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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NeverSurrender</id>
	<title>Libregamewiki - User contributions [en]</title>
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	<updated>2026-09-18T19:59:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=60181</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=60181"/>
		<updated>2021-04-04T21:54:28Z</updated>

		<summary type="html">&lt;p&gt;NeverSurrender: Version update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Warzone 2100&lt;br /&gt;
|image                = Image:Wz2100.jpg&lt;br /&gt;
|caption              = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]], [[:Category:Post-apocalyptic games|post-apocalyptic]]&lt;br /&gt;
|developer            = [[Pumpkin Studios]], [[Warzone 2100 Project]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]], other free&amp;lt;ref name=lic&amp;gt;Mostly GPL, some BSD, CC BY-SA, CC0 [https://github.com/Warzone2100/warzone2100/blob/master/COPYING.README], [https://github.com/Warzone2100/warzone2100/blob/master/COPYING.NONGPL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]], other free&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 4.0.0&lt;br /&gt;
|release date         = April 4{{th}}, 2021&lt;br /&gt;
|release date iso     = 2021-04-04&lt;br /&gt;
|release announcement = https://wz2100.net/news/version-4-0-0/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://wz2100.net&lt;br /&gt;
|link blog            = https://wz2100.net/news/&lt;br /&gt;
|link chatweb         = https://wz2100.net/webchat/&lt;br /&gt;
|chat                 = irc://chat.freenode.net/warzone2100&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.wz2100.net/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/Warzone2100&lt;br /&gt;
|link tracker         = https://github.com/warzone2100/warzone2100/issues&lt;br /&gt;
|link scmweb          = https://github.com/Warzone2100/warzone2100&lt;br /&gt;
|scm                  = https://github.com/Warzone2100/warzone2100.git&lt;br /&gt;
}}&lt;br /&gt;
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|right&lt;br /&gt;
|Snap = warzone2100&lt;br /&gt;
|Arch = warzone2100&lt;br /&gt;
|Debian = warzone2100&lt;br /&gt;
|Ubuntu = warzone2100&lt;br /&gt;
|Fedora = warzone2100&lt;br /&gt;
|Slack = warzone2100&lt;br /&gt;
|Gentoo = games-strategy/warzone2100&lt;br /&gt;
|Flatpak = net.wz2100.wz2100&lt;br /&gt;
|FreeBSD = warzone2100&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[https://wz2100.net/#history &#039;&#039;Warzone 2100&#039;&#039; History page]&amp;lt;/ref&amp;gt; Now development is in the hands of the [[Warzone 2100 Project]] (originally: &amp;quot;Warzone 2100 Resurrection Project&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Then, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is primarily controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of December 2014, developers are mostly working on the next major version of the game, which is to succeed the 3.x series.  One of the major changes under the hood is to be the switch of the game&#039;s scripting language, used in the campaigns, from the application-specific Warzone Script to Javascript.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=1&amp;amp;t=11960&amp;amp;p=130418 Forum thread] about the release of version 3.1.2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://github.com/warzone2100/warzone2100 &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>NeverSurrender</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=59311</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=59311"/>
		<updated>2020-07-22T00:37:30Z</updated>

		<summary type="html">&lt;p&gt;NeverSurrender: Version 3.4.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Warzone 2100&lt;br /&gt;
|image                = Image:Wz2100.jpg&lt;br /&gt;
|caption              = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]], [[:Category:Post-apocalyptic games|post-apocalyptic]]&lt;br /&gt;
|developer            = [[Pumpkin Studios]], [[Warzone 2100 Project]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]], other free&amp;lt;ref name=lic&amp;gt;Mostly GPL, some BSD, CC BY-SA, CC0 [https://github.com/Warzone2100/warzone2100/blob/master/COPYING.README], [https://github.com/Warzone2100/warzone2100/blob/master/COPYING.NONGPL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]], other free&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 3.4.1&lt;br /&gt;
|release date         = July 19{{th}}, 2020&lt;br /&gt;
|release date iso     = 2020-07-19&lt;br /&gt;
|release announcement = https://wz2100.net/news/version-3-4-1/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://wz2100.net&lt;br /&gt;
|link blog            = https://wz2100.net/news/&lt;br /&gt;
|link chatweb         = https://wz2100.net/webchat/&lt;br /&gt;
|chat                 = irc://chat.freenode.net/warzone2100&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.wz2100.net/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/Warzone2100&lt;br /&gt;
|link tracker         = https://github.com/warzone2100/warzone2100/issues&lt;br /&gt;
|link scmweb          = https://github.com/Warzone2100/warzone2100&lt;br /&gt;
|scm                  = https://github.com/Warzone2100/warzone2100.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[https://wz2100.net/#history &#039;&#039;Warzone 2100&#039;&#039; History page]&amp;lt;/ref&amp;gt; Now development is in the hands of the [[Warzone 2100 Project]] (originally: &amp;quot;Warzone 2100 Resurrection Project&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Then, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is primarily controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of December 2014, developers are mostly working on the next major version of the game, which is to succeed the 3.x series.  One of the major changes under the hood is to be the switch of the game&#039;s scripting language, used in the campaigns, from the application-specific Warzone Script to Javascript.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=1&amp;amp;t=11960&amp;amp;p=130418 Forum thread] about the release of version 3.1.2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://github.com/warzone2100/warzone2100 &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>NeverSurrender</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=59263</id>
		<title>Warzone 2100</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Warzone_2100&amp;diff=59263"/>
		<updated>2020-06-30T22:38:24Z</updated>

		<summary type="html">&lt;p&gt;NeverSurrender: Update version &amp;amp; links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Warzone 2100&lt;br /&gt;
|image                = Image:Wz2100.jpg&lt;br /&gt;
|caption              = &#039;&#039;Warzone 2100&#039;&#039; 2.0.7&lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]], [[:Category:Post-apocalyptic games|post-apocalyptic]]&lt;br /&gt;
|developer            = [[Pumpkin Studios]], [[Warzone 2100 Project]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]], other free&amp;lt;ref name=lic&amp;gt;Mostly GPL, some BSD, CC BY-SA, CC0 [https://github.com/Warzone2100/warzone2100/blob/master/COPYING.README], [https://github.com/Warzone2100/warzone2100/blob/master/COPYING.NONGPL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]], other free&amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 3.4.0&lt;br /&gt;
|release date         = June 24{{th}}, 2020&lt;br /&gt;
|release date iso     = 2020-06-24&lt;br /&gt;
|release announcement = https://wz2100.net/news/version-3-4-0/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[OpenAL]], [[SDL]], [[PhysicsFS]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://wz2100.net&lt;br /&gt;
|link blog            = https://wz2100.net/news/&lt;br /&gt;
|link chatweb         = https://wz2100.net/webchat/&lt;br /&gt;
|chat                 = irc://chat.freenode.net/warzone2100&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.wz2100.net/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/Warzone2100&lt;br /&gt;
|link tracker         = https://github.com/warzone2100/warzone2100/issues&lt;br /&gt;
|link scmweb          = https://github.com/Warzone2100/warzone2100&lt;br /&gt;
|scm                  = https://github.com/Warzone2100/warzone2100.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warzone 2100&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]] originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the [[GNU General Public License]] in late 2004 by Eidos Interactive.&amp;lt;ref&amp;gt;[https://wz2100.net/#history &#039;&#039;Warzone 2100&#039;&#039; History page]&amp;lt;/ref&amp;gt; Now development is in the hands of the [[Warzone 2100 Project]] (originally: &amp;quot;Warzone 2100 Resurrection Project&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;Warzone 2100&#039;&#039; takes place in a post-apocalyptic future, where earth&#039;s satellites equipped with nuclear weapons were manipulated to attack the earth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Warzone 2100&#039;&#039; new developed technology is used to design vehicles. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the map gradually got larger with each successful mission. Then, it become necessary to transport troops to other maps.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The game is primarily controlled using a pointing device; it is graphics tablet-friendly.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The first step made by the development team was the removal of all proprietary dependencies. Now the game uses the [[SDL]], OpenGL, OpenAL and PhysicsFS.&amp;lt;ref&amp;gt;[http://warzone2100.sourceforge.net/ Old &#039;&#039;Warzone 2100&#039;&#039; homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2008, the music video data of the original game has been released under the GPL.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=6&amp;amp;t=1818 Forum thread] about the license changes due to release of the game&#039;s music and video data under GPL terms&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of December 2014, developers are mostly working on the next major version of the game, which is to succeed the 3.x series.  One of the major changes under the hood is to be the switch of the game&#039;s scripting language, used in the campaigns, from the application-specific Warzone Script to Javascript.&amp;lt;ref&amp;gt;[http://forums.wz2100.net/viewtopic.php?f=1&amp;amp;t=11960&amp;amp;p=130418 Forum thread] about the release of version 3.1.2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://wz2100.net &#039;&#039;Warzone 2100&#039;&#039; homepage]&lt;br /&gt;
*[https://github.com/warzone2100/warzone2100 &#039;&#039;Warzone 2100&#039;&#039; project page]&lt;br /&gt;
*[http://forums.wz2100.net &#039;&#039;Warzone 2100&#039;&#039; forum]&lt;br /&gt;
*[http://wiki.wz2100.net/ &#039;&#039;Warzone 2100&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
*[http://commons.wikimedia.org/wiki/Category:Warzone_2100 Warzone 2100 media] at Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Real-time strategy games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>NeverSurrender</name></author>
	</entry>
</feed>