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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Superuser</id>
	<title>Libregamewiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Superuser"/>
	<updated>2026-08-13T09:38:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=35079</id>
		<title>Terminal Overload release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=35079"/>
		<updated>2015-02-18T14:59:53Z</updated>

		<summary type="html">&lt;p&gt;Superuser: added 0.5.0 and 0.6.0 (a 2015 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a documentation of [[Terminal Overload]]&#039;s entire release history.&lt;br /&gt;
&lt;br /&gt;
The complete version history with changes included can also be found in the [https://github.com/fr1tz/terminal-overload/blob/master/My%20Projects/main/game/NEWS &#039;&#039;NEWS&#039;&#039; file] in the game&#039;s source code repository.&lt;br /&gt;
&lt;br /&gt;
==2014==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.1.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5701 Release announcement for TOL version 0.1.0 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-08-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5809 Release announcement for TOL version 0.2.0 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-09-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5889 Release announcement for TOL version 0.3.0 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.1 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896 Release announcement for TOL version 0.3.1 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-12&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5943 Release announcement for TOL version 0.4.0 on the official forum], accessed on November 1{{st}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-30&lt;br /&gt;
|-&lt;br /&gt;
| 0.5.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5995 Release announcement for TOL version 0.5.0 on the official forum], accessed on February 18{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-11-19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2015==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.6.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=6147 Release announcement for TOL version 0.6.0 on the official forum], accessed on February 18{{th}}, 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2015-02-09&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=35078</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=35078"/>
		<updated>2015-02-18T14:54:28Z</updated>

		<summary type="html">&lt;p&gt;Superuser: bumped ver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.6.0&lt;br /&gt;
|release date         = February 9{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-02-09&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=6147&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source spiritual successor to &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Terminal overload is a fast team based multiplayer shooter with lots of air time in an open, low-gravity environment.&lt;br /&gt;
&lt;br /&gt;
TOL has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet mode is a combination of territory control with a creative spawning mechanic. The game also features Team Elimination mode, where players fight until only players from one team are still standing.&lt;br /&gt;
&lt;br /&gt;
The game features multiple classes. Each class comes with its own set of weapons, drawbacks and advantages. Special weapons are target seeking &amp;quot;discs&amp;quot; that require a lock on enemy players, as well as the B.O.U.N.C.E. mechanism that pushes nearby but fast moving enemies far away. Players also need to keep an eye on their &amp;quot;anchoring&amp;quot; in order to not get blown away too far from incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode is the unique mode of play that Terminal Overload is best known for.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several zones arranged in a linear manner, the first and last few of which are controlled by the two opposing teams. The goal of each round is to capture all zones on the map. Zones can only be captured in normal form (&amp;quot;CAT form&amp;quot;; a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix).&lt;br /&gt;
&lt;br /&gt;
Players don&#039;t die, but switch to etherform when out of health. In etherform, players can only recharge their health and damage damper and respawn as a class of their chocie. Switching back to CAT form is only possible inside a team zone.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=34901</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=34901"/>
		<updated>2014-11-23T17:06:37Z</updated>

		<summary type="html">&lt;p&gt;Superuser: updated version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.12&lt;br /&gt;
|release date   = November 23{{rd}}, 2014&lt;br /&gt;
|release date iso= 2014-11-23&lt;br /&gt;
|release announcement= http://www.wesnoth.org/start/1.12/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.wesnoth.org/&lt;br /&gt;
|link blog        = http://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://forums.wesnoth.org/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://wiki.wesnoth.org/Community&lt;br /&gt;
|link tracker     = http://gna.org/bugs/index.php?group=wesnoth&amp;amp;set=custom&amp;amp;report_id=101&amp;amp;status_id=1&amp;amp;chunksz=150&amp;amp;boxoptionwanted=1&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/wesnoth/code/&lt;br /&gt;
|scm              = git clone git://git.code.sf.net/p/wesnoth/code&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wesnoth/current/copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Khalifate (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;:  The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/WesnothPhilosophy  The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wesnoth&amp;diff=34900</id>
		<title>Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wesnoth&amp;diff=34900"/>
		<updated>2014-11-23T17:03:09Z</updated>

		<summary type="html">&lt;p&gt;Superuser: dropped the redirect chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[The Battle for Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34898</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34898"/>
		<updated>2014-11-19T12:45:27Z</updated>

		<summary type="html">&lt;p&gt;Superuser: bumped version to 0.5.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.5.0&lt;br /&gt;
|release date         = November 19{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-11-19&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5995&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source spiritual successor to &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Terminal overload is a fast team based multiplayer shooter with lots of air time in an open, low-gravity environment.&lt;br /&gt;
&lt;br /&gt;
TOL has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet mode is a combination of territory control with a creative spawning mechanic. The game also features Team Elimination mode, where players fight until only players from one team are still standing.&lt;br /&gt;
&lt;br /&gt;
The game features multiple classes. Each class comes with its own set of weapons, drawbacks and advantages. Special weapons are target seeking &amp;quot;discs&amp;quot; that require a lock on enemy players, as well as the B.O.U.N.C.E. mechanism that pushes nearby but fast moving enemies far away. Players also need to keep an eye on their &amp;quot;anchoring&amp;quot; in order to not get blown away too far from incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode is the unique mode of play that Terminal Overload is best known for.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several zones arranged in a linear manner, the first and last few of which are controlled by the two opposing teams. The goal of each round is to capture all zones on the map. Zones can only be captured in normal form (&amp;quot;CAT form&amp;quot;; a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix).&lt;br /&gt;
&lt;br /&gt;
Players don&#039;t die, but switch to etherform when out of health. In etherform, players can only recharge their health and damage damper and respawn as a class of their chocie. Switching back to CAT form is only possible inside a team zone.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Naev&amp;diff=34895</id>
		<title>Naev</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Naev&amp;diff=34895"/>
		<updated>2014-11-15T20:52:44Z</updated>

		<summary type="html">&lt;p&gt;Superuser: it is most assuredly not tps, but top-down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Naev&lt;br /&gt;
|image          = File:Naev.png&lt;br /&gt;
|caption        = Naev&lt;br /&gt;
|genre          = [[:Category:Space simulation games|Space]], [[:Category:Third-person shooter games|Shooting]]&lt;br /&gt;
|developer      = [[Edgar Simo|Edgar &amp;quot;bobbens&amp;quot; Simo]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&lt;br /&gt;
|media license  = Varies (Generally CC-by-sa 3 or later)&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.5.3&lt;br /&gt;
|release date   = April 15{{th}}, 2012&lt;br /&gt;
|release date iso=2012-04-15 &lt;br /&gt;
|release announcement=http://blog.naev.org/2012/04/naev-0-5-3-release/&lt;br /&gt;
|language       = [[:Category:C games|C]], [[:Category:lua games|lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]] , [[OpenGL]] , [[OpenAL]] , [[libxml2]] , [[freetype]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = https://code.google.com/p/naev/&lt;br /&gt;
|link blog        = http://blog.naev.org/&lt;br /&gt;
|link chatweb     = http://blog.naev.org/chat/&lt;br /&gt;
|chat             = irc://chat.freenode.net/naev&lt;br /&gt;
|link feed        = http://blog.naev.org/feed/&lt;br /&gt;
|link forum       = http://forum.naev.org&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = https://code.google.com/p/naev/&lt;br /&gt;
|link tracker     = https://code.google.com/p/naev/issues/list&lt;br /&gt;
|link scmweb      = https://github.com/bobbens/naev&lt;br /&gt;
|scm              = git clone https://github.com/bobbens/naev.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Naev&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[:Category:Space simulation games|space]] [[:Category:Top-down shooter games|top-down shooting]] and trading game primarily developed by [[Edgar Simo|Edgar &amp;quot;Bobbens&amp;quot; Simo]].&amp;lt;ref name=&amp;quot;author&amp;quot;&amp;gt;[http://github.com/bobbens/naev/blob/master/AUTHORS AUTHORS file in Naev&#039;s github repository] accessed on June 6{{th}}, 2011&amp;lt;/ref&amp;gt; It requires [[Simple DirectMedia Layer|SDL]], [[OpenGL]], and [[OpenAL]]. The source code is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref&amp;gt;[http://github.com/bobbens/naev/blob/master/LICENSE LICENSE file in Naev&#039;s github repository] accessed on June 6{{th}}, 2011&amp;lt;/ref&amp;gt; The project was inspired by the proprietary game &#039;&#039;Escape Velocity&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In Naev, missions are primarily accessed through planets or stations. At the beginning of the game, rush deliveries and freight missions are the only missions available on a regular basis. Special missions allow you to achieve certain rewards and access to new regular missions such as patrols.&lt;br /&gt;
&lt;br /&gt;
For transportation between solar systems, hyperspace is available. To make travelling between systems easier, autopilot is available.&lt;br /&gt;
&lt;br /&gt;
Ships can be customized at the cost of some kind of trade-off. Each ship has three types of slots in varying numbers. There are high, medium, and low slots. They&#039;re also limited by the CPU resource of the ship. Generally, the more sophisticated an item is, the more CPU it will take up.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://naev.org/ Naev blog and main website]&lt;br /&gt;
*[http://forum.naev.org/ Naev forum]&lt;br /&gt;
*[http://wiki.naev.org/ Naev wiki]&lt;br /&gt;
*[http://code.google.com/p/naev/ Naev Google Code project page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:2D games]][[Category:Space simulation games]][[Category:Top-down shooter games]][[Category:SDL games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34894</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34894"/>
		<updated>2014-11-15T15:30:28Z</updated>

		<summary type="html">&lt;p&gt;Superuser: /* Gameplay */ cleanup; I believe the article is complete now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.4.0&lt;br /&gt;
|release date         = October 30{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-30&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5943&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source spiritual successor to &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Terminal overload is a fast team based multiplayer shooter with lots of air time in an open, low-gravity environment.&lt;br /&gt;
&lt;br /&gt;
TOL has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet mode is a combination of territory control with a creative spawning mechanic. The game also features Team Elimination, where players fight until only players from one team are still standing.&lt;br /&gt;
&lt;br /&gt;
The game features multiple classes. Each class comes with its own set of weapons, drawbacks and advantages. Special weapons are target seeking &amp;quot;discs&amp;quot; that require a lock on enemy players, as well as the B.O.U.N.C.E. mechanism that pushes nearby but fast moving enemies far away. Players also need to keep an eye on their &amp;quot;anchoring&amp;quot; in order to not get blown away too far from incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode is the unique mode of play that Terminal Overload is best known for.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several zones arranged in a linear manner, the first and last few of which are controlled by the two opposing teams. The goal of each round is to capture all zones on the map. Zones can only be captured in normal form (&amp;quot;CAT form&amp;quot;; a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix).&lt;br /&gt;
&lt;br /&gt;
Players don&#039;t die, but switch to etherform when out of health. In etherform, players can only recharge their health and damage damper and respawn as a class of their chocie. Switching back to CAT form is only possible inside a team zone.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Annex:_Conquer_the_World&amp;diff=34890</id>
		<title>Annex: Conquer the World</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Annex:_Conquer_the_World&amp;diff=34890"/>
		<updated>2014-11-06T16:04:51Z</updated>

		<summary type="html">&lt;p&gt;Superuser: proper linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
|title                = Annex: Conquer the World&lt;br /&gt;
|image                = File:Annex Conquer the World screenshot.jpg&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[Real-time Strategy]], ([[RTS]])&lt;br /&gt;
|developer            = DelphaDesign&lt;br /&gt;
|code license         = GNU GPL v.3 or later&amp;lt;ref name=lic&amp;gt;http://megaglest.org/license.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = CC-BY-SA (Source: Game manual)&lt;br /&gt;
|engine               = Megaglest Engine&lt;br /&gt;
|latest release       = 4.0.7&lt;br /&gt;
|release date         = October 5th, 2014&lt;br /&gt;
|release date iso     = 2014-10-05&lt;br /&gt;
|release announcement = http://annexconquer.com/annex-conquer-the-world-4-0-released/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = GNU/Linux, Microsoft Windows, Mac OS X&lt;br /&gt;
|link homepage        = http://annexconquer.com/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://webchat.freenode.net/?channels=annex&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Annex: Conquer the World is a [[Megaglest]] based [[Real-time Strategy]] game that brings fast paced combat with a diverse arsenal. Play as one of four available factions: The East Ocean Alliance, the NEO Republic, the Shadow Organization, or the Renegades as you struggle for dominance all over the world, competing for a priceless red mineral. The game will contain over 30 tech trees, different maps, and tileset. The focus of the game is Multiplayer and Single Player skirmishes. Currently there are no plans for campaigns or story mode, however this may change once base game is complete.&amp;lt;ref&amp;gt;[http://annexconquer.com/games/ &#039;Game info&#039;] page on Annex&#039;s website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A gameplay video on YouTube: [https://www.youtube.com/watch?v=flE7v6J49bY Annex: conquer the World 4.0 Republic Mission 6]&lt;br /&gt;
&lt;br /&gt;
==Platforms==&lt;br /&gt;
Official downloads are available for GNU/Linux, Microsoft Windows and Mac OS X.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Homepage: [http://annexconquer.com/ annexconquer.com]&lt;br /&gt;
* Engine License information: [http://megaglest.org/license// megaglest.org/license]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34889</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34889"/>
		<updated>2014-11-06T11:40:38Z</updated>

		<summary type="html">&lt;p&gt;Superuser: a number of corrections + bumped release to 0.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.4.0&lt;br /&gt;
|release date         = October 30{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-30&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5943&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source spiritual successor to &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Terminal Overload is a multiplayer-only arena shooter with fast movement and lots of air time in a low-gravity environment. &lt;br /&gt;
&lt;br /&gt;
TOL has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet mode is a combination of territory control with a creative spawning mechanic.&lt;br /&gt;
&lt;br /&gt;
The also features multiple classes, differentiated by the weapons, equipment and abilities each packs. There are currently 5 guns, 3 types of thrown weapons (such as interceptor discs, which push a player back) and some items such as the Etherboard, which lets the player travel quickly but with high momentum. There are also special abilities, such as the hyperjump. Each of these is tied to one (or more) of four classes.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode is the unique mode of play that Terminal Overload is best known for. It is currently the only game mode in TOL.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several arranged in a linear manner, the first and last few of which are controlled by the two opposing teams.&lt;br /&gt;
&lt;br /&gt;
The player spawns in Etherform, which is a glowing ball that can traverse the landscape at high speed. However, to fight, the player must be in CAT (a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix) form, which is a standard first-person shooter mode of play.&lt;br /&gt;
&lt;br /&gt;
Every time the player is fragged, the player returns into Etherform and must then choose one of the four classes to spawn as. Each class has its own &#039;damage damper&#039; meter that needs to be above a certain threshold so the player can spawn. The player can regenerate health and damage damper by being in friendly territory.&lt;br /&gt;
&lt;br /&gt;
Territory can be acquired when one or more players of one (but not both) team in CAT form are on it. Territories cannot be captured while in Etherform. The game ends when one team controls all territories.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=34888</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=34888"/>
		<updated>2014-11-06T11:16:04Z</updated>

		<summary type="html">&lt;p&gt;Superuser: /* Criticism */ corrected reference style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.10.7&lt;br /&gt;
|release date   = August 24{{th}}, 2013&lt;br /&gt;
|release date iso= 2013-08-24&lt;br /&gt;
|release announcement= http://wiki.wesnoth.org/Older_News_2013#Wesnoth_1.10.7:_Maintenance_Release&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.wesnoth.org/&lt;br /&gt;
|link blog        = http://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://forums.wesnoth.org/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://wiki.wesnoth.org/Community&lt;br /&gt;
|link tracker     = http://gna.org/bugs/index.php?group=wesnoth&amp;amp;set=custom&amp;amp;report_id=101&amp;amp;status_id=1&amp;amp;chunksz=150&amp;amp;boxoptionwanted=1&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/wesnoth/code/&lt;br /&gt;
|scm              = git clone git://git.code.sf.net/p/wesnoth/code&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wesnoth/current/copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Humans, Orcs and Dragons (Drakes). Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;:  The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/WesnothPhilosophy  The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=34887</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=34887"/>
		<updated>2014-11-06T11:12:46Z</updated>

		<summary type="html">&lt;p&gt;Superuser: made naming more consistent (with attention to grammar) and updated latest release to latest minor version (1.10.7)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.10.7&lt;br /&gt;
|release date   = August 24{{th}}, 2013&lt;br /&gt;
|release date iso= 2013-08-24&lt;br /&gt;
|release announcement= http://wiki.wesnoth.org/Older_News_2013#Wesnoth_1.10.7:_Maintenance_Release&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.wesnoth.org/&lt;br /&gt;
|link blog        = http://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://forums.wesnoth.org/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://wiki.wesnoth.org/Community&lt;br /&gt;
|link tracker     = http://gna.org/bugs/index.php?group=wesnoth&amp;amp;set=custom&amp;amp;report_id=101&amp;amp;status_id=1&amp;amp;chunksz=150&amp;amp;boxoptionwanted=1&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/wesnoth/code/&lt;br /&gt;
|scm              = git clone git://git.code.sf.net/p/wesnoth/code&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wesnoth/current/copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Humans, Orcs and Dragons (Drakes). Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;:  The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/WesnothPhilosophy  The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271] Post by David White on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Battle_for_Wesnoth&amp;diff=34886</id>
		<title>Talk:Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Battle_for_Wesnoth&amp;diff=34886"/>
		<updated>2014-11-06T11:06:43Z</updated>

		<summary type="html">&lt;p&gt;Superuser: Superuser moved page Talk:Battle for Wesnoth to Talk:The Battle for Wesnoth: The game&amp;#039;s own site consistently refers to the game as &amp;quot;The Battle for Wesnoth&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:The Battle for Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:The_Battle_for_Wesnoth&amp;diff=34885</id>
		<title>Talk:The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:The_Battle_for_Wesnoth&amp;diff=34885"/>
		<updated>2014-11-06T11:06:42Z</updated>

		<summary type="html">&lt;p&gt;Superuser: Superuser moved page Talk:Battle for Wesnoth to Talk:The Battle for Wesnoth: The game&amp;#039;s own site consistently refers to the game as &amp;quot;The Battle for Wesnoth&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
&lt;br /&gt;
can you give source to this line? &amp;quot;The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative cofounder Eric S. Raymond.&amp;quot; --[[User:Qubodup|Qubodup]] 03:25, 27 August 2007 (CEST)&lt;br /&gt;
:See the credit page at http://www.wesnoth.org/wiki/Credits#Programming --[[User:Kiba|Kiba]] 03:40, 27 August 2007 (CEST)&lt;br /&gt;
==Collaboration Discussion==&lt;br /&gt;
Since we decided on Battle for Wesnoth, what we should we start with?--[[User:Kiba|Kiba]] 00:49, 31 August 2007 (CEST)&lt;br /&gt;
===Some review articles we could use===&lt;br /&gt;
Here are some reviews that we could use to improve the article&#039;s reception section.&lt;br /&gt;
# http://www.insidemacgames.com/reviews/view.php?ID=642&lt;br /&gt;
# http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3&lt;br /&gt;
# http://pcburn.com/game_review-Battle_for_Wesnoth.php&lt;br /&gt;
# http://www.osreviews.net/reviews/games/wesnoth&lt;br /&gt;
&lt;br /&gt;
There are more reviews that we could use, but this is a start.&lt;br /&gt;
--[[User:Kiba|Kiba]] 16:28, 1 September 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== WML under languages on infobox ==&lt;br /&gt;
&lt;br /&gt;
I say that the WML should be pointed out as a scripting language developed for the game, as this may confuse some. -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 17:21, 13 January 2008 (CET)&lt;br /&gt;
:I disagree. WML is a markup language - not a scripting language ;) And it is very, very specific, thus it would only be relevant with Wesnoth, so it should stay here IMO. --[[User:RB0|RB0]] 19:25, 13 January 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Battle_for_Wesnoth&amp;diff=34884</id>
		<title>Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Battle_for_Wesnoth&amp;diff=34884"/>
		<updated>2014-11-06T11:06:41Z</updated>

		<summary type="html">&lt;p&gt;Superuser: Superuser moved page Battle for Wesnoth to The Battle for Wesnoth: The game&amp;#039;s own site consistently refers to the game as &amp;quot;The Battle for Wesnoth&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Battle for Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=34883</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=34883"/>
		<updated>2014-11-06T11:06:41Z</updated>

		<summary type="html">&lt;p&gt;Superuser: Superuser moved page Battle for Wesnoth to The Battle for Wesnoth: The game&amp;#039;s own site consistently refers to the game as &amp;quot;The Battle for Wesnoth&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = &#039;&#039;Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.10.6&lt;br /&gt;
|release date   = March 21{{th}}, 2013&lt;br /&gt;
|release date iso= 2013-03-21&lt;br /&gt;
|release announcement=http://www.wesnoth.org/&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://www.wesnoth.org/&lt;br /&gt;
|link blog        = http://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://forums.wesnoth.org/&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://wiki.wesnoth.org/Community&lt;br /&gt;
|link tracker     = http://gna.org/bugs/index.php?group=wesnoth&amp;amp;set=custom&amp;amp;report_id=101&amp;amp;status_id=1&amp;amp;chunksz=150&amp;amp;boxoptionwanted=1&lt;br /&gt;
|link scmweb      = https://sourceforge.net/p/wesnoth/code/&lt;br /&gt;
|scm              = git clone git://git.code.sf.net/p/wesnoth/code&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wesnoth/current/copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Humans, Orcs and Dragons (Drakes). Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;:  The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/WesnothPhilosophy  The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271] Post by David White on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=BfW&amp;diff=34882</id>
		<title>BfW</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=BfW&amp;diff=34882"/>
		<updated>2014-11-06T11:04:51Z</updated>

		<summary type="html">&lt;p&gt;Superuser: redir made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Battle for Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OTTD&amp;diff=34881</id>
		<title>OTTD</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OTTD&amp;diff=34881"/>
		<updated>2014-11-06T11:04:27Z</updated>

		<summary type="html">&lt;p&gt;Superuser: redir made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[OpenTTD]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=TOL&amp;diff=34880</id>
		<title>TOL</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=TOL&amp;diff=34880"/>
		<updated>2014-11-06T11:04:10Z</updated>

		<summary type="html">&lt;p&gt;Superuser: redir&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terminal Overload]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=34879</id>
		<title>Terminal Overload release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=34879"/>
		<updated>2014-11-01T15:46:25Z</updated>

		<summary type="html">&lt;p&gt;Superuser: added 0.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a documentation of [[Terminal Overload]]&#039;s entire release history.&lt;br /&gt;
&lt;br /&gt;
The complete version history with changes included can also be found in the [https://github.com/fr1tz/terminal-overload/blob/master/My%20Projects/main/game/NEWS &#039;&#039;NEWS&#039;&#039; file] in the game&#039;s source code repository.&lt;br /&gt;
&lt;br /&gt;
==2014==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.1.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5701 Release announcement for TOL version 0.1.0 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-08-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5809 Release announcement for TOL version 0.2.0 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-09-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5889 Release announcement for TOL version 0.3.0 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.1 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896 Release announcement for TOL version 0.3.1 on the official forum], accessed on October 19{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-12&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5943 Release announcement for TOL version 0.4.0 on the official forum], accessed on November 1{{st}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34878</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34878"/>
		<updated>2014-11-01T14:07:57Z</updated>

		<summary type="html">&lt;p&gt;Superuser: tol is mp only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 12{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-12&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Terminal Overload is a multiplayer-only arena shooter with fast movement and lots of air time in a low-gravity environment, in the vein of the Tribes series. TOL&#039;s gameplay is broadly similar to its predecessor&#039;s, Revenge of the Cats: Ethernet.&lt;br /&gt;
&lt;br /&gt;
Terminal Overload has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet mode is a combination of territory control with a creative spawning mechanic. The game also features the well-known Deathmatch and Capture the Flag modes where players are always in CAT form.&lt;br /&gt;
&lt;br /&gt;
TOL also features multiple classes, differentiated by the weapons, equipment and abilities each packs. The game currently features 5 weapons, 3 types of thrown weapons (such as B.O.U.N.C.E. discs, which push a player back) and the Etherboard, which is best described as a virtual surfboard that lets a player travel very quickly by using impulse damper but makes them very prone to momentum. There is one special ability, the hyperjump, with more abilities planned. Each of these is tied to class, which will in the future be customisable.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode is the unique mode of play that TOL is best known for.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several arranged in a linear manner, the first and last few of which are controlled by the two opposing teams.&lt;br /&gt;
&lt;br /&gt;
The player spawns in Etherform, which is a glowing ball that can traverse the landscape at high speed. However, to fight, the player must be in CAT (a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix) form, which is a standard first-person shooter mode of play.&lt;br /&gt;
&lt;br /&gt;
Every time the player is fragged, the player returns into Etherform and must then choose one of 4 weapon and equipment classes to spawn as. Each class has its own &#039;damage damper&#039; meter that needs to be above a certain threshold so the player can spawn. The player can regenerate health and damage damper by being in friendly territory.&lt;br /&gt;
&lt;br /&gt;
Territory can be acquired when one or more players of one (but not both) team in CAT form are on it. Territories cannot be captured while in Etherform. The game ends when one team controls all territories.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34877</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34877"/>
		<updated>2014-11-01T14:07:23Z</updated>

		<summary type="html">&lt;p&gt;Superuser: /* Gameplay */ further clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 12{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-12&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Terminal Overload is an arena shooter with fast movement and lots of air time in a low-gravity environment, in the vein of the Tribes series. TOL&#039;s gameplay is broadly similar to its predecessor&#039;s, Revenge of the Cats: Ethernet.&lt;br /&gt;
&lt;br /&gt;
Terminal Overload has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet mode is a combination of territory control with a creative spawning mechanic. The game also features the well-known Deathmatch and Capture the Flag modes where players are always in CAT form.&lt;br /&gt;
&lt;br /&gt;
TOL also features multiple classes, differentiated by the weapons, equipment and abilities each packs. The game currently features 5 weapons, 3 types of thrown weapons (such as B.O.U.N.C.E. discs, which push a player back) and the Etherboard, which is best described as a virtual surfboard that lets a player travel very quickly by using impulse damper but makes them very prone to momentum. There is one special ability, the hyperjump, with more abilities planned. Each of these is tied to class, which will in the future be customisable.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode is the unique mode of play that TOL is best known for.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several arranged in a linear manner, the first and last few of which are controlled by the two opposing teams.&lt;br /&gt;
&lt;br /&gt;
The player spawns in Etherform, which is a glowing ball that can traverse the landscape at high speed. However, to fight, the player must be in CAT (a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix) form, which is a standard first-person shooter mode of play.&lt;br /&gt;
&lt;br /&gt;
Every time the player is fragged, the player returns into Etherform and must then choose one of 4 weapon and equipment classes to spawn as. Each class has its own &#039;damage damper&#039; meter that needs to be above a certain threshold so the player can spawn. The player can regenerate health and damage damper by being in friendly territory.&lt;br /&gt;
&lt;br /&gt;
Territory can be acquired when one or more players of one (but not both) team in CAT form are on it. Territories cannot be captured while in Etherform. The game ends when one team controls all territories.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34876</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34876"/>
		<updated>2014-11-01T13:48:31Z</updated>

		<summary type="html">&lt;p&gt;Superuser: added gameplay section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 12{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-12&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay of Terminal Overload is broadly similar to ROTC:E&#039;s, its predecessor.&lt;br /&gt;
&lt;br /&gt;
Terminal Overload (and ROTC:E that came before it) is an arena shooter with fast movement and lots of air time, in the vein of the Tribes series, the engine of which the first game used.&lt;br /&gt;
&lt;br /&gt;
Terminal Overload has a unique feature that sets it apart from other arena shooters in the form of &#039;&#039;Ethernet mode&#039;&#039;. Ethernet modeis a combination of territory control with a creative spawning mechanic.&lt;br /&gt;
&lt;br /&gt;
Terminal Overload is also playable in the usual Deathmatch and Capture the Flag modes.&lt;br /&gt;
&lt;br /&gt;
===Ethernet mode===&lt;br /&gt;
Ethernet mode unique mode of play that TOL is best known for.&lt;br /&gt;
&lt;br /&gt;
In Ethernet mode the map is divided into several arranged in a linear manner, the first and last few of which are controlled by the two opposing teams. Territory can be acquired when one or more players of one (but not both) team in CAT form are on it. Territories cannot be captured while in Etherform.&lt;br /&gt;
&lt;br /&gt;
The player spawns in Etherform, which is a glowing ball that can traverse the landscape at high speed. However, to fight, the player must be in CAT (a reference to the &amp;lt;code&amp;gt;cat&amp;lt;/code&amp;gt; utility in Unix) form, which is a standard first-person shooter mode of play.&lt;br /&gt;
&lt;br /&gt;
Every time the player is fragged, the player returns into Etherform and must then choose one of 4 weapon and equipment classes to spawn as, each of which has its own energy meter that needs to be above a certain threshold so the player can spawn. The player can regenerate by being in friendly territory.&lt;br /&gt;
&lt;br /&gt;
The game ends when one team controls all territories, regardless whether players on the opposing team are still in CAT form.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34874</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34874"/>
		<updated>2014-10-20T12:09:32Z</updated>

		<summary type="html">&lt;p&gt;Superuser: /* Development */ added funding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 12{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-12&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Development of Terminal Overload is funded through Patreon/Gratipay donations to fr1tz, as well as nick registrations for the player database.&lt;br /&gt;
&lt;br /&gt;
* [http://www.patreon.com/fr1tz fr1tz&#039;s Patreon] page&lt;br /&gt;
* [https://gratipay.com/fr1tz/ fr1tz&#039;s Gratipay] page&lt;br /&gt;
* [http://www.terminal-overload.org/support/#registernick Player database registration] ($5)&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34869</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34869"/>
		<updated>2014-10-19T13:25:48Z</updated>

		<summary type="html">&lt;p&gt;Superuser: added Development section, moved version history underneath it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file] in the source repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 12{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-12&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Terminal Overload&#039;&#039; is the result of a successful Indiegogo campaign to [https://www.indiegogo.com/projects/resurrect-revenge-of-the-cats-ethernet-as-open-source-project resurrect Revenge Of The Cats: Ethernet as an open-source project] which raised $1697. ROTC:E was based on the now-defunct Torque Game Engine (TGE) so it shares almost no code with the Torque3D-based Terminal Overload.&lt;br /&gt;
&lt;br /&gt;
The name was proposed by forum user and donor Evropi chosen after a donors&#039; poll on April 3{{rd}}, 2014&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=87&amp;amp;t=5302&amp;amp;start=25#p55549 Naming poll] on the official forum&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There can be multiple testing releases before a full release is made; for instance, there were four release candidates before version 0.3.0 was released. Testing releases are public and complemented with with regular playtesting sessions, arranged either on the [http://forum.freegamedev.net/viewforum.php?f=87 forum] or on the game&#039;s [http://terminal-overload.org/community/#chat IRC channel].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is primarily developed by its original author, Michael &amp;quot;fr1tz&amp;quot; Goldener, with some contributions from the open source community.&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34868</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34868"/>
		<updated>2014-10-19T13:04:57Z</updated>

		<summary type="html">&lt;p&gt;Superuser: minor changes, mostly formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Michael &amp;quot;fr1tz&amp;quot; Goldener&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file in the source repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 12{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-12&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org Official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 Official web forum]&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=34867</id>
		<title>Terminal Overload release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=34867"/>
		<updated>2014-10-19T13:03:31Z</updated>

		<summary type="html">&lt;p&gt;Superuser: on the forum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a documentation of [[Terminal Overload]]&#039;s entire release history.&lt;br /&gt;
&lt;br /&gt;
The complete version history with changes included can also be found in the [https://github.com/fr1tz/terminal-overload/blob/master/My%20Projects/main/game/NEWS &#039;&#039;NEWS&#039;&#039; file] in the game&#039;s source code repository.&lt;br /&gt;
&lt;br /&gt;
==2014==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.1.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5701 Release announcement for TOL version 0.1.0 on the official forum], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-08-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5809 Release announcement for TOL version 0.2.0 on the official forum], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-09-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.0&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5889 Release announcement for TOL version 0.3.0 on the official forum], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.1&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896 Release announcement for TOL version 0.3.1 on the official forum], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34866</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34866"/>
		<updated>2014-10-19T12:59:13Z</updated>

		<summary type="html">&lt;p&gt;Superuser: added a load of categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = fr1tz&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file in the source repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 12{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-12&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/irc.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org &#039;&#039;TOL&#039;s&#039;&#039; official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 &#039;&#039;TOL&#039;s&#039;&#039; official web forum]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload &#039;&#039;TOL&#039;s&#039;&#039; project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=34865</id>
		<title>Terminal Overload release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=34865"/>
		<updated>2014-10-19T12:53:43Z</updated>

		<summary type="html">&lt;p&gt;Superuser: oops forgot the reflist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a documentation of [[Terminal Overload]]&#039;s entire release history.&lt;br /&gt;
&lt;br /&gt;
The complete version history with changes included can also be found in the [https://github.com/fr1tz/terminal-overload/blob/master/My%20Projects/main/game/NEWS &#039;&#039;NEWS&#039;&#039; file] in the game&#039;s source code repository.&lt;br /&gt;
&lt;br /&gt;
==2014==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.1.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5701 Release announcement for TOL version 0.1.0 on the official forum], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-08-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5809 Release announcement for TOL version 0.2.0], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-09-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.0&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5889 Release announcement for TOL version 0.3.0], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.1&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896 Release announcement for TOL version 0.3.1], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=34864</id>
		<title>Terminal Overload release history</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload_release_history&amp;diff=34864"/>
		<updated>2014-10-19T12:51:22Z</updated>

		<summary type="html">&lt;p&gt;Superuser: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a documentation of [[Terminal Overload]]&#039;s entire release history.&lt;br /&gt;
&lt;br /&gt;
The complete version history with changes included can also be found in the [https://github.com/fr1tz/terminal-overload/blob/master/My%20Projects/main/game/NEWS NEWS file] in the game&#039;s source code repository.&lt;br /&gt;
&lt;br /&gt;
==2014==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date&lt;br /&gt;
|-&lt;br /&gt;
| 0.1.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5701 Release announcement for TOL version 0.1.0 on the official forum], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-08-01&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.0 &amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5809 Release announcement for TOL version 0.2.0], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-09-07&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.0&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5889 Release announcement for TOL version 0.3.0], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-10&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.1&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896 Release announcement for TOL version 0.3.1], accessed on October 29{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2014-10-12&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34863</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34863"/>
		<updated>2014-10-19T12:36:51Z</updated>

		<summary type="html">&lt;p&gt;Superuser: added more info on engine and release history link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = fr1tz&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file in the source repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 12{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-12&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/irc.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[Terminal Overload release history]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org &#039;&#039;TOL&#039;s&#039;&#039; official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 &#039;&#039;TOL&#039;s&#039;&#039; official web forum]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload &#039;&#039;TOL&#039;s&#039;&#039; project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:MIT games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34862</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34862"/>
		<updated>2014-10-19T12:32:32Z</updated>

		<summary type="html">&lt;p&gt;Superuser: added screenshot, corrected date of latest release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = File:TOL 0.3.1 gameplay.png&lt;br /&gt;
|caption              = Gameplay on a custom map in TOL 0.3.1, without the HUD.&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = fr1tz&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file in the source repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 12{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-12&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/irc.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is written in [[TorqueScript]] and based on the MIT-licensed [[Torque3D]] game engine.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org &#039;&#039;TOL&#039;s&#039;&#039; official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 &#039;&#039;TOL&#039;s&#039;&#039; official web forum]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload &#039;&#039;TOL&#039;s&#039;&#039; project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:MIT games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:TOL_0.3.1_gameplay.png&amp;diff=34861</id>
		<title>File:TOL 0.3.1 gameplay.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:TOL_0.3.1_gameplay.png&amp;diff=34861"/>
		<updated>2014-10-19T12:29:30Z</updated>

		<summary type="html">&lt;p&gt;Superuser: Screenshot showing gameplay (without HUD) from Terminal Overload 0.3.1

Sourced from http://www.indiedb.com/games/terminal-overload/images/screenshot5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot showing gameplay (without HUD) from Terminal Overload 0.3.1&lt;br /&gt;
&lt;br /&gt;
Sourced from http://www.indiedb.com/games/terminal-overload/images/screenshot5&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34860</id>
		<title>Terminal Overload</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Terminal_Overload&amp;diff=34860"/>
		<updated>2014-10-19T12:06:13Z</updated>

		<summary type="html">&lt;p&gt;Superuser: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Terminal Overload&lt;br /&gt;
|image                = &lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = fr1tz&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/fr1tz/terminal-overload/blob/master/COPYING COPYING file in the source repository]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 0.3.1&lt;br /&gt;
|release date         = October 19{{th}}, 2014&lt;br /&gt;
|release date iso     = 2014-10-19&lt;br /&gt;
|release announcement = http://forum.freegamedev.net/viewtopic.php?f=88&amp;amp;t=5896&lt;br /&gt;
|language             = [[TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}} (experimental)&lt;br /&gt;
|link homepage        = http://terminal-overload.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/irc.freenode.net/#terminal-overload&lt;br /&gt;
|chat                 = irc://chat.freenode.net/terminal-overload&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=87&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/fr1tz/terminal-overload/wiki&lt;br /&gt;
|link tracker         = https://github.com/fr1tz/terminal-overload/issues&lt;br /&gt;
|link scmweb          = https://github.com/fr1tz/terminal-overload&lt;br /&gt;
|scm                  = git clone https://github.com/fr1tz/terminal-overload.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Terminal Overload&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;TOL&#039;&#039;&#039;) is an experimental online multiplayer [[First-person shooter games|first-person shooter]] game. It is the free and open-source continuation of &#039;&#039;[http://ethernet.wasted.ch/ Revenge Of The Cats: Ethernet]&#039;&#039; and is currently in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and all media assets are licensed under the [[Creative Commons Attribution 4.0]] license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TOL&#039;&#039; is written in [[TorqueScript]] and based on the MIT-licensed [[Torque3D]] game engine.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://terminal-overload.org &#039;&#039;TOL&#039;s&#039;&#039; official web site]&lt;br /&gt;
* [http://forum.freegamedev.net/viewforum.php?f=87 &#039;&#039;TOL&#039;s&#039;&#039; official web forum]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/fr1tz/terminal-overload &#039;&#039;TOL&#039;s&#039;&#039; project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:MIT games]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Creative_Commons_Attribution_4.0&amp;diff=34859</id>
		<title>Creative Commons Attribution 4.0</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Creative_Commons_Attribution_4.0&amp;diff=34859"/>
		<updated>2014-10-19T12:01:27Z</updated>

		<summary type="html">&lt;p&gt;Superuser: created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Creative Commons Attribution]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=MIT_license&amp;diff=34858</id>
		<title>MIT license</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=MIT_license&amp;diff=34858"/>
		<updated>2014-10-19T12:01:01Z</updated>

		<summary type="html">&lt;p&gt;Superuser: created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MIT License]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=CC-BY_4.0&amp;diff=34857</id>
		<title>CC-BY 4.0</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=CC-BY_4.0&amp;diff=34857"/>
		<updated>2014-10-19T11:49:15Z</updated>

		<summary type="html">&lt;p&gt;Superuser: created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Creative Commons Attribution]]&lt;/div&gt;</summary>
		<author><name>Superuser</name></author>
	</entry>
</feed>