Unknown Horizons
From Libregamewiki
| Unknown Horizons | |
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| Genres | RTS, Economic simulation |
| Code license | GPL |
| Media license | CC-BY-SA 3.0 |
| Engine | FIFE |
| Latest release | 2008.1 |
| Release date | October 1st, 2008 |
| Language | C++, Python |
| Library | SDL |
Unknown Horizons, formerly known as OpenAnno, is a real-time strategy game and economic simulation game loosely based on Sunflower's Anno series.[1] The game's source code is licensed under the GPL while the media is licensed under the CC-BY-SA license.[2]
The first public version of Unknown Horizons is version 2008.1 released on October 1st, 2008 when it was called OpenAnno.[3]
Contents |
[edit] Gameplay
The player's ability to build will depend on the development stage (increment) of the population. Higher increments are reached by satisfying the population's resource needs. This will allow the creation of more advanced buildings.[4]
[edit] Development
The game uses the FIFE engine and is written in the C++ and Python programming languages using the SDL library.[5]
There is an extensive design document detailing everything from the menu to the indiviual units in the game.[6] The project's existence can be traced to July 11th, 2005 when OpenAnno was registered on SourceForge.net.[7]
There have been multiple attempts to involve new developers through posts on various German forums.[8] [9] [10]
[edit] Contributors
The development team of Unknown Horizons consists of over 12 members.[11][12]
- Project Managers
- Thomas Kowaliczek aka LinuxDonald
- Developers
- Philipp Kerling aka phiker
- Kristoffer Janke aka spq
- Jonathan Sieber aka yonibear
- Thomas Kinnen aka Nihathrael
- Bernhard Mallinger aka totycro
- Translators
- Tushar S. aka GreyGhost
- Graphics
- Andreas Lis aka dauerflucher
- Christoph Brill aka egore
- Music
- Sebastian Ahlen aka draikon
- Game design
- André Reichelt aka Andre
[edit] Milestones
The first (2008.1) milestone's aim was to implement the building of a settlement, to create basic multiplayer functionality and to provide some house and landscape graphics.
The aim of the second milestone (2008.2) was to improve the existing functionalities, to add the ability to load and save the game and to complete the pioneer increment.[reference required]
[edit] Content
Most of the graphics in Unknown Horizons are 3D model renders.
[edit] References
- ↑ UH's wiki main page reveals the project aim accessed on October 10th, 2008.
- ↑ Unknown Horizons' wiki on Licensing accessed on October 6th, 2008.
- ↑ News post on 2008.1 release accessed on October 4th, 2008
- ↑ Development in Unknown Horizons accessed on March 13th, 2009.
- ↑ Unknown Horizons project page on sourceforge.net accessed on October 9th, 2008
- ↑ Design Document on the Unknown Horizons wiki accessed on March 13th, 2009.
- ↑ News post
- ↑ linuxforen.de thread on OpenAnno accessed on October 10th, 2008
- ↑ blend.polis thread on OpenAnno accessed on October 10th, 2008.
- ↑ GameDev.de thread on OpenAnno accessed on October 10th, 2008
- ↑ Membership list for Unknown Horizons on sourceforge.net. accessed on October 12th, 2008.
- ↑ Unknown Horizons wiki: Team Activity (accessed on March 13th, 2008)


