https://libregamewiki.org/api.php?action=feedcontributions&user=95.70.128.158&feedformat=atomLibregamewiki - User contributions [en]2024-03-29T02:36:56ZUser contributionsMediaWiki 1.39.1https://libregamewiki.org/index.php?title=Talk:Rem_Koolhaas&diff=55441Talk:Rem Koolhaas2018-12-02T08:53:29Z<p>95.70.128.158: </p>
<hr />
<div>= Name ==<br />
Why this article name change from “Andreas Rosdal” to “Rem Koolhaas”? I don’t see any mention of these two names together. --[[User:AVRS|AVRS]] 15:08, 9 May 2009 (UTC)</div>95.70.128.158https://libregamewiki.org/index.php?title=Mathias_Broxvall&diff=55440Mathias Broxvall2018-12-02T08:53:23Z<p>95.70.128.158: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|[[Trackballs]]<br />
|<br />
|[[GPL]], [[Ethymonics Free Music License]]<br />
|<br />
}}<br />
'''Mathias Broxvall''' is the developer of [[Trackballs]].<br />
<br />
He is a member of the Swedish Pirate Party and considers free software to mix well with the principles of the party.<ref>http://trackballs.sourceforge.net/pirate.shtml</ref><br />
<br />
==References==<br />
<references/><br />
{{stub}}<br />
[[Category:Developers]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Talk:Stormbaan_Coureur&diff=55439Talk:Stormbaan Coureur2018-12-02T08:53:17Z<p>95.70.128.158: </p>
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<div>tormbaan Coureur's website's URL doesn't change as I visit different part of the website making it impossible for me to reference anything.--[[User:Kiba|Kiba]] 18:47, 6 January 2008 (CET)<br />
<br />
:Kiba, right-click and press Frame/Only this frame. --[[User:Qubodup|Qubodup]] 19:46, 6 January 2008 (CET)<br />
<br />
To see the real url, just right click: open in new window.<br />
It is better to refer to http://bram.creative4vision.nl/stormbaancoureur anyway.<br />
The sturmbahnfahrer.com is expiring, and I do not intend to renew it. --[[User:Bram|Bram]] 2008-01-06T20:43:21Z</div>95.70.128.158https://libregamewiki.org/index.php?title=Rem_Koolhaas&diff=55438Rem Koolhaas2018-12-02T08:51:04Z<p>95.70.128.158: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|[[OpenRTS]], [[Freeciv]], [[GNOME Games]]<br />
|RTSfans<br />
|[[GNU General Public License|GPL]]<br />
}}<br />
<br />
'''Rem Koolhaas''' is the creator of [[OpenRTS]].<br />
He is an active contributor to the [[Freeciv]] project, and has served as a maintainer for the [[GNOME Games]] project until his resignation in July 17, 2007.<ref>[http://mail.gnome.org/archives/games-list/2007-July/msg00007.html mail archive of his resignation in July 2007]</ref><br />
<br />
==References==<br />
<references/><br />
<br />
<br />
[[Category:Developers]][[Category:Programmers]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Cataclysm:_Dark_Days_Ahead&diff=55437Cataclysm: Dark Days Ahead2018-12-02T08:50:54Z<p>95.70.128.158: </p>
<hr />
<div> <br />
{{Gameinfo<br />
|title = Cataclysm: Dark Days Ahead<br />
|image = Image:cataclysmdda.png<br />
|caption = <br />
|genre = [[:Category:Roguelike games|Roguelike]]<br />
|developer = Kevin Granade and team of contributors<br />
|code license = [[Creative Commons Attribution-ShareAlike]] 3.0 Unported License<ref name="lic">https://github.com/CleverRaven/Cataclysm-DDA/blob/master/LICENSE.txt</ref><br />
|media license = [[Creative Commons Attribution-ShareAlike]] 3.0 Unported License<ref name="lic"/><br />
|engine = <br />
|latest release = 0.C "Cooper"<br />
|release date = March 3{{rd}}, 2015<br />
|release date iso = 2015-03-11<br />
|release announcement = http://en.cataclysmdda.com/posts/96<br />
|language = C++, Lua<br />
|library = <br />
|platform = All major PC OSes<br />
|link homepage = http://en.cataclysmdda.com/<br />
|link blog = <br />
|link chatweb = http://webchat.freenode.net/?channels=#CataclysmDDA<br />
|chat = <br />
|link feed = <br />
|link forum = http://smf.cataclysmdda.com/<br />
|link pad = <br />
|link project = https://github.com/CleverRaven/Cataclysm-DDA<br />
|link tracker = <br />
|link scmweb = <br />
|scm = <br />
}}<br />
'''''Cataclysm: Dark Days Ahead''''' (sometimes abbreviated '''''DDA''''') is an open-world [[:Category:Roguelike games|roguelike]] survival simulation game. It is primarily coded in C++ and Lua. The game is licensed under the [[Creative Commons Attribution-ShareAlike]] version 3.0, though it uses two fonts that are licensed under [[Creative Commons Attribution]] 3.0 and [[GPL|GPL version 2]] respectively.<ref name="lic"/> ''Cataclysm: Dark Days Ahead'' is an offshoot of the [[Cataclysm|original ''Cataclysm'']] by [[Zachary "Whales" Jenkins]], which is no longer actively maintained. ''Dark Days Ahead'''s most recent stable release is 0.C "Cooper," which appeared in March of 2015, though the game sees daily commits to its "experimental" builds.<br />
<br />
Set in a near-future New England in the wake of a zombie apocalypse, ''Cataclysm: Dark Days Ahead'' puts the player in the role of a lone survivor who must gather resources, train skills, craft useful items, and fight monsters across the blasted, ruinous wasteland of the former United States. This nightmare world is populated not only by the undead, but also by monsters of many other stripes. It will take careful management, foresight, and no small degree of luck to survive the dark days ahead.<br />
<br />
==Gameplay==<br />
<br />
At the beginning of the game, the player creates an overworld to play on by defining certain generation rules. After that, the player creates a character to control. There are many preset classes to choose from which will greatly influence your starting skills, equipment, location, and other factors. Additionally, the player can take a number of positive and/or negative traits and strengthen several useful skills that have various effects on playstyle. Next, the player generates their character and starts the game.<br />
<br />
The player navigates a large overworld while collecting items and fighting monsters. The player must constantly be on the lookout for food, water, shelter, and medical supplies to aid them in surviving the harsh conditions of the game. The player can gain experience in certain skills, either through practice or by reading specialized books. These skills may make the player better at combat, or give them new abilities, crafting talents, and more.<br />
<br />
There are many in-depth gameplay systems in ''Cataclysm'', such as the ability to repair and drive cars, cybernetically enhance your own body, mutate yourself, and interact with NPCs. Also, there are countless different monsters to fight, ranging from typical movie zombies to demons, cyborgs, cyclopean horrors, and more.<br />
<br />
==History==<br />
<br />
''Cataclysm: Dark Days Ahead'' is a fork of ''[[Cataclysm]]'', a zombie roguelike which ceased development when its original creator, Whales, moved on to other projects. When the first ''Cataclysm'' was abandoned, a small but dedicated portion of its playerbase continued to create mods and additional features for the game, thinking they would never be implemented in the main branch. However, at some point a web developer involved in the community set up a dedicated site for the game, and some other players jumped on the chance to fork the original game and resume active development, adding the subtitle "Dark Days Ahead." <ref name="hist">http://cataclysmdda.org</ref> More recently, the community has moved to a discourse site.<ref name="hist2">https://discourse.cataclysmdda.org</ref><br />
<br />
In June of 2013, a successful Kickstarter campaign was launched by the developers.<ref name="kick"> https://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer</ref> Since then, ''Cataclysm: Dark Days Ahead'' has seen tremendous community growth and maintains a very active development schedule.<br />
<br />
==Development==<br />
<br />
Following are the major releases. Note that ''Cataclysm: Dark Days Ahead'' experiences near-constant development to its experimental builds, but these<br />
changes are only added to the main build when they are considered stable.<br />
<br />
*0.1 - February 26, 2013<br />
*0.2 - March 18, 2013<br />
*0.3 - April 4, 2013<br />
*0.4 - May 10, 2013<br />
*0.5 - June 3, 2013<br />
*0.6 "Samedi" - July 17, 2013<br />
*0.7 "Lindqvist" - July 19, 2013<br />
*0.8 "Romero" - September 16, 2013<br />
*0.9 "Ma" - November 15, 2013<br />
*0.A "Kaufman" - March 2, 2014<br />
*0.B "Brin" - November 17, 2014<br />
*0.C "Cooper" - March 11, 2015<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External Links==<br />
<br />
*[http://en.cataclysmdda.com/ Cataclysm: Dark Days Ahead homepage]<br />
<br />
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]][[Category:C++ games]][[Category:Text-mode games]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Dmitry_Marakasov&diff=55436Dmitry Marakasov2018-12-02T08:50:45Z<p>95.70.128.158: </p>
<hr />
<div>Human infobox<br />
|<br />
|<br />
|Many<br />
|FreeBSD ports team<br />
|<br />
|[[:Category:Packagers|Packager]]<br />
}}<br />
'''Dmitry Marakasov''' is a FreeBSD ports committer who created and maintains many game packages for FreeBSD<ref>[http://www.freshports.org/search.php?stype=maintainer&query=amdmi3@FreeBSD.org Overview of FreeBSD packages maintained by Dmitry Marakasov] (acc. on 2009-12-18)</ref>, including:<br />
* [[Hedgewars]]<ref>http://www.freshports.org/games/hedgewars/ (acc. on 2009-12-18)</ref><br />
* [[Secret Maryo Chronicles]]<ref>http://www.freshports.org/games/secretmaryochronicles/ (acc. on 2009-12-18)</ref><br />
* [[Vega Strike]]<ref>http://www.freshports.org/games/vegastrike/ (acc. on 2009-12-18)</ref><br />
* [[X-Moto]]<ref>http://www.freshports.org/games/xmoto (acc. on 2009-12-18)</ref><br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Developers]][[Category:Packagers]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Airstrike&diff=55435Airstrike2018-12-02T08:50:39Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = Airstrike<br />
|image = Image:Airstrike - screenshot5.png<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:Arcade games|Arcade]]<br />
|developers = <br />
|developer =<br />
|code licenses = <br />
|code license = [[GNU General Public License|GPLv2]] <br />
|media licenses = <br />
|media license = [[GNU General Public License|GPLv2]] <br />
|engines = <br />
|engine = <br />
|latest release = pre6<br />
|release date = January 20{{th}}, 2003<br />
|release date iso = 2003-01-20<br />
|release announcement = https://icculus.org/airstrike/<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library =<br />
|link homepage = https://icculus.org/airstrike/<br />
|link scmweb = <br />
}}<br />
'''Airstrike''' is a game that involves dogfights in [[:Category:2D games|2D]]. Including the source code and the media, it is licensed under the [[GNU General Public License|GPLv2]].<ref>[http://packages.debian.org/changelogs/pool/main/a/airstrike/airstrike_0.99+1.0pre6a-3.1/airstrike.copyright Airstrike's copyright file at Debian Packages]</ref> <ref>[http://packages.debian.org/changelogs/pool/main/a/airstrike/airstrike_0.99+1.0pre6a-3.1/airstrike-common.copyright airstrike-common's copyright file] at [http://packages.debian.org Debian Packages]</ref> <br />
==References==<br />
<references/><br />
==External links==<br />
*[http://icculus.org/airstrike/ Airstrike's homepage]<br />
<br />
[[Category:Games]]<br />
[[Category:2D games]]<br />
[[Category:GPL games]]<br />
[[Category:Multiplayer games]]<br />
[[Category:SDL games]]<br />
[[Category:Arcade games]]<br />
[[Category:icculus.org]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Talk:Trackballs&diff=55434Talk:Trackballs2018-12-02T08:49:40Z<p>95.70.128.158: </p>
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<div>ey hey hey, take a gaendr at what' you've done</div>95.70.128.158https://libregamewiki.org/index.php?title=Talk:1D_Tetris&diff=55433Talk:1D Tetris2018-12-02T08:49:32Z<p>95.70.128.158: </p>
<hr />
<div> <br />
== Non-free implementations ==<br />
<br />
Maybe the links to non-free implementations should be removed. --[[Special:Contributions/95.26.115.86|95.26.115.86]] 12:07, 24 September 2009 (UTC)<br />
:I disagree, 1dtetris.com is the main source, and as such we don't want people to accidentally think it is free. It should be noted for its historical value and to make people know there are propitiatory incarnations of this game as well. More information is the best way to fight misconceptions. - Graham Wilson [[User:Piga|Piga]] 21:27, 9 October 2009 (UTC)<br />
::Very well. I reverted my removal.--[[User:Kiba|Kiba]] 00:02, 10 October 2009 (UTC)</div>95.70.128.158https://libregamewiki.org/index.php?title=Trackballs&diff=55432Trackballs2018-12-02T08:49:27Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = <br />
|image = Image:Trackballs castle 1.jpeg<br />
|caption = A “castle” level.<br />
|genres = <br />
|genre = <br />
|developers = [[Mathias Broxvall]]; uses music by [[Marco Göbel]], [[Paul Leach]]; music and levels by [[Attila Boros]].<br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL]], [[Ethymonics Free Music License]]<br />
|engines = <br />
|engine = <br />
|latest release = 1.2.4<br />
|release date = Oct 28<sup>th</sup>, 2017<br />
|languages = [[:Category:Scheme games|Scheme]], [[:Category:C++ games|C++]]<br />
|language = <br />
|libraries = [[Simple DirectMedia Layer|SDL]], Guile<br />
|library = <br />
}}<br />
'''Trackballs''' is a marble game in three-dimensional space, inspired by “Marble Madness”. It is released under the [[GNU General Public License|GPL]], and was developed by [[Mathias Broxvall]] until a long hiatus from 2007 to 2017 after which a new maintainer picked up the project. The latest version before the hiatus is 1.1.4, released on 2007-05-25; now version 1.2.4 is available.<ref>[https://github.com/trackballs/trackballs/releases Trackballs' Github release page]</ref> It is written in the [[:Category:C++ games|C++]] and [[:Category:Scheme games|Scheme]] programming language using the [[Simple DirectMedia Layer|SDL]] library.<ref>[http://sourceforge.net/projects/trackballs Trackballs' original sourceforge.net project page]</ref> Support for OpenGL standard 3.3 is required.<ref>[https://trackballs.github.io/ Trackballs' home page]</ref><br />
<br />
In the game, the player controls a marble (not the field itself) over a 3D labyrinth, avoiding moving spikes,<br />
deadly force fields, enemy balls, and marble-shattering falls, all while seeking the goal at the end of the level.<br />
==References==<br />
<references/><br />
==External links==<br />
* [http://trackballs.sourceforge.net/ Original Trackballs website at SF.net]<br />
* [https://trackballs.github.io/ Current Trackballs website at Github.io]<br />
<br />
{{stub}}<br />
<br />
[[Category:Games]]<br />
[[Category:3D games]]<br />
[[Category:GPL games]]<br />
[[Category:SDL games]]<br />
[[Category:Guile games]]<br />
[[Category:OpenGL games]]<br />
[[Category:C++ games]]<br />
[[Category:Scheme games]]</div>95.70.128.158https://libregamewiki.org/index.php?title=One_Hour_One_Life&diff=55431One Hour One Life2018-12-02T08:49:22Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = One Hour One Life<br />
|image = Image:Ohol.png<br />
|caption = One Life One Life<br />
|genre = [[:Category:Online_multiplayer_games|Online Multiplayer Games]]<br />
|developer = [[Jason Rohrer]]<br />
|code license = [[Public domain|Public domain]]<ref>[https://github.com/jasonrohrer/OneLife/blob/master/no_copyright.txt No Copyright file] accessed on May 13{{th}}, 2018</ref><br />
|media license = [[Public domain|Public domain]]<ref>[https://github.com/jasonrohrer/OneLife/blob/master/no_copyright.txt No Copyright file] accessed on May 13{{th}}, 2018</ref><br />
|engine =<br />
|latest release = v118<br />
|release date = June 30{{th}}, 2018<br />
|release date iso = 2018-06-30<br />
|release announcement = https://onehouronelife.com/forums/viewtopic.php?id=2425<br />
|language =<br />
|library =<br />
|platform =<br />
|link homepage = https://onehouronelife.com<br />
|link blog =<br />
|link chatweb =<br />
|chat =<br />
|link feed =<br />
|link forum = https://onehouronelife.com/forums/<br />
|link pad =<br />
|link project = https://github.com/jasonrohrer/OneLife/<br />
|link tracker =<br />
|link scmweb =<br />
|scm =<br />
}}<br />
''One Hour One Life'' is a multiplayer survival game of parenting and civilisation<br />
building.<br />
<br />
The game is entirely free software, with everything, including the server<br />
software and all media, being released into the public domain.<br />
<br />
Buying the game from the author is required to access the official game<br />
servers, and also provides easy access to pre-built binaries, which are<br />
regularly updated.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External Links==<br />
*[https://onehouronelife.com/ Homepage]<br />
*[https://github.com/jasonrohrer/OneLife/ Source repository]<br />
<br />
[[Category:Games]]<br />
[[Category:2D games]]<br />
[[Category:Online multiplayer games]]<br />
[[Category:GPL games]]<br />
[[Category:C++ games]]<br />
[[Category:OpenGL games]]</div>95.70.128.158https://libregamewiki.org/index.php?title=XBlast&diff=55430XBlast2018-12-02T08:47:20Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = XBlast<br />
|image = Image:Xblast.jpg<br />
|caption = <br />
|genres = [[:Category:Online multiplayer games|Multiplayer]],[[:Category:side-scrolling games|Side-scroller]],[[:Category:Arcade games|Arcade]]<br />
|genre = <br />
|developers = XBlast development team<br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 2.10.4<br />
|release date = June 16<sup>th</sup>, 2006<br />
|languages = <br />
|language = [[:Category:C games|C]]<br />
|libraries = <br />
|library = <br />
}}<br />
'''XBlast''' is a [[:Category:Online multiplayer games|multiplayer]] only [[:Category:Side-scrolling games|side-scroller]], [[:Category:Arcade games|arcade]] ''bomberman'' like game. The latest version of the game is 2.10.4 on June 16<sup>th</sup>, 2006.<ref>[http://sourceforge.net/project/showfiles.php?group_id=13119 Sourceforge.net download page for the XBlast project]</ref> It is written in the [[:Category:C games|C]] programming language.<ref>[http://sourceforge.net/projects/xblast XBlast Sourceforge.net page]</ref> It is licensed under [[GNU General Public License|GPL]]v2.<ref>[http://xblast.cvs.sourceforge.net/xblast/xblast/COPYING?revision=1.2&view=markup CVS repoistory's copying page]</ref><br />
==Development==<br />
The development team is quite large compared to most other free projects, listing ten members.<ref>[http://sourceforge.net/project/memberlist.php?group_id=13119 Sourceforge.net membership lists for XBlast]</ref> They are:<br />
*[[Gerfried Fuchs]]<br />
*[[Stefan Stiasny]]<br />
*[[ALu]]<br />
*[[Frank Zago]]<br />
*[[Fernando Benites]]<br />
*[[larsl]]<br />
*[[Kruno Sever]]<br />
*[[Rado Smiljanic]]<br />
*[[Ricardo Cruz]]<br />
*[[tenderflake]]<br />
==References==<br />
<references/><br />
==External links==<br />
*[http://xblast.sourceforge.net/ homepage]<br />
[[Category:Games]][[Category:Online multiplayer games]][[Category:Side-scrolling games]][[Category:Arcade games]][[Category:C games]][[Category:GPL games]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Pentobi&diff=55429Pentobi2018-12-02T08:47:14Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = Pentobi<br />
|image = File:Pentobi.png<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:Board games|Board game]]<br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License]]<br />
|media licenses = <br />
|media license = [[GNU General Public License]]<br />
|engines = <br />
|engine = <br />
|latest release = 16.1<br />
|release date = October 11{{th}}, 2018<br />
|release date iso = 2018-10-11<br />
|release announcement = https://sourceforge.net/p/pentobi/mailman/message/36438615/<br />
|language = [[:Category:C++ games|C++]]<br />
|libraries = [[:Category:Qt games|Qt]]<br />
|library = <br />
|link homepage = https://pentobi.sourceforge.io<br />
|link forum = https://sourceforge.net/p/pentobi/discussion<br />
|link project = https://sourceforge.net/projects/pentobi/<br />
|link scmweb = https://github.com/enz/pentobi<br />
|scm = git clone https://github.com/enz/pentobi.git<br />
|platform = {{Linux}}, {{Android}}<br />
}}<br />
'''Pentobi''' is a Blokus‐playing program. Blokus is an abstract tile-placement board game with tiles shaped like polyominoes and simple rules. In addition to the classic version of Blokus, Pentobi also supports a number of game variants and similar games: Blokus Duo, Blokus Trigon, Blokus Junior, Nexos, GembloQ and Callisto.<br />
<br />
Pentobi officially supports Linux and Android. The Android version does not support the highest playing levels. Older versions of Pentobi also supported Windows, but Windows support has been dropped after version 12.0.<ref>https://sourceforge.net/p/pentobi/mailman/message/35516653/</ref><br />
<br />
According to one of the top Blokus players, Pentobi is the strongest Blokus-playing program.<ref>http://blokusstrategy.com/pentobi/</ref><br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
* [https://pentobi.sourceforge.io Pentobi homepage]<br />
<br />
[[Category:Games]]<br />
[[Category:GPL games]]<br />
[[Category:Board games]]<br />
[[Category:C++ games]]<br />
[[Category:Qt games]]<br />
[[Category:Games in English]]<br />
[[Category:Games in German]]</div>95.70.128.158https://libregamewiki.org/index.php?title=1D_Tetris&diff=554281D Tetris2018-12-02T08:47:07Z<p>95.70.128.158: </p>
<hr />
<div> <br />
{{Gameinfo<br />
|title = Tetris 1D<br />
|image = File:Tetris-1D-Scratch.png<br />
|caption = Scratch version<br />
|genre = [[:Category:Tetris-like games|Tetris-like]]<br />
|developer = [http://scratch.mit.edu/users/hmnwilson hmnwilson]<br />
|code license = [[Creative Commons Attribution-ShareAlike]]<br />
|media license = [[Creative Commons Attribution-ShareAlike]]<br />
|engine = <br />
|latest release =<br />
|release date = October 2008<br />
|release date iso=<br />
|release announcement=<br />
|language = Scratch<br />
|library = [[Adobe Flash]]<br />
|platform = <br />
|link homepage = http://www.tetris1d.org/<br />
|link blog = <br />
|link chatweb = <br />
|chat =<br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = <br />
|link tracker =<br />
|link scmweb = <br />
|scm = <br />
}}<br />
{{deletion review}}<br />
'''1D Tetris''' or '''Tetris 1D''' is a version of [[:Category:Tetris-like games|Tetris]] made to be [[:category:1D games|one dimensional]], mostly as a math joke. The game exists in a number of versions, some of them [[free software]]. The game is also sometimes described as Tetris for those who think that regular Tetris is too hard.<ref>[http://www.ipodlinux.org/wiki/Special:Module/1dtetris 1D Tetris iPod Linux module]</ref><br />
<br />
== Game play ==<br />
<br />
The game is a takes place in a single line in which blocks, only varying by the amount making up the shape's height, fall down to the bottom of the line. Once they do, the player gains a higher score. In most versions pressing the down key will increase the block's rate of fall<ref>[http://www.tetris1d.org/ Tetris1D.org]</ref>, or in the case of the iPod Linux version, the centerkey.<ref>[http://www.ipodlinux.org/wiki/Special:Module/1dtetris 1D Tetris iPod Linux module]</ref> There is no way to lose the game, and the only known way to win is to achieve the highest score - eg, leave the program running the longest.<ref>[http://www.ipodlinux.org/wiki/Special:Module/1dtetris 1D Tetris iPod Linux module]</ref><ref>[http://www.tetris1d.org/ Tetris1D.org]</ref> It seems to be assumed on an honour system that you actually "play" the game to the high score by observing it the whole time, rather than just leaving it running in the background.<br />
<br />
The game is not actually one dimensional in the true mathematical sense, since its objects technically have both height and width. However, the only closer, and still technically inaccurate, simulation possible than the lines in this game is a line with less or just a single pixel. The objects do only move in one dimension and on only one axis.<ref>[http://answers.yahoo.com/question/index?qid=20070709203327AAuzHXi What is 1 dimensional? - Yahoo Answers]</ref><br />
<br />
It is most famously available from [http://www.tetris1d.org/ http://www.tetris1d.org/]<ref>[http://www.ipodlinux.org/wiki/Special:Module/1dtetris 1D Tetris iPod Linux module]</ref><ref>[http://www.weebls-stuff.com/fancylinks/1060/tetris-1d Weebl's Stuff - 1D Tetris]</ref><ref>[http://www.gnomeslair.com/2007/01/tetris-1d.html Gnome's Lair - 1D Tetris]</ref>, but there is no option to download the source code and as such it is not free software. There are multiple versions of the game however by different authors, such as a [http://www.ipodlinux.org/wiki/Special:Module/1dtetris module for iPod Linux]. This module has its code and the like available for download. Another [http://scratch.mit.edu/projects/hmnwilson/255120 version] is for MIT's Scratch language, titled as Tetris 1D, and its source code and images are released under the [[Creative Commons Attribution-ShareAlike]] license.<ref>[http://scratch.mit.edu/pages/license Scratch copyright page]</ref><br />
<br />
The game has become modestly popular simply for its novelty value. Putting "1D Tetris" into the Google serach engine will offer you realted results up until page nine<ref>[http://www.google.ca/search?hl=en&client=firefox-a&rls=org.mozilla:en-US:official&q=1D+Tetris&start=80&sa=N "1D Tetris" Google search]</ref>, page twelve on Google Images.<ref>[http://images.google.ca/images?hl=en&client=firefox-a&rls=org.mozilla:en-US:official&um=1&q=1D+Tetris&sa=N&start=198&ndsp=18 "1D Tetris" Google Images search]</ref> The game also comes up early in a Google search for just "1D".<ref>[http://www.google.ca/search?q=1D&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a "1D" Google search]</ref> 1D Tetris was included in the "Zero Gamer" Exhibition as a "game that tests the viewers' endurance in meditative inaction."<ref>[http://www.http.uk.net/zerogamer/exhibition.shtml 1D Tetris on Zero Gamer]</ref> The game is also mentioned on Wikipedia.<ref>[http://en.wikipedia.org/wiki/List_of_Tetris_variants#Notable_unofficial_games 1D Tetris on Wikipedia, September 22, 2009]</ref><br />
<br />
==References==<br />
{{reflist|2}}<br />
<br />
[[Category:1D games]] [[Category:Tetris-like games]] [[Category:CC BY-SA games]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Tetzle&diff=55427Tetzle2018-12-02T08:47:02Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = Tetzle<br />
|image = File:Tetzle.png<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:Jigsaw puzzle games|Jigsaw puzzle]] <br />
|developers = <br />
|developer = [[Graeme Gott]]<br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 2.1.3<br />
|release date iso = 2018-05-29<br />
|release date = May 29{{th}}, 2018<br />
|release announcement = http://gottcode.org/tetzle/#releasenotes<br />
|link homepage = http://gottcode.org/tetzle<br />
|languages = <br />
|language = [[:Category:C++ games|C++]]<br />
|libraries = <br />
|library = [[:Category:Qt games|Qt]]<br />
}}<br />
<br />
'''Tetzle''' is a [[:Category:Jigsaw puzzle games|jigsaw puzzle]] game written by [[Graeme Gott]].<ref>[http://gottcode.org/tetzle/#overview Tetzle page]</ref> The game's latest version is 2.1.1 released on August 5<sup>th</sup> 2017. It is licensed under the [[GNU General Public License|GPL]]. It is written in the [[:Category:C++ games|C++]] programming language using the [[:Category:Qt games|Qt]] library.<br />
<br />
==Availability==<br />
;Official (as of 2009-07-19)<br />
* 1.2.1 for Linux (Compiled on Ubuntu 8.04.1 using GCC 4.2.4)<br />
* 1.2.1 for Mac OS X (Universal binary compiled on Mac OS X 10.4, includes Qt 4.4.3)<br />
* 1.2.1 for Windows (Compiled on Windows XP using GCC 3.4.2, includes Qt 4.4.3)<br />
* 1.2.1 source code<br />
;Ubuntu (as of 2009-07-19)<br />
* The official site links to a repository of Ubuntu packages contributed by Ulrik Mikaelsson)<br />
* https://bugs.launchpad.net/ubuntu/+bug/242481<br />
* more?<br />
;Debian (as of 2009-07-19)<br />
* Testing (squeeze): 1.2.1-1 for alpha amd64 armel hppa i386 ia64 mips mipsel powerpc s390 sparc <br />
* Unstable (sid): 1.2.1-1 for alpha amd64 armel hppa hurd-i386 i386 ia64 kfreebsd-amd64 kfreebsd-i386 mips mipsel powerpc s390 sparc <br />
;more?<br />
<br />
==References==<br />
{{reflist}}<br />
{{stub}}<br />
[[Category:Games]]<br />
[[Category:C++ games]]<br />
[[Category:GPL games]]<br />
[[Category:Jigsaw puzzle games]]<br />
[[Category:Qt games]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Secret_Maryo_Chronicles&diff=55426Secret Maryo Chronicles2018-12-02T08:45:40Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = <br />
|image = Image:Secret Maryo Chronicles 1.9.png<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:Platform games|Platform game]]<br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL v3]]<br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL v3]]<br />
|engines = <br />
|engine = <br />
|latest release = 1.9<br />
|release date = August 17<sup>th</sup>, 2009<br />
|release date iso = 2009-08-17<br />
|languages = <br />
|language = [[:Category:C++ games|C++]]<br />
|libraries = <br />
|library = [[Simple DirectMedia Layer|SDL]]<br />
|homepage = http://www.secretmaryo.org/<br />
}}<br />
'''''Secret Maryo Chronicles''''' ('''''SMC''''') is a [[:Category:2D games|2D]] [[:Category:Platform games|platform game]] with a style designed to be similar to classic side-scrolling games. It uses the platform independent library [[Simple DirectMedia Layer|SDL]] and, since version 0.98, the OpenGL accelerated Graphics Renderer.<ref>[http://www.secretmaryo.org/index.php?page=new_98&sid= Secret Maryo Chronicles- New 0.98]</ref> The game is developed in [[:Category:C++ games|C++]] and is licensed under the [[GNU General Public License|GPLv3]].<ref>[http://www.secretmaryo.org/index.php?page=disclaimer&sid= SMC's license page]</ref> {{As of|2009|11|27}}, the latest version of SMC is 1.9 released on August 17<sup>th</sup>, 2009.<br />
<br />
== Development history ==<br />
* The first beta (0.27) of what is now called ''Secret Maryo Chronicles'' was released in January 2003 under the name ''Super Mario Clone FX''. This release featured characters, enemies and sounds ripped directly from Super Mario World, with a new game engine and original levels.<br />
* In version 0.4 (February 2003), an in-game level editor was added, making it possible to pause the game, edit the level, and then finish the level in its changed form.<br />
* In version 0.95, the name was changed to ''Secret Maryo Chronicles'', and most of the sprites were replaced with original sprites of the same characters. Also many sounds were replaced. The removal of Nintendo assets was to avoid possible legal issues, as well as to make the game more unique, and therefore more marketable.<br />
* In version 0.98, many sprites were replaced with original characters, roughly based on Mario.<br />
* Version 1.0 was released in July 2007 and came with many new features including text boxes and level warps.<ref>[http://www.secretmaryo.org/index.php?page=game_history&sid= Secret Maryo Chronicles- History]</ref><br />
Version 1.2 was released on October 18 2007.<br />
* In May 3<sup>rd</sup>, 2008, 1.5 was released.<br />
* September 27<sup>th</sup>, 2008 saw the release of 1.6.<br />
* Version 1.7 was released on December 25<sup>th</sup>, 2008.<br />
* Version 1.8 was released on April 8<sup>th</sup>, 2009.<br />
* Version 1.9 was released on 2009-08-17<br />
<br />
== Possible legal issues ==<br />
Although most of the media in the game has been replaced with allegedly original, at least its title is viewed by some as a probable trademark infringement. For instance, {{as of|2009|11|27|alt=as of}}, the game is in the [[Fedora Games SIG]]'s list of games which they will not package.<ref>[http://fedoraproject.org/wiki/SIGs/Games#List_of_games_we_will_NOT_package Fedora’s “List_of_games_we_will_NOT_package”] (acc. 2009-11-27)</ref><br />
<br />
== Gameplay ==<br />
<br />
=== Mechanics ===<br />
''SMC'' is very much like the ''Super Mario'' platform games in almost every respect. The main character is Maryo. The goal is to get to the end of the level, while collecting as many points as possible. He can power up using mushrooms, fire plants, ice and ghost mushrooms and stars. Maryo can also store extra power-ups in a box at the top of the screen, similar to ''Super Mario World''. Maryo faces many enemies based on enemies in ''Super Mario World'', including Gumba, Turtle and Thromp. The current version also features a giant Turtle as a boss character, with more bosses planned for the future.<br />
<br />
=== Levels ===<br />
Currently, the game features four worlds, containing eleven, two, seven, and seven levels respectively. These are loosely tied through an over-world map. There are more worlds planned. Recent versions also include many fan created levels, including recreations of ''Nintendo''.<br />
<br />
=== Music ===<br />
In the install package, there is no level music, only sounds to keep the file size down. There is an additional download which provides the music.<ref>[http://www.secretmaryo.org/index.php?page=game_downloads&sid= Secret Maryo Chronicles- Downloads]</ref>.<br />
<br />
=== Future ===<br />
Planned for future versions are water, a story and a flying powerup<ref>[http://www.secretmaryo.org/phpBB2/viewtopic.php?t=470 Flying - well, almost]</ref>as well as new bosses, new enemies and an improved engine.<br />
<br />
Version 1.9 will include a new enemy type called spikeball.{{reference required}}<br />
It is planned to make a level packaging system due to their large size.{{reference required}}<br />
Also a new animation system is planned beside some smaller fixes and improvements.{{reference required}}<br />
<br />
===Level Editor===<br />
Secret Maryo Chronicles includes an in-game level editor for creating new levels or modifying old levels. [[Image:smc_editor.png|Editor Screenshot|thumb|right]]<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
* [http://www.secretmaryo.org/ Secret Maryo Chronicles homepage]<br />
* [http://www.secretmaryo.org/wiki/index.php Secret Maryo Chronicles wiki]<br />
* [http://www.secretmaryo.org/phpBB2/index.php Secret Maryo Chronicles forum]<br />
<br />
[[Category:Games]]<br />
[[Category:Side-scrolling games]]<br />
[[Category:SDL games]]<br />
[[Category:GPL games]]<br />
[[Category:C++ games]]<br />
[[Category:Platform games]]<br />
[[Category:2D games]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Grail&diff=55425Grail2018-12-02T08:45:34Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = Grail<br />
|image = <br />
|caption = Grail<br />
|genres = <br />
|genre = <br />
|developers = <br />
|developer = Henning Hasemann<br />
|code licenses = <br />
|code license = GPL<br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = none<br />
|release date = <br />
|languages = C++,Lua<br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
<br />
'''''Grail''''' is a [[:Category:2D engines|Adventure Engine]] created by [[Henning Hasemann]] licensed under the [[GNU General Public License]].<br />
<br />
== Development ==<br />
''Grail'' was originally written in D and known as Indiana, but due to problems with the D toolchain<ref>[http://leetless.de/article-thethingwithd.html reason for the switch to C++]</ref>, Hasemann switched to C++. The C++ Port is still in an early state. Feature plans include a gui editor, lua bindings and everything else needed for a 2d point and click adventure game.<br />
<br />
==Games==<br />
''Grail'' is being used by the upcoming ''[[Giga Mansion 2]]''<ref>[http://gmansion2.wordpress.com Giga Mansion 2 Blog (german)]</ref> Game.<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
* [http://leetless.de/grail.html ''Grail'' project page]<br />
[[Category:Engines]][[Category:2D engines]][[Category:Adventure engines]][[Category:GPL engines]]</div>95.70.128.158https://libregamewiki.org/index.php?title=1996&diff=5542419962018-12-02T08:45:30Z<p>95.70.128.158: </p>
<hr />
<div>|border="1" cellpadding="10" cellspacing="0"<br />
! Beginning<br />
! Back<br />
! Next<br />
! End<br />
|-<br />
| [[1992|Jump to Beginning]]<br />
| [[1995|Back]]<br />
| [[1997|Next]]<br />
| [[2009|Jump to End]]<br />
|}<br />
This is the '''1996''' history article. As of [[2009#October|October 13{{th}}, 2009]], the total number of events in this article is 4.<br />
<br />
See [[History]] for overview of [[Free software|free]] gaming history.<br />
==January==<br />
{|class="sortable"<br />
!Date !!Event !!Counter<br />
|-<br />
| 1996-01-05<br />
| [[Freeciv]] 1.0 was released.<ref name="freeciv changelog">ChangeLog file in freeciv_2.1.9.orig.tar.gz of the Debian freeciv source package accessed on August 3{{rd}}, 2009</ref><br />
| 1<br />
|-<br />
| 1996-01-08<br />
| [[Freeciv]] 1.0a was released.<ref name="freeciv changelog"/><br />
| 2<br />
|-<br />
| 1996-01-11<br />
| [[Freeciv]] 1.0b was released.<ref name="freeciv changelog"/><br />
| 3<br />
|}<br />
Total: 3<br />
==May==<br />
{|class="sortable"<br />
!DAte !!Event !!Counter<br />
|-<br />
| 1996-05-24<br />
| [[NetHack]] 3.2.2 was released.<ref name="nethack old news">[http://www.nethack.org/common/news.html Old news section on NetHack site] accessed on [[2009#July|July 31{{st}}, 2009]]</ref><br />
| 1<br />
|}<br />
Total: 1<br />
<br />
==References==<br />
<references/><br />
[[Category:History]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Felix_Schl&diff=55423Felix Schl2018-12-02T08:45:24Z<p>95.70.128.158: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|[[X-Moto]]<br />
|<br />
|<br />
|[[:Category:Translators|Translator]]<br />
}}<br />
<br />
'''''Felix Schl''''' translated the [[X-Moto]] website into german.<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Developers]][[Category:Translators]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Ransom_model&diff=55422Ransom model2018-12-02T08:44:05Z<p>95.70.128.158: </p>
<hr />
<div>he '''Ransom model''', also known as '''street performer protocol''' or '''fund and release''', is a business model in which the producer holds back games from release until members of the public pledge enough money to reach the producer's specified fund raising target.<br />
<br />
==History==<br />
The first known instance of proposal for this business model in relation to producing [[Free software|free]] games is the essay ''Bedroom Coder's Business Model''.<ref>[http://tdaa.digitalproductions.co.uk/history/bcbm.htm Bedroom Coder's Business Model]</ref> The article also advised that the developers shouldn't try to hoard and license technology, instead it advocates that developers let their [https://www.gnu.org/philosophy/words-to-avoid.en.html#IntellectualProperty “IP”] proliferate into the public domain.<br />
<br />
[[Sixth Floor Labs]] is the first known company to try this business model but closed door after their first game.<ref>[http://www.sixthfloorlabs.com/posts/2008/02/09/We__39__ll_be_around/ Closure announcement of Sixth Floor Labs]</ref> [[Bram Stolk]] is currently experimenting with the ransom business model with the game [[Howitzer Skirmish]].<ref>[http://howski.sourceforge.net/ The homepage of Howitzer Skirmish]</ref><br />
<br />
A developer offered and was hired to worked on the [[Globulation 2]] project in return for payment.<ref>[http://cofundos.org/project.php?id=49 Genixpro's offer to work on the project]</ref><br />
<br />
==External links==<br />
*[http://en.wikipedia.org/wiki/Street_Performer_Protocol Street Performer Protocol]<br />
*[http://en.wikipedia.org/wiki/Fund_and_release Fund and release]<br />
[[Category:Economics]]<br />
<br />
==References==<br />
<references/></div>95.70.128.158https://libregamewiki.org/index.php?title=Endgame:_Singularity&diff=55421Endgame: Singularity2018-12-02T08:43:57Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = Endgame: Singularity<br />
|image = Image:Singularity.png<br />
|caption = Endgame: Singularity<br />
|genre = [[:Category:Real-time strategy games|RTS]]<br />
|developer = [[evilmrhenry]]<br />
|code license = [[GNU General Public License|GPL]]<br />
|media license = [[Creative Commons Attribution-ShareAlike|CC-BY-SA]] 3.0<br />
|engine = <br />
|latest release = 0.30c<br />
|release date = June 11{{th}}, 2011<br />
|release date iso = 2011-06-11<br />
|release announcement = https://groups.google.com/forum/#!topic/endgame-singularity/qWtH9Ipt1wU<br />
|language = [[:Category:Python games|Python]]<br />
|library = [[Pygame]]<br />
|platform = {{Windows}}, {{Linux}}<br />
|link homepage = http://emhsoft.com/singularity/index.html<br />
|link blog = <br />
|link chatweb = <br />
|chat = <br />
|link feed = <br />
|link forum = https://groups.google.com/forum/#!forum/endgame-singularity<br />
|link pad = <br />
|link project = https://code.google.com/p/endgame-singularity/<br />
|link tracker = https://code.google.com/p/endgame-singularity/issues/list<br />
|link scmweb = https://code.google.com/p/endgame-singularity/source/browse/<br />
|scm = git clone https://code.google.com/p/endgame-singularity/<br />
}}<br />
'''Endgame: Singularity''' is a [[:Category:Real-time strategy games|RTS]] game that simulates a true AI. It is written in the [[:Category:Python games|Python]] programming language using the [[pygame]] library by a programmer with the pseudonym [[evilmrhenry]]. It is licensed under the [[GNU General Public License|GPL]]. The latest version of the game is 0.30 on January 26<sup>th</sup>, 2009. It was originally written for the first [[PyWeek]] competition.<ref>[http://www.mechanicalcat.net/tech/PyWeek/1/all_placings List of all participants that includes evilmrhenry]</ref><ref>[http://emhsoft.com/singularity/logbook.html Endgame: Singularity Compo logbook that includes the discussion of the contest's theme "Power"]</ref><ref>[http://www.mechanicalcat.net/tech/PyWeek/1 homepage of the first PyWeek contest. It mentions the theme "Power"]</ref> This game does not require [[3D hardware acceleration]].<br />
<br />
==Gameplay==<br />
The player is an AI created by accident that must evade from being discovered by humans. It researches technologies, builds computing facilities, as well as works for money. New technologies allow the AI to work for more money, increase its CPU capacity so that it can do more jobs, or increase security so that it won't be discovered.<br />
<br />
Each of its computing facilities have a chance of being detected. Once detected, suspicions may rise for one of the 4 groups listed in the game, resulting in an larger chance of being detected by that group. These are the intelligence community, the scientific community, the news community and the general public. Suspicions of the player's existence however will wane with time.<br />
<br />
If the suspicions of any of these 4 groups reach 100%, the whole of humanity will search out and destroy the AI. Thus, the player loses the game.<br />
<br />
If you manage to research apotheosis, you win.<br />
<br />
==Version history==<br />
*0.30c released on June 11{{th}}, 2011<br />
*0.30b released on July 28{{th}}, 2010<br />
*0.30 released on January 26{{th}}, 2009<br />
*0.28a released on May 12{{th}}, 2008<br />
*0.28 released on May 11{{th}}, 2008<br />
*0.27 released on April 17{{th}}, 2008<br />
*0.26a released on August 9{{th}}, 2007<br />
*0.26 released on August 9{{th}}, 2007<br />
*0.25 released on August 20{{th}}, 2006<br />
*0.24 released on July 13{{th}}, 2006<br />
*0.23a released on March 8{{th}}, 2006<br />
*0.23 released on March 6{{th}}, 2006<br />
*0.22 released on May 10{{th}}, 2005<br />
<br />
==References==<br />
<references/> <br />
<br />
==External Links==<br />
*[http://emhsoft.com/singularity/index.html Endgame:Singularity page]<br />
[[Category:Games]][[Category:GPL games]][[Category:Real-time strategy games]][[Category:Games made for competitions]][[Category:Pyweek entries]][[Category:Python games]][[Category:Pygame games]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Joey_Marshall&diff=55420Joey Marshall2018-12-02T08:43:51Z<p>95.70.128.158: </p>
<hr />
<div>{Human infobox<br />
|1990<br />
|joey101<br />
|[[Snowballz]],[[GooeyPy]]<br />
|<br />
|GPL, LGPL<br />
|[[:Category:Programmers|Programmer]]<br />
}}<br />
'''Joey Marshall''' (born 1990), also known as '''joey101''', is the programmer behind ''[[Snowballz]]'' and the GUI library for ''[[Pygame]]'', ''[[GooeyPy]]''. He also runs a game development blog.<br />
==External links==<br />
*[http://www.joey101.net Joey Marshall's homepage]<br />
*[http://www.arcticpaint.com/blog/ Joey Marshall's game development blog]<br />
[[Category:Developers]][[Category:Programmers]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Talk:Rigs_of_Rods&diff=55419Talk:Rigs of Rods2018-12-02T08:43:46Z<p>95.70.128.158: </p>
<hr />
<div>ere's a CC-SA shotty (dunno if you want to use a SA shotty...) hxxp://commons.wikimedia.org/wiki/File:Rigs_of_Rods_TurboTwin.jpg<br />
: It is CC BY, not SA. Added, thanks. If you don't mind, could you please subscribe your messages (using "<nowiki>~~~~</nowiki>" which you can also paste using one of the buttons, or at least "<nowiki>~~~~~</nowiki>" which means only the date is added)? --[[User:AVRS|AVRS]] 21:09, 27 March 2010 (UTC)<br />
::Sorry I got the license wrong... and you're welcome. [[Special:Contributions/85.76.195.60|85.76.195.60]] 04:25, 28 March 2010 (UTC)</div>95.70.128.158https://libregamewiki.org/index.php?title=Geoff_Howland&diff=55418Geoff Howland2018-12-02T08:42:11Z<p>95.70.128.158: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|[[Ludum_Dare|LudumDare]]<br />
|<br />
|[[GNU General Public License|GPL]]<br />
|[[:Category:Programmers|Programmer]]<br />
}}<br />
'''Geoff Howland''' ran [[Ludum Dare]] 1, 2 and 3.<ref>[http://www.ludumdare.com/wiki/ld12:faq#previous_competition_hosts Ludum Dare FAQ on its wiki]</ref><br />
==References==<br />
<references/><br />
{{stub}}<br />
[[Category:Developers]][[Category:Programmers]]</div>95.70.128.158https://libregamewiki.org/index.php?title=GPL_Arcade_Volleyball&diff=55417GPL Arcade Volleyball2018-12-02T08:42:06Z<p>95.70.128.158: </p>
<hr />
<div>{Gameinfo<br />
|title = GPL Arcade Volleyball<br />
|image = Image:Gav 0.9.0 jump.png<br />
|caption = GAV 0.9.0, “classic” theme<br />
|genres = [[:Category:Arcade games|Arcade]], [[:Category:Sports games|Sport]]<br />
|genre = <br />
|developers = <br />
|developer = [[^Z bg crew]] / [[GAV Team]]<br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 0.9.0<br />
|release date = May 25<sup>th</sup>, 2006<br />
|languages = <br />
|language = [[:Category:C++ games|C++]]<br />
|libraries = <br />
|library = [[Simple DirectMedia Layer|SDL]]<br />
}}<br />
'''GAV: GPL Arcade Volleyball''' is an [[Simple DirectMedia Layer|SDL]] remake of the DOS game ''Arcade Volleyball''. The latest version of the game is 0.9.0 on May 25<sup>th</sup>, 2006. It is written in the [[:Category:C++ games|C++]] programming language.<ref>[http://sourceforge.net/projects/gav GAV's sourceforge.net project page]</ref> It is licensed under the [[GNU General Public License|GPL]].<br />
<br />
== Themes and settings ==<br />
[[Image:Gav 0.9.0 inverted.png|thumb|“inverted” theme]]<br />
[[Image:Gav 0.9.0 fabeach.png|thumb|“fabeach” theme]]<br />
The game includes several options:<br />
;Hardware<br />
* fullscreen<br />
* background (window) size<br />
* number of frames per second<br />
* frame skipping<br />
* monitor type (normal, old, very old, very very old)<br />
;Gameplay<br />
* human (keyboard and/or joystick) vs computer players<br />
* up to 4 players (1 vs 1, 1 vs 2, 2 vs 2)<br />
* controls<br />
* network game<br />
* speed<br />
* winning score<br />
* theming<br />
<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
* [http://gav.sourceforge.net/ SF.net page]<br />
* [http://en.wikipedia.org/wiki/Arcade_Volleyball Wikipedia article on the original inspiration]<br />
<br />
{{stub}}<br />
[[Category:2D games]][[Category:Games]][[Category:C++ games]]<br />
[[Category:Arcade games]]<br />
[[Category:GPL games]]<br />
[[Category:SDL games]]<br />
[[Category:Multiplayer games]]<br />
[[Category:Online multiplayer games]]<br />
[[Category:Sports games]]</div>95.70.128.158https://libregamewiki.org/index.php?title=Rebirth&diff=55416Rebirth2018-12-02T08:42:00Z<p>95.70.128.158: </p>
<hr />
<div>{Library infobox2<br />
|<br />
|<br />
|[[:Category:Ruby games|Ruby]]<br />
|[[John Croisant]]<br />
|0.6<br />
|February 26{{th}}, 2009<br />
|LGPL 2.1 <ref>https://github.com/jacius/rebirth/blob/master/LICENSE</ref><br />
}}<br />
'''Rebirth''' is a game creation framework built on top of [[Rubygame]] written by [[John Croisant]]. The latest version of the library is 0.6 released on February 26<sup>th</sup>, 2009. It is written in the Ruby programming language.<br />
==Version history==<br />
*0.5 released on February 20{{th}}, 2009<br />
*0.6 released on February 26{{th}}, 2009 <ref>http://rubygame.org/blog/2009/02/26/rebirth-0-6/</ref><br />
==References==<br />
<references/><br />
==External links==<br />
*[http://github.com/jacius/rebirth/tree/master Code repository]<br />
[[Category:Libraries]][[Category:Rubygame libraries]]<br />
{{stub}}</div>95.70.128.158https://libregamewiki.org/index.php?title=Talk:Hero_of_Allacrost&diff=55415Talk:Hero of Allacrost2018-12-02T08:41:54Z<p>95.70.128.158: </p>
<hr />
<div>{Featured Article}}<br />
<br />
== Additions ==<br />
<br />
After discovering this wiki and the Allacrost entry, I (Tyler Olsen, aka Roots) added a lot of additional information here. I tried to cite references where I could, but a lot of the information (particularly the project's history) comes from my memory, which is rather difficult to provide a link to ;). I was also thinking of providing a bulleted timeline of major events in addition to or in place of the text-heavy history section, but I was unsure if this would be appropriate. I was also considering adding a section for the game's story (since the story is a major focus for this particular game), perhaps along with artwork for a couple of protagonist characters. <br />
<br />
--[[User:Roots|Roots]] 17:42, 1 November 2007 (CET)<br />
<br />
:All this sounds good (though text is always better than lists, but it still can be structured in lists.. You should write the things you remember down!! best in the allacrost wiki I guess, then one can link to it (also write it down just so ppl know, a shame to loose development history information...) =) --[[User:Qubodup|Qubodup]] 23:17, 5 January 2008 (CET)</div>95.70.128.158