a complete rewrite of the game from scratch, using the VMS sources as a reference, and had a totally original codebase and a few new features and bug fixes. Wilson continued development on this version for some years, and &#039;&#039;Umoria&#039;&#039; was eventually ported to many different machines and operating systems.&lt;br /&gt;
&lt;br /&gt;
In 2006, Ben Asselstine and Ben Shadwick began the &amp;quot;free-moria&amp;quot; project,&amp;lt;ref name=&amp;quot;umoria-about&amp;quot;&amp;gt;[https://umoria.org/about/ About Umoria]&amp;lt;/ref&amp;gt; which was an effort to change the license of &#039;&#039;Umoria&#039;&#039; from [[Moria/Angband license|its original release terms]] (which were not fully free owing to the restrictions placed on distribution) to a true free software license.&amp;lt;ref name=&amp;quot;free-moria&amp;quot;&amp;gt;[http://free-moria.sourceforge.net/ The free-moria Project]&amp;lt;/ref&amp;gt; The free-moria project went about this task by contacting Robert Alan Koeneke (who holds the copyright on the original &#039;&#039;Moria&#039;&#039;) and receiving his permission to relicense the Umoria derivative, and then emailing everyone who provided actual code to the C language &#039;&#039;Umoria&#039;&#039; project to request their permission to relicense their contributions. This process was completed in October 2007, and &#039;&#039;Umoria&#039;&#039; was officially relicensed under the [[GPL]] version 2+,&amp;lt;ref name=&amp;quot;freeing-old-game&amp;quot;&amp;gt;[http://freesoftwaremagazine.com/articles/freeing_an_old_game_moria/ Freeing an old game]&amp;lt;/ref&amp;gt; and later under the GPL version 3+.&amp;lt;ref name=&amp;quot;gitreadme&amp;quot;&amp;gt;[https://github.com/dungeons-of-moria/umoria/blob/master/README.md Umoria README.md]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many other roguelikes are directly descended from &#039;&#039;Moria&#039;&#039; and/or &#039;&#039;Umoria&#039;&#039;, notably [[Angband]].&amp;lt;ref name=&amp;quot;angband-history&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Currently, &#039;&#039;Umoria&#039;&#039; is being actively developed on GitHub.&amp;lt;ref name=&amp;quot;git-changelog&amp;quot;&amp;gt;[https://github.com/dungeons-of-moria/umoria/blob/master/CHANGELOG.md Umoria Changelog]&amp;lt;/ref&amp;gt; The game has been rewritten in C++, and the main development focus recently is the version 5.7 &amp;quot;Umoria Restoration Project&amp;quot;, which aims to continue the restoration of the Umoria source and documentaion, and targets supporting the modern versions of the Windows, macOS, and Linux operating systems.&amp;lt;ref name=&amp;quot;umoria-restoration&amp;quot;&amp;gt;[https://github.com/dungeons-of-moria/umoria/projects/1 Umoria Restoration]&amp;lt;/ref&amp;gt; This has resulted in the game becoming playable on much wider variety of machines.&amp;lt;ref name=&amp;quot;gitreadme&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Roguelike games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gottet&amp;diff=60398</id>
		<title>Gottet</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gottet&amp;diff=60398"/>
		<updated>2021-06-19T16:46:15Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Fix category link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Gottet&lt;br /&gt;
|image          = Image:Gottet.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Tetris-like games|Tetris]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Graeme Gott]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1.9&lt;br /&gt;
|release date iso = 2020-04-20&lt;br /&gt;
|release date   = April 20{{th}}, 2020&lt;br /&gt;
|release announcement = http://gottcode.org/gottet/#releasenotes&lt;br /&gt;
|link homepage = https://gottcode.org/gottet/&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = Qt&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gottet&#039;&#039;&#039; is a [[:Category:tetris-like games|tetris-like]] game written by [[Graeme Gott]]. The latest version of the game is 1.1.1 released on January 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2015. It is licensed under the [[GNU General Public License|GPL]]. It is written with the Qt library. The game&#039;s website features an optional tipping section near the downloads, as a [[pay what you want]] model.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://gottcode.org/gottet/ Gottet homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Tetris-like games]][[Category:GPL games]][[Category:Stubs]][[Category:Qt games]][[Category:Commercial games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Ryzom&amp;diff=60316</id>
		<title>Talk:Ryzom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Ryzom&amp;diff=60316"/>
		<updated>2021-06-12T00:08:26Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Agree with deleting this article if Ryzom is truly only partly free&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Media License ==&lt;br /&gt;
&lt;br /&gt;
Some sources indicate that some of the game media, such as music, may not be free ([https://creativecommons.org/2010/05/06/massively-multiplayer-game-ryzom-released-as-free-culture-and-free-software/ 1] [https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/884826/Open+Source+FAQ 2]). I have also not found any explicit license statement in the media repositories. Anyone has any insight? Anything I&#039;ve missed? --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 18:27, 9 January 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Deletion Review ==&lt;br /&gt;
&lt;br /&gt;
The server data are proprietary and not public (see the sources in article text). The game as such cannot be played without it and it cannot easily be replaced. What is free is the client, assets and the server framework, but that&#039;s not a whole game, and since engines that require proprietary data (such as OpenMW) aren&#039;t included on this wiki, Ryzom probably shouldn&#039;t be either. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 23:21, 11 June 2021 (CEST)&lt;br /&gt;
:I agree. It seems (according to one of the respondents in [https://mirror.kaetemi.be/dev.ryzom.com/boards/16/topics/1163@r=5116.html this link], which is referenced in the article) that some non-trivial parts of the codebase are not included in the freely-licensed sources, such as NPC AI scripts. Ryzom certainly appears to be a partly-free game. Hypothetically, someone could create their own game world on their own server for Ryzom and the freely-released components could be compatible with it, correct? Has anyone done that and released the server data under a free license? If they have, perhaps this article could be changed to be about Ryzom as a freely-licensed basic MMO codebase instead of a game, but if no, then it certainly seems like this article should be deleted for now. [[User:Magellan|Magellan]] ([[User talk:Magellan|talk]]) 02:08, 12 June 2021 (CEST)&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ninjapix&amp;diff=60280</id>
		<title>Ninjapix</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ninjapix&amp;diff=60280"/>
		<updated>2021-06-01T17:28:37Z</updated>

		<summary type="html">&lt;p&gt;Magellan: ref for license&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Ninjapix.png&lt;br /&gt;
|caption        = &#039;&#039;Ninjapix&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Side-scrolling games]]&lt;br /&gt;
|developers     = [[PyMike]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU Lesser General Public License|LGPL]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://web.archive.org/web/20080619065846/http://pyedpypers.org/pyday/?p=27 PyDay Ninjapix submission post (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU Lesser General Public License|LGPL]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = June 14th, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library  &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ninjapix&#039;&#039;&#039;&#039;&#039; is a [[:Category:2D games|2D]] short [[:Category:side-scrolling games|side-scrolling]] game with pixel art style graphics. It was written by [[PyMike]] in the [[:Category:Python games|Python]] programming language for the second [[PyDay]] competition. The game was released on June 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. Both the source code and the media are licensed under the [[GNU Lesser General Public License|LGPL]].&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://pyedpypers.org/pyday/?p=27 Ninjapix submission post] (dead link)&lt;br /&gt;
* [http://qubodup.googlepages.com/pyday2-entries.7z Direct link to an archive of all Pyday2 games, including Ninjapix]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:LGPL games]][[Category:PyDay games]][[Category:Python games]][[Category:2D games]]&lt;br /&gt;
[[Category:Single-player games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Ninjapix&amp;diff=60277</id>
		<title>Talk:Ninjapix</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Ninjapix&amp;diff=60277"/>
		<updated>2021-05-31T23:06:20Z</updated>

		<summary type="html">&lt;p&gt;Magellan: /* Why is this marked for deletion? */ Done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The link to this game is broken, and in fact I can&#039;t find this game anywhere. The original file is called &amp;quot;Ninjapix.pyw&amp;quot;. There&#039;s nothing on the Wayback Machine, and nothing found by Google (or any other search engine I tried), so it seems this game is lost on the Internet. [[Special:Contributions/76.226.206.13|76.226.206.13]] 02:23, 12 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The link to this game is broken, though there is proof that it existed at one point. See [https://vimeo.com/1194071 here], [https://web.archive.org/web/20080619065846/www.pyedpypers.org/pyday/?p=27 here], and [https://www.pygame.org/project-Ninjapix-779-.html here]. As mentioned above, the original Python file is named &amp;quot;ninjapix.pyw&amp;quot;. However, what hasn&#039;t been mentioned is that the original filename for the EXE version of the game is &amp;quot;ninjapix.zip&amp;quot;. The game would also likely be found in [https://web.archive.org/web/20120313203913/http://pyedpypers.org/pyday/2/PyDay2-Entries.zip this file]. Another video of the game can be found [https://vimeo.com/1189648 here]. I also noticed that this page was created while the game was still available to the public, so perhaps it should be grandfathered in, but with a message saying it is currently lost. The article is still useful in providing information about the game, which is why I feel it shouldn&#039;t be removed. ~ArcticFromClosed&lt;br /&gt;
&lt;br /&gt;
I found Ninjapix. http://qubodup.googlepages.com/pyday2-entries.7z ~ArcticFromClosed&lt;br /&gt;
&lt;br /&gt;
== Why is this marked for deletion? ==&lt;br /&gt;
&lt;br /&gt;
Y&#039;all, we have the .py file. You can find it in the zip file above and I&#039;m pretty sure we made an archive of that zip file a couple of years ago. You don&#039;t need to delete the page. ~Charlie, [[User:ArcticCircleSystem|ArcticCircleSystem]] ([[User talk:ArcticCircleSystem|talk]]) 21:23, 27 May 2021 (CEST)&lt;br /&gt;
:I agree, I&#039;ve removed the template and added the above archive link to the page. [[User:Magellan|Magellan]] ([[User talk:Magellan|talk]]) 01:06, 1 June 2021 (CEST)&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ninjapix&amp;diff=60276</id>
		<title>Ninjapix</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ninjapix&amp;diff=60276"/>
		<updated>2021-05-31T23:04:37Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Removed deletion template since the game source was found, per the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Ninjapix.png&lt;br /&gt;
|caption        = &#039;&#039;Ninjapix&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Side-scrolling games]]&lt;br /&gt;
|developers     = [[PyMike]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU Lesser General Public License|LGPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU Lesser General Public License|LGPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = June 14th, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library  &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ninjapix&#039;&#039;&#039;&#039;&#039; is a [[:Category:2D games|2D]] short [[:Category:side-scrolling games|side-scrolling]] game with pixel art style graphics. It was written by [[PyMike]] in the [[:Category:Python games|Python]] programming language for the second [[PyDay]] competition. The game was released on June 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. Both the source code and the media are licensed under the [[GNU Lesser General Public License|LGPL]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://pyedpypers.org/pyday/?p=27 Ninjapix submission post] (dead link)&lt;br /&gt;
* [http://qubodup.googlepages.com/pyday2-entries.7z Direct link to an archive of all Pyday2 games, including Ninjapix]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:LGPL games]][[Category:PyDay games]][[Category:Python games]][[Category:2D games]]&lt;br /&gt;
[[Category:Single-player games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gatemender&amp;diff=59715</id>
		<title>Gatemender</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gatemender&amp;diff=59715"/>
		<updated>2020-12-15T06:44:28Z</updated>

		<summary type="html">&lt;p&gt;Magellan: New release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Gatemender&lt;br /&gt;
|image          = File:Gatemender.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Erik Letson]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Expat license]] / [[MIT license]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC BY-SA]] 4.0 International license (graphics), [[CC0]] (music &amp;amp; sound), [[CC-BY]] 3.0 (font)&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2&lt;br /&gt;
|release date   = December 15, 2020&lt;br /&gt;
|release date iso     = 2020-12-15&lt;br /&gt;
|release announcement = https://hmagellan.com/releases/gatemender.html#02&lt;br /&gt;
|link homepage        = https://hmagellan.com/releases/gatemender.html&lt;br /&gt;
|link scmweb          = https://git.hmagellan.com/repos/gatemender/log.html&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:category:Python games|Python]]&lt;br /&gt;
|libraries      = [[:category:Pygame games|pygame]], [[:category:SDL games|SDL]]&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gatemender&#039;&#039;&#039; (the &amp;quot;Warp-Gate Repair Arcade Game&amp;quot;) is a game developed by [[Erik Letson]] for the inaugural December 2020 [[LibreJam]]. It is a top down arcade game where the player controls a ship trapped in the middle of an asteroid storm. The only path to freedom is a warp gate, which has already been damaged by the storm. Luckily the parts to fix it can be found by blasting the asteroids, allowing an eventual escape. The player has three lives to spend, and a new scene and gate is generated upon completing the last.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://hmagellan.com/dl/gatemender-0.2.zip Game download]&lt;br /&gt;
&lt;br /&gt;
[[Category:Python games]] [[Category:Pygame games]] [[Category:SDL games]] [[Category:CC BY-SA games]] [[Category:Expat-licensed games]] [[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Magellan&amp;diff=59714</id>
		<title>User:Magellan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Magellan&amp;diff=59714"/>
		<updated>2020-12-14T18:23:28Z</updated>

		<summary type="html">&lt;p&gt;Magellan: I&amp;#039;m pretty proud to have an article about a game I made on here :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am Erik Letson (AKA Hmagellan/Magellan), a programmer and computer technician from the United States. I am an avid GNU/Linux user.&lt;br /&gt;
&lt;br /&gt;
I enjoy playing free software games. Among my favorites are [[Cataclysm: Dark Days Ahead]], [[SuperTuxKart]], and [[Dungeon Crawl Stone Soup]].&lt;br /&gt;
&lt;br /&gt;
===Games I Made===&lt;br /&gt;
* [[Gatemender]]&lt;br /&gt;
&lt;br /&gt;
===Articles to Improve===&lt;br /&gt;
&lt;br /&gt;
* [[NetHack]]&lt;br /&gt;
* [[Simon Tatham&#039;s Portable Puzzle Collection]]&lt;br /&gt;
* [[Xonotic]]&lt;br /&gt;
* [[Powder Toy|The Powder Toy]]&lt;br /&gt;
* [[Freedroid RPG]] and [[Battle for Wesnoth]] - Could use some work on their leads&lt;br /&gt;
&lt;br /&gt;
===Articles to Add===&lt;br /&gt;
&lt;br /&gt;
* [[Linley&#039;s Dungeon Crawl]]&lt;br /&gt;
* [[Lacewing]]&lt;br /&gt;
* [[Umoria]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gatemender&amp;diff=59713</id>
		<title>Gatemender</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gatemender&amp;diff=59713"/>
		<updated>2020-12-14T18:21:18Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Fix typo in name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Gatemender&lt;br /&gt;
|image          = File:Gatemender.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Erik Letson]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Expat license]] / [[MIT license]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC BY-SA]] 4.0 International license (graphics), [[CC0]] (music), [[CC-BY]] 3.0 (font)&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = December 7, 2020&lt;br /&gt;
|release date iso     = 2020-12-07&lt;br /&gt;
|release announcement = https://leagueh.xyz/mail/hyperkitty/list/librejam@leagueh.xyz/thread/QNE6H267O4HCV7UJYEQWY6APAN6UITMR/&lt;br /&gt;
|link homepage        = https://git.hmagellan.com/repos/gatemender/log.html&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:category:Python games|Python]]&lt;br /&gt;
|libraries      = [[:category:Pygame games|pygame]], [[:category:SDL games|SDL]]&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gatemender&#039;&#039;&#039; (the &amp;quot;Warp-Gate Repair Arcade Game&amp;quot;) is a game developed by [[Erik Letson]] for the inaugural December 2020 [[LibreJam]]. It is a top down arcade game where the player controls a ship trapped in the middle of an asteroid storm. The only path to freedom is a warp gate, which has already been damaged by the storm. Luckily the parts to fix it can be found by blasting the asteroids, allowing an eventual escape. The player has three lives to spend, and a new scene and gate is generated upon completing the last.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://hmagellan.com/dl/gatemender.zip Game download]&lt;br /&gt;
&lt;br /&gt;
[[Category:Python games]] [[Category:Pygame games]] [[Category:SDL games]] [[Category:CC BY-SA games]] [[Category:Expat-licensed games]] [[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tuxemon&amp;diff=59618</id>
		<title>Tuxemon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tuxemon&amp;diff=59618"/>
		<updated>2020-12-06T11:49:46Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Fixing oversized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tuxemon&lt;br /&gt;
|image                = File:Tuxemon.png&lt;br /&gt;
|caption              = Tuxemon&lt;br /&gt;
|genre                = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = William Edwards, Benjamin Bean, various contributors&amp;lt;ref name=&amp;quot;contrib&amp;quot;&amp;gt;https://github.com/Tuxemon/Tuxemon/blob/development/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GPLv3]]&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/Tuxemon/Tuxemon/blob/development/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC BY-SA]], [[CC0]]&amp;lt;ref name=&amp;quot;contrib&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2020.10.27&lt;br /&gt;
|release date         = October 27{{th}}, 2020&lt;br /&gt;
|release date iso     = 10-27-2020&lt;br /&gt;
|release announcement = https://github.com/Tuxemon/Tuxemon/releases/tag/2020.10.27&lt;br /&gt;
|language             = Python&lt;br /&gt;
|library              = [[Pygame]]&lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://tuxemon.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://github.com/Tuxemon/Tuxemon/releases.atom&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/Tuxemon/Tuxemon&lt;br /&gt;
|link tracker         = https://github.com/Tuxemon/Tuxemon/issues&lt;br /&gt;
|link scmweb          = https://github.com/Tuxemon/Tuxemon&lt;br /&gt;
|scm                  = git clone https://github.com/Tuxemon/Tuxemon.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tuxemon&#039;&#039;&#039;&#039;&#039; is a monster-collecting RPG created in Python using [[Pygame]]. Gameplay involves catching various monsters and training them to battle each other in a style similar to the Pokemon games.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://tuxemon.org Official Website]&lt;br /&gt;
*[https://wiki.tuxemon.org/index.php?title=Main_Page Official Wiki]&lt;br /&gt;
*[https://forum.tuxemon.org/index.php Official Forums]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tuxemon&amp;diff=59612</id>
		<title>Tuxemon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tuxemon&amp;diff=59612"/>
		<updated>2020-12-05T21:47:49Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Created basic page for Tuxemon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tuxemon&lt;br /&gt;
|image                = [[File:Tuxemon.png]]&lt;br /&gt;
|caption              = Tuxemon&lt;br /&gt;
|genre                = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = William Edwards, Benjamin Bean, various contributors&amp;lt;ref name=&amp;quot;contrib&amp;quot;&amp;gt;https://github.com/Tuxemon/Tuxemon/blob/development/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|code license         = [[GPLv3]]&amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;https://github.com/Tuxemon/Tuxemon/blob/development/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC BY-SA]], [[CC0]]&amp;lt;ref name=&amp;quot;contrib&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2020.10.27&lt;br /&gt;
|release date         = October 27{{th}}, 2020&lt;br /&gt;
|release date iso     = 10-27-2020&lt;br /&gt;
|release announcement = https://github.com/Tuxemon/Tuxemon/releases/tag/2020.10.27&lt;br /&gt;
|language             = Python&lt;br /&gt;
|library              = [[Pygame]]&lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://tuxemon.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://github.com/Tuxemon/Tuxemon/releases.atom&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/Tuxemon/Tuxemon&lt;br /&gt;
|link tracker         = https://github.com/Tuxemon/Tuxemon/issues&lt;br /&gt;
|link scmweb          = https://github.com/Tuxemon/Tuxemon&lt;br /&gt;
|scm                  = git clone https://github.com/Tuxemon/Tuxemon.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tuxemon&#039;&#039;&#039;&#039;&#039; is a monster-collecting RPG created in Python using [[Pygame]]. Gameplay involves catching various monsters and training them to battle each other in a style similar to the Pokemon games.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://tuxemon.org Official Website]&lt;br /&gt;
*[https://wiki.tuxemon.org/index.php?title=Main_Page Official Wiki]&lt;br /&gt;
*[https://forum.tuxemon.org/index.php Official Forums]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Tuxemon.png&amp;diff=59611</id>
		<title>File:Tuxemon.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Tuxemon.png&amp;diff=59611"/>
		<updated>2020-12-05T21:46:16Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Gameplay screenshot of Tuxemon, taken by Magellan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gameplay screenshot of Tuxemon, taken by [[User:Magellan|Magellan]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Umoria&amp;diff=59351</id>
		<title>Talk:Umoria</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Umoria&amp;diff=59351"/>
		<updated>2020-08-16T07:52:45Z</updated>

		<summary type="html">&lt;p&gt;Magellan: I do not believe this article should be deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Can this be libre? ==&lt;br /&gt;
&lt;br /&gt;
The game seems to be based LOTR, a non-free copyrighted content. If that is so, it can&#039;t really be libre. Should this be removed? --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 01:00, 16 August 2020 (CEST)&lt;br /&gt;
*While LOTR was a strong influence on Moria, as it was on practically all fantasy works from the 80s, the game doesn&#039;t make any direct reference to the plot and characters of LOTR, other than being set in a place called &amp;quot;Moria&amp;quot; and featuring a Balrog. For the latter, balrogs as creatures have been featured in other games/fantasy settings as well, such as [https://maplestory.fandom.com/wiki/Balrog  Maple Story], for instance, and the name has been used elsewhere as well, notably in Street Fighter. The names used in Umoria are a minor aspect of the game, and no mention is made that the game is set in Middle Earth or has anything to do with LOTR. I recall that the proper name for Moria in LOTR was Khazad-dum, and that &amp;quot;Moria&amp;quot; was a name given to it by outsiders. [https://en.wikipedia.org/wiki/Moria_%28Middle-earth%29 According to Wikipedia] the name &amp;quot;Moria&amp;quot; means &amp;quot;the black chasm,&amp;quot; so it is reasonable to assume the &amp;quot;Moria&amp;quot; in Umoria (which is a huge deep dark cave filled with monsters) is just named that because it is a dangerous dungeon.&lt;br /&gt;
*This is one of the most important roguelike games ever created, being a direct ancestor of many of the most popular RLs of all time, and its codebase is totally free under the GNU GPL as indicated in the references in the article. The fact that a few names are based on a copyrighted work shouldn&#039;t prevent its inclusion in this wiki. No legal action has ever been brought against Moria in any of its incarnations, and it has existed for nearly 40 years. This doesn&#039;t seem to be any more of a copyright issue than, say, [[Secret Maryo Chronicles]], or the [https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/descript/quotes.txt#L78  quotes from copyrighted works in Dungeon Crawl Stone Soup]. [[User:Magellan|Magellan]] ([[User talk:Magellan|talk]]) 09:52, 16 August 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Umoria&amp;diff=59328</id>
		<title>Umoria</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Umoria&amp;diff=59328"/>
		<updated>2020-07-29T19:46:20Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Clarifications about orginal Moria and the free-moria project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Umoria&lt;br /&gt;
|image            = File:Umoria.png&lt;br /&gt;
|caption          = &#039;&#039;&#039;Umoria&#039;&#039;&#039;&lt;br /&gt;
|genre            = Roguelike&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[GPL]]v2 &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = No media&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 5.7.12&lt;br /&gt;
|release date     = May 28, 2020&lt;br /&gt;
|release date iso = 2020-05-28&lt;br /&gt;
|release announcement = https://github.com/dungeons-of-moria/umoria/releases/tag/v5.7.12&lt;br /&gt;
|language         = [[:Category:C++ games|C++]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://umoria.org/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=moria&lt;br /&gt;
|chat           = irc://chat.freenode.net/#moria&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     =&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/dungeons-of-moria/umoria&lt;br /&gt;
|link tracker   = https://github.com/dungeons-of-moria/umoria/issues&lt;br /&gt;
|link scmweb    = https://github.com/dungeons-of-moria/umoria&lt;br /&gt;
|scm            = https://github.com/dungeons-of-moria/umoria.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umoria&#039;&#039;&#039; (also known by the more complete title &#039;&#039;&#039;The Dungeons of Moria&#039;&#039;&#039;) is a [[:Category:Roguelike games|roguelike]] video game, originally written as a C port of the VMS Pascal game &#039;&#039;Moria&#039;&#039;. The current actively-developed version of &#039;&#039;Umoria&#039;&#039; is written in C++. It is released under the terms of the [[GPL]] version 2.&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Umoria&#039;&#039;, players create a character and venture into the &amp;quot;Mines of Moria&amp;quot;, a cavernous dungeon inhabited by dangerous monsters and stuffed with valuable treasures. Players descend deeper into the randomly-generated mines, until they encounter the mighty Balrog at the bottom. Victory is achieved when the Balrog is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Umoria&#039;&#039;, like its direct predecessor &#039;&#039;Moria&#039;&#039;, is set in a fantasy world heavily inspired by &#039;&#039;The Lord of the Rings&#039;&#039; by J.R.R Tolkien. The goal of the game is to descend deep in the Mines of Moria and defeat a terrible monster called the Balrog. At the beginning of the game, the player creates their character by making a series of choices to determine their race, class, background, and gender. The background is randomly generated, but can be re-rolled (this re-rolling feature was one of the first defining additions that &#039;&#039;Umoria&#039;&#039; had over the original VMS &#039;&#039;Moria&#039;&#039; in its later versions). Once a character has been created, certain characteristics (such as weight, height, and sex) cannot be modified, while others (such as strength, dexterity, and constitution) can be increased or decreased over the course of the game by using items.&amp;lt;ref name=&amp;quot;manual&amp;quot;&amp;gt;https://beej.us/moria/moria.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game begins on a town level, where the player has access to a number of shops where they can spend their money to aquire weapons, armor, and other items. Once finished on the town level, the player descends into the randomly-generated dungeon levels where they will fight monsters and aquire loot. Every time a staircase is used to ascend or descend a level in the dungeon, the player will arrive at a completely random level, meaning that it is impossible to return to levels one has already beaten. The deeper the player travels in the Mines of Moria, the more powerful the monsters become, until eventually the Balrog is encountered at a depth of 2500 feet.&amp;lt;ref name=&amp;quot;man-page&amp;quot;&amp;gt;https://sourceforge.net/p/umoria/svn/1/tree/doc/moria.man&amp;lt;/ref&amp;gt; If the player is able to defeat the Balrog, they will achieve victory, and will no longer be able to save their game.&lt;br /&gt;
&lt;br /&gt;
Different classes have different abilities they can acquire over the course of their adventure, with some having access to magic and some having access to prayers (priest spells). The warrior is a physical-combat-only class and does not have any extra abilities.&amp;lt;ref name=&amp;quot;manual&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most roguelike games, &#039;&#039;Umoria&#039;&#039; features permadeath, meaning that characters that are killed during their adventure cannot be recovered and a new character must be created and the adventure restarted. &#039;&#039;Umoria&#039;&#039; is notably difficult; most players have never even encountered the Balrog, much less beaten the game.&amp;lt;ref name=&amp;quot;man-page&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original &#039;&#039;Moria&#039;&#039; was first developed in VMS Basic (and later rewritten in VMS Pascal) by Robert Alan Koeneke with the help of Jimmey Wayne Todd at the University of Oklahoma in the early 1980s.&amp;lt;ref name=&amp;quot;angband-history&amp;quot;&amp;gt;http://www.thangorodrim.net/history/version.txt&amp;lt;/ref&amp;gt; Koeneke was heavily inspired by &#039;&#039;Rogue&#039;&#039;, which he had played earlier on a UNIX system, but which could not be run on the VAX-11/780 to which he had access at the time. The initial versions of &#039;&#039;Moria&#039;&#039; were not portable to systems other than the minicomputers running VMS that Koeneke&#039;s chosen dialect of Pascal was supported on. In 1985 the source code for the original &#039;&#039;Moria&#039;&#039; was distributed to other students at the University of Oklahoma and the University of Texas, and eventually ended up online. Around 1986, Koeneke released &#039;&#039;Moria&#039;&#039; version 4.7, the last VMS Pascal version of the game. He was developing a &amp;quot;5.0&amp;quot; version of the game at the time, but graduated soon after and never completed it.&amp;lt;ref name=&amp;quot;koeneke-usenet&amp;quot;&amp;gt;https://groups.google.com/forum/#!msg/rec.games.roguelike.angband/gFiS2tV_-AA/Gp7g-TfuJmUJ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1987, James E. Wilson created a C language conversion of the last officially released version of &#039;&#039;Moria&#039;&#039;, targeting UNIX and MS-DOS, and released it on the comp.sources.game mailing list.&amp;lt;ref name=&amp;quot;compsrcgame&amp;quot;&amp;gt;https://groups.google.com/forum/#!searchin/comp.sources.games/umoria/comp.sources.games/kSX-_emh0Xs/9cX4kCaZa0EJ&amp;lt;/ref&amp;gt; Wilson originally called his C port &amp;quot;UNIX Moria&amp;quot;, but the moderator of the comp.sources.game mailing list shortened it to &amp;quot;Umoria&amp;quot;, and the name stuck.&amp;lt;ref name=&amp;quot;umoria-history&amp;quot;&amp;gt;https://umoria.org/history/&amp;lt;/ref&amp;gt; This version was a complete rewrite of the game from scratch, using the VMS sources as a reference, and had a totally original codebase and a few new features and bug fixes. Wilson continued development on this version for some years, and &#039;&#039;Umoria&#039;&#039; was eventually ported to many different machines and operating systems.&lt;br /&gt;
&lt;br /&gt;
In 2006, Ben Asselstine and Ben Shadwick began the &amp;quot;free-moria&amp;quot; project,&amp;lt;ref name=&amp;quot;umoria-about&amp;quot;&amp;gt;https://umoria.org/about/&amp;lt;/ref&amp;gt; which was an effort to change the license of &#039;&#039;Umoria&#039;&#039; from [[Moria/Angband license|its original release terms]] (which were not fully free owing to the restrictions placed on distribution) to a true free software license.&amp;lt;ref name=&amp;quot;free-moria&amp;quot;&amp;gt;http://free-moria.sourceforge.net/&amp;lt;/ref&amp;gt; The free-moria project went about this task by contacting Robert Alan Koeneke (who holds the copyright on the original &#039;&#039;Moria&#039;&#039;) and recieving his permission to relicense the Umoria derivative, and then emailing everyone who provided actual code to the C language &#039;&#039;Umoria&#039;&#039; project to request their permission to relicense their contributions. This process was completed in October 2007, and &#039;&#039;Umoria&#039;&#039; was officially relicensed under the [[GPL]] version 2.&amp;lt;ref name=&amp;quot;freeing-old-game&amp;quot;&amp;gt;http://freesoftwaremagazine.com/articles/freeing_an_old_game_moria/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many other roguelikes are directly descended from &#039;&#039;Moria&#039;&#039; and/or &#039;&#039;Umoria&#039;&#039;, notably [[Angband]].&amp;lt;ref name=&amp;quot;angband-history&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Currently, &#039;&#039;Umoria&#039;&#039; is being actively developed on GitHub.&amp;lt;ref name=&amp;quot;git-changelog&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/blob/master/CHANGELOG.md&amp;lt;/ref&amp;gt; The game has been rewritten in C++, and the main development focus recently is the version 5.7 &amp;quot;Umoria Restoration Project&amp;quot;, which aims to continue the restoration of the Umoria source and documentaion, and targets supporting the modern versions of the Windows, macOS, and Linux operating systems.&amp;lt;ref name=&amp;quot;umoria-restoration&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/projects/1&amp;lt;/ref&amp;gt; This has resulted in the game becoming playable on much wider variety of machines.&amp;lt;ref name=&amp;quot;gitreadme&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Roguelike games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Umoria&amp;diff=59325</id>
		<title>Umoria</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Umoria&amp;diff=59325"/>
		<updated>2020-07-27T17:00:50Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Added a game screenshot with caption, cleared up some phrasing, and general cleanup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Umoria&lt;br /&gt;
|image            = File:Umoria.png&lt;br /&gt;
|caption          = &#039;&#039;&#039;Umoria&#039;&#039;&#039;&lt;br /&gt;
|genre            = Roguelike&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[GPL]]v2 &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = No media&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 5.7.12&lt;br /&gt;
|release date     = May 28, 2020&lt;br /&gt;
|release date iso = 2020-05-28&lt;br /&gt;
|release announcement = https://github.com/dungeons-of-moria/umoria/releases/tag/v5.7.12&lt;br /&gt;
|language         = [[:Category:C++ games|C++]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://umoria.org/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=moria&lt;br /&gt;
|chat           = irc://chat.freenode.net/#moria&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     =&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/dungeons-of-moria/umoria&lt;br /&gt;
|link tracker   = https://github.com/dungeons-of-moria/umoria/issues&lt;br /&gt;
|link scmweb    = https://github.com/dungeons-of-moria/umoria&lt;br /&gt;
|scm            = https://github.com/dungeons-of-moria/umoria.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umoria&#039;&#039;&#039; (also known by the more complete title &#039;&#039;&#039;The Dungeons of Moria&#039;&#039;&#039;) is a [[:Category:Roguelike games|roguelike]] video game, originally written as a C port of the VMS Pascal game &#039;&#039;Moria&#039;&#039;. The current actively-developed version of &#039;&#039;Umoria&#039;&#039; is written in C++. It is released under the terms of the [[GPL]] version 2.&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Umoria&#039;&#039;, players create a character and venture into the &amp;quot;Mines of Moria&amp;quot;, a cavernous dungeon inhabited by dangerous monsters and stuffed with valuable treasures. Players descend deeper into the randomly-generated mines, until they encounter the mighty Balrog at the bottom. Victory is achieved when the Balrog is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Umoria&#039;&#039;, like its direct predecessor &#039;&#039;Moria&#039;&#039;, is set in a fantasy world heavily inspired by &#039;&#039;The Lord of the Rings&#039;&#039; by J.R.R Tolkien. The goal of the game is to descend deep in the Mines of Moria and defeat a terrible monster called the Balrog. At the beginning of the game, the player creates their character by making a series of choices to determine their race, class, background, and gender. The background is randomly generated, but can be re-rolled (this re-rolling feature was one of the first defining additions that &#039;&#039;Umoria&#039;&#039; had over the original VMS &#039;&#039;Moria&#039;&#039; in its later versions). Once a character has been created, certain characteristics (such as weight, height, and sex) cannot be modified, while others (such as strength, dexterity, and constitution) can be increased or decreased over the course of the game by using items.&amp;lt;ref name=&amp;quot;manual&amp;quot;&amp;gt;https://beej.us/moria/moria.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game begins on a town level, where the player has access to a number of shops where they can spend their money to aquire weapons, armor, and other items. Once finished on the town level, the player descends into the randomly-generated dungeon levels where they will fight monsters and aquire loot. Every time a staircase is used to ascend or descend a level in the dungeon, the player will arrive at a completely random level, meaning that it is impossible to return to levels one has already beaten. The deeper the player travels in the Mines of Moria, the more powerful the monsters become, until eventually the Balrog is encountered at a depth of 2500 feet.&amp;lt;ref name=&amp;quot;man-page&amp;quot;&amp;gt;https://sourceforge.net/p/umoria/svn/1/tree/doc/moria.man&amp;lt;/ref&amp;gt; If the player is able to defeat the Balrog, they will achieve victory, and will no longer be able to save their game.&lt;br /&gt;
&lt;br /&gt;
Different classes have different abilities they can acquire over the course of their adventure, with some having access to magic and some having access to prayers (priest spells). The warrior is a physical-combat-only class and does not have any extra abilities.&amp;lt;ref name=&amp;quot;manual&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most roguelike games, &#039;&#039;Umoria&#039;&#039; features permadeath, meaning that characters that are killed during their adventure cannot be recovered and a new character must be created and the adventure restarted. &#039;&#039;Umoria&#039;&#039; is notably difficult; most players have never even encountered the Balrog, much less beaten the game.&amp;lt;ref name=&amp;quot;man-page&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original &#039;&#039;Moria&#039;&#039; was first developed in VMS Basic (and later rewritten in VMS Pascal) by Robert Alan Koeneke with the help of Jimmey Wayne Todd at the University of Oklahoma in the early 1980s.&amp;lt;ref name=&amp;quot;angband-history&amp;quot;&amp;gt;http://www.thangorodrim.net/history/version.txt&amp;lt;/ref&amp;gt; Koeneke was heavily inspired by &#039;&#039;Rogue&#039;&#039;, which he had played earlier on a UNIX system, but which could not be run on the VAX-11/780 to which he had access at the time. The initial versions of &#039;&#039;Moria&#039;&#039; were not portable to systems other than the minicomputers running VMS that Koeneke&#039;s chosen dialect of Pascal was supported on. In 1985 the source code for the original &#039;&#039;Moria&#039;&#039; was distributed to other students at the University of Oklahoma and the University of Texas, and eventually ended up online. Around 1986, Koeneke released the last VMS Pascal version of the game. He was developing a &amp;quot;5.0&amp;quot; version of the game at the time, but graduated soon after and never completed it.&amp;lt;ref name=&amp;quot;koeneke-usenet&amp;quot;&amp;gt;https://groups.google.com/forum/#!msg/rec.games.roguelike.angband/gFiS2tV_-AA/Gp7g-TfuJmUJ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1987, James E. Wilson created a C language conversion of the last officially released version of &#039;&#039;Moria&#039;&#039;, targeting UNIX and MS-DOS, and released it on the comp.sources.game mailing list.&amp;lt;ref name=&amp;quot;compsrcgame&amp;quot;&amp;gt;https://groups.google.com/forum/#!searchin/comp.sources.games/umoria/comp.sources.games/kSX-_emh0Xs/9cX4kCaZa0EJ&amp;lt;/ref&amp;gt; Wilson originally called his C port &amp;quot;UNIX Moria&amp;quot;, but the moderator of the comp.sources.game mailing list shortened it to &amp;quot;Umoria&amp;quot;, and the name stuck.&amp;lt;ref name=&amp;quot;umoria-history&amp;quot;&amp;gt;https://umoria.org/history/&amp;lt;/ref&amp;gt; This version was a complete rewrite of the game from scratch, using the VMS sources as a reference, and had a totally original codebase and a few new features and bug fixes. Wilson continued development on this version for some years, and &#039;&#039;Umoria&#039;&#039; was eventually ported to many different machines and operating systems.&lt;br /&gt;
&lt;br /&gt;
In 2006, a group of people began the &amp;quot;free-moria&amp;quot; project, which was an effort to change the license of &#039;&#039;Umoria&#039;&#039; from [[Moria/Angband license|its original release terms]] (which were not fully free owing to the restrictions placed on distribution) to a true free software license.&amp;lt;ref name=&amp;quot;free-moria&amp;quot;&amp;gt;http://free-moria.sourceforge.net/&amp;lt;/ref&amp;gt; The free-moria project went about this task by contacting Robert Alan Koeneke (who holds the copyright on the original &#039;&#039;Moria&#039;&#039;) and recieving his permission to relicense the Umoria derivative, and then emailing everyone who provided actual code to the C language &#039;&#039;Umoria&#039;&#039; project to request their permission to relicense their contributions. This process was completed in October 2007, and &#039;&#039;Umoria&#039;&#039; was officially relicensed under the [[GPL]] version 2.&amp;lt;ref name=&amp;quot;freeing-old-game&amp;quot;&amp;gt;http://freesoftwaremagazine.com/articles/freeing_an_old_game_moria/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many other roguelikes are directly descended from &#039;&#039;Moria&#039;&#039; and/or &#039;&#039;Umoria&#039;&#039;, notably [[Angband]].&amp;lt;ref name=&amp;quot;angband-history&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Currently, &#039;&#039;Umoria&#039;&#039; is being actively developed on GitHub.&amp;lt;ref name=&amp;quot;git-changelog&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/blob/master/CHANGELOG.md&amp;lt;/ref&amp;gt; The game has been rewritten in C++, and the main development focus recently is the version 5.7 &amp;quot;Umoria Restoration Project&amp;quot;, which aims to continue the restoration of the Umoria source and documentaion, and targets supporting the modern versions of the Windows, macOS, Linux operating systems.&amp;lt;ref name=&amp;quot;umoria-restoration&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/projects/1&amp;lt;/ref&amp;gt; This has resulted in the game becoming playable on much wider variety of machines.&amp;lt;ref name=&amp;quot;gitreadme&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Roguelike games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Economics&amp;diff=59319</id>
		<title>Economics</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Economics&amp;diff=59319"/>
		<updated>2020-07-26T07:50:17Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Extra &amp;#039;=&amp;#039; in the P section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Economics&#039;&#039;&#039; list economic articles relating to [[Free software|free]] games.&lt;br /&gt;
==A==&lt;br /&gt;
*[[Advertisement]]&lt;br /&gt;
==B==&lt;br /&gt;
*[[Benefactor system]]&lt;br /&gt;
==R==&lt;br /&gt;
*[[Ransom model]]&lt;br /&gt;
==P==&lt;br /&gt;
*[[Pay what you want]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;br /&gt;
[[Category:Economics|*]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OGS_Mahjong&amp;diff=59318</id>
		<title>OGS Mahjong</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OGS_Mahjong&amp;diff=59318"/>
		<updated>2020-07-26T02:04:17Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Cleanup, spelling, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = OGS Mahjong&lt;br /&gt;
|image          = File:Ogs_mahjong.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = Puzzle, Boardgame&lt;br /&gt;
|developer      = [[Opensource Game Studio]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         = Ogre3D&lt;br /&gt;
|latest release = 1.0&lt;br /&gt;
|release date   = 2012-09-23&lt;br /&gt;
|language      = C++&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OGS Mahjong&#039;&#039;&#039; is a simple mahjong solitaire game with nice 3D graphics and a relaxing soundtrack. It is developed by Opensource Game Studio and is licensed under the [[GNU General Public License|GPL]] version 3. This game requires 3D hardware with support of OpenGL 2 or later. There are versions for Windows and Linux.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The development of &#039;&#039;OGS Mahjong&#039;&#039; started in November 2009, and the first game builds were made using the Lightfeather graphics engine. In February 2010 the graphics engine was changed from Lightfeather to Ogre3D. A few months later, the first playable version of the game was released.&amp;lt;ref&amp;gt;[http://opengamestudio.org/lang/en/ogs-mahjong-0-6-to-0-7-analytics A long way to Mahjong 0.7]&amp;lt;/ref&amp;gt; The first beta version of the game was released at 2010-08-02.&amp;lt;ref&amp;gt;[http://opengamestudio.org/lang/en/news/projects/87 OGS Mahjong 0.6]&amp;lt;/ref&amp;gt; Right now, Opensource Game Studio is working on a sequel, &#039;&#039;OGS Mahjong 2&#039;&#039;. They are planning to add the classic Chinese mahjong mode to the game, and to also support MacOS and Android.&amp;lt;ref&amp;gt;[http://opengamestudio.org/lang/en/news/1233 Enemies, explosions, MacOS version and the true mahjong.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://opengamestudio.org/lang/en/ogs-mahjong homepage]&lt;br /&gt;
*[http://opengamestudio.org/forum/main forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Umoria.png&amp;diff=59317</id>
		<title>File:Umoria.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Umoria.png&amp;diff=59317"/>
		<updated>2020-07-26T00:28:37Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Screenshot of Umoria, taken by Magellan. Released under the GFDL 1.2 and CC-BY 3.0 license.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of Umoria, taken by [[User:Magellan|Magellan]]. Released under the GFDL 1.2 and CC-BY 3.0 license.&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Umoria&amp;diff=59316</id>
		<title>Umoria</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Umoria&amp;diff=59316"/>
		<updated>2020-07-26T00:19:38Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Created page with &amp;quot;{{Gameinfo |title            = Umoria |image            =  |caption          =  |genre            = Roguelike |developer        =  |code license     = GPLv2 &amp;lt;ref name=&amp;quot;lic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Umoria&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = &lt;br /&gt;
|genre            = Roguelike&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[GPL]]v2 &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = No media&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 5.7.12&lt;br /&gt;
|release date     = May 28, 2020&lt;br /&gt;
|release date iso = 2020-05-28&lt;br /&gt;
|release announcement = https://github.com/dungeons-of-moria/umoria/releases/tag/v5.7.12&lt;br /&gt;
|language         = [[:Category:C++ games|C++]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://umoria.org/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=moria&lt;br /&gt;
|chat           = irc://chat.freenode.net/#moria&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     =&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/dungeons-of-moria/umoria&lt;br /&gt;
|link tracker   = https://github.com/dungeons-of-moria/umoria/issues&lt;br /&gt;
|link scmweb    = https://github.com/dungeons-of-moria/umoria&lt;br /&gt;
|scm            = https://github.com/dungeons-of-moria/umoria.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umoria&#039;&#039;&#039; (also known by the more complete title &#039;&#039;&#039;The Dungeons of Moria&#039;&#039;&#039;) is a [[:Category:Roguelike games|roguelike]] video game, originally written as a C port of the VMS Pascal game &#039;&#039;Moria&#039;&#039;. The current actively-developed version of &#039;&#039;Umoria&#039;&#039; is written in C++. It is released under the terms of the [[GPL]] version 2.&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Umoria&#039;&#039;, players create a character and venture into the &amp;quot;Mines of Moria&amp;quot;, a cavernous dungeon inhabited by dangerous monsters and stuffed with valuable treasures. Players descend deeper into the randomly-generated mines, until they encounter the mighty Balrog at the bottom. Victory is achieved when the Balrog is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Umoria&#039;&#039;, like its direct predecessor &#039;&#039;Moria&#039;&#039;, is set in a fantasy world heavily inspired by &#039;&#039;The Lord of the Rings&#039;&#039; by J.R.R Tolkien. The goal of the game is to descend deep in the Mines of Moria and defeat a terrible monster called the Balrog. At the beginning of the game, the player creates their character by making a series of choices to determine their race, class, background, and gender. The background is randomly generated, but can be re-rolled (this re-rolling feature was one of the first defining additions that &#039;&#039;Umoria&#039;&#039; had over the original VMS &#039;&#039;Moria&#039;&#039; in its later versions). Once a character has been created, certain characteristics (such as weight, height, and sex) cannot be modified, while others (such as strength, dexterity, and constitution) can be increased or decreased over the course of the game by using items.&amp;lt;ref name=&amp;quot;manual&amp;quot;&amp;gt;https://beej.us/moria/moria.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game begins on a town level, where the player has access to a number of shops where they can spend their money to aquire weapons, armor, and other items. Once finished on the town level, the player descends into the randomly-generated dungeon levels where they will fight monsters and aquire loot. Every time a staircase is used to ascend or descend a level in the dungeon, the player will arrive at a completely random level, meaning that it is impossible to return to levels one has already beaten. The deeper the player travels in the Mines of Moria, the more powerful the monsters become, until eventually the Balrog is encountered at a depth of 2500 feet.&amp;lt;ref name=&amp;quot;man-page&amp;quot;&amp;gt;https://sourceforge.net/p/umoria/svn/1/tree/doc/moria.man&amp;lt;/ref&amp;gt; If the player is able to defeat the Balrog, they will achieve victory, and will no longer be able to save their game.&lt;br /&gt;
&lt;br /&gt;
Different classes have different abilities they can acquire over the course of their adventure, with some having access to magic and some having access to prayers (priest spells). The warrior is a physical-combat-only class and does not have any extra abilities.&amp;lt;ref name=&amp;quot;manual&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most roguelike games, &#039;&#039;Umoria&#039;&#039; features permadeath, meaning that characters that are killed during their adventure cannot be recovered and a new character must be created and the adventure restarted. &#039;&#039;Umoria&#039;&#039; is notably difficult; most players have never even encountered the Balrog, much less beaten the game.&amp;lt;ref name=&amp;quot;man-page&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original &#039;&#039;Moria&#039;&#039; was first developed in VMS Basic (and later rewritten in VMS Pascal) by Robert Alan Koeneke with the help of Jimmey Wayne Todd at the University of Oklahoma in the early 1980s.&amp;lt;ref name=&amp;quot;angband-history&amp;quot;&amp;gt;http://www.thangorodrim.net/history/version.txt&amp;lt;/ref&amp;gt; Koeneke was heavily inspired by &#039;&#039;Rogue&#039;&#039;, which he had played earlier on a UNIX system, but which could not be run on the VAX-11/780 to which he had access to at the time. The initial versions of &#039;&#039;Moria&#039;&#039; were not portable to systems other than the minicomputers running VMS that Koeneke&#039;s chosen dialect of Pascal was supported on. In 1985 the source code for the original &#039;&#039;Moria&#039;&#039; was distributed to other students at the University of Oklahoma and the University of Texas, and eventually ended up online. Around 1986, Koeneke released the last VMS Pascal version of the game. He was developing a &amp;quot;5.0&amp;quot; version of the game at the time, but left the University of Oklahoma soon after and never completed it.&amp;lt;ref name=&amp;quot;koeneke-usenet&amp;quot;&amp;gt;https://groups.google.com/forum/#!msg/rec.games.roguelike.angband/gFiS2tV_-AA/Gp7g-TfuJmUJ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1987, James E. Wilson created a C language conversion of the last officially released version of &#039;&#039;Moria&#039;&#039;, targeting UNIX and MS-DOS, and released it on the comp.sources.game mailing list.&amp;lt;ref name=&amp;quot;compsrcgame&amp;quot;&amp;gt;https://groups.google.com/forum/#!searchin/comp.sources.games/umoria/comp.sources.games/kSX-_emh0Xs/9cX4kCaZa0EJ&amp;lt;/ref&amp;gt; Wilson originally called his C port &amp;quot;UNIX Moria&amp;quot;, but the moderator of the comp.sources.game mailing list shortened this name to &amp;quot;Umoria&amp;quot;, and the name stuck.&amp;lt;ref name=&amp;quot;umoria-history&amp;quot;&amp;gt;https://umoria.org/history/&amp;lt;/ref&amp;gt; This version was a complete rewrite of the game from scratch, using the VMS sources as a reference, and had a totally original codebase and a few new features and bug fixes. Wilson continued development on this version for some years, and &#039;&#039;Umoria&#039;&#039; was eventually ported to many different machines and operating systems.&lt;br /&gt;
&lt;br /&gt;
In 2006, a group of people began the &amp;quot;free-moria&amp;quot; project, which was an effort to change the license of &#039;&#039;Umoria&#039;&#039; from its original release terms (which were not fully free owing to the restrictions placed on distribution) to a true free software license.&amp;lt;ref name=&amp;quot;free-moria&amp;quot;&amp;gt;http://free-moria.sourceforge.net/&amp;lt;/ref&amp;gt; The free-moria project went about this by contacting Robert Alan Koeneke (the copyright holder of the original &#039;&#039;Moria&#039;&#039;) and recieving his permission to relicense the Umoria derivative, and then emailing every contributor who&#039;s actual code is in the &#039;&#039;Umoria&#039;&#039; C language project. This process was completed in October 2007, and &#039;&#039;Umoria&#039;&#039; was officially relicensed under the [[GPL]] version 2.&amp;lt;ref name=&amp;quot;freeing-old-game&amp;quot;&amp;gt;http://freesoftwaremagazine.com/articles/freeing_an_old_game_moria/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many other roguelikes are directly descended from &#039;&#039;Moria&#039;&#039; and/or &#039;&#039;Umoria&#039;&#039;, notably [[Angband]].&amp;lt;ref name=&amp;quot;angband-history&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Currently, &#039;&#039;Umoria&#039;&#039; is being actively developed on GitHub.&amp;lt;ref name=&amp;quot;git-changelog&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/blob/master/CHANGELOG.md&amp;lt;/ref&amp;gt; The game has been rewritten in C++, and the main development focus recently is the version 5.7 &amp;quot;Umoria Restoration Project&amp;quot;, which aims to continue the restoration of the Umoria source and documentaion, and targets supporting the modern versions of the Windows, macOS, Linux operating systems.&amp;lt;ref name=&amp;quot;umoria-restoration&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/projects/1&amp;lt;/ref&amp;gt; This has resulted in the game becoming playable on much wider variety of machines.&amp;lt;ref name=&amp;quot;gitreadme&amp;quot;&amp;gt;https://github.com/dungeons-of-moria/umoria/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Roguelike games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Linley_Henzell&amp;diff=59292</id>
		<title>Linley Henzell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Linley_Henzell&amp;diff=59292"/>
		<updated>2020-07-17T21:16:43Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Created article on noteworthy FOSS game developer Linley Henzell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Linley&#039;s Dungeon Crawl]],&amp;lt;ref name=&amp;quot;dungeoncrawlorg&amp;quot;&amp;gt;http://www.dungeoncrawl.org/?d.c&amp;lt;/ref&amp;gt; [[Angry Moth]], [[Captain Pork&#039;s Revenge]], [[Captain Pork&#039;s World of Violence]], [[Excellent Bifurcation]], [[Garden of Coloured Lights]], [[Invincible Countermeasure]], [[Lacewing]], [[Liberation Circuit]], [[Overgod]], [[Transdimensional Hellspider]], [[White Butterfly]]&amp;lt;ref name=allegrocc&amp;gt;https://www.allegro.cc/members/linley.henzell/projects&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|[[Crawl Public License]], [[GPL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Linley Henzell&#039;&#039;&#039; is an Australian programmer. He was the original developer of the [[:Category:Roguelike games|roguelike]] [[Dungeon Crawl]]&amp;lt;ref name=&amp;quot;dungeoncrawlorg&amp;gt;&amp;lt;/ref&amp;gt; (the predecessor to the modern [[Dungeon Crawl Stone Soup]]) before stepping down from the project in 1999 to complete his law degree.&amp;lt;ref name=&amp;quot;googlegroups&amp;quot;&amp;gt;https://groups.google.com/forum/#!activity/rec.games.roguelike.misc/2l-5yhzS_uIJ/rec.games.roguelike.misc/rClyVtFm7KY/u4QNka1gEQsJ&amp;lt;/ref&amp;gt; Among his other projects are the [[:Category:Real-time strategy games|real-time strategy]]/programming games [[Invincible Countermeasure]] and [[Liberation Circuit]], a number of [[:Category:Top-down shooter games|shoot-&#039;em-ups]] like [[Overgod]], [[Excellent Bifurcation]], and [[Garden of Coloured Lights]], and a series of [[:Platform games|platformers]] inspired by MoleZ/Liero consisting of the games [[Captain Pork&#039;s World of Violence]] and [[Captain Pork&#039;s Revenge]].&amp;lt;ref name=&amp;quot;allegrocc&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; He mostly makes use of the [[Allegro]] library to create games.&amp;lt;ref name=&amp;quot;quoteunquote&amp;quot;&amp;gt;https://quote-un-quote.tumblr.com/post/2178789666/interview-with-shmup-legend-linley-henzell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Michael_Kurinnoy&amp;diff=58272</id>
		<title>Michael Kurinnoy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Michael_Kurinnoy&amp;diff=58272"/>
		<updated>2019-03-04T05:05:18Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Fixed title bolding issue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Michael Kurinnoy&#039;&#039;&#039; (&#039;&#039;&#039;Михаил Куринной&#039;&#039;&#039;) is the founder and owner of the privately-held [[Viewizard]] company.&amp;lt;ref&amp;gt;http://www.viewizard.com/about.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=2002&amp;diff=58271</id>
		<title>2002</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=2002&amp;diff=58271"/>
		<updated>2019-03-04T04:12:55Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Fixed navigation block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Beginning&lt;br /&gt;
! Back&lt;br /&gt;
! Next&lt;br /&gt;
! End&lt;br /&gt;
|-&lt;br /&gt;
| [[1992|Jump to Beginning]]&lt;br /&gt;
| [[2001|Back]]&lt;br /&gt;
| [[2003|Next]]&lt;br /&gt;
| [[2009|Jump to End]]&lt;br /&gt;
|}&lt;br /&gt;
This is the &#039;&#039;&#039;2002&#039;&#039;&#039; article. As of [[2010#March|March 26{{th}}, 2010]], the total number of events in this article is 20.&lt;br /&gt;
&lt;br /&gt;
See [[history]] for an overview of [[Free software|free]] gaming history.&lt;br /&gt;
==February==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 2002-02-16&lt;br /&gt;
| [[FlightGear]] 0.7.9 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;&amp;gt;[http://wiki.flightgear.org/index.php/FlightGear#Beginnings_.281996-1997.29 FlightGear release timeline] accessed on Spetember 6{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 2002-03-20&lt;br /&gt;
| [[NetHack]] 3.4 was released.&amp;lt;ref name=&amp;quot;nethack old news&amp;quot;&amp;gt;[http://www.nethack.org/common/news.html Old news section on NetHack site] accessed on [[2009#July|July 31{{st}}, 2009]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
&lt;br /&gt;
==April 2002==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 2002-04-08&lt;br /&gt;
| [[Crystal Space]] 0.94r001 was released.&amp;lt;ref name=&amp;quot;crystal&amp;quot;&amp;gt;[http://sourceforge.net/projects/crystal/files/ Download page for the Crystal Space project on Sourceforge.net] accessed on October 6{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2002-04-16&lt;br /&gt;
| [[Crystal Space]] 0.94r002 was released.&amp;lt;ref name=&amp;quot;crystal&amp;quot;/&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2002-04-20&lt;br /&gt;
| [[FlightGear]] 0.7.10 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 2002-04-26&lt;br /&gt;
| [[BillardGL]] 1.75 was released.&amp;lt;ref&amp;gt;[http://www.billardgl.de/index-en.html English version of the BillardGL website] accessed on [[2010#March|March 26{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
Total: 4&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 2002-06-05&lt;br /&gt;
| [[Freedroid RPG|Freedroid]] 0.60 was released.&amp;lt;ref name=&amp;quot;freedroid&amp;quot;&amp;gt;[http://sourceforge.net/projects/freedroid/files/ Sourceforge.net download page for the Freedroid project] accessed on August 11{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2002-06-05&lt;br /&gt;
| [[Freedroid RPG|Freedroid]] 0.70 was released.&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2002-06-08&lt;br /&gt;
| [[Freedroid RPG|Freedroid]] 0.81 was released.&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 2002-06-10&lt;br /&gt;
| [[Freedroid RPG|Freedroid]] 0.82 was released.&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 2002-06-19&lt;br /&gt;
| [[BZFlag]] 1.7e6 was released.&amp;lt;ref name=&amp;quot;bzflag&amp;quot;&amp;gt;[http://sourceforge.net/projects/bzflag/files/ Download page for the BZFlag on Sourceforge.net] accessed on September 18{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 2002-06-24&lt;br /&gt;
| [[Freedroid RPG|Freedroid]] 0..83 was released.&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
Total: 6&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 2002-07-02&lt;br /&gt;
| [[Freedroid RPG|Freedroid]] 0.84 was released.&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==August==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 2002-08-27&lt;br /&gt;
| [[Widelands]] Build-1 was released.&amp;lt;ref name=&amp;quot;widelands&amp;quot;&amp;gt;[http://sourceforge.net/projects/widelands/files/ Sourceforge.net download page for Widelands] accessed on September 1{{st}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
Total: 1&lt;br /&gt;
==September==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 2002-09-03&lt;br /&gt;
| [[Widelands]] Build-2 was released.&amp;lt;ref name=&amp;quot;widelands&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2002-09-07&lt;br /&gt;
| [[Widelands]] Build-3 was released.&amp;lt;ref name=&amp;quot;widelands&amp;quot;/&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2002-09-07&lt;br /&gt;
| [[FlightGear]] 0.8.0 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
Total: 3&lt;br /&gt;
==December==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date !!Event !!Counter&lt;br /&gt;
|-&lt;br /&gt;
| 2002-12-03&lt;br /&gt;
| [[FlightGear]] 0.9.0 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2002-12-05&lt;br /&gt;
| [[FlightGear]] 0.9.1 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2002-12-08&lt;br /&gt;
| [[BZFlag]] 1.7g0 was released.&amp;lt;ref name=&amp;quot;flightgear&amp;quot;/&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 2002-12-24&lt;br /&gt;
| [[Wormux]] 0.0.5 was released. It is the first known release in the Wormux project.&amp;lt;ref name=&amp;quot;wormux&amp;quot;&amp;gt;[http://www.wormux.org/wiki/History_of_Wormux.php History of the wormux project] accessed on July 26{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
Total: 4&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux_Racer&amp;diff=58270</id>
		<title>Tux Racer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux_Racer&amp;diff=58270"/>
		<updated>2019-03-04T04:11:00Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Improved article formatting, grammar, and wording, plus added info regarding Extreme Tux Racer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          =&lt;br /&gt;
|image          = Image:ExtremeTuxRacer.jpg&lt;br /&gt;
|caption        = An image of one of the levels on &#039;&#039;Tux Racer&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Racing games|Racing]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&amp;lt;ref&amp;gt;Tux Racer&#039;s COPYING file, [http://tuxracer.sourceforge.net/game_info.html &amp;quot;Game Info&amp;quot; on its website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.6.1&lt;br /&gt;
|release date   = January 31{{th}}, 2001&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TuxRacer&#039;&#039;&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:racing games|racing game]] featuring [[Tux]], the Linux kernel mascot. Gameplay consists of sliding down a snowy slope, avoiding hazards like cliffs, ice, and trees, and collecting herrings. &#039;&#039;TuxRacer&#039;&#039; was followed by &#039;&#039;[[Extreme Tux Racer]]&#039;&#039;, which forked off from the original after development ceased.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://tuxracer.sourceforge.net/ Tux Racer homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Racing games]][[Category:3D games]][[Category:OpenGL games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=57951</id>
		<title>Dungeon Crawl Stone Soup</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=57951"/>
		<updated>2019-01-03T04:29:43Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Added some updates regarding new releases, plus general fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Dungeon Crawl Stone Soup&lt;br /&gt;
|image                = Image:dcss034.png&lt;br /&gt;
|caption              = Dungeon Crawl Stone Soup&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.22.1&lt;br /&gt;
|release date         = September 18{{th}}, 2018&lt;br /&gt;
|release date iso     = 2018-09-18&lt;br /&gt;
|release announcement = https://crawl.develz.org/wordpress/0-22-1-and-0-21-2-bug-fix-releases&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://crawl.develz.org/&lt;br /&gt;
|link blog            = http://crawl.develz.org/wordpress/category/news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://crawl.develz.org/tavern/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://crawl.develz.org/mantis/main_page.php&lt;br /&gt;
|link scmweb          = https://gitorious.org/crawl/crawl/trees/master&lt;br /&gt;
|scm                  = git clone git://gitorious.org/crawl/crawl.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;&#039;&#039;&#039; (often shortened to &#039;&#039;&#039;&#039;&#039;Dungeon Crawl&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Crawl&#039;&#039;&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;&#039;DCSS&#039;&#039;&#039;&#039;&#039;) is a [[:Category:Roguelike games|roguelike]] dungeon crawler [[:Category:Role-playing games|Role-playing game]]. It is written in the [[:Category:C++ games|C++]] programming language,&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/crawl-ref/ Dungeon Crawl Stone Soup&#039;s sourceforge.net project page]&amp;lt;/ref&amp;gt; and is licensed under the [[GPL]] Version 2+.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/licence.txt License for the game in GitHub repository of Dungeon Crawl Stone Soup]&amp;lt;/ref&amp;gt; &#039;&#039;Stone Soup&#039;&#039; is a successor to the game &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039; (also frequently shortened to &#039;&#039;Dungeon Crawl&#039;&#039;) by [[Linley Henzell]], which was developed in the 1990&#039;s. After Henzell stopped developing &#039;&#039;Dungeon Crawl&#039;&#039; in 1999, a group of contributors kept the game alive until, in 2006, the &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; project began. &#039;&#039;Dungeon Crawl Stone Soup&#039;s&#039;&#039; most recent version is 0.21.1, which was released on February 3{{rd}}, 2018. The game is available in both graphical tile and ASCII versions and does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; the player must delve deep into a dangerous, monster-infested dungeon on a quest to retrieve the fabled Orb of Zot, then return with it to the surface. In order to get to the Orb, the player must first collect a series of magical runes hidden throughout the various branches of the dungeon, all while encountering traps, finding magical and/or cursed items, and battling many enemies. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a great many race and class combinations to play, and numerous gods to worship, all of which will drastically affect playstyle and game outcome. A lively player community exists around the game. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; can be played both offline and online in a web browser, and there are frequent competitive tournaments.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
At the beginning of a new game of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, the player chooses a race and class combination to play as. Unlike many other roguelikes, race has a much more drastic effect on playstyle than class, which only determines starting stats and equipment. The player must then venture through the mostly randomly-generated corridors of the dungeon while leveling up and collecting items. There are various enemies to fight, including dangerous unique enemies that have names and special abilities. One of the core mechanics in &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is the god worshiping system. Players can choose one of several gods to become disciples of. These gods will give the player access to special rewards and abilities, but will also make demands of the player and sometimes forbid certain actions. The god that the player chooses to worship has a huge impact on the way they will play the game and how they will have to strategize to survive in the dungeon.&lt;br /&gt;
&lt;br /&gt;
As the player gets deeper in the dungeon, eventually they begin to explore the various branches, some of which have runes at the end. Upon collecting at least three of these runes, the player can gain access to the Realm of Zot, which contains the goal item of the game, the Orb of Zot. Once the player has collected the Orb, they must then fight their way back out of the dungeon (a section of the game called the &amp;quot;Ascension&amp;quot;) and reach the surface in order to win. There are also several other game modes available to players of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, including Dungeon Sprint, Zot Defense (removed in 0.16), and The Arena. It is also possible to play online and to spectate other online players. While playing online, high scores can be tracked automatically, play sessions can be recorded, and ghosts of other player&#039;s characters can be encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; places great emphasis on game balance. Much effort has been made by the designers to discourage the practice of &amp;quot;save-scumming&amp;quot; and other grinding behaviors. The development team follows a philosophy of user-friendliness and emphasis on meaningful decision-making, originally specified by David Ploog, that is outlined in the game&#039;s manual.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq Dungeon Crawl Manual, Philosophy Section]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is a continuation of the original &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039;, which was developed by [[Linley Henzell]] in the mid-to-late 1990&#039;s. In 1999, Henzell stepped away from the project,&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!activity/rec.games.roguelike.misc/2l-5yhzS_uIJ/rec.games.roguelike.misc/rClyVtFm7KY/u4QNka1gEQsJ The End of Crawl as we know it...]&amp;lt;/ref&amp;gt; and development continued for a while under a group of other programmers. Brent Ross emerged as the maintainer of the &#039;&#039;Dungeon Crawl&#039;&#039; project, and the game was updated several times in the 2000&#039;s. After the release of &#039;&#039;Dungeon Crawl&#039;&#039; version 4.0 beta 26, however, development slowed down. Another version, called version 4.1, was eventually released in 2005, but work on the game soon stalled almost completely and the maintainer ceased to be actively involved in the project. Additionally, version 4.1 of &#039;&#039;Dungeon Crawl&#039;&#039; suffered from major balancing issues which caused it to be almost unplayably difficult.&lt;br /&gt;
&lt;br /&gt;
It was around this time that two developers, Darshan Shaligram and Erik Piper, began private efforts to rekindle progress on &#039;&#039;Dungeon Crawl&#039;&#039;. Shaligram, who was the author of the popular &amp;quot;Travel Patch&amp;quot; for &#039;&#039;Dungeon Crawl&#039;&#039;, first worked on fixing the balancing problems in the 4.1 codebase, with help from Piper, who was a very skilled player of &#039;&#039;Dungeon Crawl&#039;&#039;. This strategy proved difficult, however, because of the challenging and complicated nature of version 4.1. At about this point, Martin Read, another &#039;&#039;Dungeon Crawl&#039;&#039; player, suggested on the rec.games.roguelike.misc newsgroup (which was the main hub for discussion of &#039;&#039;Dungeon Crawl&#039;&#039; during this period) that it might be a better plan to start with the 4.0 beta 26 codebase and slowly add parts from 4.1. Shaligram and Piper took this advice, and, calling their new project &#039;&#039;Stone Soup&#039;&#039; (a name chosen by Piper), began work on their new version of &#039;&#039;Dungeon Crawl&#039;&#039; in the summer of 2006. Within a few months, there was enough development work on &#039;&#039;Stone Soup&#039;&#039; to warrant a first release. Shaligram and Piper teamed up with Nat Lanza and Peter Berger, the creators of the crawl-ref SourceForge project (which was another, earlier attempt to revive development on &#039;&#039;Crawl&#039;&#039;), and, in September 2006, version 0.1 of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; was made available to the public.&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!topic/rec.games.roguelike.misc/6eyToSgkY2g%5B1-25%5D Stone Soup announcement on rec.games.roguelike.misc]&amp;lt;/ref&amp;gt; Other developers quickly joined to help out with the project, and Marc Thoben started the crawl.develz.org (CDO) development server, where players could test out upcoming features.&amp;lt;ref&amp;gt;[https://crawl.develz.org/wordpress/the-dawn-of-stone-soup The Dawn of Stone Soup - DCSS Dev Blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since its initial release, &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has built up a strong following of both players and developers. It was voted best roguelike game in 2008 by ASCII Dreams, beating out Dwarf Fortress, [[NetHack]], and other famous games.&amp;lt;ref&amp;gt;[http://roguelikedeveloper.blogspot.com/2009/01/winner-of-ascii-dreams-roguelike-of.html ASCII Dreams Roguelike of the Year 2008]&amp;lt;/ref&amp;gt; The game was relicensed from the original &amp;quot;Crawl Public License&amp;quot; (which is almost identical to the [[NetHack General Public License|NetHack License]]) to the [[GPL|GNU GPL]] version 2+.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a very open development model. There are over 40 people mentioned in the game&#039;s credits as being part of the development team, and over 250 contributors to the game in total.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt DCSS CREDITS.txt]&amp;lt;/ref&amp;gt; The developers communicate and decide what to implement mostly on the official &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; IRC channel, but they also make decisions by contributing design documents to the development wiki and discussing changes on mailing lists. The very open and community-oriented development model of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has been highlighted as one of its key strengths.&amp;lt;ref&amp;gt;[https://www.rockpapershotgun.com/2017/03/23/making-dungeon-crawl-stone-soup-with-253-cooks-and-no-head-chef/ RPS interview with David Ploog and Corin Buchanan-Howland]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following is a table of of release dates of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; versions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|2018-09-18&lt;br /&gt;
|v0.22.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-08-10&lt;br /&gt;
|v0.22 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-02-03 &lt;br /&gt;
|v0.21.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-01-06&lt;br /&gt;
|v0.21.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-07-02&lt;br /&gt;
|v0.20.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-05-25&lt;br /&gt;
|v0.20.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-03-01&lt;br /&gt;
|v0.19.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-31&lt;br /&gt;
|v0.19.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-22&lt;br /&gt;
|v0.19.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-24&lt;br /&gt;
|v0.19.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-01&lt;br /&gt;
|v0.19 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-05-05&lt;br /&gt;
|v0.18 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-11-06&lt;br /&gt;
|v0.17 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-08-12&lt;br /&gt;
|v0.16.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-24&lt;br /&gt;
|v0.16.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-15&lt;br /&gt;
|v0.16 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-10-19&lt;br /&gt;
|v0.15.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-09-16&lt;br /&gt;
|v0.15.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-08-28&lt;br /&gt;
|v0.15 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-28&lt;br /&gt;
|v0.14.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-09&lt;br /&gt;
|v0.14 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-04&lt;br /&gt;
|v0.13.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-11-27&lt;br /&gt;
|v0.13.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-10-11&lt;br /&gt;
|v0.13 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-05-02&lt;br /&gt;
|v0.12 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-09-04&lt;br /&gt;
|v0.9.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-08-12&lt;br /&gt;
|v0.9.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|v0.8.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|v0.8.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-02-10&lt;br /&gt;
|v0.7.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-03-27&lt;br /&gt;
|v0.6.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-10-09&lt;br /&gt;
|v0.5.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-07-30&lt;br /&gt;
|v0.5.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-12&lt;br /&gt;
|v0.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-01-15&lt;br /&gt;
|v0.4.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-12-20&lt;br /&gt;
|v0.4.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-08-01&lt;br /&gt;
|v0.4.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-30&lt;br /&gt;
|v0.4.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-18&lt;br /&gt;
|v0.4.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-14&lt;br /&gt;
|v0.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-01-29&lt;br /&gt;
|v0.3.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-12-02&lt;br /&gt;
|v0.3.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-10&lt;br /&gt;
|v0.3.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-06&lt;br /&gt;
|v0.3.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-10-31&lt;br /&gt;
|v0.3 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://crawl.develz.org/ Dungeon Crawl Stone Soup homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenAlchemist&amp;diff=57946</id>
		<title>OpenAlchemist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenAlchemist&amp;diff=57946"/>
		<updated>2019-01-02T05:39:01Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Minor copyedit for style.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Openalchemist-aqua.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:puzzle games|Puzzle]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Antoine Morineau]] (graphics), [[Guillaume Delhumeau]] (code), [[silkut]] (win32 port), [[MrPouit]] (Ubuntu packages)&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v2+&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 2.0&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.3&lt;br /&gt;
|release date   = [[2008#October|October 12{{th}}, 2008]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[ClanLib]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenAlchemist&#039;&#039;&#039; is a falling block [[:Category:Puzzle games|puzzle game]] created in [[:Category:C++ games|C++]]. The source code is licensed under the [[GNU General Public License|GPL]]v2++ and the media is licensed under the [[Creative Commons Attribution-ShareAlike|CC-BY-SA]].&amp;lt;ref&amp;gt;[http://www.openalchemist.com/about.php The About page on OpenAlchemist website] accessed on October 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; The latest version of the game is 0.3 released on [[2008#October|October 12{{th}}, 2008]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=169456 Sourceforge.net download page for the OpenAlchemist project] accessed on October 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; It uses the [[ClanLib]] library. It was made as a clone of a web flash game called &#039;&#039;NaturalChimie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
&lt;br /&gt;
OpenAlchemist has only two main developers.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/openalchemist OpenAlchemist&#039;s sourceforge.net page] accessed on October 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Guillaume Delhumeau]] ([[:Category:C++ games|C++]] code)&lt;br /&gt;
* [[Antoine Morineau]] (graphics).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.openalchemist.com/ OpenAlchemist&#039;s website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:ClanLib games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Abe%27s_Amazing_Adventure&amp;diff=57945</id>
		<title>Abe&#039;s Amazing Adventure</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Abe%27s_Amazing_Adventure&amp;diff=57945"/>
		<updated>2019-01-02T05:34:13Z</updated>

		<summary type="html">&lt;p&gt;Magellan: minor copyedit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Abe&#039;s Amazing Adventure&lt;br /&gt;
|image          = Image:AbesAmazingAdventure.png&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Abe&#039;s Amazing Adventure&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/abe/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1&lt;br /&gt;
|release date   = March 5, 2005&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abe&#039;s Amazing Adventure&#039;&#039;&#039; is a cross-platform, side scrolling platform game. It is similar to various platform games available for the Commodore+4.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://abe.sourceforge.net/ Abe&#039;s Amazing Adventure homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Azimuth&amp;diff=57944</id>
		<title>Azimuth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Azimuth&amp;diff=57944"/>
		<updated>2019-01-02T05:32:19Z</updated>

		<summary type="html">&lt;p&gt;Magellan: bold title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Azimuth&lt;br /&gt;
|image                = Image:azimuth.png&lt;br /&gt;
|caption              = Azimuth&lt;br /&gt;
|genre                = [[:Category:Top-down shooter games|Top-down shooter]] [[:Category:Adventure games|Adventure]]&lt;br /&gt;
|developer            = [[Matthew D. Steele]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/mdsteele/azimuth/blob/master/LICENSE Copyright file] accessed on Nov 27{{th}}, 2018&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/mdsteele/azimuth/blob/master/LICENSE Copyright file] accessed on Nov 27{{th}}, 2018&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.2&lt;br /&gt;
|release date         = Jun 25{{th}}, 2018&lt;br /&gt;
|release date iso     = 2018-06-25&lt;br /&gt;
|release announcement = https://github.com/mdsteele/azimuth/releases/tag/v1.0.2&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://mdsteele.games/azimuth/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/mdsteele/azimuth/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azimuth&#039;&#039;&#039; is an action-adventure game, combining 2D top-down shooter action with &lt;br /&gt;
exploration of a large map. The gameplay involves piloting a freely rotating &lt;br /&gt;
forwards-thrusting ship through a variety of environments, shooting and &lt;br /&gt;
dodging the attacks of various enemies, solving environmental puzzles, and the &lt;br /&gt;
gradual revelation of a science-fiction plot.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://mdsteele.games/azimuth/ Azimuth home page]&lt;br /&gt;
*[https://github.com/mdsteele/azimuth/ Azimuth project page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Top-down shooter games]][[Category:Adventure games]][[Category:GPL games]][[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=57943</id>
		<title>Dungeon Crawl Stone Soup</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=57943"/>
		<updated>2019-01-02T05:23:55Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Added more info to the gameplay section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Dungeon Crawl Stone Soup&lt;br /&gt;
|image                = Image:dcss034.png&lt;br /&gt;
|caption              = Dungeon Crawl Stone Soup&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.21.1&lt;br /&gt;
|release date         = February 3{{rd}}, 2018&lt;br /&gt;
|release date iso     = 2018-02-03&lt;br /&gt;
|release announcement = http://crawl.develz.org/wordpress/0-21-1-bugfix-release&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://crawl.develz.org/&lt;br /&gt;
|link blog            = http://crawl.develz.org/wordpress/category/news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://crawl.develz.org/tavern/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://crawl.develz.org/mantis/main_page.php&lt;br /&gt;
|link scmweb          = https://gitorious.org/crawl/crawl/trees/master&lt;br /&gt;
|scm                  = git clone git://gitorious.org/crawl/crawl.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;&#039;&#039;&#039; (often shortened to &#039;&#039;&#039;&#039;&#039;Dungeon Crawl&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Crawl&#039;&#039;&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;&#039;DCSS&#039;&#039;&#039;&#039;&#039;) is a [[:Category:Roguelike games|roguelike]] dungeon crawler [[:Category:Role-playing games|Role-playing game]]. It is written in the [[:Category:C++ games|C++]] programming language,&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/crawl-ref/ Dungeon Crawl Stone Soup&#039;s sourceforge.net project page]&amp;lt;/ref&amp;gt; and is licensed under the [[GPL]] Version 2+.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/licence.txt License for the game in GitHub repository of Dungeon Crawl Stone Soup]&amp;lt;/ref&amp;gt; &#039;&#039;Stone Soup&#039;&#039; is a successor to the game &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039; (also frequently shortened to &#039;&#039;Dungeon Crawl&#039;&#039;) by [[Linley Henzell]], which was developed in the 1990&#039;s. After Henzell stopped developing &#039;&#039;Dungeon Crawl&#039;&#039; in 1999, a group of contributors kept the game alive until, in 2006, the &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; project began. &#039;&#039;Dungeon Crawl Stone Soup&#039;s&#039;&#039; most recent version is 0.21.1, which was released on February 3{{rd}}, 2018. The game is available in both graphical tile and ASCII versions and does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; the player must delve deep into a dangerous, monster-infested dungeon on a quest to retrieve the fabled Orb of Zot, then return with it to the surface. In order to get to the Orb, the player must first collect a series of magical runes hidden throughout the various branches of the dungeon, all while encountering traps, finding magical and/or cursed items, and battling many enemies. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a great many race and class combinations to play, and numerous gods to worship, all of which will drastically affect playstyle and game outcome. A lively player community exists around the game. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; can be played both offline and online in a web browser, and there are frequent competitive tournaments.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
At the beginning of a new game of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, the player chooses a race and class combination to play as. Unlike many other roguelikes, race has a much more drastic effect on playstyle than class, which only determines starting stats and equipment. The player must then venture through the mostly randomly-generated corridors of the dungeon while leveling up and collecting items. There are various enemies to fight, including dangerous unique enemies that have names and special abilities. One of the core mechanics in &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is the god worshiping system. Players can choose one of several gods to become disciples of. These gods will give the player access to special rewards and abilities, but will also make demands of the player and sometimes forbid certain actions. The god that the player chooses to worship has a huge impact on the way they will play the game and how they will have to strategize to survive in the dungeon.&lt;br /&gt;
&lt;br /&gt;
As the player gets deeper in the dungeon, eventually they begin to explore the various branches, some of which have runes at the end. Upon collecting at least three of these runes, the player can gain access to the Realm of Zot, which contains the goal item of the game, the Orb of Zot. Once the player has collected the Orb, they must then fight their way back out of the dungeon (a section of the game called &amp;quot;Ascension&amp;quot;) and reach the surface in order to win. There are also several other game modes available to players of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, including Dungeon Sprint, Zot Defense (removed in 0.16), and The Arena. It is also possible to play online and to spectate other online players. While playing online, high scores can be tracked automatically, play sessions can be recorded, and ghosts of other player&#039;s characters can be encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; places great emphasis on game balance. Much effort has been made by the designers to discourage the practice of &amp;quot;save-scumming&amp;quot; and other grinding behaviors. The development team follows a philosophy of user-friendliness and emphasis on meaningful decision-making, originally specified by David Ploog, that is outlined in the game&#039;s manual.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq Dungeon Crawl Manual, Philosophy Section]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is a continuation of the original &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039;, which was developed by [[Linley Henzell]] in the mid-to-late 1990&#039;s. In 1999, Henzell stepped away from the project,&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!activity/rec.games.roguelike.misc/2l-5yhzS_uIJ/rec.games.roguelike.misc/rClyVtFm7KY/u4QNka1gEQsJ The End of Crawl as we know it...]&amp;lt;/ref&amp;gt; and development continued for a while under a group of other programmers. Brent Ross emerged as the maintainer of the &#039;&#039;Dungeon Crawl&#039;&#039; project, and the game was updated several times in the 2000&#039;s. After the release of &#039;&#039;Dungeon Crawl&#039;&#039; version 4.0 beta 26, however, development slowed down. Another version, called version 4.1, was eventually released in 2005, but work on the game soon stalled almost completely and the maintainer ceased to be actively involved in the project. Additionally, version 4.1 of &#039;&#039;Dungeon Crawl&#039;&#039; suffered from major balancing issues which caused it to be almost unplayably difficult.&lt;br /&gt;
&lt;br /&gt;
It was around this time that two developers, Darshan Shaligram and Erik Piper, began private efforts to rekindle progress on &#039;&#039;Dungeon Crawl&#039;&#039;. Shaligram, who was the author of the popular &amp;quot;Travel Patch&amp;quot; for &#039;&#039;Dungeon Crawl&#039;&#039;, first worked on fixing the balancing problems in the 4.1 codebase, with help from Piper, who was a very skilled player of &#039;&#039;Dungeon Crawl&#039;&#039;. This strategy proved difficult, however, because of the challenging and complicated nature of version 4.1. At about this point, Martin Read, another &#039;&#039;Dungeon Crawl&#039;&#039; player, suggested on the rec.games.roguelike.misc newsgroup (which was the main hub for discussion of &#039;&#039;Dungeon Crawl&#039;&#039; during this period) that it might be a better plan to start with the 4.0 beta 26 codebase and slowly add parts from 4.1. Shaligram and Piper took this advice, and, calling their new project &#039;&#039;Stone Soup&#039;&#039; (a name chose by Piper), began work on their new version of &#039;&#039;Dungeon Crawl&#039;&#039; in the summer of 2006. Within a few months, there was enough development work on &#039;&#039;Stone Soup&#039;&#039; to warrant a first release. Shaligram and Piper teamed up with Nat Lanza and Peter Berger, the creators of the crawl-ref SourceForge project (which was another, earlier attempt to revive development on &#039;&#039;Crawl&#039;&#039;), and, in September 2006, version 0.1 of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; was made available to the public.&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!topic/rec.games.roguelike.misc/6eyToSgkY2g%5B1-25%5D Stone Soup announcement on rec.games.roguelike.misc]&amp;lt;/ref&amp;gt; Other developers quickly joined to help out with the project, and Marc Thoben started the crawl.develz.org (CDO) development server, where players could test out upcoming features.&amp;lt;ref&amp;gt;[https://crawl.develz.org/wordpress/the-dawn-of-stone-soup The Dawn of Stone Soup - DCSS Dev Blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since its initial release, &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has built up a strong following of both players and developers. It was voted best roguelike game in 2008, beating out Dwarf Fortress, [[NetHack]], and other famous games.&amp;lt;ref&amp;gt;[http://roguelikedeveloper.blogspot.com/2009/01/winner-of-ascii-dreams-roguelike-of.html ASCII Dreams Roguelike of the Year 2008]&amp;lt;/ref&amp;gt; The game was relicensed from the original &amp;quot;Crawl Public License&amp;quot; (which is almost identical to the [[NetHack General Public License|NetHack License]]) to the [[GPL|GNU GPL]] version 2+.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a very open development model. There are over 40 people mentioned in the game&#039;s credits as being part of the development team, and over 250 contributors to the game in total.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt DCSS CREDITS.txt]&amp;lt;/ref&amp;gt; The developers communicate and decide what to implement mostly on the official &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; IRC channel, but they also make decisions by contributing design documents to the development wiki and discussing changes on mailing lists. The very open and community-oriented development model of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has been highlighted as one of its key strengths.&amp;lt;ref&amp;gt;[https://www.rockpapershotgun.com/2017/03/23/making-dungeon-crawl-stone-soup-with-253-cooks-and-no-head-chef/ RPS interview with David Ploog and Corin Buchanan-Howland]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following is a table of of release dates of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; versions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|2018-02-03 &lt;br /&gt;
|v0.21.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-01-06&lt;br /&gt;
|v0.21.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-07-02&lt;br /&gt;
|v0.20.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-05-25&lt;br /&gt;
|v0.20.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-03-01&lt;br /&gt;
|v0.19.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-31&lt;br /&gt;
|v0.19.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-22&lt;br /&gt;
|v0.19.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-24&lt;br /&gt;
|v0.19.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-01&lt;br /&gt;
|v0.19 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-05-05&lt;br /&gt;
|v0.18 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-11-06&lt;br /&gt;
|v0.17 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-08-12&lt;br /&gt;
|v0.16.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-24&lt;br /&gt;
|v0.16.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-15&lt;br /&gt;
|v0.16 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-10-19&lt;br /&gt;
|v0.15.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-09-16&lt;br /&gt;
|v0.15.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-08-28&lt;br /&gt;
|v0.15 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-28&lt;br /&gt;
|v0.14.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-09&lt;br /&gt;
|v0.14 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-04&lt;br /&gt;
|v0.13.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-11-27&lt;br /&gt;
|v0.13.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-10-11&lt;br /&gt;
|v0.13 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-05-02&lt;br /&gt;
|v0.12 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-09-04&lt;br /&gt;
|v0.9.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-08-12&lt;br /&gt;
|v0.9.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|v0.8.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|v0.8.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-02-10&lt;br /&gt;
|v0.7.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-03-27&lt;br /&gt;
|v0.6.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-10-09&lt;br /&gt;
|v0.5.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-07-30&lt;br /&gt;
|v0.5.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-12&lt;br /&gt;
|v0.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-01-15&lt;br /&gt;
|v0.4.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-12-20&lt;br /&gt;
|v0.4.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-08-01&lt;br /&gt;
|v0.4.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-30&lt;br /&gt;
|v0.4.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-18&lt;br /&gt;
|v0.4.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-14&lt;br /&gt;
|v0.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-01-29&lt;br /&gt;
|v0.3.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-12-02&lt;br /&gt;
|v0.3.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-10&lt;br /&gt;
|v0.3.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-06&lt;br /&gt;
|v0.3.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-10-31&lt;br /&gt;
|v0.3 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://crawl.develz.org/ Dungeon Crawl Stone Soup homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Solarus&amp;diff=53813</id>
		<title>Solarus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Solarus&amp;diff=53813"/>
		<updated>2018-11-01T21:04:11Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 53706 by 31.223.4.134 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Solarus&lt;br /&gt;
|image                = Image:Solaris-quest-editor-snyball-screenshot.png&lt;br /&gt;
|caption              = Editing a map in the Solarus Quest Editor&lt;br /&gt;
|genre                = [[:Category:C++ engines|C++ engines]], [[:Category:Role-playing engines|RPG engines]], [[:Category:Game creation software|Game creation software]]&lt;br /&gt;
|developer            = [[Christopho]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] Version 3&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC BY-SA]] Version 3.0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.5.3&lt;br /&gt;
|release date         = April 3{{rd}}, 2017&lt;br /&gt;
|release date iso     = 2017-04-03&lt;br /&gt;
|release announcement = https://github.com/solarus-games/solarus/releases/tag/v1.5.3&lt;br /&gt;
|language             = [[:Category:C++ engines|C++]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://www.solarus-games.org/&lt;br /&gt;
|link blog            = http://www.solarus-games.org/blog/&lt;br /&gt;
|link chatweb         = http://irc.zelda-solarus.com/&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.solarus-games.org/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://www.solarus-games.org/engine/&lt;br /&gt;
|link tracker         = https://bugs.launchpad.net/widelands&lt;br /&gt;
|link scmweb          = https://github.com/christopho/solarus&lt;br /&gt;
|scm                  = git clone https://github.com/christopho/solarus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Solarus&#039;&#039;&#039;&#039;&#039; is an action [[:Category: Role-playing engines|role-playing game (ARPG) engine]] licensed as [[GPL]] Version 3, and written in [[:Category:C++ libraries|C++]]&amp;lt;ref&amp;gt;[http://www.solarus-games.org/engine/faq/#what_is_solarus What is Solarus?]&amp;lt;/ref&amp;gt;. [[:Category: Solarus games|Solarus games]] are called &amp;quot;quests&amp;quot;, and the project provides a graphical game authoring tool called Solarus Quest Editor&amp;lt;ref&amp;gt;[http://www.solarus-games.org/engine/solarus-quest-editor/ Solarus Quest Editor]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Solarus engine==&lt;br /&gt;
Solarus is a C++ engine that features a well-documented [[:Category:Lua games|Lua]] API that lets developers extensively customise their games with Lua&amp;lt;ref&amp;gt;[http://www.solarus-games.org/development/documentation/ Solarus documentation]&amp;lt;/ref&amp;gt;. There are official downloads for a number of platforms, including several popular GNU+Linux and BSD distributions, on the website&amp;lt;ref&amp;gt;[http://www.solarus-games.org/engine/download/ Download Solarus]&amp;lt;/ref&amp;gt;, and it can be found in the package repositories of most popular distributions.&lt;br /&gt;
&lt;br /&gt;
==Solarus Quest Editor==&lt;br /&gt;
Solarus provides a sophisticated editor, called the Solarus Quest Editor. It is also GPL licensed and written in C++, using the Qt framework for the graphical user-interface. This lets developers edit several aspects of their game in a graphical manner. Features include file management, graphical map editing, graphical tileset and spritesheet management, and a simple text editor for code and data files&amp;lt;ref&amp;gt;[http://www.solarus-games.org/engine/solarus-quest-editor/ Solarus Quest Editor]&amp;lt;/ref&amp;gt;. The developers also provide in-depth tutorials for the quest editor&amp;lt;ref&amp;gt;[http://www.solarus-games.org/development/tutorials/ Solarus tutorials]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Solarus was made when [[Christopho]] wanted to remake his Zelda game, Mystery of Solarus, in [[:Category: C++ games|C++]]. Since then, the project has grown. There are now five active team members working on the engine and its game authoring tool&amp;lt;ref&amp;gt;[http://www.solarus-games.org/team/ Solarus team]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Solarus games|Solarus games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.solarus-games.org/ Solarus homepage]&lt;br /&gt;
* [http://www.solarus-games.org/engine/solarus-quest-editor/ Solarus quest editor]&lt;br /&gt;
* [http://www.solarus-games.org/development/ Solarus development hub with API documentation, tutorials, etc.]&lt;br /&gt;
* [http://www.solarus-games.org/games/ Some games made using Solarus]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Libraries]]&lt;br /&gt;
[[Category:GPL libraries]]&lt;br /&gt;
[[Category:C++ libraries]]&lt;br /&gt;
[[Category:Lua games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Sleep_Is_Death&amp;diff=50797</id>
		<title>Sleep Is Death</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Sleep_Is_Death&amp;diff=50797"/>
		<updated>2018-08-09T02:12:16Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Linking to archive version of thecardchest.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &#039;&#039;&#039;&amp;lt;span itemprop=&amp;quot;name&amp;quot;&amp;gt;Sleep Is Death&amp;lt;/span&amp;gt;&#039;&#039;&#039; (&#039;&#039;&#039;&amp;lt;span itemprop=&amp;quot;name&amp;quot;&amp;gt;Geisterfahrer&amp;lt;/span&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Multiplayer games|multiplayer]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &amp;lt;span itemprop=&amp;quot;author&amp;quot; itemscope itemtype=&amp;quot;http://schema.org/Person&amp;quot;&amp;gt;[[Jason Rohrer|{{Person|Jason|Rohrer}}]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Public domain]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Public domain]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = v16&lt;br /&gt;
|release date   = November 15{{th}}, 2010&lt;br /&gt;
|release date iso = 2010-11-15&lt;br /&gt;
|release announcement = http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1289845302_0&lt;br /&gt;
|link homepage = http://sleepisdeath.net&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &amp;lt;span itemprop=&amp;quot;requirements&amp;quot;&amp;gt;&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/CreativeWork&amp;quot;&amp;gt;&amp;lt;span itemprop=&amp;quot;name&amp;quot;&amp;gt;[[Simple DirectMedia Layer|SDL]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sleep Is Death&#039;&#039;&#039; aka &#039;&#039;&#039;Geisterfahrer&#039;&#039;&#039; is a [[:Category:Multiplayer games|two-player]] [[:Category:Role-playing games|RPG]] &amp;lt;span itemprop=&amp;quot;applicationCategory&amp;quot;&amp;gt;game&amp;lt;/span&amp;gt; written by [[Jason Rohrer]]. It is Rohrer&#039;s seventh game. Sleep is Death has the rare distinction of being one of the most successful commercial game in all free and open source gaming history. In addition, the game was public domain from the very beginning. The source code is available on the homepage, so this is free software.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Sleep Is Death&#039;&#039; is a bi-directional story telling game between two people. One player plays the main character, while another is the controller. The controller provides the graphics, musics, and the reactions of the other characters.&amp;lt;ref name=&amp;quot;boing&amp;quot;&amp;gt;[http://boingboing.net/features/rohrer.html Rohrer feature on Boing Boing] accessed on [[2010#March|March 29{{th}}, 2010]].&amp;lt;/ref&amp;gt; Each player has 30 seconds to react, though the time limit is not hardcoded.&lt;br /&gt;
&lt;br /&gt;
The end result is a story flipbook that the player playing the main character can upload to the web. The resources of the controller are also automatically copied to the player&#039;s resource directory.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Sleep Is Death is commissioned for Art History of Game symposium sponsored by Georgia Tech and Ivan Allen College.&amp;lt;ref name&amp;gt;[http://arthistoryofgames.com/ Art History of Games website] in the game section accessed on [[2010#March|March 29{{th}}, 2010]].&amp;lt;/ref&amp;gt; In addition, it was made possible by &amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Person&amp;quot; class=&amp;quot;vcard&amp;quot;&amp;gt;patron {{Person|Jeff|Robert}}&amp;lt;/span&amp;gt;. The game itself is downloadable for a fee.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
People who pre-ordered the game for $9.00 US before April 9th, 2010, received two codes to download two copies of the game beginning April 9{{th}}.&lt;br /&gt;
&lt;br /&gt;
Those who pay $14.00 after that date, will get double downloads beginning April 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2010. However, the price was eventually changed to “whatever you can afford to pay for it.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;On &amp;lt;time itemprop=&amp;quot;startDate&amp;quot; datetime=&amp;quot;2010-04-14&amp;quot;&amp;gt;April 14th&amp;lt;/time&amp;gt;, the author announced &amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;&amp;lt;span itemprop=&amp;quot;description&amp;quot;&amp;gt;&#039;&#039;[http://sleepisdeath.net/amazingStories.php Amazing stories]&#039;&#039; contest&amp;lt;/span&amp;gt;, with a free extra download code to be given to everyone whose story meets the criteria of &amp;quot;an amazing story&amp;quot;, and $200 as a prize for up to five of the very best stories.&amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1271265558_0&amp;amp;show_author=1&amp;amp;show_date=1 I&#039;m looking for some Amazing stories... ...and I&#039;m willing to pay you for them.] (accessed on [[2010#April|April 14th, 2010]])&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;On &amp;lt;time itemprop=&amp;quot;startDate&amp;quot; datetime=&amp;quot;2010-04-21&amp;quot;&amp;gt;April 21st&amp;lt;/time&amp;gt;, v14 was released.&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1271832268_0&amp;amp;show_author=1&amp;amp;show_date=1 Lots of great new stuff] (accessed on [[2010#April|April 23rd, 2010]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;On &amp;lt;time itemprop=&amp;quot;startDate&amp;quot; datetime=&amp;quot;2010-04-23&amp;quot;&amp;gt;April 23rd&amp;lt;/time&amp;gt;, a bugfix release v14b.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;On &amp;lt;time itemprop=&amp;quot;startDate&amp;quot; datetime=&amp;quot;2010-05-21&amp;quot;&amp;gt;May 21{{st}}&amp;lt;/time&amp;gt;, v15 candidate was announced.&amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1274481246_0&amp;amp;show_author=1&amp;amp;show_date=1 v15 candidate announcement] (accessed on [[2010#July|July 31{{st}}, 2010]])&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On May 28th, v15 was released. &amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1275090205_0&amp;amp;show_author=1&amp;amp;show_date=1 Version 15 Released] (accessed on [[2010#July|July 31{{st}}, 2010]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 10th, v15b was released, with input of accented letters fixed.&amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1276210276_0&amp;amp;show_author=1&amp;amp;show_date=1 Version 15b Released] (accessed on [[2010#July|July 30{{th}}, 2010]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On November 15th, 2010, v16 was released.&amp;lt;ref&amp;gt;http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1289845302_0&amp;amp;show_author=1&amp;amp;show_date=1 (accessed on [[2011#January|Jan 9{{th}}, 2011]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Commercial Success===&lt;br /&gt;
Reportedly, 4000 copies of Sleep is Death has been sold as of April 30{{th}}, 2010, making 43,000 US dollars in revenue for the developer. This enables Jason Rohrer and his family to live entirely on this income for two years.&amp;lt;ref&amp;gt;[http://www.indiegames.com/blog/2010/05/sleep_is_death_paywhateveryouw.html Indiegamer&#039;s coverage of pay whatever you want business model for Sleep is Death] accessed on [[2010#May|May 24{{th}}, 2010]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Critical receptions==&lt;br /&gt;
The game is widely covered by the gaming media before its release. Some have in depth preview of the game like BoingBoing.net and IndieGames.com.&amp;lt;ref name=&amp;quot;boing&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;span property=&amp;quot;foaf:isPrimaryTopicOf&amp;quot; resource=&amp;quot;http://www.indiegames.com/blog/2010/04/preview_sleep_is_death_jason_r.html&amp;quot;&amp;gt;[http://www.indiegames.com/blog/2010/04/preview_sleep_is_death_jason_r.html Indie Games&#039; preview of Sleep Is Death]&amp;lt;/span&amp;gt; accessed on [[2010#April|April 3{{rd}}, 2010]].&amp;lt;/ref&amp;gt; Many of the preview features stories played by the author and Rohrer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PC Gamer UK&#039;&#039; gave Sleep is Death 90/100, and also making the game an Editor&#039;s Choice in the June 2010 magazine. &#039;&#039;Gamer Node&#039;&#039; gave the game 5 out of 5 although the reviewer felt that reviewing the game is like trying to review &#039;&#039;Dragon and Dungeon&#039;&#039;, or campire tales, because of the game&#039;s extreme open nature.&amp;lt;ref&amp;gt;&amp;lt;span property=&amp;quot;foaf:isPrimaryTopicOf&amp;quot; resource=&amp;quot;http://gamernode.com/reviews/9088-sleep-is-death/index.html&amp;quot;&amp;gt;[http://gamernode.com/reviews/9088-sleep-is-death/index.html&amp;lt;/span&amp;gt; Gamer Node&#039;s review of Sleep is Death] accessed on [[2010#May|May 24{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
A community arose around this game to facilitate game sessions, upload stories, share resources, knowledge, and on occasion mods.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sleepisdeath.net/ Sleep Is Death homepage]&lt;br /&gt;
=== Community ===&lt;br /&gt;
* [https://web.archive.org/web/20140903000153/http://thecardchest.com:80/sid/ Sleep Is Death Stories] - a flip book hosting. (Archive link)&lt;br /&gt;
* [https://web.archive.org/web/20120904043323/http://sidtube.com:80/ sidtube] - game matchmaking service, IRC, forums, story hosting, and resource pak sharing (Archive link, site is now defunct)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Multiplayer games]][[Category:Commercial games]][[Category:Jason Rohrer]][[Category:PD games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Sleep_Is_Death&amp;diff=50796</id>
		<title>Talk:Sleep Is Death</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Sleep_Is_Death&amp;diff=50796"/>
		<updated>2018-08-09T02:09:44Z</updated>

		<summary type="html">&lt;p&gt;Magellan: /* sidtube link points to porn site */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== “The source code is available on the homepage” ==&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t that sound like it is available for free download (which I think it is not)? --[[User:AVRS|AVRS]] 15:07, 10 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The source isn&#039;t [http://en.wiktionary.org/wiki/gratis#Adjective gratis]. But that&#039;s [http://en.wikipedia.org/wiki/Free_software#Selling_free_software irrelevant]. [[User:GNUbie|GNUbie]] 11:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I don&#039;t mean it affects the game&#039;s freeness, but maybe it&#039;d be better to write that the source code is available &amp;quot;through&amp;quot; the homepage and not &amp;quot;on&amp;quot; it; or, say, &amp;quot;on purchase&amp;quot;? --[[User:AVRS|AVRS]] 09:45, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== sidtube link points to porn site ==&lt;br /&gt;
&lt;br /&gt;
sidtube is now a porn site&lt;br /&gt;
https://github.com/jasonrohrer/SleepIsDeath/commit/2851becab03021dfdcb8230c115f5bc1b4984d46&lt;br /&gt;
:This article certainly shouldn&#039;t be linking that, then. I changed it to a Wayback Machine link to an older version of the site, circa 2012. [[User:Magellan|Magellan]] ([[User talk:Magellan|talk]]) 04:09, 9 August 2018 (CEST)&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Sleep_Is_Death&amp;diff=50795</id>
		<title>Sleep Is Death</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Sleep_Is_Death&amp;diff=50795"/>
		<updated>2018-08-09T02:07:40Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Changed sidtube.com link per the Talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &#039;&#039;&#039;&amp;lt;span itemprop=&amp;quot;name&amp;quot;&amp;gt;Sleep Is Death&amp;lt;/span&amp;gt;&#039;&#039;&#039; (&#039;&#039;&#039;&amp;lt;span itemprop=&amp;quot;name&amp;quot;&amp;gt;Geisterfahrer&amp;lt;/span&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Multiplayer games|multiplayer]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &amp;lt;span itemprop=&amp;quot;author&amp;quot; itemscope itemtype=&amp;quot;http://schema.org/Person&amp;quot;&amp;gt;[[Jason Rohrer|{{Person|Jason|Rohrer}}]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Public domain]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Public domain]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = v16&lt;br /&gt;
|release date   = November 15{{th}}, 2010&lt;br /&gt;
|release date iso = 2010-11-15&lt;br /&gt;
|release announcement = http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1289845302_0&lt;br /&gt;
|link homepage = http://sleepisdeath.net&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &amp;lt;span itemprop=&amp;quot;requirements&amp;quot;&amp;gt;&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/CreativeWork&amp;quot;&amp;gt;&amp;lt;span itemprop=&amp;quot;name&amp;quot;&amp;gt;[[Simple DirectMedia Layer|SDL]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sleep Is Death&#039;&#039;&#039; aka &#039;&#039;&#039;Geisterfahrer&#039;&#039;&#039; is a [[:Category:Multiplayer games|two-player]] [[:Category:Role-playing games|RPG]] &amp;lt;span itemprop=&amp;quot;applicationCategory&amp;quot;&amp;gt;game&amp;lt;/span&amp;gt; written by [[Jason Rohrer]]. It is Rohrer&#039;s seventh game. Sleep is Death has the rare distinction of being one of the most successful commercial game in all free and open source gaming history. In addition, the game was public domain from the very beginning. The source code is available on the homepage, so this is free software.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Sleep Is Death&#039;&#039; is a bi-directional story telling game between two people. One player plays the main character, while another is the controller. The controller provides the graphics, musics, and the reactions of the other characters.&amp;lt;ref name=&amp;quot;boing&amp;quot;&amp;gt;[http://boingboing.net/features/rohrer.html Rohrer feature on Boing Boing] accessed on [[2010#March|March 29{{th}}, 2010]].&amp;lt;/ref&amp;gt; Each player has 30 seconds to react, though the time limit is not hardcoded.&lt;br /&gt;
&lt;br /&gt;
The end result is a story flipbook that the player playing the main character can upload to the web. The resources of the controller are also automatically copied to the player&#039;s resource directory.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Sleep Is Death is commissioned for Art History of Game symposium sponsored by Georgia Tech and Ivan Allen College.&amp;lt;ref name&amp;gt;[http://arthistoryofgames.com/ Art History of Games website] in the game section accessed on [[2010#March|March 29{{th}}, 2010]].&amp;lt;/ref&amp;gt; In addition, it was made possible by &amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Person&amp;quot; class=&amp;quot;vcard&amp;quot;&amp;gt;patron {{Person|Jeff|Robert}}&amp;lt;/span&amp;gt;. The game itself is downloadable for a fee.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
People who pre-ordered the game for $9.00 US before April 9th, 2010, received two codes to download two copies of the game beginning April 9{{th}}.&lt;br /&gt;
&lt;br /&gt;
Those who pay $14.00 after that date, will get double downloads beginning April 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2010. However, the price was eventually changed to “whatever you can afford to pay for it.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;On &amp;lt;time itemprop=&amp;quot;startDate&amp;quot; datetime=&amp;quot;2010-04-14&amp;quot;&amp;gt;April 14th&amp;lt;/time&amp;gt;, the author announced &amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;&amp;lt;span itemprop=&amp;quot;description&amp;quot;&amp;gt;&#039;&#039;[http://sleepisdeath.net/amazingStories.php Amazing stories]&#039;&#039; contest&amp;lt;/span&amp;gt;, with a free extra download code to be given to everyone whose story meets the criteria of &amp;quot;an amazing story&amp;quot;, and $200 as a prize for up to five of the very best stories.&amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1271265558_0&amp;amp;show_author=1&amp;amp;show_date=1 I&#039;m looking for some Amazing stories... ...and I&#039;m willing to pay you for them.] (accessed on [[2010#April|April 14th, 2010]])&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;On &amp;lt;time itemprop=&amp;quot;startDate&amp;quot; datetime=&amp;quot;2010-04-21&amp;quot;&amp;gt;April 21st&amp;lt;/time&amp;gt;, v14 was released.&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1271832268_0&amp;amp;show_author=1&amp;amp;show_date=1 Lots of great new stuff] (accessed on [[2010#April|April 23rd, 2010]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;On &amp;lt;time itemprop=&amp;quot;startDate&amp;quot; datetime=&amp;quot;2010-04-23&amp;quot;&amp;gt;April 23rd&amp;lt;/time&amp;gt;, a bugfix release v14b.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span itemscope itemtype=&amp;quot;http://schema.org/Event&amp;quot;&amp;gt;On &amp;lt;time itemprop=&amp;quot;startDate&amp;quot; datetime=&amp;quot;2010-05-21&amp;quot;&amp;gt;May 21{{st}}&amp;lt;/time&amp;gt;, v15 candidate was announced.&amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1274481246_0&amp;amp;show_author=1&amp;amp;show_date=1 v15 candidate announcement] (accessed on [[2010#July|July 31{{st}}, 2010]])&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On May 28th, v15 was released. &amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1275090205_0&amp;amp;show_author=1&amp;amp;show_date=1 Version 15 Released] (accessed on [[2010#July|July 31{{st}}, 2010]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 10th, v15b was released, with input of accented letters fixed.&amp;lt;ref&amp;gt;[http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1276210276_0&amp;amp;show_author=1&amp;amp;show_date=1 Version 15b Released] (accessed on [[2010#July|July 30{{th}}, 2010]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On November 15th, 2010, v16 was released.&amp;lt;ref&amp;gt;http://sleepisdeath.net/seedBlogs.php?action=display_post&amp;amp;post_id=jasonrohrer_1289845302_0&amp;amp;show_author=1&amp;amp;show_date=1 (accessed on [[2011#January|Jan 9{{th}}, 2011]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Commercial Success===&lt;br /&gt;
Reportedly, 4000 copies of Sleep is Death has been sold as of April 30{{th}}, 2010, making 43,000 US dollars in revenue for the developer. This enables Jason Rohrer and his family to live entirely on this income for two years.&amp;lt;ref&amp;gt;[http://www.indiegames.com/blog/2010/05/sleep_is_death_paywhateveryouw.html Indiegamer&#039;s coverage of pay whatever you want business model for Sleep is Death] accessed on [[2010#May|May 24{{th}}, 2010]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Critical receptions==&lt;br /&gt;
The game is widely covered by the gaming media before its release. Some have in depth preview of the game like BoingBoing.net and IndieGames.com.&amp;lt;ref name=&amp;quot;boing&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;span property=&amp;quot;foaf:isPrimaryTopicOf&amp;quot; resource=&amp;quot;http://www.indiegames.com/blog/2010/04/preview_sleep_is_death_jason_r.html&amp;quot;&amp;gt;[http://www.indiegames.com/blog/2010/04/preview_sleep_is_death_jason_r.html Indie Games&#039; preview of Sleep Is Death]&amp;lt;/span&amp;gt; accessed on [[2010#April|April 3{{rd}}, 2010]].&amp;lt;/ref&amp;gt; Many of the preview features stories played by the author and Rohrer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PC Gamer UK&#039;&#039; gave Sleep is Death 90/100, and also making the game an Editor&#039;s Choice in the June 2010 magazine. &#039;&#039;Gamer Node&#039;&#039; gave the game 5 out of 5 although the reviewer felt that reviewing the game is like trying to review &#039;&#039;Dragon and Dungeon&#039;&#039;, or campire tales, because of the game&#039;s extreme open nature.&amp;lt;ref&amp;gt;&amp;lt;span property=&amp;quot;foaf:isPrimaryTopicOf&amp;quot; resource=&amp;quot;http://gamernode.com/reviews/9088-sleep-is-death/index.html&amp;quot;&amp;gt;[http://gamernode.com/reviews/9088-sleep-is-death/index.html&amp;lt;/span&amp;gt; Gamer Node&#039;s review of Sleep is Death] accessed on [[2010#May|May 24{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
A community arose around this game to facilitate game sessions, upload stories, share resources, knowledge, and on occasion mods.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sleepisdeath.net/ Sleep Is Death homepage]&lt;br /&gt;
=== Community ===&lt;br /&gt;
* [http://thecardchest.com/sid/ Sleep Is Death Stories] - a flip book hosting.&lt;br /&gt;
* [https://web.archive.org/web/20120904043323/http://sidtube.com:80/ sidtube] - game matchmaking service, IRC, forums, story hosting, and resource pak sharing (Archive link, site is now defunct)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Multiplayer games]][[Category:Commercial games]][[Category:Jason Rohrer]][[Category:PD games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Maniadrive&amp;diff=50721</id>
		<title>Maniadrive</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Maniadrive&amp;diff=50721"/>
		<updated>2018-08-03T20:01:04Z</updated>

		<summary type="html">&lt;p&gt;Magellan: rv v, shortening media licenses blurb because of mediawiki error on attempted save, moved the info to the article body.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Maniadrive&lt;br /&gt;
|image = Image:ManiaDrive 1.2 b4tab.png&lt;br /&gt;
|caption = Version 1.2, Beginners track 4&lt;br /&gt;
|genre          = [[:Category:Racing games|Racing]]&lt;br /&gt;
|developers     = [[xfennec]]&lt;br /&gt;
|code license  = [[GPL]]&lt;br /&gt;
|media licenses = [[GPL]] (art)&amp;lt;br/&amp;gt;Music: CC BY-NC-SA, some under CC BY-SA.&amp;lt;ref name=&amp;quot;fedora&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine=[[Raydium]]&lt;br /&gt;
|latest release = 1.2&lt;br /&gt;
|release date = August 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Maniadrive&#039;&#039;&#039; is a [[:Category:Racing games|racing]] clone of &#039;&#039;Trackmania&#039;&#039; written by an author with the pseudonym xfennec. The latest version of the game is 1.2 released on August 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2006.&amp;lt;ref&amp;gt;[http://maniadrive.raydium.org/index.php/2006/08/21/18-maniadrive-12-no-more-crashes B Blog post for 1.2]&amp;lt;/ref&amp;gt; The code is licensed under the [[GNU General Public License|GPL]], while some of the media are also under the GPL but some are licensed under [[Creative Commons Attribution-ShareAlike|CC-BY-SA]].&lt;br /&gt;
&lt;br /&gt;
Maniadrive is flagship game of Raydium 3D engine. Game contains level editor and there are community forums where homemade tracks are showed.&lt;br /&gt;
&lt;br /&gt;
The music is released under the non-free CC BY-NC-SA license, but a fully-free version, with non-free music removed, exists. See Fedora repository for freed packages with replacement soundtrack.&amp;lt;ref name=&amp;quot;fedora&amp;quot;&amp;gt;[http://memak.raydium.org/viewtopic.php?p=5216&amp;amp;sid=6ccfed9175e1d0892554bb2d2d79ab9c Discussion of the music licensing]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://maniadrive.raydium.org/ Maniadrive homepage]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Racing games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:Raydium games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Bullet_dodger&amp;diff=50654</id>
		<title>Talk:Bullet dodger</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Bullet_dodger&amp;diff=50654"/>
		<updated>2018-07-31T01:48:09Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50640 by 31.223.6.121 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone restore my entry?&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Tux_Racer&amp;diff=50653</id>
		<title>Talk:Tux Racer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Tux_Racer&amp;diff=50653"/>
		<updated>2018-07-31T01:47:30Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50635 by 31.223.6.121 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hmm, TuxRacer, PlanetPenguinRacer and Extreme Tux Racer should all be different pages, this is what I planned but I never got back to the articles after linking them... --[[User:RB0|RB0]] 21:44, 17 October 2007 (GMT)&lt;br /&gt;
:I kinda just did this as a temp fix until a better solution.--[[User:Andrewmin|Andrewmin]] 23:40, 17 October 2007 (CEST)&lt;br /&gt;
::Hmm, really, if I may say so I think differently. Currently [[Extreme Tux Racer]] is the only continuing [[free software]] Tux Racer game (the Roxor Games ones are proprietary). As such I don&#039;t think these dead forks (I&#039;m less pushing on this point though) and defiantly not this now proprietary original (my main point) should have their own articles. I think it would be best to have one article, Extreme Tux Racer, and have all this data in a section called &amp;quot;History&amp;quot;. That way we only cover a current free game, and have a nicer more detailed article to boot! Any thoughts? - Graham Wilson [[User:Piga|Piga]] 18:23, 17 September 2009 (UTC)&lt;br /&gt;
:::Merge, merge, merge!--[[User:Kiba|Kiba]] 19:30, 17 September 2009 (UTC)&lt;br /&gt;
::::Is that a yes or a no? :-P - Graham Wilson [[User:Piga|Piga]] 21:04, 19 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Liberated_Pixel_Cup&amp;diff=50652</id>
		<title>Liberated Pixel Cup</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Liberated_Pixel_Cup&amp;diff=50652"/>
		<updated>2018-07-31T01:45:39Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50636 by 31.223.6.121 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Liberated Pixel Cup&#039;&#039;&#039; was a free software game contest consisting of two phases which ran in June and July 2012.  In the art phase, submissions were judged on fitting in with a supplied set of assets in a well described art style, as well as on overall quality.  Afterwards a seperate code phase was held, in which contestants had to make a game using the assets from the previous phase as well as they could.&lt;br /&gt;
&lt;br /&gt;
This competition was organised by the [[Free Software Foundation]], [[Creative Commons]] and [[Open Game Art]], later joined by the [[Mozilla foundation]] who wanted to specifically promote web games.  Before the contest proper, art was commisioned in a &amp;quot;distinct Victorian style&amp;quot; suitable for fantasy and cyberpunk genres.&amp;lt;ref&amp;gt;[http://lpc.opengameart.org/content/we-have-liftoff We have liftoff!] on the LPC blog&amp;lt;/ref&amp;gt;  A donation drive was held to fund prize money and further base art.&lt;br /&gt;
&lt;br /&gt;
One of the goals of the Liberated Pixel Cup was to provide a body of free games with especially the art in a consistent, reusable style.  Rigorous license requirements were demanded: the art entries had to be available under both the [[CC-BY-SA|CC-BY-SA 3.0]] license and the [[GNU GPL|GNU GPL 3.0]], whereas submitted code was required to be released under the [[GNU GPL|GNU GPL 3.0]].&amp;lt;ref&amp;gt;[http://lpc.opengameart.org/content/lpc-rules Rules] on the LPC website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The winners of the art phase were announced on 2012-09-28, those of the code phase on 2013-02-17.  Reasons given for the long judging period, aside from personal issues on the part of the judges were: some organisational issues, the unexpectedly great quantity and quality of the submissions and difficulties in getting the games built.  Aside from the judging issues, organisers seem to be happy with how the Liberated Pixel Cup turned out.  If it&#039;s not sure whether there will be any more LPCs, that doesn&#039;t seem to be for lack of enthousiasm or ideas for improvement.&amp;lt;ref&amp;gt;[http://lpc.opengameart.org/content/code-judging-is-in Code judging is in!] on the LPC blog&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[http://opengameart.org/content/laurelias-polymorphable-citizens-0 Laurelia&#039;s Polymorphable Citizens]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/bright-flame-tactics-0 Bright Flame Tactics]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/gnu-versus-zombie-rotten-tomatoes Gnu versus zombie rotten tomatoes]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/dungeon-tactics dungeon tactics]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/alchemist-game A(lchemist)]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/archer-man-defender-of-the-unnamed-village Archer man: defender of unnamed village]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/sorcerers-garden Sorcerer&#039;s garden]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/lurking-patrol-comrades Lurking Patrol Comrades]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/solitude Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/tales-of-gydia Tales of gydia]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/big-island big island] &lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/castle-defense castle defense]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/unsealed-whispers-of-wisdom-fixed Unsealed: whispers of wisdom]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/afterimage Afterimage]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/artificiers-quest-the-staff-of-ivalder Artificier&#039;s Quest: the Staff of Ivalder]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/bitbrawl Bit Brawl]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/blob-mobs-survival-game Blob Mobs!]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/bloodmoon bloodmoon]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/concave concave]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/monk-story-0 Monk Story]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/murderous-manor Murderous Manor]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/pixel-quest Pixel Quest]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/terramancers Terramancers]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/slime-attack Slime attack]&lt;br /&gt;
&lt;br /&gt;
[http://opengameart.org/content/gameapi-game-lpc-code-entry-submission gameapi-game gameapi-game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lpc.opengameart.org/ Liberated Pixl Cup website]&lt;br /&gt;
*[http://opengameart.org/art-search-advanced?field_art_tags_tid=LPC Liberated Pixl Cup art on OGA] (maybe even all of it?)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contests]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=50632</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=50632"/>
		<updated>2018-07-29T18:10:07Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50631 by 188.119.5.107 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
:Well, for once, we might want to fix the following explanation, which I see whenever I try to create a new page, hours after creating my account: &amp;quot;If you just created a new account, please wait a couple of minutes&amp;quot;. :)&lt;br /&gt;
:[Edit: now I can create the page fine. Thank you.]&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
&lt;br /&gt;
== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lists and categories  ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t be better to direct the reader to categories of games, instead of lists of games by genre, like [[Roguelike games]]? The list can get easily outdated.&lt;br /&gt;
&lt;br /&gt;
== Board games page broken ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m logged in, I can see an up-to-date version of [[Board games]], but when I&#039;m not logged in, I can only see a very old version from 2013. Could the reason be that this page was protected in 2012? If yes, could you remove the protection or ensure otherwise that the autogeneration by the bot works again and the generated page is visible to all users? Thanks --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 07:42, 29 July 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== How to add a game? ==&lt;br /&gt;
 &lt;br /&gt;
# Please [[Special:CreateAccount|create an account]] with mail adress and confirm that you own the mail adress. The create account link is also available in the upper right corner. There may be traps against spammer. Read the pages after sending a request for login creation or changing a page!&lt;br /&gt;
# Read the [[Libregamewiki:Article_policy|Article policy]] and other articles from [[Libregamewiki:Get_involved|Get involved]]&lt;br /&gt;
# Make sure you are logged in and in the &amp;quot;Autoconfirmed users&amp;quot; group. Details can be found on your [[Special:Preferences|Preferences]] page.&lt;br /&gt;
# Enter the title of the new page in the search box in the upper right corner and search for it. Before the search results, if there are some, there is a bold line with &amp;quot;Create the page &amp;quot;Example game name&amp;quot; on this wiki!&amp;quot; (I searched for &amp;quot;Example game name&amp;quot;). The &amp;quot;Example game name&amp;quot; is a link for creating a new page. If this line doesn&#039;t appear, make sure you clicked the confirmation link in the confirmation mail.&lt;br /&gt;
# When creating a new page, there are links to templates for games, humans and redirects above the big text box. Click on a template before entering text.&lt;br /&gt;
# If the link to the game home page isn&#039;t shown in the text add a == External Links == section with the URL&lt;br /&gt;
&lt;br /&gt;
== Unable to auto confirm account ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t create pages add I&#039;m a member of group Users but not Auto confirmed Users. I didn&#039;t receive a confirmation message. I tried changing my email address but still no. Can you resend a confirmation message or confirm my account? Thanks! Eagle&lt;br /&gt;
&lt;br /&gt;
:I&#039;m now an Auto Confirmed Users group, not sure how that happened exactly. --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:56, 27 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== How to add games to genre listings? ==&lt;br /&gt;
&lt;br /&gt;
How to add a game to the genre listings page, [[Educational games]] and [[GPL games]]? Or does that happen on its own after the game has been added to the appropriate category? Thank you! :) --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:55, 27 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: Yes, those pages are periodically generated based on the categories. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:01, 27 February 2018 (CET)&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Angband&amp;diff=50483</id>
		<title>Talk:Angband</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Angband&amp;diff=50483"/>
		<updated>2018-07-21T02:48:55Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Alert as to template addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While doing research on Angband for this article, I noticed that the modern license file (here: https://github.com/angband/angband/blob/master/copying.txt) mentions some things that would make this game non-free:&lt;br /&gt;
* The sounds that are distributed with Angband are licensed under the non-free CC-BY-NC-SA&lt;br /&gt;
* The 64x64 tileset that is distributed with Angband is explicitly stated to be for use with Angband only, and disallows modification&lt;br /&gt;
In light of this, I think it is safe to say that Angband in its current form does not have free media, and thus is not a fully free game. Perhaps someone here knows more about the Angband project than I do. Is there an official version that does not come with the non-free tiles or sounds? I was not able to find any mention of one myself, as the only version available for download on the official site (http://rephial.org/release/) comes with all sounds and tilesets. If no official, fully-free version exists, I think the only course of action would be to delete this article.&lt;br /&gt;
&lt;br /&gt;
I will hold off on adding a delete template to the page for a while in hopes of hearing from someone who knows more about Angband than I do. Cheers! [[User:Magellan|Magellan]] ([[User talk:Magellan|talk]]) 23:41, 29 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It has been quite a while. I have gone ahead and added the deletion review template. I still feel that the media situation with Angband makes it a non-free game, and the article here should probably be deleted. [[User:Magellan|Magellan]] ([[User talk:Magellan|talk]]) 04:48, 21 July 2018 (CEST)&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Nuxified_gaming_forum&amp;diff=50481</id>
		<title>Nuxified gaming forum</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Nuxified_gaming_forum&amp;diff=50481"/>
		<updated>2018-07-21T02:28:09Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50469 by 188.119.5.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nuxified.org&#039;&#039;&#039; is a Free Software support community site offering help to anyone who is running Free Software on any platform or operating system. It also features a gaming forum for Free Software gamers. Also ongoing are preparations for the [[Free Software Gaming Tournament by Cluenet and Nuxified]].&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://nuxified.org/ Nuxified homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Internet resources]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Mrfuze&amp;diff=50480</id>
		<title>Mrfuze</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Mrfuze&amp;diff=50480"/>
		<updated>2018-07-21T02:27:39Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50468 by 188.119.5.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Screenshot-lvl9-mrfuze.png‎&lt;br /&gt;
|caption        = &#039;&#039;MrFuze Gameplay&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Platform games|Platformer]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[PyMike]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU Lesser General Public License|LGPL]] &amp;lt;ref&amp;gt;&#039;&#039;In game folder&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.2&lt;br /&gt;
|release date   = [[2008#September|September, 13{{th}}, 2008]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[pygame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mr Fuze&#039;&#039;&#039;&#039;&#039; is [[PyMike]]&#039;s contest entry for the [[PyWeek|Pyweek 7]] contest. The latest version of the game is 1.2 released on [[2008#September|September, 13{{th}}, 2008]]. It is licensed under [[GNU Lesser General Public License|LGPL]]. It is written in the [[:Category:Python games|Python]] programming language with the [[Pygame]] library.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Dr. Bobmer has created a load of Ubre-Bombs, and he threatens to destroy the world if President W.G. Bushwacker doesn&#039;t surrender his political crown, and submit America to a dictatorship. Only the daring Mr. Fuze can blow out all the Ubre-Bomb fuses and save the world from destruction.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://pymike.4rensics.org/mrfuze/ Project home page] (dead link)&lt;br /&gt;
[[Category:Games]][[Category:Pygame games]][[Category:Platform games]][[Category:LGPL games]][[Category:Games made for competitions]][[Category:Pyweek entries]][[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Cedric_Delfosse&amp;diff=50479</id>
		<title>Cedric Delfosse</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Cedric_Delfosse&amp;diff=50479"/>
		<updated>2018-07-21T02:27:28Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50467 by 188.119.5.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[GL-117]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Programmers|Programmers]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cedric Delfosse&#039;&#039;&#039; is a developer of [[GL-117]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]][[Category:Programmers]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gon%C3%A9ri_Le_Bouder&amp;diff=50478</id>
		<title>Gonéri Le Bouder</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gon%C3%A9ri_Le_Bouder&amp;diff=50478"/>
		<updated>2018-07-21T02:27:17Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50466 by 188.119.5.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trip on the Funny Boat]] (Debian package)&lt;br /&gt;
|[[Debian Games Team]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gonéri Le Bouder&#039;&#039;&#039; is an administrator of the [[Debian Games Team]].&amp;lt;ref&amp;gt;http://alioth.debian.org/projects/pkg-games/ (acc. 2008-11-02)&amp;lt;/ref&amp;gt; He has created and is maintaining the Debian package for [[Trip on the Funny Boat]] (“funnyboat”).&amp;lt;ref&amp;gt;http://packages.qa.debian.org/f/funnyboat.html (acc. 2008-11-02)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Debian Games Team]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Jose_Alberto_Coelho&amp;diff=50477</id>
		<title>Jose Alberto Coelho</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Jose_Alberto_Coelho&amp;diff=50477"/>
		<updated>2018-07-21T02:27:04Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50465 by 188.119.5.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[X-Moto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Test&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Jose Alberto Coelho&#039;&#039;&#039;&#039;&#039; [[X-Moto]] tested for Mac OS X.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Curse_of_War&amp;diff=50476</id>
		<title>Curse of War</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Curse_of_War&amp;diff=50476"/>
		<updated>2018-07-21T02:26:48Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50464 by 188.119.5.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Curse of War&lt;br /&gt;
|image            = Image:Curses of War.png&lt;br /&gt;
|caption          = A Real Time Strategy game for Linux.&lt;br /&gt;
|genre            = [[Real-time strategy games|Real-time strategy]], [[:Category:Text-mode games|Text-mode]]&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[GNU General Public License|GPL]] &amp;lt;ref&amp;gt;https://github.com/a-nikolaev/curseofwar/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = no media&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 1.2.0 &lt;br /&gt;
|release date     = August 16{{th}}, 2013&lt;br /&gt;
|release date iso = 2013-08-16&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language         = [[:Category:C games|C]]&lt;br /&gt;
|library          = [[:Category:NCurses games|ncurses]]&lt;br /&gt;
|platform         = {{Linux}}&lt;br /&gt;
|link homepage    = https://github.com/a-nikolaev/curseofwar/wiki&lt;br /&gt;
|link blog        = https://twitter.com/curseofwar&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=curseofwar&lt;br /&gt;
|chat             = irc://chat.freenode.net/curseofwar&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://github.com/a-nikolaev/curseofwar/&lt;br /&gt;
|link tracker     = https://github.com/a-nikolaev/curseofwar/issues&lt;br /&gt;
|link scmweb      = https://github.com/a-nikolaev/curseofwar/&lt;br /&gt;
|scm              = git clone https://github.com/a-nikolaev/curseofwar.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of War&#039;&#039;&#039; is a real time strategy game which focses on high-level strategic planning such as building infrastructure. While it does not reference World War I or II, the game mechanics resembles those types of war.&lt;br /&gt;
&lt;br /&gt;
Curse of War is a text-mode ame using the ncurses library for Linux. It has both single and multiplayer modes.&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
                                        __                      &lt;br /&gt;
           ____                        /  ]                     &lt;br /&gt;
          / __ \_ _ ___ ___ ___    __ _| |_  /\      /\___ ___  &lt;br /&gt;
        _/ /  \/ | |X _/ __/ __\  /   \   /  \ \ /\ / /__ \X _/ &lt;br /&gt;
        \ X    | | | | |__ | __X  | X || |    \ V  V // _ | |   &lt;br /&gt;
         \ \__/\ __X_| \___/___/  \___/| |     \ /\ / \___X_|   &lt;br /&gt;
          \____/                       |/       V  V            &lt;br /&gt;
  &lt;br /&gt;
        Curse of War -- Real Time Strategy Game for Linux.&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://github.com/a-nikolaev/curseofwar/wiki Homepage]&lt;br /&gt;
* [https://inconsolation.wordpress.com/2014/09/05/curseofwar-to-the-delight-of-text-based-rts-fans/ inconsolation blog: curseofwar: To the delight of text-based RTS fans]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;br /&gt;
[[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Rescue!_Max&amp;diff=50475</id>
		<title>Rescue! Max</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Rescue!_Max&amp;diff=50475"/>
		<updated>2018-07-21T02:26:33Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50461 by 188.119.5.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Rescue! Max&lt;br /&gt;
|image                = File:RescueMax.jpg&lt;br /&gt;
|caption              = Rescue! Max&lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|Real-time strategy]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] v3 &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;http://sourceforge.net/p/rescue/code/HEAD/tree/Rescue/gpl.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]] v3 &amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.0.3&lt;br /&gt;
|release date         = September 16{{th}}, 2013&lt;br /&gt;
|release date iso     = 2013-09-16&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:Java games|Java]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://rescue.sourceforge.net/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = https://sourceforge.net/p/rescue/code/&lt;br /&gt;
|link project         = https://sourceforge.net/projects/rescue&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/rescue/bugs/&lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/rescue/code/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rescue! Max&#039;&#039;&#039; is a real-time strategy game in a space setting. It is a 2D game in which the player controls a space ship to rescue people from planets, making alliances and fight enemies.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://rescue.sourceforge.net/ Website]&lt;br /&gt;
* [https://sourceforge.net/projects/rescue Project page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:Java games]][[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bastian_Salmela&amp;diff=50474</id>
		<title>Bastian Salmela</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bastian_Salmela&amp;diff=50474"/>
		<updated>2018-07-21T02:26:19Z</updated>

		<summary type="html">&lt;p&gt;Magellan: Undo revision 50460 by 188.119.5.254 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|&lt;br /&gt;
|Basse&lt;br /&gt;
|[[Freedroid RPG]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bastian Salmela&#039;&#039;&#039;, also known as &#039;&#039;&#039;basse&#039;&#039;&#039;, is an [[:Category:Artists|artist]] from Helsinki, Finland.&amp;lt;ref&amp;gt;[http://orange.blender.org/theteam &#039;&#039;Orange&#039;s&#039;&#039; credits page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Projects==&lt;br /&gt;
Salmela is one of the artists of &#039;&#039;[[Freedroid RPG]]&#039;&#039;.&amp;lt;ref&amp;gt;[http://video.blendertestbuilds.de/download.blender.org/ED/DVD2/blog/theteam.html &#039;&#039;Orange&#039;s&#039;&#039; team page] on [http://blendertestbuilds.de/ blendertestbuilds.de]&amp;lt;/ref&amp;gt; He is also a re-designer of &#039;&#039;Konqi the Dragon&#039;&#039;, KDE&#039;s mascot.&amp;lt;ref&amp;gt;[http://dot.kde.org/1123537495/ News post] on [http://dot.kde.org/ KDE Dot News]&amp;lt;/ref&amp;gt; He created art for the film &#039;&#039;Elephants Dream&#039;&#039; (formerly known as &#039;&#039;Orange&#039;&#039;).&amp;lt;ref&amp;gt;[http://web.petabox.bibalex.org/web/20060215124935/http://kde-artists.org/main/content/view/56/29/ KDE-Artists&#039; interview with Bastian Salmela] from the [http://archive.org/ Internet Archive]&amp;lt;/ref&amp;gt; He drew some of the chess pieces for a KDE game of chess.&amp;lt;ref&amp;gt;[http://www.kulma.org/linux/kone.php?categ=knights/ ...knights on his homepage]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.kulma.org/ Bastian Salmela&#039;s homepage]&lt;br /&gt;
[[Category:Developers]][[Category:Finnish developers]][[Category:Artists]]&lt;/div&gt;</summary>
		<author><name>Magellan</name></author>
	</entry>
</feed>