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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Matt</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Matt"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Matt"/>
	<updated>2026-06-17T15:49:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Kernel_Panic&amp;diff=67330</id>
		<title>Talk:Kernel Panic</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Kernel_Panic&amp;diff=67330"/>
		<updated>2026-06-10T12:58:16Z</updated>

		<summary type="html">&lt;p&gt;Matt: ridiculous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://springrts.com/wiki/Kernel_Panic#License: License status] &amp;quot;The maps Major Madness and Speed Balls 16 Way status are unknown.&amp;quot; Is there a download link for a version without the non-free content? I wouldn&#039;t want to remove the game but it does need to be fixed. If someone simply copies it to a public repository and removes those files, that should be perfectly acceptable for LGW rules. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 15:22, 17 February 2022 (CET)&lt;br /&gt;
:It is shipped in Ubuntu universe. https://packages.ubuntu.com/search?keywords=spring-mods-kernelpanic&amp;amp;searchon=names They probably removed those 2 maps. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 19:38, 25 February 2022 (CET)&lt;br /&gt;
::It appears even the Ubuntu package includes the non-free maps. &amp;lt;https://packages.ubuntu.com/resolute/all/spring-maps-kernelpanic/filelist&amp;gt; Probably someone should file a bug report here: &amp;lt;https://launchpad.net/ubuntu/+source/spring-kernelpanic/+bugs&amp;gt; In the meantime, I would consider Kernel Panic non-free, as non fully libre release of the game that can be &#039;&#039;&#039;conveniently&#039;&#039;&#039; downloaded exists. I will mark the game for deletion. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 11:35, 10 June 2026 (UTC)&lt;br /&gt;
:::That is a bit ridiculous given that it is just an oversight over 2 non-crucial parts of the game. [[User:Matt|Matt]] ([[User talk:Matt|talk]]) 12:57, 10 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenHV&amp;diff=66582</id>
		<title>OpenHV</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenHV&amp;diff=66582"/>
		<updated>2025-10-03T16:19:05Z</updated>

		<summary type="html">&lt;p&gt;Matt: update version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = OpenHV&lt;br /&gt;
|image                = File:OpenHV.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[Real-time Strategy|RTS]]&lt;br /&gt;
|developer            = OpenHV developers&lt;br /&gt;
|code license         = [[GPLv3]]&lt;br /&gt;
|media license        = [[CC-BY-SA]]-4.0, [[CC-BY]]-3.0-US&lt;br /&gt;
|engine               = [[OpenRA]]&lt;br /&gt;
|latest release       = 20250725&lt;br /&gt;
|release date         = July 25{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-07-25&lt;br /&gt;
|release announcement = https://github.com/OpenHV/OpenHV/releases/tag/20250725&lt;br /&gt;
|language             = [[:Category:C Sharp games|C#]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL2]], [[OpenGL]], [[FreeType]], [[OpenAL]]&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://www.openhv.net&lt;br /&gt;
|link blog            = https://www.moddb.com/mods/openhv&lt;br /&gt;
|link chatweb         = https://matrix.to/#/+openhv:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         =&lt;br /&gt;
|link tracker         = https://github.com/OpenHV/OpenHV/issues&lt;br /&gt;
|link scmweb          = https://www.github.com/OpenHV/OpenHV&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenHV&#039;&#039;&#039; is a mod of [[OpenRA]] that takes the &#039;&#039;Hard Vacuum&#039;&#039; sprite artwork and loosely recreates the never released original.&amp;lt;ref&amp;gt;[https://www.gamepressure.com/newsroom/openhv-free-rts-based-on-cc-red-alert-gets-new-version/za39e9 OpenHV - Free RTS Based on C&amp;amp;C Red Alert Gets New Version]&amp;lt;/ref&amp;gt; It is a [[real-time strategy game]] which uses supply lines for resources.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2020/09/a-cancelled-old-rts-named-hard-vacuum-gets-revived-with-openra A cancelled old RTS named &#039;Hard Vacuum&#039; gets revived with OpenRA]&amp;lt;/ref&amp;gt; The first stable version was released in April 2021. It supports single-player, LAN, online multiplayer as well as map editing.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2021/04/openhv-a-free-and-open-source-rts-based-on-the-unreleased-hard-vacuum-has-a-stable-build OpenHV, a free and open source RTS based on the unreleased Hard Vacuum has a stable build]&amp;lt;/ref&amp;gt; Another major release was published 2 years later with almost monthly pre-release versions available for testing.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2023/03/foss-strategy-game-openhv-gets-a-release-two-years-in-the-making/ FOSS strategy game OpenHV gets a release two years in the making]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
The game makes use of the Hard Vacuum sprites and a rough game design concept.&amp;lt;ref&amp;gt;[https://lostgarden.home.blog/2005/03/27/game-post-mortem-hard-vacuum/ Game Post Mortem: Hard Vacuum]&amp;lt;/ref&amp;gt; The sprites have been licensed under [[Creative Commons Attribution]] 3.0 US terms.&amp;lt;ref&amp;gt;[https://lostgarden.home.blog/2007/03/15/lost-garden-license/ Lost Garden License]&amp;lt;/ref&amp;gt; Instead of using proprietary formats from the [[OpenRA]] engine, everything is stored in standardized .png which can then be edited libre tools like GrafX2, GIMP and Aseprite. Additional artwork has been harvested from Tyrian and Iron Plague which is covered under the same permissive license&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/release-20210321 Release 20210321]&amp;lt;/ref&amp;gt; or created from scratch by modelling in MagicaVoxel, then rendering each direction and over painting for details and outline.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/images/dropship-voxel Dropship Voxel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tileset mostly consists of 1x1 tiles with connections between terrain types.&amp;lt;ref&amp;gt;[https://opengameart.org/content/consolidated-hard-vacuum-terrain-tilesets Consolidated Hard Vacuum Terrain Tilesets]&amp;lt;/ref&amp;gt; For easier mapping the editor has a button called &#039;&#039;Auto Tile&#039;&#039; which adds connecting tiles automatically.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20210501 Pre-release 20210501]&amp;lt;/ref&amp;gt; In-game terrain like forest can also be burned and run over by heavy tanks allowing for a dynamic and destructible battlefield.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20220102 Pre-release 20220102]&amp;lt;/ref&amp;gt; The game features lighting effects and units that can spawn shootable missiles or drones, features that are actually reminiscent later eras of RTS games.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20210919 Pre-release 20210919]&amp;lt;/ref&amp;gt; The soundtrack was composed by Tim Beek and like every other asset it is licensed under [[Creative Commons]] terms.&amp;lt;ref&amp;gt;[https://github.com/OpenHV/OpenHV/releases/tag/20210905 Pre-release 20210905]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = io.github.openhv.OpenHV&lt;br /&gt;
|Snap = openhv&lt;br /&gt;
|AUR = openhv&lt;br /&gt;
}}&lt;br /&gt;
* https://www.moddb.com/mods/openhv&lt;br /&gt;
* https://openhv.readthedocs.io/&lt;br /&gt;
* https://openhv.itch.io/openhv&lt;br /&gt;
* https://www.openhub.net/p/OpenHV&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:2D games]][[Category:Real-time strategy games]][[Category:Online multiplayer games]][[Category:C Sharp games]][[Category:Lua games]][[Category:Science fiction games]][[Category:CC BY games]][[Category:CC BY-SA games]][[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid&amp;diff=66581</id>
		<title>Freedroid</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid&amp;diff=66581"/>
		<updated>2025-10-03T16:00:33Z</updated>

		<summary type="html">&lt;p&gt;Matt: update repositories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = File:Freedroid.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = Arcade&lt;br /&gt;
|developers     = [[Johannes Prix]], Reinhard Prix&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = [[GNU General Public License|GPL]], [[public domain]]&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.2&lt;br /&gt;
|release date   = November 13{{th}}, 2003&lt;br /&gt;
|release date iso = 2003-11-13&lt;br /&gt;
|release announcement = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = https://sourceforge.net/projects/freedroid/files/freedroidClassic/&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = freedroid&lt;br /&gt;
|Debian = freedroid&lt;br /&gt;
|Gentoo = games-rpg/freedroid&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freedroid&#039;&#039;&#039; (also known as “FreedroidClassic”) is an arcade/shooter game that was designed as a clone of the classic game Paradroid on Commodore 64. It spawned (and shares some source code with) [[FreedroidRPG]]. A version was included on [[OpenSource Game Power]] volume 2.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
You control a droid in a spaceship full of droids that have gone berserk. Your weapon is weak, but your droid has a strategical advanta: You can hack into other droids. The spaceship consists of several decks connected by elevators.&lt;br /&gt;
&lt;br /&gt;
The goal is to destroy all enemy droids by shooting or taking over them in a minigame in which you need to connect electronic circuits.&lt;br /&gt;
&lt;br /&gt;
==Authors==&lt;br /&gt;
*[[Johannes Prix]] - programmer&lt;br /&gt;
*Reinhard Prix - programmer&lt;br /&gt;
*Bastian Salmela - 3D Blender graphics design. Title, robots-pics and various backgrounds&lt;br /&gt;
*Tanel Kylaots - Nighthawk-type mouse control (based on his patch)&lt;br /&gt;
*Jason Kingan - patches and ProjectBuilder files for MacOS X port&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Nighthawk]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.freedroid.org/download/#download-freedroidclassic Download page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Arcade games]][[Category:C games]][[Category:GPL games]][[Category:SDL games]][[Category:Physically released games]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenHV&amp;diff=66551</id>
		<title>OpenHV</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenHV&amp;diff=66551"/>
		<updated>2025-08-22T21:15:43Z</updated>

		<summary type="html">&lt;p&gt;Matt: not a forum but a thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = OpenHV&lt;br /&gt;
|image                = File:OpenHV.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[Real-time Strategy|RTS]]&lt;br /&gt;
|developer            = OpenHV developers&lt;br /&gt;
|code license         = [[GPLv3]]&lt;br /&gt;
|media license        = [[CC-BY-SA]]-4.0, [[CC-BY]]-3.0-US&lt;br /&gt;
|engine               = [[OpenRA]]&lt;br /&gt;
|latest release       = 20230917&lt;br /&gt;
|release date         = September 17{{th}}, 2023&lt;br /&gt;
|release date iso     = 2023-09-17&lt;br /&gt;
|release announcement = https://github.com/OpenHV/OpenHV/releases/tag/20230917&lt;br /&gt;
|language             = [[:Category:C Sharp games|C#]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL2]], [[OpenGL]], [[FreeType]], [[OpenAL]]&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://www.openhv.net&lt;br /&gt;
|link blog            = https://www.moddb.com/mods/openhv&lt;br /&gt;
|link chatweb         = https://matrix.to/#/+openhv:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         =&lt;br /&gt;
|link tracker         = https://github.com/OpenHV/OpenHV/issues&lt;br /&gt;
|link scmweb          = https://www.github.com/OpenHV/OpenHV&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenHV&#039;&#039;&#039; is a mod of [[OpenRA]] that takes the &#039;&#039;Hard Vacuum&#039;&#039; sprite artwork and loosely recreates the never released original.&amp;lt;ref&amp;gt;[https://www.gamepressure.com/newsroom/openhv-free-rts-based-on-cc-red-alert-gets-new-version/za39e9 OpenHV - Free RTS Based on C&amp;amp;C Red Alert Gets New Version]&amp;lt;/ref&amp;gt; It is a [[real-time strategy game]] which uses supply lines for resources.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2020/09/a-cancelled-old-rts-named-hard-vacuum-gets-revived-with-openra A cancelled old RTS named &#039;Hard Vacuum&#039; gets revived with OpenRA]&amp;lt;/ref&amp;gt; The first stable version was released in April 2021. It supports single-player, LAN, online multiplayer as well as map editing.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2021/04/openhv-a-free-and-open-source-rts-based-on-the-unreleased-hard-vacuum-has-a-stable-build OpenHV, a free and open source RTS based on the unreleased Hard Vacuum has a stable build]&amp;lt;/ref&amp;gt; Another major release was published 2 years later with almost monthly pre-release versions available for testing.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2023/03/foss-strategy-game-openhv-gets-a-release-two-years-in-the-making/ FOSS strategy game OpenHV gets a release two years in the making]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
The game makes use of the Hard Vacuum sprites and a rough game design concept.&amp;lt;ref&amp;gt;[https://lostgarden.home.blog/2005/03/27/game-post-mortem-hard-vacuum/ Game Post Mortem: Hard Vacuum]&amp;lt;/ref&amp;gt; The sprites have been licensed under [[Creative Commons Attribution]] 3.0 US terms.&amp;lt;ref&amp;gt;[https://lostgarden.home.blog/2007/03/15/lost-garden-license/ Lost Garden License]&amp;lt;/ref&amp;gt; Instead of using proprietary formats from the [[OpenRA]] engine, everything is stored in standardized .png which can then be edited libre tools like GrafX2, GIMP and Aseprite. Additional artwork has been harvested from Tyrian and Iron Plague which is covered under the same permissive license&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/release-20210321 Release 20210321]&amp;lt;/ref&amp;gt; or created from scratch by modelling in MagicaVoxel, then rendering each direction and over painting for details and outline.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/images/dropship-voxel Dropship Voxel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tileset mostly consists of 1x1 tiles with connections between terrain types.&amp;lt;ref&amp;gt;[https://opengameart.org/content/consolidated-hard-vacuum-terrain-tilesets Consolidated Hard Vacuum Terrain Tilesets]&amp;lt;/ref&amp;gt; For easier mapping the editor has a button called &#039;&#039;Auto Tile&#039;&#039; which adds connecting tiles automatically.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20210501 Pre-release 20210501]&amp;lt;/ref&amp;gt; In-game terrain like forest can also be burned and run over by heavy tanks allowing for a dynamic and destructible battlefield.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20220102 Pre-release 20220102]&amp;lt;/ref&amp;gt; The game features lighting effects and units that can spawn shootable missiles or drones, features that are actually reminiscent later eras of RTS games.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20210919 Pre-release 20210919]&amp;lt;/ref&amp;gt; The soundtrack was composed by Tim Beek and like every other asset it is licensed under [[Creative Commons]] terms.&amp;lt;ref&amp;gt;[https://github.com/OpenHV/OpenHV/releases/tag/20210905 Pre-release 20210905]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = io.github.openhv.OpenHV&lt;br /&gt;
|Snap = openhv&lt;br /&gt;
|AUR = openhv&lt;br /&gt;
}}&lt;br /&gt;
* https://www.moddb.com/mods/openhv&lt;br /&gt;
* https://openhv.readthedocs.io/&lt;br /&gt;
* https://openhv.itch.io/openhv&lt;br /&gt;
* https://www.openhub.net/p/OpenHV&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:2D games]][[Category:Real-time strategy games]][[Category:Online multiplayer games]][[Category:C Sharp games]][[Category:Lua games]][[Category:Science fiction games]][[Category:CC BY games]][[Category:CC BY-SA games]][[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenArena&amp;diff=66076</id>
		<title>OpenArena</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenArena&amp;diff=66076"/>
		<updated>2025-02-22T17:34:44Z</updated>

		<summary type="html">&lt;p&gt;Matt: AUR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = OpenArena&lt;br /&gt;
|image          = Image:OpenArena-Rocket.jpg&lt;br /&gt;
|caption        = Firing a rocket at Ayumi in deathmatch&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = OpenArena team and contributors&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL version 2.0]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL version 2.0]]&amp;lt;ref&amp;gt;https://metadata.ftp-master.debian.org/changelogs/main/o/openarena-085-data/openarena-085-data_0.8.5split-9_copyright&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
[[ioquake3]]&lt;br /&gt;
|latest release = 0.8.8&lt;br /&gt;
|release date   = February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012&lt;br /&gt;
|release date iso     = 2012-02-20&lt;br /&gt;
|release announcement = http://openarena.ws/board/index.php?topic=4451.0&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = https://openarena.ws&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = https://openarena.ws/board/&lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb = https://github.com/OpenArena/gamecode&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = openarena&lt;br /&gt;
|Slack = openarena&lt;br /&gt;
|Debian = openarena&lt;br /&gt;
|Fedora = openarena&lt;br /&gt;
|Ubuntu = openarena&lt;br /&gt;
|Mageia = openarena&lt;br /&gt;
|Suse = openarena&lt;br /&gt;
|Flatpak = ws.openarena.OpenArena&lt;br /&gt;
|FreeBSD = openarena&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[:wikipedia:OpenArena|OpenArena]]&#039;&#039;&#039;&#039;&#039; is a [[First-person shooter game|FPS]] game intended to be a free replacement for the proprietary &#039;&#039;[[:wikipedia:Quake III Arena|Quake III Arena]]&#039;&#039;. Both the media and the game are licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/o/openarena/stable_copyright Openarea&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://metadata.ftp-master.debian.org/changelogs/main/o/openarena-data/stable_copyright Openarena-data&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;. The OpenArena project was established on August 19, 2005, the day after the id Tech 3 GPL source code release. A &amp;quot;mission pack&amp;quot; add-on is also planned, to take advantage of the GPL released &#039;&#039;Quake III: Team Arena&#039;&#039; source code.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Due to the game&#039;s heritage, the gameplay of OpenArena plays almost identically to that of Quake III Arena. The player scores frags to win the game, to score a frag the player has to slay an opponent, either a computer controlled &amp;quot;bot&amp;quot; or a human player. There are a variety of different weapons designed for different situations, such as a rocket launcher, shotgun, railgun, gauntlet, chaingun, and [[:wikipedia:BFG 9000|BFG]]. There are also a variety of collectibles available on the maps such as health and armour upgrades and objects that gives the player special abilities such as the notorious Quad Damage which increases the effectiveness of the player&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
The maps are very varied, some of them set in a [[:wikipedia:Science fiction|science fictional]] environment, some in [[:wikipedia:Gothic fiction|gothic]] temples, some in massive fortresses, and some in lava landscapes. These maps can also have different interactive objects such as lifts and jump-pads. The gameplay is very fast and requires skill to be successfully played against other players on the Internet.&lt;br /&gt;
&lt;br /&gt;
The game has multiple playing modes such as [[:wikipedia:Deathmatch|Deathmatch]], Team Deathmatch, Tournament, and Capture The Flag (all of these modes are from Quake III), Version 0.76 ported modes and weapons from Quake III&#039;s Team Arena that also ran under the same libre engine, such as Elimination, CTF Elimination, Double Domination, and Last Man Standing.&amp;lt;ref&amp;gt;[http://www.headshotgamer.com/review.aspx?id=59 HeadShotGamer.com - OpenArena Review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenArena has undergone testing to make sure that it is compatible with Quake III modifications and maps - to allow them to be run on a free game as well. Since OpenArena is still incomplete, many maps and mods are not yet compatible. A list of mods verified to work in OpenArena can be found here: [http://openarena.wikia.com/wiki/ModCompat http://openarena.wikia.com/wiki/ModCompat].&lt;br /&gt;
&lt;br /&gt;
OpenArena has been advertised as a &amp;quot;[[:wikipedia:Erotica|sexy]]&amp;quot; first person shooter and warns that some models are near nude (only covered with tight clothing or hair), in addition to the game&#039;s [http://en.wikipedia.org/wiki/Video_game_violence violent theme], it is &amp;quot;not appropriate for children.&amp;quot;&amp;lt;ref&amp;gt;http://openarena.ws/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://openarena.ws/about.html&amp;lt;/ref&amp;gt; The various bots and player skins are just as varied as the map design, some being science fictional, gothic, [[:wikipedia:Anime|anime]], military, and [[:wikipedia:Fantasy|fantasy]] based.&amp;lt;ref&amp;gt;[http://www.raiden.net/articles/open_source_game_review_open_arena/ Raiden&#039;s Realm - OpenArena Review]&amp;lt;/ref&amp;gt; Unlike the original Quake III or Unreal Tournament there is no back story explanation of why the combatants are in the arena and why they are fighting.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
The game is one of the most popular [[free software]] [[:category:First-person shooter games|first person shooters]], particularly among fans of the original Quake III. It has also been praised for its portability and ability to run on older hardware.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20080906115311/http://www.headshotgamer.com/review.aspx?id=59 HeadShotGamer.com - OpenArena Review (archived)]&amp;lt;/ref&amp;gt; Internet play has also been praised, as well as the amount of players found on the average OpenArena server.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20081206150834/http://www.snappygamer.com/2008/11/02/openarena-open-source-quake-iii-fun/ Snappy Gamer - OpenArena: Open Source Quake III Fun (archived)]&amp;lt;/ref&amp;gt; The game has also been credited for its creativity in bot design, rather than sticking to more traditional tropes.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100612094127/http://raiden.net/articles/open_source_game_review_open_arena/ Raiden&#039;s Realm - OpenArena Review (archived)]&amp;lt;/ref&amp;gt; OpenArena is also popular on the Apple Macintosh, with one reviewer praising it as one of the best free games for the Mac, noting that it is only a little bit behind contemporary commercially funded games for the PC and consoles in terms of graphics and artificial intellgence.&amp;lt;ref&amp;gt;[http://macapper.com/2007/11/05/openarena-pure-fragilicious-fun-for-mac/ MacApper - OpenArena: Pure Fragiliciouss Fun For Mac]&amp;lt;/ref&amp;gt; OpenArena has been used as a platform for computer science scholarly work. A few examples include streaming graphics from a central server,&amp;lt;ref&amp;gt;Peter Eisesrt and Philipp Fechteler - &amp;quot;Remote rendering of computer games. Proceedings of the International Conference on Signal Processing and Multimedia Applications (SIGMAP)&amp;quot;, Barcelona, Spain, July 2007.&amp;lt;/ref&amp;gt; and visualizing large amounts of network data.&amp;lt;ref&amp;gt;Lucas Parry - &amp;quot;L3DGEWorld 2.1 Input &amp;amp; Output Specifications. CAIA Technical Report 070808A&amp;quot;, August 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
They have a roadmap, which details their plan for future version of the game.&amp;lt;ref&amp;gt;[http://openarena.wikia.com/wiki/Roadmap OpenArena roadmap] accessed on October 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; They also have a development blog for the project.&amp;lt;ref&amp;gt;[http://community.livejournal.com/openarena/ OpenArena development blog] accessed on October 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;reboot&amp;quot; codenamed &amp;quot;[https://openarena.wikia.com/wiki/OA3 OA3]&amp;quot; has been mooted, with the aim to replace the current mishmash of art styles with a unified theme, &amp;quot;something more manga inspired&amp;quot;, while also hoping to raise graphics and performance standards.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*Version 0.8.0 released on September 19&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. However, it was pulled because of licensing issue.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://openarena.ws/ OpenArena homepage]&lt;br /&gt;
*[https://www.reddit.com/r/openarena/ OpenArena Reddit page]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/OpenArena OpenArena Wikipedia article]&lt;br /&gt;
*[https://github.com/suijingfeng/vkOpenArena vkOpenArena] ([https://www.phoronix.com/scan.php?page=news_item&amp;amp;px=vkOpenArena Phoronix article])&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:C games]][[Category:First-person shooter games]][[Category:3D games]][[Category:ioquake3 games]] [[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Deathmatch games]][[Category:Asset replacements]][[Category:Games featuring Tux]] [[Category:Anime and manga games]] [[Category:Science fiction games]] [[Category:Fantasy games]]  [[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Template:Repositories&amp;diff=65675</id>
		<title>Template:Repositories</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Template:Repositories&amp;diff=65675"/>
		<updated>2024-10-12T19:17:09Z</updated>

		<summary type="html">&lt;p&gt;Matt: Arch Linux icon, avoid Arch Arch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div {{#ifeq: {{{1|}}} | right | style=&amp;quot;float:right; clear: both&amp;quot; |}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 0; background-color: #f9f9f9;&amp;quot;&lt;br /&gt;
{{!}}+ Available as a package in:&lt;br /&gt;
{{#if: {{{Arch|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Arch Linux &amp;quot;Crystal&amp;quot; icon.svg|24px]] Arch:&lt;br /&gt;
{{!}} [https://www.archlinux.org/packages/community/x86_64/{{{Arch}}}/ {{{Arch}}}]&lt;br /&gt;
||}}{{#if: {{{ArchExtra|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Arch Linux &amp;quot;Crystal&amp;quot; icon.svg|24px]] Arch:&lt;br /&gt;
{{!}} [https://www.archlinux.org/packages/extra/x86_64/{{{ArchExtra}}}/ {{{ArchExtra}}}]&lt;br /&gt;
||}}{{#if: {{{AUR|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Arch Linux &amp;quot;Crystal&amp;quot; icon.svg|24px]] AUR:&lt;br /&gt;
{{!}} [https://aur.archlinux.org/packages/{{{AUR}}}/ {{{AUR}}}]&lt;br /&gt;
||}}{{#if: {{{Debian|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Openlogo-debianV2.svg|24px]] Debian:&lt;br /&gt;
{{!}} [https://packages.debian.org/stable/{{{Debian}}} {{{Debian}}}]&lt;br /&gt;
||}}{{#if: {{{Fedora|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Fedora logo.svg|24px]] Fedora:&lt;br /&gt;
{{!}} [https://src.fedoraproject.org/rpms/{{{Fedora}}} {{{Fedora}}}]&lt;br /&gt;
||}} {{#if: {{{Gentoo|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Gentoo Linux logo matte.svg|24px]] Gentoo:&lt;br /&gt;
{{!}} [https://packages.gentoo.org/packages/{{{Gentoo}}} {{{Gentoo}}}]&lt;br /&gt;
||}}{{#if: {{{Ubuntu|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:UbuntuCoF.svg|24px]] Ubuntu:&lt;br /&gt;
{{!}} [https://packages.ubuntu.com/search?keywords={{{Ubuntu}}}&amp;amp;searchon=names {{{Ubuntu}}}]&lt;br /&gt;
||}}{{#if: {{{Slack|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Slackware_logo.svg|24px]] Slackware:&lt;br /&gt;
{{!}} [https://slackbuilds.org/repository/14.2/games/{{{Slack}}}/ {{{Slack}}}]&lt;br /&gt;
||}}{{#if: {{{Suse|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:OpenSUSE Logo.svg|24px]] OpenSUSE:&lt;br /&gt;
{{!}} [https://software.opensuse.org/package/{{{Suse}}}/ {{{Suse}}}]&lt;br /&gt;
||}}{{#if: {{{Mageia|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Mageia logo small.jpg|24px]] Mageia:&lt;br /&gt;
{{!}} [http://madb.mageia.org/package/show/name/{{{Mageia}}} {{{Mageia}}}]&lt;br /&gt;
||}}{{#if: {{{Flatpak|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Flatpak logo.png|24px]] Flatpak:&lt;br /&gt;
{{!}} [https://flathub.org/apps/details/{{{Flatpak}}} {{{Flatpak}}}]&lt;br /&gt;
||}}{{#if: {{{Snap|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Snapcraft-logo.svg|24px]] Snap:&lt;br /&gt;
{{!}} [https://snapcraft.io/{{{Snap}}} {{{Snap}}}]&lt;br /&gt;
||}}{{#if: {{{FreeBSD|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Daemon-phk.svg|24px]] FreeBSD:&lt;br /&gt;
{{!}} [https://svnweb.freebsd.org/ports/head/games/{{{FreeBSD}}} {{{FreeBSD}}}]&lt;br /&gt;
||}}{{#if: {{{Haiku|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Haiku (operating system) logo.svg|24px]] Haiku:&lt;br /&gt;
{{!}} [https://github.com/haikuports/haikuports/tree/master/{{{Haiku}}} {{{Haiku}}}]&lt;br /&gt;
||}}{{#if: {{{F-Droid|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! F-Droid:&lt;br /&gt;
{{!}} [https://f-droid.org/packages/{{{F-Droid}}} {{{F-Droid}}}]&lt;br /&gt;
||}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
This Template can be used to indicate which distributions have a package for the given Software.&lt;br /&gt;
You can use it like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Repositories&lt;br /&gt;
|Arch = arch-packagename&lt;br /&gt;
|Debian = debian-packagename&lt;br /&gt;
|Fedora = fedora-packagename&lt;br /&gt;
|Ubuntu = ubuntu-packagename&lt;br /&gt;
|Gentoo = gentoo-category/gentoo-packagename&lt;br /&gt;
|Mageia = mageia-packagename&lt;br /&gt;
|Slack = slack-packagename&lt;br /&gt;
|Suse = suse-packagename&lt;br /&gt;
|Flatpak = url.backwards-to.flatpak-packagename&lt;br /&gt;
|Snap = snap-packagename&lt;br /&gt;
|FreeBSD = bsd-packagename&lt;br /&gt;
|Haiku = haiku-category/haiku-packagename&lt;br /&gt;
|F-Droid = fdroid-packagename&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will the following result:&lt;br /&gt;
{{Repositories&lt;br /&gt;
|Arch = arch-packagename&lt;br /&gt;
|Debian = debian-packagename&lt;br /&gt;
|Fedora = fedora-packagename&lt;br /&gt;
|Ubuntu = ubuntu-packagename&lt;br /&gt;
|Gentoo = gentoo-category/gentoo-packagename&lt;br /&gt;
|Mageia = mageia-packagename&lt;br /&gt;
|Slack = slack-packagename&lt;br /&gt;
|Suse = suse-packagename&lt;br /&gt;
|Flatpak = url.backwards-to.flatpak-packagename&lt;br /&gt;
|Snap = snap-packagename&lt;br /&gt;
|FreeBSD = bsd-packagename&lt;br /&gt;
|Haiku = haiku-category/haiku-packagename&lt;br /&gt;
|F-Droid = fdroid-packagename&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* Postitioning (has to be given as first parameter)&lt;br /&gt;
** &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt; – make the box float on the right side&lt;br /&gt;
** &#039;&#039;nothing&#039;&#039; – adds the box right where it&#039;s defined&lt;br /&gt;
* Distributions:&lt;br /&gt;
** Arch: &amp;lt;code&amp;gt;Arch&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ArchExtra&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;AUR&amp;lt;/code&amp;gt;&lt;br /&gt;
** Debian: &amp;lt;code&amp;gt;Debian&amp;lt;/code&amp;gt;&lt;br /&gt;
** Fedora: &amp;lt;code&amp;gt;Fedora&amp;lt;/code&amp;gt;&lt;br /&gt;
** Ubuntu: &amp;lt;code&amp;gt;Ubuntu&amp;lt;/code&amp;gt;&lt;br /&gt;
** Gentoo: &amp;lt;code&amp;gt;Gentoo&amp;lt;/code&amp;gt;&lt;br /&gt;
** Mageia: &amp;lt;code&amp;gt;Mageia&amp;lt;/code&amp;gt;&lt;br /&gt;
** Suse: &amp;lt;code&amp;gt;Suse&amp;lt;/code&amp;gt;&lt;br /&gt;
** Flatpak: &amp;lt;code&amp;gt;Flatpak&amp;lt;/code&amp;gt;&lt;br /&gt;
** Slackware: &amp;lt;code&amp;gt;Slack&amp;lt;/code&amp;gt;&lt;br /&gt;
** Snap: &amp;lt;code&amp;gt;Snap&amp;lt;/code&amp;gt;&lt;br /&gt;
** FreeBSD: &amp;lt;code&amp;gt;FreeBSD&amp;lt;/code&amp;gt;&lt;br /&gt;
** Haiku: &amp;lt;code&amp;gt;Haiku&amp;lt;/code&amp;gt;&lt;br /&gt;
** F-Droid: &amp;lt;code&amp;gt;F-Droid&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;more to be added…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
{{Repositories|right|Debian=0ad|Arch=0ad|Fedora=0ad|Gentoo=games-strategy/0ad|Suse=0ad|Flatpak=com.play0ad.zeroad|Snap=0ad}}&lt;br /&gt;
{{Repositories|Debian=nethack-console|Arch=nethack|Fedora=nethack|Gentoo=games-roguelike/nethack}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]][[Category:Infobox templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenHV&amp;diff=65578</id>
		<title>OpenHV</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenHV&amp;diff=65578"/>
		<updated>2024-09-22T19:11:19Z</updated>

		<summary type="html">&lt;p&gt;Matt: Snap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = OpenHV&lt;br /&gt;
|image                = File:OpenHV.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[Real-time Strategy|RTS]]&lt;br /&gt;
|developer            = OpenHV developers&lt;br /&gt;
|code license         = [[GPLv3]]&lt;br /&gt;
|media license        = [[CC-BY-SA]]-4.0, [[CC-BY]]-3.0-US&lt;br /&gt;
|engine               = [[OpenRA]]&lt;br /&gt;
|latest release       = 20230917&lt;br /&gt;
|release date         = September 17{{th}}, 2023&lt;br /&gt;
|release date iso     = 2023-09-17&lt;br /&gt;
|release announcement = https://github.com/OpenHV/OpenHV/releases/tag/20230917&lt;br /&gt;
|language             = [[:Category:C Sharp games|C#]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL2]], [[OpenGL]], [[FreeType]], [[OpenAL]]&lt;br /&gt;
|platforms            = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://www.openhv.net&lt;br /&gt;
|link blog            = https://www.moddb.com/mods/openhv&lt;br /&gt;
|link chatweb         = https://matrix.to/#/+openhv:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.openra.net/viewtopic.php?f=83&amp;amp;t=21102&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         =&lt;br /&gt;
|link tracker         = https://github.com/OpenHV/OpenHV/issues&lt;br /&gt;
|link scmweb          = https://www.github.com/OpenHV/OpenHV&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenHV&#039;&#039;&#039; is a mod of [[OpenRA]] that takes the &#039;&#039;Hard Vacuum&#039;&#039; sprite artwork and loosely recreates the never released original.&amp;lt;ref&amp;gt;[https://www.gamepressure.com/newsroom/openhv-free-rts-based-on-cc-red-alert-gets-new-version/za39e9 OpenHV - Free RTS Based on C&amp;amp;C Red Alert Gets New Version]&amp;lt;/ref&amp;gt; It is a [[real-time strategy game]] which uses supply lines for resources.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2020/09/a-cancelled-old-rts-named-hard-vacuum-gets-revived-with-openra A cancelled old RTS named &#039;Hard Vacuum&#039; gets revived with OpenRA]&amp;lt;/ref&amp;gt; The first stable version was released in April 2021. It supports single-player, LAN, online multiplayer as well as map editing.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2021/04/openhv-a-free-and-open-source-rts-based-on-the-unreleased-hard-vacuum-has-a-stable-build OpenHV, a free and open source RTS based on the unreleased Hard Vacuum has a stable build]&amp;lt;/ref&amp;gt; Another major release was published 2 years later with almost monthly pre-release versions available for testing.&amp;lt;ref&amp;gt;[https://www.gamingonlinux.com/2023/03/foss-strategy-game-openhv-gets-a-release-two-years-in-the-making/ FOSS strategy game OpenHV gets a release two years in the making]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
The game makes use of the Hard Vacuum sprites and a rough game design concept.&amp;lt;ref&amp;gt;[https://lostgarden.home.blog/2005/03/27/game-post-mortem-hard-vacuum/ Game Post Mortem: Hard Vacuum]&amp;lt;/ref&amp;gt; The sprites have been licensed under [[Creative Commons Attribution]] 3.0 US terms.&amp;lt;ref&amp;gt;[https://lostgarden.home.blog/2007/03/15/lost-garden-license/ Lost Garden License]&amp;lt;/ref&amp;gt; Instead of using proprietary formats from the [[OpenRA]] engine, everything is stored in standardized .png which can then be edited libre tools like GrafX2, GIMP and Aseprite. Additional artwork has been harvested from Tyrian and Iron Plague which is covered under the same permissive license&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/release-20210321 Release 20210321]&amp;lt;/ref&amp;gt; or created from scratch by modelling in MagicaVoxel, then rendering each direction and over painting for details and outline.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/images/dropship-voxel Dropship Voxel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tileset mostly consists of 1x1 tiles with connections between terrain types.&amp;lt;ref&amp;gt;[https://opengameart.org/content/consolidated-hard-vacuum-terrain-tilesets Consolidated Hard Vacuum Terrain Tilesets]&amp;lt;/ref&amp;gt; For easier mapping the editor has a button called &#039;&#039;Auto Tile&#039;&#039; which adds connecting tiles automatically.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20210501 Pre-release 20210501]&amp;lt;/ref&amp;gt; In-game terrain like forest can also be burned and run over by heavy tanks allowing for a dynamic and destructible battlefield.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20220102 Pre-release 20220102]&amp;lt;/ref&amp;gt; The game features lighting effects and units that can spawn shootable missiles or drones, features that are actually reminiscent later eras of RTS games.&amp;lt;ref&amp;gt;[https://www.moddb.com/mods/openhv/news/pre-release-20210919 Pre-release 20210919]&amp;lt;/ref&amp;gt; The soundtrack was composed by Tim Beek and like every other asset it is licensed under [[Creative Commons]] terms.&amp;lt;ref&amp;gt;[https://github.com/OpenHV/OpenHV/releases/tag/20210905 Pre-release 20210905]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = io.github.openhv.OpenHV&lt;br /&gt;
|Snap = openhv&lt;br /&gt;
|AUR = openhv&lt;br /&gt;
}}&lt;br /&gt;
* https://www.moddb.com/mods/openhv&lt;br /&gt;
* https://openhv.readthedocs.io/&lt;br /&gt;
* https://openhv.itch.io/openhv&lt;br /&gt;
* https://www.openhub.net/p/OpenHV&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:2D games]][[Category:Real-time strategy games]][[Category:Online multiplayer games]][[Category:C Sharp games]][[Category:Lua games]][[Category:Science fiction games]][[Category:CC BY games]][[Category:CC BY-SA games]][[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Nikki_and_the_Robots&amp;diff=65517</id>
		<title>Nikki and the Robots</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Nikki_and_the_Robots&amp;diff=65517"/>
		<updated>2024-08-21T13:39:26Z</updated>

		<summary type="html">&lt;p&gt;Matt: game was to be financed via DLCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Nikki and the Robots&lt;br /&gt;
|image          = File:Nikki_and_the_Robots.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platformer]]&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[LGPL]]&amp;lt;ref&amp;gt;https://github.com/nikki-and-the-robots/nikki/blob/master/README.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC BY-SA]] &amp;lt;ref&amp;gt;https://github.com/nikki-and-the-robots/nikki/blob/master/data/LICENSE&amp;lt;/ref&amp;gt;, [[CC-BY]], [[CC0]]&amp;lt;ref&amp;gt;checked using the command &#039;&#039;find . -name &#039;*license&#039; -exec cat {} \; | less&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1.1&lt;br /&gt;
|release date   =  April 19{{th}}, 2018&lt;br /&gt;
|release date iso  = 2018-04-19&lt;br /&gt;
|release announcement = https://github.com/nikki-and-the-robots/nikki/releases/tag/1.1.1&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Haskell games|Haskell]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link project   = https://github.com/nikki-and-the-robots&lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = https://github.com/nikki-and-the-robots/nikki&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nikki and the Robots&#039;&#039;&#039; is a platformer game where the player controls a cat named Nikki, who is able to remotely control robots via terminals, in order to solve puzzles. There is a story mode, with the possibility to create new levels with a built-in editor.&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?id=107105028&amp;lt;/ref&amp;gt; The game also features a 2D physics engine.&lt;br /&gt;
&lt;br /&gt;
It was supposed to be monetized with a paid version that contained an episodic story mode.&amp;lt;ref&amp;gt;Joey Sneddon: [https://www.omgubuntu.co.uk/2012/09/linux-game-nikki-and-the-robots-launches-with-pay-what-you-want-offer Linux Game ‘Nikki and the Robots’ Launches With ‘Pay What You Want’ Offer], OMG! Ubuntu!&amp;lt;/ref&amp;gt; Development stopped after low sales.&amp;lt;ref&amp;gt;Liam Dawe [https://www.gamingonlinux.com/2013/01/nikki-and-the-robots-is-to-be-stopped-due-to-low-sales/ Nikki and the Robots is to be stopped due to low sales], GamingOnLinux]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A big number of community created levels are available, under CC-BY-SA license.&amp;lt;ref&amp;gt;https://github.com/nikki-and-the-robots/nikki-levels/tree/master/community-levels&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/nikki-and-the-robots/nikki source code]&lt;br /&gt;
*[https://freegamer.blogspot.com/2011/04/nikki-and-robots.html Free Gamer]&lt;br /&gt;
*[https://happypenguin.altervista.org/sheet.php?gameid=2795 The Linux Game Tome]&lt;br /&gt;
*[https://www.pling.com/p/1109387 pling.com]&lt;br /&gt;
*[https://laboratoriolinux.es/index.php/-noticias-mundo-linux-/ultimas-noticias/5221-nikki-and-the-robots-al-mejor-estilo-de-los-clasicos-de-plataformas-un-juego-de-lo-mas-entretenido.html Lab Linux] (Spanish)&lt;br /&gt;
*[https://www.spiegel.de/netzwelt/games/browser-spiele-nikki-and-the-robots-voynich-experiment-a-857872.html Der Spiegel] (German)&lt;br /&gt;
*[https://www.gamesidestory.com/2011/12/21/de-la-physique-et-des-idees-dans-nikki-and-the-robots/ Game Side Story] (French)&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Haskell games]]&lt;br /&gt;
[[Category:Games with downloadable content]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
</feed>