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	<updated>2026-05-16T08:01:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://libregamewiki.org/index.php?title=SuperTuxKart&amp;diff=58873</id>
		<title>SuperTuxKart</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SuperTuxKart&amp;diff=58873"/>
		<updated>2020-01-05T14:13:31Z</updated>

		<summary type="html">&lt;p&gt;Tensor: v1.1 released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = SuperTuxKart&lt;br /&gt;
|image                = Image:Supertuxkart-0.8.1-screenshot-4.png&lt;br /&gt;
|caption              = SuperTuxKart&lt;br /&gt;
|genre                = [[:Category:Racing games|Racing game]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPLv3]]&amp;lt;ref&amp;gt;&#039;&#039;SuperTuxKart&#039;&#039; is based on [[TuxKart]] which is released under GPL3&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = Since version 0.8 all free licenses (Gnu GPL 2.0 and 3.0+, Creative-Commons-BY(-SA) 3.0, Public Domain)&amp;lt;ref&amp;gt;[https://supertuxkart.svn.sourceforge.net/svnroot/supertuxkart/main/trunk/COPYING SuperTuxKart&#039;s SVN COPYING]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.1&lt;br /&gt;
|release date         = January 5{{th}}, 2020&lt;br /&gt;
|release date iso     = 2020-01-05&lt;br /&gt;
|release announcement = http://blog.supertuxkart.net/2020/01/supertuxkart-11-released.html&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Irrlicht]] fork, [[Bullet_Physics|Bullet]] and [[OpenAL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = http://supertuxkart.net/&lt;br /&gt;
|link blog            = http://blog.supertuxkart.net/&lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=stk&amp;amp;uio=d4&lt;br /&gt;
|chat                 = irc://chat.freenode.net/#stk&lt;br /&gt;
|link feed            = https://sourceforge.net/p/supertuxkart/news/feed.rss&lt;br /&gt;
|link forum           = http://forum.freegamedev.net/viewforum.php?f=16&lt;br /&gt;
|link pad             = http://supertuxkart.sourceforge.net/pad_file.xml&lt;br /&gt;
|link project         = http://supertuxkart.net/Community&lt;br /&gt;
|link tracker         = https://github.com/supertuxkart/stk-code/issues&lt;br /&gt;
|link scmweb          = https://github.com/supertuxkart/stk-code&lt;br /&gt;
|scm                  = git clone https://github.com/supertuxkart/stk-code.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SuperTuxKart&#039;&#039;&#039;&#039;&#039; is a [[:Category:racing games|racing]] game featuring the Linux kernel mascot [[Tux]]. It is an enhanced fork of [[TuxKart]].&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/history.html SuperTuxKart&#039;s history page]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=202302 Download page] for the SuperTuxKart project hosted by [[SourceForge.net]]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] programming language. It uses [[Antarctica]] (a heavily modified version of [[Irrlicht]] engine) for graphics and [[OpenAL]] for sounds.&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/FAQ#What_are_the_dependencies_of_STK_.3F STK FAQ] accessed on October 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SuperTuxKart was worked on by the [[Game of the Month|GotM]] team through July to December 2004.&amp;lt;ref&amp;gt;[http://www.happypenguin.org/forums/viewtopic.php?t=1407 SuperTuxKart&#039;s GotM proposal thread] accessed on October 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The first official version of the game was released in September 2006 as version 0.2.&lt;br /&gt;
&lt;br /&gt;
They have a milestone page planning several versions ahead,&amp;lt;ref&amp;gt;[http://supertuxkart.sourceforge.net/wiki/index.php/Milestones SuperTuxKart&#039;s milestone page]&amp;lt;/ref&amp;gt; and a forum on [[FreeGameDev.net]] to coordinate development effort.&lt;br /&gt;
&lt;br /&gt;
The game switched to the [[Irrlicht Engine|Irrlicht]] graphics engine in version 0.7.&amp;lt;ref&amp;gt;[http://supertuxkart.blogspot.com/2009/02/plans-for-stk-07.html Blogpost detailing the planned features for STK]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From version 0.8.2 the game uses a custom [[Antarctica]] engine, based on Irrlicht.&amp;lt;ref&amp;gt;[https://supertuxkart.net/Antarctica:_Overview Antarctica: Overview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
[[Charles Goodwin]] proposed the project for [[Game of the Month|GoTM]].&lt;br /&gt;
&lt;br /&gt;
The GOTM project was started with the original developer of TuxKart on board, [[Steve Baker]]. However, the project goes nowhere Steve Bakers argue with other developers about the direction of the project. Eventually in December 2004, the project was considered dead by [[Ingo Ruhnke]] and the work forked off.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Talk:Tux#Video_games_list Steve Baker on the history of TuxKart]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to Steve Baker, the [[Game of the Month|GoTM]] development team didn&#039;t know anything about 3D graphics at all and refused to take his advice. They broke the game, leaving it in an unrunnable and unplayable state.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Talk:Tux#Video_games_list Steve Baker on the history of TuxKart]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually the project was picked up by somebody else and was developed to the status it is today.&amp;lt;ref&amp;gt;[http://freegamer.blogspot.com/2007/04/interview-ingo-ruhnke-aka-grumbel.html Ingo Ruhnke interview mentioned the end status of SuperTuxKart] accessed on October 23, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
The development team for SuperTuxKart consists of 4 core members&amp;lt;ref&amp;gt;[http://supertuxkart.net/Discover SuperTuxKart credits] accessed on January 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2014.&amp;lt;/ref&amp;gt; :&lt;br /&gt;
&lt;br /&gt;
* Joerg Henrichs (Hiker)&lt;br /&gt;
* Marianne Gagnon (Auria)&lt;br /&gt;
* Jean-Manuel Clemençon (Samuncle) (tracks) &lt;br /&gt;
* Stephen Just (add-ons website)&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Version !!Date !!Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0.2&lt;br /&gt;
| 2006-10-03&lt;br /&gt;
| Initial release&lt;br /&gt;
|-&lt;br /&gt;
| 0.3&lt;br /&gt;
| 2007-07-10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0.3 &amp;lt;ref&amp;gt;[http://sourceforge.net/project/shownotes.php?release_id=530156&amp;amp;group_id=202302 Release note for 0.3 on sourceforge.net] accessed on October 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2007-07-10&lt;br /&gt;
| It add support for fullscreen mode, new karts, improved AIs, high score lists among others feature addition.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4 &amp;lt;ref&amp;gt;[http://sourceforge.net/project/shownotes.php?release_id=581814&amp;amp;group_id=202302 Release note for 0.4 on sourceforge.net] accessed on October 23&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-05-05&lt;br /&gt;
| There were the usual improvements in kart, AIs, and tracks. Also, better physics and improved GUI and input handling were added.&lt;br /&gt;
|-&lt;br /&gt;
|0.5 &amp;lt;ref&amp;gt;[http://sourceforge.net/project/shownotes.php?release_id=603462&amp;amp;group_id=202302 Release note for 0.5 on sourceforge.net] accessed on October 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2008-06-01&lt;br /&gt;
| Several new and improved tracks were added. The player has to complete the challenge mode to unlock the tracks. Also the GUI and gaming control handling were improved.&lt;br /&gt;
|-&lt;br /&gt;
| 0.6&lt;br /&gt;
| 2009-01-15&lt;br /&gt;
| New game mode 3 strikes battle, New sounds and music&lt;br /&gt;
|-&lt;br /&gt;
| 0.6.1&lt;br /&gt;
| 2009-02-25&lt;br /&gt;
| New kart puffy and Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 0.6.2&lt;br /&gt;
| 2009-07-07&lt;br /&gt;
| Bug fixes&lt;br /&gt;
|-&lt;br /&gt;
| 0.7&lt;br /&gt;
| 2010-12-15&lt;br /&gt;
| New game engine, new tracks, new GUI and several improvements&lt;br /&gt;
|-&lt;br /&gt;
| 0.7.1&lt;br /&gt;
| 2011-04-20&lt;br /&gt;
| New particle system and weather (rain, snow)&lt;br /&gt;
|-&lt;br /&gt;
| 0.7.2&lt;br /&gt;
| 2011-07-15&lt;br /&gt;
| Bug fixes and an addons manager&lt;br /&gt;
|-&lt;br /&gt;
| 0.7.3&lt;br /&gt;
| 2011-11-02&lt;br /&gt;
| New tracks and new items&lt;br /&gt;
|-&lt;br /&gt;
| 0.8&lt;br /&gt;
| 2012-12-10&lt;br /&gt;
| AI improved, new skidding and several tracks improved. A new way to unlock tracks with the story mode&lt;br /&gt;
|-&lt;br /&gt;
| 0.8.1 &amp;lt;ref&amp;gt;[http://supertuxkart.blogspot.com/2013/11/supertuxkart-081-released.html Release announcement for 0.8.1] accessed on January 10{{th}}, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2013-12-26&lt;br /&gt;
| Several bug fixes, new karts, Wiimote support and game modes (soccer and egg hunt).&lt;br /&gt;
|-&lt;br /&gt;
| 0.9 &amp;lt;ref&amp;gt;[https://github.com/supertuxkart/stk-code/blob/master/CHANGELOG.md  GitHub release notes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2015-04-23&lt;br /&gt;
| New tracks and karts, online login, different kart physics.&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.1&lt;br /&gt;
| 2015-10-18&lt;br /&gt;
| Many bug fixes and small improvements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.2&lt;br /&gt;
| 2016-07-01&lt;br /&gt;
| New tracks, TTF font rendering, track editor improvement.&lt;br /&gt;
|-&lt;br /&gt;
| 0.9.3&lt;br /&gt;
| 2017-11-20&lt;br /&gt;
| Performance, graphics and physics improvements, new karts and tracks, new smooth camera.&lt;br /&gt;
|-&lt;br /&gt;
| 1.0 &amp;lt;ref&amp;gt;http://blog.supertuxkart.net/2019/04/supertuxkart-10-release.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2019-04-20&lt;br /&gt;
| Network and online multiplayer, new tracks, new game modes.&lt;br /&gt;
|-&lt;br /&gt;
| 1.1 &amp;lt;ref&amp;gt;http://blog.supertuxkart.net/2020/01/supertuxkart-11-released.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2020-01-05&lt;br /&gt;
| Online multiplayer improvements, UI enhancements, iOS support, new track. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:3D games]][[Category:OpenGL games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://supertuxkart.sourceforge.net/ SuperTuxKart homepage]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Racing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:OpenGL games]]&lt;br /&gt;
[[Category:OpenAL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=58837</id>
		<title>Dungeon Crawl Stone Soup</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Dungeon_Crawl_Stone_Soup&amp;diff=58837"/>
		<updated>2019-11-28T02:15:11Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Bump version to 0.24 and update repository URLs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Dungeon Crawl Stone Soup&lt;br /&gt;
|image                = Image:dcss034.png&lt;br /&gt;
|caption              = Dungeon Crawl Stone Soup&lt;br /&gt;
|genre                = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.24&lt;br /&gt;
|release date         = October 25{{th}}, 2019&lt;br /&gt;
|release date iso     = 2019-10-25&lt;br /&gt;
|release announcement = https://crawl.develz.org/wordpress/0-24-plants-vs-vampires&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://crawl.develz.org/&lt;br /&gt;
|link blog            = http://crawl.develz.org/wordpress/category/news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://crawl.develz.org/tavern/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://crawl.develz.org/mantis/main_page.php&lt;br /&gt;
|link scmweb          = https://github.com/crawl/crawl&lt;br /&gt;
|scm                  = git clone https://github.com/crawl/crawl.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;&#039;&#039;&#039; (often shortened to &#039;&#039;&#039;&#039;&#039;Dungeon Crawl&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Crawl&#039;&#039;&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;&#039;DCSS&#039;&#039;&#039;&#039;&#039;) is a [[:Category:Roguelike games|roguelike]] dungeon crawler [[:Category:Role-playing games|Role-playing game]]. It is written in the [[:Category:C++ games|C++]] programming language,&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/crawl-ref/ Dungeon Crawl Stone Soup&#039;s sourceforge.net project page]&amp;lt;/ref&amp;gt; and is licensed under the [[GPL]] Version 2+.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/LICENSE License for the game in GitHub repository of Dungeon Crawl Stone Soup]&amp;lt;/ref&amp;gt; &#039;&#039;Stone Soup&#039;&#039; is a successor to the game &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039; (also frequently shortened to &#039;&#039;Dungeon Crawl&#039;&#039;) by [[Linley Henzell]], which was developed in the 1990&#039;s. After Henzell stopped developing &#039;&#039;Dungeon Crawl&#039;&#039; in 1999, a group of contributors kept the game alive until, in 2006, the &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; project began. The game is available in both graphical tile and ASCII versions and does not require [[3D hardware acceleration]]. The graphical tiles are largely released as [[CC0]] ([[public domain]]), but some are unclearly licensed&amp;lt;ref&amp;gt;https://github.com/crawl/crawl/blob/master/LICENSE#L23&amp;lt;/ref&amp;gt; and so it is possible that only the ASCII version of the game is completely libre.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; the player must delve deep into a dangerous, monster-infested dungeon on a quest to retrieve the fabled Orb of Zot, then return with it to the surface. In order to get to the Orb, the player must first collect a series of magical runes hidden throughout the various branches of the dungeon, all while encountering traps, finding magical and/or cursed items, and battling many enemies. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a great many race and class combinations to play, and numerous gods to worship, all of which will drastically affect playstyle and game outcome. A lively player community exists around the game. &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; can be played both offline and online in a web browser, and there are frequent competitive tournaments.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
At the beginning of a new game of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, the player chooses a race and class combination to play as. Unlike many other roguelikes, race has a much more drastic effect on playstyle than class, which only determines starting stats and equipment. The player must then venture through the mostly randomly-generated corridors of the dungeon while leveling up and collecting items. There are various enemies to fight, including dangerous unique enemies that have names and special abilities. One of the core mechanics in &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is the god worshiping system. Players can choose one of several gods to become disciples of. These gods will give the player access to special rewards and abilities, but will also make demands of the player and sometimes forbid certain actions. The god that the player chooses to worship has a huge impact on the way they will play the game and how they will have to strategize to survive in the dungeon.&lt;br /&gt;
&lt;br /&gt;
As the player gets deeper in the dungeon, eventually they begin to explore the various branches, some of which have runes at the end. Upon collecting at least three of these runes, the player can gain access to the Realm of Zot, which contains the goal item of the game, the Orb of Zot. Once the player has collected the Orb, they must then fight their way back out of the dungeon (a section of the game called the &amp;quot;Ascension&amp;quot;) and reach the surface in order to win. There are also several other game modes available to players of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039;, including Dungeon Sprint, Zot Defense (removed in 0.16), and The Arena. It is also possible to play online and to spectate other online players. While playing online, high scores can be tracked automatically, play sessions can be recorded, and ghosts of other player&#039;s characters can be encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; places great emphasis on game balance. Much effort has been made by the designers to discourage the practice of &amp;quot;save-scumming&amp;quot; and other grinding behaviors. The development team follows a philosophy of user-friendliness and emphasis on meaningful decision-making, originally specified by David Ploog, that is outlined in the game&#039;s manual.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq Dungeon Crawl Manual, Philosophy Section]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; is a continuation of the original &#039;&#039;[[Linley&#039;s Dungeon Crawl]]&#039;&#039;, which was developed by [[Linley Henzell]] in the mid-to-late 1990&#039;s. In 1999, Henzell stepped away from the project,&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!activity/rec.games.roguelike.misc/2l-5yhzS_uIJ/rec.games.roguelike.misc/rClyVtFm7KY/u4QNka1gEQsJ The End of Crawl as we know it...]&amp;lt;/ref&amp;gt; and development continued for a while under a group of other programmers. Brent Ross emerged as the maintainer of the &#039;&#039;Dungeon Crawl&#039;&#039; project, and the game was updated several times in the 2000&#039;s. After the release of &#039;&#039;Dungeon Crawl&#039;&#039; version 4.0 beta 26, however, development slowed down. Another version, called version 4.1, was eventually released in 2005, but work on the game soon stalled almost completely and the maintainer ceased to be actively involved in the project. Additionally, version 4.1 of &#039;&#039;Dungeon Crawl&#039;&#039; suffered from major balancing issues which caused it to be almost unplayably difficult.&lt;br /&gt;
&lt;br /&gt;
It was around this time that two developers, Darshan Shaligram and Erik Piper, began private efforts to rekindle progress on &#039;&#039;Dungeon Crawl&#039;&#039;. Shaligram, who was the author of the popular &amp;quot;Travel Patch&amp;quot; for &#039;&#039;Dungeon Crawl&#039;&#039;, first worked on fixing the balancing problems in the 4.1 codebase, with help from Piper, who was a very skilled player of &#039;&#039;Dungeon Crawl&#039;&#039;. This strategy proved difficult, however, because of the challenging and complicated nature of version 4.1. At about this point, Martin Read, another &#039;&#039;Dungeon Crawl&#039;&#039; player, suggested on the rec.games.roguelike.misc newsgroup (which was the main hub for discussion of &#039;&#039;Dungeon Crawl&#039;&#039; during this period) that it might be a better plan to start with the 4.0 beta 26 codebase and slowly add parts from 4.1. Shaligram and Piper took this advice, and, calling their new project &#039;&#039;Stone Soup&#039;&#039; (a name chosen by Piper), began work on their new version of &#039;&#039;Dungeon Crawl&#039;&#039; in the summer of 2006. Within a few months, there was enough development work on &#039;&#039;Stone Soup&#039;&#039; to warrant a first release. Shaligram and Piper teamed up with Nat Lanza and Peter Berger, the creators of the crawl-ref SourceForge project (which was another, earlier attempt to revive development on &#039;&#039;Crawl&#039;&#039;), and, in September 2006, version 0.1 of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; was made available to the public.&amp;lt;ref&amp;gt;[https://groups.google.com/forum/#!topic/rec.games.roguelike.misc/6eyToSgkY2g%5B1-25%5D Stone Soup announcement on rec.games.roguelike.misc]&amp;lt;/ref&amp;gt; Other developers quickly joined to help out with the project, and Marc Thoben started the crawl.develz.org (CDO) development server, where players could test out upcoming features.&amp;lt;ref&amp;gt;[https://crawl.develz.org/wordpress/the-dawn-of-stone-soup The Dawn of Stone Soup - DCSS Dev Blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since its initial release, &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has built up a strong following of both players and developers. It was voted best roguelike game in 2008 by ASCII Dreams, beating out Dwarf Fortress, [[NetHack]], and other famous games.&amp;lt;ref&amp;gt;[http://roguelikedeveloper.blogspot.com/2009/01/winner-of-ascii-dreams-roguelike-of.html ASCII Dreams Roguelike of the Year 2008]&amp;lt;/ref&amp;gt; The game was relicensed from the original &amp;quot;Crawl Public License&amp;quot; (which is almost identical to the [[NetHack General Public License|NetHack License]]) to the [[GPL|GNU GPL]] version 2+.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has a very open development model. There are over 40 people mentioned in the game&#039;s credits as being part of the development team, and over 250 contributors to the game in total.&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt DCSS CREDITS.txt]&amp;lt;/ref&amp;gt; The developers communicate and decide what to implement mostly on the official &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; IRC channel, but they also make decisions by contributing design documents to the development wiki and discussing changes on mailing lists. The very open and community-oriented development model of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; has been highlighted as one of its key strengths.&amp;lt;ref&amp;gt;[https://www.rockpapershotgun.com/2017/03/23/making-dungeon-crawl-stone-soup-with-253-cooks-and-no-head-chef/ RPS interview with David Ploog and Corin Buchanan-Howland]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following is a table of of release dates of &#039;&#039;Dungeon Crawl Stone Soup&#039;&#039; versions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|2019-10-25&lt;br /&gt;
|v0.24 released&lt;br /&gt;
|-&lt;br /&gt;
|2019-03-31&lt;br /&gt;
|v0.23.2 and v0.22.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2019-03-01&lt;br /&gt;
|v0.23.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2019-02-08&lt;br /&gt;
|v0.23 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-09-18&lt;br /&gt;
|v0.22.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-08-10&lt;br /&gt;
|v0.22 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-02-03 &lt;br /&gt;
|v0.21.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2018-01-06&lt;br /&gt;
|v0.21.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-07-02&lt;br /&gt;
|v0.20.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-05-25&lt;br /&gt;
|v0.20.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-03-01&lt;br /&gt;
|v0.19.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-31&lt;br /&gt;
|v0.19.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2017-01-22&lt;br /&gt;
|v0.19.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-24&lt;br /&gt;
|v0.19.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-11-01&lt;br /&gt;
|v0.19 released&lt;br /&gt;
|-&lt;br /&gt;
|2016-05-05&lt;br /&gt;
|v0.18 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-11-06&lt;br /&gt;
|v0.17 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-08-12&lt;br /&gt;
|v0.16.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-24&lt;br /&gt;
|v0.16.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2015-03-15&lt;br /&gt;
|v0.16 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-10-19&lt;br /&gt;
|v0.15.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-09-16&lt;br /&gt;
|v0.15.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-08-28&lt;br /&gt;
|v0.15 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-28&lt;br /&gt;
|v0.14.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-09&lt;br /&gt;
|v0.14 released&lt;br /&gt;
|-&lt;br /&gt;
|2014-04-04&lt;br /&gt;
|v0.13.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-11-27&lt;br /&gt;
|v0.13.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-10-11&lt;br /&gt;
|v0.13 released&lt;br /&gt;
|-&lt;br /&gt;
|2013-05-02&lt;br /&gt;
|v0.12 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-09-04&lt;br /&gt;
|v0.9.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-08-12&lt;br /&gt;
|v0.9.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-06-19&lt;br /&gt;
|v0.8.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|v0.8.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2011-02-10&lt;br /&gt;
|v0.7.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|v0.7.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2010-03-27&lt;br /&gt;
|v0.6.0 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-10-09&lt;br /&gt;
|v0.5.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-07-30&lt;br /&gt;
|v0.5.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-12&lt;br /&gt;
|v0.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2009-01-15&lt;br /&gt;
|v0.4.5 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-12-20&lt;br /&gt;
|v0.4.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-08-01&lt;br /&gt;
|v0.4.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-30&lt;br /&gt;
|v0.4.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-18&lt;br /&gt;
|v0.4.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-07-14&lt;br /&gt;
|v0.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2008-01-29&lt;br /&gt;
|v0.3.4 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-12-02&lt;br /&gt;
|v0.3.3 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-10&lt;br /&gt;
|v0.3.2 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-11-06&lt;br /&gt;
|v0.3.1 released&lt;br /&gt;
|-&lt;br /&gt;
|2007-10-31&lt;br /&gt;
|v0.3 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://crawl.develz.org/ Dungeon Crawl Stone Soup homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hedgewars&amp;diff=55610</id>
		<title>Hedgewars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hedgewars&amp;diff=55610"/>
		<updated>2018-12-04T22:02:48Z</updated>

		<summary type="html">&lt;p&gt;Tensor: New release: 0.9.25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Hedgewars&lt;br /&gt;
|image          = Image:Hedgewars-0.9.6-002.png&lt;br /&gt;
|caption        = Hedgewars 0.9.17&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer      = Hedgewars devlopment team&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[http://hg.hedgewars.org/hedgewars/file/tip/README.md README file] at the code repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = [[GNU Free Documentation License|GFDLv1.2]] (images &amp;amp; sounds)&amp;lt;br/&amp;gt;[[GNU General Public License|GPLv2]] (rest)&amp;lt;ref name=&amp;quot;license&amp;quot;/&amp;gt;&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9.25&lt;br /&gt;
|release date   = December 3{{rd}}, 2018&lt;br /&gt;
|release date iso = 2018-12-03&lt;br /&gt;
|release announcement = http://www.hedgewars.org/node/7024&lt;br /&gt;
|language       = [[:Category:Free Pascal games|Free Pascal]] (game), [[:Category:Haskell games|Haskell]] (game server), [[:Category:C++ games|C++]] (Qt front-end)&lt;br /&gt;
|library        = [[:Category:Qt games|Qt]], [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|link homepage  = http://www.hedgewars.org/&lt;br /&gt;
|link scmweb    = http://hg.hedgewars.org/hedgewars/&lt;br /&gt;
|scm            = hg clone http://hg.hedgewars.org/hedgewars/&lt;br /&gt;
|link tracker   = https://issues.hedgewars.org/query.cgi&lt;br /&gt;
|link forum     = http://www.hedgewars.org/forum&lt;br /&gt;
|link feed      = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hedgewars&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|turn-based]] artillery game featuring fighting hedgehogs.  In the spirit of worms, the player has to equip their team of hedgehogs with a choice of numerous weapons in order to combat the enemy.  It features an AI player as well as a multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
The game is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.hedgewars.org/about.html The about page of Hedgewars]&amp;lt;/ref&amp;gt; It requires the [[:Category:Qt games|Qt]] and the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://www.hedgewars.org/faq.html Hedgewars FAQ page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release history==&lt;br /&gt;
See [[Hedgewars release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.hedgewars.org/ Hedgewars homepage]&lt;br /&gt;
&lt;br /&gt;
{{game-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Qt games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Free Pascal games]]&amp;lt;!-- game --&amp;gt;&lt;br /&gt;
[[Category:Haskell games]]&amp;lt;!-- game server --&amp;gt;&lt;br /&gt;
[[Category:C++ games]]&amp;lt;!-- Qt front-end --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wyrmsun&amp;diff=53812</id>
		<title>Wyrmsun</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wyrmsun&amp;diff=53812"/>
		<updated>2018-11-01T14:19:52Z</updated>

		<summary type="html">&lt;p&gt;Tensor: v3.4.0 released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wyrmsun&lt;br /&gt;
|image                = Image:wyrmsun-1-0-2.png&lt;br /&gt;
|caption              = Wyrmsun 1.0.3&lt;br /&gt;
|genre                = [[RTS]]&lt;br /&gt;
|developer            = Andrettin&lt;br /&gt;
|code license         = [[GPL|GPL 2.0]]&amp;lt;ref&amp;gt;[https://github.com/Andrettin/Wyrmsun/blob/master/license.txt license.txt] from GitHub&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GPL|GPL 2.0]], [[CC-BY-SA|CC-BY-SA 3.0]] and CC0&amp;lt;ref&amp;gt;[https://github.com/Andrettin/Wyrmsun/blob/master/graphics/credits.txt] from GitHub&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Stratagus]]&lt;br /&gt;
|latest release       = 3.4.0&lt;br /&gt;
|release date         = October 31{{st}}, 2018&lt;br /&gt;
|release date iso     = 2018-10-31&lt;br /&gt;
|release announcement = https://github.com/Andrettin/Wyrmsun/releases/tag/v3.4.0&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:lua games|lua]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://andrettin.github.io/&lt;br /&gt;
|link blog            = http://andrettin.github.io/blog_index.html&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.stratagus.com/viewforum.php?f=43&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/andrettin/wyrmsun/issues&lt;br /&gt;
|link scmweb          = https://github.com/andrettin/wyrmsun&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wyrmsun&#039;&#039;&#039; is a real-time strategy game with elements of mythology, history and fiction. There are two playable civilizations: Dwarves and Germanics.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://andrettin.github.io/ Website]&lt;br /&gt;
*[http://forums.stratagus.com/viewforum.php?f=43 Forums]&lt;br /&gt;
*[https://github.com/andrettin/wyrmsun/ Data Repository]&lt;br /&gt;
*[https://github.com/andrettin/wyrmgus/ Engine Source Repository]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:lua games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=BZFlag&amp;diff=49749</id>
		<title>BZFlag</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=BZFlag&amp;diff=49749"/>
		<updated>2018-06-19T05:41:52Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Update release to v2.4.10 and move to github&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = BZFlag&lt;br /&gt;
|image                = Image:Bzflag red base shots.png&lt;br /&gt;
|caption              = BZFlag&lt;br /&gt;
|genre                = [[:Category:Online multiplayer games|Online Multiplayer]] [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU Lesser General Public License|LGPL]]&lt;br /&gt;
|media license        = [[GNU Lesser General Public License|LGPL]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 2.4.10&lt;br /&gt;
|release date         = May 5{{th}}, 2018&lt;br /&gt;
|release date iso     = 2018-05-05&lt;br /&gt;
|release announcement = https://github.com/BZFlag-Dev/bzflag/releases/tag/v2.4.14&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://www.bzflag.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = https://webchat.freenode.net/?channels=bzflag&lt;br /&gt;
|chat                 = irc://irc.freenode.net/bzflag&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = https://forums.bzflag.org/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/BZFlag-Dev/&lt;br /&gt;
|link tracker         = https://github.com/BZFlag-Dev/bzflag/issues&lt;br /&gt;
|link scmweb          = https://github.com/BZFlag-Dev/bzflag&lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/bzflag/code/trunk/bzflag&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BZFlag&#039;&#039;&#039;, short for &#039;&#039;&#039;B&#039;&#039;&#039;attle &#039;&#039;&#039;Z&#039;&#039;&#039;one capture the &#039;&#039;&#039;Flag&#039;&#039;&#039;, is an [[:Category:Online multiplayer games|online]] [[First-person shooter game|first-person shooter game]]. The code and media is licensed under the [[GNU Lesser General Public License|LGPL]] 2.1, with pieces of code and fonts being under other free licenses.&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bzflag/bzflag_2.0.8.20060605/copyright BZFlag&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; Originally written by [[Chris Schoeneman]], it is now maintained by [[Timothy Jay Riker|Tim Riker]]. The game is written in the [[:Category:C++ games|C++]] programming language. Earlier versions were written in [[:Category:C games|C]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
BZFlag has several different game modes, including capture the flag, deathmatch, and &#039;&#039;kill the rabbit&#039;&#039;. Thus there are numerous BZFlag servers hosting different kinds of games.&lt;br /&gt;
&lt;br /&gt;
Players control tanks with which they can jump. Flags are items that enhance or handicap tanks&#039; abilities. An example is a radar jamming flag, which jams your radar for a certain period of time. Another is a &#039;&#039;machine gun&#039;&#039; flag, which makes evading bullets impossible at close range, though it is also handicapped by the fact that it have a shorter range. Some flags are very deadly, such as the ability to launch homing missiles, making it very easy for a tank to get several kills in a row.&lt;br /&gt;
&lt;br /&gt;
Different servers often have different rules, affecting gameplay. For example, there is a laser only game where everyone only use laser to kill each other. Others have no jump rule, while others make jumping to allow the possibility of prolonged aerial combat.&lt;br /&gt;
&lt;br /&gt;
==Development History==&lt;br /&gt;
BZFlag was written originally in C by Chris Schoeneman along with some of his classmates in 1992 when he was a student. Later, he rewrote the game into C++ for SGI&#039;s IndiZone contest. He won a computer for winning the Reality Engine category.&amp;lt;ref&amp;gt;[http://my.bzflag.org/w/Project_History historical account by Chris Schoeneman]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BZFlag development team has been chosen as mentoring organization for Google&#039;s Summer of Code program.&amp;lt;ref&amp;gt;[http://my.bzflag.org/w/Google_Summer_of_Code BZFlag wiki page on GSoC -- &#039;&#039;Accessed 19-12-2008&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[BZFlag release history]] for an extensive timeline of releases.&lt;br /&gt;
===Funding===&lt;br /&gt;
On April 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008, BZflag development team opened up the BZFlag store to fund development efforts. It sells software, t-shirt and outerwear.&amp;lt;ref&amp;gt;[http://store.bzflag.org/ BZFlag store page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
BZFlag&#039;s open source client code has one major downside in it that makes cheating extremely easy. Even with little or no knowledge of programming, users can easily give themselves an unfair advantage over normal players by making minor modifications to the source code.&amp;lt;ref&amp;gt;[http://bzflagcheat.blogspot.com/2007/07/howto-drop-bad-flags.html Info on cheating via dropping bad flags]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [http://my.bzflag.org/w/Main_Page official BZFlag wiki] maintains a [http://my.bzflag.org/w/Known_Cheats list of known cheats].&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&lt;br /&gt;
As of 19 Dec 2008, the game is available as source code (version 2.0.12, 2.0.8, …) and as binaries for:&lt;br /&gt;
* Microsoft Windows (official 2.0.10, 2.0.8, …)&amp;lt;ref name=&amp;quot;dl&amp;quot;&amp;gt;http://my.bzflag.org/w/Download&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mac OS X (official 2.0.10; official 2.0.8 [PPC only])&amp;lt;ref name=&amp;quot;dl&amp;quot;/&amp;gt;&lt;br /&gt;
* GNU&lt;br /&gt;
** Official build of 2.0.12 for GNU/Linux&amp;lt;ref name=&amp;quot;dl&amp;quot;/&amp;gt;&lt;br /&gt;
** Debian repositories (maintained by [[Timothy Jay Riker|Tim Riker]] himself)&amp;lt;ref&amp;gt;http://packages.qa.debian.org/b/bzflag.html (acc. 2008-12-20)&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** Etch: version 2.0.8.20060605+b1 (alpha amd64 arm hppa i386 ia64 mips mipsel powerpc s390 sparc m68k)&lt;br /&gt;
*** lenny/sid: 2.0.13.20080902-1 (alpha amd64 arm armel hppa i386 ia64 kfreebsd-amd64 kfreebsd-i386 m68k mips mipsel powerpc s390 sparc)&lt;br /&gt;
** Fedora repositories: package version 2.0.12-3.fc8&amp;lt;ref&amp;gt;https://admin.fedoraproject.org/pkgdb/packages/name/bzflag (acc. 20 Dec 2008)&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Gentoo portage&amp;lt;ref&amp;gt;http://www.gentoo-portage.com/games-action/bzflag&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** amd64, ppc, x86: bzflag-2.0.12, 2.0.8&lt;br /&gt;
***~x86-fbsd: 2.0.8&lt;br /&gt;
* OpenBSD ?: &amp;lt;ref&amp;gt;http://openports.se/games/bzflag&amp;lt;/ref&amp;gt;&lt;br /&gt;
* more?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:BZFlag screenshots|BZFlag screenshots]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.bzflag.org BZFlag homepage]&lt;br /&gt;
*[https://my.bzflag.org/w/Main_Page BZFlag wiki]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:BZFlag]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Wyrmsun&amp;diff=49748</id>
		<title>Wyrmsun</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Wyrmsun&amp;diff=49748"/>
		<updated>2018-06-19T05:36:46Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Update release to v3.3.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Wyrmsun&lt;br /&gt;
|image                = Image:wyrmsun-1-0-2.png&lt;br /&gt;
|caption              = Wyrmsun 1.0.3&lt;br /&gt;
|genre                = [[RTS]]&lt;br /&gt;
|developer            = Andrettin&lt;br /&gt;
|code license         = [[GPL|GPL 2.0]]&amp;lt;ref&amp;gt;[https://github.com/Andrettin/Wyrmsun/blob/master/license.txt license.txt] from Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GPL|GPL 2.0]] and [[CC-BY-SA|CC-BY-SA 3.0]]&lt;br /&gt;
|engine               = [[Stratagus]]&lt;br /&gt;
|latest release       = 3.3.1&lt;br /&gt;
|release date         = March 18{{st}}, 2018&lt;br /&gt;
|release date iso     = 2018-03-18&lt;br /&gt;
|release announcement = https://github.com/Andrettin/Wyrmsun/releases/tag/v3.3.1&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:lua games|lua]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://andrettin.github.io/&lt;br /&gt;
|link blog            = http://andrettin.github.io/blog_index.html&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://forums.stratagus.com/viewforum.php?f=43&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/andrettin/wyrmsun/issues&lt;br /&gt;
|link scmweb          = https://github.com/andrettin/wyrmsun&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wyrmsun&#039;&#039;&#039; is a real-time strategy game with elements of mythology, history and fiction. There are two playable civilizations: Dwarves and Germanics.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://andrettin.github.io/ Website]&lt;br /&gt;
*[http://forums.stratagus.com/viewforum.php?f=43 Forums]&lt;br /&gt;
*[https://github.com/andrettin/wyrmsun/ Data Repository]&lt;br /&gt;
*[https://github.com/andrettin/wyrmgus/ Engine Source Repository]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Real-time strategy games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:lua games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pingus&amp;diff=49747</id>
		<title>Pingus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pingus&amp;diff=49747"/>
		<updated>2018-06-19T05:30:07Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Pingus moved to gitlab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Pingus&lt;br /&gt;
|image          = Image:Pingus.jpg&lt;br /&gt;
|caption        = &#039;&#039;Pingus&#039;s&#039;&#039; first level&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle game]]&lt;br /&gt;
|developers     = [[Ingo Ruhnke]], [[David Philippi]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.7.6&lt;br /&gt;
|release date = December 24{{th}}, 2011&lt;br /&gt;
|release date iso = 2011-12-24&lt;br /&gt;
|release announcement = http://pingus.seul.org/news.html&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|link homepage  = http://pingus.seul.org/&lt;br /&gt;
|link scmweb    = https://gitlab.com/pingus/pingus&lt;br /&gt;
|scm            = git clone https://gitlab.com/pingus/pingus.git&lt;br /&gt;
|link tracker   = https://gitlab.com/pingus/pingus/issues&lt;br /&gt;
|link forum     = &lt;br /&gt;
|link feed      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pingus&#039;&#039;&#039; is a clone of the proprietary [[puzzle game]] &#039;&#039;Lemmings&#039;&#039;, but makes use of penguins. The game uses [[Simple DirectMedia Layer|SDL]], however it once used [[ClanLib]]. The entire game, including its media are licensed under the [[GNU General Public License]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://gitlab.com/pingus/pingus/blob/master/COPYING COPYING]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player sees the game from a side view. Its levels consist of a starting point, obstacles and an exit. To win a level, a specific amount of penguins has to reach the exit. To overcome the obstacles the player can assign jobs to single penguins, like building a bridge or digging a hole. When the player does not assign the penguins with tasks, they keep walking forward.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Ingo Ruhnke]] - Maintainer/Programmer&lt;br /&gt;
*[[David Philippi]] - Programmer&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://pingus.seul.org/ Pingus homepage]&lt;br /&gt;
[[Category:Games]][[Category:Puzzle games]][[Category:GPL games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hedgewars&amp;diff=49746</id>
		<title>Hedgewars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hedgewars&amp;diff=49746"/>
		<updated>2018-06-19T05:03:17Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Update release to v0.9.24.1 and repository information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Hedgewars&lt;br /&gt;
|image          = Image:Hedgewars-0.9.6-002.png&lt;br /&gt;
|caption        = Hedgewars 0.9.17&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer      = Hedgewars devlopment team&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[http://hg.hedgewars.org/hedgewars/file/tip/README.md README file] at the code repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license  = [[GNU Free Documentation License|GFDLv1.2]] (images &amp;amp; sounds)&amp;lt;br/&amp;gt;[[GNU General Public License|GPLv2]] (rest)&amp;lt;ref name=&amp;quot;license&amp;quot;/&amp;gt;&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9.24.1&lt;br /&gt;
|release date   = April 16{{th}}, 2018&lt;br /&gt;
|release date iso = 2018-04-16&lt;br /&gt;
|release announcement = http://www.hedgewars.org/node/6906&lt;br /&gt;
|language       = [[:Category:Free Pascal games|Free Pascal]] (game), [[:Category:Haskell games|Haskell]] (game server), [[:Category:C++ games|C++]] (Qt front-end)&lt;br /&gt;
|library        = [[:Category:Qt games|Qt]], [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|link homepage  = http://www.hedgewars.org/&lt;br /&gt;
|link scmweb    = http://hg.hedgewars.org/hedgewars/&lt;br /&gt;
|scm            = hg clone http://hg.hedgewars.org/hedgewars/&lt;br /&gt;
|link tracker   = https://issues.hedgewars.org/query.cgi&lt;br /&gt;
|link forum     = http://www.hedgewars.org/forum&lt;br /&gt;
|link feed      = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hedgewars&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|turn-based]] artillery game featuring fighting hedgehogs.  In the spirit of worms, the player has to equip their team of hedgehogs with a choice of numerous weapons in order to combat the enemy.  It features an AI player as well as a multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
The game is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.hedgewars.org/about.html The about page of Hedgewars]&amp;lt;/ref&amp;gt; It requires the [[:Category:Qt games|Qt]] and the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://www.hedgewars.org/faq.html Hedgewars FAQ page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release history==&lt;br /&gt;
See [[Hedgewars release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.hedgewars.org/ Hedgewars homepage]&lt;br /&gt;
&lt;br /&gt;
{{game-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Qt games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Free Pascal games]]&amp;lt;!-- game --&amp;gt;&lt;br /&gt;
[[Category:Haskell games]]&amp;lt;!-- game server --&amp;gt;&lt;br /&gt;
[[Category:C++ games]]&amp;lt;!-- Qt front-end --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedoom&amp;diff=49745</id>
		<title>Freedoom</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedoom&amp;diff=49745"/>
		<updated>2018-06-19T04:55:16Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Update to v0.11.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedoom&lt;br /&gt;
|image          = Image:Freedoom - aad.png&lt;br /&gt;
|caption        = Freedoom&lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[Modified BSD License]] &lt;br /&gt;
|engine         = [[Doom]]&lt;br /&gt;
|latest release = 0.11.3&lt;br /&gt;
|release date   = July 18{{th}}, 2017&lt;br /&gt;
|release date iso = 2017-07-18&lt;br /&gt;
|release announcement = https://github.com/freedoom/freedoom/releases/tag/v0.11.3&lt;br /&gt;
|language       = &lt;br /&gt;
|library        = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{macOS}}&lt;br /&gt;
|link homepage  = https://freedoom.github.io/&lt;br /&gt;
|link blog      = https://github.com/freedoom/freedoom/releases&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = https://github.com/freedoom/freedoom/releases.atom&lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/freedoom/freedoom&lt;br /&gt;
|link tracker   = https://github.com/freedoom/freedoom/issues&lt;br /&gt;
|link scmweb    = https://github.com/freedoom/freedoom&lt;br /&gt;
|scm            = https://github.com/freedoom/freedoom.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Freedoom&#039;&#039;&#039;&#039;&#039; is a project aimed to create a complete and [[Free software|free]] [[Doom]] IWAD file, which contains all game media. Combined with the [[GNU General Public License|GPL]]ed Doom Source, this makes a completely Free (as in speech) game. &#039;&#039;Freedoom&#039;&#039;&#039;s data is licensed under the [[Modified BSD License]].&amp;lt;ref&amp;gt;[https://freedoom.github.io/about.html &#039;&#039;Freedoom&#039;&#039; about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.11.3 was released on July 18, 2017.&lt;br /&gt;
*0.11.2 was released on March 3, 2017.&lt;br /&gt;
*0.11.1 was released on February 22, 2017.&lt;br /&gt;
*0.11 was released on February 16, 2017.&lt;br /&gt;
*0.10.1 was released on December 23, 2015.&lt;br /&gt;
*0.10 was released on December 16, 2015.&lt;br /&gt;
*0.9 was released on October 14, 2014.&lt;br /&gt;
*0.8 was released on January 1, 2014.&lt;br /&gt;
*0.7 was released on January 22, 2011.&lt;br /&gt;
*0.6.4 was released on June 15, 2009.&lt;br /&gt;
*0.6.3 was released on January 1, 2009.&lt;br /&gt;
*0.6.2 was released on March 18, 2008.&lt;br /&gt;
*0.6.1 was released on March 5, 2008.&lt;br /&gt;
*0.6.0 was released on February 28, 2008.&lt;br /&gt;
*0.5.0 was released on September 2, 2006.&lt;br /&gt;
*0.4.1 was released on March 3, 2006.&lt;br /&gt;
*0.4.0 was released on December 27, 2005.&lt;br /&gt;
*0.3.0 was released on December 25, 2004.&lt;br /&gt;
*0.2.0 was released on December 10, 2003.&lt;br /&gt;
*0.1.0 was released on April 16, 2003.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[PrBoom]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://freedoom.github.io/ &#039;&#039;Freedoom&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]] [[Category:Modified BSD games]] [[Category:id Tech 1 games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=49744</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=49744"/>
		<updated>2018-06-19T04:51:21Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Fix license reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Minetest&lt;br /&gt;
|image            = File:Minetest.png&lt;br /&gt;
|caption          = Minetest&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=lic&amp;gt;[https://github.com/minetest/minetest/blob/master/LICENSE.txt LICENSE.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine           = Minetest&lt;br /&gt;
|latest release   = 0.4.17.1&lt;br /&gt;
|release date     = June 3{{rd}}, 2018&lt;br /&gt;
|release date iso = 2018-06-03&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?t=20221&lt;br /&gt;
|language         = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://minetest.net/&lt;br /&gt;
|link blog      = http://c55.me/blog/&lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=minetest&lt;br /&gt;
|chat           = irc://chat.freenode.net/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://minetest.net/community&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minetest&#039;&#039;&#039; is a Minecraft-like sandbox engine and game. It has been in development since late 2010.&amp;lt;ref name=&amp;quot;homepage&amp;quot;&amp;gt;[http://minetest.net/ Minetest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minetest is an engine that allows different games to run on it. By default it comes with a game called “Minetest Game”. The Minetest engine and game combination are commonly referred to as &#039;&#039;Minetest&#039;&#039;.&amp;lt;ref name=&amp;quot;wiki-faq&amp;quot;&amp;gt;[http://wiki.minetest.net/FAQ#What_is_Minetest_Game.3F What is Minetest Game?] - Minetest FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The core engine is written in [[:Category:C++_games|C++]] and [[:Category:Lua games|Lua]] and the game is written in Lua.&amp;lt;ref name=&amp;quot;language&amp;quot;&amp;gt;[http://minetest.net/development Development] - Minetest website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! version || date || news &lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Multiplayer support for tens of players&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, OS X and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Supports multiple languages&amp;lt;ref name=&amp;quot;homepage&amp;quot; /&amp;gt;&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.minetest.net/ Minetest homepage]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Lua games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Luanti&amp;diff=49743</id>
		<title>Luanti</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Luanti&amp;diff=49743"/>
		<updated>2018-06-19T04:49:21Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Update to v0.4.17.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Minetest&lt;br /&gt;
|image            = File:Minetest.png&lt;br /&gt;
|caption          = Minetest&lt;br /&gt;
|genre            = &lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[LGPL]]v2.1+ &amp;lt;ref name=lic&amp;gt;[https://github.com/minetest/minetest/blob/master/README.txt README.txt]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = CC BY-SA 3.0 &amp;lt;ref name=lic/&amp;gt;&lt;br /&gt;
|engine           = Minetest&lt;br /&gt;
|latest release   = 0.4.17.1&lt;br /&gt;
|release date     = June 3{{rd}}, 2018&lt;br /&gt;
|release date iso = 2018-06-03&lt;br /&gt;
|release announcement = https://forum.minetest.net/viewtopic.php?t=20221&lt;br /&gt;
|language         = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}&lt;br /&gt;
|link homepage  = http://minetest.net/&lt;br /&gt;
|link blog      = http://c55.me/blog/&lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=minetest&lt;br /&gt;
|chat           = irc://chat.freenode.net/#minetest&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = https://forum.minetest.net/&lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = http://minetest.net/community&lt;br /&gt;
|link tracker   = https://github.com/minetest/minetest/issues&lt;br /&gt;
|link scmweb    = https://github.com/minetest/minetest&lt;br /&gt;
|scm            = git clone https://github.com/minetest/minetest.git; git clone https://github.com/minetest/minetest_game.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minetest&#039;&#039;&#039; is a Minecraft-like sandbox engine and game. It has been in development since late 2010.&amp;lt;ref name=&amp;quot;homepage&amp;quot;&amp;gt;[http://minetest.net/ Minetest homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minetest is an engine that allows different games to run on it. By default it comes with a game called “Minetest Game”. The Minetest engine and game combination are commonly referred to as &#039;&#039;Minetest&#039;&#039;.&amp;lt;ref name=&amp;quot;wiki-faq&amp;quot;&amp;gt;[http://wiki.minetest.net/FAQ#What_is_Minetest_Game.3F What is Minetest Game?] - Minetest FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The core engine is written in [[:Category:C++_games|C++]] and [[:Category:Lua games|Lua]] and the game is written in Lua.&amp;lt;ref name=&amp;quot;language&amp;quot;&amp;gt;[http://minetest.net/development Development] - Minetest website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
The 0.3.x series was released in November 2011.&amp;lt;ref name=&amp;quot;version-history&amp;quot;&amp;gt;[http://wiki.minetest.com/wiki/Version_History Version History] - Minetest Wiki&amp;lt;/ref&amp;gt; The 0.4.x series was released in July 2012&amp;lt;ref name=&amp;quot;version-history&amp;quot;/&amp;gt; to address shortcomings in the previous series. These are the most important changes, summarized:&amp;lt;ref name=&amp;quot;changelog&amp;quot;&amp;gt;[http://dev.minetest.net/Changelog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! version || date || news &lt;br /&gt;
|-&lt;br /&gt;
| 0.4.16 || 2017-06-03 || Graphics and performance improvements, initial support for client side modding, mod &amp;amp; player data storage, sneaking rework.  More sandstone blocks, changes to light and plant growth.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.15 || 2016-12-22 || Zoom, color chat, updated default mapgen. Coral, keys for locked chests/doors, rail carts.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.14 || 2016-05-15 || Autorun, server-side ncurses term, valleys mapgen, non-ASCII chat characters.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.13 || 2015-08-20 || Minimap, mod security, snow biomes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.12 || 2015-02-18 || Bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.11 || 2014-12-24 || Some shaders, bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.10 || 2014-07-06 || Third person view, more game elements.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.9 || 2014-01-01 || Improvements of shaders, font shadow, directional fog and horizon colours, and internal changes.&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.8 || 2013-11-24 || Drowning, weather support, new sounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Multiplayer support for tens of players&lt;br /&gt;
* Runs natively on Windows, GNU/Linux, OS X and FreeBSD&lt;br /&gt;
* Designed to be lightweight&lt;br /&gt;
* Supports multiple languages&amp;lt;ref name=&amp;quot;homepage&amp;quot; /&amp;gt;&lt;br /&gt;
* Supports game additions and modifications written in Lua&amp;lt;ref name=&amp;quot;lua&amp;quot;&amp;gt;[http://dev.minetest.net/Lua Lua] - Minetest Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.minetest.net/ Minetest homepage]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Lua games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pioneer&amp;diff=49742</id>
		<title>Pioneer</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pioneer&amp;diff=49742"/>
		<updated>2018-06-19T04:44:12Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Update to v20180203&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Pioneer&lt;br /&gt;
|image            = File:Pioneerspacesim.png&lt;br /&gt;
|caption          = Pioneer&lt;br /&gt;
|genre            = [[:Category:Adventure games|Adventure]], [[:Category:Space simulation games|Space simulation]]&lt;br /&gt;
|developer        = &lt;br /&gt;
|code license     = [[GNU General Public License|GPL]] v3 &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;http://pioneerwiki.com/wiki/Licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license    = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;http://pioneerwiki.com/wiki/Licensing&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = 20180203&lt;br /&gt;
|release date     = February 1{{st}}, 2018&lt;br /&gt;
|release date iso = 2018-02-01&lt;br /&gt;
|release announcement = https://github.com/pioneerspacesim/pioneer/releases/tag/20180203&lt;br /&gt;
|language         = [[:Category:C++ games|C++]]&lt;br /&gt;
|library          = &lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage    = http://pioneerspacesim.net/&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = http://webchat.freenode.net/?channels=pioneer&lt;br /&gt;
|chat             = irc://chat.freenode.net/pioneer&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = http://pioneerspacesim.net/forum&lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = http://pioneerwiki.com/wiki/Pioneer_Wiki&lt;br /&gt;
|link tracker     = https://github.com/pioneerspacesim/pioneer/issues&lt;br /&gt;
|link scmweb      = https://github.com/pioneerspacesim/pioneer&lt;br /&gt;
|scm              = git clone https://github.com/pioneerspacesim/pioneer.git&lt;br /&gt;
}}&lt;br /&gt;
Pioneer is a space adventure game set in the far future in our galaxy.&lt;br /&gt;
&lt;br /&gt;
Players may choose their path as traders, explorers, pirates or bounty hunters.&lt;br /&gt;
There are several factions, each faction having an extensive history and social system described on the Pioneer Wiki.&lt;br /&gt;
&lt;br /&gt;
Once being a clone of Elite II: Frontier, the game is now becoming a new game, still in the spirit of Frontier&lt;br /&gt;
but with new ships, stations, factions and improvements in the GUI and other areas of the game.&lt;br /&gt;
&lt;br /&gt;
== Development model ==&lt;br /&gt;
&lt;br /&gt;
Pioneer is developed using the git model. The major decisions, however, are made in privacy by a core team which calls itself &amp;quot;benevolent dictators&amp;quot;. &amp;lt;ref&amp;gt;http://pioneerwiki.com/wiki/Core_Team&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Pioneers]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://pioneerspacesim.net/ Website]&lt;br /&gt;
* [http://pioneerwiki.com/wiki/Story Background story]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Adventure games]]&lt;br /&gt;
[[Category:Space simulation games]]&lt;br /&gt;
[[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PyChess&amp;diff=49741</id>
		<title>PyChess</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PyChess&amp;diff=49741"/>
		<updated>2018-06-19T04:38:35Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Update to 0.99.1 preview release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = PyChess&lt;br /&gt;
|image                = Image:pychess.png&lt;br /&gt;
|caption              = PyChess&lt;br /&gt;
|genre                = [[:Category:Chess games|Chess]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] &amp;lt;ref name=&amp;quot;lic&amp;quot;&amp;gt;[https://github.com/pychess/pychess/blob/master/LICENSE LICENSE] on Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]] &amp;lt;ref name=&amp;quot;lic&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.99.1&lt;br /&gt;
|release date         = Dec 26{{th}}, 2017&lt;br /&gt;
|release date iso     = 2017-12-26&lt;br /&gt;
|release announcement = https://github.com/pychess/pychess/releases/tag/0.99.1&lt;br /&gt;
|language             = [[:Category:Python games|Python]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://pychess.org&lt;br /&gt;
|link blog            = http://pychess.org/news/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://github.com/pychess/pychess&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;PyChess&#039;&#039;&#039; is a graphical front-end that works with xboard-compatible engines such as [[GNU Chess]] and stockfish, and also comes with its own chess engine if no other is available. PyChess is also capable of online play using the FICS server. Features include hints, different chess variants, and themeable chess pieces.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://pychess.org Website]&lt;br /&gt;
* [https://github.com/pychess/pychess Source code] on Github&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Chess games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Pacman&amp;diff=49740</id>
		<title>Pacman</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Pacman&amp;diff=49740"/>
		<updated>2018-06-19T04:34:02Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 49731 by 95.70.132.162 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Pacman&lt;br /&gt;
|image          = Image:Pacman.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     =&lt;br /&gt;
|developer      = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9&lt;br /&gt;
|release date   = March 22{{rd}}, 2016&lt;br /&gt;
|release date iso = 2016-03-22&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform       = Linux, Windows&lt;br /&gt;
|link homepage  = https://github.com/ebuc99/pacman&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = https://github.com/ebuc99/pacman&lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = &lt;br /&gt;
|scm            = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pacman&#039;&#039;&#039; is a pacman clone and very close to the original from Namco.&lt;br /&gt;
One of the main goals of this clone is a SDL Application with very&lt;br /&gt;
little use of CPU power. It is licensed under the terms of the [[GNU General Public License|GPL]] version 2 (or any later version).&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
*[https://github.com/ebuc99/pacman/releases release]&lt;br /&gt;
*[https://github.com/ebuc99/pacman current snapshot]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win/releases release]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win current snapshot]&lt;br /&gt;
&lt;br /&gt;
==Release History==&lt;br /&gt;
&#039;&#039;&#039;v0.9 level difficulty and highscore&#039;&#039;&#039;&lt;br /&gt;
* increase game speed&lt;br /&gt;
* increase difficulty per level (longer panic mode, shorter hunting mode, shorter bonus fruit time)&lt;br /&gt;
* highscore list with possibility to encrypt the list (see pacman --help)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.8 SDL2&#039;&#039;&#039;&lt;br /&gt;
* changed to SDL2&lt;br /&gt;
* command line parameters (see pacman -h for help)&lt;br /&gt;
* level number&lt;br /&gt;
* show remaining bonus fruits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.7 Game menu&#039;&#039;&#039;&lt;br /&gt;
* game menu with funny animations and with options menu and about info page&lt;br /&gt;
* toggle between window and fullscreen in options menu&lt;br /&gt;
* toggle between sound on and off&lt;br /&gt;
* q or escape to quit menu or game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.6 Performance and Sound&#039;&#039;&#039;&lt;br /&gt;
* more performance (means less CPU usage)&lt;br /&gt;
* sound&lt;br /&gt;
* fix memory leak&lt;br /&gt;
* code review&lt;br /&gt;
* cross platfom compilable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v0.5 initial release&#039;&#039;&#039;&lt;br /&gt;
* full playable version&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/ebuc99/pacman Project Main Page (Linux)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman/releases Project Release Page (Linux)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win Project Main Page (Windows)]&lt;br /&gt;
*[https://github.com/ebuc99/pacman_win/releases Project Release Page (Windows)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Arcade games]][[Category:C++ games]][[Category:SDL games]][[Category:2D games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=49739</id>
		<title>FreeOrion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=49739"/>
		<updated>2018-06-19T04:28:55Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Update to bugfix v0.4.7.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = FreeOrion&lt;br /&gt;
|image                = Image:FreeOrion-0.4.5-screenshot.png&lt;br /&gt;
|caption              = Galaxy view&lt;br /&gt;
|genre                = [[:Turn-based strategy game|TBS]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL v2]]&lt;br /&gt;
|media license        = [[Creative Commons Attribution-ShareAlike|CC BY-SA 3.0]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.7.1&lt;br /&gt;
|release date         = Sep 10{{th}}, 2017&lt;br /&gt;
|release date iso     = 2017-09-10&lt;br /&gt;
|release announcement = http://www.freeorion.org/forum/viewtopic.php?t=10542&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|library              = [[SDL]], [[OpenAL]], Boost, GiGi, FreeType2&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://www.freeorion.org/index.php/Main_Page&lt;br /&gt;
|link blog            = http://www.freeorion.org/index.php?title=Template:In_the_news&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = http://www.freeorion.org/forum/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://sourceforge.net/p/freeorion/bugs&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/freeorion/code/&lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/freeorion/code/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FreeOrion&#039;&#039;&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|turn-based strategy]] game of galactic conquest inspired by the &#039;&#039;Master of Orion&#039;&#039; games.  As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy.  Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s source code is licensed under the [[GNU General Public License|GPL v2]] and its media under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike 3.0 license]].&amp;lt;ref&amp;gt;[http://www.freeorion.org/index.php/FreeOrionWiki:Copyrights License page] in [http://www.freeorion.org/ FreeOrion&#039;s wiki]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Debian&#039;s [http://metadata.ftp-master.debian.org/changelogs//main/f/freeorion/testing_copyright FreeOrion copyright file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[FreeOrion release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freeorion.org/ FreeOrion wiki]&lt;br /&gt;
*[http://www.freeorion.org/forum/ FreeOrion forum]&lt;br /&gt;
*[http://sourceforge.net/projects/freeorion FreeOrion project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:OpenAL games]]&lt;br /&gt;
[[Category:FreeOrion]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=49738</id>
		<title>Secret Maryo Chronicles</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&amp;diff=49738"/>
		<updated>2018-06-19T04:21:06Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 49733 by 95.70.132.162 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Secret Maryo Chronicles 1.9.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Platform games|Platform game]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL v3]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.9&lt;br /&gt;
|release date   = August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009&lt;br /&gt;
|release date iso = 2009-08-17&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|homepage       = http://www.secretmaryo.org/&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secret Maryo Chronicles&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;SMC&#039;&#039;&#039;&#039;&#039;) is a [[:Category:2D games|2D]] [[:Category:Platform games|platform game]] with a style designed to be similar to classic side-scrolling games. It uses the platform independent library [[Simple DirectMedia Layer|SDL]] and, since version 0.98, the OpenGL accelerated Graphics Renderer.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=new_98&amp;amp;sid= Secret Maryo Chronicles- New 0.98]&amp;lt;/ref&amp;gt; The game is developed in [[:Category:C++ games|C++]] and is licensed under the [[GNU General Public License|GPLv3]].&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=disclaimer&amp;amp;sid= SMC&#039;s license page]&amp;lt;/ref&amp;gt; {{As of|2009|11|27}}, the latest version of SMC is 1.9 released on August 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
&lt;br /&gt;
== Development history ==&lt;br /&gt;
* The first beta (0.27) of what is now called &#039;&#039;Secret Maryo Chronicles&#039;&#039; was released in January 2003 under the name &#039;&#039;Super Mario Clone FX&#039;&#039;. This release featured characters, enemies and sounds ripped directly from Super Mario World, with a new game engine and original levels.&lt;br /&gt;
* In version 0.4 (February 2003), an in-game level editor was added, making it possible to pause the game, edit the level, and then finish the level in its changed form.&lt;br /&gt;
* In version 0.95, the name was changed to &#039;&#039;Secret Maryo Chronicles&#039;&#039;, and most of the sprites were replaced with original sprites of the same characters. Also many sounds were replaced. The removal of Nintendo assets was to avoid possible legal issues, as well as to make the game more unique, and therefore more marketable.&lt;br /&gt;
* In version 0.98, many sprites were replaced with original characters, roughly based on Mario.&lt;br /&gt;
* Version 1.0 was released in July 2007 and came with many new features including text boxes and level warps.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_history&amp;amp;sid= Secret Maryo Chronicles- History]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Version 1.2 was released on October 18 2007.&lt;br /&gt;
* In May 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008, 1.5 was released.&lt;br /&gt;
* September 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 saw the release of 1.6.&lt;br /&gt;
* Version 1.7 was released on December 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
* Version 1.8 was released on April 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&lt;br /&gt;
* Version 1.9 was released on 2009-08-17&lt;br /&gt;
&lt;br /&gt;
== Possible legal issues ==&lt;br /&gt;
Although most of the media in the game has been replaced with allegedly original, at least its title is viewed by some as a probable trademark infringement. For instance, {{as of|2009|11|27|alt=as of}}, the game is in the [[Fedora Games SIG]]&#039;s list of games which they will not package.&amp;lt;ref&amp;gt;[http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora’s “List_of_games_we_will_NOT_package”] (acc. 2009-11-27)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&#039;&#039;SMC&#039;&#039; is very much like the &#039;&#039;Super Mario&#039;&#039; platform games in almost every respect. The main character is Maryo. The goal is to get to the end of the level, while collecting as many points as possible. He can power up using mushrooms, fire plants, ice and ghost mushrooms and stars. Maryo can also store extra power-ups in a box at the top of the screen, similar to &#039;&#039;Super Mario World&#039;&#039;. Maryo faces many enemies based on enemies in &#039;&#039;Super Mario World&#039;&#039;, including Gumba, Turtle and Thromp. The current version also features a giant Turtle as a boss character, with more bosses planned for the future.&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
Currently, the game features four worlds, containing eleven, two, seven, and seven levels respectively. These are loosely tied through an over-world map. There are more worlds planned. Recent versions also include many fan created levels, including recreations of &#039;&#039;Nintendo&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
In the install package, there is no level music, only sounds to keep the file size down. There is an additional download which provides the music.&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/index.php?page=game_downloads&amp;amp;sid= Secret Maryo Chronicles- Downloads]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
Planned for future versions are water, a story and a flying powerup&amp;lt;ref&amp;gt;[http://www.secretmaryo.org/phpBB2/viewtopic.php?t=470 Flying - well, almost]&amp;lt;/ref&amp;gt;as well as new bosses, new enemies and an improved engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.9 will include a new enemy type called spikeball.{{reference required}}&lt;br /&gt;
It is planned to make a level packaging system due to their large size.{{reference required}}&lt;br /&gt;
Also a new animation system is planned beside some smaller fixes and improvements.{{reference required}}&lt;br /&gt;
&lt;br /&gt;
===Level Editor===&lt;br /&gt;
Secret Maryo Chronicles includes an in-game level editor for creating new levels or modifying old levels. [[Image:smc_editor.png|Editor Screenshot|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles homepage]&lt;br /&gt;
* [http://www.secretmaryo.org/wiki/index.php Secret Maryo Chronicles wiki]&lt;br /&gt;
* [http://www.secretmaryo.org/phpBB2/index.php Secret Maryo Chronicles forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:2D games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=49737</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=49737"/>
		<updated>2018-06-19T04:16:44Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Update to v1.14.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = The Battle for Wesnoth&lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = Old version of a campaign in the desert from &#039;&#039;The Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engine         =&lt;br /&gt;
|latest release = 1.14.3&lt;br /&gt;
|release date   = Jun 11{{th}}, 2018&lt;br /&gt;
|release date iso= 2018-06-11&lt;br /&gt;
|release announcement= https://forums.wesnoth.org/viewtopic.php?t=48336&lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform         = {{Windows}}, {{Linux}}, {{Mac}}, {{Android}}, iOs, Steam&lt;br /&gt;
|link homepage    = https://www.wesnoth.org/&lt;br /&gt;
|link blog        = https://www.wesnoth.org/&lt;br /&gt;
|link chatweb     = https://webchat.freenode.net/?channels=wesnoth&lt;br /&gt;
|chat             = irc://chat.freenode.net/wesnoth&lt;br /&gt;
|link feed        =&lt;br /&gt;
|link forum       = https://forums.wesnoth.org/&lt;br /&gt;
|link pad         =&lt;br /&gt;
|link project     = https://wiki.wesnoth.org/&lt;br /&gt;
|link tracker     = https://github.com/wesnoth/wesnoth/issues/&lt;br /&gt;
|link scmweb      = https://github.com/wesnoth/wesnoth&lt;br /&gt;
|scm              = git clone https://github.com/wesnoth/wesnoth.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;BfW&#039;&#039;&#039;, is a fantasy themed [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003.&amp;lt;ref&amp;gt;http://wiki.wesnoth.org/Credits&amp;lt;/ref&amp;gt; The game is programmed in [[:Category:C++ games|C++]] and its code and media are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://metadata.ftp-master.debian.org/changelogs/main/w/wesnoth-1.12/testing_copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Dunefolk (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only available in campaigns), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects some of the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignment of a unit.&lt;br /&gt;
&lt;br /&gt;
There are single-player campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: Mostly Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: Mostly forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree‐like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in the Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there can be units of multiple races in one faction (such as Elves, Humans, and Woses in the Rebels faction), and units of the Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during the campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or to download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a Wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are many campaigns that are included with the official distribution of the game. Campaigns for the game change over time. These are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;: An introductory campaign in which a young knight takes command of the South Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;The Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign are adapted to the deserts. They are different from the other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of the Black Eye&#039;&#039;&#039;: The son of a famous orcish chief is attacked by Elves, Dwarves, Undead, and Humans. He must unite all the orcish tribes to defeat them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;: The elves defend their forest against the first orcs to reach the continent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;: An expedition seeks to learn the fate of The Hammer of Thursagan.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Descent into Darkness&#039;&#039;&#039;: A young boy uses neocromancy to save his people from orcish invaders.&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/WesnothPhilosophy The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The design is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; only has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.7.x is obsoleted as a development series the 1.8 stable branch has just been released.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Summer Programs===&lt;br /&gt;
The project was fortunate enough to be a mentor organization in Google’s Summer of code program for 2008, 2009, and 2010.&lt;br /&gt;
&lt;br /&gt;
The 2008 program helped creates an API for programming smarter and pluggable AIs and a revamped map editor.&amp;lt;ref&amp;gt;[http://code.google.com/p/google-summer-of-code-2008-wesnoth/downloads/list downloadable Google Summer of Code projects for Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Google&#039;s program, the Wesnoth project set up a summer program for students who want to work on Wesnoth&#039;s art projects.&amp;lt;ref name=&amp;quot;art&amp;quot;&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25836 Announcement for the 2009 Wesnoth Summer Art Scholarship program on June 13{{th}}, 2009] accessed on June 20{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only releases a new version of the game when it is done. As a result, the frequency of releases tends to vary over the years. 2004 is noted as the most productive year in terms of number of releases.&lt;br /&gt;
&lt;br /&gt;
The earliest known dated version know is version 0.1 which was released on June 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003.&amp;lt;ref&amp;gt;[http://freshmeat.net/projects/wesnoth/releases?page=5 The Battle for Wesnoth&#039;s freshmeat page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant roles in the development of the game. However, the contributors to the project are too many to name all of them.&lt;br /&gt;
&lt;br /&gt;
But to name a few:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for much of the music in The Battle for Wesnoth.&lt;br /&gt;
*[[Nils Kneuper]] (also known as Ivanovic) is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items have been sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;The Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another source of funding come from developer [[Kyle Poole]], who ported Wesnoth to the Iphone and Ipad platform. Part of the earning he received from sale of these ports went to the project.&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29343 Ipad port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28777 Iphone port wesnoth thread] accessed on [[2010#May|May 27{{th}}, 2010]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wesnoth project used the funds for their various project needs, including an art scholarship program.&amp;lt;ref name =&amp;quot;art&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated games on happypenguin.org, with 205 ratings with an average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tome&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has also won the 2008 LinuxQuestions.org Members Choice Award as open source game of the year.&amp;lt;ref&amp;gt;[http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions Members Choice Award Winners thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criticism===&lt;br /&gt;
Many players have criticised the game as being too random, claiming that it often makes the luckier player win instead of the more skilled one. The general consensus among developers is that it is extremely unlikely to ever be changed. &amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=334026#p334026 Post by a developer on the Wesnoth forums]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 Post by David White] on the Wesnoth forums (see bottom of post).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 10,000 members and over 280,000 posts in their forums as of February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/index.php bottom of Wesnoth forum shows forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[https://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]][[Category:2D games]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]][[Category:Lua games]][[Category:Online multiplayer games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Hungarian]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
&amp;lt;!-- All official packages: ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Estonian]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Japanese]]&lt;br /&gt;
[[Category:Games in Turkish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 90 %, ↓ &amp;lt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Chinese]]&lt;br /&gt;
[[Category:Games in Danish]]&lt;br /&gt;
[[Category:Games in Slovak]]&lt;br /&gt;
[[Category:Games in Serbian]]&lt;br /&gt;
[[Category:Games in Galician]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;br /&gt;
&amp;lt;!-- ↑ &amp;gt; 75 % of non-fuzzily translated strings --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Core official packages: 100 % (do not duplicate the entries from above) --&amp;gt;&lt;br /&gt;
[[Category:Games in Vietnamese]]&lt;br /&gt;
&amp;lt;!-- ↑ 100 %, ↓ &amp;gt; 90 % --&amp;gt;&lt;br /&gt;
[[Category:Games in Finnish]]&lt;br /&gt;
[[Category:Games in Shavian English]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Do not add languages like Macedonian (0 strings translated as of now) until they are playable by those who only speak that language. --AVRS, 2010-07-05&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Ardentryst&amp;diff=49305</id>
		<title>Ardentryst</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Ardentryst&amp;diff=49305"/>
		<updated>2018-05-30T21:47:07Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 49255 by 95.70.128.253 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Ardentryst.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]], [[:Category:Side-scrolling games|Side-scroller]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jordan Trudgett]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = Creative Commons 2.5 Attribution 2.5 Australia License&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.71&lt;br /&gt;
|release date   = 2009-05-06&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Python games|Python]] (&amp;quot;preferrably 2.4+&amp;quot;)&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Pygame]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ardentryst&#039;&#039;&#039; is an [[:Category:Role-playing games|RPG]] and [[:Category:Side-scrolling games|side-scroller]] written by [[Jordan Trudgett]]. {{As of|2009|09|19}}, the latest version of the game is 1.71 released on May 6{{th}}, 2009. It was written in the [[:Category:Python games|Python]] programming language and uses the [[Pygame]] library.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[GNU General Public License|GPLv3]] while the media is licensed under the Creative Commons 2.5 Attribution 2.5 Australia License.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120624042913/http://jordan.trudgett.com/cgi-bin/Page.py?pagestyle=viewmainthread&amp;amp;pageargument=173] archived thread from the Ardentryst forum via wayback machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://sourceforge.net/projects/ardentryst/ sourceforge project page]&lt;br /&gt;
{{game-stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:Side-scrolling games]][[Category:Pygame games]]&lt;br /&gt;
[[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Numpty_Physics&amp;diff=49040</id>
		<title>Numpty Physics</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Numpty_Physics&amp;diff=49040"/>
		<updated>2018-05-27T04:51:32Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48577 by 95.70.135.119 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Numpty Physics&lt;br /&gt;
|image                = Image:Numpty_Physics_-_np_l2.jpg&lt;br /&gt;
|caption              = Numpty Physics&lt;br /&gt;
|genre                = [[:Category:Physics simulation games|Physics simulation]], [[:Category:Puzzle games|puzzle]]&lt;br /&gt;
|developer            = [[Tim Edmonds]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]v3+&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]v3+&lt;br /&gt;
|engine               = [[Box2D]]&lt;br /&gt;
|latest release       = 0.3.3&lt;br /&gt;
|release date         = August 31{{st}}, 2012&lt;br /&gt;
|release date iso     = 2012-08-31&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://numptyphysics.garage.maemo.org/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://github.com/harmattan/numptyphysics/tags.atom&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/harmattan/numptyphysics&lt;br /&gt;
|link tracker         = https://github.com/harmattan/numptyphysics/issues&lt;br /&gt;
|link scmweb          = https://github.com/harmattan/numptyphysics&lt;br /&gt;
|scm                  = git clone https://github.com/harmattan/numptyphysics.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Numpty Physics&#039;&#039;&#039; is a drawing [[:Category:Puzzle games|puzzle]] game, where the goal is to draw shapes on a drawing to get two given objects to touch.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Each stroke behaves like a rigid piece of wire. Its mass is proportional to the length of the stroke. Wires can be bent into shapes by closing a stroke. Such figures do not have substance apart from its perimeter.&lt;br /&gt;
&lt;br /&gt;
Pivots are created by drawing another stroke near the end of an existing stroke. Levers and pendulums can be created using pivots.&lt;br /&gt;
&lt;br /&gt;
==Developers / availability==&lt;br /&gt;
The game is written by [[Tim Edmonds]] in [[:Category:C++ games|C++]] using the [[Box2D]] physics engine. There is also a package of user-submitted levels, called “NP-complete”.&amp;lt;ref&amp;gt;User submitted levels http://numptyphysics.garage.maemo.org/levels/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are binary packages for:&lt;br /&gt;
* Maemo OS2008, Ubuntu amd64 (by the author)&lt;br /&gt;
* Maemo OS2008 (770) (built by [[Bundyo]])&lt;br /&gt;
* Ubuntu i386 (packaged by [[Andreas Jonsson]])&lt;br /&gt;
* RPMs for Fedora, Mandriva, SuSE (made by [[Ivo Anjo]] using the OpenSuse build service)&lt;br /&gt;
* Microsoft Windows (ported by [[Thomas Perl]])&lt;br /&gt;
* Openmoko Freerunner &amp;lt;ref&amp;gt;[http://www.opkg.org/package_3.html Openmoko Freerunner version in opkg.org]&amp;lt;/ref&amp;gt; (ported by Aapo Rantalainen)&lt;br /&gt;
* Maemo6/MeegoHarmattan/Nokia N950 &amp;lt;ref&amp;gt;[http://forum.meego.com/showthread.php?t=4224l Numptyphysics for Nokia N950 ]&amp;lt;/ref&amp;gt; (ported by Aapo Rantalainen)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://numptyphysics.garage.maemo.org/ homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Physics simulation games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Box2D games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=49039</id>
		<title>Super Transball 2</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Super_Transball_2&amp;diff=49039"/>
		<updated>2018-05-27T04:50:42Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48526 by 31.223.4.191 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Super Transball 2&lt;br /&gt;
|image          = Image:supertransball2.jpg&lt;br /&gt;
|caption        = Screenshot of &#039;&#039;Super Transball 2&#039;&#039;&lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Santiago Ontañón&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.5&lt;br /&gt;
|release date   = April 16, 2005&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Transball 2&#039;&#039;&#039; is an side scrolling arcade game. It is the sequel of the games Transball and Transball 2, all of them based in the &#039;Thrust&#039; type of games.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.braingames.getput.com/stransball2/default.asp Super Transball 2]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Arcade games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Kuklomenos&amp;diff=49038</id>
		<title>Kuklomenos</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Kuklomenos&amp;diff=49038"/>
		<updated>2018-05-27T04:50:32Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48594 by 95.70.130.5 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Kuklomenos&lt;br /&gt;
|image                =&lt;br /&gt;
|caption              = Kuklomenos&lt;br /&gt;
|genre                = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developer            = [[Martin Bays]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] v3&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]] v3&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.4.5&lt;br /&gt;
|release date         = April 7{{th}}, 2012&lt;br /&gt;
|release date iso     = 2012-04-07&lt;br /&gt;
|release announcement = http://mbays.freeshell.org/kuklomenos/src/NEWS&lt;br /&gt;
|language             =&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://mbays.freeshell.org/kuklomenos/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = darcs get http://mbays.freeshell.org/darcs-repos/kuklomenos&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kuklomenos&#039;&#039;&#039; is an abstract shoot-em-up game, with minimalistic graphics and short game-length.&lt;br /&gt;
&lt;br /&gt;
Note that the COPYING file indicates that the game uses a non-free sound from&lt;br /&gt;
freesound.org, but this is out of date - the relevant sound file is now&lt;br /&gt;
[http://www.freesound.org/people/FreqMan/sounds/24727/ released under CC-BY].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://mbays.freeshell.org/kuklomenos/ Website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Arcade games]][[Category:GPL games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Balder3D&amp;diff=49037</id>
		<title>Balder3D</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Balder3D&amp;diff=49037"/>
		<updated>2018-05-27T04:48:31Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48818 by 95.70.131.230 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Balder3D&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Bjørn Hansen]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = [[Crystal Space]], [[Game Networking Engine]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.20&amp;lt;ref&amp;gt;http://balder.sourceforge.net/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = Oct. 26{{th}}, 2003&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Balder3D&#039;&#039;&#039;&#039;&#039; is a [[GNU General Public License|GPL]] zero-gravity first-person shooter game created by [[Bjørn Hansen]].&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Inspired by the zero-gravity battle simulations described in Orson Scott Card&#039;s &#039;&#039;Ender&#039;s Game&#039;&#039;, Bjørn Hansen started the development of &#039;&#039;Balder3D&#039;&#039; in 2002. He chose [[Crystal Space]] to be the game engine. As time passed by, he realized that he was aiming too high, and decided to create a two-dimensional game with equal concept instead, &#039;&#039;[[Balder2D]]&#039;&#039;.&amp;lt;ref&amp;gt;[http://balder.sourceforge.net/balder_development_story.html Balder development story]&amp;lt;/ref&amp;gt; This led to a halt of Balder3D&#039;s development.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://balder.sourceforge.net/balder3d/ Balder3D homepage]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Uebergame&amp;diff=49036</id>
		<title>Uebergame</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Uebergame&amp;diff=49036"/>
		<updated>2018-05-27T04:47:53Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48304 by Revert Bot (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Uebergame&lt;br /&gt;
|image                = File:Uebergame01-lgw.jpg&lt;br /&gt;
|caption              = &lt;br /&gt;
|genre                = [[:Category:First-person shooter games|First‐person shooter]]&lt;br /&gt;
|developer            = Duion&lt;br /&gt;
|code license         = [[MIT License|MIT]]&amp;lt;ref&amp;gt;https://github.com/Duion/Uebergame&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC0]]&amp;lt;ref&amp;gt;https://github.com/Duion/Uebergame/tree/master/scripts/gui/credits&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = [[Torque3D]]&lt;br /&gt;
|latest release       = 1.1.1.0&lt;br /&gt;
|release date         = Jan 24, 2018&lt;br /&gt;
|release date iso     = 2017-01-24&lt;br /&gt;
|release announcement = http://duion.com/blogs/uebergame-1110-released&lt;br /&gt;
|language             = [[:Category:C++ games|C++]], [[:Category:TorqueScript games|TorqueScript]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://duion.com/games/uebergame/main&lt;br /&gt;
|link blog            = http://www.moddb.com/games/uebergame&lt;br /&gt;
|link chatweb         = https://kiwiirc.com/client/chat.freenode.net/#duion.com&lt;br /&gt;
|chat                 = irc://chat.freenode.net/duion.com&lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/Duion/Uebergame&lt;br /&gt;
|link tracker         = https://github.com/Duion/Uebergame/issues&lt;br /&gt;
|link scmweb          = https://github.com/Duion/Uebergame&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Uebergame&#039;&#039;&#039; is a realistic shooter with modern graphics. It&#039;s goal is to provide a modern up to date, libre gaming platform for basic multiplayer shooter gameplay types, like deathmatch, team deathmatch, capture the flag etc taking part in different scenarios.&lt;br /&gt;
&lt;br /&gt;
The source code is licensed under the [[MIT license]] and the media assets are licensed under [[CC0]] and [[MIT license]] license. The MIT licensed assets are derived from open sourced projects from garagegames, so they cannot be relicensed to CC0, but all other assets that get added are strictly under CC0 license.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Uebergame&#039;s&#039;&#039; game logic is written in [[:Category:TorqueScript games|TorqueScript]]. The engine is a modified version of the MIT-licensed [[Torque3D]] game engine, which is written in [[:Category:C++ engines|C++]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Deathmatch===&lt;br /&gt;
Deathmatch is an all vs all gamemode. After you started or joined a game you will be spawned into the level on a random location.&lt;br /&gt;
Deathmatch is available for paintball as well, called &amp;quot;Paintball Deathmatch&amp;quot;&lt;br /&gt;
===Goal===&lt;br /&gt;
Your goal is to kill the other players, each kill gives you 10 score, one death -5 and after the match the player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
===Team Deathmatch===&lt;br /&gt;
Team Deathmatch is a blue team vs red team gamemode. Each team has it&#039;s own starting area where player get spawned.&lt;br /&gt;
Team Deathmatch is available for paintball as well, called &amp;quot;Paintball Team Deathmatch&amp;quot;&lt;br /&gt;
===Goal===&lt;br /&gt;
Your goal is to kill the other team, each kill gives you 10 score, one death -5 and after the match the team with the most kills wins.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Press &amp;quot;i&amp;quot; to open the armory, there you can choose your loadout, depending on what is allowed by the server. If you are the Soldier you start with a pistol&lt;br /&gt;
and additionally you can chose a primary weapon, a grenade type and a special device. The paintball player instead just can chose one paintball marker.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The game is developed by Duion alone, motivated by the frustration he got from everyone letting him down.&lt;br /&gt;
The name &amp;quot;Uebergame&amp;quot; is a result of the developers uncreative mind, his obsession for anything superior and for testing out if english speaking people can spell the Umlaut &amp;quot;Ü&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Duion paid for everything himself.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.uebergame.com Official web site]&lt;br /&gt;
* [https://github.com/Duion/Uebergame Project page on GitHub]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:TorqueScript games]]&lt;br /&gt;
[[Category:Torque3D games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tremulous&amp;diff=49035</id>
		<title>Tremulous</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tremulous&amp;diff=49035"/>
		<updated>2018-05-27T04:47:22Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48590 by 95.70.130.5 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Tremulous - human base goons.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[First-person shooter game|FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC BY-SA 2.5]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[ioquake3]]&lt;br /&gt;
|latest release = 1.1&lt;br /&gt;
|release date   = [[2006#March|March 31{{st}}, 2006]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tremulous&#039;&#039;&#039;&#039;&#039; is a multiplayer [[first-person shooter game|first-person shooter]] licensed under the [[GNU General Public License|GPL]]. It&#039;s media is licensed under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike license version 2.5]].&amp;lt;ref&amp;gt;[http://svn.icculus.org/tremulous/trunk/COPYING?rev=775&amp;amp;view=markup Tremulous&#039; COPYING file] - from its svn tree&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tremulous&#039;&#039; uses the [[ioquake3]] engine which is based upon [[id Tech 3]]. The latest version of Tremulous is 1.1 and was released on [[2006#March|March 31{{th}}, 2006]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=14890 &#039;&#039;Tremulous&#039;&#039; download page] at SourceForge.net&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.&lt;br /&gt;
&lt;br /&gt;
Base building plays a crucial role in &#039;&#039;Tremulous&#039;&#039;. &#039;&#039;Machine turrets&#039;&#039; and the &#039;&#039;armory&#039;&#039; (human) and &#039;&#039;acid tubes&#039;&#039; and &#039;&#039;boosters&#039;&#039; (alien) are some of the available buildings. Each base is controlled by a main structure: the human &#039;&#039;reactor&#039;&#039; and the alien &#039;&#039;overmind&#039;&#039; power the other buildings, so defending one team&#039;s main structure and destroying the enemies&#039; is a main task of the game. A team has to destroy all enemy&#039;s spawn points and players to win.&lt;br /&gt;
===Alien team===&lt;br /&gt;
As an alien, most fighting is close-combat, with the exception of Grangers, and Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.&lt;br /&gt;
===Human team===&lt;br /&gt;
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.&lt;br /&gt;
==Forks==&lt;br /&gt;
*[[Tremfusion]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://tremulous.net/ &#039;&#039;Tremulous&#039;&#039; homepage]&lt;br /&gt;
* [http://tremulous.net/forum/ &#039;&#039;Tremulous&#039;&#039; forum]&lt;br /&gt;
* [http://fr.tremulous.net/ &#039;&#039;Tremulous&#039;&#039; Official French Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:First-person shooter games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:3D games]]&lt;br /&gt;
[[Category:ioquake3 games]]&lt;br /&gt;
[[Category:icculus.org]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tremfusion&amp;diff=49034</id>
		<title>Tremfusion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tremfusion&amp;diff=49034"/>
		<updated>2018-05-27T04:47:07Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48784 by 31.223.5.167 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = File:Creepy champion or tremfusion.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[ioquake3]]&lt;br /&gt;
|latest release = 0.99r2&lt;br /&gt;
|release date   = June 5{{th}}, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tremfusion&#039;&#039;&#039; is a [[:Category:First-person shooter games|FPS]] game that is the fork of [[Tremulous]]. The latest version of the game is 0.99r2 released on June 5{{th}}, 2009.&amp;lt;ref&amp;gt;[http://www.tremfusion.net/news/2009/jun/5/tremfusion-099-released/ Blog post on 0.99 release]&amp;lt;/ref&amp;gt; The source code is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.tremfusion.net/wiki/Licensing#Source_code Licensing for source code section]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a page in the project’s wiki with the goal of summarizing and tracking the licenses of the content used in Tremulous, and then replacing the non-free content with free content.&amp;lt;ref&amp;gt;[http://www.tremfusion.net/wiki/License_of_all_contents License of all contents] (acc. 2009-05-23)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release history==&lt;br /&gt;
* 0.99r3 on 2009-07-04 &lt;br /&gt;
* 0.9 on 2008-12-06&amp;lt;ref&amp;gt;[http://www.tremfusion.net/news/2008/dec/6/tremfusion-09-released/ Blog post on 0.9 release]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.tremfusion.net/ Tremfusion homepage]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:ioquake3 games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenFrag&amp;diff=49033</id>
		<title>OpenFrag</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenFrag&amp;diff=49033"/>
		<updated>2018-05-27T04:46:57Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48740 by 188.119.3.177 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Openfrag&lt;br /&gt;
|image          = File:OpenFrag.jpg&lt;br /&gt;
|caption        = Openfrag&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.5&lt;br /&gt;
|release date   = May 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Lua games|Lua]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Openfrag&#039;&#039;&#039; is a [[GNU General Public License|GPL]] medieval-themed open-source [[:Category:First-person shooter games|FPS]] currently in development written in [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]].&amp;lt;ref&amp;gt;[http://openfrag.svn.sourceforge.net/viewvc/openfrag/trunk/openfrag/COPYING?revision=1020&amp;amp;view=markup Copying file in Openfrag SVN]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/openfrag Openfrag&#039;s sourceforge project page]&amp;lt;/ref&amp;gt;The latest version of the game is the Demo 0.5 released on May 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=82471 Sourceforge.net download page for the Openfrag project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Several Openfrag developers, and the Openfrag leader, have announced that they would be leaving the Openfrag project,&amp;lt;ref name=announcement&amp;gt;[http://openfrag.org/forum/viewthread/1541]&amp;lt;/ref&amp;gt;&lt;br /&gt;
however, the leader of the [[Bullets Project]] has said that the latter would like to continue the Openfrag Project.&amp;lt;ref name=announcement/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;!-- *[http://openfrag.org/ Openfrag homepage] (dead link)&lt;br /&gt;
*[http://wiki.openfrag.org/wiki/Main_Page Openfrag wiki] (dead link) --&amp;gt;&lt;br /&gt;
*[http://sourceforge.net/projects/openfrag Openfrag sourceforge listing]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:C++ games]][[Category:GPL games]][[Category:Lua games|Lua]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Open_Quartz&amp;diff=49032</id>
		<title>Open Quartz</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Open_Quartz&amp;diff=49032"/>
		<updated>2018-05-27T04:46:53Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48527 by 31.223.4.191 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Open Quartz&lt;br /&gt;
|image          = File:Open-Quartz.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2004.08.01&lt;br /&gt;
|release date   = August 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2004&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Open Quartz&#039;&#039;&#039; is an implementation of the GPL Quake source, which includes data also under the [[GNU General Public License]]. The latest version of Open Quartz is 2004.08.01.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://openquartz.sourceforge.net/index.html Open Quartz homepage]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:3D games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenArena&amp;diff=49031</id>
		<title>OpenArena</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenArena&amp;diff=49031"/>
		<updated>2018-05-27T04:46:41Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48962 by 31.223.2.240 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = OpenArena&lt;br /&gt;
|image          = Image:OpenArena-Rocket.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:First-person shooter games|FPS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = OpenArena team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL version 2.0]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL version 2.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
[[ioquake3]]&lt;br /&gt;
|latest release = 0.8.8&lt;br /&gt;
|release date   = February 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012&lt;br /&gt;
|release date iso     = 2012-02-20&lt;br /&gt;
|release announcement = http://openarena.ws/board/index.php?topic=4451.0&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OpenArena&#039;&#039;&#039;&#039;&#039; is a [[First-person shooter game|FPS]] game intended to be a free replacement for the proprietary Quake III Arena. Both the media and the game are licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/o/openarena/openarena_0.7.0-2/openarena.copyright  Openarea&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/o/openarena-data/openarena-data_0.7.1-1/openarena-data.copyright Openarena-data&#039;s copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;. The OpenArena project was established on August 19, 2005, the day after the id Tech 3 GPL source code release. A &amp;quot;mission pack&amp;quot; add-on is also planned, to take advantage of the GPL&#039;d Quake III: Team Arena source code.&lt;br /&gt;
&lt;br /&gt;
OpenArena is included in quite a few [http://en.wikipedia.org/wiki/Linux_distribution Linux distributions], including [http://en.wikipedia.org/wiki/Fedora_(operating_system) Fedora], [http://en.wikipedia.org/wiki/Gentoo_Linux Gentoo], [http://en.wikipedia.org/wiki/Debian Debian], [http://en.wikipedia.org/wiki/Ubuntu_(operating_system) Ubuntu] and [http://en.wikipedia.org/wiki/Mandriva_Linux Mandriva].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Due to the game&#039;s heritage, the gameplay of OpenArena plays almost identically to that of Quake III Arena. The player scores [http://en.wikipedia.org/wiki/Frag_(video_gaming) frags] to win the game, to score a frag the player has to slay an opponent, either a computer controlled &amp;quot;bot&amp;quot; or a human player. There are a variety of different weapons designed for different situations, such as a rocket launcher, shotgun, railgun, gauntlet, chaingun, and [http://en.wikipedia.org/wiki/BFG_9000 BFG]. There are also a variety of collectibles available on the maps such as health and armour upgrades and objects that gives the player special abilities such as the notorious Quad Damage which increases the effectiveness of the player&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
The maps are very varied, some of them set in a [http://en.wikipedia.org/wiki/science_fiction science fictional] environment, some in [http://en.wikipedia.org/wiki/Gothic_fiction gothic] temples, some in massive fortresses, and some in lava landscapes. These maps can also have different interactive objects such as lifts and jump-pads. The gameplay is very fast and requires skill to be successfully played against other players on the Internet.&lt;br /&gt;
&lt;br /&gt;
The game has multiple playing modes such as [http://en.wikipedia.org/wiki/Deathmatch Deathmatch], Team Deathmatch, Tournament, and Capture The Flag (all of these modes are from Quake III), Version 0.76. added new modes such as Elimination, CTF Elimination, Double Domination, and Last Man Standing.&amp;lt;ref&amp;gt;[http://www.headshotgamer.com/review.aspx?id=59 HeadShotGamer.com - OpenArena Review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenArena has undergone testing to make sure that it is compatible with Quake III modifications and maps - to allow them to be ran on a free game as well. Since OpenArena is not fully completed, many maps and mods are not yet compatible. A list of mods verified to work in OpenArena can be found here: [http://openarena.wikia.com/wiki/ModCompat http://openarena.wikia.com/wiki/ModCompat].&lt;br /&gt;
&lt;br /&gt;
More recently OpenArena has advertised itself as a &amp;quot;[http://en.wikipedia.org/wiki/Nudity_in_art sexy]&amp;quot; first person shooter and warns that some models are near nude (only covered with tight clothing or hair), in addition to the game&#039;s [http://en.wikipedia.org/wiki/Video_game_violence violent theme], it is &amp;quot;not appropriate for children.&amp;quot; &amp;lt;ref&amp;gt;http://openarena.ws/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://openarena.ws/about.html&amp;lt;/ref&amp;gt;The various bots and player skins are just as varied as the map design, some being science fictional, gothic, [http://en.wikipedia.org/wiki/anime anime], military, and [http://en.wikipedia.org/wiki/fantasy_fiction fantasy] based.&amp;lt;ref&amp;gt;[http://www.raiden.net/articles/open_source_game_review_open_arena/ Raiden&#039;s Realm - OpenArena Review]&amp;lt;/ref&amp;gt; Unlike the original Quake III or Unreal Tournament there is no back story explanation of why the combatants are in the arena and why they are fighting.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
The game is one of the most popular [[free software]] [[:category:First-person shooter games|first person shooters]], particularly among fans of the original Quake III. It has only really been criticized as a little incomplete as of yet, with some saying that it detracts from long term play. &amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/openarena OS Reviews - Pleasure to Frag]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.raiden.net/articles/open_source_game_review_open_arena/ Raiden&#039;s Realm - OpenArena Review]&amp;lt;/ref&amp;gt; OpenArena has also been praised for its portability and ability to run on older hardware. &amp;lt;ref&amp;gt;[http://www.headshotgamer.com/review.aspx?id=59 HeadShotGamer.com - OpenArena Review]&amp;lt;/ref&amp;gt; Internet play has also been praised, as well as the amount of players found on the average OpenArena server.&amp;lt;ref&amp;gt;[http://www.snappygamer.com/2008/11/02/openarena-open-source-quake-iii-fun/ Snappy Gamer - OpenArena: Open Source Quake III Fun]&amp;lt;/ref&amp;gt; The game has also been credited for its creativity in bot design, rather than sticking to more traditional tropes.&amp;lt;ref&amp;gt;[http://www.raiden.net/articles/open_source_game_review_open_arena/ Raiden&#039;s Realm - OpenArena Review]&amp;lt;/ref&amp;gt; OpenArena is also popular on the Apple Macintosh, with one reviewer praising it as one of the best free game for the Mac, noting that it is only a little bit behind contemporary commercially funded games for the PC and consoles in terms of graphics and artificial intellgence.&amp;lt;ref&amp;gt;[http://macapper.com/2007/11/05/openarena-pure-fragilicious-fun-for-mac/ MacApper - OpenArena: Pure Fragiliciouss Fun For Mac]&amp;lt;/ref&amp;gt; OpenArena has been used as a platform for computer science scholarly work. A few examples include streaming graphics from a central server&amp;lt;ref&amp;gt;Peter Eisesrt and Philipp Fechteler - &amp;quot;Remote rendering of computer games. Proceedings of the International Conference on Signal Processing and Multimedia Applications (SIGMAP)&amp;quot;, Barcelona, Spain, July 2007.&amp;lt;/ref&amp;gt;, and visualizing large amounts of network data.&amp;lt;ref&amp;gt;Lucas Parry - &amp;quot;L3DGEWorld 2.1 Input &amp;amp; Output Specifications. CAIA Technical Report 070808A&amp;quot;, August 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
They have a roadmap, which details their plan for future version of the game.&amp;lt;ref&amp;gt;[http://openarena.wikia.com/wiki/Roadmap OpenArena roadmap] accessed on October 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; They also have a development blog for the project.&amp;lt;ref&amp;gt;[http://community.livejournal.com/openarena/ OpenArena development blog] accessed on October 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*Version 0.8.0 released on September 19&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. However, it was pulled because of licensing issue.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://openarena.ws/ OpenArena homepage]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/OpenArena OpenArena Wikipedia article]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Quake_III_Arena Quake III Arena Wikipedia article]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:First-person shooter games]][[Category:3D games]][[Category:ioquake3 games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Chaos_Esque_Anthology&amp;diff=49030</id>
		<title>Chaos Esque Anthology</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Chaos_Esque_Anthology&amp;diff=49030"/>
		<updated>2018-05-27T04:46:24Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48626 by 95.70.129.109 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Chaos Esque Anthology&lt;br /&gt;
|image                = File:ChaosEsqueAnthology.jpg&lt;br /&gt;
|caption              = Chaos Esque Anthology&lt;br /&gt;
|genre                = [[:Category:First-person shooter games|1st person shooter]]&lt;br /&gt;
|developer            = &lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref&amp;gt;[http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/xonotic-data.pk3dir;a=blob;f=COPYING;h=d4b8d0dc81b2b5152393bb15fc44c807b7081b76;hb=HEAD COPYING]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = mixed: [[GNU General Public License|GPL]],  [[Creative Commons Attribution|CC-BY]]&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = REL_117zw&lt;br /&gt;
|release date         = April 26{{th}}, 2018&lt;br /&gt;
|release date iso     = 2018-04-26&lt;br /&gt;
|release announcement = http://sourceforge.net/projects/chaosesqueanthology/files/Rel_117zr/&lt;br /&gt;
|language             = &lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{GNU/Linux}}, {{Mac}}&lt;br /&gt;
|link homepage        = https://sourceforge.net/projects/chaosesqueanthology/&lt;br /&gt;
|link blog            = https://sourceforge.net/p/chaosesqueanthology/blog&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/chaosesqueanthology/blog/feed&lt;br /&gt;
|link forum           = https://sourceforge.net/p/chaosesqueanthology/discussion/general/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/chaosesqueanthology/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/chaosesqueanthology/tickets/&lt;br /&gt;
|link scmweb          = http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/xonotic-data.pk3dir;a=tree&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chaos Esque Anthology&#039;&#039;&#039; is a first-person shooter forked of [[Xonotic]], it includes new features such as extended number of weapons (including medieval weapons), new maps, vehicles, spellcasting, monsters, player characters, textures and game modes.&lt;br /&gt;
&lt;br /&gt;
Chaos Esque Anthology has been in continuous separate development from [[Xonotic]] since forking from it in 2012. An example of such development is to compare the amount of weapons from before the fork in 2012 to the current number in the Chaos Esque Anthology project. The pre-fork ammount was approximately 18 weapons. The current number of weapons in Chaos Esque Anthology is 185 weapons. A ten-fold increase. This gives a glimpse into the amount of work that has been invested into the game.&lt;br /&gt;
&lt;br /&gt;
The spellcasting system has been expanded from non-existence to fifty (50) spells. Alongside medieval weapons and the quest-spawns option, this system allows a player or server admin to set up a game that is similar to rouge-like classics, in 3d, if he wishes. Other options include modern weapons and futuristic weapons.&lt;br /&gt;
&lt;br /&gt;
The amount of vehicles in the game has been expanded from five to over thirty. &lt;br /&gt;
Additionally there is a buildable building system and a city generation system. Monsters are also supported and can be placed by the map author or spawned into a map via mutator. Furnishings can be built via the buildable-building system and/or placed by the map author. City-generation buildings can also be placed by the map author in addition to via the city-generation mutator. More in-depth information as to how to use these systems is included in the game on the Info page.&lt;br /&gt;
&lt;br /&gt;
The game now features a more-advanced damage calculation method for melee weapons; allowing for multiple regions of the target which modify the damage taken based on the type of weapon used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Implements of Will - Spells and Weapons ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table of Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Agency&lt;br /&gt;
                        You and I; I take your place, and you take mine.&lt;br /&gt;
&lt;br /&gt;
AcerviLux&lt;br /&gt;
                     From your hands a holy lance, a beam of light, to end unholy dance.&lt;br /&gt;
&lt;br /&gt;
BallLightining&lt;br /&gt;
                Though not lightining-in-a-bottle... close.&lt;br /&gt;
&lt;br /&gt;
Cancellation&lt;br /&gt;
                  Counter a spell.&lt;br /&gt;
&lt;br /&gt;
ChainLightining&lt;br /&gt;
               Lightining at enemies in all directions (and perhaps some left for friends aswell!)&lt;br /&gt;
&lt;br /&gt;
ChargedBolt&lt;br /&gt;
                   Erratic electro-static discharge willed towards your enemy...&lt;br /&gt;
&lt;br /&gt;
Clairvoyance&lt;br /&gt;
                  What do you see in your minds eye? What can you see that I cannot?&lt;br /&gt;
&lt;br /&gt;
DarkRitual&lt;br /&gt;
                    This spell requires three participants: the caster, the transferee, and a sacrifice&lt;br /&gt;
                              all participants must be players or bots (monsters are not accepted). &lt;br /&gt;
                              The transferee must stand in close proximity to the spell-caster. The sacrifice&lt;br /&gt;
                              must be infront of the spell-caster and in his aim, though at higher levels of&lt;br /&gt;
                              the spell the sacrificial target may be varying distances away from the spell-caster&lt;br /&gt;
                              and transferee. The sacrifice target must be either: chained, shackled, handcuffed,&lt;br /&gt;
                              in paralysis, or a prisoner. When the spell is cast the value of the sacrificial&lt;br /&gt;
                              target is evaluated. A good sacrifice brings rewards to both the spell-caster and&lt;br /&gt;
                              the transferee: first the mana held by the sacrifical target is given to the &lt;br /&gt;
                              spell-caster and the transferee: 2/3 to the spell-caster and 1/3 to the transferee;&lt;br /&gt;
                              then a portion of the life force of the sacrificial target is converted into mana&lt;br /&gt;
                              and distributed to the spell-caster and transferee: 1/3 to the spell-caster,&lt;br /&gt;
                              2/3 to the transferee. A higher quality sacrificial subject rewards a greater&lt;br /&gt;
                              percentage transfer aswell as a higher conversion rate. Be wary: poor sacrifices&lt;br /&gt;
                              are offensive and can lead to injury to the spell-caster and transferee... or even&lt;br /&gt;
                              death for both.&lt;br /&gt;
&lt;br /&gt;
Death&lt;br /&gt;
                         Suddenly, the touch of death befalls he directly in the spell caster&#039;s sight.&lt;br /&gt;
&lt;br /&gt;
DrainLife&lt;br /&gt;
                     From your life-force; I do quench my thirst. But I do pray...&lt;br /&gt;
                              that I do not find myself drinking death...&lt;br /&gt;
&lt;br /&gt;
CastFromLife&lt;br /&gt;
                  My life-force is the well from which I draw, the strenth with which at you to gnaw.&lt;br /&gt;
&lt;br /&gt;
Confer&lt;br /&gt;
                        Mighty and powerful your life-force is, and weak surely is mine. But what if...&lt;br /&gt;
                              it were reversed? But I must be wary, there are those creatures seemingly living...&lt;br /&gt;
                              that are not...&lt;br /&gt;
&lt;br /&gt;
Explosion&lt;br /&gt;
                     Let us walk the path of explosions, together...&lt;br /&gt;
&lt;br /&gt;
Extinguish&lt;br /&gt;
                    This spell extinguishes all life and burning embers in a vicinity.&lt;br /&gt;
&lt;br /&gt;
Fireball&lt;br /&gt;
                      A fireball.&lt;br /&gt;
&lt;br /&gt;
Firebeam&lt;br /&gt;
                      A momentary beam of fire.&lt;br /&gt;
&lt;br /&gt;
Firebolt&lt;br /&gt;
                      A small bolt of fire.&lt;br /&gt;
&lt;br /&gt;
Firewall&lt;br /&gt;
                      A wall of flame; no two the same.&lt;br /&gt;
&lt;br /&gt;
Flameburst&lt;br /&gt;
                    Fireballs in all directions.&lt;br /&gt;
&lt;br /&gt;
Frostbeam&lt;br /&gt;
                     A momentary beam of frost the freezes that whom it contacts.&lt;br /&gt;
&lt;br /&gt;
Grace&lt;br /&gt;
                         A magic circle of sanctuary appears.&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
                          Heal another.&lt;br /&gt;
&lt;br /&gt;
HolyBolt&lt;br /&gt;
                      Life to the living, and an end to the undead.&lt;br /&gt;
&lt;br /&gt;
HolyLight&lt;br /&gt;
                     An orb of light to brighten your path.&lt;br /&gt;
&lt;br /&gt;
HolyWord&lt;br /&gt;
                      Gives life to the living in the vicinity, and damages all the undead around the caster.&lt;br /&gt;
&lt;br /&gt;
Iceball&lt;br /&gt;
                       Frozen solid, and moving forward.&lt;br /&gt;
&lt;br /&gt;
Icestar&lt;br /&gt;
                       If beneath the immortal sky one does call, a star of ice to thee befall.&lt;br /&gt;
&lt;br /&gt;
Inferno&lt;br /&gt;
                       Into being, a burning beam that ignites what it touches, is called.&lt;br /&gt;
&lt;br /&gt;
Lightining&lt;br /&gt;
                    A beam of lightining is called forth.&lt;br /&gt;
&lt;br /&gt;
LightiningBurst&lt;br /&gt;
               BallLightining in every direction (though half as strong)&lt;br /&gt;
&lt;br /&gt;
LightiningStrike&lt;br /&gt;
              Lightining brought down from the heavens.&lt;br /&gt;
&lt;br /&gt;
LightiningWall&lt;br /&gt;
                A wall of lightining.&lt;br /&gt;
&lt;br /&gt;
MagicBullets&lt;br /&gt;
                  A barrage of projectiles is called forth.&lt;br /&gt;
&lt;br /&gt;
MagicMissile&lt;br /&gt;
                  A magic bolt appears and will track its target.&lt;br /&gt;
&lt;br /&gt;
ManaShield&lt;br /&gt;
                    Damage is dealt, now only a portion to one&#039;s life, the rest to one&#039;s magical power instead.&lt;br /&gt;
&lt;br /&gt;
Meteor&lt;br /&gt;
                        A meteor called down from the sky.&lt;br /&gt;
&lt;br /&gt;
MeteorShower&lt;br /&gt;
                  A meteor down from the sky; if only it were only one!&lt;br /&gt;
&lt;br /&gt;
Mimic&lt;br /&gt;
                         Nice visage: mind if I take it?&lt;br /&gt;
&lt;br /&gt;
MonsterToMonolith&lt;br /&gt;
             A monster becomes huge.&lt;br /&gt;
&lt;br /&gt;
MonsterToMouse&lt;br /&gt;
                A monster becomes small.&lt;br /&gt;
&lt;br /&gt;
Paralyse&lt;br /&gt;
                      No movement, but one can see and feel.&lt;br /&gt;
&lt;br /&gt;
PhantasmalBarrier&lt;br /&gt;
             Unseen, but acts, in ways, as a wall.&lt;br /&gt;
&lt;br /&gt;
RaiseUndead&lt;br /&gt;
                   Wherever a player has died, here is raised a zombie.&lt;br /&gt;
&lt;br /&gt;
Repair&lt;br /&gt;
                        Repair vehicles, buildings, turrets.&lt;br /&gt;
&lt;br /&gt;
RingOfFire&lt;br /&gt;
                    Around the spell caster is called a blaze; burning death as fires rage.&lt;br /&gt;
&lt;br /&gt;
ScepterOfFlame&lt;br /&gt;
                A column to the clouds, not of holy light; a type of tower in-which elementals delight.&lt;br /&gt;
&lt;br /&gt;
StoneCurse&lt;br /&gt;
                    Not all statues are carved, some are called.&lt;br /&gt;
&lt;br /&gt;
StoneRain&lt;br /&gt;
                     And they complain that a typhoon is damaging to buildings...&lt;br /&gt;
&lt;br /&gt;
Timesink&lt;br /&gt;
                      They slow, but you do not. Time... this time... is on your side.&lt;br /&gt;
&lt;br /&gt;
VampyricConduit&lt;br /&gt;
               A magic circle appears, damage done to those without, comes as life to those within.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark spells often are more powerful belowground, while holy spells often have more&lt;br /&gt;
power above-ground underneath the sky. The cost and recovery from a fire spell can&lt;br /&gt;
be reduced by wielding a   Staff Of Flame   , while the same can be said for pure magic spells&lt;br /&gt;
while wielding a   Magicians Staff   . A number of spells call forth from the sky: they are ineffectual&lt;br /&gt;
below ground where there is no view to the sky. Beware of drawing life from the undead: for it&lt;br /&gt;
is not life you draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table of Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
laser&lt;br /&gt;
shotgun&lt;br /&gt;
uzi&lt;br /&gt;
grenadelauncher&lt;br /&gt;
minelayer&lt;br /&gt;
electro&lt;br /&gt;
crylink&lt;br /&gt;
nex&lt;br /&gt;
hagar&lt;br /&gt;
rocketlauncher&lt;br /&gt;
porto&lt;br /&gt;
minstanex&lt;br /&gt;
hook&lt;br /&gt;
hlac&lt;br /&gt;
tuba&lt;br /&gt;
rifle&lt;br /&gt;
fireball&lt;br /&gt;
seeker&lt;br /&gt;
pistol&lt;br /&gt;
hmg&lt;br /&gt;
mg&lt;br /&gt;
explosivevest&lt;br /&gt;
crossbowdtwr&lt;br /&gt;
warhammerspiked&lt;br /&gt;
shotgunautomat&lt;br /&gt;
pumpshotgun&lt;br /&gt;
lightninggun&lt;br /&gt;
g98&lt;br /&gt;
nukelayer&lt;br /&gt;
caltrop&lt;br /&gt;
torch&lt;br /&gt;
revolver&lt;br /&gt;
bigpistol&lt;br /&gt;
m1921&lt;br /&gt;
flashlight&lt;br /&gt;
lrr&lt;br /&gt;
multitool&lt;br /&gt;
shortsword&lt;br /&gt;
broadaxe&lt;br /&gt;
longsword&lt;br /&gt;
rapier&lt;br /&gt;
carbine&lt;br /&gt;
utilitool&lt;br /&gt;
shackles&lt;br /&gt;
spear&lt;br /&gt;
pdw&lt;br /&gt;
lightpistol&lt;br /&gt;
morgenstern&lt;br /&gt;
katana&lt;br /&gt;
odachi&lt;br /&gt;
nagamaki&lt;br /&gt;
lightsabre&lt;br /&gt;
tetsubo&lt;br /&gt;
largepistol&lt;br /&gt;
lightauto&lt;br /&gt;
magnum&lt;br /&gt;
crowbar&lt;br /&gt;
yari&lt;br /&gt;
ak47&lt;br /&gt;
rpg7launcher&lt;br /&gt;
aks74u&lt;br /&gt;
tt33pistol&lt;br /&gt;
ffmagnum&lt;br /&gt;
m16mini&lt;br /&gt;
m16vn&lt;br /&gt;
browninghp&lt;br /&gt;
longbow&lt;br /&gt;
cudgel&lt;br /&gt;
crudebow&lt;br /&gt;
compositebow&lt;br /&gt;
lightcrossbow&lt;br /&gt;
flangedmace&lt;br /&gt;
warmallet&lt;br /&gt;
kiduchi&lt;br /&gt;
microuzi&lt;br /&gt;
miniuzi&lt;br /&gt;
ra4launcher&lt;br /&gt;
stoneaxe&lt;br /&gt;
shiningstar&lt;br /&gt;
poleaxe&lt;br /&gt;
yumibow&lt;br /&gt;
ironcrow&lt;br /&gt;
handcuffs&lt;br /&gt;
greyironmallet&lt;br /&gt;
ironknife&lt;br /&gt;
dagger&lt;br /&gt;
spikedclub&lt;br /&gt;
sks45&lt;br /&gt;
chainsaw&lt;br /&gt;
clawhammer&lt;br /&gt;
staffflame&lt;br /&gt;
staffmagi&lt;br /&gt;
bastardsword&lt;br /&gt;
scimitar&lt;br /&gt;
infantryaxe&lt;br /&gt;
elvenaxe&lt;br /&gt;
quarterstaff&lt;br /&gt;
elvensabre&lt;br /&gt;
waraxe&lt;br /&gt;
elvenstaff&lt;br /&gt;
powersaw&lt;br /&gt;
elvenglaive&lt;br /&gt;
woodaxe&lt;br /&gt;
doublebitaxe&lt;br /&gt;
falchion&lt;br /&gt;
axe&lt;br /&gt;
pickaxe&lt;br /&gt;
elvenhammer&lt;br /&gt;
crypistol&lt;br /&gt;
sportshotgun&lt;br /&gt;
spikedflail&lt;br /&gt;
shootingstar&lt;br /&gt;
fightersword&lt;br /&gt;
styeraug&lt;br /&gt;
m9pistol&lt;br /&gt;
styertmp&lt;br /&gt;
crylancer&lt;br /&gt;
m82rifle&lt;br /&gt;
amr18&lt;br /&gt;
spas12&lt;br /&gt;
longpistol&lt;br /&gt;
m1903&lt;br /&gt;
mosin&lt;br /&gt;
mauserpistol&lt;br /&gt;
machinepistol&lt;br /&gt;
hellriegelsmg&lt;br /&gt;
webley&lt;br /&gt;
webleylong&lt;br /&gt;
chauchat&lt;br /&gt;
shosho&lt;br /&gt;
bar1918&lt;br /&gt;
nagant1895&lt;br /&gt;
mg0815&lt;br /&gt;
lewismg&lt;br /&gt;
lightsabreii&lt;br /&gt;
lightsabreiv&lt;br /&gt;
lightsabrexi&lt;br /&gt;
sunbeam&lt;br /&gt;
starblast&lt;br /&gt;
sunburst&lt;br /&gt;
sunbolt&lt;br /&gt;
starlase&lt;br /&gt;
svd&lt;br /&gt;
bat&lt;br /&gt;
spikedmace&lt;br /&gt;
sai&lt;br /&gt;
spectre&lt;br /&gt;
armingsword&lt;br /&gt;
defendersword&lt;br /&gt;
beardedaxe&lt;br /&gt;
spikedcudgel&lt;br /&gt;
bronzecudgel&lt;br /&gt;
tec9&lt;br /&gt;
poundersmg&lt;br /&gt;
flamethrower&lt;br /&gt;
devastator&lt;br /&gt;
hagar2&lt;br /&gt;
mortar&lt;br /&gt;
l85a2&lt;br /&gt;
fnscar&lt;br /&gt;
g36c&lt;br /&gt;
navy1851revolver&lt;br /&gt;
colt44revolver&lt;br /&gt;
m16a2&lt;br /&gt;
pepperboxrevolver&lt;br /&gt;
flintlockpistol&lt;br /&gt;
musket&lt;br /&gt;
henry1860rifle&lt;br /&gt;
sharpsrifle&lt;br /&gt;
coltlightning&lt;br /&gt;
eightgaugeshotgun&lt;br /&gt;
eightgaugesawedoff&lt;br /&gt;
tengaugedouble&lt;br /&gt;
tengaugesawedoff&lt;br /&gt;
bowieknife&lt;br /&gt;
milflail&lt;br /&gt;
arkansastoothpick&lt;br /&gt;
battleaxe&lt;br /&gt;
kriegshammer&lt;br /&gt;
infantrystaff&lt;br /&gt;
dadao&lt;br /&gt;
skirmishersaxe&lt;br /&gt;
bardiche&lt;br /&gt;
templaraxe&lt;br /&gt;
crusadersword&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instruction Documentation ==&lt;br /&gt;
&#039;&#039;&#039;Game Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Introduction&lt;br /&gt;
Hello and welcome to Chaos-Esque Anthology: a modification of Xonotic.&lt;br /&gt;
Chaos-Esque adds a wealth of additional features and options to the game world to allow you to synthesize&lt;br /&gt;
the combat environment you desire to fill with feats of extreme oppositional maneuvering.&lt;br /&gt;
These additions include: Buildable Buildings, Spells and Potions, Environmental Mutators, Mounted Guns, a&lt;br /&gt;
City Generation system, and the spawning of additional items such as weaponry and such things as spikes,&lt;br /&gt;
baloons, and other hazards. An inventory system is also included. Before we delve into all of that however,&lt;br /&gt;
there is one crucial tool that must be mastered: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The console&lt;br /&gt;
&lt;br /&gt;
The first thing that must be known is how to bring up the text console for the entering of extended commands&lt;br /&gt;
To do so press ~ or Shift+Esc. To exit the console press Esc or press ~ again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Picking up items, Opening doors, Entering Vehicles&lt;br /&gt;
&lt;br /&gt;
The second thing that must be known is to how to collect items.&lt;br /&gt;
In Chaos-Esque this is by way of the USE key: F.&lt;br /&gt;
Go near an item, and if you wish to acquire it into your inventory press F.&lt;br /&gt;
&lt;br /&gt;
The USE key (F) also works to open some doors and enter vehicles (be walking at the vehicle while pressing F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Inventory&lt;br /&gt;
&lt;br /&gt;
To list your inventory enter the console (~ or Shift+Esc) and execute the command:&lt;br /&gt;
          inventory&lt;br /&gt;
&lt;br /&gt;
The   inventory   command will also list your stats, what spells you know, and your body temperature if the map has&lt;br /&gt;
an ambient temperature set.&lt;br /&gt;
&lt;br /&gt;
You can use tab completion to allow it to type faster (type in inv and then press the TAB button on your keyboard (inv&amp;lt;tab&amp;gt;))&lt;br /&gt;
To search nearby chests use the   search   command in a similar fastion&lt;br /&gt;
To drop a weapon press Backspace. To drop a pack of the ammo that weapon uses press F+Backspace&lt;br /&gt;
You can also drop items using the   drop   command.&lt;br /&gt;
&lt;br /&gt;
To list the inventory of the world, surrounding buildings, and other stats such as the ambient temperature execute the command:&lt;br /&gt;
          worldinventory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Buildable Buildings&lt;br /&gt;
The buildable building system is one of the premier features of the Chaos-Esque Anthology modification of Xonotic.&lt;br /&gt;
It allows the player to build not only buildings, but also defensive structures such as turrets and point defense guns,&lt;br /&gt;
aswell as vehicles and barriers such as walls and obstructions. There are two building tools in Xonotic: Chaos-Esque Anthology.&lt;br /&gt;
There is the multitool; a building tool which creates medieval structures, and the utilitool;&lt;br /&gt;
a tool which creates futuristic structures. Hammers can assist in the building of a structure from a placed scaffold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Equipping the player with a building tool&lt;br /&gt;
&lt;br /&gt;
In-order to build one must have the tools. In this case the tools are a multitool or a utilitool, and a blunt object such as&lt;br /&gt;
a hammer. To start players with a multitool or utilitool one may go to either:&lt;br /&gt;
Multiplayer &amp;gt; Create &amp;gt; Mutators   or   Multiplayer &amp;gt; Create &amp;gt; StartWeapons &lt;br /&gt;
&lt;br /&gt;
Multiplayer &amp;gt; Create &amp;gt; Mutators   is sometimes the more convenient of the two options as the multitool and utilitool start weapon&lt;br /&gt;
options are along the bottom of the screen.   Multiplayer &amp;gt; Create &amp;gt; StartWeapons   will allow you to select any of the weapons.&lt;br /&gt;
&lt;br /&gt;
Next to the multitool and utilitool options in the Mutators menu there are a number of additional check boxes. These disable&lt;br /&gt;
costs associated with building such a resources, time, and research. A quick way into the game of design is to click the multitool&lt;br /&gt;
and the 3 boxes associated with it. Mousing over the checkboxes will give you information as-to what they do. In the&lt;br /&gt;
StartWeapons dialogue there are those options aswell as further options near the top right of the screen. Here you can enable&lt;br /&gt;
and disable various options such as what vehicles can be built, where one can build, and what Era the multitool works in.&lt;br /&gt;
The &amp;quot;MT Ancient&amp;quot; option toggles whether the multitool builds medieval defenses and vehicles or WWI style war engines.&lt;br /&gt;
Below the &amp;quot;MT Ancient&amp;quot; option are other useful options such as a setting that creates additional spawnpoints when you build&lt;br /&gt;
a bed or similar furnishings.&lt;br /&gt;
&lt;br /&gt;
In addition to the multitool and/or utilitool, it is prudent to equip a hammer and a crowbar. There are many hammers in the game,&lt;br /&gt;
any one of them will be sufficent for changing to once a scaffold is placed and hammering it until the building appears. There&lt;br /&gt;
are two crowbars in the game: the Crowbar and the more archaic IronCrow. Their utility is to quickly destroy errant scaffolds&lt;br /&gt;
one might accidentally place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Basic Controls&lt;br /&gt;
&lt;br /&gt;
Once one has a multitool or utilitool in hand, how does one use it?&lt;br /&gt;
The Left Mouse Button actuates the tool while the Right Mouse Button scrolls through the list of buildings, blocks, and&lt;br /&gt;
furnishings you can build. Pressing Shift+Right Mouse Button reverses the direction of the list scroll. You can hold down&lt;br /&gt;
the Right Mouse Button to accelerate the scrolling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Resources&lt;br /&gt;
&lt;br /&gt;
Your multitool or utilitool needs resources to operate. These come in the form of ammunition you might find lying around the maps,&lt;br /&gt;
and of converted resources, which are converted from ammunition using the utilitool and multitool.&lt;br /&gt;
&lt;br /&gt;
To convert nails into convertednails press: E+R &lt;br /&gt;
To convert rockets into convertedrockets press: Shift+E+R&lt;br /&gt;
To convert cells into convertedcells press: F+R&lt;br /&gt;
&lt;br /&gt;
Converted resources can also be gained by killing opponents: you will be rewarded with a portion of whatever ammunition they were&lt;br /&gt;
holding as converted resources. Think of converted resources as the &amp;quot;essence&amp;quot; of the ammo resource: it is not ammo, but it came from&lt;br /&gt;
it. Converted nails are akin to Iron. Converted Rockets are akin to Fire. Converted Cells are akin to Energy and Magic. They are&lt;br /&gt;
elemental in a way.&lt;br /&gt;
&lt;br /&gt;
When a tree is cut down convertednail resources are gained. If a tree is blown up the acquired convertednail resources are&lt;br /&gt;
reduced by half.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Misc Controls&lt;br /&gt;
&lt;br /&gt;
F+Right Mouse Button changes the Z-Snap of whatever you build, Shift+F+Right Mouse Button scrolls the Z-Snap in the opposite&lt;br /&gt;
direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Building with the Multitool/Utilitool - Part I&lt;br /&gt;
&lt;br /&gt;
The first thing one must build is something that can hold land. For the multitool this is the garrison. For the utilitool this is&lt;br /&gt;
the command post. Gather some resources: take some nails, convert some by pressing E+R while holding the multitool. Once you have&lt;br /&gt;
a good ammount, but also have some free nails (press F to pick things up) scroll to the garrison or the command post and press the&lt;br /&gt;
Left Mouse Button to place a scaffold for it. Now change to a hammer (or set the multitool/utilitool back to melee) and hit the&lt;br /&gt;
scaffold with the hammer until the building appears. Your friends can get in on the action and hammer the scaffold with you to&lt;br /&gt;
build it faster.&lt;br /&gt;
NOTE: Try to protect your scaffolds: tanks can easily roll over them and destroy them in an instant.&lt;br /&gt;
NOTE: If you destroy your own scaffold you will be returned your convertednails but nothing more.&lt;br /&gt;
&lt;br /&gt;
Once the garrison or commandpost is built you can then build other buildings around it. The garrison and command post, aswell as&lt;br /&gt;
the small castle can take and hold land, so they are the first buildings to be built.&lt;br /&gt;
&lt;br /&gt;
One thing to note: one cannot build in enemy controlled land. As you build buildings the land that becomes yours expands. Buildings&lt;br /&gt;
can be captured, however, but garrisons, command posts, and castles will &amp;quot;lock down&amp;quot; the lesser buildings and must be captured&lt;br /&gt;
first before those under their auspices can be turned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Building with the Multitool/Utilitool - Part II&lt;br /&gt;
&lt;br /&gt;
Some things to note when building: some buildings require certain knowlege inorder to be built. To gain this knowlege one must read&lt;br /&gt;
books on the required subjects. However it is possible to start players with the requisite subject-matter by enabling the knowlege&lt;br /&gt;
check-boxes at the bottom of the StartWeapons dialogue. You can also disable the requirement for knowlege via the&lt;br /&gt;
&amp;quot;Zero Knowlege&amp;quot; check-box at the top of the StartWeapons dialogue.&lt;br /&gt;
&lt;br /&gt;
Some buildings require forge-parts for their vehicles or turret sub-parts. If you do not have these resources the building will still&lt;br /&gt;
be built, but without the vehicle or the turret. To obtain forgeparts build a forge of the proper type and enable it by pressing F&lt;br /&gt;
at its control point (this toggles it on and off). It will take converted resources from you or from your teammates inorder to&lt;br /&gt;
create the forgeparts.&lt;br /&gt;
&lt;br /&gt;
Some buildings on the utilitool side require energy or oil to run and produce output (for the ammo tower, etc). Inorder to run these&lt;br /&gt;
you must build solar panels, energy tanks, oil tanks, oil pumps, etc. You can control their distribution using local energy tanks&lt;br /&gt;
and local oil tanks and oil control units. Additionally factories are more efficent if there is a furnace or two next to them.&lt;br /&gt;
NOTE: Solar panels will not produce energy if under an energy shield or if they cannot trace to the sky (or very far up into the&lt;br /&gt;
ambient ether). Additionally it often takes many tries in different areas before oil is found via oil well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multitool/Utilitool Commands&lt;br /&gt;
&lt;br /&gt;
For easier access to the selection of what is to be built there is the multitool command (also accessable via utilitool command).&lt;br /&gt;
To use this command, have the multitool equipped and open the console (~ or Shift+ESC) and type multitool&lt;br /&gt;
You can also use tab completion to speed up the process. multi&amp;lt;TAB&amp;gt; sele&amp;lt;TAB&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Here is a list of the multitool / utilitool commands:&lt;br /&gt;
          multitool blocktype&lt;br /&gt;
          multitool placetype&lt;br /&gt;
          multitool buildingsnap&lt;br /&gt;
          multitool wallsnap&lt;br /&gt;
          multitool wallshift&lt;br /&gt;
          multitool vaultwings&lt;br /&gt;
          multitool lockz&lt;br /&gt;
          multitool lockz2me&lt;br /&gt;
          multitool lockz2building&lt;br /&gt;
          multitool lockzplus64 [optional multiplier]&lt;br /&gt;
          multitool lockzminus64 [optional multiplier]&lt;br /&gt;
          multitool setlockzmanually [number]&lt;br /&gt;
          multitool lockzprev&lt;br /&gt;
          multitool flipblock&lt;br /&gt;
          multitool select [block|wall|foundation|bridge|turret|building|floor|obstruction|none]&lt;br /&gt;
          multitool select block [filled|corrugated|shingles|curtain|castle|polish|hedge|graystone|sandstone|marble|wood1|wood2]&lt;br /&gt;
          multitool select wall [hedge|brick|palisade|roman|berm|curtain|castle|polish]&lt;br /&gt;
          multitool select floor [wood|tile|stone|granite|marble|romanmarble]&lt;br /&gt;
          multitool roofblockcolor [color or 0 to 17]&lt;br /&gt;
          multitool castleblockcolor [color or 0 to 7]&lt;br /&gt;
          multitool sandstoneblockcolor [color or 0 to 5]&lt;br /&gt;
          multitool marbleblockcolor [color or 0 to 22]&lt;br /&gt;
          multitool woodblockcolor [color or 0 to 17]&lt;br /&gt;
          multitool frlock&lt;br /&gt;
          multitool frlock2me&lt;br /&gt;
          multitool frlock2floor&lt;br /&gt;
          multitool doorcenter&lt;br /&gt;
          multitool furndrop&lt;br /&gt;
          multitool noturretsintowers&lt;br /&gt;
&lt;br /&gt;
The most used of these are by far:&lt;br /&gt;
          multitool select&lt;br /&gt;
          multitool lockz&lt;br /&gt;
          multitool lockz2me&lt;br /&gt;
          multitool blocktype&lt;br /&gt;
          multitool placetype&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool select&amp;quot; helps you speed up the selection process.&lt;br /&gt;
For instance, &amp;quot;multitool select pointdefense&amp;quot; will select a mounted gun for building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool lockz&amp;quot; locks Z to whatever the Z (up down) of the last thing you built was.&lt;br /&gt;
(executing the command again disables lockz)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool lockz2me&amp;quot; sets lockz to that of your player.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool blocktype&amp;quot; sets the collision of the trace routines used to set down scaffolds;&lt;br /&gt;
toggle it to build buildings ontop of buildings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;multitool placetype&amp;quot; toggles how the scaffolds are to be placed: straight down, or forward and then down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Control Points&lt;br /&gt;
&lt;br /&gt;
Each building, block, etc that is built possesses its own control point. By standing on a control point of a&lt;br /&gt;
building for a period of time player can capture a building or fortify his existing buildings. Additionally &lt;br /&gt;
if teammates or friends (the friends system can be enabled in   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings  ) stand&lt;br /&gt;
on or near the control point it will capture or be fortified with increased haste.&lt;br /&gt;
&lt;br /&gt;
Buildings which can take and hold land (such as garrisons, small castles, strongholds, commandposts, etc)&lt;br /&gt;
will protect the lesser buildings from being captured and thus must be captured first. (Note: if the control&lt;br /&gt;
point of the land-holding class of buildings is encased it will not lock down the surrounding lands)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Recruitment Posts&lt;br /&gt;
&lt;br /&gt;
Recruitment posts attract monsters to your cause. For them to attract monsters they must be built near or in&lt;br /&gt;
the correct building type. Different building types attract different monsters. To enable or disable a&lt;br /&gt;
recruitment post press   F   while standing at it. Monsters also require housing and food, thus a sufficent&lt;br /&gt;
amount of residential buildings (houses, apartments, barracks, etc) must be built. Beds also provide housing.&lt;br /&gt;
For food, fields or greenhouses must be built. (command example:   utilitool select farm   )&lt;br /&gt;
&lt;br /&gt;
To view the amount of housing and food (grain, greens, grapes, etc) that exists execute the command     &lt;br /&gt;
          worldinventory&lt;br /&gt;
in the console.&lt;br /&gt;
&lt;br /&gt;
The recruitment post for the multitool recruits medieval style soliders and fighters while the utilitool &lt;br /&gt;
recruitment post recruits cybernetic soliders.&lt;br /&gt;
&lt;br /&gt;
The following buildings, with a recruitment post, attract the following soliders:&lt;br /&gt;
          Multitool:&lt;br /&gt;
          Small Castle -- Royal Guard&lt;br /&gt;
          Barracks, Stronghold -- Knight&lt;br /&gt;
          Dojo -- Fighter&lt;br /&gt;
          Shrine -- Ninja Assassin&lt;br /&gt;
           &lt;br /&gt;
          Utilitool:&lt;br /&gt;
          Security Building, Glass Base -- Solider&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Marshalling&lt;br /&gt;
&lt;br /&gt;
Once recruited, soliders may be marshalled. Marshalled troops will follow your lead and can be directed to attack&lt;br /&gt;
areas. The console commands associated with marshaling are:&lt;br /&gt;
          marshal&lt;br /&gt;
          marshalarea&lt;br /&gt;
          marshalfield&lt;br /&gt;
           &lt;br /&gt;
          marshalformation&lt;br /&gt;
          marshaldedication&lt;br /&gt;
           &lt;br /&gt;
          marshalattack&lt;br /&gt;
          marshalreattack&lt;br /&gt;
          marshalrenewattack&lt;br /&gt;
          &lt;br /&gt;
          marshaldefend&lt;br /&gt;
          &lt;br /&gt;
          marshallist&lt;br /&gt;
           &lt;br /&gt;
          unmarshal&lt;br /&gt;
           &lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
           &lt;br /&gt;
The commands:   marshal   ,   marshalarea   ,   marshalfield    marshal troops from an increasingly wider radius.&lt;br /&gt;
The command:   unmarshal    can be used to disband ones army. The command:   marshallist    lists the troops at your&lt;br /&gt;
disposal. Executing   marshalattack   in the console will instruct your army to attack the area you are looking&lt;br /&gt;
at, while   marshaldefend   will recall them to your side. The command:   marshalformation   will set how tight&lt;br /&gt;
together you want your troops to be, while   marshaldedication   sets how dedicated they are to reaching their goal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Doors&lt;br /&gt;
&lt;br /&gt;
Doors may be part of a buildable building or may be built separately (to jump to the door building section of the&lt;br /&gt;
multitool/utilitool selection enter, in the console, the following command:   multitool select block door   ).&lt;br /&gt;
Heavy doors often must be shot open with a gun or an arrow. Doors owned by the player can be locked and unlocked.&lt;br /&gt;
The following console commands are associated with doors:&lt;br /&gt;
&lt;br /&gt;
          lock&lt;br /&gt;
          softlock&lt;br /&gt;
          hardlock&lt;br /&gt;
          unlock&lt;br /&gt;
           &lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
&lt;br /&gt;
To lock a door you own, approach it and enter the command   lock   . The door will softlock: it will open only for&lt;br /&gt;
you or your team or friends. If you enter the command   lock   again while facing the door it will hardlock. A hardlocked&lt;br /&gt;
door will not open for anyone, it must be unlocked or softlocked first. To unlock a door enter the command   unlock   .&lt;br /&gt;
The door will now open for anyone. To softlock a door enter the command   softlock   . To hardlock a door enter the&lt;br /&gt;
command   hardlock   .&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**City Generation&lt;br /&gt;
Another feature Chaos-Esque Anthology boasts is a city generation system.&lt;br /&gt;
The city-generation system allows you to specify that a city or a city and a number of small towns is to be&lt;br /&gt;
created on the map. The buildings which are created are not simply boxes with an outward appearance but no depth;&lt;br /&gt;
they all have interiors which you can fully explore and, if you wish, which you can fortify using doors and other&lt;br /&gt;
objects from the multitool or utilitool. If you toggle   multitool blocktype   in the console you can even build&lt;br /&gt;
other buildings atop these generated cityscapes.&lt;br /&gt;
This system is accessable in the   Multiplayer &amp;gt; Create &amp;gt; Mutators   dialogue under the Misc Items heading.&lt;br /&gt;
&lt;br /&gt;
*Enabling City Generation&lt;br /&gt;
To set the game to generate a city at start up do the following:&lt;br /&gt;
Open the    Multiplayer &amp;gt; Create &amp;gt; Mutators   dialoge&lt;br /&gt;
Select the   Misc Items   checkbox, a myriad of options will now light up ready to be set.&lt;br /&gt;
Scroll down to   AbdBldgs   ,set it to the number of buildings you want.&lt;br /&gt;
Scroll to   Concrete   ,set it to something low: 0 or 0.1&lt;br /&gt;
Scroll to   SC Tiles   ,set that to something high: 1&lt;br /&gt;
&lt;br /&gt;
Now when you start the game, when the first player spawns a number of buildings will be created around the map.&lt;br /&gt;
&lt;br /&gt;
But they are scattered...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Specifying a City&lt;br /&gt;
&lt;br /&gt;
In the   Multiplayer &amp;gt; Create &amp;gt; Mutators   dialoge under the    Misc Items &amp;gt; AbdBldgs    section, below the&lt;br /&gt;
SC Tiles   slider there is an option called   City   . To have a central city set this slider to 1.&lt;br /&gt;
Below the City slider an   X   and a   Y   slider have now become highlighted, use these to set the location&lt;br /&gt;
of your city. There is also a   %   slider which can be used to set the percentage of buildings that will be&lt;br /&gt;
located inside the city as opposed to being scattered outside (The default is 100 percent within the city)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Configuring a City&lt;br /&gt;
&lt;br /&gt;
Below the   X   and   Y   sliders is a   CMdw   slider; This allows you to specify if you want to allow foliage&lt;br /&gt;
to grow in your city. The slider to the right of the   CMdw   option allows you to specify how far away to keep&lt;br /&gt;
foliage away from the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Multiplying Buildings&lt;br /&gt;
&lt;br /&gt;
If you scroll further down in the   Misc Items &amp;gt; AbdBldgs   section you will come to an area labeled   Array&lt;br /&gt;
and below that is   Ring1   and   Ring2   . What these options do is specify the percent chance that rather than&lt;br /&gt;
just one building being built in a spot a 3x3 array will be built instead for a total of 9 buildings for the price&lt;br /&gt;
of one!   Ring1   extends this with another band of buildings (4x4) and   Ring2   even further (5x5). If you specify&lt;br /&gt;
Ring1   and/or   Ring2   but leave   Array   low or disabled it will omit the array but still create the rings of&lt;br /&gt;
buildings. Thus you can set    Misc Items &amp;gt; AbdBldgs   to a low amount but still generate many buildings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Zoning&lt;br /&gt;
&lt;br /&gt;
Scrolling down more you will come to the   Neiborhood Zoning   section. This section allows you to specify how often&lt;br /&gt;
one zone of SC Tiles buildings blends into another type of building. The types are varied from commercial, to industrial,&lt;br /&gt;
military, suburban, etc. The   KT   slider is the one most often used: slide to 1 to prevent much migling of building&lt;br /&gt;
types. The   IG   slider sets how often to ignore a particular building; this can help spice up a Neiborhood with small&lt;br /&gt;
ammounts (or large ammounts) of seemingly random additions. BL   sets the blend rate between different zones. SR   sets&lt;br /&gt;
the search radius for looking for what zone one is in, if this is set higher, zones will tend to be larger and have more&lt;br /&gt;
influence over the surroundings. The   UC Radius   slider sets how far the Upper Class - Middle Class suburban transition&lt;br /&gt;
band extends. This heavily influences the suburban look of your city. &lt;br /&gt;
&lt;br /&gt;
Below these options is 2 row array of small sliders. Each of these allows you to increase the amount of a particular &lt;br /&gt;
building type in your city. Mouse over to see which slider affects which zoning setting. Using these sliders one can&lt;br /&gt;
create a military city or an especially commerce driven city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Different Buildings&lt;br /&gt;
&lt;br /&gt;
Right below the   Multiplayer &amp;gt; Create &amp;gt; Mutators    Misc Items &amp;gt; AbdBldgs   section is a series of five options:&lt;br /&gt;
   Concrete&lt;br /&gt;
   Glass&lt;br /&gt;
   Built:Ancient&lt;br /&gt;
   Built:Aorist&lt;br /&gt;
   SC Tiles&lt;br /&gt;
&lt;br /&gt;
Each of these sets the comparitive amount of that building type which will be generated by the city generator.&lt;br /&gt;
Concrete   builds abandoned concrete buildings, all the same.   Glass   builds abandoned glass buildings, all the same.&lt;br /&gt;
Built:Ancient   is somewhat more interesting: it builds Buildable Buildings of the type the multitool can create.&lt;br /&gt;
Built:Aorist   places futuristic buildings that the utlitool can create. Both of these can be captured.&lt;br /&gt;
SC Tiles   is the most interesting of all: it places on the map a multitude of different city, suburban, industrial, etc&lt;br /&gt;
buildings around the map. We explored some of the options associated with the SC Tiles above.&lt;br /&gt;
All buildings from any of these choices have interiors which you can fully explore and make use of in your fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Friends&lt;br /&gt;
Chaos-Esque Anthology includes a friendship system that a server admin may enable. This allows players to create&lt;br /&gt;
alliances, and to break them, as they see fit. It also allows them to set policy for their buildable buildings&lt;br /&gt;
such as automated turret towers aswell as whom doors will open for.&lt;br /&gt;
&lt;br /&gt;
*Enable Friends&lt;br /&gt;
&lt;br /&gt;
To enable the friends system open the menu dialogue   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings   , then scroll down&lt;br /&gt;
past   Teamplay Settings   to    Teams   ; there you will see a checkbox labled   Friends   ; press that checkbox&lt;br /&gt;
to enable the friends system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Make a Friend&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;friend&amp;quot; another player, approach a player, open the console, and enter the command   friend   . That player&lt;br /&gt;
will now be counted as your friend. It is advisable that the other player also &amp;quot;friend&amp;quot; you in the same manner.&lt;br /&gt;
Many mechanics check if the friendship is mutual before executing.&lt;br /&gt;
(Note: This mainly happens in non-team games. In teamgames only teammembers may be friends, by default.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Viewing List of Friends&lt;br /&gt;
&lt;br /&gt;
To see whom you have &amp;quot;friended&amp;quot; open the console and enter the command   listfriends   .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Removing a Friend&lt;br /&gt;
&lt;br /&gt;
To remove a friend open the console and enter the command   removefriend x    with x being the number of the friend&lt;br /&gt;
on the   listfriends   list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Friend Commands&lt;br /&gt;
&lt;br /&gt;
Commands associated with the friend system are:&lt;br /&gt;
          friends&lt;br /&gt;
          unfriend&lt;br /&gt;
          listfriends&lt;br /&gt;
          listexfriends&lt;br /&gt;
          restorefriend&lt;br /&gt;
&lt;br /&gt;
Commands associated with the tolerated in the friend system are:&lt;br /&gt;
          tolerate&lt;br /&gt;
          untolerate&lt;br /&gt;
          listtolerated&lt;br /&gt;
          restoretolerated&lt;br /&gt;
&lt;br /&gt;
          tolerateall&lt;br /&gt;
          tolerateloveall&lt;br /&gt;
          tolerateloveallabsolutely&lt;br /&gt;
          toleratenone&lt;br /&gt;
          tolerateabsolutelynone&lt;br /&gt;
&lt;br /&gt;
Commands associated with the hated in the friend system are:&lt;br /&gt;
          hate&lt;br /&gt;
          unhate&lt;br /&gt;
          listhated&lt;br /&gt;
          listexhated&lt;br /&gt;
          restorehated&lt;br /&gt;
&lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Toleration and Hate&lt;br /&gt;
In addition to friends, one can have lists of those who are merely tolerated, or those who are hated.&lt;br /&gt;
By default, those who are tolerated will not be fired upon by a player&#039;s buildings, and will not be attacked by his monsters&lt;br /&gt;
unless they are attacked first. When a player is removed from the tolerated list (by the command   untolerate   or an alias)&lt;br /&gt;
they are placed in the exfriends list and can be restored via the   restoretolerated   command (restoretolerated x   where x&lt;br /&gt;
is the number they occupy on the exfriends list).&lt;br /&gt;
&lt;br /&gt;
Those who are hated are always attacked by a players monsters and towers, even if they are &amp;quot;friends&amp;quot; too! To hate someone&lt;br /&gt;
eye them, even from a distance, and enter the command   hate   . To unhate someone enter the command   unhate x   where x is&lt;br /&gt;
the entry on the    listhated   list.&lt;br /&gt;
&lt;br /&gt;
A global policy can be set by a player at will. The command   tolerateall   will see all non-categorized players as tolerated,&lt;br /&gt;
while   tolerateloveall   will see them as friends   and   tolerateloveallabsolutely   even lets them enter one&#039;s doors. There&lt;br /&gt;
is also   toleratenone   and   tolerateabsolutelynone   which begin to hate all comers. Your monsters and turret towers will&lt;br /&gt;
act accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Jailing and Torture&lt;br /&gt;
Chaos-Esque Anthology includes a method for jailing opponents, (or teammates), if the map or the buildings you build have&lt;br /&gt;
prisons or duengons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Capturing a player&lt;br /&gt;
&lt;br /&gt;
To capture a player first you must have the handcuffs or shackles. To capture a player approach them while holding the handcuffs&lt;br /&gt;
or the shackles and attack them with it via the Left Mouse Button (primary fire). If you are in range they will be captured.&lt;br /&gt;
To move them to one side or the other look at them and press the LeftMouseButton again, or Shift+LeftMouseButton. To release them,&lt;br /&gt;
look at them and press the RightMouseButton. When a player is captured they will lose their weapons and not beable to pick new&lt;br /&gt;
ones up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Jailing a player&lt;br /&gt;
&lt;br /&gt;
To jail a player take a captured player to a jail and release them inside the jail cell. The maps krilldonjon, darkhold,&lt;br /&gt;
desertcastles, and opposingcastles all have jails that can be used. The buildable buildings: security building, gaol,&lt;br /&gt;
and small jail, contain jails.&lt;br /&gt;
&lt;br /&gt;
A player can also be chained to a torture device, a post, or the wall if there are appropriate restraints. The following maps give&lt;br /&gt;
this option: krilldonjon, darkhold, opposingcastles. The following buildable buildings do aswell: Gaol. Players are placed by&lt;br /&gt;
releasing them (RightMouseButton while looking at them and holding the Shackles or Handcuffs) in the device area.&lt;br /&gt;
&lt;br /&gt;
Jailed/Chained players will respawn where they were jailed or chained, again and again, untill they are freed (if ever).&lt;br /&gt;
To become free, the player must escape the jail, or be release outside of the jail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Extended Torments&lt;br /&gt;
&lt;br /&gt;
When a player is chained to a wall or a torture device, he can be blinded or mangled.&lt;br /&gt;
To do so the tormentor must approach the subject with a bladed or spiked weapon in hand. Then the tormentor may enter&lt;br /&gt;
the console command   blind   or the console command    mangle    or   hobble . These injuries will be permanent for the current &lt;br /&gt;
match, including if the player exits and rejoins. There are a few other commands possible, if the server admin allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
**Spawn Preferences&lt;br /&gt;
Chaos-Esque allows the player to decide if he wishes to spawn in his own buildings he has built, his mutual friends&lt;br /&gt;
buildings, or the normal maps spawns. This is accomplished by the   spawnprefs   command. By executing the   spawnprefs   &lt;br /&gt;
command in the console, one can toggle through the options. One can also enter a direct command to set one&#039;s spawn &lt;br /&gt;
preferance. The list of commands are:&lt;br /&gt;
&lt;br /&gt;
          spawnprefs&lt;br /&gt;
          spawnprefsany&lt;br /&gt;
          spawnprefsfriends&lt;br /&gt;
          spawnprefsfriendsonly&lt;br /&gt;
          spawnprefsmap&lt;br /&gt;
          spawnprefsmine&lt;br /&gt;
          spawnprefsnone&lt;br /&gt;
          spawnprefsnormal&lt;br /&gt;
          spawnprefsnormalonly&lt;br /&gt;
&lt;br /&gt;
          (NOTE: To open the console press ~ or Shift+Esc. To exit the console press Esc or press ~ again.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Quest Spawns&lt;br /&gt;
Quest-spawns allow you to play a map in a single-player-esque way. When questspawns are enabled, if a map has a&lt;br /&gt;
questspawn area set in its .mapinfo file, then all other spawnpoints are disabled and new spawnpoints are generated&lt;br /&gt;
in that area. Otherwise a random area is selected and new spawns are created in that spot. Thus a starting-point for&lt;br /&gt;
the map is created. One notable map where this system is taliored to is DarkHold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enable Quest Spawns&lt;br /&gt;
&lt;br /&gt;
To enable questspawns open the menu dialogue   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings   , then scroll down&lt;br /&gt;
past   Teamplay Settings   to    Teams   ; there you will see a checkbox labled   Quest Spawns   ; press that checkbox&lt;br /&gt;
to enable questspawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Spells&lt;br /&gt;
Chaos-Esque Anthology includes a spell casting system which allows players to learn spells by reading spell-books and&lt;br /&gt;
to cast spells by reading scrolls or casting the spell from memory if a spell-book of that type has been read and &lt;br /&gt;
the player posesss sufficent mana. Starting mana can be set in the   Multiplayer &amp;gt; Create &amp;gt; Advanced Settings   dialogue,&lt;br /&gt;
aswell as in the   Multiplayer &amp;gt; Create &amp;gt; Spells   dialogue. Mana can also be gained by drinking potions of mana and &lt;br /&gt;
potions of rejuvenation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Selecting and Casting Spells&lt;br /&gt;
&lt;br /&gt;
To iter forward through your spell list press   x   , to iter backwards press   z   , to cast the selected spell press   c   .&lt;br /&gt;
To see the status of your spells enter the console command:&lt;br /&gt;
          spellstats&lt;br /&gt;
&lt;br /&gt;
To cast a spell you know enter the console command:&lt;br /&gt;
          cast spellname&lt;br /&gt;
&lt;br /&gt;
To read a scroll enter the console command:&lt;br /&gt;
          read scroll spellname&lt;br /&gt;
&lt;br /&gt;
To read a book in-order to learn a spell enter the console command:&lt;br /&gt;
          read book spellname&lt;br /&gt;
&lt;br /&gt;
          (NOTE: You can also read a skill-book in the same way to learn an architectual skill&lt;br /&gt;
          for use in the buildable building system)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starting Spells&lt;br /&gt;
&lt;br /&gt;
Using the   Multiplayer &amp;gt; Create &amp;gt; Spells   dialoge one can set what spells players will start with.&lt;br /&gt;
Starting mana can also be configured using this dialogue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Grenades&lt;br /&gt;
Chaos-Esque Anthology&#039;s deployable munitions selection include:&lt;br /&gt;
Grenades    : standard concussion grenades&lt;br /&gt;
Fragnades   : grenades that disperse many deadly fragments&lt;br /&gt;
Flashbangs  : deployable asset that blinds enemies in a radius upon exploding&lt;br /&gt;
Smokenades  : asset which creates a smokescreen &lt;br /&gt;
Landmines   : anti-personnel mine which can be buried if placed on a suitable surface.&lt;br /&gt;
AT Mines    : anti-vehicle mine with a large explosion radius, which can be buried aswell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Grenade Commands&lt;br /&gt;
&lt;br /&gt;
Grenades can be selected by pressing the button   v&lt;br /&gt;
   (or by entering the console command   grenadeselect   )&lt;br /&gt;
Grenades can be thrown by pressing the button   g&lt;br /&gt;
Mines can be buried by pressing the button    j&lt;br /&gt;
   (or by entering the console command   bury   )&lt;br /&gt;
&lt;br /&gt;
Starting grenades can be set in the    Multiplayer &amp;gt; Create &amp;gt; StartWeapons   dialoge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Basic Tips&lt;br /&gt;
&lt;br /&gt;
To spawn vehicles, mounted guns, turrets, monsters, and hazards randomly in the map go to&lt;br /&gt;
Multiplayer &amp;gt; Create &amp;gt; Mutators   and enable their respective options.&lt;br /&gt;
&lt;br /&gt;
To start a game go to Multiplayer &amp;gt; Create , select a match type, a map, and press &amp;quot;Start Multiplayer!&amp;quot; or &amp;quot;Play&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Vehicles &amp;amp; Mounted Guns&lt;br /&gt;
To enter a vehicle or a mounted gun hold F (The &amp;quot;use&amp;quot; key) or E while approaching the vehicle.&lt;br /&gt;
To exit  a vehicle or a mounted gun press F (The &amp;quot;use&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
To turn the engine on and take off when in an aeroplane press  E + W&lt;br /&gt;
&lt;br /&gt;
To load or reload a vehicle or mounted gun from its ammo reserves press R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
To replenish the ammo reserves of a vehicle or mounted gun press E + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
(Note: fusion reactors will replenish the ammo reserves on a vehicle or mounted gun when in range)&lt;br /&gt;
&lt;br /&gt;
To increase the gun elevation in a non-automated battle tank press Spacebar &lt;br /&gt;
To decrease the gun elevation in a non-automated battle tank press Shift &lt;br /&gt;
&lt;br /&gt;
To increase the ROF of the rotary mounted guns press Spacebar &lt;br /&gt;
To decrease the ROF of the rotary mounted guns press Shift &lt;br /&gt;
&lt;br /&gt;
In a vehicle, to increase the ROF of the rotary mounted guns press  E + Spacebar &lt;br /&gt;
In a vehicle, to decrease the ROF of the rotary mounted guns press  E +  Shift &lt;br /&gt;
&lt;br /&gt;
In a vehicle, to increase the speed of the engine press  E + W  (if the vehicle supports throttling)&lt;br /&gt;
In a vehicle, to decrease the speed of the engine press  E +  S  (if the vehicle supports throttling)&lt;br /&gt;
&lt;br /&gt;
To change to alternative (keyboard only) controls in an aeroplane vehicle enter the command:&lt;br /&gt;
          altaircontrols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons&lt;br /&gt;
To pickup a weapon or item press F (The &amp;quot;use&amp;quot; key)&lt;br /&gt;
To reload a weapon press R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
To attach a suppressor to the .45 Pistol, the Rifle, or the MachineGun (Mac-10) &lt;br /&gt;
press F (The &amp;quot;use&amp;quot; key) + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
To turn on the flashlight press R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
To change the color of the the flashlight press F (The &amp;quot;use&amp;quot; key) + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
To change the focus of the the flashlight press F (The &amp;quot;use&amp;quot; key) + Shift  + R (The &amp;quot;reload&amp;quot; key)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Movement                                                                                Brawling&lt;br /&gt;
To move forward press W. To move backwards press S.          Punch:  W W     Uppercut:    Shift + W W&lt;br /&gt;
To strafe left press A. To strafe right press D.                     Kick:   W W       (While in air (Spacebar))&lt;br /&gt;
&lt;br /&gt;
                                                    The default port for a server is 26000 (UDP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sourceforge.net/projects/chaosesqueanthology/ Website]&lt;br /&gt;
* [http://opengameart.org/forumtopic/chaosesque-anthology-opensourcefree-fps-standalone-mod-of-xonotic-released/ Developers description of game]&lt;br /&gt;
* [http://sourceforge.net/projects/chaosesqueanthology/files/latest/download Disc 1 Download (Game Disc)]&lt;br /&gt;
* [http://sourceforge.net/projects/chaosesqueanthologyvolume2/files/latest/download Disc 2 Download (Extra Maps)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=SLASH%27EM&amp;diff=49029</id>
		<title>SLASH&#039;EM</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=SLASH%27EM&amp;diff=49029"/>
		<updated>2018-05-27T04:45:14Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48767 by 188.119.1.172 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = FILE:SLASH&#039;EM.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = Nethack General Public License&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.0.7E7F3&lt;br /&gt;
|release date   = December 30{{th}}, 2006&lt;br /&gt;
|release date iso     = 2006-12-30&lt;br /&gt;
|release announcement = http://www.slashem.org/stable.html&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SLASH&#039;EM&#039;&#039;&#039; is a [[NetHack]] variant. The latest stable version of the game is 0.0.7E7F3 on [[2006#December|December 30{{th}}, 2006]]. &lt;br /&gt;
==External links==&lt;br /&gt;
*[http://slashem.sourceforge.net/ SLASH&#039;EM homepage]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]]&lt;br /&gt;
* nethack/Slash&#039;em Wiki: http://nethackwiki.com/wiki/NetHack&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PARPG&amp;diff=49028</id>
		<title>PARPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PARPG&amp;diff=49028"/>
		<updated>2018-05-27T04:45:14Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48591 by 95.70.130.5 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = PARPG&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv3]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA 3.0]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[FIFE]]&lt;br /&gt;
|latest release = Tech demo 1&lt;br /&gt;
|release date   = 2010-03-10&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PARPG&#039;&#039;&#039; is a post-apocalyptic roleplaying game currently in the planning stage for a second techdemo release. Its source code is licensed under the GPLv3 and its assets under CC-BY-SA 3.0.&lt;br /&gt;
&lt;br /&gt;
Development has since ceased. &lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://blog.parpg.net/ PARPG blog]&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-apocalyptic games]][[Category:Role-playing games]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Heroes_of_Wesnoth&amp;diff=49027</id>
		<title>Heroes of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Heroes_of_Wesnoth&amp;diff=49027"/>
		<updated>2018-05-27T04:45:12Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48655 by 31.223.1.36 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Heroes of Wesnoth&lt;br /&gt;
|image                = File:Heroes of Wesnoth.png&lt;br /&gt;
|caption              = Heroes of Wesnoth&lt;br /&gt;
|genre                = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = [[Jon Ander]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.1.2&lt;br /&gt;
|release date         = September 3{{th}}, 2009&lt;br /&gt;
|release date iso     = 2009-09-03 	&lt;br /&gt;
|release announcement = https://launchpad.net/heroesofwesnoth/+announcement/3659&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = https://launchpad.net/heroesofwesnoth/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://launchpad.net/heroesofwesnoth/&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = https://gitorious.org/heroes-of-wesnoth/mainline/&lt;br /&gt;
|scm                  = git clone git://gitorious.org/heroes-of-wesnoth/mainline.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heroes of Wesnoth&#039;&#039;&#039; is a [[:Category:Role-playing games|RPG]], written by [[Jon Ander]]&amp;lt;ref&amp;gt;[http://gitorious.org/~Jonan Jon Ander&#039;s userpage on Gitorious]&amp;lt;/ref&amp;gt;, and set in the universe of [[Battle for Wesnoth]]. The last version of the game is 0.1.2, released on September 3&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009.&amp;lt;ref&amp;gt;[https://launchpad.net/heroesofwesnoth/+announcement/3659 v0.1.2 announcement]&amp;lt;/ref&amp;gt; It is licensed under the [[GNU General Public License|GPLv3]]. &amp;lt;ref&amp;gt;[https://launchpad.net/heroesofwesnoth/+announcement/3563 Announcement of upgrade to GPLv3]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] programming language and uses the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/heroesofwesnoth Ohloh.net report on Heroes of Wesnoth]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*0.1 - It is the first release of the project. It is dated May 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
*0.1.1 - New addition of map editor. It adds fullscreen support, resizability of window, and  video features. Maps received features like support for different animation status of characters as well the camera following the player. New graphics were added for map and units.&amp;lt;ref&amp;gt;[https://heroesofwesnoth.svn.sourceforge.net/svnroot/heroesofwesnoth/tags/version-0.1.1/changelog 0.1.1 changelog]&amp;lt;/ref&amp;gt; It is dated September, 18, 2008.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Battle for Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://launchpad.net/heroesofwesnoth Homepage]&lt;br /&gt;
*[http://gitorious.org/heroes-of-wesnoth Git repository]&lt;br /&gt;
*[http://identi.ca/group/how Micro blog]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:GPL games]][[Category:C++ games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Erebus&amp;diff=49026</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Erebus&amp;diff=49026"/>
		<updated>2018-05-27T04:45:09Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48501 by 31.223.0.113 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Erebus&lt;br /&gt;
|image                = File:Erebus.jpg&lt;br /&gt;
|caption              = Erebus&lt;br /&gt;
|genre                = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = [[Mark Harman]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]] v3 &amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[http://erebusrpg.sourceforge.net/erebus.html#licences License information]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[Creative Commons Attribution|CC BY]] and [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.15&lt;br /&gt;
|release date         = May 17{{th}}, 2015&lt;br /&gt;
|release date iso     = 2015-05-17&lt;br /&gt;
|release announcement = http://sourceforge.net/p/erebusrpg/blog/2015/05/version-015--/&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = &lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Android}}, {{Symbian}}&lt;br /&gt;
|link homepage        = http://erebusrpg.sourceforge.net/&lt;br /&gt;
|link blog            = https://sourceforge.net/p/erebusrpg/blog/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/erebusrpg/blog/feed&lt;br /&gt;
|link forum           = https://sourceforge.net/p/erebusrpg/discussion/general/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://launchpad.net/erebus&lt;br /&gt;
|link tracker         = https://bugs.launchpad.net/erebus&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/erebusrpg/code&lt;br /&gt;
|scm                  = git clone git://git.code.sf.net/p/erebusrpg/code&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Erebus is an classic point-n-click style RPG (role playing game) with 2D graphics. It is available for PCs, smartphones, tablets and handhelds. The current alpha version is already playable.&lt;br /&gt;
&lt;br /&gt;
At this stage there are 3 quests and randomly generated dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://erebusrpg.sourceforge.net/ Erebus Website]&lt;br /&gt;
* [https://launchpad.net/erebus Eurebus Launchpad project]&lt;br /&gt;
* [https://sourceforge.net/projects/erebusrpg Erebus Sourceforge project]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:GPL games]][[Category:CC-BY games]][[Category:CC BY-SA games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Goblin_Hack&amp;diff=49025</id>
		<title>Goblin Hack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Goblin_Hack&amp;diff=49025"/>
		<updated>2018-05-27T04:45:07Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48502 by 31.223.0.113 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Goblin Hack&lt;br /&gt;
|image          = Image:Goblin Hack v.1.11.png&lt;br /&gt;
|caption        = &#039;&#039;Goblin Hack&#039;&#039; version 1.14&lt;br /&gt;
|genres         = [[:Category:Role-playing games|RPG]], [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL version 2]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release       = 1.19&lt;br /&gt;
|release date         = March 24{{th}}, 2009&lt;br /&gt;
|release date iso     = 2009-03-24&lt;br /&gt;
|release announcement = https://github.com/goblinhack/goblinhack&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Goblin Hack&#039;&#039;&#039;&#039;&#039; is a real-time [[:Category:Roguelike games|roguelike game]] with flashily colored ASCII art. It uses the [[Simple DirectMedia Layer|SDL]] library and is programmed in the [[:Category:C++ games|C++]] programming language. The game is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://goblinhack.svn.sourceforge.net/viewvc/goblinhack/trunk/RUNME?revision=282&amp;amp;view=markup &#039;&#039;Goblin Hack&#039;s&#039;&#039; copyright information] on the project&#039;s [http://goblinhack.svn.sourceforge.net/viewvc/goblinhack/ SVN repository]&amp;lt;/ref&amp;gt; The latest version of the game is 1.18 released on March 8{{th}}, 2008.&amp;lt;ref&amp;gt;[https://sourceforge.net/project/showfiles.php?group_id=175454 Download page for the Goblin Hack project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Version history==&lt;br /&gt;
*Version 1.18 released on March 8{{th}}, 2009&lt;br /&gt;
*Version 1.15 released on February 1{{st}}, 2008&lt;br /&gt;
*Version 1.11 released on August 11{{th}}, 2007&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://github.com/goblinhack/goblinhack &#039;&#039;Goblin Hack&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:Roguelike games]][[Category:Role-playing games]][[Category:C++ games]][[Category:ASCII games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Empty_Clip&amp;diff=49024</id>
		<title>Empty Clip</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Empty_Clip&amp;diff=49024"/>
		<updated>2018-05-27T04:45:06Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48675 by 31.223.49.173 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Empty Clip&lt;br /&gt;
|image                = Image:Empty Clip - screenshot.jpg&lt;br /&gt;
|caption              = Empty Clip&lt;br /&gt;
|genre                = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developer            = [[Alan Witkowski]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.3&lt;br /&gt;
|release date         = April 7th, 2008&lt;br /&gt;
|release date iso     = 2008-04-07&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://emptyclip.sourceforge.net/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/jazztickets/emptyclip&lt;br /&gt;
|link tracker         = https://github.com/jazztickets/emptyclip/issues&lt;br /&gt;
|link scmweb          = https://github.com/jazztickets/emptyclip&lt;br /&gt;
|scm                  = git clone https://github.com/jazztickets/emptyclip.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Empty Clip&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[:Category:role-playing games|role-playing game]]  written by [[Alan Witkowski]] in 2006. The game is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://emptyclip.svn.sourceforge.net/viewvc/emptyclip/tags/r1.0.2/license.txt?revision=25&amp;amp;view=markup Emptyclip&#039;s license page in Emptyclip&#039;s SVN hosted by sourceforge.net]&amp;lt;/ref&amp;gt; The latest version of the game is 1.0.3 released on 7 April, 2008.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=167536 Download page for the Empty Clip project on sourceforge.net]&amp;lt;/ref&amp;gt; It is written in the [[:Category:C++ games|C++]] programming language with the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/emptyclip Empty Clip&#039;s project page at sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
*1.0.2 released on June 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
*1.0.1 released on May 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
*1.0.0 released on May 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://emptyclip.sourceforge.net/ Empty Clip homepage]&lt;br /&gt;
*[https://github.com/jazztickets/emptyclip Empty Clip on github]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:role-playing games]][[Category:2D games]][[Category:C++ games]][[Category:SDL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Consomaton&amp;diff=49023</id>
		<title>Consomaton</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Consomaton&amp;diff=49023"/>
		<updated>2018-05-27T04:43:59Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48667 by 31.223.49.173 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = consomaton&lt;br /&gt;
|image                = Image:Consomaton-screenshot.gif&lt;br /&gt;
|caption              = Solving the second level of &#039;&#039;consomaton&#039;&#039; (click to view animation)&lt;br /&gt;
|genre                = [[:Category:Puzzle games|puzzle]], [[:Category:Programming games|programming]]&lt;br /&gt;
|developer            = [[Kenta Cho]] (ABA)&lt;br /&gt;
|code license         = [[MIT License|&amp;quot;MIT&amp;quot;]]&amp;lt;ref&amp;gt;The game&#039;s [https://github.com/abagames/consomaton/blob/master/README.md README file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = &lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.0&lt;br /&gt;
|release date         = June 17{{th}}, 2016&lt;br /&gt;
|release date iso     = 2016-06-17&lt;br /&gt;
|release announcement = http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/&lt;br /&gt;
|language             = TypeScript (compiled to [[:Category:ECMAScript games|JavaScript]])&lt;br /&gt;
|library              = Node.js and JavaScript libraries&lt;br /&gt;
|platform             = {{Browser}}&lt;br /&gt;
|link homepage        = http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://github.com/abagames/consomaton&lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consomaton&#039;&#039;&#039; is a puzzle game revolving around [https://en.wikipedia.org/wiki/Cellular_automaton cellular automata].  The player has to set or change the rules of the automaton so that they transform a given starting state in a console to another given goal state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/ Homepage]&lt;br /&gt;
*[http://abagames.sakura.ne.jp/16/consomaton/ Play consomaton on-line]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Programming games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MIT games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ECMAScript games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hex-a-hop&amp;diff=49022</id>
		<title>Hex-a-hop</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hex-a-hop&amp;diff=49022"/>
		<updated>2018-05-27T04:43:44Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48500 by 31.223.0.113 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Hex-a-hop&lt;br /&gt;
|image                = Image:Hah.jpg&lt;br /&gt;
|caption              = Hex-a-hop&lt;br /&gt;
|genre                = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developer            = [[Tom Beaumont]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL v2 or later]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/h/hex-a-hop/current/copyright &#039;&#039;Hex-a-hop&#039;&#039; copyright file] on Debian&#039;s repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL v2 or later]], Sounds: [[Creative Commons Sampling Plus]]&amp;lt;ref&amp;gt;[http://hexahop.sourceforge.net/credits.html Hex-a-hop credits page]&amp;lt;/ref&amp;gt;, [[Creative Commons Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://hexahop.sourceforge.net/credits.html Hex-a-hop credits page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.1.0&lt;br /&gt;
|release date         = November 5{{th}}, 2009&lt;br /&gt;
|release date iso     = 2009-11-05&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}&lt;br /&gt;
|link homepage        = http://hexahop.sourceforge.net/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = http://sourceforge.net/projects/hexahop/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/hexahop/tickets/&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/hexahop/code/&lt;br /&gt;
|scm                  = git clone git://git.code.sf.net/p/hexahop/code&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hex-a-hop&#039;&#039;&#039;&#039;&#039; is a hexagonal tiles based [[puzzle game]] written by [[Tom Beaumont]]. The player controls a girl, who has to destroy all green tiles by jumping on them. In addition to the green tiles there are plenty of other kind of tiles with varying functionality gradually introduced.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
After the original developer abandoned the game, [[amuzen]] and [[remaxim]] adopted it in [[2009#February|February 2009]].&amp;lt;ref&amp;gt;[http://forum.freegamedev.net/index.php?t=msg&amp;amp;goto=17336 Hex-a-Hop help wanted thread] on [[FreeGameDev.net]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://hexahop.sourceforge.net/ &#039;&#039;Hex-a-hop&#039;&#039; homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle games]][[Category:SDL games]][[Category:Games]][[Category:Games for kids]][[Category:GPL games]][[Category:2D games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Fish_Fillets_-_Next_Generation&amp;diff=49021</id>
		<title>Fish Fillets - Next Generation</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Fish_Fillets_-_Next_Generation&amp;diff=49021"/>
		<updated>2018-05-27T04:43:42Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48547 by 31.223.5.226 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Fish Fillets - Next Generation&lt;br /&gt;
|image                = Image:Fish Fillets NG - chest.png&lt;br /&gt;
|caption              = Fish Fillets - Next Generation&lt;br /&gt;
|genre                = [[:Category:Puzzle games|Puzzle]], [[:Category:Sokoban-style games|Sokoban-style]]&lt;br /&gt;
|developer            = [[Ivo Danihelka]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;down&amp;quot;&amp;gt;[http://fillets.sourceforge.net/download.php Licensing information on Fish Fillets&#039; download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]&amp;lt;ref name=&amp;quot;down&amp;quot;/&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.1&lt;br /&gt;
|release date         = September 9{{th}}, 2011&lt;br /&gt;
|release date iso     = 2011-09-09&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]] and [[:Category:Lua games|Lua]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{Android}}&lt;br /&gt;
|link homepage        = http://fillets.sourceforge.net&lt;br /&gt;
|link blog            = https://sourceforge.net/p/fillets/news/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/fillets/news/feed&lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/fillets/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/fillets/bugs/&lt;br /&gt;
|link scmweb          = http://fillets.cvs.sourceforge.net/viewvc/fillets/&lt;br /&gt;
|scm                  = cvs -d:pserver:anonymous@fillets.cvs.sourceforge.net:/cvsroot/fillets co fillets-ng&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fish Fillets - Next Generation&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle]] game. Fish Fillets was a commercial game until 2004 when it is licensed under the [[GNU General Public License|GPL]]. This rewrote for modern operating systems adds the &amp;quot;Next Generation&amp;quot; to the title.&amp;lt;ref name=&amp;quot;down&amp;quot;/&amp;gt; It is written in [[:Category:C++ games|C++]], with [[:Category:Lua games|Lua]] used for level scripting and the game uses the [[Simple DirectMedia Layer|SDL library]].&amp;lt;ref&amp;gt;[http://fillets.sourceforge.net/development.php Information about developing the game]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The voice dialogs are in Czech. The subtitles have been translated into multiple languages — see the categories of this article at the bottom.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Version/Event&lt;br /&gt;
|-&lt;br /&gt;
|2004-03&amp;lt;ref&amp;gt;http://fillets.sourceforge.net/index.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Fish Fillets released under GNU GPL&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-02&lt;br /&gt;
|0.1.0. Project Fish Fillets NG started, first public release.&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-04&lt;br /&gt;
|FreeBSD is supported&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-06&lt;br /&gt;
|0.1.1&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-21&lt;br /&gt;
|0.2.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-04-22&lt;br /&gt;
|0.2.1&lt;br /&gt;
|-&lt;br /&gt;
|2004-05-10&lt;br /&gt;
|0.3.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-07-08&lt;br /&gt;
|0.4.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-07-14&lt;br /&gt;
|0.4.1&lt;br /&gt;
|-&lt;br /&gt;
|2004-08-11&lt;br /&gt;
|0.5.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-08-18&lt;br /&gt;
|0.5.1&lt;br /&gt;
|-&lt;br /&gt;
|2004-10-10&lt;br /&gt;
|0.6.0&lt;br /&gt;
|-&lt;br /&gt;
|2004-10-11&lt;br /&gt;
|0.6.1&lt;br /&gt;
|-&lt;br /&gt;
|2005-05-29&lt;br /&gt;
|0.7.0&lt;br /&gt;
|-&lt;br /&gt;
|2005-07-17&lt;br /&gt;
|0.7.1&lt;br /&gt;
|-&lt;br /&gt;
|2005-10-03&lt;br /&gt;
|0.7.2&lt;br /&gt;
|-&lt;br /&gt;
|2006-12-21&lt;br /&gt;
|0.7.4&lt;br /&gt;
|-&lt;br /&gt;
|2007-12-22&lt;br /&gt;
|0.8.0&lt;br /&gt;
|-&lt;br /&gt;
|2009-01-03&lt;br /&gt;
|0.8.1&lt;br /&gt;
|-&lt;br /&gt;
|2009-06-14&lt;br /&gt;
|0.9.0&lt;br /&gt;
|-&lt;br /&gt;
|2009-07-03&lt;br /&gt;
|0.9.1&lt;br /&gt;
|-&lt;br /&gt;
|2009-10-16&lt;br /&gt;
|0.9.2&lt;br /&gt;
|-&lt;br /&gt;
|2010-25-02&lt;br /&gt;
|0.9.3&lt;br /&gt;
|-&lt;br /&gt;
|2010-12-23&lt;br /&gt;
|1.0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://fillets.sourceforge.net/ Fish Fillets&#039; homepage]&lt;br /&gt;
*[http://fillets.sourceforge.net/index.php#news Fish Fillets&#039; news section]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:Sokoban-style games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Lua games]]&lt;br /&gt;
[[Category:Games in Bulgarian]]&lt;br /&gt;
[[Category:Games in Czech]]&lt;br /&gt;
[[Category:Games in Dutch]]&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
[[Category:Games in French]]&lt;br /&gt;
[[Category:Games in German]]&lt;br /&gt;
[[Category:Games in Italian]]&lt;br /&gt;
[[Category:Games in Polish]]&lt;br /&gt;
[[Category:Games in Brazilian Portuguese]]&lt;br /&gt;
[[Category:Games in Russian]]&lt;br /&gt;
[[Category:Games in Slovenian]]&lt;br /&gt;
[[Category:Games in Spanish]]&lt;br /&gt;
[[Category:Games in Swedish]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LTris&amp;diff=49020</id>
		<title>LTris</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LTris&amp;diff=49020"/>
		<updated>2018-05-27T04:43:39Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48833 by 95.70.130.31 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = LTris&lt;br /&gt;
|image                = File:Ltris.png&lt;br /&gt;
|caption              = LTris&lt;br /&gt;
|genre                = [[:Category:Puzzle games|Puzzle]], [[:Category:Tetris-like games|Tetris-like]]&lt;br /&gt;
|developer            = [[Michael Speck]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|media license        = [[GNU General Public License|GPL]]v2&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.0.19&lt;br /&gt;
|release date         = October 29{{th}}, 2013&lt;br /&gt;
|release date iso     = 2013-10-29&lt;br /&gt;
|release announcement = https://sourceforge.net/p/lgames/news/2013/10/ltris-1019-released/&lt;br /&gt;
|language             = [[:Category:C games|C]]&lt;br /&gt;
|library              = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|platform             = {{Linux}}&lt;br /&gt;
|link homepage        = http://lgames.sourceforge.net/index.php?project=LTris&lt;br /&gt;
|link blog            = https://sourceforge.net/p/lgames/news/&lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = https://sourceforge.net/p/lgames/discussion/28973/feed&lt;br /&gt;
|link forum           = https://sourceforge.net/p/lgames/discussion/28973/&lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = https://sourceforge.net/projects/lgames/&lt;br /&gt;
|link tracker         = https://sourceforge.net/p/lgames/bugs/?&lt;br /&gt;
|link scmweb          = https://sourceforge.net/p/lgames/code/&lt;br /&gt;
|scm                  = svn checkout svn://svn.code.sf.net/p/lgames/code/trunk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;LTris&#039;&#039;&#039; is a [[:Category:Tetris-like games|Tetris clone]] written by [[Michael Speck]]. It uses the [[Simple DirectMedia Layer|SDL]] library. The latest version of the game is 1.0.14 on December 25{{th}}, 2009. It is licensed under the terms of the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://dag.wieers.com/rpm/packages/ltris/ ltris RPM packages for Red Hat, CentOS and Fedora]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The game is available in these repositories:&lt;br /&gt;
* Debian (version 1.0.11-1 as of 2009-11-28, since Etch)&amp;lt;ref&amp;gt;http://packages.debian.org/ltris&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Ubuntu (version 1.0.11-1 as of 2009-11-28, since Dapper)&amp;lt;ref&amp;gt;http://packages.ubuntu.com/ltris&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lgames.sourceforge.net/index.php?project=LTris LTris homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:SDL games]][[Category:GPL games]][[Category:Puzzle games]][[Category:Tetris-like games]][[Category:C games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=OpenAlchemist&amp;diff=49019</id>
		<title>OpenAlchemist</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=OpenAlchemist&amp;diff=49019"/>
		<updated>2018-05-27T04:43:39Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48735 by 188.119.3.177 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Openalchemist-aqua.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:puzzle games|Puzzle]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = [[Antoine Morineau]] (graphics), [[Guillaume Delhumeau]] (code), [[silkut]] (win32 port), [[MrPouit]] (Ubuntu packages)&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]v2+&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 2.0&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.3&lt;br /&gt;
|release date   = [[2008#October|October 12{{th}}, 2008]]&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[ClanLib]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OpenAlchemist&#039;&#039;&#039; is a fall down block [[:Category:Puzzle games|puzzle game]]. Created in [[:Category:C++ games|C++]]. The source code is licensed under the [[GNU General Public License|GPL]]v2++ and the media is licensed under the [[Creative Commons Attribution-ShareAlike|CC-BY-SA]].&amp;lt;ref&amp;gt;[http://www.openalchemist.com/about.php The About page on OpenAlchemist website] accessed on October 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; The latest version of the game is 0.3 released on [[2008#October|October 12{{th}}, 2008]].&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=169456 Sourceforge.net download page for the OpenAlchemist project] accessed on October 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt; It uses the [[ClanLib]] library. It was made as a clone of a web flash game called &#039;&#039;NaturalChimie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
&lt;br /&gt;
OpenAlchemist has only two main developers.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/openalchemist OpenAlchemist&#039;s sourceforge.net page] accessed on October 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Guillaume Delhumeau]] ([[:Category:C++ games|C++]] code)&lt;br /&gt;
* [[Antoine Morineau]] (graphics).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.openalchemist.com/ OpenAlchemist&#039;s website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;br /&gt;
[[Category:ClanLib games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Simon_Tatham%27s_Portable_Puzzle_Collection&amp;diff=49018</id>
		<title>Simon Tatham&#039;s Portable Puzzle Collection</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Simon_Tatham%27s_Portable_Puzzle_Collection&amp;diff=49018"/>
		<updated>2018-05-27T04:43:35Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48627 by 95.70.129.109 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Simon Tatham&#039;s Portable Puzzle Collection&lt;br /&gt;
|image          = File:Simon-Tatham.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]] games collection &lt;br /&gt;
|developer      = [[Simon Tatham]] and others&lt;br /&gt;
|code license   = [[Expat license|Expat]]&lt;br /&gt;
|media license  = [[Expat license|Expat]]&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 20180424&amp;lt;ref&amp;gt;http://www.chiark.greenend.org.uk/~sgtatham/puzzles/puzzles.tar.gz (the file name shows the version on download)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release date   = April 24{{th}}, 2018&lt;br /&gt;
|release date iso = 2018-04-24&lt;br /&gt;
|release announcement = http://www.chiark.greenend.org.uk/~sgtatham/puzzles/puzzles.tar.gz&lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|library        = [[:Category:GTK games|GTK]]&lt;br /&gt;
|platform       = {{Windows}}, {{Linux}}, {{Mac}}, web, {{Android}}, {{iOS}}&lt;br /&gt;
|link homepage  = http://www.chiark.greenend.org.uk/~sgtatham/puzzles/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           =&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   =&lt;br /&gt;
|link scmweb    = http://svn.tartarus.org/sgt/puzzles/&lt;br /&gt;
|scm            = svn co svn://svn.tartarus.org/sgt/puzzles&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Simon Tatham&#039;s Portable Puzzle Collection&#039;&#039;&#039; is a collection of multi-platform single-player puzzle games written mostly by Simon Tatham and licensed under the [[Expat license]].  Portions of the collection are by Richard Boulton, James Harvey, Mike Pinna, Jonas Kölker, Dariusz Olszewski, Michael Schierl, Lambros Lambrou, Bernd Schmidt, Steffen Bauer, Lennard Sprong and Rogier Goossens.&amp;lt;ref&amp;gt;The &amp;quot;Licence&amp;quot; section of the collection&#039;s homepage&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is built on top of a special environment, which makes it easy to make new games, like [[3D Maze]] by [[Edward Macnaghten]].&amp;lt;ref&amp;gt;[[Edward Macnaghten]]. [http://www.freesoftwaremagazine.com/node/1463 A somewhat pleasant experience] (2006-01-13, accessed on 2014-01-13)&amp;lt;/ref&amp;gt;  The games have been ported to [[:Category:Java games|Java]] with NestedVM and to [[:Category:JavaScript games|JavaScript]] with asm.js, so they are available as web games on the collection&#039;s homepage.  They are also available on Android&amp;lt;ref&amp;gt;http://chris.boyle.name/projects/android-puzzles/&amp;lt;/ref&amp;gt; and iThings&amp;lt;ref&amp;gt;http://hewgill.com/puzzles/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
* Black Box&lt;br /&gt;
* Bridges&lt;br /&gt;
* Cube&lt;br /&gt;
* Dominosa&lt;br /&gt;
* Fifteen&lt;br /&gt;
* Filling (Fillomino)&lt;br /&gt;
* Flip&lt;br /&gt;
* Galaxies&lt;br /&gt;
* Guess (Mastermind)&lt;br /&gt;
* Inertia&lt;br /&gt;
* Keen (KenKen)&lt;br /&gt;
* Light Up &lt;br /&gt;
* Loopy (Slitherlink)&lt;br /&gt;
* Magnets&lt;br /&gt;
* Map ([https://en.wikipedia.org/wiki/Four_color_theorem 4 coloring problem])&lt;br /&gt;
* Mines (a [[:Category:Minesweeper-like games|Minesweeper]] implementation)&lt;br /&gt;
* Net&lt;br /&gt;
* Netslide&lt;br /&gt;
* Pattern ([https://en.wikipedia.org/wiki/Nonogram nonogram])&lt;br /&gt;
* Pearl&lt;br /&gt;
* Pegs&lt;br /&gt;
* Range&lt;br /&gt;
* Rectangles&lt;br /&gt;
* Same Game (a [[:Category:SameGame-like games|SameGame]] implementation)&lt;br /&gt;
* Signpost&lt;br /&gt;
* Singles (Hitori)&lt;br /&gt;
* Sixteen&lt;br /&gt;
* Slant&lt;br /&gt;
* Solo ([[:Category:Sudoku games|Sudoku-like]] games)&lt;br /&gt;
* Tents (campgrounds)&lt;br /&gt;
* Towers (skyscrapers)&lt;br /&gt;
* Twiddle&lt;br /&gt;
* Undead&lt;br /&gt;
* Unequal&lt;br /&gt;
* Unruly&lt;br /&gt;
* Untangle (a game also known as Planarity)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ Home site] of Simon Tatham&#039;s Portable Puzzle Collection&lt;br /&gt;
&lt;br /&gt;
[[Category:Simon Tatham&#039;s Portable Puzzle Collection| ]]&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minesweeper-like games]]&lt;br /&gt;
[[Category:SameGame-like games]]&lt;br /&gt;
[[Category:Sudoku games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Card_Stories&amp;diff=49017</id>
		<title>Card Stories</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Card_Stories&amp;diff=49017"/>
		<updated>2018-05-27T04:42:45Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48737 by 188.119.3.177 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title            = Card Stories&lt;br /&gt;
|image            = File:CardStories.jpg&lt;br /&gt;
|caption          = Card Stories&lt;br /&gt;
|genre            = [[:Category:Card games|Card game]]&lt;br /&gt;
|developer        = [http://farsides.com/ Farsides]&lt;br /&gt;
|code license     = [[GNU General Public License|GPL]], [[GNU Affero General Public License|AGPL]]&lt;br /&gt;
|media license    = [[CC-BY-SA]] 3.0&lt;br /&gt;
|engine           = &lt;br /&gt;
|latest release   = git snapshot&lt;br /&gt;
|release date     = February 02{{nd}}, 2012&lt;br /&gt;
|release date iso = 2012-02-02&lt;br /&gt;
|release announcement=&lt;br /&gt;
|language         = [[:Category:Python games|Python]], [[:Category:ECMAScript games|JavaScript]], [[:Category:HTML5 games|HTML5]]&lt;br /&gt;
|library          = [[:Category:Twisted games|Twisted]]&lt;br /&gt;
|platform         = &lt;br /&gt;
|link homepage    = https://cardstories.org&lt;br /&gt;
|link blog        = &lt;br /&gt;
|link chatweb     = http://chat.farsides.com/&lt;br /&gt;
|chat             = irc://chat.freenode.net/farsides&lt;br /&gt;
|link feed        = &lt;br /&gt;
|link forum       = &lt;br /&gt;
|link pad         = &lt;br /&gt;
|link project     = &lt;br /&gt;
|link tracker     =&lt;br /&gt;
|link scmweb      = https://gitorious.org/cardstories/cardstories&lt;br /&gt;
|scm              = git clone git://gitorious.org/cardstories/cardstories.git&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Stories&#039;&#039;&#039; is an online multiplayer HTML5 based game of cards that promotes creativity and imagination. It is developed by [http://farsides.com Farsides] and released under the [[GNU Affero General Public License]].&lt;br /&gt;
&lt;br /&gt;
In 2013 it was awarded a Notable Entry Runner-Up award&amp;lt;ref&amp;gt;[https://blog.mozilla.org/gameon/2013/03/12/runnerups/ Mozilla Game On Runnerups]&amp;lt;/ref&amp;gt; at the [https://gameon.mozilla.org/ Mozilla Game On] competition.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
The game consists of a web service written in Python and a JavaScript client. Both the service and the client are written in a modular fashion allowing modules to add additional functionality without modifying the core code. A lot of existing functionality is implemented as pluggable modules. Example of a pluggable module is the integrated chat.&lt;br /&gt;
&lt;br /&gt;
Most recent browsers are supported, including Internet Explorer 8 or newer.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
[[File:CardStoriesPicking.png|thumb|300px|right|Picking a card to confuse other players.]]&lt;br /&gt;
[[File:CardStoriesWaiting.jpg|thumb|300px|right|Waiting for players to choose the card they believe is the Card Story.]]&lt;br /&gt;
&lt;br /&gt;
Card Stories was inspired by games like &#039;&#039;&#039;Dixit&#039;&#039;&#039; and &#039;&#039;&#039;Apples to Apples&#039;&#039;&#039;. It focuses on creativity and imagination. You pick a word, a set of cards, and have the other players guess which card matches your word:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Pick a card&#039;&#039;&#039;: Chose one of the game cards - this is the one the other players will try to guess. &lt;br /&gt;
# &#039;&#039;&#039;Write a story&#039;&#039;&#039;: Write a story for your card (think of it as illustration commission, but in reverse.) &lt;br /&gt;
# &#039;&#039;&#039;Other players pick a card, based on your story&#039;&#039;&#039;: Other players will have to pick a card as well to add to the mix, based on the story told by you (this is to confuse other players while they figure out which one is the real card later). &lt;br /&gt;
# &#039;&#039;&#039;Players try to find your card&#039;&#039;&#039;: The game will show everyone&#039;s cards, mixed up. All players will try to find out which of the cards is yours, and win if they do find it. You win if at least one players gets it wrong.&lt;br /&gt;
&lt;br /&gt;
The game is best played with friends you know (as you can be more elaborate in guessing their choices), but you can also play with other people on the server, or even bots if nobody&#039;s around when you get there. Up to five players can play together.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://cardstories.org Card Stories Homepage]&lt;br /&gt;
* [https://github.com/farsides/cardstories Card Stories Code on Github]&lt;br /&gt;
* [http://farsides.com Farsides]&lt;br /&gt;
* [https://gameon.mozilla.org/en-US/entries/card-stories/ Card Stories entry on Mozilla Game On]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:HTML5 games]]&lt;br /&gt;
[[Category:ECMAScript games]]&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=NetMauMau&amp;diff=49016</id>
		<title>NetMauMau</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=NetMauMau&amp;diff=49016"/>
		<updated>2018-05-27T04:42:38Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48722 by 188.119.6.201 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = NetMauMau&lt;br /&gt;
|image                = Image:maumau-0.4.jpeg&lt;br /&gt;
|caption              = NetMauMau Client (Qt4)&lt;br /&gt;
|genre                = [[:Category:Card games|Cards]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer            = Heiko Schäfer&lt;br /&gt;
|code license         = [[GNU Lesser General Public License]]&amp;lt;ref name=&amp;quot;license&amp;quot;&amp;gt;[https://github.com/velnias75/NetMauMau/blob/master/COPYING COPYING] at Github&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[GNU Lesser General Public License]]&amp;lt;ref name=&amp;quot;license&amp;quot; /&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.24.0&lt;br /&gt;
|release date         = August 22{{nd}}, 2015&lt;br /&gt;
|release date iso     = 2015-08-22&lt;br /&gt;
|release announcement = https://github.com/velnias75/NetMauMau/releases/tag/V0.24.0&lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[:Category:Qt games|Qt]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{BSD}}&lt;br /&gt;
|link homepage        = http://sourceforge.net/projects/netmaumau/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/velnias75/NetMauMau/issues/&lt;br /&gt;
|link scmweb          = https://github.com/velnias75/NetMauMau&lt;br /&gt;
|scm                  = Git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;NetMauMau&#039;&#039;&#039; is an online version of the multiplayer card game Mau Mau. Mau Mau is a game with some similarities to Uno.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
[[Category:Online multiplayer games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:Qt games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tenes_Empanadas_Graciela&amp;diff=49015</id>
		<title>Tenes Empanadas Graciela</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tenes_Empanadas_Graciela&amp;diff=49015"/>
		<updated>2018-05-27T04:42:09Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48821 by 95.70.133.45 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Tenes Empanadas Graciela&lt;br /&gt;
|image = File:TES.png&lt;br /&gt;
|genre          = [[:Category:Board games|Board games]], [[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|developer      = [[Ricardo Quesada]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]]&lt;br /&gt;
|latest release = 0.11.2&lt;br /&gt;
|release date   = March 15{{th}}, 2007&lt;br /&gt;
|release date iso = 2007-03-15&lt;br /&gt;
|release announcement = https://github.com/wfx/teg/releases/tag/0.11.2&lt;br /&gt;
|languages      = [[:Category:C games|C]], [[:Category:Python games|Python]]&lt;br /&gt;
|link homepage = https://github.com/wfx/teg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenes Empanadas Graciela (TEG)&#039;&#039;&#039; is a turn-based strategy game similar to Risk  written by [[Ricardo Quesada]] and licensed under the [[GNU General Public License|GPLv2]]. Teg supports the [[GGZ Gaming Zone|GGZ]] multiplayer server framework. The latest version of the game is 0.11.2 released on [[2007#March|March 15{{th}}, 2007]]. It was written in the [[:Category:C games|C]] and [[:Category:Python games|Python]] programming language.&amp;lt;ref&amp;gt;[http://sourceforge.net/projects/teg Teg sourceforge.net project page] accessed on October 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although it was written first by [[Ricardo Quesada]], now there are 14 members on the TEG project developing the game.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=2459 Sourceforge.net membership list for the TEG project] accessed on October 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[Risk]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://teg.sourceforge.net/ Teg homepage]&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:GPL games]][[Category:Online multiplayer games]][[Category:C games]][[Category:Python games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Deer_Portal&amp;diff=49014</id>
		<title>Deer Portal</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Deer_Portal&amp;diff=49014"/>
		<updated>2018-05-27T04:42:09Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48608 by 95.70.132.126 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Deer Portal&lt;br /&gt;
|image                = Image:DeerPortal00.png&lt;br /&gt;
|caption              = A hybrid of board and card game&lt;br /&gt;
|genre          = [[:Category:Board games|Board games]], [[:Category:Card games|Card game]]&lt;br /&gt;
|developers           = [[Rafal Zawadzki]], [[Katia Zawadzka]]&lt;br /&gt;
|code license         = [[Zlib License]]&amp;lt;ref&amp;gt;https://github.com/deerportal/deerportal/blob/master/LICENSE&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media license        = [[CC-BY 4.0]]&amp;lt;ref&amp;gt;https://github.com/deerportal/deerportal/blob/master/CREDITS.md&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 0.7.0-birthday&lt;br /&gt;
|release date         = June 9th, 2016&lt;br /&gt;
|release date iso     = 2016-06-09&lt;br /&gt;
|release announcement = &lt;br /&gt;
|language             = [[:Category:C++ games|C++]]&lt;br /&gt;
|library              = [[SFML]]&lt;br /&gt;
|platform             = {{Windows}}, {{Linux}}, {{OSX}}&lt;br /&gt;
|link homepage        = https://devcarpet.net/deerportal/&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = https://github.com/deerportal/&lt;br /&gt;
|link scmweb          = https://github.com/deerportal/deerportal/&lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;A hybrid of board and card game driven by the four classical elements. For 4 players. Game takes place in an ancient world where Almighty Deer God is protecting all the compassionate creatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game setup==&lt;br /&gt;
&lt;br /&gt;
A gameboard is split into four areas, each under control of one of the classical elements.&lt;br /&gt;
&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
===Classical elements===&lt;br /&gt;
&lt;br /&gt;
    Water (blue)&lt;br /&gt;
    Earth (green)&lt;br /&gt;
    Fire (red)&lt;br /&gt;
    Air (yellow)&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&lt;br /&gt;
There are four players, each one being leaded / mentored by one of the classical element. They are able to:&lt;br /&gt;
&lt;br /&gt;
* move around their board&lt;br /&gt;
* collect runes and diamonds&lt;br /&gt;
* meditate to get help of their patron&lt;br /&gt;
* reach the Deer Portal&lt;br /&gt;
&lt;br /&gt;
Each player can be controlled by a human or a computer (it is possible to watch a duel of four computers, for example).&lt;br /&gt;
&lt;br /&gt;
===Diamonds===&lt;br /&gt;
&lt;br /&gt;
To be allowed to pass the transformation you need to gift the Almighty Deer. The Almighty Deer likes shiny things, so collecting diamonds is a way to please him. A player who owns the most diamonds on the Judgement Day - is a winner. The rest is being thrown into the flames of the infinitive, filled with collapsed realities folded in time void. Diamonds are being collected by moving the character onto the field containing a diamond, but also by grabbing a rune containing diamond action.&lt;br /&gt;
&lt;br /&gt;
===Cards===&lt;br /&gt;
&lt;br /&gt;
On the right of the board game, there are four piles of 32 cards dedicated to each of the classical elements. To collect a card, player must put his character on a field containing a corresponding element rune. Rules are following:&lt;br /&gt;
&lt;br /&gt;
* When the player collects his own element - card is removed from the pile and next one unveiled.&lt;br /&gt;
* When the player collects the other element rune - a card is executed in the field of the element which card has been taken.&lt;br /&gt;
&lt;br /&gt;
====Types of the cards====&lt;br /&gt;
&lt;br /&gt;
* Stop - increases the pause period of the other element character.&lt;br /&gt;
* Collect diamond - steals diamond from the other element field&lt;br /&gt;
* Collect two diamonds - steals two diamonds from the other element field&lt;br /&gt;
* Collect rune - steals rune from the other element field&lt;br /&gt;
&lt;br /&gt;
===Meditation===&lt;br /&gt;
&lt;br /&gt;
To meditate a player has to go back to his start point, and since it depends on the mood of the patron, this is only possible by throwing exact numbers on the dice. It results in regenerating all the runes and diamonds on his board.&lt;br /&gt;
&lt;br /&gt;
===Deer Portal===&lt;br /&gt;
&lt;br /&gt;
In the middle of all the boards, there is the Deer Portal, with the Hooftlar (the Almighty Deer God altar) placed in the center. First player who reaches it and pays tribute to Almighty Deer, starts Deer Mode period which takes exactly four rounds (four turns for each player). After that everyone who didn&#039;t reach the portal - will be ceased.&lt;br /&gt;
&lt;br /&gt;
==Game mechanic==&lt;br /&gt;
&lt;br /&gt;
Each player who is active (didn&#039;t reach Hoofltar yet, nor is being paused) has to perform two actions during his turn - throw a dice (by the click on the hand symbol in the right bottom area of the screen), and then decide where to go - by clicking on the corresponding area on his board. After moving the character, depends on the destination field:&lt;br /&gt;
&lt;br /&gt;
* Nothing happen - if the field was empty&lt;br /&gt;
* Collects the diamond - if there was one&lt;br /&gt;
* Meditates - if the field was a starter place for the character&lt;br /&gt;
* Collects the rune and executes the card - if rune was on the field&lt;br /&gt;
* Dedicates himself to the Almighty Deer God - finishes the game&lt;br /&gt;
&lt;br /&gt;
===End of the game===&lt;br /&gt;
&lt;br /&gt;
There can be only one winner, a player having the highest number of the collected diamonds. If there is a draw, award goes for the player who reached portal first. Winner is being transformed into a Deer God. Rest of survivors are becoming his monks, the believers to spread the word. Ones who didn&#039;t survive, became a first heritage and a foundation of the new philosophy. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://devcarpet.net/deerportal/ Homepage]&lt;br /&gt;
*[https://github.com/deerportal/ Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:C++ games]][[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=British_Bingo&amp;diff=49013</id>
		<title>British Bingo</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=British_Bingo&amp;diff=49013"/>
		<updated>2018-05-27T04:42:05Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48628 by 95.70.129.109 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gameinfo&lt;br /&gt;
|title          = British Bingo&lt;br /&gt;
|image          = Image:British Bingo.jpg&lt;br /&gt;
|caption        = British Bingo&lt;br /&gt;
|genre          = [[:Category:Board games|Board game]]&lt;br /&gt;
|developer      = [[Bert Beckwith]]&lt;br /&gt;
|code license   = [[GNU General Public License|GPL]] v3&lt;br /&gt;
|media license  = [[GNU General Public License|GPL]] v3&lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.49&lt;br /&gt;
|release date   =  April 19{{th}}, 2018&lt;br /&gt;
|release date iso = 2018-04-19&lt;br /&gt;
|release announcement = https://sourceforge.net/p/britbingo/news/2018/04/version-149-released/&lt;br /&gt;
|language       = [[:Category:ECMAScript games|JavaScript]]&lt;br /&gt;
|library        = &lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}, {{Web}}&lt;br /&gt;
|link homepage  = https://sourceforge.net/projects/britbingo/&lt;br /&gt;
|link blog      = http://sourceforge.net/p/britbingo/blog/&lt;br /&gt;
|link chatweb   = &lt;br /&gt;
|chat           = &lt;br /&gt;
|link feed      = https://sourceforge.net/p/britbingo/blog/feed&lt;br /&gt;
|link forum     = https://sourceforge.net/p/britbingo/discussion/general/&lt;br /&gt;
|link pad       = http://repository.appvisor.com/info/app-4000f4eebe87/British_Bingo_pad.xml&lt;br /&gt;
|link project   = https://sourceforge.net/projects/britbingo/&lt;br /&gt;
|link tracker   = &lt;br /&gt;
|link scmweb    = &lt;br /&gt;
|scm            = get https://sourceforge.net/projects/britbingo/files/latest/download&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;British Bingo&#039;&#039;&#039; is a 90-ball bingo game with 3 by 9 boards. The computer simulates your opponents who act like elderly people, e. g. by making mistakes and chatting. The number of players and the speed of the game is configurable.&amp;lt;ref&amp;gt;http://sourceforge.net/projects/britbingo/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
British Bingo is written in JavaScript and runs in a web browser. It does not require a webserver but can be started from a downloaded .html file.&lt;br /&gt;
&lt;br /&gt;
There is no source code repository, but the source code is available for download.&lt;br /&gt;
&lt;br /&gt;
== Release history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! version || date || changes&lt;br /&gt;
|-&lt;br /&gt;
| 1.49    || 2018-04-19 || adds two charts and three animations &amp;lt;ref&amp;gt;[https://sourceforge.net/p/britbingo/news/2018/04/version-149-released/]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1.48    || 2017-12-11 || makes the sound more reliable &amp;lt;ref&amp;gt;[https://sourceforge.net/p/britbingo/news/2017/12/version-148-released/ 1.48]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1.47    || 2017-02-15 || adds chart showing how many numbers players have got &amp;lt;ref&amp;gt;[https://sourceforge.net/p/britbingo/news/2017/02/version-147-released/ 1.47]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1.46    || 2016-06-27 || adds charts of the number of balls to get a line or house &amp;lt;ref&amp;gt;[https://sourceforge.net/p/britbingo/news/2016/06/version-146-released/ 1.46]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://sourceforge.net/projects/britbingo/ Project page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Board games]][[Category:Java games]][[Category:GPL games]][[Category:ECMAScript games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Garith&amp;diff=49012</id>
		<title>Garith</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Garith&amp;diff=49012"/>
		<updated>2018-05-27T04:41:34Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48610 by 95.70.132.126 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = garith&lt;br /&gt;
|image          = Image:garith.png&lt;br /&gt;
|caption        = a game to improve your arithmetic abilities&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Educational games|Educational]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[wave++]] AKA [[Yuri D&#039;Elia]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU LGPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU LGPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = Pre release&lt;br /&gt;
|release date   = September 18{{th}}, 2014&lt;br /&gt;
|release date iso = 2014-09-18&lt;br /&gt;
|release announcement = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[GLUT]]&lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage = http://www.thregr.org/~wavexx/software/garith/&lt;br /&gt;
|link scmweb = https://github.com/wavexx/garith&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;garith&#039;&#039;&#039; is a game similar in spirit to BSD&#039;s &amp;quot;arithmetic&amp;quot; or [[TuxMath]]. The game asks you to perform a simple arithmetic operation within a certain time-frame. &#039;&#039;&#039;garith&#039;&#039;&#039; though is geared to improve your skills by stressing the operations you get more frequently wrong or that take longer to answer. The statistics are saved/restored across games, so that each game is tuned for your current arithmetic abilities.&lt;br /&gt;
&lt;br /&gt;
It is written by [[Yuri D&#039;Elia]] in the [[:Category:C++ games|C++]] programming language using the [[GLUT|FreeGLUT]] library.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.thregr.org/~wavexx/hacks/garith/ homepage]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Educational games]]&lt;br /&gt;
[[Category:LGPL games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GLUT games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Tangomon&amp;diff=49011</id>
		<title>Tangomon</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Tangomon&amp;diff=49011"/>
		<updated>2018-05-27T04:41:33Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48772 by 188.119.1.172 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title                = Tangomon&lt;br /&gt;
|image                = Image:Tangomon.png&lt;br /&gt;
|caption              = The Tangomon battle screen&lt;br /&gt;
|genre                = [[:Category:Educational games|Educational]]&lt;br /&gt;
|developer            = [[Onpon4|onpon4]]&lt;br /&gt;
|code license         = [[GNU General Public License|GPL]]&lt;br /&gt;
|media license        = various (all libre)&lt;br /&gt;
|engine               = &lt;br /&gt;
|latest release       = 1.2.1&lt;br /&gt;
|release date         = October 26{{th}}, 2017&lt;br /&gt;
|release date iso     = 2017-10-26&lt;br /&gt;
|release announcement = https://savannah.nongnu.org/forum/forum.php?forum_id=8980&lt;br /&gt;
|language             = [[:Category:Python games|Python]]&lt;br /&gt;
|library              = [[SGE Game Engine]]&lt;br /&gt;
|platform             = &lt;br /&gt;
|link homepage        = http://tangomon.nongnu.org&lt;br /&gt;
|link blog            = &lt;br /&gt;
|link chatweb         = &lt;br /&gt;
|chat                 = &lt;br /&gt;
|link feed            = &lt;br /&gt;
|link forum           = &lt;br /&gt;
|link pad             = &lt;br /&gt;
|link project         = &lt;br /&gt;
|link tracker         = &lt;br /&gt;
|link scmweb          = &lt;br /&gt;
|scm                  = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tangomon&#039;&#039;&#039; is an educational monster-battling game, similar in concept to the popular Pokemon series but with an educational twist.&lt;br /&gt;
&lt;br /&gt;
The player starts with one &amp;quot;Tangomon&amp;quot; and three &amp;quot;Tangojis&amp;quot;. Tangomon are monsters which exist in the world of the game. Tangojis are used to command the player&#039;s Tangomon to attack and defend; they are terms the player wants to learn, e.g. vocabulary words. When the player feels they have learned a given Tangoji sufficiently, it can be converted into a &amp;quot;Tangokan&amp;quot;, which can be used to capture defeated enemy Tangomon.&lt;br /&gt;
&lt;br /&gt;
The game does not have an ending. Instead, the goal of the game is to collect all Tangomon, and the player can then reset the game state and start over again from the beginning while keeping the same set of Tangojis and Tangokans.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tangomon.nongnu.org Homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Educational games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Q&amp;diff=49010</id>
		<title>Q</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Q&amp;diff=49010"/>
		<updated>2018-05-27T04:41:31Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48782 by 31.223.5.167 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = q&lt;br /&gt;
|genre         = [[:Category:Educational games|Educational]], [[:Category:trivia games|Trivia]]&lt;br /&gt;
|developers     = [[plaimi]]&lt;br /&gt;
|code license   = [[GNU General Public Licence|GPL]] 3&lt;br /&gt;
|latest release = Rolling-release&lt;br /&gt;
|release date   = April 16{{th}}, 2013&lt;br /&gt;
|release date iso = 2013-04-16&lt;br /&gt;
|release announcement = &lt;br /&gt;
|languages      = [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = [[:Category:Twisted games|Twisted]]&lt;br /&gt;
|platforms      = {{Windows}}, {{Linux}}, {{Mac}}&lt;br /&gt;
|link homepage  = https://secure.plaimi.net/games/quizbot/&lt;br /&gt;
|link blog      = &lt;br /&gt;
|link chatweb   = https://webchat.freenode.net/?channels=quiznode&lt;br /&gt;
|chat           = irc://irc.freenode.net/quiznode&lt;br /&gt;
|link feed      = &lt;br /&gt;
|link forum     = &lt;br /&gt;
|link pad       = &lt;br /&gt;
|link project   = &lt;br /&gt;
|link tracker   = #quiznode on irc.freenode.net&lt;br /&gt;
|link scmweb    = https://github.com/plaimi/q/&lt;br /&gt;
|scm            = git clone https://github.com/plaimi/q.git&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;q&#039;&#039;&#039; (also known as &#039;&#039;&#039;quizbot&#039;&#039;&#039;) is a simple [[IRC]] quizbot by [[plaimi]]. It derives questions from a pool, gives out hints, and awards users who answer the questions correctly. All source code is available online&amp;lt;ref&amp;gt;[https://github.com/plaimi/q]q source code on github.&amp;lt;/ref&amp;gt;, and patches are welcome. The bot is running an &amp;quot;official&amp;quot; instance in the registered channel #quiznode on irc.[[Freenode|freenode]].net.&amp;lt;ref&amp;gt;[https://github.com/plaimi/q/blob/master/README]README.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://secure.plaimi.net/games/quizbot/ q homepage.]&lt;br /&gt;
* [https://github.com/stiell/limbs-off Limbs Off on github]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:plaimi]]&lt;br /&gt;
[[Category:trivia games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Python games]]&lt;br /&gt;
[[Category:Educational games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=PrimeShooter&amp;diff=49009</id>
		<title>PrimeShooter</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=PrimeShooter&amp;diff=49009"/>
		<updated>2018-05-27T04:41:30Z</updated>

		<summary type="html">&lt;p&gt;Tensor: Undo revision 48531 by 31.223.4.191 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = PrimeShooter&lt;br /&gt;
|image          = File:PrimeShooter-more_action.png&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = [[:Category:Arcade games|Arcade]], [[:Category:Educational games|educational]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Philip Dorrell]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL|GPLv2]]&lt;br /&gt;
&amp;lt;!-- Media: the appearance of guns, falling numbers etc. is described in PrimeShooter.css --&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPL|GPLv2]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = March 22{{nd}}, 2010&lt;br /&gt;
|release date iso = 2010-03-22&lt;br /&gt;
|release announcement = http://thinkinghard.com/blog/NotesOnWriting2DJavascriptVideoGame.html&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:ECMAScript games|ECMAScript]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
|link homepage = http://thinkinghard.com/math/integers/PrimeShooter.html&lt;br /&gt;
|link scmweb = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;PrimeShooter&#039;&#039;&#039; is an abstract browser based shooter game licensed under the [[GNU General Public License|GPLv2]].  The player must shoot falling numbers with their divisors and scores points for clearing prime numbers.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In a twist on the classic [https://en.wikipedia.org/wiki/Shoot_%27em_up shoot &#039;em up] genre, this game&#039;s enemies are numbers which  the player has to shoot with their [https://en.wikipedia.org/wiki/Prime_factor prime factors].  The player can shoot missiles consisting of prime numbers up to 19 with the press of a key, and a special &#039;P&#039; missile.  When an enemy number is hit by one of its prime factors, it is divided by it and continues its march to the bottom.  If an enemy is a prime number, however, and it is hit by the corresponding number or the special &#039;P&#039; missile, it is removed and the player gains a point.&lt;br /&gt;
&lt;br /&gt;
The goal of the game is to reach the highest score possible.  Enemy numbers that fall past the bottom of the screen sometimes reappear at the top.  Those reappearing numbers are sometimes marked with a deeper shade of red, if these &#039;&#039;super-activated&#039;&#039; numbers hit the bottom again the player looses a life.  The player also looses a life if a number collides with their gun.  For each 50 points the player scores, they are awarded an extra life.  As the player&#039;s score increases, so does the difficulty of the game which means more simultaneous enemies and higher numbers to factorise, up to a maximum of 500.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://thinkinghard.com/math/integers/PrimeShooter.html Primer Shooter homepage]&lt;br /&gt;
*[http://web.archive.org/web/20130120040643/http://www.1729.com/math/integers/PrimeShooter.html A copy of the homepage in archive.org] (saved on 2013-01-20)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:ECMAScript games]]&lt;br /&gt;
[[Category:Educational games]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>
	</entry>
</feed>