https://libregamewiki.org/api.php?action=feedcontributions&user=95.70.130.5&feedformat=atomLibregamewiki - User contributions [en]2024-03-28T13:42:25ZUser contributionsMediaWiki 1.39.1https://libregamewiki.org/index.php?title=Kuklomenos&diff=48594Kuklomenos2018-04-29T09:41:39Z<p>95.70.130.5: </p>
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<div>{Gameinfo<br />
|title = Kuklomenos<br />
|image =<br />
|caption = Kuklomenos<br />
|genre = [[:Category:Arcade games|Arcade]]<br />
|developer = [[Martin Bays]]<br />
|code license = [[GNU General Public License|GPL]] v3<br />
|media license = [[GNU General Public License|GPL]] v3<br />
|engine = <br />
|latest release = 0.4.5<br />
|release date = April 7{{th}}, 2012<br />
|release date iso = 2012-04-07<br />
|release announcement = http://mbays.freeshell.org/kuklomenos/src/NEWS<br />
|language =<br />
|library = [[Simple DirectMedia Layer|SDL]]<br />
|platform = {{Windows}}, {{Linux}}<br />
|link homepage = http://mbays.freeshell.org/kuklomenos/<br />
|link blog = <br />
|link chatweb = <br />
|chat = <br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = <br />
|link tracker = <br />
|link scmweb = <br />
|scm = darcs get http://mbays.freeshell.org/darcs-repos/kuklomenos<br />
}}<br />
'''Kuklomenos''' is an abstract shoot-em-up game, with minimalistic graphics and short game-length.<br />
<br />
Note that the COPYING file indicates that the game uses a non-free sound from<br />
freesound.org, but this is out of date - the relevant sound file is now<br />
[http://www.freesound.org/people/FreqMan/sounds/24727/ released under CC-BY].<br />
<br />
== External links ==<br />
<br />
* [http://mbays.freeshell.org/kuklomenos/ Website]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Games]][[Category:Arcade games]][[Category:GPL games]][[Category:SDL games]]</div>95.70.130.5https://libregamewiki.org/index.php?title=FreeRCT&diff=48593FreeRCT2018-04-29T09:41:34Z<p>95.70.130.5: </p>
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<div>{Gameinfo<br />
|title = FreeRCT<br />
|image = File:FreeRCT.png<br />
|caption = FreeRCT<br />
|genre = [[:Category:Economic simulation games|Economic simulation]]<br />
|developer = [[Albert Hofman]] (Alberth), [[Richard Wheeler]] (Zephyris)<br />
|code license = [[GPL|GPLv2]]<ref name="license">[https://code.google.com/p/freerct/source/browse/trunk/LICENSE-gpl-2.0.txt License file] of freerct project on Google Code</ref><br />
|media license = [[GPL|GPLv2]]<ref name="license"/><ref>[https://code.google.com/p/freerct/source/detail?spec=svn668&r=9 Commit 9] stating GPLv2 also applies to data</ref><br />
|engine = <br />
|latest release = 0.0.0.824<br />
|release date = August 14{{th}}, 2013<br />
|release date iso = 2013-08-14<br />
|release announcement=<br />
|language = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]<br />
|library = [[SDL]]<br />
|platform = {{Windows}}, {{Linux}}<br />
|link homepage = https://github.com/FreeRCT/FreeRCT <!-- was: http://www.freerct.org/ but it's dead as of Mar 2017 --><br />
|link blog = http://freerct.blogspot.de/<br />
|link chatweb = <br />
|chat =<br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = https://code.google.com/p/freerct/<br />
|link tracker = https://code.google.com/p/freerct/issues/list<br />
|link scmweb = https://code.google.com/p/freerct/source/browse/<br />
|scm = svn checkout http://freerct.googlecode.com/svn/trunk/ <br />
}}<br />
<br />
'''FreeRCT''' is an amusement park simulation game in early stages of development. It is inspired by the proprietary game RollerCoaster Tycoon.<br />
<br />
==Development==<br />
The old RollerCoaster Tycoon proved still popular, and the idea of a more flexible engine along the lines of [[OpenTTD]] floated around on the Transport Tycoon forums.<ref>[http://www.tt-forums.net/viewtopic.php?f=2&t=61646 Possibilty of an OpenRCT?] [''sic''] on Transport Tycoon Forums</ref> As there was no free equivalent for the old proprietary prototype, OpenTTD developer Alberth and OpenGFX artist Zephyris started FreeRCT development.<ref>[http://www.tt-forums.net/viewtopic.php?f=2&t=61110#p1020534 FreeRCT] on Transport Tycoon Forums</ref> As it is a reimplementation from scratch, they avoid the legal questions OpenTTD sometimes raised in its first years.<br />
<br />
Sprites are made as 3D Blender models, so that the actual rendering can be mostly automated.<ref>[https://code.google.com/p/freerct/source/browse/trunk/sprites_src/info_and_scripts/readme.txt Readme of the sprites section] of freerct project on Google Code</ref><br />
<br />
==External links==<br />
*[https://github.com/FreeRCT/FreeRCT FreeRCT homepage] <!-- was: http://www.freerct.org/ but it's dead as of Mar 2017 --><br />
*[http://freerct.blogspot.com/ FreeRCT blog]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Games]]<br />
[[Category:Economic simulation games]]<br />
[[Category:C++ games]]<br />
[[Category:Python games]]<br />
[[Category:SDL_games]]</div>95.70.130.5https://libregamewiki.org/index.php?title=Yuri_D%27Elia&diff=48592Yuri D'Elia2018-04-29T09:41:28Z<p>95.70.130.5: </p>
<hr />
<div>{Human infobox<br />
|<br />
|wave++, wavexx<br />
|[[FLTK Recycling Game!]], [[Garith]]<br />
|<br />
|[[GNU LGPL]]<br />
|<br />
}}<br />
<br />
'''Yuri D'Elia''' is the developer of:<br />
<br />
* [[regame]] AKA [[FLTK Recycling Game!]].<br />
* [[Garith]]<br />
<br />
[[Category:Developers]]</div>95.70.130.5https://libregamewiki.org/index.php?title=PARPG&diff=48591PARPG2018-04-29T09:41:21Z<p>95.70.130.5: </p>
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<div>{Gameinfo<br />
|title = PARPG<br />
|image = <br />
|caption = <br />
|genres = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]<br />
|genre = <br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPLv3]]<br />
|media licenses = <br />
|media license = [[Creative Commons Attribution-ShareAlike|CC-BY-SA 3.0]]<br />
|engines = <br />
|engine = [[FIFE]]<br />
|latest release = Tech demo 1<br />
|release date = 2010-03-10<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
<br />
'''PARPG''' is a post-apocalyptic roleplaying game currently in the planning stage for a second techdemo release. Its source code is licensed under the GPLv3 and its assets under CC-BY-SA 3.0.<br />
<br />
Development has since ceased. <br />
<br />
=External Links=<br />
* [http://blog.parpg.net/ PARPG blog]<br />
<br />
[[Category:Post-apocalyptic games]][[Category:Role-playing games]]<br />
{{Stub}}</div>95.70.130.5https://libregamewiki.org/index.php?title=Tremulous&diff=48590Tremulous2018-04-29T09:41:15Z<p>95.70.130.5: </p>
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<div>{Gameinfo<br />
|title = <br />
|image = Image:Tremulous - human base goons.jpg<br />
|caption = <br />
|genres = <br />
|genre = [[First-person shooter game|FPS]]<br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = [[Creative Commons Attribution-ShareAlike|CC BY-SA 2.5]]<br />
|engines = <br />
|engine = [[ioquake3]]<br />
|latest release = 1.1<br />
|release date = [[2006#March|March 31{{st}}, 2006]]<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
'''''Tremulous''''' is a multiplayer [[first-person shooter game|first-person shooter]] licensed under the [[GNU General Public License|GPL]]. It's media is licensed under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike license version 2.5]].<ref>[http://svn.icculus.org/tremulous/trunk/COPYING?rev=775&view=markup Tremulous' COPYING file] - from its svn tree</ref><br />
<br />
''Tremulous'' uses the [[ioquake3]] engine which is based upon [[id Tech 3]]. The latest version of Tremulous is 1.1 and was released on [[2006#March|March 31{{th}}, 2006]].<ref>[http://sourceforge.net/project/showfiles.php?group_id=14890 ''Tremulous'' download page] at SourceForge.net</ref><br />
==Gameplay==<br />
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.<br />
<br />
Base building plays a crucial role in ''Tremulous''. ''Machine turrets'' and the ''armory'' (human) and ''acid tubes'' and ''boosters'' (alien) are some of the available buildings. Each base is controlled by a main structure: the human ''reactor'' and the alien ''overmind'' power the other buildings, so defending one team's main structure and destroying the enemies' is a main task of the game. A team has to destroy all enemy's spawn points and players to win.<br />
===Alien team===<br />
As an alien, most fighting is close-combat, with the exception of Grangers, and Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.<br />
===Human team===<br />
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.<br />
==Forks==<br />
*[[Tremfusion]]<br />
<br />
==References==<br />
<references/><br />
<br />
== External links ==<br />
* [http://tremulous.net/ ''Tremulous'' homepage]<br />
* [http://tremulous.net/forum/ ''Tremulous'' forum]<br />
* [http://fr.tremulous.net/ ''Tremulous'' Official French Website]<br />
<br />
[[Category:Games]]<br />
[[Category:First-person shooter games]]<br />
[[Category:Multiplayer games]]<br />
[[Category:GPL games]]<br />
[[Category:CC BY-SA games]]<br />
[[Category:3D games]]<br />
[[Category:ioquake3 games]]<br />
[[Category:icculus.org]]</div>95.70.130.5https://libregamewiki.org/index.php?title=Chromium_B.S.U.&diff=48589Chromium B.S.U.2018-04-29T09:41:10Z<p>95.70.130.5: </p>
<hr />
<div>{Gameinfo<br />
|title = Chromium B.S.U.<br />
|image = Image:Chromium.jpg<br />
|caption = Screenshot of ''Chromium B.S.U.''<br />
|genre = [[:Category:Arcade games|Arcade]]<br />
|developer = <br />
|code license = [[Clarified Artistic License]]<ref name="debianlicense">http://packages.debian.org/changelogs/pool/main/c/chromium-bsu/chromium-bsu_0.9.15-1/chromium-bsu.copyright</ref><ref name="homepage">[http://chromium-bsu.sourceforge.net/about.htm Official Homepage]</ref><br />
|media license = Graphics: [[Clarified Artistic License]], Sound: [[Expat License]]<ref name="debianlicense" /><br />
|engine = <br />
|latest release = 0.9.16.1<br />
|release date = September 6{{th}}, 2016<br />
|release date iso = 2016-09-06<br />
|release announcement=https://sourceforge.net/p/chromium-bsu/news/<br />
|language = [[:Category:C++ games|C++]]<br />
|library = [[Simple DirectMedia Layer|SDL]], [[OpenAL]]<br />
|platform = {{Windows}}, {{Linux}}<br />
|link homepage = http://www.reptilelabour.com/software/chromium/<br />
|link blog = http://sourceforge.net/p/chromium-bsu/news/<br />
|link chatweb = <br />
|chat =<br />
|link feed = https://sourceforge.net/p/chromium-bsu/news/feed.rss<br />
|link forum = https://sourceforge.net/p/chromium-bsu/discussion/<br />
|link pad = <br />
|link project = https://sourceforge.net/projects/chromium-bsu<br />
|link tracker = https://sourceforge.net/p/chromium-bsu/bugs/<br />
|link scmweb = https://sourceforge.net/p/chromium-bsu/code<br />
|scm = git clone git://git.code.sf.net/p/chromium-bsu/code<br />
}}<br />
<br />
'''Chromium B.S.U.''' is a fast paced [[:Category:Arcade games|arcade]] space shooter. It is written using the [[Simple DirectMedia Layer|SDL]] and [[OpenAL]] libraries. According to the license file in the Debian package, the game is published under the "[[Clarified Artistic License]]".<br />
<br />
The official homepage contains a license which is somewhere between the too-unclear-to-consider-free-for-FSF Artistic License 1.0 and the Clarified Artistic License.<br />
<br />
==External Links==<br />
*[http://chromium-bsu.sourceforge.net/ Official Homepage]<br />
*[http://packages.qa.debian.org/c/chromium-bsu.html Debian source package page]<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Games]]<br />
[[Category:SDL games]]<br />
[[Category:OpenAL games]]<br />
[[Category:Arcade games]]<br />
[[Category:C++ games]]<br />
[[Category:Clarified Artistic License games]]</div>95.70.130.5https://libregamewiki.org/index.php?title=Pillows&diff=48588Pillows2018-04-29T09:41:04Z<p>95.70.130.5: </p>
<hr />
<div>ameinfo<br />
|title = Pillows<br />
|image = Image:Pillows.jpg<br />
|caption = Pillows<br />
|genres = <br />
|genre = <br />
|developers = <br />
|developer = [[Chris Hopp]]<br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = [[Free Art License|FAL]]<br />
|engines = <br />
|engine = <br />
|latest release = 0.2.1<br />
|release date = October 12th, 2007<br />
|languages = <br />
|language = [[:Category:Python games|Python]]<br />
|libraries = <br />
|library = [[Pygame]]<br />
}}<br />
'''Pillows''' is a game created as a [[PyWeek]] warmup by [[Chris Hopp]] using the [[:Category:Python games|python]] programming language and the [[pygame]] library.<br />
<br />
==Gameplay==<br />
In ''Pillows'', an unknown enemy has launched several nuclear warheads at the earth. You must cushion the impact by catapulting pillows under the warheads to keep them from exploding and destroying the planet. The game code is licensed under the [[GNU General Public License|GPLv2.0]], and the game art is released under the [[Free Art License|FAL]]<ref>[http://fydo.net/projects/pillows the release page for ''Pillows'']</ref>. The latest version is Version 0.2.1 on October 12th, 2007.<br />
<br />
==References==<br />
<references/><br />
<br />
==External Links==<br />
*[http://fydo.net/projects/pillows ''Pillows'' homepage]<br />
{{stub}}<br />
[[Category:Games]][[Category:GPL games]][[Category:Pygame games]][[Category:Games made for competitions]][[Category:Python games]][[Category:FAL games]]</div>95.70.130.5https://libregamewiki.org/index.php?title=KMines&diff=48587KMines2018-04-29T09:40:58Z<p>95.70.130.5: </p>
<hr />
<div>{Gameinfo<br />
|title = KMines<br />
|image = Image:KMines 3.0.png<br />
|caption = KMines<br />
|genre = [[:Category:Minesweeper-like games|Minesweeper]]<br />
|developer = [[Nicolas Hadacek]], [[Mikhail Kourinny]], [[Mauricio Piacentini]], [[Dmitry Suzdalev]]; [[Mike McBride]] (documentation update for KDE 2.0); [[Philip Rodrigues]] (some changes for KDE 3.2)<ref name="handbook">[http://docs.kde.org/stable/en/kdegames/kmines/credits.html KMines Handbook] on the KDE website</ref><br />
|code license = [[GNU General Public License|GPL]]<ref name="handbook"/><br />
|media license = [[GNU General Public License|GPL]] (program); [[GNU Free Documentation License|GFDL]] (documentation)<ref name="handbook"/><br />
|engine = <br />
|latest release = 4.11.1<br />
|release date = August 30{{th}}, 2013<br />
|release date iso = 2013-08-30<br />
|release announcement = <br />
|language = [[:Category:C++ games|C++]]<br />
|library = [[:Category:KDEGames|KDE]], [[:Category:Qt games|Qt]]<br />
|platform = {{Linux}} <br />
|link homepage = http://games.kde.org/game.php?game=kdegames<br />
|link blog = <br />
|link chatweb = http://webchat.freenode.net/?channels=kdegames<br />
|chat = irc://irc.freenode.org/kdegames<br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = http://kde.org/applications/games/kmines/development<br />
|link tracker = https://bugs.kde.org/buglist.cgi?product=kmines<br />
|link scmweb = https://projects.kde.org/projects/kde/kdegames/kmines/repository<br />
|scm = git clone git://anongit.kde.org/kmines<br />
}}<br />
'''KMines''' is a mostly classical [[:Category:Minesweeper-like games|minesweeper]] puzzle game from the [[KDEGames]] division of the KDE Project. There are three preset levels and a custom one. The last one allows the player to adjust width and height of the playing field, and the number of mines.<br />
<br />
<!--No longer the case?<br />
Its server allows tracking top scores, but cheaters can be seen there.<ref>[http://kmines.sourceforge.net/index.php?view=faq KMines FAQ] (accessed on 2008-11-12)</ref> --><br />
<br />
<br />
==External links==<br />
* [http://games.kde.org/game.php?game=kmines KMines homepage]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Games]]<br />
[[Category:Minesweeper-like games]]<br />
[[Category:KDEGames]]<br />
[[Category:GPL games]]<br />
[[Category:C++ games]]</div>95.70.130.5https://libregamewiki.org/index.php?title=Talk:Adonthell&diff=48586Talk:Adonthell2018-04-29T09:40:52Z<p>95.70.130.5: </p>
<hr />
<div>= Ref ==<br />
You don't need three refs leading away from the same word.--[[User:John|John]] 09:36, 21 October 2007 (CEST)<br />
:What do you mean?--[[User:Kiba|Kiba]] 13:45, 21 October 2007 (CEST)<br />
::GPL[1][2][3]--[[User:John|John]] 14:01, 21 October 2007 (CEST)<br />
:::I merged the refs in my recent edit, without knowing of this discussion...--[[User:Kess|Kess]] 17:42, 6 February 2008 (CET)<br />
::::This discussion took place long ago. Merging it not is a good idea. These are three different sources and should be treated as such.--[[User:Kiba|Kiba]] 21:25, 6 February 2008 (CET)<br />
:::::I’ve returned it to the way it was. As a note I’d like to put in a cent’s worth of reasoning though; with my thinking it is still ''one'' page note regardless of the number of references/sources, and as such is more “logical” with just one ref. But it’s your wiki and I now see this is a trend followed on other articles as well. ;) As a librarian student I’m just to much of a nitpicker and reacted without thinking. Will check out the wiki more before I edit further. (Note, this doesn’t really matter to me, I just like putting things in perspective. As long as things are done consciously it’s okay with me, regardless of the way.)--[[User:Kess|Kess]] 01:44, 8 February 2008 (CET)<br />
<br />
== Clean-up ==<br />
I’ve been watching the development of ''Adonthell'' for a couple of years now, and I noticed some discrepancies in the article, which I duly corrected. But the article still needs some loving, especially on the difference between the stable version 0.3 engine (which I guess will get a new minor version out soon) and the in-heavy-development version 0.4 trunk. (I do not trust my own English to be writing something up from the bare ground.)--[[User:Kess|Kess]] 17:42, 6 February 2008 (CET)<br />
:Please do write something up. This wiki is not about being perfect the first time around but improving things.--[[User:Kiba|Kiba]] 21:24, 6 February 2008 (CET)</div>95.70.130.5https://libregamewiki.org/index.php?title=Adonthell&diff=48585Adonthell2018-04-29T09:40:47Z<p>95.70.130.5: </p>
<hr />
<div>{Gameinfo<br />
|title = Adonthell<br />
|image = Image:Adonthell0.3.jpg<br />
|caption = ''Adonthell'' version 0.3 demo: Waste's Edge<br />
|genres = [[:Category:2d_Engines|Game Engine]]<br />
|genre = <br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL]]<br />
|engines = <br />
|engine = <br />
|latest release = 0.3.6<br />
|release date = Sep 25{{th}}, 2016<br />
|release date iso = 2016-09-25<br />
|release announcement = http://adonthell.nongnu.org/news/<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library =<br />
|link homepage = http://adonthell.nongnu.org<br />
}}<br />
<br />
'''Adonthell''' is a game engine, licensed under the [[GNU GPL]].<ref>[http://cvs.savannah.gnu.org/viewvc/adonthell/COPYING?revision=1.1.1.1&root=adonthell&view=markup Adonthell copyright file on the CVS repository]</ref> The latest version of the engine is version 0.4 alpha 3 released on May 11, 2009.<ref>[http://adonthell.nongnu.org/news/index.shtml News section of the Adonthell website.]</ref><br />
<br />
==Demos==<br />
The version 0.3 of ''Adonthell'' contains the demo [[Waste's Edge]]. Dun Barethsol is the next Demo expected with the 0.4 final release.<br />
<br />
==Development==<br />
<br />
The development team for Adonthell consists of about 10 main developers plus anyone who is willing to lend a hand.<ref>[http://savannah.nongnu.org/project/memberlist.php?group=adonthell Member list for the Adonthell project.]</ref><ref>[http://adonthell.berlios.de/doc/index.php/Adonthell:About "About Us" page in the Adonthell wiki]</ref> In order to make it easy for anyone to participate in the project, the Adonthell Team has created a documentation wiki which aims to contain all the information necessary to gain a knowledge as intimate as is desired of the engine<ref>[http://adonthell.berlios.de/doc/ ''Adonthell'' documentation wiki]</ref>.<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://adonthell.nongnu.org/ ''Adonthell'' homepage]<br />
*[http://savannah.nongnu.org/projects/adonthell ''Adonthell'' project page] on [http://savannah.nongnu.org/ Savannah]<br />
<br />
[[Category:2D_engines]]</div>95.70.130.5