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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Theotherhiveking</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Theotherhiveking"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Theotherhiveking"/>
	<updated>2026-04-28T04:53:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Java_Classic_Role_Playing_Game&amp;diff=7028</id>
		<title>Java Classic Role Playing Game</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Java_Classic_Role_Playing_Game&amp;diff=7028"/>
		<updated>2008-01-26T14:28:16Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Added a link to the blog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:jcrpg-1.jpg&lt;br /&gt;
|caption        = &#039;&#039;JCRPG&#039;&#039; svn20071006&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Timong&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL version 3.0]]&amp;lt;ref&amp;gt;[http://javacrpg.svn.sourceforge.net/viewvc/javacrpg/trunk/jcrpg/COPYRIGHT?view=markup &#039;&#039;Java Classic Role Playing Game&#039;s&#039;&#039; copyright file] at [http://javacrpg.svn.sourceforge.net/viewvc/javacrpg/ it&#039;s subversion repository] hosted by [http://sourceforge.net/ SourceForge.net]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[jMonkeyEngine|jME]]&lt;br /&gt;
|latest release = svn 20071221&lt;br /&gt;
|release date   = December 21, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Java games|Java]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Java Classic Role Playing Game&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;JCRPG&#039;&#039;&#039;&#039;&#039;) is a [[:Category:3D games|3D]] [[Role-playing game|RPG]] and framework written in [[:Category:Java games|Java]] programming language. The game is licensed under the [[GNU General Public License|GNU GPL v3.0]].&lt;br /&gt;
&lt;br /&gt;
The latest version is svn 20071221 on December 21, 2007.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=197331 &#039;&#039;JCRPG&#039;s&#039;&#039; download page] on SourceForge.net&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;JCRPG&#039;&#039; features a tile based world in 3D graphical mode. The terrain can contain mountains with 45 degree slopes and climate belts, caves, plains and forests. Grass, water reflections, billboarded trees, fog, bloom effects and shader based wind animations are optional.&lt;br /&gt;
&lt;br /&gt;
It&#039;s flora engine depends on climate: continental, jungle, desert and arctic climates are implemented.&lt;br /&gt;
&lt;br /&gt;
In the future a wildlife and civilization engine will be implemented. Also planned are economy, an object system, special plot NPCs, scripting, a quest system, turn based combat, character leveling with skill system, 3D model animations and more&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
Some of the contributors are:&amp;lt;ref&amp;gt;[http://javacrpg.svn.sourceforge.net/viewvc/*checkout*/javacrpg/trunk/jcrpg/CONTRIBUTORS CONTRIBUTORS file] in &#039;&#039;JCRPG&#039;s&#039;&#039; SVN repository&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Benoit Callebaut]]&lt;br /&gt;
* [[Daniel]]&lt;br /&gt;
* [[DomoN]]&lt;br /&gt;
* [[Harek]] aka Shynko&lt;br /&gt;
* [[KhaaL]]&lt;br /&gt;
* [[Luis Felipe Lopez Acevedo]] aka Sirgazil&lt;br /&gt;
* [[theotherhiveking]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://javacrpg.sourceforge.net/ &#039;&#039;Java Classic Role Playing Game&#039;&#039; homepage]&lt;br /&gt;
* [http://freegamer.schattenkind.net/index.php?t=thread&amp;amp;frm_id=16 &#039;&#039;JCRPG&#039;&#039; forum]&lt;br /&gt;
* [http://jcrpg.blogspot.com/ &#039;&#039;development blog&#039;&#039;]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:jME games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Defendguin&amp;diff=7023</id>
		<title>Defendguin</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Defendguin&amp;diff=7023"/>
		<updated>2008-01-26T13:52:54Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Added screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Defendguin&lt;br /&gt;
|image          = Image : Defendguin.gif&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Arcade games|Arcade]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Bill Kendrick]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.0.11&lt;br /&gt;
|release date   = January 29, 2006&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Defendguin&#039;&#039;&#039; is an arcade game written by [[Bill Kendrick]] of [[New Breed Software]]. It is a clone of &#039;&#039;Defender&#039;&#039;. The latest version of the game is 0.0.11 released on January 29, 2006.&amp;lt;ref&amp;gt;[ftp://ftp.billsgames.com/unix/x/defendguin/CHANGES.txt Defendguin&#039;s CHANGES page]&amp;lt;/ref&amp;gt; It used the [[Simple DirectMedia Layer|SDL library]].&amp;lt;ref&amp;gt;[http://www.newbreedsoftware.com/defendguin/requirements/ Defendguin&#039;s requirement page]&amp;lt;/ref&amp;gt; Both its media and source are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/d/defendguin/defendguin_0.0.10-3/defendguin-data.copyright Defendguin&#039;s data&#039;s copyright file] on [http://packages.debian.org Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/d/defendguin/defendguin_0.0.11-3/defendguin.copyright Defendguin&#039;s copyright file] on [http://packages.debian.org Debian Packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.newbreedsoftware.com/defendguin/ Defendguin&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:SDL games]][[Category:Arcade games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Defendguin.gif&amp;diff=7022</id>
		<title>File:Defendguin.gif</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Defendguin.gif&amp;diff=7022"/>
		<updated>2008-01-26T13:51:45Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Cultivation&amp;diff=7021</id>
		<title>Cultivation</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Cultivation&amp;diff=7021"/>
		<updated>2008-01-26T13:48:49Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Added a screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Cultivation&lt;br /&gt;
|image          = Image : Cultivation.png&lt;br /&gt;
|caption        = Screenshot of the current version&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Life_simulation_games|Life simulation]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jason Rohrer]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[Public domain]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Public domain]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = Version 8&lt;br /&gt;
|release date   = August 9, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; is a life simulation game created by [[Jason Rohrer]]. The game was a Slamdance Guerilla Gamemaker Competition 2007 finalist.&amp;lt;ref&amp;gt;[http://slamdance.com/games/ 2007 Slamdance Guerrilla Gamemaker Competition finalists]&amp;lt;/ref&amp;gt;. This game has been released into [[public domain]]&amp;lt;ref&amp;gt;[http://cultivation.sourceforge.net/ Cultivation homepage]&amp;lt;/ref&amp;gt;. All game content is generated procedurally at playtime.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://cultivation.sourceforge.net/ Cultivation homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/cultivation/ Cultivation project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
[[Category:Games]][[Category:Life simulation games]][[Category:PD games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Cultivation.png&amp;diff=7020</id>
		<title>File:Cultivation.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Cultivation.png&amp;diff=7020"/>
		<updated>2008-01-26T13:46:46Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Cultivation screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cultivation screenshot.&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Panda3D&amp;diff=7019</id>
		<title>Panda3D</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Panda3D&amp;diff=7019"/>
		<updated>2008-01-26T13:34:52Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Expanded a bit, added a screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Panda 3d&lt;br /&gt;
|image          = Image:colossus.jpg&lt;br /&gt;
|caption        = Colossus, a interactive movie made with Panda 3d&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = Disney and Carnegie Mellon University&#039;s Entertainment Technology Center.&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = Panda 3D Public License Version 2.0&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.42&lt;br /&gt;
|release date   = 7 of september of 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[C++ | c++]] and [[Python | python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Panda3D&#039;&#039;&#039;&#039;&#039; is a 3d engine. It is written in C++ with a set of Python bindings.&lt;br /&gt;
&lt;br /&gt;
The engine features a short learning curve and rapid development, including pre-made models for testing and use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Panda&#039;&#039; was originally developed by disney for their ToonTown project, released  as free software in 2002, now is developed by the Carnegie Mellon University&#039;s Entertainment under the [[Panda 3D Public License|Panda 3D Public License Version 2.0]].&amp;lt;ref&amp;gt;[http://panda3d.org/license.php Panda3D license page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://panda3d.etc.cmu.edu/ Panda3D homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/panda3d/ Panda3D project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
[[Category:Engines]][[Category:3d engines]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Alientrap&amp;diff=7017</id>
		<title>Alientrap</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Alientrap&amp;diff=7017"/>
		<updated>2008-01-26T13:05:38Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Alientrap&#039;&#039;&#039; is a team of game developers started in 2002. &lt;br /&gt;
&lt;br /&gt;
They focuse on free multiplayer games, being [[Nexuiz]] their current project.&lt;br /&gt;
[[Category:Development teams]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Alientrap&amp;diff=7016</id>
		<title>Alientrap</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Alientrap&amp;diff=7016"/>
		<updated>2008-01-26T13:03:33Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Spelling mistake fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Alientrap&#039;&#039;&#039; is a team of game developers started in 2002. &lt;br /&gt;
&lt;br /&gt;
They focuse on free multiplayer games, [[Nexuiz]] being their current project.&lt;br /&gt;
[[Category:Development teams]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=7010</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=7010"/>
		<updated>2008-01-25T22:20:22Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Fixed a weird error, and fixed a date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = Image:Freedroid.jpg&lt;br /&gt;
|caption        = Tux after a combat.&lt;br /&gt;
|genres         = [[RPG]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.10.3&lt;br /&gt;
|release date   = 7 september of 2007 &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest version of the game is 0.10.3 released on July 24, 2007.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=54521 Download page for the Freedroid RPG project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Freedroid RPG&#039;&#039; the player takes the role of Tux in a violent world, where rebel bots fight against their former human masters.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*[[Karol Swietlicki]] - story/characters&lt;br /&gt;
*[[Leslie Viljonen]] - programming&lt;br /&gt;
*[[Reinhard Prix]] - programming&lt;br /&gt;
*[[Simon Newton]] - level design, programming, story/characters&lt;br /&gt;
*[[Tiina Heinonen]] - voicing&lt;br /&gt;
*[[Zombie Ryushu]] - testing&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freedroid.sourceforge.net Freedroid RPG]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing_games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=7009</id>
		<title>Freedroid RPG</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freedroid_RPG&amp;diff=7009"/>
		<updated>2008-01-25T22:17:33Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Added a screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Freedroid&lt;br /&gt;
|image          = [[Image:Freedroid.jpg]]&lt;br /&gt;
|caption        = Tux after a combat.&lt;br /&gt;
|genres         = [[RPG]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = Freedroid RPG dev team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.10.3&lt;br /&gt;
|release date   = 24th July 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freedroid RPG&#039;&#039;&#039; is an isometric  [[Role-playing game|RPG]], it&#039;s code and content are licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg-data.copyright &#039;&#039;Freeroid RPG&#039;s&#039;&#039; data copyright file] at [http://www.debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/freedroidrpg/freedroidrpg_0.10.2-1/freedroidrpg.copyright  &#039;&#039;Freeroid RPG&#039;s&#039;&#039; copyright file] at [http://www.debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest version of the game is 0.10.3 released on July 24, 2007.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=54521 Download page for the Freedroid RPG project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In &#039;&#039;Freedroid RPG&#039;&#039; the player takes the role of Tux in a violent world, where rebel bots fight against their former human masters.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The MBROLA text-to-speech-system was used to generate voices.&amp;lt;ref&amp;gt;[http://freedroid.sourceforge.net/contact.php &#039;&#039;Freedroid RPG&#039;&#039; contact information page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
*[[Andrew A. Gill]] - voicing&lt;br /&gt;
*[[Arthur Huillet]] - maintainer, programming&lt;br /&gt;
*[[Arvid Picciani]] - music&lt;br /&gt;
*[[Bastian Salmela]] - art&lt;br /&gt;
*[[Chris Hoeppner]] - sounds&lt;br /&gt;
*[[Doris Stubenrauch]] - voicing&lt;br /&gt;
*[[Jeff Fox]] - programming, story/characters&lt;br /&gt;
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing&lt;br /&gt;
*[[Karol Swietlicki]] - story/characters&lt;br /&gt;
*[[Leslie Viljonen]] - programming&lt;br /&gt;
*[[Reinhard Prix]] - programming&lt;br /&gt;
*[[Simon Newton]] - level design, programming, story/characters&lt;br /&gt;
*[[Tiina Heinonen]] - voicing&lt;br /&gt;
*[[Zombie Ryushu]] - testing&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freedroid.sourceforge.net Freedroid RPG]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Role-playing_games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Freedroid.jpg&amp;diff=7008</id>
		<title>File:Freedroid.jpg</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Freedroid.jpg&amp;diff=7008"/>
		<updated>2008-01-25T22:15:34Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Screenshot of freedroid.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of freedroid.&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=7007</id>
		<title>LordsAWar!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=7007"/>
		<updated>2008-01-25T22:07:50Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: forgot to add some links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Lordsawar&lt;br /&gt;
|image          = Image:Lordsatwar.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[c++ | C++]]&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lordsawar&#039;&#039;&#039; is a [[GPL]] [[turn-based strategy game]] which is intended to be similar to &#039;&#039;Warlords II&#039;&#039;.&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/l/lordsawar/lordsawar_0.0.3-1/lordsawar.copyright Freeciv-data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;  It was created from the original [[C++]] code base of the old [[Freelords]] project.  [[Freelords]] has subsequently been restarted and has switched to [[Java | java]].&amp;lt;ref&amp;gt;[http://freelords.sourceforge.net/ Freelords homepage ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.lordsawar.com/ Lordsawar project homepage]&lt;br /&gt;
*[http://packages.debian.org/unstable/games/lordsawar Lordsawar Debian package]&lt;br /&gt;
&lt;br /&gt;
[[Category:games]][[Category:Turn-based strategy games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=7006</id>
		<title>LordsAWar!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=7006"/>
		<updated>2008-01-25T22:06:28Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Lords a war is written in c++ not in Java.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Lordsawar&lt;br /&gt;
|image          = Image:Lordsatwar.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[c++ | C++]]&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lordsawar&#039;&#039;&#039; is a [[GPL]] [[turn-based strategy game]] which is intended to be similar to &#039;&#039;Warlords II&#039;&#039;.&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/l/lordsawar/lordsawar_0.0.3-1/lordsawar.copyright Freeciv-data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;  It was created from the original C++ code base of the old Freelords project.  Freelords has subsequently been restarted and has switched to Java.&amp;lt;ref&amp;gt;[http://freelords.sourceforge.net/ Freelords homepage ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.lordsawar.com/ Lordsawar project homepage]&lt;br /&gt;
*[http://packages.debian.org/unstable/games/lordsawar Lordsawar Debian package]&lt;br /&gt;
&lt;br /&gt;
[[Category:games]][[Category:Turn-based strategy games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=7005</id>
		<title>LordsAWar!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=7005"/>
		<updated>2008-01-25T22:05:12Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Lordsawar&lt;br /&gt;
|image          = Image:Lordsatwar.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = [[c++]]&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lordsawar&#039;&#039;&#039; is a [[GPL]] [[turn-based strategy game]] which is intended to be similar to &#039;&#039;Warlords II&#039;&#039;.&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/l/lordsawar/lordsawar_0.0.3-1/lordsawar.copyright Freeciv-data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;  It was created from the original C++ code base of the old Freelords project.  Freelords has subsequently been restarted and has switched to Java.&amp;lt;ref&amp;gt;[http://freelords.sourceforge.net/ Freelords homepage ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.lordsawar.com/ Lordsawar project homepage]&lt;br /&gt;
*[http://packages.debian.org/unstable/games/lordsawar Lordsawar Debian package]&lt;br /&gt;
&lt;br /&gt;
[[Category:games]][[Category:Turn-based strategy games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=7004</id>
		<title>LordsAWar!</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=LordsAWar!&amp;diff=7004"/>
		<updated>2008-01-25T22:03:22Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Added a screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Lordsawar&lt;br /&gt;
|image          = Image:Lordsatwar.png&lt;br /&gt;
|caption        =&lt;br /&gt;
|genres         =&lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  =&lt;br /&gt;
|code license   = &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      =&lt;br /&gt;
|language       = Java&lt;br /&gt;
|libraries      =&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lordsawar&#039;&#039;&#039; is a [[GPL]] [[turn-based strategy game]] which is intended to be similar to &#039;&#039;Warlords II&#039;&#039;.&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/l/lordsawar/lordsawar_0.0.3-1/lordsawar.copyright Freeciv-data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;  It was created from the original C++ code base of the old Freelords project.  Freelords has subsequently been restarted and has switched to Java.&amp;lt;ref&amp;gt;[http://freelords.sourceforge.net/ Freelords homepage ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.lordsawar.com/ Lordsawar project homepage]&lt;br /&gt;
*[http://packages.debian.org/unstable/games/lordsawar Lordsawar Debian package]&lt;br /&gt;
&lt;br /&gt;
[[Category:games]][[Category:Turn-based strategy games]][[Category:GPL games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=File:Lordsatwar.png&amp;diff=7003</id>
		<title>File:Lordsatwar.png</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=File:Lordsatwar.png&amp;diff=7003"/>
		<updated>2008-01-25T21:51:13Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Screenshot of lordsatwar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of lordsatwar.&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Falcon%27s_Eye&amp;diff=6995</id>
		<title>Falcon&#039;s Eye</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Falcon%27s_Eye&amp;diff=6995"/>
		<updated>2008-01-25T21:27:00Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Added information about vulture&amp;#039;s eye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Falcon&#039;s Eye&lt;br /&gt;
|genre          = [[:Category:Roguelike games|Roguelike]]&lt;br /&gt;
|developer      = [[Jaakko Tapani Peltronen]]&lt;br /&gt;
|code license   = [[Nethack General Public License]]&lt;br /&gt;
|latest release = 1.9.3&lt;br /&gt;
|release date   = July 3, 2001&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Falcon&#039;s Eye&#039;&#039;&#039; is a graphical isometric version of [[NetHack]] written by [[Jaakko Tapani Peltonen]] that keeps all of the original game-play, but adds a more graphically and musically interesting interface.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/memberlist.php?group_id=29569 Member list of the Falcon&#039;s Eye project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The latest version of the game, 1.9.3 has been released on July 3, 2001.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=29569 Download page for Falcon&#039;s Eye project hosted by sourceforge.net]&amp;lt;/ref&amp;gt; Both the source code and the media content are licensed under the [[Nethack General Public License]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/falconseye/falconseye_1.9.3-16/falconseye.copyright Falcon&#039;s Eye&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/f/falconseye/falconseye_1.9.3-16/falconseye-data.copyright Falcon&#039;s Eye data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This project is discontinued, but [[Clive Crous]] forked it, releasing [[vulture&#039;s eye | Vulture&#039;s eye]] as result.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://falconseye.sourceforge.net/ Falcon&#039;s Eye homepage]&lt;br /&gt;
*[http://www.darkarts.co.za/project/vultures Vulture&#039;s eye homepage]&lt;br /&gt;
[[Category:Games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Nexuiz&amp;diff=6991</id>
		<title>Nexuiz</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Nexuiz&amp;diff=6991"/>
		<updated>2008-01-25T21:16:03Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Nexuiz223.jpg&lt;br /&gt;
|caption        = &#039;&#039;Nexuiz&#039;&#039; v2.2.3&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:First-person shooter games|First person shooter]]&lt;br /&gt;
|developers     = [[Forest Hale]], [[Lee Vermeulen]]&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[DarkPlaces]]&lt;br /&gt;
|latest release = 2.3&lt;br /&gt;
|release date   = 31st May 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nexuiz&#039;&#039;&#039;&#039;&#039; is a multiplayer [[First-person shooter game|3d first person shooter]], based on [[Forest Hale|Forest Hale&#039;s]] &#039;&#039;[[DarkPlaces]]&#039;&#039; engine, currently on release 2.3, released on May 31st 2007.&amp;lt;ref&amp;gt;[http://alientrap.org/nexuiz/ News page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lee Vermeulen]] and Forest Hale are the project leaders. The development team is called [[Alientrap]]. Source code and content are both licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/n/nexuiz-data/nexuiz-data_2.3-1/nexuiz-data.copyright  &#039;&#039;Nexuiz&#039;s&#039;&#039; data copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/n/nexuiz/nexuiz_2.2.1-1/nexuiz.copyright &#039;&#039;Nexuiz&#039;s&#039;&#039; copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/n/nexuiz-data/nexuiz-data_2.3-1/nexuiz-music.copyright &#039;&#039;Nexuiz&#039;s&#039;&#039; music copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Nexuiz&#039;&#039; features a small single-player campaign and bots, but is designed for online multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
===Game modes===&lt;br /&gt;
The main game modes are variants of FFA (Free For All) and CTF (Capture the Flag). Many game variants are possible, such as instagib (one shot, one kill) or FFA rockets (free for all where the only weapon available is the rocket launcher).&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Lee Vermeulen]], the project&#039;s founder, wanted to create a standalone deathmatch Quake 1 mod, consisting of five maps, four weapons, one player model and maps in the &#039;&#039;Half-Life&#039;&#039; map format. After he asked for help in the forum of CGchat, Forest Hale and many other future team members contacted him. The &#039;&#039;DarkPlaces&#039;&#039; engine was selected to be used for the project. As the engine developed, more content was added to take advantage of the advancing engine: &#039;&#039;Nexuiz&#039;&#039; switched to &#039;&#039;Quake 3&#039;s&#039;&#039; map format, introduced bump mapping and many other technological improvements were added.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20050607083727/http://quakeblog.qu.funpic.de/blog/static.php?page=nexuiz_interview Quakeblog&#039;s &#039;&#039;Nexius&#039;&#039; interview] - a backup from the [http://archive.org/ Internet Archive]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vermeulen states that he was trying to hype the game in the beginning of the project, but that he then concentrated on finishing it. He also said that his main job was to nag the project&#039;s members to do their work.&amp;lt;ref&amp;gt;[http://phlow.net/mag/netzkultur_spielerei/nexuiz_open_source_egoshooter.php Interview with Lee Vermeulen about &#039;&#039;Nexiuz&#039;&#039;] on [http://phlow.net/ Phlow] (german)&amp;lt;/ref&amp;gt; &#039;&#039;Nexuiz&#039;&#039; successfully reached a stable form because of its simplicity, which allowed it to be developed over the internet.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20060205014422/http://www.gamecloud.com/article.php?article_id=1028 Gamecloud&#039;s &#039;&#039;Nexiuz&#039;&#039; interview] - a backup from the [http://archive.org/ Internet Archive]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.0 was released on May 31, 2005.&amp;lt;ref&amp;gt;[http://alientrap.org/nexuiz/index.php?module=news &#039;&#039;Nexuiz&#039;&#039; news page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
When reaching a kill count of minus five (via suicide and/or team killing), the player will hear the word &amp;quot;Botlike,&amp;quot; which is a reference to &#039;&#039;Unreal Tournament&#039;&#039; and the low quality of the first &#039;&#039;Nexuiz&#039;&#039; bots.&amp;lt;ref&amp;gt;[http://www.alientrap.org/forum/viewtopic.php?p=15948&amp;amp;sid=41bad27180dcbf5755ebdd3842b22384 Thread on &#039;&#039;Nexuiz&#039;s&#039;&#039; announcer] at the [http://www.alientrap.org/forum/ &#039;&#039;Alientrap&#039;&#039; forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://alientrap.org/nexuiz/ &#039;&#039;Nexuiz&#039;&#039; homepage]&lt;br /&gt;
*[http://www.alientrap.org/wiki/pmwiki.php &#039;&#039;Nexuiz&#039;&#039; wiki]&lt;br /&gt;
*[http://www.alientrap.org/ &#039;&#039;Alientrap&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:Online multiplayer games]][[Category:3D games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Alientrap&amp;diff=6990</id>
		<title>Alientrap</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Alientrap&amp;diff=6990"/>
		<updated>2008-01-25T21:12:38Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: New page: Alientrap is a team of game developers started in 2002.   They focuse in free multiplayer games, being  nexuiz their current project.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alientrap is a team of game developers started in 2002. &lt;br /&gt;
&lt;br /&gt;
They focuse in free multiplayer games, being [[Nexuiz | nexuiz]] their current project.&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=6989</id>
		<title>The Battle for Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=The_Battle_for_Wesnoth&amp;diff=6989"/>
		<updated>2008-01-25T21:02:21Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Updated versions, dates an links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Wesnoth.jpg&lt;br /&gt;
|caption        = &#039;&#039;Battle for Wesnoth&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Battle for Wesnoth contributors|Wesnoth team]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.3.14 also known as 1.4b1&lt;br /&gt;
|release date   = January 14, 2008&lt;br /&gt;
|languages      = [[:Category:C++ games|C++]], [[:Category:Python games|Python]], [[:Category:WML games|WML]]&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Battle for Wesnoth&#039;&#039;&#039;&#039;&#039;, or simply &#039;&#039;&#039;&#039;&#039;Wesnoth&#039;&#039;&#039;&#039;&#039;, is a fantasy themed [[Turn-based strategy game|turn-based strategy game]] started by [[David White]] in June 2003. The game is coded in C++ and licensed, including the media, under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/w/wesnoth/current/copyright Wesnoth copyright file] at [http://debian.org/distrib/packages Debian packages]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The latest development version of &#039;&#039;Wesnoth&#039;&#039; is 1.3.14 (or 1.4b1) released on January 14, 2008&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=273583#273583 Wesnoth 1.3.14 official release thread]&amp;lt;/ref&amp;gt; while the latest stable release is version 1.2.8 released on November 27, 2007.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?p=264289#264289 Wesnoth 1.2.8 release thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features different races: Dwarves, Elves, Undead, Humans, Orcs and Dragons (Drakes). Each race has their own unique characteristics along with their own weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.&lt;br /&gt;
&lt;br /&gt;
It also has some RPG elements. Individual units can gain experience in battles. When they reach a certain amount, they level up and become stronger. With the recall option(Only avalible in campaings), it becomes possible to call back veteran units from earlier levels if they didn&#039;t die in combat.&lt;br /&gt;
&lt;br /&gt;
The night and day cycle also affects the races&#039; power. For example, Orcs are best at night, Humans at day. This is known as the alignement of a unit.&lt;br /&gt;
&lt;br /&gt;
There are singleplayer campaigns as well as various multiplayer game modes.&lt;br /&gt;
&lt;br /&gt;
==Factions and Eras==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;faction&#039;&#039; is a group of unit types a player can recruit. Players select their faction before starting the game. There is also the possibility to select a &amp;quot;Random&amp;quot; faction, which means that a random faction will be selected for this player. The advantage of playing with a random faction is that with fog of war, the opponent does not know the player&#039;s faction until their armies first meet.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;era&#039;&#039; is a group of factions balanced against each other. An Era is selected before starting the game, and players can choose only factions from this era. The game contains three eras with the download: &#039;&#039;Default&#039;&#039;, &#039;&#039;Age of Heroes&#039;&#039;, and &#039;&#039;Great War&#039;&#039;. The first two eras contain six factions: &#039;&#039;Loyalists, Rebels, Northerners, Undead, Knalgans&#039;&#039;, and &#039;&#039;Drakes&#039;&#039;; the difference is that Default era allows recruiting only low-level units, where as Age of Heroes allows also recruiting higher-level units. The Great War era contains only two factions: &#039;&#039;Alliance of Light&#039;&#039;, and &#039;&#039;Alliance of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Age of Heroes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loyalists&#039;&#039;&#039;: They are mostly the Humans of the Wesnoth kingdom; plus some Mermen, and (in Age of Heroes) Ogres.&lt;br /&gt;
* &#039;&#039;&#039;Rebels&#039;&#039;&#039;: They are mostly the forest Elves; plus Human mages, Woses, and some Mermen.&lt;br /&gt;
* &#039;&#039;&#039;Northerners&#039;&#039;&#039;: Trolls, Orcs, Goblins, and Nagas.&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039;: Skeletons and other undead, as well as Human dark adepts.&lt;br /&gt;
* &#039;&#039;&#039;Knalgans&#039;&#039;&#039;: Dwarves, Human outlaws, and Gryphon riders.&lt;br /&gt;
* &#039;&#039;&#039;Drakes&#039;&#039;&#039;: Drakes and Saurians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wose.png|thumb|200px|right|Wose: A tree like creature in the &#039;&#039;rebel&#039;&#039; faction]]&lt;br /&gt;
&lt;br /&gt;
=== Great War ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Light&#039;&#039;&#039;: Loyalists + Rebels + some Knalgans. (Available only in Great War era.)&lt;br /&gt;
* &#039;&#039;&#039;Alliance of Darkness&#039;&#039;&#039;: Undead + Northerners + some Knalgans. (Available only in Great War era.)&lt;br /&gt;
&lt;br /&gt;
Players sometimes refer to factions as &amp;quot;races&amp;quot;, which is incorrect, because there are units of multiple races in one faction (such as Elves, Humans, and Woses in Rebels faction), and the units of Human race appear in many factions.&lt;br /&gt;
&lt;br /&gt;
In single-player mode, each campaign can specify a different set of recruitable units. This set can change during campaign, reflecting the campaign plot. Although these sets can be similar to multiplayer factions, they do not depend on them.&lt;br /&gt;
&lt;br /&gt;
It is possible to create user-defined factions and eras, or download them as &amp;quot;Add-ons&amp;quot; from the campaign server.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has extensive support for mods.&lt;br /&gt;
All contents for the game are stored as .cfg files, which are written in WML, or WesnothMarkupLanguage.&lt;br /&gt;
This allows any user to edit units, campaigns, races, attributes, savefiles, user interface layout or maps.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/ReferenceWML The WML reference page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It also allows a user to create new content, which could eventually change every aspect of the game.&lt;br /&gt;
Also, there is a wesnoth editor that allows users to create new maps.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
There are six campaigns that are included with the official distribution of the game. These are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Tale of Two Brothers&#039;&#039;&#039;: A beginner campaign about a knight who attempts to rescue his brother from an evil mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The South Guard&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heir to the Throne&#039;&#039;&#039;: The first and earliest campaign as well as the most developed and popular in &#039;&#039;Battle for Wesnoth&#039;&#039;. It is about a supposed heir to the throne of &#039;&#039;Wesnoth&#039;&#039;, Konrad, against the evil queen of &#039;&#039;Wesnoth&#039;&#039;, Asheviere.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Rise of Wesnoth&#039;&#039;&#039;: This campaign features Prince Haldric, the first king and founder of &#039;&#039;Wesnoth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Eastern Invasion&#039;&#039;&#039;: A knight of the Wesnoth kingdom, Gweddry, attempts to save Wesnoth from the undead invasion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Under the Burning Suns&#039;&#039;&#039;: This campaign is set in the far distant future of &#039;&#039;Wesnoth&#039;&#039; when there are two stars in the sky. The Elves in the campaign adapted to the deserts. They are different from other Elves normally found in the game.&lt;br /&gt;
&lt;br /&gt;
Additional campaigns can be downloaded using the game menu.&lt;br /&gt;
&lt;br /&gt;
In the development release (1.3.x), then they also have:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Son of a Black Eye&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;An Orcish Incursion&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hammer of Thursagan&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Development and design==&lt;br /&gt;
The game design follows the principle of [[KISS]] (Keep It Simple, Stupid).&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/WesnothPhilosophy  The History of, and Philosophy behind &#039;&#039;Wesnoth&#039;&#039;] which explains &#039;&#039;Wesnoth&#039;s&#039;&#039; success in reaching release version 1.0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game design of Wesnoth is influenced by two &#039;&#039;Sega Genesis&#039;&#039; games, &#039;&#039;Master of Monsters&#039;&#039; and &#039;&#039;Warsong&#039;&#039;. David White took some of their ideas and added his own. After the game design was formulated, he then started writing Wesnoth.&amp;lt;ref&amp;gt;[http://www.pctechtalk.com/?m=show&amp;amp;id=3948 Interview with David White at PCTechTalk]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developer community of Wesnoth also attracts a few famous developers from the general Free software and Open Source community such as Open Source Initiative co-founder [[Eric S. Raymond]].&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/Credits#Programming &#039;&#039;Wesnoth&#039;&#039; credits page] - A very comprehensive list of all the contributors to &#039;&#039;Wesnoth&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; has two versions out at any time: development and stable. Development is a branch that boasts the latest features and graphical updates while stable is the maintenance release, thus getting only bug fixes and other minor enhancements. Currently, 1.3.x is the development series and 1.2 is the stable series.&lt;br /&gt;
&lt;br /&gt;
Wesnoth also has one of the most active and largest development teams in the Free gaming community. Ohloh recorded the Wesnoth team as one of the largest in the world, in the top 2% of all teams on Ohloh.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3175/factoids/218515 Factoids at Ohloh about Wesnoth]&amp;lt;/ref&amp;gt; CIA.vc recorded 8098 commits and a commit every hour on average since it started recording 1.24 years ago as of September 9, 2007.&amp;lt;ref&amp;gt;[http://cia.vc/stats/project/wesnoth Wesnoth stats at CIA.vc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Release history===&lt;br /&gt;
The Wesnoth team only release new version of the game only when it is done. As a result, frequency of releases tend to vary over the years. 2004 is noted as the most productive year in term of how many releases.&lt;br /&gt;
&lt;br /&gt;
The earliest version we documented so far is version 2.1, but the earliest date we know is version 0.3.4 which was released on August 15, 2003. This version was announced on the former homepage of Wesnoth at whitewine.net.&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Former homepage of &#039;&#039;Battle for Wesnoth&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Battle for Wesnoth release history]].&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
Other than David White himself, others also play significant role in the development of the game. However, the number of contributors to the project are too large to name all of them.&lt;br /&gt;
&lt;br /&gt;
Such as:&lt;br /&gt;
&lt;br /&gt;
*Jetryl, also known as [[Richard Kettering]] is the current lead artist of the Battle for Wesnoth project.&lt;br /&gt;
*[[Aleksi Aubry-Carlson]] is responsible for many of the musics in Battle for Wesnoth.&lt;br /&gt;
*[[Isaac Clerencia]] is the release manager of the project.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Battle for Wesnoth contributors]].&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
At one time or another, members of the Wesnoth team sought to raise funds to help the project. One such effort is selling &#039;&#039;Battle for Wesnoth&#039;&#039; merchandise via Cafepress. It is unclear how effective this effort is or how many items they sold. The merchandise appears to have outdated graphics for the current generation of &#039;&#039;Battle for Wesnoth&#039;&#039;. It appears that Francisco Muñoz (fmunoz), is involved with this effort in some way.&amp;lt;ref&amp;gt;[http://www.cafepress.com/wesnoth Wesnoth&#039;s cafepress store]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://wesnoth.whitevine.net/ Announcement of merchandise availability on August 31, 2003]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wesnoth project also started taking donations as early as March 31, 2004.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=1076 Donation thread]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/donate Wesnoth&#039;s page for donation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another effort to raise funds was to put up advertisement. David White solicited the Wesnoth community&#039;s opinions about advertising on June 28, 2007. The majority of the community seem to give approval on certain conditions that the advertising are not obnoxious. At one time, google ads appeared on the Wesnoth site. However, the ads eventually disappeared.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=16917&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight=donation&amp;amp;start=60 Discussion about ads]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
&#039;&#039;Wesnoth&#039;&#039; is one of the most famous video games of the [[Free software|Free]] gaming scene. Over 1.5 million downloads occurred between mid 2004 and mid 2007, including a trailer and various versions of Wesnoth.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/stats/detail.php?group_id=89495&amp;amp;ugn=wesnoth&amp;amp;type=prdownload&amp;amp;mode=alltime&amp;amp;package_id=0 &#039;&#039;Battle for Wesnoth&#039;&#039; download statistics at SourceForge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics from &#039;&#039;Inside Mac Games&#039;&#039;, &#039;&#039;Game Tunnel&#039;&#039;, &#039;&#039;PCBurn&#039;&#039;, and &#039;&#039;OS Review&#039;&#039; overall regard the game in a positive light. To some extent, they note the game as having good graphics, despite its retro look. Inside Mac Games rated the game an 8 while Game Tunnel gave them a 7.&amp;lt;ref&amp;gt;[http://www.insidemacgames.com/reviews/view.php?ID=642 Review of Wesnoth at Inside Mac Games]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://pcburn.com/game_review-Battle_for_Wesnoth.php Review of Wesnoth at PCBurn]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.gametunnel.com/gamespace.php?id=287&amp;amp;tab=3 Review of Wesnoth at Game Tunnel]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.osreviews.net/reviews/games/wesnoth Review of Wesnoth at OS Reviews]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also one of the highest rated game on happypenguin.org, with 185 ratings with the average of 5 out of 5.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating The Game Tomb&#039;s list of games sorted by rating]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Criticism==&lt;br /&gt;
Many players have criticized the game as being too random, which often makes the luckier player win instead of the more skilled one. However, the current system has been one of the most defining game-play decisions in the game, and has the bonus of being the simplest basis for deciding whether attack abilities such as slowing or poison have effect on the victim, as well as general simplicity for the player in calculating the chance to kill. The general consensus among developers is that it is extremely unlikely to ever be changed. {{Reference required}}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
Wesnoth has a large active community at the Wesnoth forum with about 7,000 members and over 200,000 posts in their forums as of September 9, 2007.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/index.php bottom of Wesnoth forum show forum statistics.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a community newspaper called the &#039;&#039;Wesnoth Observer&#039;&#039; which was created on the offtopic section of the Wesnoth forum and then moved to the wiki of Wesnoth.&amp;lt;ref&amp;gt;[http://www.wesnoth.org/wiki/The_Observer Wesnoth Observer]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.wesnoth.org/forum/viewtopic.php?t=17626 Wesnoth thread about The Observer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.wesnoth.org Wesnoth&#039;s homepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]]&lt;br /&gt;
[[Category:GPL games]][[Category:SDL games]][[Category:Wesnoth]]&lt;br /&gt;
[[Category:C++ games]][[Category:Python games]][[Category:WML games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Goblin_Hack&amp;diff=6988</id>
		<title>Goblin Hack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Goblin_Hack&amp;diff=6988"/>
		<updated>2008-01-25T20:35:10Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Goblin Hack&lt;br /&gt;
|image          = Image:Goblin Hack v.1.11.png&lt;br /&gt;
|caption        = &#039;&#039;Goblin Hack&#039;&#039; version 1.14&lt;br /&gt;
|genres         = [[RPG]], [[:Category:Roguelike games|Roguelike games]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL version 2]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.14&lt;br /&gt;
|release date   = January 25, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Goblin Hack&#039;&#039;&#039;&#039;&#039; is a real-time [[Roguelike games|roguelike game]] with flashily colored ASCII art. It uses the [[Simple DirectMedia Library]] and is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://goblinhack.svn.sourceforge.net/viewvc/goblinhack/trunk/RUNME?revision=282&amp;amp;view=markup &#039;&#039;Goblin Hack&#039;s&#039;&#039; copyright information] on the project&#039;s [http://goblinhack.svn.sourceforge.net/viewvc/goblinhack/ SVN repository]&amp;lt;/ref&amp;gt; The latest version of the game is 1.11 released on August 11, 2007.&amp;lt;ref&amp;gt;[https://sourceforge.net/project/showfiles.php?group_id=175454 Download page for the Goblin Hack project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://goblinhack.sourceforge.net/ &#039;&#039;Goblin Hack&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Goblin_Hack&amp;diff=6987</id>
		<title>Goblin Hack</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Goblin_Hack&amp;diff=6987"/>
		<updated>2008-01-25T20:34:16Z</updated>

		<summary type="html">&lt;p&gt;Theotherhiveking: Update of the lastest version and date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Goblin Hack&lt;br /&gt;
|image          = Image:Goblin Hack v.1.11.png&lt;br /&gt;
|caption        = &#039;&#039;Goblin Hack&#039;&#039; version 1.11&lt;br /&gt;
|genres         = [[RPG]], [[:Category:Roguelike games|Roguelike games]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL version 2]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.14&lt;br /&gt;
|release date   = January 25, 2008&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Goblin Hack&#039;&#039;&#039;&#039;&#039; is a real-time [[Roguelike games|roguelike game]] with flashily colored ASCII art. It uses the [[Simple DirectMedia Library]] and is licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://goblinhack.svn.sourceforge.net/viewvc/goblinhack/trunk/RUNME?revision=282&amp;amp;view=markup &#039;&#039;Goblin Hack&#039;s&#039;&#039; copyright information] on the project&#039;s [http://goblinhack.svn.sourceforge.net/viewvc/goblinhack/ SVN repository]&amp;lt;/ref&amp;gt; The latest version of the game is 1.11 released on August 11, 2007.&amp;lt;ref&amp;gt;[https://sourceforge.net/project/showfiles.php?group_id=175454 Download page for the Goblin Hack project on sourceforge.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://goblinhack.sourceforge.net/ &#039;&#039;Goblin Hack&#039;&#039; homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]][[Category:SDL games]][[Category:Roguelike games]]&lt;/div&gt;</summary>
		<author><name>Theotherhiveking</name></author>
	</entry>
</feed>