https://libregamewiki.org/api.php?action=feedcontributions&user=31.223.6.201&feedformat=atomLibregamewiki - User contributions [en]2024-03-29T12:34:54ZUser contributionsMediaWiki 1.39.1https://libregamewiki.org/index.php?title=Talk:Dungeon_Crawl_Stone_Soup&diff=55750Talk:Dungeon Crawl Stone Soup2018-12-09T08:19:32Z<p>31.223.6.201: </p>
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<div>his article needs to be updated, since there is a new version of Dungeon Crawl Stone Soup: 0.5.4. There is a RSS feed and newsletter that would be useful in keeping this page updated.</div>31.223.6.201https://libregamewiki.org/index.php?title=Expat_license&diff=55749Expat license2018-12-09T08:19:25Z<p>31.223.6.201: </p>
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<div>''The Expat license''' is a permissive non-[[copyleft]] free software license, one of those which are sometimes ambiguously referred to as “MIT licenses”.<ref>[http://www.gnu.org/licenses/license-list.html#Expat FSF about the Expat license] (accessed on 13 Dec 2008)</ref><br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==See also==<br />
* [[:Category:Expat-licensed games]]<br />
<br />
==External links==<br />
* [http://www.jclark.com/xml/copying.txt Example of the Expat license]<br />
<br />
[[Category:Licenses]]<br />
[[Category:Free source code licenses]]<br />
[[Category:Free media licenses]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Tremulous&diff=55748Tremulous2018-12-09T08:19:16Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = <br />
|image = Image:Tremulous - human base goons.jpg<br />
|caption = <br />
|genres = <br />
|genre = [[First-person shooter game|FPS]]<br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = [[Creative Commons Attribution-ShareAlike|CC BY-SA 2.5]]<br />
|engines = <br />
|engine = [[ioquake3]]<br />
|latest release = 1.1<br />
|release date = [[2006#March|March 31{{st}}, 2006]]<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
'''''Tremulous''''' is a multiplayer [[first-person shooter game|first-person shooter]] licensed under the [[GNU General Public License|GPL]]. It's media is licensed under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike license version 2.5]].<ref>[http://svn.icculus.org/tremulous/trunk/COPYING?rev=775&view=markup Tremulous' COPYING file] - from its svn tree</ref><br />
<br />
''Tremulous'' uses the [[ioquake3]] engine which is based upon [[id Tech 3]]. The latest version of Tremulous is 1.1 and was released on [[2006#March|March 31{{th}}, 2006]].<ref>[http://sourceforge.net/project/showfiles.php?group_id=14890 ''Tremulous'' download page] at SourceForge.net</ref><br />
==Gameplay==<br />
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.<br />
<br />
Base building plays a crucial role in ''Tremulous''. ''Machine turrets'' and the ''armory'' (human) and ''acid tubes'' and ''boosters'' (alien) are some of the available buildings. Each base is controlled by a main structure: the human ''reactor'' and the alien ''overmind'' power the other buildings, so defending one team's main structure and destroying the enemies' is a main task of the game. A team has to destroy all enemy's spawn points and players to win.<br />
===Alien team===<br />
As an alien, most fighting is close-combat, with the exception of Grangers, and Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.<br />
===Human team===<br />
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.<br />
==Forks==<br />
*[[Tremfusion]]<br />
<br />
==References==<br />
<references/><br />
<br />
== External links ==<br />
* [http://tremulous.net/ ''Tremulous'' homepage]<br />
* [http://tremulous.net/forum/ ''Tremulous'' forum]<br />
* [http://fr.tremulous.net/ ''Tremulous'' Official French Website]<br />
<br />
[[Category:Games]]<br />
[[Category:First-person shooter games]]<br />
[[Category:Multiplayer games]]<br />
[[Category:GPL games]]<br />
[[Category:CC BY-SA games]]<br />
[[Category:3D games]]<br />
[[Category:ioquake3 games]]<br />
[[Category:icculus.org]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Vitetris&diff=55747Vitetris2018-12-09T08:17:54Z<p>31.223.6.201: </p>
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<div>{Gameinfo<br />
|title = Vitetris<br />
|image = Image:Vitetris055-winal.png<br />
|caption = Windows port of vitetris (pseudo text-mode)<br />
|genre = [[:Category:Tetris-like games|Tetris]], [[:Category:Text-mode games|Text-mode]]<br />
|developer = [[Victor Nilsson]]<br />
|code license = BSD-like<ref>[http://liquidham.se/vitetris/licence.txt vitetris license file]</ref> (see below)<br />
|media license = <br />
|engine = <br />
|latest release = 0.57<br />
|release date = September 13{{th}}, 2009<ref>[http://victornils.net/tetris/ vitetris homepage] accessed on [[2010#April|April 11{{th}}, 2010]]</ref><br />
|release date iso=2009-09-13<br />
|release announcement=<br />
|language = [[:Category:C games|C]]<br />
|library = <br />
|platform = {{DOS}}, {{Windows}}, {{Linux}}<br />
|link homepage = http://victornils.net/tetris/<br />
|link blog = <br />
|link chatweb = <br />
|chat =<br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = <br />
|link tracker =<br />
|link scmweb = <br />
|scm = <br />
}}<br />
'''vitetris''' is a [[:Category:Tetris-like games|'''Tetris''']] clone written by Victor Nilsson. It was originally written with only Linux and minimal library dependencies in mind, but is now very portable and can optionally make use of a [[curses]] library or [[Allegro]].<ref>[http://liquidham.se/vitetris/README vitetris readme file]</ref><br />
<br />
==License==<br />
The game is licensed under a 2-clause BSD license similar to [[The FreeBSD Copyright]], but does not include the last paragraph about views and conclusions.<br />
<br />
==Gameplay==<br />
The game essentially follows the gameplay of the early Tetris games by Nintendo, with the classic modes A- and B-type (marathon and line clear). However, in vitetris there is a short delay before the piece is locked (after it has landed), which makes it possible to play at higher levels.<br />
<br />
Two-player battles can be played on the same computer or over network. When clearing several lines at once, garbage is sent to the opponent.<br />
<br />
==External links==<br />
* [http://victornils.net/tetris/ vitetris homepage]<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Games]]<br />
[[Category:Games under permissive licenses]]<br />
[[Category:2D games]]<br />
[[Category:Tetris-like games]]<br />
[[Category:Text-mode games]]<br />
[[Category:C games]]<br />
[[Category:Allegro_games]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Deer_Portal&diff=55746Deer Portal2018-12-09T08:17:49Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = Deer Portal<br />
|image = Image:DeerPortal00.png<br />
|caption = A hybrid of board and card game<br />
|genre = [[:Category:Board games|Board games]], [[:Category:Card games|Card game]]<br />
|developers = [[Rafal Zawadzki]], [[Katia Zawadzka]]<br />
|code license = [[Zlib License]]<ref>https://github.com/deerportal/deerportal/blob/master/LICENSE</ref><br />
|media license = [[CC-BY 4.0]]<ref>https://github.com/deerportal/deerportal/blob/master/CREDITS.md</ref><br />
|engine = <br />
|latest release = 0.7.0-birthday<br />
|release date = June 9th, 2016<br />
|release date iso = 2016-06-09<br />
|release announcement = <br />
|language = [[:Category:C++ games|C++]]<br />
|library = [[SFML]]<br />
|platform = {{Windows}}, {{Linux}}, {{OSX}}<br />
|link homepage = https://devcarpet.net/deerportal/<br />
|link blog = <br />
|link chatweb = <br />
|chat = <br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = <br />
|link tracker = https://github.com/deerportal/<br />
|link scmweb = https://github.com/deerportal/deerportal/<br />
|scm = <br />
}}<br />
'''''Deer Portal''''' is a hybrid board/card game for four players driven by the four classical elements. The game takes place in an ancient world where the Almighty Deer God is protecting all the compassionate creatures.<br />
<br />
==Game setup==<br />
<br />
A gameboard is split into four areas, each under control of one of the classical elements.<br />
<br />
==Game play==<br />
<br />
===Classical elements===<br />
<br />
Water (blue)<br />
Earth (green)<br />
Fire (red)<br />
Air (yellow)<br />
<br />
===Players===<br />
<br />
There are four players, each one being leaded / mentored by one of the classical element. They are able to:<br />
<br />
* move around their board<br />
* collect runes and diamonds<br />
* meditate to get help of their patron<br />
* reach the Deer Portal<br />
<br />
Each player can be controlled by a human or a computer (it is possible to watch a duel of four computers, for example).<br />
<br />
===Diamonds===<br />
<br />
To be allowed to pass the transformation you need to gift the Almighty Deer. The Almighty Deer likes shiny things, so collecting diamonds is a way to please him. A player who owns the most diamonds on the Judgement Day - is a winner. The rest is being thrown into the flames of the infinitive, filled with collapsed realities folded in time void. Diamonds are being collected by moving the character onto the field containing a diamond, but also by grabbing a rune containing diamond action.<br />
<br />
===Cards===<br />
<br />
On the right of the board game, there are four piles of 32 cards dedicated to each of the classical elements. To collect a card, player must put his character on a field containing a corresponding element rune. Rules are following:<br />
<br />
* When the player collects his own element - card is removed from the pile and next one unveiled.<br />
* When the player collects the other element rune - a card is executed in the field of the element which card has been taken.<br />
<br />
====Types of the cards====<br />
<br />
* Stop - increases the pause period of the other element character.<br />
* Collect diamond - steals diamond from the other element field<br />
* Collect two diamonds - steals two diamonds from the other element field<br />
* Collect rune - steals rune from the other element field<br />
<br />
===Meditation===<br />
<br />
To meditate a player has to go back to his start point, and since it depends on the mood of the patron, this is only possible by throwing exact numbers on the dice. It results in regenerating all the runes and diamonds on his board.<br />
<br />
===Deer Portal===<br />
<br />
In the middle of all the boards, there is the Deer Portal, with the Hooftlar (the Almighty Deer God altar) placed in the center. First player who reaches it and pays tribute to Almighty Deer, starts Deer Mode period which takes exactly four rounds (four turns for each player). After that everyone who didn't reach the portal - will be ceased.<br />
<br />
==Game mechanic==<br />
<br />
Each player who is active (didn't reach Hoofltar yet, nor is being paused) has to perform two actions during his turn - throw a dice (by the click on the hand symbol in the right bottom area of the screen), and then decide where to go - by clicking on the corresponding area on his board. After moving the character, depends on the destination field:<br />
<br />
* Nothing happen - if the field was empty<br />
* Collects the diamond - if there was one<br />
* Meditates - if the field was a starter place for the character<br />
* Collects the rune and executes the card - if rune was on the field<br />
* Dedicates himself to the Almighty Deer God - finishes the game<br />
<br />
===End of the game===<br />
<br />
There can be only one winner, a player having the highest number of the collected diamonds. If there is a draw, award goes for the player who reached portal first. Winner is being transformed into a Deer God. Rest of survivors are becoming his monks, the believers to spread the word. Ones who didn't survive, became a first heritage and a foundation of the new philosophy. <br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
*[https://devcarpet.net/deerportal/ Homepage]<br />
*[https://github.com/deerportal/ Github]<br />
<br />
<br />
[[Category:Games]][[Category:Board games]][[Category:C++ games]][[Category:Card games]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Tremfusion&diff=55745Tremfusion2018-12-09T08:17:43Z<p>31.223.6.201: </p>
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<div>{Gameinfo<br />
|title = <br />
|image = File:Creepy champion or tremfusion.jpg<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:First-person shooter games|FPS]]<br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]] <br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = [[ioquake3]]<br />
|latest release = 0.99r2<br />
|release date = June 5{{th}}, 2009<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
'''Tremfusion''' is a [[:Category:First-person shooter games|FPS]] game that is the fork of [[Tremulous]]. The latest version of the game is 0.99r2 released on June 5{{th}}, 2009.<ref>[http://www.tremfusion.net/news/2009/jun/5/tremfusion-099-released/ Blog post on 0.99 release]</ref> The source code is licensed under the [[GNU General Public License|GPL]].<ref>[http://www.tremfusion.net/wiki/Licensing#Source_code Licensing for source code section]</ref><br />
<br />
There is a page in the project’s wiki with the goal of summarizing and tracking the licenses of the content used in Tremulous, and then replacing the non-free content with free content.<ref>[http://www.tremfusion.net/wiki/License_of_all_contents License of all contents] (acc. 2009-05-23)</ref><br />
<br />
==Release history==<br />
* 0.99r3 on 2009-07-04 <br />
* 0.9 on 2008-12-06<ref>[http://www.tremfusion.net/news/2008/dec/6/tremfusion-09-released/ Blog post on 0.9 release]</ref><br />
<br />
==References==<br />
{{reflist}}<br />
==External links==<br />
*[http://www.tremfusion.net/ Tremfusion homepage]<br />
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]][[Category:ioquake3 games]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Teemu_Ruokolainen&diff=55744Teemu Ruokolainen2018-12-09T08:17:37Z<p>31.223.6.201: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|[[I Have No Tomatoes]]<br />
|<br />
|<br />
|<br />
}}<br />
'''''Teemu Ruokolainen''''' is a developer for [[I Have No Tomatoes]].<br />
[[Category:Developers]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Vertigo_(person)&diff=55743Vertigo (person)2018-12-09T08:15:47Z<p>31.223.6.201: </p>
<hr />
<div>{Human infobox<br />
|<br />
|Vertigo<br />
|<br />
|<br />
|<br />
|[[:Category:Translators|Translator]]<br />
}}<br />
<br />
'''''Vertigo''''' -- ''real name unknown'' translated the [[Xmoto]] website into Hebrew.<br />
<br />
==References==<br />
<references/><br />
{{stub}}<br />
[[Category:Developers]][[Category:Translators]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Talk:Secret_Maryo_Chronicles&diff=55742Talk:Secret Maryo Chronicles2018-12-09T08:15:41Z<p>31.223.6.201: </p>
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<div>his article is ripped from Wikipedia(Now it is deleted, probably). We need to find the history page of this article comply with Wikipedia's license.--[[User:Kiba|Kiba]] 14:28, 8 September 2007 (CEST)<br />
: http://www.secretmaryo.org/phpBB2/viewtopic.php?p=3274#3274 There. Wait for them to tell if they release the article under an ok license (pd or dual cc-by+gfdl) --[[User:Qubodup|Qubodup]] 17:01, 8 September 2007 (CEST)<br />
<br />
::they wrote in the forum that they are ok with gfdl1.2+cc-by3.0 so we can keep the text :) they also said the game data is gpl3 --[[User:Qubodup|Qubodup]] 22:25, 8 September 2007 (CEST)</div>31.223.6.201https://libregamewiki.org/index.php?title=Talk:Rubygame&diff=55741Talk:Rubygame2018-12-09T08:15:37Z<p>31.223.6.201: </p>
<hr />
<div>e need more refs in there, also trivias aren't good, as the infomation in them is not organised. Just my opinion though :P -- [[User:John|<font color="blue">Jo</font>]][[User talk:John|<span style="color:white;background:#DDDDDD">hn</span>]][[Special:Contributions/John|<font color="red">J</font>]] 21:10, 17 December 2008 (UTC)</div>31.223.6.201https://libregamewiki.org/index.php?title=Feuerkraft&diff=55740Feuerkraft2018-12-09T08:15:33Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = <br />
|image = Image:Feuerkraft - screenshot-13.jpg<br />
|caption = Feuerkraft version 0.2<br />
|genres = <br />
|genre = <br />
|developers = <br />
|developer = [[Ingo Ruhnke]]<br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 0.1.0.3<br />
|release date = April 19<sup>th</sup>, 2003<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
'''Fuerkraft''' is a top down [[:Category:2D games|2D]] tank shooting game written by [[Ingo Ruhnke]].<ref>[http://www.nongnu.org/feuerkraft/contact.html Contact page for the feuerkraft project]</ref> The latest version of the game is 0.1.0.3 released on April 19<sup>th</sup>, 2003. It is licensed under the [[GNU General Public License|GPL]].<ref>[http://savannah.nongnu.org/projects/feuerkraft/ Feuerkraft's Savannah project page]</ref><br />
==References==<br />
<references/><br />
==External links==<br />
*[http://www.nongnu.org/feuerkraft/welcome.html Fuerkraft homepage]<br />
[[Category:Games]][[Category:2D games]][[Category:GPL games]]</div>31.223.6.201https://libregamewiki.org/index.php?title=2003&diff=5573920032018-12-09T08:14:03Z<p>31.223.6.201: </p>
<hr />
<div>|border="1" cellpadding="10" cellspacing="0"<br />
! Beginning<br />
! Back<br />
! Next<br />
! End<br />
|-<br />
| [[1992|Jump to Beginning]]<br />
| [[2002|Back]]<br />
| [[2004|Next]]<br />
| [[2009|Jump to End]]<br />
|}<br />
This is the '''2003''' article. As of [[2009#October|October 17{{th}}, 2009]], the total number of events in this article is 52.<br />
<br />
See [[history]] for an overview of [[Free software|free]] gaming history.<br />
==Missing dates==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-06-??<br />
|[[Dave White]] started the [[Battle for Wesnoth|Wesnoth]] project.<ref>[http://www.wesnoth.org/wiki/WesnothPhilosophy The document say December 18th marks six month since the development of Wesnoth started]</ref><br />
| 1<br />
|-<br />
| After 2003-10-16<br />
| [[Wormux]] 0.1.1 was released.<ref name="wormux">[http://www.wormux.org/wiki/History_of_Wormux.php History of the wormux project] accessed on July 26{{th}}, 2009</ref><br />
| 2<br />
|}<br />
Total: 2<br />
<br />
==January==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-01-02<br />
| [[FreeCol]] 0.1.0 was released.<ref>[http://www.freecol.org/news/freecol-0.1.0-released.html Announcement for FreeCol 0.1.0 release] accessed on July 29{{th}}, 2009</ref><br />
| 1<br />
|-<br />
| 2003-01-09<br />
| [[Widelands]] Build-4 was released.<ref name="widelands">[http://sourceforge.net/projects/widelands/files/ Sourceforge.net download page for Widelands] accessed on September 1{{st}}, 2009</ref><br />
| 2<br />
|-<br />
| 2003-01-23<br />
| The first version of [[Secret Maryo Chronicles]] was released.<ref>[http://www.secretmaryo.org/index.php?page=game_history&sid= Secret Maryo Chronicles' history page]</ref><br />
| 3<br />
|-<br />
| 2003-01-29<br />
| [[Crystal Space]] 0.96r001 was released.<ref name="crystal"/><br />
| 4<br />
|}<br />
Total: 4<br />
<br />
==February==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-02-04<br />
| [[Crystal Space]] 0.96r002 was released.<ref name="crystal">[http://sourceforge.net/projects/crystal/files/ Download page for the Crystal Space project on Sourceforge.net] accessed on October 6{{th}}, 2009</ref><br />
| 1<br />
|-<br />
| 2003-02-23<br />
| [[NetHack]] 3.4.1 was released.<ref name="nethack old news">[http://www.nethack.org/common/news.html Old news section on NetHack site] accessed on [[2009#July|July 31{{st}}, 2009]]</ref><br />
| 2<br />
|-<br />
| 2003-02-28<br />
| [[Crystal Space]] 0.96r003 was released.<ref name="crystal"/><br />
| 3<br />
|}<br />
Total: 3<br />
<br />
==March==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-03-26<br />
| [[FreeCol]] 0.2.0 was released.<ref>[http://www.freecol.org/news/freecol-0.2.0-released.html Announcement for FreeCol 0.2.0 release] accessed on July 30{{th}}, 2009</ref><br />
| 1<br />
|}<br />
Total: 1<br />
<br />
==April==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-04-04<br />
| [[Wormux]] 0.0.6 was released.<ref name="wormux"/><br />
| 1<br />
|-<br />
| 2003-04-16<br />
| [[Crystal Space]] 0.96r004 was released.<ref name="crystal"/><br />
| 2<br />
|}<br />
Total: 2<br />
<br />
==May==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-05-04<br />
| [[Freedroid RPG|Freedroid]] 1.0.1 was released.<ref name="wormux"/><br />
| 1<br />
|}<br />
Total: 1<br />
<br />
==June==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-06-04<br />
| [[FlightGear]] 0.9.2 was released.<ref name="flightgear">[http://wiki.flightgear.org/index.php/FlightGear#Beginnings_.281996-1997.29 FlightGear release timeline] accessed on Spetember 6{{th}}, 2009</ref><br />
| 1<br />
|-<br />
| 2003-06-17<br />
| [[BZFlag]] 1.7g2 was released.<ref name="bzflag">[http://sourceforge.net/projects/bzflag/files/ Download page for the BZFlag on Sourceforge.net] accessed on September 18{{th}}, 2009</ref><br />
| 2<br />
|-<br />
| 2003-06-18<br />
| [[Battle for Wesnoth]] 0.1 was released.<ref>[http://freshmeat.net/projects/wesnoth/releases?page=6 Battle for Wesnoth's freshmeat release history page 6] accessed on June 15{{th}}, 2009</ref><br />
| 3<br />
|}<br />
Total: 3<br />
<br />
==July==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-07-11<br />
| [[Atanks]] 0.9.8a was released.<ref name="atanks">[http://web.archive.org/web/20070623192108/http://atanks.sourceforge.net/news.html Atanks news] using Wayback Machine accessed on August 29{{th}}, 2009</ref><br />
| 1<br />
|-<br />
| 2003-07-23<br />
| [[Atanks]] 0.9.8b was released.<ref name="atanks"/><br />
| 2<br />
|-<br />
| 2003-07-27<br />
| [[Scorched 3D]] 35 was released.<ref>[http://www.scorched3d.co.uk/phpBB3/viewtopic.php?f=1&t=365 Scorched 3D 35 release thread] accessed on August 20{{th}}, 2009</ref><br />
| 3<br />
|-<br />
| 2003-07-29<br />
| [[Battle for Wesnoth]] 0.3 was released.<ref>[http://freshmeat.net/projects/wesnoth/releases?page=5 Battle for Wesnoth's freshmeat release history page 5] accessed on June 16{{th}}, 2009</ref><br />
| 4<br />
|-<br />
| 2003-07-29<br />
| [[Construo]] 0.2.2 was released.<ref>http://www.nongnu.org/construo/ accessed on 2011-07-26</ref><br />
| 5<br />
|}<br />
Total: 4<br />
<br />
==August==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-08-01<br />
| [[Atanks]] 0.9.8c was released.<ref name="atanks"/><br />
| 1<br />
|-<br />
| 2003-08-01<br />
| [[Atanks]] 0.9.8d was released.<ref name="atanks"/><br />
| 2<br />
|-<br />
| 2003-08-02<br />
| [[Atanks]] 0.9.8e was released.<ref name="atanks"/><br />
| 3<br />
|-<br />
| 2003-08-03<br />
| [[Atanks]] 0.9.8f was released.<ref name="atanks"/><br />
| 4<br />
|-<br />
| 2003-08-04<br />
| [[Atanks]] 0.9.8g was released.<ref name="atanks"/><br />
| 5<br />
|-<br />
| 2003-08-04<br />
| [[Freedroid RPG]] 0.9.7 was released.<ref name="freedroid-news">[http://freedroid.sourceforge.net/news.php?start=96 Freedroid news page featuring 0.9.7 and 0.9.8] accessed on August 13{{th}}, 2009</ref><br />
| 6<br />
|-<br />
| 2003-08-08<br />
| [[Atanks]] 0.9.8h was released.<ref name="atanks"/><br />
| 7<br />
|-<br />
| 2003-08-11<br />
| [[Freedroid RPG|Freedroid]] 1.0.2 was released.<ref name="freedroid">[http://sourceforge.net/projects/freedroid/files/ Sourceforge.net download page for the Freedroid project] accessed on August 11{{th}}, 2009</ref><br />
| 8<br />
|-<br />
| 2003-08-11<br />
| [[Atanks]] 0.9.9a was released.<ref name="atanks"/><br />
| 9<br />
|-<br />
| 2003-08-15<br />
| [[Battle for Wesnoth]] 0.3.4 was released.<ref name="earlysite">[http://wesnoth.whitevine.net/ An early version of the Wesnoth site] accessed on June 19{{th}}, 2009</ref><br />
| 10<br />
|-<br />
| 2003-08-15<br />
| [[Atanks]] 0.9.9b was released.<ref name="atanks"/><br />
| 11<br />
|-<br />
| 2003-08-20<br />
| [[Atanks]] 0.9.9d was released.<ref name="atanks"/><br />
| 12<br />
|-<br />
| 2003-08-22<br />
| [[Freedroid RPG]] 0.9.8 was released.<ref name="freedroid"/><br />
| 13<br />
|-<br />
| 2003-08-24<br />
| [[Battle for Wesnoth]] 0.4 was released.<ref name="earlysite" />\<br />
| 14<br />
|-<br />
| 2003-08-26<br />
| [[Battle for Wesnoth]] 0.4.1 was released.<ref>[http://www.wesnoth.org/forum/viewtopic.php?t=46 Wesnoth thread on 0.4.1 release] accessed on June 19{{th}}, 2009</ref><br />
| 15<br />
|-<br />
| 2003-08-26<br />
| [[Atanks]] 1.0.0-rc1 was released.<ref name="atanks"/><br />
| 16<br />
|-<br />
| 2003-08-30<br />
| [[Battle for Wesnoth]] 0.4.2 was released.<ref>[http://www.wesnoth.org/forum/viewtopic.php?t=65 Wesnoth thread on 0.4.2 release] accessed on June 19{{th}}, 2009</ref><br />
| 17<br />
|-<br />
| 2003-08-31<br />
| [[Battle for Wesnoth]] 0.4.3 was released.<ref>[http://www.wesnoth.org/forum/viewtopic.php?t=71 Wesnoth thread on 0.4.3 release] accessed on June 19{{th}}, 2009</ref><br />
| 18<br />
|-<br />
| 2003-08-31<br />
| [[NetHack]] 3.4.2 was released.<ref name="nethack news">[http://www.nethack.org/index.html See news section on NetHack homepage] accessed on July 31{{st}}, 2009</ref><br />
| 19<br />
|}<br />
Total: 19<br />
<br />
==September==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-09-01<br />
| [[Wormux]] 0.0.8 was released.<ref name="wormux"/><br />
| 1<br />
|-<br />
| 2003-09-04<br />
| [[Battle for Wesnoth]] 0.4.4 was released.<ref>[http://www.wesnoth.org/forum/viewtopic.php?t=80 Wesnoth thread on 0.4.4 release] accessed on June 20{{th}}, 2009</ref><br />
| 2<br />
|-<br />
| 2003-09-05<br />
| [[Widelands]] Build-5 was released.<ref name="widelands"/><br />
| 3<br />
|-<br />
| 2003-09-06<br />
| [[Battle for Wesnoth]] 0.4.5 was released.<ref>[http://www.wesnoth.org/forum/viewtopic.php?t=85 Wesnoth thread on 0.4.5 release] accessed on June 20{{th}}, 2009</ref><br />
| 4<br />
|-<br />
| 2003-09-10<br />
| [[Battle for Wesnoth]] 0.4.6 was released.<ref>[http://www.wesnoth.org/forum/viewtopic.php?t=90 Wesnoth thread on 0.4.6 release] accessed on June 20{{th}}, 2009</ref><br />
| 5<br />
|-<br />
| 2003-09-14<br />
| [[Battle for Wesnoth]] 0.4.7 was released.<ref>[http://www.wesnoth.org/forum/viewtopic.php?t=95 Wesnoth thread on 0.4.7 release] accessed on June 20{{th}}, 2009</ref><br />
| 6<br />
|}<br />
Total: 6<br />
<br />
==October==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-10-16<br />
| [[Wormux]] 0.1.0 was released.<ref name="wormux"/><br />
| 1<br />
|-<br />
| 2003-10-18<br />
| [[Widelands]] Build-6 was released.<ref name="widelands"/><br />
| 2<br />
|-<br />
| 2003-10-19<br />
| [[Freedroid RPG]] 0.9.9 was released.<ref>[http://freedroid.sourceforge.net/news.php?start=80 Freedroid news page featuring 0.9.9] accessed on August 15{{th}}, 2009</ref><br />
| 3<br />
|-<br />
| 2003-10-24<br />
| [[FlightGear]] 0.9.3 was released.<ref name="flightgear"/><br />
| 4<br />
|-<br />
| 2003-10-30<br />
| [[Battle for Wesnoth]] 0.5.0 was released.<ref>[http://www.wesnoth.org/forum/viewtopic.php?t=200 Wesnoth thread on 0.5.0 release] accessed on June 20{{th}}, 2009</ref><br />
| 5<br />
|}<br />
Total: 5<br />
<br />
==November==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-11-10<br />
| [[Battle for Wesnoth]] 0.5.1 was released.<ref>[http://www.wesnoth.org/forum/viewtopic.php?t=233 Wesnoth thread on 0.5.1 release] accessed on June 20{{th}}, 2009</ref><br />
| 1<br />
|-<br />
| 2003-11-23<br />
| [[Atanks]] 1.0.0 was released.<ref name="atanks"/><br />
| 2<br />
|}<br />
Total: 2<br />
<br />
==December==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 2003-12-07<br />
| [[Scorched 3D]] 36 was released.<ref>[http://www.scorched3d.co.uk/phpBB3/viewtopic.php?f=1&t=587 Scorched 3D 36 release thread] accessed on August 20{{th}}, 2009</ref><br />
| 1<br />
|-<br />
| 2003-12-08<br />
| [[NetHack]] 3.4.3 was released.<ref name="nethack news"/><br />
| 2<br />
|}<br />
Total: 2<br />
==References==<br />
<references/><br />
[[Category:History]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Greg_Ratajik&diff=55738Greg Ratajik2018-12-09T08:13:57Z<p>31.223.6.201: </p>
<hr />
<div>''''Greg Ratajik''''' is the person who developed [[TunnelWars|Tunnel Wars]]<ref>http://www.ratajik.net/TunnelWars/</ref>.<br />
==References==<br />
{{reflist}}<br />
<br />
{{stub}}<br />
<br />
[[Category:Developers]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Card_Stories&diff=55737Card Stories2018-12-09T08:13:49Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = Card Stories<br />
|image = File:CardStories.jpg<br />
|caption = Card Stories<br />
|genre = [[:Category:Card games|Card game]]<br />
|developer = [http://farsides.com/ Farsides]<br />
|code license = [[GNU General Public License|GPL]], [[GNU Affero General Public License|AGPL]]<br />
|media license = [[CC-BY-SA]] 3.0<br />
|engine = <br />
|latest release = git snapshot<br />
|release date = February 02{{nd}}, 2012<br />
|release date iso = 2012-02-02<br />
|release announcement=<br />
|language = [[:Category:Python games|Python]], [[:Category:ECMAScript games|JavaScript]], [[:Category:HTML5 games|HTML5]]<br />
|library = [[:Category:Twisted games|Twisted]]<br />
|platform = <br />
|link homepage = https://cardstories.org<br />
|link blog = <br />
|link chatweb = http://chat.farsides.com/<br />
|chat = irc://chat.freenode.net/farsides<br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = <br />
|link tracker =<br />
|link scmweb = https://gitorious.org/cardstories/cardstories<br />
|scm = git clone git://gitorious.org/cardstories/cardstories.git<br />
}}<br />
<br />
'''Card Stories''' is an online multiplayer HTML5 based game of cards that promotes creativity and imagination. It is developed by [http://farsides.com Farsides] and released under the [[GNU Affero General Public License]].<br />
<br />
In 2013 it was awarded a Notable Entry Runner-Up award<ref>[https://blog.mozilla.org/gameon/2013/03/12/runnerups/ Mozilla Game On Runnerups]</ref> at the [https://gameon.mozilla.org/ Mozilla Game On] competition.<br />
<br />
==Technology==<br />
<br />
The game consists of a web service written in Python and a JavaScript client. Both the service and the client are written in a modular fashion allowing modules to add additional functionality without modifying the core code. A lot of existing functionality is implemented as pluggable modules. Example of a pluggable module is the integrated chat.<br />
<br />
Most recent browsers are supported, including Internet Explorer 8 or newer.<br />
<br />
==Gameplay==<br />
<br />
[[File:CardStoriesPicking.png|thumb|300px|right|Picking a card to confuse other players.]]<br />
[[File:CardStoriesWaiting.jpg|thumb|300px|right|Waiting for players to choose the card they believe is the Card Story.]]<br />
<br />
Card Stories was inspired by games like '''Dixit''' and '''Apples to Apples'''. It focuses on creativity and imagination. You pick a word, a set of cards, and have the other players guess which card matches your word:<br />
<br />
# '''Pick a card''': Chose one of the game cards - this is the one the other players will try to guess. <br />
# '''Write a story''': Write a story for your card (think of it as illustration commission, but in reverse.) <br />
# '''Other players pick a card, based on your story''': Other players will have to pick a card as well to add to the mix, based on the story told by you (this is to confuse other players while they figure out which one is the real card later). <br />
# '''Players try to find your card''': The game will show everyone's cards, mixed up. All players will try to find out which of the cards is yours, and win if they do find it. You win if at least one players gets it wrong.<br />
<br />
The game is best played with friends you know (as you can be more elaborate in guessing their choices), but you can also play with other people on the server, or even bots if nobody's around when you get there. Up to five players can play together.<br />
<br />
==External Links==<br />
* [https://cardstories.org Card Stories Homepage]<br />
* [https://github.com/farsides/cardstories Card Stories Code on Github]<br />
* [http://farsides.com Farsides]<br />
* [https://gameon.mozilla.org/en-US/entries/card-stories/ Card Stories entry on Mozilla Game On]<br />
<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Games]]<br />
[[Category:Python games]]<br />
[[Category:HTML5 games]]<br />
[[Category:ECMAScript games]]<br />
[[Category:Card games]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Arvid_Picciani&diff=55736Arvid Picciani2018-12-09T08:13:42Z<p>31.223.6.201: </p>
<hr />
<div>Human infobox<br />
|<br />
|<br />
|[[Freedroid RPG]]<br />
|<br />
|<br />
|[[:Category:Musicians|Musician]]<br />
}}<br />
'''Arvid Picciani''' has created some of the music in [[Freedroid RPG]].<br />
{{stub}}<br />
[[Category:Developers]][[Category:Musicians]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Arvid_Picciani&diff=55735Arvid Picciani2018-12-09T08:12:36Z<p>31.223.6.201: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|[[Freedroid RPG]]<br />
|<br />
|<br />
|[[:Category:Musicians|Musician]]<br />
}}<br />
'''Arvid Picciani''' has created some of the music in [[Freedroid RPG]].<br />
{{stub}}<br />
[[Category:Developers]][[Category:Musicians]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Bj%C3%B8rn_Hansen&diff=55734Bjørn Hansen2018-12-09T08:12:31Z<p>31.223.6.201: </p>
<hr />
<div>{Human infobox<br />
|????<br />
|????<br />
|[[Balder3D]], [[Balder2D]]<br />
|[[HoleInTheHeadStudios]]<br />
|[[GNU General Public License|GPL]]<br />
}}<br />
<br />
'''Bjørn Hansen''' has a Bachelor of Science in Physics from the University of Victoria, and a Master of Science in Aeronautics and Astronautics from the University of Washington. He is the creator of [[Balder3D]] and [[Balder2D]].<ref>[http://sourceforge.net/people/viewprofile.php?user_id=465145 Bjørn Hansen's profile page] on [http://sourceforge.net/ SourceForge.net]</ref><br />
<br />
He is also on the [[HoleInTheHeadStudios]] pyweek team.<br />
<br />
==References==<br />
<references/><br />
[[Category:Developers]][[Category:Physicists]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Balder3D&diff=55733Balder3D2018-12-09T08:12:25Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = Balder3D<br />
|image = <br />
|caption = <br />
|genres = <br />
|genre = [[:Category:First-person shooter games|FPS]]<br />
|developers = <br />
|developer = [[Bjørn Hansen]]<br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = <br />
|engines = [[Crystal Space]], [[Game Networking Engine]]<br />
|engine = <br />
|latest release = 0.20<ref>http://balder.sourceforge.net/</ref><br />
|release date = Oct. 26{{th}}, 2003<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library =<br />
}}<br />
'''''Balder3D''''' is a [[GNU General Public License|GPL]] zero-gravity first-person shooter game created by [[Bjørn Hansen]].<br />
<br />
==Development==<br />
Inspired by the zero-gravity battle simulations described in Orson Scott Card's ''Ender's Game'', Bjørn Hansen started the development of ''Balder3D'' in 2002. He chose [[Crystal Space]] to be the game engine. As time passed by, he realized that he was aiming too high, and decided to create a two-dimensional game with equal concept instead, ''[[Balder2D]]''.<ref>[http://balder.sourceforge.net/balder_development_story.html Balder development story]</ref> This led to a halt of Balder3D's development.<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://balder.sourceforge.net/balder3d/ Balder3D homepage]<br />
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Piga_Software&diff=55732Piga Software2018-12-09T08:12:21Z<p>31.223.6.201: </p>
<hr />
<div>[Image:Piga-Software.png|thumb|right|200px|Logo]]<br />
<br />
'''Piga Software''' is a [[free software]] development group based on a ranch near Seba Beach, Alberta, Canada founded on August 12, [[2004]].<br />
<br />
== History==<br />
The group first started by trying to make free games for Windows in Visual Basic 6 but none of these games ever made it to completion. ZZT games were also being made to supplement the Visual Basic ones, though the free-ness of these would have been questionable; though they probably could run in the free [[MegaZeux]]. Rough unsupported source/level file releases for these old examples have been considered but are classified as a low priority.<br />
<br />
From May 2005 to early 2007 they tried out several game projects in the popular game development tool Game Maker. Some of these games are planned to be packaged together as the Piga Windows Entertainment Pack. Similarly a raw files pack for the old Game Maker files have been considered, especially given some of the depth put into a few of their 2.5D game projects.<br />
<br />
The group's first release was [[Donut Quest]] in 2006, a currently Windows-only free software arcade game set in the realm of the Brogo web comic. GNU/Linux support might one day be added with the [[G-Creator]] tool.<br />
<br />
In 2007 they moved development to Fedora GNU/Linux and [[:Category:Gambas games|Gambas]]. They rebooted their old Game Maker project, Free Empires, into its modern form to develop an engine and then hopefully a series of free software historical real time strategy games based on the proprietary Age of Empires I and II. Two source releases for the project's engine, [[Gambas Genie]], were released that year.<br />
<br />
In 2008 they released a television-out front-end utility called PigaVision and a free software amusement program called Piga's Pumpkin Carving, a title similar to the popular GNU/Linux desktop game [[Potato Guy]]. The group also released several Gambas code examples, many pertaining to gaming.<br />
<br />
In 2009 they released the adventure game [[Alexei: Part IX]] and the retro arcade game [[Windys]], as well as first release for a more complete Gambas Genie demo game called Lamp Refugee and an updated version of Pumpkin Carving. The group is working on expanding Lamp Refugee among other projects.<br />
<br />
On October 25, 2010 the Piga Software website and file hosting was moved over to [[Ryan C. Gordon|icculus.org]]. This is the end of a long search starting in 2004 to find a host that provided reliable file hosting, and extensive and add-free web hosting.<br />
<br />
The first new release was a third release for Pumpkin Carving. This was followed in November by Piga's Thanksgiving Dinner Hunt which is a mouse-based targeting game, in December by Piga's Santa Drop Down which is a timing game and in January 2011 with Piga's New Years Dodge 'Em which is persistence game. Some further games are planned to be developed and all released together as the Piga Holiday Pack.<br />
<br />
On January 1, 2011 Piga also released a preview release featuring the first segment of what is to be Alexei: Part XIII, the sequel to Part IX. Work continues on Part XIII as well as more developments to Lamp Refugee, as well as other projects. On April 26, 2011 a new version of their wiki was launched on [http://tropicalwikis.com/ Tropical Wikis] instead of [http://www.wiki-site.com/ Wiki-Site]. This wiki was destroyed in late 2013 upon an attempted merging with Orain, but a new version was launched in March 1, 2014 rebuilt from partially archived data; Orain was taken out by a denial of service attack in September 2015, so the wiki was later relaunched on [http://meta.miraheze.org Miraheze] on December 14, 2016. On May 8, 2011, though only fully on May 9, a second source release of Lamp Refugee was released, showcasing Gambas Genie 0.4.<br />
<br />
Windys received a major bug fixing update on August 12, 2011, Thanksgiving Dinner Hunt was released again with updates on October 10 and was later followed by the latest Pumpkin Carving on October 31. On October 26 a technical demo was released for Gambas Genie showcasing a texture model utilizing texturing and tiling. On November 11 a new holiday game was released for Remembrance/Veteran's Day called Over the Top - featuring gameplay set in the trenches of the Western Front of the First World War. The group turned ten years old on August 12, 2014, commemrated with a [https://piga.orain.org/wiki/10th_Anniversary write-up] of their highlights and plans for the future.<br />
<br />
==Other information==<br />
The group has many other projects, some using other languages such as QBasic, but they are quiet about most of their work as they feel this helps them design cohesive games without ruining the plots and designs by building them out in the open. What information they have released however is best found on their forums and wiki. Free Empires has been their most noted project so far.<br />
<br />
Piga Software is ran by Hamish Wilson and Graham L. Wilson, two twin brothers. Graham serves as the head engine coder or technical director for most projects while Hamish handles a lot of the game design (Graham developed the Windys engine while Hamish created the levels). Hamish does however occasionally code his own game engines as well, such as Alexei's Gambas Adventure Engine.<br />
<br />
Their older brother Malcolm Wilson has done audio work for Alexei: Part IX, composed the soundtracks for Donut Quest and Windys, and created graphics for Donut Quest, among other work. This is done under the name Malcolm Wilson Multimedia, his wider free content multimedia creation project. Their eldest brother, Iain Wilson, has also done work for Donut Quest and has worked on Windows ports of Alexei and Gambas Genie through Visual Basic.Net.<br />
<br />
They have also written extensively on the subject on free software and GNU/Linux gaming on various sites and attempt to popularize both - citing that porting a game to GNU/Linux is a good first step to eventually freeing it. Their account on the Libregamewiki is [[User:Piga]].<br />
<br />
==List of games==<br />
*[[Donut Quest]] ([[2006]])<br />
*[[Alexei: Part IX]] ([[2009]], [[2010]])<br />
*[[Windys]] ([[2009]], [[2011]])<br />
*[[Childish Cannoneer]] ([[2012]])<br />
<br />
== External Links ==<br />
*[http://icculus.org/piga/ Piga Software Website]<br />
*[http://pigalore.miraheze.org/ PigaLore, Piga Software Wiki]<br />
*[http://icculus.org/piga/freeempires/ Free Empires Website]<br />
*[http://icculus.org/mwm/ Malcolm Wilson Multimedia Website]<br />
<br />
[[Category:Development teams]] [[Category:Canadian developers]] [[Category:icculus.org]]</div>31.223.6.201https://libregamewiki.org/index.php?title=8_Kingdoms&diff=557318 Kingdoms2018-12-09T08:10:51Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = 8 Kingdoms<br />
|image = Image:8 Kingdom - p0605188.jpg<br />
|caption = <br />
|genre = [[:Category:Turn-based strategy games|TBS]]<br />
|developers = [[Greg]], [[Juan Fernández Martín]], and others.<br />
|developer = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media license = <br />
|engine = <br />
|latest release = 1.1.0<br />
|release date = July 22{{nd}}, 2007<br />
|release date iso = 2007-06-22<br />
|release announcement = <br />
|languages = [[:Category:C++ games|C++]], [[:Category:Tcl games|Tcl]]<br />
|language = <br />
|library = [[Simple DirectMedia Layer|SDL]]<br />
|platform = {{Linux}}<br />
|link homepage = http://kralovstvi.sourceforge.net<br />
|link blog = https://sourceforge.net/p/kralovstvi/news/<br />
|link chatweb = <br />
|chat =<br />
|link feed = <br />
|link forum = https://sourceforge.net/apps/phpbb/kralovstvi/<br />
|link pad = <br />
|link project = https://sourceforge.net/projects/kralovstvi/<br />
|link tracker = https://sourceforge.net/p/kralovstvi/bugs/<br />
|link scmweb = https://sourceforge.net/p/kralovstvi/code/<br />
|scm = svn checkout svn://svn.code.sf.net/p/kralovstvi/code/trunk<br />
}}<br />
<br />
'''8 Kingdoms''' is a [[:Category:3D games|3D]] [[:Category:Turn-based strategy games|turn-based strategy game]] based on hexagons in which the player is a king in a fantasy world. It is licensed under the [[GNU General Public License|GPL]]. The media license is unknown. The latest version of the game is 1.10 released on July 22<sup>nd</sup>, 2007. It is written in the [[:Category:C++ games|C++]] and [[:Category:Tcl games|Tcl]] programming languages and uses the [[Simple DirectMedia Layer|SDL]] library.<br />
<br />
It was created as a project at the Faculty of Mathematics and physics at the Univerzita Karlova, Prague in 2004.<ref name="team">http://kralovstvi.sourceforge.net/team.php </ref><br />
<br />
==Developers==<br />
<br />
2 lists of team members can be found at [http://sourceforge.net/project/memberlist.php?group_id=95208] and [http://kralovstvi.sourceforge.net/team.php].<br />
<br />
==References==<br />
{{reflist}}<br />
==External links==<br />
*[http://kralovstvi.sourceforge.net/index.php Homepage]<br />
*[http://sourceforge.net/projects/kralovstvi/ Sourceforge page]<br />
*[http://apps.sourceforge.net/wordpress/kralovstvi/ 8 Kingdoms' developer blog]<br />
*[http://apps.sourceforge.net/phpbb/kralovstvi/ 8 Kingdoms' forums]<br />
*[http://kralovstvi.wiki.sourceforge.net/ 8 Kingdoms wiki]<br />
{{stub}}<br />
[[Category:Games]][[Category:GPL games]][[Category:C++ games|C++]][[Category:Tcl games]][[Category:3D games]][[Category:SDL games]][[Category:Games in Czech]][[Category:Games in English]][[Category:Games in Finnish]][[Category:Games in French]][[Category:Online multiplayer games]][[Category:Turn-based strategy games]]</div>31.223.6.201https://libregamewiki.org/index.php?title=DNT&diff=55730DNT2018-12-09T08:10:43Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = DNT<br />
|image = Image:DNT.png<br />
|caption = DNT<br />
|genre = [[:Category:Role-playing games|Role-playing]], [[:Category:Post-apocalyptic games|post-apocalyptic]]<br />
|developer = [http://www.dnteam.org DNTeam]<br />
|code license = [[GNU General Public License|GPL]]<br />
|media license = [[GNU General Public License|GPL]]/[[Creative Commons Attribution|CC-BY]]<br />
|engine = <br />
|latest release = 0.12<br />
|release date = April 12{{th}}, 2016<br />
|release date iso = 2016-04-12<br />
|release announcement=http://dnt.dnteam.org/changelog.txt<br />
|language = <br />
|library = [[Simple DirectMedia Layer|SDL]], [[OpenGL]], [[Cal3D]]<br />
|platform = {{Windows}}, {{Linux}}, {{Mac}}<br />
|link homepage = http://dnt.dnteam.org/<br />
|link blog = http://dnt.dnteam.org/cgi-bin/news.py<br />
|link chatweb = <br />
|chat =<br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = https://sourceforge.net/projects/dnt<br />
|link tracker = https://sourceforge.net/p/dnt/bugs/?source=navbar<br />
|link scmweb = https://sourceforge.net/p/dnt/code<br />
|scm = git clone git://git.code.sf.net/p/dnt/code<br />
}}<br />
'''DNT''' (formaly known as ''DccNiTghtmare'') is a free 3D single player RPG in a satirical post-apocalyptical world. The game development started in early 2005 and is still active today.<br />
<br />
The game's source code is licensed under the [[GNU General Public License|GPL]] as its own media. Some other media are either under [[Creative Commons Attribution|CC-BY]], [[Public_domain|Public Domain]] or [[GNU General Public License|GPL]] licenses<ref>[http://dccnitghtmare.git.sourceforge.net/git/gitweb.cgi?p=dccnitghtmare/dccnitghtmare;a=blob_plain;f=data/texturas/floor_indoor/licenses.txt;hb=HEAD DNT's textures Licensing].</ref>.<br />
<br />
==External links==<br />
*[http://dnt.dnteam.org DNT homepage]<br />
*[http://translations.launchpad.net/dccnitghtmare DNT translation effort]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Games]][[Category:SDL games]][[Category:GPL games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]]</div>31.223.6.201https://libregamewiki.org/index.php?title=JSkat&diff=55729JSkat2018-12-09T08:10:38Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = JSkat<br />
|image = File:Jskat.png<br />
|caption = JSkat<br />
|genre = [[:Category:Card games|Card games]]<br />
|developer = [[Jan Schäfer]], [[Markus J. Luzius]], [[Daniel Loreck]], [[Sascha Laurien]]<br />
|code license = [[GNU General Public License|GPL]] v3 <ref name="license">[https://github.com/b0n541/jskat-multimodule/blob/master/license/license_short.txt license]</ref><br />
|media license = [[GNU General Public License|GPL]] v3 <ref name="license">[https://github.com/b0n541/jskat-multimodule/blob/master/license/license_short.txt license]</ref><br />
|engine = <br />
|latest release = 0.16.0<br />
|release date = January 23{{rd}}, 2017<br />
|release date iso = 2017-01-23<br />
|release announcement = http://www.jskat.org/<br />
|language = [[:Category:Java games|Java]]<br />
|library = <br />
|platform = {{Windows}}, {{Linux}}, {{Mac}}<br />
|link homepage = http://www.jskat.org/<br />
|link blog = <br />
|link chatweb = <br />
|chat = <br />
|link feed = <br />
|link forum = https://sourceforge.net/p/jskat/discussion/?source=navbar<br />
|link pad = http://www.jskat.org/pad/jskat.xml<br />
|link project = https://sourceforge.net/projects/jskat/<br />
|link tracker = https://sourceforge.net/apps/mantisbt/jskat/my_view_page.php<br />
|link scmweb = https://github.com/b0n541/jskat-multimodule<br />
|scm = git clone https://github.com/b0n541/jskat-multimodule.git<br />
}}<br />
JSkat is an implementation of the German card game Skat and variations thereof. Players can compete with fellow humans or with the computer. JSkat is implemented in Java.<br />
<br />
== External links ==<br />
<br />
* [http://www.jskat.org/ Homepage]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Games]][[Category:Card games]][[Category:GPL games]][[Category:Java games]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Black_Shades_Elite&diff=55728Black Shades Elite2018-12-09T08:10:33Z<p>31.223.6.201: </p>
<hr />
<div> <br />
{{Gameinfo<br />
|title = Black Shades Elite <br />
|image = Image:Blackshadeselite screenshot4.jpg<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:First-person shooter games|FPS]]<br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL version 2.0]]<br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL version 2.0]]<br />
|engines = <br />
|engine = <br />
|latest release = <br />
|release date = <br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
'''''Black Shades Elite''''' is a fork of the game ''Black Shades'', originally written by [[David Rosen]] and ported to linux by icculus.org. It is licensed under [[GPL]]v2 or later.<ref>[https://gna.org/projects/blackshadeselite Gna1 project page]</ref><br />
<br />
== Gameplay ==<br />
In the game you play as the psychic bodyguard of the VIP (dressed in white) who enjoys walks around city blocks despite the fact most of the world seems to want to kill him. To aid you in your task of protecting the VIP, your psychic bodyguard abilities show you when a assassin with a gun targeting the VIP, however this does not show assassins with knives.<br />
<br />
To dispatch the would be assassins the game provides a handgun, assault rifle, magnum, hand grenades, a knife and the shotgun. All these weapons are used by the AI assassins too, so if you start with a knife, you can retrieve a better weapon from the dead opponent. Additionally you can hit oppenents with your weapon while running to take them down.<br />
<br />
==References==<br />
<references/><br />
<br />
== External Links ==<br />
*{{WebArchive|http://home.gna.org/blackshadeselite/|Game Website}}<br />
*{{WebArchive|https://gna.org/projects/blackshadeselite Gna!|project page}}<br />
*[http://wolfire.com/blackshades.html Original Game]<br />
<br />
[[Category:Games]]<br />
[[Category:GPL games]]<br />
[[Category:First-person shooter games]]<br />
[[Category:icculus.org]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Transcend&diff=55727Transcend2018-12-09T08:09:14Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = Transcend<br />
|image = Image:Transcend 0.3 shot small.png<br />
|caption = Level 1, in windowed mode.<br/><small>[[:Category:Transcend screenshots|(more screenshots)]]</small><br />
|genres = [[:Category:Arcade games|Arcade]]/shooter, [[:Category:Musical games|music]]<br />
|genre = <br />
|developers = <br />
|developer = [[Jason Rohrer]]<br />
|code licenses = [[GNU General Public License|GPL]], [[public domain]]<br />
|code license = <br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL]]<br />
|engines = <br />
|engine = <br />
|latest release = 0.3<br />
|release date = August 30{{th}}, 2006<br />
|release date iso = 2006-08-30<br />
|release announcement = http://transcend.sourceforge.net/<br />
|languages = [[:Category:C++ games|C++]], Dia<br />
|language = <br />
|libraries = [[GLUT]] [[PortAudio]], X<br />
|library = <br />
|link homepage = http://transcend.sourceforge.net/<br />
|link scmweb = <br />
}}<br />
<br />
'''Transcend''' is an abstract [[:Category:2D games|2D]] shooter game created by [[Jason Rohrer]]. The game's source is licensed mostly under the [[GNU General Public License|GPL]], but with some public domain code as well.<ref>[http://packages.debian.org/changelogs/pool/main/t/transcend/transcend_0.3.dfsg1-2/transcend.copyright Copyright file for Transcend] at [http://debian.org/distri/packages Debian packages]</ref> The latest version is 0.3 released on August 30, 2005.<ref>[http://transcend.sourceforge.net/ Homepage for ''Transcend'']</ref> Rohrer was motivated to create the game out of frustration with the game industry's lack of creativity.<br />
<br />
Its dynamic graphical engine can smoothly morph from one complex shape to another.<br />
<br />
== Gameplay ==<br />
<br />
The player controls the '''player’s glyph''', which is connected to the center of a '''grid''', which marks '''the plane'''. The glyph can travel anywhere on the grid, taking '''Elements''' from the border of the grid, and bringing them into a '''collage''' in the center of it.<br />
<br />
The enemies in the game are called '''anti-glyphs''' — a '''major''' one and several '''minor''' ones. <br />
<br />
Since the player’s glyph’s shots become strong enough to destroy the minor anti-glyphs if any collage exists, and the major anti-glyph, if the collage is big enough, the anti-glyphs will try to stop the player from making a collage.<br />
<br />
By hitting the player’s glyph, an anti-glyph’s projectile makes it drop any Element it is carrying and moves the player’s glyph to the center of the grid; when hitting an Element, it moves the element away from the center, thus potentially breaking the collage.<br />
<br />
=== Music ===<br />
A red, yellow and blue line — the '''music cursor''' — appears on one side of the collage and moves to the other side repeatedly throughout its existance, producing musical sounds defined by the Elements in the collage, and their position. When traversing an Element in the collage with its red part, the sound made is more on the right side, blue on the left, and yellow in the center. <br />
<br />
=== Collage ===<br />
The closer to the center of the plane the elements are gathered, and the more symmetrical the collage is, the stronger the player glyph’s projectiles are.<br />
<br />
=== Major anti-glyph and levels ===<br />
<br />
The minor anti-glyphs can be destroyed by a single projectile with any collage of one or more Element, but the major one needs more power.<br />
<br />
When the major anti-glyph is destroyed, a '''Portal''' opens in its place, and the minor anti-glyphs die, thus allowing the user to experiment with the Elements and Music cursor, and eventually leave the level through the portal for the next one.<br />
<br />
The levels differ in look and qualities of anti-glyphs.<br />
==Version history==<br />
{|class="sortable"<br />
!Version !!Date<br />
|-<br />
| 0.1.2<ref name="jason rohrer">[http://hcsoftware.sourceforge.net/jason-rohrer/releaseLog.html Jason Rohrer's releaselog page] accessed on August 2{{nd}}, 2009</ref><br />
| 2004-09-25<br />
|-<br />
| 0.2-IGF-2<ref name="jason rohrer"/><br />
| 2004-10-15<br />
|-<br />
| 0.3<ref name="jason rohrer"/><br />
| 2005-09-01<br />
|}<br />
<br />
== Controls ==<br />
{|<br />
|-<br />
|↑<br />
|Move forward<br />
|-<br />
|↓<br />
|Move backwards<br />
|-<br />
|←<br />
|Turn left<br />
|-<br />
|→<br />
|Turn right<br />
|-<br />
|S<br />
|Strafe left<br />
|-<br />
|D<br />
|Pick-up or drop an Element<br />
|-<br />
|F<br />
|Strafe right<br />
|-<br />
|[space]<br />
|Fire<br />
|}<br />
<br />
==System requirements==<br />
;Minimum to run<br />
* Keyboard<br />
* X11<br />
* OpenGL libraries<br />
;Minimum to play as intended<br />
* Stereo headphones or speakers<br />
;Recommended<br />
* OpenGL acceleration<br />
* 400 MHz or faster processor<br />
<br />
==Receptions==<br />
Transcend got 4 out of 5 stars based on an average of 8 ratings on happypenguin.org.<ref>[http://happypenguin.org/show?Transcend Happypenguin page for Transcend]</ref><br />
==See also==<br />
*[[Rohrer release history]]<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://transcend.sourceforge.net/ Transcend homepage]<br />
<br />
[[Category:Games]]<br />
[[Category:GPL games]]<br />
[[Category:C++ games]]<br />
[[Category:2D games]]<br />
[[Category:Arcade games]]<br />
[[Category:Musical games]]<br />
[[Category:Jason Rohrer]]</div>31.223.6.201https://libregamewiki.org/index.php?title=SLASH%27EM&diff=55726SLASH'EM2018-12-09T08:09:09Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = <br />
|image = FILE:SLASH'EM.png<br />
|caption = <br />
|genres = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]]<br />
|genre = <br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = Nethack General Public License<br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 0.0.7E7F3<br />
|release date = December 30{{th}}, 2006<br />
|release date iso = 2006-12-30<br />
|release announcement = http://www.slashem.org/stable.html<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
'''SLASH'EM''' is a [[NetHack]] variant. The latest stable version of the game is 0.0.7E7F3 on [[2006#December|December 30{{th}}, 2006]]. <br />
==External links==<br />
*[http://slashem.sourceforge.net/ SLASH'EM homepage]<br />
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]]<br />
* nethack/Slash'em Wiki: http://nethackwiki.com/wiki/NetHack<br />
{{stub}}</div>31.223.6.201https://libregamewiki.org/index.php?title=FreeOrion&diff=55725FreeOrion2018-12-09T08:09:04Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = FreeOrion<br />
|image = Image:FreeOrion-0.4.5-screenshot.png<br />
|caption = Galaxy view<br />
|genre = [[:Turn-based strategy game|TBS]]<br />
|developer = <br />
|code license = [[GNU General Public License|GPL v2]]<br />
|media license = [[Creative Commons Attribution-ShareAlike|CC BY-SA 3.0]]<br />
|engine = <br />
|latest release = 0.4.8<br />
|release date = Aug 30{{th}}, 2018<br />
|release date iso = 2018-08-30<br />
|release announcement = https://www.freeorion.org/forum/viewtopic.php?f=12&t=11053<br />
|language = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]<br />
|library = [[SDL]], [[OpenAL]], Boost, GiGi, FreeType2<br />
|platform = <br />
|link homepage = http://www.freeorion.org/index.php/Main_Page<br />
|link blog = http://www.freeorion.org/index.php?title=Template:In_the_news<br />
|link chatweb = <br />
|chat = <br />
|link feed = <br />
|link forum = http://www.freeorion.org/forum/<br />
|link pad = <br />
|link project = <br />
|link tracker = https://sourceforge.net/p/freeorion/bugs<br />
|link scmweb = https://sourceforge.net/p/freeorion/code/<br />
|scm = svn checkout svn://svn.code.sf.net/p/freeorion/code/trunk<br />
}}<br />
'''''FreeOrion''''' is a [[:Category:Turn-based strategy games|turn-based strategy]] game of galactic conquest inspired by the ''Master of Orion'' games. As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy. Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence.<br />
<br />
The game's source code is licensed under the [[GNU General Public License|GPL v2]] and its media under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike 3.0 license]].<ref>[http://www.freeorion.org/index.php/FreeOrionWiki:Copyrights License page] in [http://www.freeorion.org/ FreeOrion's wiki]</ref><ref>Debian's [http://metadata.ftp-master.debian.org/changelogs//main/f/freeorion/testing_copyright FreeOrion copyright file]</ref><br />
==Version history==<br />
See [[FreeOrion release history]].<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://www.freeorion.org/ FreeOrion wiki]<br />
*[http://www.freeorion.org/forum/ FreeOrion forum]<br />
*[http://sourceforge.net/projects/freeorion FreeOrion project page] on [http://sourceforge.net/ SourceForge.net]<br />
<br />
[[Category:Games]]<br />
[[Category:Turn-based strategy games]]<br />
[[Category:GPL games]]<br />
[[Category:CC BY-SA games]]<br />
[[Category:C++ games]]<br />
[[Category:Python games]]<br />
[[Category:SDL games]]<br />
[[Category:OpenAL games]]<br />
[[Category:FreeOrion]]</div>31.223.6.201https://libregamewiki.org/index.php?title=Crossfire&diff=55724Crossfire2018-12-09T08:08:56Z<p>31.223.6.201: </p>
<hr />
<div>{Gameinfo<br />
|title = Crossfire<br />
|image = File:Crossfire.png<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:Massively multiplayer online role-playing games|MMORPG]]<br />
|developers = [[Frank Tore Johansen]], [[Mark Wedel]], and the rest of the Crossfire team<br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL]]<br />
|engines = <br />
|engine = <br />
|latest release = 1.71.0<br />
|release date = April 5{{th}}, 2014<br />
|release date iso = 2014-04-05<br />
|release announce = http://crossfire.real-time.com/clients/gtkv2_client.html<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library =<br />
|link homepage = http://crossfire.real-time.com/<br />
}}<br />
<br />
'''''Crossfire''''' is a [[Massively multiplayer online role-playing game]] created by [[Frank Tore Johansen]]. It is licensed under the [[GNU General Public License|GNU General Public License]].<ref>[http://crossfire.real-time.com/license/index.html ''Crossfire'' license page]</ref> [[Mark Wedel]] is the current maintainer of the project.<br />
<br />
==Clients==<br />
There are various clients that can be used to play ''Crossfire''. The screenshot displays crossfire-client-gtk2.<br />
<br />
{{As of|2011|07|26}}, the latest client for the game is GTK-v2 client version 1.60.0 released on February 2nd, 2011. <br />
==Development history==<br />
Some of the earliest releases can be dated back to [[1993#June|June 20 1993]] when it started as a Gauntlet clone.<ref>[ftp://ftp.ifi.uio.no/pub/crossfire/historic/ Directory for historic releases of Crossfire]</ref> However, evidence of development started as early as 1992. In 1994, Mark Wedel started contributing to the project, who eventually become the current maintainer of the Crossfire project.<ref>[http://crossfire.real-time.com/license/index.html Copyright information on Crossfire]</ref> Historically Crossfire has used the CVS tool for version control. However, the project decided to migrated to Subversion, the successor to CVS, on September 16, 2006 for its features. <ref>[http://crossfire.real-time.com/cvs/index.html CVS page states that the project migrated to Subversion]</ref><br />
<br />
==Derivatives==<br />
Over Crossfire's long history, there has been derivatives that branched out from the project. Examples include:<br />
*[[Deliantra]]<br />
*Daimonin (code is open-sourced, most of the game content is not)<ref>[http://www.daimonin.com/AboutUs.html History of the Daimonin Project]</ref><br />
*[[Wograld]] (code and content is open sourced, completely new 45 degree isometric perspective and new game mechanics)<ref>[http://www.wograld.org]</ref><br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://crossfire.real-time.com/ ''Crossfire'' homepage]<br />
*[http://sourceforge.net/projects/crossfire ''Crossfire'' project page] at [http://sourceforge.net/ SourceForge.net]<br />
[[Category:Games]][[Category:Role-playing games]][[Category:Cooperative multiplayer games]][[Category:Games with unknown content license]][[Category:Massively multiplayer online role-playing games]]</div>31.223.6.201