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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Modanung</id>
	<title>Libregamewiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Modanung"/>
	<updated>2026-08-19T15:19:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Modanung&amp;diff=68089</id>
		<title>Modanung</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Modanung&amp;diff=68089"/>
		<updated>2026-06-26T18:09:49Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Moved Babel information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ModanungPhoto.png | 235x235px | right ]]&lt;br /&gt;
&lt;br /&gt;
{{Human infobox&lt;br /&gt;
|&amp;lt;!--July 6th 1988--&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;魔大农&#039;&#039;&#039; Modanung&lt;br /&gt;
|Previously: [[The Mana World]]&lt;br /&gt;
|&#039;&#039;&#039;[[LucKey Productions]]&#039;&#039;&#039;&lt;br /&gt;
|[[CC-BY-SA]], [[GNU General Public License|GPL]], [[CC0]]&lt;br /&gt;
|[[:Category:Artists|Artist]], [[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frode 魔大农 Lindeijer&#039;&#039;&#039; (born [https://en.wikipedia.org/wiki/Cancer_(astrology) July 6] [https://en.wikipedia.org/wiki/Dragon_(zodiac) 1988] at [https://www.openstreetmap.org/#map=17/53.0999/6.111 53°0999′N 6°111′E]) is the founder and custodian of [[LucKey Productions]] as well as both its main developer and audiovisual artist for most of its projects. Before learning C++ and starting [[LucKey Productions]] he created art for various other open source game projects, [[The Mana World]] being the most notable one.&lt;br /&gt;
&lt;br /&gt;
[[User:Modanung|Modanung]] is [https://www.blender.org/ B][https://inkscape.org/ I][https://www.gimp.org/ G]-proficient and a fervent supporter of the free and open source revolution.&lt;br /&gt;
&lt;br /&gt;
===Influencial books===&lt;br /&gt;
&lt;br /&gt;
In order of first read with &#039;&#039;original year of release&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Fantastic_Mr_Fox Fantastic Mr Fox] &#039;&#039;(1970)&#039;&#039; by Roald Dahl&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Lord of the Rings] &#039;&#039;(1954-1955)&#039;&#039; by John Ronald Reuel Tolkien&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Nineteen_Eighty-Four Nineteen Eighty-Four] &#039;&#039;(1949)&#039;&#039; by George Orwell&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy The Hitchhiker&#039;s Guide to the Galaxy] &#039;&#039;(1979-1992)&#039;&#039; by Douglas Adams&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Dune_(novel) Dune] &#039;&#039;(1965-1976)&#039;&#039; by Frank Herbert&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Principia_Discordia Principia Discordia] &#039;&#039;(1963)&#039;&#039; by Malaclypse the Younger &amp;amp; Lord Omar Khayyam Ravenhurst&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Illuminatus!_Trilogy The Illuminatus! Trilogy] &#039;&#039;(1969-1971)&#039;&#039; by Robert Shea &amp;amp; Robert Anton Wilson&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Emperor_Wears_No_Clothes The Emperor Wears No Clothes] &#039;&#039;(1985)&#039;&#039; by Jack Herer&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Sacred_Mushroom_and_the_Cross The Sacred Mushroom and the Cross] &#039;&#039;(1970)&#039;&#039; by John Marco Allegro&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bjarne_Stroustrup#Publications A Tour of C++] &#039;&#039;(2013)&#039;&#039; by Bjarne Stroustrup&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Little_Brother_(Doctorow_novel) Little Brother] &#039;&#039;(2008)&#039;&#039; by Cory Doctorow&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Valis_(novel) VALIS] &#039;&#039;(1981)&#039;&#039; by Philip K. Dick&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
===Chemicals of interest===&lt;br /&gt;
&lt;br /&gt;
Θ [https://en.wikipedia.org/wiki/Muscimol Muscimol]&lt;br /&gt;
&lt;br /&gt;
Ψ [https://en.wikipedia.org/wiki/Cannabinoid Phytocannabinoids]&lt;br /&gt;
&lt;br /&gt;
Φ [https://en.wikipedia.org/wiki/Psilocin Psilocin]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
{{#babel:nl-N|en-4|de-2}}&lt;br /&gt;
* [https://gitlab.com/Modanung GitLab]&lt;br /&gt;
* [https://opengameart.org/users/modanung OpenGameArt]&lt;br /&gt;
* [https://openclipart.org/artist/Modanung Openclipart]&lt;br /&gt;
* [https://odysee.com/@Modanung:8 Odysee]&lt;br /&gt;
* [https://matrix.to/#/@modanung:matrix.org Matrix]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I keep my tags over at https://libregamewiki.org/index.php?title=Frode_%E9%AD%94%E5%A4%A7%E5%86%9C_Lindeijer&amp;amp;redirect=no for proper listing --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Modanung&amp;diff=68088</id>
		<title>Modanung</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Modanung&amp;diff=68088"/>
		<updated>2026-06-26T18:06:50Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added Babel template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#babel:nl-N|en-4|de-2}}&lt;br /&gt;
[[File:ModanungPhoto.png | 235x235px | right ]]&lt;br /&gt;
&lt;br /&gt;
{{Human infobox&lt;br /&gt;
|&amp;lt;!--July 6th 1988--&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;魔大农&#039;&#039;&#039; Modanung&lt;br /&gt;
|Previously: [[The Mana World]]&lt;br /&gt;
|&#039;&#039;&#039;[[LucKey Productions]]&#039;&#039;&#039;&lt;br /&gt;
|[[CC-BY-SA]], [[GNU General Public License|GPL]], [[CC0]]&lt;br /&gt;
|[[:Category:Artists|Artist]], [[:Category:Programmers|Programmer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frode 魔大农 Lindeijer&#039;&#039;&#039; (born [https://en.wikipedia.org/wiki/Cancer_(astrology) July 6] [https://en.wikipedia.org/wiki/Dragon_(zodiac) 1988] at [https://www.openstreetmap.org/#map=17/53.0999/6.111 53°0999′N 6°111′E]) is the founder and custodian of [[LucKey Productions]] as well as both its main developer and audiovisual artist for most of its projects. Before learning C++ and starting [[LucKey Productions]] he created art for various other open source game projects, [[The Mana World]] being the most notable one.&lt;br /&gt;
&lt;br /&gt;
[[User:Modanung|Modanung]] is [https://www.blender.org/ B][https://inkscape.org/ I][https://www.gimp.org/ G]-proficient and a fervent supporter of the free and open source revolution.&lt;br /&gt;
&lt;br /&gt;
===Influencial books===&lt;br /&gt;
&lt;br /&gt;
In order of first read with &#039;&#039;original year of release&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Fantastic_Mr_Fox Fantastic Mr Fox] &#039;&#039;(1970)&#039;&#039; by Roald Dahl&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Lord of the Rings] &#039;&#039;(1954-1955)&#039;&#039; by John Ronald Reuel Tolkien&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Nineteen_Eighty-Four Nineteen Eighty-Four] &#039;&#039;(1949)&#039;&#039; by George Orwell&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy The Hitchhiker&#039;s Guide to the Galaxy] &#039;&#039;(1979-1992)&#039;&#039; by Douglas Adams&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Dune_(novel) Dune] &#039;&#039;(1965-1976)&#039;&#039; by Frank Herbert&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Principia_Discordia Principia Discordia] &#039;&#039;(1963)&#039;&#039; by Malaclypse the Younger &amp;amp; Lord Omar Khayyam Ravenhurst&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Illuminatus!_Trilogy The Illuminatus! Trilogy] &#039;&#039;(1969-1971)&#039;&#039; by Robert Shea &amp;amp; Robert Anton Wilson&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Emperor_Wears_No_Clothes The Emperor Wears No Clothes] &#039;&#039;(1985)&#039;&#039; by Jack Herer&lt;br /&gt;
* [https://en.wikipedia.org/wiki/The_Sacred_Mushroom_and_the_Cross The Sacred Mushroom and the Cross] &#039;&#039;(1970)&#039;&#039; by John Marco Allegro&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bjarne_Stroustrup#Publications A Tour of C++] &#039;&#039;(2013)&#039;&#039; by Bjarne Stroustrup&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Little_Brother_(Doctorow_novel) Little Brother] &#039;&#039;(2008)&#039;&#039; by Cory Doctorow&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Valis_(novel) VALIS] &#039;&#039;(1981)&#039;&#039; by Philip K. Dick&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
===Chemicals of interest===&lt;br /&gt;
&lt;br /&gt;
Θ [https://en.wikipedia.org/wiki/Muscimol Muscimol]&lt;br /&gt;
&lt;br /&gt;
Ψ [https://en.wikipedia.org/wiki/Cannabinoid Phytocannabinoids]&lt;br /&gt;
&lt;br /&gt;
Φ [https://en.wikipedia.org/wiki/Psilocin Psilocin]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://gitlab.com/Modanung GitLab]&lt;br /&gt;
* [https://opengameart.org/users/modanung OpenGameArt]&lt;br /&gt;
* [https://openclipart.org/artist/Modanung Openclipart]&lt;br /&gt;
* [https://odysee.com/@Modanung:8 Odysee]&lt;br /&gt;
* [https://matrix.to/#/@modanung:matrix.org Matrix]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I keep my tags over at https://libregamewiki.org/index.php?title=Frode_%E9%AD%94%E5%A4%A7%E5%86%9C_Lindeijer&amp;amp;redirect=no for proper listing --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wasted&amp;diff=67990</id>
		<title>Wasted</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wasted&amp;diff=67990"/>
		<updated>2026-06-26T02:11:53Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Changed genre to a list of categories as is conventional&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wasted&lt;br /&gt;
|image                = File:Wastedlogo.png&lt;br /&gt;
|caption              = Wasted logo&lt;br /&gt;
|genre                = [[:Category:Action games|Action]] [[:Category:Racing games|Racing]]&lt;br /&gt;
|developer            = Franzbonanza&lt;br /&gt;
|code license         = [[GPL|GPL 3.0]]&lt;br /&gt;
|media license        = [[CC BY-SA|CC-BY-SA 4.0]], [[CC-BY 4.0]]&lt;br /&gt;
|engine               = Irrlicht/Antarctica&lt;br /&gt;
|latest release       = 0.8.5&lt;br /&gt;
|release date         = June 20{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-20&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = &lt;br /&gt;
|link homepage        = https://wastedgames.codeberg.page/&lt;br /&gt;
|link blog            = https://wastedgames.codeberg.page/blog/latest.html&lt;br /&gt;
|link chatweb         = https://matrix.to/#/%23wasted%3Amatrix.org?via=matrix.org&amp;amp;via=converser.eu&amp;amp;via=cybre.space&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://wastedgames.codeberg.page/others/wasted.rss&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/wastedgames/wasted-code&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Wasted started as a way to fill the space left by GTA SAMP Derby Destruction minigame servers, a vehicle-combat gamemode that was unfortunately not so popular anymore among Gta San Andreas players.&lt;br /&gt;
The game started as a fork of Yorg: a pretty car racing game made in Python made by Flavio Calva. But soon we realized something else was needed for the project. &lt;br /&gt;
&lt;br /&gt;
A loose team from around the world was formed while building the tools for a new game. Namely: CrystalTheEevee, who added car designs, and Spongycake, who supported gameplay.&lt;br /&gt;
SuperTuxKart was declared as the game&#039;s new base of development. Franz&#039;s reason was tied to the fact SuperTuxKart had an impressive toolset offering solid coding and testing environments. &lt;br /&gt;
However, as a new derby mode was introduced, Wasted began to deviate from SuperTuxKart.&lt;br /&gt;
&lt;br /&gt;
Wasted now is a complete hard fork of STK and it has almost nothing else to do with the original game nowadays.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Screenshots==&lt;br /&gt;
WIP--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wasted in the Outside World==&lt;br /&gt;
&lt;br /&gt;
Wasted - 0.8.0 showcase:&lt;br /&gt;
https://video.hardlimit.com/w/kS1LmF4e2FD6pWPagG9H8s&lt;br /&gt;
&lt;br /&gt;
Wasted - OnFoss Event Highlights:&lt;br /&gt;
https://video.hardlimit.com/w/dfhrQyKJ3QBTfX7UVJXTpV&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==References==&lt;br /&gt;
WIP--&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Racing games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=67989</id>
		<title>A-Mazing Urho</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=67989"/>
		<updated>2026-06-26T01:19:27Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Also added Arcade category at bottom of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = A-Mazing Urho&lt;br /&gt;
|image                = File:AmazingUrho_Icon.png&lt;br /&gt;
|caption              = King of the Deep&lt;br /&gt;
|genre                = [[:Category:Arcade games|Arcade]] [[:Category:Maze games|Maze]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260626&lt;br /&gt;
|release date         = June 26{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-26&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/amazingurho/devlog/1564495/ringmaster&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/games/AmazingUrho&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = amazingurho-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Mazing Urho&#039;&#039;&#039; is a rhythmic maze game developed by [[LucKey Productions]], originally made for the Open Jam 2018 using the [[Urho3D]] game engine.&lt;br /&gt;
&lt;br /&gt;
Levels are made with [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
The goal is simple: Eat all the shrimp as quickly as you can, without touching any of the harmful hazards that the ocean holds. To be the fastest fish, timing is essential. The speedometer in the lower left corner - along with the pitch of the plop that ensues each undulation - can help you find the correct pace. Points are awarded based on Urho&#039;s velocity when it eats a shrimp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keyboard !!!!!! Joystick !!!!!! Action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up&#039;&#039;&#039;  || &#039;&#039;&#039;W&#039;&#039;&#039; |||| &#039;&#039;&#039;A&#039;&#039;&#039;/&#039;&#039;&#039;Cross&#039;&#039;&#039; || &#039;&#039;&#039;D-pad up&#039;&#039;&#039; |||| Swim forward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left&#039;&#039;&#039;  || &#039;&#039;&#039;A&#039;&#039;&#039; |||| &#039;&#039;&#039;Left shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad left&#039;&#039;&#039; |||| Turn left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right&#039;&#039;&#039; || &#039;&#039;&#039;D&#039;&#039;&#039; |||| &#039;&#039;&#039;Right shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad right&#039;&#039;&#039; |||| Turn right&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AmazingUrho_Screenshot0.jpg&lt;br /&gt;
AmazingUrho_Screenshot1.jpg&lt;br /&gt;
AmazingUrho_Screenshot2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/games/AmazingUrho GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/amazingurho itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Maze games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:2.5D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=67988</id>
		<title>A-Mazing Urho</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=67988"/>
		<updated>2026-06-26T01:17:46Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added Arcade category to genres&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = A-Mazing Urho&lt;br /&gt;
|image                = File:AmazingUrho_Icon.png&lt;br /&gt;
|caption              = King of the Deep&lt;br /&gt;
|genre                = [[:Category:Arcade games|Arcade]] [[:Category:Maze games|Maze]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260626&lt;br /&gt;
|release date         = June 26{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-26&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/amazingurho/devlog/1564495/ringmaster&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/games/AmazingUrho&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = amazingurho-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Mazing Urho&#039;&#039;&#039; is a rhythmic maze game developed by [[LucKey Productions]], originally made for the Open Jam 2018 using the [[Urho3D]] game engine.&lt;br /&gt;
&lt;br /&gt;
Levels are made with [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
The goal is simple: Eat all the shrimp as quickly as you can, without touching any of the harmful hazards that the ocean holds. To be the fastest fish, timing is essential. The speedometer in the lower left corner - along with the pitch of the plop that ensues each undulation - can help you find the correct pace. Points are awarded based on Urho&#039;s velocity when it eats a shrimp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keyboard !!!!!! Joystick !!!!!! Action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up&#039;&#039;&#039;  || &#039;&#039;&#039;W&#039;&#039;&#039; |||| &#039;&#039;&#039;A&#039;&#039;&#039;/&#039;&#039;&#039;Cross&#039;&#039;&#039; || &#039;&#039;&#039;D-pad up&#039;&#039;&#039; |||| Swim forward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left&#039;&#039;&#039;  || &#039;&#039;&#039;A&#039;&#039;&#039; |||| &#039;&#039;&#039;Left shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad left&#039;&#039;&#039; |||| Turn left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right&#039;&#039;&#039; || &#039;&#039;&#039;D&#039;&#039;&#039; |||| &#039;&#039;&#039;Right shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad right&#039;&#039;&#039; |||| Turn right&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AmazingUrho_Screenshot0.jpg&lt;br /&gt;
AmazingUrho_Screenshot1.jpg&lt;br /&gt;
AmazingUrho_Screenshot2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/games/AmazingUrho GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/amazingurho itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Maze games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:2.5D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=67987</id>
		<title>A-Mazing Urho</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=67987"/>
		<updated>2026-06-26T01:12:59Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = A-Mazing Urho&lt;br /&gt;
|image                = File:AmazingUrho_Icon.png&lt;br /&gt;
|caption              = King of the Deep&lt;br /&gt;
|genre                = [[:Category:Maze games|Maze]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260626&lt;br /&gt;
|release date         = June 26{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-26&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/amazingurho/devlog/1564495/ringmaster&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/games/AmazingUrho&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = amazingurho-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Mazing Urho&#039;&#039;&#039; is a rhythmic maze game developed by [[LucKey Productions]], originally made for the Open Jam 2018 using the [[Urho3D]] game engine.&lt;br /&gt;
&lt;br /&gt;
Levels are made with [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
The goal is simple: Eat all the shrimp as quickly as you can, without touching any of the harmful hazards that the ocean holds. To be the fastest fish, timing is essential. The speedometer in the lower left corner - along with the pitch of the plop that ensues each undulation - can help you find the correct pace. Points are awarded based on Urho&#039;s velocity when it eats a shrimp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keyboard !!!!!! Joystick !!!!!! Action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up&#039;&#039;&#039;  || &#039;&#039;&#039;W&#039;&#039;&#039; |||| &#039;&#039;&#039;A&#039;&#039;&#039;/&#039;&#039;&#039;Cross&#039;&#039;&#039; || &#039;&#039;&#039;D-pad up&#039;&#039;&#039; |||| Swim forward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left&#039;&#039;&#039;  || &#039;&#039;&#039;A&#039;&#039;&#039; |||| &#039;&#039;&#039;Left shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad left&#039;&#039;&#039; |||| Turn left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right&#039;&#039;&#039; || &#039;&#039;&#039;D&#039;&#039;&#039; |||| &#039;&#039;&#039;Right shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad right&#039;&#039;&#039; |||| Turn right&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AmazingUrho_Screenshot0.jpg&lt;br /&gt;
AmazingUrho_Screenshot1.jpg&lt;br /&gt;
AmazingUrho_Screenshot2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/games/AmazingUrho GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/amazingurho itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Maze games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:2.5D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Ringmaster2P.jpg&amp;diff=67986</id>
		<title>File:Ringmaster2P.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Ringmaster2P.jpg&amp;diff=67986"/>
		<updated>2026-06-26T01:11:53Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Modanung moved page File:Ringmaster2P.jpg to File:AmazingUrho Screenshot2.jpg: Name as intended&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:AmazingUrho Screenshot2.jpg]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:AmazingUrho_Screenshot2.jpg&amp;diff=67985</id>
		<title>File:AmazingUrho Screenshot2.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:AmazingUrho_Screenshot2.jpg&amp;diff=67985"/>
		<updated>2026-06-26T01:11:53Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Modanung moved page File:Ringmaster2P.jpg to File:AmazingUrho Screenshot2.jpg: Name as intended&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of [[A-Mazing Urho]].&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:AmazingUrho_Screenshot2.jpg&amp;diff=67984</id>
		<title>File:AmazingUrho Screenshot2.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:AmazingUrho_Screenshot2.jpg&amp;diff=67984"/>
		<updated>2026-06-26T01:09:54Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Screenshot of A-Mazing Urho.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of [[A-Mazing Urho]].&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=67983</id>
		<title>A-Mazing Urho</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=A-Mazing_Urho&amp;diff=67983"/>
		<updated>2026-06-26T01:09:11Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = A-Mazing Urho&lt;br /&gt;
|image                = File:AmazingUrho_Icon.png&lt;br /&gt;
|caption              = King of the Deep&lt;br /&gt;
|genre                = [[:Category:Maze games|Maze]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260626&lt;br /&gt;
|release date         = June 26{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-26&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/amazingurho/devlog/1564495/ringmaster&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/games/AmazingUrho&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = amazingurho-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Mazing Urho&#039;&#039;&#039; is a rhythmic maze game developed by [[LucKey Productions]], originally made for the Open Jam 2018 using the [[Urho3D]] game engine.&lt;br /&gt;
&lt;br /&gt;
Levels are made with [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
The goal is simple: Eat all the shrimp as quickly as you can, without touching any of the harmful hazards that the ocean holds. To be the fastest fish, timing is essential. The speedometer in the lower left corner - along with the pitch of the plop that ensues each undulation - can help you find the correct pace. Points are awarded based on Urho&#039;s velocity when it eats a shrimp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keyboard !!!!!! Joystick !!!!!! Action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up&#039;&#039;&#039;  || &#039;&#039;&#039;W&#039;&#039;&#039; |||| &#039;&#039;&#039;A&#039;&#039;&#039;/&#039;&#039;&#039;Cross&#039;&#039;&#039; || &#039;&#039;&#039;D-pad up&#039;&#039;&#039; |||| Swim forward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left&#039;&#039;&#039;  || &#039;&#039;&#039;A&#039;&#039;&#039; |||| &#039;&#039;&#039;Left shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad left&#039;&#039;&#039; |||| Turn left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right&#039;&#039;&#039; || &#039;&#039;&#039;D&#039;&#039;&#039; |||| &#039;&#039;&#039;Right shoulder&#039;&#039;&#039; || &#039;&#039;&#039;D-pad right&#039;&#039;&#039; |||| Turn right&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AmazingUrho_Screenshot0.jpg&lt;br /&gt;
AmazingUrho_Screenshot1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/games/AmazingUrho GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/amazingurho itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Maze games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:2.5D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=67982</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=67982"/>
		<updated>2026-06-25T19:31:27Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Distro Wars */ Singular&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games|Action]] [[:Category:3D games|3D]] [[:Platform games|Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260625&lt;br /&gt;
|release date         = June 25{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-25&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1564158/sir-optimize&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed. Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
===Battle Mode===&lt;br /&gt;
Compete against other players in various game modes.&lt;br /&gt;
====Free-for-All====&lt;br /&gt;
Knock out the other players by jumping on their head and utilizing the items in the arena to score points.&lt;br /&gt;
====Sardine Run====&lt;br /&gt;
Collect more fish than the other team or players.&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
Score points by retrieving the enemy&#039;s flag and delivering it to your home base.&lt;br /&gt;
====Distro War====&lt;br /&gt;
Connect computer terminals by installing your team&#039;s distribution, until it runs on every mainframe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=67981</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=67981"/>
		<updated>2026-06-25T19:31:12Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Battle Mode */ Added new Sardine Run battle mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games|Action]] [[:Category:3D games|3D]] [[:Platform games|Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260625&lt;br /&gt;
|release date         = June 25{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-25&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1564158/sir-optimize&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed. Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
===Battle Mode===&lt;br /&gt;
Compete against other players in various game modes.&lt;br /&gt;
====Free-for-All====&lt;br /&gt;
Knock out the other players by jumping on their head and utilizing the items in the arena to score points.&lt;br /&gt;
====Sardine Run====&lt;br /&gt;
Collect more fish than the other team or players.&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
Score points by retrieving the enemy&#039;s flag and delivering it to your home base.&lt;br /&gt;
====Distro Wars====&lt;br /&gt;
Connect computer terminals by installing your team&#039;s distribution, until it runs on every mainframe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=67980</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=67980"/>
		<updated>2026-06-25T19:29:47Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games|Action]] [[:Category:3D games|3D]] [[:Platform games|Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260625&lt;br /&gt;
|release date         = June 25{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-25&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1564158/sir-optimize&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed. Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
===Battle Mode===&lt;br /&gt;
Compete against other players in various game modes.&lt;br /&gt;
====Free-for-All====&lt;br /&gt;
Knock out the other players by jumping on their head and utilizing the items in the arena to score points.&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
Score points by retrieving the enemy&#039;s flag and delivering it to your home base.&lt;br /&gt;
====Distro Wars====&lt;br /&gt;
Connect computer terminals by installing your team&#039;s distribution, until it runs on every mainframe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Edddy&amp;diff=67977</id>
		<title>Edddy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Edddy&amp;diff=67977"/>
		<updated>2026-06-24T14:11:42Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toolinfo&lt;br /&gt;
|title                = Edddy&lt;br /&gt;
|image                = File:EdddyLogo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260623&lt;br /&gt;
|release date         = June 23{{rd}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-23&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/edddy/devlog/1562645/boxing&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://luckey.games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-edddy:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Tools/Edddy&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = edddy-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edddy&#039;&#039;&#039; is a block-based map editor developed by [[LucKey Productions]] made with [[Dry]] and the Qt library. It allows to conveniently place 3D models - organized in block sets - on a grid and saves the result to two XML-based file types; EBS for sets and EMP for maps.&lt;br /&gt;
&lt;br /&gt;
==Projects using Edddy==&lt;br /&gt;
* [[Tux!]]&lt;br /&gt;
* [[A-Mazing Urho]]&lt;br /&gt;
* [[Blip &#039;n Blup]]&lt;br /&gt;
* [[KO]]&lt;br /&gt;
* [[OG Tatt]]&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EdddyScreenshot0.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://GitLab.com/LucKeyProductions/Tools/Edddy GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/edddy itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Dry tools]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:EdddyScreenshot0.jpg&amp;diff=67976</id>
		<title>File:EdddyScreenshot0.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:EdddyScreenshot0.jpg&amp;diff=67976"/>
		<updated>2026-06-24T14:10:38Z</updated>

		<summary type="html">&lt;p&gt;Modanung: A screenshot of Edddy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of [[Edddy]].&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Edddy&amp;diff=67975</id>
		<title>Edddy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Edddy&amp;diff=67975"/>
		<updated>2026-06-24T14:03:05Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toolinfo&lt;br /&gt;
|title                = Edddy&lt;br /&gt;
|image                = File:EdddyLogo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260623&lt;br /&gt;
|release date         = June 23{{rd}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-23&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/edddy/devlog/1562645/boxing&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://luckey.games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-edddy:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Tools/Edddy&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = edddy-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edddy&#039;&#039;&#039; is a block-based map editor developed by [[LucKey Productions]] made with [[Dry]] and the Qt library. It allows to conveniently place 3D models - organized in block sets - on a grid and saves the result to two XML-based file types; EBS for sets and EMP for maps.&lt;br /&gt;
&lt;br /&gt;
==Projects using Edddy==&lt;br /&gt;
* [[Tux!]]&lt;br /&gt;
* [[A-Mazing Urho]]&lt;br /&gt;
* [[Blip &#039;n Blup]]&lt;br /&gt;
* [[KO]]&lt;br /&gt;
* [[OG Tatt]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://GitLab.com/LucKeyProductions/Tools/Edddy GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/edddy itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Dry tools]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Tux_screenshot3.jpg&amp;diff=67972</id>
		<title>File:Tux screenshot3.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Tux_screenshot3.jpg&amp;diff=67972"/>
		<updated>2026-06-23T21:43:19Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Modanung uploaded a new version of File:Tux screenshot3.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot from [[Tux!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Tux_screenshot2.jpg&amp;diff=67971</id>
		<title>File:Tux screenshot2.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Tux_screenshot2.jpg&amp;diff=67971"/>
		<updated>2026-06-23T21:40:12Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Modanung uploaded a new version of File:Tux screenshot2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot from [[Tux!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Tux_screenshot1.jpg&amp;diff=67970</id>
		<title>File:Tux screenshot1.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Tux_screenshot1.jpg&amp;diff=67970"/>
		<updated>2026-06-23T21:35:58Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Modanung uploaded a new version of File:Tux screenshot1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot from [[Tux!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Tux_screenshot0.jpg&amp;diff=67969</id>
		<title>File:Tux screenshot0.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Tux_screenshot0.jpg&amp;diff=67969"/>
		<updated>2026-06-23T21:33:22Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Modanung uploaded a new version of File:Tux screenshot0.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of [[Tux!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Principia&amp;diff=67968</id>
		<title>Principia</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Principia&amp;diff=67968"/>
		<updated>2026-06-23T21:30:34Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Corrected release date format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Principia&lt;br /&gt;
|image          = File:Principia_image.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Physics simulation games|Physics sim]], [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developers     = Bithack AB (&amp;amp; the Principia community)&lt;br /&gt;
|code license   = BSD-3&lt;br /&gt;
|media license  = BSD-3&lt;br /&gt;
|engine         = TMS (in-house)&lt;br /&gt;
|latest release = 2026.06.19&lt;br /&gt;
|release date   = June 19{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-19&lt;br /&gt;
|release announcement = https://principia-web.se/news/29&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:C games|C]]&lt;br /&gt;
|libraries      = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform       = Windows, Linux, Android, Haiku OS&lt;br /&gt;
|link homepage  = https://principia-web.se/&lt;br /&gt;
|link forum     = https://principia-web.se/forum/&lt;br /&gt;
|link tracker   = https://github.com/Bithack/principia/issues&lt;br /&gt;
|link scmweb    = https://github.com/Bithack/principia&lt;br /&gt;
|scm            = git clone https://github.com/Bithack/principia.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = principia-git&lt;br /&gt;
|MPR = principia-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Principia&#039;&#039;&#039;&#039;&#039; is, in its simplest form, a physics-based sandbox game. In Principia, you can build contraptions and simulate them in the physics simulation. This could be a mechanical contraption, an RC car, or a pinball game. Principia also contains a LuaScript object which allows you to write and create Lua programs that can interact with and affect the simulation.&lt;br /&gt;
&lt;br /&gt;
Principia also features the Adventure game mode. In this game mode, you take control of a small robot which can do whatever you decide it to do. It can take part in a giant battle with enemy robots, or it can take control of the giant robot and wreak havoc on the world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Principia was the successor to a previous 2011 mobile game by Bithack AB called Apparatus. It was released as a proprietary paid game in November 2013 for Android, and later for Windows and iOS. The development was abandoned shortly after version 1.5.1 released in October 2014, due to financial difficulties.&lt;br /&gt;
&lt;br /&gt;
In April 2016, Bithack announced that Principia would be made open source&amp;lt;ref&amp;gt;https://twitter.com/bithack/status/719403572115423232&amp;lt;/ref&amp;gt; under the BSD 3-Clause license, however this fell through. It wasn&#039;t until in August 2022 that Principia&#039;s source code was finally released onto GitHub&amp;lt;ref&amp;gt;https://twitter.com/bithack/status/1555904122313908224&amp;lt;/ref&amp;gt;, and it is now being further developed as a community project. &lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://principia-web.se The new Principia community site]&lt;br /&gt;
* [https://archive.principia-web.se Official Principia community site archive]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:2.5D games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Physics simulation games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wasted&amp;diff=67966</id>
		<title>Wasted</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wasted&amp;diff=67966"/>
		<updated>2026-06-23T20:41:09Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Replaced image with logo uploaded to LGW, fixed date format, added license links, corrected typo in engine name, commented WIP sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wasted&lt;br /&gt;
|image                = File:Wastedlogo.png&lt;br /&gt;
|caption              = Wasted logo&lt;br /&gt;
|genre                = Multiplayer derby destruction&lt;br /&gt;
|developer            = Franzbonanza&lt;br /&gt;
|code license         = [[GPL|GPL 3.0]]&lt;br /&gt;
|media license        = [[CC BY-SA|CC-BY-SA 4.0]], [[CC-BY 4.0]]&lt;br /&gt;
|engine               = Irrlicht/Antarctica&lt;br /&gt;
|latest release       = 0.8.5&lt;br /&gt;
|release date         = June 20{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-06-20&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = &lt;br /&gt;
|link homepage        = https://wastedgames.codeberg.page/&lt;br /&gt;
|link blog            = https://wastedgames.codeberg.page/blog/latest.html&lt;br /&gt;
|link chatweb         = https://matrix.to/#/%23wasted%3Amatrix.org?via=matrix.org&amp;amp;via=converser.eu&amp;amp;via=cybre.space&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://wastedgames.codeberg.page/others/wasted.rss&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/wastedgames/wasted-code&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Wasted started as a way to fill the space left by GTA SAMP Derby Destruction minigame servers, a vehicle-combat gamemode that was unfortunately not so popular anymore among Gta San Andreas players.&lt;br /&gt;
The game started as a fork of Yorg: a pretty car racing game made in Python made by Flavio Calva. But soon we realized something else was needed for the project. &lt;br /&gt;
&lt;br /&gt;
A loose team from around the world was formed while building the tools for a new game. Namely: CrystalTheEevee, who added car designs, and Spongycake, who supported gameplay.&lt;br /&gt;
SuperTuxKart was declared as the game&#039;s new base of development. Franz&#039;s reason was tied to the fact SuperTuxKart had an impressive toolset offering solid coding and testing environments. &lt;br /&gt;
However, as a new derby mode was introduced, Wasted began to deviate from SuperTuxKart.&lt;br /&gt;
&lt;br /&gt;
Wasted now is a complete hard fork of STK and it has almost nothing else to do with the original game nowadays.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Screenshots==&lt;br /&gt;
WIP--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wasted in the Outside World==&lt;br /&gt;
&lt;br /&gt;
Wasted - 0.8.0 showcase:&lt;br /&gt;
https://video.hardlimit.com/w/kS1LmF4e2FD6pWPagG9H8s&lt;br /&gt;
&lt;br /&gt;
Wasted - OnFoss Event Highlights:&lt;br /&gt;
https://video.hardlimit.com/w/dfhrQyKJ3QBTfX7UVJXTpV&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==References==&lt;br /&gt;
WIP--&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Spinny_the_runner:_mechanical_menace&amp;diff=67963</id>
		<title>Talk:Spinny the runner: mechanical menace</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Spinny_the_runner:_mechanical_menace&amp;diff=67963"/>
		<updated>2026-06-22T22:24:56Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Deletion review due to assets created with generative AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deletion review due to assets created with generative AI ==&lt;br /&gt;
&lt;br /&gt;
Part of the assets added to the project&#039;s repository over past year seem AI-generated.&amp;lt;ref&amp;gt;[https://codeberg.org/glitchapp/spinny-the-runner/src/commit/de4d6294468273b72d79bde5fcdcedbfae0c969f/src/data/images/player/big A folder in the repository full of AI-generated assets]&amp;lt;/ref&amp;gt; It looks like this isn&#039;t mentioned anywhere, and - over on FreeGameDev.net - the developer ([[User:Glitchapp|glitchapp]]) responded evasively, both in regard to whether or not AI was used &#039;&#039;and&#039;&#039; whether the data set used to train it consisted of free culture.&amp;lt;ref&amp;gt;[https://freegamedev.net/d/852-spinny-the-runner-mechanical-menace/22 Relevant discussion on the FreeGameDev forums]&amp;lt;/ref&amp;gt; AI image detectors declare with over 90% certainty these assets are indeed AI-generated. This means the project is (very likely) dealing with legal ambiguity and should therefor be removed from LibreGameWiki. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:03, 21 June 2026 (UTC)&lt;br /&gt;
:To me this looks like the author openly admitted to use generative AI. I don’t think this alone is grounds for deletion. What matters is the data source that the AI has used. If the author can prove the AI only sources free cultural works and gives credit (where required), this game may be good to go. However, I highly doubt the author is able to do that. Do you known &#039;&#039;which&#039;&#039; AI specifically the author has used? This would simplify the deletion review a lot, I guess. In any case, I think this should ideally be a general LGW policy discussion on how we treat genAI works here, because the current Article Policy is silent on AI. Personally, I think genAI is a waste of time and resources but on the other hand, this is &#039;&#039;LibreGameWiki&#039;&#039;, not &#039;&#039;AntiAIGameWiki&#039;&#039;. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 21:54, 21 June 2026 (UTC)&lt;br /&gt;
::In the referenced FreeGameDev thread, I specifically asked about training data and did not get an answer. However, even in the unlikely scenario where all of the training data &#039;&#039;is&#039;&#039; free culture, how would you imagine attribution to work; list all creators that indirectly contributed to the training data? That didn&#039;t happen either. Unless all of it was public domain, it might still result in legal ambiguity, which is incompatible with free culture. The problem is not so much that AI was used. The issue is the copyright/licensing scenario that (almost always) comes with using AI. That does not require an explicit policy regarding the use of generative AI. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 22:24, 22 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Spinny_the_runner:_mechanical_menace&amp;diff=67960</id>
		<title>Talk:Spinny the runner: mechanical menace</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Spinny_the_runner:_mechanical_menace&amp;diff=67960"/>
		<updated>2026-06-21T17:03:02Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Deletion review due to assets created with generative AI */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deletion review due to assets created with generative AI ==&lt;br /&gt;
&lt;br /&gt;
Part of the assets added to the project&#039;s repository over past year seem AI-generated.&amp;lt;ref&amp;gt;[https://codeberg.org/glitchapp/spinny-the-runner/src/commit/de4d6294468273b72d79bde5fcdcedbfae0c969f/src/data/images/player/big A folder in the repository full of AI-generated assets]&amp;lt;/ref&amp;gt; It looks like this isn&#039;t mentioned anywhere, and - over on FreeGameDev.net - the developer ([[User:Glitchapp|glitchapp]]) responded evasively, both in regard to whether or not AI was used &#039;&#039;and&#039;&#039; whether the data set used to train it consisted of free culture.&amp;lt;ref&amp;gt;[https://freegamedev.net/d/852-spinny-the-runner-mechanical-menace/22 Relevant discussion on the FreeGameDev forums]&amp;lt;/ref&amp;gt; AI image detectors declare with over 90% certainty these assets are indeed AI-generated. This means the project is (very likely) dealing with legal ambiguity and should therefor be removed from LibreGameWiki. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:03, 21 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Spinny_the_runner:_mechanical_menace&amp;diff=67959</id>
		<title>Spinny the runner: mechanical menace</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Spinny_the_runner:_mechanical_menace&amp;diff=67959"/>
		<updated>2026-06-21T16:45:23Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added deletion review template due to assets created with generative AI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deletion review}}&lt;br /&gt;
&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Spinny the Runner: Mechanical Menace&lt;br /&gt;
|image                = File:DayNight.jpg&lt;br /&gt;
|caption              = Spinny the Runner&lt;br /&gt;
|genre                = [[:Category:Platform games|Platform]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref name=&amp;quot;spinny_license&amp;quot;&amp;gt;[https://codeberg.org/glitchapp/Spinny-the-runner/src/branch/main/LICENSE LICENSE]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.8-beta&lt;br /&gt;
|release date         = September 9{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-09-05&lt;br /&gt;
|release announcement = https://codeberg.org/glitchapp/spinny-the-runner/releases/tag/0.8-beta&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = [[:Category:LÖVE games|LÖVE]]&lt;br /&gt;
|platforms            = &lt;br /&gt;
|link homepage        = https://codeberg.org/glitchapp/Spinny-the-runner&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spinny the Runner: Mechanical Menace&#039;&#039;&#039; is a platform game with mechanics of the 16 bits era, modern graphics and many features such as: story mode, multiplayer, touch controls, split screen, 4 selectable characters, game editor, and network controls.&lt;br /&gt;
&lt;br /&gt;
It uses [[Boxclip]], a 2D platformer engine Originally created by Ricky Thomson (aka Jigoku)&amp;lt;ref&amp;gt;[https://github.com/Jigoku/boxclip Boxclip]&amp;lt;/ref&amp;gt; with an emphasis on interactive map editing, built using the LÖVE2D framework.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
[[File:LevelEditorSpinny.jpg|right|thumb|The map editor]]&lt;br /&gt;
Maps can be created with the custom built-in map editor. The user drops and places entities into the world to create a level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Both the game and the engine are enhanced and based on the last commit from Jigoku made on 17 August 2022. New features, content and assets have been added to both the game and the engine. Some of the most relevant include:&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
* New entities: Portals to bonus stages, cloth entities, bridges, doors, loops, new pickups and switches&lt;br /&gt;
* New physics: Camera angle affects gravity (used on some bonus stages) and fluid physics&lt;br /&gt;
* 3d spatial Audio and advanced vibration system (feel the environment)&lt;br /&gt;
* Built-in multiplayer chat client and server&lt;br /&gt;
* A.I. powered NPC&lt;br /&gt;
* Day-night algorithm&lt;br /&gt;
&lt;br /&gt;
===Game===&lt;br /&gt;
* Thumbstick support: Control the player with the thumbstick&lt;br /&gt;
* Replaced most assets&lt;br /&gt;
* 4 players mode with split screen&lt;br /&gt;
* Story mode with dialogues and new challenges&lt;br /&gt;
* New mechanics: Combos and enemies liberate animals (required to unlock portals in story mode)&lt;br /&gt;
* Bonus stages&lt;br /&gt;
* Credits menu&lt;br /&gt;
* Extra music tracks&lt;br /&gt;
* Reynold&#039;s algorithm for the bird animations&lt;br /&gt;
* Dynamic Zoom&lt;br /&gt;
* Jigoku mode: A streamlined, high-performance version that stays faithful to the original&lt;br /&gt;
* Voice dubs&lt;br /&gt;
&lt;br /&gt;
Mobile features:&lt;br /&gt;
* Performance Mode &lt;br /&gt;
* Upscaling algorithm&lt;br /&gt;
* graphic presets&lt;br /&gt;
* Mobile screen layouts and portrait / landscape mode.&lt;br /&gt;
* Touch controls, touch gestures, radial and pull menu.&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
* Performance mode (with auto setup based on detected FPS)&lt;br /&gt;
* FPS graph&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
* Touch controls&lt;br /&gt;
* Radial menu&lt;br /&gt;
* Top swipe menu (for touch controls)&lt;br /&gt;
&lt;br /&gt;
===Graphics features===&lt;br /&gt;
* Normal maps and dynamic lighting&lt;br /&gt;
* Day-night cycle algorithm&lt;br /&gt;
* Bloom&lt;br /&gt;
* HDR mode&lt;br /&gt;
&lt;br /&gt;
The game is still in progress and new content and features may be added. This fork is specifically aimed at mobile and handhelds, compatibility and performance are among the highest priorities and considerations for this game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bloom.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://codeberg.org/glitchapp/Spinny-the-runner Codeberg]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Platformer games]]&lt;br /&gt;
[[Category:LÖVE games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Games with editors]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=67051</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=67051"/>
		<updated>2026-05-22T03:42:27Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Gameinfo: Screenshot over game logo? */ Slight rephrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
:Well, for once, we might want to fix the following explanation, which I see whenever I try to create a new page, hours after creating my account: &amp;quot;If you just created a new account, please wait a couple of minutes&amp;quot;. :)&lt;br /&gt;
:[Edit: now I can create the page fine. Thank you.]&lt;br /&gt;
:It would be great if you could give a rank to users that contribute to wiki, which would save them from long pending periods. Saying that as an amazingly impatient person. --[[User:Yutyo|Yutyo]] ([[User talk:Yutyo|talk]])&lt;br /&gt;
&lt;br /&gt;
Its been 2 hours for me and i still cant create a page, can someone change that message? -- [[User:Impulse|Impulse]]&lt;br /&gt;
:I remember that there is a restriction related to the User page. You need to have one approved edit before you can create it. Maybe this also applies to all pages in general. Since you now have an approved edit, is it now possible for you to create the page you wanted to create? --[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 23:00, 31 October 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
::In my opinion we should pick a reasonably good article to feature next, and give it a little special attention. The information in the current feature is already years out of date. I&#039;d suggest the [[Special:LongPages]] list as a good place to start looking. [[FreedroidRPG]] and [[Globulation 2]] are examples which could be easily made into a good feature. Input would be needed from someone who has rights to pick a featured article. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 14:24, 27 December 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
There is already [[OpenMoHAA]], so I guess other non-free game engine recreations are allowed as well. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 10:56, 26 January 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll let you guys figure out what &amp;quot;should&amp;quot; be done, but I can make the distinction more blurry! :).  There *is* a open source game that uses [[OpenMW]] as it&#039;s engine.  The game is [https://openmw.readthedocs.io/en/stable/reference/modding/openmw-game-template.html openmw-template] described in [https://openmw.org/faq/#do_i_need_morrowind here] in the faq.  However, the game isn&#039;t actually *fun* to a point that some people might say it&#039;s not actually a game.  (However, I don&#039;t think the game has to be fun to be listed here)  2023-01-30&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
&lt;br /&gt;
== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lists and categories  ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t be better to direct the reader to categories of games, instead of lists of games by genre, like [[Roguelike games]]? The list can get easily outdated.&lt;br /&gt;
&lt;br /&gt;
== Board games page broken ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m logged in, I can see an up-to-date version of [[Board games]], but when I&#039;m not logged in, I can only see a very old version from 2013. Could the reason be that this page was protected in 2012? If yes, could you remove the protection or ensure otherwise that the autogeneration by the bot works again and the generated page is visible to all users? Thanks --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 07:42, 29 July 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== How to add a game? ==&lt;br /&gt;
 &lt;br /&gt;
# Please [[Special:CreateAccount|create an account]] with mail adress and confirm that you own the mail adress. The create account link is also available in the upper right corner. There may be traps against spammer. Read the pages after sending a request for login creation or changing a page!&lt;br /&gt;
# Read the [[Libregamewiki:Article_policy|Article policy]] and other articles from [[Libregamewiki:Get_involved|Get involved]]&lt;br /&gt;
# Make sure you are logged in and in the &amp;quot;Autoconfirmed users&amp;quot; group. Details can be found on your [[Special:Preferences|Preferences]] page.&lt;br /&gt;
# Enter the title of the new page in the search box in the upper right corner and search for it. Before the search results, if there are some, there is a bold line with &amp;quot;Create the page &amp;quot;Example game name&amp;quot; on this wiki!&amp;quot; (I searched for &amp;quot;Example game name&amp;quot;). The &amp;quot;Example game name&amp;quot; is a link for creating a new page. If this line doesn&#039;t appear, make sure you clicked the confirmation link in the confirmation mail.&lt;br /&gt;
# When creating a new page, there are links to templates for games, humans and redirects above the big text box. Click on a template before entering text.&lt;br /&gt;
# If the link to the game home page isn&#039;t shown in the text add a == External Links == section with the URL&lt;br /&gt;
&lt;br /&gt;
== Unable to auto confirm account ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t create pages add I&#039;m a member of group Users but not Auto confirmed Users. I didn&#039;t receive a confirmation message. I tried changing my email address but still no. Can you resend a confirmation message or confirm my account? Thanks! Eagle&lt;br /&gt;
&lt;br /&gt;
:I&#039;m now an Auto Confirmed Users group, not sure how that happened exactly. --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:56, 27 January 2018 (CET)&lt;br /&gt;
:: The same happened to me. -- [[User:Nudin|Nudin]] ([[User talk:Nudin|talk]]) 20:37, 19 January 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
 I have the same problem. I can&#039;t autoconfirm. Could you send me a confirmation email? thanks,&lt;br /&gt;
qbancoffee&lt;br /&gt;
&lt;br /&gt;
 I can&#039;t autoconfirm as well. Can you send a confirmation email or confirm my account? Thanks! -- Bitsplit&lt;br /&gt;
&lt;br /&gt;
Same here.&lt;br /&gt;
dettus&lt;br /&gt;
&lt;br /&gt;
:: The &#039;&#039;autoconfirmed&#039;&#039; status is not related to email confirmation, but to the number of approved edits in the mail article namespace. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 21:39, 5 May 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
This section requires a cleanup to clarify the steps a user needs to take in order to be assigned to the Auto-confirmed users group.&lt;br /&gt;
&lt;br /&gt;
== How to add games to genre listings? ==&lt;br /&gt;
&lt;br /&gt;
How to add a game to the genre listings page, [[Educational games]] and [[GPL games]]? Or does that happen on its own after the game has been added to the appropriate category? Thank you! :) --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:55, 27 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: Yes, those pages are periodically generated based on the categories. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:01, 27 February 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I think [[Special:Contributions/95.70.132.254|contributions by 95.70.132.254]] should be mass reverted (and maybe this IP blocked). —[[Special:Contributions/2A01:CB11:421:F500:6E5E:2123:F965:8FC4|2A01:CB11:421:F500:6E5E:2123:F965:8FC4]] 02:02, 26 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: That IP was banned and all vandalism reverted --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:14, 27 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
:: It&#039;s being vadalized every day from a different IP. They completely mess up the game tables. Can we do something about it? Better filters/bots? Disallow anonymous edits? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 21:56, 23 December 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Looking at the Recent Changes, it appears the wave of one-letter vandals has been stopped, right?  Cheers to that! --[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 23:09, 14 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Version updates from Wikidata? ==&lt;br /&gt;
&lt;br /&gt;
New versions come all the time and it&#039;s tedious to update manually. [https://www.wikidata.org/wiki/Wikidata:Main_Page Wikidata] might have many of the items here and could get updated more often than LGW. Their data is in the public domain. Can somebody figure out how to incorporate it automagically? That would help keeping up to date also the recent releases box on the front page of LGW. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 11:51, 22 January 2019 (CET)&lt;br /&gt;
: [https://www.wikidata.org/wiki/Wikidata:Notability Wikidata:Notability] requires that a page exists in one of its sister projects and [https://en.wikipedia.org/wiki/Wikipedia:Notability_(video_games) Wikipedia:Notability (video games)] is much stricter than what can be included in Libregamewiki. I doubt that using Wikidata would help much with keeping the list of new releases up-to-date. --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 13:18, 10 February 2019 (CET)&lt;br /&gt;
:: Wiki page existence is not the only criterion for notability. F/OSS games fall under at least the second one (&amp;quot;clearly identifiable conceptual or material entity&amp;quot; which &amp;quot;can be described using serious and publicly available references&amp;quot;), and in many cases the third one (&amp;quot;it is needed to make statements made in other items more useful&amp;quot;), when it can be linked to the author. --[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:05, 28 October 2019 (CET)&lt;br /&gt;
::: Additionally, LGW is in most cases a &#039;serious and publically-available reference&#039;. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 09:26, 23 January 2020 (CET)&lt;br /&gt;
:It could help with popular projects like [[OpenTTD]] which also have a Wikipedia page and update frequently. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 15:04, 7 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Duplicated reference names break genre pages ==&lt;br /&gt;
&lt;br /&gt;
Problem: I.e. [[:Category:Pages with reference errors]] (yes red link but still go ahead and click!). Open one of those list articles and scroll down to the bottom of the page where the references are to see the errors with the similarly named references between the included articles.&lt;br /&gt;
&lt;br /&gt;
Solutions?: Perhaps the references could be somehow removed from the genre list articles? Of course the silly solution would be to manually edit the articles to change ref names... but that&#039;s a lot of work and not exactly future proof. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:19, 25 January 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Machine readable dump of wikidata entries metadata ==&lt;br /&gt;
&lt;br /&gt;
For the [https://repology.org Repology] project, I need a complete list of all games with their versions, homepages and preferably other metadata. Among other this this would allow to discover more [https://repology.org/projects/?inrepo=libregamewiki&amp;amp;outdated=1 outdated version information] in LGW and also to link ([https://www.wikidata.org/wiki/Q214142#P6666 example]) Wikidata entries to LGW.&lt;br /&gt;
&lt;br /&gt;
Currently, Repology parses [[New_games_and_releases]] page, however it does not seem to contain all entries. For instance, [[BZFlag]], [[Colobot]], [[Freeciv]] are missing despide they fulfill the requirements listed at the buttom of New games page.&lt;br /&gt;
&lt;br /&gt;
It would be great if all conforming games would be listed on that page, even better if there&#039;s an extra special page which lists all entries with &amp;lt;tt&amp;gt;latest release&amp;lt;/tt&amp;gt; defined, probably in more parsing friendly format (e.g., a table, or even better an XML/JSON file).&lt;br /&gt;
&lt;br /&gt;
--[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:24, 28 October 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
: You can query the database with &amp;lt;nowiki&amp;gt;{{#databasequery:gamelist|Wikitable|Game list header|Game list row|%}}&amp;lt;/nowiki&amp;gt;. This will render a table with all games (% is a wildcard) with the [[Template:Game list header]] as table header and [[Template:Game list row]] as table row. In the second template all variables defined in the Gameinfo box can be used. Both templates are used on [[List of games]], but you can create your own template. Colobot was on the list. BZFlag and Freeciv showed up after I edited the article and saved it without changes. I am not sure why that happened. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:28, 18 November 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Pending review ==&lt;br /&gt;
&lt;br /&gt;
What is the policy on &amp;quot;pending review&amp;quot; edits? I mean, after how many edits is a user free to edit without supervision. Checking your work while you commit it (especially if it is multistaged, as in &amp;quot;add image + add new article&amp;quot;) is very useful. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 09:57, 17 December 2019 (CET)&lt;br /&gt;
:I also don&#039;t understand why you still think I am a spam bot. Saving an article and not seeing any result is a terrible user experience. Another problem: this creates broken links because the articles get aggregated on the front page, but both image and article are unavailable. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:43, 16 February 2022 (CET)&lt;br /&gt;
::I have been granted rights to edit without review after a significant number of edits. My personal opinion is that LGW would receive better content by following the recommended best practice, which is to have edits automatically accepted as soon as there is enough evidence to see that a user is a real person (or at least a real person making helpful edits). If the user then misbehaves, consequences can be applied. The way it is currently takes a heavy toll on the patience of new users who might give up even before creating an account. This skews the ratio of spammers to users over time, where I have to invoke the law of unintended consequences: It could well be making moderation harder in the long term by making helpful edits a smaller percentage of the total. I don&#039;t make the rules; I am merely a guest here. I hope that [[User:Kiba | our gracious host]] would find the suggestion helpful and consider it. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 15:48, 17 February 2022 (CET)&lt;br /&gt;
::: Wouldn&#039;t it be a good idea to summarize what was written [https://libregamewiki.org/User_talk:Bzt here], [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109238 here] and [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109243 here] in the past days and write this down for interested contributers to find, maybe in [https://libregamewiki.org/Libregamewiki:The_classroom the classroom/Help/FAQ]? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 19:22, 22 October 2022 (CEST)&lt;br /&gt;
::::Excellent point. You&#039;ve just noticed that our most common question is not addressed in the classroom. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:39, 23 October 2022 (CEST)&lt;br /&gt;
:::::And see how eager everyone is to write something :-P No rush, I just did. Corrections and clarifications are welcome. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:12, 18 November 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
== Not easy to contribute to the wiki ==&lt;br /&gt;
&lt;br /&gt;
I opened a thread on freegamedev forum, I will link to it here too so to hopefully get more replies. [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=13062 thread]. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hey Ffa! I completely understand your frustration. However there has been a problem with spammers so LGW was forced to adopt some kind of a solution to deal with them. I think this is a reasonable compromise. Certainly not perfect but I think the Powers That Be are open for improvement suggestions. Thank you for the contributions and this feedback. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 15:40, 19 March 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Excellent! My suggestion would be: when a user &amp;quot;collects&amp;quot; N edits and has been a member for T time, upgrade their status to &amp;quot;no review required&amp;quot;. This might be automatic or (even better) on request of the user themselves. I admit I have zero wiki experience, so I don&#039;t know if this is viable. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
:: But it doesn&#039;t work properly. Trying to upload an image I get &amp;quot;Please click the save button again. This helps us fight spam&amp;quot;, so I click again and get the same message again. Honestly, I&#039;m trying to help and contribute but you make it really, REALLY hard. There *must* be a better way than the complete faff you&#039;ve made it at the moment.&lt;br /&gt;
&lt;br /&gt;
:::I don&#039;t know how it works exactly but I think it uses cookies, allowing those? Please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:00, 22 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::: File uploading does not work very well. I had the same problem and it started working randomly after a few days. And the same thing happened to other users. Some even had to ask me to upload the images. [[User:Rampoina|Rampoina]] ([[User talk:Rampoina|talk]]) 14:13, 22 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Free engines with no existing free games ==&lt;br /&gt;
&lt;br /&gt;
Hi, I&#039;d like to ask about this. I see the [[OpenMW]] article was deleted on the basis that it requires the original game files. However my understanding from the article policy is that engines are allowed on Libre Game Wiki even if there are no games for them--and so the question is probably obvious. It is possible to run a total conversion mod on OpenMW with no use of the proprietary data. There are as I understand it some example games in development but nothing concrete. The newer versions of the construction kit can, as I understand it, also create these games standalone without any use of the proprietary Bethesda software. Would it not be appropriate to create an article on the engine? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:54, 8 December 2020 (CET)&lt;br /&gt;
:I should add just in case: Yes, there is discussion on OpenMW higher up on the page but it mostly doesn&#039;t apply here because that was before the page was deleted and OpenMW has changed considerably. Improvements to the Costruction Set are particularly relevant. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:49, 10 December 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
== Moderation policy ==&lt;br /&gt;
&lt;br /&gt;
Anyone care to explain the moderation policy? Normal recommended practice for mediawiki is to not send every edit from users known to be real people for moderation. I can understand if that is necessary on LGW due to high spam levels. If edits that I made just sit there and don&#039;t appear, while edits from other users continue to show up approved day by day, I have no way of knowing if something is wrong. There&#039;s no log, no queue visible to me, no rejection notice, nothing. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:32, 27 December 2020 (CET)&lt;br /&gt;
:Looks like somebody flagged you as spammer. I have now removed this flag. Your old contributions cannot be automatically accepted anymore. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 07:32, 3 February 2021 (CET)&lt;br /&gt;
::Thank you, that helped. It may have been due to my recording a large number of very similar small edits adding repository info to pages, perhaps it was even automatic (due to the same edit summary). This thing with the old contributions is a little bit of a mess since now when I edit a page it remembers my version which isn&#039;t up to date (e.g. when making this edit I have to manually add your and another comment back in). But it is workable. I hope I don&#039;t accidentally delete someone&#039;s edit at some point in future by forgetting/negligence. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:56, 4 February 2021 (CET)&lt;br /&gt;
I have exactly the same problem. Regards [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:59, 6 February 2021 (CET)&lt;br /&gt;
:I also have this issue. I haven&#039;t really done many things so far, but in regards to what I have submitted I feel like I&#039;ve waited long enough for some sign of acknowledgement, whether that be of rejection or approval. Don&#039;t take this as some sort of rage-filled hitting out at the mods. It&#039;s just that my patience has become somewhat tested and I&#039;ve been a bit confused about this for the past couple days. [[User:LibreJacket|LibreJacket]] ([[User talk:LibreJacket|talk]]) 21:37, 2 October 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Distro logos ==&lt;br /&gt;
&lt;br /&gt;
Hi, I thought it good that we should add FreeBSD to the list of platforms. The FreeBSD logo is, however, a bit of a grey area w.r.t. the media policy on LGW. (To an extent so are the other distro logos because they are trademarks.) On Wikipedia, for example we see [https://en.wikipedia.org/wiki/File:Freebsd_logo.svg here] that the copyright and trademark issues restrict it to fair usage based on the necessity of using the trademark as a trademark. What&#039;s the attitude over here? Do we upload an SVG of the logo and mark it as not under the same licence as the rest of LGW? Do we just leave it blank? Let it default to some kind of &amp;quot;media not allowed&amp;quot; image? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:45, 6 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Can&#039;t upload images ==&lt;br /&gt;
&lt;br /&gt;
I recently created an article for my game but I couldn&#039;t upload images. In the upload popup I have selected the image to upload, filled the name and description, but when I click Save, there&#039;s an error telling to click again (message about fighting bots), but when I click again the same thing happens, no matter how many times I click...&lt;br /&gt;
How can I upload some images for my game&#039;s article? [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi! Thanks for your game and the article! I don&#039;t know what is wrong, perhaps it&#039;s related to cookies? Please sign your messages with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 09:25, 17 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thanks! I was able to upload it in another browser (it now showed a message about going to moderation). Will I be notified somehow when the image is approved? Sorry about not signing, this is my first time using a wiki. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I don&#039;t know if you will get notified but I just approved your uploads. No worries and welcome to the wiki world! --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:01, 17 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
I get &amp;quot;Internal error: Server failed to store temporary file.&amp;quot; so I think it is a technical problem. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:54, 7 March 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game only shows up in category page when logged in ==&lt;br /&gt;
&lt;br /&gt;
Hi, I created a page for my game Super Bombinhas about a month ago and it is marked as Platform game. When I visit the &amp;quot;Platform Games&amp;quot; page anonymously, my game doesn&#039;t show up. However, when I access it logged in , the game does show up. The game page itself appears normally for anonyous users. Can someone help? Thanks. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 23:29, 14 March 2021 (CET)&lt;br /&gt;
: Fixed by following https://libregamewiki.org/Platform_games?action=purge --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 14:18, 15 March 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
==Games without fixed releases==&lt;br /&gt;
I&#039;ve been wondering how to deal with games such as Space Nerds in Space, which deserves an entry but has no official release numbers anywhere that I can find. In other words it&#039;s just a repository and basically works by rolling release. Any ideas? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:18, 30 May 2021 (CEST)&lt;br /&gt;
: Not really an answer to your question, but still...&amp;lt;br&amp;gt;There&#039;s a new page for [[The night wolves attacked the mountain village of Venzone]], where no &amp;quot;latest release&amp;quot; is filled into the Gameinfo template.  That seems to work, but it renders the release date inside a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; in the overview of recent releases. -- 16:58, 17 August 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Game info template==&lt;br /&gt;
Does anyone understand why [[:Template:Gameinfo]] will properly display the homepage link for some games but not others? &amp;quot;|link homepage(some spaces)=&amp;quot; works in e.g. [[Naev]] but does not work for most of the new games we add. I&#039;ve noticed that the template is sensitive to plural vs. singular (e.g. &amp;quot;|platform =&amp;quot; must be one and &amp;quot;|platforms =&amp;quot; for multiple) and we have a lot of pages to clean up in that respect. Homepage, on the other hand, I don&#039;t understand. The template code looks normal though I&#039;m not that good at mediawiki&amp;amp;mdash;just can&#039;t get it working. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:50, 10 January 2022 (CET)&lt;br /&gt;
: I took this up [[Template_talk:Gameinfo#Possible_confusion|here]] [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 22:50, 8 November 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
== [Suggestion] Use Repology-powered badges  ==&lt;br /&gt;
&lt;br /&gt;
Being [https://repology.org/ Repology] a packaging monitor par excellence, it can be useful as an info about which Linux distros (and, more generally, package repositories) contain a certain game.&lt;br /&gt;
&lt;br /&gt;
== Article about game on wikipedia ==&lt;br /&gt;
Hello, I created an article about the game Rabbit Escape on wikipedia [https://en.wikipedia.org/wiki/Draft:Rabbit_Escape] but it will be the draft article to end. It is better than article about this game on this site. If it interests you, you can copy it&lt;br /&gt;
&lt;br /&gt;
== Adopt F-Droid&#039;s system of tagging anti-features ==&lt;br /&gt;
&lt;br /&gt;
I am proposing to adopt F-Droid&#039;s system of tagging anti-features https://f-droid.org/en/docs/Anti-Features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Through the years I have witnessed a disturbing trend of developer-developer, developer-user and user-user communication in libre games leaving libre services for proprietary ones. These services are mostly GitHub and Discord.&lt;br /&gt;
&lt;br /&gt;
Examples of tags would be&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;promotes non-free network services&amp;quot; when the game includes links to Github/Discord on their homepage and/or in the game itself.&lt;br /&gt;
* &amp;quot;promotes non-free addons&amp;quot; when the game integrates with Discord/Steam.&lt;br /&gt;
-- [[User:ThinkSome|ThinkSome]] 8 February 2022‎&lt;br /&gt;
&lt;br /&gt;
: SourceForge is also non-free, same as BitBucket. Launchpad isn&#039;t and itch.io the server also isn&#039;t Open Source. Of course, Twitter is non-free. You might as well tag every game on here because they link something that is not a libre web service. I think &amp;quot;promotes&amp;quot; is also a weak argument. If the feature is optional or can even be completely turned off by not compiling against libdiscord-rpc how is that an anti-feature? It doesn&#039;t restrict anybody. It is a feature for players, but definitely not an anti-feature like ads or microtransactions. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:23, 20 February 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
:: To use an example from that linked FDroid page, &amp;quot;Tracking - tracks and/or reports your activity to somewhere, even when it can be turned off&amp;quot; -- so being optional or not is less the point than that the user may end up restricting their freedom without intending to. That said, I am in favour of such labelling but only if presented in an informational, non-hostile manner. I agree that purity politics beyond the basic Four Freedoms is beside the point of the wiki, but I also think it&#039;s something (potential) players would be interested in knowing. For instance, ThinkSome mentioned Discord; perhaps there could be a standard &#039;social&#039; article section or infobox to articles listing places to chat, LFG, or otherwise hang out with other players/devs (right now this sort of info is under the Development section of [[template:gameinfo]]), and nonfree venues are marked with a warning sign that has an explanation on hover/click. This way it doesn&#039;t seem like a contextless statement. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 08:42, 24 March 2022 (CET)&lt;br /&gt;
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: I agree, also, that will tag libregamewiki as recommending freegamedev which contains google analytics. Id really like them to remove google analytics for me to use them.. [[Special:Contributions/94.187.228.231|94.187.228.231]] 16:08, 4 April 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Double Damnation ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately this game [https://github.com/TheYellowArchitect/doubledamnation#asset-license uses non-free assets] and is therefore not acceptable, unless there is a stripped version available. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 08:09, 2 September 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
== License of images / screenshots ==&lt;br /&gt;
&lt;br /&gt;
According to [[Libregamewiki:The_classroom#Images|Classroom]] and [[Libregamewiki:Article_policy#Image_uploads|Article policy]] I have to put images I upload under a free license. Are these (suggested) pretty hidden rules added by [[Libregamewiki_talk:Article_policy#About_free_screenshots|Driss 21:29, 26 January 2008]] valid? Do the licenses of elements in the screenshot influence what license I&#039;m allowed to choose? How do I decide about the license of an image or screenshot I made of a game? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 13:22, 19 November 2022 (CET)&lt;br /&gt;
:To a first approximation, yes. Screenshot guidelines for LGW already specify that we should show only the game itself and not include window borders, which takes care of the skin problem for games I can think of. There should rarely (never?) be any reason for the screenshot to include anything which isn&#039;t displayed as part of the game per se, which means everything would have to be free since game assets have to be free per LGW policy.&lt;br /&gt;
:An image of artwork is a derivative work of said artwork. Hence any screenshot or video of a game is at least to an extent a derivative work of the game assets displayed. Note that even text games would qualify&amp;amp;mdash;assuming the text is long enough to be copyrightable. There&#039;s a little bit of leeway where you might have to claim fair use. E.g. if a game contains two textures of which one is CC-BY-SA 3.0 and the other GPLv2, both are free but not compatible. The screenshot containing both is a hornets&#039; nest, since it is a derivative of two works under incompatible licenses. Here I&#039;d blame nobody claiming an exception under fair use (US law, no impact on value and for education and review purposes) but perhaps our host might disagree.&lt;br /&gt;
:In my uploads I simply state that the assets displayed have their licences as indicated in the game repository and don&#039;t claim rights for the screenshot. The composition normally also confers copyright, but then the licence I chose would have to be compatible with the asset licence(s) so Public Domain removes a headache. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:50, 23 November 2022 (CET)&lt;br /&gt;
::Oh, and one more thing: There&#039;s the can of worms that I would be opening by noting that fonts are art. Ouch. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:54, 23 November 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the oldest game on this wiki? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the oldest game on this wiki? Asking for a sloooow YouTube project... [[Special:Contributions/181.64.202.209|181.64.202.209]] 17:11, 29 November 2022 (CET)&lt;br /&gt;
:When is a game “the oldest game”? The first game article created or the game whose programming started first or the game whose public release happened first or...? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 18:06, 30 November 2022 (CET)&lt;br /&gt;
::Oldest game released publicly was what I was interested in. Thank you.[[Special:Contributions/181.64.202.209|181.64.202.209]] 19:08, 30 November 2022 (CET)&lt;br /&gt;
::: I somehow doubt that this question can be answered with the information on this wiki. Alone for the reason that not necessarily all releases of a game are or were written down. For some games there are pages with [https://libregamewiki.org/Category:Release_history release history], for some the release history is in the game article, and for some (probably the most) there simply isn&#039;t one, because only the last release has been deemed interesting. And even if there would be, the information would have to be somehow gathered and compared. But maybe someone is able to surprise both of us with an answer. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 21:37, 30 November 2022 (CET)&lt;br /&gt;
:::Probably [[Adventure]]. It&#039;s one of the very first computer games (sometimes falsely called first) but in those days they were often copied around without any licence, which generally disqualifies games for LGW. Eric Raymond managed to get a licence for the 1995 version which makes it a very early game on here&amp;amp;mdash;if we consider the early versions which date even from the mid-70&#039;s. The version which was already being marketed as the &amp;quot;original&amp;quot; by 1981 was being copied around [https://rickadams.org/adventure/a_history.html since 1976]. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 20:40, 8 December 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
== Automatic &amp;amp;action=purge for important lists ==&lt;br /&gt;
&lt;br /&gt;
IMHO the section Recently released games on the [[Main_Page|main page]] (info probably connected to [[New_games_and_releases]]) and the [[Template:Genre_menu|Genre menu]] at the top of most pages are probably the main ways people explore Libregamewiki and use to access articles. &lt;br /&gt;
Sadly from my observations those lists don&#039;t update automatically. One has to purge the lists manually. And additionally the lists to purge are different for logged in users and not logged in users (Different storage areas / caches?). This means when one purges the list when logged in, it only updates for logged in users. For those not logged in it stays not updated. This is especially problematic because most visitors of LibreGameWiki will certainly access the lists not logged in because they even don&#039;t own an account. For example the list [[Board games]] which I probably purged after making changes to OpenKropki on 2022-11-11 by adding categories. &lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Differences when logged in and not on 2022-12-06&amp;quot;&amp;gt;&lt;br /&gt;
File:Board_games_2022-12-06_logged_in.png |Everything looks fine at the bottom of the list Board games when logged in.&lt;br /&gt;
File:Board_games_2022-12-06_not_logged_in.png |All the old errors caused by references not using unique names are still visible when not logged in. &lt;br /&gt;
File:Board_games__2022-12-06_logged_in_2.png |Pentobi has the release date 2022-01-21 and OpenKropki 2020-11-19 when logged in. &lt;br /&gt;
File:Board_games_2022-12-06_not_logged_in_2.png |Pentobi has the release date 2021-12-05 and OpenKropki isn&#039;t even there when not logged in.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I therefore think that LibreGameWiki would benefit from a &#039;&#039;&#039;little program that regularly purges&#039;&#039;&#039; those &#039;&#039;&#039;lists automatically for logged in and not logged in users&#039;&#039;&#039;. The section Recently released games or respectively the list [[New_games_and_releases|New games and releases]] should be purged at least daily while for the (other) lists in Genre menu a longer period would be sufficient, a week, a fortnight or maybe even a month. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:18, 8 December 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
: The server side HTML cache for [[Main Page]], [[New games and releases]], [[List of games]] is deleted every night at 1:12 server time. In addition to that, pages are cached in your browser. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:19, 9 December 2022 (CET)&lt;br /&gt;
::Leaving the lists aside for now because Hendrik Brummermann didn&#039;t mention them and [[List of games]] also, because I didn&#039;t check it. The [[Main Page]] and [[New games and releases]] seem to work pretty fine for logged in users. But when not logged in/visiting as a guest they don&#039;t seem to. &lt;br /&gt;
::[[File:Mainpage not logged in 2023-02-04.png|100px|The Main Page when not logged in/visiting as guest]]  [[File:Mainpage logged in 2023-02-04.png|100px|The Main Page when logged in]]&lt;br /&gt;
::The last change displayed for them seems to be the edit to [[FreedroidRPG]] by StevenDH on 2023-01-23. The next relevant change is the new page [[Tanks of Freedom II]] by Kribbel on 2023-01-25. This one and all those done after it are now shown for not logged in users/guests. This time I can rule out my browser cache or my perception as possible reason for this. So I think something is not working properly. But maybe I&#039;m the only one affected by this. &#039;&#039;&#039;Could anybody please confirm or reject seeing those differences I see!&#039;&#039;&#039; Thanks! --[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 11:53, 4 February 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== New release LBreakoutHD ==&lt;br /&gt;
&lt;br /&gt;
https://sourceforge.net/p/lgames/news/2023/12/lbreakouthd-115-released/&lt;br /&gt;
: You are very much invited to update such information directly in the games&#039; articles. --[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 10:00, 9 December 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== Can I create translation pages for existing articles on this wiki? ==&lt;br /&gt;
&lt;br /&gt;
Can I create translation pages for existing articles on this wiki，like I did on ArchWiki?&lt;br /&gt;
If I could, how would I create？&lt;br /&gt;
&lt;br /&gt;
Note:I am not a native English speaker, my expression may be wrong, please understand.Thank you.&lt;br /&gt;
&lt;br /&gt;
== LibreGameWiki administration ==&lt;br /&gt;
Is there a page describing how this wiki is hosted and backed up? --[[User:Fiver|Fiver]] ([[User talk:Fiver|talk]]) 21:29, 16 September 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== there are some errors in the wiki ==&lt;br /&gt;
&lt;br /&gt;
I list they:&lt;br /&gt;
 - The link of &amp;quot;FGD Forum&amp;quot; in the left sidebar is outdate. But in the new forum there is not a topic for the wiki, https://freegamedev.net/t/community maybe the similar.&lt;br /&gt;
 - There is a bug in the svg conversion: https://libregamewiki.org/File:Archlinux-icon-crystal-64.svg .&lt;br /&gt;
&lt;br /&gt;
[[User:Hari Seldon|Hari Seldon]] ([[User talk:Hari Seldon|talk]]) 11:33, 29 July 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Genre lists ==&lt;br /&gt;
&lt;br /&gt;
The way the games are organized in the genre lists is unsatisfying.&lt;br /&gt;
&lt;br /&gt;
For example roguelikes in adventures. Or where to put the pet breeding games?&lt;br /&gt;
&lt;br /&gt;
And the &amp;quot;More&amp;quot; menu contains nothing (you get only results when clicking on it).&lt;br /&gt;
&lt;br /&gt;
== Gameinfo: Screenshot over game logo? ==&lt;br /&gt;
&lt;br /&gt;
What should the &amp;quot;image&amp;quot; field in the &amp;quot;[[Template:Gameinfo]]&amp;quot; be interpreted as?&lt;br /&gt;
Should screenshots be the &amp;quot;preferred default&amp;quot;? Can other images (like promo art) be used and if yes, when?&lt;br /&gt;
I believe picking a screenshot by default (which is true for most games atm) makes sense for consistency. A different image should IMHO only be chosen when no good screenshot exists (yet). It is weird when the game overview page is a weird mix of game logos and screenshots because contributors cannot agree on what type of image to put there.&lt;br /&gt;
[[User:Modanung]] recently reverted my edit on [[Tux!]] to replace the game logo with a real screenshot.&lt;br /&gt;
The reason for my opinion is because picking a screenshot instead of logo, &amp;quot;box art&amp;quot; or any other &amp;quot;promo&amp;quot; art is that it is more &amp;quot;neutral&amp;quot;, and this is how most pages are treated anyway. Your thoughts? --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 22:58, 21 May 2026 (UTC)&lt;br /&gt;
:I think (immediate) consistency is not an argument here, as it would prevent applying any (change in the) convention, unless it were to be immediately applied to half of the almost 700 games on LGW. For reference, I just had a look at several Wikipedia pages about games and other software. There, software infoboxes have both the logo (at the top) with a screenshot below it, whereas game infoboxes show &#039;&#039;only&#039;&#039; cover art, without a screenshot. The first image is shown in page previews, and I would argue that what we have in the list of recently released games is the closest thing to page previews on LGW. Maybe it would be nice to have a pop-up when hovering, for pages where a screenshot gallery is detected and show screenshot thumbnails in there? This would provide the best of both worlds, and make a whole range of screenshots readily available, with the main page being more like search results on itch. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 03:39, 22 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=67050</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=67050"/>
		<updated>2026-05-22T03:40:01Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Gameinfo: Screenshot over game logo? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
:Well, for once, we might want to fix the following explanation, which I see whenever I try to create a new page, hours after creating my account: &amp;quot;If you just created a new account, please wait a couple of minutes&amp;quot;. :)&lt;br /&gt;
:[Edit: now I can create the page fine. Thank you.]&lt;br /&gt;
:It would be great if you could give a rank to users that contribute to wiki, which would save them from long pending periods. Saying that as an amazingly impatient person. --[[User:Yutyo|Yutyo]] ([[User talk:Yutyo|talk]])&lt;br /&gt;
&lt;br /&gt;
Its been 2 hours for me and i still cant create a page, can someone change that message? -- [[User:Impulse|Impulse]]&lt;br /&gt;
:I remember that there is a restriction related to the User page. You need to have one approved edit before you can create it. Maybe this also applies to all pages in general. Since you now have an approved edit, is it now possible for you to create the page you wanted to create? --[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 23:00, 31 October 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
::In my opinion we should pick a reasonably good article to feature next, and give it a little special attention. The information in the current feature is already years out of date. I&#039;d suggest the [[Special:LongPages]] list as a good place to start looking. [[FreedroidRPG]] and [[Globulation 2]] are examples which could be easily made into a good feature. Input would be needed from someone who has rights to pick a featured article. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 14:24, 27 December 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
There is already [[OpenMoHAA]], so I guess other non-free game engine recreations are allowed as well. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 10:56, 26 January 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll let you guys figure out what &amp;quot;should&amp;quot; be done, but I can make the distinction more blurry! :).  There *is* a open source game that uses [[OpenMW]] as it&#039;s engine.  The game is [https://openmw.readthedocs.io/en/stable/reference/modding/openmw-game-template.html openmw-template] described in [https://openmw.org/faq/#do_i_need_morrowind here] in the faq.  However, the game isn&#039;t actually *fun* to a point that some people might say it&#039;s not actually a game.  (However, I don&#039;t think the game has to be fun to be listed here)  2023-01-30&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
&lt;br /&gt;
== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lists and categories  ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t be better to direct the reader to categories of games, instead of lists of games by genre, like [[Roguelike games]]? The list can get easily outdated.&lt;br /&gt;
&lt;br /&gt;
== Board games page broken ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m logged in, I can see an up-to-date version of [[Board games]], but when I&#039;m not logged in, I can only see a very old version from 2013. Could the reason be that this page was protected in 2012? If yes, could you remove the protection or ensure otherwise that the autogeneration by the bot works again and the generated page is visible to all users? Thanks --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 07:42, 29 July 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== How to add a game? ==&lt;br /&gt;
 &lt;br /&gt;
# Please [[Special:CreateAccount|create an account]] with mail adress and confirm that you own the mail adress. The create account link is also available in the upper right corner. There may be traps against spammer. Read the pages after sending a request for login creation or changing a page!&lt;br /&gt;
# Read the [[Libregamewiki:Article_policy|Article policy]] and other articles from [[Libregamewiki:Get_involved|Get involved]]&lt;br /&gt;
# Make sure you are logged in and in the &amp;quot;Autoconfirmed users&amp;quot; group. Details can be found on your [[Special:Preferences|Preferences]] page.&lt;br /&gt;
# Enter the title of the new page in the search box in the upper right corner and search for it. Before the search results, if there are some, there is a bold line with &amp;quot;Create the page &amp;quot;Example game name&amp;quot; on this wiki!&amp;quot; (I searched for &amp;quot;Example game name&amp;quot;). The &amp;quot;Example game name&amp;quot; is a link for creating a new page. If this line doesn&#039;t appear, make sure you clicked the confirmation link in the confirmation mail.&lt;br /&gt;
# When creating a new page, there are links to templates for games, humans and redirects above the big text box. Click on a template before entering text.&lt;br /&gt;
# If the link to the game home page isn&#039;t shown in the text add a == External Links == section with the URL&lt;br /&gt;
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== Unable to auto confirm account ==&lt;br /&gt;
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I can&#039;t create pages add I&#039;m a member of group Users but not Auto confirmed Users. I didn&#039;t receive a confirmation message. I tried changing my email address but still no. Can you resend a confirmation message or confirm my account? Thanks! Eagle&lt;br /&gt;
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:I&#039;m now an Auto Confirmed Users group, not sure how that happened exactly. --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:56, 27 January 2018 (CET)&lt;br /&gt;
:: The same happened to me. -- [[User:Nudin|Nudin]] ([[User talk:Nudin|talk]]) 20:37, 19 January 2019 (CET)&lt;br /&gt;
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 I have the same problem. I can&#039;t autoconfirm. Could you send me a confirmation email? thanks,&lt;br /&gt;
qbancoffee&lt;br /&gt;
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 I can&#039;t autoconfirm as well. Can you send a confirmation email or confirm my account? Thanks! -- Bitsplit&lt;br /&gt;
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Same here.&lt;br /&gt;
dettus&lt;br /&gt;
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:: The &#039;&#039;autoconfirmed&#039;&#039; status is not related to email confirmation, but to the number of approved edits in the mail article namespace. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 21:39, 5 May 2022 (CEST)&lt;br /&gt;
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This section requires a cleanup to clarify the steps a user needs to take in order to be assigned to the Auto-confirmed users group.&lt;br /&gt;
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== How to add games to genre listings? ==&lt;br /&gt;
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How to add a game to the genre listings page, [[Educational games]] and [[GPL games]]? Or does that happen on its own after the game has been added to the appropriate category? Thank you! :) --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:55, 27 January 2018 (CET)&lt;br /&gt;
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: Yes, those pages are periodically generated based on the categories. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:01, 27 February 2018 (CET)&lt;br /&gt;
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== Vandalism ==&lt;br /&gt;
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Hi!&lt;br /&gt;
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I think [[Special:Contributions/95.70.132.254|contributions by 95.70.132.254]] should be mass reverted (and maybe this IP blocked). —[[Special:Contributions/2A01:CB11:421:F500:6E5E:2123:F965:8FC4|2A01:CB11:421:F500:6E5E:2123:F965:8FC4]] 02:02, 26 November 2018 (CET)&lt;br /&gt;
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: That IP was banned and all vandalism reverted --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:14, 27 November 2018 (CET)&lt;br /&gt;
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:: It&#039;s being vadalized every day from a different IP. They completely mess up the game tables. Can we do something about it? Better filters/bots? Disallow anonymous edits? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 21:56, 23 December 2018 (CET)&lt;br /&gt;
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::: Looking at the Recent Changes, it appears the wave of one-letter vandals has been stopped, right?  Cheers to that! --[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 23:09, 14 March 2019 (CET)&lt;br /&gt;
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== Version updates from Wikidata? ==&lt;br /&gt;
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New versions come all the time and it&#039;s tedious to update manually. [https://www.wikidata.org/wiki/Wikidata:Main_Page Wikidata] might have many of the items here and could get updated more often than LGW. Their data is in the public domain. Can somebody figure out how to incorporate it automagically? That would help keeping up to date also the recent releases box on the front page of LGW. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 11:51, 22 January 2019 (CET)&lt;br /&gt;
: [https://www.wikidata.org/wiki/Wikidata:Notability Wikidata:Notability] requires that a page exists in one of its sister projects and [https://en.wikipedia.org/wiki/Wikipedia:Notability_(video_games) Wikipedia:Notability (video games)] is much stricter than what can be included in Libregamewiki. I doubt that using Wikidata would help much with keeping the list of new releases up-to-date. --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 13:18, 10 February 2019 (CET)&lt;br /&gt;
:: Wiki page existence is not the only criterion for notability. F/OSS games fall under at least the second one (&amp;quot;clearly identifiable conceptual or material entity&amp;quot; which &amp;quot;can be described using serious and publicly available references&amp;quot;), and in many cases the third one (&amp;quot;it is needed to make statements made in other items more useful&amp;quot;), when it can be linked to the author. --[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:05, 28 October 2019 (CET)&lt;br /&gt;
::: Additionally, LGW is in most cases a &#039;serious and publically-available reference&#039;. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 09:26, 23 January 2020 (CET)&lt;br /&gt;
:It could help with popular projects like [[OpenTTD]] which also have a Wikipedia page and update frequently. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 15:04, 7 February 2021 (CET)&lt;br /&gt;
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== Duplicated reference names break genre pages ==&lt;br /&gt;
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Problem: I.e. [[:Category:Pages with reference errors]] (yes red link but still go ahead and click!). Open one of those list articles and scroll down to the bottom of the page where the references are to see the errors with the similarly named references between the included articles.&lt;br /&gt;
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Solutions?: Perhaps the references could be somehow removed from the genre list articles? Of course the silly solution would be to manually edit the articles to change ref names... but that&#039;s a lot of work and not exactly future proof. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:19, 25 January 2019 (CET)&lt;br /&gt;
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== Machine readable dump of wikidata entries metadata ==&lt;br /&gt;
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For the [https://repology.org Repology] project, I need a complete list of all games with their versions, homepages and preferably other metadata. Among other this this would allow to discover more [https://repology.org/projects/?inrepo=libregamewiki&amp;amp;outdated=1 outdated version information] in LGW and also to link ([https://www.wikidata.org/wiki/Q214142#P6666 example]) Wikidata entries to LGW.&lt;br /&gt;
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Currently, Repology parses [[New_games_and_releases]] page, however it does not seem to contain all entries. For instance, [[BZFlag]], [[Colobot]], [[Freeciv]] are missing despide they fulfill the requirements listed at the buttom of New games page.&lt;br /&gt;
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It would be great if all conforming games would be listed on that page, even better if there&#039;s an extra special page which lists all entries with &amp;lt;tt&amp;gt;latest release&amp;lt;/tt&amp;gt; defined, probably in more parsing friendly format (e.g., a table, or even better an XML/JSON file).&lt;br /&gt;
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--[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:24, 28 October 2019 (CET)&lt;br /&gt;
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: You can query the database with &amp;lt;nowiki&amp;gt;{{#databasequery:gamelist|Wikitable|Game list header|Game list row|%}}&amp;lt;/nowiki&amp;gt;. This will render a table with all games (% is a wildcard) with the [[Template:Game list header]] as table header and [[Template:Game list row]] as table row. In the second template all variables defined in the Gameinfo box can be used. Both templates are used on [[List of games]], but you can create your own template. Colobot was on the list. BZFlag and Freeciv showed up after I edited the article and saved it without changes. I am not sure why that happened. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:28, 18 November 2019 (CET)&lt;br /&gt;
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== Pending review ==&lt;br /&gt;
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What is the policy on &amp;quot;pending review&amp;quot; edits? I mean, after how many edits is a user free to edit without supervision. Checking your work while you commit it (especially if it is multistaged, as in &amp;quot;add image + add new article&amp;quot;) is very useful. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 09:57, 17 December 2019 (CET)&lt;br /&gt;
:I also don&#039;t understand why you still think I am a spam bot. Saving an article and not seeing any result is a terrible user experience. Another problem: this creates broken links because the articles get aggregated on the front page, but both image and article are unavailable. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:43, 16 February 2022 (CET)&lt;br /&gt;
::I have been granted rights to edit without review after a significant number of edits. My personal opinion is that LGW would receive better content by following the recommended best practice, which is to have edits automatically accepted as soon as there is enough evidence to see that a user is a real person (or at least a real person making helpful edits). If the user then misbehaves, consequences can be applied. The way it is currently takes a heavy toll on the patience of new users who might give up even before creating an account. This skews the ratio of spammers to users over time, where I have to invoke the law of unintended consequences: It could well be making moderation harder in the long term by making helpful edits a smaller percentage of the total. I don&#039;t make the rules; I am merely a guest here. I hope that [[User:Kiba | our gracious host]] would find the suggestion helpful and consider it. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 15:48, 17 February 2022 (CET)&lt;br /&gt;
::: Wouldn&#039;t it be a good idea to summarize what was written [https://libregamewiki.org/User_talk:Bzt here], [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109238 here] and [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=18716#p109243 here] in the past days and write this down for interested contributers to find, maybe in [https://libregamewiki.org/Libregamewiki:The_classroom the classroom/Help/FAQ]? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 19:22, 22 October 2022 (CEST)&lt;br /&gt;
::::Excellent point. You&#039;ve just noticed that our most common question is not addressed in the classroom. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:39, 23 October 2022 (CEST)&lt;br /&gt;
:::::And see how eager everyone is to write something :-P No rush, I just did. Corrections and clarifications are welcome. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:12, 18 November 2022 (CET)&lt;br /&gt;
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== Not easy to contribute to the wiki ==&lt;br /&gt;
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I opened a thread on freegamedev forum, I will link to it here too so to hopefully get more replies. [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=13062 thread]. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:Hey Ffa! I completely understand your frustration. However there has been a problem with spammers so LGW was forced to adopt some kind of a solution to deal with them. I think this is a reasonable compromise. Certainly not perfect but I think the Powers That Be are open for improvement suggestions. Thank you for the contributions and this feedback. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 15:40, 19 March 2020 (CET)&lt;br /&gt;
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:: Excellent! My suggestion would be: when a user &amp;quot;collects&amp;quot; N edits and has been a member for T time, upgrade their status to &amp;quot;no review required&amp;quot;. This might be automatic or (even better) on request of the user themselves. I admit I have zero wiki experience, so I don&#039;t know if this is viable. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
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:: But it doesn&#039;t work properly. Trying to upload an image I get &amp;quot;Please click the save button again. This helps us fight spam&amp;quot;, so I click again and get the same message again. Honestly, I&#039;m trying to help and contribute but you make it really, REALLY hard. There *must* be a better way than the complete faff you&#039;ve made it at the moment.&lt;br /&gt;
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:::I don&#039;t know how it works exactly but I think it uses cookies, allowing those? Please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:00, 22 July 2020 (CEST)&lt;br /&gt;
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:::: File uploading does not work very well. I had the same problem and it started working randomly after a few days. And the same thing happened to other users. Some even had to ask me to upload the images. [[User:Rampoina|Rampoina]] ([[User talk:Rampoina|talk]]) 14:13, 22 July 2020 (CEST)&lt;br /&gt;
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== Free engines with no existing free games ==&lt;br /&gt;
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Hi, I&#039;d like to ask about this. I see the [[OpenMW]] article was deleted on the basis that it requires the original game files. However my understanding from the article policy is that engines are allowed on Libre Game Wiki even if there are no games for them--and so the question is probably obvious. It is possible to run a total conversion mod on OpenMW with no use of the proprietary data. There are as I understand it some example games in development but nothing concrete. The newer versions of the construction kit can, as I understand it, also create these games standalone without any use of the proprietary Bethesda software. Would it not be appropriate to create an article on the engine? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:54, 8 December 2020 (CET)&lt;br /&gt;
:I should add just in case: Yes, there is discussion on OpenMW higher up on the page but it mostly doesn&#039;t apply here because that was before the page was deleted and OpenMW has changed considerably. Improvements to the Costruction Set are particularly relevant. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:49, 10 December 2020 (CET)&lt;br /&gt;
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== Moderation policy ==&lt;br /&gt;
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Anyone care to explain the moderation policy? Normal recommended practice for mediawiki is to not send every edit from users known to be real people for moderation. I can understand if that is necessary on LGW due to high spam levels. If edits that I made just sit there and don&#039;t appear, while edits from other users continue to show up approved day by day, I have no way of knowing if something is wrong. There&#039;s no log, no queue visible to me, no rejection notice, nothing. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:32, 27 December 2020 (CET)&lt;br /&gt;
:Looks like somebody flagged you as spammer. I have now removed this flag. Your old contributions cannot be automatically accepted anymore. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 07:32, 3 February 2021 (CET)&lt;br /&gt;
::Thank you, that helped. It may have been due to my recording a large number of very similar small edits adding repository info to pages, perhaps it was even automatic (due to the same edit summary). This thing with the old contributions is a little bit of a mess since now when I edit a page it remembers my version which isn&#039;t up to date (e.g. when making this edit I have to manually add your and another comment back in). But it is workable. I hope I don&#039;t accidentally delete someone&#039;s edit at some point in future by forgetting/negligence. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:56, 4 February 2021 (CET)&lt;br /&gt;
I have exactly the same problem. Regards [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:59, 6 February 2021 (CET)&lt;br /&gt;
:I also have this issue. I haven&#039;t really done many things so far, but in regards to what I have submitted I feel like I&#039;ve waited long enough for some sign of acknowledgement, whether that be of rejection or approval. Don&#039;t take this as some sort of rage-filled hitting out at the mods. It&#039;s just that my patience has become somewhat tested and I&#039;ve been a bit confused about this for the past couple days. [[User:LibreJacket|LibreJacket]] ([[User talk:LibreJacket|talk]]) 21:37, 2 October 2022 (CEST)&lt;br /&gt;
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== Distro logos ==&lt;br /&gt;
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Hi, I thought it good that we should add FreeBSD to the list of platforms. The FreeBSD logo is, however, a bit of a grey area w.r.t. the media policy on LGW. (To an extent so are the other distro logos because they are trademarks.) On Wikipedia, for example we see [https://en.wikipedia.org/wiki/File:Freebsd_logo.svg here] that the copyright and trademark issues restrict it to fair usage based on the necessity of using the trademark as a trademark. What&#039;s the attitude over here? Do we upload an SVG of the logo and mark it as not under the same licence as the rest of LGW? Do we just leave it blank? Let it default to some kind of &amp;quot;media not allowed&amp;quot; image? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:45, 6 February 2021 (CET)&lt;br /&gt;
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== Can&#039;t upload images ==&lt;br /&gt;
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I recently created an article for my game but I couldn&#039;t upload images. In the upload popup I have selected the image to upload, filled the name and description, but when I click Save, there&#039;s an error telling to click again (message about fighting bots), but when I click again the same thing happens, no matter how many times I click...&lt;br /&gt;
How can I upload some images for my game&#039;s article? [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
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:Hi! Thanks for your game and the article! I don&#039;t know what is wrong, perhaps it&#039;s related to cookies? Please sign your messages with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 09:25, 17 February 2021 (CET)&lt;br /&gt;
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::Thanks! I was able to upload it in another browser (it now showed a message about going to moderation). Will I be notified somehow when the image is approved? Sorry about not signing, this is my first time using a wiki. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
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:::I don&#039;t know if you will get notified but I just approved your uploads. No worries and welcome to the wiki world! --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:01, 17 February 2021 (CET)&lt;br /&gt;
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I get &amp;quot;Internal error: Server failed to store temporary file.&amp;quot; so I think it is a technical problem. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:54, 7 March 2021 (CET)&lt;br /&gt;
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== Game only shows up in category page when logged in ==&lt;br /&gt;
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Hi, I created a page for my game Super Bombinhas about a month ago and it is marked as Platform game. When I visit the &amp;quot;Platform Games&amp;quot; page anonymously, my game doesn&#039;t show up. However, when I access it logged in , the game does show up. The game page itself appears normally for anonyous users. Can someone help? Thanks. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 23:29, 14 March 2021 (CET)&lt;br /&gt;
: Fixed by following https://libregamewiki.org/Platform_games?action=purge --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 14:18, 15 March 2021 (CET)&lt;br /&gt;
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==Games without fixed releases==&lt;br /&gt;
I&#039;ve been wondering how to deal with games such as Space Nerds in Space, which deserves an entry but has no official release numbers anywhere that I can find. In other words it&#039;s just a repository and basically works by rolling release. Any ideas? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:18, 30 May 2021 (CEST)&lt;br /&gt;
: Not really an answer to your question, but still...&amp;lt;br&amp;gt;There&#039;s a new page for [[The night wolves attacked the mountain village of Venzone]], where no &amp;quot;latest release&amp;quot; is filled into the Gameinfo template.  That seems to work, but it renders the release date inside a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; in the overview of recent releases. -- 16:58, 17 August 2021 (CEST)&lt;br /&gt;
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==Game info template==&lt;br /&gt;
Does anyone understand why [[:Template:Gameinfo]] will properly display the homepage link for some games but not others? &amp;quot;|link homepage(some spaces)=&amp;quot; works in e.g. [[Naev]] but does not work for most of the new games we add. I&#039;ve noticed that the template is sensitive to plural vs. singular (e.g. &amp;quot;|platform =&amp;quot; must be one and &amp;quot;|platforms =&amp;quot; for multiple) and we have a lot of pages to clean up in that respect. Homepage, on the other hand, I don&#039;t understand. The template code looks normal though I&#039;m not that good at mediawiki&amp;amp;mdash;just can&#039;t get it working. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:50, 10 January 2022 (CET)&lt;br /&gt;
: I took this up [[Template_talk:Gameinfo#Possible_confusion|here]] [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 22:50, 8 November 2022 (CET)&lt;br /&gt;
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== [Suggestion] Use Repology-powered badges  ==&lt;br /&gt;
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Being [https://repology.org/ Repology] a packaging monitor par excellence, it can be useful as an info about which Linux distros (and, more generally, package repositories) contain a certain game.&lt;br /&gt;
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== Article about game on wikipedia ==&lt;br /&gt;
Hello, I created an article about the game Rabbit Escape on wikipedia [https://en.wikipedia.org/wiki/Draft:Rabbit_Escape] but it will be the draft article to end. It is better than article about this game on this site. If it interests you, you can copy it&lt;br /&gt;
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== Adopt F-Droid&#039;s system of tagging anti-features ==&lt;br /&gt;
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I am proposing to adopt F-Droid&#039;s system of tagging anti-features https://f-droid.org/en/docs/Anti-Features&lt;br /&gt;
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Through the years I have witnessed a disturbing trend of developer-developer, developer-user and user-user communication in libre games leaving libre services for proprietary ones. These services are mostly GitHub and Discord.&lt;br /&gt;
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Examples of tags would be&lt;br /&gt;
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* &amp;quot;promotes non-free network services&amp;quot; when the game includes links to Github/Discord on their homepage and/or in the game itself.&lt;br /&gt;
* &amp;quot;promotes non-free addons&amp;quot; when the game integrates with Discord/Steam.&lt;br /&gt;
-- [[User:ThinkSome|ThinkSome]] 8 February 2022‎&lt;br /&gt;
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: SourceForge is also non-free, same as BitBucket. Launchpad isn&#039;t and itch.io the server also isn&#039;t Open Source. Of course, Twitter is non-free. You might as well tag every game on here because they link something that is not a libre web service. I think &amp;quot;promotes&amp;quot; is also a weak argument. If the feature is optional or can even be completely turned off by not compiling against libdiscord-rpc how is that an anti-feature? It doesn&#039;t restrict anybody. It is a feature for players, but definitely not an anti-feature like ads or microtransactions. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:23, 20 February 2022 (CET)&lt;br /&gt;
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:: To use an example from that linked FDroid page, &amp;quot;Tracking - tracks and/or reports your activity to somewhere, even when it can be turned off&amp;quot; -- so being optional or not is less the point than that the user may end up restricting their freedom without intending to. That said, I am in favour of such labelling but only if presented in an informational, non-hostile manner. I agree that purity politics beyond the basic Four Freedoms is beside the point of the wiki, but I also think it&#039;s something (potential) players would be interested in knowing. For instance, ThinkSome mentioned Discord; perhaps there could be a standard &#039;social&#039; article section or infobox to articles listing places to chat, LFG, or otherwise hang out with other players/devs (right now this sort of info is under the Development section of [[template:gameinfo]]), and nonfree venues are marked with a warning sign that has an explanation on hover/click. This way it doesn&#039;t seem like a contextless statement. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 08:42, 24 March 2022 (CET)&lt;br /&gt;
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: I agree, also, that will tag libregamewiki as recommending freegamedev which contains google analytics. Id really like them to remove google analytics for me to use them.. [[Special:Contributions/94.187.228.231|94.187.228.231]] 16:08, 4 April 2022 (CEST)&lt;br /&gt;
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== Double Damnation ==&lt;br /&gt;
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Unfortunately this game [https://github.com/TheYellowArchitect/doubledamnation#asset-license uses non-free assets] and is therefore not acceptable, unless there is a stripped version available. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 08:09, 2 September 2022 (CEST)&lt;br /&gt;
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== License of images / screenshots ==&lt;br /&gt;
&lt;br /&gt;
According to [[Libregamewiki:The_classroom#Images|Classroom]] and [[Libregamewiki:Article_policy#Image_uploads|Article policy]] I have to put images I upload under a free license. Are these (suggested) pretty hidden rules added by [[Libregamewiki_talk:Article_policy#About_free_screenshots|Driss 21:29, 26 January 2008]] valid? Do the licenses of elements in the screenshot influence what license I&#039;m allowed to choose? How do I decide about the license of an image or screenshot I made of a game? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 13:22, 19 November 2022 (CET)&lt;br /&gt;
:To a first approximation, yes. Screenshot guidelines for LGW already specify that we should show only the game itself and not include window borders, which takes care of the skin problem for games I can think of. There should rarely (never?) be any reason for the screenshot to include anything which isn&#039;t displayed as part of the game per se, which means everything would have to be free since game assets have to be free per LGW policy.&lt;br /&gt;
:An image of artwork is a derivative work of said artwork. Hence any screenshot or video of a game is at least to an extent a derivative work of the game assets displayed. Note that even text games would qualify&amp;amp;mdash;assuming the text is long enough to be copyrightable. There&#039;s a little bit of leeway where you might have to claim fair use. E.g. if a game contains two textures of which one is CC-BY-SA 3.0 and the other GPLv2, both are free but not compatible. The screenshot containing both is a hornets&#039; nest, since it is a derivative of two works under incompatible licenses. Here I&#039;d blame nobody claiming an exception under fair use (US law, no impact on value and for education and review purposes) but perhaps our host might disagree.&lt;br /&gt;
:In my uploads I simply state that the assets displayed have their licences as indicated in the game repository and don&#039;t claim rights for the screenshot. The composition normally also confers copyright, but then the licence I chose would have to be compatible with the asset licence(s) so Public Domain removes a headache. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:50, 23 November 2022 (CET)&lt;br /&gt;
::Oh, and one more thing: There&#039;s the can of worms that I would be opening by noting that fonts are art. Ouch. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:54, 23 November 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the oldest game on this wiki? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the oldest game on this wiki? Asking for a sloooow YouTube project... [[Special:Contributions/181.64.202.209|181.64.202.209]] 17:11, 29 November 2022 (CET)&lt;br /&gt;
:When is a game “the oldest game”? The first game article created or the game whose programming started first or the game whose public release happened first or...? [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 18:06, 30 November 2022 (CET)&lt;br /&gt;
::Oldest game released publicly was what I was interested in. Thank you.[[Special:Contributions/181.64.202.209|181.64.202.209]] 19:08, 30 November 2022 (CET)&lt;br /&gt;
::: I somehow doubt that this question can be answered with the information on this wiki. Alone for the reason that not necessarily all releases of a game are or were written down. For some games there are pages with [https://libregamewiki.org/Category:Release_history release history], for some the release history is in the game article, and for some (probably the most) there simply isn&#039;t one, because only the last release has been deemed interesting. And even if there would be, the information would have to be somehow gathered and compared. But maybe someone is able to surprise both of us with an answer. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 21:37, 30 November 2022 (CET)&lt;br /&gt;
:::Probably [[Adventure]]. It&#039;s one of the very first computer games (sometimes falsely called first) but in those days they were often copied around without any licence, which generally disqualifies games for LGW. Eric Raymond managed to get a licence for the 1995 version which makes it a very early game on here&amp;amp;mdash;if we consider the early versions which date even from the mid-70&#039;s. The version which was already being marketed as the &amp;quot;original&amp;quot; by 1981 was being copied around [https://rickadams.org/adventure/a_history.html since 1976]. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 20:40, 8 December 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
== Automatic &amp;amp;action=purge for important lists ==&lt;br /&gt;
&lt;br /&gt;
IMHO the section Recently released games on the [[Main_Page|main page]] (info probably connected to [[New_games_and_releases]]) and the [[Template:Genre_menu|Genre menu]] at the top of most pages are probably the main ways people explore Libregamewiki and use to access articles. &lt;br /&gt;
Sadly from my observations those lists don&#039;t update automatically. One has to purge the lists manually. And additionally the lists to purge are different for logged in users and not logged in users (Different storage areas / caches?). This means when one purges the list when logged in, it only updates for logged in users. For those not logged in it stays not updated. This is especially problematic because most visitors of LibreGameWiki will certainly access the lists not logged in because they even don&#039;t own an account. For example the list [[Board games]] which I probably purged after making changes to OpenKropki on 2022-11-11 by adding categories. &lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Differences when logged in and not on 2022-12-06&amp;quot;&amp;gt;&lt;br /&gt;
File:Board_games_2022-12-06_logged_in.png |Everything looks fine at the bottom of the list Board games when logged in.&lt;br /&gt;
File:Board_games_2022-12-06_not_logged_in.png |All the old errors caused by references not using unique names are still visible when not logged in. &lt;br /&gt;
File:Board_games__2022-12-06_logged_in_2.png |Pentobi has the release date 2022-01-21 and OpenKropki 2020-11-19 when logged in. &lt;br /&gt;
File:Board_games_2022-12-06_not_logged_in_2.png |Pentobi has the release date 2021-12-05 and OpenKropki isn&#039;t even there when not logged in.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
I therefore think that LibreGameWiki would benefit from a &#039;&#039;&#039;little program that regularly purges&#039;&#039;&#039; those &#039;&#039;&#039;lists automatically for logged in and not logged in users&#039;&#039;&#039;. The section Recently released games or respectively the list [[New_games_and_releases|New games and releases]] should be purged at least daily while for the (other) lists in Genre menu a longer period would be sufficient, a week, a fortnight or maybe even a month. [[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 17:18, 8 December 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
: The server side HTML cache for [[Main Page]], [[New games and releases]], [[List of games]] is deleted every night at 1:12 server time. In addition to that, pages are cached in your browser. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:19, 9 December 2022 (CET)&lt;br /&gt;
::Leaving the lists aside for now because Hendrik Brummermann didn&#039;t mention them and [[List of games]] also, because I didn&#039;t check it. The [[Main Page]] and [[New games and releases]] seem to work pretty fine for logged in users. But when not logged in/visiting as a guest they don&#039;t seem to. &lt;br /&gt;
::[[File:Mainpage not logged in 2023-02-04.png|100px|The Main Page when not logged in/visiting as guest]]  [[File:Mainpage logged in 2023-02-04.png|100px|The Main Page when logged in]]&lt;br /&gt;
::The last change displayed for them seems to be the edit to [[FreedroidRPG]] by StevenDH on 2023-01-23. The next relevant change is the new page [[Tanks of Freedom II]] by Kribbel on 2023-01-25. This one and all those done after it are now shown for not logged in users/guests. This time I can rule out my browser cache or my perception as possible reason for this. So I think something is not working properly. But maybe I&#039;m the only one affected by this. &#039;&#039;&#039;Could anybody please confirm or reject seeing those differences I see!&#039;&#039;&#039; Thanks! --[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 11:53, 4 February 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== New release LBreakoutHD ==&lt;br /&gt;
&lt;br /&gt;
https://sourceforge.net/p/lgames/news/2023/12/lbreakouthd-115-released/&lt;br /&gt;
: You are very much invited to update such information directly in the games&#039; articles. --[[User:Kribbel|Kribbel]] ([[User talk:Kribbel|talk]]) 10:00, 9 December 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== Can I create translation pages for existing articles on this wiki? ==&lt;br /&gt;
&lt;br /&gt;
Can I create translation pages for existing articles on this wiki，like I did on ArchWiki?&lt;br /&gt;
If I could, how would I create？&lt;br /&gt;
&lt;br /&gt;
Note:I am not a native English speaker, my expression may be wrong, please understand.Thank you.&lt;br /&gt;
&lt;br /&gt;
== LibreGameWiki administration ==&lt;br /&gt;
Is there a page describing how this wiki is hosted and backed up? --[[User:Fiver|Fiver]] ([[User talk:Fiver|talk]]) 21:29, 16 September 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== there are some errors in the wiki ==&lt;br /&gt;
&lt;br /&gt;
I list they:&lt;br /&gt;
 - The link of &amp;quot;FGD Forum&amp;quot; in the left sidebar is outdate. But in the new forum there is not a topic for the wiki, https://freegamedev.net/t/community maybe the similar.&lt;br /&gt;
 - There is a bug in the svg conversion: https://libregamewiki.org/File:Archlinux-icon-crystal-64.svg .&lt;br /&gt;
&lt;br /&gt;
[[User:Hari Seldon|Hari Seldon]] ([[User talk:Hari Seldon|talk]]) 11:33, 29 July 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Genre lists ==&lt;br /&gt;
&lt;br /&gt;
The way the games are organized in the genre lists is unsatisfying.&lt;br /&gt;
&lt;br /&gt;
For example roguelikes in adventures. Or where to put the pet breeding games?&lt;br /&gt;
&lt;br /&gt;
And the &amp;quot;More&amp;quot; menu contains nothing (you get only results when clicking on it).&lt;br /&gt;
&lt;br /&gt;
== Gameinfo: Screenshot over game logo? ==&lt;br /&gt;
&lt;br /&gt;
What should the &amp;quot;image&amp;quot; field in the &amp;quot;[[Template:Gameinfo]]&amp;quot; be interpreted as?&lt;br /&gt;
Should screenshots be the &amp;quot;preferred default&amp;quot;? Can other images (like promo art) be used and if yes, when?&lt;br /&gt;
I believe picking a screenshot by default (which is true for most games atm) makes sense for consistency. A different image should IMHO only be chosen when no good screenshot exists (yet). It is weird when the game overview page is a weird mix of game logos and screenshots because contributors cannot agree on what type of image to put there.&lt;br /&gt;
[[User:Modanung]] recently reverted my edit on [[Tux!]] to replace the game logo with a real screenshot.&lt;br /&gt;
The reason for my opinion is because picking a screenshot instead of logo, &amp;quot;box art&amp;quot; or any other &amp;quot;promo&amp;quot; art is that it is more &amp;quot;neutral&amp;quot;, and this is how most pages are treated anyway. Your thoughts? --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 22:58, 21 May 2026 (UTC)&lt;br /&gt;
:I think (immediate) consistency is not an argument here, as it would prevent applying any (change in the) convention, unless it were to be immediately applied to half of the almost 700 games on LGW. For reference, I just had a look at several Wikipedia pages about games and other software. There, software infoboxes have both the logo (at the top) with a screenshot below it, whereas game infoboxes show &#039;&#039;only&#039;&#039; cover art, without a screenshot. The first image is shown in page previews, and I would argue that what we have in the list of recently released games is the closest thing to page previews on LGW. Maybe it would be nice to have a pop-up when hovering, for pages where a screenshot gallery is detected and show screenshot thumbnails in there? This would provide the best of both worlds, make them more readily available, with the main page being more like search results on itch. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 03:39, 22 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LucKey_Productions&amp;diff=67049</id>
		<title>LucKey Productions</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LucKey_Productions&amp;diff=67049"/>
		<updated>2026-05-22T03:12:57Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Seeing of restoring div reintroduces issue of page not showing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:23.png | right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Entertain freedom&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LucKey Productions&#039;&#039;&#039; (LKP) is a free and open source game development cult aiming to create enchanting games using only FOSS tools. [[Modanung]] is its founder, custodian and most frequent contributor. The source code and assets of all projects are made available through [https://www.gitlab.com/luckeyproductions/ GitLab], along with pre-built binaries. LKP accepts [https://luckey.games/donate donations] but strongly prefers contributions in the form of time. People can invest time by creating - or searching for - graphics and audio, making levels, writing code, web development, playtesting, packaging, promoting LKP and its projects or by learning the skills required to do the aforementioned in a way that meets the LKP quality standards.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = luckey-games-meta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeXon_Screenshot1.jpg|&#039;&#039;&#039;[[heXon]]&#039;&#039;&#039;&lt;br /&gt;
OpenSaucer_logo.png|&#039;&#039;&#039;[[Open Saucer]]&#039;&#039;&#039;&lt;br /&gt;
Tux_screenshot1.jpg|&#039;&#039;&#039;[[Tux!]]&#039;&#039;&#039;&lt;br /&gt;
LucKeyPark_Screenshot2.jpg|&#039;&#039;&#039;[[LucKey Park]]&#039;&#039;&#039;&lt;br /&gt;
BlipNBlup_logo.png|&#039;&#039;&#039;[[Blip &#039;n Blup|Blip &#039;n Blup]]&#039;&#039;&#039;&lt;br /&gt;
AmazingUrho_Screenshot1.jpg|&#039;&#039;&#039;[[A-Mazing Urho]]&#039;&#039;&#039;&lt;br /&gt;
Quatter_Screenshot1.jpg|&#039;&#039;&#039;[[Quatter]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Edddy]] - block-based map editor&lt;br /&gt;
* [[ManaWarg]] - world builder&lt;br /&gt;
* [[Dry Orgol]] - synthesizer&lt;br /&gt;
* [[Dolly]] - ragdoll editor&lt;br /&gt;
* [[Garash]] - vehicle editor&lt;br /&gt;
&lt;br /&gt;
==Engine==&lt;br /&gt;
&lt;br /&gt;
* [[Dry]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==Colourship==&lt;br /&gt;
&lt;br /&gt;
[[File:Colourship.png | left]]	&lt;br /&gt;
[[File:ColourshipDeckPlan.png | thumb | right | Deck plan of the colourship ]]&lt;br /&gt;
	&lt;br /&gt;
Most communication happens aboard the Colourship, an astral craft comprised of a [https://matrix.to/#/#lkp-colourship:matrix.org chat] and [https://com.luckey.games forum] aspect with specialized subsections to focus on coding, graphics and audio creation as well as a common room for general and off-topic discussions. Furthermore, the vessel is equipped with a [https://matrix.to/#/#lkp-shuttlebay:matrix.org shuttlebay] for holding an arbitrary number of focus groups.&lt;br /&gt;
	&lt;br /&gt;
{|&lt;br /&gt;
! || Deck |||| || Role&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:#0f0; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Ψ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Mess&#039;&#039;&#039; || [https://matrix.to/#/#luckey:matrix.org Chat] || [https://com.luckey.games/public/t/mess Forum] || General || ⁓ &#039;&#039;Where artists, developers and gamers meet and hang out&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:yellow; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;𐍉&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Bridge&#039;&#039;&#039; || [https://matrix.to/#/#lkp-bridge:matrix.org Chat] || [https://com.luckey.games/public/t/bridge Forum] || Programming || ⁓ &#039;&#039;Into the code&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:blue; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Φ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Boom&#039;&#039;&#039; || [https://matrix.to/#/#lkp-boom:matrix.org Chat] || [https://com.luckey.games/public/t/boom Forum] || Make some noise || ⁓ &#039;&#039;Tune in to your inner ear&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color: red; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Θ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Brick&#039;&#039;&#039; || [https://matrix.to/#/#lkp-brick:matrix.org  Chat] || [https://com.luckey.games/public/t/brick Forum] || Assemble graphics || ⁓ &#039;&#039;Seeing is believing&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:white; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;𐌸&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Dry&#039;&#039;&#039; || [https://matrix.to/#/#dry:matrix.org Chat] || [https://com.luckey.games/public/t/engine Forum] || Chaos engine || ⁓ &#039;&#039;Forward, ever forward!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:chartreuse; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Ѩ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Hook&#039;&#039;&#039; || [https://matrix.to/#/#lkp-hook:matrix.org Chat] || || GitLab feed || ⁓ &#039;&#039;Commit tractor beam&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://luckey.games Homepage]&lt;br /&gt;
* [https://luckeyproductions.itch.io/ itch.io]&lt;br /&gt;
* [https://www.gitlab.com/luckeyproductions GitLab]&lt;br /&gt;
* [https://c.im/@LucKeyProductions Mastodon]&lt;br /&gt;
* [https://matrix.to/#/#luckeyproductions:matrix.org Chat]&lt;br /&gt;
* [https://com.luckey.games Forum]&lt;br /&gt;
* [https://odysee.com/@LucKeyProductions:3 Odysee]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development teams]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LucKey_Productions&amp;diff=67048</id>
		<title>LucKey Productions</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LucKey_Productions&amp;diff=67048"/>
		<updated>2026-05-22T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Attempt at fixing page content not showing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;LucKey Productions&#039;&#039;&#039; (LKP) is a free and open source game development cult aiming to create enchanting games using only FOSS tools. [[Modanung]] is its founder, custodian and most frequent contributor. The source code and assets of all projects are made available through [https://www.gitlab.com/luckeyproductions/ GitLab], along with pre-built binaries. LKP accepts [https://luckey.games/donate donations] but strongly prefers contributions in the form of time. People can invest time by creating - or searching for - graphics and audio, making levels, writing code, web development, playtesting, packaging, promoting LKP and its projects or by learning the skills required to do the aforementioned in a way that meets the LKP quality standards.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = luckey-games-meta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeXon_Screenshot1.jpg|&#039;&#039;&#039;[[heXon]]&#039;&#039;&#039;&lt;br /&gt;
OpenSaucer_logo.png|&#039;&#039;&#039;[[Open Saucer]]&#039;&#039;&#039;&lt;br /&gt;
Tux_screenshot1.jpg|&#039;&#039;&#039;[[Tux!]]&#039;&#039;&#039;&lt;br /&gt;
LucKeyPark_Screenshot2.jpg|&#039;&#039;&#039;[[LucKey Park]]&#039;&#039;&#039;&lt;br /&gt;
BlipNBlup_logo.png|&#039;&#039;&#039;[[Blip &#039;n Blup|Blip &#039;n Blup]]&#039;&#039;&#039;&lt;br /&gt;
AmazingUrho_Screenshot1.jpg|&#039;&#039;&#039;[[A-Mazing Urho]]&#039;&#039;&#039;&lt;br /&gt;
Quatter_Screenshot1.jpg|&#039;&#039;&#039;[[Quatter]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Edddy]] - block-based map editor&lt;br /&gt;
* [[ManaWarg]] - world builder&lt;br /&gt;
* [[Dry Orgol]] - synthesizer&lt;br /&gt;
* [[Dolly]] - ragdoll editor&lt;br /&gt;
* [[Garash]] - vehicle editor&lt;br /&gt;
&lt;br /&gt;
==Engine==&lt;br /&gt;
&lt;br /&gt;
* [[Dry]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==Colourship==&lt;br /&gt;
&lt;br /&gt;
[[File:Colourship.png | left]]	&lt;br /&gt;
[[File:ColourshipDeckPlan.png | thumb | right | Deck plan of the colourship ]]&lt;br /&gt;
	&lt;br /&gt;
Most communication happens aboard the Colourship, an astral craft comprised of a [https://matrix.to/#/#lkp-colourship:matrix.org chat] and [https://com.luckey.games forum] aspect with specialized subsections to focus on coding, graphics and audio creation as well as a common room for general and off-topic discussions. Furthermore, the vessel is equipped with a [https://matrix.to/#/#lkp-shuttlebay:matrix.org shuttlebay] for holding an arbitrary number of focus groups.&lt;br /&gt;
	&lt;br /&gt;
{|&lt;br /&gt;
! || Deck |||| || Role&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:#0f0; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Ψ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Mess&#039;&#039;&#039; || [https://matrix.to/#/#luckey:matrix.org Chat] || [https://com.luckey.games/public/t/mess Forum] || General || ⁓ &#039;&#039;Where artists, developers and gamers meet and hang out&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:yellow; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;𐍉&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Bridge&#039;&#039;&#039; || [https://matrix.to/#/#lkp-bridge:matrix.org Chat] || [https://com.luckey.games/public/t/bridge Forum] || Programming || ⁓ &#039;&#039;Into the code&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:blue; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Φ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Boom&#039;&#039;&#039; || [https://matrix.to/#/#lkp-boom:matrix.org Chat] || [https://com.luckey.games/public/t/boom Forum] || Make some noise || ⁓ &#039;&#039;Tune in to your inner ear&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color: red; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Θ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Brick&#039;&#039;&#039; || [https://matrix.to/#/#lkp-brick:matrix.org  Chat] || [https://com.luckey.games/public/t/brick Forum] || Assemble graphics || ⁓ &#039;&#039;Seeing is believing&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:white; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;𐌸&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Dry&#039;&#039;&#039; || [https://matrix.to/#/#dry:matrix.org Chat] || [https://com.luckey.games/public/t/engine Forum] || Chaos engine || ⁓ &#039;&#039;Forward, ever forward!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;color:chartreuse; background-color: black; border-radius: 100%; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Ѩ&#039;&#039;&#039;&amp;lt;/div&amp;gt; || &#039;&#039;&#039;Hook&#039;&#039;&#039; || [https://matrix.to/#/#lkp-hook:matrix.org Chat] || || GitLab feed || ⁓ &#039;&#039;Commit tractor beam&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://luckey.games Homepage]&lt;br /&gt;
* [https://luckeyproductions.itch.io/ itch.io]&lt;br /&gt;
* [https://www.gitlab.com/luckeyproductions GitLab]&lt;br /&gt;
* [https://c.im/@LucKeyProductions Mastodon]&lt;br /&gt;
* [https://matrix.to/#/#luckeyproductions:matrix.org Chat]&lt;br /&gt;
* [https://com.luckey.games Forum]&lt;br /&gt;
* [https://odysee.com/@LucKeyProductions:3 Odysee]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development teams]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Blip_%27n_Blup&amp;diff=67047</id>
		<title>Blip &#039;n Blup</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Blip_%27n_Blup&amp;diff=67047"/>
		<updated>2026-05-22T03:10:10Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added 3D category to genres&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Blip &#039;n Blup&lt;br /&gt;
|image                = File:BlipNBlup_logo.png&lt;br /&gt;
|caption              = Skyward Adventures&lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Category:3D games|3D]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Public domain]], [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC&amp;amp;#8209;BY]], [[Creative Commons Attribution-ShareAlike|CC&amp;amp;#8209;BY&amp;amp;#8209;SA]], [[Open Font License|OFL]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20241228&lt;br /&gt;
|release date         = December 28{{th}}, 2024&lt;br /&gt;
|release date iso     = 2024-12-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/blipnblup/devlog/858484/returning-bug&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/BlipNBlup&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = blipnblup-git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blip &#039;n Blup&#039;&#039;&#039; is a 3D platform game made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/BlipNBlup GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The ocean isn&#039;t the place it used to be; trash, filthy water, little food. Then one stormy morning, a shipping container comes crashing down, destroying the home of Blip and Blup, while they narrowly avoid being crushed. The container turns out to be full of old shoes, and they decide to put on a pair and head for the surface. But they are tailed by Sa&#039;Tong the electric snake eel, who - under threat of devouring the two fish - puts them to work to find him food using their bubble blowing ability.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Catch all the food in each level to keep Sa&#039;Tong sufficiently satiated.&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
====Capture the Bug====&lt;br /&gt;
Catch the other team&#039;s bug and feed it to your Sa&#039;Tong.&lt;br /&gt;
&lt;br /&gt;
====Soccer====&lt;br /&gt;
A casual game of soccer.&lt;br /&gt;
&lt;br /&gt;
====Collector====&lt;br /&gt;
Complete your bug collection before the other team does.&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
Same as in story mode, but with teams.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlipNBlup_screenshot0.jpg&lt;br /&gt;
BlipNBlup_screenshot1.jpg&lt;br /&gt;
BlipNBlup_screenshot2.jpg&lt;br /&gt;
BlipNBlup_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/BlipNBlup GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/blipnblup itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=67046</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=67046"/>
		<updated>2026-05-22T03:05:46Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Added 3D category to genres&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games|Action]] [[:Category:3D games|3D]] [[:Platform games|Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260520&lt;br /&gt;
|release date         = May 20{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-05-20&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1528774/in-stride&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed. Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
===Battle Mode===&lt;br /&gt;
Compete against other players in various game modes.&lt;br /&gt;
====Free-for-All====&lt;br /&gt;
Knock out the other players by jumping on their head and utilizing the items in the arena to score points.&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
Score points by retrieving the enemy&#039;s flag and delivering it to your home base.&lt;br /&gt;
====Distro Wars====&lt;br /&gt;
Connect computer terminals by installing your team&#039;s distribution, until it runs on every mainframe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Wuzzy&amp;diff=67045</id>
		<title>User talk:Wuzzy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Wuzzy&amp;diff=67045"/>
		<updated>2026-05-22T02:44:48Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Breaking convention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just letting you know that the [[Template:Repositories#Parameters|repositories template]] is equipped with an &#039;&#039;ArchExtra&#039;&#039; parameter. Already fixed it for [[Luanti]]. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 18:55, 15 February 2025 (CET)&lt;br /&gt;
&lt;br /&gt;
== Breaking convention ==&lt;br /&gt;
&lt;br /&gt;
Nowhere does it say &amp;quot;screenshot&amp;quot; in the Gameinfo template. Just because hardly anyone else takes the effort of providing a splash screen, logo or box art doesn&#039;t mean it makes sense to put a screenshot there. To see a larger version of the image, you have to first click through to the game&#039;s page anyway. Furthermore, when you make it a screenshot and a page has more of those, that puts screenshots in multiple places. Please don&#039;t block conscious efforts of breaking a bad habit out of conformity. Thank you. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 12:51, 20 May 2026 (UTC)&lt;br /&gt;
:You’re wrong tho. It actually &#039;&#039;does&#039;&#039; say &amp;quot;screenshot&amp;quot; on [[Template:Gameinfo]]: &amp;quot;image: An image of the game, preferably a screenshot&amp;quot;. Before I risk an edit war, I am going to escalate this debate to [[Libregamewiki:Community portal]]. --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 22:48, 21 May 2026 (UTC)&lt;br /&gt;
:I’m very sorry, I just remembered that it was me who wrote that definition ages ago. My memory really is horrible sometimes. Anyway, I just posted something on the Community portal: [[Libregamewiki:Community_portal#Gameinfo:_Screenshot_over_game_logo?]] --[[User:Wuzzy|Wuzzy]] ([[User talk:Wuzzy|talk]]) 22:58, 21 May 2026 (UTC)&lt;br /&gt;
::My apologies, I was a little grumpy. Also, I hadn&#039;t even looked at the template page; just the field names. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 02:44, 22 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Wuzzy&amp;diff=67036</id>
		<title>User talk:Wuzzy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Wuzzy&amp;diff=67036"/>
		<updated>2026-05-20T12:51:18Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Breaking convention */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just letting you know that the [[Template:Repositories#Parameters|repositories template]] is equipped with an &#039;&#039;ArchExtra&#039;&#039; parameter. Already fixed it for [[Luanti]]. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 18:55, 15 February 2025 (CET)&lt;br /&gt;
&lt;br /&gt;
== Breaking convention ==&lt;br /&gt;
&lt;br /&gt;
Nowhere does it say &amp;quot;screenshot&amp;quot; in the Gameinfo template. Just because hardly anyone else takes the effort of providing a splash screen, logo or box art doesn&#039;t mean it makes sense to put a screenshot there. To see a larger version of the image, you have to first click through to the game&#039;s page anyway. Furthermore, when you make it a screenshot and a page has more of those, that puts screenshots in multiple places. Please don&#039;t block conscious efforts of breaking a bad habit out of conformity. Thank you. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 12:51, 20 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LucKey_Park&amp;diff=67035</id>
		<title>LucKey Park</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LucKey_Park&amp;diff=67035"/>
		<updated>2026-05-20T12:36:22Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Undo vandalism by Wuzzy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LucKey Park&lt;br /&gt;
|image                = File:LucKeyParkLogo.png&lt;br /&gt;
|caption              = It&#039;s just a ride&lt;br /&gt;
|genre                = [[:Category:Transport infrastructure games |Transport infrastructure]], [[:Category:Sandbox games |Sandbox]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20250314&lt;br /&gt;
|release date         = March 14{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-03-14&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/park/devlog/905416/ferris-fair&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/games/Park&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = luckeypark-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LucKey Park&#039;&#039;&#039; is a theme park building game created by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/games/Park GitLab].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&lt;br /&gt;
Construct and enjoy your own amusement park with roller coasters and other rides. Attract people from far away and entertain them throughout the day.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LucKeyPark_CoasterPit.gif&lt;br /&gt;
LucKeyPark_Screenshot1.jpg&lt;br /&gt;
LucKeyPark_Screenshot2.jpg&lt;br /&gt;
LucKeyPark_People.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/games/Park GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/park itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Transport infrastructure games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=HeXon&amp;diff=67034</id>
		<title>HeXon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=HeXon&amp;diff=67034"/>
		<updated>2026-05-20T12:35:22Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Undo vandalism by Wuzzy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:heXon}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = heXon&lt;br /&gt;
|image                = File:HeXonLogo.png&lt;br /&gt;
|caption              = Astral Arcade&lt;br /&gt;
|genre                = [[:Category:Action games |Action]], [[:Category:Arcade games |Arcade]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Zero|CC0]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20250315&lt;br /&gt;
|release date         = March 15{{st}}, 2025&lt;br /&gt;
|release date iso     = 2025-03-15&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/hexon/devlog/906150/informer&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/games/heXon&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = hexon-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;heXon&#039;&#039;&#039; is an arcade twin-stick-shooter created by [[LucKey Productions]] using [[Dry]] and other open source software. The game is available through [https://gitlab.com/LucKeyProductions/heXon GitLab], [https://luckeyproductions.itch.io/hexon itch.io] and the [https://aur.archlinux.org/packages/hexon-git AUR].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&lt;br /&gt;
Fly the Klå Mk.10 and avoid &#039;n destroy Notyous while collecting pickups.&lt;br /&gt;
&lt;br /&gt;
All edges of the hexagonal arena are connected to its opposite like portals, making for a puzzlingly dangerous playing field that might take some experience to wrap your head around. The goal is to survive as long as possible or to eject back to the lobby when the chaos becomes insurfable. In this manner an immense score can be accumulated. If your score surpasses the highest, &amp;quot;uploading&amp;quot; your pilot will put him or her on a pedestal as long as this new highest score remains unbeaten.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;WARNING:&#039;&#039;&#039; The aforementioned uploading process could be described as gory. Avoid activating the splatterpillar in the vicinity of weak stomachs.&lt;br /&gt;
&lt;br /&gt;
===Pickups===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Heart !! Apple !! Chaoball&lt;br /&gt;
|-&lt;br /&gt;
| || [[File:hexon_heart.png|96px]] || [[File:hexon_apple.png|96px]] || [[File:hexon_chaoball.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Points&#039;&#039;&#039;  ||      0 ||      23 || Nonintrinsic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effect&#039;&#039;&#039;  || Heal   || None    || Transmutate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Powerup&#039;&#039;&#039; || Shield || Weapons || Nonintrinsic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Razor !! Spire !! Mason !! Baphomech&lt;br /&gt;
|-&lt;br /&gt;
| || [[File:hexon_razor.png|96px]] || [[File:hexon_spire.png|96px]] || &amp;lt;!--[[File:hexon_mason.png|96px]]--&amp;gt; || [[File:hexon_baphomech.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || Blades || Seekers || Bricks || All&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Points&#039;&#039;&#039; || 5 || 10 || 42 || 666&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeXon_Screenshot1.jpg&lt;br /&gt;
HeXon_Screenshot2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/heXon GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/hexon itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Top-down shooter games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:2.5D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Open_Saucer&amp;diff=67033</id>
		<title>Open Saucer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Open_Saucer&amp;diff=67033"/>
		<updated>2026-05-20T12:34:46Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Undo vandalism by Wuzzy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Open Saucer&lt;br /&gt;
|image                = File:OpenSaucer_logo.png&lt;br /&gt;
|caption              = Mutiny on the Mothership&lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Category:Sports games |Sports]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20250112&lt;br /&gt;
|release date         = January 12{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-01-12&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/opensaucer/devlog/866986/impenetrable&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 =&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/OpenSaucer&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = opensaucer-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Saucer&#039;&#039;&#039; is a vehicular soccer game created by [[LucKey Productions]] using [[Dry]] and other open source software. Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/OpenSaucer GitLab]. The game can be played with multiple players on a split screen, over network or using a combination of the two. The ball has [https://en.wikipedia.org/wiki/Magnus_effect Magnus effect].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&lt;br /&gt;
The sau­cers are done ar­gu­ing over which end is the big one, and decide to set­tle the mat­ter once and for all. Prove you are cor­rect by wreck­ing the other side&#039;s re­ac­tor core using the in­fi­nite sup­ply of ball-like bombs at your dis­po­sal. &#039;&#039;Endianness ends here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OpenSaucer_screenshot1.jpg&lt;br /&gt;
OpenSaucer_screenshot2.jpg&lt;br /&gt;
OpenSaucer_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/OpenSaucer GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/opensaucer itch.io]&lt;br /&gt;
* [https://odysee.com/@LucKeyProductions:3/Botmatch23:4?lid=21e9505b7fa2b766f64abd513ab0fabd362ff08f Odysee]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Sports games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Local multiplayer games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=67032</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=67032"/>
		<updated>2026-05-20T12:33:12Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260520&lt;br /&gt;
|release date         = May 20{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-05-20&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1528774/in-stride&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed. Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
===Battle Mode===&lt;br /&gt;
Compete against other players in various game modes.&lt;br /&gt;
====Free-for-All====&lt;br /&gt;
Knock out the other players by jumping on their head and utilizing the items in the arena to score points.&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
Score points by retrieving the enemy&#039;s flag and delivering it to your home base.&lt;br /&gt;
====Distro Wars====&lt;br /&gt;
Connect computer terminals by installing your team&#039;s distribution, until it runs on every mainframe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=67031</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=67031"/>
		<updated>2026-05-20T12:33:00Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Undo revision 66983 by Wuzzy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260228&lt;br /&gt;
|release date         = February 28{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1428748/half-the-battle&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed. Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
===Battle Mode===&lt;br /&gt;
Compete against other players in various game modes.&lt;br /&gt;
====Free-for-All====&lt;br /&gt;
Knock out the other players by jumping on their head and utilizing the items in the arena to score points.&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
Score points by retrieving the enemy&#039;s flag and delivering it to your home base.&lt;br /&gt;
====Distro Wars====&lt;br /&gt;
Connect computer terminals by installing your team&#039;s distribution, until it runs on every mainframe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Edddy&amp;diff=66941</id>
		<title>Edddy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Edddy&amp;diff=66941"/>
		<updated>2026-05-13T17:47:05Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toolinfo&lt;br /&gt;
|title                = Edddy&lt;br /&gt;
|image                = File:EdddyLogo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260512&lt;br /&gt;
|release date         = May 12{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-05-12&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/edddy/devlog/1521586/eliminating-repetition&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://luckey.games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-edddy:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Tools/Edddy&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = edddy-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edddy&#039;&#039;&#039; is a block-based map editor developed by [[LucKey Productions]] made with [[Dry]] and the Qt library. It allows to conveniently place 3D models - organized in block sets - on a grid and saves the result to two XML-based file types; EBS for sets and EMP for maps.&lt;br /&gt;
&lt;br /&gt;
==Projects using Edddy==&lt;br /&gt;
* [[Tux!]]&lt;br /&gt;
* [[A-Mazing Urho]]&lt;br /&gt;
* [[Blip &#039;n Blup]]&lt;br /&gt;
* [[KO]]&lt;br /&gt;
* [[OG Tatt]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://GitLab.com/LucKeyProductions/Tools/Edddy GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/edddy itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Dry tools]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Edddy&amp;diff=66927</id>
		<title>Edddy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Edddy&amp;diff=66927"/>
		<updated>2026-04-29T14:33:54Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release with announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toolinfo&lt;br /&gt;
|title                = Edddy&lt;br /&gt;
|image                = File:EdddyLogo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260429&lt;br /&gt;
|release date         = April 29{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-04-29&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/edddy/devlog/1504559/origin-of-symmetry&lt;br /&gt;
|language             = C++&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://luckey.games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-edddy:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Tools/Edddy&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = edddy-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edddy&#039;&#039;&#039; is a block-based map editor developed by [[LucKey Productions]] made with [[Dry]] and the Qt library. It allows to conveniently place 3D models - organized in block sets - on a grid and saves the result to two XML-based file types; EBS for sets and EMP for maps.&lt;br /&gt;
&lt;br /&gt;
==Projects using Edddy==&lt;br /&gt;
* [[Tux!]]&lt;br /&gt;
* [[A-Mazing Urho]]&lt;br /&gt;
* [[Blip &#039;n Blup]]&lt;br /&gt;
* [[KO]]&lt;br /&gt;
* [[OG Tatt]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://GitLab.com/LucKeyProductions/Tools/Edddy GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/edddy itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Dry tools]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Naev&amp;diff=66917</id>
		<title>Naev</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Naev&amp;diff=66917"/>
		<updated>2026-04-01T11:36:17Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Specified media licenses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Naev&lt;br /&gt;
|image          = File:Naev.png&lt;br /&gt;
|caption        = Naev&lt;br /&gt;
|genre          = [[:Category:Space simulation games|Space]], [[:Category:Third-person shooter games|Shooting]]&lt;br /&gt;
|developer      = [[Naev DevTeam]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&amp;lt;ref name=&amp;quot;naev_lic&amp;quot;/&amp;gt;&lt;br /&gt;
|media license  = [[public domain]], [[CC0]], [[CC-BY]], [[CC-BY-SA]], [[GPL]]&amp;lt;ref&amp;gt;https://codeberg.org/naev/naev-assets-lossy/src/branch/main/gfx/ARTWORK_LICENSE.yaml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.13.4&lt;br /&gt;
|release date   = March 31{{st}}, 2026&lt;br /&gt;
|release date iso = 2026-03-31&lt;br /&gt;
|release announcement= https://naev.org/blarg/2026-03-31_0.13.4/&lt;br /&gt;
|language       = [[:Category:Rust games|Rust]], [[:Category:C games|C]], [[:Category:lua games|lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]] , [[OpenGL]] , [[OpenAL]] , [[libxml2]] , [[freetype]]&lt;br /&gt;
|platforms        = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://naev.org/&lt;br /&gt;
|link blog        = https://naev.org/page/1&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             = &lt;br /&gt;
|link feed        = https://naev.org/feed&lt;br /&gt;
|link forum       = https://forum.naev.org/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     = https://codeberg.org/naev/naev/issues&lt;br /&gt;
|link scmweb      = https://codeberg.org/naev/naev&lt;br /&gt;
|scm              = https://coderberg.org/naev/naev.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = &lt;br /&gt;
|Debian = naev&lt;br /&gt;
|Fedora = naev&lt;br /&gt;
|Ubuntu = naev&lt;br /&gt;
|Gentoo = &lt;br /&gt;
|Mageia = &lt;br /&gt;
|Slack = naev&lt;br /&gt;
|Suse = naev&lt;br /&gt;
|Flatpak = org.naev.Naev&lt;br /&gt;
|Snap = naev&lt;br /&gt;
|FreeBSD = naev&lt;br /&gt;
|Haiku = &lt;br /&gt;
|F-Droid = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naev&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[:Category:Space simulation games|space]] [[:Category:Top-down shooter games|top-down shooting]] and trading game. It requires [[Simple DirectMedia Layer|SDL]], [[OpenGL]], and [[OpenAL]]. The source code is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref name=&amp;quot;naev_lic&amp;quot;&amp;gt;[https://codeberg.org/naev/naev/src/branch/main/LICENSE LICENSE file in Naev&#039;s Codeberg repository] accessed on March 31{{st}}, 2026&amp;lt;/ref&amp;gt; The project was inspired by the proprietary game &#039;&#039;Escape Velocity&#039;&#039;, among others.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
The Universe was ripped open by a humongous explosion that destroyed Earth and the surrounding areas with billions death, leaving a highly volatile Nebula in its wake. The Empire and Great Houses have scrambled to recover after the incident that has left severe physical and mental scars on humanity itself. It is not clear what happened, nor how things will change from now own, and the player is thrust into this uncertain situation to fend for their own.&lt;br /&gt;
&lt;br /&gt;
You start out in a new ship in the middle of the Empire territory, and are free to pursue missions as you please that may change the shape and future of the Universe. Conduct experiments with the technological House Za&#039;lek, explore the depths of the Nebula to find out what happened, and what is lurking, become a pirate and raid the decadent Houses, or simply explore the universe to your heart&#039;s content, Naev is an open game where you are in charge of your destiny.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Real-time semi-Newtonian physics&lt;br /&gt;
* Large amount of content with hundreds of systems, missions, ships, and outfits to find.&lt;br /&gt;
* Many different factions with unique mechanics and personalities.&lt;br /&gt;
* [[:Category:lua games|Lua]] scripting support for developing missions, events, etc.&lt;br /&gt;
* Plugin support with a plugin manager built in.&lt;br /&gt;
&lt;br /&gt;
==Similar Games==&lt;br /&gt;
* [[Endless Sky]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://naev.org/ Naev blog and main website]&lt;br /&gt;
*[https://codeberg.org/naev/naev Naev Codeberg project page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:SDL games]][[Category:GPL games]][[Category:OpenGL games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66896</id>
		<title>User talk:Martiniturbide</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66896"/>
		<updated>2026-03-19T13:24:09Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Battalion */ Changed topic title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summarization and broken links ==&lt;br /&gt;
&lt;br /&gt;
Hey Martin, maybe you&#039;re new to collaborating, but could you &#039;&#039;please fill out the summary field when editing?&#039;&#039; Also, did you use AI to make these edits? Every external link I tried seems broken with faulty markup to boot. You seem to have skipped previewing entirely. This is not a contribution, it&#039;s a mess dumped onto the lap of moderators. I have therefor decided to reject &#039;&#039;all&#039;&#039; your edits, and trust you won&#039;t mind as it seems zero effort went into them. You&#039;re more than welcome to try again. Kind regards. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 09:17, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello. Thanks for writing me back, I was trying to contact someone. Yes, I had been using some AI to assist me with some games the wiki are missing. The issue that I have, is that with the moderation control makes me hard to see the final product on the wiki until it get approved. It was not zero effort to produce them with AI, since it was partially reviews, I only have some issues with the link. Sadly you also deleted the screenshots and the thing that were already validated. I will to do my best finish the article better, but I will appreciate a less restrictive moderation for my user so I can see all the change on the pages in real time. Regards  [[User:Martiniturbide|Martiniturbide]] ([[User talk:Martiniturbide|talk]]) 12:54, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Some years ago, LGW was under constant barrage of vandal bots. That&#039;s why we switched to this stricter approach. I was not involved in this decision, and would often love to provide users with more freedom but I don&#039;t have the power to lift these default restrictions. Although it seems [[User:Hendrik_Brummermann|Hendrik]] has been around recently. You could try asking for automoderation privileges through his talk page. Kind regards and thank you for your understanding. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:46, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battalion and Angband ==&lt;br /&gt;
&lt;br /&gt;
This wiki is for &#039;&#039;fully&#039;&#039; [[Free_games|libre games]] only. As such, Battalion does not qualify. Have you read the [[Libregamewiki:Article_policy|article policy]]? I&#039;ll add Battalion to the [[Libregamewiki:Rejected games list|list of rejected games]]. Angband is already on there, but I&#039;m not sure whether that&#039;s still correct. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:59, 15 March 2026 (UTC)&lt;br /&gt;
:I&#039;m afraid I had to reject your addition of Angband as well because the Tolkien Estate is pretty clear about fan fiction in its FAQ,&amp;lt;ref&amp;gt;https://www.tolkienestate.com/frequently-asked-questions-and-links/&amp;lt;/ref&amp;gt; meaning the game is littered with copyright issues that cannot be expected to be resolved at any time. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 12:57, 19 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66895</id>
		<title>User talk:Martiniturbide</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Martiniturbide&amp;diff=66895"/>
		<updated>2026-03-19T12:57:44Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Rejected Angband&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summarization and broken links ==&lt;br /&gt;
&lt;br /&gt;
Hey Martin, maybe you&#039;re new to collaborating, but could you &#039;&#039;please fill out the summary field when editing?&#039;&#039; Also, did you use AI to make these edits? Every external link I tried seems broken with faulty markup to boot. You seem to have skipped previewing entirely. This is not a contribution, it&#039;s a mess dumped onto the lap of moderators. I have therefor decided to reject &#039;&#039;all&#039;&#039; your edits, and trust you won&#039;t mind as it seems zero effort went into them. You&#039;re more than welcome to try again. Kind regards. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 09:17, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello. Thanks for writing me back, I was trying to contact someone. Yes, I had been using some AI to assist me with some games the wiki are missing. The issue that I have, is that with the moderation control makes me hard to see the final product on the wiki until it get approved. It was not zero effort to produce them with AI, since it was partially reviews, I only have some issues with the link. Sadly you also deleted the screenshots and the thing that were already validated. I will to do my best finish the article better, but I will appreciate a less restrictive moderation for my user so I can see all the change on the pages in real time. Regards  [[User:Martiniturbide|Martiniturbide]] ([[User talk:Martiniturbide|talk]]) 12:54, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Some years ago, LGW was under constant barrage of vandal bots. That&#039;s why we switched to this stricter approach. I was not involved in this decision, and would often love to provide users with more freedom but I don&#039;t have the power to lift these default restrictions. Although it seems [[User:Hendrik_Brummermann|Hendrik]] has been around recently. You could try asking for automoderation privileges through his talk page. Kind regards and thank you for your understanding. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:46, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battalion ==&lt;br /&gt;
&lt;br /&gt;
This wiki is for &#039;&#039;fully&#039;&#039; [[Free_games|libre games]] only. As such, Battalion does not qualify. Have you read the [[Libregamewiki:Article_policy|article policy]]? I&#039;ll add Battalion to the [[Libregamewiki:Rejected games list|list of rejected games]]. Angband is already on there, but I&#039;m not sure whether that&#039;s still correct. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 17:59, 15 March 2026 (UTC)&lt;br /&gt;
:I&#039;m afraid I had to reject your addition of Angband as well because the Tolkien Estate is pretty clear about fan fiction in its FAQ,&amp;lt;ref&amp;gt;https://www.tolkienestate.com/frequently-asked-questions-and-links/&amp;lt;/ref&amp;gt; meaning the game is littered with copyright issues that cannot be expected to be resolved at any time. [[User:Modanung|Modanung]] ([[User talk:Modanung|talk]]) 12:57, 19 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=66894</id>
		<title>Libregamewiki:Rejected games list</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Rejected_games_list&amp;diff=66894"/>
		<updated>2026-03-19T12:49:27Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* A */ Extended Angband copyright issues with sources.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rejected games list&#039;&#039;&#039; is a list of games which were rejected to have articles in the [[Libregamewiki]] for not complying with the [[Libregamewiki:Article policy|article policy]], but for which it is likely that somebody will try to add them or do time-consuming research about their freeness (or there is a significant hope of liberation, e.g. it is apparently non-free only because it has been derived from a then-non-free work).&lt;br /&gt;
&lt;br /&gt;
Note that the licenses of a game can change, and that a game may be put here erroneously, so being on this list does not mean the game is rejected forever: if you think a listed game actually is free, you can start a discussion on [[Libregamewiki_talk:Rejected games list|the talk page]].&lt;br /&gt;
&lt;br /&gt;
In the meantime if you do find a game to be non-free in your research, be sure also to remove it from [[Libregamewiki:Suggested games]] when you add it here. Just in case.&lt;br /&gt;
&lt;br /&gt;
Lists of games rejected by other projects:&lt;br /&gt;
* [http://wiki.debian.org/Games/Unsuitable Debian]&lt;br /&gt;
* [http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora]&lt;br /&gt;
&lt;br /&gt;
{{ListTOC}}&lt;br /&gt;
&lt;br /&gt;
==0-9==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=4Mlinux&lt;br /&gt;
|reason=Not a game&amp;lt;ref&amp;gt;http://4mlinux.com/about.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=4MLinux is a mini Linux distribution&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Slower Speed of Light&lt;br /&gt;
|reason=It is based on an open source engine, but I cannot find the source code of the game &amp;lt;ref&amp;gt;http://gamelab.mit.edu/games/a-slower-speed-of-light/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=A Tale In The Desert&lt;br /&gt;
|reason=&amp;quot;While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot;&amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Arx Fatalis&lt;br /&gt;
|date=2013-08-08&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Al Emmo and The Lost Dutchman&#039;s Mine&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator&lt;br /&gt;
|reason=non-free content, the game used to be listed here but got removed because apparently the license only applied to code, not art (I confirmed this with the author himself over email --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 17:32, 27 March 2022 (CEST))&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alex the Allegator 4&lt;br /&gt;
|reason= Game article was deleted on 2022-02-07 with comment “non-free media per talk page”&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Alien Arena&lt;br /&gt;
|reason=non-free content, non-commercial restriction&amp;lt;ref&amp;gt;[http://svn.icculus.org/alienarena/trunk/docs/license.txt?view=markup Alien Arena license.txt], includes: &amp;quot;It is only permissible to distrubute the game data(models, maps, textures, sound, etc) as a whole, and with the intention of being used with Alien Arena. It is not permissible to distribute individual portions or items of the game data without express consent from COR Entertainment.&amp;quot;, &amp;quot;be sold or used for profit, without express consent from COR Entertainment.&amp;quot;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Amnesia: A Machine For Pigs&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.aamfp.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Andor&#039;s Trail&lt;br /&gt;
|reason=page deleted on 2021-07-29 due to non-free media&lt;br /&gt;
|description=&lt;br /&gt;
|date=2025-01-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angband&lt;br /&gt;
|reason=Non-free windows port&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/non-free/a/angband/angband_3.0.6-4/angband.copyright angband&#039;s copyright file at Debian Packages]&amp;lt;/ref&amp;gt;, sounds fall under CC-BY-SA-NC (as of 3.5.0, see copying.txt). Note: as of 2009-11-29, Debian squeeze/sid contains [http://packages.debian.org/squeeze/angband a DSFG-compliant package with no sounds]. Also the game seems to be substantially based on the non-free Lord of The Rings universe going beyond mere inspiration, e.g.: Angband and Morgoth are exactly copied from Silmarillion, races are the same (including Dunadan) etc. The FAQ of the Tolkien Estate explicitly forbids this use&amp;lt;ref&amp;gt;https://www.tolkienestate.com/frequently-asked-questions-and-links/&amp;lt;/ref&amp;gt; and has won legal battles in the past.&amp;lt;ref&amp;gt;https://www.theguardian.com/books/2023/dec/18/copyright-claim-against-tolkien-estate-backfires-on-lord-of-the-rings-fanfiction-author&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=some distributions&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Angry Aliens&lt;br /&gt;
|reason=Code is MIT, Assets various licenses, “Hanabi for the slingshot sprites” license is unclear, “splashzooka https://freesound.org/s/21789/ ” license is CC Sampling+ 1.0&amp;lt;ref&amp;gt;https://github.com/crystal-bit/angry-aliens/blob/develop/Assets/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=like Angry Birds; was used for a tutorial series for Godot 3.2&lt;br /&gt;
|date=2023-12-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Are we alone?&lt;br /&gt;
|reason=free game&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/blob/master/readme.md Are we alone? readme on github]&amp;lt;/ref&amp;gt;, but appears to use non-free font&amp;lt;ref&amp;gt;[https://github.com/Fiona/AreWeAlone/tree/master/fnt Are we alone? fonts on github]&amp;lt;/ref&amp;gt;. Otherwise fine.&lt;br /&gt;
:The repo only says MIT doesn&#039;t apply to fonts, but they look like could be free as in freedom fonts under OFL or similar. This would have to be checked. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:36, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Arx Libertatis&lt;br /&gt;
|reason=&amp;quot;Do I need a copy of Arx Fatalis to play Arx Libertatis? Yes. While the engine of Arx Fatalis was open-sourced, this does not include the game data.&amp;quot; &amp;lt;ref&amp;gt;http://wiki.arx-libertatis.org/FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=AssaultCube Reloaded&lt;br /&gt;
|reason=Several data files are under non-commercial licenses, and there are even some that the developers don&#039;t even know the copyright status of. &amp;lt;ref&amp;gt;https://github.com/acreloaded/acr/blob/master/docs/acr-README.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2015-01-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Battalion&lt;br /&gt;
|reason=Only allows noncommercial redistribution.&amp;lt;ref&amp;gt;https://github.com/biggnome/battalion&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Giant monster game&lt;br /&gt;
|date=2026-03-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Be The Wumpus&lt;br /&gt;
|reason=contains sounds under CC Sampling+. Most of them are from Freesound; some are PD or CC0; but tens of sounds made by two people (including the author) are under CC Sampling+.&amp;lt;ref&amp;gt;http://bethewumpus.cvs.sourceforge.net/bethewumpus/bethewumpus/sounds/Attribution.txt?view=markup&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name= Beyond All Reason&lt;br /&gt;
|reason=[https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/license_general.txt License file] states that some of the models are CC-BY-NC.&lt;br /&gt;
|description=Like Zero-K this is a fork of &amp;quot;Balanced Annihilation&amp;quot;.&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Blood Frontier&lt;br /&gt;
|reason=Non-free content&amp;lt;ref&amp;gt;http://sourceforge.net/apps/mediawiki/bloodfrontier/index.php?title=License General license description]&lt;br /&gt;
[http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/acord/readme.txt?revision=2778&amp;amp;view=markup Acord&#039;s works], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/models/readme.txt?revision=2778&amp;amp;view=markup models], [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/mitaman/readme.txt?revision=3723&amp;amp;view=markup textures]&lt;br /&gt;
There is some free content, too, e.g. [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/skyboxes/readme.txt?revision=4123&amp;amp;view=markup] or [http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/data/sounds/readme.txt?revision=2778&amp;amp;view=markup]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bolzplatz 2006 / Slam Soccer 2006 / Coup de Foot 2006&lt;br /&gt;
|reason=Website says the game »is freeware and is provided under the General Public License (program code) and the Creative Commons Public License (remaining data).«&amp;lt;ref&amp;gt;https://www.bolzplatz2006.de/en/about.php&amp;lt;/ref&amp;gt; In source code is clarified that media is CC BY-NC-SA 2.5&amp;lt;ref&amp;gt;https://sourceforge.net/p/bp2k6/code/HEAD/tree/trunk/license.txt#l65&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Xenoage/Bolzplatz2006/blob/master/game/license.txt#L56&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D comic-style soccer game&lt;br /&gt;
|date=2023-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bombermaaan&lt;br /&gt;
|reason=Graphics appear to be lifted directly from the game it is cloning. There is no evidence that Bomberman was rereleased as a libre game, so this is most likely illegal and unfree.&amp;lt;ref&amp;gt;[http://bombermaaan.sourceforge.net/ The Bombermaaan site];[https://www.mobygames.com/game/bomberman/screenshots Bomberman screenshots for comparison]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2018-09-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Brainblast&lt;br /&gt;
|reason=Non-free sounds from Freesound&amp;lt;ref&amp;gt;[http://brainblast.svn.sourceforge.net/viewvc/brainblast/README Brainblast README]; [http://brainblast.svn.sourceforge.net/viewvc/brainblast/sounds/attributes.txt Brainblast: sounds: attributes] (checked on 2009-03-16)&amp;lt;/ref&amp;gt;; uses the non-free FMOD library.&amp;lt;ref&amp;gt;http://brainblast.svn.sourceforge.net/ Brainblast SVN (checked on 2009-03-16)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-03-16&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Bub-n-Bros&lt;br /&gt;
|reason=The media is from mcsebi&#039;s bub-n-bros game, which is shareware, though the rest of the game is free. Attempt to contact mcsebi, who gave permission for use, as to whether the assets were open or not was ignored. Thus we must assume that the graphical assets of this game are not libre. &amp;lt;ref&amp;gt;[http://www.mcsebi.com/bb2.php Purchase page]&amp;lt;/ref&amp;gt; The copyright file for the &amp;lt;code&amp;gt;bubbros&amp;lt;/code&amp;gt; package in Debian lenny says the media are licensed under The Artistic License (NOT 2.0),&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bubbros/current/bubbros.copyright bubbros copyright file in Debian lenny]&amp;lt;/ref&amp;gt; which FSF considers too vague to be free.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;&amp;gt;[http://www.gnu.org/licenses/license-list.html Free Software Foundation: Various Licenses and Comments about Them]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cannons Lasers Rockets&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://netgameslab.com/clr.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=CLR is a free-to-play cross-platform multiplayer PvP/Co-op arcade space game.&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CloneKeen&lt;br /&gt;
|reason=seems to require the original non-free data files&amp;lt;ref&amp;gt;[http://clonekeen.sourceforge.net/?nav=download CloneKeen download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Colorful&lt;br /&gt;
|reason=&amp;quot;You can use this code anyway you please, with the following exceptions: - making an improved version of the game - using some parts in a commercial product&amp;quot;&amp;lt;ref&amp;gt;readme.txt in colorful-1-1-src.zip from [http://svgames.pl/file/colorful-source]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=CoreBreach&lt;br /&gt;
|description= racing game&lt;br /&gt;
|reason= some code is “presumably liberally licensed”, some assets are “freeware” &amp;lt;ref&amp;gt;https://github.com/core-code/CoreBreach/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2022-11-30&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Cube&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;[http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fosdir.com%2Fml%2Flinux.debian.devel.games%2F2006-04%2Fmsg00002.html&amp;amp;ei=zHjkRsbJNp6ygQSwwM3eDA&amp;amp;usg=AFQjCNHq9mC3C2W0p3Z6vuhRn0B0ocPXwQ&amp;amp;sig2=VFSLH7_VjkIsecvzy6m-Cw Discussion about proprietary cube data on the Debian developer mailing list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dale Hardshovel HD&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.phime.com/games/dale/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Danger from the Deep&lt;br /&gt;
|reason=“most of the artwork/data is released under a Creative Commons license (Attribution/NonCommercial/Non-Derivative works).”&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/ Danger from the Deep at SF.net]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://dangerdeep.sourceforge.net/warning.html Danger from the Deep warning]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dark Oberon&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;http://dark-oberon.svn.sourceforge.net/viewvc/dark-oberon/trunk/game/documents/license/license.txt?view=markup&amp;lt;/ref&amp;gt; (which license?)&lt;br /&gt;
|description=&amp;quot;Dark oberon is a real-time strategy released under GPL&amp;quot;&amp;lt;ref&amp;gt;https://github.com/tommybee/dark-oberon&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Demon Master Chris&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Destination Sol&lt;br /&gt;
|reason=License everything(?) Apache2.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/README.md&amp;lt;/ref&amp;gt; except soundtrack CC-NC 4.0&amp;lt;ref&amp;gt;https://github.com/MovingBlocks/DestinationSol/blob/develop/LICENSE_SOUNDTRACK&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade space shooter&lt;br /&gt;
|date=2022-12-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=DIVO&lt;br /&gt;
|reason=close source, commercial&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Double Rogue&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Dragon hunt&lt;br /&gt;
|reason= unfree media, sales and other restrictions. readme.txt in the tarball&lt;br /&gt;
|description=by evilmrhenry et al.&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ecksdee&lt;br /&gt;
|reason=sounds and music files are licensed for non-commercial usage&amp;lt;ref&amp;gt;[http://ecksdee.svn.sourceforge.net/viewvc/*checkout*/ecksdee/tags/release-0.0.9/ecksdee/LICENSE Ecksdee 0.0.9 license text file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Evilot&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.syrenaica.com/evilot/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Escape Goat&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/escape-goat/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Excalibur: Morgana&#039;s Revenge&lt;br /&gt;
|reason=Media files are fully copyrighted (email correspondence with Bill Catambay of EMR).&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=ezquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fancy Skulls&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://fancyskulls.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fish Folk: Jumpy (and all related games)&lt;br /&gt;
|reason=Code is MIT or Apache 2.0 but assets are CC BY-NC&amp;lt;ref&amp;gt;https://github.com/fishfolk/jumpy/blob/main/LICENSE&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.kickstarter.com/projects/erlendsh/fish-folk#story&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=platformer (and others)&lt;br /&gt;
|date=2023-09-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fort of Chains &lt;br /&gt;
|description=Sandbox management game with adult content&lt;br /&gt;
|reason=[https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/assets/fonts/CREDITS.md Fonts] are Apache 2.0 and SIL OFL; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/img/content/imagemeta.js images] include many CC BY-NC 3.0 and CC BY-NC-ND 3.0, [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#credits also] »Artworks from various sources, mostly under CC-BY-NC-ND 3.0«; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/dist/LICENSE#L12 writing] is at least in parts CC-BY-NC-SA 4.0; [https://gitgud.io/darkofocdarko/fort-of-chains/-/blob/master/README.md#license only] »everything else (including documentations and source code)« is GPLv3&lt;br /&gt;
|date=2022-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Fran Bow&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://franbow.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Frogatto &amp;amp; Friends&lt;br /&gt;
|description=platformer&lt;br /&gt;
|reason= several assets (levels, characters, tiles, sounds, music, story) are not under a free license and therefore stay proprietary&amp;lt;ref&amp;gt;https://github.com/frogatto/frogatto/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/froggix/ Froggix]&lt;br /&gt;
|reason=Sounds and music use unfree Creative Commons licenses&lt;br /&gt;
|description=Frogger clone using [[Pygame]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Galcon&lt;br /&gt;
|reason=Not free.&amp;lt;ref&amp;gt;[http://www.imitationpickles.org/galcon/index.html Homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Game Dev Tycoon&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.greenheartgames.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gateways&lt;br /&gt;
|reason=close source, commercial&amp;lt;ref&amp;gt;http://www.smudgedcat.com/gateways.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Smudged Cat Games&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=gjrand&lt;br /&gt;
|reason=not a game&lt;br /&gt;
|description=The gjrand project is about pseudo-random number generation for the purpose of simulations, Monte-Carlo integration, computer games and the like.&amp;lt;ref&amp;gt;http://gjrand.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2013-08-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Glest&lt;br /&gt;
|reason={{check|(some) media is unfree}}&amp;lt;ref&amp;gt;[http://www.glest.org/glest_board/viewtopic.php?t=2560&amp;amp;start=15 Thread on Glest&#039;s forums asking about model license]&amp;lt;/ref&amp;gt; (needs review, see [[Talk:Glest]] --[[User:AVRS|AVRS]] 17:48, 29 November 2009 (UTC))&lt;br /&gt;
|description=&lt;br /&gt;
|date=2009-11-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Gone Home&lt;br /&gt;
|reason=commercial close source, also not a game&amp;lt;ref&amp;gt;http://www.gonehomegame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Goscurry&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.goscurry.com/buy.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=H-Craft Championship&lt;br /&gt;
|reason=proprietary assets &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/H-Craft_Championship&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2025-08-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hairball&lt;br /&gt;
|reason=no source code, no license file &amp;lt;ref&amp;gt;http://www.udellgames.com/games/hairball/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hammerwatch&lt;br /&gt;
|reason=close source and commerical&amp;lt;ref&amp;gt;http://www.hammerwatch.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hatesnake3D&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Heroes of Might and Magic II&lt;br /&gt;
|reason=just the engine is open source, the game requires the original retail version.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Hurrican&lt;br /&gt;
|reason=originally published as proprietary freeware;&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/Hurrican/readme.txt&amp;lt;/ref&amp;gt; later made open source with restricted commercial use,&amp;lt;ref&amp;gt;https://github.com/HurricanGame/Hurrican/blob/master/README.txt&amp;lt;/ref&amp;gt; only files added by the new maintainer are under MIT&lt;br /&gt;
|description=Run and Gun game based on the Turrican series&lt;br /&gt;
|date=2023-12-28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Imp City&lt;br /&gt;
|reason=uses CC BY-NC 3.0 sound &amp;lt;ref&amp;gt;https://github.com/Varkalandar/imp_city/blob/main/credits.txt&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=similar to dungeon keeper&lt;br /&gt;
|date=2023-12-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Interstellar Armada: Galactic Ace&lt;br /&gt;
|reason= some sounds are CC BY-NC-SA&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/license/sfx-license.txt&amp;lt;/ref&amp;gt; and modification of a font is prohibited&amp;lt;ref&amp;gt;https://github.com/nkrisztian89/interstellar-armada/blob/master/assets/fonts/Sansation_1.31_ReadMe.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=3D space combat game for browser&lt;br /&gt;
|date=2024-01-14&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Invention&lt;br /&gt;
|reason=uses CC By-NC and CC Sampling* licensed music and sounds.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jack Haunt: Old Haunting Grounds&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.evolvingpoet.com/jack-haunt-old-haunting-grounds/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Jooleem&lt;br /&gt;
|reason=data is cc-nc&amp;lt;ref&amp;gt;[http://jooleem.sourceforge.net/#License Jooleem license information]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest I&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=King&#039;s Quest III&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref name=kingsquest/&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Kite Story&lt;br /&gt;
|reason=just “all rights reserved”&lt;br /&gt;
|description=by Midnight Sun&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt&lt;br /&gt;
|reason=Proprietary software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Knytt Stories&lt;br /&gt;
|reason=Proprietay software&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=KQ&lt;br /&gt;
|reason=contains unlicensed music.&amp;lt;ref&amp;gt;[http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564966 kq-data: contains unlicensed music] Debian bug tracker&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Labyrinthus&lt;br /&gt;
|reason=The game [https://content.minetest.net/packages/1248/labyrinthus/ Labyrinthus] features a &amp;quot;Nyancat&amp;quot; as the protagonist. This character has serious [https://en.wikipedia.org/wiki/Nyan_Cat copyright baggage].&lt;br /&gt;
|description=Sokoban game in Minetest.&lt;br /&gt;
|date=2022-01-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Libre Tower (GMS2)&lt;br /&gt;
|reason=While most assets and the code is libre, it is made in a proprietary engine and the music uses non-free soundfonts.&amp;lt;ref&amp;gt;https://github.com/Applemunch/LibreTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Platformer game with Wario Land and Pizza Tower elements&lt;br /&gt;
|date=2022-06-10&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lifish (maybe aka BOOM: Remake)&lt;br /&gt;
|reason=The self-made Lifish License does not allow commercial use and does not cover the assets.&amp;lt;ref&amp;gt;https://github.com/silverweed/lifish/blob/boom/LICENSE&amp;lt;/ref&amp;gt; There doesn&#039;t seem to be license information about the assets that are used or are intended to be used in the future (look at the [https://silverweed.github.io/assets/img/lifish/lifish_screen1.png screenshot])&amp;lt;ref&amp;gt;https://silverweed.github.io/lifish/&amp;lt;/ref&amp;gt;. However the repository does at the moment also include assets that are “borrowed” from the proprietary freeware/shareware game BOOM&amp;lt;ref&amp;gt;https://silverweed.github.io/boom/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= a bomberman-style game&lt;br /&gt;
|date=2023-07-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Little Spy&lt;br /&gt;
|reason= The info on itch.io that assets are CC0 is incorrect. Some are CC BY 3.0. Investigating the meta data of fonts: Great Lakes NF is »Copyright (c) 2003, 2006 Nick Curtis. All Rights Reserved. Distributed under non-exclusive license by 1001 Free Fonts. […] You may not modify, adapt, translate, reverse engineer, decompile, disassemble or create derivative works based on the Nick&#039;s Fonts font data without Nick&#039;s Fonts&#039;s prior written consent.« The I pixel u font is »Copyright rodrigosrtz 2015« »FontStruct Non-Commercial License« which doesn&#039;t sound good too.&lt;br /&gt;
|description=platformer&lt;br /&gt;
|date=2023-12-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Lunar Lander&lt;br /&gt;
|reason=the &#039;&#039;sounds&#039;&#039; in version 0.6 are under a CC Sampling(+) license. The rest of the game is free.&amp;lt;ref&amp;gt;[http://www.doof.me.uk/lunar-lander/ Lunar Lander] (checked on 2011-08-07)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=by Nick Gasson&lt;br /&gt;
|date=2011-08-07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Magarena&lt;br /&gt;
|reason=Heavily based on Magic the gathering and seems to download Magic card images at runtime (e.g. [https://raw.githubusercontent.com/wiki/magarena/magarena/screenshots/tiled-deck-cards.jpg screenshot], README: &amp;quot;thanks to http://magiccards.info for card images, neoedmund for the download images-on-demand implementation&amp;quot;).&lt;br /&gt;
|description=&lt;br /&gt;
|date=2019-01-03&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Mage&#039;s Initiation&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Marina Attack&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.scirra.com/arcade/shooter/540/marina-attack-extended&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Megabyte Punch&lt;br /&gt;
|reason=Close source commercial game&amp;lt;ref&amp;gt;http://megabytepunch.reptile-games.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Melty Twist&lt;br /&gt;
|reason=the music by madbrain appears to be under CC BY-NC-SA; the original sources for music are not accessible, but some is at 8bitpeoples where that license is used.&lt;br /&gt;
|description=for PyWeek 5 by DiamondGFX&amp;lt;ref&amp;gt;http://www.pyweek.org/e/xasm/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Meridian 59&lt;br /&gt;
|reason=at least all media non-free&amp;lt;ref&amp;gt;https://github.com/Meridian59/Meridian59/blob/master/README&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2016-03-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Metal Dead&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.walkthruwalls.com/buy/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster Quest Lite&lt;br /&gt;
|reason=no source code available, no repository, only an .exe file in the file section and no link on the website &amp;lt;ref&amp;gt;https://sourceforge.net/projects/monster-quest&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Monster RPG 2&lt;br /&gt;
|reason=is supposedly free code and assets but apparently some of the media assets are &amp;quot;borrowed&amp;quot;.&amp;lt;ref&amp;gt;http://opengameart.org/forumtopic/thoughts-on-uploading-monster-rpg-2-assets-to-oga&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=My Ex-Boyfriend the Space Tyrant!&lt;br /&gt;
|reason=Listed as open source on the Linux Game Database, but SourceCode is available to paying customers only.&amp;lt;ref&amp;gt;http://www.um.com.au/spaceout/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:That does not make the game non-free. [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 17:36, 18 August 2013 (CEST)&lt;br /&gt;
:: Section 1 of the Open Source definition says: &amp;quot;The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.&amp;quot; So, assume I bought a copy of the game with the source code. Since I am not allowed to give it to my neighbor, this is not free software.&lt;br /&gt;
:::If you&#039;re not allowed to give it to your neighbor, it&#039;s not free software, sure. But if they only give the source code to paying customers, that&#039;s ok. (The customer must be allowed to pass it along.) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 19:05, 18 August 2013 (CEST)&lt;br /&gt;
::::Selling code is okay with free SW, it doesn&#039;t violate anything, however &#039;&#039;&#039;at the same time the source code has to be available to anyone&#039;&#039;&#039; for free in order to respect freedom to study and modify. So the question here is whether the source code is available somewhere else for anyone. If the source is really freely licensed, anyone would be able to legally host (redistribute) it somewhere for free. If this is not allowed, the license is not free. --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 08:34, 22 January 2019 (CET)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nelly&#039;s Rooftop Garden&lt;br /&gt;
|reason=no license specified, textures and font have copyright restrictions.&amp;lt;ref&amp;gt;http://pyweek.org/e/rushed/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nihilumbra&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://www.beautifungames.com/p/games.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=No Gravity&lt;br /&gt;
|reason=unfree media&amp;lt;ref&amp;gt;[http://nogravity.cvs.sourceforge.net/nogravity/nogravity/README.TXT?view=markup No Gravity&#039;s README in the project&#039;s CVS repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Nox Imperii&lt;br /&gt;
|reason= at least uses media from flickr under CC BY-NC-SA, e.g. coast_temperate, coast_rocky, desert_cold &amp;lt;ref&amp;gt;https://github.com/Kinniken/NoxImperii/blob/master/AUTHORS-LN%20photos.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=A fork of Naev&lt;br /&gt;
|date=2024-01-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=nquake&lt;br /&gt;
|reason=requires original proprietary media&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenAstroMenace ([[Talk:OpenAstroMenace|talk]])&lt;br /&gt;
|reason=non-free 3D models&amp;lt;ref&amp;gt;[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1969757&amp;amp;group_id=205965&amp;amp;atid=995765 a ticket from 2008]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://ftp-master.metadata.debian.org/changelogs//non-free/a/astromenace-data/astromenace-data_1.3.1+repack-1_copyright License file of Debian package astromenace-data (checked on 2013-10-28)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2011-02-11&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenCombat&lt;br /&gt;
|reason= Licenses of media seems not well documented in general. »Explosion1 : Bleed (&amp;lt;http://remusprites.carbonmade.com/&amp;gt;)«&amp;lt;ref name=opencombat1&amp;gt;https://github.com/buxx/OpenCombat/blob/master/CREDITS&amp;lt;/ref&amp;gt; no license shown on website, maybe proprietary ; »Clic1 : https://freesound.org/people/Horn/sounds/9744/ «&amp;lt;ref name=opencombat1/&amp;gt; is CC-By-NC 3.0 ; »Tree stump : https://www.kindpng.com/imgv/wThwhx_tree-wellness-alpharetta-ga-top-tree-stump-png/ «&amp;lt;ref&amp;gt;https://github.com/buxx/OpenCombat/blob/master/resources/maps/Demo1/CREDITS&amp;lt;/ref&amp;gt; »Image License: Personal Use Only«&lt;br /&gt;
|description=close combat inspired game&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Open General&lt;br /&gt;
|reason=No source code. While there is Subversion repository, it contains only data files &amp;lt;ref&amp;gt;https://sourceforge.net/p/opengeneral/code/, find . -type f | grep -vi &amp;quot;.png$&amp;quot; | grep -vi &amp;quot;.txt$&amp;quot; | grep -v &amp;quot;/.svn/&amp;quot; | grep -vi &amp;quot;.scn$&amp;quot; | grep -vi &amp;quot;.map$&amp;quot; | grep -vi &amp;quot;.pdf$&amp;quot; | grep -vi &amp;quot;.cam$&amp;quot; | grep -vi &amp;quot;.ply$&amp;quot; | grep -vi &amp;quot;.jpg$&amp;quot; | grep -vi &amp;quot;.gif$&amp;quot; | grep -vi &amp;quot;.rtf$&amp;quot; | grep -vi &amp;quot;.font$&amp;quot; | grep -vi &amp;quot;.xml$&amp;quot; | grep -vi &amp;quot;.eqp$&amp;quot; | grep -vi &amp;quot;.doc$&amp;quot; | grep -vi &amp;quot;.front$&amp;quot; | grep -vi &amp;quot;.tmsg$&amp;quot; | grep -vi &amp;quot;.mp3$&amp;quot; | grep -vi &amp;quot;.xls$&amp;quot; | grep -vi &amp;quot;.proto$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.cur$&amp;quot; | grep -vi &amp;quot;.exe$&amp;quot; | grep -vi &amp;quot;.wav$&amp;quot; | grep -vi &amp;quot;.mapx$&amp;quot; | grep -vi &amp;quot;.smx$&amp;quot; | grep -vi &amp;quot;.log$&amp;quot; | grep -vi &amp;quot;.xsch$&amp;quot; | less&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Evolution of SSI Panzer General II&lt;br /&gt;
|date=2013-10-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenLieroX&lt;br /&gt;
|reason= article was deleted on 2017-03-25 with info »Copyright violation: Removed from Gentoo, debian, &amp;amp;c, because of copyright violations: https://github.com/albertz/openlierox/issues/798 https://github.com/albertz/openlierox/issues/790«&lt;br /&gt;
|description= &lt;br /&gt;
|date=2023-11-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenPatrician&lt;br /&gt;
|reason= Graphic, Sound, Video is CC BY-NC-SA 3.0&amp;lt;ref&amp;gt;https://sourceforge.net/p/openpatrician/wikimig/Licenses/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Trading simulation in the time of the Hanse; similar to The Patrician and The Patrician 2&lt;br /&gt;
|date=2022-11-23&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenRaider&lt;br /&gt;
|reason=nonfree content from the original game.&amp;lt;ref&amp;gt;http://openraider.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=OpenXcom&lt;br /&gt;
|reason=&amp;quot;OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any DOS / Windows version). It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy one&amp;quot; &amp;lt;ref&amp;gt;http://openxcom.org/index.php/downloads-extras/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=UFO: Enemy Unknown&lt;br /&gt;
|date=2013-09-25&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Operation Smash&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://operationsmash.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Other-Life&lt;br /&gt;
|reason=only the client source code is available&amp;lt;ref&amp;gt;http://www.other-life.com/links.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Out of Order&lt;br /&gt;
|reason=The game is [[freeware]] but does not meet Debian&#039;s [[DFSG]] and is sorted into the Contrib-secion of the repository.&amp;lt;ref&amp;gt;https://packages.debian.org/search?keywords=out-of-order&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Point and click adventure&lt;br /&gt;
|date=2024-09-23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Packet Garden&lt;br /&gt;
|reason=libre but not a game (it visualizes network traffic as a garden)&lt;br /&gt;
|description=&lt;br /&gt;
|date=2024-08-14&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Paintown&lt;br /&gt;
|reason=nonfree content. (conversation with jonrafkind in #paintown)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Particulars&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.particularsgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pinochle&lt;br /&gt;
|reason=&amp;quot;This game is released under the terms of shareware.&amp;quot;&amp;lt;ref&amp;gt;[http://www.joedog.org/pinochle/ Pinochle]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2014-01-04&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Pitman&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet Umi&lt;br /&gt;
|reason=contains music from a non-free game.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planeshift&lt;br /&gt;
|reason=&amp;quot;All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way without our explicit permission. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc... You cannot host another server where PlaneShift Clients connects to, because our license on assets forbits it.&amp;quot;&amp;lt;ref&amp;gt;[http://www.planeshift.it/License Planeshift license]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Platinum Arts Sandbox&lt;br /&gt;
|reason=LICENSE.txt in version 2.2.4: “5. With the exception of content with an individual readme file, all content is copyright Platinum Arts LLC and permission is required for distribution. In other words if you want to use Platinum Arts Sandbox maps or other content in another software projects, please ask first.” Not all of the content has a readme file or a license in it.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Planet M.U.L.E.&lt;br /&gt;
|reason=No source code available&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=pyzelda2&lt;br /&gt;
|reason=uses graphics from the original zelda game&amp;lt;ref&amp;gt;[https://sourceforge.net/projects/pyzelda2/ pyzelda2 screenshots]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Q3Rally&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://www.q3rally.com/?page_id=49&amp;lt;/ref&amp;gt; — non-free data&amp;lt;ref&amp;gt;IRC conversation with ZTurtleMan in #q3rally (Freenode) revealed data licenses are mixed, some uncertain. He also said someone was working on making all data “Creative Commons”.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=QbQbQb&lt;br /&gt;
|reason=commercial close source&amp;lt;ref&amp;gt;http://qbqbqb.rezoner.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Quest for Glory II&lt;br /&gt;
|reason=&amp;quot;AGDI&#039;s games and add-on packs intended for use with our games may not be sold, rented or distributed under any circumstances. This includes but is not limited to, making our products available on other websites or on any type of compilation CD.&amp;quot;&amp;lt;ref&amp;gt;http://www.agdinteractive.com/global/agd_legal.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Really Rather Good Battles In Space&lt;br /&gt;
|reason=non-free data.&amp;lt;ref&amp;gt;http://rrgbis.sourceforge.net/readme.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Red Eclipse&lt;br /&gt;
|reason=unclear licensing&amp;lt;ref&amp;gt;http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt&amp;lt;/ref&amp;gt; of Akashi-Font (as in rev. 4451; torley licensing was changed from unclear custom+cc-by to cc-by-sa). --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 21:15, 24 March 2013 (CET); a later edit about Akashi-Font: http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt?r1=4762&amp;amp;r2=4778&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Remnants of the Precursors&lt;br /&gt;
|reason=Code is GPL3 ect. but ARTWORK/SOUND/MUSIC/WRITING is CC BY-NC-ND 4.0&amp;lt;ref&amp;gt;https://github.com/rayfowler/rotp-public/blob/master/LICENSE#L96&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= 4X turn-based strategy in space, remake of Master of Orion&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Return to Zero&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-return_to_zero.zip&amp;amp;fileinfo Return to Zero download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Robot Underground&lt;br /&gt;
|reason=&amp;lt;ref&amp;gt;http://pyweek.org/e/eevee_evolution/&amp;lt;/ref&amp;gt; includes a non-free&amp;lt;ref&amp;gt;http://fonts.tom7.com/legal/&amp;lt;/ref&amp;gt; font.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Royal Ordains&lt;br /&gt;
|description=Side-scrolling action game made with pygame&lt;br /&gt;
|reason=LICENSE says GPLv3&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/LICENSE&amp;lt;/ref&amp;gt;; From the readme:&amp;lt;ref&amp;gt;https://github.com/remance/Royal-Ordains/blob/main/readme.md#sound-obtained-and-edited&amp;lt;/ref&amp;gt;»Battle music 2 &amp;quot;War Drums Sound Effect - Realistic Performance - Royalty Free&amp;quot; by Free Audio Zone« &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=d2omr4EpjVc&amp;lt;/ref&amp;gt; only non-commercial use; »Test menu music&amp;quot;The Britons&amp;quot; by kmacleod« &amp;lt;ref&amp;gt;https://pixabay.com/users/kmacleod-3979860/&amp;lt;/ref&amp;gt; and »Warhorn &amp;quot;Battle horn 1&amp;quot; by kirmm« &amp;lt;ref&amp;gt;https://pixabay.com/sound-effects/battle-horn-1-6931/&amp;lt;/ref&amp;gt; is »Free for use under the Pixabay Content License« which allows only non-commercial use etc.&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;; »Javelin, throwing axe, stone sound effect by freeSFX« &amp;lt;ref&amp;gt;https://freesfx.co.uk/&amp;lt;/ref&amp;gt; the EULA may be not libre; and probably more&lt;br /&gt;
|date=2023-11-26&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Ryzom&lt;br /&gt;
|reason= Article was deleted on 2022-02-07, see [[Talk:Ryzom]]&lt;br /&gt;
|description=(The Saga of Ryzom) MMORPG&lt;br /&gt;
|date= 2023-02-26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sandboxels&lt;br /&gt;
|reason=non-free “R74n Content License” e.g. »You may not use our content for any commercial purposes without our explicit permission…«&amp;lt;ref&amp;gt;https://sandboxels.r74n.com/license.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=In-browser science experimentation sandbox&lt;br /&gt;
|date=2024-02-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sauerbraten&lt;br /&gt;
|reason=Nonfree content&amp;lt;ref&amp;gt;[http://cube.wikispaces.com/#tochome5 Sauerbraten wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scid/code/ci/master/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Scid vs. PC&lt;br /&gt;
|reason=&amp;quot;in the tablebase decoding code, all rights are reserved by its author Eugene Nalimov and you should ask for permission before using it.&amp;lt;ref&amp;gt;http://sourceforge.net/p/scidvspc/code/1584/tree/COPYING&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-31&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=scribble.rs&lt;br /&gt;
|description=drawing game similar to the proprietary(?) skribbl.io&lt;br /&gt;
|reason= at least: »Kicking Icon - Kicking Icon #309402« is from icon-library.com »All materials contained in this Website are the copyrighted property of their respective owners. All materials in this Website shall only be used for personal, non-commercial purposes.«&amp;lt;ref&amp;gt;https://icon-library.com/privacy.html&amp;lt;/ref&amp;gt; ; »https://www.iconfinder.com/icons/808399/load_turn_turnaround_icon TODO« is »Free for personal use only« &lt;br /&gt;
|date= 2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sentinel&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.sentinelgame.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Simutrans&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/simutrans/ Simutrans project page at SF.net]&amp;lt;/ref&amp;gt; is considered non-free by FSF.&amp;lt;ref name=&amp;quot;fsfliclist&amp;quot;/&amp;gt; May have non-free media, too.&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html (acc. 2009-08-11)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Smokin&#039; Guns&lt;br /&gt;
|reason=Nonfree content (discussion with ReD_NeCKersoN on freenode in #smokinguns)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sorry Mario Bros!&lt;br /&gt;
|reason=close source, original images&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Soulcaster II&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://www.magicaltimebean.com/soulcaster-ii/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Space Station 14&lt;br /&gt;
|description=A multiplayer rpg about life on a space station, remake of SS13&lt;br /&gt;
|reason= »Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses« &amp;lt;ref&amp;gt;https://github.com/space-wizards/space-station-14#license&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-11-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Spring: 1944&lt;br /&gt;
|reason=Nonfree assets (CC-by-NC), GPL* code&lt;br /&gt;
|description=&lt;br /&gt;
|date=2020-05-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Starcatcher&lt;br /&gt;
|reason=Apache License 2.0 code, but the tooltip reads &amp;quot;License for any source-code provided with the project&#039;s files. Note that any assets or other intellectual property included are &#039;All rights reserved&#039; unless otherwise specified.&amp;quot;&amp;lt;ref&amp;gt;https://escada-games.itch.io/starcatcher&amp;lt;/ref&amp;gt; (Also, Github link is broken&amp;lt;ref&amp;gt;https://github.com/Escada-Games/starcatcher&amp;lt;/ref&amp;gt;)&lt;br /&gt;
|description=Simple 2d puzzle game featuring controls with only one button&lt;br /&gt;
|date=2024-08-28&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarMade&lt;br /&gt;
|reason=&amp;quot;One general rule is that you are not permitted to distribute anything made by the creator of StarMade and his partners. You are not allowed to give copies away without permission,&amp;quot;&amp;lt;ref&amp;gt;http://star-made.org/content/terms-and-conditions#EULA&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=StarRuler 2&lt;br /&gt;
|reason=&amp;quot;art assets are licensed as CC-BY-NC 2.0&amp;quot;&amp;lt;ref&amp;gt;https://github.com/BlindMindStudios/StarRuler2-Source#licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2022-04-22&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stone Kingdoms&lt;br /&gt;
|reason=It&#039;s not super clear in the documentation, but it appears that the art is proprietary&amp;lt;ref&amp;gt;https://old.reddit.com/r/linux_gaming/comments/13w1907/stone_kingdoms_the_remake_of_stronghold_has/jmatt3y/?context=3&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://laboratory.vitali64.duckdns.org/gitlab.com/stone-kingdoms/stone-kingdoms/-/blob/master/assets/tiles/LICENSE&amp;lt;/ref&amp;gt;. The page on Gitlab reads &amp;quot;Stone Kingdoms uses image assets, property of Firefly Studios&#039; Stronghold (2001).&amp;quot;&amp;lt;ref&amp;gt;https://gitlab.com/stone-kingdoms/stone-kingdoms&amp;lt;/ref&amp;gt; Also, there&#039;s another issue that may be easier to fix: some of the packages in /libraries do not have license info. Specifically the files eventbus.lua, pathfinding_thread.lua, and queue.lua, and the folders linux, love, and yaml.&lt;br /&gt;
|description=modern remake of Firefly Studios&#039; classic Stronghold (Apache2.0).&lt;br /&gt;
|date=2024-08-28&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Stunt rally&lt;br /&gt;
|reason=Partly nonfree media, based on vdrift. (discussion with cryham on freenode in #stuntrally)&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Sulis&lt;br /&gt;
|reason= few proprietary assets (GameDevMarket Pro)&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/Readme.md#licensing&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://github.com/Grokmoo/sulis/blob/master/docs/attribution.csv#L45&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Turn based tactical RPG&lt;br /&gt;
|date=2023-06-21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tales of Maj&#039;Eyal&lt;br /&gt;
|reason=&amp;quot;All the tiles of the &#039;shockbolt&#039; tileset, located in all the &#039;gfx/shockbolt&#039; and &#039;gfx/lore&#039; folders are granted to use with the Tales of Maj&#039;Eyal game only.&amp;quot;&amp;lt;ref&amp;gt;[http://git.net-core.org/darkgod/t-engine4/blob/master/COPYING-TILES COPYING-TILES]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Rougelike&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[https://sourceforge.net/projects/tuer/ Tuer]&lt;br /&gt;
|reason=Features models from Quake II&lt;br /&gt;
|description=Prototype of an FPS in Java&lt;br /&gt;
|date=2014-11-12&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Teleglitch&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://diemore.teleglitch.com/buy&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=Die More Edition&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Dark Mod&lt;br /&gt;
|reason=Media is non-commercial (under CC-BY-NC-SA 3.0). The engine is free though (modified Doom 3) &amp;lt;ref&amp;gt;https://svn.thedarkmod.com/svn/darkmod_src/trunk/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Goblin and the Butterfly&lt;br /&gt;
|reason=Although I can&#039;t find the info directly in the code, the client seems to be free, even public domain.&amp;lt;ref&amp;gt;https://web.archive.org/web/20180831001635/http://the-green-leaf.de/tgatb.html archived 2018-08-31&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://sourceforge.net/projects/tgatb/&amp;lt;/ref&amp;gt; But there&#039;s no indication the server is free too.&lt;br /&gt;
|description= MMORPG&lt;br /&gt;
|date=2023-12-27&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Grave Digger&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;https://sites.fastspring.com/tinnes/instant/gravedigger&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Raven - Legacy of a Masterthief&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://raven-game.com/en/buynow/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Sub Is Deadly&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Ur-Quan Masters&lt;br /&gt;
|reason= media is under a non-free license&amp;lt;ref&amp;gt;http://wiki.uqm.stack.nl/The_Ur-Quan_Masters_Project_FAQ#Under_what_license_is_the_game_released.3F&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=(UQM)&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=The Urgent Decision&lt;br /&gt;
|reason=Artistic License 1.0&amp;lt;ref&amp;gt;[http://tud.sourceforge.net/artistic_license.txt The Urgent Decision licence]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TomeNET &lt;br /&gt;
|description= (Tales of Middle Earth Multiplayer) online multiplayer rogue-like role-playing game&lt;br /&gt;
|reason=Parts are under the [[Moria/Angband_license]] and an own license which don&#039;t allow commercial use &amp;lt;ref&amp;gt;[https://github.com/TomenetGame/tomenet/blob/master/COPYING TomeNET licenses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-01-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=trAInsported&lt;br /&gt;
|reason=The Fonts are under Ubuntu Font Licence, short UFL. UFL is not approved by FSF and OSI. Debian considers it as non-free. &amp;lt;ref name=DebianAboutUFL&amp;gt;https://bugs.launchpad.net/ubuntu-font-licence/+bug/769874&amp;lt;/ref&amp;gt; The rest of the game is under WTFPL.&amp;lt;ref name=trainsp_lic&amp;gt;https://github.com/Germanunkol/trAInsported/blob/master/LICENSE.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=programming game with trains&lt;br /&gt;
|date=2023-07-29&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TRI&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=[[Trigger Rally]]&lt;br /&gt;
|reason=Two images are licensed under the [[Pixabay License]].&amp;lt;ref&amp;gt;https://sourceforge.net/p/trigger-rally/code/HEAD/tree/doc/DATA_AUTHORS.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2024-08-10&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Tumblox&lt;br /&gt;
|reason=close source, commercial &amp;lt;ref&amp;gt;http://ratking.de/store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TuxPusher&lt;br /&gt;
|description=arcade&lt;br /&gt;
|reason= Code is GPL-2.0-only and assets GPL-2.0-only, CC BY 4.0&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher#license&amp;lt;/ref&amp;gt; further investigation shows it uses fonts from fontspace.com that are under licenses that don&#039;t allow commercial use&amp;lt;ref&amp;gt;https://github.com/mrbid/TuxPusher/blob/main/assets/gameover.h&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.fontspace.com/fontasy-penguin-font-f4848&amp;lt;/ref&amp;gt;&lt;br /&gt;
|date=2023-07-13&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=TVTower&lt;br /&gt;
|reason=the added clause of restricted zlib license is a restriction on commercial use&amp;lt;ref&amp;gt;https://github.com/TVTower/TVTower&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Typus Pocus&lt;br /&gt;
|reason=at least some of the graphics is under CC by-&#039;&#039;nc&#039;&#039;-sa.&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Unciv&lt;br /&gt;
|reason=Code is MPL2 but info about media and its licenses is written down only generally without naming a license “Units for the Hexarealm tileset are made by @letstalkaboutdune” or not specifying what CC or CC 3.0 license is exactly.&amp;lt;ref&amp;gt;https://github.com/yairm210/Unciv/blob/master/docs/Credits.md&amp;lt;/ref&amp;gt; A spot check revealed sounds under CC BY-NC 3.0/4.0 license.&amp;lt;ref&amp;gt;https://freesound.org/people/Tomashevsky/sounds/476664/ https://freesound.org/people/jascha/sounds/16576/&amp;lt;/ref&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description= Open source remake of Civilization V&lt;br /&gt;
|date=2022-12-09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vacuum Magic&lt;br /&gt;
|reason=non-free third-party media&amp;lt;ref&amp;gt;http://freegamer.blogspot.com/2009/03/foooooooooooooo-egoboo.html#c5768075506199274043&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vendetta Online&lt;br /&gt;
|reason=Non-free Trialware&amp;lt;ref&amp;gt;http://freecode.com/projects/vendetta-online&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-18&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vertigo&lt;br /&gt;
|reason=close source&amp;lt;ref&amp;gt;http://www.ketonegames.com/2012/06/27/hello-world/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=2013-08-06&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Vdrift&lt;br /&gt;
|reason=nonfree content imported from other sources - Conversation with thelusiv on #vdrift&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Virus Killer&lt;br /&gt;
|reason=Debian version cleaned of the non-free sounds, but it still includes a Windows screenshot and some Microsoft icons&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Warsow&lt;br /&gt;
|reason=has non-free media&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110722174332/http://www.warsow.net/wiki/index.php?title=FAQ&amp;amp;oldid=3166%7C#I.E2.80.99ve_seen_this_game_is_GPL.E2.80.99d._Where_can_I_get_the_source.3F_What_about_the_media.3F Warsaw FAQ] (archived 2011-07-22)&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=World of Padman&lt;br /&gt;
|reason=non-free content&amp;lt;ref&amp;gt;See licensing information during installation&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Within a Deep Forest&lt;br /&gt;
|reason=homepage states that it is a freeware game&amp;lt;ref&amp;gt;[http://nifflas.ni2.se/index.php?main=04Within_a_Deep_Forest Within a Deep Forest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Wizard of Wor HTML5&lt;br /&gt;
|reason=No license information on the SF.net page, no license file in .zip download. No contact information nor bug tracker to raise this issue.&amp;lt;ref&amp;gt;https://sourceforge.net/projects/wizardofworhtml5/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xJigsaw&lt;br /&gt;
|reason=xJigsaw is freeware and is free for private non-commercial use. It is not open source. &amp;lt;ref&amp;gt;http://www.webmayo.com/xjigsaw/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=puzzle game&lt;br /&gt;
|date=2013-08-09&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=xRick&lt;br /&gt;
|reason=&amp;quot;the code is released in the spirit of the GNU GPL&amp;quot; but &amp;quot;graphics and maps and sounds are by the authors of the original Rick Dangerous game&amp;quot;. &amp;lt;ref&amp;gt;http://www.bigorno.net/xrick/download.html&amp;lt;/ref&amp;gt; It was listed on [[OpenSource Game Power]].&lt;br /&gt;
|description=platform game&lt;br /&gt;
|date=2024-12-28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=You&#039;re the OS!&lt;br /&gt;
|reason=Used assets from Pixabay and flaticon (Freepik Company) are not libre &amp;lt;ref&amp;gt;https://github.com/plbrault/youre-the-os#asset-licenses&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.freepikcompany.com/legal#nav-flaticon-agreement&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://pixabay.com/service/license-summary/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=arcade game&lt;br /&gt;
|date=2023-08-16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zero-K&lt;br /&gt;
|reason=Some assets [https://github.com/ZeroK-RTS/Zero-K-Artwork/blob/master/music/Denny%20Schneidemesser/licensing.txt such as music] are CC-BY-NC or CC-BY-NC-ND.&lt;br /&gt;
|description=&lt;br /&gt;
|date=2021-12-15&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zorbash&lt;br /&gt;
|reason= At least assets from Oryx Design Lab are not libre »You are NOT permitted use the game artwork in part or in whole to create new game artwork for sale or free distribution.«&amp;lt;ref&amp;gt;https://www.oryxdesignlab.com/license&amp;lt;/ref&amp;gt; &lt;br /&gt;
|description= Rougelike&lt;br /&gt;
|date=2023-03-01&lt;br /&gt;
}}&lt;br /&gt;
* {{Reject&lt;br /&gt;
|name=Zyberflux&lt;br /&gt;
|reason=no information on copyright license anywhere in the downloadable archive&amp;lt;ref&amp;gt;[http://www.scene.org/file.php?file=%2Fparties%2F2007%2Fnullarbor07%2Fgamedev%2Fnul07-zyberflux.zip&amp;amp;fileinfo Zyberflux download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|description=&lt;br /&gt;
|date=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SuperTux&amp;diff=66893</id>
		<title>SuperTux</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SuperTux&amp;diff=66893"/>
		<updated>2026-03-17T15:32:28Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Updated forum link, added Mastodon link, included TLS in homepage links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = SuperTux&lt;br /&gt;
|image          = Image:Supertux070.jpg&lt;br /&gt;
|caption        = &#039;&#039;SuperTux&#039;&#039; 0.7.0&lt;br /&gt;
|genres         = [[:Category:Side-scrolling games|Side-scrolling]] [[:Category:Platform games|platform game]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Bill Kendrick]] (retired from project), [[Ingo Ruhnke]], others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&amp;lt;ref name=&amp;quot;supertux_lic&amp;quot;&amp;gt;[https://github.com/SuperTux/supertux/blob/master/LICENSE.txt SuperTux copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;https://github.com/SuperTux/supertux/wiki/Contributing#licenses&amp;lt;/ref&amp;gt;, [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&amp;lt;ref&amp;gt;https://github.com/SuperTux/supertux/wiki/Contributing#licenses&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.7.0&lt;br /&gt;
|release date         = March 14{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-03-14&lt;br /&gt;
|release announcement = https://www.supertux.org/news/2026/03/14/0.7.0&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms      = {{Linux}}, {{Mac}}, {{Windows}}, {{FreeBSD}}, {{Haiku}}&lt;br /&gt;
|link homepage  = https://supertux.org/&lt;br /&gt;
|link blog      = https://www.supertux.org/news/&lt;br /&gt;
|link chatweb   = https://matrix.to/#/#supertux:matrix.org&lt;br /&gt;
|chat           = ircs://irc.libera.chat/#supertux&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://groups.f-hub.org/g/8AKEaTgZ&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   =&lt;br /&gt;
|link tracker   = https://github.com/SuperTux/supertux/issues&lt;br /&gt;
|link scmweb    = https://github.com/SuperTux/supertux&lt;br /&gt;
|scm            = https://github.com/SuperTux/supertux.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = supertux&lt;br /&gt;
|Slack = supertux&lt;br /&gt;
|Debian = supertux&lt;br /&gt;
|Fedora = supertux&lt;br /&gt;
|Ubuntu = supertux&lt;br /&gt;
|Gentoo = games-arcade/supertux&lt;br /&gt;
|Mageia = supertux&lt;br /&gt;
|Suse = supertux&lt;br /&gt;
&lt;br /&gt;
|Flatpak = org.supertuxproject.SuperTux&lt;br /&gt;
|Snap = supertux&lt;br /&gt;
|FreeBSD = supertux&lt;br /&gt;
|Haiku = games-arcade/supertux&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SuperTux&#039;&#039;&#039; is a 2D side-scrolling [[platform game]] featuring [[Tux]] the Linux penguin mascot, inspired by the Super Mario series.&amp;lt;ref&amp;gt;https://www.supertux.org&amp;lt;/ref&amp;gt; It is programmed in C++.&lt;br /&gt;
&lt;br /&gt;
SuperTux was originally created by [[Bill Kendrick]]. [[Ingo Ruhnke]] created many of the levels.&lt;br /&gt;
&lt;br /&gt;
It is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref name=&amp;quot;supertux_lic&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Among the members of the development team are:&lt;br /&gt;
*[[Bill Kendrick]]&lt;br /&gt;
*[[Ingo Ruhnke]]&lt;br /&gt;
*[[Duong-Khang Nguyen]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;SuperTux&#039;&#039;, the player controls Tux, making him run around collecting power-ups, killing various enemies, and discovering new worlds, all for the purpose of rescuing his beloved Penny, who was captured by Nolok while Tux was distrated dancing on a picnic with her. The screen resolution is huge, allowing the player to see far ahead.&lt;br /&gt;
&lt;br /&gt;
There are no lives. Instead, Tux simply respawns at the start of the level when he dies, unless he has touched the midpoint bell, in which case he&#039;ll respawn in the middle of the level and lose a few coins.&lt;br /&gt;
&lt;br /&gt;
There are 2 main worlds, the Icy Island and Forest, along with many contributed worlds, such as the Halloween world. All worlds feature a worldmap, which is used to traverse across levels.&lt;br /&gt;
&lt;br /&gt;
There are 5 powerups. Four of them use a special system where the more copies are collected of them, (without losing them) the better they become. For example, the more fireflowers are collected, the more fireballs can Tux shoot at once.&lt;br /&gt;
&lt;br /&gt;
The [[Linux Game Tome]]&#039;s [[Game of the Month]] project helped improve the game in 2004.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121202012205/http://www.happypenguin.org/forums/viewtopic.php?t=1240 March 2004 thread about SuperTux] on the [[Linux Game Tome]]&amp;lt;/ref&amp;gt; A version of the game was included on [[OpenSource Game Power]] volume 1.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://supertux.org/ SuperTux homepage]&lt;br /&gt;
*[https://floss.social/@supertux Mastodon]&lt;br /&gt;
*[https://eeperry.wordpress.com/2012/06/09/super-tux-linuxs-super-mario/ Review]&lt;br /&gt;
*[https://ubunlog.com/en/el-popular-juego-open-source-al-estilo-mario-llega-a-su-nueva-version-supertux-0-6-1/ Ubunlog]&lt;br /&gt;
*[https://opensource.com/article/20/9/news-sept-8 Opensource.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:GPL games]][[Category:Platform games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Game clones]]&lt;br /&gt;
[[Category:Games featuring Tux]]&lt;br /&gt;
[[Category:Physically released games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SuperTux&amp;diff=66892</id>
		<title>SuperTux</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SuperTux&amp;diff=66892"/>
		<updated>2026-03-17T15:18:18Z</updated>

		<summary type="html">&lt;p&gt;Modanung: New release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = SuperTux&lt;br /&gt;
|image          = Image:Supertux070.jpg&lt;br /&gt;
|caption        = &#039;&#039;SuperTux&#039;&#039; v0.7.0&lt;br /&gt;
|genres         = [[:Category:Side-scrolling games|Side-scrolling]] [[:Category:Platform games|platform game]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Bill Kendrick]] (retired from project), [[Ingo Ruhnke]], others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&amp;lt;ref name=&amp;quot;supertux_lic&amp;quot;&amp;gt;[https://github.com/SuperTux/supertux/blob/master/LICENSE.txt SuperTux copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;https://github.com/SuperTux/supertux/wiki/Contributing#licenses&amp;lt;/ref&amp;gt;, [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&amp;lt;ref&amp;gt;https://github.com/SuperTux/supertux/wiki/Contributing#licenses&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.7.0&lt;br /&gt;
|release date         = March 14{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-03-14&lt;br /&gt;
|release announcement = https://www.supertux.org/news/2026/03/14/0.7.0&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms      = {{Linux}}, {{Mac}}, {{Windows}}, {{FreeBSD}}, {{Haiku}}&lt;br /&gt;
|link homepage  = http://supertux.org/&lt;br /&gt;
|link blog      = https://www.supertux.org/news/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.freegamedev.net/viewforum.php?f=66&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   =&lt;br /&gt;
|link tracker   = https://github.com/SuperTux/supertux/issues&lt;br /&gt;
|link scmweb    = https://github.com/SuperTux/supertux&lt;br /&gt;
|scm            = https://github.com/SuperTux/supertux.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = supertux&lt;br /&gt;
|Slack = supertux&lt;br /&gt;
|Debian = supertux&lt;br /&gt;
|Fedora = supertux&lt;br /&gt;
|Ubuntu = supertux&lt;br /&gt;
|Gentoo = games-arcade/supertux&lt;br /&gt;
|Mageia = supertux&lt;br /&gt;
|Suse = supertux&lt;br /&gt;
&lt;br /&gt;
|Flatpak = org.supertuxproject.SuperTux&lt;br /&gt;
|Snap = supertux&lt;br /&gt;
|FreeBSD = supertux&lt;br /&gt;
|Haiku = games-arcade/supertux&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SuperTux&#039;&#039;&#039; is a 2D side-scrolling [[platform game]] featuring [[Tux]] the Linux penguin mascot, inspired by the Super Mario series.&amp;lt;ref&amp;gt;https://www.supertux.org&amp;lt;/ref&amp;gt; It is programmed in C++.&lt;br /&gt;
&lt;br /&gt;
SuperTux was originally created by [[Bill Kendrick]]. [[Ingo Ruhnke]] created many of the levels.&lt;br /&gt;
&lt;br /&gt;
It is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref name=&amp;quot;supertux_lic&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Among the members of the development team are:&lt;br /&gt;
*[[Bill Kendrick]]&lt;br /&gt;
*[[Ingo Ruhnke]]&lt;br /&gt;
*[[Duong-Khang Nguyen]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;SuperTux&#039;&#039;, the player controls Tux, making him run around collecting power-ups, killing various enemies, and discovering new worlds, all for the purpose of rescuing his beloved Penny, who was captured by Nolok while Tux was distrated dancing on a picnic with her. The screen resolution is huge, allowing the player to see far ahead.&lt;br /&gt;
&lt;br /&gt;
There are no lives. Instead, Tux simply respawns at the start of the level when he dies, unless he has touched the midpoint bell, in which case he&#039;ll respawn in the middle of the level and lose a few coins.&lt;br /&gt;
&lt;br /&gt;
There are 2 main worlds, the Icy Island and Forest, along with many contributed worlds, such as the Halloween world. All worlds feature a worldmap, which is used to traverse across levels.&lt;br /&gt;
&lt;br /&gt;
There are 5 powerups. Four of them use a special system where the more copies are collected of them, (without losing them) the better they become. For example, the more fireflowers are collected, the more fireballs can Tux shoot at once.&lt;br /&gt;
&lt;br /&gt;
The [[Linux Game Tome]]&#039;s [[Game of the Month]] project helped improve the game in 2004.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121202012205/http://www.happypenguin.org/forums/viewtopic.php?t=1240 March 2004 thread about SuperTux] on the [[Linux Game Tome]]&amp;lt;/ref&amp;gt; A version of the game was included on [[OpenSource Game Power]] volume 1.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://supertux.org/ SuperTux homepage]&lt;br /&gt;
*[https://eeperry.wordpress.com/2012/06/09/super-tux-linuxs-super-mario/ Review]&lt;br /&gt;
*[https://ubunlog.com/en/el-popular-juego-open-source-al-estilo-mario-llega-a-su-nueva-version-supertux-0-6-1/ Ubunlog]&lt;br /&gt;
*[https://opensource.com/article/20/9/news-sept-8 Opensource.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Side-scrolling games]][[Category:GPL games]][[Category:Platform games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Game clones]]&lt;br /&gt;
[[Category:Games featuring Tux]]&lt;br /&gt;
[[Category:Physically released games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux&amp;diff=66891</id>
		<title>Tux</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux&amp;diff=66891"/>
		<updated>2026-03-17T15:17:31Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Gallery */ Newer SuperTux screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tux3D.png|right|370px]]&lt;br /&gt;
&#039;&#039;&#039;Tux&#039;&#039;&#039; is the official mascot of the Linux kernel and is a widely known symbol among the Linux and [[free software]] community. He is short, fat, and has a yellow beak and duck-like flippers. He was designed by Larry Ewing, based on a suggestion by Alan Cox, and he was named by James Hughes. He represents no known penguin, but looks most like a [https://en.wikipedia.org/wiki/Eudyptula_novaehollandiae fairy penguin]. Due to this symbolic significance he appears in many free software games and even some proprietary ones. These games are typically non-violent and [[:category:Child-oriented games|child friendly]]. There is an alternate mascot for the kernel, Tuz the Tasmanian devil, which was used for version 2.6.29 in order to promote support the effort to save the Tasmanian devil species from extinction due to the devil facial tumour disease&amp;lt;ref&amp;gt;[http://lwn.net/Articles/323966/ LWN.net: The kernel gets a new logo]&amp;lt;/ref&amp;gt;, but this mascot has never starred in a game.&lt;br /&gt;
&lt;br /&gt;
== Tux universe ==&lt;br /&gt;
Although the games featuring Tux are each set in their own storylines or have no back story at all, there are many common elements. Most of these are based on real life penguins or perceptions of them in popular culture. Many feature Tux living in Antarctica, often with other penguins ([[SuperTux]], [[Pingus]], [[Extreme Tux Racer]] etc). Typically Tux and his fellow penguins are after herrings and other types of fish, and as such these are usually bonus or vital items ([[Tuxedo T. Penguin: A Quest for Herring]], [[Extreme Tux Racer]], [[Tux Typing]] etc). Repeated, often one-sided, references to the market and ideals conflict between Microsoft Windows and Linux, and [[free software]] and proprietary software are also common in these games ([[XTux]], [[FreedroidRPG]], etc), similar to games like [[XBill]].&lt;br /&gt;
&lt;br /&gt;
In [[Pingus]] the penguins have to venture out of Antarctica to try and figure out the force, global warming, that is destroying their world. In other games such as [[SuperTuxKart]] and [[Wormux]] there is no backstory and no real environments related to Tux or penguins, just the addition of Tux and/or multiple Tux-like penguins. In [[Frozen Bubble]] there is no back story, but graphically it appears to be set in Antarctica with a Tux-like penguin trying to save his igloo from being crushed by the downward coming bubbles. [[SuperTux]] and clone [[ReTux]] features Tux trying to save [[Tux#Gown and Penny|Penny]] after she is kidnapped by [[Nolok]]. [[IceBreaker]] has the player capturing penguins to be shipped to [[:wikipedia:Finland|Finland]] as part of a plan for world domination. In [[Tux!]], Tux is a fairy penguin (the species that [https://en.wikipedia.org/wiki/Tux_(mascot)#Origins bit] Linus Torvalds) from Australia, who sets out to search for Sardinia. [[FreedroidRPG]] has one of the more creative uses of Tux in a video game - as an extraterrestrial. There, Tux is a member of a race known as the Linarians who is stranded on Earth in the middle of a major conflict between humanity and evil conquering &amp;quot;MS Bots&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Gown and Penny ===&lt;br /&gt;
In many games there is also a, sometimes playable, female side character. The most common of these being called Gown or Penny. These are sometimes hinted as being Tux&#039;s girlfriend or just close friend (they have been described as being similar to Princess Peach in the Mario series&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Talk:Tux_(mascot)#So_what_*is*_Tux&#039;s_relationship_with_Penny,_then? Discussion on Penny and Tux]&amp;lt;/ref&amp;gt;). Gown is sometimes depicted simply as a pink version of Tux (eg [[XTux]]) or as having a slightly skinnier figure and wearing items of female clothing including a red and white short skirt and a hair bow, according to [[Steve Baker]] inspired by Daisy Duck (eg [[TuxKart]] and [[Tuxedo T. Penguin: A Quest for Herring|A Quest for Herring]]). Her name is supposed to be a pun on Tux being short for tuxedo and gowns being another form of clothing.&amp;lt;ref name=&amp;quot;g&amp;amp;p&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/Talk:Tux#Gown_and_Penny Steve Baker on Gown and Penny]&amp;lt;/ref&amp;gt;  Penny in the games [[SuperTux]] and SuperTuxKart is purple and white (SuperTuxKart once featured Gown and still has a map called &amp;quot;Gown&#039;s Bow&amp;quot;). Penny has been suggested as a pun on &amp;quot;PENguin&amp;quot;.&amp;lt;ref name=&amp;quot;g&amp;amp;p&amp;quot;/&amp;gt; In [[Freeciv]], the default female leader name for the Antarctican civilization is &amp;quot;Tuxette&amp;quot;. The female penguin in [[Tux!]] is called Trixi. Steve Baker, creator of A Quest for Herring and TuxKart has stated that he prefers his original character of Gown. &amp;lt;ref name=&amp;quot;g&amp;amp;p&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Free Tux games ==&lt;br /&gt;
*[[Tuxedo T. Penguin: A Quest for Herring]]&lt;br /&gt;
*[[XTux]]&lt;br /&gt;
*[[Defendguin]]&lt;br /&gt;
*[[FreedroidRPG]]&lt;br /&gt;
*[[OpenArena]] (as a bot and skin called &amp;quot;Penguin&amp;quot; dressed in a Tux suit)&lt;br /&gt;
*[[Pingus]]&lt;br /&gt;
*[[SuperTux]]&lt;br /&gt;
*[[SuperTux Advance]]&lt;br /&gt;
*[[SuperTux 3D]]&lt;br /&gt;
*[[SnowballGame]]&lt;br /&gt;
*[[TuxKart]] and [[SuperTuxKart]]&lt;br /&gt;
*[[Tux!]]&lt;br /&gt;
*[[Tux Builder]]&lt;br /&gt;
*[[Tux Dodger]]&lt;br /&gt;
*[[Tux Paint]]&lt;br /&gt;
*[[Tux Planet Speedrun Any%]]&lt;br /&gt;
*[[TuxPusher &amp;amp; Friends]]&lt;br /&gt;
*[[TuxMath]]&lt;br /&gt;
*[[Tux Typing]]&lt;br /&gt;
*[[Tuxánci]]&lt;br /&gt;
*[[Tux Jump]]&lt;br /&gt;
*[[Tux Ball]]&lt;br /&gt;
*[[Tux Rider]]&lt;br /&gt;
*[[Tux Memory]]&lt;br /&gt;
*[[Tux Fleet]]&lt;br /&gt;
*[[TappyTux]]&lt;br /&gt;
*[[Legend of Tux]]&lt;br /&gt;
*[[Slune]]&lt;br /&gt;
*[[Freeciv]] (the default male leader name of the Antarctican civilization is &amp;quot;Tux&amp;quot;)&lt;br /&gt;
*[[Wormux]]&lt;br /&gt;
*[[Frozen Bubble]]&lt;br /&gt;
*[[Extreme Tux Racer]]&lt;br /&gt;
*[[SuperTuxParty]]&lt;br /&gt;
*[[Tuxemon]]&lt;br /&gt;
*[[IceBreaker]]&lt;br /&gt;
*[[ReTux]]&lt;br /&gt;
*[[Rocket Tux]]&lt;br /&gt;
*[[Infinite Tux]]&lt;br /&gt;
*[[Thirsty Nellan]]&lt;br /&gt;
&lt;br /&gt;
[[Tux Football]] homages the penguin in name, but not content.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Supertux070.jpg|[[SuperTux]]&lt;br /&gt;
Pingus.jpg|[[Pingus]]&lt;br /&gt;
ExtremeTuxRacer.jpg|[[Extreme Tux Racer]]&lt;br /&gt;
Tux_screenshot1.jpg|[[Tux!]]&lt;br /&gt;
Gown-AQFH.png|Gown in [[Tuxedo T. Penguin: A Quest for Herring|Tux_AQFH]]&lt;br /&gt;
Frozen Bubble 2 - Network.jpg|[[Frozen Bubble]]&lt;br /&gt;
Freedroid.jpg|[[FreedroidRPG]]&lt;br /&gt;
TuxKart 0.4.0 TT together.png|[[TuxKart]]&lt;br /&gt;
Supertuxkart-0.8.1-screenshot-6.png|[[SuperTuxKart]]&lt;br /&gt;
SuperTuxParty.png|[[SuperTuxParty]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tux_(mascot) Tux] on Wikipedia&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Little_Penguin The little or fairy penguin] on Wikipedia&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Larry_Ewing Larry Ewing] on Wikipedia&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Alan_Cox Alan Cox] on Wikipedia&lt;br /&gt;
*[https://tux4ubuntu.org/tux-games/ Tux Games]&lt;br /&gt;
*[https://www.youtube.com/@senorpingus5603 Señor Pingus]&lt;br /&gt;
*[https://landley.net/history/mirror/linux/tux.html A Complete History of Tux] by [[Steve Baker]]&lt;br /&gt;
*[https://web.archive.org/web/20151231094258/https://ubuntuforums.org/archive/index.php/t-1172126.html Discussion on Tux&#039;s gender] on Ubuntu Forums&lt;br /&gt;
*[https://www.reddit.com/r/linuxquestions/comments/la1q42/can_anyone_just_make_a_tux_linux_foss_game_does/ Tux FOSS games] on Reddit&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Daisy_Duck Daisy Duck, Steve Baker&#039;s inspiration for Gown] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]] [[Category:Free software culture]] [[Category:Games featuring Tux]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Supertux070.jpg&amp;diff=66890</id>
		<title>File:Supertux070.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Supertux070.jpg&amp;diff=66890"/>
		<updated>2026-03-17T15:16:22Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Screenshot of SuperTux v0.7.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of SuperTux v0.7.0.&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tux!&amp;diff=66887</id>
		<title>Tux!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tux!&amp;diff=66887"/>
		<updated>2026-03-15T18:37:43Z</updated>

		<summary type="html">&lt;p&gt;Modanung: /* Objective */ Commented out unimplemented game mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tux!&lt;br /&gt;
|image                = File:Tux_logo.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:Action games |Action]] [[:Platform games |Platform]]&lt;br /&gt;
|developer            = [[LucKey Productions]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[Creative Commons Zero|CC0]], [[Creative Commons Attribution|CC-BY]], [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engine               = [[Dry]]&lt;br /&gt;
|latest release       = 20260228&lt;br /&gt;
|release date         = February 28{{th}}, 2026&lt;br /&gt;
|release date iso     = 2026-02-28&lt;br /&gt;
|release announcement = https://luckeyproductions.itch.io/tux/devlog/1428748/half-the-battle&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              =&lt;br /&gt;
|platform             =&lt;br /&gt;
|link homepage        = https://LucKey.Games&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://matrix.to/#/#lkp-mess:matrix.org&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://com.luckey.games&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/LucKeyProductions/Games/Tux&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = tux-git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tux!&#039;&#039;&#039; is a 3D platform game featuring [[Tux]] made by [[LucKey Productions]] using [[Dry]] and other open source software.&lt;br /&gt;
&lt;br /&gt;
Binaries and source code are available through [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]. Levels are made using [[Edddy]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Fish is getting harder to find and Tux has to travel further and further to keep his family fed. Go on a quest to replenish the oceans and defeat the evil Setagllib, who&#039;s hoarding all the fish in order to create a market for his genetically modified lab-grown seafood.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Sardine Run===&lt;br /&gt;
Grab all the sardines faster than you ever did.&lt;br /&gt;
&lt;br /&gt;
===Battle Mode===&lt;br /&gt;
Compete against other players in various game modes.&lt;br /&gt;
====Free-for-All====&lt;br /&gt;
Knock out the other players by jumping on their head and utilizing the items in the arena to score points.&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
Score points by retrieving the enemy&#039;s flag and delivering it to your home base.&lt;br /&gt;
====Distro Wars====&lt;br /&gt;
Connect computer terminals by installing your team&#039;s distribution, until it runs on every mainframe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tux_screenshot0.jpg&lt;br /&gt;
Tux_screenshot1.jpg&lt;br /&gt;
Tux_screenshot2.jpg&lt;br /&gt;
Tux_screenshot3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://gitlab.com/LucKeyProductions/Games/Tux GitLab]&lt;br /&gt;
* [https://luckeyproductions.itch.io/tux itch.io]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Dry games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
[[Category:Games in Georgian]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Doom&amp;diff=66886</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Doom&amp;diff=66886"/>
		<updated>2026-03-15T18:18:02Z</updated>

		<summary type="html">&lt;p&gt;Modanung: Extend page link to full word and fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Doom&#039;&#039;&#039; (stylized DOOM) is a first person shooter game developed by id Software in 1993 to critical acclaim, persevering over the years due to its technical prowess, large modding scene and near-timeless qualities.&lt;br /&gt;
&lt;br /&gt;
The engine&#039;s source code was released by [[id Software]] under the [[GPL|GPLv2]]. It has been used to create several &amp;quot;source ports&amp;quot; that use the game&#039;s data, like [[PrBoom]] or [[Chocolate Doom]]. However, the data remained proprietary, which inspired projects like [[Freedoom]] to create libre assets for these FOSS engines to use, to liberate the game entirely.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[PrBoom]]&lt;br /&gt;
* [[Chocolate Doom]]&lt;br /&gt;
* [[GZDoom]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:Id Tech engines]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;br /&gt;
[[Category:2.5d games]]&lt;br /&gt;
[[Category:X11 games]]&lt;br /&gt;
[[Category:SVGAlib games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:GGI games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Allegro games]]&lt;br /&gt;
[[Category:SFML games]]&lt;/div&gt;</summary>
		<author><name>Modanung</name></author>
	</entry>
</feed>