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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sindwiller</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sindwiller"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Sindwiller"/>
	<updated>2026-06-09T14:34:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Crystal_Space&amp;diff=17359</id>
		<title>Crystal Space</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Crystal_Space&amp;diff=17359"/>
		<updated>2009-10-25T17:52:16Z</updated>

		<summary type="html">&lt;p&gt;Sindwiller: Corrected some grammar mistakes which hurt my eyes a lot. The conjugation of verbs in the English language isn&amp;#039;t a big deal, seriously :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          =&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:3D engines|3D engine]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU Lesser General Public License|LGPL]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = N/A&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.2&lt;br /&gt;
|release date   = October 4{{th}}, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ engines|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crystal Space&#039;&#039;&#039; is a [[:Category:3D engines|3D]] game development kit licensed under the [[GNU Lesser General Public License|LGPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/c/crystalspace/crystalspace_1.0-20070508-1/crystalspace.copyright Crystal Space&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; The latest stable release is version 1.2 released on October 4, 2007.&amp;lt;ref&amp;gt;[http://www.crystalspace3d.org/main/Download Crystal Space&#039;s download page]&amp;lt;/ref&amp;gt; For game development, they developed Crystal Entity Layer which turns Crystal Space into a game engine.&amp;lt;ref&amp;gt;[http://www.crystalspace3d.org/main/CEL CEL project page on Crystal Space site] accessed on October 5{{th}}, 2009&amp;lt;/ref&amp;gt; Interaction is possible through the [[:Category:Python games|Python]] programming language and [[:Category:XML games|XML]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Crystal Space project has participated in the Summer of Code program sponsored by Google in 2006&amp;lt;ref&amp;gt;[http://code.google.com/soc/2006/crystal/about.html 2006 Summer of Code page for Crystal Space]&amp;lt;/ref&amp;gt;, 2007&amp;lt;ref&amp;gt;[http://code.google.com/soc/2007/crystal/about.html 2007 Summer of Code page for Crystal Space]&amp;lt;/ref&amp;gt;2008&amp;lt;ref&amp;gt;[http://code.google.com/soc/2008/crystal/about.html 2008 Summer of Code page for Crystal Space]&amp;lt;/ref&amp;gt; and 2009.&amp;lt;ref&amp;gt;[http://crystalspace3d.org/trac/CS/wiki/SoC 2009 Summer of Code page for Crystal Space] accessed on October 3{{rd}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to Ohloh.net, development activity in the source code repository dates back to January 2000. It also indicates that the engine was written in the [[:Category:C++ engines|C++]] programming language.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3761/analyses/latest Latest analysis of the Crystal Space codebase by ohloh.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Crystal Space development team is composed of many members.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=649 Crystal Space team] accessed on October 7{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Crystal Space project cooperates with the Blender project to create [[Yo Frankie!]].&amp;lt;ref&amp;gt;[http://www.crystalspace3d.org/main/YoFrankie! YoFrankie! project page] accessed on October 8{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[Crystal Space release history]] for more details.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.crystalspace3d.org/main/Main_Page Crystal Space homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/crystal/ Crystal Space project page] at [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D engines]]&lt;br /&gt;
[[Category:LGPL engines]]&lt;br /&gt;
[[Category:C++ engines]]&lt;/div&gt;</summary>
		<author><name>Sindwiller</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=DarkPlaces&amp;diff=7298</id>
		<title>DarkPlaces</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=DarkPlaces&amp;diff=7298"/>
		<updated>2008-02-04T21:11:42Z</updated>

		<summary type="html">&lt;p&gt;Sindwiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;DarkPlaces&#039;&#039;&#039;&#039;&#039; is a 3d game engine based on &#039;&#039;Quake&#039;&#039;, created by [[Forest Hale]]. It features many improvements over the original Quake engine, such as client-side [http://en.wikipedia.org/wiki/QuakeC QuakeC], limited support for the Quake 3 material shader system, decals, support for Quake 3 file formats, etc, while still remaining fully compatible to the original Quake assets and its QuakeC code. Hence why no major changes to the interface have been made. &#039;&#039;Darkplaces&#039;&#039; is licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://www.linux-gamers.net/modules/news/article.php?storyid=596 linuX-gamers post that metions license as GPL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&#039;&#039;DarkPlaces&#039;&#039; is being used by the [[First-person shooter game|first-person shooter game]] &#039;&#039;[[Nexuiz]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://icculus.org/twilight/darkplaces/ &#039;&#039;DarkPlaces&#039;&#039; homepage]&lt;br /&gt;
[[Category:Engines]][[Category:3d engines]][[Category:GPL engines]]&lt;/div&gt;</summary>
		<author><name>Sindwiller</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=DarkPlaces&amp;diff=7297</id>
		<title>DarkPlaces</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=DarkPlaces&amp;diff=7297"/>
		<updated>2008-02-04T21:07:07Z</updated>

		<summary type="html">&lt;p&gt;Sindwiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;DarkPlaces&#039;&#039;&#039;&#039;&#039; is a 3d game engine based on &#039;&#039;Quake&#039;&#039;, created by [[Forest Hale]]. It features many improvements over the original Quake engine, such as client-side [[QuakeC]], limited support for the Quake 3 material shader system, decals, support for Quake 3 file formats, etc, while still remaining fully compatible to the original Quake assets and its QuakeC code. Hence why no major changes to the interface have been made. &#039;&#039;Darkplaces&#039;&#039; is licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://www.linux-gamers.net/modules/news/article.php?storyid=596 linuX-gamers post that metions license as GPL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&#039;&#039;DarkPlaces&#039;&#039; is being used by the [[First-person shooter game|first-person shooter game]] &#039;&#039;[[Nexuiz]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://icculus.org/twilight/darkplaces/ &#039;&#039;DarkPlaces&#039;&#039; homepage]&lt;br /&gt;
[[Category:Engines]][[Category:3d engines]][[Category:GPL engines]]&lt;/div&gt;</summary>
		<author><name>Sindwiller</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Sauerbraten_(engine)&amp;diff=3488</id>
		<title>Sauerbraten (engine)</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Sauerbraten_(engine)&amp;diff=3488"/>
		<updated>2007-10-09T12:29:20Z</updated>

		<summary type="html">&lt;p&gt;Sindwiller: Added Cube engine link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Sauerbraten Engine&#039;&#039;&#039; is the [[Cube_Engine|Cube Engine&#039;s]] successor. Sauerbraten got founded by Wouter &amp;quot;Aardappel&amp;quot; van Oortmerssen and recieved lots of interest from other developers. Like Cube, it features in-game map editing and cooperative editing over the internet. Unlike Cube, Sauerbraten has lots of eyecandy functionality, like normal-, specular- and parallax-mapping, glow shaders and shadows. One of the biggest changes is probably the use of lightmaps for level lighting, rather than fast vertex lighting like Cube did. Sauerbraten is licensed under the [[Zlib_License|zlib/libpng License]], which is an approved open source license and compatible to the [[GNU_General_Public_License|GPL]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.sauerbraten.org Sauerbraten Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]][[Category:3d engines]]&lt;/div&gt;</summary>
		<author><name>Sindwiller</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Sauerbraten_(engine)&amp;diff=3487</id>
		<title>Sauerbraten (engine)</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Sauerbraten_(engine)&amp;diff=3487"/>
		<updated>2007-10-09T12:28:26Z</updated>

		<summary type="html">&lt;p&gt;Sindwiller: Corrected something small :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Sauerbraten Engine&#039;&#039;&#039; is the Cube Engine&#039;s successor. Sauerbraten got founded by Wouter &amp;quot;Aardappel&amp;quot; van Oortmerssen and recieved lots of interest from other developers. Like Cube, it features in-game map editing and cooperative editing over the internet. Unlike Cube, Sauerbraten has lots of eyecandy functionality, like normal-, specular- and parallax-mapping, glow shaders and shadows. One of the biggest changes is probably the use of lightmaps for level lighting, rather than fast vertex lighting like Cube did. Sauerbraten is licensed under the [[Zlib_License|zlib/libpng License]], which is an approved open source license and compatible to the [[GNU_General_Public_License|GPL]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.sauerbraten.org Sauerbraten Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]][[Category:3d engines]]&lt;/div&gt;</summary>
		<author><name>Sindwiller</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Sauerbraten_(engine)&amp;diff=3486</id>
		<title>Sauerbraten (engine)</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Sauerbraten_(engine)&amp;diff=3486"/>
		<updated>2007-10-09T11:38:04Z</updated>

		<summary type="html">&lt;p&gt;Sindwiller: New page: The &amp;#039;&amp;#039;&amp;#039;Sauerbraten Engine&amp;#039;&amp;#039;&amp;#039; is the Cube Engine&amp;#039;s successor. Sauerbraten got founded by Wouter &amp;quot;Aardappel&amp;quot; van Oortmerssen and recieved lots of interest from other developers. Like Cube, i...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Sauerbraten Engine&#039;&#039;&#039; is the Cube Engine&#039;s successor. Sauerbraten got founded by Wouter &amp;quot;Aardappel&amp;quot; van Oortmerssen and recieved lots of interest from other developers. Like Cube, it features in-game map editing and cooperative editing over the internet. Unlike Cube, Sauerbraten has lots of eyecandy functionality, like normal-, specular- and parallax-mapping, glow shaders and shadows. One of the biggest changes probably is the use of lightmaps for level lighting, rather than fast vertex lighting like Cube did. Sauerbraten is licensed under the [[Zlib_License|zlib/libpng License]], which is an approved open source license and compatible to the [[GNU_General_Public_License|GPL]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.sauerbraten.org Sauerbraten Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]][[Category:3d engines]]&lt;/div&gt;</summary>
		<author><name>Sindwiller</name></author>
	</entry>
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