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	<updated>2026-05-30T02:57:59Z</updated>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=19624</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=19624"/>
		<updated>2010-12-22T06:04:30Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated Latest Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = Image:Freedroid.jpg&lt;br /&gt;
|caption        = Tux after combat.&lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.14.1&lt;br /&gt;
|release date   = [[2010#November|November 26{{th}}, 2010]]&lt;br /&gt;
|languages      = [[:Category:C games|C]], [[:Category:lua games|lua]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay is similar to other isometric games like Diablo where left clicking on a location will interact with it, either by movement, attacking, message, or dialog. The game is progressed by completing a series of missions.&lt;br /&gt;
&lt;br /&gt;
The player can acquire items, circuits, weapons and armor from enemies, chests, boxes, barrels, and in trade for &#039;&#039;circuits&#039;&#039; the money stand-in. Players can interact with a number of objects including signs, chests, barrels, boxes, and computer terminals.&lt;br /&gt;
&lt;br /&gt;
A tutorial is included in all of the newer releases.&lt;br /&gt;
&lt;br /&gt;
===Fighting===&lt;br /&gt;
Generally there are three ways of fighting enemies: melee, ranged, programs, or hacking. Melee attacks require melee weapons (or no weapons) and ranged attacks require ranged weapons and ammo. Program attacks require getting in-game Source Code books, learning them, loading them, then right clicking to fire. Finally &#039;&#039;Hacking&#039;&#039; requires loading the hacking program and right clicking on an enemy to start a mini-game (like Paradroid which the original [[freedroid]] &#039;&#039;classic&#039;&#039; duplicated).&lt;br /&gt;
&lt;br /&gt;
===Sub-Games===&lt;br /&gt;
In addition to the main game, and the hacking game, there are several sub-games for the player to experience. Including a &#039;&#039;[[nethack]]&#039;&#039; game, a thermonuclear war game, and several gamboling games. These games are run though dialog so there are very few options for the player to take.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player must struggle not only to survive against a cruel world ravaged by the depredations of a robotic apocalypse, but fight back and free the survivors from the tyranny of a world awash in closed source software and determine his own fate.   &lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* the player (&#039;&#039;Tux&#039;&#039;) is a human sized penguin (an alien from another planet).&lt;br /&gt;
* &#039;&#039;Dr. Francis Spark&#039;&#039;, cryogenist who runs the cryogenics faculty (Cryogenics Solutions: &amp;quot;Take the fast trip to the future with Cryogenic Solutions!&amp;quot;) where Tux is found.&lt;br /&gt;
* &#039;&#039;Sorenson&#039;&#039;, a programmer who has gone crazy after writing one-too-many lines of proprietary COBAL code&lt;br /&gt;
* &#039;&#039;Edwald&#039;&#039;, a bartender with a penchant for gamboling and nothing to serve but cold water&lt;br /&gt;
And many others, including humans, robots, and everything in-between.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
* &#039;&#039;MegaSys&#039;&#039;, a corporation that seems to have succeeded in achieving world domination by ironically killing their stockholders... and everyone else&lt;br /&gt;
* the Red Guard, an organization that seems to protect the remnants of humanity, but at what cost?&lt;br /&gt;
* civilians, humans who just want to be left alone&lt;br /&gt;
* rebels, those who would oppose the Red Guard&#039;s methods&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://sourceforge.net/apps/phpbb/freedroid/viewtopic.php?f=16&amp;amp;t=106 How to make a robot voice]&amp;lt;/ref&amp;gt; Most of the core engine code is written in [[:Category:C games|C]] with dialogs and similar actions being adopted to use [[:Category:lua games|lua]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[Freedroid RPG release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The following lists some past and present developers in no particular order:&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*Karol Swietlicki - story/characters&lt;br /&gt;
*Leslie Viljonen - programming&lt;br /&gt;
*Reinhard Prix - programming&lt;br /&gt;
*Simon Newton - level design, programming, story/characters&lt;br /&gt;
*Tiina Heinonen - voicing&lt;br /&gt;
*Zombie Ryushu - testing&lt;br /&gt;
*Stefan Huszics&lt;br /&gt;
*J.K. Wood&lt;br /&gt;
*Stefan Kangas&lt;br /&gt;
*Ari Mustonen&lt;br /&gt;
*Miles McCammon&lt;br /&gt;
*Alexander Solovets&lt;br /&gt;
And many others!&lt;br /&gt;
&lt;br /&gt;
FreedroidRPG was selected as a mentor organization for the 2010 Google Summer of Code.&amp;lt;ref&amp;gt;[http://socghop.appspot.com/gsoc/program/accepted_orgs/google/gsoc2010 Google Mentor List]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-English Languages==&lt;br /&gt;
Translations were removed from the main development at release 0.13. A related project was created to translate dialogs and game-play into other languages. Currently the following languages are actively being translated&amp;lt;ref&amp;gt;[http://www.transifex.net/projects/p/freedroid-rpg/c/freedroid-translation/ FreedroidRPG Translations]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
*Hungarian&lt;br /&gt;
*Russian&lt;br /&gt;
*Spanish&lt;br /&gt;
*Swedish&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freedroid.sourceforge.net Freedroid RPG homepage]&lt;br /&gt;
*[https://sourceforge.net/projects/freedroid/ Freedroid Project Page]&lt;br /&gt;
*[http://www.transifex.net/projects/p/freedroid-rpg/ Freedroid Translation Project]&lt;br /&gt;
*[irc://irc.freenode.net/freedroid IRC channel]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:3D games]][[Category:Freedroid RPG]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LambdaRogue&amp;diff=19623</id>
		<title>LambdaRogue</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LambdaRogue&amp;diff=19623"/>
		<updated>2010-12-22T05:48:46Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated Latest Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = LambdaRogue&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = LambdaRogue 1.4&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Roguelike games|roguelike]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Mario Donick]]&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.5.3&lt;br /&gt;
|release date   = May 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2010&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[:Category:Free_Pascal_games|FreePascal]]&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LambdaRogue&#039;&#039;&#039; is a [[:Category:Roguelike games|roguelike]] RPG written by [[Mario Donick]].&lt;br /&gt;
&lt;br /&gt;
If one had to categorize LambdaRogue to be either a &amp;quot;hack&amp;quot;-game or a &amp;quot;band&amp;quot;-game judging by dungeon generation, it would clearly fall into the &amp;quot;band&amp;quot;-category: Like in &#039;&#039;Angband&#039;&#039; and other *bands, standard dungeon levels are randomly generated every time a staircase is used and the player will never encounter the same dungeon level twice.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
There exist several trailer videos to give potential players an impression of the game:&lt;br /&gt;
&lt;br /&gt;
* [http://lambdarogue.net/dl-showentry.php=n=92] (trailer for LambdaRogue 1.4)&lt;br /&gt;
&lt;br /&gt;
* [http://lambdarogue.net/dl-showentry.php?n=28] (showing an unfinished version of 0.3.1)&lt;br /&gt;
* [http://lambdarogue.net/dl-showentry.php?n=13] (second trailer; outdated)&lt;br /&gt;
* [http://lambdarogue.net/dl-showentry.php?n=14] (first trailer; outdated)&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Men and the species of Drekh&#039;nar once lived peaceful together on Earth, both not far away from reaching the stars with spaceships. Sadly, a misunderstanding led to war before these dreams could be realized. However, after a long and bloody battle, a peace treaty was created. This treaty forced mankind to go underground, while the Drekh&#039;nar could stay on the surface of Earth.&lt;br /&gt;
&lt;br /&gt;
Since then, ages have passed. Both species haven’t seen each other and for many people, the Drekh&#039;nar are just legends. Mankind has lost the most of its technological knowledge, but it has developed a civilization based on respect and belief.&lt;br /&gt;
&lt;br /&gt;
However, some people are still striving for more. One of them is Ahna, priestess in one of the underground settlements. Since her youth, she was interested in the old stories, in dreams of Sky and Stars. Her whole life she has researched on a legendary book once written by Yron shortly after the war: The Book of Stars.&lt;br /&gt;
&lt;br /&gt;
Most people think that this and the other Books of Yron are lost since centuries, but Ahna does not. Indeed she has found hints that may lead to the discovery of the Books of Yron - and therefore to the re-discovery of Earth and Space.&lt;br /&gt;
&lt;br /&gt;
If you will help Ahna and find the Book of Stars in the depths of mankind&#039;s caves.&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Describing LambdaRogue, version 1.4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LambdaRogue&#039;s feature set, esp. the number of different monsters and items, is rather small compared to many other games. However, all features are chosen in a &amp;quot;less is more&amp;quot; manner by the developer with clear concepts in mind.&lt;br /&gt;
&lt;br /&gt;
* graphical SDL mode and text-based console mode&lt;br /&gt;
* optional music; sound effects&lt;br /&gt;
* configurable keyboard&lt;br /&gt;
&lt;br /&gt;
* 3 difficulty levels&lt;br /&gt;
* 2 alternate ways to win (with different endings)&lt;br /&gt;
* 4 professions to choose from (Enchanter, Thief, Ranger, Soldier)&lt;br /&gt;
* 5 gods, inspired by greek mythology, to worship (Aphrodite, Apoll, Hermes, Dionysos, Ares)&lt;br /&gt;
* 10 skills, abilities and talents to train&lt;br /&gt;
* 4 character presets for an easier start for new players&lt;br /&gt;
&lt;br /&gt;
* 20 dungeon levels, all randomly generated when entered&lt;br /&gt;
* 20+ quests&lt;br /&gt;
* 20+ different standard monsters, many of them with special abilities&lt;br /&gt;
* 7 unique monsters&lt;br /&gt;
* many carefully handcrafted items&lt;br /&gt;
* 21 different spells to learn and to train (incl. some not so easy to be obtained)&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&lt;br /&gt;
LambdaRogue is available for Windows and Linux.&lt;br /&gt;
&lt;br /&gt;
Currently there are no offical versions for BSD or Mac, but the FreePascal source code (which is freely available) should compile very easy (without changes). If anyone wants to contribute an offical BSD- or Mac-version, contact me.&lt;br /&gt;
==Version history==&lt;br /&gt;
*Version 1.1 released on August 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*Version 1.2 released on October 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*Version 1.3 released on November 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*Version 1.4 released on December 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://lambdarogue.net lambdarogue.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:SDL games]]&lt;br /&gt;
[[Category:Free Pascal games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=19622</id>
		<title>OpenTTD</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=19622"/>
		<updated>2010-12-22T05:44:39Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated Latest Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update|1=News: [http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html free media, repository inclusion by Fedora] [https://bugzilla.redhat.com/show_bug.cgi?id=491518]}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = OpenTTD&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Transport infrastructure games|Transport Infrastructure]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =  Graphics: [[GNU General Public License|GPLv2]] &amp;lt;ref&amp;gt;http://wiki.openttd.org/OpenGFX_Readme#License License of graphics&amp;lt;/ref&amp;gt;&lt;br /&gt;
Sounds: CC Sampling Plus 1.0 &amp;lt;ref&amp;gt;http://dev.openttdcoop.org/projects/opensfx/repository/entry/docs/readme.txt License of sounds&amp;lt;/ref&amp;gt;&lt;br /&gt;
Or proprietary data files from Transport Tycoon deluxe &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.5&lt;br /&gt;
|release date   = [[2010#November|November 20{{th}}, 2010]]&amp;lt;ref&amp;gt;[http://www.openttd.org/downloads.php OpenTTD&#039;s download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]] &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]] / [[Allegro|Allegro]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenTTD&#039;&#039;&#039; is a [[:Category:Economic simulation games|simulation]] game for [[:Category:Transport infrastructure games|transportation]] and a clone of the proprietary game &#039;&#039;Transport Tycoon Deluxe&#039;&#039; (&amp;quot;TTD&amp;quot;). The game&#039;s source code is licensed under the terms of the [[GNU General Public License|GNU General Public License version 2.0]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/contrib/o/openttd/current/copyright OpenTTD copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this time (January 2010), proprietary data files from the original TTD are required to play the binary packed game. [http://www.openttd.org/en/download-trunk Nightly/trunk build] contains free media files. &amp;lt;ref&amp;gt;http://www.openttd.org/en/news/110 Graphics and sound replacement complete, accessed on January 4{{th}}, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenTTD has many improvements over its inspiration, TTD, such as larger maps and [[:Category:Online multiplayer games|online multiplayer play]].&lt;br /&gt;
&lt;br /&gt;
It was written in the [[:Category:C++ games|C++]] programming language using the [[Simple DirectMedia Layer|SDL]] or [[Allegro|Allegro]] library.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/openttd Ohloh.net report on openttd]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/testing/games/openttd OpenTTD debian package details on packages.debian.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
Branches of OpenTTD releases are divided up into nightly, testing, and stable releases.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
OpenTTD originated with [[Ludvig Strigeus|Ludvig &amp;quot;Ludde&amp;quot; Strigeus]] when he started reverse engineering TTD in 2003. Eventually, the project bears fruit in 2004.&amp;lt;ref&amp;gt;[http://wiki.openttd.org/OpenTTD OpenTTD page on OpenTTD wiki] accessed on July 24{{th}}, 2009.&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Release history===&lt;br /&gt;
See [[OpenTTD release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://openttd.org OpenTTD homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Economic simulation games]][[Category:Transport infrastructure games]][[Category:GPL engines]]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:OpenTTD]]&lt;br /&gt;
[[Category:SDL_games]]&lt;br /&gt;
[[Category:Allegro_games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Rigs_of_Rods&amp;diff=19621</id>
		<title>Rigs of Rods</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Rigs_of_Rods&amp;diff=19621"/>
		<updated>2010-12-22T05:40:57Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated Latest Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Rigs of Rods&lt;br /&gt;
|image          = File:Rigs of Rods TurboTwin.jpg&lt;br /&gt;
|caption        = a DAF Trucks car&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[pricorde]], [[RoRThomas]]&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=252198 Rigs of Rods project member list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.37.0&lt;br /&gt;
|release date   = August 13&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2010&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rigs of Rods&#039;&#039;&#039; is a [[:Category:3D games|3D]] simulator game.&amp;lt;ref name=&amp;quot;page&amp;quot;&amp;gt;[http://sourceforge.net/projects/rigsofrods/ Sourceforge project page]&amp;lt;/ref&amp;gt; &lt;br /&gt;
It is written in [[:Category:C++ games|C++]] by [[pricorde]] and [[RoRThomas]].&amp;lt;ref name=&amp;quot;page&amp;quot;/&amp;gt;The latest version of the game is 0.36.1 released on February 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2009. The game is licensed under the [[GNU General Public License|GPL]]v3.&lt;br /&gt;
 &lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:3D games]][[Category:C++ games]][[Category:GPL games]][[Category:Flight simulation games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=19620</id>
		<title>Bos Wars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=19620"/>
		<updated>2010-12-22T05:38:36Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated Latest Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Boswars.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Bos Wars&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Bos Wars team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.6.1&lt;br /&gt;
|release date   = [[2010#April|April 18{{th}}, 2010]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bos Wars&#039;&#039;&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;&#039;&#039;Battle of Survival&#039;&#039;&#039;&#039;&#039;) is a futuristic [[real-time strategy game]] started by [[Tina Petersen]], and is now lead by [[François Beerten]]. The game uses the [[Stratagus|Stratagus game engine]] and is licensed under [[GPL|GNU GPL version 2]].&amp;lt;ref&amp;gt;[http://cvs.savannah.nongnu.org/viewvc/data.bos/README.txt?revision=1.1&amp;amp;root=stratagus-bos&amp;amp;view=markup &#039;&#039;Bos Wars&#039;&#039;&#039; readme file] in it&#039;s [http://cvs.savannah.nongnu.org/viewvc/?root=stratagus-bos cvs repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest release of the game is version 2.5 on [[2008#March|March 1{{st}}, 2008]].&amp;lt;ref&amp;gt;[http://www.boswars.org/download.shtml Bos War&#039;s download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It used the [[Simple DirectMedia Layer|SDL]] library.&lt;br /&gt;
==History==&lt;br /&gt;
Bos Wars was originally known as Invasion - Battle of Survival. In June 2007, the [[Stratagus]] game engine was merged with BOS and the game became known as Bos Wars.&lt;br /&gt;
&lt;br /&gt;
See [[Bos Wars release history]] for a list of releases through out Bos Wars&#039; development history.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[François Beerten]], project leader&amp;lt;ref&amp;gt;[http://www.boswars.org/team.shtml The Bos Wars Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Frank Loeffler]], scripter and modeler&lt;br /&gt;
*[[Jimmy Salmon]], programmer&lt;br /&gt;
*[[Loïs Taulelle]], map and campaigns creator&lt;br /&gt;
*[[Nehal Mistry]], programmer&lt;br /&gt;
*[[Tejay Penfold]], modeler&lt;br /&gt;
*[[Tina Petersen]], project founder&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.boswars.org/ &#039;&#039;Bos Wars&#039;&#039; homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/stratagus-bos/ &#039;&#039;Bos Wars&#039;&#039; project page] on [http://savannah.nongnu.org/ Savannah]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]][[Category:SDL games]][[Category:Bos Wars]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Mclaud2000&amp;diff=18343</id>
		<title>User:Mclaud2000</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Mclaud2000&amp;diff=18343"/>
		<updated>2010-03-09T21:36:44Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently maintaining the Trisquel Gamer Live DVD&amp;lt;ref&amp;gt;http://trisquel.info/en/wiki/trisquel-gamer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=18297</id>
		<title>Bos Wars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bos_Wars&amp;diff=18297"/>
		<updated>2010-03-05T21:54:32Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Boswars.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Bos Wars&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Real-time strategy games|RTS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Bos Wars team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.5&lt;br /&gt;
|release date   = March 1{{st}}, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bos Wars&#039;&#039;&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;&#039;&#039;Battle of Survival&#039;&#039;&#039;&#039;&#039;) is a futuristic [[real-time strategy game]] started by [[Tina Petersen]], and is now lead by [[François Beerten]]. The game uses the [[Stratagus|Stratagus game engine]] and is licensed under [[GPL|GNU GPL version 2]].&amp;lt;ref&amp;gt;[http://cvs.savannah.nongnu.org/viewvc/data.bos/README.txt?revision=1.1&amp;amp;root=stratagus-bos&amp;amp;view=markup &#039;&#039;Bos Wars&#039;&#039;&#039; readme file] in it&#039;s [http://cvs.savannah.nongnu.org/viewvc/?root=stratagus-bos cvs repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest release of the game is version 2.5 on March 1{{st}}, 2008.&amp;lt;ref&amp;gt;[http://www.boswars.org/download.shtml Bos War&#039;s download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It used the [[Simple DirectMedia Layer|SDL]] library.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Bos Wars was originally known as Invasion - Battle of Survival. In June 2007, the [[Stratagus]] game engine was merged with BOS and the game became known as Bos Wars.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[François Beerten]], project leader&amp;lt;ref&amp;gt;[http://www.boswars.org/team.shtml The Bos Wars Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Frank Loeffler]], scripter and modeler&lt;br /&gt;
*[[Jimmy Salmon]], programmer&lt;br /&gt;
*[[Loïs Taulelle]], map and campaigns creator&lt;br /&gt;
*[[Nehal Mistry]], programmer&lt;br /&gt;
*[[Tejay Penfold]], modeler&lt;br /&gt;
*[[Tina Petersen]], project founder&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.boswars.org/ &#039;&#039;Bos Wars&#039;&#039; homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/stratagus-bos/ &#039;&#039;Bos Wars&#039;&#039; project page] on [http://savannah.nongnu.org/ Savannah]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=18296</id>
		<title>Blob Wars Episode 2 : Blob And Conquer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=18296"/>
		<updated>2010-03-05T21:51:05Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated programming language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Blob Wars: Blob And Conquer&lt;br /&gt;
|image          = Image:Blob Wars 2 - screenshot01.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Third-person shooter games|Third-person shooter]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Parallel Realities]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = graphics: [[GNU General Public License|GPL]]; music and sounds: non-free (removed from some distributions).&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.10&lt;br /&gt;
|release date   = [[2009#November|November 4{{th}}, 2009]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blob Wars: Blob And Conquer&#039;&#039;&#039; is a [[:Category:3D games|3D]] action game created by [[Parallel Realities]] using the [[Simple DirectMedia Layer|SDL]] library. The source code of the game is licensed under the [[GNU General Public License|GPL]]. The music and sound effects are not free,&amp;lt;ref&amp;gt;[http://www.parallelrealities.co.uk/about/ Parallel Realities&#039;s about page explain that all of their source code is licensed under the GPL]&amp;lt;/ref&amp;gt; and thus have been removed from the Debian package.&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/blobandconquer/blobandconquer_1.05-dfsg-1/changelog version 1.05 changelog in Debian] (accessed on 2009 Apr 01)&amp;lt;/ref&amp;gt; It is the sequel to [[Blob Wars Episode 1 : Metal Blob Solid]]. The latest version of the game is 1.10 released on [[2009#November|November 4{{th}}, 2009]].&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In Blob Wars Episode 2, the player controls a blob who is leading the counterattack on the occupying alien forces. &lt;br /&gt;
&lt;br /&gt;
Over the course of the game, he will be able to collect weapons of various types such as grenage, shotgun, uzis, and more. In addition to the arsenals at his disposal, he is able to autotarget while dodging bullets. He also get help from his blob allies to fight off the invasion.&lt;br /&gt;
&lt;br /&gt;
There is also a few mini puzzle for the player to solve.&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
The linux game tome gave the game an average of 4 stars out of 5 based on 17 reviews.&amp;lt;ref&amp;gt;[http://www.happypenguin.org/show?Blob%20Wars%20%3A%20Blob%20and%20Conquer Linux Game Tome&#039;s page on Blob Wars Episode 2] accessed on [[2009#November|November 2{{nd}}, 2009]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Blob Wars Episode 1 : Metal Blob Solid]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.parallelrealities.co.uk/projects/blobAndConquer.php Blob and Conquer]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:Third-person shooter games]][[Category:3D games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blob_Wars_Episode_1_:_Metal_Blob_Solid&amp;diff=18295</id>
		<title>Blob Wars Episode 1 : Metal Blob Solid</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blob_Wars_Episode_1_:_Metal_Blob_Solid&amp;diff=18295"/>
		<updated>2010-03-05T21:49:47Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and programming language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Metalblobsolid107.jpg&lt;br /&gt;
|caption        = &#039;&#039;Metal Blob Solid&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Parallel Realities]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL|GPL v2]]&lt;br /&gt;
|media licenses = Graphics: [[GPL]]v2; sounds were found to be freeware and removed from some packages.&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.14&lt;br /&gt;
|release date   = December 22{{nd}}, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blob Wars: Metal Blob Solid&#039;&#039;&#039; is a [[:Category:2D games|2D]] action [[:Category:Platform games|platform game]], created by [[Parallel Realities]]. The source is released under the [[GNU General Public License|GPL version 2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/blobwars/blobwars_1.07-2/blobwars.copyright Blob Wars&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest version of the game is 1.08 released on January 8, 2008.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In Blob Wars, you play as a blob who rescues blobs missing in action.&lt;br /&gt;
As you advance in the game, you get power-ups to enhance your ability to cruise in the levels.&lt;br /&gt;
The aqua lung enables you to swim indefinitely, and the jetpack enables you to fly.&lt;br /&gt;
&lt;br /&gt;
You use the map of the world to choose missions.&lt;br /&gt;
&lt;br /&gt;
==Licensing==&lt;br /&gt;
In 2008, it was revealed that the sounds in the game were freeware. The sounds were later removed at least from the Debian package, and the game may have been removed from others.&lt;br /&gt;
&lt;br /&gt;
The game is the prequel to [[Blob Wars Episode 2 : Blob And Conquer]], which also contains non-free sounds, and the Debian package is currently not in the repository (except for unstable).&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
* Debian&lt;br /&gt;
** GNU/Linux&lt;br /&gt;
&amp;lt;!-- NON-FREE&lt;br /&gt;
*** sarge: 1.02-1: alpha amd64 arm hppa i386 ia64 m68k mips mipsel powerpc s390 sparc&lt;br /&gt;
*** etch: 1.05-3: alpha amd64 arm hppa i386 ia64 m68k mips mipsel powerpc s390 sparc &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*** testing (lenny/sid): 1.08-dfsg-1: alpha amd64 arm armel hppa i386 ia64 mips mipsel powerpc s390 sparc &lt;br /&gt;
*** unstable: 1.08-dfsg-1: alpha amd64 arm armel hppa  i386 ia64 m68k mips mipsel powerpc s390 sparc &lt;br /&gt;
** others&lt;br /&gt;
*** unstable: 1.08-dfsg-1: hurd-i386  kfreebsd-amd64 kfreebsd-i386&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.parallelrealities.co.uk/projects/blobWars.php Metal Blob Solid homepage]&lt;br /&gt;
[[Category:Games]][[Category:Platform games]][[Category:GPL games]][[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Biniax&amp;diff=18294</id>
		<title>Biniax</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Biniax&amp;diff=18294"/>
		<updated>2010-03-05T21:43:19Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Biniax&lt;br /&gt;
|image          = Image:Biniax-2 0.0.20080409.png&lt;br /&gt;
|caption        = Biniax-2&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jordan Tuzsuzov]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[zlib/libpng license]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/biniax2/current/copyright Current Biniax-2 copyright in Debian.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC-BY 3.0]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/biniax2/current/biniax2-data.copyright Current Biniax-2 data copyright in Debian (same)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.30&lt;br /&gt;
|release date   = May 15{{th}}, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Biniax&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle]] arcade game by [[Jordan Tuzsuzov]]. The code is distributed under the [[zlib/libpng license]], and data under a [[Creative Commons Attribution]] license.&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
There are a few versions:&lt;br /&gt;
* Biniax (Classic) — the original version&lt;br /&gt;
* Biniax Mobile — a Java version for cellphones&lt;br /&gt;
* Biniax-2 — a refurbished Biniax, supporting multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player controls an element of some color. A mass of pairs of elements comes from above.&lt;br /&gt;
&lt;br /&gt;
The player’s element can collide with a pair which contains an element of the same color, which causes the two elements of the same color to disappear, and the player’s element is replaced with the other element from the pair. This is called “taking the pair”.&lt;br /&gt;
&lt;br /&gt;
In the mass of pairs, there are empty spaces and places that cannot be gone through.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a whole column can be cleared. Then it can be done quickly using the Space key.&lt;br /&gt;
&lt;br /&gt;
The game ends when the mass or another player’s element crushes the player’s element against the bottom.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.biniax.com/ Official Biniax site]&lt;br /&gt;
* [http://packages.debian.org/biniax2 Biniax-2 in Debian]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:zlib/libpng games]]&lt;br /&gt;
[[Category:CC-BY games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=18293</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=18293"/>
		<updated>2010-03-05T21:39:18Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = &#039;&#039;Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.6.5 (stable) , 1.7.13&lt;br /&gt;
|release date   = September 10{{th}}, 2009 , February 11{{th}}, 2010&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.{{reference required}}The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wesnoth/current/copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The newest stable release of the game is version 1.6.5 released on September 10{{th}}, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=27026 Wesnoth official release thread on 1.6.4]&amp;lt;/ref&amp;gt;The latest unstable version is 1.7.13 released on February 11{{th}}, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=28854 Wesnoth thread on 1.7.13 release]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Humans, Orcs and Dragons (Drakes). Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of a Black Eye&#039;&#039;&#039;:  The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/WesnothPhilosophy  The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is the development series and 1.6.x is the stable series.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008 and 2009. &lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt; They are also accepted in the 2009 Google Summer of Code program.&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items havev been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271] Post by David White on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2009-04-10&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=18292</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=18292"/>
		<updated>2010-03-05T21:29:12Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = &#039;&#039;Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.6.5 (stable) , 1.7.13&lt;br /&gt;
|release date   = September 10{{th}}, 2009 , February 11{{th}}, 2010&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.{{reference required}}The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wesnoth/current/copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The newest stable release of the game is version 1.6.5 released on September 10{{th}}, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=27026 Wesnoth official release thread on 1.6.4]&amp;lt;/ref&amp;gt;The latest unstable version is 1.7.8 released on November 10{{th}}, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=27743 Wesnoth thread on 1.7.8 release] accessed on [[2009#November|November 16{{th}}, 2009]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Humans, Orcs and Dragons (Drakes). Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of a Black Eye&#039;&#039;&#039;:  The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/WesnothPhilosophy  The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is the development series and 1.6.x is the stable series.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008 and 2009. &lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt; They are also accepted in the 2009 Google Summer of Code program.&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items havev been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271] Post by David White on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2009-04-10&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=WarMUX&amp;diff=18281</id>
		<title>WarMUX</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=WarMUX&amp;diff=18281"/>
		<updated>2010-03-04T23:53:05Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Wormux&lt;br /&gt;
|image          = Image:Wormux 0.8beta4 halloween.png&lt;br /&gt;
|caption        = Wormux 0.8 beta 4&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = Turn-based strategy&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9.0&lt;br /&gt;
|release date   = January 26{{th}}. 2010&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Wormux&#039;&#039;&#039;&#039;&#039; is a Worms-like game that is licensed under the [[GNU General Public License|GPL]], including its data.&amp;lt;ref&amp;gt;[http://svn.gna.org/svn/wormux/trunk/COPYING Copyright text file] on [http://svn.gna.org/svn/wormux/trunk/ Wormux&#039; SVN repository]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wormux/wormux_0.8beta4-1/wormux-data.copyright Wormux-data&#039;s copyright file] at [http://packages.debian.org Debian packages]&amp;lt;/ref&amp;gt; The latest version of the game is 0.9.0 released on January 26{{th}}, 2010.&amp;lt;ref&amp;gt;[http://www.wormux.org/phpboost/news/news-0-11+wormux-0-9-0.php Wormux blog post on 0.9.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The players control teams of cartoon-style free software mascots and use various weapons to kill each other. Teams are made up of mascots from the GNU, Linux, FreeBSD, KDE, GIMP, OpenOffice.org, Firefox, Thunderbird, Workrave, NuFW and SPIP projects.&lt;br /&gt;
&lt;br /&gt;
Although strategy is required to win, &#039;&#039;Wormux&#039;&#039; is preeminently a &amp;quot;convivial mass murder&amp;quot; game in which, turn by turn, each member of each team attempts to produce the maximum amount of damage possible to his/her opponents.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The author of &#039;&#039;Wormux&#039;&#039; approached Team17, the authors of the orginal &#039;&#039;Worms&#039;&#039; series, asking for approval to develop a free software clone. Team17 gave no approval but didn&#039;t tell the &#039;&#039;Wormux&#039;&#039; project to stop.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
It uses the [[Simple DirectMedia Layer|SDL library]].&amp;lt;ref&amp;gt;[http://packages.debian.org/sid/wormux Wormux package entry for Debian Sid]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
===Release history===&lt;br /&gt;
See [[Wormux release history]] for a complete list of Wormux releases.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.wormux.org Wormux wiki]&lt;br /&gt;
* [http://svn.gna.org/svn/wormux/trunk/ Wormux SVN repository] on [http://gna.org/ Gna!]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Boson&amp;diff=18218</id>
		<title>Boson</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Boson&amp;diff=18218"/>
		<updated>2010-02-27T07:56:32Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Boson.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Boson&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Andreas Beckermann]], [[Benjamin Adler]], [[Christopher J. Jepson]], [[Felix Seeger]], [[Ludovic Grossard]], [[Nils Trzebin]], [[Rivo Laks]], [[Thomas Capricelli]], [[Timo Huebel]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.13&lt;br /&gt;
|release date   = October 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      =  QT, KDE libraries&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Boson&#039;&#039;&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[Real-time strategy game|RTS game]] that uses OpenGL, parts of the KDE libraries and the QT library. The games code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/boson-data/boson-data_0.13-2/boson-data.copyright Copyright file for Boson&#039;s data] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/boson/boson_0.13-2/boson.copyright Boson&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; Version 0.13, released on October 1, 2006, is the latest version of the game.&amp;lt;ref&amp;gt;[http://boson.sourceforge.net/download.php Boson&#039;s download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andreas Beckermann]] - developer, maintainer, release coordinator&lt;br /&gt;
*[[Benjamin Adler]] - artist&lt;br /&gt;
*[[Christopher J. Jepson]] - modeling, texturing&lt;br /&gt;
*[[Felix Seeger]] - documentation author, tester&lt;br /&gt;
*[[Ludovic Grossard]] - music&lt;br /&gt;
*[[Nils Trzebin]] - music, sounds&lt;br /&gt;
*[[Rivo Laks]] - developer&lt;br /&gt;
*[[Thomas Capricelli]] - initial designer and implementer&lt;br /&gt;
*[[Timo Huebel]] - sounds&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://boson.sourceforge.net/ Boson homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/boson Boson project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:GPL games]][[Category:3D games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Plee_the_Bear&amp;diff=18217</id>
		<title>Plee the Bear</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Plee_the_Bear&amp;diff=18217"/>
		<updated>2010-02-27T07:55:21Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Plee the bear.jpg&lt;br /&gt;
|caption        = &#039;&#039;Plee the Bear&#039;&#039; tutorial level&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Platform game]]&lt;br /&gt;
|developers     = [[Benoît Guédas]], [[Julien Jorge]], [[NoName85]], [[Sébastien Angibaud]]&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=151644 &#039;&#039;Plee The Bear&#039;s&#039;&#039; developers list] on SourceForge.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC BY-SA v3]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.4.1&lt;br /&gt;
|release date   = September 3rd, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plee the Bear&#039;&#039;&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[platform game]] in which the player controls a bear in single or multiplayer mode. {{As of|2010|02|27}}, the latest version of the game is 0.4.1 released on September 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=151644 Sourceforge.net download page for the Plee The Bear project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code is licensed under the [[GPL|GNU GPL v2]], while the game&#039;s media is under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike license v3]].&amp;lt;ref&amp;gt;See &#039;&#039;Plee The Bear&#039;s&#039;&#039; COPYING file&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://plee-the-bear.sourceforge.net/index-en.html#License License section] on the game&#039;s homepage&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is written in the [[:Category:C++ games|C++]] programming language using the [[Simple DirectMedia Layer|SDL]] library.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
It was developed by [[Benoît Guédas]], [[Julien Jorge]], [[NoName85]], and [[Sébastien Angibaud]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date || Event&lt;br /&gt;
|-&lt;br /&gt;
|2007-03-22 || A testing release&lt;br /&gt;
|-&lt;br /&gt;
|2008-01-03 || First demo available&lt;br /&gt;
|-&lt;br /&gt;
|2008-01-06 || Now works on x86_64&lt;br /&gt;
|-&lt;br /&gt;
|2008-01-09 || Website interface update&lt;br /&gt;
|-&lt;br /&gt;
|2008-01-13 || Improved demo&lt;br /&gt;
|-&lt;br /&gt;
|2008-03-27 || 0.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-09 || 0.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-08-23 || 0.4 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
;Web site&lt;br /&gt;
{{As of|2009|10|02}}, the game’s web site provides:&lt;br /&gt;
* the source code for the game and the editor (in one archive)&lt;br /&gt;
* Ubuntu packages&lt;br /&gt;
* standalone Linux .tar.gz&lt;br /&gt;
* Windows XP .exe&lt;br /&gt;
&lt;br /&gt;
;Debian GNU/Linux and GNU/kFreeBSD&lt;br /&gt;
* {{As of|2009|10|02}}, Debian testing (squeeze) includes packages with version 0.4.1-2 for amd64 hppa i386 ia64 mips mipsel sparc, unstable also includes packages for kfreebsd-amd64 kfreebsd-i386. There is also a 0.2.1-2 package for m68k.&amp;lt;ref&amp;gt;http://packages.debian.org/search?keywords=plee-the-bear&amp;amp;searchon=names&amp;amp;suite=all&amp;amp;section=main&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Editors are provided as a package called &amp;quot;bear-factory&amp;quot;, version 0.4.1-2, for amd64 hppa i386 ia64 kfreebsd-amd64 kfreebsd-i386 mips mipsel sparc.&amp;lt;ref&amp;gt;http://packages.debian.org/search?keywords=bear-factory&amp;amp;searchon=names&amp;amp;exact=1&amp;amp;suite=all&amp;amp;section=main&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://plee-the-bear.sourceforge.net/ &#039;&#039;Plee the Bear&#039;s&#039;&#039; homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=NetPanzer&amp;diff=18216</id>
		<title>NetPanzer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=NetPanzer&amp;diff=18216"/>
		<updated>2010-02-27T07:52:01Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;Due to the limitation of MediaWiki, the title is incorrect. The title should be netPanzer.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = netPanzer&lt;br /&gt;
|image          = Image:NetPanzer - screenshot56.jpg&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developers     = Pyrosoft Inc.&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.8.3&lt;br /&gt;
|release date   = February 20th, 2010&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;netPanzer&#039;&#039;&#039; is a tactical online multiplayer war game. The latest version of the game is 0.8.3 released on February 20th, 2010. It is licensed in its entirety under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/n/netpanzer/netpanzer_0.8.2-1/netpanzer.copyright netpanzer&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/n/netpanzer/netpanzer_0.8.2-1/netpanzer-data.copyright netpanzer-data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
It was first written by Pyrosoft Inc. It was in 2002 that netPanzer was licensed under the GPL, making the game free software.&amp;lt;ref&amp;gt;[http://netpanzer.berlios.de/about.html The about page for netPanzer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://netpanzer.berlios.de/ netPanzer homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Online multiplayer games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=NetPanzer&amp;diff=18215</id>
		<title>NetPanzer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=NetPanzer&amp;diff=18215"/>
		<updated>2010-02-27T07:51:20Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;Due to the limitation of MediaWiki, the title is incorrect. The title should be netPanzer.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = netPanzer&lt;br /&gt;
|image          = Image:NetPanzer - screenshot56.jpg&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developers     = Pyrosoft Inc.&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.8.3&lt;br /&gt;
|release date   = February 20th, 2010&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;netPanzer&#039;&#039;&#039; is a tactical online multiplayer war game. The latest version of the game is 0.8.2 released on July 8, 2007. It is licensed in its entirety under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/n/netpanzer/netpanzer_0.8.2-1/netpanzer.copyright netpanzer&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/n/netpanzer/netpanzer_0.8.2-1/netpanzer-data.copyright netpanzer-data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
It was first written by Pyrosoft Inc. It was in 2002 that netPanzer was licensed under the GPL, making the game free software.&amp;lt;ref&amp;gt;[http://netpanzer.berlios.de/about.html The about page for netPanzer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://netpanzer.berlios.de/ netPanzer homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Online multiplayer games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tennix!&amp;diff=18214</id>
		<title>Tennix!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tennix!&amp;diff=18214"/>
		<updated>2010-02-27T07:48:05Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          =  Tennix!&lt;br /&gt;
|image          = Image:Tennix-sdl-screenshot.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Sports games|Sport]]&lt;br /&gt;
|developers     = [[Thomas Perl]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0&lt;br /&gt;
|release date   = February 24th, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tennix!&#039;&#039;&#039; is a tennis game, licensed under the [[GNU General Public License|GPLv2]] and developed by [[Thomas Perl]]. The latest version is 0.6.1, released on March 27th, 2008.&amp;lt;ref&amp;gt;[http://icculus.org/tennix/news.html Tennix&#039;s news page]&amp;lt;/ref&amp;gt; It was written in the [[:Category:C games|C]] programming language using the [[Simple DirectMedia Layer|SDL library]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://icculus.org/tennix/ Tennix!&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:Sports games]][[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18213</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18213"/>
		<updated>2010-02-27T01:35:53Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = Image:Freedroid.jpg&lt;br /&gt;
|caption        = Tux after a combat.&lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.13&lt;br /&gt;
|release date   = January 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2010&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Freedroid RPG&#039;&#039; the player takes the role of Tux in a violent world, where rebel bots fight against their former human masters.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[Freedroid RPG release history]] for more information&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*[[Karol Swietlicki]] - story/characters&lt;br /&gt;
*[[Leslie Viljonen]] - programming&lt;br /&gt;
*[[Reinhard Prix]] - programming&lt;br /&gt;
*[[Simon Newton]] - level design, programming, story/characters&lt;br /&gt;
*[[Tiina Heinonen]] - voicing&lt;br /&gt;
*[[Zombie Ryushu]] - testing&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freedroid.sourceforge.net Freedroid RPG]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing_games]][[Category:GPL games]][[Category:3D games]]&lt;br /&gt;
[[Category:Stubs]][[Category:Freedroid RPG]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18212</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=18212"/>
		<updated>2010-02-27T01:35:17Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = Image:Freedroid.jpg&lt;br /&gt;
|caption        = Tux after a combat.&lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.13&lt;br /&gt;
|release date   = January 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2010&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest version of the game is 0.12rc1 on February 18{{th}}, 2009.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=54521 Download page for the Freedroid RPG project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Freedroid RPG&#039;&#039; the player takes the role of Tux in a violent world, where rebel bots fight against their former human masters.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[Freedroid RPG release history]] for more information&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*[[Karol Swietlicki]] - story/characters&lt;br /&gt;
*[[Leslie Viljonen]] - programming&lt;br /&gt;
*[[Reinhard Prix]] - programming&lt;br /&gt;
*[[Simon Newton]] - level design, programming, story/characters&lt;br /&gt;
*[[Tiina Heinonen]] - voicing&lt;br /&gt;
*[[Zombie Ryushu]] - testing&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freedroid.sourceforge.net Freedroid RPG]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing_games]][[Category:GPL games]][[Category:3D games]]&lt;br /&gt;
[[Category:Stubs]][[Category:Freedroid RPG]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bloboats&amp;diff=18211</id>
		<title>Bloboats</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bloboats&amp;diff=18211"/>
		<updated>2010-02-26T23:51:53Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Bloboats&lt;br /&gt;
|image          = Image:Bloboats.png&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Bloboats&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Racing games|Racing]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;homepage&amp;quot;&amp;gt;[http://changelogs.ubuntu.com/changelogs/pool/universe/b/bloboats/bloboats_1.0.1.dsfg-2/bloboats.copyright Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = Data: [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;homepage&amp;quot;/&amp;gt; Sounds: [[Creative Commons Sampling Plus License]]&amp;lt;ref&amp;gt;http://bloboats.blobtrox.net/authors.php&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.freesound.org/whatIsFreesound.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.1&lt;br /&gt;
|release date   = August 2, 2006&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloboats&#039;&#039;&#039; is a side-scrolling arcade racing game. The game is similar to [[X-Moto]], but the player controls a jet boat instead of a motorcycle. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://bloboats.blobtrox.net/about.php Bloboats homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Racing games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Egoboo&amp;diff=18210</id>
		<title>Egoboo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Egoboo&amp;diff=18210"/>
		<updated>2010-02-26T23:08:01Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Egoboo&lt;br /&gt;
|image          = Image:Egoboo1.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[RPG]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPL]]&lt;br /&gt;
|engines        =&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.7.4&lt;br /&gt;
|release date   = July 19, 2009&lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Egoboo&#039;&#039;&#039; is a [[:Category:3D games|3D]] [[:Category:Role-playing games|role-playing game]]. The stated aim of the developers is &amp;quot;&#039;&#039;to create a fully free, 3D, Rogue and Zelda-like in the spirit of [[Nethack]]&#039;&#039;&amp;quot;. The latest version of the game is 2.7.7 released on May 7, 2008. Both the data and the source code are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/e/egoboo-data/egoboo-data_2.220-3/egoboo-data.copyright egoboo-data&#039;s copyright file] at [http://packages.debian,org Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/e/egoboo/egoboo_2.22-31/egoboo.copyright Egoboo source&#039;s copyright file] at [http://packages.debian.org Debian Packages]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C games|C]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/egoboo Sourceforge.net project page for Egoboo]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://egoboo.sourceforge.net/ Egoboo homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/egoboo Egoboo Sourceforge project page]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Nikwi&amp;diff=18193</id>
		<title>Nikwi</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Nikwi&amp;diff=18193"/>
		<updated>2010-02-22T05:32:25Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Nikwi&lt;br /&gt;
|image          = Image:Nikwi.png&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Nikwi&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Platform games|Platform]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://www.badsectoracula.com/games/nikwi/ Nikwi homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://www.badsectoracula.com/games/nikwi/ Nikwi homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1&lt;br /&gt;
|release date   = August 23, 2006&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nikwi&#039;&#039;&#039; is a 2D platformer where the player&#039;s goal is to collect sweets and avoid the traps and enemies.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.badsectoracula.com/games/nikwi/ Nikwi homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Platform games games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Neverball&amp;diff=18192</id>
		<title>Neverball</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Neverball&amp;diff=18192"/>
		<updated>2010-02-22T05:26:53Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Neverball&lt;br /&gt;
|image          = Image:Neverball140.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Neverball&#039;&#039; v1.4.0&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Robert Kooima]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.5.4&lt;br /&gt;
|release date   = September 20, 2009&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neverball&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle]] game in which the player guides a ball through various obstacle courses. The game, including the media, is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/n/neverball/neverball_1.4.0-3/neverball-data.copyright &#039;&#039;Neverball&#039;&#039; data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/n/neverball/neverball_1.4.0-3/copyright Neverball source&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It was written by [[Robert Kooima]].&lt;br /&gt;
{{As of|2009|09|21}}, the latest version of the game is 1.5.4. There is a game based on Neverball, called [[Neverputt]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://icculus.org/neverball/ Neverball homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Chinese]]&amp;lt;!--Simplified--&amp;gt;&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Norwegian]]&amp;lt;!-- Nynorsk --&amp;gt;&lt;br /&gt;
[[Category:Games in Portuguese]]&amp;lt;!--Brazilian--&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Catalan]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Latvian]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Meritous&amp;diff=18191</id>
		<title>Meritous</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Meritous&amp;diff=18191"/>
		<updated>2010-02-22T05:19:15Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Meritous.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = [[Lancer-X/ASCEAI]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v3+&lt;br /&gt;
|media licenses = [[GNU General Public License|GPL]]v3+; uncertain (music)&amp;lt;ref name=&amp;quot;musicbug&amp;quot;&amp;gt;http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=465532 (acc. 2008-12-04)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.2&lt;br /&gt;
|release date   = January 14, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Meritous&#039;&#039;&#039; is an action [[:Category:Role-playing games|RPG]] game written by [[Lancer-X/ASCEAI]].&amp;lt;ref&amp;gt;[http://www.asceai.net/meritous/readme.txt Meritous README file] accessed on October 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPL]]v3+, except for the music, whose license was uncertain for Debian in 2008.&amp;lt;ref&amp;gt;[http://www.asceai.net/files/meritous_v12_src.tar.bz2 Meritious source code package] accessed on October 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;debqa&amp;quot;&amp;gt;[http://packages.qa.debian.org/m/meritous.html Debian: Overview of meritous  source package] (acc. 2008-11-22)&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;musicbug&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The game was developed by [[Lancer-X/ASCEAI]], beta tested by [[Quasar]], [[Terryn]] and [[Wervyn]].&lt;br /&gt;
&lt;br /&gt;
It uses music by various authors, one of whom is unknown. Because of that, the music was not included in the Debian packages.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Debian lenny/sid contain a package of Meritous with at least music removed, available for GNU/Linux, GNU/Hurd, GNU/kFreeBSD. The package is maintained by [[Dylan R. E. Moonfire]], and has been accepted in unstable on 2008-02-09.&amp;lt;ref name=&amp;quot;debqa&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.asceai.net/meritous/ Meritous homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pingus&amp;diff=18176</id>
		<title>Pingus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pingus&amp;diff=18176"/>
		<updated>2010-02-10T20:28:44Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Pingus&lt;br /&gt;
|image          = Image:Pingus.jpg&lt;br /&gt;
|caption        = &#039;&#039;Pingus&#039;s&#039;&#039; first level&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle game]]&lt;br /&gt;
|developers     = [[Ingo Ruhnke]], [[David Philippi]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.7.2&lt;br /&gt;
|release date   = October 31, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pingus&#039;&#039;&#039; is a clone of the proprietary [[puzzle game]] &#039;&#039;Lemmings&#039;&#039;, but makes use of penguins. The game uses [[Simple DirectMedia Layer|SDL]], however it once used [[ClanLib]]. The latest release of the game is version 0.7.2 on October 31, 2007.&amp;lt;ref&amp;gt;http://pingus.seul.org/news.html&amp;lt;/ref&amp;gt; The entire game, including its media are licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/p/pingus/pingus_0.7.0-1/pingus.copyright The copyright file for the game at [http://www.debian.org/distrib/packages Debian&#039;s packages list]M&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/p/pingus/pingus_0.7.0-1/pingus-data.copyright The copyright file for the game&#039;s media at [http://www.debian.org/distrib/packages Debian&#039;s packages list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player sees the game from a side view. Its levels consist of a starting point, obstacles and an exit. To win a level, a specific amount of penguins has to reach the exit. To overcome the obstacles the player can assign jobs to single penguins, like building a bridge or digging a hole. When the player does not assign the penguins with tasks, they keep walking forward.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Ingo Ruhnke]] - Maintainer/Programmer&lt;br /&gt;
*[[David Philippi]] - Programmer&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://pingus.seul.org/ Pingus homepage]&lt;br /&gt;
[[Category:Games]][[Category:Puzzle games]][[Category:GPL games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hex-a-hop&amp;diff=18175</id>
		<title>Hex-a-hop</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hex-a-hop&amp;diff=18175"/>
		<updated>2010-02-10T20:22:02Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Hah.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Puzzle game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Tom Beaumont]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v2 or later]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/h/hex-a-hop/current/copyright &#039;&#039;Hex-a-hop&#039;&#039; copyright file] on Debian&#039;s repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = [[GNU General Public License|GPL v2 or later]], Sounds: [[Creative Commons Sampling Plus]]&amp;lt;ref&amp;gt;[http://hexahop.sourceforge.net/credits.html Hex-a-hop credits page]&amp;lt;/ref&amp;gt;, [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://hexahop.sourceforge.net/credits.html Hex-a-hop credits page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1.0&lt;br /&gt;
|release date   = November 5, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hex-a-hop&#039;&#039;&#039;&#039;&#039; is a hexagonal tiles based [[puzzle game]] written by [[Tom Beaumont]]. The player controls a girl, who has to destroy all green tiles by jumping on them.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
After the original developer abandoned the game, [[amuzen]] and [[remaxim]] adopted it in February 2009&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/index.php?t=msg&amp;amp;goto=17336 Hex-a-Hop help wanted thread] on [[FreeGameDev.net]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://hexahop.sourceforge.net/ Adopted project page]&lt;br /&gt;
* [http://web.archive.org/web/20070607140110/http://www.aceinternet.co.uk/~mokona/ archived &#039;&#039;Hex-a-hop&#039;&#039; homepage] on the [[Internet Archive]]&lt;br /&gt;
[[Category:Puzzle games]][[Category:SDL games]][[Category:Games]][[Category:Games for kids]][[Category:GPL games]][[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hex-a-hop&amp;diff=18174</id>
		<title>Hex-a-hop</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hex-a-hop&amp;diff=18174"/>
		<updated>2010-02-10T20:20:28Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Hah.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Puzzle game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Tom Beaumont]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v2 or later]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/h/hex-a-hop/current/copyright &#039;&#039;Hex-a-hop&#039;&#039; copyright file] on Debian&#039;s repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = [[GNU General Public License|GPL v2 or later]], Sounds: [[Creative Commons Sampling Plus]]&amp;lt;ref&amp;gt;[http://hexahop.sourceforge.net/credits.html Hex-a-hop credits page]&amp;lt;/ref&amp;gt;, [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://hexahop.sourceforge.net/credits.html Hex-a-hop credits page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1.0&lt;br /&gt;
|release date   = November 5,2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hex-a-hop&#039;&#039;&#039;&#039;&#039; is a hexagonal tiles based [[puzzle game]] written by [[Tom Beaumont]]. The player controls a girl, who has to destroy all green tiles by jumping on them.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
After the original developer abandoned the game, [[amuzen]] and [[remaxim]] adopted it in February 2009&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/index.php?t=msg&amp;amp;goto=17336 Hex-a-Hop help wanted thread] on [[FreeGameDev.net]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://hexahop.sourceforge.net/ Adopted project page]&lt;br /&gt;
* [http://web.archive.org/web/20070607140110/http://www.aceinternet.co.uk/~mokona/ archived &#039;&#039;Hex-a-hop&#039;&#039; homepage] on the [[Internet Archive]]&lt;br /&gt;
[[Category:Puzzle games]][[Category:SDL games]][[Category:Games]][[Category:Games for kids]][[Category:GPL games]][[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Frets_on_Fire&amp;diff=18173</id>
		<title>Frets on Fire</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Frets_on_Fire&amp;diff=18173"/>
		<updated>2010-02-10T20:16:35Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          =&lt;br /&gt;
|image          = Image:Frets On Fire 4.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Musical games|Muscial]]&lt;br /&gt;
|developers     = [[Joonas Kerttula]], [[Sami Kyöstilä]], and [[Tommi Inkilä]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Official songs is non-free.&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3.110&lt;br /&gt;
|release date   = November 4, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frets on Fire&#039;&#039;&#039; is a [[:Category:Musical games|musical game]] where you must play a guitar as accurately as possible. The latest version of the game is 1.3.110 released on November 4, 2008.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=182199 Sourceforge.net download page for Frets on Fire project]&amp;lt;/ref&amp;gt; It was created for the Assembly 2006 Game Development Competition; in which Frets on Fire won.&amp;lt;ref&amp;gt;[http://fretsonfire.sourceforge.net/about/ About page for Frets on Fire]&amp;lt;/ref&amp;gt; It used the [[Simple DirectMedia Layer|SDL]] library and was written in the [[:Category:Python games|Python]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/fretsonfire/ Frets on Fire&#039;s sourceforge.net project page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Joonas Kerttula]] did the graphics for game.&lt;br /&gt;
*[[Sami Kyöstilä]] is responsible for game design and programming&lt;br /&gt;
*[[Tommi Inkilä]] is responsible for creating all the music and sound effects.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://fretsonfire.sourceforge.net/ Frets on Fire homepage] (the official package is non-free)&lt;br /&gt;
*[http://packages.debian.org/fretsonfire Free Frets on Fire packages in Debian]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Games made for competitions]][[Category:Musical games]][[Category:Python games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Biniax&amp;diff=18172</id>
		<title>Biniax</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Biniax&amp;diff=18172"/>
		<updated>2010-02-10T20:08:01Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest stable release date and version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Biniax&lt;br /&gt;
|image          = Image:Biniax-2 0.0.20080409.png&lt;br /&gt;
|caption        = Biniax-2&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jordan Tuzsuzov]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[zlib/libpng license]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/biniax2/current/copyright Current Biniax-2 copyright in Debian.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC-BY 3.0]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/biniax2/current/biniax2-data.copyright Current Biniax-2 data copyright in Debian (same)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.30&lt;br /&gt;
|release date   = May 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Biniax&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle]] arcade game by [[Jordan Tuzsuzov]]. The code is distributed under the [[zlib/libpng license]], and data under a [[Creative Commons Attribution]] license.&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
There are a few versions:&lt;br /&gt;
* Biniax (Classic) — the original version&lt;br /&gt;
* Biniax Mobile — a Java version for cellphones&lt;br /&gt;
* Biniax-2 — a refurbished Biniax, supporting multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player controls an element of some color. A mass of pairs of elements comes from above.&lt;br /&gt;
&lt;br /&gt;
The player’s element can collide with a pair which contains an element of the same color, which causes the two elements of the same color to disappear, and the player’s element is replaced with the other element from the pair. This is called “taking the pair”.&lt;br /&gt;
&lt;br /&gt;
In the mass of pairs, there are empty spaces and places that cannot be gone through.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a whole column can be cleared. Then it can be done quickly using the Space key.&lt;br /&gt;
&lt;br /&gt;
The game ends when the mass or another player’s element crushes the player’s element against the bottom.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.biniax.com/ Official Biniax site]&lt;br /&gt;
* [http://packages.debian.org/biniax2 Biniax-2 in Debian]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:zlib/libpng games]]&lt;br /&gt;
[[Category:CC-BY games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Adonthell&amp;diff=18171</id>
		<title>Adonthell</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Adonthell&amp;diff=18171"/>
		<updated>2010-02-10T20:00:48Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated latest release date and version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Adonthell&lt;br /&gt;
|image          = Image:Adonthell0.3.jpg&lt;br /&gt;
|caption        = &#039;&#039;Adonthell&#039;&#039; version 0.3 demo: Waste&#039;s Edge&lt;br /&gt;
|genres         = [[:Category:2d_Engines|Game Engine]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.4 alpha 3&amp;lt;ref&amp;gt;[http://savannah.nongnu.org/forum/forum.php?forum_id=5778 Latest release]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = May 11th, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Adonthell&#039;&#039;&#039;&#039;&#039; is a game engine, licensed under the GNU/[[GPL]].&amp;lt;ref&amp;gt;[http://cvs.savannah.gnu.org/viewvc/adonthell/COPYING?revision=1.1.1.1&amp;amp;root=adonthell&amp;amp;view=markup Adonthell copyright file on the CVS repository]&amp;lt;/ref&amp;gt; The latest version of the engine is version 0.4 alpha 2 released on March 10, 2008.&amp;lt;ref&amp;gt;[http://adonthell.linuxgames.com/news/index.shtml News section of the Adonthell website.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Demos==&lt;br /&gt;
The version 0.3 of &#039;&#039;Adonthell&#039;&#039; contains the demo [[Waste&#039;s Edge]]. Dun Barethsol is the next Demo expected with the 0.4 final release.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The development team for Adonthell consists of about 10 main developers plus anyone who is willing to lend a hand.&amp;lt;ref&amp;gt;[http://savannah.nongnu.org/project/memberlist.php?group=adonthell Member list for the Adonthell project.]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://adonthell.berlios.de/doc/index.php/Adonthell:About &amp;quot;About Us&amp;quot; page in the Adonthell wiki]&amp;lt;/ref&amp;gt; In order to make it easy for anyone to participate in the project, the Adonthell Team has created a documentation wiki which aims to contain all the information necessary to gain a knowledge as intimate as is desired of the engine&amp;lt;ref&amp;gt;[http://adonthell.berlios.de/doc/ &#039;&#039;Adonthell&#039;&#039; documentation wiki]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://adonthell.linuxgames.com/ &#039;&#039;Adonthell&#039;&#039; homepage]&lt;br /&gt;
*[http://savannah.nongnu.org/projects/adonthell &#039;&#039;Adonthell&#039;&#039; project page] on [http://savannah.nongnu.org/ Savannah]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D_engines]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Overgod&amp;diff=18170</id>
		<title>Overgod</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Overgod&amp;diff=18170"/>
		<updated>2010-02-09T03:39:38Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Added references section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Overgod&lt;br /&gt;
|image          = Image:Overgod.png&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Overgod&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/overgod/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/overgod/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0&lt;br /&gt;
|release date   = October 1, 2005&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overgod&#039;&#039;&#039; is an arcade space game, where the player controls a spaceship and fights against the gods that rule the universe.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.allegro.cc/depot/Overgod Overgod homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Overgod&amp;diff=18169</id>
		<title>Overgod</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Overgod&amp;diff=18169"/>
		<updated>2010-02-09T03:15:31Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Added media license.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Overgod&lt;br /&gt;
|image          = Image:Overgod.png&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Overgod&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/overgod/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/overgod/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0&lt;br /&gt;
|release date   = October 1, 2005&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overgod&#039;&#039;&#039; is an arcade space game, where the player controls a spaceship and fights against the gods that rule the universe.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.allegro.cc/depot/Overgod Overgod homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Conquest&amp;diff=18166</id>
		<title>Conquest</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Conquest&amp;diff=18166"/>
		<updated>2010-02-07T21:46:00Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Added to the artistic license category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Conquest&lt;br /&gt;
|image          = Image:Conquest.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Conquest&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Artistic License|Artistic License]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/conq/ Sourceforge Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = ?&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 8.4.1d&lt;br /&gt;
|release date   = October 4, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest&#039;&#039;&#039; is a real-time space war game, with networked multi-player support. The game is team oriented and the player controls a single spacecraft, with an array of science fiction weapons, such as &#039;photon torpedoes&#039;. The objective of the game is to conquer the planets of the opposing team.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.radscan.com/conquest.html Conquest homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/conq/ Conquest Sourceforge page]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Artistic License games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Chromium_B.S.U.&amp;diff=18163</id>
		<title>Chromium B.S.U.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Chromium_B.S.U.&amp;diff=18163"/>
		<updated>2010-02-07T21:41:38Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Added references link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Chromium B.S.U.&lt;br /&gt;
|image          = Image:Chromium.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Chromium B.S.U.&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Artistic License]]&amp;lt;ref&amp;gt;[http://chromium-bsu.sourceforge.net/about.htm Official Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = Graphics: [[Artistic License]], Sound: Proprietary&amp;lt;ref&amp;gt;[http://chromium-bsu.sourceforge.net/about.htm Official Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9.14&lt;br /&gt;
|release date   = March 30, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chromium B.S.U.&#039;&#039;&#039; is a fast paced [[:Category:Arcade games|arcade]] space shooter. It is written using the [[Simple DirectMedia Layer|SDL]] and [[OpenAL]] libraries. The game is published under the &amp;quot;[[Artistic License]]&amp;quot;. The current version is 0.9.14.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://chromium-bsu.sourceforge.net/ Official Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Artistic License games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Chromium_B.S.U.&amp;diff=18161</id>
		<title>Chromium B.S.U.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Chromium_B.S.U.&amp;diff=18161"/>
		<updated>2010-02-07T21:38:32Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Added to the artistic license category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Chromium B.S.U.&lt;br /&gt;
|image          = Image:Chromium.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Chromium B.S.U.&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Artistic License]]&amp;lt;ref&amp;gt;[http://chromium-bsu.sourceforge.net/about.htm Official Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = Graphics: [[Artistic License]], Sound: Proprietary&amp;lt;ref&amp;gt;[http://chromium-bsu.sourceforge.net/about.htm Official Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9.14&lt;br /&gt;
|release date   = March 30, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chromium B.S.U.&#039;&#039;&#039; is a fast paced [[:Category:Arcade games|arcade]] space shooter. It is written using the [[Simple DirectMedia Layer|SDL]] and [[OpenAL]] libraries. The game is published under the &amp;quot;[[Artistic License]]&amp;quot;. The current version is 0.9.14.&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://chromium-bsu.sourceforge.net/ Official Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Artistic License games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Artistic_License&amp;diff=18160</id>
		<title>Artistic License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Artistic_License&amp;diff=18160"/>
		<updated>2010-02-07T21:37:07Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Artistic License&#039;&#039;&#039; is a free software license&amp;lt;ref&amp;gt;http://www.fsf.org/licensing/licenses/index_html#GPLCompatible&amp;lt;/ref&amp;gt; . It is compatible with the [[GNU General Public License|GPL]] and is the license used on the standard distribution of Perl.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[:Category:Artistic License games]]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Artistic_License Artistic License Wikipedia article]&lt;br /&gt;
*[http://www.perlfoundation.org/artistic_license_2_0 Artistic License v2.0]&lt;br /&gt;
&lt;br /&gt;
[[Category:Licenses]]&lt;br /&gt;
[[Category:Free source code licenses]]&lt;br /&gt;
[[Category:Free media licenses]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Simutrans.jpg&amp;diff=18159</id>
		<title>File:Simutrans.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Simutrans.jpg&amp;diff=18159"/>
		<updated>2010-02-07T21:13:29Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Screenshot of Simutrans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Simutrans&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hex-a-hop&amp;diff=18145</id>
		<title>Hex-a-hop</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hex-a-hop&amp;diff=18145"/>
		<updated>2010-02-07T02:53:27Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Added sound licenses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Hah.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Puzzle game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Tom Beaumont]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v2 or later]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/h/hex-a-hop/current/copyright &#039;&#039;Hex-a-hop&#039;&#039; copyright file] on Debian&#039;s repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = [[GNU General Public License|GPL v2 or later]], Sounds: [[Creative Commons Sampling Plus]]&amp;lt;ref&amp;gt;[http://hexahop.sourceforge.net/credits.html Hex-a-hop credits page]&amp;lt;/ref&amp;gt;, [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://hexahop.sourceforge.net/credits.html Hex-a-hop credits page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hex-a-hop&#039;&#039;&#039;&#039;&#039; is a hexagonal tiles based [[puzzle game]] written by [[Tom Beaumont]]. The player controls a girl, who has to destroy all green tiles by jumping on them.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
After the original developer abandoned the game, [[amuzen]] and [[remaxim]] adopted it in February 2009&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/index.php?t=msg&amp;amp;goto=17336 Hex-a-Hop help wanted thread] on [[FreeGameDev.net]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://hexahop.sourceforge.net/ Adopted project page]&lt;br /&gt;
* [http://web.archive.org/web/20070607140110/http://www.aceinternet.co.uk/~mokona/ archived &#039;&#039;Hex-a-hop&#039;&#039; homepage] on the [[Internet Archive]]&lt;br /&gt;
[[Category:Puzzle games]][[Category:SDL games]][[Category:Games]][[Category:Games for kids]][[Category:GPL games]][[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SuperTux&amp;diff=18144</id>
		<title>SuperTux</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SuperTux&amp;diff=18144"/>
		<updated>2010-02-07T02:04:04Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated media licenses, added references to licenses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          =&lt;br /&gt;
|image          = Image:Supertux030.jpg&lt;br /&gt;
|caption        = &#039;&#039;SuperTux&#039;&#039; v0.3.0&lt;br /&gt;
|genres         = [[:Category:Platform games|Platform game]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Bill Kendrick]], [[Ingo Ruhnke]], others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;http://supertux.lethargik.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;http://supertux.lethargik.org/wiki/Contributing#Licenses&amp;lt;/ref&amp;gt;, [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&amp;lt;ref&amp;gt;http://supertux.lethargik.org/wiki/Contributing#Licenses&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.3.0&lt;br /&gt;
|release date   = December 17, 2006&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SuperTux&#039;&#039;&#039; is a 2D side-scrolling [[platform game]] featuring [[Tux]] the Linux penguin mascot. It is programmed in C++.&lt;br /&gt;
&lt;br /&gt;
SuperTux was originally created by [[Bill Kendrick]]. [[Ingo Ruhnke]] created many of the levels.&lt;br /&gt;
&lt;br /&gt;
The latest stable release was v0.1.3 on July 9, 2005. The current development release (dubbed Milestone 1.9) is v0.3.1 from December 20, 2006. It is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://supertux.lethargik.org/viewvc/viewvc.cgi/trunk/supertux/COPYING?view=co SuperTux 0.3.0 copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
Among the members of the development team are:&lt;br /&gt;
*[[Bill Kendrick]]&lt;br /&gt;
*[[Ingo Ruhnke]]&lt;br /&gt;
*[[Duong-Khang Nguyen]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;SuperTux&#039;&#039; the player controls Tux, making him run around collecting power-ups, killing iceblocks and other enemies, and discovering new worlds, all for the purpose of rescuing his beloved Penny, who was captured by Nolok.&lt;br /&gt;
&lt;br /&gt;
The [[Linux Game Tome]]&#039;s [[Game of the Month]] project helped improve the game in 2004.&amp;lt;ref&amp;gt;[http://www.happypenguin.org/forums/viewtopic.php?t=1240 March 2004 thread about SuperTux] on the [[Linux Game Tome]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://supertux.lethargik.org/ SuperTux homepage]&lt;br /&gt;
*[http://www.supertux.info/ SuperTux, The Fan Site]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:GPL games]][[Category:Platform games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=18143</id>
		<title>Super Transball 2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=18143"/>
		<updated>2010-02-07T00:45:24Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Fixed categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Super Transball 2&lt;br /&gt;
|image          = Image:supertransball2.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Super Transball 2&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Santiago Ontañón&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = ?&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.5&lt;br /&gt;
|release date   = April 16, 2005&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Transball 2&#039;&#039;&#039; is an side scrolling arcade game. It is the sequel of the games Transball and Transball 2, all of them based in the &#039;Thrust&#039; type of games.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.braingames.getput.com/stransball2/default.asp Super Transball 2]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=18142</id>
		<title>Super Transball 2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=18142"/>
		<updated>2010-02-07T00:44:26Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Aded categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Super Transball 2&lt;br /&gt;
|image          = Image:supertransball2.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Super Transball 2&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Santiago Ontañón&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = ?&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.5&lt;br /&gt;
|release date   = April 16, 2005&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Transball 2&#039;&#039;&#039; is an side scrolling arcade game. It is the sequel of the games Transball and Transball 2, all of them based in the &#039;Thrust&#039; type of games.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.braingames.getput.com/stransball2/default.asp Super Transball 2]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL Games]]&lt;br /&gt;
[[Category:C++ Games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=18141</id>
		<title>Super Transball 2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=18141"/>
		<updated>2010-02-07T00:43:52Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated source code license, programming language and library&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Super Transball 2&lt;br /&gt;
|image          = Image:supertransball2.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Super Transball 2&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Santiago Ontañón&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = ?&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.5&lt;br /&gt;
|release date   = April 16, 2005&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Transball 2&#039;&#039;&#039; is an side scrolling arcade game. It is the sequel of the games Transball and Transball 2, all of them based in the &#039;Thrust&#039; type of games.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.braingames.getput.com/stransball2/default.asp Super Transball 2]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Abe%27s_Amazing_Adventure&amp;diff=18140</id>
		<title>Abe&#039;s Amazing Adventure</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Abe%27s_Amazing_Adventure&amp;diff=18140"/>
		<updated>2010-02-07T00:39:11Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Added C games category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Abe&#039;s Amazing Adventure&lt;br /&gt;
|image          = Image:AbesAmazingAdventure.png&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Abe&#039;s Amazing Adventure&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/abe/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = ?&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1&lt;br /&gt;
|release date   = March 5, 2005&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abe&#039;s Amazing Adventure&#039;&#039;&#039; is a cross-platform, side scrolling platform game. Similar to various platform games available for the Commodore+4.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://abe.sourceforge.net/ Abe&#039;s Amazing Adventure homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Abe%27s_Amazing_Adventure&amp;diff=18139</id>
		<title>Abe&#039;s Amazing Adventure</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Abe%27s_Amazing_Adventure&amp;diff=18139"/>
		<updated>2010-02-07T00:38:21Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Added Programming language.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Abe&#039;s Amazing Adventure&lt;br /&gt;
|image          = Image:AbesAmazingAdventure.png&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Abe&#039;s Amazing Adventure&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/abe/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = ?&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1&lt;br /&gt;
|release date   = March 5, 2005&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abe&#039;s Amazing Adventure&#039;&#039;&#039; is a cross-platform, side scrolling platform game. Similar to various platform games available for the Commodore+4.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://abe.sourceforge.net/ Abe&#039;s Amazing Adventure homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Fish_Fillets_-_Next_Generation&amp;diff=18138</id>
		<title>Fish Fillets - Next Generation</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Fish_Fillets_-_Next_Generation&amp;diff=18138"/>
		<updated>2010-02-07T00:24:21Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Updated media license&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Fish Fillets - Next Generation&lt;br /&gt;
|image          = Image:Fish Fillets NG - chest.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]]; [[:Category:Sokoban-style games|Sokoban-style]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Ivo Danihelka]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://fillets.sourceforge.net/download.php Licensing information on Fish Fillets&#039; download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://fillets.sourceforge.net/download.php Licensing information on Fish Fillets&#039; download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9.2&lt;br /&gt;
|release date   = 16{{th}} of October, 2009&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fish Fillets - Next Generation&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle]] game. Fish Fillets was a commercial game until 2004 when it is licensed under the [[GNU General Public License|GPL]]. This rewrote for modern operating systems adds the &amp;quot;Next Generation&amp;quot; to the title.&amp;lt;ref&amp;gt;[http://fillets.sourceforge.net/download.php Licensing information on Fish Fillets&#039; download page]&amp;lt;/ref&amp;gt; It is written in [[:Category:C++ games|C++]], with [[:Category:Lua games|Lua]] used for level scripting and the game uses the [[Simple DirectMedia Layer|SDL library]].&amp;lt;ref&amp;gt;[http://fillets.sourceforge.net/development.php Information about developing the game]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{As of|2010|01|19}}, the latest version of the game is 0.9.2 released on 16th of October, 2009.&amp;lt;ref&amp;gt;[http://fillets.sourceforge.net/index.php#news Fish Fillets&#039; news section]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The voice dialogs are in Czech. The subtitles have been translated into multiple languages — see the categories of this article at the bottom.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Version/Event&lt;br /&gt;
|-&lt;br /&gt;
|2004-03&amp;lt;ref&amp;gt;http://fillets.sourceforge.net/index.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Fish Fillets released under GNU GPL&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-02&lt;br /&gt;
|0.1.0. Project Fish Fillets NG started, first public release.&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-04&lt;br /&gt;
|FreeBSD is supported&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-06&lt;br /&gt;
|0.1.1&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-21&lt;br /&gt;
|0.2.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-22&lt;br /&gt;
|0.2.1&lt;br /&gt;
|-&lt;br /&gt;
|2004-05-10&lt;br /&gt;
|0.3.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-07-08&lt;br /&gt;
|0.4.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-07-14&lt;br /&gt;
|0.4.1&lt;br /&gt;
|-&lt;br /&gt;
|2004-08-11&lt;br /&gt;
|0.5.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-08-18&lt;br /&gt;
|0.5.1&lt;br /&gt;
|-&lt;br /&gt;
|2004-10-10&lt;br /&gt;
|0.6.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-10-11&lt;br /&gt;
|0.6.1&lt;br /&gt;
|-&lt;br /&gt;
|2005-05-29&lt;br /&gt;
|0.7.0&lt;br /&gt;
|-&lt;br /&gt;
|2005-07-17&lt;br /&gt;
|0.7.1&lt;br /&gt;
|-&lt;br /&gt;
|2005-10-03&lt;br /&gt;
|0.7.2&lt;br /&gt;
|-&lt;br /&gt;
|2006-12-21&lt;br /&gt;
|0.7.4&lt;br /&gt;
|-&lt;br /&gt;
|2007-12-22&lt;br /&gt;
|0.8.0&lt;br /&gt;
|-&lt;br /&gt;
|2009-01-03&lt;br /&gt;
|0.8.1&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-14&lt;br /&gt;
|0.9.0&lt;br /&gt;
|-&lt;br /&gt;
|2009-07-03&lt;br /&gt;
|0.9.1&lt;br /&gt;
|-&lt;br /&gt;
|2009-10-16&lt;br /&gt;
|0.9.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://fillets.sourceforge.net/ Fish Fillets&#039; homepage]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
&amp;lt;!-- note that it is not only Sokoban-like, so the above category probably should _not_ be removed --&amp;gt;&lt;br /&gt;
[[Category:Sokoban-style games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Lua games]]&lt;br /&gt;
[[Category:Games in Bulgarian]]&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Brazilian Portuguese]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Slovenian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Mclaud2000&amp;diff=18137</id>
		<title>User talk:Mclaud2000</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Mclaud2000&amp;diff=18137"/>
		<updated>2010-02-06T23:29:31Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s not good idea to copy content wholesale from the developer&#039;s website. It&#039;s copyright infringement.--[[User:Kiba|Kiba]] 04:11, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello Kiba, I will fix the pages I edited with the proper references. Thanks for the advice! --Mclaud2000&lt;br /&gt;
&lt;br /&gt;
Done, I checked all the articles I contributed and edited all the parts that could possibly infringe the developer&#039;s website copyright. --Mclaud2000&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Kiba&amp;diff=18133</id>
		<title>User talk:Kiba</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Kiba&amp;diff=18133"/>
		<updated>2010-02-06T06:42:37Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: /* User talk:Mclaud2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[User talk:Kiba/Archive]]&lt;br /&gt;
*[[User talk:Kiba/Archive2]]&lt;br /&gt;
*[[User talk:Kiba/Archive3]]&lt;br /&gt;
&lt;br /&gt;
== Spam problems ==&lt;br /&gt;
&lt;br /&gt;
I dunno what you think of this, but I reckon you should give [[User:RB0]] powers todelete pages, as with all thespam, then surely instead of adding cat articles flagged for spam he could delete it?&lt;br /&gt;
&lt;br /&gt;
Just suggesting, and it might make it easier for you. -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 16:39, 29 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Kiba, I think the amount of non-registered contributions is THAT low and the spam is THAT annoying, that it makes sense to prohibit non-registered users to edit pages (at least prohibit to create new pages) --[[User:Qubodup|Qubodup]] 14:47, 30 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll second Qubodup on that, but, only during this period of spam, as many non-registered users have useful contributions -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 14:49, 30 December 2007 (CET)&lt;br /&gt;
:::And Kiba wants to cause as little inconvinience as possible -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 15:20, 30 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
Check this cat Qubodup made: Category:Articles flagged for deletion, review reason in it, and delete it, as this then does not only require spam. -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 15:22, 30 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
== Article Policy ==&lt;br /&gt;
&lt;br /&gt;
Where has the file gone kiba? I can&#039;t see it anywhere? -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 09:59, 2 January 2008 (CET)&lt;br /&gt;
:[[Libregamewiki:Article policy]]--[[User:Kiba|Kiba]] 13:21, 2 January 2008 (CET)&lt;br /&gt;
::I know its there, I mean where is the link, btw this is John -- [[User:82.6.23.136|82.6.23.136]] 13:27, 2 January 2008 (CET)&lt;br /&gt;
:::No idea--[[User:Kiba|Kiba]] 15:53, 2 January 2008 (CET)&lt;br /&gt;
::::Not sure what you mean but look: [[Special:Whatlinkshere/Libregamewiki:Article_policy]] --[[User:Qubodup|Qubodup]] 12:19, 4 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Installing extensions ==&lt;br /&gt;
Kiba, please install [http://www.mediawiki.org/wiki/Parserfunctions Extension:Parser function extensions], so I can create flexible templates (eg. which won&#039;t contain a field for &amp;quot;license&amp;quot; if it is not given) --[[User:Qubodup|Qubodup]] 12:19, 4 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete that redirect? All the other peeps nicks redirected to their article -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 10:32, 26 January 2008 (CET)&lt;br /&gt;
:I thought it is my userpage.--[[User:Kiba|Kiba]] 15:25, 26 January 2008 (CET)&lt;br /&gt;
::What about when Roots blanked his page? And anyway your nick is said on the page about you, so why delete the redirect? -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 16:57, 26 January 2008 (CET)&lt;br /&gt;
:::I already provided a simple explanation. Do you have to make it more complicated than it really is?--[[User:Kiba|Kiba]] 17:20, 26 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Edit Barrier ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve broken the 7000 edit barrier, yay! -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 10:44, 26 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== YO!!!! ==&lt;br /&gt;
I&#039;m sure we broke another edit barrier - but that isn&#039;t teh big news :D&lt;br /&gt;
Look! we have 300 pages now :D&lt;br /&gt;
W00T!!!!!!! --[[User:RB0|RB0]] 17:43, 6 May 2008 (CEST)&lt;br /&gt;
That&#039;s 300 articles. We have far more pages than that.--[[User:Kiba|Kiba]] 00:59, 15 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Translating? ==&lt;br /&gt;
How would one go about translating libregamewiki?&lt;br /&gt;
--[[User:frab26|frab26]] 12:47, 14 May 2008&lt;br /&gt;
:I would set up a separate wiki for that. It wouldn&#039;t be dependent on the English Libregamewiki for its content though. There may be original articles in that language that is not yet found in English and vice versa. But first, I want to know what language edition you want to set up before moving on.--[[User:Kiba|Kiba]] 00:58, 15 May 2008 (CEST)&lt;br /&gt;
::French? -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 16:57, 17 September 2008 (UTC)&lt;br /&gt;
:::You are fluent in French, John?--[[User:Kiba|Kiba]] 23:03, 17 September 2008 (UTC)&lt;br /&gt;
::::Not great, but not awful -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 16:40, 21 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m still here and... ==&lt;br /&gt;
&lt;br /&gt;
I think that it would be useful to note awards etc. that a game has had on its page or something.&lt;br /&gt;
&lt;br /&gt;
e.g. January 2008 LXF Hotstuff&lt;br /&gt;
&lt;br /&gt;
Also how is the german LGW getting on?&lt;br /&gt;
[[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 12:48, 26 May 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Pass==&lt;br /&gt;
Hello, im &#039;&#039;Bayo&#039;&#039;. I loose my password, but i can&#039;t generate another one, sending it to my by mail. Can you do it, or allowing this option if its possible ? Thanks a lot. -- 07:43, 26 August 2008 (UTC)&lt;br /&gt;
:I dont know if I dont see the option before, or if you allow it... thanks anyway. [[User:Bayo|Bayo]] 12:08, 27 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spam==&lt;br /&gt;
Hello. If you think IP are robots, maybe a nice thing will be to install a real katcha instead of a &amp;lt;code&amp;gt;56 + 3&amp;lt;/code&amp;gt; check. I see real katcha on Wikipedia, so MediaWiki may have it. [[User:Bayo|Bayo]] 15:29, 12 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes vs search ==&lt;br /&gt;
&lt;br /&gt;
“This phrase” won&#039;t be shown in search results for “This”, but &amp;quot;This phrase&amp;quot; will. Maybe there is a setting for that… --[[User:AVRS|AVRS]] 20:12, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User talk:Mclaud2000 ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;It&#039;s not good idea to copy content wholesale from the developer&#039;s website. It&#039;s copyright infringement.--Kiba 04:11, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello Kiba, I will fix the pages I edited with the proper references. Thanks for the advice! --Mclaud2000&lt;br /&gt;
Done, I checked all the articles I contributed and edited all the parts that could possibly infringe the developer&#039;s website copyright. --Mclaud2000&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bloboats&amp;diff=18132</id>
		<title>Bloboats</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bloboats&amp;diff=18132"/>
		<updated>2010-02-06T06:38:57Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Article rewritten to avoid posible copyright infringement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Bloboats&lt;br /&gt;
|image          = Image:Bloboats.png&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Bloboats&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Racing games|Racing]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://changelogs.ubuntu.com/changelogs/pool/universe/b/bloboats/bloboats_1.0.1.dsfg-2/bloboats.copyright Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = Data: [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://changelogs.ubuntu.com/changelogs/pool/universe/b/bloboats/bloboats_1.0.1.dsfg-2/bloboats.copyright Project Page]&amp;lt;/ref&amp;gt; Sounds: [[Creative Commons Sampling Plus License]]&amp;lt;ref&amp;gt;http://bloboats.blobtrox.net/authors.php&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.freesound.org/whatIsFreesound.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.1&lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloboats&#039;&#039;&#039; is a side-scrolling arcade racing game. The game is similar to [[X-Moto]], but the player controls a jet boat instead of a motorcycle. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://bloboats.blobtrox.net/about.php Bloboats homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Racing games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Berusky&amp;diff=18131</id>
		<title>Berusky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Berusky&amp;diff=18131"/>
		<updated>2010-02-06T06:32:57Z</updated>

		<summary type="html">&lt;p&gt;Mclaud2000: Article rewritten to avoid posible copyright infringement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Berusky&lt;br /&gt;
|image          = Image:Berusky.png&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Berusky&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Sokoban-style games|Sokoban]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/berusky/ Project Page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = ?&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1&lt;br /&gt;
|release date   = May 10, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berusky&#039;&#039;&#039; is a sokoban style game, published under GNU Public License.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://civil.sourceforge.net/ Civil homepage]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Mclaud2000</name></author>
	</entry>
</feed>