https://libregamewiki.org/api.php?action=feedcontributions&user=95.70.131.69&feedformat=atomLibregamewiki - User contributions [en]2024-03-29T14:52:03ZUser contributionsMediaWiki 1.39.1https://libregamewiki.org/index.php?title=Mtp_Target&diff=56543Mtp Target2018-12-19T09:40:52Z<p>95.70.131.69: </p>
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<div>{Gameinfo<br />
|title = Mtp Target<br />
|image = Image:Mtp Target - ss5.png<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:Online multiplayer games|Online multiplayer]]<br />
|developers = <br />
|developer = Vianney Lecroart<br />
|code licenses =<br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL]]<br />
|engines = <br />
|engine = [[NeL]]<br />
|latest release = 1.5.19<br />
|release date = <br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
'''Mtp Target''' is an [[:Category:Online multiplayer games|online multiplayer]] action game.<br />
==External links==<br />
*[http://www.mtp-target.org/ Mtp Target homepage]<br />
*[http://www.mtpfuture.org/ Independent Mtp Target forum]<br />
*[http://gna.org/projects/mtptarget Client and server source code on gna.org]<br />
*[http://code.google.com/p/tux-target/ Fork of Mtp Target]<br />
<br />
[[Category:Games]]<br />
[[Category:Online multiplayer games]]<br />
[[Category:GPL games]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Doris_Stubenrauch&diff=56542Doris Stubenrauch2018-12-19T09:40:48Z<p>95.70.131.69: </p>
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<div> <br />
{Human infobox<br />
|<br />
|<br />
|[[Freedroid RPG]]<br />
|<br />
|<br />
|Vocalist<br />
}}<br />
'''Doris Stubenrauch''', is one of the people who gave their voices to be used on [[Freedroid RPG]].<br />
<br />
[[Category:Developers]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Zlib/libpng_License&diff=56541Zlib/libpng License2018-12-19T09:40:43Z<p>95.70.131.69: </p>
<hr />
<div>he '''zlib/libpng License''' is a [[GNU General Public License]] compatible free-software license<ref>[http://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses Free Software Foundation: GPL compatible licenses page]</ref>.<br />
<br />
It is used by the ''zlib'' compression library, and various other free software projects.<br />
<br />
== License text ==<br />
<br />
Copyright (c) <year> <copyright holders><br />
<br />
This software is provided 'as-is', without any express or implied<br />
warranty. In no event will the authors be held liable for any damages<br />
arising from the use of this software.<br />
<br />
Permission is granted to anyone to use this software for any purpose,<br />
including commercial applications, and to alter it and redistribute it<br />
freely, subject to the following restrictions:<br />
<br />
1. The origin of this software must not be misrepresented; you must not<br />
claim that you wrote the original software. If you use this software<br />
in a product, an acknowledgment in the product documentation would be<br />
appreciated but is not required.<br />
<br />
2. Altered source versions must be plainly marked as such, and must not be<br />
misrepresented as being the original software.<br />
<br />
3. This notice may not be removed or altered from any source<br />
distribution.<br />
<br />
==References==<br />
<references/><br />
<br />
== See also ==<br />
*[[:Category:zlib/libpng games]]<br />
*[[:Category:zlib/libpng engines]]<br />
*[[:Category:zlib/libpng images]]<br />
<br />
==External Links==<br />
*[http://www.gzip.org/zlib/zlib_license.html zlib license page]<br />
*[http://www.opensource.org/licenses/zlib-license.php zlib/libpng license] at the Open Source Initiative<br />
{{stub}}<br />
[[Category:Licenses]]<br />
[[Category:Free source code licenses]]</div>95.70.131.69https://libregamewiki.org/index.php?title=KMines&diff=56540KMines2018-12-19T09:39:29Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = KMines<br />
|image = Image:KMines 3.0.png<br />
|caption = KMines<br />
|genre = [[:Category:Minesweeper-like games|Minesweeper]]<br />
|developer = [[Nicolas Hadacek]], [[Mikhail Kourinny]], [[Mauricio Piacentini]], [[Dmitry Suzdalev]]; [[Mike McBride]] (documentation update for KDE 2.0); [[Philip Rodrigues]] (some changes for KDE 3.2)<ref name="handbook">[http://docs.kde.org/stable/en/kdegames/kmines/credits.html KMines Handbook] on the KDE website</ref><br />
|code license = [[GNU General Public License|GPL]]<ref name="handbook"/><br />
|media license = [[GNU General Public License|GPL]] (program); [[GNU Free Documentation License|GFDL]] (documentation)<ref name="handbook"/><br />
|engine = <br />
|latest release = 4.11.1<br />
|release date = August 30{{th}}, 2013<br />
|release date iso = 2013-08-30<br />
|release announcement = <br />
|language = [[:Category:C++ games|C++]]<br />
|library = [[:Category:KDEGames|KDE]], [[:Category:Qt games|Qt]]<br />
|platform = {{Linux}} <br />
|link homepage = http://games.kde.org/game.php?game=kdegames<br />
|link blog = <br />
|link chatweb = http://webchat.freenode.net/?channels=kdegames<br />
|chat = irc://irc.freenode.org/kdegames<br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = http://kde.org/applications/games/kmines/development<br />
|link tracker = https://bugs.kde.org/buglist.cgi?product=kmines<br />
|link scmweb = https://projects.kde.org/projects/kde/kdegames/kmines/repository<br />
|scm = git clone git://anongit.kde.org/kmines<br />
}}<br />
'''KMines''' is a mostly classical [[:Category:Minesweeper-like games|minesweeper]] puzzle game from the [[KDEGames]] division of the KDE Project. There are three preset levels and a custom one. The last one allows the player to adjust width and height of the playing field, and the number of mines.<br />
<br />
<!--No longer the case?<br />
Its server allows tracking top scores, but cheaters can be seen there.<ref>[http://kmines.sourceforge.net/index.php?view=faq KMines FAQ] (accessed on 2008-11-12)</ref> --><br />
<br />
<br />
==External links==<br />
* [http://games.kde.org/game.php?game=kmines KMines homepage]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Games]]<br />
[[Category:Minesweeper-like games]]<br />
[[Category:KDEGames]]<br />
[[Category:GPL games]]<br />
[[Category:C++ games]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Rado_Smiljanic&diff=56539Rado Smiljanic2018-12-19T09:39:23Z<p>95.70.131.69: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|[[XBlast]]<br />
|<br />
|<br />
|Support<br />
}}<br />
'''''Rado Smiljanic''''' manages support for [[XBlast]].<ref>[http://sourceforge.net/project/memberlist.php?group_id=13119 Sourceforge membership page for XBlast]</ref><br />
==References==<br />
<references/><br />
[[Category:Developers]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Parallel_Realities&diff=56538Parallel Realities2018-12-19T09:39:16Z<p>95.70.131.69: </p>
<hr />
<div>''Parallel Realities''' is a team consisting of [[Stephen Sweeney]] and [[Richard Sweeney]].<br />
The duo produced numerous Free games and software, all licensed under the [[GNU General Public License|GPL]].<ref>http://www.parallelrealities.co.uk/faqs.php#License%20FAQ</ref><br />
<br />
==Licensing issue==<br />
<br />
In a discussion it was revealed that some of the media in their games were freeware. Up to that point, they were erroneously thought by others than the game developers to be covered by the GNU GPL, as in the source code. <ref>[https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=653813] Debian packaging thread for Legend of Edgar</ref><br />
<br />
The developers sent take down requests to the package maintainers, and the games were either removed, or cleaned from the non-free parts.{{Reference required}}<br />
<br />
==Games==<br />
*[[Blob Wars Episode 1 : Metal Blob Solid]] (Debian version cleaned)<br />
*[[Blob Wars Episode 2 : Blob And Conquer]] (at least the Debian version hasn't been cleaned yet)<br />
*[[Java Wordsearch]] (?)<br />
*[[Starfighter]] (?)<br />
*[[Random Shooter]] (?)<br />
*[[The Legend of Edgar]]<br />
<br />
==External links==<br />
[http://www.parallelrealities.co.uk Parallel Realities homepage]<br />
{{stub}}<br />
[[Category:Development teams]]</div>95.70.131.69https://libregamewiki.org/index.php?title=I_Have_No_Tomatoes&diff=56537I Have No Tomatoes2018-12-19T09:39:09Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title =<br />
|image = Image:2008 01 04-800x600-tomatoes.png<br />
|caption = ''I Have No Tomatoes'' 1.55<br />
|genres = <br />
|genre = [[Arcade game]]<br />
|developers = [[Mika Halttunen]], [[Teemu Ruokolainen]]<ref>See the game's README file</ref><br />
|developer =<br />
|code licenses =<br />
|code license = [[Zlib/libpng License|zlib license]]<ref>[http://tomatoes.sourceforge.net/about.html ''I Have No Tomatoes's'' about page]</ref><br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 1.55<br />
|release date = September 26<sup>th</sup>, 2004<br />
|languages = <br />
|language = [[:Category:C++ games|C++]]<br />
|libraries =<br />
|library = [[SDL Mixer]]<br />
}}<br />
'''''I Have No Tomatoes''''' is a ''Bomber Man''-like [[arcade game]] in which the player controls a yellow tomato and has to defeat enemy tomatoes by laying bombs. The latest version of the game is 1.55 released on September 26<sup>th</sup>, 2004.<ref>[http://sourceforge.net/project/showfiles.php?group_id=110031 Sourceforge.net download page for the I Have No Tomatoes project]</ref> It is written by [[Mika Halttunen]] and [[Teemu Ruokolainen]]. The game is licensed under the [[Zlib/libpng License]]. It is written in the [[:Category:C++ games|C++]] programming language. The game requires [[3D hardware acceleration]].<br />
==Gameplay==<br />
The game consists of ten levels, each lasting for one minute. Some levels have teleporters, which will move the player quickly from one end of the map to another.<br />
==References==<br />
<references/><br />
==External links==<br />
* [http://tomatoes.sourceforge.net/ ''I Have No Tomatoes'' homepage]<br />
* [http://sourceforge.net/projects/tomatoes/ ''I Have No Tomatoes'' project page] on SourceForge.net<br />
[[Category:Arcade games]]<br />
[[Category:SDL games]]<br />
[[Category:3D games]]<br />
[[Category:Multiplayer games]]<br />
[[Category:zlib/libpng games]]<br />
[[Category:C++ games]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Talk:Bullet_dodger&diff=56536Talk:Bullet dodger2018-12-19T09:37:54Z<p>95.70.131.69: </p>
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<div>an someone restore my entry?</div>95.70.131.69https://libregamewiki.org/index.php?title=Wilhelm_Francke&diff=56535Wilhelm Francke2018-12-19T09:37:48Z<p>95.70.131.69: </p>
<hr />
<div>{Human infobox<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Translator<br />
}}<br />
<br />
'''''Wilhelm Francke''''' translated the [[Xmoto]] website into Norwegian.<br />
<br />
==References==<br />
<references/><br />
{{stub}}<br />
[[Category:Developers]][[Category:Translators]][[Category:Stubs]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Allegro_Low_LEvel_Game_ROutines&diff=56534Allegro Low LEvel Game ROutines2018-12-19T09:37:41Z<p>95.70.131.69: </p>
<hr />
<div>''''Allegro low level game routines''''', or simply '''''Allegro''''', is a game development library for users of the [[:Category:C games|C]]/[[:Category:C++ games|C++]] programming languages. It is provided under the [[Giftware License]].<ref>[http://www.talula.demon.co.uk/allegro/license.html License page for Allegro]</ref> The latest version of the library is 4.9.3 released on April 27<sup>th</sup>, 2008. It is comparable to [[Simple DirectMedia Layer|SDL]] but adds on GUI components as well. Bindings exist for many languages.<ref>[http://alleg.sourceforge.net/bindings.html List of other-language bindings]</ref><br />
<br />
==See also==<br />
*[[:Category:Allegro games|Allegro games]]<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://www.talula.demon.co.uk/allegro/ ''Allegro'' homepage]<br />
*[http://www.allegro.cc/ ''Allegro'' game developing community network]<br />
*[http://wiki.allegro.cc/ ''Allegro'' wiki] at allegro.cc<br />
<br />
[[Category:Libraries]]</div>95.70.131.69https://libregamewiki.org/index.php?title=BuggyGame&diff=56533BuggyGame2018-12-19T09:37:35Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = buggyGame<br />
|image = Image:Buggygame.jpg<br />
|caption = Screenshot of ''buggyGame''<br />
|genres = [[:Category:Side-scrolling games|Side-scrolling games]]<br />
|genre = <br />
|developers = <br />
|developer = [[Chris Hopp]]<br />
|code licenses = <br />
|code license = [[GPL|GPL v2]]<ref name="lic"/><br />
|media licenses = <br />
|media license = [[Free Art License]]<ref name="lic"/><br />
|engines = <br />
|engine = <br />
|latest release = 0.3<br />
|release date = March 28th, 2007<br />
|languages = <br />
|language = [[:Category:Python games|Python]]<br />
|libraries = <br />
|library = [[Pygame]]<br />
}}<br />
<br />
'''''buggyGame''''' is a single-player side-scrolling survival-exploration game where a moon buggy is driven across the surface of Earth and Moon. Written by [[Chris Hopp]] during the [[Ludum Dare]] competition the game uses the [[:Category:Python games|Python]] programming language and the [[Pygame]] library.<br />
<br />
The story goes that the player is an astronaut about to explore the moon, but his/her buggy just bluescreened (apparently, it was written using the Evil Empire's code). The player must now manually navigate his/her frail buggy to his/her rocket to win.<br />
<br />
The code is licensed under the [[GNU General Public License|GPL v2]] while the media is licensed under the [[Free Art License]].<ref name="lic">[http://fydo.net/projects/buggygame buggyGame licensing]</ref><br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://fydo.net/projects/buggygame buggyGame homepage]<br />
{{stub}}<br />
[[Category:Games]][[Category:Side-scrolling games]][[Category:Games made for competitions]][[Category:Pygame games]][[Category:Python games]][[Category:GPL games]][[Category:FAL games]]<br />
<br />
{{Lowercase title}}</div>95.70.131.69https://libregamewiki.org/index.php?title=Caph&diff=56532Caph2018-12-19T09:36:32Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = Caph<br />
|image = File:Caphgame.jpg<br />
|caption = Caph<br />
|genre = [[:Category:Physics simulation games|Physics simulation]], [[:Category:Puzzle games|puzzle]]<br />
|developer = [[Roman Belov]]<br />
|code license = [[GNU General Public License|GPL]] v3+ <ref name="lic">[http://sourceforge.net/projects/caphgame/ project page]</ref><br />
|media license = [[GNU General Public License|GPL]] v3+ <ref name="lic">[http://sourceforge.net/projects/caphgame/ project page]</ref><br />
|engine = <br />
|latest release = 1.1<br />
|release date = October 25{{th}}, 2010<br />
|release date iso = 2010-10-25<br />
|release announcement = <br />
|language = [[:Category:C games|C]]<br />
|library = <br />
|platform = {{Windows}}, {{Linux}}<br />
|link homepage = http://caphgame.sourceforge.net/<br />
|link blog = <br />
|link chatweb = <br />
|chat = <br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = https://sourceforge.net/projects/caphgame<br />
|link tracker = https://sourceforge.net/p/caphgame/bugs/<br />
|link scmweb = https://sourceforge.net/p/caphgame/code/<br />
|scm = git clone git://git.code.sf.net/p/caphgame/code<br />
}}<br />
'''Caph''' is a physics simulation puzzle game in which the player has to get a red and a green circle together.<br />
<br />
Similar to the proprietary Crayon Physics game, '''Caph''' has the user draw objects such as ramps, fulcra, levers, and weights to move a ball to the destination using the laws of physics.<br />
<br />
== See also ==<br />
<br />
* [[Numpty Physics]]<br />
<br />
==External Links==<br />
* [http://caphgame.sourceforge.net/ Caph Sourceforge page]<br />
<br />
==References==<br />
<br />
{{Reflist}}<br />
<br />
[[Category:Games]]<br />
[[Category:Physics simulation games]]<br />
[[Category:Puzzle games]]<br />
[[Category:C games]]<br />
[[Category:GPL games]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Freedroid_RPG&diff=56531Freedroid RPG2018-12-19T09:36:28Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = Freedroid RPG<br />
|image = Image:Freedroid RPG-0.16.1-screenshot.png<br />
|caption = Fighting a larger bot with the help of one hacked earlier.<br />
|genre = [[:Category:Role-playing games|RPG]], [[:Category:Post-apocalyptic games|Post-apocalyptic]]<br />
|developer = Freedroid RPG dev team<br />
|code license = [[GNU General Public License|GPL]] v2 or later<ref name="license-debian">[http://metadata.ftp-master.debian.org/changelogs/main/f/freedroidrpg/unstable_copyright ''Freeroid RPG's'' copyright file] at [http://www.debian.org/distrib/packages Debian Packages]</ref><ref name="README">The [https://gitlab.com/freedroid/freedroid-src/blob/master/README README] at the project's GitLab page</ref><br />
|media license = [[GNU General Public License|GPL]] v2 or later<ref name="license-debian"/><ref name="README"/><br />
|engine = <br />
|latest release = 0.16.1<br />
|release date = April 2{{nd}}, 2016<br />
|release date iso = 2016-04-02<br />
|release announcement = http://www.freedroid.org/2016/06/15/progress-report/<br />
|language = [[:Category:C games|C]], [[:Category:lua games|Lua]]<br />
|library = [[Simple DirectMedia Layer|SDL]]<br />
|platform = <br />
|link homepage = http://www.freedroid.org<br />
|link blog = http://www.freedroid.org/news/<br />
|link chatweb = https://webchat.freenode.net/?channels=freedroid<br />
|chat = irc://irc.freenode.net/freedroid<br />
|link feed = http://www.freedroid.org/feed.xml<br />
|link forum = <br />
|link pad = https://rb.freedroid.org/ <!-- StevenDH: I suppose that's what's meant with 'pad'. --><br />
|link project = https://gitlab.com/freedroid/freedroid-src<br />
|link tracker = https://bugs.freedroid.org/b/index<br />
|link scmweb = https://gitlab.com/freedroid/freedroid-src/tree/master<br />
|scm = git clone https://gitlab.com/freedroid/freedroid-src.git<br />
}}<br />
'''Freedroid RPG''' is an isometric [[Role-playing game|RPG]], it's code and content are licensed under the [[GNU General Public License|GPL]].<ref name="license-debian"/><ref name="README"/> The game uses OpenGL hardware acceleration by default but can also use SDL graphics.<ref name="README"/><br />
<br />
==Gameplay==<br />
The gameplay is similar to other isometric games like [[FLARE]] where left clicking on a location will interact with it, either by movement, attacking, message, or dialog. Players can interact with a number of objects including fighting enemies, talking to NPCs, reading signs, opening chests, smashing barrels and boxes, and logging on to computer terminals. The game is progressed by completing a series of missions.<br />
<br />
The player can acquire different items, weapons, armor and ''circuits'' from defeated enemies, chests, boxes and barrels. Valuable circuits is the currency in Freedroid RPG's post-apocalyptic world, they can be traded for other goods and services at different NPCs.<br />
<br />
A tutorial is included in all of the newer releases.<br />
<br />
===Fighting===<br />
Generally there are four ways of fighting enemies: melee, ranged, programs, or hacking. Melee attacks require melee weapons (or no weapons) and ranged attacks require ranged weapons and ammo. Program attacks require getting in-game Source books, learning them, loading them, then right clicking to "run" the program. Finally ''Hacking'' requires loading the hacking program and right clicking on an enemy to start a mini-game (like Paradroid which the original ''[[Freedroid|Freedroid classic]]'' duplicated).<br />
<br />
===Sub-Games===<br />
In addition to the main game, and the hacking game, there are several sub-games for the player to experience. Including a parody ''[[nethack]]'' game, a concise thermonuclear war game, and several gambling games. These games are run though dialog so there are very few options for the player to take.<br />
<br />
==Story==<br />
The game starts with a mysterious message from ''Dvorak, First AI'', after which the player is awoken from cryogenic storage. She/he takes the form of a human sized penguin, an alien from another planet. Freedroid RPG takes place in a not too distant future where a huge population of bots, most of which produced and controlled by a single company, have risen against their former masters, killing a large part of humanity and taking over control of the galaxy. The small town where the player is awoken hopes that, with her/his help, they can hold out against the bots, and who knows, maybe even win against them.<br />
<br />
The player must struggle not only to survive in a cruel world ravaged by the depredations of a robotic apocalypse, but fight back and free the survivors from the tyranny of a world awash in closed source software and determine his own fate. <br />
<br />
===Characters===<br />
* ''Dr. Francis Spark'', the scientist in charge of the cryogenic facility (Cryogenics Solutions: "Take the fast trip to the future with Cryogenic Solutions!") where the player is found.<br />
* ''Sorenson'', a programmer who has gone crazy after writing one-too-many lines of proprietary COBOL code.<br />
* ''Ewald'', a bartender with a penchant for gambling and nothing to serve but cold water.<br />
* ''Spencer'', leader of the Red Guard.<br />
And many others, including humans, robots, and everything in-between.<br />
<br />
===Factions===<br />
* Selfish human, Tux. It is friendly to everyone and hostile towards bots.<br />
* Civilians, humans who just want to be left alone.<br />
* Crazy, people that were pissed off by Tux. They are civilians that are hostile to Tux.<br />
* The Red Guard, an organization that seems to protect the remnants of humanity, but at what cost?<br />
* Rebels, those who would oppose the Red Guard's methods (not yet implemented as of 0.16.1).<br />
* ''MegaSys'', a corporation that seems to have succeeded in achieving world domination by ironically killing their stockholders... and everyone else.<br />
* Singularity, an AI which hates everyone but Tux and bots.<br />
* Neutral does not attack anyone, neither is it being attacked<br />
* Test as well does not attack anyone, neither is it being attacked<br />
<br />
==Development==<br />
<br />
The MBROLA text-to-speech-system was used to generate voices.<ref>[http://freedroid.org/contact ''Freedroid RPG'' contact information page]</ref> Most of the core engine code is written in [[:Category:C games|C]] with dialogs and similar actions written in [[:Category:lua games|Lua]] for ease of use.<br />
<br />
In the 2012 FOSDEM Game Devroom, [[Arthur Huillet]] gave a presentation discussing a number of important design decisions of Freedroid RPG.<ref>[https://archive.fosdem.org/2012/schedule/event/role_playing_game.html Anatomy of a role playing game] on the FOSDEM website, audio and video recordings as well as slides are included</ref><br />
<br />
After the release of 0.16, development began on a second act of the game.<br />
<br />
===Version history===<br />
*See [[Freedroid RPG release history]] for more information.<br />
<br />
==Developers==<br />
The following lists some past and present developers in no particular order:<br />
*[[Andrew A. Gill]] - voicing<br />
*[[Arthur Huillet]] - maintainer, programming<br />
*[[Arvid Picciani]] - music<br />
*[[Bastian Salmela]] - art<br />
*[[Chris Hoeppner]] - sounds<br />
*[[Doris Stubenrauch]] - voicing<br />
*[[Jeff Fox]] - programming, story/characters<br />
*[[Johannes Prix]] - art, level design, programming, story/characters, sounds, voicing<br />
*Karol Swietlicki - story/characters<br />
*Leslie Viljonen - programming<br />
*Reinhard Prix - programming<br />
*Simon Newton - level design, programming, story/characters<br />
*Tiina Heinonen - voicing<br />
*Zombie Ryushu - testing<br />
*Stefan Huszics<br />
*J.K. Wood<br />
*Stefan Kangas<br />
*Ari Mustonen<br />
*Miles McCammon<br />
*Alexander Solovets<br />
And many others!<br />
<br />
FreedroidRPG was selected as a mentor organization for the 2010 Google Summer of Code.<br />
<br />
==Non-English Languages==<br />
Translations were reintroduced at release 0.16, hosted on Transifex<ref>[https://www.transifex.com/projects/p/freedroid-rpg/ Transifex project page]</ref>.<br />
Current available languages:<br />
*French<br />
*German<br />
*Brazilian Portuguese<br />
*Czech<br />
*Swedish<br />
*Italian<br />
*Spanish<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://www.freedroid.org Freedroid RPG homepage]<br />
*[https://gitlab.com/freedroid/freedroid-src Freedroid Project Page]<br />
*[http://www.transifex.com/projects/p/freedroid-rpg/ Freedroid Translation Project]<br />
*[https://rb.freedroid.org/ Freedroid RPG Review Board]<br />
<br />
[[Category:Games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]][[Category:3D games]]<br />
[[Category:GPL games]]<br />
[[Category:Lua games]][[Category:C games]]<br />
[[Category:Freedroid RPG]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Lincity&diff=56530Lincity2018-12-19T09:36:21Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = Lincity<br />
|image = Image:Lincity 1.12pre48 power.png<br />
|caption = Lincity 1.12pre48<br />
|genres =<br />
|genre =<br />
|developers = <br />
|developer = [[I J Peters]]<br />
|code licenses =<br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 1.12.1<br />
|release date = August 13th, 2004<br />
|languages =<br />
|language = [[:Category:C games|C]]<br />
|libraries =<br />
|library = <br />
}}<br />
'''Lincity''' is a [[:Category:City building games|city building simulation]] game.<br />
The latest stable version is Version 1.12.1, released on August 13, 2004.<ref>[http://sourceforge.net/project/showfiles.php?group_id=33390 Sourceforge.net download page for the Lincity project]</ref> It is originally written by [[I J Peters]] and licensed under the [[GNU General Public License|GPL]].<ref>[http://packages.debian.org/changelogs/pool/main/l/lincity/lincity_1.13.1-7/lincity.copyright Lincity's copyright file] at [http://debian.org/distrib/packages Debian Packages]</ref> It is written in the [[:Category:C games|C]] programming language.<ref>[http://sourceforge.net/projects/lincity Lincity's sourceforge.net project page]</ref><br />
<br />
==Gameplay==<br />
In ''Lincity'' you are a city designer, and have many objects/buildings to create your city out of, though most of the objects require you to research the correct technologies. You must provide jobs, food, and housing to your residents.<br />
You can use renewable energy to build a sustainable economy, or build rockets to escape a polluted and starving planet.<br />
<br />
==LinCity-NG==<br />
The game was abandoned until [[Game of the Month]] developers from the [[Linux Game Tome]] created forked the Lincity codebase to create a new game called [[LinCity-NG]], using the same engine, but 3D graphics.<br />
<br />
==References==<br />
<references/><br />
==External links==<br />
*[http://lincity.sourceforge.net/ Homepage]<br />
[[Category:Games]][[Category:City building games]][[Category:GPL games]][[Category:C games|C]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Ludum_Dare&diff=56529Ludum Dare2018-12-19T09:36:15Z<p>95.70.131.69: </p>
<hr />
<div>''Ludum Dare''' is a game programming contest where individual contestants attempt to create a complete game (code, artwork, sound) in a period of 48 hours. Note that, while participants must hand in the source code for their submissions, to release it as '''free software is not required'''.<ref name="rules">[http://www.ludumdare.com/compo/rules/ Rules and Guide] on the Ludum Dare website</ref> Each edition of the competition has a theme which the contestants must base their game around.<br />
<br />
"Ludum Dare" means ludum ''play, game'' and dare ''to give'' in Latin.<br />
<br />
Ludum Dare was run by [[Geoff Howland]] in LD1, 2, and 3, [[Mike Hommel]] ran LD 4, [[Richard T. Jones]] ran LD5 and 6, and [[Phil Hassey]] ran LD10 and 11.<ref name="contest">[http://web.archive.org/web/20100115164542/http://ludumdare.com/wiki/ld12:faq Ludum Dare FAQ] on the Internet Archive's old copy of the Ludum Dare website</ref><br />
<br />
== Timeline ==<br />
An up-to-date overview of all LD competitions held is available on their website.<ref>[http://www.ludumdare.com/compo/ludumdare/ Ludum Dare Competitions] on the Ludum Dare website</ref><br />
<br />
{| border="1" style="border-collapse:collapse;border:1px solid #aaa;"<br />
|-<br />
| Date || Title || Participants || Submissions || Winner<br />
|-<br />
| April 2002 || LudumDare #0 || || ||<br />
|-<br />
| July 2002 || LD1 - Guardian || || ||<br />
|-<br />
| November 2002 || LD2 - Construction/Destruction || || ||<br />
|-<br />
| April 2003 || LD3 - Preparation || || ||<br />
|-<br />
| April 2004 || LD4 - Infection || [http://hamumu.com/LD48/ld_entrants.php 341] || 67 ||<br />
|-<br />
| || LD5 - Random || || ||<br />
|-<br />
| April 2005 || LD6 - Light & Darkness || || ||<br />
|-<br />
| December 2005 || LD7 - Growth || || ||<br />
|-<br />
| April 2006 || LD8 - Swarms || [http://ludumdare.com:8081/competition_view.html?comp_id=1 150] || 66 ||<br />
|-<br />
| January 2007 || LD8.5 - Moon, Anti-Text || || ||<br />
|-<br />
| April 2007 || LD9 - Build the level you play || || ||<br />
|-<br />
| December 2007 || LD10 - Chain Reaction || 52 || || [[Hamumu]]<br />
|-<br />
| || LD10.5 - Unexpected/Surprise || || ||<br />
|-<br />
| April 2008 || LD11 - Minimalist || || || [[mrfun]]<br />
|-<br />
| August 2008 || LD12 - The Tower || || || [[Hamunu]]<br />
|-<br />
| December 2008 || LD13 - Roads || || || [[increpare]]<br />
|}<br />
<br />
== Variations ==<br />
There is a mini competition that runs once a month, with less stringent rules, created to keep the contestants busy in the off season between the main competitions.<br />
The rules were changed in an effort to provide a more relaxed feel to the competition. Some of the changes include: teams are allowed, existing art/sound/media/etc. are allowed, theme is not voted on, but chosen by the person running the competition.<br />
It first ran in June of 2008. <ref>[http://www.ludumdare.com/compo/category/minild/minild1/ MiniLD #01] on the Ludum Dare website</ref><br />
<br />
Concurrent with the main contest, Ludum Dare also runs a Game Jam with more relaxed rules. In particular, the total time is 72 hours, teams can compete and any libraries/frameworks/... are allowed.<ref name="rules"/><br />
<br />
== External Links ==<br />
*[http://ludumdare.com/ Ludum Dare homepage]<br />
<br />
==References==<br />
<references/><br />
{{stub}}<br />
[[Category:Contests]]</div>95.70.131.69https://libregamewiki.org/index.php?title=FreeOrion&diff=56528FreeOrion2018-12-19T09:34:55Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = FreeOrion<br />
|image = Image:FreeOrion-0.4.5-screenshot.png<br />
|caption = Galaxy view<br />
|genre = [[:Turn-based strategy game|TBS]]<br />
|developer = <br />
|code license = [[GNU General Public License|GPL v2]]<br />
|media license = [[Creative Commons Attribution-ShareAlike|CC BY-SA 3.0]]<br />
|engine = <br />
|latest release = 0.4.8<br />
|release date = Aug 30{{th}}, 2018<br />
|release date iso = 2018-08-30<br />
|release announcement = https://www.freeorion.org/forum/viewtopic.php?f=12&t=11053<br />
|language = [[:Category:C++ games|C++]], [[:Category:Python games|Python]]<br />
|library = [[SDL]], [[OpenAL]], Boost, GiGi, FreeType2<br />
|platform = <br />
|link homepage = http://www.freeorion.org/index.php/Main_Page<br />
|link blog = http://www.freeorion.org/index.php?title=Template:In_the_news<br />
|link chatweb = <br />
|chat = <br />
|link feed = <br />
|link forum = http://www.freeorion.org/forum/<br />
|link pad = <br />
|link project = <br />
|link tracker = https://sourceforge.net/p/freeorion/bugs<br />
|link scmweb = https://sourceforge.net/p/freeorion/code/<br />
|scm = svn checkout svn://svn.code.sf.net/p/freeorion/code/trunk<br />
}}<br />
'''''FreeOrion''''' is a [[:Category:Turn-based strategy games|turn-based strategy]] game of galactic conquest inspired by the ''Master of Orion'' games. As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy. Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence.<br />
<br />
The game's source code is licensed under the [[GNU General Public License|GPL v2]] and its media under the [[Creative Commons Attribution-ShareAlike|Creative Commons Attribution-ShareAlike 3.0 license]].<ref>[http://www.freeorion.org/index.php/FreeOrionWiki:Copyrights License page] in [http://www.freeorion.org/ FreeOrion's wiki]</ref><ref>Debian's [http://metadata.ftp-master.debian.org/changelogs//main/f/freeorion/testing_copyright FreeOrion copyright file]</ref><br />
==Version history==<br />
See [[FreeOrion release history]].<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://www.freeorion.org/ FreeOrion wiki]<br />
*[http://www.freeorion.org/forum/ FreeOrion forum]<br />
*[http://sourceforge.net/projects/freeorion FreeOrion project page] on [http://sourceforge.net/ SourceForge.net]<br />
<br />
[[Category:Games]]<br />
[[Category:Turn-based strategy games]]<br />
[[Category:GPL games]]<br />
[[Category:CC BY-SA games]]<br />
[[Category:C++ games]]<br />
[[Category:Python games]]<br />
[[Category:SDL games]]<br />
[[Category:OpenAL games]]<br />
[[Category:FreeOrion]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Crossfire&diff=56527Crossfire2018-12-19T09:34:50Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = Crossfire<br />
|image = File:Crossfire.png<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:Massively multiplayer online role-playing games|MMORPG]]<br />
|developers = [[Frank Tore Johansen]], [[Mark Wedel]], and the rest of the Crossfire team<br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL]]<br />
|engines = <br />
|engine = <br />
|latest release = 1.71.0<br />
|release date = April 5{{th}}, 2014<br />
|release date iso = 2014-04-05<br />
|release announce = http://crossfire.real-time.com/clients/gtkv2_client.html<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library =<br />
|link homepage = http://crossfire.real-time.com/<br />
}}<br />
<br />
'''''Crossfire''''' is a [[Massively multiplayer online role-playing game]] created by [[Frank Tore Johansen]]. It is licensed under the [[GNU General Public License|GNU General Public License]].<ref>[http://crossfire.real-time.com/license/index.html ''Crossfire'' license page]</ref> [[Mark Wedel]] is the current maintainer of the project.<br />
<br />
==Clients==<br />
There are various clients that can be used to play ''Crossfire''. The screenshot displays crossfire-client-gtk2.<br />
<br />
{{As of|2011|07|26}}, the latest client for the game is GTK-v2 client version 1.60.0 released on February 2nd, 2011. <br />
==Development history==<br />
Some of the earliest releases can be dated back to [[1993#June|June 20 1993]] when it started as a Gauntlet clone.<ref>[ftp://ftp.ifi.uio.no/pub/crossfire/historic/ Directory for historic releases of Crossfire]</ref> However, evidence of development started as early as 1992. In 1994, Mark Wedel started contributing to the project, who eventually become the current maintainer of the Crossfire project.<ref>[http://crossfire.real-time.com/license/index.html Copyright information on Crossfire]</ref> Historically Crossfire has used the CVS tool for version control. However, the project decided to migrated to Subversion, the successor to CVS, on September 16, 2006 for its features. <ref>[http://crossfire.real-time.com/cvs/index.html CVS page states that the project migrated to Subversion]</ref><br />
<br />
==Derivatives==<br />
Over Crossfire's long history, there has been derivatives that branched out from the project. Examples include:<br />
*[[Deliantra]]<br />
*Daimonin (code is open-sourced, most of the game content is not)<ref>[http://www.daimonin.com/AboutUs.html History of the Daimonin Project]</ref><br />
*[[Wograld]] (code and content is open sourced, completely new 45 degree isometric perspective and new game mechanics)<ref>[http://www.wograld.org]</ref><br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://crossfire.real-time.com/ ''Crossfire'' homepage]<br />
*[http://sourceforge.net/projects/crossfire ''Crossfire'' project page] at [http://sourceforge.net/ SourceForge.net]<br />
[[Category:Games]][[Category:Role-playing games]][[Category:Cooperative multiplayer games]][[Category:Games with unknown content license]][[Category:Massively multiplayer online role-playing games]]</div>95.70.131.69https://libregamewiki.org/index.php?title=SLASH%27EM&diff=56526SLASH'EM2018-12-19T09:34:45Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = <br />
|image = FILE:SLASH'EM.png<br />
|caption = <br />
|genres = [[:Category:Roguelike games|Roguelike]], [[:Category:Role-playing games|RPG]]<br />
|genre = <br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = Nethack General Public License<br />
|media licenses = <br />
|media license = <br />
|engines = <br />
|engine = <br />
|latest release = 0.0.7E7F3<br />
|release date = December 30{{th}}, 2006<br />
|release date iso = 2006-12-30<br />
|release announcement = http://www.slashem.org/stable.html<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
'''SLASH'EM''' is a [[NetHack]] variant. The latest stable version of the game is 0.0.7E7F3 on [[2006#December|December 30{{th}}, 2006]]. <br />
==External links==<br />
*[http://slashem.sourceforge.net/ SLASH'EM homepage]<br />
[[Category:Games]][[Category:Role-playing games]][[Category:Roguelike games]]<br />
* nethack/Slash'em Wiki: http://nethackwiki.com/wiki/NetHack<br />
{{stub}}</div>95.70.131.69https://libregamewiki.org/index.php?title=Black_Shades_Elite&diff=56525Black Shades Elite2018-12-19T09:34:41Z<p>95.70.131.69: </p>
<hr />
<div> <br />
{Gameinfo<br />
|title = Black Shades Elite <br />
|image = Image:Blackshadeselite screenshot4.jpg<br />
|caption = <br />
|genres = <br />
|genre = [[:Category:First-person shooter games|FPS]]<br />
|developers = <br />
|developer = <br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL version 2.0]]<br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL version 2.0]]<br />
|engines = <br />
|engine = <br />
|latest release = <br />
|release date = <br />
|languages = <br />
|language = <br />
|libraries = <br />
|library = <br />
}}<br />
'''''Black Shades Elite''''' is a fork of the game ''Black Shades'', originally written by [[David Rosen]] and ported to linux by icculus.org. It is licensed under [[GPL]]v2 or later.<ref>[https://gna.org/projects/blackshadeselite Gna1 project page]</ref><br />
<br />
== Gameplay ==<br />
In the game you play as the psychic bodyguard of the VIP (dressed in white) who enjoys walks around city blocks despite the fact most of the world seems to want to kill him. To aid you in your task of protecting the VIP, your psychic bodyguard abilities show you when a assassin with a gun targeting the VIP, however this does not show assassins with knives.<br />
<br />
To dispatch the would be assassins the game provides a handgun, assault rifle, magnum, hand grenades, a knife and the shotgun. All these weapons are used by the AI assassins too, so if you start with a knife, you can retrieve a better weapon from the dead opponent. Additionally you can hit oppenents with your weapon while running to take them down.<br />
<br />
==References==<br />
<references/><br />
<br />
== External Links ==<br />
*{{WebArchive|http://home.gna.org/blackshadeselite/|Game Website}}<br />
*{{WebArchive|https://gna.org/projects/blackshadeselite Gna!|project page}}<br />
*[http://wolfire.com/blackshades.html Original Game]<br />
<br />
[[Category:Games]]<br />
[[Category:GPL games]]<br />
[[Category:First-person shooter games]]<br />
[[Category:icculus.org]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Transcend&diff=56524Transcend2018-12-19T09:33:51Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = Transcend<br />
|image = Image:Transcend 0.3 shot small.png<br />
|caption = Level 1, in windowed mode.<br/><small>[[:Category:Transcend screenshots|(more screenshots)]]</small><br />
|genres = [[:Category:Arcade games|Arcade]]/shooter, [[:Category:Musical games|music]]<br />
|genre = <br />
|developers = <br />
|developer = [[Jason Rohrer]]<br />
|code licenses = [[GNU General Public License|GPL]], [[public domain]]<br />
|code license = <br />
|media licenses = <br />
|media license = [[GNU General Public License|GPL]]<br />
|engines = <br />
|engine = <br />
|latest release = 0.3<br />
|release date = August 30{{th}}, 2006<br />
|release date iso = 2006-08-30<br />
|release announcement = http://transcend.sourceforge.net/<br />
|languages = [[:Category:C++ games|C++]], Dia<br />
|language = <br />
|libraries = [[GLUT]] [[PortAudio]], X<br />
|library = <br />
|link homepage = http://transcend.sourceforge.net/<br />
|link scmweb = <br />
}}<br />
<br />
'''Transcend''' is an abstract [[:Category:2D games|2D]] shooter game created by [[Jason Rohrer]]. The game's source is licensed mostly under the [[GNU General Public License|GPL]], but with some public domain code as well.<ref>[http://packages.debian.org/changelogs/pool/main/t/transcend/transcend_0.3.dfsg1-2/transcend.copyright Copyright file for Transcend] at [http://debian.org/distri/packages Debian packages]</ref> The latest version is 0.3 released on August 30, 2005.<ref>[http://transcend.sourceforge.net/ Homepage for ''Transcend'']</ref> Rohrer was motivated to create the game out of frustration with the game industry's lack of creativity.<br />
<br />
Its dynamic graphical engine can smoothly morph from one complex shape to another.<br />
<br />
== Gameplay ==<br />
<br />
The player controls the '''player’s glyph''', which is connected to the center of a '''grid''', which marks '''the plane'''. The glyph can travel anywhere on the grid, taking '''Elements''' from the border of the grid, and bringing them into a '''collage''' in the center of it.<br />
<br />
The enemies in the game are called '''anti-glyphs''' — a '''major''' one and several '''minor''' ones. <br />
<br />
Since the player’s glyph’s shots become strong enough to destroy the minor anti-glyphs if any collage exists, and the major anti-glyph, if the collage is big enough, the anti-glyphs will try to stop the player from making a collage.<br />
<br />
By hitting the player’s glyph, an anti-glyph’s projectile makes it drop any Element it is carrying and moves the player’s glyph to the center of the grid; when hitting an Element, it moves the element away from the center, thus potentially breaking the collage.<br />
<br />
=== Music ===<br />
A red, yellow and blue line — the '''music cursor''' — appears on one side of the collage and moves to the other side repeatedly throughout its existance, producing musical sounds defined by the Elements in the collage, and their position. When traversing an Element in the collage with its red part, the sound made is more on the right side, blue on the left, and yellow in the center. <br />
<br />
=== Collage ===<br />
The closer to the center of the plane the elements are gathered, and the more symmetrical the collage is, the stronger the player glyph’s projectiles are.<br />
<br />
=== Major anti-glyph and levels ===<br />
<br />
The minor anti-glyphs can be destroyed by a single projectile with any collage of one or more Element, but the major one needs more power.<br />
<br />
When the major anti-glyph is destroyed, a '''Portal''' opens in its place, and the minor anti-glyphs die, thus allowing the user to experiment with the Elements and Music cursor, and eventually leave the level through the portal for the next one.<br />
<br />
The levels differ in look and qualities of anti-glyphs.<br />
==Version history==<br />
{|class="sortable"<br />
!Version !!Date<br />
|-<br />
| 0.1.2<ref name="jason rohrer">[http://hcsoftware.sourceforge.net/jason-rohrer/releaseLog.html Jason Rohrer's releaselog page] accessed on August 2{{nd}}, 2009</ref><br />
| 2004-09-25<br />
|-<br />
| 0.2-IGF-2<ref name="jason rohrer"/><br />
| 2004-10-15<br />
|-<br />
| 0.3<ref name="jason rohrer"/><br />
| 2005-09-01<br />
|}<br />
<br />
== Controls ==<br />
{|<br />
|-<br />
|↑<br />
|Move forward<br />
|-<br />
|↓<br />
|Move backwards<br />
|-<br />
|←<br />
|Turn left<br />
|-<br />
|→<br />
|Turn right<br />
|-<br />
|S<br />
|Strafe left<br />
|-<br />
|D<br />
|Pick-up or drop an Element<br />
|-<br />
|F<br />
|Strafe right<br />
|-<br />
|[space]<br />
|Fire<br />
|}<br />
<br />
==System requirements==<br />
;Minimum to run<br />
* Keyboard<br />
* X11<br />
* OpenGL libraries<br />
;Minimum to play as intended<br />
* Stereo headphones or speakers<br />
;Recommended<br />
* OpenGL acceleration<br />
* 400 MHz or faster processor<br />
<br />
==Receptions==<br />
Transcend got 4 out of 5 stars based on an average of 8 ratings on happypenguin.org.<ref>[http://happypenguin.org/show?Transcend Happypenguin page for Transcend]</ref><br />
==See also==<br />
*[[Rohrer release history]]<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://transcend.sourceforge.net/ Transcend homepage]<br />
<br />
[[Category:Games]]<br />
[[Category:GPL games]]<br />
[[Category:C++ games]]<br />
[[Category:2D games]]<br />
[[Category:Arcade games]]<br />
[[Category:Musical games]]<br />
[[Category:Jason Rohrer]]</div>95.70.131.69https://libregamewiki.org/index.php?title=JSkat&diff=56523JSkat2018-12-19T09:33:46Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = JSkat<br />
|image = File:Jskat.png<br />
|caption = JSkat<br />
|genre = [[:Category:Card games|Card games]]<br />
|developer = [[Jan Schäfer]], [[Markus J. Luzius]], [[Daniel Loreck]], [[Sascha Laurien]]<br />
|code license = [[GNU General Public License|GPL]] v3 <ref name="license">[https://github.com/b0n541/jskat-multimodule/blob/master/license/license_short.txt license]</ref><br />
|media license = [[GNU General Public License|GPL]] v3 <ref name="license">[https://github.com/b0n541/jskat-multimodule/blob/master/license/license_short.txt license]</ref><br />
|engine = <br />
|latest release = 0.16.0<br />
|release date = January 23{{rd}}, 2017<br />
|release date iso = 2017-01-23<br />
|release announcement = http://www.jskat.org/<br />
|language = [[:Category:Java games|Java]]<br />
|library = <br />
|platform = {{Windows}}, {{Linux}}, {{Mac}}<br />
|link homepage = http://www.jskat.org/<br />
|link blog = <br />
|link chatweb = <br />
|chat = <br />
|link feed = <br />
|link forum = https://sourceforge.net/p/jskat/discussion/?source=navbar<br />
|link pad = http://www.jskat.org/pad/jskat.xml<br />
|link project = https://sourceforge.net/projects/jskat/<br />
|link tracker = https://sourceforge.net/apps/mantisbt/jskat/my_view_page.php<br />
|link scmweb = https://github.com/b0n541/jskat-multimodule<br />
|scm = git clone https://github.com/b0n541/jskat-multimodule.git<br />
}}<br />
JSkat is an implementation of the German card game Skat and variations thereof. Players can compete with fellow humans or with the computer. JSkat is implemented in Java.<br />
<br />
== External links ==<br />
<br />
* [http://www.jskat.org/ Homepage]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Games]][[Category:Card games]][[Category:GPL games]][[Category:Java games]]</div>95.70.131.69https://libregamewiki.org/index.php?title=DNT&diff=56522DNT2018-12-19T09:33:42Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = DNT<br />
|image = Image:DNT.png<br />
|caption = DNT<br />
|genre = [[:Category:Role-playing games|Role-playing]], [[:Category:Post-apocalyptic games|post-apocalyptic]]<br />
|developer = [http://www.dnteam.org DNTeam]<br />
|code license = [[GNU General Public License|GPL]]<br />
|media license = [[GNU General Public License|GPL]]/[[Creative Commons Attribution|CC-BY]]<br />
|engine = <br />
|latest release = 0.12<br />
|release date = April 12{{th}}, 2016<br />
|release date iso = 2016-04-12<br />
|release announcement=http://dnt.dnteam.org/changelog.txt<br />
|language = <br />
|library = [[Simple DirectMedia Layer|SDL]], [[OpenGL]], [[Cal3D]]<br />
|platform = {{Windows}}, {{Linux}}, {{Mac}}<br />
|link homepage = http://dnt.dnteam.org/<br />
|link blog = http://dnt.dnteam.org/cgi-bin/news.py<br />
|link chatweb = <br />
|chat =<br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = https://sourceforge.net/projects/dnt<br />
|link tracker = https://sourceforge.net/p/dnt/bugs/?source=navbar<br />
|link scmweb = https://sourceforge.net/p/dnt/code<br />
|scm = git clone git://git.code.sf.net/p/dnt/code<br />
}}<br />
'''DNT''' (formaly known as ''DccNiTghtmare'') is a free 3D single player RPG in a satirical post-apocalyptical world. The game development started in early 2005 and is still active today.<br />
<br />
The game's source code is licensed under the [[GNU General Public License|GPL]] as its own media. Some other media are either under [[Creative Commons Attribution|CC-BY]], [[Public_domain|Public Domain]] or [[GNU General Public License|GPL]] licenses<ref>[http://dccnitghtmare.git.sourceforge.net/git/gitweb.cgi?p=dccnitghtmare/dccnitghtmare;a=blob_plain;f=data/texturas/floor_indoor/licenses.txt;hb=HEAD DNT's textures Licensing].</ref>.<br />
<br />
==External links==<br />
*[http://dnt.dnteam.org DNT homepage]<br />
*[http://translations.launchpad.net/dccnitghtmare DNT translation effort]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Games]][[Category:SDL games]][[Category:GPL games]][[Category:Role-playing games]][[Category:Post-apocalyptic games]]</div>95.70.131.69https://libregamewiki.org/index.php?title=8_Kingdoms&diff=565218 Kingdoms2018-12-19T09:33:35Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = 8 Kingdoms<br />
|image = Image:8 Kingdom - p0605188.jpg<br />
|caption = <br />
|genre = [[:Category:Turn-based strategy games|TBS]]<br />
|developers = [[Greg]], [[Juan Fernández Martín]], and others.<br />
|developer = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media license = <br />
|engine = <br />
|latest release = 1.1.0<br />
|release date = July 22{{nd}}, 2007<br />
|release date iso = 2007-06-22<br />
|release announcement = <br />
|languages = [[:Category:C++ games|C++]], [[:Category:Tcl games|Tcl]]<br />
|language = <br />
|library = [[Simple DirectMedia Layer|SDL]]<br />
|platform = {{Linux}}<br />
|link homepage = http://kralovstvi.sourceforge.net<br />
|link blog = https://sourceforge.net/p/kralovstvi/news/<br />
|link chatweb = <br />
|chat =<br />
|link feed = <br />
|link forum = https://sourceforge.net/apps/phpbb/kralovstvi/<br />
|link pad = <br />
|link project = https://sourceforge.net/projects/kralovstvi/<br />
|link tracker = https://sourceforge.net/p/kralovstvi/bugs/<br />
|link scmweb = https://sourceforge.net/p/kralovstvi/code/<br />
|scm = svn checkout svn://svn.code.sf.net/p/kralovstvi/code/trunk<br />
}}<br />
<br />
'''8 Kingdoms''' is a [[:Category:3D games|3D]] [[:Category:Turn-based strategy games|turn-based strategy game]] based on hexagons in which the player is a king in a fantasy world. It is licensed under the [[GNU General Public License|GPL]]. The media license is unknown. The latest version of the game is 1.10 released on July 22<sup>nd</sup>, 2007. It is written in the [[:Category:C++ games|C++]] and [[:Category:Tcl games|Tcl]] programming languages and uses the [[Simple DirectMedia Layer|SDL]] library.<br />
<br />
It was created as a project at the Faculty of Mathematics and physics at the Univerzita Karlova, Prague in 2004.<ref name="team">http://kralovstvi.sourceforge.net/team.php </ref><br />
<br />
==Developers==<br />
<br />
2 lists of team members can be found at [http://sourceforge.net/project/memberlist.php?group_id=95208] and [http://kralovstvi.sourceforge.net/team.php].<br />
<br />
==References==<br />
{{reflist}}<br />
==External links==<br />
*[http://kralovstvi.sourceforge.net/index.php Homepage]<br />
*[http://sourceforge.net/projects/kralovstvi/ Sourceforge page]<br />
*[http://apps.sourceforge.net/wordpress/kralovstvi/ 8 Kingdoms' developer blog]<br />
*[http://apps.sourceforge.net/phpbb/kralovstvi/ 8 Kingdoms' forums]<br />
*[http://kralovstvi.wiki.sourceforge.net/ 8 Kingdoms wiki]<br />
{{stub}}<br />
[[Category:Games]][[Category:GPL games]][[Category:C++ games|C++]][[Category:Tcl games]][[Category:3D games]][[Category:SDL games]][[Category:Games in Czech]][[Category:Games in English]][[Category:Games in Finnish]][[Category:Games in French]][[Category:Online multiplayer games]][[Category:Turn-based strategy games]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Piga_Software&diff=56520Piga Software2018-12-19T09:32:46Z<p>95.70.131.69: </p>
<hr />
<div>[Image:Piga-Software.png|thumb|right|200px|Logo]]<br />
<br />
'''Piga Software''' is a [[free software]] development group based on a ranch near Seba Beach, Alberta, Canada founded on August 12, [[2004]].<br />
<br />
== History==<br />
The group first started by trying to make free games for Windows in Visual Basic 6 but none of these games ever made it to completion. ZZT games were also being made to supplement the Visual Basic ones, though the free-ness of these would have been questionable; though they probably could run in the free [[MegaZeux]]. Rough unsupported source/level file releases for these old examples have been considered but are classified as a low priority.<br />
<br />
From May 2005 to early 2007 they tried out several game projects in the popular game development tool Game Maker. Some of these games are planned to be packaged together as the Piga Windows Entertainment Pack. Similarly a raw files pack for the old Game Maker files have been considered, especially given some of the depth put into a few of their 2.5D game projects.<br />
<br />
The group's first release was [[Donut Quest]] in 2006, a currently Windows-only free software arcade game set in the realm of the Brogo web comic. GNU/Linux support might one day be added with the [[G-Creator]] tool.<br />
<br />
In 2007 they moved development to Fedora GNU/Linux and [[:Category:Gambas games|Gambas]]. They rebooted their old Game Maker project, Free Empires, into its modern form to develop an engine and then hopefully a series of free software historical real time strategy games based on the proprietary Age of Empires I and II. Two source releases for the project's engine, [[Gambas Genie]], were released that year.<br />
<br />
In 2008 they released a television-out front-end utility called PigaVision and a free software amusement program called Piga's Pumpkin Carving, a title similar to the popular GNU/Linux desktop game [[Potato Guy]]. The group also released several Gambas code examples, many pertaining to gaming.<br />
<br />
In 2009 they released the adventure game [[Alexei: Part IX]] and the retro arcade game [[Windys]], as well as first release for a more complete Gambas Genie demo game called Lamp Refugee and an updated version of Pumpkin Carving. The group is working on expanding Lamp Refugee among other projects.<br />
<br />
On October 25, 2010 the Piga Software website and file hosting was moved over to [[Ryan C. Gordon|icculus.org]]. This is the end of a long search starting in 2004 to find a host that provided reliable file hosting, and extensive and add-free web hosting.<br />
<br />
The first new release was a third release for Pumpkin Carving. This was followed in November by Piga's Thanksgiving Dinner Hunt which is a mouse-based targeting game, in December by Piga's Santa Drop Down which is a timing game and in January 2011 with Piga's New Years Dodge 'Em which is persistence game. Some further games are planned to be developed and all released together as the Piga Holiday Pack.<br />
<br />
On January 1, 2011 Piga also released a preview release featuring the first segment of what is to be Alexei: Part XIII, the sequel to Part IX. Work continues on Part XIII as well as more developments to Lamp Refugee, as well as other projects. On April 26, 2011 a new version of their wiki was launched on [http://tropicalwikis.com/ Tropical Wikis] instead of [http://www.wiki-site.com/ Wiki-Site]. This wiki was destroyed in late 2013 upon an attempted merging with Orain, but a new version was launched in March 1, 2014 rebuilt from partially archived data; Orain was taken out by a denial of service attack in September 2015, so the wiki was later relaunched on [http://meta.miraheze.org Miraheze] on December 14, 2016. On May 8, 2011, though only fully on May 9, a second source release of Lamp Refugee was released, showcasing Gambas Genie 0.4.<br />
<br />
Windys received a major bug fixing update on August 12, 2011, Thanksgiving Dinner Hunt was released again with updates on October 10 and was later followed by the latest Pumpkin Carving on October 31. On October 26 a technical demo was released for Gambas Genie showcasing a texture model utilizing texturing and tiling. On November 11 a new holiday game was released for Remembrance/Veteran's Day called Over the Top - featuring gameplay set in the trenches of the Western Front of the First World War. The group turned ten years old on August 12, 2014, commemrated with a [https://piga.orain.org/wiki/10th_Anniversary write-up] of their highlights and plans for the future.<br />
<br />
==Other information==<br />
The group has many other projects, some using other languages such as QBasic, but they are quiet about most of their work as they feel this helps them design cohesive games without ruining the plots and designs by building them out in the open. What information they have released however is best found on their forums and wiki. Free Empires has been their most noted project so far.<br />
<br />
Piga Software is ran by Hamish Wilson and Graham L. Wilson, two twin brothers. Graham serves as the head engine coder or technical director for most projects while Hamish handles a lot of the game design (Graham developed the Windys engine while Hamish created the levels). Hamish does however occasionally code his own game engines as well, such as Alexei's Gambas Adventure Engine.<br />
<br />
Their older brother Malcolm Wilson has done audio work for Alexei: Part IX, composed the soundtracks for Donut Quest and Windys, and created graphics for Donut Quest, among other work. This is done under the name Malcolm Wilson Multimedia, his wider free content multimedia creation project. Their eldest brother, Iain Wilson, has also done work for Donut Quest and has worked on Windows ports of Alexei and Gambas Genie through Visual Basic.Net.<br />
<br />
They have also written extensively on the subject on free software and GNU/Linux gaming on various sites and attempt to popularize both - citing that porting a game to GNU/Linux is a good first step to eventually freeing it. Their account on the Libregamewiki is [[User:Piga]].<br />
<br />
==List of games==<br />
*[[Donut Quest]] ([[2006]])<br />
*[[Alexei: Part IX]] ([[2009]], [[2010]])<br />
*[[Windys]] ([[2009]], [[2011]])<br />
*[[Childish Cannoneer]] ([[2012]])<br />
<br />
== External Links ==<br />
*[http://icculus.org/piga/ Piga Software Website]<br />
*[http://pigalore.miraheze.org/ PigaLore, Piga Software Wiki]<br />
*[http://icculus.org/piga/freeempires/ Free Empires Website]<br />
*[http://icculus.org/mwm/ Malcolm Wilson Multimedia Website]<br />
<br />
[[Category:Development teams]] [[Category:Canadian developers]] [[Category:icculus.org]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Bj%C3%B8rn_Hansen&diff=56519Bjørn Hansen2018-12-19T09:32:39Z<p>95.70.131.69: </p>
<hr />
<div>{Human infobox<br />
|????<br />
|????<br />
|[[Balder3D]], [[Balder2D]]<br />
|[[HoleInTheHeadStudios]]<br />
|[[GNU General Public License|GPL]]<br />
}}<br />
<br />
'''Bjørn Hansen''' has a Bachelor of Science in Physics from the University of Victoria, and a Master of Science in Aeronautics and Astronautics from the University of Washington. He is the creator of [[Balder3D]] and [[Balder2D]].<ref>[http://sourceforge.net/people/viewprofile.php?user_id=465145 Bjørn Hansen's profile page] on [http://sourceforge.net/ SourceForge.net]</ref><br />
<br />
He is also on the [[HoleInTheHeadStudios]] pyweek team.<br />
<br />
==References==<br />
<references/><br />
[[Category:Developers]][[Category:Physicists]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Balder3D&diff=56518Balder3D2018-12-19T09:32:33Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = Balder3D<br />
|image = <br />
|caption = <br />
|genres = <br />
|genre = [[:Category:First-person shooter games|FPS]]<br />
|developers = <br />
|developer = [[Bjørn Hansen]]<br />
|code licenses = <br />
|code license = [[GNU General Public License|GPL]]<br />
|media licenses = <br />
|media license = <br />
|engines = [[Crystal Space]], [[Game Networking Engine]]<br />
|engine = <br />
|latest release = 0.20<ref>http://balder.sourceforge.net/</ref><br />
|release date = Oct. 26{{th}}, 2003<br />
|languages = <br />
|language = <br />
|libraries = <br />
|library =<br />
}}<br />
'''''Balder3D''''' is a [[GNU General Public License|GPL]] zero-gravity first-person shooter game created by [[Bjørn Hansen]].<br />
<br />
==Development==<br />
Inspired by the zero-gravity battle simulations described in Orson Scott Card's ''Ender's Game'', Bjørn Hansen started the development of ''Balder3D'' in 2002. He chose [[Crystal Space]] to be the game engine. As time passed by, he realized that he was aiming too high, and decided to create a two-dimensional game with equal concept instead, ''[[Balder2D]]''.<ref>[http://balder.sourceforge.net/balder_development_story.html Balder development story]</ref> This led to a halt of Balder3D's development.<br />
<br />
==References==<br />
<references/><br />
<br />
==External links==<br />
*[http://balder.sourceforge.net/balder3d/ Balder3D homepage]<br />
[[Category:Games]][[Category:First-person shooter games]][[Category:GPL games]]</div>95.70.131.69https://libregamewiki.org/index.php?title=Card_Stories&diff=56517Card Stories2018-12-19T09:32:28Z<p>95.70.131.69: </p>
<hr />
<div>{Gameinfo<br />
|title = Card Stories<br />
|image = File:CardStories.jpg<br />
|caption = Card Stories<br />
|genre = [[:Category:Card games|Card game]]<br />
|developer = [http://farsides.com/ Farsides]<br />
|code license = [[GNU General Public License|GPL]], [[GNU Affero General Public License|AGPL]]<br />
|media license = [[CC-BY-SA]] 3.0<br />
|engine = <br />
|latest release = git snapshot<br />
|release date = February 02{{nd}}, 2012<br />
|release date iso = 2012-02-02<br />
|release announcement=<br />
|language = [[:Category:Python games|Python]], [[:Category:ECMAScript games|JavaScript]], [[:Category:HTML5 games|HTML5]]<br />
|library = [[:Category:Twisted games|Twisted]]<br />
|platform = <br />
|link homepage = https://cardstories.org<br />
|link blog = <br />
|link chatweb = http://chat.farsides.com/<br />
|chat = irc://chat.freenode.net/farsides<br />
|link feed = <br />
|link forum = <br />
|link pad = <br />
|link project = <br />
|link tracker =<br />
|link scmweb = https://gitorious.org/cardstories/cardstories<br />
|scm = git clone git://gitorious.org/cardstories/cardstories.git<br />
}}<br />
<br />
'''Card Stories''' is an online multiplayer HTML5 based game of cards that promotes creativity and imagination. It is developed by [http://farsides.com Farsides] and released under the [[GNU Affero General Public License]].<br />
<br />
In 2013 it was awarded a Notable Entry Runner-Up award<ref>[https://blog.mozilla.org/gameon/2013/03/12/runnerups/ Mozilla Game On Runnerups]</ref> at the [https://gameon.mozilla.org/ Mozilla Game On] competition.<br />
<br />
==Technology==<br />
<br />
The game consists of a web service written in Python and a JavaScript client. Both the service and the client are written in a modular fashion allowing modules to add additional functionality without modifying the core code. A lot of existing functionality is implemented as pluggable modules. Example of a pluggable module is the integrated chat.<br />
<br />
Most recent browsers are supported, including Internet Explorer 8 or newer.<br />
<br />
==Gameplay==<br />
<br />
[[File:CardStoriesPicking.png|thumb|300px|right|Picking a card to confuse other players.]]<br />
[[File:CardStoriesWaiting.jpg|thumb|300px|right|Waiting for players to choose the card they believe is the Card Story.]]<br />
<br />
Card Stories was inspired by games like '''Dixit''' and '''Apples to Apples'''. It focuses on creativity and imagination. You pick a word, a set of cards, and have the other players guess which card matches your word:<br />
<br />
# '''Pick a card''': Chose one of the game cards - this is the one the other players will try to guess. <br />
# '''Write a story''': Write a story for your card (think of it as illustration commission, but in reverse.) <br />
# '''Other players pick a card, based on your story''': Other players will have to pick a card as well to add to the mix, based on the story told by you (this is to confuse other players while they figure out which one is the real card later). <br />
# '''Players try to find your card''': The game will show everyone's cards, mixed up. All players will try to find out which of the cards is yours, and win if they do find it. You win if at least one players gets it wrong.<br />
<br />
The game is best played with friends you know (as you can be more elaborate in guessing their choices), but you can also play with other people on the server, or even bots if nobody's around when you get there. Up to five players can play together.<br />
<br />
==External Links==<br />
* [https://cardstories.org Card Stories Homepage]<br />
* [https://github.com/farsides/cardstories Card Stories Code on Github]<br />
* [http://farsides.com Farsides]<br />
* [https://gameon.mozilla.org/en-US/entries/card-stories/ Card Stories entry on Mozilla Game On]<br />
<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Games]]<br />
[[Category:Python games]]<br />
[[Category:HTML5 games]]<br />
[[Category:ECMAScript games]]<br />
[[Category:Card games]]</div>95.70.131.69