https://libregamewiki.org/api.php?action=feedcontributions&user=95.70.131.230&feedformat=atomLibregamewiki - User contributions [en]2024-03-29T10:40:19ZUser contributionsMediaWiki 1.39.1https://libregamewiki.org/index.php?title=Blob_Wars_Episode_1_:_Metal_Blob_Solid&diff=48820Blob Wars Episode 1 : Metal Blob Solid2018-05-16T09:44:59Z<p>95.70.131.230: </p>
<hr />
<div>{Gameinfo<br />
|title = <br />
|image = Image:Metalblobsolid107.jpg<br />
|caption = ''Metal Blob Solid''<br />
|genres = <br />
|genre = [[Platform game]]<br />
|developers = <br />
|developer = [[Parallel Realities]]<br />
|code licenses = <br />
|code license = [[GPL|GPL v2]]<br />
|media licenses = Graphics: [[GPL]]v2<br/>Sounds: freeware, removed in Debian<br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 1.19<ref>http://sourceforge.net/apps/mediawiki/blobwars/</ref><br />
|release date = April 17{{nd}}, 2011<br />
|languages = <br />
|language = [[:Category:C++ games|C++]]<br />
|libraries = <br />
|library = <br />
}}<br />
'''Blob Wars: Metal Blob Solid''' is a [[:Category:2D games|2D]] action [[:Category:Platform games|platform game]], created by [[Parallel Realities]]. The source is released under the [[GNU General Public License|GPL version 2]].<ref>[http://packages.debian.org/changelogs/pool/main/b/blobwars/current/blobwars.copyright Blob Wars' copyright file] at [http://debian.org/distrib/packages Debian packages]</ref><br />
<br />
The latest version of the game is 1.19 released on April 17, 2011.<br />
==Gameplay==<br />
In Blob Wars, you play as a blob who rescues blobs missing in action.<br />
As you advance in the game, you get power-ups to enhance your ability to cruise in the levels.<br />
The aqua lung enables you to swim indefinitely, and the jetpack enables you to fly.<br />
<br />
You use the map of the world to choose missions.<br />
<br />
==Licensing==<br />
In 2008, it was revealed that the sounds in the game were freeware. The sounds were later removed at least from the Debian package, and the game may have been removed from others.<br />
<br />
The game is the prequel to [[Blob Wars Episode 2 : Blob And Conquer]], which also contains non-free sounds in the official version.<br />
<br />
==References==<br />
<references/><br />
==External links==<br />
*[http://www.parallelrealities.co.uk/projects/blobWars.php Metal Blob Solid homepage]<br />
[[Category:Games]][[Category:Platform games]][[Category:GPL games]][[Category:2D games]]</div>95.70.131.230https://libregamewiki.org/index.php?title=Allan_Ove_Kjeldbjerg&diff=48819Allan Ove Kjeldbjerg2018-05-16T09:44:45Z<p>95.70.131.230: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|[[Freeciv|Freeciv]]<br />
|<br />
|[[GNU General Public License|GNU GPL]]<br />
|[[:Category:Artists|Artist]]<br />
}}<br />
'''Allan Ove Kjeldbjerg''' did the original art for [[Freeciv]].<br />
<br />
[[Category:Artists]]</div>95.70.131.230https://libregamewiki.org/index.php?title=Balder3D&diff=48818Balder3D2018-05-16T09:44:40Z<p>95.70.131.230: </p>
<hr />
<div>{Gameinfo<br />
|title = Balder3D<br />
|image = <br />
|caption = <br />
|genres = <br />
|genre = [[:Category:First-person shooter games|FPS]]<br />
|developers = <br />
|developer = [[Bjørn Hansen]]<br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = <br />
|engines = [[Crystal Space]], [[Game Networking Engine]]<br />
|engine = <br />
|latest release = 0.20<ref>http://balder.sourceforge.net/</ref><br />
|release date = Oct. 26{{th}}, 2003<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library =<br />
}}<br />
'''''Balder3D''''' is a [[GNU General Public License|GPL]] zero-gravity first-person shooter game created by [[Bjørn Hansen]].<br />
<br />
==Development==<br />
Inspired by the zero-gravity battle simulations described in Orson Scott Card's ''Ender's Game'', Bjørn Hansen started the development of ''Balder3D'' in 2002. He chose [[Crystal Space]] to be the game engine. As time passed by, he realized that he was aiming too high, and decided to create a two-dimensional game with equal concept instead, ''[[Balder2D]]''.<ref>[http://balder.sourceforge.net/balder_development_story.html Balder development story]</ref> This led to a halt of Balder3D's development.<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://balder.sourceforge.net/balder3d/ Balder3D homepage]<br />
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]]</div>95.70.131.230https://libregamewiki.org/index.php?title=Boohu&diff=48817Boohu2018-05-16T09:44:33Z<p>95.70.131.230: </p>
<hr />
<div> {Gameinfo<br />
|title = Boohu<br />
|image = File:Boohu.png<br />
|caption = Break Out Of Hareka's Underground<br />
|genre = [[:Category:Roguelike games|Roguelike]]<br />
|developer = <br />
|code license = [[ISC]]<br />
|media license = [[ISC]]<br />
|engine = <br />
|latest release = 0.7<br />
|release date = May, 8, 2018<br />
|release date iso = 2018-05-8<br />
|release announcement = <br />
|language = Go<br />
|library = <br />
|platform = {{BSD}}, {{Linux}}, {{Windows}}, {{Mac}}<br />
|link homepage = https://github.com/anaseto/boohu<br />
|link blog = <br />
|link chatweb = <br />
|chat = <br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = <br />
|link tracker = <br />
|link scmweb = <br />
|scm = git clone git://github.com/anaseto/boohu<br />
}}<br />
<br />
'''Break Out Of Hareka's Underground''' (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.<br />
<br />
Every year, your village sends someone to collect medicinal simella plants in the Underground. This year, the duty fell upon you, and so here you are. Your heart is teared between your will to be as helpful as possible to your village and your will to make it out alive. Deep in the Underground, some magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…<br />
<br />
==Features==<br />
<br />
* Rods: merge ideas from mana-based magic and charge-based wands or rods.<br />
* Gain a few random aptitudes as you go deeper.<br />
* Simplified inventory management (e.g. no more than one weapon or armour).<br />
* Dense foliage and automatically opened/closed doors to play with line of sight.<br />
* Confusion status based on this [https://crawl.develz.org/tavern/viewtopic.php?f=17&t=24108&sid=cb465fe78aba3b9074a32efc2a835d80#p318813 tavern thread]: impedes diagonal movement.<br />
* Monster footsteps sometimes can be heared.<br />
* Text-based animations.<br />
* Fully destructible terrain.<br />
* No XP, no food, no upstairs.<br />
<br />
==External links==<br />
*[https://github.com/anaseto/boohu Homepage]<br />
<br />
[[Category:Games]][[Category:Roguelike games]]</div>95.70.131.230https://libregamewiki.org/index.php?title=Harmen_van_der_Wal&diff=48816Harmen van der Wal2018-05-16T09:44:27Z<p>95.70.131.230: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|[[Hypercube]]<br />
|<br />
|[[GNU General Public License|GPL]]v2<br />
|[[:Category:Programmers|Programmer]]<br />
}}<br />
'''Harmen van der Wal''' is a computer [[:Category:Programmers|programmer]] and consultant from the Netherlands.<br />
<br />
He is the developer of [[Hypercube]].<br />
<br />
==External links==<br />
* http://harmen.vanderwal.eu/<br />
{{stub}}<br />
[[Category:Developers]]<br />
[[Category:Programmers]]</div>95.70.131.230https://libregamewiki.org/index.php?title=Thousand_Parsec&diff=48815Thousand Parsec2018-05-16T09:44:22Z<p>95.70.131.230: </p>
<hr />
<div>{Gameinfo<br />
|title = Thousand Parsec<br />
|image = Image:ThousandParsec.png<br />
|caption = Thousand Parsec Logo<br />
|genres = <br />
|genre = [[:Category:Turn-based strategy games|TBS]]<br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = <br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = <br />
|release date = <br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
<br />
'''''Thousand Parsec''''' ('''''TP''''') is a framework for creating [[:Category:Turn-based strategy games|turn-based]] space-empire-building strategy games.<br />
<br />
==History==<br />
The project was started by [[Tim Ansell]] in January 2002. At first it was supposed to be a clone of ''Stars!'', but Ansell decided to start an open source project to become the status quo of space empire games.<ref>[http://www.thousandparsec.net/tp/pipermail.php/tp-devel/2006-January/000154.html Thousand Parsec goals and direction (from January 2006)]</ref> [[Lee Begg]] was the only person to join the project until early 2007.<ref>[http://www.ohloh.net/projects/3679/analyses/latest/contributors Ohloh Project Stats, Thousand Parsec, Contributors]</ref><br />
<br />
The envisioned goals were not reached by 2006 as the developers underestimated the amount of work needed and as the project did not attract many new developers. Nevertheless, ''Thousand Parsec'' has 95,000 Lines of Code to date.<ref>[http://www.ohloh.net/projects/3679 Ohloh Project Stats, Thousand Parsec, Project Cost]</ref><br />
<br />
Since late 2006 development speed has been increasing with a number of new developers joining the project. An AI programming competition<ref>[http://www.thousandparsec.net/tp/news.php/2007-01-16-1130 Thousand Parsec: News - Thousand Parsec AI Programming Competition!]</ref> and active promotion during Australia's annual Linux conference are mainly responsible for this.<br />
<br />
In 2007 Thousand Parsec was allocated 3 slots in the 2007 Google Summer of Code.<ref>[http://code.google.com/soc/2007/parsec/about.html Thousand Parsec profile for Google Summer of Code 2007]</ref><ref>[http://www.thousandparsec.net/tp/news.php/2007-04-14-1326 Thousand Parsec: News - Google Summer of Code Allocations]</ref><br />
<br />
In 2008, the project also participated in the 2008 Google Summer of Code.<ref>[http://www.thousandparsec.net/tp/news.php/2008-03-17-2121 Announcement of Google Summer of Code 2008 for the Thousand Parsec project]</ref><br />
<br />
It was also accepted into the 2009 Google Summer of Code program.<ref>[http://sourceforge.net/forum/forum.php?forum_id=931495 Announcement of Google Summer of Code 2009 for the Thousand Parsec project]</ref><br />
==References==<br />
<references/><br />
==External links==<br />
* [http://www.thousandparsec.net/tp/ Thousand Parsec homepage]<br />
* [http://www.thousandparsec.net/wiki/Thousand_Parsec_Wiki Thousand Parsec wiki]<br />
* [http://sourceforge.net/projects/thousandparsec/ Thousand Parsec project page] on [http://sourceforge.net/ SourceForge.net]<br />
* [http://freshmeat.net/projects/tp/ Thousand Parsec project page] on [http://freshmeat.net/ Freshmeat.net]<br />
{{stub}}<br />
[[Category:Engines]][[Category:2D engines]][[Category:GPL engines]][[Category:Turn-based strategy games]]</div>95.70.131.230https://libregamewiki.org/index.php?title=Turious&diff=48814Turious2018-05-16T09:44:15Z<p>95.70.131.230: </p>
<hr />
<div>{Gameinfo<br />
|title = Turious<br />
|image = Image:Turious-0.3.jpg<br />
|caption = Turious 0.3<br />
|genres = <br />
|genre = [[:Category:Turn-based strategy games|TBS]]<br />
|developer = darkrose<br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = [[GNU General Public License|GPL]], [[Creative Commons Attribution-ShareAlike|CC BY-SA]]<br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 0.2<br />
|release date = May, 2010<br />
|languages = [[:Category:C games|C]]<br />
<br />
|language = <br />
|libraries = [[RoseThorn Game Library|RTG]]<br />
|library =<br />
}}<br />
'''Turious''' is a [[:Category:Turn-based strategy games|TBS]]. The latest version of the game is 0.2 released in May 2010, with the 0.3 version currently in development. It is licensed under the [[GNU General Public License|GPL]].<ref>[http://sandbox.ltmnet.com/page/projects/turious Turious Project Page]</ref> It requires the [[RoseThorn Game Library|RTG]] library.<br />
<br />
==Release history==<br />
* 2009 - 0.1 (text-based) release<br />
* May, 2010 - 0.2 ([[Simple DirectMedia Layer|SDL]] release<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://sandbox.ltmnet.com/page/projects/turious Turious Project Page]<br />
<br />
{{game-stub}}<br />
<br />
[[Category:Games]]<br />
[[Category:GPL games]]<br />
[[Category:Turn-based strategy games]]<br />
[[Category:C games]]</div>95.70.131.230https://libregamewiki.org/index.php?title=Talk:PyWeek&diff=48813Talk:PyWeek2018-05-16T09:44:10Z<p>95.70.131.230: </p>
<hr />
<div>= Do you agree with the reference requires? ==<br />
<br />
If not I'll delete them.--[[User:John|John]] 08:23, 17 October 2007 (CEST)<br />
:I agree that they need references. It may take forever to find them though.--[[User:Kiba|Kiba]] 12:00, 17 October 2007 (CEST)<br />
::Got one, w00t! One more to go :) --[[User:John|John]] 14:12, 17 October 2007 (CEST)<br />
:::I think I got the rest :) --[[User:RB0|RB0]] 19:13, 17 October 2007 (GMT)</div>95.70.131.230https://libregamewiki.org/index.php?title=PyWeek&diff=48812PyWeek2018-05-16T09:44:06Z<p>95.70.131.230: </p>
<hr />
<div>''PyWeek''' is a bi-annual game programming challenge using the [[:Category:Python games|Python]] programming language. The contestants often use the game library for Python, [[Pygame]], OpenGL bindings [http://www.pyopengl.org/ PyOpenGL] and the [[Pyglet]] game and multimedia library.<br />
<br />
<br />
==Contests==<br />
On pyweek.org, each contest has three stages:<br />
*First, week-long vote on themes. There are always five possible choices that are chosen by a person not participating in the contest.<br />
*Second, the actual competition that lasts for a week.<br />
*Finally, 2 weeks of voting are allowed for all users who submitted a game or were part of a team that submitted a game to play and rate the other finalists.<br />
Entries are judged by ''Fun'' - how fun the game was and how the voter is to play the game in the future,<br />
''Innovation'' - how new, interesting, and fitting the theme of the game was,<br />
and ''Production'' - how clean the game design was, how nice the graphics/sfx/music were, how many bugs the game had(if any), and how polished it is. Most users will give a game with a good readme file a higher production score as well.<br />
<br />
Contests listed here are already completed.<br />
<br />
*'''PyWeek 1: Power''': The overall winner of this contest was the game [[Dynamite]], the individual winner for this contest was the game [[Pawns: Power vs Responsibility]]. It took place in August 2005 on a different website, mechanicalcat.net. The contest ran August 27, 2005 through September 03, 2005.<ref>[http://www.mechanicalcat.net/tech/PyWeek/1 The site of the first ever PyWeek contest, hosted by Richard T. Jones. It has the results, homepage]</ref><br />
*'''PyWeek 2: It runs on steam!''': Individual winner is the game ''Nelly's Rooftop Garden''. Team entry is [[Trip on the Funny Boat]]. The contest ran March 26, 2006 through April 02, 2006.<ref>[http://pyweek.org/2/ Pyweek 2 page]</ref><ref>[http://media.pyweek.org/static/pyweek2_ratings.html pyweek 2 results page]</ref><br />
*'''PyWeek 3: The Disappearing Act''': The individual winner is [[Bouncy the Hungry Rabbit]] and the team winner is 'Typus Pocus''. It ran from September 3, 2006 to September 10, 2006.<ref>[http://pyweek.org/3/ Pyweek 3 page]</ref><ref>[http://media.pyweek.org/static/pyweek3_ratings.html pyweek 3 results page]</ref><br />
*'''PyWeek 4: The only way is up''': Individual winner is [[Which way is up?]] and team winner is [[Barbie Seahorse Adventures]] by [[The Olde Battleaxe]]. The contest ran from April 01, 2007 through April 08, 2007.<ref>[http://pyweek.org/4/ Pyweek 4 page]</ref><ref>[http://media.pyweek.org/static/pyweek4_ratings.html pyweek 4 results page]</ref><br />
*'''PyWeek 5: Twisted''': Individual winner is ''Disk Field'' and team winner is [[Wound Up!]]. The contest ran from September 02, 2007 through September 09, 2007.<ref>[http://pyweek.org/5/ Pyweek 5 page]</ref><ref>[http://media.pyweek.org/static/pyweek5_ratings.html pyweek 5 results page]</ref><br />
*'''Pyweek 6: Robot''': The team winner is ''Robot Underground'' and the individual winner is ''Invention''. It ran from March 30 to April 6 2008.<ref>[http://pyweek.org/6/ Pyweek 6 page]</ref><br />
*'''Pyweek 7: How long is a piece of string?''': The team winner is ''Kite Story'' and the individual winner is [[Stringrolled]]. It ran from September 07, 2008 to September 14, 2008.<ref>[http://pyweek.org/7/ Pyweek 7 page]</ref><br />
*'''Pyweek 8: Get off my lawn''': The team winner is ''Happy Insect Garden '' and the individual winner is ''Panspermia''. It ran from April 26, 2009 to May 03, 2009.<ref>[http://pyweek.org/8/ Pyweek 8 page]</ref><br />
*'''Pyweek 9: Feather''': The team winner is ''After the Fall'' and the individual winner is ''Topologiquill''. It ran from August 30 to September 6, 2009.<ref>[http://pyweek.org/9/ Pyweek 9 page]</ref><br />
*'''Pyweek 10: Wibbly-wobbly''': The team winner is ''Oscilliscape'' and the individual winner is ''The Street Performer''. It ran from March 28 to April 4, 2010.<ref>[http://pyweek.org/10/ Pyweek 10 page]</ref><br />
*'''Pyweek 11: Caught''': The team winner is ''Trident Escape: The Dungeon of Destiny'' and the individual winner is ''Mortimer the Lepidopterist''. It ran from August 22 to August 29, 2010.<ref>[http://pyweek.org/11/ Pyweek 11 page]</ref><br />
<br />
<br />
===Pygame.draw===<br />
<br />
The ''Pyweek'' site also hosted the Pygame.draw challenge in which programmers are required to write a game using only the python standard library and Pygame, fitting everything in single file that must be 64kbytes in size or less.<br />
As of June 26, 2006, the submissions are ready for download.<ref>[http://media.pyweek.org/static/pygame.draw-0606.html pygame.draw page on pyweek.org]</ref><br />
<br />
==History==<br />
<br />
PyWeek was devised by [[Richard T. Jones]] as a response to his experiences competing in (and running) the [[Ludum Dare]] 48-hour challenges.<ref>[http://www.mechanicalcat.net/richard/log?year=2005&month=7 Richards blog]</ref><br />
<br />
The week-long format was devised to make the challenge more accessible. Similarly the ability to form a team or run as an individual also increases participation. The challenge is also open to using appropriately-licensed art content not developed during the challenge.<ref>[http://media.pyweek.org/static/rules.html#existing-artwork-music-and-sound-effects-may-be-used pyweek rules page/existing content]</ref><br />
<br />
The requirement of using Python was made to advocate Python and to increase the amount of tools and knowledge for Python game programmers.<ref>http://pyweek.org/s/rules/</ref><br />
<br />
==References==<br />
{{reflist|2}}<br />
<br />
==External links==<br />
*[http://pyweek.org PyWeek homepage]<br />
[[Category: Contests]]</div>95.70.131.230https://libregamewiki.org/index.php?title=Rebirth&diff=48811Rebirth2018-05-16T09:44:00Z<p>95.70.131.230: </p>
<hr />
<div>{Library infobox2<br />
|<br />
|<br />
|[[:Category:Ruby games|Ruby]]<br />
|[[John Croisant]]<br />
|0.6<br />
|February 26{{th}}, 2009<br />
|LGPL 2.1 <ref>https://github.com/jacius/rebirth/blob/master/LICENSE</ref><br />
}}<br />
'''Rebirth''' is a game creation framework built on top of [[Rubygame]] written by [[John Croisant]]. The latest version of the library is 0.6 released on February 26<sup>th</sup>, 2009. It is written in the Ruby programming language.<br />
==Version history==<br />
*0.5 released on February 20{{th}}, 2009<br />
*0.6 released on February 26{{th}}, 2009 <ref>http://rubygame.org/blog/2009/02/26/rebirth-0-6/</ref><br />
==References==<br />
<references/><br />
==External links==<br />
*[http://github.com/jacius/rebirth/tree/master Code repository]<br />
[[Category:Libraries]][[Category:Rubygame libraries]]<br />
{{stub}}</div>95.70.131.230