<?xml version="1.0"?>
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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StevenDH</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StevenDH"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/StevenDH"/>
	<updated>2026-05-08T05:44:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=66687</id>
		<title>Endless Sky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=66687"/>
		<updated>2025-11-29T14:53:38Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for version 0.10.16.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Endless Sky&lt;br /&gt;
|image                = Image:Endless_sky_fight.jpg&lt;br /&gt;
|caption              = A fight in Endless Sky&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various (CC-BY-SA-4.0, CC-BY-SA-3.0, CC-BY-3.0 and public-domain)&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt; &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.10.16&lt;br /&gt;
|release date         = October 25{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-10-25&lt;br /&gt;
|release announcement = https://github.com/endless-sky/endless-sky/releases/tag/v0.10.16&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://endless-sky.github.io/&lt;br /&gt;
|link blog            = https://endless-sky.github.io/blog.html&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/endless-sky/endless-sky/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Endless Sky&#039;&#039;&#039;&#039;&#039; is a space exploration, trading and combat game inspired by the old proprietary game &#039;&#039;Escape Velocity&#039;&#039;. Players can earn money by trading, carrying passengers, and completing missions. It is also possible to go pirate hunting and participate in a civil-war. Or one can go exploring, leave human space behind, and hope to find some friendly aliens whose culture is more civilized than your own...&amp;lt;ref&amp;gt;[https://endless-sky.github.io/ Description of game on the Endless Sky website] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player has just taken a bank loan and can choose which of three available spacecraft to purchase. Thereafter you head out into the galaxy making a profit to pay the exorbitant interest by whatever means&amp;amp;mdash;if you can.&amp;lt;br/&amp;gt;&lt;br /&gt;
Three powers are apparent in the galaxy: The Republic, the Syndicate, and powerful but somewhat suspiciously non-aggressive aliens known as the Quarg. A civil war soon breaks out within the Republic. At present the story line to help the rebels&amp;amp;mdash;the &amp;quot;Free Worlds&amp;quot;&amp;amp;mdash;is the only one which can be played. Numerous shorter quests can also be found by hanging around in space ports.&lt;br /&gt;
&lt;br /&gt;
==Similar games==&lt;br /&gt;
*[[Naev]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://endless-sky.github.io/ Endless Sky website]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/wiki/ Endless Sky wiki]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/ Endless Sky Code project page]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|Arch = endless-sky&lt;br /&gt;
|Suse = endless-sky&lt;br /&gt;
|Flatpak = io.github.endless_sky.endless_sky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hades_Revisited&amp;diff=66190</id>
		<title>Hades Revisited</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hades_Revisited&amp;diff=66190"/>
		<updated>2025-05-10T13:20:49Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for version 0.18.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Hades Revisited&lt;br /&gt;
|image                = Image:HadesRevisited.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[LGPL]]v2.1&amp;lt;ref name=hadesrev_contentdb&amp;gt;https://content.luanti.org/packages/Wuzzy/hades_revisited/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY-SA]]v3&amp;lt;ref name=hadesrev_contentdb/&amp;gt;&lt;br /&gt;
|engine               = [[Luanti]]&lt;br /&gt;
|latest release       = 0.18.0&lt;br /&gt;
|release date         = April 24{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-04-24&lt;br /&gt;
|release announcement = https://forum.luanti.org/viewtopic.php?p=444320#p444320&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.luanti.org/packages/Wuzzy/hades_revisited/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.luanti.net/viewtopic.php?t=19121&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/Wuzzy/Hades_Revisited&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://codeberg.org/Wuzzy/Hades_Revisited&lt;br /&gt;
|scm                  = git clone https://codeberg.org/Wuzzy/Hades_Revisited.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hades Revisited&#039;&#039;&#039; is a survival sandbox game for [[Luanti]]. It takes place on a hellish landscape resulting from a failed terraforming experiment, which the player can try to rectify by seeking out water and growing plants.&amp;lt;ref name=hadesrev_contentdb/&amp;gt; The game is a [[fork]] of [[Minetest Hades]]&amp;lt;ref&amp;gt;See README.md.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game-stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Luanti games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Post-apocalyptic games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hades_Revisited&amp;diff=66163</id>
		<title>Hades Revisited</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hades_Revisited&amp;diff=66163"/>
		<updated>2025-04-14T00:52:01Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for version 0.17.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Hades Revisited&lt;br /&gt;
|image                = Image:HadesRevisited.png&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Sandbox games]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[LGPL]]v2.1&amp;lt;ref name=hadesrev_contentdb&amp;gt;https://content.luanti.org/packages/Wuzzy/hades_revisited/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY-SA]]v3&amp;lt;ref name=hadesrev_contentdb/&amp;gt;&lt;br /&gt;
|engine               = [[Luanti]]&lt;br /&gt;
|latest release       = 0.17.0&lt;br /&gt;
|release date         = April 10{{th}}, 2025&lt;br /&gt;
|release date iso     = 2025-04-10&lt;br /&gt;
|release announcement = https://forum.luanti.org/viewtopic.php?p=444014#p444014&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://content.luanti.org/packages/Wuzzy/hades_revisited/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forum.luanti.net/viewtopic.php?t=19121&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://codeberg.org/Wuzzy/Hades_Revisited&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://codeberg.org/Wuzzy/Hades_Revisited&lt;br /&gt;
|scm                  = git clone https://codeberg.org/Wuzzy/Hades_Revisited.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hades Revisited&#039;&#039;&#039; is a survival sandbox game for [[Luanti]]. It takes place on a hellish landscape resulting from a failed terraforming experiment, which the player can try to rectify by seeking out water and growing plants.&amp;lt;ref name=hadesrev_contentdb/&amp;gt; The game is a [[fork]] of [[Minetest Hades]]&amp;lt;ref&amp;gt;See README.md.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game-stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Luanti games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Post-apocalyptic games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeCol&amp;diff=65373</id>
		<title>FreeCol</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeCol&amp;diff=65373"/>
		<updated>2024-07-21T15:19:58Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release 1.2.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = FreeCol&lt;br /&gt;
|image          = Image:FreeCol.jpg&lt;br /&gt;
|caption        = &#039;&#039;FreeCol&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Economic simulation games|Economic simulation]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  =&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.2.0&lt;br /&gt;
|release date   = July 4{{th}}, 2024&lt;br /&gt;
|release date iso = 2024-07-04&lt;br /&gt;
|release announcement = https://www.freecol.org/news/freecol-1.2.0-released.html&lt;br /&gt;
|language       = [[:Category:Java games|Java]]&lt;br /&gt;
|library        =&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.freecol.org/&lt;br /&gt;
|link blog        = http://www.freecol.org/news/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             = irc://chat.freenode.net/freecol&lt;br /&gt;
|link feed        = http://www.freecol.org/component/option,com_rss/feed,RSS1.0/no_html,1/&lt;br /&gt;
|link forum       = https://sourceforge.net/p/freecol/discussion/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://sourceforge.net/projects/freecol/&lt;br /&gt;
|link tracker     = https://github.com/FreeCol/freecol/issues&lt;br /&gt;
|link scmweb      = https://github.com/FreeCol/freecol&lt;br /&gt;
|scm              = git clone https://github.com/FreeCol/freecol.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = freecol&lt;br /&gt;
|Suse = freecol&lt;br /&gt;
|Flatpak = org.freecol.FreeCol&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;FreeCol&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|TBS]] clone of Sid Meier&#039;s &#039;&#039;Colonization&#039;&#039;. It is written in the [[:Category:Java games|Java]] programming language and licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.freecol.org/about.html The about page of FreeCol]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In February 2007, it received the Sourceforge.net Project of the Month award. &amp;lt;ref&amp;gt;[http://sourceforge.net/potm/potm-2007-02.php SourceForge.net: Project of the Month]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Developers===&lt;br /&gt;
The development team consists of numerous developers, along with contributors which are too many to name here.&amp;lt;ref&amp;gt;[http://www.freecol.org/team-and-credits.html Team and credits page] accessed on October 23&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Similar to the original game, &#039;&#039;FreeCol&#039;&#039; involves building up a strong economy while defending it with a decent military.&lt;br /&gt;
&lt;br /&gt;
To win FreeCol, the player must either defeat all the other players or start a revolution and defend his/her colony against his/her former country.&lt;br /&gt;
&lt;br /&gt;
Terrain types determine what kind of resources your colony can produce. The tile that the colony is located on will produce resources automatically with no colonists. For example, a forest will produce woods and furs while grassland is suitable for farming. However, a forest is limited in capacity as far as food production is concerned. The player can also improve the terrain by plowing or building roads. Plowing improves the productive capacity of farming while roads improve the productivity of mining.&lt;br /&gt;
&lt;br /&gt;
The player will also need to balance food production, and produce liberty bells, among other factors. If, for example, the player does not have enough food, his/her colonists will starve. Not enough liberty bells will eventually lead to more &amp;quot;tories&amp;quot;, which means the player will be further away from his/her goal of independence from their monarch.&lt;br /&gt;
&lt;br /&gt;
Towns can be upgraded through time, with the necessary wood and tools. For example, they can eventually be upgraded to forts, shipyards, and other buildings.&lt;br /&gt;
&lt;br /&gt;
Natives can be valuable trade partners, or hostile enemies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
See [[FreeCol release history]].&lt;br /&gt;
&lt;br /&gt;
The FreeCol project was launched on January 3{{rd}}, 2002.&amp;lt;ref&amp;gt;[http://www.freecol.org/news/start-of-the-freecol-project.html Launch announcement for the FreeCol project] accessed on July 31{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freecol.org/ FreeColHomepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:Java games]][[Category:Economic simulation games]][[Category:Games in Esperanto]][[Category:Games in English]][[Category:FreeCol]] [[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=65374</id>
		<title>LibreQuake</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LibreQuake&amp;diff=65374"/>
		<updated>2024-07-21T14:29:56Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release v0.06-beta.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Librequake&lt;br /&gt;
|image          = File:Librequake.png&lt;br /&gt;
|caption        = A grunt replacement on E1M1&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]]&lt;br /&gt;
|developers     = MissLavender, et al.&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Modified BSD License]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[:wikipedia:Quake engine|Quake engine]]&lt;br /&gt;
|latest release = 0.06-beta&lt;br /&gt;
|release announcement = https://github.com/MissLavender-LQ/LibreQuake/releases/tag/v0.06-beta&lt;br /&gt;
|release date   = February 3{{rd}}, 2024&lt;br /&gt;
|release date iso = 2024-02-03&lt;br /&gt;
|platforms      = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:wikipedia:QuakeC|QuakeC]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage        = https://librequake.queer.sh/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/MissLavender-LQ/LibreQuake/issues&lt;br /&gt;
|link scmweb          = https://github.com/MissLavender-LQ/LibreQuake/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LibreQuake&#039;&#039;&#039; is a free software data replacement for [[:wikipedia:Quake (video game)|Quake 1]] in the spirit of &#039;&#039;[[Freedoom]]&#039;&#039; and &#039;&#039;[[Blasphemer]]&#039;&#039;, after the previous &#039;&#039;[[Open Quartz]]&#039;&#039; got stuck in early development. It was founded 2019, using the permissive [[Modified BSD License]] and aims to expand on the [[:wikipedia:Lovecraftian horror|Lovecraftian]] theme of the original &#039;&#039;Quake&#039;&#039;. It is currently missing many levels in some episodes as well as some sounds, and is working on finishing its models.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://quake.fandom.com/wiki/LibreQuake Quake Wikia]&lt;br /&gt;
*[https://www.reddit.com/r/quake/comments/w4lq15/librequake/ Reddit]&lt;br /&gt;
*[https://warosu.org/vr/thread/6256562#p6260985 4Chan]&lt;br /&gt;
*[https://www.youtube.com/@misslavender_lq Developer&#039;s YouTube Channel]&lt;br /&gt;
*[https://www.rockpapershotgun.com/quake-renaissance-how-to-start-playing-quake Rock Paper Shotgun]&lt;br /&gt;
*[https://www.doomworld.com/forum/topic/88694-what-about-freequake/ Doomworld]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:BSD games]][[Category:3D games]][[Category:Deathmatch games]] [[Category:id Tech engine games]] [[Category:Asset replacements]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=65365</id>
		<title>Endless Sky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=65365"/>
		<updated>2024-07-16T14:45:03Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release v0.10.8.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Endless Sky&lt;br /&gt;
|image                = Image:Endless_sky_fight.jpg&lt;br /&gt;
|caption              = A fight in Endless Sky&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various (CC-BY-SA-4.0, CC-BY-SA-3.0, CC-BY-3.0 and public-domain)&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt; &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.10.8&lt;br /&gt;
|release date         = June 22{{nd}}, 2024&lt;br /&gt;
|release date iso     = 2024-06-22&lt;br /&gt;
|release announcement = https://github.com/endless-sky/endless-sky/releases/tag/v0.10.8&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platforms            = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://endless-sky.github.io/&lt;br /&gt;
|link blog            = https://endless-sky.github.io/blog.html&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/endless-sky/endless-sky/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Endless Sky&#039;&#039;&#039;&#039;&#039; is a space exploration, trading and combat game inspired by the old proprietary game &#039;&#039;Escape Velocity&#039;&#039;. Players can earn money by trading, carrying passengers, and completing missions. It is also possible to go pirate hunting and participate in a civil-war. Or one can go exploring, leave human space behind, and hope to find some friendly aliens whose culture is more civilized than your own...&amp;lt;ref&amp;gt;[https://endless-sky.github.io/ Description of game on the Endless Sky website] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player has just taken a bank loan and can choose which of three available spacecraft to purchase. Thereafter you head out into the galaxy making a profit to pay the exorbitant interest by whatever means&amp;amp;mdash;if you can.&amp;lt;br/&amp;gt;&lt;br /&gt;
Three powers are apparent in the galaxy: The Republic, the Syndicate, and powerful but somewhat suspiciously non-aggressive aliens known as the Quarg. A civil war soon breaks out within the Republic. At present the story line to help the rebels&amp;amp;mdash;the &amp;quot;Free Worlds&amp;quot;&amp;amp;mdash;is the only one which can be played. Numerous shorter quests can also be found by hanging around in space ports.&lt;br /&gt;
&lt;br /&gt;
==Similar games==&lt;br /&gt;
*[[Naev]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://endless-sky.github.io/ Endless Sky website]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/wiki/ Endless Sky wiki]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/ Endless Sky Code project page]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|left&lt;br /&gt;
|Arch = endless-sky&lt;br /&gt;
|Suse = endless-sky&lt;br /&gt;
|Flatpak = io.github.endless_sky.endless_sky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeCol&amp;diff=64260</id>
		<title>FreeCol</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeCol&amp;diff=64260"/>
		<updated>2023-07-10T14:46:04Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release 1.1.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = FreeCol&lt;br /&gt;
|image          = Image:FreeCol.jpg&lt;br /&gt;
|caption        = &#039;&#039;FreeCol&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Economic simulation games|Economic simulation]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  =&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.1.0&lt;br /&gt;
|release date   = May 7{{th}}, 2023&lt;br /&gt;
|release date iso = 2023-05-07&lt;br /&gt;
|release announcement = https://www.freecol.org/news/freecol-1.1.0-released.html&lt;br /&gt;
|language       = [[:Category:Java games|Java]]&lt;br /&gt;
|library        =&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.freecol.org/&lt;br /&gt;
|link blog        = http://www.freecol.org/news/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             = irc://chat.freenode.net/freecol&lt;br /&gt;
|link feed        = http://www.freecol.org/component/option,com_rss/feed,RSS1.0/no_html,1/&lt;br /&gt;
|link forum       = https://sourceforge.net/p/freecol/discussion/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://sourceforge.net/projects/freecol/&lt;br /&gt;
|link tracker     = https://github.com/FreeCol/freecol/issues&lt;br /&gt;
|link scmweb      = https://github.com/FreeCol/freecol&lt;br /&gt;
|scm              = git clone https://github.com/FreeCol/freecol.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = freecol&lt;br /&gt;
|Suse = freecol&lt;br /&gt;
|Flatpak = org.freecol.FreeCol&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;FreeCol&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|TBS]] clone of Sid Meier&#039;s &#039;&#039;Colonization&#039;&#039;. It is written in the [[:Category:Java games|Java]] programming language and licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.freecol.org/about.html The about page of FreeCol]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In February 2007, it received the Sourceforge.net Project of the Month award. &amp;lt;ref&amp;gt;[http://sourceforge.net/potm/potm-2007-02.php SourceForge.net: Project of the Month]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Developers===&lt;br /&gt;
The development team consists of numerous developers, along with contributors which are too many to name here.&amp;lt;ref&amp;gt;[http://www.freecol.org/team-and-credits.html Team and credits page] accessed on October 23&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Similar to the original game, &#039;&#039;FreeCol&#039;&#039; involves building up a strong economy while defending it with a decent military.&lt;br /&gt;
&lt;br /&gt;
To win FreeCol, the player must either defeat all the other players or start a revolution and defend his/her colony against his/her former country.&lt;br /&gt;
&lt;br /&gt;
Terrain types determine what kind of resources your colony can produce. The tile that the colony is located on will produce resources automatically with no colonists. For example, a forest will produce woods and furs while grassland is suitable for farming. However, a forest is limited in capacity as far as food production is concerned. The player can also improve the terrain by plowing or building roads. Plowing improves the productive capacity of farming while roads improve the productivity of mining.&lt;br /&gt;
&lt;br /&gt;
The player will also need to balance food production, and produce liberty bells, among other factors. If, for example, the player does not have enough food, his/her colonists will starve. Not enough liberty bells will eventually lead to more &amp;quot;tories&amp;quot;, which means the player will be further away from his/her goal of independence from their monarch.&lt;br /&gt;
&lt;br /&gt;
Towns can be upgraded through time, with the necessary wood and tools. For example, they can eventually be upgraded to forts, shipyards, and other buildings.&lt;br /&gt;
&lt;br /&gt;
Natives can be valuable trade partners, or hostile enemies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
See [[FreeCol release history]].&lt;br /&gt;
&lt;br /&gt;
The FreeCol project was launched on January 3{{rd}}, 2002.&amp;lt;ref&amp;gt;[http://www.freecol.org/news/start-of-the-freecol-project.html Launch announcement for the FreeCol project] accessed on July 31{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freecol.org/ FreeColHomepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:Java games]][[Category:Economic simulation games]][[Category:Games in Esperanto]][[Category:Games in English]][[Category:FreeCol]] [[Category:Game clones]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreedroidRPG&amp;diff=62810</id>
		<title>FreedroidRPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreedroidRPG&amp;diff=62810"/>
		<updated>2023-01-23T19:41:25Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release 1.0 and the move to Codeberg and Libera Chat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = FreedroidRPG&lt;br /&gt;
|image          = Image:Freedroid RPG-0.16.1-screenshot.png&lt;br /&gt;
|caption        = Fighting a larger bot with the help of one hacked earlier.&lt;br /&gt;
|genre         = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|developer      = FreedroidRPG dev team&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]] v2 or later&amp;lt;ref name=&amp;quot;license-debian&amp;quot;&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/f/freedroidrpg/unstable_copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;README&amp;quot;&amp;gt;The [https://codeberg.org/freedroid/freedroid-src/src/branch/master/README README] at the project&#039;s Codeberg page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]] v2 or later&amp;lt;ref name=&amp;quot;license-debian&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;README&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0&lt;br /&gt;
|release date         = January 22{{nd}}, 2023&lt;br /&gt;
|release date iso     = 2023-01-22&lt;br /&gt;
|release announcement = https://freedroid.org/2023/01/22/release-1-0/&lt;br /&gt;
|language             = [[:Category:C games|C]], [[:Category:lua games|Lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platforms            = {{Linux}}, {{FreeBSD}}, {{Haiku}}, {{Mac}}, {{Windows}}&lt;br /&gt;
|link homepage        = https://www.freedroid.org&lt;br /&gt;
|link blog            = https://www.freedroid.org/news/&lt;br /&gt;
|link chatweb         = https://web.libera.chat/#freedroid&lt;br /&gt;
|chat                 = irc://irc.libera.chat/freedroid&lt;br /&gt;
|link feed            = https://www.freedroid.org/feed.xml&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = https://rb.freedroid.org/ &amp;lt;!-- StevenDH: I suppose that&#039;s what&#039;s meant with &#039;pad&#039;. --&amp;gt;&lt;br /&gt;
|link project         = https://codeberg.org/freedroid/freedroid-src&lt;br /&gt;
|link tracker         = https://bugs.freedroid.org/b/index&lt;br /&gt;
|link scmweb          = https://codeberg.org/freedroid/freedroid-src/src/branch/master&lt;br /&gt;
|scm                  = git clone https://codeberg.org/freedroid/freedroid-src.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = freedroidrpg&lt;br /&gt;
|Fedora = freedroidrpg&lt;br /&gt;
|Suse = freedroidrpg&lt;br /&gt;
|Slack = freedroidrpg&lt;br /&gt;
|Ubuntu = freedroidrpg&lt;br /&gt;
|Debian = freedroidrpg&lt;br /&gt;
|Gentoo = games-rpg/freedroidrpg&lt;br /&gt;
|Mageia = freedroidrpg&lt;br /&gt;
|FreeBSD = freedroidrpg&lt;br /&gt;
|Haiku = games-rpg/freedroidrpg/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;FreedroidRPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref name=&amp;quot;license-debian&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;README&amp;quot;/&amp;gt; The game uses OpenGL hardware acceleration by default but can also use SDL graphics.&amp;lt;ref name=&amp;quot;README&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay is similar to other isometric games like [[FLARE]] where left clicking on a location will interact with it, either by movement, attacking, message, or dialog.  Players can interact with a number of objects including fighting enemies, talking to NPCs, reading signs, opening chests, smashing barrels and boxes, and logging on to computer terminals.  The game is progressed by completing a series of missions.&lt;br /&gt;
&lt;br /&gt;
The player can acquire different items, weapons, armor and &#039;&#039;circuits&#039;&#039; from defeated enemies, chests, boxes and barrels.  Valuable circuits is the currency in FreedroidRPG&#039;s post-apocalyptic world, they can be traded for other goods and services at different NPCs.&lt;br /&gt;
&lt;br /&gt;
A tutorial is included in all of the newer releases.&lt;br /&gt;
&lt;br /&gt;
===Fighting===&lt;br /&gt;
Generally there are four ways of fighting enemies: melee, ranged, programs, or hacking. Melee attacks require melee weapons (or no weapons) and ranged attacks require ranged weapons and ammo. Program attacks require getting in-game Source books, learning them, loading them, then right clicking to &amp;quot;run&amp;quot; the program. Finally &#039;&#039;Hacking&#039;&#039; requires loading the hacking program and right clicking on an enemy to start a mini-game (like Paradroid which the original &#039;&#039;[[Freedroid|Freedroid classic]]&#039;&#039; duplicated).&lt;br /&gt;
&lt;br /&gt;
===Sub-Games===&lt;br /&gt;
In addition to the main game, and the hacking game, there are several sub-games for the player to experience. Including a parody &#039;&#039;[[nethack]]&#039;&#039; game, a concise thermonuclear war game, and several gambling games. These games are run though dialog so there are very few options for the player to take.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The game starts with a mysterious message from &#039;&#039;Dvorak, First AI&#039;&#039;, after which the player is awoken from cryogenic storage.  She/he takes the form of a human sized penguin, an alien from another planet.  FreedroidRPG takes place in a not too distant future where a huge population of bots, most of which produced and controlled by a single company, have risen against their former masters, killing a large part of humanity and taking over control of the galaxy.  The small town where the player is awoken hopes that, with her/his help, they can hold out against the bots, and who knows, maybe even win against them.&lt;br /&gt;
&lt;br /&gt;
The player must struggle not only to survive in a cruel world ravaged by the depredations of a robotic apocalypse, but fight back and free the survivors from the tyranny of a world awash in closed source software and determine his own fate.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* &#039;&#039;Dr. Francis Spark&#039;&#039;, the scientist in charge of the cryogenic facility (Cryogenics Solutions: &amp;quot;Take the fast trip to the future with Cryogenic Solutions!&amp;quot;) where the player is found.&lt;br /&gt;
* &#039;&#039;Sorenson&#039;&#039;, a programmer who has gone crazy after writing one-too-many lines of proprietary COBOL code.&lt;br /&gt;
* &#039;&#039;Ewald&#039;&#039;, a bartender with a penchant for gambling and nothing to serve but cold water.&lt;br /&gt;
* &#039;&#039;Spencer&#039;&#039;, leader of the Red Guard.&lt;br /&gt;
And many others, including humans, robots, and everything in-between.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
* Selfish human, Tux. It is friendly to everyone and hostile towards bots.&lt;br /&gt;
* Civilians, humans who just want to be left alone.&lt;br /&gt;
* Crazy, people that were pissed off by Tux. They are civilians that are hostile to Tux.&lt;br /&gt;
* The Red Guard, an organization that seems to protect the remnants of humanity, but at what cost?&lt;br /&gt;
* Rebels, those who would oppose the Red Guard&#039;s methods (not yet implemented as of 0.16.1).&lt;br /&gt;
* &#039;&#039;MegaSys&#039;&#039;, a corporation that seems to have succeeded in achieving world domination by ironically killing their stockholders... and everyone else.&lt;br /&gt;
* Singularity, an AI which hates everyone but Tux and bots.&lt;br /&gt;
* Neutral does not attack anyone, neither is it being attacked&lt;br /&gt;
* Test as well does not attack anyone, neither is it being attacked&lt;br /&gt;
&lt;br /&gt;
===Acts===&lt;br /&gt;
Starting from version 1.0 FreedroidRPG is structured in acts.  Act 1 is considered complete, a preview of Act 2 is also shipped.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.org/contact &#039;&#039;FreedroidRPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt; Most of the core engine code is written in [[:Category:C games|C]] with dialogs and similar actions written in [[:Category:lua games|Lua]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
In the 2012 FOSDEM Game Devroom, [[Arthur Huillet]] gave a presentation discussing a number of important design decisions of FreedroidRPG.&amp;lt;ref&amp;gt;[https://archive.fosdem.org/2012/schedule/event/role_playing_game.html Anatomy of a role playing game] on the FOSDEM website, audio and video recordings as well as slides are included&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the release of 0.16, development began on a second act of the game.&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[FreedroidRPG release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The following lists some past and present developers in no particular order:&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*Karol Swietlicki - story/characters&lt;br /&gt;
*Leslie Viljonen - programming&lt;br /&gt;
*Reinhard Prix - programming&lt;br /&gt;
*Simon Newton - level design, programming, story/characters&lt;br /&gt;
*Tiina Heinonen - voicing&lt;br /&gt;
*Zombie Ryushu - testing&lt;br /&gt;
*Stefan Huszics&lt;br /&gt;
*J.K. Wood&lt;br /&gt;
*Stefan Kangas&lt;br /&gt;
*Ari Mustonen&lt;br /&gt;
*Miles McCammon&lt;br /&gt;
*Alexander Solovets&lt;br /&gt;
And many others!&lt;br /&gt;
&lt;br /&gt;
FreedroidRPG was selected as a mentor organization for the 2010 Google Summer of Code.&lt;br /&gt;
&lt;br /&gt;
==Non-English Languages==&lt;br /&gt;
Translations were reintroduced at release 0.16, hosted on Transifex&amp;lt;ref&amp;gt;[https://www.transifex.com/projects/p/freedroid-rpg/ Transifex project page]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Current available languages:&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
*Brazilian Portuguese&lt;br /&gt;
*Czech&lt;br /&gt;
*Swedish&lt;br /&gt;
*Italian&lt;br /&gt;
*Spanish&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.freedroid.org FreedroidRPG homepage]&lt;br /&gt;
*[https://codeberg.org/freedroid/freedroid-src Freedroid Project Page]&lt;br /&gt;
*[http://www.transifex.com/projects/p/freedroid-rpg/ Freedroid Translation Project]&lt;br /&gt;
*[https://rb.freedroid.org/ FreedroidRPG Review Board]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]][[Category:3D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Lua games]][[Category:C games]]&lt;br /&gt;
[[Category:FreedroidRPG]]&lt;br /&gt;
[[Category:Science fiction games]]&lt;br /&gt;
[[Category:Games featuring Tux]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Liberal_Crime_Squad&amp;diff=60568</id>
		<title>Liberal Crime Squad</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Liberal_Crime_Squad&amp;diff=60568"/>
		<updated>2021-08-20T21:17:41Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Commenting out the Terra Vitae stuff, seems non-free.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Liberal Crime Squad.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre         = [[:Category:Political_games|Political]], [[:Category:Turn-based strategy games|turn-based strategy]], [[:Category:Text-mode games|text]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&lt;br /&gt;
|media license  = (no media)&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 4.12.61&lt;br /&gt;
|release date   = August 18{{th}}, 2021&lt;br /&gt;
|release date iso = 2021-08-18&lt;br /&gt;
|release announcement = http://www.bay12forums.com/smf/index.php?topic=159540.msg7100703#msg7100703&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = [[Curses]]&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://lcs.wikidot.com/&lt;br /&gt;
|link forum     = http://www.bay12forums.com/smf/index.php?board=3.0&lt;br /&gt;
|link project   = https://github.com/King-Drake/Liberal-Crime-Squad&lt;br /&gt;
}}&lt;br /&gt;
A game made by [[Bay 12 Games]] that was closed source until version 3.05 was released under the [[GPL]].&amp;lt;ref&amp;gt;[http://www.bay12games.com/lcs/ Old LCS page on Bay 12 Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!-- Looking at the download page (https://dffd.bay12games.com/file.php?id=8634) this seems to be non-free (&amp;quot;You may not distribute this mod or any version thereof for financial or business reasons of any kind.&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
The game is moddable,  there is a notable extension adding the extra faction &#039;&#039;Terra Vitae&#039;&#039;.&amp;lt;ref&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=134632.0 forum thread] about the Terra Vitae mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Conservatives have taken the Executive, Legislative, and Judicial branches of government. Over time, the Liberal laws of this nation will erode and turn the country into a BACKWOODS YET CORPORATE NIGHTMARE. To prevent this from happening, the Liberal Crime Squad was established. The mood of the country is shifting, and we need to turn things around. Go out on the streets and indoctrinate Conservative automatons. That is, let them see their True Liberal Nature. Then arm them and send them forth to Stop Evil. Eventually the public will fall behind us, and we will put more Elite Liberals in government.&amp;lt;ref&amp;gt;[http://lcs.wikidot.com/ Pitch from the LCS wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game starts by asking a series of questions that determine the stats of your starting character, then as the founder of the LCS you go out and recruit liberals and sleepers, liberal recruits work at your base of operations or go to public sites for acts of &amp;quot;liberal disobedience&amp;quot;, sleepers work in conservative positions and try to influence people from the inside.  The goal of the game is to have a long list of laws and government positions become elite liberal or to have an elite liberal amendment to the constitution remaking the country in your image.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lcs.wikidot.com/ Liberal Crime Squad wiki]&lt;br /&gt;
*[http://lcs.wikidot.com/political-system Liberal Crime Squad Political System ]&lt;br /&gt;
*The game&#039;s [http://www.bay12forums.com/smf/index.php?board=3.0 forum]&lt;br /&gt;
*[https://github.com/King-Drake/Liberal-Crime-Squad GitHub page] of the most active fork&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Turn-based_strategy_games]]&lt;br /&gt;
[[Category:ASCII_games]]&lt;br /&gt;
[[Category:Management_games]]&lt;br /&gt;
[[Category:Political_games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Liberal_Crime_Squad&amp;diff=60566</id>
		<title>Liberal Crime Squad</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Liberal_Crime_Squad&amp;diff=60566"/>
		<updated>2021-08-20T18:00:38Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for new release 4.12.61, mention Terra Vitae, provide relevant links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Liberal Crime Squad.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre         = [[:Category:Political_games|Political]], [[:Category:Turn-based strategy games|turn-based strategy]], [[:Category:Text-mode games|text]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&lt;br /&gt;
|media license  = (no media)&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 4.12.61&lt;br /&gt;
|release date   = August 18{{th}}, 2021&lt;br /&gt;
|release date iso = 2021-08-18&lt;br /&gt;
|release announcement = http://www.bay12forums.com/smf/index.php?topic=159540.msg7100703#msg7100703&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = [[Curses]]&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://lcs.wikidot.com/&lt;br /&gt;
|link forum     = http://www.bay12forums.com/smf/index.php?board=3.0&lt;br /&gt;
|link project   = https://github.com/King-Drake/Liberal-Crime-Squad&lt;br /&gt;
}}&lt;br /&gt;
A game made by [[Bay 12 Games]] that was closed source until version 3.05 was released under the [[GPL]].&amp;lt;ref&amp;gt;[http://www.bay12games.com/lcs/ Old LCS page on Bay 12 Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
The game is moddable,  there is a notable extension adding the extra faction &#039;&#039;Terra Vitae&#039;&#039;.&amp;lt;ref&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=134632.0 forum thread] about the Terra Vitae mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Conservatives have taken the Executive, Legislative, and Judicial branches of government. Over time, the Liberal laws of this nation will erode and turn the country into a BACKWOODS YET CORPORATE NIGHTMARE. To prevent this from happening, the Liberal Crime Squad was established. The mood of the country is shifting, and we need to turn things around. Go out on the streets and indoctrinate Conservative automatons. That is, let them see their True Liberal Nature. Then arm them and send them forth to Stop Evil. Eventually the public will fall behind us, and we will put more Elite Liberals in government.&amp;lt;ref&amp;gt;[http://lcs.wikidot.com/ Pitch from the LCS wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game starts by asking a series of questions that determine the stats of your starting character, then as the founder of the LCS you go out and recruit liberals and sleepers, liberal recruits work at your base of operations or go to public sites for acts of &amp;quot;liberal disobedience&amp;quot;, sleepers work in conservative positions and try to influence people from the inside.  The goal of the game is to have a long list of laws and government positions become elite liberal or to have an elite liberal amendment to the constitution remaking the country in your image.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lcs.wikidot.com/ Liberal Crime Squad wiki]&lt;br /&gt;
*[http://lcs.wikidot.com/political-system Liberal Crime Squad Political System ]&lt;br /&gt;
*The game&#039;s [http://www.bay12forums.com/smf/index.php?board=3.0 forum]&lt;br /&gt;
*[https://github.com/King-Drake/Liberal-Crime-Squad GitHub page] of the most active fork&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Turn-based_strategy_games]]&lt;br /&gt;
[[Category:ASCII_games]]&lt;br /&gt;
[[Category:Management_games]]&lt;br /&gt;
[[Category:Political_games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=60564</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=60564"/>
		<updated>2021-08-17T14:58:00Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: /* Games without fixed releases */ some games don&amp;#039;t have a &amp;quot;latest release&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
:Well, for once, we might want to fix the following explanation, which I see whenever I try to create a new page, hours after creating my account: &amp;quot;If you just created a new account, please wait a couple of minutes&amp;quot;. :)&lt;br /&gt;
:[Edit: now I can create the page fine. Thank you.]&lt;br /&gt;
:It would be great if you could give a rank to users that contribute to wiki, which would save them from long pending periods. Saying that as an amazingly impatient person. --[[User:Yutyo|Yutyo]] ([[User talk:Yutyo|talk]])&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
There is already [[OpenMoHAA]], so I guess other non-free game engine recreations are allowed as well. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 10:56, 26 January 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
&lt;br /&gt;
== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lists and categories  ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t be better to direct the reader to categories of games, instead of lists of games by genre, like [[Roguelike games]]? The list can get easily outdated.&lt;br /&gt;
&lt;br /&gt;
== Board games page broken ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m logged in, I can see an up-to-date version of [[Board games]], but when I&#039;m not logged in, I can only see a very old version from 2013. Could the reason be that this page was protected in 2012? If yes, could you remove the protection or ensure otherwise that the autogeneration by the bot works again and the generated page is visible to all users? Thanks --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 07:42, 29 July 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== How to add a game? ==&lt;br /&gt;
 &lt;br /&gt;
# Please [[Special:CreateAccount|create an account]] with mail adress and confirm that you own the mail adress. The create account link is also available in the upper right corner. There may be traps against spammer. Read the pages after sending a request for login creation or changing a page!&lt;br /&gt;
# Read the [[Libregamewiki:Article_policy|Article policy]] and other articles from [[Libregamewiki:Get_involved|Get involved]]&lt;br /&gt;
# Make sure you are logged in and in the &amp;quot;Autoconfirmed users&amp;quot; group. Details can be found on your [[Special:Preferences|Preferences]] page.&lt;br /&gt;
# Enter the title of the new page in the search box in the upper right corner and search for it. Before the search results, if there are some, there is a bold line with &amp;quot;Create the page &amp;quot;Example game name&amp;quot; on this wiki!&amp;quot; (I searched for &amp;quot;Example game name&amp;quot;). The &amp;quot;Example game name&amp;quot; is a link for creating a new page. If this line doesn&#039;t appear, make sure you clicked the confirmation link in the confirmation mail.&lt;br /&gt;
# When creating a new page, there are links to templates for games, humans and redirects above the big text box. Click on a template before entering text.&lt;br /&gt;
# If the link to the game home page isn&#039;t shown in the text add a == External Links == section with the URL&lt;br /&gt;
&lt;br /&gt;
== Unable to auto confirm account ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t create pages add I&#039;m a member of group Users but not Auto confirmed Users. I didn&#039;t receive a confirmation message. I tried changing my email address but still no. Can you resend a confirmation message or confirm my account? Thanks! Eagle&lt;br /&gt;
&lt;br /&gt;
:I&#039;m now an Auto Confirmed Users group, not sure how that happened exactly. --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:56, 27 January 2018 (CET)&lt;br /&gt;
:: The same happened to me. -- [[User:Nudin|Nudin]] ([[User talk:Nudin|talk]]) 20:37, 19 January 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
 I have the same problem. I can&#039;t autoconfirm. Could you send me a confirmation email? thanks,&lt;br /&gt;
qbancoffee&lt;br /&gt;
&lt;br /&gt;
 I can&#039;t autoconfirm as well. Can you send a confirmation email or confirm my account? Thanks! -- Bitsplit&lt;br /&gt;
&lt;br /&gt;
== How to add games to genre listings? ==&lt;br /&gt;
&lt;br /&gt;
How to add a game to the genre listings page, [[Educational games]] and [[GPL games]]? Or does that happen on its own after the game has been added to the appropriate category? Thank you! :) --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:55, 27 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: Yes, those pages are periodically generated based on the categories. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:01, 27 February 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I think [[Special:Contributions/95.70.132.254|contributions by 95.70.132.254]] should be mass reverted (and maybe this IP blocked). —[[Special:Contributions/2A01:CB11:421:F500:6E5E:2123:F965:8FC4|2A01:CB11:421:F500:6E5E:2123:F965:8FC4]] 02:02, 26 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: That IP was banned and all vandalism reverted --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:14, 27 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
:: It&#039;s being vadalized every day from a different IP. They completely mess up the game tables. Can we do something about it? Better filters/bots? Disallow anonymous edits? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 21:56, 23 December 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Looking at the Recent Changes, it appears the wave of one-letter vandals has been stopped, right?  Cheers to that! --[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 23:09, 14 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Version updates from Wikidata? ==&lt;br /&gt;
&lt;br /&gt;
New versions come all the time and it&#039;s tedious to update manually. [https://www.wikidata.org/wiki/Wikidata:Main_Page Wikidata] might have many of the items here and could get updated more often than LGW. Their data is in the public domain. Can somebody figure out how to incorporate it automagically? That would help keeping up to date also the recent releases box on the front page of LGW. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 11:51, 22 January 2019 (CET)&lt;br /&gt;
: [https://www.wikidata.org/wiki/Wikidata:Notability Wikidata:Notability] requires that a page exists in one of its sister projects and [https://en.wikipedia.org/wiki/Wikipedia:Notability_(video_games) Wikipedia:Notability (video games)] is much stricter than what can be included in Libregamewiki. I doubt that using Wikidata would help much with keeping the list of new releases up-to-date. --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 13:18, 10 February 2019 (CET)&lt;br /&gt;
:: Wiki page existence is not the only criterion for notability. F/OSS games fall under at least the second one (&amp;quot;clearly identifiable conceptual or material entity&amp;quot; which &amp;quot;can be described using serious and publicly available references&amp;quot;), and in many cases the third one (&amp;quot;it is needed to make statements made in other items more useful&amp;quot;), when it can be linked to the author. --[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:05, 28 October 2019 (CET)&lt;br /&gt;
::: Additionally, LGW is in most cases a &#039;serious and publically-available reference&#039;. [[User:Arlo James Barnes|Arlo James Barnes]] ([[User talk:Arlo James Barnes|talk]]) 09:26, 23 January 2020 (CET)&lt;br /&gt;
:It could help with popular projects like [[OpenTTD]] which also have a Wikipedia page and update frequently. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 15:04, 7 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Duplicated reference names break genre pages ==&lt;br /&gt;
&lt;br /&gt;
Problem: I.e. [[:Category:Pages with reference errors]] (yes red link but still go ahead and click!). Open one of those list articles and scroll down to the bottom of the page where the references are to see the errors with the similarly named references between the included articles.&lt;br /&gt;
&lt;br /&gt;
Solutions?: Perhaps the references could be somehow removed from the genre list articles? Of course the silly solution would be to manually edit the articles to change ref names... but that&#039;s a lot of work and not exactly future proof. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:19, 25 January 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Machine readable dump of wikidata entries metadata ==&lt;br /&gt;
&lt;br /&gt;
For the [https://repology.org Repology] project, I need a complete list of all games with their versions, homepages and preferably other metadata. Among other this this would allow to discover more [https://repology.org/projects/?inrepo=libregamewiki&amp;amp;outdated=1 outdated version information] in LGW and also to link ([https://www.wikidata.org/wiki/Q214142#P6666 example]) Wikidata entries to LGW.&lt;br /&gt;
&lt;br /&gt;
Currently, Repology parses [[New_games_and_releases]] page, however it does not seem to contain all entries. For instance, [[BZFlag]], [[Colobot]], [[Freeciv]] are missing despide they fulfill the requirements listed at the buttom of New games page.&lt;br /&gt;
&lt;br /&gt;
It would be great if all conforming games would be listed on that page, even better if there&#039;s an extra special page which lists all entries with &amp;lt;tt&amp;gt;latest release&amp;lt;/tt&amp;gt; defined, probably in more parsing friendly format (e.g., a table, or even better an XML/JSON file).&lt;br /&gt;
&lt;br /&gt;
--[[User:AMDmi3|AMDmi3]] ([[User talk:AMDmi3|talk]]) 21:24, 28 October 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
: You can query the database with &amp;lt;nowiki&amp;gt;{{#databasequery:gamelist|Wikitable|Game list header|Game list row|%}}&amp;lt;/nowiki&amp;gt;. This will render a table with all games (% is a wildcard) with the [[Template:Game list header]] as table header and [[Template:Game list row]] as table row. In the second template all variables defined in the Gameinfo box can be used. Both templates are used on [[List of games]], but you can create your own template. Colobot was on the list. BZFlag and Freeciv showed up after I edited the article and saved it without changes. I am not sure why that happened. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:28, 18 November 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Pending review ==&lt;br /&gt;
&lt;br /&gt;
What is the policy on &amp;quot;pending review&amp;quot; edits? I mean, after how many edits is a user free to edit without supervision. Checking your work while you commit it (especially if it is multistaged, as in &amp;quot;add image + add new article&amp;quot;) is very useful. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 09:57, 17 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Not easy to contribute to the wiki ==&lt;br /&gt;
&lt;br /&gt;
I opened a thread on freegamedev forum, I will link to it here too so to hopefully get more replies. [https://forum.freegamedev.net/viewtopic.php?f=19&amp;amp;t=13062 thread]. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hey Ffa! I completely understand your frustration. However there has been a problem with spammers so LGW was forced to adopt some kind of a solution to deal with them. I think this is a reasonable compromise. Certainly not perfect but I think the Powers That Be are open for improvement suggestions. Thank you for the contributions and this feedback. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 15:40, 19 March 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Excellent! My suggestion would be: when a user &amp;quot;collects&amp;quot; N edits and has been a member for T time, upgrade their status to &amp;quot;no review required&amp;quot;. This might be automatic or (even better) on request of the user themselves. I admit I have zero wiki experience, so I don&#039;t know if this is viable. [[User:Ffa|Ffa]] ([[User talk:Ffa|talk]]) 16:39, 20 March 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
:: But it doesn&#039;t work properly. Trying to upload an image I get &amp;quot;Please click the save button again. This helps us fight spam&amp;quot;, so I click again and get the same message again. Honestly, I&#039;m trying to help and contribute but you make it really, REALLY hard. There *must* be a better way than the complete faff you&#039;ve made it at the moment.&lt;br /&gt;
&lt;br /&gt;
:::I don&#039;t know how it works exactly but I think it uses cookies, allowing those? Please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:00, 22 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::: File uploading does not work very well. I had the same problem and it started working randomly after a few days. And the same thing happened to other users. Some even had to ask me to upload the images. [[User:Rampoina|Rampoina]] ([[User talk:Rampoina|talk]]) 14:13, 22 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Free engines with no existing free games ==&lt;br /&gt;
&lt;br /&gt;
Hi, I&#039;d like to ask about this. I see the [[OpenMW]] article was deleted on the basis that it requires the original game files. However my understanding from the article policy is that engines are allowed on Libre Game Wiki even if there are no games for them--and so the question is probably obvious. It is possible to run a total conversion mod on OpenMW with no use of the proprietary data. There are as I understand it some example games in development but nothing concrete. The newer versions of the construction kit can, as I understand it, also create these games standalone without any use of the proprietary Bethesda software. Would it not be appropriate to create an article on the engine? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:54, 8 December 2020 (CET)&lt;br /&gt;
:I should add just in case: Yes, there is discussion on OpenMW higher up on the page but it mostly doesn&#039;t apply here because that was before the page was deleted and OpenMW has changed considerably. Improvements to the Costruction Set are particularly relevant. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 17:49, 10 December 2020 (CET)&lt;br /&gt;
&lt;br /&gt;
== Moderation policy ==&lt;br /&gt;
&lt;br /&gt;
Anyone care to explain the moderation policy? Normal recommended practice for mediawiki is to not send every edit from users known to be real people for moderation. I can understand if that is necessary on LGW due to high spam levels. If edits that I made just sit there and don&#039;t appear, while edits from other users continue to show up approved day by day, I have no way of knowing if something is wrong. There&#039;s no log, no queue visible to me, no rejection notice, nothing. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:32, 27 December 2020 (CET)&lt;br /&gt;
:Looks like somebody flagged you as spammer. I have now removed this flag. Your old contributions cannot be automatically accepted anymore. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 07:32, 3 February 2021 (CET)&lt;br /&gt;
::Thank you, that helped. It may have been due to my recording a large number of very similar small edits adding repository info to pages, perhaps it was even automatic (due to the same edit summary). This thing with the old contributions is a little bit of a mess since now when I edit a page it remembers my version which isn&#039;t up to date (e.g. when making this edit I have to manually add your and another comment back in). But it is workable. I hope I don&#039;t accidentally delete someone&#039;s edit at some point in future by forgetting/negligence. [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:56, 4 February 2021 (CET)&lt;br /&gt;
I have exactly the same problem. Regards [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 09:59, 6 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Distro logos ==&lt;br /&gt;
&lt;br /&gt;
Hi, I thought it good that we should add FreeBSD to the list of platforms. The FreeBSD logo is, however, a bit of a grey area w.r.t. the media policy on LGW. (To an extent so are the other distro logos because they are trademarks.) On Wikipedia, for example we see [https://en.wikipedia.org/wiki/File:Freebsd_logo.svg here] that the copyright and trademark issues restrict it to fair usage based on the necessity of using the trademark as a trademark. What&#039;s the attitude over here? Do we upload an SVG of the logo and mark it as not under the same licence as the rest of LGW? Do we just leave it blank? Let it default to some kind of &amp;quot;media not allowed&amp;quot; image? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 16:45, 6 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Can&#039;t upload images ==&lt;br /&gt;
&lt;br /&gt;
I recently created an article for my game but I couldn&#039;t upload images. In the upload popup I have selected the image to upload, filled the name and description, but when I click Save, there&#039;s an error telling to click again (message about fighting bots), but when I click again the same thing happens, no matter how many times I click...&lt;br /&gt;
How can I upload some images for my game&#039;s article? [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi! Thanks for your game and the article! I don&#039;t know what is wrong, perhaps it&#039;s related to cookies? Please sign your messages with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 09:25, 17 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thanks! I was able to upload it in another browser (it now showed a message about going to moderation). Will I be notified somehow when the image is approved? Sorry about not signing, this is my first time using a wiki. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 11:01, 17 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I don&#039;t know if you will get notified but I just approved your uploads. No worries and welcome to the wiki world! --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:01, 17 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
I get &amp;quot;Internal error: Server failed to store temporary file.&amp;quot; so I think it is a technical problem. [[User:Matthias|Matthias]] ([[User talk:Matthias|talk]]) 12:54, 7 March 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game only shows up in category page when logged in ==&lt;br /&gt;
&lt;br /&gt;
Hi, I created a page for my game Super Bombinhas about a month ago and it is marked as Platform game. When I visit the &amp;quot;Platform Games&amp;quot; page anonymously, my game doesn&#039;t show up. However, when I access it logged in , the game does show up. The game page itself appears normally for anonyous users. Can someone help? Thanks. [[User:Victords|Victords]] ([[User talk:Victords|talk]]) 23:29, 14 March 2021 (CET)&lt;br /&gt;
: Fixed by following https://libregamewiki.org/Platform_games?action=purge --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 14:18, 15 March 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
==Games without fixed releases==&lt;br /&gt;
I&#039;ve been wondering how to deal with games such as Space Nerds in Space, which deserves an entry but has no official release numbers anywhere that I can find. In other words it&#039;s just a repository and basically works by rolling release. Any ideas? [[User:FacelessLinuxUser|FacelessLinuxUser]] ([[User talk:FacelessLinuxUser|talk]]) 18:18, 30 May 2021 (CEST)&lt;br /&gt;
: Not really an answer to your question, but still...&amp;lt;br&amp;gt;There&#039;s a new page for [[The night wolves attacked the mountain village of Venzone]], where no &amp;quot;latest release&amp;quot; is filled into the Gameinfo template.  That seems to work, but it renders the release date inside a &amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; in the overview of recent releases. -- 16:58, 17 August 2021 (CEST)&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=60451</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=60451"/>
		<updated>2021-07-13T11:39:40Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Fill repositories-box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Minetest&lt;br /&gt;
|image            = File:Minetest collage.jpg&lt;br /&gt;
|caption          = Collage of some games that you can play in Minetest&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=lic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 5.4.1&lt;br /&gt;
|release date     = April 10, 2021&lt;br /&gt;
|release date iso = 2021-04-10&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?f=18&amp;amp;t=26548&lt;br /&gt;
|language         = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://minetest.net/&lt;br /&gt;
|link blog      = http://c55.me/blog/&lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=minetest&lt;br /&gt;
|chat           = irc://chat.freenode.net/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://minetest.net/community&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = minetest&lt;br /&gt;
|Slack = minetest&lt;br /&gt;
|Debian = minetest&lt;br /&gt;
|Fedora = minetest&lt;br /&gt;
|Gentoo = games-action/minetest&lt;br /&gt;
|Ubuntu = minetest&lt;br /&gt;
|Suse = minetest&lt;br /&gt;
|Mageia = minetest&lt;br /&gt;
|Flatpak = net.minetest.Minetest&lt;br /&gt;
|Snap = minetest&lt;br /&gt;
|FreeBSD = minetest&lt;br /&gt;
|Haiku = games-action/minetest&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minetest&#039;&#039;&#039; is a Minecraft-like voxel sandbox engine. It is an engine that allows different voxel-based games to run on it. It&#039;s for games in which the world is made out of cubes and the player runs in the environment and manipulates it, preferably by digging and building blocks, collecting items, crafting, and so on. It can be played alone or online with other players.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Most games for Minetest are open-ended sandbox games focusing on creativity. Most of them involve digging and placing blocks, but that isn&#039;t the only thing the games include.&lt;br /&gt;
&lt;br /&gt;
By default, Minetest comes with a game called “[[Minetest Game]]”. But the main “selling point” of Minetest is the support for various other voxel games and modding. Minetest Game does not reflect the whole gaming experience of Minetest. The community has developed a vast library of mods and games over the years, but some of these games might be noteworthy enough for their own article in this wiki.&lt;br /&gt;
&lt;br /&gt;
== How to start ==&lt;br /&gt;
The learning curve can be steep for complete newcomers, the Minetest Community Wiki has a “[https://wiki.minetest.net/Getting_Started Getting Started]” guide for that. There&#039;s also a tutorial (which must be downloaded as a game from the “Content” tab first).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re a bit familiar with the game, you can either jump right into the action by joining a multiplayer server, which host their own games, and Minetest just does the rest for you (no extra installation required). Or you can download one of many community-created games from the Content DB.&lt;br /&gt;
&lt;br /&gt;
[[File:Minetest custom texture pack.png|thumb|right|Minetest with custom [https://content.minetest.net/packages/drummyfish/drummyfish/ high-res texture pack]]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Singleplayer mode and multiplayer support for tens of players&lt;br /&gt;
* Server-side modding for unique gameplay mechanics. Just join the server and start playing!&lt;br /&gt;
* Content DB allows you to download and update community-created games, mods and texture packs within Minetest&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, macOS and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Give the game an unique appearance with texture packs&lt;br /&gt;
* 8 unique map generators to create different types of worlds&lt;br /&gt;
* Lots of options to customize the map generation&lt;br /&gt;
* Supports multiple languages&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.minetest.net/ Minetest homepage]&lt;br /&gt;
* [https://wiki.minetest.net/ Minetest Community Wiki]&lt;br /&gt;
* [https://content.minetest.net/ Content DB] (games, mods, texture packs)&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! version || date || news &lt;br /&gt;
|-&lt;br /&gt;
| 5.3.0 || 2020-07-09 || Android support readded, formspec improvements, including a scrolling GUI element, many bug fixes, performance improvements, and small features&lt;br /&gt;
|-&lt;br /&gt;
| 5.2.0 || 2020-05-05 || Improved Client/Audiovisuals, GUI Improvements, Game Enhancements, API/Modding Fixes and modifications. Various&lt;br /&gt;
Minetest Game fixes, added simple weather, added new/updated French, Spanish, Italian, Russian, Swedish, Malay, and Chinese translations.&lt;br /&gt;
|-&lt;br /&gt;
| 5.1.0 || 2019-10-12 || Modified Carpathian mapgen, improved client/audiovisuals, inventory updates and fixes, added dry dirt and dry grass.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.1 || 2019-03-31 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0 || 2019-03-04 || Online content repository, automatic jumping, new and improved mapgens, better modability, new versioning scheme.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.17 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client-side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D Engines]]&lt;br /&gt;
[[Category:LGPL Engines]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Template:Repositories&amp;diff=59327</id>
		<title>Template:Repositories</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Template:Repositories&amp;diff=59327"/>
		<updated>2020-07-28T14:19:16Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Small documentation additions &amp;amp; corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div {{#ifeq: {{{1|}}} | right | style=&amp;quot;float:right; clear: both&amp;quot; |}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 0; background-color: #f9f9f9;&amp;quot;&lt;br /&gt;
{{!}}+ Available as package in:&lt;br /&gt;
{{#if: {{{Arch|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Archlinux-icon-crystal-64.svg|24px]] Arch:&lt;br /&gt;
{{!}} [https://www.archlinux.org/packages/community/x86_64/{{{Arch}}}/ {{{Arch}}}]&lt;br /&gt;
||}}{{#if: {{{AUR|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Archlinux-icon-crystal-64.svg|24px]] Arch AUR:&lt;br /&gt;
{{!}} [https://aur.archlinux.org/packages/{{{AUR}}}/ {{{AUR}}}]&lt;br /&gt;
||}}{{#if: {{{Debian|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Openlogo-debianV2.svg|24px]] Debian:&lt;br /&gt;
{{!}} [https://packages.debian.org/stable/{{{Debian}}} {{{Debian}}}]&lt;br /&gt;
||}}{{#if: {{{Fedora|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Fedora logo.svg|24px]] Fedora:&lt;br /&gt;
{{!}} [https://apps.fedoraproject.org/packages/{{{Fedora}}} {{{Fedora}}}]&lt;br /&gt;
||}} {{#if: {{{Gentoo|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Gentoo Linux logo matte.svg|24px]] Gentoo:&lt;br /&gt;
{{!}} [https://packages.gentoo.org/packages/{{{Gentoo}}} {{{Gentoo}}}]&lt;br /&gt;
||}}{{#if: {{{Ubuntu|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:UbuntuCoF.svg|24px]] Ubuntu:&lt;br /&gt;
{{!}} [https://packages.ubuntu.com/search?keywords={{{Ubuntu}}}&amp;amp;searchon=names {{{Ubuntu}}}]&lt;br /&gt;
||}}{{#if: {{{Suse|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:OpenSUSE Logo.svg|24px]] OpenSuse:&lt;br /&gt;
{{!}} [https://packagehub.suse.com/packages/{{{Suse}}}/ {{{Suse}}}]&lt;br /&gt;
||}}{{#if: {{{Mageia|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Mageia logo small.jpg|24px]] Mageia:&lt;br /&gt;
{{!}} [http://madb.mageia.org/package/show/name/{{{Mageia}}} {{{Mageia}}}]&lt;br /&gt;
||}}{{#if: {{{Flatpak|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Flatpak logo.png|24px]] Flatpak:&lt;br /&gt;
{{!}} [https://flathub.org/apps/details/{{{Flatpak}}} {{{Flatpak}}}]&lt;br /&gt;
||}}{{#if: {{{Snap|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Snapcraft-logo.svg|24px]] Snap:&lt;br /&gt;
{{!}} [https://snapcraft.io/{{{Snap}}} {{{Snap}}}]&lt;br /&gt;
||}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
This Template can be used to indicate which distributions have a package for the given Software.&lt;br /&gt;
You can use it like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Repositories&lt;br /&gt;
|Arch = arch-packagename&lt;br /&gt;
|Debian = debian-packagename&lt;br /&gt;
|Fedora = fedora-packagename&lt;br /&gt;
|Ubuntu = ubuntu-packagename&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will the following result:&lt;br /&gt;
{{Repositories&lt;br /&gt;
|Arch = arch-packagename&lt;br /&gt;
|Debian = debian-packagename&lt;br /&gt;
|Fedora = fedora-packagename&lt;br /&gt;
|Ubuntu = ubuntu-packagename&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* Postitioning (has to be given as first parameter)&lt;br /&gt;
** &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt; – make the box float on the right side&lt;br /&gt;
** &#039;&#039;nothing&#039;&#039; – adds the box right where it&#039;s defined&lt;br /&gt;
* Distributions:&lt;br /&gt;
** Arch: &amp;lt;code&amp;gt;Arch&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUR&amp;lt;/code&amp;gt;&lt;br /&gt;
** Debian: &amp;lt;code&amp;gt;Debian&amp;lt;/code&amp;gt;&lt;br /&gt;
** Fedora: &amp;lt;code&amp;gt;Fedora&amp;lt;/code&amp;gt;&lt;br /&gt;
** Gentoo: &amp;lt;code&amp;gt;Gentoo&amp;lt;/code&amp;gt;&lt;br /&gt;
** Ubuntu: &amp;lt;code&amp;gt;Ubuntu&amp;lt;/code&amp;gt;&lt;br /&gt;
** Suse: &amp;lt;code&amp;gt;Suse&amp;lt;/code&amp;gt;&lt;br /&gt;
** Mageia: &amp;lt;code&amp;gt;Mageia&amp;lt;/code&amp;gt;&lt;br /&gt;
** Flatpak: &amp;lt;code&amp;gt;Flatpak&amp;lt;/code&amp;gt;&lt;br /&gt;
** Snap: &amp;lt;code&amp;gt;Snap&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;more to be added…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
{{Repositories|right|Debian=0ad|Arch=0ad|Fedora=0ad|Gentoo=games-strategy/0ad|Suse=0ad|Flatpak=com.play0ad.zeroad|Snap=0ad}}&lt;br /&gt;
{{Repositories|Debian=nethack-console|Arch=nethack|Fedora=nethack|Gentoo=games-roguelike/nethack}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Widelands&amp;diff=59323</id>
		<title>Widelands</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Widelands&amp;diff=59323"/>
		<updated>2020-07-27T18:44:23Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update translation statement, repositories-box, development builds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Widelands&lt;br /&gt;
|image                = Image:Widelands-homepage.jpg&lt;br /&gt;
|caption              = Four Tribes in Widelands Build 20&lt;br /&gt;
|genre                = [[:Category:Real-time strategy games|RTS]], [[:Category:Economic simulation games|Economic simulation]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = Build21&lt;br /&gt;
|release date         = July 18{{th}}, 2020&lt;br /&gt;
|release date iso     = 2020-07-18&lt;br /&gt;
|release announcement = https://www.widelands.org/news/2020/Jul/18/widelands-build-21-released/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = Linux, Windows, MacOS&lt;br /&gt;
|link homepage        = https://www.widelands.org/&lt;br /&gt;
|link blog            = https://www.widelands.org/news/&lt;br /&gt;
|link chatweb         = https://www.widelands.org/webchat/&lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://www.widelands.org/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/widelands/widelands/&lt;br /&gt;
|link tracker         = https://github.com/widelands/widelands/issues/&lt;br /&gt;
|link scmweb          = https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/files&lt;br /&gt;
|scm                  = bzr branch lp:widelands&lt;br /&gt;
}}&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|Arch = widelands&lt;br /&gt;
|Debian = widelands&lt;br /&gt;
|Fedora = widelands&lt;br /&gt;
|Gentoo = games-strategy/widelands&lt;br /&gt;
|Ubuntu = widelands&lt;br /&gt;
|Suse = widelands&lt;br /&gt;
|Mageia = widelands&lt;br /&gt;
|Flatpak = org.widelands.Widelands&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Widelands&#039;&#039;&#039;&#039;&#039; is a [[Real-time strategy game|real-time strategy game]]. It uses the [[Simple DirectMedia Layer]] and is written in the [[:Category:C++ games|C++]] programming language.&amp;lt;ref&amp;gt;[https://wl.widelands.org/wiki/SourceCodeRepositoryPolicy/ Widelands project page at Launchpad]&amp;lt;/ref&amp;gt; The source code and media are licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/COPYING Widelands&#039; COPYING file]&amp;lt;/ref&amp;gt; Widelands has single-player campaigns as well as multi-player. It supports online play via their own meta-server as well as LAN and direct IP connection.&lt;br /&gt;
&lt;br /&gt;
The latest release of Widelands is Build21 released on July 18{{th}}, 2020.&amp;lt;ref&amp;gt;[https://www.widelands.org/news/2020/Jul/18/widelands-build-21-released/ Build 21 announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game is completely translated in nine languages, and for nine more languages translation is more than ⅔ complete.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Widelands was heavily inspired by &#039;&#039;Settlers II&#039;&#039;, but has surpassed it in terms of variety and complexity, whilst remaining rather intuitive.&lt;br /&gt;
&lt;br /&gt;
The player is effectively a regent of a small clan of settlers, which start out only with a headquarters with resources. The object of Widelands is to build the economic infrastructure, and manage the construction of roads in order to expand the settlement and go to war.&lt;br /&gt;
&lt;br /&gt;
The economic network is big and complex, and varies slightly in the different playable tribes in the game. The economy network of each tribe may be downloaded from the Widelands Encyclopaedia.&amp;lt;ref&amp;gt;[https://wl.widelands.org/encyclopedia/ Widelands Encyclopaedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the most important aspects of Widelands is the road system. A well optimized road system keeps goods moving, which means people can train and equip troops faster.&lt;br /&gt;
&lt;br /&gt;
Some resources in Widelands are renewable, but require specific workers (such as rangers or foresters) to ensure that these resources don&#039;t disappear. However, some resources are of limited quantity. Once they&#039;re used up, they&#039;re gone forever.&lt;br /&gt;
&lt;br /&gt;
Expansion of territory is done by the construction of military buildings and filling them with soldiers. The bigger the military building is, the more territory it will control. It is also possible to conquer enemy territory by sending soldiers into enemy military buildings to fight.&lt;br /&gt;
&lt;br /&gt;
[[File:Widelands_-_Atlantean_early_settlement.png|thumb|A small Atlantean settlement, early in the game]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
Currently, there are four tribes that players can play as. (The developers plan on making this extensible, so that players may create their own tribes.) They are Barbarians, the Empire, the Atlanteans, and the Frisians.&amp;lt;ref&amp;gt;[http://wl.widelands.org/wiki/TheTribes/ List of tribes in Widelands]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Barbarians&#039;&#039;&#039;: A tribe that is located in the north. They are master users of axes. For this reason they have the fastest lumberjacks in the game. They are not dangerous as long as you don&#039;t interfere with their affair. They are simplistic and practical in the sense that they do not make beautiful, but useful wares.&lt;br /&gt;
*&#039;&#039;&#039;Empire&#039;&#039;&#039;: An empire located in the Gulf of Perl. Their empire is built on the foundation of great inventions. They also believe that their rulers are Gods. However, they are experiencing internal conflicts as the emperor&#039;s sons fight amongst themselves to be the successor.&lt;br /&gt;
*&#039;&#039;&#039;Atlanteans&#039;&#039;&#039;: The most advanced tribe in the entire game. Even their buildings requires special materials and knowledge to construct. They sure are useful though.&lt;br /&gt;
*&#039;&#039;&#039;Frisians&#039;&#039;&#039;: The youngest tribe, aimed at advanced players.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The development team of Widelands consists of many members from different countries.&amp;lt;ref&amp;gt;[http://wl.widelands.org/developers/ Developer list]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game uses Lua as a scripting language in multiple places, for example scenario setup, win conditions and campaign mechanics.&lt;br /&gt;
&lt;br /&gt;
Builds of the current development branch are provided as a Flatpak, through AUR for Arch and through a PPA for Ubuntu and derivatives.&amp;lt;ref&amp;gt;[https://www.widelands.org/wiki/Download/#unofficial-development-builds Download Widelands (unofficial development builds)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*See [[Widelands release history]] for more details.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.widelands.org/ &#039;&#039;Widelands&#039;&#039;&#039; homepage]&lt;br /&gt;
* [https://launchpad.net/widelands &#039;&#039;Widelands&#039;&#039;&#039; project page] on launchpad&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Economic simulation games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Lua games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Widelands]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=59322</id>
		<title>0 A.D.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=0_A.D.&amp;diff=59322"/>
		<updated>2020-07-27T13:03:05Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Snap &amp;#039;play0ad&amp;#039; deprecated by &amp;#039;0ad&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = 0 A.D.&lt;br /&gt;
|image          = File:0AD Screenshot.jpeg&lt;br /&gt;
|caption        = 0 A.D.&lt;br /&gt;
|genres         = [[:Category:Real-time strategy games|RTS]], [[:Category:Historical games|Historical]]&lt;br /&gt;
|developer      = [[Wildfire Games]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&lt;br /&gt;
|engine         = [[Pyrogenesis]]&lt;br /&gt;
|latest release = Alpha 23 “Ken Wood”&lt;br /&gt;
|release date   = Dec 23{{th}}, 2018&lt;br /&gt;
|release date iso = 2018-12-23&lt;br /&gt;
|release announcement = https://play0ad.com/re-release-of-0-a-d-alpha-23-ken-wood/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL2]]&lt;br /&gt;
|origin         = Fall [[2000]]&amp;lt;ref name=&amp;quot;a9&amp;quot;&amp;gt;[https://wildfiregames.com/0ad/page.php?p=1492 Background page on 0 A.D. website] accessed on [[2009#November|November 15{{th}}, 2009]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://play0ad.com/&lt;br /&gt;
|link blog      = https://play0ad.com/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://www.wildfiregames.com/forum/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://play0ad.com/community/participate/&lt;br /&gt;
|link tracker   = https://trac.wildfiregames.com/&lt;br /&gt;
|link scmweb    = https://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
|scm            = svn checkout https://svn.wildfiregames.com/public/ps/trunk/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;0 A.D.&#039;&#039;&#039; is a historical [[:Category:3D games|3D]] [[:Category:real-time strategy games|real-time strategy game]] developed by [[Wildfire Games]]. It takes place between 500 B.C to 500 A.D. and focuses on economy and war management. &#039;&#039;&#039;0 A.D.&#039;&#039;&#039; offers a variety of playable civilisations whose characteristics are based on real world history.&lt;br /&gt;
&lt;br /&gt;
The game source code is licensed under the [[GNU General Public License|GPL]] and the media is licensed under the [[Creative Commons Attribution-ShareAlike|CC BY-SA]] license.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File:0ad lobby.png|left|thumb|Multiplayer lobby released in Alpha 15]]&lt;br /&gt;
In 0 A.D., players start with building a base in order to develop their economy, research technologies and train an army. The game has a strong focus on the combat aspects of real-time strategy games. Therefore different units have to be built to create an effective army. Which in turn requires the harvesting of resources.&lt;br /&gt;
&lt;br /&gt;
0 A.D. has a competitive multi-player mode.&lt;br /&gt;
&lt;br /&gt;
The different civilizations (Athenians, Britons, Carthaginians, Gauls, Iberians, Macedonians, Mauryans, Persians, Ptolemies, Romans, Seleucids, Spartans) have distinct strength and weaknesses, which are based on real world history. For example: Being allied with Rome came with great benefits (as well as great peril). As an in game effect, allied citizen-soldiers gain a +10% attack when in Roman territory. &amp;lt;ref&amp;gt;[http://0ad.wikia.com/wiki/Romans_%28Republican%29 Romans page in 0 A.D. wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Version || Code Name || Release || Announcement&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 23 || Ken Wood || 2018-05-17 || [https://play0ad.com/new-release-0-a-d-alpha-23-ken-wood/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 23:&lt;br /&gt;
* New Civilization: Kushites&lt;br /&gt;
* Mod Downloader&lt;br /&gt;
* Cavalry and Spartan Building Models&lt;br /&gt;
* Combine Victory Conditions&lt;br /&gt;
* Attack Range Visualization&lt;br /&gt;
* Diplomacy Colors&lt;br /&gt;
* Destruction Damage&lt;br /&gt;
* Unit Information Dialog&lt;br /&gt;
* AI Behavior&lt;br /&gt;
* Lobby Authentication to prevent impersonation&lt;br /&gt;
* Nomad Mode on all Random Maps&lt;br /&gt;
* New Random Maps: Lower Nubia, Jebel Barkal, Elephantine, Fields of Meroë, Hellas, Dodecanese, Scythian Rivulet&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 22 || Venustas || 2017-07-26 || [https://play0ad.com/new-release-0-a-d-alpha-22-venustas/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 22:&lt;br /&gt;
* Remake of many animations, models and textures&lt;br /&gt;
* Two new music tracks added&lt;br /&gt;
* Easier Multiplayer configuration&lt;br /&gt;
* New gamemode: Capture the Relic&lt;br /&gt;
* Twelve new maps added&lt;br /&gt;
* Scenarios with scripted enemies&lt;br /&gt;
* Added a tutorial&lt;br /&gt;
* New gameplay mechanics: Espionage Technology, Team Bonuses and Hero Auras&lt;br /&gt;
* AI opponents can now use Diplomacy and Attack Strategies&lt;br /&gt;
* Summary Screen Graphs&lt;br /&gt;
* Cinema Path Editing&lt;br /&gt;
* Buddy System&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 21 || Ulysses || 2016-11-10 || [https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 21:&lt;br /&gt;
* New Civilization: The Seleucid Empire&lt;br /&gt;
* New Maps&lt;br /&gt;
* New buildings and units&lt;br /&gt;
* New game modes&lt;br /&gt;
* New command for units: Patrolling.&lt;br /&gt;
* Reworked balancing, soldiers are now weaker against buildings, making siege weapons more important. &lt;br /&gt;
* Upgrading System for some buildings&lt;br /&gt;
* New building models&lt;br /&gt;
* Many improvements to the User Interface&lt;br /&gt;
* Javascript engine updated to Spider Monkey 38&lt;br /&gt;
* Windows binaries can now use more than 2GB of RAM&lt;br /&gt;
* The game now supports hosting on arbitrary UDP ports&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 20 || Timosthenes || 2016-03-31 || [https://play0ad.com/new-release-0-a-d-alpha-20-timosthenes/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 20:&lt;br /&gt;
* New Maps&lt;br /&gt;
* Allies can use each others storehouses&lt;br /&gt;
* Introduces a technology to let towers attack units standing underneath the tower.&lt;br /&gt;
* New technologies for fishing.&lt;br /&gt;
* Loot resources that killed enemies carried&lt;br /&gt;
* New graphics quality settings&lt;br /&gt;
* Higher quality graphical effects enabled by default on higher-end computers.&lt;br /&gt;
* Idle worker button is automatically disabled if there are no idle workers.&lt;br /&gt;
* Credits screen&lt;br /&gt;
* New trees and variations&lt;br /&gt;
* Improvements for observer mode and replays&lt;br /&gt;
* View players network information in multiplayer matches&lt;br /&gt;
* Cinematic camera for rendering cut scenes&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 19 || Syllepsis || 2015-11-26 || [https://play0ad.com/new-release-0-a-d-alpha-19-syllepsis/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 19:&lt;br /&gt;
* Units can now capture buildings and siege engines from enemy players.&lt;br /&gt;
* Two new victory condition modes: Destroy/capture all enemy structures to win, or destroy all enemy units to win.&lt;br /&gt;
* New Game Mode: &amp;quot;Ceasefire-mode&amp;quot;, all players are unable to attack their enemies for a predetermined time at the start of a game&lt;br /&gt;
* Featuers to improve attack coordination between allies&lt;br /&gt;
* AI imporvements&lt;br /&gt;
* New Skirmish Maps&lt;br /&gt;
* Engine now supports eight times greater range of terrain heights&lt;br /&gt;
* Replay system&lt;br /&gt;
* New animals&lt;br /&gt;
* More different voices for units&lt;br /&gt;
* Improved path-finding for units&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 18 || Rhododactylos || 2015-03-13 || [https://play0ad.com/new-release-0-a-d-alpha-18-rhododactylos/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 18:&lt;br /&gt;
* New Nomad Game mode: The players start with only a few units, and no civil center, and must build a base from scratch.&lt;br /&gt;
* Introduction of an In-Game Technology Tree&lt;br /&gt;
* Improved AI that supports saved games&lt;br /&gt;
* The player can toggle groups of units between marching in formation and breaking formation&lt;br /&gt;
* New buildings&lt;br /&gt;
* Improved performance&lt;br /&gt;
* Many improvements to the map editor.&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 17 || Quercus || 2014-10-12 || [https://play0ad.com/alpha-17-quercus/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 17:&lt;br /&gt;
* Combat Rebalance&lt;br /&gt;
* AI opponents support naval maps&lt;br /&gt;
* Changed Fog of War&lt;br /&gt;
* Units can be garrisoned on Walls&lt;br /&gt;
* Multiplayer Lobby Profiles&lt;br /&gt;
* New Maps&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 16 || Patañjali || 2014-05-17 || [https://play0ad.com/alpha-16-patanjali/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 16:&lt;br /&gt;
* Localization into more than 10 different languages&lt;br /&gt;
* Improved AI&lt;br /&gt;
* New GUI&lt;br /&gt;
* Additional art, music&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 15 || Osiris || 2013-12-24 || [https://play0ad.com/alpha-15-osiris/ Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | New in Alpha 15:&lt;br /&gt;
* Multiplayer Lobby&lt;br /&gt;
* Auras for unit bonus&lt;br /&gt;
* Debut of the Ptolemaic Egyptians as a new playable civilization.&lt;br /&gt;
* Skirmish Maps which are similar to scenarios, but can be changed easily.&lt;br /&gt;
* Improvements to the user interface&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 14 || Naukratis || 2013-09-04 || [https://play0ad.com/indiegogo-crowdfunding-campaign-new-release-alpha-14-naukratis Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 13 || Magadha || 2013-04-02 || [https://play0ad.com/alpha-13-magadha Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 11 || Kronos || 2012-09-07 || [https://wildfiregames.com/0ad/page.php?p=14466 Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| Alpha 10 || Jhelum || 2012-05-16 || [https://wildfiregames.com/0ad/page.php?p=14454 Announcement]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The idea of the project is around since 2000. The source code was released under the GPL and media was released under the CC-BY-SA in late 2009.&lt;br /&gt;
&lt;br /&gt;
{{Repositories|right|Debian=0ad|Arch=0ad|Fedora=0ad|Gentoo=games-strategy/0ad|Suse=0ad|Flatpak=com.play0ad.zeroad|Snap=0ad}}&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://play0ad.com/ 0 A.D. Homepage]&lt;br /&gt;
*[https://commons.wikimedia.org/wiki/Category:0_A.D. Screenshots and a video clip] on Wikimedia Commons&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Template:Repositories&amp;diff=59321</id>
		<title>Template:Repositories</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Template:Repositories&amp;diff=59321"/>
		<updated>2020-07-27T12:59:30Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Uappexplorer says it&amp;#039;s shut down, this seems to be the new website (I guess, I&amp;#039;m a snap newbie).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div {{#ifeq: {{{1|}}} | right | style=&amp;quot;float:right; clear: both&amp;quot; |}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 0; background-color: #f9f9f9;&amp;quot;&lt;br /&gt;
{{!}}+ Available as package in:&lt;br /&gt;
{{#if: {{{Arch|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Archlinux-icon-crystal-64.svg|24px]] Arch:&lt;br /&gt;
{{!}} [https://www.archlinux.org/packages/community/x86_64/{{{Arch}}}/ {{{Arch}}}]&lt;br /&gt;
||}}{{#if: {{{AUR|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Archlinux-icon-crystal-64.svg|24px]] Arch AUR:&lt;br /&gt;
{{!}} [https://aur.archlinux.org/packages/{{{AUR}}}/ {{{AUR}}}]&lt;br /&gt;
||}}{{#if: {{{Debian|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Openlogo-debianV2.svg|24px]] Debian:&lt;br /&gt;
{{!}} [https://packages.debian.org/stable/{{{Debian}}} {{{Debian}}}]&lt;br /&gt;
||}}{{#if: {{{Fedora|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Fedora logo.svg|24px]] Fedora:&lt;br /&gt;
{{!}} [https://apps.fedoraproject.org/packages/{{{Fedora}}} {{{Fedora}}}]&lt;br /&gt;
||}} {{#if: {{{Gentoo|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Gentoo Linux logo matte.svg|24px]] Gentoo:&lt;br /&gt;
{{!}} [https://packages.gentoo.org/packages/{{{Gentoo}}} {{{Gentoo}}}]&lt;br /&gt;
||}}{{#if: {{{Ubuntu|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:UbuntuCoF.svg|24px]] Ubuntu:&lt;br /&gt;
{{!}} [https://packages.ubuntu.com/search?keywords={{{Ubuntu}}}&amp;amp;searchon=names {{{Ubuntu}}}]&lt;br /&gt;
||}}{{#if: {{{Suse|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:OpenSUSE Logo.svg|24px]] OpenSuse:&lt;br /&gt;
{{!}} [https://packagehub.suse.com/packages/{{{Suse}}}/ {{{Suse}}}]&lt;br /&gt;
||}}{{#if: {{{Mageia|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Mageia logo small.jpg|24px]] Mageia:&lt;br /&gt;
{{!}} [http://madb.mageia.org/package/show/name/{{{Mageia}}} {{{Mageia}}}]&lt;br /&gt;
||}}{{#if: {{{Flatpak|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Flatpak logo.png|24px]] Flatpak:&lt;br /&gt;
{{!}} [https://flathub.org/apps/details/{{{Flatpak}}} {{{Flatpak}}}]&lt;br /&gt;
||}}{{#if: {{{Snap|}}} | &amp;amp;nbsp;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! [[File:Snapcraft-logo.svg|24px]] Snap:&lt;br /&gt;
{{!}} [https://snapcraft.io/{{{Snap}}} {{{Snap}}}]&lt;br /&gt;
||}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
This Template can be used to indicate which distributions have a packge for the given Software.&lt;br /&gt;
You can use it like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Repositories&lt;br /&gt;
|Arch = arch-packagename&lt;br /&gt;
|Debian = debian-packagename&lt;br /&gt;
|Fedora = fedora-packagename&lt;br /&gt;
|Ubuntu = fedora-packagename&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will the following result:&lt;br /&gt;
{{Repositories&lt;br /&gt;
|Arch = arch-packagename&lt;br /&gt;
|Debian = debian-packagename&lt;br /&gt;
|Fedora = fedora-packagename&lt;br /&gt;
|Ubuntu = fedora-packagename&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* Postitioning (has to be given as first parameter)&lt;br /&gt;
** &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt; – make the box float on the right side&lt;br /&gt;
** &#039;&#039;nothing&#039;&#039; – adds the box right where it&#039;s defined&lt;br /&gt;
* Distributions:&lt;br /&gt;
** Arch: &amp;lt;code&amp;gt;Arch&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUR&amp;lt;/code&amp;gt;&lt;br /&gt;
** Debian: &amp;lt;code&amp;gt;Debian&amp;lt;/code&amp;gt;&lt;br /&gt;
** Fedora: &amp;lt;code&amp;gt;Fedora&amp;lt;/code&amp;gt;&lt;br /&gt;
** Gentoo: &amp;lt;code&amp;gt;Gentoo&amp;lt;/code&amp;gt;&lt;br /&gt;
** Ubuntu: &amp;lt;code&amp;gt;Ubuntu&amp;lt;/code&amp;gt;&lt;br /&gt;
** Suse: &amp;lt;code&amp;gt;Suse&amp;lt;/code&amp;gt;&lt;br /&gt;
** Mageia: &amp;lt;code&amp;gt;Mageia&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;more to be added…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
{{Repositories|right|Debian=0ad|Arch=0ad|Fedora=0ad|Gentoo=games-strategy/0ad|Suse=0ad|Flatpak=com.play0ad.zeroad|Snap=0ad}}&lt;br /&gt;
{{Repositories|Debian=nethack-console|Arch=nethack|Fedora=nethack|Gentoo=games-roguelike/nethack}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=59320</id>
		<title>FreeOrion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=59320"/>
		<updated>2020-07-27T12:48:29Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release 0.4.10, update links, repositories-box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = FreeOrion&lt;br /&gt;
|image                = Image:FreeOrion-0.4.5-screenshot.png&lt;br /&gt;
|caption              = Galaxy view&lt;br /&gt;
|genre                = [[:Turn-based strategy game|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL v2]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC BY-SA 3.0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.10&lt;br /&gt;
|release date         = July 26{{th}}, 2020&lt;br /&gt;
|release date iso     = 2020-07-26&lt;br /&gt;
|release announcement = https://www.freeorion.org/forum/viewtopic.php?f=12&amp;amp;t=11730&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|library              = [[SDL]], [[OpenAL]], Boost, GiGi, FreeType2&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://freeorion.org/index.php/Main_Page&lt;br /&gt;
|link blog            = https://freeorion.org/index.php?title=Template:In_the_news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://freeorion.org/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/freeorion/freeorion&lt;br /&gt;
|link tracker         = https://github.com/freeorion/freeorion/issues&lt;br /&gt;
|link scmweb          = https://github.com/freeorion/freeorion&lt;br /&gt;
|scm                  = git clone https://github.com/freeorion/freeorion.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FreeOrion&#039;&#039;&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|turn-based strategy]] game of galactic conquest inspired by the &#039;&#039;Master of Orion&#039;&#039; games.  As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy.  Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL v2]] and its media under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike 3.0 license]].&amp;lt;ref&amp;gt;[http://www.freeorion.org/index.php/FreeOrionWiki:Copyrights License page] in [http://www.freeorion.org/ FreeOrion&#039;s wiki]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Debian&#039;s [http://metadata.ftp-master.debian.org/changelogs//main/f/freeorion/testing_copyright FreeOrion copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[FreeOrion release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freeorion.org/ FreeOrion wiki]&lt;br /&gt;
*[https://freeorion.org/forum/ FreeOrion forum]&lt;br /&gt;
*[http://sourceforge.net/projects/freeorion FreeOrion project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
{{Repositories&lt;br /&gt;
|right&lt;br /&gt;
|AUR = freeorion&lt;br /&gt;
|Debian = freeorion&lt;br /&gt;
|Fedora = freeorion&lt;br /&gt;
|Gentoo = games-strategy/freeorion&lt;br /&gt;
|Ubuntu = freeorion&lt;br /&gt;
|Suse = freeorion&lt;br /&gt;
|Mageia = freeorion&lt;br /&gt;
|Snap = freeorion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:OpenAL games]]&lt;br /&gt;
[[Category:FreeOrion]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=O.H.R.RPG.C.E.&amp;diff=59287</id>
		<title>O.H.R.RPG.C.E.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=O.H.R.RPG.C.E.&amp;diff=59287"/>
		<updated>2020-07-15T18:43:29Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Set links in Gameinfo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = O.H.R.RPG.C.E.&lt;br /&gt;
|image          = File:VoM-animated.gif&lt;br /&gt;
|caption        = Vikings of Midgard, game created in O.H.R.RPG.C.E. by Fenrir Lunaris and Artimus Bena &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing engines|RPG engine]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[James Paige]], [[Brian Fisher]] et al.&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = Gorgonzola&lt;br /&gt;
|release date   = May 2{{nd}}, 2020&lt;br /&gt;
|release date iso = 2020-05-02&lt;br /&gt;
|release announcement = https://rpg.hamsterrepublic.com/ohrrpgce/Gorgonzola&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[QuickBASIC]] until 2006, then [[FreeBasic]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
|link homepage  = https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page&lt;br /&gt;
|link tracker   = https://github.com/ohrrpgce/ohrrpgce/issues&lt;br /&gt;
|link forum     = https://www.slimesalad.com/forum/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.H.R.RPG.C.E.&#039;&#039;&#039; (Official Hamster Republic Role Playing Game Construction Engine) is a&lt;br /&gt;
[[GNU General Public License|GPL licensed]] &amp;lt;ref&amp;gt;[http://rpg.hamsterrepublic.com/ohrrpgce/GPL_license GPL license O.H.R.RPG.C.E. Wiki article] accessed on [[2015#July|July 2{{nd}}, 2015]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
cross-platform tool with which you can create your own 2D RPG game in a style similar to the classic Final Fantasy games on the NES, SNES and GBA which have so shaped the RPG genre. No programming knowledge is needed to use the program, but scripting is also available.&lt;br /&gt;
&lt;br /&gt;
The&lt;br /&gt;
[http://rpg.hamsterrepublic.com/ohrrpgce/Downloads latest stable release]&lt;br /&gt;
of the engine is called&lt;br /&gt;
&#039;&#039;&#039;Gorgonzola&#039;&#039;&#039; of 2020. &amp;lt;ref&amp;gt;[http://rpg.hamsterrepublic.com/ohrrpgce/Gorgonzola Gorgonzola O.H.R.RPG.C.E. Wiki article],&lt;br /&gt;
accessed on [[2020#July|July 10{{nd}}, 2020]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://rpg.hamsterrepublic.com/ohrrpgce/Main_Page O.H.R.RPG.C.E Wiki]&lt;br /&gt;
* [http://www.slimesalad.com/forum/viewforum.php?f=4 Slime Salad: Independent Game Design] ([http://mirror.motherhamster.org/slimesalad/ Mirror])&lt;br /&gt;
* [http://www.castleparadox.com/gamelist.php Castle Paradox Game List] ([http://mirror.motherhamster.org/cp/ Mirror])&lt;br /&gt;
* [http://rpg.hamsterrepublic.com/ohrrpgce/Category:Games Games with pages on the O.H.R.RPG.C.E Wiki]&lt;br /&gt;
* [http://rpg.hamsterrepublic.com/ohrrpgce/Top_30 OHRRPGCE Top 30 Lists]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Role-playing engines]] [[Category:2D engines]] [[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=O.H.R.RPG.C.E.&amp;diff=59285</id>
		<title>O.H.R.RPG.C.E.</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=O.H.R.RPG.C.E.&amp;diff=59285"/>
		<updated>2020-07-14T15:46:17Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Set latest release in Gameinfo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = O.H.R.RPG.C.E.&lt;br /&gt;
|image          = File:VoM-animated.gif&lt;br /&gt;
|caption        = Vikings of Midgard, game created in O.H.R.RPG.C.E. by Fenrir Lunaris and Artimus Bena &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing engines|RPG engine]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[James Paige]], [[Brian Fisher]] et al.&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = Gorgonzola&lt;br /&gt;
|release date   = May 2{{nd}}, 2020&lt;br /&gt;
|release date iso = 2020-05-02&lt;br /&gt;
|release announcement = https://rpg.hamsterrepublic.com/ohrrpgce/Gorgonzola&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[QuickBASIC]] until 2006, then [[FreeBasic]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.H.R.RPG.C.E.&#039;&#039;&#039; (Official Hamster Republic Role Playing Game Construction Engine) is a&lt;br /&gt;
[[GNU General Public License|GPL licensed]] &amp;lt;ref&amp;gt;[http://rpg.hamsterrepublic.com/ohrrpgce/GPL_license GPL license O.H.R.RPG.C.E. Wiki article] accessed on [[2015#July|July 2{{nd}}, 2015]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
cross-platform tool with which you can create your own 2D RPG game in a style similar to the classic Final Fantasy games on the NES, SNES and GBA which have so shaped the RPG genre. No programming knowledge is needed to use the program, but scripting is also available.&lt;br /&gt;
&lt;br /&gt;
The&lt;br /&gt;
[http://rpg.hamsterrepublic.com/ohrrpgce/Downloads latest stable release]&lt;br /&gt;
of the engine is called&lt;br /&gt;
&#039;&#039;&#039;Gorgonzola&#039;&#039;&#039; of 2020. &amp;lt;ref&amp;gt;[http://rpg.hamsterrepublic.com/ohrrpgce/Gorgonzola Gorgonzola O.H.R.RPG.C.E. Wiki article],&lt;br /&gt;
accessed on [[2020#July|July 10{{nd}}, 2020]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://rpg.hamsterrepublic.com/ohrrpgce/Main_Page O.H.R.RPG.C.E Wiki]&lt;br /&gt;
* [http://www.slimesalad.com/forum/viewforum.php?f=4 Slime Salad: Independent Game Design] ([http://mirror.motherhamster.org/slimesalad/ Mirror])&lt;br /&gt;
* [http://www.castleparadox.com/gamelist.php Castle Paradox Game List] ([http://mirror.motherhamster.org/cp/ Mirror])&lt;br /&gt;
* [http://rpg.hamsterrepublic.com/ohrrpgce/Category:Games Games with pages on the O.H.R.RPG.C.E Wiki]&lt;br /&gt;
* [http://rpg.hamsterrepublic.com/ohrrpgce/Top_30 OHRRPGCE Top 30 Lists]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Role-playing engines]] [[Category:2D engines]] [[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=59258</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=59258"/>
		<updated>2020-06-21T14:58:43Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release 1.14.13.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         =&lt;br /&gt;
|latest release = 1.14.13&lt;br /&gt;
|release date   = June 14{{th}}, 2020&lt;br /&gt;
|release date iso = 2020-06-14&lt;br /&gt;
|release announcement = https://forums.wesnoth.org/viewtopic.php?t=52614&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}, iOs, Steam&lt;br /&gt;
|link homepage    = https://www.wesnoth.org/&lt;br /&gt;
|link blog        = https://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        =&lt;br /&gt;
|link forum       = https://forums.wesnoth.org/&lt;br /&gt;
|link pad         =&lt;br /&gt;
|link project     = https://wiki.wesnoth.org/&lt;br /&gt;
|link tracker     = https://github.com/wesnoth/wesnoth/issues/&lt;br /&gt;
|link scmweb      = https://github.com/wesnoth/wesnoth&lt;br /&gt;
|scm              = git clone https://github.com/wesnoth/wesnoth.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/w/wesnoth-1.12/testing_copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Dunefolk (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;: The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/WesnothPhilosophy The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Lua games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=59257</id>
		<title>OpenTTD</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=59257"/>
		<updated>2020-06-21T14:54:21Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release 1.10.2 (correct release year).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                 &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = OpenTTD&lt;br /&gt;
|image          = File:OpenTTD.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:Transport infrastructure games|Transport Infrastructure]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  =  Graphics: [[GNU General Public License|GPLv2]] &amp;lt;ref&amp;gt;[http://wiki.openttd.org/OpenGFX_Readme#License License of graphics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Sounds: CC Sampling Plus 1.0 &amp;lt;ref&amp;gt;[http://dev.openttdcoop.org/projects/opensfx/repository/entry/docs/readme.txt License of sounds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Or proprietary data files from Transport Tycoon deluxe &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.10.2&lt;br /&gt;
|release date   = June 1{{st}}, 2020&lt;br /&gt;
|release date iso = 2020-06-01&lt;br /&gt;
|release announcement = https://www.openttd.org/news/2020/06/01/openttd-1-10-2.html&lt;br /&gt;
|language       = [[:Category:C++ games|C++]] &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]], [[Allegro|Allegro]]&lt;br /&gt;
|platform         = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://secure.openttd.org/www/en/&lt;br /&gt;
|link blog        = https://secure.openttd.org/www/en/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = https://secure.openttd.org/www/en/news/rss&lt;br /&gt;
|link forum       = https://www.tt-forums.net/viewforum.php?f=55&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://secure.openttd.org/www/en/development&lt;br /&gt;
|link tracker     = https://secure.openttd.org/bugs/&lt;br /&gt;
|link scmweb      = http://vcs.openttd.org/svn/browser&lt;br /&gt;
|scm              = svn checkout https://secure.openttd.org/svn/trunk/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenTTD&#039;&#039;&#039; is a [[:Category:Economic simulation games|simulation]] game for [[:Category:Transport infrastructure games|transportation]] and a clone of the proprietary game &#039;&#039;Transport Tycoon Deluxe&#039;&#039; (&amp;quot;TTD&amp;quot;). The game&#039;s source code is licensed under the terms of the [[GNU General Public License|GNU General Public License version 2.0]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/contrib/o/openttd/current/copyright OpenTTD copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this time (December, 2010), proprietary data files from the original TTD are &#039;&#039;&#039;not&#039;&#039;&#039; required to play the binary packed game. [http://www.openttd.org/en/download-trunk Nightly/trunk build] contains free media files. &amp;lt;ref&amp;gt;http://www.openttd.org/en/news/110 Graphics and sound replacement complete, accessed on January 4{{th}}, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenTTD has many improvements over its inspiration, TTD, such as larger maps and [[:Category:Online multiplayer games|online multiplayer play]].&lt;br /&gt;
&lt;br /&gt;
It was written in the [[:Category:C++ games|C++]] programming language using the [[Simple DirectMedia Layer|SDL]] or [[Allegro|Allegro]] library.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/openttd Ohloh.net report on openttd]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/testing/games/openttd OpenTTD debian package details on packages.debian.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Branches of OpenTTD releases are divided up into nightly, testing, and stable releases.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
OpenTTD originated with [[Ludvig Strigeus|Ludvig &amp;quot;Ludde&amp;quot; Strigeus]] when he started reverse engineering TTD in 2003. Eventually, the project bears fruit in 2004.&amp;lt;ref&amp;gt;[http://wiki.openttd.org/OpenTTD OpenTTD page on OpenTTD wiki] accessed on July 24{{th}}, 2009.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
See [[OpenTTD release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://secure.openttd.org/www/en/ OpenTTD homepage]&lt;br /&gt;
* [http://gameslikefinder.com/openttd/ OpenTTD Review]&lt;br /&gt;
&lt;br /&gt;
{{Update|1=News: [http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html free media, repository inclusion by Fedora] [https://bugzilla.redhat.com/show_bug.cgi?id=491518]}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Economic simulation games]][[Category:Transport infrastructure games]][[Category:GPL engines]]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:OpenTTD]]&lt;br /&gt;
[[Category:SDL_games]]&lt;br /&gt;
[[Category:Allegro_games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=59080</id>
		<title>Endless Sky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=59080"/>
		<updated>2020-05-02T11:22:27Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release 0.9.12.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Endless Sky&lt;br /&gt;
|image                = Image:Endless_sky_fight.jpg&lt;br /&gt;
|caption              = A fight in Endless Sky&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various (CC-BY-SA-4.0, CC-BY-SA-3.0, CC-BY-3.0 and public-domain)&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt; &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.12&lt;br /&gt;
|release date         = May 1{{st}}, 2020&lt;br /&gt;
|release date iso     = 2020-05-01&lt;br /&gt;
|release announcement = https://github.com/endless-sky/endless-sky/releases/tag/v0.9.12&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://endless-sky.github.io/&lt;br /&gt;
|link blog            = https://endless-sky.github.io/blog.html&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/endless-sky/endless-sky/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Endless Sky&#039;&#039;&#039;&#039;&#039; is a space exploration, trading and combat game inspired by the old proprietary game &#039;&#039;Escape Velocity&#039;&#039;. Players can earn money by trading, carrying passengers, and completing missions. It is also possible to go pirate hunting and participate in a civil-war. Or one can go exploring, leave human space behind, and hope to find some friendly aliens whose culture is more civilized than your own...&amp;lt;ref&amp;gt;[https://endless-sky.github.io/ Description of game on the Endless Sky website] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Similar games==&lt;br /&gt;
*[[Naev]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://endless-sky.github.io/ Endless Sky website]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/wiki/ Endless Sky wiki]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/ Endless Sky Code project page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedoom&amp;diff=58788</id>
		<title>Freedoom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedoom&amp;diff=58788"/>
		<updated>2019-11-11T15:27:14Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: New minor version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedoom&lt;br /&gt;
|image          = Image:Freedoom2018.png&lt;br /&gt;
|caption        = Freedoom&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Modified BSD License]] &lt;br /&gt;
|engine         = [[Doom]]&lt;br /&gt;
|latest release = 0.12.1&lt;br /&gt;
|release date   = October 22{{th}}, 2019&lt;br /&gt;
|release date iso = 2019-10-22&lt;br /&gt;
|release announcement = https://github.com/freedoom/freedoom/releases/tag/v0.12.1&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{macOS}}&lt;br /&gt;
|link homepage  = https://freedoom.github.io/&lt;br /&gt;
|link blog      = https://github.com/freedoom/freedoom/releases&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = https://github.com/freedoom/freedoom/releases.atom&lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/freedoom/freedoom&lt;br /&gt;
|link tracker   = https://github.com/freedoom/freedoom/issues&lt;br /&gt;
|link scmweb    = https://github.com/freedoom/freedoom&lt;br /&gt;
|scm            = https://github.com/freedoom/freedoom.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Freedoom&#039;&#039;&#039;&#039;&#039; is a project aimed to create a complete and [[Free software|free]] [[Doom]] IWAD file, which contains all game media. Combined with the [[GNU General Public License|GPL]]ed Doom Source (such as [[PrBoom]] or [[GZDoom]]), this makes a completely Free (as in speech) game. &#039;&#039;Freedoom&#039;&#039;&#039;s data is licensed under the [[Modified BSD License]].&amp;lt;ref&amp;gt;[https://freedoom.github.io/about.html &#039;&#039;Freedoom&#039;&#039; about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.12.1 was released on October 22, 2019.&lt;br /&gt;
*0.12.0 was released on October 10, 2019.&lt;br /&gt;
*0.11.3 was released on July 18, 2017.&lt;br /&gt;
*0.11.2 was released on March 3, 2017.&lt;br /&gt;
*0.11.1 was released on February 22, 2017.&lt;br /&gt;
*0.11 was released on February 16, 2017.&lt;br /&gt;
*0.10.1 was released on December 23, 2015.&lt;br /&gt;
*0.10 was released on December 16, 2015.&lt;br /&gt;
*0.9 was released on October 14, 2014.&lt;br /&gt;
*0.8 was released on January 1, 2014.&lt;br /&gt;
*0.7 was released on January 22, 2011.&lt;br /&gt;
*0.6.4 was released on June 15, 2009.&lt;br /&gt;
*0.6.3 was released on January 1, 2009.&lt;br /&gt;
*0.6.2 was released on March 18, 2008.&lt;br /&gt;
*0.6.1 was released on March 5, 2008.&lt;br /&gt;
*0.6.0 was released on February 28, 2008.&lt;br /&gt;
*0.5.0 was released on September 2, 2006.&lt;br /&gt;
*0.4.1 was released on March 3, 2006.&lt;br /&gt;
*0.4.0 was released on December 27, 2005.&lt;br /&gt;
*0.3.0 was released on December 25, 2004.&lt;br /&gt;
*0.2.0 was released on December 10, 2003.&lt;br /&gt;
*0.1.0 was released on April 16, 2003.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[PrBoom]]&lt;br /&gt;
*[[GZDoom]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freedoom.github.io/ &#039;&#039;Freedoom&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]] [[Category:Modified BSD games]] [[Category:id Tech 1 games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=58754</id>
		<title>Endless Sky</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Endless_Sky&amp;diff=58754"/>
		<updated>2019-10-20T10:45:06Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release 0.9.10.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Endless Sky&lt;br /&gt;
|image                = Image:Endless_sky_fight.jpg&lt;br /&gt;
|caption              = A fight in Endless Sky&lt;br /&gt;
|genre                = [[:Category:Space simulation games|Space]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Various (CC-BY-SA-4.0, CC-BY-SA-3.0, CC-BY-3.0 and public-domain)&amp;lt;ref&amp;gt;[https://github.com/endless-sky/endless-sky/blob/master/copyright Copyright file] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt; &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.9.10&lt;br /&gt;
|release date         = September 28{{th}}, 2019&lt;br /&gt;
|release date iso     = 2019-09-28&lt;br /&gt;
|release announcement = https://github.com/endless-sky/endless-sky/releases/tag/v0.9.10&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = https://endless-sky.github.io/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/endless-sky/endless-sky/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Endless Sky&#039;&#039;&#039;&#039;&#039; is a space exploration, trading and combat game inspired by the old proprietary game &#039;&#039;Escape Velocity&#039;&#039;. Players can earn money by trading, carrying passengers, and completing missions. It is also possible to go pirate hunting and participate in a civil-war. Or one can go exploring, leave human space behind, and hope to find some friendly aliens whose culture is more civilized than your own...&amp;lt;ref&amp;gt;[https://endless-sky.github.io/ Description of game on the Endless Sky website] accessed on November 14{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Similar games==&lt;br /&gt;
*[[Naev]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://endless-sky.github.io/ Endless Sky website]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/wiki/ Endless Sky wiki]&lt;br /&gt;
*[https://github.com/endless-sky/endless-sky/ Endless Sky Code project page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedoom&amp;diff=58755</id>
		<title>Freedoom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedoom&amp;diff=58755"/>
		<updated>2019-10-20T10:35:00Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for release 0.12.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedoom&lt;br /&gt;
|image          = Image:Freedoom2018.png&lt;br /&gt;
|caption        = Freedoom&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Modified BSD License]] &lt;br /&gt;
|engine         = [[Doom]]&lt;br /&gt;
|latest release = 0.12.0&lt;br /&gt;
|release date   = October 10{{th}}, 2019&lt;br /&gt;
|release date iso = 2019-10-10&lt;br /&gt;
|release announcement = https://github.com/freedoom/freedoom/releases/tag/v0.12.0&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{macOS}}&lt;br /&gt;
|link homepage  = https://freedoom.github.io/&lt;br /&gt;
|link blog      = https://github.com/freedoom/freedoom/releases&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = https://github.com/freedoom/freedoom/releases.atom&lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/freedoom/freedoom&lt;br /&gt;
|link tracker   = https://github.com/freedoom/freedoom/issues&lt;br /&gt;
|link scmweb    = https://github.com/freedoom/freedoom&lt;br /&gt;
|scm            = https://github.com/freedoom/freedoom.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Freedoom&#039;&#039;&#039;&#039;&#039; is a project aimed to create a complete and [[Free software|free]] [[Doom]] IWAD file, which contains all game media. Combined with the [[GNU General Public License|GPL]]ed Doom Source (such as [[PrBoom]] or [[GZDoom]]), this makes a completely Free (as in speech) game. &#039;&#039;Freedoom&#039;&#039;&#039;s data is licensed under the [[Modified BSD License]].&amp;lt;ref&amp;gt;[https://freedoom.github.io/about.html &#039;&#039;Freedoom&#039;&#039; about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.12.0 was released on October 10, 2019.&lt;br /&gt;
*0.11.3 was released on July 18, 2017.&lt;br /&gt;
*0.11.2 was released on March 3, 2017.&lt;br /&gt;
*0.11.1 was released on February 22, 2017.&lt;br /&gt;
*0.11 was released on February 16, 2017.&lt;br /&gt;
*0.10.1 was released on December 23, 2015.&lt;br /&gt;
*0.10 was released on December 16, 2015.&lt;br /&gt;
*0.9 was released on October 14, 2014.&lt;br /&gt;
*0.8 was released on January 1, 2014.&lt;br /&gt;
*0.7 was released on January 22, 2011.&lt;br /&gt;
*0.6.4 was released on June 15, 2009.&lt;br /&gt;
*0.6.3 was released on January 1, 2009.&lt;br /&gt;
*0.6.2 was released on March 18, 2008.&lt;br /&gt;
*0.6.1 was released on March 5, 2008.&lt;br /&gt;
*0.6.0 was released on February 28, 2008.&lt;br /&gt;
*0.5.0 was released on September 2, 2006.&lt;br /&gt;
*0.4.1 was released on March 3, 2006.&lt;br /&gt;
*0.4.0 was released on December 27, 2005.&lt;br /&gt;
*0.3.0 was released on December 25, 2004.&lt;br /&gt;
*0.2.0 was released on December 10, 2003.&lt;br /&gt;
*0.1.0 was released on April 16, 2003.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[PrBoom]]&lt;br /&gt;
*[[GZDoom]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freedoom.github.io/ &#039;&#039;Freedoom&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]] [[Category:Modified BSD games]] [[Category:id Tech 1 games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=58665</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=58665"/>
		<updated>2019-07-26T12:16:07Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Fix release announcement link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Minetest&lt;br /&gt;
|image            = File:Minetest.png&lt;br /&gt;
|caption          = Screenshot of [[Minetest Game]], one of many games for Minetest&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=lic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 5.0.1&lt;br /&gt;
|release date     = March 31, 2019&lt;br /&gt;
|release date iso = 2019-03-31&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?f=18&amp;amp;t=22409&lt;br /&gt;
|language         = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://minetest.net/&lt;br /&gt;
|link blog      = http://c55.me/blog/&lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=minetest&lt;br /&gt;
|chat           = irc://chat.freenode.net/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://minetest.net/community&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minetest&#039;&#039;&#039; is a Minecraft-like voxel sandbox engine. It is an engine that allows different voxel-based games to run on it. It&#039;s for games in which the world is made out of cubes and the player runs in the environment and manipulates it, preferably by digging and building blocks, collecting items, crafting, and so on. It can be played alone or online with other players.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Most games for Minetest are open-ended sandbox games focusing on creativity, you basically just dig and build stuff and do a few other things.&lt;br /&gt;
&lt;br /&gt;
By default, Minetest comes with a game called “[[Minetest Game]]”. But the main “selling point” of Minetest is the support for various other voxel games and modding. Minetest Game does not reflect the whole gaming experience of Minetest. The community has developed a vast library of mods and games over the years, some of these games might be noteworthy enough for their own article in this wiki.&lt;br /&gt;
&lt;br /&gt;
== How to start ==&lt;br /&gt;
The learning curve can be steep for complete newcomers, the Minetest Community Wiki has a “[https://wiki.minetest.net/Getting_Started Getting Started]” guide for that. There&#039;s also a tutorial (which must be downloaded as a game from the “Content” tab first).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re a bit familiar with the game, you can either jump right into the action by joining a multiplayer server, which host their own games, and Minetest just does the rest for you (no extra installation required). Or you can download one of many community-created games from the Content DB.&lt;br /&gt;
&lt;br /&gt;
[[File:Minetest custom texture pack.png|thumb|right|Minetest with custom [https://content.minetest.net/packages/drummyfish/drummyfish/ high-res texture pack]]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Singleplayer mode and multiplayer support for tens of players&lt;br /&gt;
* Server-side modding for unique gameplay mechanics. Just join the server and start playing!&lt;br /&gt;
* Content DB allows you to download and update community-created games, mods and texture packs within Minetest&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, macOS and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Give the game an unique appearance with texture packs&lt;br /&gt;
* 8 unique map generators to create different types of worlds&lt;br /&gt;
* Lots of options to customize the map generation&lt;br /&gt;
* Supports multiple languages&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.minetest.net/ Minetest homepage]&lt;br /&gt;
* [https://wiki.minetest.net/ Minetest Community Wiki]&lt;br /&gt;
* [https://content.minetest.net/ Content DB] (games, mods, texture packs)&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! version || date || news &lt;br /&gt;
|-&lt;br /&gt;
| 5.0.1 || 2019-03-31 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0 || 2019-03-04 || Online content repository, automatic jumping, new and improved mapgens, better modability, new versioning scheme.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3D Engines]]&lt;br /&gt;
[[Category:LGPL Engines]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=58321</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=58321"/>
		<updated>2019-03-14T22:10:34Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: /* Vandalism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
:Well, for once, we might want to fix the following explanation, which I see whenever I try to create a new page, hours after creating my account: &amp;quot;If you just created a new account, please wait a couple of minutes&amp;quot;. :)&lt;br /&gt;
:[Edit: now I can create the page fine. Thank you.]&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
&lt;br /&gt;
== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lists and categories  ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t be better to direct the reader to categories of games, instead of lists of games by genre, like [[Roguelike games]]? The list can get easily outdated.&lt;br /&gt;
&lt;br /&gt;
== Board games page broken ==&lt;br /&gt;
&lt;br /&gt;
When I&#039;m logged in, I can see an up-to-date version of [[Board games]], but when I&#039;m not logged in, I can only see a very old version from 2013. Could the reason be that this page was protected in 2012? If yes, could you remove the protection or ensure otherwise that the autogeneration by the bot works again and the generated page is visible to all users? Thanks --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 07:42, 29 July 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== How to add a game? ==&lt;br /&gt;
 &lt;br /&gt;
# Please [[Special:CreateAccount|create an account]] with mail adress and confirm that you own the mail adress. The create account link is also available in the upper right corner. There may be traps against spammer. Read the pages after sending a request for login creation or changing a page!&lt;br /&gt;
# Read the [[Libregamewiki:Article_policy|Article policy]] and other articles from [[Libregamewiki:Get_involved|Get involved]]&lt;br /&gt;
# Make sure you are logged in and in the &amp;quot;Autoconfirmed users&amp;quot; group. Details can be found on your [[Special:Preferences|Preferences]] page.&lt;br /&gt;
# Enter the title of the new page in the search box in the upper right corner and search for it. Before the search results, if there are some, there is a bold line with &amp;quot;Create the page &amp;quot;Example game name&amp;quot; on this wiki!&amp;quot; (I searched for &amp;quot;Example game name&amp;quot;). The &amp;quot;Example game name&amp;quot; is a link for creating a new page. If this line doesn&#039;t appear, make sure you clicked the confirmation link in the confirmation mail.&lt;br /&gt;
# When creating a new page, there are links to templates for games, humans and redirects above the big text box. Click on a template before entering text.&lt;br /&gt;
# If the link to the game home page isn&#039;t shown in the text add a == External Links == section with the URL&lt;br /&gt;
&lt;br /&gt;
== Unable to auto confirm account ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t create pages add I&#039;m a member of group Users but not Auto confirmed Users. I didn&#039;t receive a confirmation message. I tried changing my email address but still no. Can you resend a confirmation message or confirm my account? Thanks! Eagle&lt;br /&gt;
&lt;br /&gt;
:I&#039;m now an Auto Confirmed Users group, not sure how that happened exactly. --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:56, 27 January 2018 (CET)&lt;br /&gt;
:: The same happened to me. -- [[User:Nudin|Nudin]] ([[User talk:Nudin|talk]]) 20:37, 19 January 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
 I have the same problem. I can&#039;t autoconfirm. Could you send me a confirmation email? thanks,&lt;br /&gt;
qbancoffee&lt;br /&gt;
&lt;br /&gt;
== How to add games to genre listings? ==&lt;br /&gt;
&lt;br /&gt;
How to add a game to the genre listings page, [[Educational games]] and [[GPL games]]? Or does that happen on its own after the game has been added to the appropriate category? Thank you! :) --[[User:Eagle|Eagle]] ([[User talk:Eagle|talk]]) 18:55, 27 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: Yes, those pages are periodically generated based on the categories. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 00:01, 27 February 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I think [[Special:Contributions/95.70.132.254|contributions by 95.70.132.254]] should be mass reverted (and maybe this IP blocked). —[[Special:Contributions/2A01:CB11:421:F500:6E5E:2123:F965:8FC4|2A01:CB11:421:F500:6E5E:2123:F965:8FC4]] 02:02, 26 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
: That IP was banned and all vandalism reverted --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:14, 27 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
:: It&#039;s being vadalized every day from a different IP. They completely mess up the game tables. Can we do something about it? Better filters/bots? Disallow anonymous edits? [[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 21:56, 23 December 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Looking at the Recent Changes, it appears the wave of one-letter vandals has been stopped, right?  Cheers to that! --[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 23:09, 14 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Version updates from Wikidata? ==&lt;br /&gt;
&lt;br /&gt;
New versions come all the time and it&#039;s tedious to update manually. [https://www.wikidata.org/wiki/Wikidata:Main_Page Wikidata] might have many of the items here and could get updated more often than LGW. Their data is in the public domain. Can somebody figure out how to incorporate it automagically? That would help keeping up to date also the recent releases box on the front page of LGW. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 11:51, 22 January 2019 (CET)&lt;br /&gt;
: [https://www.wikidata.org/wiki/Wikidata:Notability Wikidata:Notability] requires that a page exists in one of its sister projects and [https://en.wikipedia.org/wiki/Wikipedia:Notability_(video_games) Wikipedia:Notability (video games)] is much stricter than what can be included in Libregamewiki. I doubt that using Wikidata would help much with keeping the list of new releases up-to-date. --[[User:Blokusguy|Blokusguy]] ([[User talk:Blokusguy|talk]]) 13:18, 10 February 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Duplicated reference names break genre pages ==&lt;br /&gt;
&lt;br /&gt;
Problem: I.e. [[:Category:Pages with reference errors]] (yes red link but still go ahead and click!). Open one of those list articles and scroll down to the bottom of the page where the references are to see the errors with the similarly named references between the included articles.&lt;br /&gt;
&lt;br /&gt;
Solutions?: Perhaps the references could be somehow removed from the genre list articles? Of course the silly solution would be to manually edit the articles to change ref names... but that&#039;s a lot of work and not exactly future proof. --[[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 14:19, 25 January 2019 (CET)&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=58320</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=58320"/>
		<updated>2019-03-14T21:19:02Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Make &amp;#039;release date iso&amp;#039; consistent with text, so it appears right on the wiki&amp;#039;s homepage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Minetest&lt;br /&gt;
|image            = File:Minetest.png&lt;br /&gt;
|caption          = Minetest&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=lic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine           = Minetest&lt;br /&gt;
|latest release   = 5.0.0&lt;br /&gt;
|release date     = March 4, 2019&lt;br /&gt;
|release date iso = 2019-03-04&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?f=18&amp;amp;t=22278&lt;br /&gt;
|language         = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://minetest.net/&lt;br /&gt;
|link blog      = http://c55.me/blog/&lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=minetest&lt;br /&gt;
|chat           = irc://chat.freenode.net/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://minetest.net/community&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minetest&#039;&#039;&#039; is a Minecraft-like voxel sandbox engine and game. It has been in development since late 2010.&amp;lt;ref name=&amp;quot;homepage&amp;quot;&amp;gt;[http://minetest.net/ Minetest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minetest is an engine that allows different games to run on it. By default it comes with a game called “Minetest Game”. The Minetest engine and game combination are commonly referred to as &#039;&#039;Minetest&#039;&#039;.&amp;lt;ref name=&amp;quot;wiki-faq&amp;quot;&amp;gt;[http://wiki.minetest.net/FAQ#What_is_Minetest_Game.3F What is Minetest Game?] - Minetest FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The core engine is written in [[:Category:C++_games|C++]] and [[:Category:Lua games|Lua]] and the game is written in Lua.&amp;lt;ref name=&amp;quot;language&amp;quot;&amp;gt;[http://minetest.net/development Development] - Minetest website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Minetest custom texture pack.png|thumb|right|Minetest with custom [https://content.minetest.net/packages/drummyfish/drummyfish/ high-res texture pack]]]&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! version || date || news &lt;br /&gt;
|-&lt;br /&gt;
| 5.0.0 || 2019-03-04 || Online content repository, automatic jumping, new and improved mapgens, better modability, new versioning scheme.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Multiplayer support for tens of players&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, OS X and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Supports multiple languages&amp;lt;ref name=&amp;quot;homepage&amp;quot; /&amp;gt;&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.minetest.net/ Minetest homepage]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Lua games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Sandbox games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=48865</id>
		<title>OpenTTD</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenTTD&amp;diff=48865"/>
		<updated>2018-05-21T19:44:16Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for version 1.8.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                    &lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title          = OpenTTD&lt;br /&gt;
|image          = File:OpenTTD.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genre          = [[:Category:Transport infrastructure games|Transport Infrastructure]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      =&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  =  Graphics: [[GNU General Public License|GPLv2]] &amp;lt;ref&amp;gt;[http://wiki.openttd.org/OpenGFX_Readme#License License of graphics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Sounds: CC Sampling Plus 1.0 &amp;lt;ref&amp;gt;[http://dev.openttdcoop.org/projects/opensfx/repository/entry/docs/readme.txt License of sounds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Or proprietary data files from Transport Tycoon deluxe &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.8.0&lt;br /&gt;
|release date   = April 1{{st}}, 2018&lt;br /&gt;
|release date iso = 2018-04-01&lt;br /&gt;
|release announcement = https://www.tt-forums.net/viewtopic.php?f=29&amp;amp;t=82950&lt;br /&gt;
|language       = [[:Category:C++ games|C++]] &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]], [[Allegro|Allegro]]&lt;br /&gt;
|platform         = {{Linux}}, {{Windows}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://secure.openttd.org/www/en/&lt;br /&gt;
|link blog        = https://secure.openttd.org/www/en/&lt;br /&gt;
|link chatweb     = &lt;br /&gt;
|chat             =&lt;br /&gt;
|link feed        = https://secure.openttd.org/www/en/news/rss&lt;br /&gt;
|link forum       = https://www.tt-forums.net/viewforum.php?f=55&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://secure.openttd.org/www/en/development&lt;br /&gt;
|link tracker     = https://secure.openttd.org/bugs/&lt;br /&gt;
|link scmweb      = http://vcs.openttd.org/svn/browser&lt;br /&gt;
|scm              = svn checkout https://secure.openttd.org/svn/trunk/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenTTD&#039;&#039;&#039; is a [[:Category:Economic simulation games|simulation]] game for [[:Category:Transport infrastructure games|transportation]] and a clone of the proprietary game &#039;&#039;Transport Tycoon Deluxe&#039;&#039; (&amp;quot;TTD&amp;quot;). The game&#039;s source code is licensed under the terms of the [[GNU General Public License|GNU General Public License version 2.0]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/contrib/o/openttd/current/copyright OpenTTD copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this time (December, 2010), proprietary data files from the original TTD are &#039;&#039;&#039;not&#039;&#039;&#039; required to play the binary packed game. [http://www.openttd.org/en/download-trunk Nightly/trunk build] contains free media files. &amp;lt;ref&amp;gt;http://www.openttd.org/en/news/110 Graphics and sound replacement complete, accessed on January 4{{th}}, 2010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenTTD has many improvements over its inspiration, TTD, such as larger maps and [[:Category:Online multiplayer games|online multiplayer play]].&lt;br /&gt;
&lt;br /&gt;
It was written in the [[:Category:C++ games|C++]] programming language using the [[Simple DirectMedia Layer|SDL]] or [[Allegro|Allegro]] library.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/openttd Ohloh.net report on openttd]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/testing/games/openttd OpenTTD debian package details on packages.debian.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Branches of OpenTTD releases are divided up into nightly, testing, and stable releases.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
OpenTTD originated with [[Ludvig Strigeus|Ludvig &amp;quot;Ludde&amp;quot; Strigeus]] when he started reverse engineering TTD in 2003. Eventually, the project bears fruit in 2004.&amp;lt;ref&amp;gt;[http://wiki.openttd.org/OpenTTD OpenTTD page on OpenTTD wiki] accessed on July 24{{th}}, 2009.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
See [[OpenTTD release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://secure.openttd.org/www/en/ OpenTTD homepage]&lt;br /&gt;
* [http://gameslikefinder.com/openttd/ OpenTTD Review]&lt;br /&gt;
&lt;br /&gt;
{{Update|1=News: [http://freegamer.blogspot.com/2009/08/example-of-why-license-matters.html free media, repository inclusion by Fedora] [https://bugzilla.redhat.com/show_bug.cgi?id=491518]}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Economic simulation games]][[Category:Transport infrastructure games]][[Category:GPL engines]]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:OpenTTD]]&lt;br /&gt;
[[Category:SDL_games]]&lt;br /&gt;
[[Category:Allegro_games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=48864</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=48864"/>
		<updated>2018-05-21T19:14:35Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Tensor and Anaseto beat me for the  1.14 release, so I adjusted some details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         =&lt;br /&gt;
|latest release = 1.14.1&lt;br /&gt;
|release date   = May 9{{th}}, 2018&lt;br /&gt;
|release date iso= 2018-05-09&lt;br /&gt;
|release announcement= https://forums.wesnoth.org/viewtopic.php?t=48156&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}, iOs, Steam&lt;br /&gt;
|link homepage    = https://www.wesnoth.org/&lt;br /&gt;
|link blog        = https://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        =&lt;br /&gt;
|link forum       = https://forums.wesnoth.org/&lt;br /&gt;
|link pad         =&lt;br /&gt;
|link project     = https://wiki.wesnoth.org/&lt;br /&gt;
|link tracker     = https://github.com/wesnoth/wesnoth/issues/&lt;br /&gt;
|link scmweb      = https://github.com/wesnoth/wesnoth&lt;br /&gt;
|scm              = git clone https://github.com/wesnoth/wesnoth.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/w/wesnoth-1.12/testing_copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Dunefolk (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;: The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/WesnothPhilosophy The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Lua games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freeciv&amp;diff=39615</id>
		<title>Freeciv</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freeciv&amp;diff=39615"/>
		<updated>2017-06-23T12:12:04Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Add homepage to external links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Freeciv&lt;br /&gt;
|image                = Image:Freeciv-2.1.0-beta3-sdl slack11.0.jpg&lt;br /&gt;
|caption              = &#039;&#039;Freeciv&#039;&#039; 2.1.0 beta3 [[SDL]] client&lt;br /&gt;
|genre                = [[:Category:Turn-based strategy games|TBS]],[[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = [[Freeciv contributors|Freeciv team]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.5.7&lt;br /&gt;
|release date         = May 13{{th}}, 2017&lt;br /&gt;
|release date iso     = 2017-05-13&lt;br /&gt;
|release announcement = http://freeciv.wikia.com/wiki/NEWS-2.5.7&lt;br /&gt;
|language             = [[:Category:C games|C]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://freeciv.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=freeciv&lt;br /&gt;
|chat                 = irc://chat.freenode.net/freeciv&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freeciv.org/f/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://freeciv.wikia.com/wiki/Freeciv:Community_Portal&lt;br /&gt;
|link tracker         = http://gna.org/bugs/?group=freeciv&lt;br /&gt;
|link scmweb          = http://svn.gna.org/svn/freeciv/trunk/&lt;br /&gt;
|scm                  = svn checkout svn://svn.gna.org/svn/freeciv/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freeciv&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]], inspired by &#039;&#039;Sid Meier&#039;s Civilization&#039;&#039; series. Both code and media are licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/License &#039;&#039;Freeciv&#039;&#039; website on licensing]&amp;lt;/ref&amp;gt; Freeciv supports online play via the [[GGZ Gaming Zone]] since version 2.1.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/GGZ &#039;&#039;Freeciv&#039;&#039; technical information] for GGZ Gaming Zone&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.ggzgamingzone.org/gameclients/freeciv/ Factsheet on &#039;&#039;Freeciv&#039;&#039;] from GGZ Gaming Zone&amp;lt;/ref&amp;gt;. Freeciv is mostly written in the [[:Category:C games|C]] programming language.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3229?p=Freeciv Freeciv project data from Ohloh.net]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]]. The game is also playable as an HTML5 Web game.&lt;br /&gt;
&lt;br /&gt;
==Clients==&lt;br /&gt;
&#039;&#039;Freeciv&#039;&#039; can be played via different clients, the majority of which are in an early stage of development.&lt;br /&gt;
*&#039;&#039;Freeciv-gtk2&#039;&#039;, currently the official and most stable client.&lt;br /&gt;
*&#039;&#039;Freeciv-sdl&#039;&#039;, also official, but yet unstable.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/Download &#039;&#039;Freeciv&#039;&#039; download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;Freeciv-Xaw3D&#039;&#039;&lt;br /&gt;
*&#039;&#039;Freeciv-QT&#039;&#039;&lt;br /&gt;
*&#039;&#039;play.freeciv.org web client&#039;&#039;, an online version of Freeciv playable in a web browser.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
There are several ways to win a Freeciv game. The simplest is to wipe out all the enemy players. Another option is to become the first to colonize space. There is also a time limit, so if after a certain amount of time has gone by and no one has won, the player with the highest score wins by default.&lt;br /&gt;
&lt;br /&gt;
Freeciv can use three sets of rules: the standard Freeciv rules, the Civilization II rules, and the Civilization I rules. However, the basic gameplay stays the same.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
On [[1995#November|November 14, 1995]], the &#039;&#039;Freeciv&#039;&#039; project started, to replace the broken &#039;&#039;Openciv&#039;&#039;.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/Timeline Freeciv wiki&#039;s timeline on civilization like games]&amp;lt;/ref&amp;gt; The original developers were [[Claus Leth Gregersen]], [[Allan Ove Kjeldbjerg]], and [[Peter Joachim Unold]]. Gregersen coded the game mechanics, Unold wrote the client architecture, and Kjeldbjerg provided the graphics.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/In_The_Beginning Historical account by Allan]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/People#Original_authors.2C_otherwise_known_as_the_Great_Danes The original contributors section of People page at Freeciv wiki.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, when the game approached playability, they lost interest and moved on to playing the game [[XPilot NG|XPilot]]. Since then, a great number of new developers and contributors have allowed the project to grow.&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
We have documented that The Freeciv project have a long and extensive [[Freeciv release history|release history]].&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
As of April 27, 2012, &#039;&#039;Freeciv&#039;&#039; received 4.63 points out of 5 based on 125 votes on the now-defunct Linux Game Tome.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20120427134429/http://happypenguin.org/show?freeciv List of games sorted by rating] on the Linux Game Tome, through archive.org&#039;s Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Freeciv on the web==&lt;br /&gt;
Freeciv can also be played online on [http://play.freeciv.org http://play.freeciv.org]. This project, created by [[Andreas Røsdal]], has developed a rich web client using AJAX, Javascript and the HTML5 standard based on the existing Freeciv C codebase.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/FreecivWebClient FreecivWebClient] on the Freeciv wiki&amp;lt;/ref&amp;gt; It is playable on most modern web browsers which support HTML5. The project was shut down in July 2011&amp;lt;!--Broken link:&lt;br /&gt;
&amp;lt;ref&amp;gt;http://forum.freeciv.org/viewtopic.php?t=6934 &amp;quot;Unfortunately, I have shutdown the Freeciv.net project, including its Amazon EC2 servers and the domain.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
--&amp;gt;, but resurfaced in May 2013.&amp;lt;ref&amp;gt;[http://forum.freeciv.org/f/viewtopic.php?f=4&amp;amp;t=55 Play Freeciv online at play.freeciv.org] on the Freeciv forums&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freeciv.org/ &#039;&#039;Freeciv&#039;&#039; homepage]&lt;br /&gt;
*[http://freeciv.wikia.com/wiki/Main_Page &#039;&#039;Freeciv&#039;&#039; wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:SDL games]][[Category:2D games]][[Category:C games]][[Category:Online multiplayer games]][[Category:Freeciv]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=39040</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=39040"/>
		<updated>2017-06-05T12:43:45Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for 0.4.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Minetest&lt;br /&gt;
|image            = File:Minetest.png&lt;br /&gt;
|caption          = Minetest&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=lic&amp;gt;[https://github.com/minetest/minetest/blob/master/README.txt README.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine           = Minetest&lt;br /&gt;
|latest release   = 0.4.16&lt;br /&gt;
|release date     = June 3{{rd}}, 2017&lt;br /&gt;
|release date iso = 2017-06-03&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?f=18&amp;amp;t=17789&lt;br /&gt;
|language         = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://minetest.net/&lt;br /&gt;
|link blog      = http://c55.me/blog/&lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=minetest&lt;br /&gt;
|chat           = irc://chat.freenode.net/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://minetest.net/community&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minetest&#039;&#039;&#039; is a Minecraft-like sandbox engine and game. It has been in development since late 2010.&amp;lt;ref name=&amp;quot;homepage&amp;quot;&amp;gt;[http://minetest.net/ Minetest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minetest is an engine that allows different games to run on it. By default it comes with a game called “Minetest Game”. The Minetest engine and game combination are commonly referred to as &#039;&#039;Minetest&#039;&#039;.&amp;lt;ref name=&amp;quot;wiki-faq&amp;quot;&amp;gt;[http://wiki.minetest.net/FAQ#What_is_Minetest_Game.3F What is Minetest Game?] - Minetest FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The core engine is written in [[:Category:C++_games|C++]] and [[:Category:Lua games|Lua]] and the game is written in Lua.&amp;lt;ref name=&amp;quot;language&amp;quot;&amp;gt;[http://minetest.net/development Development] - Minetest website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! version || date || news &lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Multiplayer support for tens of players&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, OS X and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Supports multiple languages&amp;lt;ref name=&amp;quot;homepage&amp;quot; /&amp;gt;&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.minetest.net/ Minetest homepage]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Lua games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=39022</id>
		<title>FreeOrion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=39022"/>
		<updated>2017-05-03T16:21:34Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for 0.4.7.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = FreeOrion&lt;br /&gt;
|image                = Image:FreeOrion-0.4.5-screenshot.png&lt;br /&gt;
|caption              = Galaxy view&lt;br /&gt;
|genre                = [[:Turn-based strategy game|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL v2]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC BY-SA 3.0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.7&lt;br /&gt;
|release date         = May 1{{st}}, 2017&lt;br /&gt;
|release date iso     = 2017-05-01&lt;br /&gt;
|release announcement = http://www.freeorion.org/forum/viewtopic.php?f=12&amp;amp;t=10542&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|library              = [[SDL]], [[OpenAL]], Boost, GiGi, FreeType2&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://www.freeorion.org/index.php/Main_Page&lt;br /&gt;
|link blog            = http://www.freeorion.org/index.php?title=Template:In_the_news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://www.freeorion.org/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://sourceforge.net/p/freeorion/bugs&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/freeorion/code/&lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/freeorion/code/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FreeOrion&#039;&#039;&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|turn-based strategy]] game of galactic conquest inspired by the &#039;&#039;Master of Orion&#039;&#039; games.  As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy.  Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL v2]] and its media under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike 3.0 license]].&amp;lt;ref&amp;gt;[http://www.freeorion.org/index.php/FreeOrionWiki:Copyrights License page] in [http://www.freeorion.org/ FreeOrion&#039;s wiki]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Debian&#039;s [http://metadata.ftp-master.debian.org/changelogs//main/f/freeorion/testing_copyright FreeOrion copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[FreeOrion release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freeorion.org/ FreeOrion wiki]&lt;br /&gt;
*[http://www.freeorion.org/forum/ FreeOrion forum]&lt;br /&gt;
*[http://sourceforge.net/projects/freeorion FreeOrion project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:OpenAL games]]&lt;br /&gt;
[[Category:FreeOrion]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=38911</id>
		<title>Libregamewiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;diff=38911"/>
		<updated>2017-02-14T14:24:05Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: /* Spam &amp;amp; blocking users/IP */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a place to discuss ideas and coordinate improvments to the LibreGameWiki itself.&lt;br /&gt;
&lt;br /&gt;
Please use a number of :-characters at the beginning of your paragraph to indent it. You can sign your edits by using the second but last button in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Feel free to [https://libregamewiki.org/index.php?title=Libregamewiki:Community_portal&amp;amp;action=edit&amp;amp;section=new ask] questions on this page. By the way, do you know the [[Libregamewiki:The classroom|FAQ]] and [[Libregamewiki:Article policy‎|Article policy‎]]?&lt;br /&gt;
&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
&lt;br /&gt;
== How do we make it easier for potential contributors to help? ==&lt;br /&gt;
&lt;br /&gt;
How can we make it easier for potential contributors to help? Since the beginning of October account creation works without red tape again. This is a great step forward. Is there anything we can do to further improve the articles explaining how to contribute?&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
I think it may be a good idea to have a little paragraph at the top of the main page which explains what LibreGameWiki is.&lt;br /&gt;
:The front page links to [[Libregamewiki]] which is currently outdated, the main page could have a summary with more detail on that page. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
Shall we have a small &amp;quot;How to contribute?&amp;quot; or &amp;quot;Help wanted&amp;quot; section on the main page which links to the relevant articles? What would it look like?&lt;br /&gt;
:Yes. It should link to an updated [[Libregamewiki:Article_policy]] and [[List of games]] [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:31, 6 October 2012 (CEST)&lt;br /&gt;
: There could also be a portal for this in the side bar. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:47, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Which article should be featured next? ==&lt;br /&gt;
&lt;br /&gt;
There is quite a number of very good articles. I think we should change the featured article on the main page more frequently to draw attention to them.&lt;br /&gt;
&lt;br /&gt;
:Yes, I already asked a recent productive user, [[User:GNUbie|GNUbie]] for his thoughts for the next one. Generally, we should ask the wider community to help choose somehow. [[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:32, 6 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Engines for non-free games with no free games using them ==&lt;br /&gt;
&lt;br /&gt;
Hi. Should free remakes of engines for non-free games be accepted as free engines, if they have never been (and not necessarily intended to be) used for a playable free game yet? Examples: [[OpenMW]], [http://www.etlegacy.com/ Enemy Territory: Legacy]. --[[User:AVRS|AVRS]] ([[User talk:AVRS|talk]]) 12:35, 28 November 2012 (CET)&lt;br /&gt;
:My two pence: I&#039;d class those as free engines. Their use case is irrelevant, and it could be considered as a matter of timing, for example: a free engine which was created and then later used for a non-free game doesn&#039;t make the engine non-free.[[User:Kymara|Kymara]] ([[User talk:Kymara|talk]]) 12:46, 28 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Game articles redirecting to genre list ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m seeing odd behavior. If I try to go to the following articles:&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/PARPG&lt;br /&gt;
&lt;br /&gt;
I get redirected to the RPG genre page:&lt;br /&gt;
&lt;br /&gt;
https://libregamewiki.org/Role-playing_games&lt;br /&gt;
&lt;br /&gt;
If I use non-rewrite links, however, they seem to work.&lt;br /&gt;
&lt;br /&gt;
* https://libregamewiki.org/index.php?title=Freedroid_RPG&lt;br /&gt;
* https://libregamewiki.org/index.php?title=PARPG&lt;br /&gt;
&lt;br /&gt;
Could there perhaps be an error in the URL rewriting rules?&lt;br /&gt;
&lt;br /&gt;
--[[User:Cov|Cov]] ([[User talk:Cov|talk]]) 22:33, 31 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Thank you for the report. I fixed it. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 17:04, 8 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==License Choice==&lt;br /&gt;
&lt;br /&gt;
The CC-BY is a non-copyleft license, and unless I&#039;m mistaken, the GFDL is a copyleft license, which is why CC-BY-SA was chosen for Wikipedia when it dual-licensed to make it compatible with other CC sites. If I&#039;m correct, this wiki is currently under two licenses which contradict each other on the question of copyleft, which is confusing. Why wasn&#039;t the CC-BY-SA license chosen for LGW? This would allow relevant to content to be imported from and exported to Wikipedia and other CC-BY-SA sites (with appropriate attribution of course). --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 08:04, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
: The CC-BY was chosen to make it easy for third parties to use content from LibreGameWiki. The GFDL was considered non-free by Debian and Debian is quite an authority as the Open Source Definition is based on Debian guidelines. It was kept as alternative to make it easy to copy content from LibreGameWiki to Wikipedia. Wikipedia and the FSF later pulled a stunt of releasing a new version of the GFDL with the Lex Wikipedia clause, allowing Wikipedia to move to a completely different license. LGW content, however, was licensed as GFDL 1.2 without the backdoor &amp;quot;or later&amp;quot;. And personally, after this stunt, I don&#039;t think &amp;quot;or later&amp;quot; is a good idea at all. --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 08:16, 11 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:: For the record, the change to the GFDL was made to allow Wikipedia (and other multi-collaborator works) to dual-license with CC-BY-SA, which is identical to the GFDL where it counts (eg attribution, copyleft), although it happens to lacks the &amp;quot;invariant sections&amp;quot; and &amp;quot;transparency&amp;quot; terms that made Debian declare the GFDL non-free. Both CC-BY and CC-BY-SA are free culture licenses: http://creativecommons.org/freeworks Practically speaking, the purpose of having a wiki under a license is to inform the user about what they can and can&#039;t do with its contents. The GFDL tells the user they must put derivative works under the same license (copyleft), while the CC-BY says they don&#039;t. This is confusing. Can I use sections of LGW within an ARR (All-Rights-Reserved) work or not? Is this wiki copyleft, or it isn&#039;t? If it is copyleft, shouldn&#039;t the CC-BY-SA needs to be used to let the user know that? If it isn&#039;t copyleft, shouldn&#039;t the GFDL be dropped to make this clear?  --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 05:49, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::: It is very simple: If you you contribute to LibreGameWiki, you must license your work as CC-BY und GFDL. If you want to use content from LGW, you can pick the license you want to comply with. Please keep in mind that copyleft is only one of the difference between the licenses (please read the full text of both licenses to learn about other demands required by each of the licenses). --[[User:Gamfan|Gamfan]] ([[User talk:Gamfan|talk]]) 13:21, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I intended to answer, but I got an edit conflict earlier.  Anyway, some points:&lt;br /&gt;
::::* Being CC-BY licensed, this wiki&#039;s text can be contributed to Wikipedia if properly attributed: see [http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_include_a_work_licensed_with_CC_BY_in_a_Wikipedia_article_even_though_they_use_a_CC_BY-SA_license.3F CC FAQ] and [https://en.wikipedia.org/wiki/Wikipedia:Compatible_license#Can_I_add_something_to_Wikipedia_that_I_got_from_somewhere_else.3F Wikipedia copyright FAQ].&lt;br /&gt;
::::*Wikipedia is not entirely dual-licensed: all of it is available under CC-BY-SA (except the &#039;&#039;fairly used&#039;&#039; stuff).  On the other hand, the GFDL does not necessarily apply to text added after the project voted to use the CC license - you have to check this yourself if you&#039;d like to use a Wikipedia article under the GFDL.&lt;br /&gt;
&lt;br /&gt;
:::::: I&#039;m pretty sure this is incorrect. When I edit Wikipedia it says &amp;quot;By clicking the &amp;quot;Save page&amp;quot; button, you agree to the Terms of Use and you irrevocably agree to release your contribution under the CC BY-SA 3.0 License *and* the GFDL...&amp;quot; (emphasis mine) --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::::*As I recall, Debian only considers the GFDL non-free if there are invariant sections involved, see [http://www.debian.org/vote/2006/vote_001 this vote].  What is the problematic &amp;quot;transparency&amp;quot; term?&lt;br /&gt;
::::*The lack of a &amp;quot;or later&amp;quot; clause precludes our stuff from being used in the [http://directory.fsf.org/wiki/Main_Page Free Software Directory].  This may be a pity, because their goal is rather similar to ours. -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:40, 12 January 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: Is the copyright in LGW content owned by the original author(s) or the project? If there was a consensus among all LGW copyright holders, the content could be relicensed under any license they choose. This would not revoke previous licenses on the same content, but would apply to all existing content, and only the new license would apply to new content. As I said initially, I can&#039;t see the benefit of using CC-BY for a collaborative reference wiki, and I think CC-BY-SA would be a better choice, as it means any improvements made in derivative works are available to be backported into LGW. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:50, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Libregamewiki uses an invalid security certificate ==&lt;br /&gt;
&lt;br /&gt;
Hi, I do not know if the Community portal is the right place to report this type of problem. But I have not been able to find any better place.&lt;br /&gt;
&lt;br /&gt;
When connecting to libregamewiki, some web-browsers (Mozilla based: firefox, iceweasel, icecat, seamonkey etc.) displays a warning page stating &amp;quot;This Connection is Untrusted&amp;quot;. I have tested this on several computers with several browsers with both GNU/Linux and Windows OS, so it seems to be a problem that applies to everyone that uses these browsers.&lt;br /&gt;
&lt;br /&gt;
The following details are given:&lt;br /&gt;
&lt;br /&gt;
-libregamewiki.org uses an invalid security certificate.&lt;br /&gt;
&lt;br /&gt;
-The certificate is not trusted because no issuer chain was provided.&lt;br /&gt;
&lt;br /&gt;
-(Error code: sec_error_unknown_issuer)&lt;br /&gt;
&lt;br /&gt;
--[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 15:34, 8 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: As of March 21, 2015 this problem no longer occurs. I am guessing that the security certificate has been updated. --[[User:LibreGamer|Hurdman]] ([[User talk:LibreGamer|talk]]) 14:06, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== A few things: Thanks for fighting spam ==&lt;br /&gt;
Hopefully the Argentinian/Brazilian wiki spammers have no places left...&lt;br /&gt;
&lt;br /&gt;
I am inquiring about the Public Domain version of Rogue,&lt;br /&gt;
and the BSD version of Rogue.&lt;br /&gt;
&lt;br /&gt;
I posess a copy of the Public Domain version of Rogue,&lt;br /&gt;
and have screen shots of the screens, which wikisneeripedia&lt;br /&gt;
seems not able to read &#039;Public Domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If need be, I can contact either Michael Toy or Glenn Wichman ( who published the sources to the PC Version/Commercial version) about&lt;br /&gt;
verifying the public domain version is indeed the public domain version.&lt;br /&gt;
&lt;br /&gt;
== Article looks like ... data corruption?! ==&lt;br /&gt;
&lt;br /&gt;
The article [[SDL_games]] is messed up. Even the old version that was ok some months ago is ... corrupted? --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 16:52, 27 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Could you specify what looks corrupted? To me the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Now I see it. It was only visible if one views the article after logging in. When not logged in the article looks fine. [[User:LibreGamer|LibreGamer]] ([[User talk:LibreGamer|talk]]) 17:46, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I fixed the template, thanks for the hint. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 19:18, 31 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I can confirm the fix. Thanks for fixing. (section can be deleted / archived) --[[User:Gegxt|Gegxt]] ([[User talk:Gegxt|talk]]) 14:38, 8 August 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copying from Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
I note the warning at the bottom of edit pages not to copy from Wikipedia. I&#039;m assuming this is out of date, as Wikipedia is now dual-licensed under CC-BY-SA 3.0? If so, it would be good to remove that warning, as there is a lot of useful material about libre games that could be imported to this wiki. &lt;br /&gt;
&lt;br /&gt;
This is particularly important in view of the massive pruning of Wikipedia that appears to be going on, with many articles being deleted on the basis that their subject is not &amp;quot;notable&amp;quot; enough to have a page in an Encyclopedia. This problem has disturbed Wikipedians enough that one (or a group?) has set up the [http://speedydeletion.wikia.com/wiki/Speedy_deletion_Wiki SpeedyDeletion] wiki to rescue pages before they are removed, in case their contents are still of interest to other wikis like this one.&lt;br /&gt;
--[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 06:17, 6 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi there. I&#039;m afraid the warning has to remain as this wiki is cc-by or gfdl and wikipedia is cc-by-sa. (If you combine those cc license, the end result is the stricter of those, i.e. the one used by wikipedia) [[User:GNUbie|GNUbie]] ([[User talk:GNUbie|talk]]) 13:59, 12 October 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Oops! I didn&#039;t notice the lack of the &amp;quot;SA&amp;quot; part of the LGW license when I made this post, and I totally forgot I already started a discussion about license choice further up. As I said there, all Wikipedia content is licensed under both CC-BY-SA *and* GPFDL. If content was imported from Wikipedia, it would have to be marked as such, to indicate that it can&#039;t not be used under CC-BY. --[[User:Strypey|Strypey]] ([[User talk:Strypey|talk]]) 10:40, 6 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Posting images ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
   I try to help someone to edit his game&#039;s page. Yesterday, his IP was block cause abuse (probably tried to much html lines to make edit as he wanted). I looked all around your site to understand how to post an image through your site, and choose categories for his game, but found nothing about it. Is there somewhere an option to make it directly?&lt;br /&gt;
   -How upload an image on your site (I think it will be ok to post it on the edit of the game&#039;s page, but would be appreciated to have the exact html line to be sure)&lt;br /&gt;
   -How to add categories for a game.&lt;br /&gt;
&lt;br /&gt;
P.S.: maybe there is an error on the chat... you let us know that we can connect as guest, but all times I tried, this don&#039;t work, cause I don&#039;t have a nickname.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot in advance for your help!&lt;br /&gt;
&lt;br /&gt;
Answers could be send to tricotvanille2003@hotmail.com, or directly to the member Electro l.i.b&lt;br /&gt;
&lt;br /&gt;
== Spam &amp;amp; blocking users/IP ==&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Recent changes&amp;quot; page, I see there&#039;s a lot of spam-fighting going on.  It&#039;s good that LGW is being valiantly defended against the incessant spam bots, but I think the Abuse filter is sometimes a little quick to block well meaning users.  The anonymous user recently working on the Liberated Pixel Cup page, and two weeks ago even the registered user Lanadapter got on the block list, presumably because they made a series of small edits in a short time.  Would it be possible to differentiate a bit better between real editors and spammer, so that we don&#039;t turn down actual contributors (while keeping the spam out, of course)?  -- [[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 15:24, 14 February 2017 (CET)&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=38680</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=38680"/>
		<updated>2017-01-07T13:50:11Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for 0.4.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Minetest&lt;br /&gt;
|image            = File:Minetest.png&lt;br /&gt;
|caption          = Minetest&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=lic&amp;gt;[https://github.com/minetest/minetest/blob/master/README.txt README.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine           = Minetest&lt;br /&gt;
|latest release   = 0.4.15&lt;br /&gt;
|release date     = December 22{{nd}}, 2016&lt;br /&gt;
|release date iso = 2016-12-22&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?f=18&amp;amp;t=16167&lt;br /&gt;
|language         = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://minetest.net/&lt;br /&gt;
|link blog      = http://c55.me/blog/&lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=minetest&lt;br /&gt;
|chat           = irc://chat.freenode.net/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://minetest.net/community&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minetest&#039;&#039;&#039; is a Minecraft-like sandbox engine and game. It has been in development since late 2010.&amp;lt;ref name=&amp;quot;homepage&amp;quot;&amp;gt;[http://minetest.net/ Minetest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minetest is an engine that allows different games to run on it. By default it comes with a game called “minetest_game”. The Minetest engine and game combination are commonly referred to as &#039;&#039;Minetest&#039;&#039;.&amp;lt;ref name=&amp;quot;wiki-faq&amp;quot;&amp;gt;[http://wiki.minetest.net/FAQ#What_is_minetest_game_.3F What is minetest_game?] - Minetest FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The core engine is written in [[:Category:C++_games|C++]] and [[:Category:Lua games|Lua]] and the game is written in Lua.&amp;lt;ref name=&amp;quot;language&amp;quot;&amp;gt;[http://minetest.net/development Development] - Minetest website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. The current release is 0.4.15.&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog] (not up to date as of 2017-01-07)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! version || date || news &lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Multiplayer support for tens of players&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, OS X and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Supports multiple languages&amp;lt;ref name=&amp;quot;homepage&amp;quot; /&amp;gt;&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.minetest.net/ Minetest homepage]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Lua games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG_release_history&amp;diff=38491</id>
		<title>Freedroid RPG release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG_release_history&amp;diff=38491"/>
		<updated>2016-12-13T17:14:05Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: /* Modern */ add 0.16.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents [[Freedroid RPG]]&#039;s entire release history.&lt;br /&gt;
==Classic==&lt;br /&gt;
===2002===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.60&amp;lt;ref name=&amp;quot;freedroid&amp;quot;&amp;gt;[http://sourceforge.net/projects/freedroid/files/ Sourceforge.net download page for the Freedroid project] accessed on August 11{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2002-06-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.70&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.81&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.82&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.83&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.84&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-07-02&lt;br /&gt;
|}&lt;br /&gt;
===2003===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.1&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2003-05-04&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.2&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2003-08-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modern==&lt;br /&gt;
===2003===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.7&amp;lt;ref name=&amp;quot;freedroid-news&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=96 Freedroid news page featuring 0.9.7 and 0.9.8] accessed on August 13{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2003-08-04&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.8&amp;lt;ref name=&amp;quot;freedroid-news&amp;quot;/&amp;gt;&lt;br /&gt;
| 2003-08-22&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.9&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=80 Freedroid news page featuring 0.9.9] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2003-10-19&lt;br /&gt;
|}&lt;br /&gt;
===2004===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.10&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=72 Freedroid news page featuring 0.9.10] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2004-01-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.12&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=56 Freedroid news page featuring 0.9.12] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2004-04-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.0&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=32 Freedroid news page featuring 0.10.0] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-01-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=24 Freedroid news page featuring 0.10.1 and 0.10.2] accesed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-02-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.2&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-07-04&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.3 rc2&amp;lt;ref name=&amp;quot;freedroid10.3&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=16 Freedroid news page featuring 0.10.3 rc2, 0.10.3 rc3 and 0.10.3]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-07-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.3 rc3&amp;lt;ref name=&amp;quot;freedroid10.3&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-08-13&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.3&amp;lt;ref name=&amp;quot;freedroid10.3&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-09-07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.11pre-rc&amp;lt;ref name=&amp;quot;freedroid11rc1&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=8 Freedroid news page featuring 0.11pre-rc and 0.11rc1] accessed on August 17{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-06-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.11rc1&amp;lt;ref name=&amp;quot;freedroid11rc1&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-07-21&lt;br /&gt;
|-&lt;br /&gt;
| 0.11rc2&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;&amp;gt;[http://www.freedroid.org/news News page for the freedroid project] accessed on August 18{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-09-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.11rc3&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-09-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.11&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-09-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.11.1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-11-15&lt;br /&gt;
|}&lt;br /&gt;
===2009===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.12rc1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-02-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.12.1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-04-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.13rc1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-12-28&lt;br /&gt;
|}&lt;br /&gt;
===2010===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.13rc2&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2010-01-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.13&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2010-01-21&lt;br /&gt;
|}&lt;br /&gt;
===2015===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.16rc1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2015-08-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.16&amp;lt;ref&amp;gt;[http://www.freedroid.org/news/news-detail/article/merry-christmas-2015-freedroidrpg-016-released/ Merry Christmas 2015 - FreedroidRPG 0.16 Released] accessed on December 26{{th}} 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2015-12-25&lt;br /&gt;
|}&lt;br /&gt;
===2016===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.16.1&amp;lt;ref&amp;gt;[http://www.freedroid.org/2016/06/15/progress-report/ First Semester 2016 Progress Report] accessed on December 13{{th}} 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2016-04-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[History]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Freedroid RPG]][[Category:Release history]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=38490</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=38490"/>
		<updated>2016-12-13T17:10:18Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for 0.16.1, update links (+remove broken), small changes/additions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid RPG&lt;br /&gt;
|image          = Image:Freedroid RPG-0.16.1-screenshot.png&lt;br /&gt;
|caption        = Fighting a larger bot with the help of one hacked earlier.&lt;br /&gt;
|genre         = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]] v2 or later&amp;lt;ref name=&amp;quot;license-debian&amp;quot;&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/f/freedroidrpg/unstable_copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;README&amp;quot;&amp;gt;The [https://gitlab.com/freedroid/freedroid-src/blob/master/README README] at the project&#039;s GitLab page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]] v2 or later&amp;lt;ref name=&amp;quot;license-debian&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;README&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.16.1&lt;br /&gt;
|release date         = April 2{{nd}}, 2016&lt;br /&gt;
|release date iso     = 2016-04-02&lt;br /&gt;
|release announcement = http://www.freedroid.org/2016/06/15/progress-report/&lt;br /&gt;
|language             = [[:Category:C games|C]], [[:Category:lua games|Lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://www.freedroid.org&lt;br /&gt;
|link blog            = http://www.freedroid.org/news/&lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=freedroid&lt;br /&gt;
|chat                 = irc://irc.freenode.net/freedroid&lt;br /&gt;
|link feed            = http://www.freedroid.org/feed.xml&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = https://rb.freedroid.org/ &amp;lt;!-- StevenDH: I suppose that&#039;s what&#039;s meant with &#039;pad&#039;. --&amp;gt;&lt;br /&gt;
|link project         = https://gitlab.com/freedroid/freedroid-src&lt;br /&gt;
|link tracker         = https://bugs.freedroid.org/b/index&lt;br /&gt;
|link scmweb          = https://gitlab.com/freedroid/freedroid-src/tree/master&lt;br /&gt;
|scm                  = git clone https://gitlab.com/freedroid/freedroid-src.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref name=&amp;quot;license-debian&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;README&amp;quot;/&amp;gt; The game uses OpenGL hardware acceleration by default but can also use SDL graphics.&amp;lt;ref name=&amp;quot;README&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay is similar to other isometric games like [[FLARE]] where left clicking on a location will interact with it, either by movement, attacking, message, or dialog.  Players can interact with a number of objects including fighting enemies, talking to NPCs, reading signs, opening chests, smashing barrels and boxes, and logging on to computer terminals.  The game is progressed by completing a series of missions.&lt;br /&gt;
&lt;br /&gt;
The player can acquire different items, weapons, armor and &#039;&#039;circuits&#039;&#039; from defeated enemies, chests, boxes and barrels.  Valuable circuits is the currency in Freedroid RPG&#039;s post-apocalyptic world, they can be traded for other goods and services at different NPCs.&lt;br /&gt;
&lt;br /&gt;
A tutorial is included in all of the newer releases.&lt;br /&gt;
&lt;br /&gt;
===Fighting===&lt;br /&gt;
Generally there are four ways of fighting enemies: melee, ranged, programs, or hacking. Melee attacks require melee weapons (or no weapons) and ranged attacks require ranged weapons and ammo. Program attacks require getting in-game Source books, learning them, loading them, then right clicking to &amp;quot;run&amp;quot; the program. Finally &#039;&#039;Hacking&#039;&#039; requires loading the hacking program and right clicking on an enemy to start a mini-game (like Paradroid which the original &#039;&#039;[[Freedroid|Freedroid classic]]&#039;&#039; duplicated).&lt;br /&gt;
&lt;br /&gt;
===Sub-Games===&lt;br /&gt;
In addition to the main game, and the hacking game, there are several sub-games for the player to experience. Including a parody &#039;&#039;[[nethack]]&#039;&#039; game, a concise thermonuclear war game, and several gambling games. These games are run though dialog so there are very few options for the player to take.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The game starts with a mysterious message from &#039;&#039;Dvorak, First AI&#039;&#039;, after which the player is awoken from cryogenic storage.  She/he takes the form of a human sized penguin, an alien from another planet.  Freedroid RPG takes place in a not too distant future where a huge population of bots, most of which produced and controlled by a single company, have risen against their former masters, killing a large part of humanity and taking over control of the galaxy.  The small town where the player is awoken hopes that, with her/his help, they can hold out against the bots, and who knows, maybe even win against them.&lt;br /&gt;
&lt;br /&gt;
The player must struggle not only to survive in a cruel world ravaged by the depredations of a robotic apocalypse, but fight back and free the survivors from the tyranny of a world awash in closed source software and determine his own fate.   &lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* &#039;&#039;Dr. Francis Spark&#039;&#039;, the scientist in charge of the cryogenic facility (Cryogenics Solutions: &amp;quot;Take the fast trip to the future with Cryogenic Solutions!&amp;quot;) where the player is found.&lt;br /&gt;
* &#039;&#039;Sorenson&#039;&#039;, a programmer who has gone crazy after writing one-too-many lines of proprietary COBOL code.&lt;br /&gt;
* &#039;&#039;Ewald&#039;&#039;, a bartender with a penchant for gambling and nothing to serve but cold water.&lt;br /&gt;
* &#039;&#039;Spencer&#039;&#039;, leader of the Red Guard.&lt;br /&gt;
And many others, including humans, robots, and everything in-between.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
* &#039;&#039;MegaSys&#039;&#039;, a corporation that seems to have succeeded in achieving world domination by ironically killing their stockholders... and everyone else.&lt;br /&gt;
* The Red Guard, an organization that seems to protect the remnants of humanity, but at what cost?&lt;br /&gt;
* Civilians, humans who just want to be left alone.&lt;br /&gt;
* Rebels, those who would oppose the Red Guard&#039;s methods (not yet implemented as of 0.16.1).&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.org/contact &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt; Most of the core engine code is written in [[:Category:C games|C]] with dialogs and similar actions written in [[:Category:lua games|Lua]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
In the 2012 FOSDEM Game Devroom, [[Arthur Huillet]] gave a presentation discussing a number of important design decisions of Freedroid RPG.&amp;lt;ref&amp;gt;[https://archive.fosdem.org/2012/schedule/event/role_playing_game.html Anatomy of a role playing game] on the FOSDEM website, audio and video recordings as well as slides are included&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the release of 0.16, development began on a second act of the game.&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[Freedroid RPG release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The following lists some past and present developers in no particular order:&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*Karol Swietlicki - story/characters&lt;br /&gt;
*Leslie Viljonen - programming&lt;br /&gt;
*Reinhard Prix - programming&lt;br /&gt;
*Simon Newton - level design, programming, story/characters&lt;br /&gt;
*Tiina Heinonen - voicing&lt;br /&gt;
*Zombie Ryushu - testing&lt;br /&gt;
*Stefan Huszics&lt;br /&gt;
*J.K. Wood&lt;br /&gt;
*Stefan Kangas&lt;br /&gt;
*Ari Mustonen&lt;br /&gt;
*Miles McCammon&lt;br /&gt;
*Alexander Solovets&lt;br /&gt;
And many others!&lt;br /&gt;
&lt;br /&gt;
FreedroidRPG was selected as a mentor organization for the 2010 Google Summer of Code.&lt;br /&gt;
&lt;br /&gt;
==Non-English Languages==&lt;br /&gt;
Translations were reintroduced at release 0.16, hosted on Transifex&amp;lt;ref&amp;gt;[https://www.transifex.com/projects/p/freedroid-rpg/ Transifex project page]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Current available languages:&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
*Brazilian Portuguese&lt;br /&gt;
*Czech&lt;br /&gt;
*Swedish&lt;br /&gt;
*Italian&lt;br /&gt;
*Spanish&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freedroid.org Freedroid RPG homepage]&lt;br /&gt;
*[https://gitlab.com/freedroid/freedroid-src Freedroid Project Page]&lt;br /&gt;
*[http://www.transifex.com/projects/p/freedroid-rpg/ Freedroid Translation Project]&lt;br /&gt;
*[https://rb.freedroid.org/ Freedroid RPG Review Board]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]][[Category:3D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Lua games]][[Category:C games]]&lt;br /&gt;
[[Category:Freedroid RPG]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Freedroid_RPG-0.16.1-screenshot.png&amp;diff=38488</id>
		<title>File:Freedroid RPG-0.16.1-screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Freedroid_RPG-0.16.1-screenshot.png&amp;diff=38488"/>
		<updated>2016-12-13T11:28:33Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Screenshot of Freedroid RPG 0.16.1

*Source: own work
*License: same as game data:GPLv2+

Category:GPL images Category:Screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of [[Freedroid RPG]] 0.16.1&lt;br /&gt;
&lt;br /&gt;
*Source: own work&lt;br /&gt;
*License: same as game data:[[GNU General Public License|GPLv2+]]&lt;br /&gt;
&lt;br /&gt;
[[Category:GPL images]] [[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Consomaton&amp;diff=36351</id>
		<title>Talk:Consomaton</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Consomaton&amp;diff=36351"/>
		<updated>2016-11-04T18:55:13Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Some thoughts: sparse license info and weird image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I hope this game qualifies for the wiki: the only license information is the three actual letters of the license name.&lt;br /&gt;
&lt;br /&gt;
The image in the sidebar is badly rendered, probably to do with the fact that it&#039;s an animated GIF.  On its own &amp;quot;File:&amp;quot; page it looks good.&lt;br /&gt;
&lt;br /&gt;
--[[User:StevenDH|StevenDH]] ([[User talk:StevenDH|talk]]) 19:55, 4 November 2016 (CET)&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ancient_Beast&amp;diff=36350</id>
		<title>Ancient Beast</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ancient_Beast&amp;diff=36350"/>
		<updated>2016-11-04T18:14:47Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Category:JavaScript -&amp;gt; ECMAScript; link homepage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Ancient Beast&lt;br /&gt;
|image                = File:Ancient-Beast.jpg&lt;br /&gt;
|caption              = Ancient Beast&lt;br /&gt;
|genre                = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer            = [[Freezing Moon]]&lt;br /&gt;
|code license         = [[GNU Affero General Public License|AGPL]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.2&lt;br /&gt;
|release date         = June, 16{{th}}, 2013&lt;br /&gt;
|release date iso     = 2013-06-16&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:HTML games|HTML]], [[:Category:PHP games|PHP]], [[:Category:ECMAScript games|JavaScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}, {{Web}}&lt;br /&gt;
|link homepage        = https://ancientbeast.com&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/FreezingMoon/AncientBeast&lt;br /&gt;
|link tracker         = https://github.com/FreezingMoon/AncientBeast/issues&lt;br /&gt;
|link scmweb          = https://github.com/FreezingMoon/AncientBeast&lt;br /&gt;
|scm                  = git clone https://github.com/FreezingMoon/AncientBeast.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Beast&#039;&#039;&#039; is a turn based strategy game. Players fight opponents by acquiring items and creatures. Ancient Beast is free software released under the [[GNU Affero General Public License|AGPL]] with media released as [[Creative Commons Attribution-ShareAlike|CC BY-SA]]. It uses web-technologies, so it is directly playable from the browser.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://ancientbeast.com/ Home page]&lt;br /&gt;
* [https://github.com/FreezingMoon/AncientBeast Project page]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:AGPL games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:HTML games]][[Category:PHP games]][[Category:ECMAScript games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=L%C3%96VE&amp;diff=36349</id>
		<title>LÖVE</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=L%C3%96VE&amp;diff=36349"/>
		<updated>2016-11-04T17:44:32Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: En passant, mention new release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Love-Logo.png|thumb|right|200px|LÖVE logo]]&lt;br /&gt;
&#039;&#039;&#039;LÖVE&#039;&#039;&#039; is a cross-platform, [[:Category:2D engines|2D game engine]]. As of the last edit of this page, the latest release is 0.10.2 and was released on October 31, 2016,&amp;lt;ref&amp;gt;[https://bitbucket.org/rude/love/downloads Bitbucket&#039;s download page for the LÖVE project]&amp;lt;/ref&amp;gt; It uses the [[Simple DirectMedia Layer|SDL]] library, OpenGL hardware acceleration and the [[:Category:Lua games|Lua]] programming language to program games.&amp;lt;ref&amp;gt;[http://www.google.de/search?q=cache%3Ahttp%3A%2F%2Flove.sourceforge.net%2F%3Fpage%3Dfeatures LÖVE’s features list (old page from Google&#039;s cache)]&amp;lt;/ref&amp;gt; It is licensed under the [[Zlib/libpng_License|Zlib]] license.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
It is developed by:&amp;lt;ref&amp;gt;[http://love2d.org/index.php?page=credits Credits page for the LÖVE project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Anders Ruud]]&lt;br /&gt;
*[[Michael Enger]]&lt;br /&gt;
*[[Tommy Nguyen]]&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See also the [http://www.love2d.org/wiki/Version_History Version History] on the project&#039;s wiki.&lt;br /&gt;
*Version 0.1.1 marked the first public release for the LÖVE project.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=174065&amp;amp;package_id=199534 All downloadable packages for the LOVE project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Version 0.3.1 was released on June 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. It was a bugfix release.&lt;br /&gt;
*Version 0.3.2 was released on July 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. Again a bugfix release with some convenience functions added.&lt;br /&gt;
*Version 0.4.0 was released on August 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. Added a physics engine and overhauled the documentation.&lt;br /&gt;
*Version 0.5.0 was released on September 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
Free games that use the LÖVE engine are in the [[:Category:LÖVE games]].&lt;br /&gt;
&lt;br /&gt;
More:&lt;br /&gt;
*&#039;&#039;&#039;GunFu Deadlands&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lalalove&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.love2d.org/ LÖVE homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/love/ LÖVE project page on SourceForge]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:2D engines]]&lt;br /&gt;
[[Category:Zlib/libpng engines]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:L%C3%B6ve_games&amp;diff=36348</id>
		<title>Category:Löve games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:L%C3%B6ve_games&amp;diff=36348"/>
		<updated>2016-11-04T17:36:33Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Redirect to proper capitalisation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Category:LÖVE games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Category:L%C3%96VE_games&amp;diff=36347</id>
		<title>Category:LÖVE games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Category:L%C3%96VE_games&amp;diff=36347"/>
		<updated>2016-11-04T17:34:45Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Link to the engine, from the categoy page that&amp;#039;s about to become a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These games use the [[LÖVE]] 2D game engine.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games by engine]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Consomaton&amp;diff=36346</id>
		<title>Consomaton</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Consomaton&amp;diff=36346"/>
		<updated>2016-11-04T17:23:28Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: New small &amp;amp; interesting game!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = consomaton&lt;br /&gt;
|image                = Image:Consomaton-screenshot.gif&lt;br /&gt;
|caption              = Solving the second level of &#039;&#039;consomaton&#039;&#039; (click to view animation)&lt;br /&gt;
|genre                = [[:Category:Puzzle games|puzzle]], [[:Category:Programming games|programming]]&lt;br /&gt;
|developer            = [[Kenta Cho]] (ABA)&lt;br /&gt;
|code license         = [[MIT License|&amp;quot;MIT&amp;quot;]]&amp;lt;ref&amp;gt;The game&#039;s [https://github.com/abagames/consomaton/blob/master/README.md README file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.0&lt;br /&gt;
|release date         = June 17{{th}}, 2016&lt;br /&gt;
|release date iso     = 2016-06-17&lt;br /&gt;
|release announcement = http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/&lt;br /&gt;
|language             = TypeScript (compiled to [[:Category:ECMAScript games|JavaScript]])&lt;br /&gt;
|library              = Node.js and JavaScript libraries&lt;br /&gt;
|platform             = {{Browser}}&lt;br /&gt;
|link homepage        = http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/abagames/consomaton&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consomaton&#039;&#039;&#039; is a puzzle game revolving around [https://en.wikipedia.org/wiki/Cellular_automaton cellular automata].  The player has to set or change the rules of the automaton so that they transform a given starting state in a console to another given goal state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/ Homepage]&lt;br /&gt;
*[http://abagames.sakura.ne.jp/16/consomaton/ Play consomaton on-line]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Programming games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ECMAScript games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Consomaton-screenshot.gif&amp;diff=36345</id>
		<title>File:Consomaton-screenshot.gif</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Consomaton-screenshot.gif&amp;diff=36345"/>
		<updated>2016-11-04T15:53:00Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Game has no &amp;#039;media&amp;#039;; insert space.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of [[consomaton]].&lt;br /&gt;
&lt;br /&gt;
*Source: [http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/ the game&#039;s website]&lt;br /&gt;
*License: (presumed) same as game: [[MIT License|MIT]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Consomaton-screenshot.gif&amp;diff=36344</id>
		<title>File:Consomaton-screenshot.gif</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Consomaton-screenshot.gif&amp;diff=36344"/>
		<updated>2016-11-04T15:50:38Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Screenshot of consomaton.

*Source: [http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/ the game&amp;#039;s website]
*License: (presumed) same as game data:MIT

Category:Screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of [[consomaton]].&lt;br /&gt;
&lt;br /&gt;
*Source: [http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/ the game&#039;s website]&lt;br /&gt;
*License: (presumed) same as game data:[[MIT License|MIT]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedoom&amp;diff=35675</id>
		<title>Freedoom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedoom&amp;diff=35675"/>
		<updated>2015-12-26T18:13:53Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for 0.10.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedoom&lt;br /&gt;
|image          = Image:Freedoom - aad.png&lt;br /&gt;
|caption        = Freedoom&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Modified BSD License]] &lt;br /&gt;
|engine         = [[prboom]]&lt;br /&gt;
|latest release = 0.10.1&lt;br /&gt;
|release date   = December 23{{th}}, 2015&lt;br /&gt;
|release date iso = 2015-12-23&lt;br /&gt;
|release announcement = https://github.com/freedoom/freedoom/releases/tag/v0.10.1&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage  = https://freedoom.github.io/&lt;br /&gt;
|link blog      = https://github.com/freedoom/freedoom/releases&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = https://github.com/freedoom/freedoom/releases.atom&lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/freedoom/freedoom&lt;br /&gt;
|link tracker   = https://github.com/freedoom/freedoom/issues&lt;br /&gt;
|link scmweb    = https://github.com/freedoom/freedoom&lt;br /&gt;
|scm            = https://github.com/freedoom/freedoom.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Freedoom&#039;&#039;&#039;&#039;&#039; is a project aimed to create a complete and [[Free software|Free]] [[Doom]] IWAD file, which contains all game media. Combined with the [[GNU General Public License|GPL]]ed Doom Source, this makes a completely Free (as in speech) game. &#039;&#039;Freedoom&#039;&#039;&#039;s data is licensed under the [[Modified BSD License]].&amp;lt;ref&amp;gt;[https://freedoom.github.io/about.html &#039;&#039;Freedoom&#039;&#039; about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a subproject FreeDM to create death match maps for doom multiplayer action.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.10.1 released on December 23 2015.&lt;br /&gt;
*0.10 released on December 16 2015.&lt;br /&gt;
*0.9 released on October 14 2014.&lt;br /&gt;
...&lt;br /&gt;
*0.7 released on January 22 2011.&lt;br /&gt;
*0.6.4 released on June 15 2009.&lt;br /&gt;
*0.6.3 released on January 1 2009.&lt;br /&gt;
*0.6.2 released on March 18 2008.&lt;br /&gt;
*0.6.1 released on March 5 2008.&lt;br /&gt;
*0.6.0 released on February 28 2008.&lt;br /&gt;
*0.5.0 released on September 2 2006.&lt;br /&gt;
*0.4.1 released on March 3 2006.&lt;br /&gt;
*0.4.0 released on December 27 2005.&lt;br /&gt;
*0.3.0 released on December 25 2004.&lt;br /&gt;
*0.2.0 released on December 10 2003.&lt;br /&gt;
*0.1.0 released on April 16 2003.&lt;br /&gt;
&lt;br /&gt;
==Additional levels==&lt;br /&gt;
These free levels for Doom II can be used with Freedoom :&lt;br /&gt;
*[http://www.doomworld.com/vb/wads-mods/64714-abandoned-base-dm-monster-mode/ Abandoned Base] (WTFPL v2)&lt;br /&gt;
*[http://www.doomworld.com/idgames/index.php?id=15847 Cato_01] (Freedoom Modified BSD licensed)&lt;br /&gt;
*[http://www.doomworld.com/idgames/index.php?id=11298 Circular Area] (GPL v2)&lt;br /&gt;
*[http://www.doomworld.com/idgames/index.php?id=16978 Fortress of Mystery] (WTFPL v2)&lt;br /&gt;
*[http://www.doomworld.com/idgames/index.php?id=11091 Legions of Hell] (GPL v2)&lt;br /&gt;
*[http://www.doomworld.com/idgames/?id=12925 No Imp Left Behind] (GPL v2)&lt;br /&gt;
*[http://www.doomworld.com/idgames/index.php?id=11296 The Hexagon Base] (GPL v2)&lt;br /&gt;
*[http://www.doomworld.com/idgames/index.php?id=11299 The Square Base] (GPL v2)&lt;br /&gt;
Note that the licenses on the description pages linked to sometimes differ from those included in the ZIP files.  Only the latter ones are considered.&lt;br /&gt;
&lt;br /&gt;
==see also==&lt;br /&gt;
*[[PrBoom]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freedoom.github.io/ &#039;&#039;Freedoom&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]] [[Category:Modified BSD games]] [[Category:id Tech 1 games]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG_release_history&amp;diff=35674</id>
		<title>Freedroid RPG release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG_release_history&amp;diff=35674"/>
		<updated>2015-12-26T17:56:51Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: /* 2015 */ fix ref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents [[Freedroid RPG]]&#039;s entire release history.&lt;br /&gt;
==Classic==&lt;br /&gt;
===2002===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.60&amp;lt;ref name=&amp;quot;freedroid&amp;quot;&amp;gt;[http://sourceforge.net/projects/freedroid/files/ Sourceforge.net download page for the Freedroid project] accessed on August 11{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2002-06-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.70&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.81&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.82&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.83&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.84&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-07-02&lt;br /&gt;
|}&lt;br /&gt;
===2003===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.1&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2003-05-04&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.2&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2003-08-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modern==&lt;br /&gt;
===2003===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.7&amp;lt;ref name=&amp;quot;freedroid-news&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=96 Freedroid news page featuring 0.9.7 and 0.9.8] accessed on August 13{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2003-08-04&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.8&amp;lt;ref name=&amp;quot;freedroid-news&amp;quot;/&amp;gt;&lt;br /&gt;
| 2003-08-22&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.9&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=80 Freedroid news page featuring 0.9.9] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2003-10-19&lt;br /&gt;
|}&lt;br /&gt;
===2004===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.10&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=72 Freedroid news page featuring 0.9.10] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2004-01-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.12&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=56 Freedroid news page featuring 0.9.12] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2004-04-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.0&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=32 Freedroid news page featuring 0.10.0] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-01-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=24 Freedroid news page featuring 0.10.1 and 0.10.2] accesed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-02-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.2&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-07-04&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.3 rc2&amp;lt;ref name=&amp;quot;freedroid10.3&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=16 Freedroid news page featuring 0.10.3 rc2, 0.10.3 rc3 and 0.10.3]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-07-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.3 rc3&amp;lt;ref name=&amp;quot;freedroid10.3&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-08-13&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.3&amp;lt;ref name=&amp;quot;freedroid10.3&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-09-07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.11pre-rc&amp;lt;ref name=&amp;quot;freedroid11rc1&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=8 Freedroid news page featuring 0.11pre-rc and 0.11rc1] accessed on August 17{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-06-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.11rc1&amp;lt;ref name=&amp;quot;freedroid11rc1&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-07-21&lt;br /&gt;
|-&lt;br /&gt;
| 0.11rc2&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;&amp;gt;[http://www.freedroid.org/news News page for the freedroid project] accessed on August 18{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-09-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.11rc3&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-09-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.11&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-09-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.11.1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-11-15&lt;br /&gt;
|}&lt;br /&gt;
===2009===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.12rc1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-02-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.12.1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-04-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.13rc1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-12-28&lt;br /&gt;
|}&lt;br /&gt;
===2010===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.13rc2&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2010-01-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.13&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2010-01-21&lt;br /&gt;
|}&lt;br /&gt;
===2015===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.16rc1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2015-08-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.16&amp;lt;ref&amp;gt;[http://www.freedroid.org/news/news-detail/article/merry-christmas-2015-freedroidrpg-016-released/ Merry Christmas 2015 - FreedroidRPG 0.16 Released] accessed on December 26{{th}} 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2015-12-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[History]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Freedroid RPG]][[Category:Release history]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG_release_history&amp;diff=35673</id>
		<title>Freedroid RPG release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG_release_history&amp;diff=35673"/>
		<updated>2015-12-26T17:54:22Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: /* 2015 */ add 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents [[Freedroid RPG]]&#039;s entire release history.&lt;br /&gt;
==Classic==&lt;br /&gt;
===2002===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.60&amp;lt;ref name=&amp;quot;freedroid&amp;quot;&amp;gt;[http://sourceforge.net/projects/freedroid/files/ Sourceforge.net download page for the Freedroid project] accessed on August 11{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2002-06-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.70&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-05&lt;br /&gt;
|-&lt;br /&gt;
| 0.81&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-08&lt;br /&gt;
|-&lt;br /&gt;
| 0.82&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.83&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-06-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.84&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2002-07-02&lt;br /&gt;
|}&lt;br /&gt;
===2003===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.1&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2003-05-04&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.2&amp;lt;ref name=&amp;quot;freedroid&amp;quot;/&amp;gt;&lt;br /&gt;
| 2003-08-11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modern==&lt;br /&gt;
===2003===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.7&amp;lt;ref name=&amp;quot;freedroid-news&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=96 Freedroid news page featuring 0.9.7 and 0.9.8] accessed on August 13{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2003-08-04&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.8&amp;lt;ref name=&amp;quot;freedroid-news&amp;quot;/&amp;gt;&lt;br /&gt;
| 2003-08-22&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.9&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=80 Freedroid news page featuring 0.9.9] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2003-10-19&lt;br /&gt;
|}&lt;br /&gt;
===2004===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.10&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=72 Freedroid news page featuring 0.9.10] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2004-01-16&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.12&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=56 Freedroid news page featuring 0.9.12] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2004-04-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.0&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/news.php?start=32 Freedroid news page featuring 0.10.0] accessed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-01-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=24 Freedroid news page featuring 0.10.1 and 0.10.2] accesed on August 15{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-02-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.2&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-07-04&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.3 rc2&amp;lt;ref name=&amp;quot;freedroid10.3&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=16 Freedroid news page featuring 0.10.3 rc2, 0.10.3 rc3 and 0.10.3]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-07-24&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.3 rc3&amp;lt;ref name=&amp;quot;freedroid10.3&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-08-13&lt;br /&gt;
|-&lt;br /&gt;
| 0.10.3&amp;lt;ref name=&amp;quot;freedroid10.3&amp;quot;/&amp;gt;&lt;br /&gt;
| 2007-09-07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.11pre-rc&amp;lt;ref name=&amp;quot;freedroid11rc1&amp;quot;&amp;gt;[http://freedroid.sourceforge.net/news.php?start=8 Freedroid news page featuring 0.11pre-rc and 0.11rc1] accessed on August 17{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-06-27&lt;br /&gt;
|-&lt;br /&gt;
| 0.11rc1&amp;lt;ref name=&amp;quot;freedroid11rc1&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-07-21&lt;br /&gt;
|-&lt;br /&gt;
| 0.11rc2&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;&amp;gt;[http://www.freedroid.org/news News page for the freedroid project] accessed on August 18{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-09-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.11rc3&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-09-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.11&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-09-14&lt;br /&gt;
|-&lt;br /&gt;
| 0.11.1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2008-11-15&lt;br /&gt;
|}&lt;br /&gt;
===2009===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.12rc1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-02-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.12.1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-04-25&lt;br /&gt;
|-&lt;br /&gt;
| 0.13rc1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2009-12-28&lt;br /&gt;
|}&lt;br /&gt;
===2010===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.13rc2&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2010-01-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.13&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2010-01-21&lt;br /&gt;
|}&lt;br /&gt;
===2015===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.16rc1&amp;lt;ref name=&amp;quot;freedroidRPG&amp;quot;/&amp;gt;&lt;br /&gt;
| 2015-08-18&lt;br /&gt;
|-&lt;br /&gt;
| 0.16&amp;lt;ref&amp;gt;[http://www.freedroid.org/news/news-detail/article/merry-christmas-2015-freedroidrpg-016-released/ Merry Christmas 2015 - FreedroidRPG 0.16 Released] accessed on December 26{{th}} &amp;lt;ref/&amp;gt;&lt;br /&gt;
| 2015-12-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[History]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Freedroid RPG]][[Category:Release history]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=35672</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=35672"/>
		<updated>2015-12-26T17:49:29Z</updated>

		<summary type="html">&lt;p&gt;StevenDH: Update for 0.16, some small changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = Image:Freedroid.jpg&lt;br /&gt;
|caption        = Tux after combat.&lt;br /&gt;
|genre         = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.16&lt;br /&gt;
|release date         = December 25{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-12-25&lt;br /&gt;
|release announcement = http://www.freedroid.org/news/news-detail/article/merry-christmas-2015-freedroidrpg-016-released/&lt;br /&gt;
|language             = [[:Category:C games|C]], [[:Category:lua games|lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://www.freedroid.org&lt;br /&gt;
|link blog            = http://www.freedroid.org/news/&lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=freedroid&lt;br /&gt;
|chat                 = irc://irc.freenode.net/freedroid&lt;br /&gt;
|link feed            = http://www.freedroid.org/index.php?id=25&amp;amp;type=100&lt;br /&gt;
|link forum           = https://sourceforge.net/apps/phpbb/freedroid/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://gitlab.com/freedroid/freedroid-src&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitlab.com/freedroid/freedroid-src/tree/master&lt;br /&gt;
|scm                  = git clone https://gitlab.com/freedroid/freedroid-src.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; The game uses OpenGL hardware acceleration by default but can also use SDL graphics.&amp;lt;ref&amp;gt;http://freedroid.svn.sourceforge.net/viewvc/freedroid/README&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay is similar to other isometric games like Diablo where left clicking on a location will interact with it, either by movement, attacking, message, or dialog. The game is progressed by completing a series of missions.&lt;br /&gt;
&lt;br /&gt;
The player can acquire items, circuits, weapons and armor from enemies, chests, boxes, barrels, and in trade for &#039;&#039;circuits&#039;&#039; the money stand-in. Players can interact with a number of objects including signs, chests, barrels, boxes, and computer terminals.&lt;br /&gt;
&lt;br /&gt;
A tutorial is included in all of the newer releases.&lt;br /&gt;
&lt;br /&gt;
===Fighting===&lt;br /&gt;
Generally there are four ways of fighting enemies: melee, ranged, programs, or hacking. Melee attacks require melee weapons (or no weapons) and ranged attacks require ranged weapons and ammo. Program attacks require getting in-game Source Code books, learning them, loading them, then right clicking to fire. Finally &#039;&#039;Hacking&#039;&#039; requires loading the hacking program and right clicking on an enemy to start a mini-game (like Paradroid which the original [[freedroid]] &#039;&#039;classic&#039;&#039; duplicated).&lt;br /&gt;
&lt;br /&gt;
===Sub-Games===&lt;br /&gt;
In addition to the main game, and the hacking game, there are several sub-games for the player to experience. Including a &#039;&#039;[[nethack]]&#039;&#039; game, a thermonuclear war game, and several gambling games. These games are run though dialog so there are very few options for the player to take.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player must struggle not only to survive against a cruel world ravaged by the depredations of a robotic apocalypse, but fight back and free the survivors from the tyranny of a world awash in closed source software and determine his own fate.   &lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* the player (&#039;&#039;Tux&#039;&#039;) is a human sized penguin (an alien from another planet).&lt;br /&gt;
* &#039;&#039;Dr. Francis Spark&#039;&#039;, cryogenist who runs the cryogenics faculty (Cryogenics Solutions: &amp;quot;Take the fast trip to the future with Cryogenic Solutions!&amp;quot;) where Tux is found.&lt;br /&gt;
* &#039;&#039;Sorenson&#039;&#039;, a programmer who has gone crazy after writing one-too-many lines of proprietary COBAL code&lt;br /&gt;
* &#039;&#039;Edwald&#039;&#039;, a bartender with a penchant for gamboling and nothing to serve but cold water&lt;br /&gt;
And many others, including humans, robots, and everything in-between.&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
* &#039;&#039;MegaSys&#039;&#039;, a corporation that seems to have succeeded in achieving world domination by ironically killing their stockholders... and everyone else&lt;br /&gt;
* the Red Guard, an organization that seems to protect the remnants of humanity, but at what cost?&lt;br /&gt;
* civilians, humans who just want to be left alone&lt;br /&gt;
* rebels, those who would oppose the Red Guard&#039;s methods&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://sourceforge.net/apps/phpbb/freedroid/viewtopic.php?f=16&amp;amp;t=106 How to make a robot voice]&amp;lt;/ref&amp;gt; Most of the core engine code is written in [[:Category:C games|C]] with dialogs and similar actions being adopted to use [[:Category:lua games|lua]] for ease of use.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the 2012 FOSDEM Game Devroom, [[Arthur Huillet]] gave a presentation discussing a number of important design decisions of Freedroid RPG.&amp;lt;ref&amp;gt;[https://archive.fosdem.org/2012/schedule/event/role_playing_game.html Anatomy of a role playing game] on the FOSDEM website, audio and video recordings as well as slides are included&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
*See [[Freedroid RPG release history]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The following lists some past and present developers in no particular order:&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*Karol Swietlicki - story/characters&lt;br /&gt;
*Leslie Viljonen - programming&lt;br /&gt;
*Reinhard Prix - programming&lt;br /&gt;
*Simon Newton - level design, programming, story/characters&lt;br /&gt;
*Tiina Heinonen - voicing&lt;br /&gt;
*Zombie Ryushu - testing&lt;br /&gt;
*Stefan Huszics&lt;br /&gt;
*J.K. Wood&lt;br /&gt;
*Stefan Kangas&lt;br /&gt;
*Ari Mustonen&lt;br /&gt;
*Miles McCammon&lt;br /&gt;
*Alexander Solovets&lt;br /&gt;
And many others!&lt;br /&gt;
&lt;br /&gt;
FreedroidRPG was selected as a mentor organization for the 2010 Google Summer of Code.&amp;lt;ref&amp;gt;[http://socghop.appspot.com/gsoc/program/accepted_orgs/google/gsoc2010 Google Mentor List]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-English Languages==&lt;br /&gt;
Translations were reintroduced at release 0.16, hosted on Transifex&amp;lt;ref&amp;gt;[https://www.transifex.com/projects/p/freedroid-rpg/ Transifex project page]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Current available languages:&lt;br /&gt;
*French&lt;br /&gt;
*German&lt;br /&gt;
*Brazilian Portuguese&lt;br /&gt;
*Czech&lt;br /&gt;
*Swedish&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freedroid.org Freedroid RPG homepage]&lt;br /&gt;
*[https://gitlab.com/freedroid/freedroid-src Freedroid Project Page]&lt;br /&gt;
*[http://www.transifex.com/projects/p/freedroid-rpg/ Freedroid Translation Project]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]]&lt;br /&gt;
[[Category:GPL games]][[Category:3D games]][[Category:Freedroid RPG]]&lt;/div&gt;</summary>
		<author><name>StevenDH</name></author>
	</entry>
</feed>