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	<id>https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trycatch</id>
	<title>Libregamewiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://libregamewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trycatch"/>
	<link rel="alternate" type="text/html" href="https://libregamewiki.org/Special:Contributions/Trycatch"/>
	<updated>2026-04-18T03:44:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Hedgewars&amp;diff=24098</id>
		<title>Hedgewars</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Hedgewars&amp;diff=24098"/>
		<updated>2011-11-27T23:22:55Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: bump version, QT-&amp;gt;Qt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Hedgewars&lt;br /&gt;
|image          = Image:Hedgewars-0.9.6-002.png&lt;br /&gt;
|caption        = Hedgewars 0.9.17&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developer      = Hedgewars devlopment team&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.9.17&lt;br /&gt;
|release date   = November 19{{th}}, 2011&lt;br /&gt;
|languages      = [[:Category:Free Pascal games|Free Pascal]] (game), [[:Category:Haskell games|Haskell]] (game server), [[:Category:C++ games|C++]] (Qt front-end)&lt;br /&gt;
&lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = [[:Category:Qt games|Qt]], [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hedgewars&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|TBS]] game in the spirit of worms. The latest version of the game is 0.9.17 released November 19{{th}}, 2011. It is licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.hedgewars.org/about.html The about page of Hedgewars]&amp;lt;/ref&amp;gt; It requires the [[:Category:Qt games|Qt]] and the [[Simple DirectMedia Layer|SDL]] library.&amp;lt;ref&amp;gt;[http://www.hedgewars.org/faq.html Hedgewars FAQ page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release history==&lt;br /&gt;
See [[Hedgewars release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.hedgewars.org/ Hedgewars homepage]&lt;br /&gt;
&lt;br /&gt;
{{game-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:GPL games]]&lt;br /&gt;
[[Category:Turn-based strategy games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SDL games]]&lt;br /&gt;
[[Category:Qt games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Free Pascal games]]&amp;lt;!-- game --&amp;gt;&lt;br /&gt;
[[Category:Haskell games]]&amp;lt;!-- game server --&amp;gt;&lt;br /&gt;
[[Category:C++ games]]&amp;lt;!-- Qt front-end --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=24097</id>
		<title>FreeOrion</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeOrion&amp;diff=24097"/>
		<updated>2011-11-27T23:19:59Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: update version (0.3.17)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = FreeOrion&lt;br /&gt;
|image          = Image:Galaxymap.jpg&lt;br /&gt;
|caption        = Galaxy view&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Turn-based strategy game|TBS]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL v2]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[Creative Commons Attribution-ShareAlike|CC BY-SA]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.3.17&lt;br /&gt;
|release date   = September 23{{th}}, 2011&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[OGRE]] 3D, OpenAL, Boost, GiGi, Bullet Physics, FreeType2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;FreeOrion&#039;&#039;&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|turn-based strategy]] game inspired by the &#039;&#039;Master of Orion&#039;&#039; games. The game&#039;s source code is licensed under the [[GNU General Public License|GPL v2]] and its media under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike 3.0 license]].&amp;lt;ref&amp;gt;[http://www.freeorion.org/index.php/FreeOrionWiki:Copyrights License page] in [http://www.freeorion.org/ FreeOrion&#039;s wiki]&amp;lt;/ref&amp;gt; The latest release of FreeOrion is version 0.3.17 released on September 23{{th}}, 2011.&lt;br /&gt;
==Version history==&lt;br /&gt;
See [[FreeOrion release history]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freeorion.org/ FreeOrion wiki]&lt;br /&gt;
*[http://www.freeorion.org/forum/ FreeOrion forum]&lt;br /&gt;
*[http://sourceforge.net/projects/freeorion FreeOrion project page] on [http://sourceforge.net/ SourceForge.net]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:CC BY-SA games]][[Category:C++ games]][[Category:Python games]][[Category:FreeOrion]]&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=FreeCol&amp;diff=24096</id>
		<title>FreeCol</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=FreeCol&amp;diff=24096"/>
		<updated>2011-11-27T23:15:43Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: bump version, rm unnecessary blank lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:FreeCol.jpg&lt;br /&gt;
|caption        = &#039;&#039;FreeCol&#039;&#039;&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Turn-based strategy games|TBS]]&lt;br /&gt;
|developers     = See the [[FreeCol#Developers|Developers]] section&lt;br /&gt;
|developer      = &lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  =&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.10.3&lt;br /&gt;
|release date   = September 27{{th}}, 2011&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:Java games|Java]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;FreeCol&#039;&#039;&#039; is a [[:Category:Turn-based strategy games|TBS]] clone of Sid Meier&#039;s &#039;&#039;Colonization&#039;&#039;. It is written in the [[:Category:Java games|Java]] programming language and licensed under the [[GNU General Public License|GPL]].&amp;lt;ref&amp;gt;[http://www.freecol.org/about.html The about page of FreeCol]&amp;lt;/ref&amp;gt; The latest version of the game is 0.10.3 released on September 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2011.&amp;lt;ref&amp;gt;[http://www.freecol.org/news/freecol-0.10.3-released.html FreeCol 0.10.3 released] accessed on November 28{{th}}, 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In February 2007, it received the Sourceforge.net Project of the Month award. &amp;lt;ref&amp;gt;[http://sourceforge.net/potm/potm-2007-02.php SourceForge.net: Project of the Month]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Development==&lt;br /&gt;
===Developers===&lt;br /&gt;
The development team consists of numerous developers, along with contributors which are too many to name here.&amp;lt;ref&amp;gt;[http://www.freecol.org/team-and-credits.html Team and credits page] accessed on October 23&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Similar to the original game, &#039;&#039;FreeCol&#039;&#039; involves building up a strong economy while defending it with a decent military.&lt;br /&gt;
&lt;br /&gt;
To win FreeCol, the player must either defeat all the other players or start a revolution and defend his/her colony against his/her former country.&lt;br /&gt;
&lt;br /&gt;
Terrain types determine what kind of resources your colony can produce. The tile that the colony is located on will produce resources automatically with no colonists. For example, a forest will produce woods and furs while grassland is suitable for farming. However, a forest is limited in capacity as far as food production is concerned. The player can also improve the terrain by plowing or building roads. Plowing improves the productive capacity of farming while roads improve the productivity of mining.&lt;br /&gt;
&lt;br /&gt;
The player will also need to balance food production, and produce liberty bells, among other factors. If, for example, the player does not have enough food, his/her colonists will starve. Not enough liberty bells will eventually lead to more &amp;quot;tories&amp;quot;, which means the player will be further away from his/her goal of independence from their monarch.&lt;br /&gt;
&lt;br /&gt;
Towns can be upgraded through time, with the necessary wood and tools. For example, they can eventually be upgraded to forts, shipyards, and other buildings.&lt;br /&gt;
&lt;br /&gt;
Natives can be valuable trade partners, or hostile enemies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
See [[FreeCol release history]].&lt;br /&gt;
&lt;br /&gt;
The FreeCol project was launched on January 3{{rd}}, 2002.&amp;lt;ref&amp;gt;[http://www.freecol.org/news/start-of-the-freecol-project.html Launch announcement for the FreeCol project] accessed on July 31{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.freecol.org/ FreeColHomepage]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:Java games]][[Category:Economic simulation games]][[Category:Games in Esperanto]][[Category:Games in English]][[Category:FreeCol]]&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Freeciv&amp;diff=24095</id>
		<title>Freeciv</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Freeciv&amp;diff=24095"/>
		<updated>2011-11-27T23:06:46Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: bump version, update Freeciv.net status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Freeciv-2.1.0-beta3-sdl slack11.0.jpg&lt;br /&gt;
|caption        = &#039;&#039;Freeciv&#039;&#039; 2.1.0 beta3 [[SDL]] client&lt;br /&gt;
|genres         = [[:Category:Turn-based strategy games|TBS]],[[:Category:Online multiplayer games|Online]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Freeciv contributors|Freeciv team]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPL]]&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPL]]&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 2.3.1&lt;br /&gt;
|release date   = November 19{{th}}, 2011&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Freeciv&#039;&#039;&#039; is a [[:Category:2D games|2D]] [[Turn-based strategy game|turn-based strategy game]], inspired by &#039;&#039;Sid Meier&#039;s Civilization&#039;&#039; series. Both code and media are licensed under the [[GNU General Public License]].&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/License &#039;&#039;Freeciv&#039;&#039; website on licensing]&amp;lt;/ref&amp;gt; Freeciv supports online play via the [[GGZ Gaming Zone]] since version 2.1.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/GGZ &#039;&#039;Freeciv&#039;&#039; technical information] for GGZ Gaming Zone&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.ggzgamingzone.org/gameclients/freeciv/ Factsheet on &#039;&#039;Freeciv&#039;&#039;] from GGZ Gaming Zone&amp;lt;/ref&amp;gt;. {{As of|2011|11|28}}, the latest stable release is version 2.3.1 released on November 19{{th}}, 2011.&amp;lt;ref&amp;gt;[http://sourceforge.net/project/showfiles.php?group_id=138322 Download page for the Freeciv project hosted at sourceforge.net]&amp;lt;/ref&amp;gt; Freeciv is mostly written in the [[:Category:C games|C]] programming language.&amp;lt;ref&amp;gt;[http://www.ohloh.net/projects/3229?p=Freeciv Freeciv project data from Ohloh.net]&amp;lt;/ref&amp;gt; This game does not require [[3D hardware acceleration]].&lt;br /&gt;
&lt;br /&gt;
==Clients==&lt;br /&gt;
&#039;&#039;Freeciv&#039;&#039; can be played via different clients, the majority of which are in an early stage of development.&lt;br /&gt;
*&#039;&#039;Freeciv-gtk2&#039;&#039;, currently the official and most stable client.&lt;br /&gt;
*&#039;&#039;Freeciv-sdl&#039;&#039;, also official, but yet unstable.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/Download &#039;&#039;Freeciv&#039;&#039; download page]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;Freeciv-Xaw3D&#039;&#039;&lt;br /&gt;
*&#039;&#039;Freeciv.net web client&#039;&#039;, an online version of Freeciv playable in a web browser. [[Andreas Røsdal]] is the creator of this client.&amp;lt;ref&amp;gt;[http://www.freeciv.net Freeciv.net website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
There are several ways to win a Freeciv game. The simplest is to wipe out all the enemy players. Another option is to become the first to colonize space. There is also a time limit, so if after a certain amount of time has gone by and no one has won, the player with the highest score wins by default.&lt;br /&gt;
&lt;br /&gt;
Freeciv can use three sets of rules: the standard Freeciv rules, the Civilization II rules, and the Civilization I rules. However, the basic gameplay stays the same.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
On [[1995#November|November 14, 1995]], the &#039;&#039;Freeciv&#039;&#039; project started, to replace the broken [[Openciv]].&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/Timeline Freeciv wiki&#039;s timeline on civilization like games]&amp;lt;/ref&amp;gt; The original developers were [[Claus Leth Gregersen]], [[Allan Ove Kjeldbjerg]], and [[Peter Joachim Unold]]. Gregersen coded the game mechanics, Unold wrote the client architecture, and Kjeldbjerg provided the graphics.&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/In_The_Beginning Historical account by Allan]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://freeciv.wikia.com/wiki/People#Original_authors.2C_otherwise_known_as_the_Great_Danes The original contributors section of People page at Freeciv wiki.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, when the game approached playability, they lost interest and moved on to playing the game [[XPilot NG|XPilot]]. Since then, a great number of new developers and contributors have allowed the project to grow.&lt;br /&gt;
&lt;br /&gt;
===Version history===&lt;br /&gt;
We have documented that The Freeciv project have a long and extensive [[Freeciv release history|release history]].&lt;br /&gt;
&lt;br /&gt;
==Receptions==&lt;br /&gt;
As of September 29, 2007, &#039;&#039;Freeciv&#039;&#039; received 4.62 points out of 5 based on 120 votes on The Linux Game Tome.&amp;lt;ref&amp;gt;[http://happypenguin.org/list?sort=avg_rating List of games sorted by rating] on [http://happypenguin.org/ The Linux Game Tome]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Freeciv on the web==&lt;br /&gt;
Freeciv can now also played online on [http://www.freeciv.net Freeciv.net]. This project has developed a rich web client using AJAX, Javascript and the HTML5 standard based on the existing Freeciv C codebase. It was playable on most modern web browsers which support HTML5. [[Andreas Røsdal]] decided to shutdown the Freeciv.net project, and it went offline in July 2011.&amp;lt;ref&amp;gt;http://forum.freeciv.org/viewtopic.php?t=6934 &amp;quot;Unfortunately, I have shutdown the Freeciv.net project, including its Amazon EC2 servers and the domain.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://freeciv.wikia.com/wiki/Main_Page &#039;&#039;Freeciv&#039;&#039; wiki]&lt;br /&gt;
[[Category:Games]][[Category:Turn-based strategy games]][[Category:GPL games]][[Category:SDL games]][[Category:2D games]][[Category:C games]][[Category:Online multiplayer games]][[Category:Freeciv]]&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=X-Moto&amp;diff=24094</id>
		<title>X-Moto</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=X-Moto&amp;diff=24094"/>
		<updated>2011-11-27T22:36:22Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = X-moto&lt;br /&gt;
|image          = Image:X-Moto 0.2.7.jpg&lt;br /&gt;
|caption        = &lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Side-scrolling games|Side-scroller]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      =&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[GNU General Public License|GPLv2]] &lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[GNU General Public License|GPLv2]] &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.5.9&lt;br /&gt;
|release date   = 2011-11-13&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;X-Moto&#039;&#039;&#039; is a clone of the motorcycle simulation game &#039;&#039;Elastomania&#039;&#039; which in turn was a clone of the commercial DOS game &#039;&#039;Action SuperCross&#039;&#039;. Both the code and media are licensed under the [[GNU General Public License|GPLv2]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/x/xmoto/xmoto_0.3.3-2/xmoto.copyright X-moto&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/x/xmoto/xmoto_0.3.3-2/xmoto-data.copyright X-moto data&#039;s copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; The latest version of the game is 0.5.9 released on November 13, 2011.&amp;lt;ref&amp;gt;[http://xmoto.tuxfamily.org/dev/ChangeLog Changelog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
&lt;br /&gt;
The current developer and maintainer of X-Moto is [[Nicolas Adenis-Lamarre]], along with other co-developers and contributors.&amp;lt;ref&amp;gt;[http://xmoto.tuxfamily.org/index.php?page=contributors Contributors page on X-Moto website] accessed on October 15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Alrj]] (website administrator, IRC)&lt;br /&gt;
*[[Brandon Ross]] (some of the sound effects)&lt;br /&gt;
*[[Christoph Sommer]] (joystick patch)&lt;br /&gt;
*[[Dark]] (Gentoo packager)&lt;br /&gt;
*[[Dave Vasilevsky]] (Mac OS X co-developer and packager)&lt;br /&gt;
*[[Dmitry Marakasov]] (FreeBSD packager)&lt;br /&gt;
*[[Emmanuel Gorse]] (co-developer; main developer of the Inkscape plugin; Wiki)&lt;br /&gt;
*[[Eric Piel]] (various code patches)&lt;br /&gt;
*[[Ermicioi Alexandru]] (developer)&lt;br /&gt;
*[[Erwan Lehérissé]] (Website [Wosp team])&lt;br /&gt;
*[[Frederic Huard]] (patch for level preview, Windows and GNU/Linux tester)&lt;br /&gt;
*[[Jens Erler]] (co-developer; music and some of the sound effects)&lt;br /&gt;
*[[Jose Alberto Coelho]] (Mac OS X tester)&lt;br /&gt;
*[[Kees Jongenburger]] (co-developer)&lt;br /&gt;
*[[Marv]] (website)&lt;br /&gt;
*[[Maxime Biais]] (initial patch for MacOS X)&lt;br /&gt;
*[[MPjin]] (X-Moto theme for the wiki)&lt;br /&gt;
*[[Nicolas Adenis-Lamarre]] (co-developer, current maintainer, French translator of the game and the website, main developer and administrator of the website)&lt;br /&gt;
*[[Nx]] (map rendering patch, somersaults cup; a website administrator)&lt;br /&gt;
*[[Olivier Blin]] (Mandriva packager)&lt;br /&gt;
*[[Pascal Bleser]] (Suse packager)&lt;br /&gt;
*[[Rasmus Neckelmann]] (co-developer, Windows and GNU/Linux packager)&lt;br /&gt;
*[[Samuel Mimram]] (man pages, Debian packager)&lt;br /&gt;
*[[SnowBear]] (desktop files and icon for kde/gnome)&lt;br /&gt;
*[[Valentin]] (a website administrator, forum)&lt;br /&gt;
&lt;br /&gt;
;Only website translators&lt;br /&gt;
*[[Afaland]] (Spanish)&lt;br /&gt;
*[[Danilo Macri]] (Italian)&lt;br /&gt;
*[[Felix Schl]] (German)&lt;br /&gt;
*[[Ivan Gushchin]] (Russian)&lt;br /&gt;
*[[Jj]] (Nederlands)&lt;br /&gt;
*[[Lukas Klingsbo]] (Swedish)&lt;br /&gt;
*[[Nagy Gergő]] (Hungarian)&lt;br /&gt;
*[[Pol Vinogradov]] (Russian)&lt;br /&gt;
*[[Trullo]] (Catalan)&lt;br /&gt;
*[[Vertigo (person)|Vertigo]] (Hebrew)&lt;br /&gt;
*[[Wilhelm Francke]] (Norwegian)&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player controls a bike and must collect all the strawberries and touch the flower to win. Levels may be scripted to add in moving blocks. The next release will include the [[chipmunk]] library to add in physics.&amp;lt;ref&amp;gt;[http://xmoto.tuxfamily.org/ Project homepage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
;Official site&lt;br /&gt;
As of 2010-07-18, the official site contains source code and two win32 and one Mac OS X Universal build of version 0.5.3. There are also links to getdeb (Ubuntu .deb) and some other repositories.&lt;br /&gt;
;GNU/Linux&lt;br /&gt;
;;Debian (maintained by [[Debian Games Team]], uploaded by [[Miriam Ruiz]], [[Samuel Mimram]], [[Barry deFreese]], [[Gonéri Le Bouder]])&amp;lt;ref&amp;gt;http://packages.qa.debian.org/x/xmoto.html (acc. 2010-07-18)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There was v0.2.2-2 in etch in January 2008&lt;br /&gt;
* 0.4.2-3 in lenny&lt;br /&gt;
* 0.5.2-2 in squeeze and sid&lt;br /&gt;
* 0.5.0-3 in sid for m86k&lt;br /&gt;
;;Slackware&lt;br /&gt;
* 0.4.2 in 12.0 and 12.1&lt;br /&gt;
* 0.2.7 in 11.0.&lt;br /&gt;
;;openSUSE&lt;br /&gt;
* at PackMan: 0.5.0-0.pm.1 for 10.2—11.1&lt;br /&gt;
;BSD&lt;br /&gt;
;;FreeBSD&lt;br /&gt;
* at FreshPorts: 0.4.2_1&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* …&lt;br /&gt;
* 2008-11-28 — 0.5.0 — [[chipmunk]] added&lt;br /&gt;
* 2009-04-13 — 0.5.1&lt;br /&gt;
* 2010-05-01 — 0.5.3&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://xmoto.tuxfamily.org/ X-Moto homepage]&lt;br /&gt;
[[Category:Games]][[Category:GPL games]]&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
[[Category:Peaceful games]]&lt;br /&gt;
[[Category:Single-player games]]&lt;br /&gt;
[[Category:Side-scrolling games]]&lt;br /&gt;
[[Category:Games in English]]&lt;br /&gt;
&amp;lt;!-- http://xmoto.tuxfamily.org/index.php?page=translations --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Vitetris&amp;diff=24093</id>
		<title>Vitetris</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Vitetris&amp;diff=24093"/>
		<updated>2011-11-27T22:32:33Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: Undo revision 24054 by 187.6.209.74 (Talk) rvv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = &lt;br /&gt;
|image          = Image:Vitetris055-winal.png&lt;br /&gt;
|caption        = Windows port of vitetris (pseudo text-mode)&lt;br /&gt;
|genres         = [[:Category:Tetris-like games|Tetris]],[[:Category:Text-mode games|Text-mode]]&lt;br /&gt;
|genre          = &lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Victor Nilsson]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = BSD-like&amp;lt;ref&amp;gt;[http://liquidham.se/vitetris/licence.txt vitetris license file]&amp;lt;/ref&amp;gt; (see below)&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = &lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 0.57&lt;br /&gt;
|release date   = [[2009#September|September 13{{th}}, 2009]]&amp;lt;ref&amp;gt;[http://victornils.net/tetris/ vitetris homepage] accessed on [[2010#April|April 11{{th}}, 2010]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = [[:Category:C games|C]]&lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;vitetris&#039;&#039;&#039; is a [[:Category:Tetris-like games|&#039;&#039;&#039;Tetris&#039;&#039;&#039;]] clone written by Victor Nilsson. It was originally written with only Linux and minimal library dependencies in mind, but is now very portable and can optionally make use of a [[curses]] library or [[Allegro]].&amp;lt;ref&amp;gt;[http://liquidham.se/vitetris/README vitetris readme file]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
The game is licensed under a 2-clause license similar to [[The FreeBSD Copyright]], but does not include the last paragraph about views and conclusions.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game essentially follows the gameplay of the early Tetris games by Nintendo, with the classic modes A- and B-type (marathon and line clear). However, in vitetris there is a short delay before the piece is locked (after it has landed), which makes it possible to play at higher levels.&lt;br /&gt;
&lt;br /&gt;
Two-player battles can be played on the same computer or over network. When clearing several lines at once, garbage is sent to the opponent.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://victornils.net/tetris/ vitetris homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games under permissive licenses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tetris-like games]]&lt;br /&gt;
[[Category:Text-mode games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:C games]]&lt;br /&gt;
[[Category:Allegro_games]]&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Rubygame&amp;diff=24092</id>
		<title>Rubygame</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Rubygame&amp;diff=24092"/>
		<updated>2011-11-27T22:32:01Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: Undo revision 24068 by 189.215.27.220 (Talk) rvv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Library infobox2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[:Category:Ruby games|Ruby]]&lt;br /&gt;
|[[John Croisant]]&lt;br /&gt;
|2.5.3&lt;br /&gt;
|July 23{{rd}}, 2009&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rubygame&#039;&#039;&#039; is a a game development library written by [[John Croisant]] for Ruby programmers and is licensed under the [[GNU Lesser General Public License|LGPL]].&amp;lt;ref&amp;gt;[http://rubygame.sourceforge.net/doc/2_0_0/files/LICENSE.html Rubygame&#039;s licensing information in Rubygame documentation]&amp;lt;/ref&amp;gt; The latest stable release is version 2.5.2 on May 16{{th}}, 2009.t sits on top of the [[Simple DirectMedia Layer|SDL]].&lt;br /&gt;
==Development history==&lt;br /&gt;
John Croisant wrote the library in response to his dislike of availible ruby libraries, [[RUDL]] and [[Ruby/SDL]]. He considered RUDL too messy and Ruby/SDL too low level. He had already tried to improve RUDL, but was repelled by the unorganized codebase so he decided to fork Ruby/SDL and add his own code. It became Rubygame.&amp;lt;ref&amp;gt;[http://rubygame.seul.org/faq.html historical account in a FAQ by John Croisant]&amp;lt;/ref&amp;gt; The SCM the rubygame project used to be subversion, then the project eventually moved to git.&lt;br /&gt;
&lt;br /&gt;
Croisant stepped down in October 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 as lead maintainer of the project and is looking for a maintainer to take over project development. In February 2009, He decided to only do maintenance on Rubygame.&amp;lt;ref&amp;gt;[http://blog.rubygame.org/articles/2009/2/5/whats-going-on-with-rubygame Post on status of Rubygame]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Version History===&lt;br /&gt;
*2.1.0 was released on November 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2007&lt;br /&gt;
*2.2.0 was released on December 17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2007&lt;br /&gt;
*2.3.0 was released on May 18&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. It featured the new mixin module NamedResource, which managed the storage of resources such as sounds, musics, and games for later use. It also autoload these resources on demand. In addition, the Sound and Musics classes, which promise many improvements over the Mixer class, are replacing the now depreciated Mixer class.&amp;lt;ref&amp;gt;[http://blog.jacius.info/articles/2008/05/21/introduction-to-rubygame-2-3 Blog post on changes in the Rubygame 2.3.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*2.4.0 was released on October 24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008. It features a totally new event handler system along with some bugfixes.&amp;lt;ref&amp;gt;[http://blog.rubygame.org/articles/2008/10/25/rubygame-2-4-released-project-seeking-new-maintainer/comments/342#comment-342 Rubygame 2.4.0 announcement] accessed on October 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*2.4.1 was released on February 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009..&amp;lt;ref&amp;gt;[http://rubyforge.org/frs/?group_id=5089&amp;amp;release_id=22185 Rubyforge&#039;s download page for the rubygame project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*2.5.0 was released on April 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2009. It features a new clock class.&amp;lt;ref&amp;gt;[http://blog.rubygame.org/articles/2009/4/28/rubygame-2-5-0-released Announcement for rubygame-2.5.0]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*2.5.1 was released on May 12{{th}}, 2009. It features minor bugfixes to the clock class.&amp;lt;ref&amp;gt;[http://blog.rubygame.org/articles/2009/5/13/rubygame-2-5-1-released Rubygame blog post on 2.5.1]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*2.5.2 was released on May 16{{th}}, 2009. It fixes how EventHandler handles exception&amp;lt;ref&amp;gt;[http://blog.rubygame.org/articles/2009/5/17/rubygame-2-5-2-released Blog post on rubygame 2.5.2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*2.5.3 was released on July 23{{rd}}, 2009. Fix a few bug in Clock, events relating to mouse and joystick. It also listed a new dependency called install-time. Panda demo rendering bug is fixed. &amp;lt;ref&amp;gt;[http://blog.rubygame.org/articles/2009/7/23/rubygame-2-5-3-released Blog post on rubygame 2.5.3] accessed on July 24{{th}}, 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Community==&lt;br /&gt;
There was an unofficial developer forum dedicated to rubygame called [[Rubygame Forums]]. It also hosted the first two [[RubyWeekend]] contests, which took place on June 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 and July 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2008 respectively. However, due to the forum inactivity and the absence of the owner, Jacius decided to host his own Rubygame forum at the rubygame.org website.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The project was once hosted on seul.org.&amp;lt;ref&amp;gt;[http://rubygame.seul.org/ Old Rubygame homepage] at [http://seul.org/ Seul.org]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rubygame.sourceforge.net/ Rubygame homepage]&lt;br /&gt;
*[http://blog.rubygame.org The blog for Rubygame development]&lt;br /&gt;
*[http://github.com/jacius/rubygame/tree/master Github repository for the Rubygame project]&lt;br /&gt;
[[Category:Libraries]][[Category:LGPL libraries]]&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Biniax&amp;diff=24091</id>
		<title>Biniax</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Biniax&amp;diff=24091"/>
		<updated>2011-11-27T22:31:20Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: Undo revision 24076 by 221.248.194.219 (Talk) rvv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
|title          = Biniax&lt;br /&gt;
|image          = Image:Biniax-2 0.0.20080409.png&lt;br /&gt;
|caption        = Biniax-2&lt;br /&gt;
|genres         = &lt;br /&gt;
|genre          = [[:Category:Puzzle games|Puzzle]]&lt;br /&gt;
|developers     = &lt;br /&gt;
|developer      = [[Jordan Tuzsuzov]]&lt;br /&gt;
|code licenses  = &lt;br /&gt;
|code license   = [[zlib/libpng license]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/biniax2/current/copyright Current Biniax-2 copyright in Debian.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|media licenses = &lt;br /&gt;
|media license  = [[CC-BY 3.0]]&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/biniax2/current/biniax2-data.copyright Current Biniax-2 data copyright in Debian (same)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|engines        = &lt;br /&gt;
|engine         = &lt;br /&gt;
|latest release = 1.30&lt;br /&gt;
|release date   = May 15{{th}}, 2009&lt;br /&gt;
|languages      = &lt;br /&gt;
|language       = &lt;br /&gt;
|libraries      = &lt;br /&gt;
|library        = [[Simple DirectMedia Layer|SDL]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Biniax&#039;&#039;&#039; is a [[:Category:Puzzle games|puzzle]] arcade game by [[Jordan Tuzsuzov]]. The code is distributed under the [[zlib/libpng license]], and data under a [[Creative Commons Attribution]] license.&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
There are a few versions:&lt;br /&gt;
* Biniax (Classic) — the original version&lt;br /&gt;
* Biniax Mobile — a Java version for cellphones&lt;br /&gt;
* Biniax-2 — a refurbished Biniax, supporting multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player controls an element of some color. A mass of pairs of elements comes from above.&lt;br /&gt;
&lt;br /&gt;
The player’s element can collide with a pair which contains an element of the same color, which causes the two elements of the same color to disappear, and the player’s element is replaced with the other element from the pair. This is called “taking the pair”.&lt;br /&gt;
&lt;br /&gt;
In the mass of pairs, there are empty spaces and places that cannot be gone through.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a whole column can be cleared. Then it can be done quickly using the Space key.&lt;br /&gt;
&lt;br /&gt;
The game ends when the mass or another player’s element crushes the player’s element against the bottom.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.biniax.com/ Official Biniax site]&lt;br /&gt;
* [http://packages.debian.org/biniax2 Biniax-2 in Debian]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Puzzle games]]&lt;br /&gt;
[[Category:zlib/libpng games]]&lt;br /&gt;
[[Category:CC-BY games]]&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=Poetic_License&amp;diff=24090</id>
		<title>Poetic License</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=Poetic_License&amp;diff=24090"/>
		<updated>2011-11-27T22:29:59Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: Undo revision 24079 by 210.177.210.61 (Talk) rvv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Poetic License&#039;&#039;&#039; is a small permissive licence shaped as a poem.&lt;br /&gt;
&lt;br /&gt;
 (c) &amp;lt;year&amp;gt; &amp;lt;copyright holders&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 This work ‘as-is’ we provide.&lt;br /&gt;
 No warranty, express or implied.&lt;br /&gt;
 We’ve done our best,&lt;br /&gt;
 to debug and test.&lt;br /&gt;
 Liability for damages denied.&lt;br /&gt;
 &lt;br /&gt;
 Permission is granted hereby,&lt;br /&gt;
 to copy, share, and modify.&lt;br /&gt;
 Use as is fit,&lt;br /&gt;
 free or for profit.&lt;br /&gt;
 On this notice these rights rely.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Poetic License games]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://genaud.net/2005/10/poetic-license/ Original text] by Alex Genaud.&lt;br /&gt;
&lt;br /&gt;
[[Category:Licenses]]&lt;br /&gt;
[[Category:Free source code licenses]]&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
	<entry>
		<id>https://libregamewiki.org/index.php?title=User:Trycatch&amp;diff=24089</id>
		<title>User:Trycatch</title>
		<link rel="alternate" type="text/html" href="https://libregamewiki.org/index.php?title=User:Trycatch&amp;diff=24089"/>
		<updated>2011-11-27T22:29:17Z</updated>

		<summary type="html">&lt;p&gt;Trycatch: Created page with &amp;#039;{{#babel:ru-N|en-2}}&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#babel:ru-N|en-2}}&lt;/div&gt;</summary>
		<author><name>Trycatch</name></author>
	</entry>
</feed>