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	<title>Libregamewiki - User contributions [en]</title>
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	<updated>2026-06-09T14:18:50Z</updated>
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		<id>https://libregamewiki.org/index.php?title=List_of_games&amp;diff=11877</id>
		<title>List of games</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=List_of_games&amp;diff=11877"/>
		<updated>2009-01-12T00:52:37Z</updated>

		<summary type="html">&lt;p&gt;Tinus: Added a homepage link and release for Radakan.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of [[Free software|free games]]. &lt;br /&gt;
&lt;br /&gt;
Consult the [[Libregamewiki:Article policy|article policy]] and [[Libregamewiki:Rejected games list|rejected games list]] before adding a game. See also [[Libregamewiki:Suggested games|suggested games]].&lt;br /&gt;
&lt;br /&gt;
If the game has an article on the Libregamewiki, it should also be put in the [[:Category:Games|Games]] category. Also see [[:Category:Games by genre|games by genre]].&lt;br /&gt;
&lt;br /&gt;
{{ListTOC|sy=|nu=||y=|z=}}&lt;br /&gt;
&lt;br /&gt;
==2==&lt;br /&gt;
*[[2H4U]] - [http://sourceforge.net/projects/toohardforyou SF project page] - Version 1.3 on June 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2007&lt;br /&gt;
&lt;br /&gt;
==3==&lt;br /&gt;
*[[3Dc]] - [http://packages.debian.org/stable/games/3dchess in Debian stable] - Version 0.8.1 in 1996&lt;br /&gt;
&lt;br /&gt;
==4==&lt;br /&gt;
*[[4D-TRIS]] - [http://illusions.hu/4dtris/ 4D-TRIS home] - Version 0.2.2 on January 16, 2008&lt;br /&gt;
*[[4D Maze Game]] - [http://www.urticator.net/maze/ homepage] - latest version in February 2008&lt;br /&gt;
&lt;br /&gt;
==8==&lt;br /&gt;
*[[8 Kingdoms]] - [http://kralovstvi.sourceforge.net/index.php homepage] - Version 1.1.0 on July 22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2007&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Image:Adanaxis 1.2.5 level 4.png|thumb|Adanaxis]]&lt;br /&gt;
*[[A7Xpg]] - [http://www.asahi-net.or.jp/~cs8k-cyu/windows/a7xpg_e.html homepage], [http://sourceforge.net/projects/a7xpg/ cross-platform port] - Version 0.11(0d) in 2005&lt;br /&gt;
*[[ACM]] - [http://www.websimulations.com/ Web Simulations, Inc.] - Version 5.0 on ????&lt;br /&gt;
*[[Adanaxis]] - [http://www.mushware.com/ Mushware Limited] - Version 1.2.5&lt;br /&gt;
*[[Adonthell]] - [http://adonthell.linuxgames.com/ homepage] - Version 0.4 alpha 2 on March 10, 2008&lt;br /&gt;
*[[Advanced Strategic Command]] - [http://www.asc-hq.org/ homepage] - Version 2.1.0 on April 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Adventure]] - [http://packages.debian.org/stable/games/bsdgames in Debian stable] - Version 2.17-8 on November 21, 2008&lt;br /&gt;
*[[Airstrike]] - [http://icculus.org/airstrike/ homepage] - Version ? on ?&lt;br /&gt;
*[[Amphetamine]] - [http://homepage.hispeed.ch/loehrer/amph/amph.html port homepage] - Version 0.8.10 on ?&lt;br /&gt;
*[[Annchienta]] - [http://annchienta.sourceforge.net/ homepage] - Version 1.0 on October 31, 2007&lt;br /&gt;
*[[Arena of Honour]] - [http://sourceforge.net/projects/aoh/ homepage] - Version 0.83 on January 11, 2005&lt;br /&gt;
*[[Arkhart]] - [http://arkhart.nekeme.net/en/ English homepage] - Version 0.1.4 on April 16, 2003&lt;br /&gt;
*[[Armagetron Advanced]] - [http://armagetronad.net/ homepage] - Version 0.2.8.2.1 on August 4, 2006&lt;br /&gt;
*[[OpenAstroMenace|AstroMenace]] - [http://sourceforge.net/projects/openastromenace SF.net project] - Version 1.2.0 on September 22, 2007&lt;br /&gt;
*[[Asylum]] - [http://sdl-asylum.sourceforge.net/ cross-platform port] - Version 0.2.4 on August 20, 2008&lt;br /&gt;
*[[Atanks]] - [http://atanks.sourceforge.net/ homepage] - Version 3.2 on 28 September 2008&lt;br /&gt;
*[[Avanor]] - [http://sourceforge.net/projects/avanor sf.net page] - Version 0.5.8  on May 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
[[Image:Httt story1.jpg|thumb|right|250px|Story image from the game [[Battle for Wesnoth]]]]&lt;br /&gt;
*[[Balazar III]]&lt;br /&gt;
*[[Ball and Paddle]] - [http://www.gnu.org/software/ballandpaddle/ homepage] - Version 0.8.0 on September 30, 2008&lt;br /&gt;
*[[Balder2D]] - [http://balder.sourceforge.net/balder2d/ homepage] - Version 0.9 on March 23, 2006&lt;br /&gt;
*[[Balder3D]] - [http://balder.sourceforge.net/balder3d/ homepage] - Version 0.20 on October 26, 2003&lt;br /&gt;
*[[Barbie Seahorse Adventures]]&lt;br /&gt;
*[[Bastet]] - [http://fph.altervista.org/prog/bastet.shtml homepage] - Version 0.41 in 2004?&lt;br /&gt;
*[[Battle for Wesnoth]] - [http://www.wesnoth.org homepage] - Version 1.4.7 on December 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Battle Tanks]] - [http://btanks.sourceforge.net/blog/ blog] - Version 0.8.7686 on September 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Battles of Antargis]] - [http://antargis.berlios.de/ homepage] - Version 0.2.1.5 on January 1, 2008&lt;br /&gt;
*[[Battery]] — [http://btrgame.com homepage] — Version 1.04 on 2008-05-21&lt;br /&gt;
*[[Beat Harvester]] — [http://www.hectigo.net/puskutraktori/beatharvester/ homepage] — Version Beta 0.4.5 on February 19, 2008&lt;br /&gt;
*[[Between]] - [http://www.esquire.com/features/best-and-brightest-2008/rohrer-game homepage] - Version 5 on November 13, 2008&lt;br /&gt;
*[[BillardGL]] — [http://www.billardgl.de/ homepage] — Version 1.75 on April 26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2002&lt;br /&gt;
*[[Biniax]] — [http://www.biniax.com/ homepage] — Biniax-2 in 2008&lt;br /&gt;
*[[Black Shades Elite]] - [http://home.gna.org/blackshadeselite/ homepage] - Version 0.0.1 on November 21, 2007&lt;br /&gt;
*[[Blades of Exile]] - [http://www.spiderwebsoftware.com/blades/opensource.html homepage]&lt;br /&gt;
*[[Blasphemer]] - [http://www.jeshimoth.com/jutegyte/blasphemer/ homepage] - Version 0.0.2 on January 3, 2009&lt;br /&gt;
*[[blinKen]] - [http://edu.kde.org/blinken/ homepage] - Version 0.2 in 2005-2008?&lt;br /&gt;
*[[Blob Wars Episode 1 : Metal Blob Solid]] - [http://www.parallelrealities.co.uk/projects/blobWars.php homepage (official packages may be non-free] - Version 1.07 on May 5, 2007&lt;br /&gt;
*[[Blobby Volley 2]] - [http://blobby.redio.de/content/en/index.php homepage] - Version Alpha 6 on October 29, 2006&lt;br /&gt;
*[[Bloboats]] - [http://packages.debian.org/bloboats in Debian] - 1.0.1 in 2006?&lt;br /&gt;
*[[Blocks]]&lt;br /&gt;
*[[Block Attack - Rise of the Blocks]] - [http://blockattack.sourceforge.net/ homepage] - Version 1.3.1 on July 22, 2007&lt;br /&gt;
*[[Bloodmasters]] - [http://www.bloodmasters.com homepage] [http://sourceforge.net/projects/bloodmasters SourceForge.net project] - 1.2 on May 2, 2007&lt;br /&gt;
*[[Bluedj]] - [http://www.bluedj.com homepage] - 3.2.0 &lt;br /&gt;
*[[BomberClone]] - [http://bomberclone.sourceforge.net/homepage/ homepage] - Version 0.11.8 on December 15, 2007&lt;br /&gt;
*[[Bombermaaan]] - [http://bombermaaan.sourceforge.net/ homepage] - Rev. 528 on September 20, 2008&lt;br /&gt;
*[[Boson]] - [http://boson.eu.org/ homepage] - Version 0.13 on October 1, 2006&lt;br /&gt;
*[[Bos Wars]] - [http://www.boswars.org/ homepage] - Version 2.4.1 on September 2, 2007&lt;br /&gt;
*[[botZilla]] - [http://botzilla.sourceforge.net/ @SF.net] - Version 1.0.0 in 2006&lt;br /&gt;
*[[Bouncy the Hungry Rabbit]]&lt;br /&gt;
*[[Brain Workshop]] - [http://brainworkshop.sourceforge.net/ homepage] - Version 4.1 on October 26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Brickshooter]] - [http://bilious.homelinux.org/~paxed/brickshooter/ homepage] - Version 0.0.4 on May 7th, 2008.&lt;br /&gt;
*[[BRIQUOLO]] - [http://briquolo.free.fr/en/index.html Homepage] - Version 0.5.7 on March 24, 2008&lt;br /&gt;
*[[buggyGame]] - [http://fydo.net/projects/buggyGame/ homepage] - Version 0.3 on March 28, 2007&lt;br /&gt;
*[[BZFlag]] - [http://www.bzflag.org homepage] - Version 2.0.10 on November 15, 2007&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
*[[CannonSmash]] - [http://cannonsmash.sourceforge.net/ homepage] - Version 0.6.6 on November 23, 2003&lt;br /&gt;
*[[Canta]] - [http://www.canta-game.org/ homepage] - Version 0.2-beta5 on December 8, 2008&lt;br /&gt;
*[[Crack Attack!]] - [http://www.nongnu.org/crack-attack/ homepage] - Version 1.1.14&lt;br /&gt;
*[[Codewars]] - [http://sourceforge.net/projects/codewars sourceforge.net page] - Version 0.3.0 RC 4 on December 31&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2004&lt;br /&gt;
*[[Combat Simulator Project]] - [http://csp.sourceforge.net/ wiki] - Version 0.2180 on September 21, 2007&lt;br /&gt;
*[[Construo]] - [http://www.nongnu.org/construo/ homepage] - Version 0.2.2 on July 29, 2003&lt;br /&gt;
*[[Corewars]] - [http://www.corewars.org/ homepage] - ? on ?&lt;br /&gt;
*[[CRAFT: The Vicious Vikings]] - [http://www.happypenguin.org/show?Craft linux game tome site] - Version 35 on October 27, 1997&lt;br /&gt;
*[[crashtest]] — [http://bram.creative4vision.nl/crashtest/ homepage] — Version 1.0 in 2006&lt;br /&gt;
*[[Crimson Fields]] - [http://crimson.seul.org/ homepage] - Version 0.5.2 on December 13, 2007&lt;br /&gt;
*[[Crossfire]] - [http://crossfire.real-time.com/ homepage] - Version 1.10.0 on May 25 and 27, 2007&lt;br /&gt;
*[[Crown and Cutlass]] - [http://www.crownandcutlass.com/ homepage] - Version 1.4 (Alpha) on September 5, 2005&lt;br /&gt;
*[[Cultivation]] - [http://cultivation.sourceforge.net/ homepage] - Version 8 on August 9, 2007&lt;br /&gt;
*[[CuteMaze]] - [http://code.helloimacat.com/cutemaze/ homepage] - Version 1.0.1 on May 22&amp;lt;up&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Cuyo]] - [http://www.karimmi.de/cuyo/ homepage] - Version 2.-1.1 in February 2008&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Image:dcss034.png|thumb|right|250px|Starting out in [[Dungeon Crawl Stone Soup]].]]&lt;br /&gt;
*[[Dead Justice]] - [http://catmother.sourceforge.net/ homepage] - Demo on September 22, 2003&lt;br /&gt;
*[[Defendguin]] - [http://www.newbreedsoftware.com/defendguin/ homepage] - Version 0.0.11 on January 29, 2006&lt;br /&gt;
*[[Deliantra]] - [http://www.deliantra.net/ homepage] - Version 2.71 on September 23, 2008 / 0.9977 on September 29, 2008&lt;br /&gt;
*[[Domino On Acid]] (Domino) - [http://winterdrache.de/freeware/domino/index.html homepage] - Version 1.2 in 2003&lt;br /&gt;
*[[Domination]]&lt;br /&gt;
*[[Dungeon Crawl Stone Soup]] - [http://crawl-ref.sourceforge.net/ homepage] - January 29, 2008&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Image:EmMines 0.71.0 with control view.png|thumb|emMines]]&lt;br /&gt;
*[[Einstein Puzzle]] - [http://games.flowix.com/en/index.html homepage] - Version 2.0 on September 25, 2005&lt;br /&gt;
*[[Emilia Pinball]] - [http://pinball.sourceforge.net/ homepage] - Version 3.1 on December 10, 2003&lt;br /&gt;
*[[emMines]] - [http://eaglemode.sourceforge.net/ Eagle Mode] - Version 0.71.0&lt;br /&gt;
*[[Empty Clip]] - [http://emptyclip.sourceforge.net/ homepage] - Version 1.0.3 on April 7, 2008&lt;br /&gt;
*[[Endgame: Singularity]] - [http://emhsoft.com/singularity/index.html homepage] - Version 0.28a on May 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Enigma]] - [http://www.nongnu.org/enigma/ homepage] - Version 1.01 on May 25, 2007&lt;br /&gt;
*[[Egoboo]] - [http://home.no.net/egoboo/ homepage] - Version 2.7.7 on May 7, 2008&lt;br /&gt;
*[[Eskimo-run]] - [http://sourceforge.net/projects/eskimo-run homepage] - Version 0.1 on June 2, 2006&lt;br /&gt;
*[[Extreme Tux Racer]] - [http://www.extremetuxracer.com/ homepage] - Version 0.4 on January 17, 2008&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Image:Freeciv-gtk.jpg|thumb|right|250px|A game session in a GTK client for [[Freeciv]].]]&lt;br /&gt;
*[[Falcon&#039;s Eye]] - [http://falconseye.sourceforge.net/ homepage] - Version 1.9.3 on July 3, 2001&lt;br /&gt;
*[[Feuerkraft]] - [http://www.nongnu.org/feuerkraft/ homepage] - Version 0.1.0 on March 29, 2002&lt;br /&gt;
*[[Fish Fillets - Next Generation]] - [http://fillets.sourceforge.net/ homepage] - Version 0.8.0 on December 22, 2007&lt;br /&gt;
*[[FlightGear]] - [http://www.flightgear.org/ homepage] - Version 1.9.0 on December 21, 2008&lt;br /&gt;
*[[FLTK Recycling Game!]] (regame) - [http://www.develer.com/~wavexx/regame/ homepage] - Version 1.0 since 2003 until 2008&lt;br /&gt;
*[[FooBillard]] - [http://foobillard.sunsite.dk/ homepage] - Version 3.0a on ???&lt;br /&gt;
*[[Forest patrol]] - [http://blazeofglory.org/projects/fp homepage]&lt;br /&gt;
*[[Fortress]] - [http://fortressgame.wordpress.com/ blog]&lt;br /&gt;
*[[Freeciv]] - [http://freeciv.wikia.com/wiki/Main_Page homepage] - Version 2.1.8 on December 1, 2008&lt;br /&gt;
*[[FreeCol]] - [http://freecol.org/ homepage] - Version 0.7.4 on June 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 / 0.8.0 alpha 3 on November 8, 2008&lt;br /&gt;
*[[Freedoom]] - [http://freedoom.sourceforge.net/ homepage] - Version 0.6.3 on January 1, 2009&lt;br /&gt;
*[[Freedroid RPG]] - [http://freedroid.sourceforge.net homepage] - Version 0.11rc1 on July 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Freelord]]&lt;br /&gt;
*[[FreeOrion]] - [http://www.freeorion.org/ homepage] - Version 0.3.10 on June 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Free Awale]] - [http://www.nongnu.org/awale/ homepage] - Version 1.3 on May 6th 2008&lt;br /&gt;
*[[Free Tennis]] - [http://freetennis.sourceforge.net/ homepage] - Version 0.4.8 on November 21, 2005&lt;br /&gt;
*[[Free Reign]] - [http://freereign.sourceforge.net/index.shtml homepage] - Version 0.2.1 on July 29, 2001&lt;br /&gt;
*[[FreeTrain]] - [http://freetrain.sourceforge.net/ homepage]&lt;br /&gt;
*[[freeVikings]] - [http://freevikings.wz.cz/ homepage] - Version 0.6 pre1 on June 6, 2006&lt;br /&gt;
*[[Frets on Fire]] - [http://fretsonfire.sourceforge.net/ homepage] - Version 1.2.512 on October 20, 2007&lt;br /&gt;
*[[Frozen Bubble]] - [http://www.frozen-bubble.org/ homepage] - Version 2.1.0 on November 23, 2006&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
*[[GalaxyHack]] - [http://galaxyhack.sourceforge.net/ homepage] - Version 1.74 on September 27, 2006&lt;br /&gt;
*[[GalaxyMage]]&lt;br /&gt;
*[[GalaxyMage Redux]] - [http://code.google.com/p/galaxymageredux/ homepage]&lt;br /&gt;
*[[Gcompris]] - [http://gcompris.net/ homepage]&lt;br /&gt;
*[[Gearhead|GearHead]] - [http://gearhead.roguelikedevelopment.org/ homepage] - Version 1.100 on 2 July, 2006&lt;br /&gt;
*[[Gearhead 2|GearHead 2]] - [http://gearhead.roguelikedevelopment.org/ homepage] - Version 0.430 on July 20, 2007&lt;br /&gt;
*[[Gem Drop X]] - [http://www.newbreedsoftware.com/gemdropx/ homepage] - Version 0.9 on May 18, 2002&lt;br /&gt;
*[[Globulation 2]] - [http://www.globulation2.org/wiki/Main_Page homepage] - Version 0.9.3 on April 24th, 2008&lt;br /&gt;
*[[GL-117]] - [http://www.heptargon.de/gl-117/gl-117.html homepage] - Version 1.3.2 on ????&lt;br /&gt;
*[[GLtron]] - [http://www.gltron.org/ homepage] - Version 0.70&lt;br /&gt;
*[[Gnome Hearts]] - [http://www.jejik.com/hearts homepage] - Version 0.3 on July 24, 2008&lt;br /&gt;
*[[GNU Chess]] - [http://www.gnu.org/software/chess/ homepage] - Version 5.0.7 August 7, 2003&lt;br /&gt;
*[[GNU Go]] - [http://www.gnu.org/software/gnugo/gnugo.html homepage] - Version 3.7.10 on May 22, 2006&lt;br /&gt;
*[[GNU Robbo]] - [http://gnurobbo.sourceforge.net/ @SF.net] - Version 0.57&lt;br /&gt;
*[[GNU Robots]] - [http://www.gnu.org/software/gnurobots/ homepage] - Version 1.2.0 on August 3, 2008&lt;br /&gt;
*[[Go Ollie!]] - [http://www.tweeler.com/ homepage] - Version 1.1 on ????&lt;br /&gt;
*[[Goblin Hack]] - [http://goblinhack.sourceforge.net/ homepage] - Version 1.15 on February 1&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[GPL Arcade Volleyball]] — [http://gav.sourceforge.net/ homepage] — Version 0.9.0 on 2006-05-25&lt;br /&gt;
*[[Gravitation]] - [http://hcsoftware.sourceforge.net/gravitation/ homepage] - Version 3 on March 3, 2008&lt;br /&gt;
*[[Guido van Robot]] - [http://gvr.sourceforge.net/ GvR @ SF.net] - Version 2.6 on May 12, 2007???&lt;br /&gt;
*[[Gusanos]] - [http://gusanos.sf.net homepage] - Version 0.9c&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
*[[Hedgewars]] - [http://www.hedgewars.org/ homepage] - Version 0.9.7 on October 31&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Help Hannah&#039;s Horse]] - [http://sourceforge.net/projects/hannah/ SF.net project] - Version 1.0 on March 29, 2008&lt;br /&gt;
*[[Hero of Allacrost]] - [http://www.allacrost.org homepage] - Version 0.2.2 on September 22&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Heroes of Wesnoth]] - [http://heroesofwesnoth.sf.net/ homepage] Version 0.1.1 on September 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Hex-a-hop]] - [http://web.archive.org/web/20070607140110/http://www.aceinternet.co.uk/~mokona/ archived homepage] - Version ? on ?&lt;br /&gt;
*[[Holotz Castle]] - [http://www.mainreactor.net/ homepage] - Version 1.3.13 in 2008&lt;br /&gt;
*[[Howitzer Skirmish]] - [http://howski.sourceforge.net/ homepage]&lt;br /&gt;
*[[Hypercube]] - [http://harmen.vanderwal.eu/hypercube/ homepage] - Version 1.6 on July 28, 2008&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Image:Sticks.png|thumb|right|240px|&#039;&#039;Imperium: Sticks&#039;&#039; version 1.3]]&lt;br /&gt;
*[[I Have No Tomatoes]] - [http://tomatoes.sourceforge.net/ homepage] - Version 1.55&lt;br /&gt;
*[[Imperium: Sticks]] - [http://rtciv.sourceforge.net/ homepage] - Version 0.1.5 on June 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Interstate Outlaws]] - [http://www.interstateoutlaws.com homepage] - Version 0.1 on July 9, 2007 &lt;br /&gt;
*[[Infon Battle Arena]] - [http://infon.dividuum.de/ homepage] - Version 265 on February 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[irrlamb]] - [http://code.google.com/p/irrlamb/ project page] - Version 0.0.5 on July 29, 2007&lt;br /&gt;
*[[iSoccer]] - [http://code.google.com/p/isoccer/wiki/ABOUT project page] - Version test 01 on April 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Iter Vehemens ad Necem]] - [http://ivan.sourceforge.net/ homepage] - Version 0.50 released on December 10, 2004&lt;br /&gt;
*[[Iris2 3D Client - for Ultima Online]] - [http://www.iris2.de/ homepage] - build 2365&lt;br /&gt;
*[[iteam]] - [http://iteamgame.org/ homepage] - Still under development.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
*[[Java Classic Role Playing Game]] - [http://javacrpg.sourceforge.net/ homepage] - Version 20080813 on August 13, 2008&lt;br /&gt;
*[[Jump n Bump]] - [http://www.jumpbump.mine.nu/ homepage] - Version 1.55 on September 11, 2004&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
*[[Kloben]] - [http://sourceforge.net/projects/kloben/ project page] - Version 0.7 alpha on September 14, 2007&lt;br /&gt;
*[[KMines]] - [http://kmines.sourceforge.net/ homepage], [[KDE Games]] - Version 2.1.10 on August 25, 2005&lt;br /&gt;
*[[Kobo Deluxe]] - [http://olofson.net/kobodl/ homepage] Version 0.4pre10 on June 12, 2005&lt;br /&gt;
*[[Koules]] - [http://www.ucw.cz/~hubicka/koules/English/koules.html homepage] Version 1.4 on 1995&lt;br /&gt;
*[[KQ]] - [http://kqlives.sourceforge.net/ homepage] KQ 20070831 on 31 August 2007&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
*[[LambdaRouge]] - [http://lambdarogue.net homepage and development blog] - Version 1.2 on October 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Lavirinto3d]] - [http://lavirinto3d.sourceforge.net/ homepage@SF.net] - 0.6.2 on 9 Nov 2008&lt;br /&gt;
*[[LegacyClone]] - [http://sourceforge.net/projects/legacyclone/ project page] - Version 0.1.4 on June 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Lemming Ball Z]] - [http://www.lbz3d.com/ homepage] - Beta 8303 on March 24, 2008&lt;br /&gt;
*[[levelHead]] - [http://julianoliver.com/levelhead homepage] - on SVN on August 30, 2008&lt;br /&gt;
*[[Lincity]] - [http://lincity.sourceforge.net/ @SF.net] - 1.12.1 on August 13, 2004&lt;br /&gt;
*[[LinCity-NG]] - [http://lincity-ng.berlios.de homepage] - Version 1.97.beta on December 24, 2008&lt;br /&gt;
*[[Linley&#039;s Dungeon Crawl]] - [http://www.dungeoncrawl.org/ homepage] - Version 4.0.0 (beta 26)&lt;br /&gt;
*[[Liquid War 6]] - [http://www.gnu.org/software/liquidwar6/ homepage] - Version 0.0.4 beta on September 20, 2008&lt;br /&gt;
*[[LordsAWar]] - [http://www.lordsawar.com homepage] - Version 0.1.2 on October 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 / 0.1.3 on ????&lt;br /&gt;
*[[LBreakout2]] - [http://lgames.sourceforge.net/index.php?project=LBreakout2 homepage] - version 2.6beta since June 26, 2006&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
*[[Magic Gardeners Tournament]] - [http://holeintheheadstudios.ipbfree.com/ homepage] - Version 1.0  on April 8, 2007&lt;br /&gt;
*[[Mah-Jong]] - [http://www.stevens-bradfield.com/MahJong/ homepage] - Version 1.8 on May 22, 2007 &amp;lt;!-- 2007-05-22 --&amp;gt;&lt;br /&gt;
*[[Maniadrive]] - [http://maniadrive.raydium.org/ homepage] - Version 1.2 on August 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;, 2006&lt;br /&gt;
*[[Mass]] - [http://mass.sourceforge.net/ homepage] - Version 0.4.0&lt;br /&gt;
*[[MegaMek]] - [http://megamek.sourceforge.net/ homepage] - Version 0.32.2 on January 17, 2007&lt;br /&gt;
*[[Memonix]] — [http://www.viewizard.com/ homepage], [http://www.viewizard.com/download.php?forceos=source source code] — Version 1.6_080519 and 1.6_070717 on May 19, 2008&lt;br /&gt;
*[[Meritous]] — [http://www.asceai.net/meritous/ Homepage] — Version 1.2&lt;br /&gt;
&amp;lt;!-- *[[MiniTanques]] - [http://happypenguin.org/show?Mini%20Tanques at Linux Game Tome] - Version 0.91 on September 9, 2007 (or version 0.9.7)    — not sure the tanque images are legal, they look pretty similar to the Battle City’s ones --&amp;gt;&lt;br /&gt;
*[[Micropolis]] - [http://www.donhopkins.com/home/micropolis/ homepage]&lt;br /&gt;
*[[Moagg]] — [http://moagg.sourceforge.net/ homepage] — Version 0.18 in summer 2005&lt;br /&gt;
*[[Moagg2]] — [http://moagg.sourceforge.net/ homepage] — 1.93 on 2008-01-18&lt;br /&gt;
*[[Monsterz]] - [http://sam.zoy.org/monsterz/ homepage] - 0.7.1 on December 17, 2007&lt;br /&gt;
*[[Mrfuze]] - [http://pymike.4rensics.org/mrfuze homepage] - 1.2 on September 17, 2008&lt;br /&gt;
*[[Moon-buggy]] — [http://seehuhn.de/comp/moon-buggy.html homepage] — Version 1.0 on 2004-12-27, exp. v. 1.0.51 on 2006-03-19&lt;br /&gt;
*[[MUSoSu]] - [http://musosu.sourceforge.net/ homepage]&lt;br /&gt;
*[[Mtp Target]] - [http://www.mtp-target.org/ homepage]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Image:Nexuiz242.jpg|Screenshot of &#039;&#039;Nexuiz&#039;&#039; v2.4.2|thumb|240px|right]]&lt;br /&gt;
*[[NAEV]] - [http://code.google.com/p/naev/ @Google Code] - Version 0.3.5 on 26 Dec 2008&lt;br /&gt;
*[[Nanobot]] - [http://pymike.aftermatheffect.com/games/#nanobot homepage] - ?&lt;br /&gt;
*[[NetHack]] - [http://www.nethack.org/ homepage] - Version 3.4.3 on December 8, 2003&lt;br /&gt;
*[[NetPanzer]] - [http://netpanzer.berlios.de/ homepage] - Version 0.8.2 on July 8, 2007&lt;br /&gt;
*[[Neverball]] - [http://icculus.org/neverball/ homepage] - Version 1.4.0&lt;br /&gt;
*[[Neverputt]] - [http://icculus.org/neverball/ homepage] - Version 1.4.0&lt;br /&gt;
*[[Nexuiz]] - [http://alientrap.org/nexuiz/ homepage] - Version 2.4.2 on May 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Ninjapix]] - [http://pyedpypers.org/pyday/?p=27 PyDay submission post for Ninjapix] - June 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Njam]] - [http://njam.sourceforge.net/ @SF.net] - Version 1.25 on ????&lt;br /&gt;
*[[Numpty Physics]] - [http://numptyphysics.garage.maemo.org/ homepage] - Version 0.2 in 2008&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
*[[Om@r Cockroach]] - [http://sourceforge.net/projects/omar-cockroach/ @SF.net] - Feast Edition on December 10, 2008&lt;br /&gt;
*[[Om@r Missing Treasure]] - [http://sourceforge.net/projects/missingtreasure/ @SF.net] - Version 0.1 Beta on 15 Sep 2008&lt;br /&gt;
*[[Omega-rpg]]&lt;br /&gt;
*[[On Sight]] - [http://onsight.sourceforge.net/ homepage] - Version 1.1&lt;br /&gt;
*[[Online Chess Club]] - [http://lgames.sf.net/index.php?project=OCC homepage] - Version 1.3  on December 26, 2007&lt;br /&gt;
*[[Oolite]] - [http://oolite.aegidian.org homepage] - Version 1.65 / Test release 1.72 on November 2, 2008&lt;br /&gt;
*[[OpenArena]] - [http://openarena.ws/ homepage] - Version 0.7.7 on May 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[OpenAstroMenace]] — [http://sourceforge.net/projects/openastromenace/ homepage on SF.net], [http://www.viewizard.com/ original homepage] — 1.2.0 on 2007-09-22&lt;br /&gt;
*[[OpenCity]] - [http://www.opencity.info homepage] - Version 0.0.5 Stable on December 9, 2007&lt;br /&gt;
*[[Openfrag]] - [http://openfrag.org/ homepage] - version 0.4&lt;br /&gt;
*[[OpenLiero]] - [http://open.liero.be homepage] - Beta 11&lt;br /&gt;
*[[OpenMortal]] - [http://openmortal.sourceforge.net/ homepage] - Version 0.7.1 on June 15, 2006&lt;br /&gt;
*[[OpenQuartz]] - [http://openquartz.sourceforge.net/ homepage] - Version 2004.08.01 on August 1, 2004&lt;br /&gt;
*[[OpenRTS]] - [http://arrakis.sourceforge.net/ homepage] - Version 0.2 released on April 22, 2006&lt;br /&gt;
*[[OpenTTD]] - [http://www.openttd.org homepage] - Version 0.6.1 on June 1&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Image:Pillows.jpg|thumb|240px|right|Pillows]]&lt;br /&gt;
*[[Pang Zero]] - [http://sourceforge.net/projects/pangzero @ SF.net] - Version 1.3 on July 15, 2007&lt;br /&gt;
*[[Passage]] - [http://hcsoftware.sourceforge.net/passage/ homepage] - Version 3 on December 13, 2007&lt;br /&gt;
*[[Pathological]] - [http://pathological.sourceforge.net/ @SF.net] - Version 1.1.3 in July 2003&lt;br /&gt;
*[[Peragro Tempus]] - [http://peragro.org/ homepage] - Version 729 on August 11, 2007&lt;br /&gt;
*[[Performous]] - [http://performous.org/ homepage] - Version 0.3.0 on November 3rd, 2008&lt;br /&gt;
*[[Physics Defense]] - [http://sourceforge.net/projects/physicsdefense project page] - Version &amp;quot;FirstTest&amp;quot; on September 7, 2007&lt;br /&gt;
*[[Pillows]] - [http://fydo.net/projects/pillows homepage] - Version 0.2.1 on October 12, 2007&lt;br /&gt;
*[[Pingus]] - [http://pingus.seul.org/ homepage] - Version 0.7.2 on October 31, 2007&lt;br /&gt;
*[[Plee the Bear]] - [http://plee-the-bear.sourceforge.net/ homepage] - Version 0.3 on July 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[PokerTH]] - [http://www.pokerth.net/ homepage] - Version 0.6.2 on March 21&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Powermanga]] -  [http://powermanga.sourceforge.net/ homepage] - Version 0.90 on September 2, 2007&lt;br /&gt;
*[[PrimeShooter]] - [http://www.1729.com/math/integers/PrimeShooter.html homepage] - Release August 29, 2007&lt;br /&gt;
*[[Project Alexandria]] - [http://www.sixthfloorlabs.com/projects/alexandria/ homepage] - Release 1.1 November 7, 2007&lt;br /&gt;
*[[PyWright]] - [http://gyakutenwiki.net/index.php?title=PyWright Wiki] - BETA 10 in September 2008&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Qonk]] - [http://sourceforge.net/projects/qonk/ project page] - Version 0.3.1 on September 14, 2007&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
*[[Radakan]] - [http://www.radakan.org/ homepage] - Test build for windows on January 12, 2009&lt;br /&gt;
*[[RedShift]] - [http://php.scripts.psu.edu/cjh212/redshift/ homepage] - Version 0.1.1 on December 23, 2006&lt;br /&gt;
*[[Ren&#039;Py]] - [http://www.renpy.org/wiki/renpy/Home_Page homepage] - Version 6.6.1 on March 15th, 2008&lt;br /&gt;
*[[Ri-li]] - [http://ri-li.sourceforge.net/ @SF.net] - Version 2.0.1 on November 1st, 2007&lt;br /&gt;
*[[Risk]] - [http://jrisk.sourceforge.net/ homepage] - Version 1.0.9.7 on May 6th, 2008&lt;br /&gt;
*[[PyRacerz]] - [http://pyracerz.sourceforge.net/ homepage] - Version 0.2 on October 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
*[[SABRE]] — &amp;lt;!--[http://sabre.cobite.com defunct homepage]--&amp;gt; [http://packages.debian.org/source/etch/sabre Debian Etch source package] — Version 0.2.4b in 1999&lt;br /&gt;
*[[Scorched 3D]] - [http://www.scorched3d.co.uk/ homepage] - Version 41beta3 on September 4, 2007&lt;br /&gt;
*[[SDL-Ball]] - [http://sdl-ball.sourceforge.net/ homepage] - Version 0.13 on November 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Search and Rescue]] — [http://wolfpack.twu.net/SearchAndRescue/ homepage] — Version 0.8.2 in 2005&lt;br /&gt;
*[[Search for the Red Herring]] - [http://holeintheheadstudios.ipbfree.com/index.php homepage] - Version 1.3 on October 11, 2006&lt;br /&gt;
*[[Secret Maryo Chronicles]] - [http://secretmaryo.org homepage] - Version 1.6 on September 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[sedtris]] - [http://uuner.livejournal.com/55238.html announcement], [http://uuner.doslash.org/forfun/ homedir] - on May 26, 2008&lt;br /&gt;
*[[Settlers]] - [http://web.archive.org/web/20020601215106/www.linux.org/apps/AppId_3884.html article] - Version 1.2 on ??&lt;br /&gt;
*[[Shotgun Debugger]] — [http://sdb.gamecreation.org/ homepage] — version 1.1 in 2005&lt;br /&gt;
*[[SilChess]] - [http://eaglemode.sourceforge.net/ Eagle Mode] - Version 0.71.0? in 2008&lt;br /&gt;
*[[Silver Tree]] - [http://silvertreerpg.org homepage] - Version 0.2 on October 9, 2007&lt;br /&gt;
*[[Simon Tatham&#039;s Portable Puzzle Collection]] - [http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ homepage] - Version 8365 in 2008&lt;br /&gt;
*[[Slime Volley]] - [http://slime.tuxfamily.org/ homepage]&lt;br /&gt;
*[[Sinatra]] - [http://sinatra.nu/ homepage] - Version 1.0 on ?&lt;br /&gt;
*[[Slingshot]] - [http://www.slingshot-game.org/ homepage] - Version 0.8.1p in 2007&lt;br /&gt;
*[[Slune]] - [http://home.gna.org/oomadness/en/slune/ OOmandness / Slune] - Version 1.0.9 on August 20, 2005&lt;br /&gt;
*[[Snowballz]] - [http://www.joey101.net/snowballz/ homepage] - Version 0.9.5 on October 8, 2007&lt;br /&gt;
*[[SLASH&#039;EM]] - [http://slashem.sourceforge.net/ hompage] - [[Nethack]] variant &lt;br /&gt;
*[[SDL Sopwith]] — [http://sdl-sopwith.sourceforge.net/ homepage] — Version 1.7.1 on 2003-06-08&lt;br /&gt;
*[[Soace Monster]] - [http://richardjames13.110mb.com/games/spacemonster.html homepage] - Version 0.3 on ?&lt;br /&gt;
*[[Spring]] - [http://spring.clan-sy.com/ homepage] - Version 0.77b4 on October 15, 2008&lt;br /&gt;
*[[SSTPong]] - [http://sstpong.sourceforge.net homepage] - Version 0.1 on September 5, 2007&lt;br /&gt;
*[[Stendhal]] - [http://arianne.sourceforge.net/?arianne_url=games/game_stendhal homepage] - Version 0.70 on October 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Stormbaan Coureur]] - [http://bram.creative4vision.nl/stormbaancoureur/ homepage] - Version 2.1.4 on March 10, 2008&lt;br /&gt;
*[[StressFreeZone]] - [http://sfz.schattenkind.net/wiki/index.php/Main_Page homepage] - Version Rev 995 on October 5&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Stringrolled]] - [http://pyweek.org/e/Rambo/ PyWeek 7 entry] - September 14, 2008&lt;br /&gt;
*[[SuperTux]] - [http://supertux.lethargik.org/ homepage] - Version 0.3.1 on December 20, 2006&lt;br /&gt;
*[[SuperTuxKart]] - [http://supertuxkart.sourceforge.net/ homepage] - Version 0.5 on May 31&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Image:TnL.jpg|thumb|250px|right|Thunder&amp;amp;Lightning version 070827]]&lt;br /&gt;
*[[T^3]] - [https://sourceforge.net/projects/t-3/ homepage] - Version 04.12.20-beta released on December 20, 2004&lt;br /&gt;
*[[Tactics Squad]] - [http://tacticsgame.sourceforge.net/ homepage] - Version 0.3 on February 28, 2007&lt;br /&gt;
*[[TecnoballZ]] - [http://linux.tlk.fr/games/TecnoballZ/ homepage] - Version 0.92 on October 19, 2007&lt;br /&gt;
*[[Tenes Empanadas Graciela]] - [http://teg.sourceforge.net/ homepage] - Version 0.11.2 on March 15, 2007&lt;br /&gt;
*[[Tennix!]] - [http://icculus.org/tennix/news.html homepage] - Version 0.6.1 on March 27, 2008&lt;br /&gt;
*[[Tesseract Trainer]] - [http://www.mushware.com/ Mushware] - Version 0.1.4 on June 9, 2005&lt;br /&gt;
*[[Tetzle]] - [http://gottcode.org/tetzle/ homepage] - Version 1.1.0 on July 20, 2008&lt;br /&gt;
*[[The Instagib Project]] - [http://instagib.jorgepena.be/ homepage] - Version 0.6 on April 12th, 2007&lt;br /&gt;
*[[The Mana World]] - [http://themanaworld.org/ homepage] - Version 0.0.25 on July 29, 2008&lt;br /&gt;
*[[The Urgent Decision]] - [http://tud.sourceforge.net/ homepage] - Version 0.9.20 on August 1, 2000&lt;br /&gt;
*[[Thousand Parsec]] - [http://www.thousandparsec.net/ homepage] - Version 0.4.1 on March 1, 2007&lt;br /&gt;
*[[Thunder&amp;amp;Lightning]] - [http://tnlgame.net/ homepage] - Version 071031 on November 1, 2007&lt;br /&gt;
*[[TORCS]] — [http://torcs.sourceforge.net/ homepage] — Version 1.3.0 on 2006-11-06&lt;br /&gt;
*[[Torus Trooper]] — [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Homepage], [http://www.emhsoft.com/ttrooper/ Linux port] — Version 0.22&lt;br /&gt;
*[[Trackballs]] - [http://trackballs.sourceforge.net/ Trackballs@SF.net] - 1.1.4 on May 25, 2007&lt;br /&gt;
*[[Transcend]] - [http://transcend.sourceforge.net/ homepage] - Version 0.3 on August 30, 2005&lt;br /&gt;
*[[Tremulous]] - [http://tremulous.net/ homepage] - Version 1.1.0 on March 31, 2006&lt;br /&gt;
*[[Trigger]] — [http://sourceforge.net/projects/trigger-rally/ SF.net project] — Version 0.5.2.1 on October 20, 2006&lt;br /&gt;
*[[Trip on the Funny Boat]] — [http://funnyboat.sourceforge.net/ @SF.net] — Version 1.5 on March 27, 2007&lt;br /&gt;
*[[Tumiki Fighters]] — [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html Homepage], [http://tumiki.sourceforge.net/ Linux port] - Version 0.2c&lt;br /&gt;
*[[TunnelWars]] - [http://www.ratajik.net/TunnelWars/ homepage] - Version 1.0 on September 9, 1998&lt;br /&gt;
*[[TUER]] - [http://tuer.tuxfamily.org/ homepage] - Alpha version since October 2006, under GPL version 2&lt;br /&gt;
*[[TuxFighter]] - [http://pygamebook.sourceforge.net/ homepage] - Version .54 on February 24, 2008&lt;br /&gt;
*[[TuxKart]] - [http://tuxkart.sourceforge.net/ homepage] - Version 0.4.0&lt;br /&gt;
*[[Tux Racer]] - [http://tuxracer.sourceforge.net/ homepage] - Version 0.61 on January 31, 2001&lt;br /&gt;
*[[Tux vs Clippy]] - [http://bram.creative4vision.nl/xgame/ homepage] - Version ? on March 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2003&lt;br /&gt;
*[[TwigMan]] - [http://furball.schemm.lssu.edu/TwigMan/ homepage] - Version 1.0.1 on February 27, 2008&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
*[[UltraStar-NG]] — [http://ultrastar-ng.sourceforge.net/ homepage@SF.net] — Version 0.2.1 on November 5th, 2007; now called &#039;&#039;&#039;Performous&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
*[[Vector Wars]] ‐ [http://pymike93.googlepages.com/VectorWarsa0.2.zip download] - Version a0.2 on January 14, 2008&lt;br /&gt;
*[[Vdrift]] - [http://vdrift.net/ homepage] - Version 2008-08-05 on August 5, 2008&lt;br /&gt;
*[[Vega Strike]] - [http://vegastrike.sourceforge.net/ homepage] - Version 0.5.0 on April 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
*[[Vertigo]] - [http://www.astro.ku.dk/~norup/vertigo/vertigo.html homepage] - Version 0.26 in April 2002&lt;br /&gt;
*[[Vertris]] - [http://www.vertris.com.ar homepage] - Version 0.3.2 in June 2007&lt;br /&gt;
*[[Vitetris]]&lt;br /&gt;
*[[Vulcan]] - [http://www.fzort.org/mpr/projects/vulcan/ homepage] - Version 0.92 on February 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
*[[War3D]] - [http://war3d.solar-opensource.com/ homepage] - Version 0.8.1 BETA.&lt;br /&gt;
*[[Warp Rogue]] - [http://todoom.sourceforge.net/ homepage] - Version 0.8.0 on January 14, 2008.&lt;br /&gt;
*[[Warship Battle]] - [http://freshmeat.net/projects/warshipbattle/ project page] Version 0.3 as of 2005.&lt;br /&gt;
*[[Warzone 2100]] - [http://wz2100.net/ homepage] - Version 2.1.0 on December 21, 2008.&lt;br /&gt;
*[[Which Way Is Up]] - [http://hectigo.net/puskutraktori/whichwayisup/ homepage] - Version Beta 0.7.9 on February 11, 2008&lt;br /&gt;
*[[Widelands]] - [http://xoops.widelands.org/ homepage] - Version build 12 on April 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
*[[Windstille]] - [http://windstille.berlios.de/ homepage] - Version 0.3.0 on June 13, 2007.&lt;br /&gt;
*[[Wormux]] - [http://www.wormux.org/ wiki] - Version 0.8.2 on October 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&lt;br /&gt;
*[[Word War vi]] - [http://wordwarvi.sourceforge.net/ wwvi homepage] - Version 0.24 on December 11, 2008.&lt;br /&gt;
*[[Wound Up!]] - [http://pyweek.org/e/psyduck_revenge/ PyWeek 5 entry] - Version 1.0.2 on September 9, 2007&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
*[[XBill]] — [http://www.xbill.org/ homepage] — Version 2.1&lt;br /&gt;
*[[XBlast]] - [http://xblast.sourceforge.net/ @sf.net] - 2.10.4 on June 16, 2006&lt;br /&gt;
*[[XBlockOut]] - [http://www710.univ-lyon1.fr/ftp/xbl/xbl.html homepage] - Version 1.1.5 in 2007?&lt;br /&gt;
*[[Xconq]] - [http://sourceware.org/xconq/ homepage]&lt;br /&gt;
*[[XEvil]] - [http://www.xevil.com/ homepage (error 403)] - ?&lt;br /&gt;
*[[XInvaders3D]] - [http://xinv3d.sf.net/ homepage]&lt;br /&gt;
*[[xjig]] — [ftp://ftp.x.org/contrib/games/ location] — Version 2.4 in 1996&lt;br /&gt;
*[[XPilot NG]] - [http://xpilot.sourceforge.net homepage] - Version 4.7.2 on September 15, 2005&lt;br /&gt;
*[[X-Moto]] - [http://xmoto.tuxfamily.org homepage] - Version 0.5.0 on November 28, 2008&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
*[[Yo Frankie!]] - [http://www.yofrankie.org/ homepage] - Version ??? on August 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
*[[Zatacka]] - [http://zatacka.sourceforge.net/ @SF.net] - Version 0.1.8 on November 24, 2007&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists and main categories]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=11876</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=11876"/>
		<updated>2009-01-12T00:47:39Z</updated>

		<summary type="html">&lt;p&gt;Tinus: Replaced the outdated content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[adventure]]/[[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&amp;lt;ref&amp;gt;[http://www.radakan.org/team Radakan&#039;s team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://www.radakan.org/licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://www.radakan.org/licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = Python&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = PyQt4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; is a single-player RPG in a unique fantasy setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://www.radakan.org/about Radakan&#039;s about page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Past ==&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
On march 2008, the Radakan team decided to start our codebase from scratch, applying what we&#039;d learned so far to a clean slate. They also decided to use the game engine jMonkeyEngine (Java), instating Momoko_Fan as lead programmer.&lt;br /&gt;
&lt;br /&gt;
On 12th of May, Tinus resigned from the project&amp;lt;ref&amp;gt;[http://radakan.org/forums/index.php/topic,553.0.html Tinus&#039; resigning post]&amp;lt;/ref&amp;gt;, leaving Sadr to assume the role as &#039;&#039;project director&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In December 2008, the former Radakan team, including Sadr and MomokoFan, decided to stop developing Radakan. [[User:Tinus|Tinus]] took over Radakan again. He downscaled the original goals to a level that he could implement everything himself, if necessary. The most striking change is the switch to &#039;&#039;Python&#039;&#039; and the new text-based user interface (no 2D, no 3D), at least, for now.&amp;lt;ref&amp;gt;http://www.radakan.org/history&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No (typical) leveling&#039;&#039;&#039; – “Sorry, there will be no &#039;DING!&#039;.” Unlike many games, Radakan doesn&#039;t use the traditional leveling model.&lt;br /&gt;
* &#039;&#039;&#039;Involving quests and storyline&#039;&#039;&#039; - “Sorry, collecting 10 rat tails will get you nowhere.” In Radakan there are no repetitive quests or compulsory quests that are mandatory for the player’s progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat the player’s character from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No static «monsters»&#039;&#039;&#039; - “Sorry, killing the harpy &#039;&#039;will&#039;&#039; have consequences.” There will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - “Sorry, there won&#039;t be any dwarves with fake scottish accents.” As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. “Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.”&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan’s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in the player’s character surroundings.&amp;lt;ref&amp;gt;[http://www.radakan.org/atmosphere Radakan&#039;s atmosphere]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI, mainly for inventory&lt;br /&gt;
* NPC Behaviour&lt;br /&gt;
* Fake AI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story that the player will take part in and shape.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://www.radakan.org/content/quests Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.radakan.org Radakan homepage]&lt;br /&gt;
* [http://www.radakan.org/forums Radakan forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Crystal_Space&amp;diff=7353</id>
		<title>Crystal Space</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Crystal_Space&amp;diff=7353"/>
		<updated>2008-02-09T21:06:48Z</updated>

		<summary type="html">&lt;p&gt;Tinus: Category:3d engines and fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crystal Space&#039;&#039;&#039; is a 3d game development kit licensed under the [[GNU Lesser General Public License|LGPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/c/crystalspace/crystalspace_1.0-20070508-1/crystalspace.copyright Crystal Space&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; The latest stable release is version 1.2 released on October 4, 2007.&amp;lt;ref&amp;gt;[http://www.crystalspace3d.org/main/Download Crystal Space&#039;s download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
The Crystal Space project has participated in the Summer of Code program sponsored by Google in 2006 and 2007.&amp;lt;ref&amp;gt;[http://code.google.com/soc/2007/crystal/about.html 2007 Summer of Code page for Crystal Space]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://code.google.com/soc/2006/crystal/about.html 2006 Summer of Code page for Crystal Space]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to Ohloh.net, development activity in the source code repository dates back to January 2000.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3761/analyses/latest Latest analysis of the Crystal Space codebase by ohloh.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.crystalspace3d.org/main/Main_Page Crystal Space homepage]&lt;br /&gt;
*[http://sourceforge.net/projects/crystal/ Crystal Space project page] at [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
[[Category:Engines]]&lt;br /&gt;
[[Category:3d engines]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7352</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7352"/>
		<updated>2008-02-09T20:57:01Z</updated>

		<summary type="html">&lt;p&gt;Tinus: some categories added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]], [[User:Sadr|Sadr]], Ben and others&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Category:Staff_members Radakan&#039;s staff members]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[Bullet]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No monsters, big plot&#039;&#039;&#039; - Well, there will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Category:About_us our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Role-playing games]]&lt;br /&gt;
[[Category:C++ games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:CC BY-SA games]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Radakan&amp;diff=7351</id>
		<title>Talk:Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Radakan&amp;diff=7351"/>
		<updated>2008-02-09T20:52:21Z</updated>

		<summary type="html">&lt;p&gt;Tinus: Ok, I&amp;#039;ve added some references.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;w00t! Love it when developers contribute to the article themselves.--[[User:Kiba|Kiba]] 02:17, 3 February 2008 (CET)&lt;br /&gt;
:Aka it&#039;s biased. :( -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 09:45, 3 February 2008 (CET)&lt;br /&gt;
::Biased how so? I just read the whole article and it seems to be just an explanation of features. It doesn&#039;t even use words like next-generation or best or anything when describing something that would generally indicate bias... would you point out where it is biased? --[[User:RB0|RB0]] 17:52, 3 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it&#039;s not that bad, but things like &amp;quot;the plan atm is to...&amp;quot; are rather useless, because they are not good to maintain and are too specific and fast-changing, so if a gameteammember creates an article it&#039;s always good to strip it down. Also there are no references unfortunately =) --[[User:Qubodup|Qubodup]] 20:25, 3 February 2008 (CET)&lt;br /&gt;
&#039;&#039;As unique as it gets&#039;&#039;? --[[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 08:43, 4 February 2008 (CET)&lt;br /&gt;
:Ahh, good catch ;) Though I&#039;m not sure if that is technically biased, it is true, that is as unique as you can get in that regard ;) But true, it is unnecessary :) --[[User:RB0|RB0]] 20:59, 4 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
This page has absolutely no references at all, need I say more -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 08:29, 5 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:Maybe we can add some references... But I wonder, what&#039;s exactely the difference between &#039;&#039;References&#039;&#039; and &#039;&#039;External links&#039;&#039;? --[[User:Tinus|Tinus]] 00:24, 9 February 2008 (CET)&lt;br /&gt;
::External links are recommended links. Reference is to denote where the information come from. References are used to verify the content.--[[User:Kiba|Kiba]] 00:58, 9 February 2008 (CET)&lt;br /&gt;
:::Ok, I&#039;ve added some references. --[[User:Tinus|Tinus]] 21:52, 9 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7350</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7350"/>
		<updated>2008-02-09T20:51:01Z</updated>

		<summary type="html">&lt;p&gt;Tinus: added some more references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]], [[User:Sadr|Sadr]], Ben and others&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Category:Staff_members Radakan&#039;s staff members]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#GPL Radakan&#039;s code license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Licenses#CC-BY-SA Radakan&#039;s art license]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[Bullet]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No monsters, big plot&#039;&#039;&#039; - Well, there will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Category:About_us our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7343</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7343"/>
		<updated>2008-02-09T15:36:39Z</updated>

		<summary type="html">&lt;p&gt;Tinus: some references added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[Bullet]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Template:Intro Radakan&#039;s (short) intro]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No monsters, big plot&#039;&#039;&#039; - Well, there will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - As mentioned in the setting section below, our setting separates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set#Storyline.28s.29 Storylines explanation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, suppressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Category:About_us our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7325</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7325"/>
		<updated>2008-02-09T01:19:47Z</updated>

		<summary type="html">&lt;p&gt;Tinus: references added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player RPG in a dark dynamic setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.&lt;br /&gt;
&lt;br /&gt;
== Project Background ==&lt;br /&gt;
&lt;br /&gt;
==== Past ====&lt;br /&gt;
&lt;br /&gt;
First known as &#039;&#039;&#039;The Scattered Lands&#039;&#039;&#039;, and later &#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;, &#039;&#039;&#039;Radakan&#039;&#039;&#039; had its first recruitment post on march 4, 2006, and as such it is considered the starting date of the project.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/topic.asp?topic_id=379312 Radakan&#039;s first recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On march 9, 2006 Tinus joined the team. A couple of months later, it became clear that the project lacked progressive work and leadership, and Tinus became the factual leader.&lt;br /&gt;
&lt;br /&gt;
The date when Tariqwalji, a fellow programmer, joined august 16, 2006, is considered the restart of the project. Elaborate work on the design document started shortly afterwards.&amp;lt;ref&amp;gt;[http://www.gamedev.net/community/forums/viewreply.asp?ID=2727886 Tariqwalji&#039;s reply in a recruitment thread on GameDev.Net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2007 it was decided that there should be an official leader for the project; Tinus.&lt;br /&gt;
&lt;br /&gt;
==== Present ====&lt;br /&gt;
&lt;br /&gt;
The current milestone is finishing a demo to submit to the [http://www.gamedev.net/community/contest/4e6/ 4E6 Contest].&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No leveling&#039;&#039;&#039; - Unlike many games, Radakan doesn&#039;t use the traditional leveling model,&lt;br /&gt;
* &#039;&#039;&#039;Involving quests&#039;&#039;&#039; - In Radakan there are repetitive quests or compulsory quests that are mandatory for your progress. Quests in Radakan will be a way to dig deeper into the main or side-plot, and also have an effect on the characters involved treat you from there on. Rewards will usually be involved, but not necessarily something material.&lt;br /&gt;
* &#039;&#039;&#039;No monsters, big plot&#039;&#039;&#039; - Well, there will be what some might call &#039;&#039;monsters&#039;&#039;, but they will not be static enemies that are just there for kill&amp;amp;reward. &lt;br /&gt;
* &#039;&#039;&#039;Unique low-fantasy setting&#039;&#039;&#039; - As mentioned in the setting section below, our setting seperates itself from the typical, often Tolkien-inspired, settings with elves, orcs, dragons and the likes. Our setting is what you might even call low-fantasy, as magic is a rarity, and even though we might &amp;quot;bend the rules&amp;quot; sometimes if it&#039;s keeping the player from having fun, we won&#039;t go far beyond the familiar boundaries of &#039;realism&#039; as long as it adds to the setting and doesn&#039;t punish the gameplay.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Radakan&#039;s special features will not be so much in special controls or fast-paced gameplay. Rather, it will be about unique interaction, and actual attachment to the characters in your surroundings.&amp;lt;ref&amp;gt;[http://radakan.org/wiki/index.php?title=Feature_set Radakan&#039;s feature set]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical (design- and programming wise)&#039;&#039;&#039;&lt;br /&gt;
* A way of jumping/climbing&lt;br /&gt;
* Advanced conversation system&lt;br /&gt;
* Highly interactive environment (actions with consequences)&lt;br /&gt;
* GUI for inventory&lt;br /&gt;
* Shop&lt;br /&gt;
* Moving NPCs&lt;br /&gt;
* First-person view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* An engaging story.&lt;br /&gt;
* Involving quests.&lt;br /&gt;
* Multiple compositions and sound-effects.&lt;br /&gt;
* A complete 3D level.&lt;br /&gt;
* Multiple 3D statics and characters.&lt;br /&gt;
&lt;br /&gt;
== Story and Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
=== Current aims ===&lt;br /&gt;
* The player starts in a mining field, populated by low-class houses where all the workers live.&lt;br /&gt;
* The player&#039;s main goal will be to find his way out of the working place without any violent means, as that would not be possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenges the player will face&#039;&#039;&#039;&lt;br /&gt;
* Convincing his parents that &#039;change is possible&#039;.&lt;br /&gt;
* Getting the right people on his side, and avoiding too much interaction with the wrong kind of people.&lt;br /&gt;
* Ultimately finding a way to get to the upper levels of the city.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
==== Unique Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Elves and dwarves&#039;&#039;&#039; - The developers tried to completely avoid including cliché races such as dwarves and elves, instead focusing on completely unique fantasy races.&lt;br /&gt;
* &#039;&#039;&#039;Magic as a rarity&#039;&#039;&#039; - In the game universe, magic is a thing of oddity, the word hardly being spoken, and the power only used by the privileged or the lucky.&lt;br /&gt;
* &#039;&#039;&#039;Gods&#039;&#039;&#039; - Radakan was said to have been created by immortal beings, &#039;&#039;gods&#039;&#039;, in which the different tribes and species believe and worship.&lt;br /&gt;
&lt;br /&gt;
==== Temporary Setting ====&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;This temporary setting is due to a [http://www.gamedev.net/community/contest/4e6/ contest held by the GameDev.net community].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game takes place in the city of &#039;&#039;Moldan&#039;&#039;, known better as the &#039;&#039;&amp;quot;City of Cavum Aetnae&amp;quot;&#039;&#039;, as most of the city&#039;s inhabitants are placed right in the middle of the great crater. At the bottom-middle of it the workers are placed, working hard for a lousy living, surpressed by the corrupted government and the higher class citizens, living secluded from the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our main objective for this contest was to include four pre-selected elements that we should find a way to implement in our game. We used these four elements as follows:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystals&#039;&#039;&#039; - Crystals could very well be called the driving-force behind the plot of the game. The crystals exhumed from deep inside the mines are the soul reason why the higher society are driving the lower classes with such a cold iron hand. They are rumored to hold magical powers and are highly saught for. &lt;br /&gt;
* &#039;&#039;&#039;Donkeys&#039;&#039;&#039; - Donkeys are the most important workers of the mines, pulling heavy loads and keeping odd under-ground machineries going.&lt;br /&gt;
* &#039;&#039;&#039;Explosions&#039;&#039;&#039; - It&#039;s quite simple: Sometimes explosives have to be put in use in order to break up the hard rock walls. If we get the time, we might also include explosives as a tool for the player to use in the game, allowing for instance to blow up a secret entrance.&lt;br /&gt;
* &#039;&#039;&#039;Accountants&#039;&#039;&#039; - The profession of an accountant is a highly respected one by the higher classes, yet despised by the middle and lower class, as they know he most likely makes his earnings making dirty money flowing around in the corrupted government look a bit more clean.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
The overview of the members of the team can be viewed from [http://radakan.org/wiki/index.php?title=Category:About_us our own wiki], as it is frequently updated with status changes, new additions to the team, and sadly, departures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Talk:Radakan&amp;diff=7323</id>
		<title>Talk:Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Talk:Radakan&amp;diff=7323"/>
		<updated>2008-02-08T23:24:23Z</updated>

		<summary type="html">&lt;p&gt;Tinus: what&amp;#039;s exactely the difference between &amp;#039;&amp;#039;References&amp;#039;&amp;#039; and &amp;#039;&amp;#039;External links&amp;#039;&amp;#039;?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;w00t! Love it when developers contribute to the article themselves.--[[User:Kiba|Kiba]] 02:17, 3 February 2008 (CET)&lt;br /&gt;
:Aka it&#039;s biased. :( -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 09:45, 3 February 2008 (CET)&lt;br /&gt;
::Biased how so? I just read the whole article and it seems to be just an explanation of features. It doesn&#039;t even use words like next-generation or best or anything when describing something that would generally indicate bias... would you point out where it is biased? --[[User:RB0|RB0]] 17:52, 3 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it&#039;s not that bad, but things like &amp;quot;the plan atm is to...&amp;quot; are rather useless, because they are not good to maintain and are too specific and fast-changing, so if a gameteammember creates an article it&#039;s always good to strip it down. Also there are no references unfortunately =) --[[User:Qubodup|Qubodup]] 20:25, 3 February 2008 (CET)&lt;br /&gt;
&#039;&#039;As unique as it gets&#039;&#039;? --[[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 08:43, 4 February 2008 (CET)&lt;br /&gt;
:Ahh, good catch ;) Though I&#039;m not sure if that is technically biased, it is true, that is as unique as you can get in that regard ;) But true, it is unnecessary :) --[[User:RB0|RB0]] 20:59, 4 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
This page has absolutely no references at all, need I say more -- [[User:John|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Jo&amp;lt;/font&amp;gt;]][[User talk:John|&amp;lt;span style=&amp;quot;color:white;background:#DDDDDD&amp;quot;&amp;gt;hn&amp;lt;/span&amp;gt;]][[Special:Contributions/John|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;J&amp;lt;/font&amp;gt;]] 08:29, 5 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:Maybe we can add some references... But I wonder, what&#039;s exactely the difference between &#039;&#039;References&#039;&#039; and &#039;&#039;External links&#039;&#039;? --[[User:Tinus|Tinus]] 00:24, 9 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7229</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7229"/>
		<updated>2008-02-02T14:56:38Z</updated>

		<summary type="html">&lt;p&gt;Tinus: added a bit more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = &lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a single-player sandbox [[Role-playing game|RPG]]. It takes place in a dark dynamic 3D world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039; doesn&#039;t have a conventional storyline, but it will have several dynamic stories.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Annchienta&amp;diff=7228</id>
		<title>Annchienta</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Annchienta&amp;diff=7228"/>
		<updated>2008-02-02T14:36:52Z</updated>

		<summary type="html">&lt;p&gt;Tinus: fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          =&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Role-playing games|RPG]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[BSD-like]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =  &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.0&lt;br /&gt;
|release date   = October 31, 2007&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Annchlenta&#039;&#039;&#039; is a single-player [[role-playing game]]. It takes place in an 2d, tile-based isometric fantasy world. It is licensed under a BSD-like license. &amp;lt;ref&amp;gt;[http://annchienta.svn.sourceforge.net/viewvc/annchienta/Annchienta/license.txt?view=markup Annchienta&#039;s license text file] in it&#039;s Subversion repository&amp;lt;/ref&amp;gt; The latest version of the game is 1.0, released on October 31, 2007.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=178780 Sourceforge.net&#039;s download page for the Annchlenta project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://annchienta.sourceforge.net/ Annchlenta homepage]&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Radakan&amp;diff=7190</id>
		<title>Radakan</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Radakan&amp;diff=7190"/>
		<updated>2008-01-31T14:03:44Z</updated>

		<summary type="html">&lt;p&gt;Tinus: draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Radakan&lt;br /&gt;
|image          = &lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[RPG]]&lt;br /&gt;
|developers     = [[User:Tinus|Tinus]] and others&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative_Commons_Attribution-ShareAlike|CC-BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = [[Ogre]]&lt;br /&gt;
|latest release = none&lt;br /&gt;
|release date   = &lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]]&lt;br /&gt;
|libraries      = [[Audiere]], [[CEGUI]], [[ODE]], [[OIS]]&lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Radakan&#039;&#039;&#039;&#039;&#039;, formerly  &#039;&#039;&#039;&#039;&#039;The Shattered Lands&#039;&#039;&#039;&#039;&#039;, is a 3D single-player sandbox [[Role-playing game|RPG]] in a dark dynamic fantasy world.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://Radakan.org Radakan homepage]&lt;br /&gt;
*[http://Radakan.org/forums Radakan forums]&lt;br /&gt;
*[http://Radakan.org/wiki Radakan wiki]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Games]][[Category:Role-playing games]][[Category:C++ games]]&lt;/div&gt;</summary>
		<author><name>Tinus</name></author>
	</entry>
</feed>