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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RB0</id>
	<title>Libregamewiki - User contributions [en]</title>
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	<updated>2026-06-01T22:59:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki_talk:Suggested_games&amp;diff=9333</id>
		<title>Libregamewiki talk:Suggested games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki_talk:Suggested_games&amp;diff=9333"/>
		<updated>2008-07-24T03:43:10Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is Trip on the Funny Boat on this list and not included? It was created for pyweek and is fully opensource... whether it is like another game irrelevant... --[[User:RB0|RB0]] 03:20, 23 July 2008 (UTC)&lt;br /&gt;
: Just add it then. The Bloboats mention was just a comment to have something else, not just the title and the URL. I include games here not necessarily because of any problems with the game. --[[User:AVRS|AVRS]] 13:16, 23 July 2008 (UTC)&lt;br /&gt;
:: Alright, I was just making sure :) --[[User:RB0|RB0]] 18:18, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway, one minute  I&#039;m being told to add in any game no matter how notable. Next I see a page listing games that aren&#039;t notable enough to be include...[[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 18:58, 23 July 2008 (UTC)&lt;br /&gt;
:Who said not to include non-notable games? O.o And if someone wants to do the Trip on the FUnny Boat page, I won&#039;t be able to get to it until at least the weekend :S --[[User:RB0|RB0]] 03:43, 24 July 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki_talk:Suggested_games&amp;diff=9329</id>
		<title>Libregamewiki talk:Suggested games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki_talk:Suggested_games&amp;diff=9329"/>
		<updated>2008-07-23T18:18:54Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is Trip on the Funny Boat on this list and not included? It was created for pyweek and is fully opensource... whether it is like another game irrelevant... --[[User:RB0|RB0]] 03:20, 23 July 2008 (UTC)&lt;br /&gt;
: Just add it then. The Bloboats mention was just a comment to have something else, not just the title and the URL. I include games here not necessarily because of any problems with the game. --[[User:AVRS|AVRS]] 13:16, 23 July 2008 (UTC)&lt;br /&gt;
:: Alright, I was just making sure :) --[[User:RB0|RB0]] 18:18, 23 July 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki_talk:Suggested_games&amp;diff=9314</id>
		<title>Libregamewiki talk:Suggested games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki_talk:Suggested_games&amp;diff=9314"/>
		<updated>2008-07-23T03:20:43Z</updated>

		<summary type="html">&lt;p&gt;RB0: New page: Why is Trip on the Funny Boat on this list and not included? It was created for pyweek and is fully opensource... whether it is like another game irrelevant... --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is Trip on the Funny Boat on this list and not included? It was created for pyweek and is fully opensource... whether it is like another game irrelevant... --[[User:RB0|RB0]] 03:20, 23 July 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeGameDev.net&amp;diff=9257</id>
		<title>FreeGameDev.net</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeGameDev.net&amp;diff=9257"/>
		<updated>2008-07-22T04:35:43Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;FreeGameDev.net&#039;&#039;&#039;&#039;&#039; is a network of free games and free games development related services started by [[Charles Goodwin]].&lt;br /&gt;
* &#039;&#039;&#039;[[#Wiki|FreeGameDevWiki]]&#039;&#039;&#039;: A wiki about free software game development. It is a joint effort between FreeGameDev.net and [[Unix Game Development]].&lt;br /&gt;
* &#039;&#039;&#039;[[#Planet|Planet FreeGameDev.net]]&#039;&#039;&#039;: The FreeGameDev.net planet syndicate RSS feeds from free game development blogs.&lt;br /&gt;
* &#039;&#039;&#039;[[#Wiki Watch|Wiki watch]]&#039;&#039;&#039;: The Wiki Watch planet monitors wiki feeds across the free gaming world.&lt;br /&gt;
==Planet==&lt;br /&gt;
&lt;br /&gt;
==Wiki==&lt;br /&gt;
==Wiki watch==&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.freegamedev.net/ FreeGameDev.net forum]&lt;br /&gt;
* [http://wiki.freegamedev.net/index.php/Main_Page FreeGameDevWiki]&lt;br /&gt;
* [http://planet.freegamedev.net FreeGameDev.net Planet]&lt;br /&gt;
* [irc://irc.freenode.net/freegamer Free Gamer IRC channel on freenode.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Web pages]]&lt;br /&gt;
[[Category:Wikis]]&lt;br /&gt;
[[Category:Forums]]&lt;br /&gt;
[[Category:IRC channels]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Infon_Battle_Arena&amp;diff=9232</id>
		<title>Talk:Infon Battle Arena</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Infon_Battle_Arena&amp;diff=9232"/>
		<updated>2008-07-20T06:14:07Z</updated>

		<summary type="html">&lt;p&gt;RB0: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Linking to Categories ==&lt;br /&gt;
&lt;br /&gt;
Inside pages in the mainspace, then do we really want to link to a category other than in category section at the bottom. It just looks messy and unprofessional. -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 08:15, 16 July 2008 (UTC)&lt;br /&gt;
:Unprofessional how?--[[User:Kiba|Kiba]] 10:29, 16 July 2008 (UTC)&lt;br /&gt;
::When I follow links, then I expect it to link to reading material. If we link to the same page more than once, and then it&#039;s annoying if you want to do a lot of reading. Anyway we have all the categories at the bottom. It doesn&#039;t even say that it leads to a category, what if I don&#039;t know what C is? I go to the page expecting to find out but find a list of games using it. -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 10:37, 16 July 2008 (UTC)&lt;br /&gt;
:::It is not annoying to me. If you want reading materials, expand these categories or something.--[[User:Kiba|Kiba]] 10:41, 16 July 2008 (UTC)&lt;br /&gt;
::::But when was the last time you saw that on another wiki without it mentioning it? -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 10:46, 16 July 2008 (UTC)&lt;br /&gt;
:::::Irrelevant to the discussion.--[[User:Kiba|Kiba]] 10:48, 16 July 2008 (UTC)&lt;br /&gt;
::::::Fine keep it -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 10:52, 16 July 2008 (UTC)&lt;br /&gt;
:::::::Just my 2cw, but it is not irrelevant to the discussion, how do you judge professional if not against other sites? For my opinion, I think either should make a wiki page for each language we come across as being used (yeah, right...) or we don&#039;t &amp;quot;link&amp;quot; to categories for games written in that language. If nothing else we need some way of saying &amp;quot;link to a list of games written in X language...&amp;quot; -- [[User:RB0|RB0]] 06:14, 20 July 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PyDay&amp;diff=9231</id>
		<title>PyDay</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PyDay&amp;diff=9231"/>
		<updated>2008-07-20T06:10:49Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;PyDay&#039;&#039;&#039;&#039;&#039; is a game programming competition, in which contestants have 24 hours to create a game written in [[:Category:Python games|Python]], using only one, less than 64kb, file.&amp;lt;ref&amp;gt;[http://pyedpypers.org/pyday/?page_id=2 PyDay&#039;s about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Rules==&lt;br /&gt;
Games must be written in Python, and must be in a single file that is less than 64KB in size. Teams and content used without the permission of the authors are not allowed.&amp;lt;ref&amp;gt;[http://pyedpypers.org/pyday/?page_id=4 PyDay rules]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
So far, two contests has took place since PyDay was founded. The first contest of PyDay took place on a google group.&amp;lt;ref&amp;gt;[http://groups.google.com/group/pyday PyDay google group]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===First contest===&lt;br /&gt;
&#039;&#039;Theme&#039;&#039;: Colour&lt;br /&gt;
====Games====&lt;br /&gt;
*[[Blocks]]&lt;br /&gt;
*[[Colorful Avoidance]]&lt;br /&gt;
*[[Hit &#039;em Blocks Now]]&lt;br /&gt;
===Second contest===&lt;br /&gt;
*[[Ninjapix]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://pyedpypers.org/pyday/ PyDay blog]&lt;br /&gt;
[[Category:Contests]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SolarWolf&amp;diff=9230</id>
		<title>SolarWolf</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SolarWolf&amp;diff=9230"/>
		<updated>2008-07-20T06:08:41Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = SolarWolf&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Pete Shinners]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU Lesser General Public License|LGPL 2.1.]]&amp;lt;ref name=&amp;quot;latcopy&amp;quot;&amp;gt;[http://packages.debian.org/changelogs/pool/main/s/solarwolf/current/copyright Latest solarwolf package copyright in Debian]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.5&lt;br /&gt;
|release date   = February 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2004&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Pygame]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SolarWolf&#039;&#039;&#039; is an [[:Category:Arcade games|arcade]] game written by [[Pete Shinners]]. It was programmed in [[:Category:Python games|Python]], using [[Pygame]]. It is released under the [[GNU Lesser General Public License|LGPL 2.1.]]&amp;lt;ref name=&amp;quot;latcopy&amp;quot;/&amp;gt; The latest version of the game is 1.5, released on February 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2004.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Player pilots the SolarWolf fleet of space ships, which have no weapons, but can move faster than the enemies’ bullets. The ships need to collect power cubes, avoiding shots and asteroids. Power-ups fly by sometimes.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.pygame.org/shredwheat/solarwolf/ Solarwolf homepage]&lt;br /&gt;
[[Category:Games]][[Category:LGPL games]][[Category:Python games]][[Category:Pygame games]][[Category:Arcade games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ludum_Dare&amp;diff=9229</id>
		<title>Ludum Dare</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ludum_Dare&amp;diff=9229"/>
		<updated>2008-07-20T06:07:11Z</updated>

		<summary type="html">&lt;p&gt;RB0: addition of stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ludum Dare&#039;&#039;&#039; is a game programming contest where contestants attempt create a complete game (code, artwork, sound) in a period of 48 hours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ludum Dare&#039;&#039; means Ludum - to play and dare - is to give, in latin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ludumdare&#039;&#039; was run by [[Geoff Howland]] in LD1, 2, 3, but, [[Phil Hassey]] ran LD10, [[Richard T. Jones]] ran LD5 and 6 and [[Mike Hommel]] ran LD 4.&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px solid #aaa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Date || Title || Participants || Submissions || Winner&lt;br /&gt;
|-&lt;br /&gt;
| April 2002 || LudumDare #0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| July 2002 || LD1 - Guardian || || ||&lt;br /&gt;
|-&lt;br /&gt;
| November 2002 || LD2 - Construction/Destruction || || ||&lt;br /&gt;
|-&lt;br /&gt;
| April 2003 || LD3 - Preparation || || ||&lt;br /&gt;
|-&lt;br /&gt;
| April 2004 || LD4 - Infection || [http://hamumu.com/LD48/ld_entrants.php 341] || 67 ||&lt;br /&gt;
|-&lt;br /&gt;
| || LD5 - Random || || ||&lt;br /&gt;
|-&lt;br /&gt;
| April 2005 || LD6 - Light &amp;amp; Darkness || || ||&lt;br /&gt;
|-&lt;br /&gt;
| December 2005 || LD7 - Growth || || ||&lt;br /&gt;
|-&lt;br /&gt;
| April 2006 || LD8 - Swarms || [http://ludumdare.com:8081/competition_view.html?comp_id=1 150] || 66 ||&lt;br /&gt;
|-&lt;br /&gt;
| January 2007 || LD8.5 - Moon, Anti-Text || || ||&lt;br /&gt;
|-&lt;br /&gt;
| April 2007 || LD9 - Build the level you play || || ||&lt;br /&gt;
|-&lt;br /&gt;
| December 2007 || LD10 - Chain Reaction || 52 || || [[Hamumu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mini Competition ==&lt;br /&gt;
There is a mini competition that runs once a month, with less stringent rules, created to keep the contestants busy in the off season between the main competitions.&lt;br /&gt;
The rules were changed in an effort to provide a more relaxed feel to the competition. Some of the changes include: teams are allowed, existing art/sound/media/etc. are allowed, theme is not voted on, but chosen by the person running the competition.&lt;br /&gt;
It first ran in June of 2008 &amp;lt;ref&amp;gt;http://www.ludumdare.com/compo/category/minild/minild1/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://ludumdare.com/ Ludum Dare homepage]&lt;br /&gt;
[[Category:Contests]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SDL_Sopwith&amp;diff=9228</id>
		<title>SDL Sopwith</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SDL_Sopwith&amp;diff=9228"/>
		<updated>2008-07-20T06:00:41Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = SDL Sopwith&lt;br /&gt;
|image          = Image:SDL Sopwith 1.7.1 shooting.png&lt;br /&gt;
|caption        = Single-player mode&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     = [[Simon Howard]]; original: [[David Clark]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.7.1&lt;br /&gt;
|release date   = May 8th, 2003&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SDL Sopwith&#039;&#039;&#039; is a port of the old 2D airplane dogfighting game by [[David Clark]], “[[Sopwith]]”, to use the [[Simple DirectMedia Layer|SDL]]. It is being developed by [[Simon Howard]], and is released under [[GPL]]v2, like the original. The latest version of the game is 1.7.1 on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://sdl-sopwith.sourceforge.net/ SF.net page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Flexlay&amp;diff=9227</id>
		<title>Flexlay</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Flexlay&amp;diff=9227"/>
		<updated>2008-07-20T05:59:23Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flexlay&#039;&#039;&#039; is a 2d tile map editor, primarily intended for games, released under [[GNU General Public License|GPL]], and written by [[Ingo Ruhnke]].&amp;lt;ref&amp;gt;[http://flexlay.berlios.de/ &#039;&#039;Flexlay&#039;&#039;&#039;s homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is presumed that the project was created in 2003.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flexlay&#039;&#039; supports the following:&lt;br /&gt;
&lt;br /&gt;
*Multi layered tile&lt;br /&gt;
*Object maps&lt;br /&gt;
*Minimaps&lt;br /&gt;
&lt;br /&gt;
And has the following features:&lt;br /&gt;
&lt;br /&gt;
*Full undo/redo&lt;br /&gt;
*Easy copy and paste&lt;br /&gt;
*Metadata editor&lt;br /&gt;
*Drawing/sketch layers&lt;br /&gt;
*Multiple layers&lt;br /&gt;
&lt;br /&gt;
Flexlay uses Ruby and [[ClanLib]].&lt;br /&gt;
&lt;br /&gt;
==Flexlay Paint==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flexlay&#039;&#039; also has an image editor built into it called &#039;&#039;Flexlay paint&#039;&#039;, which is a cross between a bitmap and vector graphics editor.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://flexlay.berlios.de/ &#039;&#039;Flexlay&#039;&#039;&#039;s homepage]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Biniax&amp;diff=9226</id>
		<title>Biniax</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Biniax&amp;diff=9226"/>
		<updated>2008-07-20T05:57:26Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Biniax&lt;br /&gt;
|image          = Image:Biniax-2 0.0.20080409.png&lt;br /&gt;
|caption        = Biniax-2&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jordan Tuzsuzov]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = modified [[ZLIB license]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/biniax2/current/copyright Current Biniax-2 copyright in Debian.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC-BY 3.0]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/biniax2/current/biniax2-data.copyright Current Biniax-2 data copyright in Debian (same)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Biniax&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle]] arcade game by [[Jordan Tuzsuzov]]. The code is distributed under a modified [[ZLIB license]], and data under a [[Creative Commons Attribution]] license.&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
There are a few versions:&lt;br /&gt;
* Biniax (Classic) — the original version&lt;br /&gt;
* Biniax Mobile — a Java version for cellphones&lt;br /&gt;
* Biniax-2 — a refurbished Biniax, supporting multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player controls an element of some color. A mass of pairs of elements is coming from above.&lt;br /&gt;
&lt;br /&gt;
The player’s element can collide with a pair which contains an element of the same color. That causes the two elements of the same color to disappear, and the player’s element is replaced with the other element from the pair. That’s called “taking the pair”.&lt;br /&gt;
&lt;br /&gt;
In the mass of pairs, there are empty spaces and places that cannot be gone through.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a whole column can be cleared. Then it can be done quickly using the Space key.&lt;br /&gt;
&lt;br /&gt;
The game ends when the mass or another player’s element crushes the player’s element against the bottom.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.biniax.com/ Official Biniax site]&lt;br /&gt;
* [http://packages.debian.org/biniax2 Biniax-2 in Debian]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:ZLIB games]]&lt;br /&gt;
[[Category:CC-BY games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Heroes_of_Wesnoth&amp;diff=9225</id>
		<title>Heroes of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Heroes_of_Wesnoth&amp;diff=9225"/>
		<updated>2008-07-20T05:54:06Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jon Ander]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.1&lt;br /&gt;
|release date   = May 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hero of Wesnoth&#039;&#039;&#039; is a [[:Category:Role-playing games|RPG]], written by [[Jon Ander]], and set in the universe of [[Battle for Wesnoth]].&amp;lt;ref&amp;gt;[http://sourceforge.net/users/jon_ander/ Jon Ander&#039;s userpage on sourceforge.net]&amp;lt;/ref&amp;gt; The first version of the game is 0.1, released on May 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=196608 Sourceforge&#039;s download page for Hero of Wesnoth]&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPLv3]]. &amp;lt;ref&amp;gt;[http://heroesofwesnoth.libsdl.es/?q=node/3 Announcement of upgrade to GPLv3]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] programming language and uses the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/heroesofwesnoth Ohloh.net report on Heroes of Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://heroesofwesnoth.libsdl.es/ Hero of Wesnoth homepage]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:GPL games]][[Category:C++ games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Heroes_of_Wesnoth&amp;diff=9224</id>
		<title>Heroes of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Heroes_of_Wesnoth&amp;diff=9224"/>
		<updated>2008-07-20T05:53:21Z</updated>

		<summary type="html">&lt;p&gt;RB0: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jon Ander]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.1&lt;br /&gt;
|release date   = May 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hero of Wesnoth&#039;&#039;&#039; is a [[:Category:Role-playing games|RPG]], written by [[Jon Ander]], and set in the universe of [[Battle for Wesnoth]].&amp;lt;ref&amp;gt;[http://sourceforge.net/users/jon_ander/ Jon Ander&#039;s userpage on sourceforge.net]&amp;lt;/ref&amp;gt; The first version of the game is 0.1 released on May 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=196608 Sourceforge&#039;s download page for Hero of Wesnoth]&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPLv3]]. &amp;lt;ref&amp;gt;[http://heroesofwesnoth.libsdl.es/?q=node/3 Announcement of upgrade to GPLv3]&amp;lt;/ref&amp;gt; It was written in the [[:Category:C++ games|C++]] programming language and the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/heroesofwesnoth Ohloh.net report on Heroes of Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://heroesofwesnoth.libsdl.es/ Hero of Wesnoth homepage]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:GPL games]][[Category:C++ games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenMortal&amp;diff=9223</id>
		<title>OpenMortal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenMortal&amp;diff=9223"/>
		<updated>2008-07-20T05:51:40Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.7.1&lt;br /&gt;
|release date   = June 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]],[[:Category:Perl games|Perl]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenMortal&#039;&#039;&#039; is a fighting game and is a parody of the proprietary game &#039;&#039;Mortal Kombat&#039;&#039;. It is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://openmortal.cvs.sourceforge.net/openmortal/openmortal/COPYING?revision=1.1.1.1&amp;amp;view=markup Copyright license on OpenMortal&#039;s CVS]&amp;lt;/ref&amp;gt; The latest version of the game is 0.7.1 released on June 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006. It is written in the [[:Category:Perl games|Perl]] and [[:Category:C++ games|C++]] programming languages.&lt;br /&gt;
&lt;br /&gt;
Instructions are provided on how to create new, realistic characters, so players and their friends could serve as actors for the game.&amp;lt;ref&amp;gt;[http://openmortal.sourceforge.net/Character_HOWTO.html Character Creation HOWTO]&amp;lt;/ref&amp;gt; As of 2008-05-30, there were 24 characters at http://openmortal.sourceforge.net/cgi-bin/characters.cgi.&lt;br /&gt;
&lt;br /&gt;
The game is not available in Debian, because its would-be maintainer found that it seemed dead since 2006, and thus he would have to deal with all the potential bug reports.&amp;lt;ref&amp;gt;[http://lists.debian.org/debian-devel-games/2008/03/msg00162.html Bruno Kleinert on why he dropped the packaging]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://openmortal.sourceforge.net/ OpenMortal homepage]&lt;br /&gt;
[[Category:2D games]][[Category:Games]][[Category:GPL games]][[Category:Arcade games]][[Category:Perl games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=L%C3%96VE&amp;diff=9222</id>
		<title>LÖVE</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=L%C3%96VE&amp;diff=9222"/>
		<updated>2008-07-20T05:49:42Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;LÖVE&#039;&#039;&#039; is a cross-platform, [[:Category:2D engines|2D game engine]]. The latest version of the engine is 0.3.2 released on July 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=174065 Sourceforge.net’s download page for the LÖVE project]&amp;lt;/ref&amp;gt; It uses the [[Simple DirectMedia Layer|SDL]] library, OpenGL hardware acceleration and the [[:Category:Lua games|Lua]] programming language to program games.&amp;lt;ref&amp;gt;[http://love.sourceforge.net/?page=features LÖVE’s features list]&amp;lt;/ref&amp;gt; It is licensed under the [[Zlib/libpng_License|Zlib]] license.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
It is developed by:&amp;lt;ref&amp;gt;[http://love.sourceforge.net/?page=contact Contact page for the LÖVE project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Anders Ruud]]&lt;br /&gt;
*[[Michael Enger]]&lt;br /&gt;
*[[Tommy Nguyen]]&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
*Version 1.1 marked the first public release for the LÖVE project.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=174065&amp;amp;package_id=199534 All downloadable packages for the LOVE project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 0.3.1 was released on June 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. It was a bugfix release.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://love.sourceforge.net/ LÖVE homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]][[Category:2D engines]][[Category:Zlib/libpng engines]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=L%C3%96VE&amp;diff=9221</id>
		<title>LÖVE</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=L%C3%96VE&amp;diff=9221"/>
		<updated>2008-07-20T05:48:46Z</updated>

		<summary type="html">&lt;p&gt;RB0: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;LÖVE&#039;&#039;&#039; is a [[:Category:2D engines|2D game engine]]. The latest version of the engine is 0.3.2 released on July 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=174065 Sourceforge.net’s download page for the LÖVE project]&amp;lt;/ref&amp;gt; It uses the [[Simple DirectMedia Layer|SDL]] library and OpenGL hardware acceleration - for cross-platform compatability - and the [[:Category:Lua games|Lua]] programming language to program games.&amp;lt;ref&amp;gt;[http://love.sourceforge.net/?page=features LÖVE’s features list]&amp;lt;/ref&amp;gt; It is licensed under the [[Zlib/libpng_License|Zlib]] license.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
It is developed by:&amp;lt;ref&amp;gt;[http://love.sourceforge.net/?page=contact Contact page for the LÖVE project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Anders Ruud]]&lt;br /&gt;
*[[Michael Enger]]&lt;br /&gt;
*[[Tommy Nguyen]]&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
*Version 1.1 marked the first public release for the LÖVE project.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=174065&amp;amp;package_id=199534 All downloadable packages for the LOVE project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 0.3.1 was released on June 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. It was a bugfix release.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://love.sourceforge.net/ LÖVE homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]][[Category:2D engines]][[Category:Zlib/libpng engines]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=9220</id>
		<title>LordsAWar!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=9220"/>
		<updated>2008-07-20T05:46:20Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = LordsAWar&lt;br /&gt;
|image          = Image:Lordsatwar.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[:Category:C++ games| C++]]&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LordsAWar&#039;&#039;&#039; is a [[GPL]], [[turn-based strategy game]] which is intended to be similar to &#039;&#039;Warlords II&#039;&#039;.&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/l/lordsawar/current/lordsawar.copyright LordsAWar&#039;s code copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/l/lordsawar/current/lordsawar-data.copyright LordsAWar&#039;s data copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;  It was created from the original [[:Category:C++ games|C++]] code base of the old [[Freelords]] project.  [[Freelords]] has subsequently been restarted and has switched to [[:Category:Java games|Java]].&amp;lt;ref&amp;gt;[http://freelords.sourceforge.net/ Freelords homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.lordsawar.com/ LordsAWar project homepage]&lt;br /&gt;
*[http://packages.debian.org/unstable/games/lordsawar LordsAWar Debian package]&lt;br /&gt;
&lt;br /&gt;
[[Category:games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=RubyWeekend&amp;diff=8533</id>
		<title>RubyWeekend</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=RubyWeekend&amp;diff=8533"/>
		<updated>2008-06-18T19:11:53Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RubyWeekend&#039;&#039;&#039; is a game development contest inspired by [[PyWeek]]. The contest started on June 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 and ended June 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008, lasting more than 48 hours.&lt;br /&gt;
==Rules==&lt;br /&gt;
All games are to be licensed under an OSI approved licenses and all media are to be licensed under the Creative Common variants. There is no award in this contest, only &amp;quot;glory&amp;quot; and &amp;quot;honor&amp;quot;.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://rubygameforums.com/viewtopic.php?f=10&amp;amp;t=28&amp;amp;sid=94c2212ad1832f435128bf834a71b505 RubyWeekend contest rule]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All ruby libraries are allowed, whether it is [[Gosu]], [[Rubygame]], Rails, or something else. The only requirement is that the game must be written in the Ruby programming language.&lt;br /&gt;
==History==&lt;br /&gt;
The contest was announced to the public on the ruby-talk and rubygame-users mailing list and at the rubygame blog on June 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;ref&amp;gt;[http://rubygameforums.com/viewtopic.php?f=10&amp;amp;t=14&amp;amp;sid=94c2212ad1832f435128bf834a71b505&amp;amp;start=30 Jacius posted to let people know that he announced the contest to various places]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only seven games was submitted before the end of the contest deadline.&amp;lt;ref&amp;gt;[http://rubygameforums.com/viewtopic.php?f=10&amp;amp;t=35&amp;amp;sid=b95577e933f8845c215724f0256c2414 Contest thread for submitting games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Voting began on June 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;ref&amp;gt;[http://rubygameforums.com/viewtopic.php?f=10&amp;amp;t=41&amp;amp;sid=b95577e933f8845c215724f0256c2414 Voting for 5 pointers thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rubygameforums.com/viewforum.php?f=10&amp;amp;sid=94c2212ad1832f435128bf834a71b505 RubyWeekend homepage]&lt;br /&gt;
[[Category:Contests]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Matthew_Roe&amp;diff=8439</id>
		<title>Matthew Roe</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Matthew_Roe&amp;diff=8439"/>
		<updated>2008-06-12T17:21:29Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 8437 by Kiba (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human infobox&lt;br /&gt;
|????&lt;br /&gt;
|RB0, RB[0], RoeBroes&lt;br /&gt;
|All by [[HoleInTheHeadStudios]], [[Battle for Wesnoth]], [[Galaxy Mage Redux]]&lt;br /&gt;
|[[HoleInTheHeadStudios]]&lt;br /&gt;
|[[GNU General Public License|GPL]], [[Public domain]]&lt;br /&gt;
|Coder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matthew Roe&#039;&#039;&#039;, also known as &#039;&#039;&#039;RB[0]&#039;&#039;&#039;, &#039;&#039;&#039;RB0&#039;&#039;&#039; and &#039;&#039;&#039;RoeBros&#039;&#039;&#039;, began modding for [[Battle for Wesnoth]] in 2004, and started programming in Python in 2005. He co-founded and heads the game development team [[HoleInTheHeadStudios]], which competes in the bi-annual [[PyWeek]] programming competition.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
Roe is a hobbyist developer, but has created numerous small open-source games.&lt;br /&gt;
&lt;br /&gt;
He is currently working on the [[GalaxyMage]] &#039;&#039;Redux&#039;&#039; project, as a lead programmer.&amp;lt;ref&amp;gt;[http://holeintheheadstudios.ipbfree.com/index.php?showtopic=99 Posts that in his blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
While Roe&#039;s &#039;&#039;official&#039;&#039; nickname is RB[0], due to technical limitations, many environments do not allow this user-name.&lt;br /&gt;
&lt;br /&gt;
He uses RoeBros on sites where there is a minimum number of characters - like gmail, RB0 for sites that don&#039;t allow brackets but have no size limitations - like IPB forum boards, and he uses RB[0] for everything else.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://holeintheheadstudios.ipbfree.com/ HoleintheHeadStudios.ipbfree.com]&lt;br /&gt;
*[http://sourceforge.net/users/roebros/ sourceforge profile]&lt;br /&gt;
[[Category:Developers]][[Category:USA developers]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Matthew_Roe&amp;diff=8438</id>
		<title>Talk:Matthew Roe</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Matthew_Roe&amp;diff=8438"/>
		<updated>2008-06-12T17:20:48Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which game did he start? List plz. --[[User:Qubodup|Qubodup]] 00:43, 27 August 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Sorry, forgot to add them earlier.&lt;br /&gt;
I created Eskimo-Run, SearchForTheRedHerring, MagicGardenersTournament and StarPynguin. --[[user:RB0|RB0]] 18:19, 26 August 2007 (GMT-6)&lt;br /&gt;
&lt;br /&gt;
Also, please make clear what the correct names are, is it MagicGardenersTournament or Magic Gardeners Tournament, is it Eskimo-Run or Eskimo-run? Remember that you cannot post &#039;news&#039; like the decision that you changed the names or the names are this and that on this wiki, maybe you can post it on your forum, so it is clear? --[[User:Qubodup|Qubodup]] 02:07, 27 August 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Okay, the names are &#039;Magic Gardeners Tournament&#039;, &amp;quot;Search for the Red Herring&amp;quot;, &amp;quot;Star Pynguin&amp;quot; and &amp;quot;Eskimo-Run&amp;quot;, I only used the other names because I didn&#039;t know the wiki would handle sapces in the names until after I created them, I will change them around to fit correctly if I can, otherwise  guess I just put more in your laps, sorry :/ --[[user:RB0|RB0]] 20:30, 26 August 2007 (GMT-6)&lt;br /&gt;
&lt;br /&gt;
Should I use the move function and name all of the pages there real name or use something else? --[[user:RB0|RB0]] 20:45, 26 August 2007 (GMT-6)&lt;br /&gt;
&lt;br /&gt;
== Pronounciation of nickname ==&lt;br /&gt;
&lt;br /&gt;
Please state wether your nickname is RB-O or RB Zero, thanks, also how about a section explaining about how you got your nickname -- [[User:John|John]] 19:27, 26 November 2007 (CET)&lt;br /&gt;
:Hehe, it is RB Zero, forgot about that. I got my nickname because years ago when I originally became active in the open-source scene it was me and my bro&#039;s, all together. Then when I went off on my own I changed it to RB[0], ie the first roebro :) I&#039;ll add this later, or you can if you want [[User:RB0|RB0]] 22:28, 26 November 2007 (CET)&lt;br /&gt;
::Ah ok, I keep pronouncing it RB-oh, oops...[[User:John|John]] 16:38, 27 November 2007 (CET)&lt;br /&gt;
:::Ah, ok, I meant the spelling, I was trying to figure out what you meant by pronunciation, doh! :) It is actually undefined, I often just say &amp;quot;oh&amp;quot; when I&#039;m talking about zero, so sometimes people call me &amp;quot;Robo&amp;quot; but it doesn&#039;t really matter, however you pronounce zero is what you say :) [[User:RB0|RB0]] 22:31, 27 November 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Edits==&lt;br /&gt;
Those were mine kiba - I just didn&#039;t log in. --[[User:RB0|RB0]] 19:20, 12 June 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Rubygame_Forums&amp;diff=8000</id>
		<title>Rubygame Forums</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Rubygame_Forums&amp;diff=8000"/>
		<updated>2008-05-17T15:18:20Z</updated>

		<summary type="html">&lt;p&gt;RB0: homepage is irrelevant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rubygame Forums&#039;&#039;&#039; is a game development website dedicated exclusively to [[Rubygame]].&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.rubygameforums.com Rubygame Forums]&lt;br /&gt;
[[Category:Web pages]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gusanos&amp;diff=7996</id>
		<title>Gusanos</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gusanos&amp;diff=7996"/>
		<updated>2008-05-17T15:07:25Z</updated>

		<summary type="html">&lt;p&gt;RB0: sup/nosup - typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Gusanos&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = Shooter&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9c&lt;br /&gt;
|release date   = January 31, 2006&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gusanos&#039;&#039;&#039; is a liero clone that is licensed under the [[GNU General Public License|GPL]]. The latest release of the game is 0.9c on January 31&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://gusanos.sourceforge.net/ Gusanos homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Construo&amp;diff=7994</id>
		<title>Construo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Construo&amp;diff=7994"/>
		<updated>2008-05-17T15:05:31Z</updated>

		<summary type="html">&lt;p&gt;RB0: weird...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Construo&lt;br /&gt;
|developer      = Ingo Ruhnke&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|latest release = 0.2.2&lt;br /&gt;
|release date   = July 29, 2003&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Construo&#039;&#039;&#039; is a construction game written by [[Ingo Ruhnke]] and licensed under the [[GNU General Public License|GPL]]. The latest version of the game is 0.2.2 on July 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.nongnu.org/construo/ Construo homepage.]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hedgewars&amp;diff=7992</id>
		<title>Hedgewars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hedgewars&amp;diff=7992"/>
		<updated>2008-05-17T14:58:38Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Hedgewars&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Turn based shoot-em-up]]&lt;br /&gt;
|developer      = Hedgewars devlopment team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9.3&lt;br /&gt;
|release date   = April 27, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hedgewars&#039;&#039;&#039; is a turn-based shoot em up in the spirit of worms. The latest version of the game is 0.9.3 on April 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.hedgewars.org/ Hedgewars homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Gnome_Hearts&amp;diff=7991</id>
		<title>Gnome Hearts</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Gnome_Hearts&amp;diff=7991"/>
		<updated>2008-05-17T14:57:33Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Gnome Hearts&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Card game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.2.1&lt;br /&gt;
|release date   = February 14, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = Python&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnome hearts&#039;&#039;&#039; is &amp;quot;an implementation of the classic hearts card game for the GNOME desktop&amp;quot;.&amp;lt;ref&amp;gt;http://www.jejik.com/gnome-hearts&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.jejik.com/gnome-hearts Gnome hearts homepage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Bloodmasters&amp;diff=7990</id>
		<title>Bloodmasters</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Bloodmasters&amp;diff=7990"/>
		<updated>2008-05-17T14:56:51Z</updated>

		<summary type="html">&lt;p&gt;RB0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Bloodmasters&lt;br /&gt;
|genre          = [[Top-down shooter]]&lt;br /&gt;
|developer      = [[Pascal vd Heiden.]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|latest release = 1.2&lt;br /&gt;
|release date   = May 2, 2007&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bloodmasters&#039;&#039;&#039; is a top-down arcade shooter. The latest version of the game is 1.2 released on May 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2007.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.bloodmasters.com/ Bloodmaster homepage].&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Kiba&amp;diff=7832</id>
		<title>User talk:Kiba</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Kiba&amp;diff=7832"/>
		<updated>2008-05-06T15:43:51Z</updated>

		<summary type="html">&lt;p&gt;RB0: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[User talk:Kiba/Archive]]&lt;br /&gt;
*[[User talk:Kiba/Archive2]]&lt;br /&gt;
*[[User talk:Kiba/Archive3]]&lt;br /&gt;
&lt;br /&gt;
== Spam problems ==&lt;br /&gt;
&lt;br /&gt;
I dunno what you think of this, but I reckon you should give [[User:RB0]] powers todelete pages, as with all thespam, then surely instead of adding cat articles flagged for spam he could delete it?&lt;br /&gt;
&lt;br /&gt;
Just suggesting, and it might make it easier for you. -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 16:39, 29 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Kiba, I think the amount of non-registered contributions is THAT low and the spam is THAT annoying, that it makes sense to prohibit non-registered users to edit pages (at least prohibit to create new pages) --[[User:Qubodup|Qubodup]] 14:47, 30 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll second Qubodup on that, but, only during this period of spam, as many non-registered users have useful contributions -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 14:49, 30 December 2007 (CET)&lt;br /&gt;
:::And Kiba wants to cause as little inconvinience as possible -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 15:20, 30 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
Check this cat Qubodup made: Category:Articles flagged for deletion, review reason in it, and delete it, as this then does not only require spam. -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 15:22, 30 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
== Article Policy ==&lt;br /&gt;
&lt;br /&gt;
Where has the file gone kiba? I can&#039;t see it anywhere? -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 09:59, 2 January 2008 (CET)&lt;br /&gt;
:[[Libregamewiki:Article policy]]--[[User:Kiba|Kiba]] 13:21, 2 January 2008 (CET)&lt;br /&gt;
::I know its there, I mean where is the link, btw this is John -- [[User:82.6.23.136|82.6.23.136]] 13:27, 2 January 2008 (CET)&lt;br /&gt;
:::No idea--[[User:Kiba|Kiba]] 15:53, 2 January 2008 (CET)&lt;br /&gt;
::::Not sure what you mean but look: [[Special:Whatlinkshere/Libregamewiki:Article_policy]] --[[User:Qubodup|Qubodup]] 12:19, 4 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Installing extensions ==&lt;br /&gt;
Kiba, please install [http://www.mediawiki.org/wiki/Parserfunctions Extension:Parser function extensions], so I can create flexible templates (eg. which won&#039;t contain a field for &amp;quot;license&amp;quot; if it is not given) --[[User:Qubodup|Qubodup]] 12:19, 4 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete that redirect? All the other peeps nicks redirected to their article -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 10:32, 26 January 2008 (CET)&lt;br /&gt;
:I thought it is my userpage.--[[User:Kiba|Kiba]] 15:25, 26 January 2008 (CET)&lt;br /&gt;
::What about when Roots blanked his page? And anyway your nick is said on the page about you, so why delete the redirect? -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 16:57, 26 January 2008 (CET)&lt;br /&gt;
:::I already provided a simple explanation. Do you have to make it more complicated than it really is?--[[User:Kiba|Kiba]] 17:20, 26 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Edit Barrier ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve broken the 7000 edit barrier, yay! -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 10:44, 26 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== YO!!!! ==&lt;br /&gt;
I&#039;m sure we broke another edit barrier - but that isn&#039;t teh big news :D&lt;br /&gt;
Look! we have 300 pages now :D&lt;br /&gt;
W00T!!!!!!! --[[User:RB0|RB0]] 17:43, 6 May 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PyWeek&amp;diff=7828</id>
		<title>PyWeek</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PyWeek&amp;diff=7828"/>
		<updated>2008-05-04T03:33:42Z</updated>

		<summary type="html">&lt;p&gt;RB0: addition of stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PyWeek&#039;&#039;&#039; is a bi-annual game programming challenge using [http://www.python.org/ Python]. The contestants often use the game library for Python, [[Pygame]],OpenGL bindings [http://www.pyopengl.org/ PyOpenGL] and the [[Pyglet]] game and multimedia library. In total 6 PyWeek contests are completed. The sixth contest was finished on Sunday 6th April, and the judging on the 18th.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contests==&lt;br /&gt;
On pyweek.org, each contest has three stages:&lt;br /&gt;
*First, week-long vote on themes. There are always five possible choices that are chosen by a person not participating in the contest.&lt;br /&gt;
*Second, the actual competition that lasts for a week.&lt;br /&gt;
*Finally, 2 weeks of voting are allowed for all users who submitted a game or were part of a team that submitted a game to play and rate the other finalists.&lt;br /&gt;
Entries are judged on &#039;&#039;Fun&#039;&#039; - how fun the game was and how likely you are to play this in the future,&lt;br /&gt;
&#039;&#039;Innovation&#039;&#039; - how new, interesting, fitting the theme the game was,&lt;br /&gt;
and &#039;&#039;Production&#039;&#039; - how clean the game design was, how nice the graphics/sfx/music were, a bug-less the game is, how polished it is. Most users will give a game with a good readme file a heigher productions score as well.&lt;br /&gt;
&lt;br /&gt;
Contests listed here are already completed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 1: Power&#039;&#039;&#039;: The overall winner of this contest was the game [[Dynamite]], the individual winner for this contest was the game [[Pawns: Power vs Responsibility]]. It took place in August 2005 on a different website, mechanicalcat.net. The contest ran August 27, 2005 through September 03, 2005.&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/tech/PyWeek/1 The site of the first ever PyWeek contest, hosted by Richard T. Jones.]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/tech/PyWeek/1 has the results, homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 2: It runs on steam!&#039;&#039;&#039;: Individual winner is the game [[Nelly&#039;s Rooftop Garden]]. Team entry is [[Trip on a Funny Boat]]. The contest ran March 26, 2006 through April 02, 2006.&amp;lt;ref&amp;gt;[http://pyweek.org/2/ Pyweek 2 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek2_ratings.html pyweek 2 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 3: The Disappearing Act&#039;&#039;&#039;: The individual winner is [[Bouncy the Hungry Rabbit]] and the team winner is [[Typus Pocus]]. It ran from September 3, 2006 to September 10, 2006.&amp;lt;ref&amp;gt;[http://pyweek.org/3/ Pyweek 3 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek3_ratings.html pyweek 3 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 4: The only way is up&#039;&#039;&#039;: Individual winner is [[Which way is up?]] and team winner is [[Barbie Seahorse Adventures]] by [[The Olde Battleaxe]]. The contest ran from April 01, 2007 through April 08, 2007.&amp;lt;ref&amp;gt;[http://pyweek.org/4/ Pyweek 4 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek4_ratings.html pyweek 4 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 5: Twisted&#039;&#039;&#039;: Individual winner is [[Disk Field]] and team winner is [[Wound Up!]]. The contest ran from September 02, 2007 through September 09, 2007.&amp;lt;ref&amp;gt;[http://pyweek.org/5/ Pyweek 5 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek5_ratings.html pyweek 5 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Pyweek 6: Robot&#039;&#039;&#039;: The team winner is [[Robot Underground]] and the individual winner is [[Invention]]. It ran from March 30 to April 6 2008.&amp;lt;ref&amp;gt;[http://pyweek.org/6/ Pyweek 6 page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pygame.draw===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pyweek&#039;&#039; site also hosted the Pygame.draw challenge in which programmers are required to write a game using only the python standard library and Pygame, fitting everything in single file that must be 64kbytes in size or less.&lt;br /&gt;
As of June 26, 2006, the submissions are ready for download.&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pygame.draw-0606.html pygame.draw page on pyweek.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
PyWeek was devised by [[Richard T. Jones]] as a response to his experiences competing in (and running) [[Ludum Dare]] 48-hour challenges.&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/richard/log?year=2005&amp;amp;month=7 Richards blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The week-long format was devised to make the challenge more accessible. Similarly the ability to form a team or run as an individual also increases participation. The challenge is also open to using appropriately-licensed art content not developed during the challenge.&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/rules.html#existing-artwork-music-and-sound-effects-may-be-used pyweek rules page/existing content]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The limitation to using Python was made to advocate Python and to increase the amount of tools and knowledge for Python game programmers.{{Reference required}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://pyweek.org PyWeek homepage]&lt;br /&gt;
[[Category: Contests]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Powermanga&amp;diff=7755</id>
		<title>Powermanga</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Powermanga&amp;diff=7755"/>
		<updated>2008-03-21T15:04:15Z</updated>

		<summary type="html">&lt;p&gt;RB0: cleanup and addition of details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Powermanga&lt;br /&gt;
|image          =&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[Arcade game]]&lt;br /&gt;
|developers     = Bruno Ethvignot, Emmanuel Founaud, Etienne Sobole, Jean-Michel Martin de Santero, Samuel Hocevar&lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.90&lt;br /&gt;
|release date   = September 2nd, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = C99&lt;br /&gt;
|libraries      = [[SDL]], [[SDL Mixer]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powermanga&#039;&#039;&#039; is a 2D shooting arcade game. It is licensed under [[GNU General Public License|GPLv3]].&amp;lt;ref&amp;gt;[http://powermanga.cvs.sourceforge.net/powermanga/powermanga/COPYING?revision=1.2&amp;amp;view=markup GPLv3 file in Powermanga&#039;s CVS hosted by sourceforge.net]&amp;lt;/ref&amp;gt; The latest version of the game is 0.90 released on September 2, 2007.&lt;br /&gt;
While beginning as a [[:Category:C++ games|C++ game]], Powermanga now uses C99.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Powermanga&#039;&#039; plays much like a traditional space shooter - but has a wealth of features that are uncommon.&lt;br /&gt;
The game has 41 levels and more than 200 sprites. You can collect powerups to increase your ships guns, shields, health and speed.&lt;br /&gt;
There are many kinds of enemies - and several different strategies they will employ.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://linux.tlk.fr/games/Powermanga/ Powermanga homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PyWeek&amp;diff=7753</id>
		<title>PyWeek</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PyWeek&amp;diff=7753"/>
		<updated>2008-03-21T02:49:35Z</updated>

		<summary type="html">&lt;p&gt;RB0: ref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PyWeek&#039;&#039;&#039; is a bi-annual game programming challenge using [http://www.python.org/ Python]. The contestants often use the game library for Python, [[Pygame]] and the OpenGL bindings [http://www.pyopengl.org/ PyOpenGL]. In total 5 PyWeek contests are completed. The fifth contest was finished on Sunday 9th September, and the judging on the 23rd. Each tournament generally has about &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contests==&lt;br /&gt;
On pyweek.org, each contest has three stages:&lt;br /&gt;
*First, week-long vote on themes. There are always five possible choices that are chosen by a person not participating in the contest.&lt;br /&gt;
*Second, the actual competition that lasts for a week.&lt;br /&gt;
*Finally, 2 weeks of voting are allowed for all users who submitted a game or were part of a team that submitted a game to play and rate the other finalists.&lt;br /&gt;
Entries are judged on &#039;&#039;Fun&#039;&#039; - how fun the game was and how likely you are to play this in the future,&lt;br /&gt;
&#039;&#039;Innovation&#039;&#039; - how new, interesting, fitting the theme the game was,&lt;br /&gt;
and &#039;&#039;Production&#039;&#039; - how clean the game design was, how nice the graphics/sfx/music were, a bug-less the game is, how polished it is. Most users will give a game with a good readme file a heigher productions score as well.&lt;br /&gt;
&lt;br /&gt;
Contests listed here are already completed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 1: Power&#039;&#039;&#039;: The overall winner of this contest was the game [[Dynamite]], the individual winner for this contest was the game [[Pawns: Power vs Responsibility]]. It took place in August 2005 on a different website, mechanicalcat.net. The contest ran August 27, 2005 through September 03, 2005.&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/tech/PyWeek/1 The site of the first ever PyWeek contest, hosted by Richard T. Jones.]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/tech/PyWeek/1 has the results, homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 2: It runs on steam!&#039;&#039;&#039;: Individual winner is the game [[Nelly&#039;s Rooftop Garden]]. Team entry is [[Trip on a Funny Boat]]. The contest ran March 26, 2006 through April 02, 2006.&amp;lt;ref&amp;gt;[http://pyweek.org/2/ Pyweek 2 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek2_ratings.html pyweek 2 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 3: The Disappearing Act&#039;&#039;&#039;: The individual winner is [[Bouncy the Hungry Rabbit]] and the team winner is [[Typus Pocus]]. It ran from September 3, 2006 to September 10, 2006.&amp;lt;ref&amp;gt;[http://pyweek.org/3/ Pyweek 3 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek3_ratings.html pyweek 3 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 4: The only way is up&#039;&#039;&#039;: Individual winner is [[Which way is up?]] and team winner is [[Barbie Seahorse Adventures]] by [[The Olde Battleaxe]]. The contest ran from April 01, 2007 through April 08, 2007.&amp;lt;ref&amp;gt;[http://pyweek.org/4/ Pyweek 4 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek4_ratings.html pyweek 4 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 5: Twisted&#039;&#039;&#039;: Individual winner is [[Disk Field]] and team winner is [[Wound Up!]]. The contest ran from September 02, 2007 through September 09, 2007.&amp;lt;ref&amp;gt;[http://pyweek.org/5/ Pyweek 5 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek5_ratings.html pyweek 5 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Pyweek 6&#039;&#039;&#039;: Announced for March 30 to April 6 2008.&amp;lt;ref&amp;gt;[http://pyweek.org/6/ Pyweek 6 page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pygame.draw===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pyweek&#039;&#039; site also hosted the Pygame.draw challenge in which programmers are required to write a game using only the python standard library and Pygame, fitting everything in single file that must be 64kbytes in size or less.&lt;br /&gt;
As of June 26, 2006, the submissions are ready for download.&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pygame.draw-0606.html pygame.draw page on pyweek.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
PyWeek was devised by [[Richard T. Jones]] as a response to his experiences competing in (and running) [[Ludum Dare]] 48-hour challenges.&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/richard/log?year=2005&amp;amp;month=7 Richards blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The week-long format was devised to make the challenge more accessible. Similarly the ability to form a team or run as an individual also increases participation. The challenge is also open to using appropriately-licensed art content not developed during the challenge.&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/rules.html#existing-artwork-music-and-sound-effects-may-be-used pyweek rules page/existing content]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The limitation to using Python was made to advocate Python and to increase the amount of tools and knowledge for Python game programmers.{{Reference required}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://pyweek.org PyWeek homepage]&lt;br /&gt;
[[Category: Contests]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PyWeek&amp;diff=7752</id>
		<title>PyWeek</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PyWeek&amp;diff=7752"/>
		<updated>2008-03-21T02:48:28Z</updated>

		<summary type="html">&lt;p&gt;RB0: next competition...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PyWeek&#039;&#039;&#039; is a bi-annual game programming challenge using [http://www.python.org/ Python]. The contestants often use the game library for Python, [[Pygame]] and the OpenGL bindings [http://www.pyopengl.org/ PyOpenGL]. In total 5 PyWeek contests are completed. The fifth contest was finished on Sunday 9th September, and the judging on the 23rd. Each tournament generally has about &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contests==&lt;br /&gt;
On pyweek.org, each contest has three stages:&lt;br /&gt;
*First, week-long vote on themes. There are always five possible choices that are chosen by a person not participating in the contest.&lt;br /&gt;
*Second, the actual competition that lasts for a week.&lt;br /&gt;
*Finally, 2 weeks of voting are allowed for all users who submitted a game or were part of a team that submitted a game to play and rate the other finalists.&lt;br /&gt;
Entries are judged on &#039;&#039;Fun&#039;&#039; - how fun the game was and how likely you are to play this in the future,&lt;br /&gt;
&#039;&#039;Innovation&#039;&#039; - how new, interesting, fitting the theme the game was,&lt;br /&gt;
and &#039;&#039;Production&#039;&#039; - how clean the game design was, how nice the graphics/sfx/music were, a bug-less the game is, how polished it is. Most users will give a game with a good readme file a heigher productions score as well.&lt;br /&gt;
&lt;br /&gt;
Contests listed here are already completed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 1: Power&#039;&#039;&#039;: The overall winner of this contest was the game [[Dynamite]], the individual winner for this contest was the game [[Pawns: Power vs Responsibility]]. It took place in August 2005 on a different website, mechanicalcat.net. The contest ran August 27, 2005 through September 03, 2005.&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/tech/PyWeek/1 The site of the first ever PyWeek contest, hosted by Richard T. Jones.]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/tech/PyWeek/1 has the results, homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 2: It runs on steam!&#039;&#039;&#039;: Individual winner is the game [[Nelly&#039;s Rooftop Garden]]. Team entry is [[Trip on a Funny Boat]]. The contest ran March 26, 2006 through April 02, 2006.&amp;lt;ref&amp;gt;[http://pyweek.org/2/ Pyweek 2 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek2_ratings.html pyweek 2 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 3: The Disappearing Act&#039;&#039;&#039;: The individual winner is [[Bouncy the Hungry Rabbit]] and the team winner is [[Typus Pocus]]. It ran from September 3, 2006 to September 10, 2006.&amp;lt;ref&amp;gt;[http://pyweek.org/3/ Pyweek 3 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek3_ratings.html pyweek 3 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 4: The only way is up&#039;&#039;&#039;: Individual winner is [[Which way is up?]] and team winner is [[Barbie Seahorse Adventures]] by [[The Olde Battleaxe]]. The contest ran from April 01, 2007 through April 08, 2007.&amp;lt;ref&amp;gt;[http://pyweek.org/4/ Pyweek 4 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek4_ratings.html pyweek 4 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;PyWeek 5: Twisted&#039;&#039;&#039;: Individual winner is [[Disk Field]] and team winner is [[Wound Up!]]. The contest ran from September 02, 2007 through September 09, 2007.&amp;lt;ref&amp;gt;[http://pyweek.org/5/ Pyweek 5 page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pyweek5_ratings.html pyweek 5 results page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Pyweek 6&#039;&#039;&#039;: Announced for March 30 to April 6 2008.&lt;br /&gt;
&lt;br /&gt;
===Pygame.draw===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pyweek&#039;&#039; site also hosted the Pygame.draw challenge in which programmers are required to write a game using only the python standard library and Pygame, fitting everything in single file that must be 64kbytes in size or less.&lt;br /&gt;
As of June 26, 2006, the submissions are ready for download.&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/pygame.draw-0606.html pygame.draw page on pyweek.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
PyWeek was devised by [[Richard T. Jones]] as a response to his experiences competing in (and running) [[Ludum Dare]] 48-hour challenges.&amp;lt;ref&amp;gt;[http://www.mechanicalcat.net/richard/log?year=2005&amp;amp;month=7 Richards blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The week-long format was devised to make the challenge more accessible. Similarly the ability to form a team or run as an individual also increases participation. The challenge is also open to using appropriately-licensed art content not developed during the challenge.&amp;lt;ref&amp;gt;[http://media.pyweek.org/static/rules.html#existing-artwork-music-and-sound-effects-may-be-used pyweek rules page/existing content]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The limitation to using Python was made to advocate Python and to increase the amount of tools and knowledge for Python game programmers.{{Reference required}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://pyweek.org PyWeek homepage]&lt;br /&gt;
[[Category: Contests]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Egoboo&amp;diff=7458</id>
		<title>Talk:Egoboo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Egoboo&amp;diff=7458"/>
		<updated>2008-02-14T17:34:37Z</updated>

		<summary type="html">&lt;p&gt;RB0: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Judging from the screenshots this game also seems like its played from a third-person perspective, so it should probably be changed from the category First-person shooters to Third-person shooters. [[User:83.252.17.61|83.252.17.61]] 16:57, 14 February 2008 (CET)&lt;br /&gt;
:I saw the same thing, and was just about to edit when I had a question. Is this game even a shooter?!? Looking through it looks mainly like an RPG, so the Shooter thing is totally irrelevant as well,  maybe we should just remove that whole category area, IMO. --[[User:RB0|RB0]] 18:34, 14 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7392</id>
		<title>Talk:Blob Wars Episode 2 : Blob And Conquer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Blob_Wars_Episode_2_:_Blob_And_Conquer&amp;diff=7392"/>
		<updated>2008-02-10T21:55:49Z</updated>

		<summary type="html">&lt;p&gt;RB0: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can this game be played in a first-person perspective, or is it only playable in third-person? Otherwise it should be removed from the First-person shooters category. [[User:83.252.17.61|83.252.17.61]] 21:20, 10 February 2008 (CET)&lt;br /&gt;
:Judging from the screenshots, it would appear that it does at least support first person perspective. --[[User:RB0|RB0]] 22:55, 10 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7305</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7305"/>
		<updated>2008-02-05T19:22:17Z</updated>

		<summary type="html">&lt;p&gt;RB0: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards. &lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No monsters, big plot&#039;&#039;&#039; - Well, there will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - As mentioned in the setting section below, our setting seperates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, surpressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of our members is best viewed from [http://radakan.org/wiki/index.php?title=Category:About_us our own wiki], as it is frequently updated with statuschanges, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7304</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7304"/>
		<updated>2008-02-05T19:21:03Z</updated>

		<summary type="html">&lt;p&gt;RB0: /* Past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards. &lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
Right now, our current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest]. This is our current big milestone. After this, development will continue with new plans made for further development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No monsters, big plot&#039;&#039;&#039; - Well, there will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - As mentioned in the setting section below, our setting seperates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, surpressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of our members is best viewed from [http://radakan.org/wiki/index.php?title=Category:About_us our own wiki], as it is frequently updated with statuschanges, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=DarkPlaces&amp;diff=7299</id>
		<title>DarkPlaces</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=DarkPlaces&amp;diff=7299"/>
		<updated>2008-02-05T02:27:10Z</updated>

		<summary type="html">&lt;p&gt;RB0: you shouldn&amp;#039;t link to wikipedia in the entry...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;DarkPlaces&#039;&#039;&#039;&#039;&#039; is a 3d game engine based on &#039;&#039;Quake&#039;&#039;, created by [[Forest Hale]]. It features many improvements over the original Quake engine, such as client-side [[QuakeC]], limited support for the Quake 3 material shader system, decals, support for Quake 3 file formats, etc, while still remaining fully compatible to the original Quake assets and its QuakeC code. Hence why no major changes to the interface have been made. &#039;&#039;Darkplaces&#039;&#039; is licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://www.linux-gamers.net/modules/news/article.php?storyid=596 linuX-gamers post that metions license as GPL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&#039;&#039;DarkPlaces&#039;&#039; is being used by the [[First-person shooter game|first-person shooter game]] &#039;&#039;[[Nexuiz]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://icculus.org/twilight/darkplaces/ &#039;&#039;DarkPlaces&#039;&#039; homepage]&lt;br /&gt;
[[Category:Engines]][[Category:3d engines]][[Category:GPL engines]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Radakan&amp;diff=7296</id>
		<title>Talk:Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Radakan&amp;diff=7296"/>
		<updated>2008-02-04T19:59:53Z</updated>

		<summary type="html">&lt;p&gt;RB0: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;w00t! Love it when developers contribute to the article themselves.--[[User:Kiba|Kiba]] 02:17, 3 February 2008 (CET)&lt;br /&gt;
:Aka it&#039;s biased. :( -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 09:45, 3 February 2008 (CET)&lt;br /&gt;
::Biased how so? I just read the whole article and it seems to be just an explanation of features. It doesn&#039;t even use words like next-generation or best or anything when describing something that would generally indicate bias... would you point out where it is biased? --[[User:RB0|RB0]] 17:52, 3 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it&#039;s not that bad, but things like &amp;quot;the plan atm is to...&amp;quot; are rather useless, because they are not good to maintain and are too specific and fast-changing, so if a gameteammember creates an article it&#039;s always good to strip it down. Also there are no references unfortunately =) --[[User:Qubodup|Qubodup]] 20:25, 3 February 2008 (CET)&lt;br /&gt;
&#039;&#039;As unique as it gets&#039;&#039;? --[[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 08:43, 4 February 2008 (CET)&lt;br /&gt;
:Ahh, good catch ;) Though I&#039;m not sure if that is technically biased, it is true, that is as unique as you can get in that regard ;) But true, it is unnecessary :) --[[User:RB0|RB0]] 20:59, 4 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7295</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7295"/>
		<updated>2008-02-04T19:58:32Z</updated>

		<summary type="html">&lt;p&gt;RB0: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged and the lucky.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Radakan&amp;diff=7274</id>
		<title>Talk:Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Radakan&amp;diff=7274"/>
		<updated>2008-02-03T16:52:16Z</updated>

		<summary type="html">&lt;p&gt;RB0: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;w00t! Love it when developers contribute to the article themselves.--[[User:Kiba|Kiba]] 02:17, 3 February 2008 (CET)&lt;br /&gt;
:Aka it&#039;s biased. :( -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 09:45, 3 February 2008 (CET)&lt;br /&gt;
::Biased how so? I just read the whole article and it seems to be just an explanation of features. It doesn&#039;t even use words like next-generation or best or anything when describing something that would generally indicate bias... would you point out where it is biased? --[[User:RB0|RB0]] 17:52, 3 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Paulshannon&amp;diff=7209</id>
		<title>User talk:Paulshannon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Paulshannon&amp;diff=7209"/>
		<updated>2008-02-01T03:44:15Z</updated>

		<summary type="html">&lt;p&gt;RB0: comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nice&#039;&#039;&#039; list Paul! I&#039;m sure kiba will love it too. --[[User:Qubodup|Qubodup]] 03:31, 1 February 2008 (CET)&lt;br /&gt;
:I think it looks good too :) --[[User:RB0|RB0]] 04:44, 1 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Help:Contents&amp;diff=7182</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Help:Contents&amp;diff=7182"/>
		<updated>2008-01-31T02:59:14Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7165 by 218.106.244.90 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you need help, you can email the following users to help you.&lt;br /&gt;
Kiba is the founder of this wiki so you can go to him for any sort of help about libregamewiki.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[User:Kiba|Kiba]]&#039;&#039;&#039; - &#039;&#039;&#039;[mailto:wikipediankiba@gmail.com wikipediankiba@gmail.com]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alternatively but preferably you can visit the users &#039;&#039;talk page&#039;&#039; and post your message using the &#039;&#039;edit&#039;&#039; or the &#039;&#039;+&#039;&#039; tab at the top of the page.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[User:Kiba|Kiba]]&#039;&#039;&#039; - &#039;&#039;&#039;[[User_talk:Kiba|Kiba&#039;s talk page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First please read through [[Libregamewiki:The classroom|the classroom]] though to see if your query is answered there.&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Creative_Commons_Attribution&amp;diff=7181</id>
		<title>Creative Commons Attribution</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Creative_Commons_Attribution&amp;diff=7181"/>
		<updated>2008-01-31T02:58:59Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7164 by 218.106.244.90 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creative Commons Attribution&#039;&#039;&#039;, also called &#039;&#039;&#039;cc-by&#039;&#039;&#039;, is a permissive license.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution v3.0]&lt;br /&gt;
*[http://creativecommons.org/licenses/by/2.5/ Creative Commons Attribution v2.5]&lt;br /&gt;
*[http://creativecommons.org/licenses/by/2.0/ Creative Commons Attribution v2.0]&lt;br /&gt;
*[http://creativecommons.org/licenses/by/1.0/ Creative Commons Attribution v1.0]&lt;br /&gt;
[[Category:Licenses]]&lt;br /&gt;
[[Category:Free media licenses]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=GNU_Free_Documentation_License&amp;diff=7180</id>
		<title>GNU Free Documentation License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=GNU_Free_Documentation_License&amp;diff=7180"/>
		<updated>2008-01-31T02:58:42Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7163 by 218.106.244.90 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GNU Free Documentation License&#039;&#039;&#039;, short &#039;&#039;&#039;GNU FDL&#039;&#039;&#039; or &#039;&#039;&#039;GFDL&#039;&#039;&#039;, is a copyleft license intended for text, designed by the Free Software Foundation. A draft for the second version is available.&amp;lt;ref&amp;gt;[http://gplv3.fsf.org/doclic-dd1-guide.html GNU FDL v2] at the [http://fsf.org Free Software Foundation website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.fsf.org/licensing/licenses/fdl.txt GNU Free Document License v1.2]&lt;br /&gt;
[[Category:Licenses]][[Category:Free media licenses]]&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User_talk:Kiba&amp;diff=7179</id>
		<title>User talk:Kiba</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User_talk:Kiba&amp;diff=7179"/>
		<updated>2008-01-31T02:58:25Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7162 by 218.106.244.90 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[User talk:Kiba/Archive]]&lt;br /&gt;
*[[User talk:Kiba/Archive2]]&lt;br /&gt;
*[[User talk:Kiba/Archive3]]&lt;br /&gt;
&lt;br /&gt;
== Spam problems ==&lt;br /&gt;
&lt;br /&gt;
I dunno what you think of this, but I reckon you should give [[User:RB0]] powers todelete pages, as with all thespam, then surely instead of adding cat articles flagged for spam he could delete it?&lt;br /&gt;
&lt;br /&gt;
Just suggesting, and it might make it easier for you. -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 16:39, 29 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Kiba, I think the amount of non-registered contributions is THAT low and the spam is THAT annoying, that it makes sense to prohibit non-registered users to edit pages (at least prohibit to create new pages) --[[User:Qubodup|Qubodup]] 14:47, 30 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll second Qubodup on that, but, only during this period of spam, as many non-registered users have useful contributions -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 14:49, 30 December 2007 (CET)&lt;br /&gt;
:::And Kiba wants to cause as little inconvinience as possible -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 15:20, 30 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
Check this cat Qubodup made: Category:Articles flagged for deletion, review reason in it, and delete it, as this then does not only require spam. -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 15:22, 30 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
== Article Policy ==&lt;br /&gt;
&lt;br /&gt;
Where has the file gone kiba? I can&#039;t see it anywhere? -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 09:59, 2 January 2008 (CET)&lt;br /&gt;
:[[Libregamewiki:Article policy]]--[[User:Kiba|Kiba]] 13:21, 2 January 2008 (CET)&lt;br /&gt;
::I know its there, I mean where is the link, btw this is John -- [[User:82.6.23.136|82.6.23.136]] 13:27, 2 January 2008 (CET)&lt;br /&gt;
:::No idea--[[User:Kiba|Kiba]] 15:53, 2 January 2008 (CET)&lt;br /&gt;
::::Not sure what you mean but look: [[Special:Whatlinkshere/Libregamewiki:Article_policy]] --[[User:Qubodup|Qubodup]] 12:19, 4 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Installing extensions ==&lt;br /&gt;
Kiba, please install [http://www.mediawiki.org/wiki/Parserfunctions Extension:Parser function extensions], so I can create flexible templates (eg. which won&#039;t contain a field for &amp;quot;license&amp;quot; if it is not given) --[[User:Qubodup|Qubodup]] 12:19, 4 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete that redirect? All the other peeps nicks redirected to their article -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 10:32, 26 January 2008 (CET)&lt;br /&gt;
:I thought it is my userpage.--[[User:Kiba|Kiba]] 15:25, 26 January 2008 (CET)&lt;br /&gt;
::What about when Roots blanked his page? And anyway your nick is said on the page about you, so why delete the redirect? -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 16:57, 26 January 2008 (CET)&lt;br /&gt;
:::I already provided a simple explanation. Do you have to make it more complicated than it really is?--[[User:Kiba|Kiba]] 17:20, 26 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Edit Barrier ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve broken the 7000 edit barrier, yay! -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 10:44, 26 January 2008 (CET)&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Kiba&amp;diff=7177</id>
		<title>User:Kiba</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Kiba&amp;diff=7177"/>
		<updated>2008-01-31T02:57:06Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7160 by 218.106.244.90 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kiba&#039;&#039;&#039; is the founder of the [[Main_Page|libregamewiki]].&lt;br /&gt;
&lt;br /&gt;
Kiba has a history with editing wiki and contributing Free content. He edited wikipedia, comixpedia, and now this. He is also an aspiring game programmer. He tried to create a few Free games but they mostly end up as partially complete or half baked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status:&#039;&#039;&#039;&lt;br /&gt;
Kiba&#039;s goal is to displace Qubodup in term of edits. Kiba believe that as an operator of this wiki, his work should constitute the majority of edits.&lt;br /&gt;
&lt;br /&gt;
On the other hand, Kiba has difficulty in completing game projects on time...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quotes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Pingus is a puzzle game that involves penguins.&amp;quot;&#039;&#039;&lt;br /&gt;
==Philosophically speaking...==&lt;br /&gt;
Kiba is in the pursuit of knowledge, wisdom, imagination and higher plain of consciousness. He wishes to transcend his humanity.&lt;br /&gt;
&lt;br /&gt;
Kiba is a tranhumanist who generally dislike excuses for being stupid, flawed as we are. He also believes that humanity is flawed because million years of evolution only make us &amp;quot;good enough&amp;quot; for the purpose of passing on the genes to the next generation. Kiba view &amp;quot;passing on the genes&amp;quot; as meaningless. He hates violence, deceptive behaviors, bickering among politicians, and other things.&lt;br /&gt;
&lt;br /&gt;
He believes the pursuit of imagination and other related fields such as arts, science as the only meaningful activity(as well educating the next generation so the older generation can pass on the pursuit) that humanity can do to make up for their flaws. He also believe that the supergoal of humanity should be to become a successor or create a successor to humanity.&lt;br /&gt;
&lt;br /&gt;
He classified himself as a libertarian, favoring neither political party in power in the US.&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Article_policy&amp;diff=7176</id>
		<title>Libregamewiki:Article policy</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Article_policy&amp;diff=7176"/>
		<updated>2008-01-31T02:56:25Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7159 by 218.106.244.90 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Article Policy&#039;&#039;&#039; dictates what articles can be included in the [[Libregamewiki]]. Please consult this policy page regularly as it can expand. Constructive criticism is welcome on [[Libregamewiki_talk:Article_policy|this article&#039;s talk page]].&lt;br /&gt;
&lt;br /&gt;
==What can be included==&lt;br /&gt;
*Articles about [[Free software|free games]]&lt;br /&gt;
*Articles about topics closely related to free games&lt;br /&gt;
*Aricles about teams that produce free games&lt;br /&gt;
*articles about people who have released a free game&lt;br /&gt;
&lt;br /&gt;
=== Developer articles ===&lt;br /&gt;
Developers of free games and free games developing teams can be included.&lt;br /&gt;
&lt;br /&gt;
===Engine, game and library articles===&lt;br /&gt;
To be included in the Libregamewiki, engines, games, and libraries must have:&lt;br /&gt;
*Its source code licensed under a [[free source code license]]&lt;br /&gt;
*Its media licensed under a [[free media license]]&lt;br /&gt;
*At least one release available for download&lt;br /&gt;
&lt;br /&gt;
===Image uploads===&lt;br /&gt;
All uploaded images must be placed under a [[free media license]].&lt;br /&gt;
&lt;br /&gt;
==What can not be included==&lt;br /&gt;
* Material not related to free gaming&lt;br /&gt;
* Material violating copyright law (for example articles from Wikipedia)&lt;br /&gt;
* Unverifiable information&lt;br /&gt;
* Personal opinions or reviews - references to reviews are welcome&lt;br /&gt;
* Original research&lt;br /&gt;
* Walkthroughs or installation instructions&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Copyrights&amp;diff=7175</id>
		<title>Libregamewiki:Copyrights</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Copyrights&amp;diff=7175"/>
		<updated>2008-01-31T02:56:07Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7158 by 218.106.244.90 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The textual content of [[Libregamewiki]] is dual-licensesd under [[GNU Free Documentation License|GNU FDL 1.2]] and [[Creative Commons Attribution|Creative Commons Attribution 3.0]].&lt;br /&gt;
&lt;br /&gt;
Images are individually licensed under a [[Libregamewiki:Article_policy#Free media licenses|Free media license]].&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:General_disclaimer&amp;diff=7174</id>
		<title>Libregamewiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:General_disclaimer&amp;diff=7174"/>
		<updated>2008-01-31T02:55:49Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7156 by 212.142.143.116 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is the goal of Libregamewiki for the content to be accurate as possible. However, due to the fact that anyone can edit the site, we do not guarantee the accuracy of the information presented on this encyclopedia&lt;br /&gt;
&lt;br /&gt;
==No Warranty &amp;amp; Liabilities==&lt;br /&gt;
&lt;br /&gt;
Libregamewiki is not liable for the usage of information from this site, or damage of any kind from accessing this site.&lt;br /&gt;
==License==&lt;br /&gt;
&lt;br /&gt;
All content on this wiki are licensed under the GNU FDL, and CC-BY copyright license. They are all subject to commercial usage, ruthless editing, and more.&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:The_classroom&amp;diff=7173</id>
		<title>Libregamewiki:The classroom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:The_classroom&amp;diff=7173"/>
		<updated>2008-01-31T02:55:31Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7157 by 218.106.244.90 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Take your seats please. Ask questions at [[Libregamewiki:Questions about editing]].&lt;br /&gt;
&lt;br /&gt;
You can easily find info on editing by searching for &amp;quot;Mediawiki&amp;quot; and keywords on search engines.&lt;br /&gt;
&lt;br /&gt;
==About:Categories==&lt;br /&gt;
*&#039;&#039;&#039;How to use categories:&#039;&#039;&#039; Write &amp;lt;nowiki&amp;gt;[[Category:CATEGORY NAME]]&amp;lt;/nowiki&amp;gt; at the end (for better overview) of the page.&lt;br /&gt;
*&#039;&#039;&#039;Use and make categories:&#039;&#039;&#039; Categories are very handy for sorting articles, as the category pages have not to be maintained (in contrast to lists.) Use categories and create new ones.&lt;br /&gt;
*&#039;&#039;&#039;Put categories in categories:&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;[[Category:Real-time strategy games]] is a sub-category of [[Category:Games]]. Many categories can be sorted hierarchically, so exploit this feature.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About:Deletion==&lt;br /&gt;
If you want an article deleted, use [[Template:Delete]] to flag the article, and give your reason.&lt;br /&gt;
&lt;br /&gt;
==About:External links==&lt;br /&gt;
*&#039;&#039;&#039;Use lists:&#039;&#039;&#039; When listing external links, don&#039;t forget the &amp;lt;nowiki&amp;gt;&#039;*&#039;&amp;lt;/nowiki&amp;gt; before each link (or else the link will be text and not a list element.)&lt;br /&gt;
*&#039;&#039;&#039;Be clear and explicit:&#039;&#039;&#039; When creating an external link to, for example the homepage of a game, don&#039;t just write the game&#039;s name, wirte that it&#039;s the games homepage.&lt;br /&gt;
&lt;br /&gt;
==About:Images==&lt;br /&gt;
*&#039;&#039;&#039;Describe:&#039;&#039;&#039; Write explicitly what this image is. Use links if possible.&lt;br /&gt;
*&#039;&#039;&#039;License:&#039;&#039;&#039; Always tell the license of the image.&lt;br /&gt;
&lt;br /&gt;
==About:Licenses==&lt;br /&gt;
*&#039;&#039;&#039;Find out the license:&#039;&#039;&#039; This wiki is specialized on free/libre games, thus make sure that the game&#039;s source and content is licensed properly. Read more on the [[Libregamewiki:Article_policy|Article policy page]].&lt;br /&gt;
*&#039;&#039;&#039;Prove that the license is correct:&#039;&#039;&#039; Create a reference to a page or a text file in which the license is named. If no online resources are available, describe in the reference where to find the license statement (e.g. &amp;quot;in the license.txt file of any game archive.&amp;quot;) Read more about references at [[#About:References]].&lt;br /&gt;
&lt;br /&gt;
==About:References==&lt;br /&gt;
*&#039;&#039;&#039;How to use references:&#039;&#039;&#039; Put &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;Here goes the reference&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot; at the place where you want to have a reference to. Write the reference between &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot; and &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot;. At the end of the page, create a section called &amp;quot;References&amp;quot; and put &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot; in it.&lt;br /&gt;
*&#039;&#039;&#039;What to find references for:&#039;&#039;&#039; For most things. Especially anything related to persons. Statements also need references.&lt;br /&gt;
*&#039;&#039;&#039;Where to put References&#039;&#039;&#039; Always put the references at the end of the sentence, after the punctuation.&lt;br /&gt;
&lt;br /&gt;
==About:Researching==&lt;br /&gt;
*&#039;&#039;&#039;How to find information:&#039;&#039;&#039; Use search engines, look for interviews, reviews, articles.&lt;br /&gt;
*&#039;&#039;&#039;How to handle dead links:&#039;&#039;&#039; If you find dead links, use the [http://www.archive.org/web/web.php Wayback Machine] to retrieve now offline web pages.&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_Portal&amp;diff=7172</id>
		<title>Libregamewiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_Portal&amp;diff=7172"/>
		<updated>2008-01-31T02:53:39Z</updated>

		<summary type="html">&lt;p&gt;RB0: Undo revision 7155 by 212.142.143.116 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the city-state of Libregamewiki! Please interact with the community here.&lt;br /&gt;
&lt;br /&gt;
If you need help, you can visit the [[Help:Contents|Help area]].&lt;br /&gt;
&lt;br /&gt;
This encyclopedia is intended to replace Wikipedia as the primary resource on open-source games.&lt;br /&gt;
It is in an early stage of building articles, so it will take a while for it to be more useful than Wikipedia, but it will in the end succeed.&lt;br /&gt;
&lt;br /&gt;
Happy hacking!&lt;br /&gt;
&lt;br /&gt;
==Pages and projects==&lt;br /&gt;
*[[Libregamewiki:Construction project|Construction project]] - One week, one article! A collaboration to improve the wiki&#039;s content.&lt;br /&gt;
&lt;br /&gt;
*[[Libregamewiki:The classroom|The classroom]] - Talk about how to write articles, how to improve your style for the wiki.&lt;br /&gt;
&lt;br /&gt;
*[http://libregamewiki.org/forum The Libregamewiki Forum] - The community discussion forum! Drink some coffee, eat some cake and talk!&lt;br /&gt;
&lt;br /&gt;
*[[Libregamewiki:Linking|Linking]] - If you want to show support for the project? Link to libregamewiki!&lt;br /&gt;
&lt;br /&gt;
==Old pages==&lt;br /&gt;
*[[Libregamewiki:The coffeehouse|The coffehouse]] - This community discussion page used to be the old &amp;quot;forum&amp;quot;. Now it is replaced by the new forum shown in the section above.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
*[[Libregamewiki:Things to know]] - What you should know about this wiki.&lt;br /&gt;
&lt;br /&gt;
==Place to visit==&lt;br /&gt;
*[[Special:Listusers]] - see the user pages here.&lt;br /&gt;
*[irc://irc.freenode.net/libregamewiki #libregamewiki] - chat with the community of Libregamewiki on the Freenode irc network!&lt;/div&gt;</summary>
		<author><name>RB0</name></author>
	</entry>
</feed>