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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Modanung</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Modanung"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Modanung"/>
	<updated>2026-04-15T05:43:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Naev&amp;diff=66917</id>
		<title>Naev</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Naev&amp;diff=66917"/>
		<updated>2026-04-01T11:36:17Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Specified media licenses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Naev&lt;br /&gt;
|image          = File:Naev.png&lt;br /&gt;
|caption        = Naev&lt;br /&gt;
|genre          = [[:Category:Space simulation games|Space]], [[:Category:Third-person shooter games|Shooting]]&lt;br /&gt;
|developer      = [[Naev DevTeam]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&amp;lt;ref name=&amp;quot;naev_lic&amp;quot;/&amp;gt;&lt;br /&gt;
|media license  = [[public domain]], [[CC0]], [[CC-BY]], [[CC-BY-SA]], [[GPL]]&amp;lt;ref&amp;gt;https://codeberg.org/naev/naev-assets-lossy/src/branch/main/gfx/ARTWORK_LICENSE.yaml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.13.4&lt;br /&gt;
|release date   = March 31{{st}}, 2026&lt;br /&gt;
|release date iso = 2026-03-31&lt;br /&gt;
|release announcement= https://naev.org/blarg/2026-03-31_0.13.4/&lt;br /&gt;
|language       = [[:Category:Rust games|Rust]], [[:Category:C games|C]], [[:Category:lua games|lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]] , [[OpenGL]] , [[OpenAL]] , [[libxml2]] , [[freetype]]&lt;br /&gt;
|platforms        = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://naev.org/&lt;br /&gt;
|link blog        = https://naev.org/page/1&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             = &lt;br /&gt;
|link feed        = https://naev.org/feed&lt;br /&gt;
|link forum       = https://forum.naev.org/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = https://codeberg.org/naev/naev/issues&lt;br /&gt;
|link scmweb      = https://codeberg.org/naev/naev&lt;br /&gt;
|scm              = https://coderberg.org/naev/naev.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = &lt;br /&gt;
|Debian = naev&lt;br /&gt;
|Fedora = naev&lt;br /&gt;
|Ubuntu = naev&lt;br /&gt;
|Gentoo = &lt;br /&gt;
|Mageia = &lt;br /&gt;
|Slack = naev&lt;br /&gt;
|Suse = naev&lt;br /&gt;
|Flatpak = org.naev.Naev&lt;br /&gt;
|Snap = naev&lt;br /&gt;
|FreeBSD = naev&lt;br /&gt;
|Haiku = &lt;br /&gt;
|F-Droid = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naev&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[:Category:Space simulation games|space]] [[:Category:Top-down shooter games|top-down shooting]] and trading game. It requires [[Simple DirectMedia Layer|SDL]], [[OpenGL]], and [[OpenAL]]. The source code is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref name=&amp;quot;naev_lic&amp;quot;&amp;gt;[https://codeberg.org/naev/naev/src/branch/main/LICENSE LICENSE file in Naev&#039;s Codeberg repository] accessed on March 31{{st}}, 2026&amp;lt;/ref&amp;gt; The project was inspired by the proprietary game &#039;&#039;Escape Velocity&#039;&#039;, among others.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
The Universe was ripped open by a humongous explosion that destroyed Earth and the surrounding areas with billions death, leaving a highly volatile Nebula in its wake. The Empire and Great Houses have scrambled to recover after the incident that has left severe physical and mental scars on humanity itself. It is not clear what happened, nor how things will change from now own, and the player is thrust into this uncertain situation to fend for their own.&lt;br /&gt;
&lt;br /&gt;
You start out in a new ship in the middle of the Empire territory, and are free to pursue missions as you please that may change the shape and future of the Universe. Conduct experiments with the technological House Za&#039;lek, explore the depths of the Nebula to find out what happened, and what is lurking, become a pirate and raid the decadent Houses, or simply explore the universe to your heart&#039;s content, Naev is an open game where you are in charge of your destiny.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Real-time semi-Newtonian physics&lt;br /&gt;
* Large amount of content with hundreds of systems, missions, ships, and outfits to find.&lt;br /&gt;
* Many different factions with unique mechanics and personalities.&lt;br /&gt;
* [[:Category:lua games|Lua]] scripting support for developing missions, events, etc.&lt;br /&gt;
* Plugin support with a plugin manager built in.&lt;br /&gt;
&lt;br /&gt;
==Similar Games==&lt;br /&gt;
* [[Endless Sky]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://naev.org/ Naev blog and main website]&lt;br /&gt;
*[https://codeberg.org/naev/naev Naev Codeberg project page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:SDL games]][[Category:GPL games]][[Category:OpenGL games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66896</id>
		<title>User talk:Martiniturbide</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66896"/>
		<updated>2026-03-19T13:24:09Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Battalion */ Changed topic title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summarization and broken links ==&lt;br /&gt;
&lt;br /&gt;
Hey Martin, maybe you&#039;re new to collaborating, but could you &#039;&#039;please fill out the summary field when editing?&#039;&#039; Also, did you use AI to make these edits? Every external link I tried seems broken with faulty markup to boot. You seem to have skipped previewing entirely. This is not a contribution, it&#039;s a mess dumped onto the lap of moderators. I have therefor decided to reject &#039;&#039;all&#039;&#039; your edits, and trust you won&#039;t mind as it seems zero effort went into them. You&#039;re more than welcome to try again. Kind regards. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 09:17, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello. Thanks for writing me back, I was trying to contact someone. Yes, I had been using some AI to assist me with some games the wiki are missing. The issue that I have, is that with the moderation control makes me hard to see the final product on the wiki until it get approved. It was not zero effort to produce them with AI, since it was partially reviews, I only have some issues with the link. Sadly you also deleted the screenshots and the thing that were already validated. I will to do my best finish the article better, but I will appreciate a less restrictive moderation for my user so I can see all the change on the pages in real time. Regards  [[User:Martiniturbide|Martiniturbide]] ([[User talk:Martiniturbide|talk]]) 12:54, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Some years ago, LGW was under constant barrage of vandal bots. That&#039;s why we switched to this stricter approach. I was not involved in this decision, and would often love to provide users with more freedom but I don&#039;t have the power to lift these default restrictions. Although it seems [[User:Hendrik_Brummermann|Hendrik]] has been around recently. You could try asking for automoderation privileges through his talk page. Kind regards and thank you for your understanding. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:46, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battalion and Angband ==&lt;br /&gt;
&lt;br /&gt;
This wiki is for &#039;&#039;fully&#039;&#039; [[Free_games|libre games]] only. As such, Battalion does not qualify. Have you read the [[Libregamewiki:Article_policy|article policy]]? I&#039;ll add Battalion to the [[Libregamewiki:Rejected games list|list of rejected games]]. Angband is already on there, but I&#039;m not sure whether that&#039;s still correct. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:59, 15 March 2026 (UTC)&lt;br /&gt;
:I&#039;m afraid I had to reject your addition of Angband as well because the Tolkien Estate is pretty clear about fan fiction in its FAQ,&amp;lt;ref&amp;gt;https://www.tolkienestate.com/frequently-asked-questions-and-links/&amp;lt;/ref&amp;gt; meaning the game is littered with copyright issues that cannot be expected to be resolved at any time. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 12:57, 19 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66895</id>
		<title>User talk:Martiniturbide</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66895"/>
		<updated>2026-03-19T12:57:44Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Rejected Angband&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summarization and broken links ==&lt;br /&gt;
&lt;br /&gt;
Hey Martin, maybe you&#039;re new to collaborating, but could you &#039;&#039;please fill out the summary field when editing?&#039;&#039; Also, did you use AI to make these edits? Every external link I tried seems broken with faulty markup to boot. You seem to have skipped previewing entirely. This is not a contribution, it&#039;s a mess dumped onto the lap of moderators. I have therefor decided to reject &#039;&#039;all&#039;&#039; your edits, and trust you won&#039;t mind as it seems zero effort went into them. You&#039;re more than welcome to try again. Kind regards. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 09:17, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello. Thanks for writing me back, I was trying to contact someone. Yes, I had been using some AI to assist me with some games the wiki are missing. The issue that I have, is that with the moderation control makes me hard to see the final product on the wiki until it get approved. It was not zero effort to produce them with AI, since it was partially reviews, I only have some issues with the link. Sadly you also deleted the screenshots and the thing that were already validated. I will to do my best finish the article better, but I will appreciate a less restrictive moderation for my user so I can see all the change on the pages in real time. Regards  [[User:Martiniturbide|Martiniturbide]] ([[User talk:Martiniturbide|talk]]) 12:54, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Some years ago, LGW was under constant barrage of vandal bots. That&#039;s why we switched to this stricter approach. I was not involved in this decision, and would often love to provide users with more freedom but I don&#039;t have the power to lift these default restrictions. Although it seems [[User:Hendrik_Brummermann|Hendrik]] has been around recently. You could try asking for automoderation privileges through his talk page. Kind regards and thank you for your understanding. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:46, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battalion ==&lt;br /&gt;
&lt;br /&gt;
This wiki is for &#039;&#039;fully&#039;&#039; [[Free_games|libre games]] only. As such, Battalion does not qualify. Have you read the [[Libregamewiki:Article_policy|article policy]]? I&#039;ll add Battalion to the [[Libregamewiki:Rejected games list|list of rejected games]]. Angband is already on there, but I&#039;m not sure whether that&#039;s still correct. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:59, 15 March 2026 (UTC)&lt;br /&gt;
:I&#039;m afraid I had to reject your addition of Angband as well because the Tolkien Estate is pretty clear about fan fiction in its FAQ,&amp;lt;ref&amp;gt;https://www.tolkienestate.com/frequently-asked-questions-and-links/&amp;lt;/ref&amp;gt; meaning the game is littered with copyright issues that cannot be expected to be resolved at any time. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 12:57, 19 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=66894</id>
		<title>Libregamewiki:Rejected games list</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=66894"/>
		<updated>2026-03-19T12:49:27Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* A */ Extended Angband copyright issues with sources.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rejected games list&#039;&#039;&#039; is a list of games which were rejected to have articles in the [[Libregamewiki]] for not complying with the [[Libregamewiki:Article policy|article policy]], but for which it is likely that somebody will try to add them or do time-consuming research about their freeness (or there is a significant hope of liberation, e.g. it is apparently non-free only because it has been derived from a then-non-free work).&lt;br /&gt;
&lt;br /&gt;
Note that the licenses of a game can change, and that a game may be put here erroneously, so being on this list does not mean the game is rejected forever: if you think a listed game actually is free, you can start a discussion on [[Libregamewiki_talk:Rejected games list|the talk page]].&lt;br /&gt;
&lt;br /&gt;
In the meantime if you do find a game to be non-free in your research, be sure also to remove it from [[Libregamewiki:Suggested games]] when you add it here. Just in case.&lt;br /&gt;
&lt;br /&gt;
Lists of games rejected by other projects:&lt;br /&gt;
* [http://wiki.debian.org/Games/Unsuitable Debian]&lt;br /&gt;
* [http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora]&lt;br /&gt;
&lt;br /&gt;
{{ListTOC}}&lt;br /&gt;
&lt;br /&gt;
==0-9==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=4Mlinux&lt;br /&gt;
|reason=Not a game&amp;lt;ref&amp;gt;http://4mlinux.com/about.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=4MLinux is a mini Linux distribution&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Slower Speed of Light&lt;br /&gt;
|reason=It is based on an open source engine, but I cannot find the source code of the game &amp;lt;ref&amp;gt;http://gamelab.mit.edu/games/a-slower-speed-of-light/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Tale In The Desert&lt;br /&gt;
|reason=&amp;quot;While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot;&amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Arx Fatalis&lt;br /&gt;
|date=2013-08-08&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Al Emmo and The Lost Dutchman&#039;s Mine&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator&lt;br /&gt;
|reason=non-free content, the game used to be listed here but got removed because apparently the license only applied to code, not art (I confirmed this with the author himself over email --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 17:32, 27 March 2022 (CEST))&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator 4&lt;br /&gt;
|reason= Game article was deleted on 2022-02-07 with comment “non-free media per talk page”&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alien Arena&lt;br /&gt;
|reason=non-free content, non-commercial restriction&amp;lt;ref&amp;gt;[http://svn.icculus.org/alienarena/trunk/docs/license.txt?view=markup Alien Arena license.txt], includes: &amp;quot;It is only permissible to distrubute the game data(models, maps, textures, sound, etc) as a whole, and with the intention of being used with Alien Arena. It is not permissible to distribute individual portions or items of the game data without express consent from COR Entertainment.&amp;quot;, &amp;quot;be sold or used for profit, without express consent from COR Entertainment.&amp;quot;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Amnesia: A Machine For Pigs&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.aamfp.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Andor&#039;s Trail&lt;br /&gt;
|reason=page deleted on 2021-07-29 due to non-free media&lt;br /&gt;
|description=&lt;br /&gt;
|date=2025-01-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angband&lt;br /&gt;
|reason=Non-free windows port&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/non-free/a/angband/angband_3.0.6-4/angband.copyright angband&#039;s copyright file at Debian Packages]&amp;lt;/ref&amp;gt;, sounds fall under CC-BY-SA-NC (as of 3.5.0, see copying.txt). Note: as of 2009-11-29, Debian squeeze/sid contains [http://packages.debian.org/squeeze/angband a DSFG-compliant package with no sounds]. Also the game seems to be substantially based on the non-free Lord of The Rings universe going beyond mere inspiration, e.g.: Angband and Morgoth are exactly copied from Silmarillion, races are the same (including Dunadan) etc. The FAQ of the Tolkien Estate explicitly forbids this use&amp;lt;ref&amp;gt;https://www.tolkienestate.com/frequently-asked-questions-and-links/&amp;lt;/ref&amp;gt; and has won legal battles in the past.&amp;lt;ref&amp;gt;https://www.theguardian.com/books/2023/dec/18/copyright-claim-against-tolkien-estate-backfires-on-lord-of-the-rings-fanfiction-author&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=some distributions&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angry Aliens&lt;br /&gt;
|reason=Code is MIT, Assets various licenses, “Hanabi for the slingshot sprites” license is unclear, “splashzooka https://freesound.org/s/21789/ ” license is CC Sampling+ 1.0&amp;lt;ref&amp;gt;https://github.com/crystal-bit/angry-aliens/blob/develop/Assets/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=like Angry Birds; was used for a tutorial series for Godot 3.2&lt;br /&gt;
|date=2023-12-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Are we alone?&lt;br /&gt;
|reason=free game&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/blob/master/readme.md Are we alone? readme on github]&amp;lt;/ref&amp;gt;, but appears to use non-free font&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/tree/master/fnt Are we alone? fonts on github]&amp;lt;/ref&amp;gt;. Otherwise fine.&lt;br /&gt;
:The repo only says MIT doesn&#039;t apply to fonts, but they look like could be free as in freedom fonts under OFL or similar. This would have to be checked. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:36, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Arx Libertatis&lt;br /&gt;
|reason=&amp;quot;Do I need a copy of Arx Fatalis to play Arx Libertatis? Yes. While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot; &amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=AssaultCube Reloaded&lt;br /&gt;
|reason=Several data files are under non-commercial licenses, and there are even some that the developers don&#039;t even know the copyright status of. &amp;lt;ref&amp;gt;https://github.com/acreloaded/acr/blob/master/docs/acr-README.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2015-01-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Battalion&lt;br /&gt;
|reason=Only allows noncommercial redistribution.&amp;lt;ref&amp;gt;https://github.com/biggnome/battalion&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Giant monster game&lt;br /&gt;
|date=2026-03-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Be The Wumpus&lt;br /&gt;
|reason=contains sounds under CC Sampling+. Most of them are from Freesound; some are PD or CC0; but tens of sounds made by two people (including the author) are under CC Sampling+.&amp;lt;ref&amp;gt;http://bethewumpus.cvs.sourceforge.net/bethewumpus/bethewumpus/sounds/Attribution.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name= Beyond All Reason&lt;br /&gt;
|reason=[https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/license_general.txt License file] states that some of the models are CC-BY-NC.&lt;br /&gt;
|description=Like Zero-K this is a fork of &amp;quot;Balanced Annihilation&amp;quot;.&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Blood Frontier&lt;br /&gt;
|reason=Non-free content&amp;lt;ref&amp;gt;http://sourceforge.net/apps/mediawiki/bloodfrontier/index.php?title=License General license description]&lt;br /&gt;
[http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/acord/readme.txt?revision=2778&amp;amp;view=markup Acord&#039;s works], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/models/readme.txt?revision=2778&amp;amp;view=markup models], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/mitaman/readme.txt?revision=3723&amp;amp;view=markup textures]&lt;br /&gt;
There is some free content, too, e.g. [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/skyboxes/readme.txt?revision=4123&amp;amp;view=markup] or [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/sounds/readme.txt?revision=2778&amp;amp;view=markup]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bolzplatz 2006 / Slam Soccer 2006 / Coup de Foot 2006&lt;br /&gt;
|reason=Website says the game »is freeware and is provided under the General Public License (program code) and the Creative Commons Public License (remaining data).«&amp;lt;ref&amp;gt;https://www.bolzplatz2006.de/en/about.php&amp;lt;/ref&amp;gt; In source code is clarified that media is CC BY-NC-SA 2.5&amp;lt;ref&amp;gt;https://sourceforge.net/p/bp2k6/code/HEAD/tree/trunk/license.txt#l65&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Xenoage/Bolzplatz2006/blob/master/game/license.txt#L56&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D comic-style soccer game&lt;br /&gt;
|date=2023-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bombermaaan&lt;br /&gt;
|reason=Graphics appear to be lifted directly from the game it is cloning. There is no evidence that Bomberman was rereleased as a libre game, so this is most likely illegal and unfree.&amp;lt;ref&amp;gt;[http://bombermaaan.sourceforge.net/ The Bombermaaan site];[https://www.mobygames.com/game/bomberman/screenshots Bomberman screenshots for comparison]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2018-09-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Brainblast&lt;br /&gt;
|reason=Non-free sounds from Freesound&amp;lt;ref&amp;gt;[http://brainblast.svn.sourceforge.net/viewvc/brainblast/README Brainblast README]; [http://brainblast.svn.sourceforge.net/viewvc/brainblast/sounds/attributes.txt Brainblast: sounds: attributes] (checked on 2009-03-16)&amp;lt;/ref&amp;gt;; uses the non-free FMOD library.&amp;lt;ref&amp;gt;http://brainblast.svn.sourceforge.net/ Brainblast SVN (checked on 2009-03-16)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bub-n-Bros&lt;br /&gt;
|reason=The media is from mcsebi&#039;s bub-n-bros game, which is shareware, though the rest of the game is free. Attempt to contact mcsebi, who gave permission for use, as to whether the assets were open or not was ignored. Thus we must assume that the graphical assets of this game are not libre. &amp;lt;ref&amp;gt;[http://www.mcsebi.com/bb2.php Purchase page]&amp;lt;/ref&amp;gt; The copyright file for the &amp;lt;code&amp;gt;bubbros&amp;lt;/code&amp;gt; package in Debian lenny says the media are licensed under The Artistic License (NOT 2.0),&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bubbros/current/bubbros.copyright bubbros copyright file in Debian lenny]&amp;lt;/ref&amp;gt; which FSF considers too vague to be free.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;&amp;gt;[http://www.gnu.org/licenses/license-list.html Free Software Foundation: Various Licenses and Comments about Them]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cannons Lasers Rockets&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://netgameslab.com/clr.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=CLR is a free-to-play cross-platform multiplayer PvP/Co-op arcade space game.&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CloneKeen&lt;br /&gt;
|reason=seems to require the original non-free data files&amp;lt;ref&amp;gt;[http://clonekeen.sourceforge.net/?nav=download CloneKeen download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Colorful&lt;br /&gt;
|reason=&amp;quot;You can use this code anyway you please, with the following exceptions: - making an improved version of the game - using some parts in a commercial product&amp;quot;&amp;lt;ref&amp;gt;readme.txt in colorful-1-1-src.zip from [http://svgames.pl/file/colorful-source]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CoreBreach&lt;br /&gt;
|description= racing game&lt;br /&gt;
|reason= some code is “presumably liberally licensed”, some assets are “freeware” &amp;lt;ref&amp;gt;https://github.com/core-code/CoreBreach/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2022-11-30&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cube&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;[http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fosdir.com%2Fml%2Flinux.debian.devel.games%2F2006-04%2Fmsg00002.html&amp;amp;ei=zHjkRsbJNp6ygQSwwM3eDA&amp;amp;usg=AFQjCNHq9mC3C2W0p3Z6vuhRn0B0ocPXwQ&amp;amp;sig2=VFSLH7_VjkIsecvzy6m-Cw Discussion about proprietary cube data on the Debian developer mailing list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dale Hardshovel HD&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.phime.com/games/dale/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Danger from the Deep&lt;br /&gt;
|reason=“most of the artwork/data is released under a Creative Commons license (Attribution/NonCommercial/Non-Derivative works).”&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/ Danger from the Deep at SF.net]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/warning.html Danger from the Deep warning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dark Oberon&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;http://dark-oberon.svn.sourceforge.net/viewvc/dark-oberon/trunk/game/documents/license/license.txt?view=markup&amp;lt;/ref&amp;gt; (which license?)&lt;br /&gt;
|description=&amp;quot;Dark oberon is a real-time strategy released under GPL&amp;quot;&amp;lt;ref&amp;gt;https://github.com/tommybee/dark-oberon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Demon Master Chris&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Destination Sol&lt;br /&gt;
|reason=License everything(?) Apache2.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/README.md&amp;lt;/ref&amp;gt; except soundtrack CC-NC 4.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/LICENSE_SOUNDTRACK&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade space shooter&lt;br /&gt;
|date=2022-12-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=DIVO&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Double Rogue&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dragon hunt&lt;br /&gt;
|reason= unfree media, sales and other restrictions. readme.txt in the tarball&lt;br /&gt;
|description=by evilmrhenry et al.&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ecksdee&lt;br /&gt;
|reason=sounds and music files are licensed for non-commercial usage&amp;lt;ref&amp;gt;[http://ecksdee.svn.sourceforge.net/viewvc/*checkout*/ecksdee/tags/release-0.0.9/ecksdee/LICENSE Ecksdee 0.0.9 license text file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Evilot&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.syrenaica.com/evilot/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Escape Goat&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/escape-goat/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Excalibur: Morgana&#039;s Revenge&lt;br /&gt;
|reason=Media files are fully copyrighted (email correspondence with Bill Catambay of EMR).&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=ezquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fancy Skulls&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://fancyskulls.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fish Folk: Jumpy (and all related games)&lt;br /&gt;
|reason=Code is MIT or Apache 2.0 but assets are CC BY-NC&amp;lt;ref&amp;gt;https://github.com/fishfolk/jumpy/blob/main/LICENSE&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.kickstarter.com/projects/erlendsh/fish-folk#story&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=platformer (and others)&lt;br /&gt;
|date=2023-09-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fort of Chains &lt;br /&gt;
|description=Sandbox management game with adult content&lt;br /&gt;
|reason=[https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/assets/fonts/CREDITS.md Fonts] are Apache 2.0 and SIL OFL; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/img/content/imagemeta.js images] include many CC BY-NC 3.0 and CC BY-NC-ND 3.0, [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#credits also] »Artworks from various sources, mostly under CC-BY-NC-ND 3.0«; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/LICENSE#L12 writing] is at least in parts CC-BY-NC-SA 4.0; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#license only] »everything else (including documentations and source code)« is GPLv3&lt;br /&gt;
|date=2022-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fran Bow&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://franbow.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Frogatto &amp;amp; Friends&lt;br /&gt;
|description=platformer&lt;br /&gt;
|reason= several assets (levels, characters, tiles, sounds, music, story) are not under a free license and therefore stay proprietary&amp;lt;ref&amp;gt;https://github.com/frogatto/frogatto/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/froggix/ Froggix]&lt;br /&gt;
|reason=Sounds and music use unfree Creative Commons licenses&lt;br /&gt;
|description=Frogger clone using [[Pygame]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Galcon&lt;br /&gt;
|reason=Not free.&amp;lt;ref&amp;gt;[http://www.imitationpickles.org/galcon/index.html Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Game Dev Tycoon&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.greenheartgames.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gateways&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.smudgedcat.com/gateways.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Smudged Cat Games&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=gjrand&lt;br /&gt;
|reason=not a game&lt;br /&gt;
|description=The gjrand project is about pseudo-random number generation for the purpose of simulations, Monte-Carlo integration, computer games and the like.&amp;lt;ref&amp;gt;http://gjrand.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2013-08-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Glest&lt;br /&gt;
|reason={{check|(some) media is unfree}}&amp;lt;ref&amp;gt;[http://www.glest.org/glest_board/viewtopic.php?t=2560&amp;amp;start=15 Thread on Glest&#039;s forums asking about model license]&amp;lt;/ref&amp;gt; (needs review, see [[Talk:Glest]] --[[User:AVRS|AVRS]] 17:48, 29 November 2009 (UTC))&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gone Home&lt;br /&gt;
|reason=commercial close source, also not a game&amp;lt;ref&amp;gt;http://www.gonehomegame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Goscurry&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.goscurry.com/buy.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=H-Craft Championship&lt;br /&gt;
|reason=proprietary assets &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/H-Craft_Championship&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2025-08-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hairball&lt;br /&gt;
|reason=no source code, no license file &amp;lt;ref&amp;gt;http://www.udellgames.com/games/hairball/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hammerwatch&lt;br /&gt;
|reason=close source and commerical&amp;lt;ref&amp;gt;http://www.hammerwatch.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hatesnake3D&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Heroes of Might and Magic II&lt;br /&gt;
|reason=just the engine is open source, the game requires the original retail version.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hurrican&lt;br /&gt;
|reason=originally published as proprietary freeware;&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/Hurrican/readme.txt&amp;lt;/ref&amp;gt; later made open source with restricted commercial use,&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/README.txt&amp;lt;/ref&amp;gt; only files added by the new maintainer are under MIT&lt;br /&gt;
|description=Run and Gun game based on the Turrican series&lt;br /&gt;
|date=2023-12-28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Imp City&lt;br /&gt;
|reason=uses CC BY-NC 3.0 sound &amp;lt;ref&amp;gt;https://github.com/Varkalandar/imp_city/blob/main/credits.txt&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=similar to dungeon keeper&lt;br /&gt;
|date=2023-12-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Interstellar Armada: Galactic Ace&lt;br /&gt;
|reason= some sounds are CC BY-NC-SA&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/license/sfx-license.txt&amp;lt;/ref&amp;gt; and modification of a font is prohibited&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/assets/fonts/Sansation_1.31_ReadMe.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D space combat game for browser&lt;br /&gt;
|date=2024-01-14&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Invention&lt;br /&gt;
|reason=uses CC By-NC and CC Sampling* licensed music and sounds.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jack Haunt: Old Haunting Grounds&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.evolvingpoet.com/jack-haunt-old-haunting-grounds/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jooleem&lt;br /&gt;
|reason=data is cc-nc&amp;lt;ref&amp;gt;[http://jooleem.sourceforge.net/#License Jooleem license information]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest I&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest III&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Kite Story&lt;br /&gt;
|reason=just “all rights reserved”&lt;br /&gt;
|description=by Midnight Sun&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt&lt;br /&gt;
|reason=Proprietary software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt Stories&lt;br /&gt;
|reason=Proprietay software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=KQ&lt;br /&gt;
|reason=contains unlicensed music.&amp;lt;ref&amp;gt;[http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564966 kq-data: contains unlicensed music] Debian bug tracker&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Labyrinthus&lt;br /&gt;
|reason=The game [https://content.minetest.net/packages/1248/labyrinthus/ Labyrinthus] features a &amp;quot;Nyancat&amp;quot; as the protagonist. This character has serious [https://en.wikipedia.org/wiki/Nyan_Cat copyright baggage].&lt;br /&gt;
|description=Sokoban game in Minetest.&lt;br /&gt;
|date=2022-01-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Libre Tower (GMS2)&lt;br /&gt;
|reason=While most assets and the code is libre, it is made in a proprietary engine and the music uses non-free soundfonts.&amp;lt;ref&amp;gt;https://github.com/Applemunch/LibreTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Platformer game with Wario Land and Pizza Tower elements&lt;br /&gt;
|date=2022-06-10&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lifish (maybe aka BOOM: Remake)&lt;br /&gt;
|reason=The self-made Lifish License does not allow commercial use and does not cover the assets.&amp;lt;ref&amp;gt;https://github.com/silverweed/lifish/blob/boom/LICENSE&amp;lt;/ref&amp;gt; There doesn&#039;t seem to be license information about the assets that are used or are intended to be used in the future (look at the [https://silverweed.github.io/assets/img/lifish/lifish_screen1.png screenshot])&amp;lt;ref&amp;gt;https://silverweed.github.io/lifish/&amp;lt;/ref&amp;gt;. However the repository does at the moment also include assets that are “borrowed” from the proprietary freeware/shareware game BOOM&amp;lt;ref&amp;gt;https://silverweed.github.io/boom/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= a bomberman-style game&lt;br /&gt;
|date=2023-07-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Little Spy&lt;br /&gt;
|reason= The info on itch.io that assets are CC0 is incorrect. Some are CC BY 3.0. Investigating the meta data of fonts: Great Lakes NF is »Copyright (c) 2003, 2006 Nick Curtis. All Rights Reserved. Distributed under non-exclusive license by 1001 Free Fonts. […] You may not modify, adapt, translate, reverse engineer, decompile, disassemble or create derivative works based on the Nick&#039;s Fonts font data without Nick&#039;s Fonts&#039;s prior written consent.« The I pixel u font is »Copyright rodrigosrtz 2015« »FontStruct Non-Commercial License« which doesn&#039;t sound good too.&lt;br /&gt;
|description=platformer&lt;br /&gt;
|date=2023-12-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lunar Lander&lt;br /&gt;
|reason=the &#039;&#039;sounds&#039;&#039; in version 0.6 are under a CC Sampling(+) license. The rest of the game is free.&amp;lt;ref&amp;gt;[http://www.doof.me.uk/lunar-lander/ Lunar Lander] (checked on 2011-08-07)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Nick Gasson&lt;br /&gt;
|date=2011-08-07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Magarena&lt;br /&gt;
|reason=Heavily based on Magic the gathering and seems to download Magic card images at runtime (e.g. [https://raw.githubusercontent.com/wiki/magarena/magarena/screenshots/tiled-deck-cards.jpg screenshot], README: &amp;quot;thanks to http://magiccards.info for card images, neoedmund for the download images-on-demand implementation&amp;quot;).&lt;br /&gt;
|description=&lt;br /&gt;
|date=2019-01-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Mage&#039;s Initiation&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Marina Attack&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.scirra.com/arcade/shooter/540/marina-attack-extended&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Megabyte Punch&lt;br /&gt;
|reason=Close source commercial game&amp;lt;ref&amp;gt;http://megabytepunch.reptile-games.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Melty Twist&lt;br /&gt;
|reason=the music by madbrain appears to be under CC BY-NC-SA; the original sources for music are not accessible, but some is at 8bitpeoples where that license is used.&lt;br /&gt;
|description=for PyWeek 5 by DiamondGFX&amp;lt;ref&amp;gt;http://www.pyweek.org/e/xasm/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Meridian 59&lt;br /&gt;
|reason=at least all media non-free&amp;lt;ref&amp;gt;https://github.com/Meridian59/Meridian59/blob/master/README&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2016-03-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Metal Dead&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.walkthruwalls.com/buy/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster Quest Lite&lt;br /&gt;
|reason=no source code available, no repository, only an .exe file in the file section and no link on the website &amp;lt;ref&amp;gt;https://sourceforge.net/projects/monster-quest&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster RPG 2&lt;br /&gt;
|reason=is supposedly free code and assets but apparently some of the media assets are &amp;quot;borrowed&amp;quot;.&amp;lt;ref&amp;gt;http://opengameart.org/forumtopic/thoughts-on-uploading-monster-rpg-2-assets-to-oga&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=My Ex-Boyfriend the Space Tyrant!&lt;br /&gt;
|reason=Listed as open source on the Linux Game Database, but SourceCode is available to paying customers only.&amp;lt;ref&amp;gt;http://www.um.com.au/spaceout/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:That does not make the game non-free. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:36, 18 August 2013 (CEST)&lt;br /&gt;
:: Section 1 of the Open Source definition says: &amp;quot;The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.&amp;quot; So, assume I bought a copy of the game with the source code. Since I am not allowed to give it to my neighbor, this is not free software.&lt;br /&gt;
:::If you&#039;re not allowed to give it to your neighbor, it&#039;s not free software, sure. But if they only give the source code to paying customers, that&#039;s ok. (The customer must be allowed to pass it along.) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 19:05, 18 August 2013 (CEST)&lt;br /&gt;
::::Selling code is okay with free SW, it doesn&#039;t violate anything, however &#039;&#039;&#039;at the same time the source code has to be available to anyone&#039;&#039;&#039; for free in order to respect freedom to study and modify. So the question here is whether the source code is available somewhere else for anyone. If the source is really freely licensed, anyone would be able to legally host (redistribute) it somewhere for free. If this is not allowed, the license is not free. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:34, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nelly&#039;s Rooftop Garden&lt;br /&gt;
|reason=no license specified, textures and font have copyright restrictions.&amp;lt;ref&amp;gt;http://pyweek.org/e/rushed/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nihilumbra&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.beautifungames.com/p/games.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=No Gravity&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;[http://nogravity.cvs.sourceforge.net/nogravity/nogravity/README.TXT?view=markup No Gravity&#039;s README in the project&#039;s CVS repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nox Imperii&lt;br /&gt;
|reason= at least uses media from flickr under CC BY-NC-SA, e.g. coast_temperate, coast_rocky, desert_cold &amp;lt;ref&amp;gt;https://github.com/Kinniken/NoxImperii/blob/master/AUTHORS-LN%20photos.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=A fork of Naev&lt;br /&gt;
|date=2024-01-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=nquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenAstroMenace ([[Talk:OpenAstroMenace|talk]])&lt;br /&gt;
|reason=non-free 3D models&amp;lt;ref&amp;gt;[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1969757&amp;amp;group_id=205965&amp;amp;atid=995765 a ticket from 2008]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://ftp-master.metadata.debian.org/changelogs//non-free/a/astromenace-data/astromenace-data_1.3.1+repack-1_copyright License file of Debian package astromenace-data (checked on 2013-10-28)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2011-02-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenCombat&lt;br /&gt;
|reason= Licenses of media seems not well documented in general. »Explosion1 : Bleed (&amp;lt;http://remusprites.carbonmade.com/&amp;gt;)«&amp;lt;ref name=opencombat1&amp;gt;https://github.com/buxx/OpenCombat/blob/master/CREDITS&amp;lt;/ref&amp;gt; no license shown on website, maybe proprietary ; »Clic1 : https://freesound.org/people/Horn/sounds/9744/ «&amp;lt;ref name=opencombat1/&amp;gt; is CC-By-NC 3.0 ; »Tree stump : https://www.kindpng.com/imgv/wThwhx_tree-wellness-alpharetta-ga-top-tree-stump-png/ «&amp;lt;ref&amp;gt;https://github.com/buxx/OpenCombat/blob/master/resources/maps/Demo1/CREDITS&amp;lt;/ref&amp;gt; »Image License: Personal Use Only«&lt;br /&gt;
|description=close combat inspired game&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Open General&lt;br /&gt;
|reason=No source code. While there is Subversion repository, it contains only data files &amp;lt;ref&amp;gt;https://sourceforge.net/p/opengeneral/code/, find . -type f | grep -vi &amp;quot;.png$&amp;quot; | grep -vi &amp;quot;.txt$&amp;quot; | grep -v &amp;quot;/.svn/&amp;quot; | grep -vi &amp;quot;.scn$&amp;quot; | grep -vi &amp;quot;.map$&amp;quot; | grep -vi &amp;quot;.pdf$&amp;quot; | grep -vi &amp;quot;.cam$&amp;quot; | grep -vi &amp;quot;.ply$&amp;quot; | grep -vi &amp;quot;.jpg$&amp;quot; | grep -vi &amp;quot;.gif$&amp;quot; | grep -vi &amp;quot;.rtf$&amp;quot; | grep -vi &amp;quot;.font$&amp;quot; | grep -vi &amp;quot;.xml$&amp;quot; | grep -vi &amp;quot;.eqp$&amp;quot; | grep -vi &amp;quot;.doc$&amp;quot; | grep -vi &amp;quot;.front$&amp;quot; | grep -vi &amp;quot;.tmsg$&amp;quot; | grep -vi &amp;quot;.mp3$&amp;quot; | grep -vi &amp;quot;.xls$&amp;quot; | grep -vi &amp;quot;.proto$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.exe$&amp;quot; | grep -vi &amp;quot;.wav$&amp;quot; | grep -vi &amp;quot;.mapx$&amp;quot; | grep -vi &amp;quot;.smx$&amp;quot; | grep -vi &amp;quot;.log$&amp;quot; | grep -vi &amp;quot;.xsch$&amp;quot; | less&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Evolution of SSI Panzer General II&lt;br /&gt;
|date=2013-10-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenLieroX&lt;br /&gt;
|reason= article was deleted on 2017-03-25 with info »Copyright violation: Removed from Gentoo, debian, &amp;amp;c, because of copyright violations: https://github.com/albertz/openlierox/issues/798 https://github.com/albertz/openlierox/issues/790«&lt;br /&gt;
|description= &lt;br /&gt;
|date=2023-11-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenPatrician&lt;br /&gt;
|reason= Graphic, Sound, Video is CC BY-NC-SA 3.0&amp;lt;ref&amp;gt;https://sourceforge.net/p/openpatrician/wikimig/Licenses/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Trading simulation in the time of the Hanse; similar to The Patrician and The Patrician 2&lt;br /&gt;
|date=2022-11-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenRaider&lt;br /&gt;
|reason=nonfree content from the original game.&amp;lt;ref&amp;gt;http://openraider.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenXcom&lt;br /&gt;
|reason=&amp;quot;OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any DOS / Windows version). It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy one&amp;quot; &amp;lt;ref&amp;gt;http://openxcom.org/index.php/downloads-extras/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=UFO: Enemy Unknown&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Operation Smash&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://operationsmash.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Other-Life&lt;br /&gt;
|reason=only the client source code is available&amp;lt;ref&amp;gt;http://www.other-life.com/links.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Out of Order&lt;br /&gt;
|reason=The game is [[freeware]] but does not meet Debian&#039;s [[DFSG]] and is sorted into the Contrib-secion of the repository.&amp;lt;ref&amp;gt;https://packages.debian.org/search?keywords=out-of-order&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Point and click adventure&lt;br /&gt;
|date=2024-09-23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Packet Garden&lt;br /&gt;
|reason=libre but not a game (it visualizes network traffic as a garden)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2024-08-14&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Paintown&lt;br /&gt;
|reason=nonfree content. (conversation with jonrafkind in #paintown)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Particulars&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.particularsgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pinochle&lt;br /&gt;
|reason=&amp;quot;This game is released under the terms of shareware.&amp;quot;&amp;lt;ref&amp;gt;[http://www.joedog.org/pinochle/ Pinochle]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2014-01-04&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pitman&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet Umi&lt;br /&gt;
|reason=contains music from a non-free game.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planeshift&lt;br /&gt;
|reason=&amp;quot;All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way without our explicit permission. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc... You cannot host another server where PlaneShift Clients connects to, because our license on assets forbits it.&amp;quot;&amp;lt;ref&amp;gt;[http://www.planeshift.it/License Planeshift license]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Platinum Arts Sandbox&lt;br /&gt;
|reason=LICENSE.txt in version 2.2.4: “5. With the exception of content with an individual readme file, all content is copyright Platinum Arts LLC and permission is required for distribution. In other words if you want to use Platinum Arts Sandbox maps or other content in another software projects, please ask first.” Not all of the content has a readme file or a license in it.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet M.U.L.E.&lt;br /&gt;
|reason=No source code available&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=pyzelda2&lt;br /&gt;
|reason=uses graphics from the original zelda game&amp;lt;ref&amp;gt;[https://sourceforge.net/projects/pyzelda2/ pyzelda2 screenshots]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Q3Rally&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://www.q3rally.com/?page_id=49&amp;lt;/ref&amp;gt; — non-free data&amp;lt;ref&amp;gt;IRC conversation with ZTurtleMan in #q3rally (Freenode) revealed data licenses are mixed, some uncertain. He also said someone was working on making all data “Creative Commons”.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=QbQbQb&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://qbqbqb.rezoner.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Quest for Glory II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Really Rather Good Battles In Space&lt;br /&gt;
|reason=non-free data.&amp;lt;ref&amp;gt;http://rrgbis.sourceforge.net/readme.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Red Eclipse&lt;br /&gt;
|reason=unclear licensing&amp;lt;ref&amp;gt;http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt&amp;lt;/ref&amp;gt; of Akashi-Font (as in rev. 4451; torley licensing was changed from unclear custom+cc-by to cc-by-sa). --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:15, 24 March 2013 (CET); a later edit about Akashi-Font: http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt?r1=4762&amp;amp;r2=4778&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Remnants of the Precursors&lt;br /&gt;
|reason=Code is GPL3 ect. but ARTWORK/SOUND/MUSIC/WRITING is CC BY-NC-ND 4.0&amp;lt;ref&amp;gt;https://github.com/rayfowler/rotp-public/blob/master/LICENSE#L96&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= 4X turn-based strategy in space, remake of Master of Orion&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Return to Zero&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-return_to_zero.zip&amp;amp;fileinfo Return to Zero download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Robot Underground&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://pyweek.org/e/eevee_evolution/&amp;lt;/ref&amp;gt; includes a non-free&amp;lt;ref&amp;gt;http://fonts.tom7.com/legal/&amp;lt;/ref&amp;gt; font.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Royal Ordains&lt;br /&gt;
|description=Side-scrolling action game made with pygame&lt;br /&gt;
|reason=LICENSE says GPLv3&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/LICENSE&amp;lt;/ref&amp;gt;; From the readme:&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/readme.md#sound-obtained-and-edited&amp;lt;/ref&amp;gt;»Battle music 2 &amp;quot;War Drums Sound Effect - Realistic Performance - Royalty Free&amp;quot; by Free Audio Zone« &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=d2omr4EpjVc&amp;lt;/ref&amp;gt; only non-commercial use; »Test menu music&amp;quot;The Britons&amp;quot; by kmacleod« &amp;lt;ref&amp;gt;https://pixabay.com/users/kmacleod-3979860/&amp;lt;/ref&amp;gt; and »Warhorn &amp;quot;Battle horn 1&amp;quot; by kirmm« &amp;lt;ref&amp;gt;https://pixabay.com/sound-effects/battle-horn-1-6931/&amp;lt;/ref&amp;gt; is »Free for use under the Pixabay Content License« which allows only non-commercial use etc.&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;; »Javelin, throwing axe, stone sound effect by freeSFX« &amp;lt;ref&amp;gt;https://freesfx.co.uk/&amp;lt;/ref&amp;gt; the EULA may be not libre; and probably more&lt;br /&gt;
|date=2023-11-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ryzom&lt;br /&gt;
|reason= Article was deleted on 2022-02-07, see [[Talk:Ryzom]]&lt;br /&gt;
|description=(The Saga of Ryzom) MMORPG&lt;br /&gt;
|date= 2023-02-26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sandboxels&lt;br /&gt;
|reason=non-free “R74n Content License” e.g. »You may not use our content for any commercial purposes without our explicit permission…«&amp;lt;ref&amp;gt;https://sandboxels.r74n.com/license.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=In-browser science experimentation sandbox&lt;br /&gt;
|date=2024-02-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sauerbraten&lt;br /&gt;
|reason=Nonfree content&amp;lt;ref&amp;gt;[http://cube.wikispaces.com/#tochome5 Sauerbraten wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scid/code/ci/master/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid vs. PC&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scidvspc/code/1584/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=scribble.rs&lt;br /&gt;
|description=drawing game similar to the proprietary(?) skribbl.io&lt;br /&gt;
|reason= at least: »Kicking Icon - Kicking Icon #309402« is from icon-library.com »All materials contained in this Website are the copyrighted property of their respective owners. All materials in this Website shall only be used for personal, non-commercial purposes.«&amp;lt;ref&amp;gt;https://icon-library.com/privacy.html&amp;lt;/ref&amp;gt; ; »https://www.iconfinder.com/icons/808399/load_turn_turnaround_icon TODO« is »Free for personal use only« &lt;br /&gt;
|date= 2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sentinel&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.sentinelgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Simutrans&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/simutrans/ Simutrans project page at SF.net]&amp;lt;/ref&amp;gt; is considered non-free by FSF.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;/&amp;gt; May have non-free media, too.&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html (acc. 2009-08-11)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Smokin&#039; Guns&lt;br /&gt;
|reason=Nonfree content (discussion with ReD_NeCKersoN on freenode in #smokinguns)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sorry Mario Bros!&lt;br /&gt;
|reason=close source, original images&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster II&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Space Station 14&lt;br /&gt;
|description=A multiplayer rpg about life on a space station, remake of SS13&lt;br /&gt;
|reason= »Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses« &amp;lt;ref&amp;gt;https://github.com/space-wizards/space-station-14#license&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Spring: 1944&lt;br /&gt;
|reason=Nonfree assets (CC-by-NC), GPL* code&lt;br /&gt;
|description=&lt;br /&gt;
|date=2020-05-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Starcatcher&lt;br /&gt;
|reason=Apache License 2.0 code, but the tooltip reads &amp;quot;License for any source-code provided with the project&#039;s files. Note that any assets or other intellectual property included are &#039;All rights reserved&#039; unless otherwise specified.&amp;quot;&amp;lt;ref&amp;gt;https://escada-games.itch.io/starcatcher&amp;lt;/ref&amp;gt; (Also, Github link is broken&amp;lt;ref&amp;gt;https://github.com/Escada-Games/starcatcher&amp;lt;/ref&amp;gt;)&lt;br /&gt;
|description=Simple 2d puzzle game featuring controls with only one button&lt;br /&gt;
|date=2024-08-28&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarMade&lt;br /&gt;
|reason=&amp;quot;One general rule is that you are not permitted to distribute anything made by the creator of StarMade and his partners. You are not allowed to give copies away without permission,&amp;quot;&amp;lt;ref&amp;gt;http://star-made.org/content/terms-and-conditions#EULA&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarRuler 2&lt;br /&gt;
|reason=&amp;quot;art assets are licensed as CC-BY-NC 2.0&amp;quot;&amp;lt;ref&amp;gt;https://github.com/BlindMindStudios/StarRuler2-Source#licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2022-04-22&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stone Kingdoms&lt;br /&gt;
|reason=It&#039;s not super clear in the documentation, but it appears that the art is proprietary&amp;lt;ref&amp;gt;https://old.reddit.com/r/linux_gaming/comments/13w1907/stone_kingdoms_the_remake_of_stronghold_has/jmatt3y/?context=3&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://laboratory.vitali64.duckdns.org/gitlab.com/stone-kingdoms/stone-kingdoms/-/blob/master/assets/tiles/LICENSE&amp;lt;/ref&amp;gt;. The page on Gitlab reads &amp;quot;Stone Kingdoms uses image assets, property of Firefly Studios&#039; Stronghold (2001).&amp;quot;&amp;lt;ref&amp;gt;https://gitlab.com/stone-kingdoms/stone-kingdoms&amp;lt;/ref&amp;gt; Also, there&#039;s another issue that may be easier to fix: some of the packages in /libraries do not have license info. Specifically the files eventbus.lua, pathfinding_thread.lua, and queue.lua, and the folders linux, love, and yaml.&lt;br /&gt;
|description=modern remake of Firefly Studios&#039; classic Stronghold (Apache2.0).&lt;br /&gt;
|date=2024-08-28&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stunt rally&lt;br /&gt;
|reason=Partly nonfree media, based on vdrift. (discussion with cryham on freenode in #stuntrally)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sulis&lt;br /&gt;
|reason= few proprietary assets (GameDevMarket Pro)&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/Readme.md#licensing&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/docs/attribution.csv#L45&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Turn based tactical RPG&lt;br /&gt;
|date=2023-06-21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tales of Maj&#039;Eyal&lt;br /&gt;
|reason=&amp;quot;All the tiles of the &#039;shockbolt&#039; tileset, located in all the &#039;gfx/shockbolt&#039; and &#039;gfx/lore&#039; folders are granted to use with the Tales of Maj&#039;Eyal game only.&amp;quot;&amp;lt;ref&amp;gt;[http://git.net-core.org/darkgod/t-engine4/blob/master/COPYING-TILES COPYING-TILES]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Rougelike&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/tuer/ Tuer]&lt;br /&gt;
|reason=Features models from Quake II&lt;br /&gt;
|description=Prototype of an FPS in Java&lt;br /&gt;
|date=2014-11-12&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Teleglitch&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://diemore.teleglitch.com/buy&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Die More Edition&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Dark Mod&lt;br /&gt;
|reason=Media is non-commercial (under CC-BY-NC-SA 3.0). The engine is free though (modified Doom 3) &amp;lt;ref&amp;gt;https://svn.thedarkmod.com/svn/darkmod_src/trunk/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Goblin and the Butterfly&lt;br /&gt;
|reason=Although I can&#039;t find the info directly in the code, the client seems to be free, even public domain.&amp;lt;ref&amp;gt;https://web.archive.org/web/20180831001635/http://the-green-leaf.de/tgatb.html archived 2018-08-31&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://sourceforge.net/projects/tgatb/&amp;lt;/ref&amp;gt; But there&#039;s no indication the server is free too.&lt;br /&gt;
|description= MMORPG&lt;br /&gt;
|date=2023-12-27&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Grave Digger&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;https://sites.fastspring.com/tinnes/instant/gravedigger&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Raven - Legacy of a Masterthief&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://raven-game.com/en/buynow/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Sub Is Deadly&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Ur-Quan Masters&lt;br /&gt;
|reason= media is under a non-free license&amp;lt;ref&amp;gt;http://wiki.uqm.stack.nl/The_Ur-Quan_Masters_Project_FAQ#Under_what_license_is_the_game_released.3F&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=(UQM)&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Urgent Decision&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://tud.sourceforge.net/artistic_license.txt The Urgent Decision licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TomeNET &lt;br /&gt;
|description= (Tales of Middle Earth Multiplayer) online multiplayer rogue-like role-playing game&lt;br /&gt;
|reason=Parts are under the [[Moria/Angband_license]] and an own license which don&#039;t allow commercial use &amp;lt;ref&amp;gt;[https://github.com/TomenetGame/tomenet/blob/master/COPYING TomeNET licenses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-01-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=trAInsported&lt;br /&gt;
|reason=The Fonts are under Ubuntu Font Licence, short UFL. UFL is not approved by FSF and OSI. Debian considers it as non-free. &amp;lt;ref name=DebianAboutUFL&amp;gt;https://bugs.launchpad.net/ubuntu-font-licence/+bug/769874&amp;lt;/ref&amp;gt; The rest of the game is under WTFPL.&amp;lt;ref name=trainsp_lic&amp;gt;https://github.com/Germanunkol/trAInsported/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=programming game with trains&lt;br /&gt;
|date=2023-07-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TRI&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[[Trigger Rally]]&lt;br /&gt;
|reason=Two images are licensed under the [[Pixabay License]].&amp;lt;ref&amp;gt;https://sourceforge.net/p/trigger-rally/code/HEAD/tree/doc/DATA_AUTHORS.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2024-08-10&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tumblox&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TuxPusher&lt;br /&gt;
|description=arcade&lt;br /&gt;
|reason= Code is GPL-2.0-only and assets GPL-2.0-only, CC BY 4.0&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher#license&amp;lt;/ref&amp;gt; further investigation shows it uses fonts from fontspace.com that are under licenses that don&#039;t allow commercial use&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher/blob/main/assets/gameover.h&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.fontspace.com/fontasy-penguin-font-f4848&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-07-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TVTower&lt;br /&gt;
|reason=the added clause of restricted zlib license is a restriction on commercial use&amp;lt;ref&amp;gt;https://github.com/TVTower/TVTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Typus Pocus&lt;br /&gt;
|reason=at least some of the graphics is under CC by-&#039;&#039;nc&#039;&#039;-sa.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Unciv&lt;br /&gt;
|reason=Code is MPL2 but info about media and its licenses is written down only generally without naming a license “Units for the Hexarealm tileset are made by @letstalkaboutdune” or not specifying what CC or CC 3.0 license is exactly.&amp;lt;ref&amp;gt;https://github.com/yairm210/Unciv/blob/master/docs/Credits.md&amp;lt;/ref&amp;gt; A spot check revealed sounds under CC BY-NC 3.0/4.0 license.&amp;lt;ref&amp;gt;https://freesound.org/people/Tomashevsky/sounds/476664/ https://freesound.org/people/jascha/sounds/16576/&amp;lt;/ref&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Open source remake of Civilization V&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vacuum Magic&lt;br /&gt;
|reason=non-free third-party media&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/03/foooooooooooooo-egoboo.html#c5768075506199274043&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vendetta Online&lt;br /&gt;
|reason=Non-free Trialware&amp;lt;ref&amp;gt;http://freecode.com/projects/vendetta-online&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vertigo&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://www.ketonegames.com/2012/06/27/hello-world/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vdrift&lt;br /&gt;
|reason=nonfree content imported from other sources - Conversation with thelusiv on #vdrift&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Virus Killer&lt;br /&gt;
|reason=Debian version cleaned of the non-free sounds, but it still includes a Windows screenshot and some Microsoft icons&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Warsow&lt;br /&gt;
|reason=has non-free media&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110722174332/http://www.warsow.net/wiki/index.php?title=FAQ&amp;amp;oldid=3166%7C#I.E2.80.99ve_seen_this_game_is_GPL.E2.80.99d._Where_can_I_get_the_source.3F_What_about_the_media.3F Warsaw FAQ] (archived 2011-07-22)&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=World of Padman&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;See licensing information during installation&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Within a Deep Forest&lt;br /&gt;
|reason=homepage states that it is a freeware game&amp;lt;ref&amp;gt;[http://nifflas.ni2.se/index.php?main=04Within_a_Deep_Forest Within a Deep Forest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Wizard of Wor HTML5&lt;br /&gt;
|reason=No license information on the SF.net page, no license file in .zip download. No contact information nor bug tracker to raise this issue.&amp;lt;ref&amp;gt;https://sourceforge.net/projects/wizardofworhtml5/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xJigsaw&lt;br /&gt;
|reason=xJigsaw is freeware and is free for private non-commercial use. It is not open source. &amp;lt;ref&amp;gt;http://www.webmayo.com/xjigsaw/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=puzzle game&lt;br /&gt;
|date=2013-08-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xRick&lt;br /&gt;
|reason=&amp;quot;the code is released in the spirit of the GNU GPL&amp;quot; but &amp;quot;graphics and maps and sounds are by the authors of the original Rick Dangerous game&amp;quot;. &amp;lt;ref&amp;gt;http://www.bigorno.net/xrick/download.html&amp;lt;/ref&amp;gt; It was listed on [[OpenSource Game Power]].&lt;br /&gt;
|description=platform game&lt;br /&gt;
|date=2024-12-28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=You&#039;re the OS!&lt;br /&gt;
|reason=Used assets from Pixabay and flaticon (Freepik Company) are not libre &amp;lt;ref&amp;gt;https://github.com/plbrault/youre-the-os#asset-licenses&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.freepikcompany.com/legal#nav-flaticon-agreement&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade game&lt;br /&gt;
|date=2023-08-16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zero-K&lt;br /&gt;
|reason=Some assets [https://github.com/ZeroK-RTS/Zero-K-Artwork/blob/master/music/Denny%20Schneidemesser/licensing.txt such as music] are CC-BY-NC or CC-BY-NC-ND.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zorbash&lt;br /&gt;
|reason= At least assets from Oryx Design Lab are not libre »You are NOT permitted use the game artwork in part or in whole to create new game artwork for sale or free distribution.«&amp;lt;ref&amp;gt;https://www.oryxdesignlab.com/license&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Rougelike&lt;br /&gt;
|date=2023-03-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zyberflux&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-zyberflux.zip&amp;amp;fileinfo Zyberflux download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SuperTux&amp;diff=66893</id>
		<title>SuperTux</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SuperTux&amp;diff=66893"/>
		<updated>2026-03-17T15:32:28Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Updated forum link, added Mastodon link, included TLS in homepage links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = SuperTux&lt;br /&gt;
|image          = Image:Supertux070.jpg&lt;br /&gt;
|caption        = &#039;&#039;SuperTux&#039;&#039; 0.7.0&lt;br /&gt;
|genres         = [[:Category:Side-scrolling games|Side-scrolling]] [[:Category:Platform games|platform game]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Bill Kendrick]] (retired from project), [[Ingo Ruhnke]], others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&amp;lt;ref name=&amp;quot;supertux_lic&amp;quot;&amp;gt;[https://github.com/SuperTux/supertux/blob/master/LICENSE.txt SuperTux copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;https://github.com/SuperTux/supertux/wiki/Contributing#licenses&amp;lt;/ref&amp;gt;, [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&amp;lt;ref&amp;gt;https://github.com/SuperTux/supertux/wiki/Contributing#licenses&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.7.0&lt;br /&gt;
|release date         = March 14{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-03-14&lt;br /&gt;
|release announcement = https://www.supertux.org/news/2026/03/14/0.7.0&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms      = {{Linux}}, {{Mac}}, {{Windows}}, {{FreeBSD}}, {{Haiku}}&lt;br /&gt;
|link homepage  = https://supertux.org/&lt;br /&gt;
|link blog      = https://www.supertux.org/news/&lt;br /&gt;
|link chatweb   = https://matrix.to/#/#supertux:matrix.org&lt;br /&gt;
|chat           = ircs://irc.libera.chat/#supertux&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://groups.f-hub.org/g/8AKEaTgZ&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   =&lt;br /&gt;
|link tracker   = https://github.com/SuperTux/supertux/issues&lt;br /&gt;
|link scmweb    = https://github.com/SuperTux/supertux&lt;br /&gt;
|scm            = https://github.com/SuperTux/supertux.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = supertux&lt;br /&gt;
|Slack = supertux&lt;br /&gt;
|Debian = supertux&lt;br /&gt;
|Fedora = supertux&lt;br /&gt;
|Ubuntu = supertux&lt;br /&gt;
|Gentoo = games-arcade/supertux&lt;br /&gt;
|Mageia = supertux&lt;br /&gt;
|Suse = supertux&lt;br /&gt;
&lt;br /&gt;
|Flatpak = org.supertuxproject.SuperTux&lt;br /&gt;
|Snap = supertux&lt;br /&gt;
|FreeBSD = supertux&lt;br /&gt;
|Haiku = games-arcade/supertux&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SuperTux&#039;&#039;&#039; is a 2D side-scrolling [[platform game]] featuring [[Tux]] the Linux penguin mascot, inspired by the Super Mario series.&amp;lt;ref&amp;gt;https://www.supertux.org&amp;lt;/ref&amp;gt; It is programmed in C++.&lt;br /&gt;
&lt;br /&gt;
SuperTux was originally created by [[Bill Kendrick]]. [[Ingo Ruhnke]] created many of the levels.&lt;br /&gt;
&lt;br /&gt;
It is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref name=&amp;quot;supertux_lic&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Among the members of the development team are:&lt;br /&gt;
*[[Bill Kendrick]]&lt;br /&gt;
*[[Ingo Ruhnke]]&lt;br /&gt;
*[[Duong-Khang Nguyen]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;SuperTux&#039;&#039;, the player controls Tux, making him run around collecting power-ups, killing various enemies, and discovering new worlds, all for the purpose of rescuing his beloved Penny, who was captured by Nolok while Tux was distrated dancing on a picnic with her. The screen resolution is huge, allowing the player to see far ahead.&lt;br /&gt;
&lt;br /&gt;
There are no lives. Instead, Tux simply respawns at the start of the level when he dies, unless he has touched the midpoint bell, in which case he&#039;ll respawn in the middle of the level and lose a few coins.&lt;br /&gt;
&lt;br /&gt;
There are 2 main worlds, the Icy Island and Forest, along with many contributed worlds, such as the Halloween world. All worlds feature a worldmap, which is used to traverse across levels.&lt;br /&gt;
&lt;br /&gt;
There are 5 powerups. Four of them use a special system where the more copies are collected of them, (without losing them) the better they become. For example, the more fireflowers are collected, the more fireballs can Tux shoot at once.&lt;br /&gt;
&lt;br /&gt;
The [[Linux Game Tome]]&#039;s [[Game of the Month]] project helped improve the game in 2004.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121202012205/http://www.happypenguin.org/forums/viewtopic.php?t=1240 March 2004 thread about SuperTux] on the [[Linux Game Tome]]&amp;lt;/ref&amp;gt; A version of the game was included on [[OpenSource Game Power]] volume 1.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://supertux.org/ SuperTux homepage]&lt;br /&gt;
*[https://floss.social/@supertux Mastodon]&lt;br /&gt;
*[https://eeperry.wordpress.com/2012/06/09/super-tux-linuxs-super-mario/ Review]&lt;br /&gt;
*[https://ubunlog.com/en/el-popular-juego-open-source-al-estilo-mario-llega-a-su-nueva-version-supertux-0-6-1/ Ubunlog]&lt;br /&gt;
*[https://opensource.com/article/20/9/news-sept-8 Opensource.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:GPL games]][[Category:Platform games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Game clones]]&lt;br /&gt;
[[Category:Games featuring Tux]]&lt;br /&gt;
[[Category:Physically released games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SuperTux&amp;diff=66892</id>
		<title>SuperTux</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SuperTux&amp;diff=66892"/>
		<updated>2026-03-17T15:18:18Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = SuperTux&lt;br /&gt;
|image          = Image:Supertux070.jpg&lt;br /&gt;
|caption        = &#039;&#039;SuperTux&#039;&#039; v0.7.0&lt;br /&gt;
|genres         = [[:Category:Side-scrolling games|Side-scrolling]] [[:Category:Platform games|platform game]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Bill Kendrick]] (retired from project), [[Ingo Ruhnke]], others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&amp;lt;ref name=&amp;quot;supertux_lic&amp;quot;&amp;gt;[https://github.com/SuperTux/supertux/blob/master/LICENSE.txt SuperTux copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;https://github.com/SuperTux/supertux/wiki/Contributing#licenses&amp;lt;/ref&amp;gt;, [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&amp;lt;ref&amp;gt;https://github.com/SuperTux/supertux/wiki/Contributing#licenses&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.7.0&lt;br /&gt;
|release date         = March 14{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-03-14&lt;br /&gt;
|release announcement = https://www.supertux.org/news/2026/03/14/0.7.0&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms      = {{Linux}}, {{Mac}}, {{Windows}}, {{FreeBSD}}, {{Haiku}}&lt;br /&gt;
|link homepage  = http://supertux.org/&lt;br /&gt;
|link blog      = https://www.supertux.org/news/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.freegamedev.net/viewforum.php?f=66&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   =&lt;br /&gt;
|link tracker   = https://github.com/SuperTux/supertux/issues&lt;br /&gt;
|link scmweb    = https://github.com/SuperTux/supertux&lt;br /&gt;
|scm            = https://github.com/SuperTux/supertux.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = supertux&lt;br /&gt;
|Slack = supertux&lt;br /&gt;
|Debian = supertux&lt;br /&gt;
|Fedora = supertux&lt;br /&gt;
|Ubuntu = supertux&lt;br /&gt;
|Gentoo = games-arcade/supertux&lt;br /&gt;
|Mageia = supertux&lt;br /&gt;
|Suse = supertux&lt;br /&gt;
&lt;br /&gt;
|Flatpak = org.supertuxproject.SuperTux&lt;br /&gt;
|Snap = supertux&lt;br /&gt;
|FreeBSD = supertux&lt;br /&gt;
|Haiku = games-arcade/supertux&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SuperTux&#039;&#039;&#039; is a 2D side-scrolling [[platform game]] featuring [[Tux]] the Linux penguin mascot, inspired by the Super Mario series.&amp;lt;ref&amp;gt;https://www.supertux.org&amp;lt;/ref&amp;gt; It is programmed in C++.&lt;br /&gt;
&lt;br /&gt;
SuperTux was originally created by [[Bill Kendrick]]. [[Ingo Ruhnke]] created many of the levels.&lt;br /&gt;
&lt;br /&gt;
It is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref name=&amp;quot;supertux_lic&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Among the members of the development team are:&lt;br /&gt;
*[[Bill Kendrick]]&lt;br /&gt;
*[[Ingo Ruhnke]]&lt;br /&gt;
*[[Duong-Khang Nguyen]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;SuperTux&#039;&#039;, the player controls Tux, making him run around collecting power-ups, killing various enemies, and discovering new worlds, all for the purpose of rescuing his beloved Penny, who was captured by Nolok while Tux was distrated dancing on a picnic with her. The screen resolution is huge, allowing the player to see far ahead.&lt;br /&gt;
&lt;br /&gt;
There are no lives. Instead, Tux simply respawns at the start of the level when he dies, unless he has touched the midpoint bell, in which case he&#039;ll respawn in the middle of the level and lose a few coins.&lt;br /&gt;
&lt;br /&gt;
There are 2 main worlds, the Icy Island and Forest, along with many contributed worlds, such as the Halloween world. All worlds feature a worldmap, which is used to traverse across levels.&lt;br /&gt;
&lt;br /&gt;
There are 5 powerups. Four of them use a special system where the more copies are collected of them, (without losing them) the better they become. For example, the more fireflowers are collected, the more fireballs can Tux shoot at once.&lt;br /&gt;
&lt;br /&gt;
The [[Linux Game Tome]]&#039;s [[Game of the Month]] project helped improve the game in 2004.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121202012205/http://www.happypenguin.org/forums/viewtopic.php?t=1240 March 2004 thread about SuperTux] on the [[Linux Game Tome]]&amp;lt;/ref&amp;gt; A version of the game was included on [[OpenSource Game Power]] volume 1.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://supertux.org/ SuperTux homepage]&lt;br /&gt;
*[https://eeperry.wordpress.com/2012/06/09/super-tux-linuxs-super-mario/ Review]&lt;br /&gt;
*[https://ubunlog.com/en/el-popular-juego-open-source-al-estilo-mario-llega-a-su-nueva-version-supertux-0-6-1/ Ubunlog]&lt;br /&gt;
*[https://opensource.com/article/20/9/news-sept-8 Opensource.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:GPL games]][[Category:Platform games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Game clones]]&lt;br /&gt;
[[Category:Games featuring Tux]]&lt;br /&gt;
[[Category:Physically released games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux&amp;diff=66891</id>
		<title>Tux</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux&amp;diff=66891"/>
		<updated>2026-03-17T15:17:31Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Gallery */ Newer SuperTux screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tux3D.png|right|370px]]&lt;br /&gt;
&#039;&#039;&#039;Tux&#039;&#039;&#039; is the official mascot of the Linux kernel and is a widely known symbol among the Linux and [[free software]] community. He is short, fat, and has a yellow beak and duck-like flippers. He was designed by Larry Ewing, based on a suggestion by Alan Cox, and he was named by James Hughes. He represents no known penguin, but looks most like a [https://en.wikipedia.org/wiki/Eudyptula_novaehollandiae fairy penguin]. Due to this symbolic significance he appears in many free software games and even some proprietary ones. These games are typically non-violent and [[:category:Child-oriented games|child friendly]]. There is an alternate mascot for the kernel, Tuz the Tasmanian devil, which was used for version 2.6.29 in order to promote support the effort to save the Tasmanian devil species from extinction due to the devil facial tumour disease&amp;lt;ref&amp;gt;[http://lwn.net/Articles/323966/ LWN.net: The kernel gets a new logo]&amp;lt;/ref&amp;gt;, but this mascot has never starred in a game.&lt;br /&gt;
&lt;br /&gt;
== Tux universe ==&lt;br /&gt;
Although the games featuring Tux are each set in their own storylines or have no back story at all, there are many common elements. Most of these are based on real life penguins or perceptions of them in popular culture. Many feature Tux living in Antarctica, often with other penguins ([[SuperTux]], [[Pingus]], [[Extreme Tux Racer]] etc). Typically Tux and his fellow penguins are after herrings and other types of fish, and as such these are usually bonus or vital items ([[Tuxedo T. Penguin: A Quest for Herring]], [[Extreme Tux Racer]], [[Tux Typing]] etc). Repeated, often one-sided, references to the market and ideals conflict between Microsoft Windows and Linux, and [[free software]] and proprietary software are also common in these games ([[XTux]], [[FreedroidRPG]], etc), similar to games like [[XBill]].&lt;br /&gt;
&lt;br /&gt;
In [[Pingus]] the penguins have to venture out of Antarctica to try and figure out the force, global warming, that is destroying their world. In other games such as [[SuperTuxKart]] and [[Wormux]] there is no backstory and no real environments related to Tux or penguins, just the addition of Tux and/or multiple Tux-like penguins. In [[Frozen Bubble]] there is no back story, but graphically it appears to be set in Antarctica with a Tux-like penguin trying to save his igloo from being crushed by the downward coming bubbles. [[SuperTux]] and clone [[ReTux]] features Tux trying to save [[Tux#Gown and Penny|Penny]] after she is kidnapped by [[Nolok]]. [[IceBreaker]] has the player capturing penguins to be shipped to [[:wikipedia:Finland|Finland]] as part of a plan for world domination. In [[Tux!]], Tux is a fairy penguin (the species that [https://en.wikipedia.org/wiki/Tux_(mascot)#Origins bit] Linus Torvalds) from Australia, who sets out to search for Sardinia. [[FreedroidRPG]] has one of the more creative uses of Tux in a video game - as an extraterrestrial. There, Tux is a member of a race known as the Linarians who is stranded on Earth in the middle of a major conflict between humanity and evil conquering &amp;quot;MS Bots&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Gown and Penny ===&lt;br /&gt;
In many games there is also a, sometimes playable, female side character. The most common of these being called Gown or Penny. These are sometimes hinted as being Tux&#039;s girlfriend or just close friend (they have been described as being similar to Princess Peach in the Mario series&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Talk:Tux_(mascot)#So_what_*is*_Tux&#039;s_relationship_with_Penny,_then? Discussion on Penny and Tux]&amp;lt;/ref&amp;gt;). Gown is sometimes depicted simply as a pink version of Tux (eg [[XTux]]) or as having a slightly skinnier figure and wearing items of female clothing including a red and white short skirt and a hair bow, according to [[Steve Baker]] inspired by Daisy Duck (eg [[TuxKart]] and [[Tuxedo T. Penguin: A Quest for Herring|A Quest for Herring]]). Her name is supposed to be a pun on Tux being short for tuxedo and gowns being another form of clothing.&amp;lt;ref name=&amp;quot;g&amp;amp;p&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Talk:Tux#Gown_and_Penny Steve Baker on Gown and Penny]&amp;lt;/ref&amp;gt;  Penny in the games [[SuperTux]] and SuperTuxKart is purple and white (SuperTuxKart once featured Gown and still has a map called &amp;quot;Gown&#039;s Bow&amp;quot;). Penny has been suggested as a pun on &amp;quot;PENguin&amp;quot;.&amp;lt;ref name=&amp;quot;g&amp;amp;p&amp;quot;/&amp;gt; In [[Freeciv]], the default female leader name for the Antarctican civilization is &amp;quot;Tuxette&amp;quot;. The female penguin in [[Tux!]] is called Trixi. Steve Baker, creator of A Quest for Herring and TuxKart has stated that he prefers his original character of Gown. &amp;lt;ref name=&amp;quot;g&amp;amp;p&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Free Tux games ==&lt;br /&gt;
*[[Tuxedo T. Penguin: A Quest for Herring]]&lt;br /&gt;
*[[XTux]]&lt;br /&gt;
*[[Defendguin]]&lt;br /&gt;
*[[FreedroidRPG]]&lt;br /&gt;
*[[OpenArena]] (as a bot and skin called &amp;quot;Penguin&amp;quot; dressed in a Tux suit)&lt;br /&gt;
*[[Pingus]]&lt;br /&gt;
*[[SuperTux]]&lt;br /&gt;
*[[SuperTux Advance]]&lt;br /&gt;
*[[SuperTux 3D]]&lt;br /&gt;
*[[SnowballGame]]&lt;br /&gt;
*[[TuxKart]] and [[SuperTuxKart]]&lt;br /&gt;
*[[Tux!]]&lt;br /&gt;
*[[Tux Builder]]&lt;br /&gt;
*[[Tux Dodger]]&lt;br /&gt;
*[[Tux Paint]]&lt;br /&gt;
*[[Tux Planet Speedrun Any%]]&lt;br /&gt;
*[[TuxPusher &amp;amp; Friends]]&lt;br /&gt;
*[[TuxMath]]&lt;br /&gt;
*[[Tux Typing]]&lt;br /&gt;
*[[Tuxánci]]&lt;br /&gt;
*[[Tux Jump]]&lt;br /&gt;
*[[Tux Ball]]&lt;br /&gt;
*[[Tux Rider]]&lt;br /&gt;
*[[Tux Memory]]&lt;br /&gt;
*[[Tux Fleet]]&lt;br /&gt;
*[[TappyTux]]&lt;br /&gt;
*[[Legend of Tux]]&lt;br /&gt;
*[[Slune]]&lt;br /&gt;
*[[Freeciv]] (the default male leader name of the Antarctican civilization is &amp;quot;Tux&amp;quot;)&lt;br /&gt;
*[[Wormux]]&lt;br /&gt;
*[[Frozen Bubble]]&lt;br /&gt;
*[[Extreme Tux Racer]]&lt;br /&gt;
*[[SuperTuxParty]]&lt;br /&gt;
*[[Tuxemon]]&lt;br /&gt;
*[[IceBreaker]]&lt;br /&gt;
*[[ReTux]]&lt;br /&gt;
*[[Rocket Tux]]&lt;br /&gt;
*[[Infinite Tux]]&lt;br /&gt;
*[[Thirsty Nellan]]&lt;br /&gt;
&lt;br /&gt;
[[Tux Football]] homages the penguin in name, but not content.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Supertux070.jpg|[[SuperTux]]&lt;br /&gt;
Pingus.jpg|[[Pingus]]&lt;br /&gt;
ExtremeTuxRacer.jpg|[[Extreme Tux Racer]]&lt;br /&gt;
Tux_screenshot1.jpg|[[Tux!]]&lt;br /&gt;
Gown-AQFH.png|Gown in [[Tuxedo T. Penguin: A Quest for Herring|Tux_AQFH]]&lt;br /&gt;
Frozen Bubble 2 - Network.jpg|[[Frozen Bubble]]&lt;br /&gt;
Freedroid.jpg|[[FreedroidRPG]]&lt;br /&gt;
TuxKart 0.4.0 TT together.png|[[TuxKart]]&lt;br /&gt;
Supertuxkart-0.8.1-screenshot-6.png|[[SuperTuxKart]]&lt;br /&gt;
SuperTuxParty.png|[[SuperTuxParty]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tux_(mascot) Tux] on Wikipedia&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Little_Penguin The little or fairy penguin] on Wikipedia&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Larry_Ewing Larry Ewing] on Wikipedia&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Alan_Cox Alan Cox] on Wikipedia&lt;br /&gt;
*[https://tux4ubuntu.org/tux-games/ Tux Games]&lt;br /&gt;
*[https://www.youtube.com/@senorpingus5603 Señor Pingus]&lt;br /&gt;
*[https://landley.net/history/mirror/linux/tux.html A Complete History of Tux] by [[Steve Baker]]&lt;br /&gt;
*[https://web.archive.org/web/20151231094258/https://ubuntuforums.org/archive/index.php/t-1172126.html Discussion on Tux&#039;s gender] on Ubuntu Forums&lt;br /&gt;
*[https://www.reddit.com/r/linuxquestions/comments/la1q42/can_anyone_just_make_a_tux_linux_foss_game_does/ Tux FOSS games] on Reddit&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Daisy_Duck Daisy Duck, Steve Baker&#039;s inspiration for Gown] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]] [[Category:Free software culture]] [[Category:Games featuring Tux]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Supertux070.jpg&amp;diff=66890</id>
		<title>File:Supertux070.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Supertux070.jpg&amp;diff=66890"/>
		<updated>2026-03-17T15:16:22Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Screenshot of SuperTux v0.7.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of SuperTux v0.7.0.&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=66887</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=66887"/>
		<updated>2026-03-15T18:37:43Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Objective */ Commented out unimplemented game mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260228&lt;br /&gt;
|release date         = February 28{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1428748/half-the-battle&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed. Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
===Battle Mode===&lt;br /&gt;
Compete against other players in various game modes.&lt;br /&gt;
====Free-for-All====&lt;br /&gt;
Knock out the other players by jumping on their head and utilizing the items in the arena to score points.&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
Score points by retrieving the enemy&#039;s flag and delivering it to your home base.&lt;br /&gt;
====Distro Wars====&lt;br /&gt;
Connect computer terminals by installing your team&#039;s distribution, until it runs on every mainframe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Doom&amp;diff=66886</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Doom&amp;diff=66886"/>
		<updated>2026-03-15T18:18:02Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Extend page link to full word and fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Doom&#039;&#039;&#039; (stylized DOOM) is a first person shooter game developed by id Software in 1993 to critical acclaim, persevering over the years due to its technical prowess, large modding scene and near-timeless qualities.&lt;br /&gt;
&lt;br /&gt;
The engine&#039;s source code was released by [[id Software]] under the [[GPL|GPLv2]]. It has been used to create several &amp;quot;source ports&amp;quot; that use the game&#039;s data, like [[PrBoom]] or [[Chocolate Doom]]. However, the data remained proprietary, which inspired projects like [[Freedoom]] to create libre assets for these FOSS engines to use, to liberate the game entirely.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[PrBoom]]&lt;br /&gt;
* [[Chocolate Doom]]&lt;br /&gt;
* [[GZDoom]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:Id Tech engines]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;br /&gt;
[[Category:2.5d games]]&lt;br /&gt;
[[Category:X11 games]]&lt;br /&gt;
[[Category:SVGAlib games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:GGI games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Allegro games]]&lt;br /&gt;
[[Category:SFML games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=66884</id>
		<title>Libregamewiki:Rejected games list</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=66884"/>
		<updated>2026-03-15T18:06:19Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* B */ Added Battalion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rejected games list&#039;&#039;&#039; is a list of games which were rejected to have articles in the [[Libregamewiki]] for not complying with the [[Libregamewiki:Article policy|article policy]], but for which it is likely that somebody will try to add them or do time-consuming research about their freeness (or there is a significant hope of liberation, e.g. it is apparently non-free only because it has been derived from a then-non-free work).&lt;br /&gt;
&lt;br /&gt;
Note that the licenses of a game can change, and that a game may be put here erroneously, so being on this list does not mean the game is rejected forever: if you think a listed game actually is free, you can start a discussion on [[Libregamewiki_talk:Rejected games list|the talk page]].&lt;br /&gt;
&lt;br /&gt;
In the meantime if you do find a game to be non-free in your research, be sure also to remove it from [[Libregamewiki:Suggested games]] when you add it here. Just in case.&lt;br /&gt;
&lt;br /&gt;
Lists of games rejected by other projects:&lt;br /&gt;
* [http://wiki.debian.org/Games/Unsuitable Debian]&lt;br /&gt;
* [http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora]&lt;br /&gt;
&lt;br /&gt;
{{ListTOC}}&lt;br /&gt;
&lt;br /&gt;
==0-9==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=4Mlinux&lt;br /&gt;
|reason=Not a game&amp;lt;ref&amp;gt;http://4mlinux.com/about.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=4MLinux is a mini Linux distribution&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Slower Speed of Light&lt;br /&gt;
|reason=It is based on an open source engine, but I cannot find the source code of the game &amp;lt;ref&amp;gt;http://gamelab.mit.edu/games/a-slower-speed-of-light/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Tale In The Desert&lt;br /&gt;
|reason=&amp;quot;While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot;&amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Arx Fatalis&lt;br /&gt;
|date=2013-08-08&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Al Emmo and The Lost Dutchman&#039;s Mine&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator&lt;br /&gt;
|reason=non-free content, the game used to be listed here but got removed because apparently the license only applied to code, not art (I confirmed this with the author himself over email --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 17:32, 27 March 2022 (CEST))&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator 4&lt;br /&gt;
|reason= Game article was deleted on 2022-02-07 with comment “non-free media per talk page”&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alien Arena&lt;br /&gt;
|reason=non-free content, non-commercial restriction&amp;lt;ref&amp;gt;[http://svn.icculus.org/alienarena/trunk/docs/license.txt?view=markup Alien Arena license.txt], includes: &amp;quot;It is only permissible to distrubute the game data(models, maps, textures, sound, etc) as a whole, and with the intention of being used with Alien Arena. It is not permissible to distribute individual portions or items of the game data without express consent from COR Entertainment.&amp;quot;, &amp;quot;be sold or used for profit, without express consent from COR Entertainment.&amp;quot;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Amnesia: A Machine For Pigs&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.aamfp.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Andor&#039;s Trail&lt;br /&gt;
|reason=page deleted on 2021-07-29 due to non-free media&lt;br /&gt;
|description=&lt;br /&gt;
|date=2025-01-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angband&lt;br /&gt;
|reason=Non-free windows port&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/non-free/a/angband/angband_3.0.6-4/angband.copyright angband&#039;s copyright file at Debian Packages]&amp;lt;/ref&amp;gt;, sounds fall under CC-BY-SA-NC (as of 3.5.0, see copying.txt). Note: as of 2009-11-29, Debian squeeze/sid contains [http://packages.debian.org/squeeze/angband a DSFG-compliant package with no sounds].&lt;br /&gt;
|description=some distributions&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angry Aliens&lt;br /&gt;
|reason=Code is MIT, Assets various licenses, “Hanabi for the slingshot sprites” license is unclear, “splashzooka https://freesound.org/s/21789/ ” license is CC Sampling+ 1.0&amp;lt;ref&amp;gt;https://github.com/crystal-bit/angry-aliens/blob/develop/Assets/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=like Angry Birds; was used for a tutorial series for Godot 3.2&lt;br /&gt;
|date=2023-12-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Are we alone?&lt;br /&gt;
|reason=free game&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/blob/master/readme.md Are we alone? readme on github]&amp;lt;/ref&amp;gt;, but appears to use non-free font&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/tree/master/fnt Are we alone? fonts on github]&amp;lt;/ref&amp;gt;. Otherwise fine.&lt;br /&gt;
:The repo only says MIT doesn&#039;t apply to fonts, but they look like could be free as in freedom fonts under OFL or similar. This would have to be checked. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:36, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Arx Libertatis&lt;br /&gt;
|reason=&amp;quot;Do I need a copy of Arx Fatalis to play Arx Libertatis? Yes. While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot; &amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=AssaultCube Reloaded&lt;br /&gt;
|reason=Several data files are under non-commercial licenses, and there are even some that the developers don&#039;t even know the copyright status of. &amp;lt;ref&amp;gt;https://github.com/acreloaded/acr/blob/master/docs/acr-README.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2015-01-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Battalion&lt;br /&gt;
|reason=Only allows noncommercial redistribution.&amp;lt;ref&amp;gt;https://github.com/biggnome/battalion&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Giant monster game&lt;br /&gt;
|date=2026-03-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Be The Wumpus&lt;br /&gt;
|reason=contains sounds under CC Sampling+. Most of them are from Freesound; some are PD or CC0; but tens of sounds made by two people (including the author) are under CC Sampling+.&amp;lt;ref&amp;gt;http://bethewumpus.cvs.sourceforge.net/bethewumpus/bethewumpus/sounds/Attribution.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name= Beyond All Reason&lt;br /&gt;
|reason=[https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/license_general.txt License file] states that some of the models are CC-BY-NC.&lt;br /&gt;
|description=Like Zero-K this is a fork of &amp;quot;Balanced Annihilation&amp;quot;.&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Blood Frontier&lt;br /&gt;
|reason=Non-free content&amp;lt;ref&amp;gt;http://sourceforge.net/apps/mediawiki/bloodfrontier/index.php?title=License General license description]&lt;br /&gt;
[http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/acord/readme.txt?revision=2778&amp;amp;view=markup Acord&#039;s works], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/models/readme.txt?revision=2778&amp;amp;view=markup models], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/mitaman/readme.txt?revision=3723&amp;amp;view=markup textures]&lt;br /&gt;
There is some free content, too, e.g. [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/skyboxes/readme.txt?revision=4123&amp;amp;view=markup] or [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/sounds/readme.txt?revision=2778&amp;amp;view=markup]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bolzplatz 2006 / Slam Soccer 2006 / Coup de Foot 2006&lt;br /&gt;
|reason=Website says the game »is freeware and is provided under the General Public License (program code) and the Creative Commons Public License (remaining data).«&amp;lt;ref&amp;gt;https://www.bolzplatz2006.de/en/about.php&amp;lt;/ref&amp;gt; In source code is clarified that media is CC BY-NC-SA 2.5&amp;lt;ref&amp;gt;https://sourceforge.net/p/bp2k6/code/HEAD/tree/trunk/license.txt#l65&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Xenoage/Bolzplatz2006/blob/master/game/license.txt#L56&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D comic-style soccer game&lt;br /&gt;
|date=2023-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bombermaaan&lt;br /&gt;
|reason=Graphics appear to be lifted directly from the game it is cloning. There is no evidence that Bomberman was rereleased as a libre game, so this is most likely illegal and unfree.&amp;lt;ref&amp;gt;[http://bombermaaan.sourceforge.net/ The Bombermaaan site];[https://www.mobygames.com/game/bomberman/screenshots Bomberman screenshots for comparison]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2018-09-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Brainblast&lt;br /&gt;
|reason=Non-free sounds from Freesound&amp;lt;ref&amp;gt;[http://brainblast.svn.sourceforge.net/viewvc/brainblast/README Brainblast README]; [http://brainblast.svn.sourceforge.net/viewvc/brainblast/sounds/attributes.txt Brainblast: sounds: attributes] (checked on 2009-03-16)&amp;lt;/ref&amp;gt;; uses the non-free FMOD library.&amp;lt;ref&amp;gt;http://brainblast.svn.sourceforge.net/ Brainblast SVN (checked on 2009-03-16)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bub-n-Bros&lt;br /&gt;
|reason=The media is from mcsebi&#039;s bub-n-bros game, which is shareware, though the rest of the game is free. Attempt to contact mcsebi, who gave permission for use, as to whether the assets were open or not was ignored. Thus we must assume that the graphical assets of this game are not libre. &amp;lt;ref&amp;gt;[http://www.mcsebi.com/bb2.php Purchase page]&amp;lt;/ref&amp;gt; The copyright file for the &amp;lt;code&amp;gt;bubbros&amp;lt;/code&amp;gt; package in Debian lenny says the media are licensed under The Artistic License (NOT 2.0),&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bubbros/current/bubbros.copyright bubbros copyright file in Debian lenny]&amp;lt;/ref&amp;gt; which FSF considers too vague to be free.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;&amp;gt;[http://www.gnu.org/licenses/license-list.html Free Software Foundation: Various Licenses and Comments about Them]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cannons Lasers Rockets&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://netgameslab.com/clr.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=CLR is a free-to-play cross-platform multiplayer PvP/Co-op arcade space game.&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CloneKeen&lt;br /&gt;
|reason=seems to require the original non-free data files&amp;lt;ref&amp;gt;[http://clonekeen.sourceforge.net/?nav=download CloneKeen download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Colorful&lt;br /&gt;
|reason=&amp;quot;You can use this code anyway you please, with the following exceptions: - making an improved version of the game - using some parts in a commercial product&amp;quot;&amp;lt;ref&amp;gt;readme.txt in colorful-1-1-src.zip from [http://svgames.pl/file/colorful-source]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CoreBreach&lt;br /&gt;
|description= racing game&lt;br /&gt;
|reason= some code is “presumably liberally licensed”, some assets are “freeware” &amp;lt;ref&amp;gt;https://github.com/core-code/CoreBreach/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2022-11-30&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cube&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;[http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fosdir.com%2Fml%2Flinux.debian.devel.games%2F2006-04%2Fmsg00002.html&amp;amp;ei=zHjkRsbJNp6ygQSwwM3eDA&amp;amp;usg=AFQjCNHq9mC3C2W0p3Z6vuhRn0B0ocPXwQ&amp;amp;sig2=VFSLH7_VjkIsecvzy6m-Cw Discussion about proprietary cube data on the Debian developer mailing list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dale Hardshovel HD&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.phime.com/games/dale/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Danger from the Deep&lt;br /&gt;
|reason=“most of the artwork/data is released under a Creative Commons license (Attribution/NonCommercial/Non-Derivative works).”&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/ Danger from the Deep at SF.net]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/warning.html Danger from the Deep warning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dark Oberon&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;http://dark-oberon.svn.sourceforge.net/viewvc/dark-oberon/trunk/game/documents/license/license.txt?view=markup&amp;lt;/ref&amp;gt; (which license?)&lt;br /&gt;
|description=&amp;quot;Dark oberon is a real-time strategy released under GPL&amp;quot;&amp;lt;ref&amp;gt;https://github.com/tommybee/dark-oberon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Demon Master Chris&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Destination Sol&lt;br /&gt;
|reason=License everything(?) Apache2.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/README.md&amp;lt;/ref&amp;gt; except soundtrack CC-NC 4.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/LICENSE_SOUNDTRACK&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade space shooter&lt;br /&gt;
|date=2022-12-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=DIVO&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Double Rogue&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dragon hunt&lt;br /&gt;
|reason= unfree media, sales and other restrictions. readme.txt in the tarball&lt;br /&gt;
|description=by evilmrhenry et al.&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ecksdee&lt;br /&gt;
|reason=sounds and music files are licensed for non-commercial usage&amp;lt;ref&amp;gt;[http://ecksdee.svn.sourceforge.net/viewvc/*checkout*/ecksdee/tags/release-0.0.9/ecksdee/LICENSE Ecksdee 0.0.9 license text file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Evilot&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.syrenaica.com/evilot/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Escape Goat&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/escape-goat/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Excalibur: Morgana&#039;s Revenge&lt;br /&gt;
|reason=Media files are fully copyrighted (email correspondence with Bill Catambay of EMR).&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=ezquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fancy Skulls&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://fancyskulls.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fish Folk: Jumpy (and all related games)&lt;br /&gt;
|reason=Code is MIT or Apache 2.0 but assets are CC BY-NC&amp;lt;ref&amp;gt;https://github.com/fishfolk/jumpy/blob/main/LICENSE&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.kickstarter.com/projects/erlendsh/fish-folk#story&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=platformer (and others)&lt;br /&gt;
|date=2023-09-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fort of Chains &lt;br /&gt;
|description=Sandbox management game with adult content&lt;br /&gt;
|reason=[https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/assets/fonts/CREDITS.md Fonts] are Apache 2.0 and SIL OFL; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/img/content/imagemeta.js images] include many CC BY-NC 3.0 and CC BY-NC-ND 3.0, [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#credits also] »Artworks from various sources, mostly under CC-BY-NC-ND 3.0«; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/LICENSE#L12 writing] is at least in parts CC-BY-NC-SA 4.0; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#license only] »everything else (including documentations and source code)« is GPLv3&lt;br /&gt;
|date=2022-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fran Bow&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://franbow.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Frogatto &amp;amp; Friends&lt;br /&gt;
|description=platformer&lt;br /&gt;
|reason= several assets (levels, characters, tiles, sounds, music, story) are not under a free license and therefore stay proprietary&amp;lt;ref&amp;gt;https://github.com/frogatto/frogatto/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/froggix/ Froggix]&lt;br /&gt;
|reason=Sounds and music use unfree Creative Commons licenses&lt;br /&gt;
|description=Frogger clone using [[Pygame]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Galcon&lt;br /&gt;
|reason=Not free.&amp;lt;ref&amp;gt;[http://www.imitationpickles.org/galcon/index.html Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Game Dev Tycoon&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.greenheartgames.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gateways&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.smudgedcat.com/gateways.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Smudged Cat Games&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=gjrand&lt;br /&gt;
|reason=not a game&lt;br /&gt;
|description=The gjrand project is about pseudo-random number generation for the purpose of simulations, Monte-Carlo integration, computer games and the like.&amp;lt;ref&amp;gt;http://gjrand.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2013-08-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Glest&lt;br /&gt;
|reason={{check|(some) media is unfree}}&amp;lt;ref&amp;gt;[http://www.glest.org/glest_board/viewtopic.php?t=2560&amp;amp;start=15 Thread on Glest&#039;s forums asking about model license]&amp;lt;/ref&amp;gt; (needs review, see [[Talk:Glest]] --[[User:AVRS|AVRS]] 17:48, 29 November 2009 (UTC))&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gone Home&lt;br /&gt;
|reason=commercial close source, also not a game&amp;lt;ref&amp;gt;http://www.gonehomegame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Goscurry&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.goscurry.com/buy.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=H-Craft Championship&lt;br /&gt;
|reason=proprietary assets &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/H-Craft_Championship&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2025-08-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hairball&lt;br /&gt;
|reason=no source code, no license file &amp;lt;ref&amp;gt;http://www.udellgames.com/games/hairball/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hammerwatch&lt;br /&gt;
|reason=close source and commerical&amp;lt;ref&amp;gt;http://www.hammerwatch.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hatesnake3D&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Heroes of Might and Magic II&lt;br /&gt;
|reason=just the engine is open source, the game requires the original retail version.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hurrican&lt;br /&gt;
|reason=originally published as proprietary freeware;&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/Hurrican/readme.txt&amp;lt;/ref&amp;gt; later made open source with restricted commercial use,&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/README.txt&amp;lt;/ref&amp;gt; only files added by the new maintainer are under MIT&lt;br /&gt;
|description=Run and Gun game based on the Turrican series&lt;br /&gt;
|date=2023-12-28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Imp City&lt;br /&gt;
|reason=uses CC BY-NC 3.0 sound &amp;lt;ref&amp;gt;https://github.com/Varkalandar/imp_city/blob/main/credits.txt&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=similar to dungeon keeper&lt;br /&gt;
|date=2023-12-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Interstellar Armada: Galactic Ace&lt;br /&gt;
|reason= some sounds are CC BY-NC-SA&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/license/sfx-license.txt&amp;lt;/ref&amp;gt; and modification of a font is prohibited&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/assets/fonts/Sansation_1.31_ReadMe.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D space combat game for browser&lt;br /&gt;
|date=2024-01-14&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Invention&lt;br /&gt;
|reason=uses CC By-NC and CC Sampling* licensed music and sounds.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jack Haunt: Old Haunting Grounds&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.evolvingpoet.com/jack-haunt-old-haunting-grounds/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jooleem&lt;br /&gt;
|reason=data is cc-nc&amp;lt;ref&amp;gt;[http://jooleem.sourceforge.net/#License Jooleem license information]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest I&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest III&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Kite Story&lt;br /&gt;
|reason=just “all rights reserved”&lt;br /&gt;
|description=by Midnight Sun&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt&lt;br /&gt;
|reason=Proprietary software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt Stories&lt;br /&gt;
|reason=Proprietay software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=KQ&lt;br /&gt;
|reason=contains unlicensed music.&amp;lt;ref&amp;gt;[http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564966 kq-data: contains unlicensed music] Debian bug tracker&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Labyrinthus&lt;br /&gt;
|reason=The game [https://content.minetest.net/packages/1248/labyrinthus/ Labyrinthus] features a &amp;quot;Nyancat&amp;quot; as the protagonist. This character has serious [https://en.wikipedia.org/wiki/Nyan_Cat copyright baggage].&lt;br /&gt;
|description=Sokoban game in Minetest.&lt;br /&gt;
|date=2022-01-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Libre Tower (GMS2)&lt;br /&gt;
|reason=While most assets and the code is libre, it is made in a proprietary engine and the music uses non-free soundfonts.&amp;lt;ref&amp;gt;https://github.com/Applemunch/LibreTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Platformer game with Wario Land and Pizza Tower elements&lt;br /&gt;
|date=2022-06-10&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lifish (maybe aka BOOM: Remake)&lt;br /&gt;
|reason=The self-made Lifish License does not allow commercial use and does not cover the assets.&amp;lt;ref&amp;gt;https://github.com/silverweed/lifish/blob/boom/LICENSE&amp;lt;/ref&amp;gt; There doesn&#039;t seem to be license information about the assets that are used or are intended to be used in the future (look at the [https://silverweed.github.io/assets/img/lifish/lifish_screen1.png screenshot])&amp;lt;ref&amp;gt;https://silverweed.github.io/lifish/&amp;lt;/ref&amp;gt;. However the repository does at the moment also include assets that are “borrowed” from the proprietary freeware/shareware game BOOM&amp;lt;ref&amp;gt;https://silverweed.github.io/boom/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= a bomberman-style game&lt;br /&gt;
|date=2023-07-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Little Spy&lt;br /&gt;
|reason= The info on itch.io that assets are CC0 is incorrect. Some are CC BY 3.0. Investigating the meta data of fonts: Great Lakes NF is »Copyright (c) 2003, 2006 Nick Curtis. All Rights Reserved. Distributed under non-exclusive license by 1001 Free Fonts. […] You may not modify, adapt, translate, reverse engineer, decompile, disassemble or create derivative works based on the Nick&#039;s Fonts font data without Nick&#039;s Fonts&#039;s prior written consent.« The I pixel u font is »Copyright rodrigosrtz 2015« »FontStruct Non-Commercial License« which doesn&#039;t sound good too.&lt;br /&gt;
|description=platformer&lt;br /&gt;
|date=2023-12-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lunar Lander&lt;br /&gt;
|reason=the &#039;&#039;sounds&#039;&#039; in version 0.6 are under a CC Sampling(+) license. The rest of the game is free.&amp;lt;ref&amp;gt;[http://www.doof.me.uk/lunar-lander/ Lunar Lander] (checked on 2011-08-07)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Nick Gasson&lt;br /&gt;
|date=2011-08-07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Magarena&lt;br /&gt;
|reason=Heavily based on Magic the gathering and seems to download Magic card images at runtime (e.g. [https://raw.githubusercontent.com/wiki/magarena/magarena/screenshots/tiled-deck-cards.jpg screenshot], README: &amp;quot;thanks to http://magiccards.info for card images, neoedmund for the download images-on-demand implementation&amp;quot;).&lt;br /&gt;
|description=&lt;br /&gt;
|date=2019-01-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Mage&#039;s Initiation&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Marina Attack&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.scirra.com/arcade/shooter/540/marina-attack-extended&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Megabyte Punch&lt;br /&gt;
|reason=Close source commercial game&amp;lt;ref&amp;gt;http://megabytepunch.reptile-games.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Melty Twist&lt;br /&gt;
|reason=the music by madbrain appears to be under CC BY-NC-SA; the original sources for music are not accessible, but some is at 8bitpeoples where that license is used.&lt;br /&gt;
|description=for PyWeek 5 by DiamondGFX&amp;lt;ref&amp;gt;http://www.pyweek.org/e/xasm/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Meridian 59&lt;br /&gt;
|reason=at least all media non-free&amp;lt;ref&amp;gt;https://github.com/Meridian59/Meridian59/blob/master/README&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2016-03-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Metal Dead&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.walkthruwalls.com/buy/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster Quest Lite&lt;br /&gt;
|reason=no source code available, no repository, only an .exe file in the file section and no link on the website &amp;lt;ref&amp;gt;https://sourceforge.net/projects/monster-quest&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster RPG 2&lt;br /&gt;
|reason=is supposedly free code and assets but apparently some of the media assets are &amp;quot;borrowed&amp;quot;.&amp;lt;ref&amp;gt;http://opengameart.org/forumtopic/thoughts-on-uploading-monster-rpg-2-assets-to-oga&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=My Ex-Boyfriend the Space Tyrant!&lt;br /&gt;
|reason=Listed as open source on the Linux Game Database, but SourceCode is available to paying customers only.&amp;lt;ref&amp;gt;http://www.um.com.au/spaceout/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:That does not make the game non-free. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:36, 18 August 2013 (CEST)&lt;br /&gt;
:: Section 1 of the Open Source definition says: &amp;quot;The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.&amp;quot; So, assume I bought a copy of the game with the source code. Since I am not allowed to give it to my neighbor, this is not free software.&lt;br /&gt;
:::If you&#039;re not allowed to give it to your neighbor, it&#039;s not free software, sure. But if they only give the source code to paying customers, that&#039;s ok. (The customer must be allowed to pass it along.) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 19:05, 18 August 2013 (CEST)&lt;br /&gt;
::::Selling code is okay with free SW, it doesn&#039;t violate anything, however &#039;&#039;&#039;at the same time the source code has to be available to anyone&#039;&#039;&#039; for free in order to respect freedom to study and modify. So the question here is whether the source code is available somewhere else for anyone. If the source is really freely licensed, anyone would be able to legally host (redistribute) it somewhere for free. If this is not allowed, the license is not free. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:34, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nelly&#039;s Rooftop Garden&lt;br /&gt;
|reason=no license specified, textures and font have copyright restrictions.&amp;lt;ref&amp;gt;http://pyweek.org/e/rushed/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nihilumbra&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.beautifungames.com/p/games.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=No Gravity&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;[http://nogravity.cvs.sourceforge.net/nogravity/nogravity/README.TXT?view=markup No Gravity&#039;s README in the project&#039;s CVS repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nox Imperii&lt;br /&gt;
|reason= at least uses media from flickr under CC BY-NC-SA, e.g. coast_temperate, coast_rocky, desert_cold &amp;lt;ref&amp;gt;https://github.com/Kinniken/NoxImperii/blob/master/AUTHORS-LN%20photos.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=A fork of Naev&lt;br /&gt;
|date=2024-01-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=nquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenAstroMenace ([[Talk:OpenAstroMenace|talk]])&lt;br /&gt;
|reason=non-free 3D models&amp;lt;ref&amp;gt;[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1969757&amp;amp;group_id=205965&amp;amp;atid=995765 a ticket from 2008]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://ftp-master.metadata.debian.org/changelogs//non-free/a/astromenace-data/astromenace-data_1.3.1+repack-1_copyright License file of Debian package astromenace-data (checked on 2013-10-28)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2011-02-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenCombat&lt;br /&gt;
|reason= Licenses of media seems not well documented in general. »Explosion1 : Bleed (&amp;lt;http://remusprites.carbonmade.com/&amp;gt;)«&amp;lt;ref name=opencombat1&amp;gt;https://github.com/buxx/OpenCombat/blob/master/CREDITS&amp;lt;/ref&amp;gt; no license shown on website, maybe proprietary ; »Clic1 : https://freesound.org/people/Horn/sounds/9744/ «&amp;lt;ref name=opencombat1/&amp;gt; is CC-By-NC 3.0 ; »Tree stump : https://www.kindpng.com/imgv/wThwhx_tree-wellness-alpharetta-ga-top-tree-stump-png/ «&amp;lt;ref&amp;gt;https://github.com/buxx/OpenCombat/blob/master/resources/maps/Demo1/CREDITS&amp;lt;/ref&amp;gt; »Image License: Personal Use Only«&lt;br /&gt;
|description=close combat inspired game&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Open General&lt;br /&gt;
|reason=No source code. While there is Subversion repository, it contains only data files &amp;lt;ref&amp;gt;https://sourceforge.net/p/opengeneral/code/, find . -type f | grep -vi &amp;quot;.png$&amp;quot; | grep -vi &amp;quot;.txt$&amp;quot; | grep -v &amp;quot;/.svn/&amp;quot; | grep -vi &amp;quot;.scn$&amp;quot; | grep -vi &amp;quot;.map$&amp;quot; | grep -vi &amp;quot;.pdf$&amp;quot; | grep -vi &amp;quot;.cam$&amp;quot; | grep -vi &amp;quot;.ply$&amp;quot; | grep -vi &amp;quot;.jpg$&amp;quot; | grep -vi &amp;quot;.gif$&amp;quot; | grep -vi &amp;quot;.rtf$&amp;quot; | grep -vi &amp;quot;.font$&amp;quot; | grep -vi &amp;quot;.xml$&amp;quot; | grep -vi &amp;quot;.eqp$&amp;quot; | grep -vi &amp;quot;.doc$&amp;quot; | grep -vi &amp;quot;.front$&amp;quot; | grep -vi &amp;quot;.tmsg$&amp;quot; | grep -vi &amp;quot;.mp3$&amp;quot; | grep -vi &amp;quot;.xls$&amp;quot; | grep -vi &amp;quot;.proto$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.exe$&amp;quot; | grep -vi &amp;quot;.wav$&amp;quot; | grep -vi &amp;quot;.mapx$&amp;quot; | grep -vi &amp;quot;.smx$&amp;quot; | grep -vi &amp;quot;.log$&amp;quot; | grep -vi &amp;quot;.xsch$&amp;quot; | less&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Evolution of SSI Panzer General II&lt;br /&gt;
|date=2013-10-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenLieroX&lt;br /&gt;
|reason= article was deleted on 2017-03-25 with info »Copyright violation: Removed from Gentoo, debian, &amp;amp;c, because of copyright violations: https://github.com/albertz/openlierox/issues/798 https://github.com/albertz/openlierox/issues/790«&lt;br /&gt;
|description= &lt;br /&gt;
|date=2023-11-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenPatrician&lt;br /&gt;
|reason= Graphic, Sound, Video is CC BY-NC-SA 3.0&amp;lt;ref&amp;gt;https://sourceforge.net/p/openpatrician/wikimig/Licenses/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Trading simulation in the time of the Hanse; similar to The Patrician and The Patrician 2&lt;br /&gt;
|date=2022-11-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenRaider&lt;br /&gt;
|reason=nonfree content from the original game.&amp;lt;ref&amp;gt;http://openraider.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenXcom&lt;br /&gt;
|reason=&amp;quot;OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any DOS / Windows version). It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy one&amp;quot; &amp;lt;ref&amp;gt;http://openxcom.org/index.php/downloads-extras/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=UFO: Enemy Unknown&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Operation Smash&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://operationsmash.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Other-Life&lt;br /&gt;
|reason=only the client source code is available&amp;lt;ref&amp;gt;http://www.other-life.com/links.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Out of Order&lt;br /&gt;
|reason=The game is [[freeware]] but does not meet Debian&#039;s [[DFSG]] and is sorted into the Contrib-secion of the repository.&amp;lt;ref&amp;gt;https://packages.debian.org/search?keywords=out-of-order&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Point and click adventure&lt;br /&gt;
|date=2024-09-23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Packet Garden&lt;br /&gt;
|reason=libre but not a game (it visualizes network traffic as a garden)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2024-08-14&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Paintown&lt;br /&gt;
|reason=nonfree content. (conversation with jonrafkind in #paintown)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Particulars&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.particularsgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pinochle&lt;br /&gt;
|reason=&amp;quot;This game is released under the terms of shareware.&amp;quot;&amp;lt;ref&amp;gt;[http://www.joedog.org/pinochle/ Pinochle]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2014-01-04&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pitman&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet Umi&lt;br /&gt;
|reason=contains music from a non-free game.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planeshift&lt;br /&gt;
|reason=&amp;quot;All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way without our explicit permission. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc... You cannot host another server where PlaneShift Clients connects to, because our license on assets forbits it.&amp;quot;&amp;lt;ref&amp;gt;[http://www.planeshift.it/License Planeshift license]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Platinum Arts Sandbox&lt;br /&gt;
|reason=LICENSE.txt in version 2.2.4: “5. With the exception of content with an individual readme file, all content is copyright Platinum Arts LLC and permission is required for distribution. In other words if you want to use Platinum Arts Sandbox maps or other content in another software projects, please ask first.” Not all of the content has a readme file or a license in it.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet M.U.L.E.&lt;br /&gt;
|reason=No source code available&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=pyzelda2&lt;br /&gt;
|reason=uses graphics from the original zelda game&amp;lt;ref&amp;gt;[https://sourceforge.net/projects/pyzelda2/ pyzelda2 screenshots]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Q3Rally&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://www.q3rally.com/?page_id=49&amp;lt;/ref&amp;gt; — non-free data&amp;lt;ref&amp;gt;IRC conversation with ZTurtleMan in #q3rally (Freenode) revealed data licenses are mixed, some uncertain. He also said someone was working on making all data “Creative Commons”.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=QbQbQb&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://qbqbqb.rezoner.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Quest for Glory II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Really Rather Good Battles In Space&lt;br /&gt;
|reason=non-free data.&amp;lt;ref&amp;gt;http://rrgbis.sourceforge.net/readme.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Red Eclipse&lt;br /&gt;
|reason=unclear licensing&amp;lt;ref&amp;gt;http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt&amp;lt;/ref&amp;gt; of Akashi-Font (as in rev. 4451; torley licensing was changed from unclear custom+cc-by to cc-by-sa). --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:15, 24 March 2013 (CET); a later edit about Akashi-Font: http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt?r1=4762&amp;amp;r2=4778&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Remnants of the Precursors&lt;br /&gt;
|reason=Code is GPL3 ect. but ARTWORK/SOUND/MUSIC/WRITING is CC BY-NC-ND 4.0&amp;lt;ref&amp;gt;https://github.com/rayfowler/rotp-public/blob/master/LICENSE#L96&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= 4X turn-based strategy in space, remake of Master of Orion&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Return to Zero&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-return_to_zero.zip&amp;amp;fileinfo Return to Zero download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Robot Underground&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://pyweek.org/e/eevee_evolution/&amp;lt;/ref&amp;gt; includes a non-free&amp;lt;ref&amp;gt;http://fonts.tom7.com/legal/&amp;lt;/ref&amp;gt; font.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Royal Ordains&lt;br /&gt;
|description=Side-scrolling action game made with pygame&lt;br /&gt;
|reason=LICENSE says GPLv3&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/LICENSE&amp;lt;/ref&amp;gt;; From the readme:&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/readme.md#sound-obtained-and-edited&amp;lt;/ref&amp;gt;»Battle music 2 &amp;quot;War Drums Sound Effect - Realistic Performance - Royalty Free&amp;quot; by Free Audio Zone« &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=d2omr4EpjVc&amp;lt;/ref&amp;gt; only non-commercial use; »Test menu music&amp;quot;The Britons&amp;quot; by kmacleod« &amp;lt;ref&amp;gt;https://pixabay.com/users/kmacleod-3979860/&amp;lt;/ref&amp;gt; and »Warhorn &amp;quot;Battle horn 1&amp;quot; by kirmm« &amp;lt;ref&amp;gt;https://pixabay.com/sound-effects/battle-horn-1-6931/&amp;lt;/ref&amp;gt; is »Free for use under the Pixabay Content License« which allows only non-commercial use etc.&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;; »Javelin, throwing axe, stone sound effect by freeSFX« &amp;lt;ref&amp;gt;https://freesfx.co.uk/&amp;lt;/ref&amp;gt; the EULA may be not libre; and probably more&lt;br /&gt;
|date=2023-11-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ryzom&lt;br /&gt;
|reason= Article was deleted on 2022-02-07, see [[Talk:Ryzom]]&lt;br /&gt;
|description=(The Saga of Ryzom) MMORPG&lt;br /&gt;
|date= 2023-02-26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sandboxels&lt;br /&gt;
|reason=non-free “R74n Content License” e.g. »You may not use our content for any commercial purposes without our explicit permission…«&amp;lt;ref&amp;gt;https://sandboxels.r74n.com/license.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=In-browser science experimentation sandbox&lt;br /&gt;
|date=2024-02-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sauerbraten&lt;br /&gt;
|reason=Nonfree content&amp;lt;ref&amp;gt;[http://cube.wikispaces.com/#tochome5 Sauerbraten wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scid/code/ci/master/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid vs. PC&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scidvspc/code/1584/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=scribble.rs&lt;br /&gt;
|description=drawing game similar to the proprietary(?) skribbl.io&lt;br /&gt;
|reason= at least: »Kicking Icon - Kicking Icon #309402« is from icon-library.com »All materials contained in this Website are the copyrighted property of their respective owners. All materials in this Website shall only be used for personal, non-commercial purposes.«&amp;lt;ref&amp;gt;https://icon-library.com/privacy.html&amp;lt;/ref&amp;gt; ; »https://www.iconfinder.com/icons/808399/load_turn_turnaround_icon TODO« is »Free for personal use only« &lt;br /&gt;
|date= 2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sentinel&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.sentinelgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Simutrans&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/simutrans/ Simutrans project page at SF.net]&amp;lt;/ref&amp;gt; is considered non-free by FSF.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;/&amp;gt; May have non-free media, too.&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html (acc. 2009-08-11)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Smokin&#039; Guns&lt;br /&gt;
|reason=Nonfree content (discussion with ReD_NeCKersoN on freenode in #smokinguns)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sorry Mario Bros!&lt;br /&gt;
|reason=close source, original images&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster II&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Space Station 14&lt;br /&gt;
|description=A multiplayer rpg about life on a space station, remake of SS13&lt;br /&gt;
|reason= »Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses« &amp;lt;ref&amp;gt;https://github.com/space-wizards/space-station-14#license&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Spring: 1944&lt;br /&gt;
|reason=Nonfree assets (CC-by-NC), GPL* code&lt;br /&gt;
|description=&lt;br /&gt;
|date=2020-05-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Starcatcher&lt;br /&gt;
|reason=Apache License 2.0 code, but the tooltip reads &amp;quot;License for any source-code provided with the project&#039;s files. Note that any assets or other intellectual property included are &#039;All rights reserved&#039; unless otherwise specified.&amp;quot;&amp;lt;ref&amp;gt;https://escada-games.itch.io/starcatcher&amp;lt;/ref&amp;gt; (Also, Github link is broken&amp;lt;ref&amp;gt;https://github.com/Escada-Games/starcatcher&amp;lt;/ref&amp;gt;)&lt;br /&gt;
|description=Simple 2d puzzle game featuring controls with only one button&lt;br /&gt;
|date=2024-08-28&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarMade&lt;br /&gt;
|reason=&amp;quot;One general rule is that you are not permitted to distribute anything made by the creator of StarMade and his partners. You are not allowed to give copies away without permission,&amp;quot;&amp;lt;ref&amp;gt;http://star-made.org/content/terms-and-conditions#EULA&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarRuler 2&lt;br /&gt;
|reason=&amp;quot;art assets are licensed as CC-BY-NC 2.0&amp;quot;&amp;lt;ref&amp;gt;https://github.com/BlindMindStudios/StarRuler2-Source#licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2022-04-22&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stone Kingdoms&lt;br /&gt;
|reason=It&#039;s not super clear in the documentation, but it appears that the art is proprietary&amp;lt;ref&amp;gt;https://old.reddit.com/r/linux_gaming/comments/13w1907/stone_kingdoms_the_remake_of_stronghold_has/jmatt3y/?context=3&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://laboratory.vitali64.duckdns.org/gitlab.com/stone-kingdoms/stone-kingdoms/-/blob/master/assets/tiles/LICENSE&amp;lt;/ref&amp;gt;. The page on Gitlab reads &amp;quot;Stone Kingdoms uses image assets, property of Firefly Studios&#039; Stronghold (2001).&amp;quot;&amp;lt;ref&amp;gt;https://gitlab.com/stone-kingdoms/stone-kingdoms&amp;lt;/ref&amp;gt; Also, there&#039;s another issue that may be easier to fix: some of the packages in /libraries do not have license info. Specifically the files eventbus.lua, pathfinding_thread.lua, and queue.lua, and the folders linux, love, and yaml.&lt;br /&gt;
|description=modern remake of Firefly Studios&#039; classic Stronghold (Apache2.0).&lt;br /&gt;
|date=2024-08-28&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stunt rally&lt;br /&gt;
|reason=Partly nonfree media, based on vdrift. (discussion with cryham on freenode in #stuntrally)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sulis&lt;br /&gt;
|reason= few proprietary assets (GameDevMarket Pro)&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/Readme.md#licensing&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/docs/attribution.csv#L45&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Turn based tactical RPG&lt;br /&gt;
|date=2023-06-21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tales of Maj&#039;Eyal&lt;br /&gt;
|reason=&amp;quot;All the tiles of the &#039;shockbolt&#039; tileset, located in all the &#039;gfx/shockbolt&#039; and &#039;gfx/lore&#039; folders are granted to use with the Tales of Maj&#039;Eyal game only.&amp;quot;&amp;lt;ref&amp;gt;[http://git.net-core.org/darkgod/t-engine4/blob/master/COPYING-TILES COPYING-TILES]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Rougelike&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/tuer/ Tuer]&lt;br /&gt;
|reason=Features models from Quake II&lt;br /&gt;
|description=Prototype of an FPS in Java&lt;br /&gt;
|date=2014-11-12&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Teleglitch&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://diemore.teleglitch.com/buy&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Die More Edition&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Dark Mod&lt;br /&gt;
|reason=Media is non-commercial (under CC-BY-NC-SA 3.0). The engine is free though (modified Doom 3) &amp;lt;ref&amp;gt;https://svn.thedarkmod.com/svn/darkmod_src/trunk/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Goblin and the Butterfly&lt;br /&gt;
|reason=Although I can&#039;t find the info directly in the code, the client seems to be free, even public domain.&amp;lt;ref&amp;gt;https://web.archive.org/web/20180831001635/http://the-green-leaf.de/tgatb.html archived 2018-08-31&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://sourceforge.net/projects/tgatb/&amp;lt;/ref&amp;gt; But there&#039;s no indication the server is free too.&lt;br /&gt;
|description= MMORPG&lt;br /&gt;
|date=2023-12-27&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Grave Digger&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;https://sites.fastspring.com/tinnes/instant/gravedigger&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Raven - Legacy of a Masterthief&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://raven-game.com/en/buynow/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Sub Is Deadly&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Ur-Quan Masters&lt;br /&gt;
|reason= media is under a non-free license&amp;lt;ref&amp;gt;http://wiki.uqm.stack.nl/The_Ur-Quan_Masters_Project_FAQ#Under_what_license_is_the_game_released.3F&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=(UQM)&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Urgent Decision&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://tud.sourceforge.net/artistic_license.txt The Urgent Decision licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TomeNET &lt;br /&gt;
|description= (Tales of Middle Earth Multiplayer) online multiplayer rogue-like role-playing game&lt;br /&gt;
|reason=Parts are under the [[Moria/Angband_license]] and an own license which don&#039;t allow commercial use &amp;lt;ref&amp;gt;[https://github.com/TomenetGame/tomenet/blob/master/COPYING TomeNET licenses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-01-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=trAInsported&lt;br /&gt;
|reason=The Fonts are under Ubuntu Font Licence, short UFL. UFL is not approved by FSF and OSI. Debian considers it as non-free. &amp;lt;ref name=DebianAboutUFL&amp;gt;https://bugs.launchpad.net/ubuntu-font-licence/+bug/769874&amp;lt;/ref&amp;gt; The rest of the game is under WTFPL.&amp;lt;ref name=trainsp_lic&amp;gt;https://github.com/Germanunkol/trAInsported/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=programming game with trains&lt;br /&gt;
|date=2023-07-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TRI&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[[Trigger Rally]]&lt;br /&gt;
|reason=Two images are licensed under the [[Pixabay License]].&amp;lt;ref&amp;gt;https://sourceforge.net/p/trigger-rally/code/HEAD/tree/doc/DATA_AUTHORS.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2024-08-10&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tumblox&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TuxPusher&lt;br /&gt;
|description=arcade&lt;br /&gt;
|reason= Code is GPL-2.0-only and assets GPL-2.0-only, CC BY 4.0&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher#license&amp;lt;/ref&amp;gt; further investigation shows it uses fonts from fontspace.com that are under licenses that don&#039;t allow commercial use&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher/blob/main/assets/gameover.h&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.fontspace.com/fontasy-penguin-font-f4848&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-07-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TVTower&lt;br /&gt;
|reason=the added clause of restricted zlib license is a restriction on commercial use&amp;lt;ref&amp;gt;https://github.com/TVTower/TVTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Typus Pocus&lt;br /&gt;
|reason=at least some of the graphics is under CC by-&#039;&#039;nc&#039;&#039;-sa.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Unciv&lt;br /&gt;
|reason=Code is MPL2 but info about media and its licenses is written down only generally without naming a license “Units for the Hexarealm tileset are made by @letstalkaboutdune” or not specifying what CC or CC 3.0 license is exactly.&amp;lt;ref&amp;gt;https://github.com/yairm210/Unciv/blob/master/docs/Credits.md&amp;lt;/ref&amp;gt; A spot check revealed sounds under CC BY-NC 3.0/4.0 license.&amp;lt;ref&amp;gt;https://freesound.org/people/Tomashevsky/sounds/476664/ https://freesound.org/people/jascha/sounds/16576/&amp;lt;/ref&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Open source remake of Civilization V&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vacuum Magic&lt;br /&gt;
|reason=non-free third-party media&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/03/foooooooooooooo-egoboo.html#c5768075506199274043&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vendetta Online&lt;br /&gt;
|reason=Non-free Trialware&amp;lt;ref&amp;gt;http://freecode.com/projects/vendetta-online&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vertigo&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://www.ketonegames.com/2012/06/27/hello-world/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vdrift&lt;br /&gt;
|reason=nonfree content imported from other sources - Conversation with thelusiv on #vdrift&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Virus Killer&lt;br /&gt;
|reason=Debian version cleaned of the non-free sounds, but it still includes a Windows screenshot and some Microsoft icons&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Warsow&lt;br /&gt;
|reason=has non-free media&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110722174332/http://www.warsow.net/wiki/index.php?title=FAQ&amp;amp;oldid=3166%7C#I.E2.80.99ve_seen_this_game_is_GPL.E2.80.99d._Where_can_I_get_the_source.3F_What_about_the_media.3F Warsaw FAQ] (archived 2011-07-22)&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=World of Padman&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;See licensing information during installation&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Within a Deep Forest&lt;br /&gt;
|reason=homepage states that it is a freeware game&amp;lt;ref&amp;gt;[http://nifflas.ni2.se/index.php?main=04Within_a_Deep_Forest Within a Deep Forest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Wizard of Wor HTML5&lt;br /&gt;
|reason=No license information on the SF.net page, no license file in .zip download. No contact information nor bug tracker to raise this issue.&amp;lt;ref&amp;gt;https://sourceforge.net/projects/wizardofworhtml5/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xJigsaw&lt;br /&gt;
|reason=xJigsaw is freeware and is free for private non-commercial use. It is not open source. &amp;lt;ref&amp;gt;http://www.webmayo.com/xjigsaw/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=puzzle game&lt;br /&gt;
|date=2013-08-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xRick&lt;br /&gt;
|reason=&amp;quot;the code is released in the spirit of the GNU GPL&amp;quot; but &amp;quot;graphics and maps and sounds are by the authors of the original Rick Dangerous game&amp;quot;. &amp;lt;ref&amp;gt;http://www.bigorno.net/xrick/download.html&amp;lt;/ref&amp;gt; It was listed on [[OpenSource Game Power]].&lt;br /&gt;
|description=platform game&lt;br /&gt;
|date=2024-12-28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=You&#039;re the OS!&lt;br /&gt;
|reason=Used assets from Pixabay and flaticon (Freepik Company) are not libre &amp;lt;ref&amp;gt;https://github.com/plbrault/youre-the-os#asset-licenses&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.freepikcompany.com/legal#nav-flaticon-agreement&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade game&lt;br /&gt;
|date=2023-08-16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zero-K&lt;br /&gt;
|reason=Some assets [https://github.com/ZeroK-RTS/Zero-K-Artwork/blob/master/music/Denny%20Schneidemesser/licensing.txt such as music] are CC-BY-NC or CC-BY-NC-ND.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zorbash&lt;br /&gt;
|reason= At least assets from Oryx Design Lab are not libre »You are NOT permitted use the game artwork in part or in whole to create new game artwork for sale or free distribution.«&amp;lt;ref&amp;gt;https://www.oryxdesignlab.com/license&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Rougelike&lt;br /&gt;
|date=2023-03-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zyberflux&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-zyberflux.zip&amp;amp;fileinfo Zyberflux download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66883</id>
		<title>User talk:Martiniturbide</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66883"/>
		<updated>2026-03-15T17:59:50Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Battalion */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summarization and broken links ==&lt;br /&gt;
&lt;br /&gt;
Hey Martin, maybe you&#039;re new to collaborating, but could you &#039;&#039;please fill out the summary field when editing?&#039;&#039; Also, did you use AI to make these edits? Every external link I tried seems broken with faulty markup to boot. You seem to have skipped previewing entirely. This is not a contribution, it&#039;s a mess dumped onto the lap of moderators. I have therefor decided to reject &#039;&#039;all&#039;&#039; your edits, and trust you won&#039;t mind as it seems zero effort went into them. You&#039;re more than welcome to try again. Kind regards. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 09:17, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello. Thanks for writing me back, I was trying to contact someone. Yes, I had been using some AI to assist me with some games the wiki are missing. The issue that I have, is that with the moderation control makes me hard to see the final product on the wiki until it get approved. It was not zero effort to produce them with AI, since it was partially reviews, I only have some issues with the link. Sadly you also deleted the screenshots and the thing that were already validated. I will to do my best finish the article better, but I will appreciate a less restrictive moderation for my user so I can see all the change on the pages in real time. Regards  [[User:Martiniturbide|Martiniturbide]] ([[User talk:Martiniturbide|talk]]) 12:54, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Some years ago, LGW was under constant barrage of vandal bots. That&#039;s why we switched to this stricter approach. I was not involved in this decision, and would often love to provide users with more freedom but I don&#039;t have the power to lift these default restrictions. Although it seems [[User:Hendrik_Brummermann|Hendrik]] has been around recently. You could try asking for automoderation privileges through his talk page. Kind regards and thank you for your understanding. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:46, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battalion ==&lt;br /&gt;
&lt;br /&gt;
This wiki is for &#039;&#039;fully&#039;&#039; [[Free_games|libre games]] only. As such, Battalion does not qualify. Have you read the [[Libregamewiki:Article_policy|article policy]]? I&#039;ll add Battalion to the [[Libregamewiki:Rejected games list|list of rejected games]]. Angband is already on there, but I&#039;m not sure whether that&#039;s still correct. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:59, 15 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66882</id>
		<title>User talk:Martiniturbide</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66882"/>
		<updated>2026-03-15T17:46:21Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Summarization and broken links */ Replied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summarization and broken links ==&lt;br /&gt;
&lt;br /&gt;
Hey Martin, maybe you&#039;re new to collaborating, but could you &#039;&#039;please fill out the summary field when editing?&#039;&#039; Also, did you use AI to make these edits? Every external link I tried seems broken with faulty markup to boot. You seem to have skipped previewing entirely. This is not a contribution, it&#039;s a mess dumped onto the lap of moderators. I have therefor decided to reject &#039;&#039;all&#039;&#039; your edits, and trust you won&#039;t mind as it seems zero effort went into them. You&#039;re more than welcome to try again. Kind regards. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 09:17, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello. Thanks for writing me back, I was trying to contact someone. Yes, I had been using some AI to assist me with some games the wiki are missing. The issue that I have, is that with the moderation control makes me hard to see the final product on the wiki until it get approved. It was not zero effort to produce them with AI, since it was partially reviews, I only have some issues with the link. Sadly you also deleted the screenshots and the thing that were already validated. I will to do my best finish the article better, but I will appreciate a less restrictive moderation for my user so I can see all the change on the pages in real time. Regards  [[User:Martiniturbide|Martiniturbide]] ([[User talk:Martiniturbide|talk]]) 12:54, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Some years ago, LGW was under constant barrage of vandal bots. That&#039;s why we switched to this stricter approach. I was not involved in this decision, and would often love to provide users with more freedom but I don&#039;t have the power to lift these default restrictions. Although it seems [[User:Hendrik_Brummermann|Hendrik]] has been around recently. You could try asking for automoderation privileges through his talk page. Kind regards and thank you for your understanding. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:46, 15 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66879</id>
		<title>User talk:Martiniturbide</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66879"/>
		<updated>2026-03-13T09:17:23Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Summarization and broken links */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summarization and broken links ==&lt;br /&gt;
&lt;br /&gt;
Hey Martin, maybe you&#039;re new to collaborating, but could you &#039;&#039;please fill out the summary field when editing?&#039;&#039; Also, did you use AI to make these edits? Every external link I tried seems broken with faulty markup to boot. You seem to have skipped previewing entirely. This is not a contribution, it&#039;s a mess dumped onto the lap of moderators. I have therefor decided to reject &#039;&#039;all&#039;&#039; your edits, and trust you won&#039;t mind as it seems zero effort went into them. You&#039;re more than welcome to try again. Kind regards. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 09:17, 13 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=66828</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=66828"/>
		<updated>2026-03-01T20:29:19Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Objective */ Battle Mode description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260228&lt;br /&gt;
|release date         = February 28{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1428748/half-the-battle&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed.&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
===Battle Mode===&lt;br /&gt;
Compete against other players in various game modes.&lt;br /&gt;
====Free-for-All====&lt;br /&gt;
Knock out the other players by jumping on their head and utilizing the items in the arena to score points.&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
Score points by retrieving the enemy&#039;s flag and delivering it to your home base.&lt;br /&gt;
====Distro Wars====&lt;br /&gt;
Connect computer terminals by installing your team&#039;s distribution, until it runs on every mainframe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=66827</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=66827"/>
		<updated>2026-02-28T22:13:35Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260228&lt;br /&gt;
|release date         = February 28{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1428748/half-the-battle&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed.&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Birdie&amp;diff=66815</id>
		<title>Birdie</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Birdie&amp;diff=66815"/>
		<updated>2026-02-16T12:14:36Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Fixed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Birdie&lt;br /&gt;
|image                = Image:Birdie.png&lt;br /&gt;
|caption              =&lt;br /&gt;
|genre                = [[Side-scrolling games|Side-scrolling]] infinite runner game&lt;br /&gt;
|developer            = [[Cheesybomb|cheesybomb]]&lt;br /&gt;
|code license         = [[BSD License|0BSD]]&lt;br /&gt;
|media license        = no media&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0 &lt;br /&gt;
|release date         = Febuary 15{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-15&lt;br /&gt;
|release announcement =&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Windows, GNU/Linux&lt;br /&gt;
|link homepage        = https://cheesybomb.itch.io/birdie&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/cheesybomb/birdie&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Birdie&#039;&#039;&#039; is an &amp;quot;infinite runner&amp;quot; style game, modeled after Flappy Bird. It was created by its author, cheesybomb, as a way to practice making a game with a more limited scope.&amp;lt;ref&amp;gt;https://cheesybomb.itch.io/birdie&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player must navigate an endless brigade of pipes. If the player touches the pipes or the floors or ceilings, they die and must restart. For every pipe passed, the player gains one score point. The goal is to achieve the highest score possible.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:PD games]]&lt;br /&gt;
[[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66807</id>
		<title>Harmonist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Harmonist&amp;diff=66807"/>
		<updated>2026-02-10T17:31:02Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Corrected release announcement link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Harmonist&lt;br /&gt;
|image                = File:Harmonist.png&lt;br /&gt;
|caption              = Harmonist: Dayoriah Clan Infiltration&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.2&lt;br /&gt;
|release date         = February 10{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-10&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/harmonist/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/harmonist/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/harmonist/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/harmonist&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/harmonist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonist: Dayoriah Clan Infiltration&#039;&#039;&#039; (Harmonist) is a light-hearted stealth coffee-break roguelike game with light and noise mechanisms, making use of various terrain types and cones of view for monsters..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a gawalt monkey, you don&#039;t understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra&#039;s imprisoned on the eighth floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are small and have good night vision, so you hope the infiltration will go smoothly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short coffee-break runs (around half an hour).&lt;br /&gt;
* 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 5 magical cloaks, 4 magical amulets, 7 magical stones, and 22 magaras (evokable magical rods).&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.&lt;br /&gt;
* &#039;&#039;&#039;Light and noise&#039;&#039;&#039; stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* A main story narrative, and many short flavorful lore texts.&lt;br /&gt;
* &#039;&#039;&#039;Jump&#039;&#039;&#039; by propulsing against a wall!&lt;br /&gt;
* Small inventory (a few magara slots, a cloak and an amulet).&lt;br /&gt;
* Heal by eating &#039;&#039;&#039;bananas&#039;&#039;&#039; while resting hidden inside a barrel!&lt;br /&gt;
* Many terrain features: flammable dense foliage, doors, tables, barrels, windows, holes in the walls, banana trees, water, chasm, queenrock.&lt;br /&gt;
* Activable magical stones with both tactical and partially &#039;&#039;&#039;map-revealing&#039;&#039;&#039; strategic effects.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
While the game is heavily influenced by [[Boohu]], because the game started as a fork of Boohu&#039;s code, it&#039;s now a very different game. Some later improvements from  [[Shamogu]] inspired similar changes in Harmonist, like the map-revealing features from magic stones. Many UI improvements were backported, too.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/harmonist/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]][[Category:Go_programming_language_games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66763</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66763"/>
		<updated>2026-01-08T10:42:30Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Corrected year of release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.3.0&lt;br /&gt;
|release date         = January 8{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-01-08&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.&lt;br /&gt;
* Optional advanced content through &#039;&#039;&#039;expansion and challenge mods&#039;&#039;&#039;, including 2 new primary spirits and 7 secondary ones. &lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
* Ergonomic targeting based on the player&#039;s &#039;&#039;&#039;current direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Chaos_Esque_Anthology&amp;diff=66761</id>
		<title>Chaos Esque Anthology</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Chaos_Esque_Anthology&amp;diff=66761"/>
		<updated>2026-01-08T10:41:22Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Corrected release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Chaos Esque Anthology&lt;br /&gt;
|image                = File:ChaosEsqueAnthology.jpg&lt;br /&gt;
|caption              = Chaos Esque Anthology&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|1st person shooter]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/xonotic-data.pk3dir;a=blob;f=COPYING;h=d4b8d0dc81b2b5152393bb15fc44c807b7081b76;hb=HEAD COPYING]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = mixed: [[GNU General Public License|GPL]],  [[Creative Commons Attribution|CC-BY]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = Rel_117zzzzzzzv_____7b___2b_c-_&lt;br /&gt;
|release date         = January 6{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-01-06&lt;br /&gt;
|release announcement = https://sourceforge.net/projects/chaosesqueanthology/files/Rel_117zzzzzzzv_____7b___2b_c-_%2B%2BWIP15%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B%2B_r2/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{GNU/Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://sourceforge.net/projects/chaosesqueanthology/&lt;br /&gt;
|link blog            = https://sourceforge.net/p/chaosesqueanthology/blog&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/chaosesqueanthology/blog/feed&lt;br /&gt;
|link forum           = https://sourceforge.net/p/chaosesqueanthology/discussion/general/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/chaosesqueanthology/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/chaosesqueanthology/tickets/&lt;br /&gt;
|link volume1_download = https://sourceforge.net/projects/chaosesqueanthology/files/latest/download&lt;br /&gt;
|link volume2_download = https://sourceforge.net/projects/chaosesqueanthologyvolume2/files/latest/download&lt;br /&gt;
|link scmweb          = http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/xonotic-data.pk3dir;a=tree&lt;br /&gt;
|link scmengine      = https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/&lt;br /&gt;
|link .unr_format_wanted_please_help = https://sourceforge.net/p/chaosesqueanthology/tickets/2/&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chaos Esque Anthology&#039;&#039;&#039; is a first-person shooter forked from [[Xonotic]], it includes new features such as extended number of weapons (including medieval weapons), new maps, vehicles, spellcasting, monsters, player characters, textures and game modes.&lt;br /&gt;
&lt;br /&gt;
Note: This project is open to adding any map format that can be programmed (without using additional external libaries) in C.&lt;br /&gt;
It has already implemented Wolfenstine:EnemyTerritory map loading, as well as support for use of .obj files as maps themselves (extension: .obj_from_mc , added to maps directory)&lt;br /&gt;
Note: .unr (unreal97) map format is desired, please see: https://sourceforge.net/p/chaosesqueanthology/tickets/2/&lt;br /&gt;
C++ code has been found that displays the .unr map format (linked above). This engine is in C.&lt;br /&gt;
Please if you are reading this, consider assisting this project. The engine source code is here: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/&lt;br /&gt;
The relevant files are: model_brush.c (.h) and model_shared.c (.h). A useful subroutine to look at is in model_brush.c : Mod_OBJ_Load on line 7562 , which loads triangle data and face data from the .obj format. The .unr format has all the triangle and face data baked into the format; no interpolation is needed (unlike .t3d). (The .unr C++ source code is here: https://sourceforge.net/p/chaosesqueanthology/tickets/2/attachment/UShock_source.tar.bz2 . It needs to be studied and translated to a C subroutine for this game&#039;s engine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note2: VBSP (halflife2) map loading is also desired: as a developer by the name of CloudWalk attempted it; but did not complete it. His code is included here: https://sourceforge.net/p/chaosesqueanthology/code-vbsp_attempt_engine/ci/master/tree/   in the file model_brush.c in the function Mod_VBSP_Load() (and similar functions). He attempted this code 4 years ago; and we have ported it over to this version of the engine now. The commit says it crashes: we believe it. He got up to the loadfaces stage of interpreting these files. If someone could complete the work... if someone could complete the work.... (zip of code: https://sourceforge.net/p/chaosesqueanthology/tickets/5/attachment/darkplaces_workingon_mar_02_2024_t3dfuncatendof__model_brush_c_vbspcarryoverattempt_SOURCEONLY.zip ) (ticket: https://sourceforge.net/p/chaosesqueanthology/tickets/5/ )&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Chaos Esque Anthology has been in continuous separate development from [[Xonotic]] since forking from it in 2012. An example of such development is to compare the amount of weapons from before the fork in 2012 to the current number in the Chaos Esque Anthology project. The pre-fork amount was approximately 18 weapons. The current number of weapons in Chaos Esque Anthology is over 200 weapons. Approximately a ten-fold increase. This gives a glimpse into the amount of work that has been invested into the game.&lt;br /&gt;
&lt;br /&gt;
The spellcasting system has been expanded from non-existence to fifty (50) spells. Alongside medieval weapons and the quest-spawns option, this system allows a player or server admin to set up a game that is similar to rouge-like classics, in 3d, if he wishes. Other options include modern weapons and futuristic weapons.&lt;br /&gt;
&lt;br /&gt;
The amount of vehicles in the game has been expanded from five to over thirty. &lt;br /&gt;
Additionally there is a buildable building system and a city generation system. Monsters are also supported and can be placed by the map author or spawned into a map via mutator. Furnishings can be built via the buildable-building system and/or placed by the map author. City-generation buildings can also be placed by the map author in addition to via the city-generation mutator. More in-depth information as to how to use these systems is included in the game on the Info page.&lt;br /&gt;
&lt;br /&gt;
The game now features a more-advanced damage calculation method for melee weapons; allowing for multiple regions of the target which modify the damage taken based on the type of weapon used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Implements of Will - Spells and Weapons ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table of Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Agency&lt;br /&gt;
                        You and I; I take your place, and you take mine.&lt;br /&gt;
&lt;br /&gt;
AcerviLux&lt;br /&gt;
                     From your hands a holy lance, a beam of light, to end unholy dance.&lt;br /&gt;
&lt;br /&gt;
BallLightining&lt;br /&gt;
                Though not lightining-in-a-bottle... close.&lt;br /&gt;
&lt;br /&gt;
Cancellation&lt;br /&gt;
                  Counter a spell.&lt;br /&gt;
&lt;br /&gt;
ChainLightining&lt;br /&gt;
               Lightining at enemies in all directions (and perhaps some left for friends aswell!)&lt;br /&gt;
&lt;br /&gt;
ChargedBolt&lt;br /&gt;
                   Erratic electro-static discharge willed towards your enemy...&lt;br /&gt;
&lt;br /&gt;
Clairvoyance&lt;br /&gt;
                  What do you see in your minds eye? What can you see that I cannot?&lt;br /&gt;
&lt;br /&gt;
DarkRitual&lt;br /&gt;
                    This spell requires three participants: the caster, the transferee, and a sacrifice&lt;br /&gt;
                              all participants must be players or bots (monsters are not accepted). &lt;br /&gt;
                              The transferee must stand in close proximity to the spell-caster. The sacrifice&lt;br /&gt;
                              must be infront of the spell-caster and in his aim, though at higher levels of&lt;br /&gt;
                              the spell the sacrificial target may be varying distances away from the spell-caster&lt;br /&gt;
                              and transferee. The sacrifice target must be either: chained, shackled, handcuffed,&lt;br /&gt;
                              in paralysis, or a prisoner. When the spell is cast the value of the sacrificial&lt;br /&gt;
                              target is evaluated. A good sacrifice brings rewards to both the spell-caster and&lt;br /&gt;
                              the transferee: first the mana held by the sacrifical target is given to the &lt;br /&gt;
                              spell-caster and the transferee: 2/3 to the spell-caster and 1/3 to the transferee;&lt;br /&gt;
                              then a portion of the life force of the sacrificial target is converted into mana&lt;br /&gt;
                              and distributed to the spell-caster and transferee: 1/3 to the spell-caster,&lt;br /&gt;
                              2/3 to the transferee. A higher quality sacrificial subject rewards a greater&lt;br /&gt;
                              percentage transfer aswell as a higher conversion rate. Be wary: poor sacrifices&lt;br /&gt;
                              are offensive and can lead to injury to the spell-caster and transferee... or even&lt;br /&gt;
                              death for both.&lt;br /&gt;
&lt;br /&gt;
Death&lt;br /&gt;
                         Suddenly, the touch of death befalls he directly in the spell caster&#039;s sight.&lt;br /&gt;
&lt;br /&gt;
DrainLife&lt;br /&gt;
                     From your life-force; I do quench my thirst. But I do pray...&lt;br /&gt;
                              that I do not find myself drinking death...&lt;br /&gt;
&lt;br /&gt;
CastFromLife&lt;br /&gt;
                  My life-force is the well from which I draw, the strenth with which at you to gnaw.&lt;br /&gt;
&lt;br /&gt;
Confer&lt;br /&gt;
                        Mighty and powerful your life-force is, and weak surely is mine. But what if...&lt;br /&gt;
                              it were reversed? But I must be wary, there are those creatures seemingly living...&lt;br /&gt;
                              that are not...&lt;br /&gt;
&lt;br /&gt;
Explosion&lt;br /&gt;
                     Let us walk the path of explosions, together...&lt;br /&gt;
&lt;br /&gt;
Extinguish&lt;br /&gt;
                    This spell extinguishes all life and burning embers in a vicinity.&lt;br /&gt;
&lt;br /&gt;
Fireball&lt;br /&gt;
                      A fireball.&lt;br /&gt;
&lt;br /&gt;
Firebeam&lt;br /&gt;
                      A momentary beam of fire.&lt;br /&gt;
&lt;br /&gt;
Firebolt&lt;br /&gt;
                      A small bolt of fire.&lt;br /&gt;
&lt;br /&gt;
Firewall&lt;br /&gt;
                      A wall of flame; no two the same.&lt;br /&gt;
&lt;br /&gt;
Flameburst&lt;br /&gt;
                    Fireballs in all directions.&lt;br /&gt;
&lt;br /&gt;
Frostbeam&lt;br /&gt;
                     A momentary beam of frost the freezes that whom it contacts.&lt;br /&gt;
&lt;br /&gt;
Grace&lt;br /&gt;
                         A magic circle of sanctuary appears.&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
                          Heal another.&lt;br /&gt;
&lt;br /&gt;
HolyBolt&lt;br /&gt;
                      Life to the living, and an end to the undead.&lt;br /&gt;
&lt;br /&gt;
HolyLight&lt;br /&gt;
                     An orb of light to brighten your path.&lt;br /&gt;
&lt;br /&gt;
HolyWord&lt;br /&gt;
                      Gives life to the living in the vicinity, and damages all the undead around the caster.&lt;br /&gt;
&lt;br /&gt;
Iceball&lt;br /&gt;
                       Frozen solid, and moving forward.&lt;br /&gt;
&lt;br /&gt;
Icestar&lt;br /&gt;
                       If beneath the immortal sky one does call, a star of ice to thee befall.&lt;br /&gt;
&lt;br /&gt;
Inferno&lt;br /&gt;
                       Into being, a burning beam that ignites what it touches, is called.&lt;br /&gt;
&lt;br /&gt;
Lightining&lt;br /&gt;
                    A beam of lightining is called forth.&lt;br /&gt;
&lt;br /&gt;
LightiningBurst&lt;br /&gt;
               BallLightining in every direction (though half as strong)&lt;br /&gt;
&lt;br /&gt;
LightiningStrike&lt;br /&gt;
              Lightining brought down from the heavens.&lt;br /&gt;
&lt;br /&gt;
LightiningWall&lt;br /&gt;
                A wall of lightining.&lt;br /&gt;
&lt;br /&gt;
MagicBullets&lt;br /&gt;
                  A barrage of projectiles is called forth.&lt;br /&gt;
&lt;br /&gt;
MagicMissile&lt;br /&gt;
                  A magic bolt appears and will track its target.&lt;br /&gt;
&lt;br /&gt;
MagmaSphere&lt;br /&gt;
                  A sphere of burning stone is willed to be.&lt;br /&gt;
&lt;br /&gt;
ManaShield&lt;br /&gt;
                    Damage is dealt, now only a portion to one&#039;s life, the rest to one&#039;s magical power instead.&lt;br /&gt;
&lt;br /&gt;
Meteor&lt;br /&gt;
                        A meteor called down from the sky.&lt;br /&gt;
&lt;br /&gt;
MeteorShower&lt;br /&gt;
                  A meteor down from the sky; if only it were only one!&lt;br /&gt;
&lt;br /&gt;
Mimic&lt;br /&gt;
                         Nice visage: mind if I take it?&lt;br /&gt;
&lt;br /&gt;
MonsterToMonolith&lt;br /&gt;
             A monster becomes huge.&lt;br /&gt;
&lt;br /&gt;
MonsterToMouse&lt;br /&gt;
                A monster becomes small.&lt;br /&gt;
&lt;br /&gt;
Paralyse&lt;br /&gt;
                      No movement, but one can see and feel.&lt;br /&gt;
&lt;br /&gt;
PhantasmalBarrier&lt;br /&gt;
             Unseen, but acts, in ways, as a wall.&lt;br /&gt;
&lt;br /&gt;
RaiseUndead&lt;br /&gt;
                   Wherever a player has died, here is raised a zombie.&lt;br /&gt;
&lt;br /&gt;
Repair&lt;br /&gt;
                        Repair vehicles, buildings, turrets.&lt;br /&gt;
&lt;br /&gt;
RingOfFire&lt;br /&gt;
                    Around the spell caster is called a blaze; burning death as fires rage.&lt;br /&gt;
&lt;br /&gt;
ScepterOfFlame&lt;br /&gt;
                A column to the clouds, not of holy light; a type of tower in-which elementals delight.&lt;br /&gt;
&lt;br /&gt;
StoneCurse&lt;br /&gt;
                    Not all statues are carved, some are called.&lt;br /&gt;
&lt;br /&gt;
StoneRain&lt;br /&gt;
                     And they complain that a typhoon is damaging to buildings...&lt;br /&gt;
&lt;br /&gt;
Timesink&lt;br /&gt;
                      They slow, but you do not. Time... this time... is on your side.&lt;br /&gt;
&lt;br /&gt;
VampyricConduit&lt;br /&gt;
               A magic circle appears, damage done to those without, comes as life to those within.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark spells often are more powerful belowground, while holy spells often have more&lt;br /&gt;
power above-ground underneath the sky. The cost and recovery from a fire spell can&lt;br /&gt;
be reduced by wielding a   Staff Of Flame   , while the same can be said for pure magic spells&lt;br /&gt;
while wielding a   Magicians Staff   . A number of spells call forth from the sky: they are ineffectual&lt;br /&gt;
below ground where there is no view to the sky. Beware of drawing life from the undead: for it&lt;br /&gt;
is not life you draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table of Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
laser&lt;br /&gt;
shotgun&lt;br /&gt;
uzi&lt;br /&gt;
grenadelauncher&lt;br /&gt;
minelayer&lt;br /&gt;
electro&lt;br /&gt;
crylink&lt;br /&gt;
nex&lt;br /&gt;
hagar&lt;br /&gt;
rocketlauncher&lt;br /&gt;
porto&lt;br /&gt;
minstanex&lt;br /&gt;
hook&lt;br /&gt;
hlac&lt;br /&gt;
tuba&lt;br /&gt;
rifle&lt;br /&gt;
fireball&lt;br /&gt;
seeker&lt;br /&gt;
pistol&lt;br /&gt;
hmg&lt;br /&gt;
mg&lt;br /&gt;
explosivevest&lt;br /&gt;
crossbowdtwr&lt;br /&gt;
warhammerspiked&lt;br /&gt;
shotgunautomat&lt;br /&gt;
pumpshotgun&lt;br /&gt;
lightninggun&lt;br /&gt;
g98&lt;br /&gt;
nukelayer&lt;br /&gt;
caltrop&lt;br /&gt;
torch&lt;br /&gt;
revolver&lt;br /&gt;
bigpistol&lt;br /&gt;
m1921&lt;br /&gt;
flashlight&lt;br /&gt;
lrr&lt;br /&gt;
multitool&lt;br /&gt;
shortsword&lt;br /&gt;
broadaxe&lt;br /&gt;
longsword&lt;br /&gt;
rapier&lt;br /&gt;
carbine&lt;br /&gt;
utilitool&lt;br /&gt;
shackles&lt;br /&gt;
spear&lt;br /&gt;
pdw&lt;br /&gt;
lightpistol&lt;br /&gt;
morgenstern&lt;br /&gt;
katana&lt;br /&gt;
odachi&lt;br /&gt;
nagamaki&lt;br /&gt;
lightsabre&lt;br /&gt;
tetsubo&lt;br /&gt;
largepistol&lt;br /&gt;
lightauto&lt;br /&gt;
magnum&lt;br /&gt;
crowbar&lt;br /&gt;
yari&lt;br /&gt;
ak47&lt;br /&gt;
rpg7launcher&lt;br /&gt;
aks74u&lt;br /&gt;
tt33pistol&lt;br /&gt;
ffmagnum&lt;br /&gt;
m16mini&lt;br /&gt;
m16vn&lt;br /&gt;
browninghp&lt;br /&gt;
longbow&lt;br /&gt;
cudgel&lt;br /&gt;
crudebow&lt;br /&gt;
compositebow&lt;br /&gt;
lightcrossbow&lt;br /&gt;
flangedmace&lt;br /&gt;
warmallet&lt;br /&gt;
kiduchi&lt;br /&gt;
microuzi&lt;br /&gt;
miniuzi&lt;br /&gt;
ra4launcher&lt;br /&gt;
stoneaxe&lt;br /&gt;
shiningstar&lt;br /&gt;
poleaxe&lt;br /&gt;
yumibow&lt;br /&gt;
ironcrow&lt;br /&gt;
handcuffs&lt;br /&gt;
greyironmallet&lt;br /&gt;
ironknife&lt;br /&gt;
dagger&lt;br /&gt;
spikedclub&lt;br /&gt;
sks45&lt;br /&gt;
chainsaw&lt;br /&gt;
clawhammer&lt;br /&gt;
staffflame&lt;br /&gt;
staffmagi&lt;br /&gt;
bastardsword&lt;br /&gt;
scimitar&lt;br /&gt;
infantryaxe&lt;br /&gt;
elvenaxe&lt;br /&gt;
quarterstaff&lt;br /&gt;
elvensabre&lt;br /&gt;
waraxe&lt;br /&gt;
elvenstaff&lt;br /&gt;
powersaw&lt;br /&gt;
elvenglaive&lt;br /&gt;
woodaxe&lt;br /&gt;
doublebitaxe&lt;br /&gt;
falchion&lt;br /&gt;
axe&lt;br /&gt;
pickaxe&lt;br /&gt;
elvenhammer&lt;br /&gt;
crypistol&lt;br /&gt;
sportshotgun&lt;br /&gt;
spikedflail&lt;br /&gt;
shootingstar&lt;br /&gt;
fightersword&lt;br /&gt;
styeraug&lt;br /&gt;
m9pistol&lt;br /&gt;
styertmp&lt;br /&gt;
crylancer&lt;br /&gt;
m82rifle&lt;br /&gt;
amr18&lt;br /&gt;
spas12&lt;br /&gt;
longpistol&lt;br /&gt;
m1903&lt;br /&gt;
mosin&lt;br /&gt;
mauserpistol&lt;br /&gt;
machinepistol&lt;br /&gt;
hellriegelsmg&lt;br /&gt;
webley&lt;br /&gt;
webleylong&lt;br /&gt;
chauchat&lt;br /&gt;
shosho&lt;br /&gt;
bar1918&lt;br /&gt;
nagant1895&lt;br /&gt;
mg0815&lt;br /&gt;
lewismg&lt;br /&gt;
lightsabreii&lt;br /&gt;
lightsabreiv&lt;br /&gt;
lightsabrexi&lt;br /&gt;
sunbeam&lt;br /&gt;
starblast&lt;br /&gt;
sunburst&lt;br /&gt;
sunbolt&lt;br /&gt;
starlase&lt;br /&gt;
svd&lt;br /&gt;
bat&lt;br /&gt;
spikedmace&lt;br /&gt;
sai&lt;br /&gt;
spectre&lt;br /&gt;
armingsword&lt;br /&gt;
defendersword&lt;br /&gt;
beardedaxe&lt;br /&gt;
spikedcudgel&lt;br /&gt;
bronzecudgel&lt;br /&gt;
tec9&lt;br /&gt;
poundersmg&lt;br /&gt;
flamethrower&lt;br /&gt;
devastator&lt;br /&gt;
hagar2&lt;br /&gt;
mortar&lt;br /&gt;
l85a2&lt;br /&gt;
fnscar&lt;br /&gt;
g36c&lt;br /&gt;
navy1851revolver&lt;br /&gt;
colt44revolver&lt;br /&gt;
m16a2&lt;br /&gt;
pepperboxrevolver&lt;br /&gt;
flintlockpistol&lt;br /&gt;
musket&lt;br /&gt;
henry1860rifle&lt;br /&gt;
sharpsrifle&lt;br /&gt;
coltlightning&lt;br /&gt;
eightgaugeshotgun&lt;br /&gt;
eightgaugesawedoff&lt;br /&gt;
tengaugedouble&lt;br /&gt;
tengaugesawedoff&lt;br /&gt;
bowieknife&lt;br /&gt;
milflail&lt;br /&gt;
arkansastoothpick&lt;br /&gt;
battleaxe&lt;br /&gt;
kriegshammer&lt;br /&gt;
infantrystaff&lt;br /&gt;
dadao&lt;br /&gt;
skirmishersaxe&lt;br /&gt;
bardiche&lt;br /&gt;
templaraxe&lt;br /&gt;
crusadersword&lt;br /&gt;
tanegashima&lt;br /&gt;
p90&lt;br /&gt;
fivesevenpistol&lt;br /&gt;
m93rpistol&lt;br /&gt;
t17mmrifle&lt;br /&gt;
famas&lt;br /&gt;
knife&lt;br /&gt;
m1928&lt;br /&gt;
m1929&lt;br /&gt;
czskorpion&lt;br /&gt;
svskorpion&lt;br /&gt;
henry1860maresleg&lt;br /&gt;
schofieldrevolver&lt;br /&gt;
r1856revolver&lt;br /&gt;
winchester1873rifle&lt;br /&gt;
winchester1897&lt;br /&gt;
m1897trenchgun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instruction Documentation ==&lt;br /&gt;
&#039;&#039;&#039;Game Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Introduction&lt;br /&gt;
Hello and welcome to Chaos-Esque Anthology: a modification of Xonotic.&lt;br /&gt;
Chaos-Esque adds a wealth of additional features and options to the game world to allow you to synthesize&lt;br /&gt;
the combat environment you desire to fill with feats of extreme oppositional maneuvering.&lt;br /&gt;
These additions include: Buildable Buildings, Spells and Potions, Environmental Mutators, Mounted Guns, a&lt;br /&gt;
City Generation system, and the spawning of additional items such as weaponry and such things as spikes,&lt;br /&gt;
baloons, and other hazards. An inventory system is also included. Before we delve into all of that however,&lt;br /&gt;
there is one crucial tool that must be mastered: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The console&lt;br /&gt;
&lt;br /&gt;
The first thing that must be known is how to bring up the text console for the entering of extended commands&lt;br /&gt;
To do so press ~ or Shift+Esc. To exit the console press Esc or press ~ again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Picking up items, Opening doors, Entering Vehicles&lt;br /&gt;
&lt;br /&gt;
The second thing that must be known is to how to collect items.&lt;br /&gt;
In Chaos-Esque this is by way of the USE key: F.&lt;br /&gt;
Go near an item, and if you wish to acquire it into your inventory press F.&lt;br /&gt;
&lt;br /&gt;
The USE key (F) also works to open some doors and enter vehicles (be walking at the vehicle while pressing F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Inventory&lt;br /&gt;
&lt;br /&gt;
To list your inventory enter the console (~ or Shift+Esc) and execute the command:&lt;br /&gt;
          inventory&lt;br /&gt;
&lt;br /&gt;
The   inventory   command will also list your stats, what spells you know, and your body temperature if the map has&lt;br /&gt;
an ambient temperature set.&lt;br /&gt;
&lt;br /&gt;
You can use tab completion to allow it to type faster (type in inv and then press the TAB button on your keyboard (inv&amp;lt;tab&amp;gt;))&lt;br /&gt;
To search nearby chests use the   search   command in a similar fastion&lt;br /&gt;
To drop a weapon press Backspace. To drop a pack of the ammo that weapon uses press F+Backspace&lt;br /&gt;
You can also drop items using the   drop   command.&lt;br /&gt;
&lt;br /&gt;
To list the inventory of the world, surrounding buildings, and other stats such as the ambient temperature execute the command:&lt;br /&gt;
          worldinventory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Buildable Buildings&lt;br /&gt;
The buildable building system is one of the premier features of the Chaos-Esque Anthology modification of Xonotic.&lt;br /&gt;
It allows the player to build not only buildings, but also defensive structures such as turrets and point defense guns,&lt;br /&gt;
aswell as vehicles and barriers such as walls and obstructions. There are two building tools in Xonotic: Chaos-Esque Anthology.&lt;br /&gt;
There is the multitool; a building tool which creates medieval structures, and the utilitool;&lt;br /&gt;
a tool which creates futuristic structures. Hammers can assist in the building of a structure from a placed scaffold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Equipping the player with a building tool&lt;br /&gt;
&lt;br /&gt;
In-order to build one must have the tools. In this case the tools are a multitool or a utilitool, and a blunt object such as&lt;br /&gt;
a hammer. To start players with a multitool or utilitool one may go to either:&lt;br /&gt;
Multiplayer &amp;gt; Create &amp;gt; Mutators   or   Multiplayer &amp;gt; Create &amp;gt; StartWeapons &lt;br /&gt;
&lt;br /&gt;
Multiplayer &amp;gt; Create &amp;gt; Mutators   is sometimes the more convenient of the two options as the multitool and utilitool start weapon&lt;br /&gt;
options are along the bottom of the screen.   Multiplayer &amp;gt; Create &amp;gt; StartWeapons   will allow you to select any of the weapons.&lt;br /&gt;
&lt;br /&gt;
Next to the multitool and utilitool options in the Mutators menu there are a number of additional check boxes. These disable&lt;br /&gt;
costs associated with building such a resources, time, and research. A quick way into the game of design is to click the multitool&lt;br /&gt;
and the 3 boxes associated with it. Mousing over the checkboxes will give you information as-to what they do. In the&lt;br /&gt;
StartWeapons dialogue there are those options aswell as further options near the top right of the screen. Here you can enable&lt;br /&gt;
and disable various options such as what vehicles can be built, where one can build, and what Era the multitool works in.&lt;br /&gt;
The &amp;quot;MT Ancient&amp;quot; option toggles whether the multitool builds medieval defenses and vehicles or WWI style war engines.&lt;br /&gt;
Below the &amp;quot;MT Ancient&amp;quot; option are other useful options such as a setting that creates additional spawnpoints when you build&lt;br /&gt;
a bed or similar furnishings.&lt;br /&gt;
&lt;br /&gt;
In addition to the multitool and/or utilitool, it is prudent to equip a hammer and a crowbar. There are many hammers in the game,&lt;br /&gt;
any one of them will be sufficent for changing to once a scaffold is placed and hammering it until the building appears. There&lt;br /&gt;
are two crowbars in the game: the Crowbar and the more archaic IronCrow. Their utility is to quickly destroy errant scaffolds&lt;br /&gt;
one might accidentally place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Basic Controls&lt;br /&gt;
&lt;br /&gt;
Once one has a multitool or utilitool in hand, how does one use it?&lt;br /&gt;
The Left Mouse Button actuates the tool while the Right Mouse Button scrolls through the list of buildings, blocks, and&lt;br /&gt;
furnishings you can build. Pressing Shift+Right Mouse Button reverses the direction of the list scroll. You can hold down&lt;br /&gt;
the Right Mouse Button to accelerate the scrolling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Resources&lt;br /&gt;
&lt;br /&gt;
Your multitool or utilitool needs resources to operate. These come in the form of ammunition you might find lying around the maps,&lt;br /&gt;
and of converted resources, which are converted from ammunition using the utilitool and multitool.&lt;br /&gt;
&lt;br /&gt;
To convert nails into convertednails press: E+R &lt;br /&gt;
To convert rockets into convertedrockets press: Shift+E+R&lt;br /&gt;
To convert cells into convertedcells press: F+R&lt;br /&gt;
&lt;br /&gt;
Converted resources can also be gained by killing opponents: you will be rewarded with a portion of whatever ammunition they were&lt;br /&gt;
holding as converted resources. Think of converted resources as the &amp;quot;essence&amp;quot; of the ammo resource: it is not ammo, but it came from&lt;br /&gt;
it. Converted nails are akin to Iron. Converted Rockets are akin to Fire. Converted Cells are akin to Energy and Magic. They are&lt;br /&gt;
elemental in a way.&lt;br /&gt;
&lt;br /&gt;
When a tree is cut down convertednail resources are gained. If a tree is blown up the acquired convertednail resources are&lt;br /&gt;
reduced by half.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Misc Controls&lt;br /&gt;
&lt;br /&gt;
F+Right Mouse Button changes the Z-Snap of whatever you build, Shift+F+Right Mouse Button scrolls the Z-Snap in the opposite&lt;br /&gt;
direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Building with the Multitool/Utilitool - Part I&lt;br /&gt;
&lt;br /&gt;
The first thing one must build is something that can hold land. For the multitool this is the garrison. For the utilitool this is&lt;br /&gt;
the command post. Gather some resources: take some nails, convert some by pressing E+R while holding the multitool. Once you have&lt;br /&gt;
a good ammount, but also have some free nails (press F to pick things up) scroll to the garrison or the command post and press the&lt;br /&gt;
Left Mouse Button to place a scaffold for it. Now change to a hammer (or set the multitool/utilitool back to melee) and hit the&lt;br /&gt;
scaffold with the hammer until the building appears. Your friends can get in on the action and hammer the scaffold with you to&lt;br /&gt;
build it faster.&lt;br /&gt;
NOTE: Try to protect your scaffolds: tanks can easily roll over them and destroy them in an instant.&lt;br /&gt;
NOTE: If you destroy your own scaffold you will be returned your convertednails but nothing more.&lt;br /&gt;
&lt;br /&gt;
Once the garrison or commandpost is built you can then build other buildings around it. The garrison and command post, aswell as&lt;br /&gt;
the small castle can take and hold land, so they are the first buildings to be built.&lt;br /&gt;
&lt;br /&gt;
One thing to note: one cannot build in enemy controlled land. As you build buildings the land that becomes yours expands. Buildings&lt;br /&gt;
can be captured, however, but garrisons, command posts, and castles will &amp;quot;lock down&amp;quot; the lesser buildings and must be captured&lt;br /&gt;
first before those under their auspices can be turned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Building with the Multitool/Utilitool - Part II&lt;br /&gt;
&lt;br /&gt;
Some things to note when building: some buildings require certain knowlege inorder to be built. To gain this knowlege one must read&lt;br /&gt;
books on the required subjects. However it is possible to start players with the requisite subject-matter by enabling the knowlege&lt;br /&gt;
check-boxes at the bottom of the StartWeapons dialogue. You can also disable the requirement for knowlege via the&lt;br /&gt;
&amp;quot;Zero Knowlege&amp;quot; check-box at the top of the StartWeapons dialogue.&lt;br /&gt;
&lt;br /&gt;
Some buildings require forge-parts for their vehicles or turret sub-parts. If you do not have these resources the building will still&lt;br /&gt;
be built, but without the vehicle or the turret. To obtain forgeparts build a forge of the proper type and enable it by pressing F&lt;br /&gt;
at its control point (this toggles it on and off). It will take converted resources from you or from your teammates inorder to&lt;br /&gt;
create the forgeparts.&lt;br /&gt;
&lt;br /&gt;
Some buildings on the utilitool side require energy or oil to run and produce output (for the ammo tower, etc). Inorder to run these&lt;br /&gt;
you must build solar panels, energy tanks, oil tanks, oil pumps, etc. You can control their distribution using local energy tanks&lt;br /&gt;
and local oil tanks and oil control units. Additionally factories are more efficent if there is a furnace or two next to them.&lt;br /&gt;
NOTE: Solar panels will not produce energy if under an energy shield or if they cannot trace to the sky (or very far up into the&lt;br /&gt;
ambient ether). Additionally it often takes many tries in different areas before oil is found via oil well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Commands&lt;br /&gt;
&lt;br /&gt;
For easier access to the selection of what is to be built there is the multitool command (also accessable via utilitool command).&lt;br /&gt;
To use this command, have the multitool equipped and open the console (~ or Shift+ESC) and type multitool&lt;br /&gt;
You can also use tab completion to speed up the process. multi&amp;lt;TAB&amp;gt; sele&amp;lt;TAB&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Here is a list of the multitool / utilitool commands:&lt;br /&gt;
          multitool blocktype&lt;br /&gt;
          multitool placetype&lt;br /&gt;
          multitool buildingsnap&lt;br /&gt;
          multitool wallsnap&lt;br /&gt;
          multitool wallshift&lt;br /&gt;
          multitool vaultwings&lt;br /&gt;
          multitool lockz&lt;br /&gt;
          multitool lockz2me&lt;br /&gt;
          multitool lockz2building&lt;br /&gt;
          multitool lockzplus64 [optional multiplier]&lt;br /&gt;
          multitool lockzminus64 [optional multiplier]&lt;br /&gt;
          multitool setlockzmanually [number]&lt;br /&gt;
          multitool lockzprev&lt;br /&gt;
          multitool flipblock&lt;br /&gt;
          multitool select [block|wall|foundation|bridge|turret|building|floor|obstruction|none]&lt;br /&gt;
          multitool select block [filled|corrugated|shingles|curtain|castle|polish|hedge|graystone|sandstone|marble|wood1|wood2]&lt;br /&gt;
          multitool select wall [hedge|brick|palisade|roman|berm|curtain|castle|polish]&lt;br /&gt;
          multitool select floor [wood|tile|stone|granite|marble|romanmarble]&lt;br /&gt;
          multitool roofblockcolor [color or 0 to 17]&lt;br /&gt;
          multitool castleblockcolor [color or 0 to 7]&lt;br /&gt;
          multitool sandstoneblockcolor [color or 0 to 5]&lt;br /&gt;
          multitool marbleblockcolor [color or 0 to 22]&lt;br /&gt;
          multitool woodblockcolor [color or 0 to 17]&lt;br /&gt;
          multitool frlock&lt;br /&gt;
          multitool frlock2me&lt;br /&gt;
          multitool frlock2floor&lt;br /&gt;
          multitool doorcenter&lt;br /&gt;
          multitool furndrop&lt;br /&gt;
          multitool noturretsintowers&lt;br /&gt;
&lt;br /&gt;
The most used of these are by far:&lt;br /&gt;
          multitool select&lt;br /&gt;
          multitool lockz&lt;br /&gt;
          multitool lockz2me&lt;br /&gt;
          multitool blocktype&lt;br /&gt;
          multitool placetype&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool select&amp;quot; helps you speed up the selection process.&lt;br /&gt;
For instance, &amp;quot;multitool select pointdefense&amp;quot; will select a mounted gun for building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool lockz&amp;quot; locks Z to whatever the Z (up down) of the last thing you built was.&lt;br /&gt;
(executing the command again disables lockz)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool lockz2me&amp;quot; sets lockz to that of your player.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool blocktype&amp;quot; sets the collision of the trace routines used to set down scaffolds;&lt;br /&gt;
toggle it to build buildings ontop of buildings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool placetype&amp;quot; toggles how the scaffolds are to be placed: straight down, or forward and then down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Control Points&lt;br /&gt;
&lt;br /&gt;
Each building, block, etc that is built possesses its own control point. By standing on a control point of a&lt;br /&gt;
building for a period of time player can capture a building or fortify his existing buildings. Additionally &lt;br /&gt;
if teammates or friends (the friends system can be enabled in   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings  ) stand&lt;br /&gt;
on or near the control point it will capture or be fortified with increased haste.&lt;br /&gt;
&lt;br /&gt;
Buildings which can take and hold land (such as garrisons, small castles, strongholds, commandposts, etc)&lt;br /&gt;
will protect the lesser buildings from being captured and thus must be captured first. (Note: if the control&lt;br /&gt;
point of the land-holding class of buildings is encased it will not lock down the surrounding lands)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Recruitment Posts&lt;br /&gt;
&lt;br /&gt;
Recruitment posts attract monsters to your cause. For them to attract monsters they must be built near or in&lt;br /&gt;
the correct building type. Different building types attract different monsters. To enable or disable a&lt;br /&gt;
recruitment post press   F   while standing at it. Monsters also require housing and food, thus a sufficent&lt;br /&gt;
amount of residential buildings (houses, apartments, barracks, etc) must be built. Beds also provide housing.&lt;br /&gt;
For food, fields or greenhouses must be built. (command example:   utilitool select farm   )&lt;br /&gt;
&lt;br /&gt;
To view the amount of housing and food (grain, greens, grapes, etc) that exists execute the command     &lt;br /&gt;
          worldinventory&lt;br /&gt;
in the console.&lt;br /&gt;
&lt;br /&gt;
The recruitment post for the multitool recruits medieval style soliders and fighters while the utilitool &lt;br /&gt;
recruitment post recruits cybernetic soliders.&lt;br /&gt;
&lt;br /&gt;
The following buildings, with a recruitment post, attract the following soliders:&lt;br /&gt;
          Multitool:&lt;br /&gt;
          Small Castle -- Royal Guard&lt;br /&gt;
          Barracks, Stronghold -- Knight&lt;br /&gt;
          Dojo -- Fighter&lt;br /&gt;
          Shrine -- Ninja Assassin&lt;br /&gt;
           &lt;br /&gt;
          Utilitool:&lt;br /&gt;
          Security Building, Glass Base -- Solider&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Marshalling&lt;br /&gt;
&lt;br /&gt;
Once recruited, soliders may be marshalled. Marshalled troops will follow your lead and can be directed to attack&lt;br /&gt;
areas. The console commands associated with marshaling are:&lt;br /&gt;
          marshal&lt;br /&gt;
          marshalarea&lt;br /&gt;
          marshalfield&lt;br /&gt;
           &lt;br /&gt;
          marshalformation&lt;br /&gt;
          marshaldedication&lt;br /&gt;
           &lt;br /&gt;
          marshalattack&lt;br /&gt;
          marshalreattack&lt;br /&gt;
          marshalrenewattack&lt;br /&gt;
          &lt;br /&gt;
          marshaldefend&lt;br /&gt;
          &lt;br /&gt;
          marshallist&lt;br /&gt;
           &lt;br /&gt;
          unmarshal&lt;br /&gt;
           &lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
           &lt;br /&gt;
The commands:   marshal   ,   marshalarea   ,   marshalfield    marshal troops from an increasingly wider radius.&lt;br /&gt;
The command:   unmarshal    can be used to disband ones army. The command:   marshallist    lists the troops at your&lt;br /&gt;
disposal. Executing   marshalattack   in the console will instruct your army to attack the area you are looking&lt;br /&gt;
at, while   marshaldefend   will recall them to your side. The command:   marshalformation   will set how tight&lt;br /&gt;
together you want your troops to be, while   marshaldedication   sets how dedicated they are to reaching their goal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Doors&lt;br /&gt;
&lt;br /&gt;
Doors may be part of a buildable building or may be built separately (to jump to the door building section of the&lt;br /&gt;
multitool/utilitool selection enter, in the console, the following command:   multitool select block door   ).&lt;br /&gt;
Heavy doors often must be shot open with a gun or an arrow. Doors owned by the player can be locked and unlocked.&lt;br /&gt;
The following console commands are associated with doors:&lt;br /&gt;
&lt;br /&gt;
          lock&lt;br /&gt;
          softlock&lt;br /&gt;
          hardlock&lt;br /&gt;
          unlock&lt;br /&gt;
           &lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
&lt;br /&gt;
To lock a door you own, approach it and enter the command   lock   . The door will softlock: it will open only for&lt;br /&gt;
you or your team or friends. If you enter the command   lock   again while facing the door it will hardlock. A hardlocked&lt;br /&gt;
door will not open for anyone, it must be unlocked or softlocked first. To unlock a door enter the command   unlock   .&lt;br /&gt;
The door will now open for anyone. To softlock a door enter the command   softlock   . To hardlock a door enter the&lt;br /&gt;
command   hardlock   .&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**City Generation&lt;br /&gt;
Another feature Chaos-Esque Anthology boasts is a city generation system.&lt;br /&gt;
The city-generation system allows you to specify that a city or a city and a number of small towns is to be&lt;br /&gt;
created on the map. The buildings which are created are not simply boxes with an outward appearance but no depth;&lt;br /&gt;
they all have interiors which you can fully explore and, if you wish, which you can fortify using doors and other&lt;br /&gt;
objects from the multitool or utilitool. If you toggle   multitool blocktype   in the console you can even build&lt;br /&gt;
other buildings atop these generated cityscapes.&lt;br /&gt;
This system is accessable in the   Multiplayer &amp;gt; Create &amp;gt; Mutators   dialogue under the Misc Items heading.&lt;br /&gt;
&lt;br /&gt;
*Enabling City Generation&lt;br /&gt;
To set the game to generate a city at start up do the following:&lt;br /&gt;
Open the    Multiplayer &amp;gt; Create &amp;gt; Mutators   dialoge&lt;br /&gt;
Select the   Misc Items   checkbox, a myriad of options will now light up ready to be set.&lt;br /&gt;
Scroll down to   AbdBldgs   ,set it to the number of buildings you want.&lt;br /&gt;
Scroll to   Concrete   ,set it to something low: 0 or 0.1&lt;br /&gt;
Scroll to   SC Tiles   ,set that to something high: 1&lt;br /&gt;
&lt;br /&gt;
Now when you start the game, when the first player spawns a number of buildings will be created around the map.&lt;br /&gt;
&lt;br /&gt;
But they are scattered...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Specifying a City&lt;br /&gt;
&lt;br /&gt;
In the   Multiplayer &amp;gt; Create &amp;gt; Mutators   dialoge under the    Misc Items &amp;gt; AbdBldgs    section, below the&lt;br /&gt;
SC Tiles   slider there is an option called   City   . To have a central city set this slider to 1.&lt;br /&gt;
Below the City slider an   X   and a   Y   slider have now become highlighted, use these to set the location&lt;br /&gt;
of your city. There is also a   %   slider which can be used to set the percentage of buildings that will be&lt;br /&gt;
located inside the city as opposed to being scattered outside (The default is 100 percent within the city)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Configuring a City&lt;br /&gt;
&lt;br /&gt;
Below the   X   and   Y   sliders is a   CMdw   slider; This allows you to specify if you want to allow foliage&lt;br /&gt;
to grow in your city. The slider to the right of the   CMdw   option allows you to specify how far away to keep&lt;br /&gt;
foliage away from the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multiplying Buildings&lt;br /&gt;
&lt;br /&gt;
If you scroll further down in the   Misc Items &amp;gt; AbdBldgs   section you will come to an area labeled   Array&lt;br /&gt;
and below that is   Ring1   and   Ring2   . What these options do is specify the percent chance that rather than&lt;br /&gt;
just one building being built in a spot a 3x3 array will be built instead for a total of 9 buildings for the price&lt;br /&gt;
of one!   Ring1   extends this with another band of buildings (4x4) and   Ring2   even further (5x5). If you specify&lt;br /&gt;
Ring1   and/or   Ring2   but leave   Array   low or disabled it will omit the array but still create the rings of&lt;br /&gt;
buildings. Thus you can set    Misc Items &amp;gt; AbdBldgs   to a low amount but still generate many buildings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Zoning&lt;br /&gt;
&lt;br /&gt;
Scrolling down more you will come to the   Neiborhood Zoning   section. This section allows you to specify how often&lt;br /&gt;
one zone of SC Tiles buildings blends into another type of building. The types are varied from commercial, to industrial,&lt;br /&gt;
military, suburban, etc. The   KT   slider is the one most often used: slide to 1 to prevent much migling of building&lt;br /&gt;
types. The   IG   slider sets how often to ignore a particular building; this can help spice up a Neiborhood with small&lt;br /&gt;
ammounts (or large ammounts) of seemingly random additions. BL   sets the blend rate between different zones. SR   sets&lt;br /&gt;
the search radius for looking for what zone one is in, if this is set higher, zones will tend to be larger and have more&lt;br /&gt;
influence over the surroundings. The   UC Radius   slider sets how far the Upper Class - Middle Class suburban transition&lt;br /&gt;
band extends. This heavily influences the suburban look of your city. &lt;br /&gt;
&lt;br /&gt;
Below these options is 2 row array of small sliders. Each of these allows you to increase the amount of a particular &lt;br /&gt;
building type in your city. Mouse over to see which slider affects which zoning setting. Using these sliders one can&lt;br /&gt;
create a military city or an especially commerce driven city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Different Buildings&lt;br /&gt;
&lt;br /&gt;
Right below the   Multiplayer &amp;gt; Create &amp;gt; Mutators    Misc Items &amp;gt; AbdBldgs   section is a series of five options:&lt;br /&gt;
   Concrete&lt;br /&gt;
   Glass&lt;br /&gt;
   Built:Ancient&lt;br /&gt;
   Built:Aorist&lt;br /&gt;
   SC Tiles&lt;br /&gt;
&lt;br /&gt;
Each of these sets the comparitive amount of that building type which will be generated by the city generator.&lt;br /&gt;
Concrete   builds abandoned concrete buildings, all the same.   Glass   builds abandoned glass buildings, all the same.&lt;br /&gt;
Built:Ancient   is somewhat more interesting: it builds Buildable Buildings of the type the multitool can create.&lt;br /&gt;
Built:Aorist   places futuristic buildings that the utlitool can create. Both of these can be captured.&lt;br /&gt;
SC Tiles   is the most interesting of all: it places on the map a multitude of different city, suburban, industrial, etc&lt;br /&gt;
buildings around the map. We explored some of the options associated with the SC Tiles above.&lt;br /&gt;
All buildings from any of these choices have interiors which you can fully explore and make use of in your fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Friends&lt;br /&gt;
Chaos-Esque Anthology includes a friendship system that a server admin may enable. This allows players to create&lt;br /&gt;
alliances, and to break them, as they see fit. It also allows them to set policy for their buildable buildings&lt;br /&gt;
such as automated turret towers aswell as whom doors will open for.&lt;br /&gt;
&lt;br /&gt;
*Enable Friends&lt;br /&gt;
&lt;br /&gt;
To enable the friends system open the menu dialogue   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings   , then scroll down&lt;br /&gt;
past   Teamplay Settings   to    Teams   ; there you will see a checkbox labled   Friends   ; press that checkbox&lt;br /&gt;
to enable the friends system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Make a Friend&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;friend&amp;quot; another player, approach a player, open the console, and enter the command   friend   . That player&lt;br /&gt;
will now be counted as your friend. It is advisable that the other player also &amp;quot;friend&amp;quot; you in the same manner.&lt;br /&gt;
Many mechanics check if the friendship is mutual before executing.&lt;br /&gt;
(Note: This mainly happens in non-team games. In teamgames only teammembers may be friends, by default.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Viewing List of Friends&lt;br /&gt;
&lt;br /&gt;
To see whom you have &amp;quot;friended&amp;quot; open the console and enter the command   listfriends   .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Removing a Friend&lt;br /&gt;
&lt;br /&gt;
To remove a friend open the console and enter the command   removefriend x    with x being the number of the friend&lt;br /&gt;
on the   listfriends   list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Friend Commands&lt;br /&gt;
&lt;br /&gt;
Commands associated with the friend system are:&lt;br /&gt;
          friends&lt;br /&gt;
          unfriend&lt;br /&gt;
          listfriends&lt;br /&gt;
          listexfriends&lt;br /&gt;
          restorefriend&lt;br /&gt;
&lt;br /&gt;
Commands associated with the tolerated in the friend system are:&lt;br /&gt;
          tolerate&lt;br /&gt;
          untolerate&lt;br /&gt;
          listtolerated&lt;br /&gt;
          restoretolerated&lt;br /&gt;
&lt;br /&gt;
          tolerateall&lt;br /&gt;
          tolerateloveall&lt;br /&gt;
          tolerateloveallabsolutely&lt;br /&gt;
          toleratenone&lt;br /&gt;
          tolerateabsolutelynone&lt;br /&gt;
&lt;br /&gt;
Commands associated with the hated in the friend system are:&lt;br /&gt;
          hate&lt;br /&gt;
          unhate&lt;br /&gt;
          listhated&lt;br /&gt;
          listexhated&lt;br /&gt;
          restorehated&lt;br /&gt;
&lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Toleration and Hate&lt;br /&gt;
In addition to friends, one can have lists of those who are merely tolerated, or those who are hated.&lt;br /&gt;
By default, those who are tolerated will not be fired upon by a player&#039;s buildings, and will not be attacked by his monsters&lt;br /&gt;
unless they are attacked first. When a player is removed from the tolerated list (by the command   untolerate   or an alias)&lt;br /&gt;
they are placed in the exfriends list and can be restored via the   restoretolerated   command (restoretolerated x   where x&lt;br /&gt;
is the number they occupy on the exfriends list).&lt;br /&gt;
&lt;br /&gt;
Those who are hated are always attacked by a players monsters and towers, even if they are &amp;quot;friends&amp;quot; too! To hate someone&lt;br /&gt;
eye them, even from a distance, and enter the command   hate   . To unhate someone enter the command   unhate x   where x is&lt;br /&gt;
the entry on the    listhated   list.&lt;br /&gt;
&lt;br /&gt;
A global policy can be set by a player at will. The command   tolerateall   will see all non-categorized players as tolerated,&lt;br /&gt;
while   tolerateloveall   will see them as friends   and   tolerateloveallabsolutely   even lets them enter one&#039;s doors. There&lt;br /&gt;
is also   toleratenone   and   tolerateabsolutelynone   which begin to hate all comers. Your monsters and turret towers will&lt;br /&gt;
act accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Jailing and Torture&lt;br /&gt;
Chaos-Esque Anthology includes a method for jailing opponents, (or teammates), if the map or the buildings you build have&lt;br /&gt;
prisons or duengons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Capturing a player&lt;br /&gt;
&lt;br /&gt;
To capture a player first you must have the handcuffs or shackles. To capture a player approach them while holding the handcuffs&lt;br /&gt;
or the shackles and attack them with it via the Left Mouse Button (primary fire). If you are in range they will be captured.&lt;br /&gt;
To move them to one side or the other look at them and press the LeftMouseButton again, or Shift+LeftMouseButton. To release them,&lt;br /&gt;
look at them and press the RightMouseButton. When a player is captured they will lose their weapons and not beable to pick new&lt;br /&gt;
ones up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Jailing a player&lt;br /&gt;
&lt;br /&gt;
To jail a player take a captured player to a jail and release them inside the jail cell. The maps krilldonjon, darkhold,&lt;br /&gt;
desertcastles, and opposingcastles all have jails that can be used. The buildable buildings: security building, gaol,&lt;br /&gt;
and small jail, contain jails.&lt;br /&gt;
&lt;br /&gt;
A player can also be chained to a torture device, a post, or the wall if there are appropriate restraints. The following maps give&lt;br /&gt;
this option: krilldonjon, darkhold, opposingcastles. The following buildable buildings do aswell: Gaol. Players are placed by&lt;br /&gt;
releasing them (RightMouseButton while looking at them and holding the Shackles or Handcuffs) in the device area.&lt;br /&gt;
&lt;br /&gt;
Jailed/Chained players will respawn where they were jailed or chained, again and again, untill they are freed (if ever).&lt;br /&gt;
To become free, the player must escape the jail, or be release outside of the jail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Extended Torments&lt;br /&gt;
&lt;br /&gt;
When a player is chained to a wall or a torture device, he can be blinded or mangled.&lt;br /&gt;
To do so the tormentor must approach the subject with a bladed or spiked weapon in hand. Then the tormentor may enter&lt;br /&gt;
the console command   blind   or the console command    mangle    or   hobble . These injuries will be permanent for the current &lt;br /&gt;
match, including if the player exits and rejoins. There are a few other commands possible, if the server admin allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
**Spawn Preferences&lt;br /&gt;
Chaos-Esque allows the player to decide if he wishes to spawn in his own buildings he has built, his mutual friends&lt;br /&gt;
buildings, or the normal maps spawns. This is accomplished by the   spawnprefs   command. By executing the   spawnprefs   &lt;br /&gt;
command in the console, one can toggle through the options. One can also enter a direct command to set one&#039;s spawn &lt;br /&gt;
preferance. The list of commands are:&lt;br /&gt;
&lt;br /&gt;
          spawnprefs&lt;br /&gt;
          spawnprefsany&lt;br /&gt;
          spawnprefsfriends&lt;br /&gt;
          spawnprefsfriendsonly&lt;br /&gt;
          spawnprefsmap&lt;br /&gt;
          spawnprefsmine&lt;br /&gt;
          spawnprefsnone&lt;br /&gt;
          spawnprefsnormal&lt;br /&gt;
          spawnprefsnormalonly&lt;br /&gt;
&lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Quest Spawns&lt;br /&gt;
Quest-spawns allow you to play a map in a single-player-esque way. When questspawns are enabled, if a map has a&lt;br /&gt;
questspawn area set in its .mapinfo file, then all other spawnpoints are disabled and new spawnpoints are generated&lt;br /&gt;
in that area. Otherwise a random area is selected and new spawns are created in that spot. Thus a starting-point for&lt;br /&gt;
the map is created. One notable map where this system is taliored to is DarkHold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enable Quest Spawns&lt;br /&gt;
&lt;br /&gt;
To enable questspawns open the menu dialogue   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings   , then scroll down&lt;br /&gt;
past   Teamplay Settings   to    Teams   ; there you will see a checkbox labled   Quest Spawns   ; press that checkbox&lt;br /&gt;
to enable questspawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Spells&lt;br /&gt;
Chaos-Esque Anthology includes a spell casting system which allows players to learn spells by reading spell-books and&lt;br /&gt;
to cast spells by reading scrolls or casting the spell from memory if a spell-book of that type has been read and &lt;br /&gt;
the player posesss sufficent mana. Starting mana can be set in the   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings   dialogue,&lt;br /&gt;
aswell as in the   Multiplayer &amp;gt; Create &amp;gt; Spells   dialogue. Mana can also be gained by drinking potions of mana and &lt;br /&gt;
potions of rejuvenation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Selecting and Casting Spells&lt;br /&gt;
&lt;br /&gt;
To iter forward through your spell list press   x   , to iter backwards press   z   , to cast the selected spell press   c   .&lt;br /&gt;
To see the status of your spells enter the console command:&lt;br /&gt;
          spellstats&lt;br /&gt;
&lt;br /&gt;
To cast a spell you know enter the console command:&lt;br /&gt;
          cast spellname&lt;br /&gt;
&lt;br /&gt;
To read a scroll enter the console command:&lt;br /&gt;
          read scroll spellname&lt;br /&gt;
&lt;br /&gt;
To read a book in-order to learn a spell enter the console command:&lt;br /&gt;
          read book spellname&lt;br /&gt;
&lt;br /&gt;
          (NOTE: You can also read a skill-book in the same way to learn an architectual skill&lt;br /&gt;
          for use in the buildable building system)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starting Spells&lt;br /&gt;
&lt;br /&gt;
Using the   Multiplayer &amp;gt; Create &amp;gt; Spells   dialoge one can set what spells players will start with.&lt;br /&gt;
Starting mana can also be configured using this dialogue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Grenades&lt;br /&gt;
Chaos-Esque Anthology&#039;s deployable munitions selection include:&lt;br /&gt;
Grenades    : standard concussion grenades&lt;br /&gt;
Fragnades   : grenades that disperse many deadly fragments&lt;br /&gt;
Flashbangs  : deployable asset that blinds enemies in a radius upon exploding&lt;br /&gt;
Smokenades  : asset which creates a smokescreen &lt;br /&gt;
Landmines   : anti-personnel mine which can be buried if placed on a suitable surface.&lt;br /&gt;
AT Mines    : anti-vehicle mine with a large explosion radius, which can be buried aswell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Grenade Commands&lt;br /&gt;
&lt;br /&gt;
Grenades can be selected by pressing the button   v&lt;br /&gt;
   (or by entering the console command   grenadeselect   )&lt;br /&gt;
Grenades can be thrown by pressing the button   g&lt;br /&gt;
Mines can be buried by pressing the button    j&lt;br /&gt;
   (or by entering the console command   bury   )&lt;br /&gt;
&lt;br /&gt;
Starting grenades can be set in the    Multiplayer &amp;gt; Create &amp;gt; StartWeapons   dialoge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Basic Tips&lt;br /&gt;
&lt;br /&gt;
To spawn vehicles, mounted guns, turrets, monsters, and hazards randomly in the map go to&lt;br /&gt;
Multiplayer &amp;gt; Create &amp;gt; Mutators   and enable their respective options.&lt;br /&gt;
&lt;br /&gt;
To start a game go to Multiplayer &amp;gt; Create , select a match type, a map, and press &amp;quot;Start Multiplayer!&amp;quot; or &amp;quot;Play&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Vehicles &amp;amp; Mounted Guns&lt;br /&gt;
To enter a vehicle or a mounted gun hold F (The &amp;quot;use&amp;quot; key) or E while approaching the vehicle.&lt;br /&gt;
To exit  a vehicle or a mounted gun press F (The &amp;quot;use&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
To turn the engine on and take off when in an aeroplane press  E + W&lt;br /&gt;
&lt;br /&gt;
To load or reload a vehicle or mounted gun from its ammo reserves press R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
To replenish the ammo reserves of a vehicle or mounted gun press E + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
(Note: fusion reactors will replenish the ammo reserves on a vehicle or mounted gun when in range)&lt;br /&gt;
&lt;br /&gt;
To increase the gun elevation in a non-automated battle tank press Spacebar &lt;br /&gt;
To decrease the gun elevation in a non-automated battle tank press Shift &lt;br /&gt;
&lt;br /&gt;
To increase the ROF of the rotary mounted guns press Spacebar &lt;br /&gt;
To decrease the ROF of the rotary mounted guns press Shift &lt;br /&gt;
&lt;br /&gt;
In a vehicle, to increase the ROF of the rotary mounted guns press  E + Spacebar &lt;br /&gt;
In a vehicle, to decrease the ROF of the rotary mounted guns press  E +  Shift &lt;br /&gt;
&lt;br /&gt;
In a vehicle, to increase the speed of the engine press  E + W  (if the vehicle supports throttling)&lt;br /&gt;
In a vehicle, to decrease the speed of the engine press  E +  S  (if the vehicle supports throttling)&lt;br /&gt;
&lt;br /&gt;
To change to alternative (keyboard only) controls in an aeroplane vehicle enter the command:&lt;br /&gt;
          altaircontrols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons&lt;br /&gt;
To pickup a weapon or item press F (The &amp;quot;use&amp;quot; key)&lt;br /&gt;
To reload a weapon press R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
To attach a suppressor to the .45 Pistol, the Rifle, or the MachineGun (Mac-10) &lt;br /&gt;
press F (The &amp;quot;use&amp;quot; key) + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
To turn on the flashlight press R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
To change the color of the the flashlight press F (The &amp;quot;use&amp;quot; key) + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
To change the focus of the the flashlight press F (The &amp;quot;use&amp;quot; key) + Shift  + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Movement                                                                                Brawling&lt;br /&gt;
To move forward press W. To move backwards press S.          Punch:  W W     Uppercut:    Shift + W W&lt;br /&gt;
To strafe left press A. To strafe right press D.                     Kick:   W W       (While in air (Spacebar))&lt;br /&gt;
&lt;br /&gt;
                                                    The default port for a server is 26000 (UDP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sourceforge.net/projects/chaosesqueanthology/ Website]&lt;br /&gt;
* [http://opengameart.org/forumtopic/chaosesque-anthology-opensourcefree-fps-standalone-mod-of-xonotic-released/ Developers description of game]&lt;br /&gt;
* [http://sourceforge.net/projects/chaosesqueanthology/files/latest/download Disc 1 Download (Game Disc)]&lt;br /&gt;
* [http://sourceforge.net/projects/chaosesqueanthologyvolume2/files/latest/download Disc 2 Download (Extra Maps)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]] [[Category:Deathmatch games]]  [[Category:Games with bots]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blip_%27n_Blup&amp;diff=66759</id>
		<title>Blip &#039;n Blup</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blip_%27n_Blup&amp;diff=66759"/>
		<updated>2026-01-08T10:39:19Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Story */ Slight rephrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Blip &#039;n Blup&lt;br /&gt;
|image                = File:BlipNBlup_logo.png&lt;br /&gt;
|caption              = Skyward Adventures&lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Public domain]], [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC&amp;amp;#8209;BY]], [[Creative Commons Attribution-ShareAlike|CC&amp;amp;#8209;BY&amp;amp;#8209;SA]], [[Open Font License|OFL]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20241228&lt;br /&gt;
|release date         = December 28{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-12-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/blipnblup/devlog/858484/returning-bug&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/BlipNBlup&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = blipnblup-git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blip &#039;n Blup&#039;&#039;&#039; is a 3D platform game made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/BlipNBlup GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The ocean isn&#039;t the place it used to be; trash, filthy water, little food. Then one stormy morning, a shipping container comes crashing down, destroying the home of Blip and Blup, while they narrowly avoid being crushed. The container turns out to be full of old shoes, and they decide to put on a pair and head for the surface. But they are tailed by Sa&#039;Tong the electric snake eel, who - under threat of devouring the two fish - puts them to work to find him food using their bubble blowing ability.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Catch all the food in each level to keep Sa&#039;Tong sufficiently satiated.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
====Capture the Bug====&lt;br /&gt;
Catch the other team&#039;s bug and feed it to your Sa&#039;Tong.&lt;br /&gt;
&lt;br /&gt;
====Soccer====&lt;br /&gt;
A casual game of soccer.&lt;br /&gt;
&lt;br /&gt;
====Collector====&lt;br /&gt;
Complete your bug collection before the other team does.&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
Same as in story mode, but with teams.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlipNBlup_screenshot0.jpg&lt;br /&gt;
BlipNBlup_screenshot1.jpg&lt;br /&gt;
BlipNBlup_screenshot2.jpg&lt;br /&gt;
BlipNBlup_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/BlipNBlup GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/blipnblup itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blip_%27n_Blup&amp;diff=66758</id>
		<title>Blip &#039;n Blup</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blip_%27n_Blup&amp;diff=66758"/>
		<updated>2026-01-07T21:24:53Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added story.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Blip &#039;n Blup&lt;br /&gt;
|image                = File:BlipNBlup_logo.png&lt;br /&gt;
|caption              = Skyward Adventures&lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Public domain]], [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC&amp;amp;#8209;BY]], [[Creative Commons Attribution-ShareAlike|CC&amp;amp;#8209;BY&amp;amp;#8209;SA]], [[Open Font License|OFL]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20241228&lt;br /&gt;
|release date         = December 28{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-12-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/blipnblup/devlog/858484/returning-bug&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/BlipNBlup&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = blipnblup-git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blip &#039;n Blup&#039;&#039;&#039; is a 3D platform game made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/BlipNBlup GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The ocean isn&#039;t the place it used to be; trash, filthy water, little food. Then one stormy day, a shipping container comes crashing down, destroying the home of Blip and Blup, while they narrowly avoid being crushed by it. The container turns out to be full of old shoes. They decide to put on a pair and head for the surface. But they are tailed by Sa&#039;Tong, who - under threat of devouring the two fish - puts them to work to find him food using their bubble blowing ability.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Catch all the food in each level to keep Sa&#039;Tong sufficiently satiated.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
====Capture the Bug====&lt;br /&gt;
Catch the other team&#039;s bug and feed it to your Sa&#039;Tong.&lt;br /&gt;
&lt;br /&gt;
====Soccer====&lt;br /&gt;
A casual game of soccer.&lt;br /&gt;
&lt;br /&gt;
====Collector====&lt;br /&gt;
Complete your bug collection before the other team does.&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
Same as in story mode, but with teams.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlipNBlup_screenshot0.jpg&lt;br /&gt;
BlipNBlup_screenshot1.jpg&lt;br /&gt;
BlipNBlup_screenshot2.jpg&lt;br /&gt;
BlipNBlup_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/BlipNBlup GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/blipnblup itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=66740</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=66740"/>
		<updated>2025-12-22T08:09:44Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added language categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20250628&lt;br /&gt;
|release date         = June 28{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-06-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/975482/custom-penguins&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed.&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Malaiencti&amp;diff=66739</id>
		<title>User talk:Malaiencti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Malaiencti&amp;diff=66739"/>
		<updated>2025-12-22T07:43:29Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Self-explanatory */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Haste makes waste==&lt;br /&gt;
I rejected two of your edits ([[Blinken]] and [[LTris]]) due to discrepancies between the release date and ISO release date. Kind regards. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 14:44, 7 September 2025 (UTC)&lt;br /&gt;
:Sorry for that. I&#039;ve resubmitted them, hopefully there are no more errors. [[User:Malaiencti|Malaiencti]] ([[User talk:Malaiencti|talk]]) 14:19, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Self-explanatory ==&lt;br /&gt;
&lt;br /&gt;
Hi, Malaiencti. I&#039;ll just let this quote from [https://www.gnu.org/licenses/license-list.en.html GNU.org] speak for itself:&lt;br /&gt;
:&amp;quot;Some people call this license “the MIT License,” but that term is misleading, since MIT has used many licenses for software.&amp;quot;&lt;br /&gt;
Therefore, &amp;quot;&#039;&#039;an&#039;&#039; [[MIT License|MIT license]]&amp;quot; is more correct, but thanks for the effort. Kind regards, [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 07:43, 22 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Modanung&amp;diff=66727</id>
		<title>Modanung</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Modanung&amp;diff=66727"/>
		<updated>2025-12-10T01:04:14Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Influencial books */ Corrected title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ModanungPhoto.png | 235x235px | right ]]&lt;br /&gt;
&lt;br /&gt;
{{Human infobox&lt;br /&gt;
|&amp;lt;!--July 6th 1988--&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;魔大农&#039;&#039;&#039; Modanung&lt;br /&gt;
|Previously: [[The Mana World]]&lt;br /&gt;
|&#039;&#039;&#039;[[LucKey Productions]]&#039;&#039;&#039;&lt;br /&gt;
|[[CC-BY-SA]], [[GNU General Public License|GPL]], [[CC0]]&lt;br /&gt;
|[[:Category:Artists|Artist]], [[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frode 魔大农 Lindeijer&#039;&#039;&#039; (born [https://en.wikipedia.org/wiki/Cancer_(astrology) July 6] [https://en.wikipedia.org/wiki/Dragon_(zodiac) 1988] at [https://www.openstreetmap.org/#map=17/53.0999/6.111 53°0999′N 6°111′E]) is the founder and custodian of [[LucKey Productions]] as well as both its main developer and audiovisual artist for most of its projects. Before learning C++ and starting [[LucKey Productions]] he created art for various other open source game projects, [[The Mana World]] being the most notable one.&lt;br /&gt;
&lt;br /&gt;
[[User:Modanung|Modanung]] is [https://www.blender.org/ B][https://inkscape.org/ I][https://www.gimp.org/ G]-proficient and a fervent supporter of the free and open source revolution.&lt;br /&gt;
&lt;br /&gt;
===Influencial books===&lt;br /&gt;
&lt;br /&gt;
In order of first read with &#039;&#039;original year of release&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Fantastic_Mr_Fox Fantastic Mr Fox] &#039;&#039;(1970)&#039;&#039; by Roald Dahl&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Lord of the Rings] &#039;&#039;(1954-1955)&#039;&#039; by John Ronald Reuel Tolkien&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Nineteen_Eighty-Four Nineteen Eighty-Four] &#039;&#039;(1949)&#039;&#039; by George Orwell&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy The Hitchhiker&#039;s Guide to the Galaxy] &#039;&#039;(1979-1992)&#039;&#039; by Douglas Adams&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Dune_(novel) Dune] &#039;&#039;(1965-1976)&#039;&#039; by Frank Herbert&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Principia_Discordia Principia Discordia] &#039;&#039;(1963)&#039;&#039; by Malaclypse the Younger &amp;amp; Lord Omar Khayyam Ravenhurst&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Illuminatus!_Trilogy The Illuminatus! Trilogy] &#039;&#039;(1969-1971)&#039;&#039; by Robert Shea &amp;amp; Robert Anton Wilson&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Emperor_Wears_No_Clothes The Emperor Wears No Clothes] &#039;&#039;(1985)&#039;&#039; by Jack Herer&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Sacred_Mushroom_and_the_Cross The Sacred Mushroom and the Cross] &#039;&#039;(1970)&#039;&#039; by John Marco Allegro&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bjarne_Stroustrup#Publications A Tour of C++] &#039;&#039;(2013)&#039;&#039; by Bjarne Stroustrup&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Little_Brother_(Doctorow_novel) Little Brother] &#039;&#039;(2008)&#039;&#039; by Cory Doctorow&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Valis_(novel) VALIS] &#039;&#039;(1981)&#039;&#039; by Philip K. Dick&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
===Chemicals of interest===&lt;br /&gt;
&lt;br /&gt;
Θ [https://en.wikipedia.org/wiki/Muscimol Muscimol]&lt;br /&gt;
&lt;br /&gt;
Ψ [https://en.wikipedia.org/wiki/Cannabinoid Phytocannabinoids]&lt;br /&gt;
&lt;br /&gt;
Φ [https://en.wikipedia.org/wiki/Psilocin Psilocin]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://gitlab.com/Modanung GitLab]&lt;br /&gt;
* [https://opengameart.org/users/modanung OpenGameArt]&lt;br /&gt;
* [https://openclipart.org/artist/Modanung Openclipart]&lt;br /&gt;
* [https://odysee.com/@Modanung:8 Odysee]&lt;br /&gt;
* [https://matrix.to/#/@modanung:matrix.org Matrix]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I keep my tags over at https://libregamewiki.org/index.php?title=Frode_%E9%AD%94%E5%A4%A7%E5%86%9C_Lindeijer&amp;amp;redirect=no for proper listing --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=TerraTacticianExpandoria&amp;diff=66579</id>
		<title>TerraTacticianExpandoria</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=TerraTacticianExpandoria&amp;diff=66579"/>
		<updated>2025-09-29T01:27:00Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Corrected ordinal suffix, added ISO release date, fixed license page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = TerraTactician-Expandoria&lt;br /&gt;
|genre          = [[:Category:Economic simulation games|Economic simulation]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Affero General Public License|AGPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA 4.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.4.2&lt;br /&gt;
|release date   = May 23{{rd}}, 2025&lt;br /&gt;
|release date iso = 2025-05-23&lt;br /&gt;
|release announcement = https://codeberg.org/terratactician-expandoria/game/releases/tag/v0.4.2&lt;br /&gt;
|languages      = [[:Category:Rust games|Rust]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = https://terratactician-expandoria.codeberg.page&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link project   = https://codeberg.org/terratactician-expandoria/game&lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TerraTactician Expandoria&#039;&#039;&#039;&#039;&#039; is a strategy game game in which you place tiles to gain resources and solve challenges (apparently. This is not a stub for no reason.).&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:AGPL games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:Rust games]]&lt;br /&gt;
[[Category:Economic simulation games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66578</id>
		<title>Shamogu</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Shamogu&amp;diff=66578"/>
		<updated>2025-09-29T01:24:21Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Full release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Shamogu&lt;br /&gt;
|image                = File:Shamogu.png&lt;br /&gt;
|caption              = Shamogu&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[ISC]]&lt;br /&gt;
|media license        = [[ISC]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.0&lt;br /&gt;
|release date         = September 18{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-09-18&lt;br /&gt;
|release announcement = https://codeberg.org/anaseto/shamogu/src/branch/master/CHANGES.md&lt;br /&gt;
|language             = Go&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://anaseto.codeberg.page/games/shamogu/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://codeberg.org/anaseto/shamogu/issues&lt;br /&gt;
|link scmweb          = https://codeberg.org/anaseto/shamogu&lt;br /&gt;
|scm                  = git clone https://codeberg.org/anaseto/shamogu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic Mountain Guardian&#039;&#039;&#039; (Shamogu) is a coffee-break roguelike game with a focus on tactical movement and careful timing of totemic spirit invocation and comestible consumption. Visibility and noise stealth mechanics also play an important role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All life in your mountain is being corrupted. Beasts are losing their mind and becoming agressive. These disturbing events started to happen after a dungeon portal suddenly appeared at the top of the mountain. As the guardian, you decide to explore that dungeon in order to find and destroy the source of corruption… You hope luck will be on your side!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Short runs (around half an hour).&lt;br /&gt;
* 9 levels deep dungeon, 3 distinct map generators, 27 monsters including various wandering uniques and guardians, 5 primary spirits and 7 secondary ones, 4 magic menhirs, 5 runic traps, and 7 comestibles.&lt;br /&gt;
* Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay!&lt;br /&gt;
* Find &#039;&#039;&#039;totems&#039;&#039;&#039; to chose and upgrade spirits with both passive and active abilities.&lt;br /&gt;
* Comestibles all have more than a single effect!&lt;br /&gt;
* Fun interactions between the various status effects.&lt;br /&gt;
* Varied &#039;&#039;&#039;attack patterns&#039;&#039;&#039; depending on chosen primary spirit.&lt;br /&gt;
* Many monsters with ranged attack patterns.&lt;br /&gt;
* Visibility and noise stealth mechanics. Monster &#039;&#039;&#039;footsteps&#039;&#039;&#039; can be heard.&lt;br /&gt;
* Flammable dense foliage.&lt;br /&gt;
* Limited healing through comestibles and magic portals.&lt;br /&gt;
* Ergonomic targeting based on the player&#039;s &#039;&#039;&#039;current direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
&lt;br /&gt;
The game takes some inspiration from previous games by the same author [[Boohu]] and [[Harmonist]] for some stealth elements and effects, but it is otherwise different from both.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://anaseto.codeberg.page/games/shamogu/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Malaiencti&amp;diff=66562</id>
		<title>User talk:Malaiencti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Malaiencti&amp;diff=66562"/>
		<updated>2025-09-07T14:44:16Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Notified of rejections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Haste makes waste==&lt;br /&gt;
I rejected two of your edits ([[Blinken]] and [[LTris]]) due to discrepancies between the release date and ISO release date. Kind regards. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 14:44, 7 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blinken&amp;diff=66559</id>
		<title>Blinken</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blinken&amp;diff=66559"/>
		<updated>2025-09-07T14:36:09Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Undo messy revision 66558 by Malaiencti (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Blinken&lt;br /&gt;
|image          = File:BlinKen.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Memory games|Memory]]&lt;br /&gt;
|developers     = [[Albert Astals Cid]], artwork and documentation by [[Danny Allen]], a font by [[Steve Jordi]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|media licenses = [[GNU General Public License|GPL]]v2; documentation under the [[GNU Free Documentation License|GFDL]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 22.08.3 &lt;br /&gt;
|release date   = November 3{{rd}}, 2022&lt;br /&gt;
|release date iso = 2022-11-03&lt;br /&gt;
|release announcement = https://apps.kde.org/blinken/&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = KDE libraries&lt;br /&gt;
|platform       = &lt;br /&gt;
|platforms      = &lt;br /&gt;
|link homepage  = https://edu.kde.org/blinken/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = https://github.com/KDE/blinken&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blinken&#039;&#039;&#039; (formerly BlinKen) is the KDE implementation of the memory game “Simon Says”, similar to its hardware implementation called “Simon”.&lt;br /&gt;
&lt;br /&gt;
It is a part of the KDE Education Project (KDEEdu).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* http://edu.kde.org/blinken/&lt;br /&gt;
* https://github.com/KDE/blinken&lt;br /&gt;
* https://invent.kde.org/education/blinken&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Memory games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;br /&gt;
[[Category:KDE]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Edddy&amp;diff=66540</id>
		<title>Edddy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Edddy&amp;diff=66540"/>
		<updated>2025-08-14T19:28:36Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                         &lt;br /&gt;
{{Toolinfo&lt;br /&gt;
|title                = Edddy&lt;br /&gt;
|image                = File:EdddyLogo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20250813&lt;br /&gt;
|release date         = August 13{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-08-13&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/edddy/devlog/1008163/local-attributes&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://luckey.games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-edddy:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Tools/Edddy&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = edddy-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edddy&#039;&#039;&#039; is a block-based map editor developed by [[LucKey Productions]] made with [[Dry]] and the Qt library. It allows to conveniently place 3D models - organized in block sets - on a grid and saves the result to two XML-based file types; EBS for sets and EMP for maps.&lt;br /&gt;
&lt;br /&gt;
==Projects using Edddy==&lt;br /&gt;
* [[Tux!]]&lt;br /&gt;
* [[A-Mazing Urho]]&lt;br /&gt;
* [[Blip &#039;n Blup]]&lt;br /&gt;
* [[KO]]&lt;br /&gt;
* [[OG Tatt]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://GitLab.com/LucKeyProductions/Tools/Edddy GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/edddy itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Dry tools]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=List_of_free_game_creation_systems&amp;diff=66539</id>
		<title>List of free game creation systems</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=List_of_free_game_creation_systems&amp;diff=66539"/>
		<updated>2025-08-13T05:09:29Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Active */ Added Dry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a list of free software [[:wikipedia:Game creation system|game creation system]]s and dedicated [[:wikipedia:Game integrated development environment|integrated development environment]]s.&lt;br /&gt;
&lt;br /&gt;
== Active ==&lt;br /&gt;
&lt;br /&gt;
=== Adventure Game Studio ===&lt;br /&gt;
[[File:AGS-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Adventure Game Studio]]&lt;br /&gt;
* Platforms: Windows&lt;br /&gt;
* License: [[Artistic License]]&amp;lt;ref&amp;gt;[https://github.com/adventuregamestudio/ags GitHub readme]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Webpage: https://www.adventuregamestudio.co.uk/&lt;br /&gt;
&lt;br /&gt;
=== Ct.js ===&lt;br /&gt;
[[File:Ctjs-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Ct.js]], Your new 2D game editor&lt;br /&gt;
* License: [[MIT License]]&lt;br /&gt;
* Platforms: Windows, Mac OS X, Linux&lt;br /&gt;
* Webpage: https://ctjs.rocks/&lt;br /&gt;
* itch.io: https://comigo.itch.io/ct&lt;br /&gt;
* Github: https://github.com/ct-js/ct-js&lt;br /&gt;
&lt;br /&gt;
=== Dry ===&lt;br /&gt;
[[File:Dry.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Dry]], a free, lightweight, cross-platform 2D and 3D game engine implemented in C++&lt;br /&gt;
* License: [[MIT License]]&lt;br /&gt;
* Platforms: Linux, Raspberry Pi, Android, macOS, iOS, tvOS, Windows and web&lt;br /&gt;
* Webpage: https://dry.luckey.games/&lt;br /&gt;
* GitLab: https://gitlab.com/luckeyproductions/dry&lt;br /&gt;
&lt;br /&gt;
=== EasyRPG ===&lt;br /&gt;
[[File:EasyRPG.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[EasyRPG]], Play your own RPG games anywhere&lt;br /&gt;
* Platforms: Windows, Linux&lt;br /&gt;
* License: GPL v3&lt;br /&gt;
* Webpage: https://easyrpg.org&lt;br /&gt;
&lt;br /&gt;
=== Godot ===&lt;br /&gt;
[[File:Godot-logo.jpeg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Godot]], An Advanced, Feature Packed, Multi-Platform 2D And 3D Game Engine&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X&lt;br /&gt;
* License: [[MIT License]]&lt;br /&gt;
* Webpage: http://www.godotengine.org&lt;br /&gt;
&lt;br /&gt;
=== GDevelop ===&lt;br /&gt;
[[File:GD-logo-big.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[GDevelop]], Free and Easy Game-Making App&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X, web browser&lt;br /&gt;
* License: [[MIT License]]&lt;br /&gt;
* Webpage: https://gdevelop.io/&lt;br /&gt;
&lt;br /&gt;
=== IKEMEN Go ===&lt;br /&gt;
[[File:IKEMEN-Go-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[IKEMEN Go]], Open Source Fighting Engine&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X&lt;br /&gt;
* License: [[MIT License]] (code), [[CC BY-SA]] (assets)&lt;br /&gt;
* Webpage: https://ikemen-engine.github.io/&lt;br /&gt;
&lt;br /&gt;
=== MegaZeux ===&lt;br /&gt;
[[File:MegaZeux-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[MegaZeux]]&lt;br /&gt;
* Platforms: MS DOS, Windows, GNU/Linux, Mac OS X, Nintendo Switch, Nintendo Wii, Nintendo DS, AmigaOS, Playstation Portable, Android, web browser&lt;br /&gt;
* License: [[GPL]] v2+&lt;br /&gt;
* Webpage: https://www.digitalmzx.com/index.php&lt;br /&gt;
&lt;br /&gt;
=== O.H.R.RPG.C.E. ===&lt;br /&gt;
[[File:OHRRPGCE-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[O.H.R.RPG.C.E.]], Official Hamster Republic Role Playing Game Construction Engine&lt;br /&gt;
* Platforms: Linux, Mac OS, Microsoft Windows, Android, FreeBSD, Classic Mac OS&lt;br /&gt;
* License: [[GPL]] v2+&lt;br /&gt;
* Webpage: http://rpg.hamsterrepublic.com/ohrrpgce/Main_Page&lt;br /&gt;
&lt;br /&gt;
=== Open 3D Engine ===&lt;br /&gt;
[[File:O3DE-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Open 3D Engine]], an open source multi-platform 3D engine that enables devs to build AAA games, cinema-quality 3D worlds and simulations&lt;br /&gt;
* Platforms: Linux, Mac OS, Microsoft Windows&lt;br /&gt;
* License: [[MIT License]] and Apache 2.0&lt;br /&gt;
* Webpage: https://o3de.org/&lt;br /&gt;
&lt;br /&gt;
=== Pixelbox.js ===&lt;br /&gt;
[[File:Pixelbox-Logo.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Pixelbox.js]], Create 2D games in JavaScript, made easier&lt;br /&gt;
* Platforms: Linux, Mac OS, Microsoft Windows&lt;br /&gt;
* License: [[MIT license]]&lt;br /&gt;
* Webpage: https://pixwlk.itch.io/pixelbox&lt;br /&gt;
&lt;br /&gt;
=== Pyxel ===&lt;br /&gt;
[[File:Pyxel-Logo.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Pyxel]], A retro game engine for Python &lt;br /&gt;
* Platforms: Linux, Mac OS, Microsoft Windows&lt;br /&gt;
* License: [[MIT license]]&lt;br /&gt;
* Webpage: https://github.com/kitao/pyxel&lt;br /&gt;
&lt;br /&gt;
=== Ren&#039;Py ===&lt;br /&gt;
[[File:RenPy-Logo.png|right|75px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Ren&#039;Py]], visual novel engine&lt;br /&gt;
* Platforms: Linux, Mac OS, Microsoft Windows&lt;br /&gt;
* License: [[MIT license]]&lt;br /&gt;
* Webpage: https://www.renpy.org/&lt;br /&gt;
&lt;br /&gt;
=== Solarus Quest Editor ===&lt;br /&gt;
[[File:Solarus-logo-black-on-transparent1.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name:  [[Solarus Quest Editor]]&lt;br /&gt;
* Platforms: Windows, Linux, Mac, FreeBSD, Android&lt;br /&gt;
* License: [[GPL]] v3 (code), [[CC BY-SA]] v3 (media)&lt;br /&gt;
* Webpage: https://www.solarus-games.org/&lt;br /&gt;
&lt;br /&gt;
=== Sphere Engine ===&lt;br /&gt;
[[File:Sphere-Engine-Logo.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
* Name : [[Sphere Engine]]&lt;br /&gt;
* License: [[BSD]] 3-clause license&lt;br /&gt;
* Platforms:  Windows, Mac OS X, Linux&lt;br /&gt;
* Webpage: https://www.spheredev.org/&lt;br /&gt;
* Classic: https://chadaustin.me/sphere/&lt;br /&gt;
&lt;br /&gt;
=== TIC-80 ===&lt;br /&gt;
[[File:TIC-80-Logo.png|right]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[TIC-80]], a fantasy computer for making, playing and sharing tiny games&lt;br /&gt;
* Platforms: Windows, MacOS, Linux, 3DS, Windows XP, Android, Web&lt;br /&gt;
* License: [[MIT License]]&lt;br /&gt;
* Webpage: https://tic80.com/&lt;br /&gt;
&lt;br /&gt;
=== TirNanoG ===&lt;br /&gt;
[[File:TirNanoG-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[TirNanoG]]&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Android, Web application&lt;br /&gt;
* License: [[GPL]] v3+&lt;br /&gt;
* Webpage: https://tirnanog.codeberg.page/&lt;br /&gt;
&lt;br /&gt;
=== Tuesday JS ===&lt;br /&gt;
[[File:TuesdayJS-Logo.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Tuesday JS]]&lt;br /&gt;
* Platforms: Windows, macOS, Linux, Android, HTML5&lt;br /&gt;
* License: [[Apache]] 2.0&lt;br /&gt;
* Webpage: https://kirill-live.itch.io/tuesday-js&lt;br /&gt;
&lt;br /&gt;
=== Wick Editor ===&lt;br /&gt;
[[File:WickEditor-Logo.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Wick Editor]], a free and open-source tool for creating games, animations and everything in-between&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X, web browser, self-host&lt;br /&gt;
* License: [[GPL]] v3+&lt;br /&gt;
* Webpage: https://www.wickeditor.com&lt;br /&gt;
&lt;br /&gt;
=== ZGameEditor ===&lt;br /&gt;
[[File:ZGameEditor-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name : [[ZGameEditor]]&lt;br /&gt;
* License: [[MIT License]]&lt;br /&gt;
* Platforms:  Windows, Mac OS X, Linux and Android&lt;br /&gt;
* Webpage: https://www.zgameeditor.org/&lt;br /&gt;
&lt;br /&gt;
=== OpenFL ===&lt;br /&gt;
[[File:openfl.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[OpenFL]], open-source, cross-platform game development framework enabling the creation of engaging games on desktop, mobile, and web.&lt;br /&gt;
* Platforms: Windows, Mac OS X, Linux, Android, iOS, Web application&lt;br /&gt;
* License: [[MIT License]]&lt;br /&gt;
* Webpage: https://www.openfl.org/&lt;br /&gt;
&lt;br /&gt;
== Dormant ==&lt;br /&gt;
&lt;br /&gt;
=== Construct Classic ===&lt;br /&gt;
[[File:Construct-Classic-Logo.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Construct Classic]]&lt;br /&gt;
* Platforms: Windows&lt;br /&gt;
* License: [[GPL]] v2+&lt;br /&gt;
* Webpage: https://sourceforge.net/projects/construct/&lt;br /&gt;
&lt;br /&gt;
=== Game Editor ===&lt;br /&gt;
[[File:Game-Editor-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Game Editor]], The Cross Platform Game Creator&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X&lt;br /&gt;
* License: [[GPL]] v3+&lt;br /&gt;
* Webpage: http://game-editor.com/Main_Page&lt;br /&gt;
&lt;br /&gt;
=== Game-Maker ===&lt;br /&gt;
[[File:Game-Maker-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: Create Your Own Games With [[Game-Maker]]!&lt;br /&gt;
* Platforms: MS DOS&lt;br /&gt;
* License: [[MIT License]]&lt;br /&gt;
* Webpage: https://github.com/gandrewstone/GameMaker&lt;br /&gt;
&lt;br /&gt;
=== G-Creator ===&lt;br /&gt;
[[File:G-Creator-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[G-Creator]]&lt;br /&gt;
* Platforms: Java Runtime Environment&lt;br /&gt;
* License: LGPL v3&lt;br /&gt;
* Archived webpage: https://web.archive.org/web/20110224054800/http://g-creator.org/doku.php&lt;br /&gt;
* Sourceforge: https://sourceforge.net/projects/pineapple-ide/&lt;br /&gt;
&lt;br /&gt;
=== Gluon ===&lt;br /&gt;
[[File:Gluon-Logo.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Gluon]], The Gluon Project&lt;br /&gt;
* Platforms: GNU/Linux&lt;br /&gt;
* License: [[LGPL]] v2+&lt;br /&gt;
* Archived webpage: http://web.archive.org/web/20120701114921/http://gluon.gamingfreedom.org/&lt;br /&gt;
&lt;br /&gt;
=== Maratis ===&lt;br /&gt;
[[File:Maratis.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Maratis]]&lt;br /&gt;
* Platforms: GNU/Linux, Windows, Mac OS X&lt;br /&gt;
* License: [[LGPL]] v2+&lt;br /&gt;
* Webapge: http://www.maratis3d.org/&lt;br /&gt;
&lt;br /&gt;
=== Mokoi ===&lt;br /&gt;
[[File:Mokoi-Logo.png|right]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Mokoi]]&lt;br /&gt;
* Platform: Windows, Linux&lt;br /&gt;
* License: zlib/libpng License&lt;br /&gt;
* Archived webpage: https://web.archive.org/web/20201029081348/http://mokoi.info/&lt;br /&gt;
* Sourceforge: https://sourceforge.net/projects/mokoi/&lt;br /&gt;
&lt;br /&gt;
=== Novashell ===&lt;br /&gt;
[[File:Novashell-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Novashell]], Game Creation System&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X&lt;br /&gt;
* License: [[Zlib/libpng License]]&lt;br /&gt;
* Webpage: https://www.rtsoft.com/novashell/&lt;br /&gt;
&lt;br /&gt;
=== Open Game Maker 2D ===&lt;br /&gt;
[[File:Open-Game-Maker-2D.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Open Game Maker 2D]], Cross-platform and Delphi like&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X&lt;br /&gt;
* License: [[MIT License]]&lt;br /&gt;
* Webpage: https://ogm2d.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
=== Open RPG Maker ===&lt;br /&gt;
[[File:Open-RPG-Maker-Logo.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[Open RPG Maker]], The world is your creation&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X&lt;br /&gt;
* License: [[GPL]] v3&lt;br /&gt;
* Webpage: https://openrpgmaker.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
=== RPGBoss ===&lt;br /&gt;
[[File:RPGBoss-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[RPGBoss]], Make your own RPG!&lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X&lt;br /&gt;
* License: [[AGPL]] v3&lt;br /&gt;
* Webpage: https://web.archive.org/web/20180806131106/http://rpgboss.com/&lt;br /&gt;
* Github: https://github.com/rpgboss/rpgboss&lt;br /&gt;
* Sourceforge: https://sourceforge.net/projects/rpgboss/&lt;br /&gt;
* Forum: https://rpgboss.freeforums.net/&lt;br /&gt;
&lt;br /&gt;
=== SLUDGE ===&lt;br /&gt;
[[File:SLUDGE-Logo.png|right|200px]]&lt;br /&gt;
&lt;br /&gt;
* Name: [[SLUDGE]] (Scripting Language for Unhindered Development of a Gaming Environment) &lt;br /&gt;
* Platforms: Windows, GNU/Linux, Mac OS X&lt;br /&gt;
* License&lt;br /&gt;
** Engine: [[LGPL]] 2.1&lt;br /&gt;
** Dev Kit: [[GPL]] v3+&lt;br /&gt;
* Webpage: https://opensludge.github.io/&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://gamemaking.indiangames.net/index_files/GameDevelopmentEnvironments.htm Game Development Environments in GameMaking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:Game creation software]]&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dry&amp;diff=66538</id>
		<title>Dry</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dry&amp;diff=66538"/>
		<updated>2025-08-13T03:28:10Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Different wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Engineinfo&lt;br /&gt;
|title          = Dry&lt;br /&gt;
|image          = File:Dry.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[LucKey Productions]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[MIT License]]&lt;br /&gt;
|media licenses = [[CC-BY-SA]], [[CC0]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|latest release =&lt;br /&gt;
|release date   =&lt;br /&gt;
|languages      = [[:Category:C++ engines|C++]], [[:Category:AngelScript engines|AngelScript]]&amp;lt;ref name=scripting&amp;gt;[https://dry.luckey.games/_scripting.html Scripting]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[SDL]], [[Bullet Physics|Bullet]], [[Box2D]]&lt;br /&gt;
|platforms      = {{Linux}}, {{Android}}, {{Mac}}, {{iOS}}, {{Windows}}, {{Web}}&lt;br /&gt;
|link homepage  = https://dry.luckey.games&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = https://matrix.to/#/#dry:matrix.org&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://com.luckey.games/public/t/engine&lt;br /&gt;
|link pad       =&lt;br /&gt;
|link project   =&lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://gitlab.com/luckeyproductions/dry&lt;br /&gt;
|scm            = git checkout https://gitlab.com/luckeyproductions/dry &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = dry-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dry&#039;&#039;&#039; engine is free, lightweight, cross-platform and suitable for 2D and 3D games alike. It is implemented in C++ and released under the [[MIT license]].&amp;lt;ref name=docs&amp;gt;[https://dry.luckey.games/index.html Documentation]&amp;lt;/ref&amp;gt; Dry is a fork of [[Urho3D]] and uses [[SDL]] as its multimedia library. [[Bullet Physics | Bullet]] is included for 3D physics&amp;lt;ref name=physics&amp;gt;[https://dry.luckey.games/_physics.html Physics]&amp;lt;/ref&amp;gt; and [[Box2D]] for 2D physics. Target platforms include Linux, Raspberry Pi, Android, macOS, iOS, tvOS, Windows and web.&amp;lt;ref name=building&amp;gt;[https://dry.luckey.games/_building.html Building Dry library]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The engine comes with QtCreator wizards for creating project and class scaffolding.&amp;lt;ref name=wizards&amp;gt;[https://gitlab.com/luckeyproductions/tools/drywizards Dry Wizards]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naming==&lt;br /&gt;
Primarily, the name Dry refers to evolution. Since the Urho3D engine was named after its founder&#039;s pet fish - and the &amp;quot;waters&amp;quot; grew increasingly toxic after he stepped down - the name of the fork was chosen to reference its migration to dry land. Of course drying is also a way of preserving fish. In Old English, &#039;&#039;drȳ&#039;&#039; means wizard or sorcerer, cognate with &#039;&#039;druid&#039;&#039;, which set the magical branding theme of the project. Furthermore, the name has interlingual tangents, as it sounds like German &#039;&#039;drei&#039;&#039; (three) and Dutch &#039;&#039;draai&#039;&#039; (turn/spin/run).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Dry games | Games using Dry]]&lt;br /&gt;
* [[:Category:Dry tools | Tools for Dry]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://gitlab.com/luckeyproductions/dry GitLab]&lt;br /&gt;
* [https://matrix.to/#/#dry:matrix.org Matrix]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:AngelScript engines]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dry&amp;diff=66537</id>
		<title>Dry</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dry&amp;diff=66537"/>
		<updated>2025-08-13T03:26:27Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Mentioned wizards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Engineinfo&lt;br /&gt;
|title          = Dry&lt;br /&gt;
|image          = File:Dry.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[LucKey Productions]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[MIT License]]&lt;br /&gt;
|media licenses = [[CC-BY-SA]], [[CC0]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|latest release =&lt;br /&gt;
|release date   =&lt;br /&gt;
|languages      = [[:Category:C++ engines|C++]], [[:Category:AngelScript engines|AngelScript]]&amp;lt;ref name=scripting&amp;gt;[https://dry.luckey.games/_scripting.html Scripting]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[SDL]], [[Bullet Physics|Bullet]], [[Box2D]]&lt;br /&gt;
|platforms      = {{Linux}}, {{Android}}, {{Mac}}, {{iOS}}, {{Windows}}, {{Web}}&lt;br /&gt;
|link homepage  = https://dry.luckey.games&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = https://matrix.to/#/#dry:matrix.org&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://com.luckey.games/public/t/engine&lt;br /&gt;
|link pad       =&lt;br /&gt;
|link project   =&lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://gitlab.com/luckeyproductions/dry&lt;br /&gt;
|scm            = git checkout https://gitlab.com/luckeyproductions/dry &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = dry-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dry&#039;&#039;&#039; engine is free, lightweight, cross-platform and suitable for 2D and 3D games alike. It is implemented in C++ and released under the [[MIT license]].&amp;lt;ref name=docs&amp;gt;[https://dry.luckey.games/index.html Documentation]&amp;lt;/ref&amp;gt; Dry is a fork of [[Urho3D]] and uses [[SDL]] as its multimedia library. [[Bullet Physics | Bullet]] is included for 3D physics&amp;lt;ref name=physics&amp;gt;[https://dry.luckey.games/_physics.html Physics]&amp;lt;/ref&amp;gt; and [[Box2D]] for 2D physics. Target platforms include Linux, Raspberry Pi, Android, macOS, iOS, tvOS, Windows and web.&amp;lt;ref name=building&amp;gt;[https://dry.luckey.games/_building.html Building Dry library]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The engine comes with QtCreator wizards, to create project and class scaffolding.&amp;lt;ref name=wizards&amp;gt;[https://gitlab.com/luckeyproductions/tools/drywizards Dry Wizards]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naming==&lt;br /&gt;
Primarily, the name Dry refers to evolution. Since the Urho3D engine was named after its founder&#039;s pet fish - and the &amp;quot;waters&amp;quot; grew increasingly toxic after he stepped down - the name of the fork was chosen to reference its migration to dry land. Of course drying is also a way of preserving fish. In Old English, &#039;&#039;drȳ&#039;&#039; means wizard or sorcerer, cognate with &#039;&#039;druid&#039;&#039;, which set the magical branding theme of the project. Furthermore, the name has interlingual tangents, as it sounds like German &#039;&#039;drei&#039;&#039; (three) and Dutch &#039;&#039;draai&#039;&#039; (turn/spin/run).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Dry games | Games using Dry]]&lt;br /&gt;
* [[:Category:Dry tools | Tools for Dry]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://gitlab.com/luckeyproductions/dry GitLab]&lt;br /&gt;
* [https://matrix.to/#/#dry:matrix.org Matrix]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:AngelScript engines]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dry&amp;diff=66536</id>
		<title>Dry</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dry&amp;diff=66536"/>
		<updated>2025-08-13T03:15:03Z</updated>

		<summary type="html">&lt;p&gt;Modanung: A little more context&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Engineinfo&lt;br /&gt;
|title          = Dry&lt;br /&gt;
|image          = File:Dry.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[LucKey Productions]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[MIT License]]&lt;br /&gt;
|media licenses = [[CC-BY-SA]], [[CC0]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|latest release =&lt;br /&gt;
|release date   =&lt;br /&gt;
|languages      = [[:Category:C++ engines|C++]], [[:Category:AngelScript engines|AngelScript]]&amp;lt;ref name=scripting&amp;gt;[https://dry.luckey.games/_scripting.html Scripting]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[SDL]], [[Bullet Physics|Bullet]], [[Box2D]]&lt;br /&gt;
|platforms      = {{Linux}}, {{Android}}, {{Mac}}, {{iOS}}, {{Windows}}, {{Web}}&lt;br /&gt;
|link homepage  = https://dry.luckey.games&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = https://matrix.to/#/#dry:matrix.org&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://com.luckey.games/public/t/engine&lt;br /&gt;
|link pad       =&lt;br /&gt;
|link project   =&lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://gitlab.com/luckeyproductions/dry&lt;br /&gt;
|scm            = git checkout https://gitlab.com/luckeyproductions/dry &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = dry-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dry&#039;&#039;&#039; engine is free, lightweight, cross-platform and suitable for 2D and 3D games alike. It is implemented in C++ and released under the [[MIT license]].&amp;lt;ref name=docs&amp;gt;[https://dry.luckey.games/index.html Documentation]&amp;lt;/ref&amp;gt; Dry is a fork of [[Urho3D]] and uses [[SDL]] as its multimedia library. [[Bullet Physics | Bullet]] is included for 3D physics&amp;lt;ref name=physics&amp;gt;[https://dry.luckey.games/_physics.html Physics]&amp;lt;/ref&amp;gt; and [[Box2D]] for 2D physics. Target platforms include Linux, Raspberry Pi, Android, macOS, iOS, tvOS, Windows and web.&amp;lt;ref name=building&amp;gt;[https://dry.luckey.games/_building.html Building Dry library]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naming==&lt;br /&gt;
Primarily, the name Dry refers to evolution. Since the Urho3D engine was named after its founder&#039;s pet fish - and the &amp;quot;waters&amp;quot; grew increasingly toxic after he stepped down - the name of the fork was chosen to reference its migration to dry land. Of course drying is also a way of preserving fish. In Old English, &#039;&#039;drȳ&#039;&#039; means wizard or sorcerer, cognate with &#039;&#039;druid&#039;&#039;, which set the magical branding theme of the project. Furthermore, the name has interlingual tangents, as it sounds like German &#039;&#039;drei&#039;&#039; (three) and Dutch &#039;&#039;draai&#039;&#039; (turn/spin/run).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Dry games | Games using Dry]]&lt;br /&gt;
* [[:Category:Dry tools | Tools for Dry]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://gitlab.com/luckeyproductions/dry GitLab]&lt;br /&gt;
* [https://matrix.to/#/#dry:matrix.org Matrix]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:AngelScript engines]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dry&amp;diff=66535</id>
		<title>Dry</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dry&amp;diff=66535"/>
		<updated>2025-08-13T03:09:01Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added some references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Engineinfo&lt;br /&gt;
|title          = Dry&lt;br /&gt;
|image          = File:Dry.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[LucKey Productions]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[MIT License]]&lt;br /&gt;
|media licenses = [[CC-BY-SA]], [[CC0]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|latest release =&lt;br /&gt;
|release date   =&lt;br /&gt;
|languages      = [[:Category:C++ engines|C++]], [[:Category:AngelScript engines|AngelScript]]&amp;lt;ref name=scripting&amp;gt;[https://dry.luckey.games/_scripting.html Scripting]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[SDL]], [[Bullet Physics|Bullet]], [[Box2D]]&lt;br /&gt;
|platforms      = {{Linux}}, {{Android}}, {{Mac}}, {{iOS}}, {{Windows}}, {{Web}}&lt;br /&gt;
|link homepage  = https://dry.luckey.games&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = https://matrix.to/#/#dry:matrix.org&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://com.luckey.games/public/t/engine&lt;br /&gt;
|link pad       =&lt;br /&gt;
|link project   =&lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = https://gitlab.com/luckeyproductions/dry&lt;br /&gt;
|scm            = git checkout https://gitlab.com/luckeyproductions/dry &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = dry-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dry&#039;&#039;&#039; engine is free, lightweight, cross-platform and suitable for 2D and 3D games alike. It is implemented in C++ and released under the [[MIT license]].&amp;lt;ref name=docs&amp;gt;[https://dry.luckey.games/index.html Documentation]&amp;lt;/ref&amp;gt; Dry is a fork of [[Urho3D]] and uses [[SDL]] as its multimedia library. [[Bullet Physics | Bullet]] is included for 3D physics&amp;lt;ref name=physics&amp;gt;[https://dry.luckey.games/_physics.html Physics]&amp;lt;/ref&amp;gt; and [[Box2D]] for 2D physics. Target platforms include Linux, Raspberry Pi, Android, macOS, iOS, tvOS, Windows and web.&amp;lt;ref name=building&amp;gt;[https://dry.luckey.games/_building.html Building Dry library]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naming==&lt;br /&gt;
Primarily, the name Dry refers to evolution. Since the Urho3D engine was named after the founder&#039;s pet fish - and the &amp;quot;waters&amp;quot; grew increasingly toxic - the name of the fork was chosen to reference its migration to dry land. Of course drying is also a way of preserving fish. In Old English, drȳ means wizard or sorcerer, cognate with &#039;&#039;druid&#039;&#039;, which set the magical branding theme of the project. Furthermore, the name has interlingual tangents, as it sounds like German &#039;&#039;drei&#039;&#039; (three) and Dutch &#039;&#039;draai&#039;&#039; (turn/spin/run).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Dry games | Games using Dry]]&lt;br /&gt;
* [[:Category:Dry tools | Tools for Dry]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://gitlab.com/luckeyproductions/dry GitLab]&lt;br /&gt;
* [https://matrix.to/#/#dry:matrix.org Matrix]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:C++ engines]]&lt;br /&gt;
[[Category:AngelScript engines]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LucKey_Productions&amp;diff=66306</id>
		<title>LucKey Productions</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LucKey_Productions&amp;diff=66306"/>
		<updated>2025-07-05T00:21:17Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* External links */ Changed order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:23.png | right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Entertain freedom&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LucKey Productions&#039;&#039;&#039; (LKP) is a free and open source game development cult aiming to create enchanting games using only FOSS tools. [[Modanung]] is its founder, custodian and most frequent contributor. The source code and assets of all projects are made available through [https://www.gitlab.com/luckeyproductions/ GitLab], along with pre-built binaries. LKP accepts [https://luckey.games/donate donations] but strongly prefers contributions in the form of time. People can invest time by creating - or searching for - graphics and audio, making levels, writing code, web development, playtesting, packaging, promoting LKP and its projects or by learning the skills required to do the aforementioned in a way that meets the LKP quality standards.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = luckey-games-meta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeXon_Screenshot1.jpg|&#039;&#039;&#039;[[heXon]]&#039;&#039;&#039;&lt;br /&gt;
OpenSaucer_logo.png|&#039;&#039;&#039;[[Open Saucer]]&#039;&#039;&#039;&lt;br /&gt;
Tux_screenshot1.jpg|&#039;&#039;&#039;[[Tux!]]&#039;&#039;&#039;&lt;br /&gt;
LucKeyPark_Screenshot2.jpg|&#039;&#039;&#039;[[LucKey Park]]&#039;&#039;&#039;&lt;br /&gt;
BlipNBlup_logo.png|&#039;&#039;&#039;[[Blip &#039;n Blup|Blip &#039;n Blup]]&#039;&#039;&#039;&lt;br /&gt;
AmazingUrho_Screenshot1.jpg|&#039;&#039;&#039;[[A-Mazing Urho]]&#039;&#039;&#039;&lt;br /&gt;
Quatter_Screenshot1.jpg|&#039;&#039;&#039;[[Quatter]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Edddy]] - block-based map editor&lt;br /&gt;
* [[ManaWarg]] - world builder&lt;br /&gt;
* [[Dry Orgol]] - synthesizer&lt;br /&gt;
* [[Dolly]] - ragdoll editor&lt;br /&gt;
* [[Garash]] - vehicle editor&lt;br /&gt;
&lt;br /&gt;
==Engine==&lt;br /&gt;
&lt;br /&gt;
* [[Dry]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==Colourship==&lt;br /&gt;
&lt;br /&gt;
[[File:Colourship.png | left]]	&lt;br /&gt;
[[File:ColourshipDeckPlan.png | thumb | right | Deck plan of the colourship ]]&lt;br /&gt;
	&lt;br /&gt;
Most communication happens aboard the Colourship, an astral craft comprised of a [https://matrix.to/#/#lkp-colourship:matrix.org chat] and [https://com.luckey.games forum] aspect with specialized subsections to focus on coding, graphics and audio creation as well as a common room for general and off-topic discussions. Furthermore, the vessel is equipped with a [https://matrix.to/#/#lkp-shuttlebay:matrix.org shuttlebay] for holding an arbitrary number of focus groups.&lt;br /&gt;
	&lt;br /&gt;
{|&lt;br /&gt;
! || Deck |||| || Role&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:#0f0; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Ψ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Mess&#039;&#039;&#039; || [https://matrix.to/#/#luckey:matrix.org Chat] || [https://com.luckey.games/public/t/mess Forum] || General || ⁓ &#039;&#039;Where artists, developers and gamers meet and hang out&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:yellow; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;𐍉&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Bridge&#039;&#039;&#039; || [https://matrix.to/#/#lkp-bridge:matrix.org Chat] || [https://com.luckey.games/public/t/bridge Forum] || Programming || ⁓ &#039;&#039;Into the code&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:blue; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Φ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Boom&#039;&#039;&#039; || [https://matrix.to/#/#lkp-boom:matrix.org Chat] || [https://com.luckey.games/public/t/boom Forum] || Make some noise || ⁓ &#039;&#039;Tune in to your inner ear&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color: red; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Θ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Brick&#039;&#039;&#039; || [https://matrix.to/#/#lkp-brick:matrix.org  Chat] || [https://com.luckey.games/public/t/brick Forum] || Assemble graphics || ⁓ &#039;&#039;Seeing is believing&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:white; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;𐌸&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Dry&#039;&#039;&#039; || [https://matrix.to/#/#dry:matrix.org Chat] || [https://com.luckey.games/public/t/engine Forum] || Chaos engine || ⁓ &#039;&#039;Forward, ever forward!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:chartreuse; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Ѩ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Hook&#039;&#039;&#039; || [https://matrix.to/#/#lkp-hook:matrix.org Chat] || || GitLab feed || ⁓ &#039;&#039;Commit tractor beam&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://luckey.games Homepage]&lt;br /&gt;
* [https://luckeyproductions.itch.io/ itch.io]&lt;br /&gt;
* [https://www.gitlab.com/luckeyproductions GitLab]&lt;br /&gt;
* [https://c.im/@LucKeyProductions Mastodon]&lt;br /&gt;
* [https://matrix.to/#/#luckeyproductions:matrix.org Chat]&lt;br /&gt;
* [https://com.luckey.games Forum]&lt;br /&gt;
* [https://odysee.com/@LucKeyProductions:3 Odysee]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development teams]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreedroidRPG&amp;diff=66305</id>
		<title>FreedroidRPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreedroidRPG&amp;diff=66305"/>
		<updated>2025-07-04T23:24:58Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Pre-rendered does not qualify as 3D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = FreedroidRPG&lt;br /&gt;
|image          = Image:Freedroid RPG-0.16.1-screenshot.png&lt;br /&gt;
|caption        = Fighting a larger bot with the help of one hacked earlier.&lt;br /&gt;
|genre         = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|developer      = FreedroidRPG dev team&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]] v2 or later&amp;lt;ref name=&amp;quot;license-debian&amp;quot;&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/f/freedroidrpg/unstable_copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;README&amp;quot;&amp;gt;The [https://codeberg.org/freedroid/freedroid-src/src/branch/master/README README] at the project&#039;s Codeberg page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]] v2 or later&amp;lt;ref name=&amp;quot;license-debian&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;README&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0&lt;br /&gt;
|release date         = January 22{{nd}}, 2023&lt;br /&gt;
|release date iso     = 2023-01-22&lt;br /&gt;
|release announcement = https://freedroid.org/2023/01/22/release-1-0/&lt;br /&gt;
|language             = [[:Category:C games|C]], [[:Category:lua games|Lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms            = {{Linux}}, {{FreeBSD}}, {{Haiku}}, {{Mac}}, {{Windows}}&lt;br /&gt;
|link homepage        = https://www.freedroid.org&lt;br /&gt;
|link blog            = https://www.freedroid.org/news/&lt;br /&gt;
|link chatweb         = https://web.libera.chat/#freedroid&lt;br /&gt;
|chat                 = irc://irc.libera.chat/freedroid&lt;br /&gt;
|link feed            = https://www.freedroid.org/feed.xml&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = https://rb.freedroid.org/ &amp;lt;!-- StevenDH: I suppose that&#039;s what&#039;s meant with &#039;pad&#039;. --&amp;gt;&lt;br /&gt;
|link project         = https://codeberg.org/freedroid/freedroid-src&lt;br /&gt;
|link tracker         = https://bugs.freedroid.org/b/index&lt;br /&gt;
|link scmweb          = https://codeberg.org/freedroid/freedroid-src/src/branch/master&lt;br /&gt;
|scm                  = git clone https://codeberg.org/freedroid/freedroid-src.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = freedroidrpg&lt;br /&gt;
|Fedora = freedroidrpg&lt;br /&gt;
|Suse = freedroidrpg&lt;br /&gt;
|Slack = freedroidrpg&lt;br /&gt;
|Ubuntu = freedroidrpg&lt;br /&gt;
|Debian = freedroidrpg&lt;br /&gt;
|Gentoo = games-rpg/freedroidrpg&lt;br /&gt;
|Mageia = freedroidrpg&lt;br /&gt;
|FreeBSD = freedroidrpg&lt;br /&gt;
|Haiku = games-rpg/freedroidrpg/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;FreedroidRPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref name=&amp;quot;license-debian&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;README&amp;quot;/&amp;gt; The game uses OpenGL hardware acceleration by default but can also use SDL graphics.&amp;lt;ref name=&amp;quot;README&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay is similar to other isometric games like [[FLARE]] where left clicking on a location will interact with it, either by movement, attacking, message, or dialog.  Players can interact with a number of objects including fighting enemies, talking to NPCs, reading signs, opening chests, smashing barrels and boxes, and logging on to computer terminals.  The game is progressed by completing a series of missions.&lt;br /&gt;
&lt;br /&gt;
The player can acquire different items, weapons, armor and &#039;&#039;circuits&#039;&#039; from defeated enemies, chests, boxes and barrels.  Valuable circuits is the currency in FreedroidRPG&#039;s post-apocalyptic world, they can be traded for other goods and services at different NPCs.&lt;br /&gt;
&lt;br /&gt;
A tutorial is included in all of the newer releases.&lt;br /&gt;
&lt;br /&gt;
===Fighting===&lt;br /&gt;
Generally there are four ways of fighting enemies: melee, ranged, programs, or hacking. Melee attacks require melee weapons (or no weapons) and ranged attacks require ranged weapons and ammo. Program attacks require getting in-game Source books, learning them, loading them, then right clicking to &amp;quot;run&amp;quot; the program. Finally &#039;&#039;Hacking&#039;&#039; requires loading the hacking program and right clicking on an enemy to start a mini-game (like Paradroid which the original &#039;&#039;[[Freedroid|Freedroid classic]]&#039;&#039; duplicated).&lt;br /&gt;
&lt;br /&gt;
===Sub-Games===&lt;br /&gt;
In addition to the main game, and the hacking game, there are several sub-games for the player to experience. Including a parody &#039;&#039;[[nethack]]&#039;&#039; game, a concise thermonuclear war game, and several gambling games. These games are run though dialog so there are very few options for the player to take.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The game starts with a mysterious message from &#039;&#039;Dvorak, First AI&#039;&#039;, after which the player is awoken from cryogenic storage.  She/he takes the form of a human sized penguin, an alien from another planet.  FreedroidRPG takes place in a not too distant future where a huge population of bots, most of which produced and controlled by a single company, have risen against their former masters, killing a large part of humanity and taking over control of the galaxy.  The small town where the player is awoken hopes that, with her/his help, they can hold out against the bots, and who knows, maybe even win against them.&lt;br /&gt;
&lt;br /&gt;
The player must struggle not only to survive in a cruel world ravaged by the depredations of a robotic apocalypse, but fight back and free the survivors from the tyranny of a world awash in closed source software and determine his own fate.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* &#039;&#039;Dr. Francis Spark&#039;&#039;, the scientist in charge of the cryogenic facility (Cryogenics Solutions: &amp;quot;Take the fast trip to the future with Cryogenic Solutions!&amp;quot;) where the player is found.&lt;br /&gt;
* &#039;&#039;Sorenson&#039;&#039;, a programmer who has gone crazy after writing one-too-many lines of proprietary COBOL code.&lt;br /&gt;
* &#039;&#039;Ewald&#039;&#039;, a bartender with a penchant for gambling and nothing to serve but cold water.&lt;br /&gt;
* &#039;&#039;Spencer&#039;&#039;, leader of the Red Guard.&lt;br /&gt;
And many others, including humans, robots, and everything in-between.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
* Selfish human, Tux. It is friendly to everyone and hostile towards bots.&lt;br /&gt;
* Civilians, humans who just want to be left alone.&lt;br /&gt;
* Crazy, people that were pissed off by Tux. They are civilians that are hostile to Tux.&lt;br /&gt;
* The Red Guard, an organization that seems to protect the remnants of humanity, but at what cost?&lt;br /&gt;
* Rebels, those who would oppose the Red Guard&#039;s methods (not yet implemented as of 0.16.1).&lt;br /&gt;
* &#039;&#039;MegaSys&#039;&#039;, a corporation that seems to have succeeded in achieving world domination by ironically killing their stockholders... and everyone else.&lt;br /&gt;
* Singularity, an AI which hates everyone but Tux and bots.&lt;br /&gt;
* Neutral does not attack anyone, neither is it being attacked&lt;br /&gt;
* Test as well does not attack anyone, neither is it being attacked&lt;br /&gt;
&lt;br /&gt;
===Acts===&lt;br /&gt;
Starting from version 1.0 FreedroidRPG is structured in acts.  Act 1 is considered complete, a preview of Act 2 is also shipped.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.org/contact &#039;&#039;FreedroidRPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt; Most of the core engine code is written in [[:Category:C games|C]] with dialogs and similar actions written in [[:Category:lua games|Lua]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
In the 2012 FOSDEM Game Devroom, [[Arthur Huillet]] gave a presentation discussing a number of important design decisions of FreedroidRPG.&amp;lt;ref&amp;gt;[https://archive.fosdem.org/2012/schedule/event/role_playing_game.html Anatomy of a role playing game] on the FOSDEM website, audio and video recordings as well as slides are included&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the release of 0.16, development began on a second act of the game.&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[FreedroidRPG release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The following lists some past and present developers in no particular order:&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*Karol Swietlicki - story/characters&lt;br /&gt;
*Leslie Viljonen - programming&lt;br /&gt;
*Reinhard Prix - programming&lt;br /&gt;
*Simon Newton - level design, programming, story/characters&lt;br /&gt;
*Tiina Heinonen - voicing&lt;br /&gt;
*Zombie Ryushu - testing&lt;br /&gt;
*Stefan Huszics&lt;br /&gt;
*J.K. Wood&lt;br /&gt;
*Stefan Kangas&lt;br /&gt;
*Ari Mustonen&lt;br /&gt;
*Miles McCammon&lt;br /&gt;
*Alexander Solovets&lt;br /&gt;
And many others!&lt;br /&gt;
&lt;br /&gt;
FreedroidRPG was selected as a mentor organization for the 2010 Google Summer of Code.&lt;br /&gt;
&lt;br /&gt;
==Non-English Languages==&lt;br /&gt;
Translations were reintroduced at release 0.16, hosted on Transifex&amp;lt;ref&amp;gt;[https://www.transifex.com/projects/p/freedroid-rpg/ Transifex project page]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Current available languages:&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
*Brazilian Portuguese&lt;br /&gt;
*Czech&lt;br /&gt;
*Swedish&lt;br /&gt;
*Italian&lt;br /&gt;
*Spanish&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.freedroid.org FreedroidRPG homepage]&lt;br /&gt;
*[https://codeberg.org/freedroid/freedroid-src Freedroid Project Page]&lt;br /&gt;
*[http://www.transifex.com/projects/p/freedroid-rpg/ Freedroid Translation Project]&lt;br /&gt;
*[https://rb.freedroid.org/ FreedroidRPG Review Board]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Lua games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:FreedroidRPG]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Games featuring Tux]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=CuteMaze&amp;diff=66303</id>
		<title>CuteMaze</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=CuteMaze&amp;diff=66303"/>
		<updated>2025-07-03T02:02:21Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Used superscript template, TLS available&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = CuteMaze&lt;br /&gt;
|image          = Image:Cutemaze - mouse.png&lt;br /&gt;
|caption        = The mouse actor&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Graeme Gott]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3.5&lt;br /&gt;
|release announcement =&lt;br /&gt;
|release date iso = 2025-02-14&lt;br /&gt;
|release date   = February 14{{th}}, 2025&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[:Category:Qt games|Qt]]&lt;br /&gt;
|link homepage = https://gottcode.org/cutemaze/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;CuteMaze&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle game]] written by [[Graeme Gott]] and licensed under the [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[https://gottcode.org/cutemaze/#download download section]&amp;lt;/ref&amp;gt;. Version 1.0.0 of the game released on February 15{{th}}, 2008.&amp;lt;ref name=&amp;quot;archive&amp;quot;&amp;gt;https://gottcode.org/cutemaze/archive/&amp;lt;/ref&amp;gt; It uses the [[:Category:Qt games|Qt]] library. The game&#039;s website features an optional tipping section near the downloads, as a [[pay what you want]] model. It features installers for [[:wikipedia:Microsof Windows|Windows]], [[:wikipedia:macOS|macOS]], a wide variety of [[:wikipedia:Linux distribution|Linux distribution]]s (as well as [[:wikipedia:Flatpak|Flatpak]]), [[:wikipedia:FreeBSD|FreeBSD]] and even [[:wikipedia:OS/2|OS/2]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player controls a character (a mouse or a penguin ala [[Tux]], [[:wikipedia:Scalable Vector Graphics|SVG]] themes are supported) in a rectangular maze randomly generated using one of several algorithms. It is possible to mark the squares or to get them marked automatically.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://gottcode.org/cutemaze/ CuteMaze&#039;s homepage]&lt;br /&gt;
*[https://manpages.ubuntu.com/manpages/bionic/man6/cutemaze.6.html Ubuntu Manpage]&lt;br /&gt;
*[https://archive.org/details/cutemaze-1.2.2-src Archive.org]&lt;br /&gt;
*[https://launchpad.net/ubuntu/+source/cutemaze Launchpad]&lt;br /&gt;
*[https://www.youtube.com/watch?v=tcKHjqQPINQ YouTube]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Puzzle games]][[Category:GPL games]][[Category:Qt games]][[Category:Maze games]][[Category:Commercial games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Glitchapp&amp;diff=66300</id>
		<title>User talk:Glitchapp</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Glitchapp&amp;diff=66300"/>
		<updated>2025-07-02T00:49:20Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Parked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starphase ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m reluctant to approve the addition of Starphase because of unclear licensing. Does &amp;quot;GNU GPLv3 / CC-BY-SA&amp;quot; imply that the whole project is dual-licensed, should it be understood as GPL code and BY-SA assets, or maybe the source code is dual-licensed, but the assets are proprietary? Please clarify this within the repository, preferably checking with Jigoku - if possible - to make sure your assumptions are correct. Furthermore, the videos seem to be made using generative AI, and I&#039;m not sure how to interpret that copyright-wise (even if they were claimed to be free culture) nor am I aware of any official LGW policy in that regard. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 21:30, 22 June 2025 (CEST)&lt;br /&gt;
:Hi modanung, I answered you about this over matrix.&lt;br /&gt;
::Why over Matrix instead of here? I replied there within six hours and, almost three days layer, you did not even read it. Could you copy-past the message here and - for the second time - please sign your talk page edits with a &#039;&#039;&#039;quadruple tilde&#039;&#039;&#039;? Thank you. If you want your Starphase edit to be approved, clarify the license situation &#039;&#039;in the repo&#039;&#039;, not just in private. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 05:40, 26 June 2025 (CEST)&lt;br /&gt;
:::I parked the edit below in a comment, and rejected it for now since I kept seeing the &amp;quot;New changes await moderation&amp;quot; message. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 02:49, 2 July 2025 (CEST)&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Starphase&lt;br /&gt;
		&lt;br /&gt;
Fork from Jigoku/starphase (https://github.com/Jigoku/starphase)&lt;br /&gt;
	&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Side-scrolling Space Shooter&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Latest release:&#039;&#039;&#039; v0.2.4-1&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Release date:&#039;&#039;&#039; July 2024&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Code license:&#039;&#039;&#039; GPLv3&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Library:&#039;&#039;&#039; LÖVE (Love2D)&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Starphase is a free and open-source hybrid top-down and side-scrolling space shooter developed using Lua and the LÖVE2D framework. Originally forked from the open-source project by Ricky Thomson (aka Jigoku), Starphase introduces several new features, enhanced visuals, and mobile-focused optimizations.&lt;br /&gt;
		&lt;br /&gt;
The game emphasizes arcade-style gameplay with a blend of modern effects and immersive audio-visual feedback. It&#039;s in active development and supports mobile, desktop, and handheld platforms.&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Starphase features horizontal scrolling shooter elements. Players pilot a customizable spacefighter through waves of enemies and environmental hazards, with support for thumbstick navigation, touch controls, and mobile-specific UI layouts.&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Notable features include:&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;Thumbstick support:&#039;&#039;&#039; Full navigation and gameplay using the left thumbstick&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;Touch controls:&#039;&#039;&#039; Optimized for portrait and landscape layouts&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;Dialog system:&#039;&#039;&#039; Animated cutscenes and interactive story moments (WIP)&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;Boss battles:&#039;&#039;&#039; The first stage features a multi-phase boss encounter (WIP)&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;Two-player mode:&#039;&#039;&#039; Local co-op support (work in progress)&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Visual and Audio Features&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Stellar Echo: Stellar Echo is a visual effect that adds glowing motion trails to ships, bullets, and explosions. It was derived from an experimental nebula rendering shader and creates a dynamic, cinematic feel during combat.&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Note: While visually impressive, the effect can be demanding on some devices. It can be disabled from the pull-down menu on the title screen.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
Spatial Audio (v0.2.4-1)&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Full 3D positional sound support for explosions, enemy movement, and shots.&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Enhances immersion, especially when using headphones.&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Haptics / Vibration Feedback&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Vibration is triggered based on proximity to gameplay events (e.g., explosions, near-miss projectiles).&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Available only on desktop platforms and compatible operating systems.&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Additional Audio Improvements:&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Varied sound effects for shield collisions&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Unique engine sounds per enemy type&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Mobile Support&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Starphase is optimized for mobile devices, featuring:&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;Touch gesture menus&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;Mobile-specific layout&#039;&#039;&#039; options&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;Pull-down and radial menus&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Development&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
The project builds upon the last available version of the original Starphase by Jigoku. All new additions are tailored for improved immersion, expanded gameplay, and broader compatibility.&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Key improvements include:&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Support for &#039;&#039;&#039;new input methods&#039;&#039;&#039; (touch, thumbstick)&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;Expanded UI and dialogue system&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    &#039;&#039;&#039;WIP multiplayer&#039;&#039;&#039; and boss stages&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
Screenshots&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
External Links&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Project GitHub Page (https://codeberg.org/glitchapp/starphase-mobile)&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Releases and changelogs: https://codeberg.org/glitchapp/starphase-mobile/releases&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
References&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    Starphase GitHub Repository (https://github.com/Jigoku/starphase)&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    LÖVE2D Framework – https://love2d.org/&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
    GPLv3 License – https://codeberg.org/glitchapp/starphase-mobile/src/branch/main/LICENSE&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=L%27Abbaye_des_Morts&amp;diff=66298</id>
		<title>L&#039;Abbaye des Morts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=L%27Abbaye_des_Morts&amp;diff=66298"/>
		<updated>2025-07-02T00:43:53Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Removed the obvious (it wouldn&amp;#039;t be on LGW otherwise), named recurring references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = L&#039;Abbaye des Morts&lt;br /&gt;
|image                = Image:abbaye.png&lt;br /&gt;
|caption              = L&#039;Abbaye des Morts&lt;br /&gt;
|genre                = [[:Category:Side-scrolling games|Side-scrolling]] [[:Category:Adventure games|Adventure]]&lt;br /&gt;
|developer            = Locomalito&lt;br /&gt;
|code license         = [[GPLv3]]&lt;br /&gt;
|media license        = [[CC-BY|CC-BY 3.0]]&amp;lt;ref name=&amp;quot;repo&amp;quot;&amp;gt;https://github.com/nevat/abbayedesmorts-gpl&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.0.1&lt;br /&gt;
|release date         = September 23, 2016&lt;br /&gt;
|release date iso     = 2016-09-23&lt;br /&gt;
|release announcement = https://github.com/nevat/abbayedesmorts-gpl/releases/tag/v2.0.1&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = [[SDL]]&lt;br /&gt;
|platform             = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage        =&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://github.com/nevat/abbayedesmorts-gpl/releases.atom&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/nevat/abbayedesmorts-gpl&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Flatpak = com.locomalito.abbayedesmorts&lt;br /&gt;
|FreeBSD = abbayedesmorts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L&#039;Abbaye des Morts&#039;&#039;&#039; is a 2D exploration platformer made by Locomalito, released on September 10, 2010.&amp;lt;ref name=&amp;quot;homepage&amp;quot;&amp;gt;https://locomalito.com/games/abbaye-des-morts&amp;lt;/ref&amp;gt; The game was originally written in a proprietary engine, but its code was rewritten and open sourced by MoonWatcher, spawning ports to many platforms such as GNU/Linux, FreeBSD, Wii, ZX Spectrum, C64, PSP, XBox, Nintendo 3DS and Pokitto.&amp;lt;ref name=&amp;quot;repo&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;homepage&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;https://talk.pokitto.com/t/game-abbaye-des-morts/1463&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game features two sets of graphics to choose from – an oldschool, low color one, and a new, high-color refined set.&amp;lt;ref&amp;gt;https://github.com/nevat/abbayedesmorts-gpl/blob/master/graphics/tiles.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
The plot is set in 13th century. The player takes a role of Jean Raymond – one of clerics who preached about the poverty of Christ and a life without material aspirations, and who were for this reason treated as heretics by the Catholic Church.&lt;br /&gt;
&lt;br /&gt;
Jean is running away from crusaders who want him dead. He finds an old church and decides to hide there. He doesn&#039;t know what ancient evils hide in that place.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.locomalito.com/abbaye_des_morts.php homepage]&lt;br /&gt;
*[https://github.com/nevat/abbayedesmorts-gpl code repository]&lt;br /&gt;
*[http://www.hardcoregaming101.net/labbaye-des-morts/ Hardcore Gaming 101]&lt;br /&gt;
*[https://www.indieretronews.com/2021/12/hot-news-as-labbaye-des-morts-nes-port.html Indie Retro News]&lt;br /&gt;
*[https://www.destructoid.com/labbaye-des-morts-is-bringing-zx-spectrum-back/ Destructoid]&lt;br /&gt;
*[https://www.retrovideogamer.co.uk/labbaye-des-morts-new-c64-game-review/ RVG]&lt;br /&gt;
*[https://www.tigsource.com/2010/09/15/labbaye-des-morts/ TIGSource]&lt;br /&gt;
*[https://www.everygamegoing.com/larticle/labbaye-des-morts-000/45206/ Everygamegoing]&lt;br /&gt;
*[http://indieoverlook.com/freeware/abbaye-des-morts/ Indie Overlook]&lt;br /&gt;
*[https://download.tuxfamily.org/sdtraces/BottinHTML/Bottin_0-C_files/Abbaye_des_Morts-14102.html The Linux Game Book]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:Adventure games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Zaz&amp;diff=66296</id>
		<title>Zaz</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Zaz&amp;diff=66296"/>
		<updated>2025-07-02T00:35:52Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Removed non-announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Zaz&lt;br /&gt;
|image          = File:Zaz.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&amp;lt;ref name=zaz_lic1&amp;gt;[https://sourceforge.net/p/zaz/code/HEAD/tree/README README]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = various&amp;lt;ref name=zaz-lic2&amp;gt;[https://sourceforge.net/p/zaz/code/HEAD/tree/data/copyright.txt data/copyright.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0.1&lt;br /&gt;
|release date   = January 31, 2021&lt;br /&gt;
|release date iso = 2021-01-31&lt;br /&gt;
|release announcement =&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage  = http://zaz.sourceforge.net/&lt;br /&gt;
|link scmweb    = https://sourceforge.net/p/zaz/code/&lt;br /&gt;
|scm            = svn checkout svn://svn.code.sf.net/p/zaz/code/&lt;br /&gt;
|link tracker   = https://sourceforge.net/p/zaz/bugs/&lt;br /&gt;
|link forum     = https://sourceforge.net/p/zaz/discussion/&lt;br /&gt;
|link feed      = https://sourceforge.net/p/zaz/news/feed.rss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zaz&#039;&#039;&#039; is a puzzle game loosely based on games like Luxor, Zuma and Puzzle Bobble. It is written in the [[:Category:C++ games|C++]] programming language and licensed under the [[GNU General Public License|GPLv3]]. Version 1.0 was released on September 3, 2010.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The objective of the game is to get rid of incoming balls by arranging them in triplets. The twists that make Zaz stand out from other games of this type are that the balls have to be picked from the path (instead of being randomly assigned for the player) and that the player&#039;s &amp;quot;vehicle&amp;quot; is also attached to a path which is different from level to level.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*Remigiusz Dybka&lt;br /&gt;
*Leonard Ritter&lt;br /&gt;
*Kinga Dybka&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://zaz.sourceforge.net/ Zaz homepage]&lt;br /&gt;
* [https://www.ubuntubuzz.com/2022/12/simple-list-of-foss-games-on-ubuntu.html Ubuntu Buzz]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Puzzle games]][[Category:GPL games]][[Category:2D games]][[Category:C++ games]][[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=66293</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=66293"/>
		<updated>2025-06-28T13:55:58Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release, with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20250628&lt;br /&gt;
|release date         = June 28{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-06-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/975482/custom-penguins&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed.&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Glitchapp&amp;diff=66291</id>
		<title>User talk:Glitchapp</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Glitchapp&amp;diff=66291"/>
		<updated>2025-06-26T03:40:15Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Starphase */ Replied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starphase ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m reluctant to approve the addition of Starphase because of unclear licensing. Does &amp;quot;GNU GPLv3 / CC-BY-SA&amp;quot; imply that the whole project is dual-licensed, should it be understood as GPL code and BY-SA assets, or maybe the source code is dual-licensed, but the assets are proprietary? Please clarify this within the repository, preferably checking with Jigoku - if possible - to make sure your assumptions are correct. Furthermore, the videos seem to be made using generative AI, and I&#039;m not sure how to interpret that copyright-wise (even if they were claimed to be free culture) nor am I aware of any official LGW policy in that regard. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 21:30, 22 June 2025 (CEST)&lt;br /&gt;
:Hi modanung, I answered you about this over matrix.&lt;br /&gt;
::Why over Matrix instead of here? I replied there within six hours and, almost three days layer, you did not even read it. Could you copy-past the message here and - for the second time - please sign your talk page edits with a &#039;&#039;&#039;quadruple tilde&#039;&#039;&#039;? Thank you. If you want your Starphase edit to be approved, clarify the license situation &#039;&#039;in the repo&#039;&#039;, not just in private. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 05:40, 26 June 2025 (CEST)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Glitchapp&amp;diff=66284</id>
		<title>User talk:Glitchapp</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Glitchapp&amp;diff=66284"/>
		<updated>2025-06-22T19:30:13Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Starphase */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starphase ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m reluctant to approve the addition of Starphase because of unclear licensing. Does &amp;quot;GNU GPLv3 / CC-BY-SA&amp;quot; imply that the whole project is dual-licensed, should it be understood as GPL code and BY-SA assets, or maybe the source code is dual-licensed, but the assets are proprietary? Please clarify this within the repository, preferably checking with Jigoku - if possible - to make sure your assumptions are correct. Furthermore, the videos seem to be made using generative AI, and I&#039;m not sure how to interpret that copyright-wise (even if they were claimed to be free culture) nor am I aware of any official LGW policy in that regard. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 21:30, 22 June 2025 (CEST)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Licar&amp;diff=66281</id>
		<title>Licar</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Licar&amp;diff=66281"/>
		<updated>2025-06-16T11:57:01Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Not a release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Licar&lt;br /&gt;
|image                =&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Racing game&lt;br /&gt;
|developer            = [[Drummyfish]]&lt;br /&gt;
|code license         = CC0&lt;br /&gt;
|media license        = CC0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = &lt;br /&gt;
|release date         = &lt;br /&gt;
|release date iso     = &lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Linux&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/drummyfish/Licar&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Licar&#039;&#039; is a public domain, free software racing game made by [[Drummyfish]] inspired by TrackMania.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] {{Category:PD games}} {{Category:Racing games}}&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Licar&amp;diff=66280</id>
		<title>Licar</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Licar&amp;diff=66280"/>
		<updated>2025-06-16T11:55:23Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Removed nonexistent image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Licar&lt;br /&gt;
|image                =&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = Racing game&lt;br /&gt;
|developer            = [[Drummyfish]]&lt;br /&gt;
|code license         = CC0&lt;br /&gt;
|media license        = CC0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = &lt;br /&gt;
|release date         = June 13th, 2025&lt;br /&gt;
|release date iso     = 2025-06-13&lt;br /&gt;
|release announcement = http://git.coom.tech/drummyfish/Licar/commit/79d3b9288396ac6d631488fa9206be2fd1aa66a7&lt;br /&gt;
|language             = C&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = Linux&lt;br /&gt;
|link homepage        = &lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://git.coom.tech/drummyfish/Licar&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Licar&#039;&#039; is a public domain, free software racing game made by [[Drummyfish]] inspired by TrackMania.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] {{Category:PD games}} {{Category:Racing games}}&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Modanung&amp;diff=66275</id>
		<title>Modanung</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Modanung&amp;diff=66275"/>
		<updated>2025-06-12T17:07:56Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Some think open source isn&amp;#039;t free&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ModanungPhoto.png | 235x235px | right ]]&lt;br /&gt;
&lt;br /&gt;
{{Human infobox&lt;br /&gt;
|&amp;lt;!--July 6th 1988--&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;魔大农&#039;&#039;&#039; Modanung&lt;br /&gt;
|Previously: [[The Mana World]]&lt;br /&gt;
|&#039;&#039;&#039;[[LucKey Productions]]&#039;&#039;&#039;&lt;br /&gt;
|[[CC-BY-SA]], [[GNU General Public License|GPL]], [[CC0]]&lt;br /&gt;
|[[:Category:Artists|Artist]], [[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frode 魔大农 Lindeijer&#039;&#039;&#039; (born [https://en.wikipedia.org/wiki/Cancer_(astrology) July 6] [https://en.wikipedia.org/wiki/Dragon_(zodiac) 1988] at [https://www.openstreetmap.org/#map=17/53.0999/6.111 53°0999′N 6°111′E]) is the founder and custodian of [[LucKey Productions]] as well as both its main developer and audiovisual artist for most of its projects. Before learning C++ and starting [[LucKey Productions]] he created art for various other open source game projects, [[The Mana World]] being the most notable one.&lt;br /&gt;
&lt;br /&gt;
[[User:Modanung|Modanung]] is [https://www.blender.org/ B][https://inkscape.org/ I][https://www.gimp.org/ G]-proficient and a fervent supporter of the free and open source revolution.&lt;br /&gt;
&lt;br /&gt;
===Influencial books===&lt;br /&gt;
&lt;br /&gt;
In order of first read with &#039;&#039;original year of release&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Fantastic_Mr_Fox Fantastic Mr Fox] &#039;&#039;(1970)&#039;&#039; by Roald Dahl&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Lord of the Rings] &#039;&#039;(1954-1955)&#039;&#039; by John Ronald Reuel Tolkien&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Nineteen_Eighty-Four Nineteen Eighty-Four] &#039;&#039;(1949)&#039;&#039; by George Orwell&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy The Hitchhiker&#039;s Guide to the Galaxy] &#039;&#039;(1979-1992)&#039;&#039; by Douglas Adams&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Dune_(novel) Dune] &#039;&#039;(1965-1976)&#039;&#039; by Frank Herbert&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Principia_Discordia Principia Discordia] &#039;&#039;(1963)&#039;&#039; by Malaclypse the Younger &amp;amp; Lord Omar Khayyam Ravenhurst&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Illuminatus!_Trilogy Illuminatus Trilogy] &#039;&#039;(1969-1971)&#039;&#039; by Robert Shea &amp;amp; Robert Anton Wilson&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Emperor_Wears_No_Clothes The Emperor Wears No Clothes] &#039;&#039;(1985)&#039;&#039; by Jack Herer&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Sacred_Mushroom_and_the_Cross The Sacred Mushroom and the Cross] &#039;&#039;(1970)&#039;&#039; by John Marco Allegro&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bjarne_Stroustrup#Publications A Tour of C++] &#039;&#039;(2013)&#039;&#039; by Bjarne Stroustrup&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Little_Brother_(Doctorow_novel) Little Brother] &#039;&#039;(2008)&#039;&#039; by Cory Doctorow&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Valis_(novel) VALIS] &#039;&#039;(1981)&#039;&#039; by Philip K. Dick&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
===Chemicals of interest===&lt;br /&gt;
&lt;br /&gt;
Θ [https://en.wikipedia.org/wiki/Muscimol Muscimol]&lt;br /&gt;
&lt;br /&gt;
Ψ [https://en.wikipedia.org/wiki/Cannabinoid Phytocannabinoids]&lt;br /&gt;
&lt;br /&gt;
Φ [https://en.wikipedia.org/wiki/Psilocin Psilocin]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://gitlab.com/Modanung GitLab]&lt;br /&gt;
* [https://opengameart.org/users/modanung OpenGameArt]&lt;br /&gt;
* [https://openclipart.org/artist/Modanung Openclipart]&lt;br /&gt;
* [https://odysee.com/@Modanung:8 Odysee]&lt;br /&gt;
* [https://matrix.to/#/@modanung:matrix.org Matrix]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I keep my tags over at https://libregamewiki.org/index.php?title=Frode_%E9%AD%94%E5%A4%A7%E5%86%9C_Lindeijer&amp;amp;redirect=no for proper listing --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Creative_Commons_Zero&amp;diff=66274</id>
		<title>Creative Commons Zero</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Creative_Commons_Zero&amp;diff=66274"/>
		<updated>2025-06-12T11:14:01Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creative Commons Zero&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;CC0&#039;&#039;&#039; or &#039;&#039;&#039;CC-0&#039;&#039;&#039;) is a waiver that allows an author to give up all their rights, including copyrights and moral rights, placing their work into &#039;&#039;&#039;[[public domain]]&#039;&#039;&#039;.&amp;lt;ref&amp;gt;https://creativecommons.org/public-domain/cc0/&amp;lt;/ref&amp;gt; It is often inaccurately labeled a license (likely out of similarity to licenses such as [[CC-BY-SA]]) ‒ while it does contain an &#039;&#039;unconditional, irrevocable, non exclusive, royalty free&#039;&#039; fallback license in case the waiver is ineffective under a specific law, the main purpose is to give up all rights, as opposed to granting some rights to others.&amp;lt;ref&amp;gt;https://wiki.creativecommons.org/wiki/CC0_FAQ#How_does_it_work.3F&amp;lt;/ref&amp;gt; It can be though of as &#039;&#039;no rights reserved&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
Unlike other CC licenses, CC0 is suitable not only for media, but also for the source code, and is compatible with many free software licenses including the GPL.&amp;lt;ref&amp;gt;https://wiki.creativecommons.org/wiki/CC0_FAQ#May_I_apply_CC0_to_computer_software.3F_If_so.2C_is_there_a_recommended_implementation.3F&amp;lt;/ref&amp;gt; For public domain software it is the recommended option by the Free Software Foundation.&amp;lt;ref&amp;gt;https://www.gnu.org/licenses/license-list.html#CC0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[https://creativecommons.org/public-domain/cc0/ official site]&lt;br /&gt;
*[https://creativecommons.org/publicdomain/zero/1.0/legalcode.txt CC0 plain text]&lt;br /&gt;
*[https://creativecommons.org/publicdomain/zero/1.0/ official summary]&lt;br /&gt;
&lt;br /&gt;
[[Category:Licenses]]&lt;br /&gt;
[[Category:Free source code licenses]]&lt;br /&gt;
[[Category:Free media licenses]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=66273</id>
		<title>A-Mazing Urho</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=66273"/>
		<updated>2025-06-10T21:05:00Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release, with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = A-Mazing Urho&lt;br /&gt;
|image                = File:AmazingUrho_Icon.png&lt;br /&gt;
|caption              = King of the Deep&lt;br /&gt;
|genre                = [[:Category:Maze games|Maze]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20250610&lt;br /&gt;
|release date         = June 10{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-06-10&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/amazingurho/devlog/964055/sanded&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/games/AmazingUrho&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = amazingurho-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Mazing Urho&#039;&#039;&#039; is a rhythmic maze game developed by [[LucKey Productions]], originally made for the Open Jam 2018 using the [[Urho3D]] game engine.&lt;br /&gt;
&lt;br /&gt;
Levels are made with [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
The goal is simple: Eat all the shrimp as quickly as you can, without touching any of the harmful hazards that the ocean holds. To be the fastest fish, timing is essential. The speedometer in the lower left corner - along with the pitch of the plop that ensues each undulation - can help you find the correct pace. Points are awarded based on Urho&#039;s velocity when it eats a shrimp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keyboard !!!!!! Joystick !!!!!! Action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up&#039;&#039;&#039;  || &#039;&#039;&#039;W&#039;&#039;&#039; |||| &#039;&#039;&#039;A&#039;&#039;&#039;/&#039;&#039;&#039;Cross&#039;&#039;&#039; || &#039;&#039;&#039;D-pad up&#039;&#039;&#039; |||| Swim forward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left&#039;&#039;&#039;  || &#039;&#039;&#039;A&#039;&#039;&#039; |||| &#039;&#039;&#039;Left shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad left&#039;&#039;&#039; |||| Turn left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right&#039;&#039;&#039; || &#039;&#039;&#039;D&#039;&#039;&#039; |||| &#039;&#039;&#039;Right shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad right&#039;&#039;&#039; |||| Turn right&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AmazingUrho_Screenshot0.jpg&lt;br /&gt;
AmazingUrho_Screenshot1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/games/AmazingUrho GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/amazingurho itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Maze games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:2.5D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux&amp;diff=66272</id>
		<title>Tux</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux&amp;diff=66272"/>
		<updated>2025-06-07T17:40:47Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Removed recurring link, avoid redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tux3D.png|right|370px]]&lt;br /&gt;
&#039;&#039;&#039;Tux&#039;&#039;&#039; is the official mascot of the Linux kernel and is a widely known symbol among the Linux and [[free software]] community. He is short, fat, and has a yellow beak and duck-like flippers. He was designed by Larry Ewing, based on a suggestion by Alan Cox, and he was named by James Hughes. He represents no known penguin, but looks most like a [https://en.wikipedia.org/wiki/Eudyptula_novaehollandiae fairy penguin]. Due to this symbolic significance he appears in many free software games and even some proprietary ones. These games are typically non-violent and [[:category:Child-oriented games|child friendly]]. There is an alternate mascot for the kernel, Tuz the Tasmanian devil, which was used for version 2.6.29 in order to promote support the effort to save the Tasmanian devil species from extinction due to the devil facial tumour disease&amp;lt;ref&amp;gt;[http://lwn.net/Articles/323966/ LWN.net: The kernel gets a new logo]&amp;lt;/ref&amp;gt;, but this mascot has never starred in a game.&lt;br /&gt;
&lt;br /&gt;
== Tux universe ==&lt;br /&gt;
Although the games featuring Tux are each set in their own storylines or have no back story at all, there are many common elements. Most of these are based on real life penguins or perceptions of them in popular culture. Many feature Tux living in Antarctica, often with other penguins ([[SuperTux]], [[Pingus]], [[Extreme Tux Racer]] etc). Typically Tux and his fellow penguins are after herrings and other types of fish, and as such these are usually bonus or vital items ([[Tuxedo T. Penguin: A Quest for Herring]], [[Extreme Tux Racer]], [[Tux Typing]] etc). Repeated, often one-sided, references to the market and ideals conflict between Microsoft Windows and Linux, and [[free software]] and proprietary software are also common in these games ([[XTux]], [[FreedroidRPG]], etc), similar to games like [[XBill]].&lt;br /&gt;
&lt;br /&gt;
In [[Pingus]] the penguins have to venture out of Antarctica to try and figure out the force, global warming, that is destroying their world. In other games such as [[SuperTuxKart]] and [[Wormux]] there is no backstory and no real environments related to Tux or penguins, just the addition of Tux and/or multiple Tux-like penguins. In [[Frozen Bubble]] there is no back story, but graphically it appears to be set in Antarctica with a Tux-like penguin trying to save his igloo from being crushed by the downward coming bubbles. [[SuperTux]] and clone [[ReTux]] features Tux trying to save [[Tux#Gown and Penny|Penny]] after she is kidnapped by [[Nolok]]. [[IceBreaker]] has the player capturing penguins to be shipped to [[:wikipedia:Finland|Finland]] as part of a plan for world domination. In [[Tux!]], Tux is a fairy penguin (the species that [https://en.wikipedia.org/wiki/Tux_(mascot)#Origins bit] Linus Torvalds) from Australia, who sets out to search for Sardinia. [[FreedroidRPG]] has one of the more creative uses of Tux in a video game - as an extraterrestrial. There, Tux is a member of a race known as the Linarians who is stranded on Earth in the middle of a major conflict between humanity and evil conquering &amp;quot;MS Bots&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Gown and Penny ===&lt;br /&gt;
In many games there is also a, sometimes playable, female side character. The most common of these being called Gown or Penny. These are sometimes hinted as being Tux&#039;s girlfriend or just close friend (they have been described as being similar to Princess Peach in the Mario series&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Talk:Tux_(mascot)#So_what_*is*_Tux&#039;s_relationship_with_Penny,_then? Discussion on Penny and Tux]&amp;lt;/ref&amp;gt;). Gown is sometimes depicted simply as a pink version of Tux (eg [[XTux]]) or as having a slightly skinnier figure and wearing items of female clothing including a red and white short skirt and a hair bow, according to [[Steve Baker]] inspired by Daisy Duck (eg [[TuxKart]] and [[Tuxedo T. Penguin: A Quest for Herring|A Quest for Herring]]). Her name is supposed to be a pun on Tux being short for tuxedo and gowns being another form of clothing.&amp;lt;ref name=&amp;quot;g&amp;amp;p&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Talk:Tux#Gown_and_Penny Steve Baker on Gown and Penny]&amp;lt;/ref&amp;gt;  Penny in the games [[SuperTux]] and SuperTuxKart is purple and white (SuperTuxKart once featured Gown and still has a map called &amp;quot;Gown&#039;s Bow&amp;quot;). Penny has been suggested as a pun on &amp;quot;PENguin&amp;quot;.&amp;lt;ref name=&amp;quot;g&amp;amp;p&amp;quot;/&amp;gt; In [[Freeciv]], the default female leader name for the Antarctican civilization is &amp;quot;Tuxette&amp;quot;. The female penguin in [[Tux!]] is called Trixi. Steve Baker, creator of A Quest for Herring and TuxKart has stated that he prefers his original character of Gown. &amp;lt;ref name=&amp;quot;g&amp;amp;p&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Free Tux games ==&lt;br /&gt;
*[[Tuxedo T. Penguin: A Quest for Herring]]&lt;br /&gt;
*[[XTux]]&lt;br /&gt;
*[[Defendguin]]&lt;br /&gt;
*[[FreedroidRPG]]&lt;br /&gt;
*[[OpenArena]] (as a bot and skin called &amp;quot;Penguin&amp;quot; dressed in a Tux suit)&lt;br /&gt;
*[[Pingus]]&lt;br /&gt;
*[[SuperTux]]&lt;br /&gt;
*[[SuperTux Advance]]&lt;br /&gt;
*[[SuperTux 3D]]&lt;br /&gt;
*[[SnowballGame]]&lt;br /&gt;
*[[TuxKart]] and [[SuperTuxKart]]&lt;br /&gt;
*[[Tux!]]&lt;br /&gt;
*[[Tux Builder]]&lt;br /&gt;
*[[Tux Dodger]]&lt;br /&gt;
*[[Tux Paint]]&lt;br /&gt;
*[[Tux Planet Speedrun Any%]]&lt;br /&gt;
*[[TuxPusher &amp;amp; Friends]]&lt;br /&gt;
*[[TuxMath]]&lt;br /&gt;
*[[Tux Typing]]&lt;br /&gt;
*[[Tuxánci]]&lt;br /&gt;
*[[Tux Jump]]&lt;br /&gt;
*[[Tux Ball]]&lt;br /&gt;
*[[Tux Rider]]&lt;br /&gt;
*[[Tux Memory]]&lt;br /&gt;
*[[Tux Fleet]]&lt;br /&gt;
*[[TappyTux]]&lt;br /&gt;
*[[Legend of Tux]]&lt;br /&gt;
*[[Slune]]&lt;br /&gt;
*[[Freeciv]] (the default male leader name of the Antarctican civilization is &amp;quot;Tux&amp;quot;)&lt;br /&gt;
*[[Wormux]]&lt;br /&gt;
*[[Frozen Bubble]]&lt;br /&gt;
*[[Extreme Tux Racer]]&lt;br /&gt;
*[[SuperTuxParty]]&lt;br /&gt;
*[[Tuxemon]]&lt;br /&gt;
*[[IceBreaker]]&lt;br /&gt;
*[[ReTux]]&lt;br /&gt;
*[[Rocket Tux]]&lt;br /&gt;
*[[Infinite Tux]]&lt;br /&gt;
*[[Thirsty Nellan]]&lt;br /&gt;
&lt;br /&gt;
[[Tux Football]] homages the penguin in name, but not content.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Supertux030.jpg|[[SuperTux]]&lt;br /&gt;
Pingus.jpg|[[Pingus]]&lt;br /&gt;
ExtremeTuxRacer.jpg|[[Extreme Tux Racer]]&lt;br /&gt;
Tux_screenshot1.jpg|[[Tux!]]&lt;br /&gt;
Gown-AQFH.png|Gown in [[Tuxedo T. Penguin: A Quest for Herring|Tux_AQFH]]&lt;br /&gt;
Frozen Bubble 2 - Network.jpg|[[Frozen Bubble]]&lt;br /&gt;
Freedroid.jpg|[[FreedroidRPG]]&lt;br /&gt;
TuxKart 0.4.0 TT together.png|[[TuxKart]]&lt;br /&gt;
Supertuxkart-0.8.1-screenshot-6.png|[[SuperTuxKart]]&lt;br /&gt;
SuperTuxParty.png|[[SuperTuxParty]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tux_(mascot) Tux] on Wikipedia&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Little_Penguin The little or fairy penguin] on Wikipedia&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Larry_Ewing Larry Ewing] on Wikipedia&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Alan_Cox Alan Cox] on Wikipedia&lt;br /&gt;
*[https://tux4ubuntu.org/tux-games/ Tux Games]&lt;br /&gt;
*[https://www.youtube.com/@senorpingus5603 Señor Pingus]&lt;br /&gt;
*[https://landley.net/history/mirror/linux/tux.html A Complete History of Tux] by [[Steve Baker]]&lt;br /&gt;
*[https://ubuntuforums.org/archive/index.php/t-1172126.html Discussion on Tux&#039;s gender] on Ubuntu Forums&lt;br /&gt;
*[https://www.reddit.com/r/linuxquestions/comments/la1q42/can_anyone_just_make_a_tux_linux_foss_game_does/ Tux FOSS games] on Reddit&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Daisy_Duck Daisy Duck, Steve Baker&#039;s inspiration for Gown] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]] [[Category:Free software culture]] [[Category:Games featuring Tux]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
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