<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sadr</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sadr"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Sadr"/>
	<updated>2026-05-01T22:47:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7796</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7796"/>
		<updated>2008-04-07T15:22:27Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]], [[User:Sadr|Sadr]], MomokoFan, Digilante and others&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Category:Staff_members Radakan&#039;s staff members]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[jMonkeyEngine]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = Java&lt;br /&gt;
|libraries      = Undefined&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
On march 2008, we decided to start our codebase from scratch, applying what we&#039;d learned to far to a clean slate. We finally decided to use the game engine jMonkeyEngine (Java), instating Momoko_Fan as lead programmer.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a playable demo that consists of certain features essential to the game.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No (typical) leveling&#039;&#039;&#039; – “Sorry, there will be no &#039;DING!&#039;.” Unlike many games, Radakan doesn&#039;t use the traditional leveling model.&lt;br /&gt;
* &#039;&#039;&#039;Involving quests and storyline&#039;&#039;&#039; - “Sorry, collecting 10 rat tails will get you nowhere.” In Radakan there are repetitive quests or compulsory quests that are mandatory for the player’s progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat the player’s character from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No static «monsters»&#039;&#039;&#039; - “Sorry, killing the harpy &#039;&#039;will&#039;&#039; have consequences.” There will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - “Sorry, there won&#039;t be any dwarves with fake scottish accents.” As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. “Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.”&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan’s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in the player’s character surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI, mainly for inventory&lt;br /&gt;
* NPC Behaviour&lt;br /&gt;
* Camera&lt;br /&gt;
* Advanced AI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story that the player will take part in and shape.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* Complete 3D levels and surroundings.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place, probably without any violent means as that would not be possible in the early stages of the game, seeing as implementing a combat system does not rank high on our list of priorities..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing the residents of Moldan, his parents in perticular, that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Demo Setting ====&lt;br /&gt;
&lt;br /&gt;
The demo takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Developers_ordered_by_title our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departure&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7795</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7795"/>
		<updated>2008-04-07T15:13:37Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]], [[User:Sadr|Sadr]], MomokoFan, Digilante and others&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Category:Staff_members Radakan&#039;s staff members]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[jMonkeyEngine]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = Java&lt;br /&gt;
|libraries      = Undefined&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a playable demo that consists of certain features essential to the game.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No (typical) leveling&#039;&#039;&#039; – “Sorry, there will be no &#039;DING!&#039;.” Unlike many games, Radakan doesn&#039;t use the traditional leveling model.&lt;br /&gt;
* &#039;&#039;&#039;Involving quests and storyline&#039;&#039;&#039; - “Sorry, collecting 10 rat tails will get you nowhere.” In Radakan there are repetitive quests or compulsory quests that are mandatory for the player’s progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat the player’s character from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No static «monsters»&#039;&#039;&#039; - “Sorry, killing the harpy &#039;&#039;will&#039;&#039; have consequences.” There will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - “Sorry, there won&#039;t be any dwarves with fake scottish accents.” As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. “Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.”&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan’s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in the player’s character surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story that the player will take part in and shape.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Demo Setting ====&lt;br /&gt;
&lt;br /&gt;
The demo takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Developers_ordered_by_title our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7794</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7794"/>
		<updated>2008-04-06T21:47:09Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]], [[User:Sadr|Sadr]], MomokoFan, Digilante and others&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Category:Staff_members Radakan&#039;s staff members]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[jMonkeyEngine]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = Java&lt;br /&gt;
|libraries      = Undefined&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No (typical) leveling&#039;&#039;&#039; – “Sorry, there will be no &#039;DING!&#039;.” Unlike many games, Radakan doesn&#039;t use the traditional leveling model.&lt;br /&gt;
* &#039;&#039;&#039;Involving quests and storyline&#039;&#039;&#039; - “Sorry, collecting 10 rat tails will get you nowhere.” In Radakan there are repetitive quests or compulsory quests that are mandatory for the player’s progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat the player’s character from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No static «monsters»&#039;&#039;&#039; - “Sorry, killing the harpy &#039;&#039;will&#039;&#039; have consequences.” There will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - “Sorry, there won&#039;t be any dwarves with fake scottish accents.” As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. “Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.”&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan’s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in the player’s character surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story that the player will take part in and shape.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Demo Setting ====&lt;br /&gt;
&lt;br /&gt;
The demo takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Developers_ordered_by_title our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7793</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7793"/>
		<updated>2008-04-06T21:46:00Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]], [[User:Sadr|Sadr]], MomokoFan, Digilante and others&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Category:Staff_members Radakan&#039;s staff members]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[jMonkeyEngine]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = Java&lt;br /&gt;
|libraries      = Undefined&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No (typical) leveling&#039;&#039;&#039; – “Sorry, there will be no &#039;DING!&#039;.” Unlike many games, Radakan doesn&#039;t use the traditional leveling model.&lt;br /&gt;
* &#039;&#039;&#039;Involving quests and storyline&#039;&#039;&#039; - “Sorry, collecting 10 rat tails will get you nowhere.” In Radakan there are repetitive quests or compulsory quests that are mandatory for the player’s progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat the player’s character from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No static «monsters»&#039;&#039;&#039; - “Sorry, killing the harpy &#039;&#039;will&#039;&#039; have consequences.” There will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - “Sorry, there won&#039;t be any dwarves with fake scottish accents.” As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. “Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.”&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan’s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in the player’s character surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story that the player will take part in and shape.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;&#039;Update:&#039;&#039;&#039; This setting is no longer valid, as we are likely to drop out of the contest and instead direct our efforts towards aquiring a new lead programmer.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Developers_ordered_by_title our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7751</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7751"/>
		<updated>2008-03-18T23:35:10Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]], [[User:Sadr|Sadr]], Ben and others&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Category:Staff_members Radakan&#039;s staff members]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[Bullet]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No (typical) leveling&#039;&#039;&#039; – Sorry, there will be no &#039;DING!&#039;. Unlike many games, Radakan doesn&#039;t use the traditional leveling model.&lt;br /&gt;
* &#039;&#039;&#039;Involving quests and storyline&#039;&#039;&#039; - Sorry, collecting 10 rat tails will get you nowhere. In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No static «monsters»&#039;&#039;&#039; - Sorry, killing the harpy &#039;&#039;will&#039;&#039; have consequences. There will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - Sorry, there won&#039;t be any dwarves with fake scottish accents. As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story that the player will take part in and shape.&lt;br /&gt;
* Multiple compositions and sound-effects of excellent quality. &lt;br /&gt;
* A complete 3D level, ready to challenge the avid eye of any seasoned explorer.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update:&#039;&#039;&#039; This setting is no longer valid, as we are likely to drop out of the contest and instead direct our efforts towards aquiring a new lead programmer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Developers_ordered_by_title our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7750</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7750"/>
		<updated>2008-03-18T23:10:38Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]], [[User:Sadr|Sadr]], Ben and others&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Category:Staff_members Radakan&#039;s staff members]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[Bullet]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No (typical) leveling&#039;&#039;&#039; – Sorry, there will be no &#039;DING!&#039;. Unlike many games, Radakan doesn&#039;t use the traditional leveling model.&lt;br /&gt;
* &#039;&#039;&#039;Involving quests and storyline&#039;&#039;&#039; - Sorry, collecting 10 rat tails will get you nowhere. In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No static «monsters»&#039;&#039;&#039; - Sorry, killing the harpy &#039;&#039;will&#039;&#039; have consequences. There will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - Sorry, there won&#039;t be any dwarves with fake scottish accents. As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story that the player will take part in and shape.&lt;br /&gt;
* Multiple compositions and sound-effects of excellent quality. &lt;br /&gt;
* A complete 3D level, ready to challenge the avid eye of any seasoned explorer.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update:&#039;&#039;&#039; This setting is no longer valid, as we are likely to drop out of the contest and instead direct our efforts towards aquiring a new lead programmer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Category:About_us our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7749</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7749"/>
		<updated>2008-03-18T23:05:30Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]], [[User:Sadr|Sadr]], Ben and others&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Category:Staff_members Radakan&#039;s staff members]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[Bullet]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No (typical) leveling&#039;&#039;&#039; – Sorry, there will be no &#039;DING!&#039;. Unlike many games, Radakan doesn&#039;t use the traditional leveling model.&lt;br /&gt;
* &#039;&#039;&#039;Involving quests and storyline&#039;&#039;&#039; - Sorry, collecting 10 rat tails will get you nowhere. In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No static «monsters»&#039;&#039;&#039; - Sorry, killing the harpy &#039;&#039;will&#039;&#039; have consequences. There will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - Sorry, there won&#039;t be any dwarves with fake scottish accents. As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Category:About_us our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7303</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7303"/>
		<updated>2008-02-05T17:33:39Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&lt;br /&gt;
&lt;br /&gt;
On on march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards. &lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
Right now, our current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest]. This is our current big milestone. After this, development will continue with new plans made for further development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No monsters, big plot&#039;&#039;&#039; - Well, there will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - As mentioned in the setting section below, our setting seperates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, surpressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of our members is best viewed from [http://radakan.org/wiki/index.php?title=Category:About_us our own wiki], as it is frequently updated with statuschanges, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7302</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7302"/>
		<updated>2008-02-05T17:30:09Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&lt;br /&gt;
&lt;br /&gt;
On on march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards. &lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
Right now, our current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest]. This is our current big milestone. After this, development will continue with new plans made for further development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No monsters, big plot&#039;&#039;&#039; - Well, there will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - As mentioned in the setting section below, our setting seperates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, surpressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7301</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7301"/>
		<updated>2008-02-05T17:11:28Z</updated>

		<summary type="html">&lt;p&gt;Sadr: Added backgroundstory and setting-info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&lt;br /&gt;
&lt;br /&gt;
On on march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards. &lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
Right now, our current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest]. This is our current big milestone. After this, development will continue with new plans made for further development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No monsters, big plot&#039;&#039;&#039; - Well, there will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - As mentioned in the setting section below, our setting seperates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged and the lucky.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
Please note: This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&lt;br /&gt;
&lt;br /&gt;
Our main objective for this contest was to include for pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&lt;br /&gt;
&lt;br /&gt;
The game takes place in a &lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7250</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7250"/>
		<updated>2008-02-02T23:18:34Z</updated>

		<summary type="html">&lt;p&gt;Sadr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;Elves and dwarves be gone!&#039;&#039;&#039; - The Radakan setting is as unique as it gets, with a range of never before seen fantasy races. We have knowingly avoided including chliché races such as dwarves and elves - you won&#039;t have to fear running into tiny people with a fake Scottish accent!&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the universe we&#039;ve created, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged and the lucky.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7249</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7249"/>
		<updated>2008-02-02T23:17:48Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;Elves and dwarves be gone!&#039;&#039;&#039; - The Radakan setting is as unique as it gets, with a range of never before seen fantasy races. We have knowingly avoided including chliché races such as dwarves and elves - you won&#039;t have to fear running into tiny people with a fake Scottish accent!&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the universe we&#039;ve created, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged and the lucky.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7248</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7248"/>
		<updated>2008-02-02T23:07:36Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;Elves and dwarves be gone!&#039;&#039;&#039; - The Radakan setting is as unique as it gets, with a range of never before seen fantasy races. We have knowingly avoided including chliché races such as dwarves and elves - you won&#039;t have to fear running into tiny people with a fake Scottish accent!&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the universe we&#039;ve created, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged and the lucky.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7247</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7247"/>
		<updated>2008-02-02T23:04:33Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;Elves and dwarves be gone!&#039;&#039;&#039; - The Radakan setting is as unique as it gets, with a range of never before seen fantasy races. We have knowingly avoided including chliché races such as dwarves and elves - you won&#039;t have to fear running into tiny people with a fake Scottish accent!&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7246</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7246"/>
		<updated>2008-02-02T23:00:32Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Story and Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7245</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7245"/>
		<updated>2008-02-02T22:59:13Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7244</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7244"/>
		<updated>2008-02-02T22:54:00Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model, instead we focus on a skill based character advancement.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7243</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7243"/>
		<updated>2008-02-02T22:28:37Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a miningfield, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the workingplace without any voilent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7242</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7242"/>
		<updated>2008-02-02T22:23:25Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Current aims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7241</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7241"/>
		<updated>2008-02-02T22:20:07Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Radakan is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7240</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7240"/>
		<updated>2008-02-02T22:03:27Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Current aims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7239</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7239"/>
		<updated>2008-02-02T22:03:06Z</updated>

		<summary type="html">&lt;p&gt;Sadr: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
==== Current aims ====&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Walking NPCs&lt;br /&gt;
* First person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Sadr</name></author>
	</entry>
</feed>