OpenAnno

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OpenAnno

GenresRTS, Economic simulation
Code licenseGPL
Media licenseCC-BY-SA 3.0
EngineFIFE
Latest release2008.1
Release dateOctober 1st, 2008
LanguageC++, Python
LibrarySDL

OpenAnno is a real-time strategy and economic simulation game loosely based on Sunflower's Anno series.[1] The game's source code is licensed under the GPL while the media are licensed under the CC-BY-SA license.[2]

The first public version of OpenAnno is version 2008.1 released on October 1st, 2008.[3] It is currently also the latest release.


Contents

[edit] Gameplay

The player's ability to build will depend on the development stage (increment) of the population. Higher increments are reached by satisfying the population's resource needs. This will allow the creation of more advanced buildings.[4]

[edit] Development

The game uses the FIFE engine and is written in the C++ and Python programming languages using the SDL library.[5]

There is an extensive design document detailing everything from the menu to the indiviual units in the game.[6] The project's existence can be traced all the way back to July, 7th, 2007 when OpenAnno was registered on SourceForge.net.

There have been multiple attempts to involve new developers through posts on various german forums.[7] [8] [9]

[edit] Contributors

The development team of OpenAnno consists of over 12 members.[10][11]

Project Managers
Developers
Translators
Graphics
Music
Game design

[edit] Milestones

The first (2008.1) milestone's aim was to implement the building of a settlement, to create basic multiplayer functionality and to provide some house and landscape graphics.

The aim of the second milestone (2008.2) is to improve the existing functionalities, to add the ability to load and save the game and to complete the pioneer increment.[12]

[edit] Content

Building render
Building render

Most graphics in OpenAnno are 3D model renders.

[edit] References

  1. OpenAnno's wiki main page reveals the project aim accessed on October 10th, 2008.
  2. OpenAnno wiki on Licensing accessed on October 6th, 2008.
  3. News post on 2008.1 release accessed on October 4th, 2008
  4. Development in OpenAnno accessed on October 10th, 2008.
  5. OpenAnno project page on sourceforge.net accessed on October 9th, 2008
  6. Design Document on OpenAnno wiki accessed on October 6th, 2008.
  7. linuxforen.de thread on OpenAnno accessed on October 10th, 2008
  8. blend.polis thread on OpenAnno accessed on October 10th, 2008.
  9. GameDev.de thread on OpenAnno accessed on October 10th, 2008
  10. Membership list for OpenAnno on sourceforge.net. accessed on October 12th, 2008.
  11. OpenAnno wiki: Team Activity (accessed on October 16, 2008)
  12. OpenAnno roadmap accessed on October 10th, 2008.

[edit] External links

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